2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
397 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
398 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
399 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
400 checkGLcall("glClearColor");
401 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
406 if (render_offscreen
)
408 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
409 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
413 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
414 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
416 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
422 /* Now process each rect in turn. */
423 for (i
= 0; i
< rect_count
; ++i
)
425 /* Note that GL uses lower left, width/height. */
426 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
428 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
429 wine_dbgstr_rect(&clear_rect
[i
]),
430 wine_dbgstr_rect(¤t_rect
));
432 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
433 * The rectangle is not cleared, no error is returned, but further rectangles are
434 * still cleared if they are valid. */
435 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
437 TRACE("Rectangle with negative dimensions, ignoring.\n");
441 if (render_offscreen
)
443 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
444 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
448 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
449 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
451 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
454 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
455 checkGLcall("clear");
457 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
458 gl_info
->gl_ops
.gl
.p_glFlush();
460 context_release(context
);
463 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
465 ULONG refcount
= InterlockedIncrement(&device
->ref
);
467 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
472 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
474 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
476 ERR("Leftover sampler %p.\n", sampler
);
479 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
481 ULONG refcount
= InterlockedDecrement(&device
->ref
);
483 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
489 wined3d_cs_destroy(device
->cs
);
491 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
492 ERR("Something's still holding the recording stateblock.\n");
493 device
->recording
= NULL
;
495 state_cleanup(&device
->state
);
497 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
499 heap_free(device
->multistate_funcs
[i
]);
500 device
->multistate_funcs
[i
] = NULL
;
503 if (!list_empty(&device
->resources
))
505 struct wined3d_resource
*resource
;
507 ERR("Device released with resources still bound.\n");
509 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
511 ERR("Leftover resource %p with type %s (%#x).\n",
512 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
516 if (device
->contexts
)
517 ERR("Context array not freed!\n");
518 if (device
->hardwareCursor
)
519 DestroyCursor(device
->hardwareCursor
);
520 device
->hardwareCursor
= 0;
522 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
524 wined3d_decref(device
->wined3d
);
525 device
->wined3d
= NULL
;
527 TRACE("Freed device %p.\n", device
);
533 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
535 TRACE("device %p.\n", device
);
537 return device
->swapchain_count
;
540 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
542 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
544 if (swapchain_idx
>= device
->swapchain_count
)
546 WARN("swapchain_idx %u >= swapchain_count %u.\n",
547 swapchain_idx
, device
->swapchain_count
);
551 return device
->swapchains
[swapchain_idx
];
554 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
556 struct wined3d_color_key color_key
;
557 struct wined3d_resource_desc desc
;
561 HDC dcb
= NULL
, dcs
= NULL
;
563 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
565 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
568 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
570 if (!(dcb
= CreateCompatibleDC(NULL
)))
572 SelectObject(dcb
, hbm
);
574 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
575 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
576 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
577 desc
.multisample_quality
= 0;
578 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
579 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
580 desc
.width
= bm
.bmWidth
;
581 desc
.height
= bm
.bmHeight
;
584 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
585 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
586 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
588 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
592 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
594 wined3d_texture_decref(device
->logo_texture
);
595 device
->logo_texture
= NULL
;
598 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
599 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
601 color_key
.color_space_low_value
= 0;
602 color_key
.color_space_high_value
= 0;
603 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
606 if (dcb
) DeleteDC(dcb
);
607 if (hbm
) DeleteObject(hbm
);
610 /* Context activation is done by the caller. */
611 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
613 struct wined3d_dummy_textures
*textures
= &device
->dummy_textures
;
614 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
615 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
619 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
624 /* Under DirectX you can sample even if no texture is bound, whereas
625 * OpenGL will only allow that when a valid texture is bound.
626 * We emulate this by creating dummy textures and binding them
627 * to each texture stage when the currently set D3D texture is NULL. */
628 context_active_texture(context
, gl_info
, 0);
630 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
631 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
632 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
633 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
634 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
636 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
637 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
638 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
639 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
640 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
642 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
644 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
645 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
646 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
647 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
648 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
651 if (gl_info
->supported
[EXT_TEXTURE3D
])
653 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
654 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
655 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
656 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
657 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
660 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
662 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
663 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
664 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
665 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
667 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
668 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
672 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
674 DWORD cube_array_data
[6];
676 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
677 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
678 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
679 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
680 cube_array_data
[i
] = color
;
681 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
682 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
685 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
687 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
688 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
689 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
690 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
691 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
693 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
694 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
695 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
696 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
697 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
700 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
704 GL_EXTCALL(glGenBuffers(1, &buffer
));
705 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
706 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
707 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
709 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
710 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
711 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
712 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
713 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
716 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
718 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
719 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
720 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
721 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
723 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
724 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
725 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
726 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
728 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
730 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
731 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
735 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
739 checkGLcall("create dummy textures");
741 context_bind_dummy_textures(device
, context
);
744 /* Context activation is done by the caller. */
745 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
747 struct wined3d_dummy_textures
*dummy_textures
= &device
->dummy_textures
;
748 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
750 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
752 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
753 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
756 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
757 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
759 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
761 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
762 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
765 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
766 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
768 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
769 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
771 if (gl_info
->supported
[EXT_TEXTURE3D
])
772 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
774 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
775 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
777 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
778 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
780 checkGLcall("delete dummy textures");
782 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
785 /* Context activation is done by the caller. */
786 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
788 struct wined3d_sampler_desc desc
;
791 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
792 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
793 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
794 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
795 desc
.mag_filter
= WINED3D_TEXF_POINT
;
796 desc
.min_filter
= WINED3D_TEXF_POINT
;
797 desc
.mip_filter
= WINED3D_TEXF_NONE
;
798 desc
.lod_bias
= 0.0f
;
799 desc
.min_lod
= -1000.0f
;
800 desc
.max_lod
= 1000.0f
;
801 desc
.mip_base_level
= 0;
802 desc
.max_anisotropy
= 1;
803 desc
.compare
= FALSE
;
804 desc
.comparison_func
= WINED3D_CMP_NEVER
;
805 desc
.srgb_decode
= TRUE
;
807 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
808 * instructions allow access to resources without using samplers.
809 * In GLSL, resources are always accessed through sampler or image variables. The default
810 * sampler object is used to emulate the direct resource access when there is no sampler state
813 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
815 ERR("Failed to create default sampler, hr %#x.\n", hr
);
816 device
->default_sampler
= NULL
;
819 /* In D3D10+, a NULL sampler maps to the default sampler state. */
820 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
821 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
822 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
823 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
824 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
825 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
826 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
828 ERR("Failed to create null sampler, hr %#x.\n", hr
);
829 device
->null_sampler
= NULL
;
833 /* Context activation is done by the caller. */
834 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
836 wined3d_sampler_decref(device
->default_sampler
);
837 device
->default_sampler
= NULL
;
838 wined3d_sampler_decref(device
->null_sampler
);
839 device
->null_sampler
= NULL
;
842 static LONG
fullscreen_style(LONG style
)
844 /* Make sure the window is managed, otherwise we won't get keyboard input. */
845 style
|= WS_POPUP
| WS_SYSMENU
;
846 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
851 static LONG
fullscreen_exstyle(LONG exstyle
)
853 /* Filter out window decorations. */
854 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
859 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
861 BOOL filter_messages
;
864 TRACE("Setting up window %p for fullscreen mode.\n", window
);
866 if (device
->style
|| device
->exStyle
)
868 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
869 window
, device
->style
, device
->exStyle
);
872 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
873 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
875 style
= fullscreen_style(device
->style
);
876 exstyle
= fullscreen_exstyle(device
->exStyle
);
878 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
879 device
->style
, device
->exStyle
, style
, exstyle
);
881 filter_messages
= device
->filter_messages
;
882 device
->filter_messages
= TRUE
;
884 SetWindowLongW(window
, GWL_STYLE
, style
);
885 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
886 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
888 device
->filter_messages
= filter_messages
;
891 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
892 const RECT
*window_rect
)
894 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
895 BOOL filter_messages
;
899 if (!device
->style
&& !device
->exStyle
)
902 style
= GetWindowLongW(window
, GWL_STYLE
);
903 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
905 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
906 * application, and we want to ignore them in the test below, since it's
907 * not the application's fault that they changed. Additionally, we want to
908 * preserve the current status of these flags (i.e. don't restore them) to
909 * more closely emulate the behavior of Direct3D, which leaves these flags
910 * alone when returning to windowed mode. */
911 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
912 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
914 TRACE("Restoring window style of window %p to %08x, %08x.\n",
915 window
, device
->style
, device
->exStyle
);
917 filter_messages
= device
->filter_messages
;
918 device
->filter_messages
= TRUE
;
920 /* Only restore the style if the application didn't modify it during the
921 * fullscreen phase. Some applications change it before calling Reset()
922 * when switching between windowed and fullscreen modes (HL2), some
923 * depend on the original style (Eve Online). */
924 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
926 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
927 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
933 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
934 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
935 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
937 device
->filter_messages
= filter_messages
;
939 /* Delete the old values. */
944 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
946 TRACE("device %p, window %p.\n", device
, window
);
948 if (!wined3d_register_window(window
, device
))
950 ERR("Failed to register window %p.\n", window
);
954 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
955 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
960 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
962 TRACE("device %p.\n", device
);
964 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
965 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
968 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
970 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
973 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
975 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
977 if (device
->back_buffer_view
)
978 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
980 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
983 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
985 struct wined3d_resource
*resource
, *cursor
;
986 struct wined3d_device
*device
= object
;
987 struct wined3d_context
*context
;
988 struct wined3d_shader
*shader
;
990 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
992 TRACE("Unloading resource %p.\n", resource
);
993 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
996 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
998 device
->shader_backend
->shader_destroy(shader
);
1001 context
= context_acquire(device
, NULL
, 0);
1002 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1003 device
->shader_backend
->shader_free_private(device
);
1004 destroy_dummy_textures(device
, context
);
1005 destroy_default_samplers(device
, context
);
1006 context_release(context
);
1008 while (device
->context_count
)
1010 if (device
->contexts
[0]->swapchain
)
1011 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1013 context_destroy(device
, device
->contexts
[0]);
1017 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1019 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1020 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1023 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1025 struct wined3d_device
*device
= object
;
1026 struct wined3d_swapchain
*swapchain
;
1027 struct wined3d_context
*context
;
1028 struct wined3d_texture
*target
;
1031 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1032 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1034 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1038 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1040 ERR("Failed to create CPU blitter.\n");
1041 device
->shader_backend
->shader_free_private(device
);
1044 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1045 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1046 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1047 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1048 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1050 swapchain
= device
->swapchains
[0];
1051 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1052 context
= context_acquire(device
, target
, 0);
1053 create_dummy_textures(device
, context
);
1054 create_default_samplers(device
, context
);
1055 context_release(context
);
1058 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1060 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1061 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1062 if (!device
->swapchains
[0]->num_contexts
)
1068 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1069 struct wined3d_swapchain_desc
*swapchain_desc
)
1071 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1072 struct wined3d_swapchain
*swapchain
= NULL
;
1073 DWORD clear_flags
= 0;
1076 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1078 if (device
->d3d_initialized
)
1079 return WINED3DERR_INVALIDCALL
;
1080 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1081 return WINED3DERR_INVALIDCALL
;
1083 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1085 /* Setup the implicit swapchain. This also initializes a context. */
1086 TRACE("Creating implicit swapchain.\n");
1087 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1088 swapchain_desc
, &swapchain
)))
1090 WARN("Failed to create implicit swapchain.\n");
1094 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
1096 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1097 struct wined3d_view_desc view_desc
;
1099 view_desc
.format_id
= back_buffer
->format
->id
;
1100 view_desc
.flags
= 0;
1101 view_desc
.u
.texture
.level_idx
= 0;
1102 view_desc
.u
.texture
.level_count
= 1;
1103 view_desc
.u
.texture
.layer_idx
= 0;
1104 view_desc
.u
.texture
.layer_count
= 1;
1105 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1106 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1108 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1113 device
->swapchain_count
= 1;
1114 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1116 ERR("Out of memory!\n");
1119 device
->swapchains
[0] = swapchain
;
1121 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1123 device_init_swapchain_state(device
, swapchain
);
1125 device
->contexts
[0]->last_was_rhw
= 0;
1127 TRACE("All defaults now set up.\n");
1129 /* Clear the screen */
1130 if (device
->back_buffer_view
)
1131 clear_flags
|= WINED3DCLEAR_TARGET
;
1132 if (swapchain_desc
->enable_auto_depth_stencil
)
1133 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1135 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1137 device
->d3d_initialized
= TRUE
;
1139 if (wined3d_settings
.logo
)
1140 device_load_logo(device
, wined3d_settings
.logo
);
1144 heap_free(device
->swapchains
);
1145 device
->swapchain_count
= 0;
1146 if (device
->back_buffer_view
)
1147 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1149 wined3d_swapchain_decref(swapchain
);
1154 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1155 struct wined3d_swapchain_desc
*swapchain_desc
)
1157 struct wined3d_swapchain
*swapchain
= NULL
;
1160 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1162 /* Setup the implicit swapchain */
1163 TRACE("Creating implicit swapchain\n");
1164 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1165 swapchain_desc
, &swapchain
);
1168 WARN("Failed to create implicit swapchain\n");
1172 device
->swapchain_count
= 1;
1173 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1175 ERR("Out of memory!\n");
1178 device
->swapchains
[0] = swapchain
;
1180 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1182 ERR("Failed to create CPU blitter.\n");
1183 heap_free(device
->swapchains
);
1184 device
->swapchain_count
= 0;
1191 wined3d_swapchain_decref(swapchain
);
1195 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1197 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1199 wined3d_sampler_decref(sampler
);
1202 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1206 TRACE("device %p.\n", device
);
1208 if (!device
->d3d_initialized
)
1209 return WINED3DERR_INVALIDCALL
;
1211 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1213 if (device
->logo_texture
)
1214 wined3d_texture_decref(device
->logo_texture
);
1215 if (device
->cursor_texture
)
1216 wined3d_texture_decref(device
->cursor_texture
);
1218 state_unbind_resources(&device
->state
);
1220 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1222 wined3d_device_delete_opengl_contexts(device
);
1224 if (device
->fb
.depth_stencil
)
1226 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1228 TRACE("Releasing depth/stencil view %p.\n", view
);
1230 device
->fb
.depth_stencil
= NULL
;
1231 wined3d_rendertarget_view_decref(view
);
1234 if (device
->auto_depth_stencil_view
)
1236 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1238 device
->auto_depth_stencil_view
= NULL
;
1239 if (wined3d_rendertarget_view_decref(view
))
1240 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1243 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
1245 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1247 if (device
->back_buffer_view
)
1249 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1250 device
->back_buffer_view
= NULL
;
1253 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1255 TRACE("Releasing the implicit swapchain %u.\n", i
);
1256 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1257 FIXME("Something's still holding the implicit swapchain.\n");
1260 heap_free(device
->swapchains
);
1261 device
->swapchains
= NULL
;
1262 device
->swapchain_count
= 0;
1264 device
->d3d_initialized
= FALSE
;
1269 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1273 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1275 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1277 TRACE("Releasing the implicit swapchain %u.\n", i
);
1278 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1279 FIXME("Something's still holding the implicit swapchain.\n");
1282 heap_free(device
->swapchains
);
1283 device
->swapchains
= NULL
;
1284 device
->swapchain_count
= 0;
1288 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1289 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1290 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1292 * There is no way to deactivate thread safety once it is enabled.
1294 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1296 TRACE("device %p.\n", device
);
1298 /* For now just store the flag (needed in case of ddraw). */
1299 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1302 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1304 TRACE("device %p.\n", device
);
1306 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1307 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1308 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1309 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1311 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1314 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1315 struct wined3d_buffer
*buffer
, UINT offset
)
1317 struct wined3d_stream_output
*stream
;
1318 struct wined3d_buffer
*prev_buffer
;
1320 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1322 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1324 WARN("Invalid stream output %u.\n", idx
);
1328 stream
= &device
->update_state
->stream_output
[idx
];
1329 prev_buffer
= stream
->buffer
;
1332 wined3d_buffer_incref(buffer
);
1333 stream
->buffer
= buffer
;
1334 stream
->offset
= offset
;
1335 if (!device
->recording
)
1336 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1338 wined3d_buffer_decref(prev_buffer
);
1341 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1342 UINT idx
, UINT
*offset
)
1344 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1346 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1348 WARN("Invalid stream output %u.\n", idx
);
1353 *offset
= device
->state
.stream_output
[idx
].offset
;
1354 return device
->state
.stream_output
[idx
].buffer
;
1357 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1358 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1360 struct wined3d_stream_state
*stream
;
1361 struct wined3d_buffer
*prev_buffer
;
1363 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1364 device
, stream_idx
, buffer
, offset
, stride
);
1366 if (stream_idx
>= MAX_STREAMS
)
1368 WARN("Stream index %u out of range.\n", stream_idx
);
1369 return WINED3DERR_INVALIDCALL
;
1371 else if (offset
& 0x3)
1373 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1374 return WINED3DERR_INVALIDCALL
;
1377 stream
= &device
->update_state
->streams
[stream_idx
];
1378 prev_buffer
= stream
->buffer
;
1380 if (device
->recording
)
1381 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1383 if (prev_buffer
== buffer
1384 && stream
->stride
== stride
1385 && stream
->offset
== offset
)
1387 TRACE("Application is setting the old values over, nothing to do.\n");
1391 stream
->buffer
= buffer
;
1392 stream
->stride
= stride
;
1393 stream
->offset
= offset
;
1395 wined3d_buffer_incref(buffer
);
1397 if (!device
->recording
)
1398 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1400 wined3d_buffer_decref(prev_buffer
);
1405 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1406 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1408 const struct wined3d_stream_state
*stream
;
1410 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1411 device
, stream_idx
, buffer
, offset
, stride
);
1413 if (stream_idx
>= MAX_STREAMS
)
1415 WARN("Stream index %u out of range.\n", stream_idx
);
1416 return WINED3DERR_INVALIDCALL
;
1419 stream
= &device
->state
.streams
[stream_idx
];
1420 *buffer
= stream
->buffer
;
1422 *offset
= stream
->offset
;
1423 *stride
= stream
->stride
;
1428 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1430 struct wined3d_stream_state
*stream
;
1431 UINT old_flags
, old_freq
;
1433 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1435 /* Verify input. At least in d3d9 this is invalid. */
1436 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1438 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1439 return WINED3DERR_INVALIDCALL
;
1441 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1443 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1444 return WINED3DERR_INVALIDCALL
;
1448 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1449 return WINED3DERR_INVALIDCALL
;
1452 stream
= &device
->update_state
->streams
[stream_idx
];
1453 old_flags
= stream
->flags
;
1454 old_freq
= stream
->frequency
;
1456 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1457 stream
->frequency
= divider
& 0x7fffff;
1459 if (device
->recording
)
1460 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1461 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1462 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1467 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1468 UINT stream_idx
, UINT
*divider
)
1470 const struct wined3d_stream_state
*stream
;
1472 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1474 stream
= &device
->state
.streams
[stream_idx
];
1475 *divider
= stream
->flags
| stream
->frequency
;
1477 TRACE("Returning %#x.\n", *divider
);
1482 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1483 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1485 TRACE("device %p, state %s, matrix %p.\n",
1486 device
, debug_d3dtstype(d3dts
), matrix
);
1487 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1488 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1489 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1490 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1492 /* Handle recording of state blocks. */
1493 if (device
->recording
)
1495 TRACE("Recording... not performing anything.\n");
1496 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1497 device
->update_state
->transforms
[d3dts
] = *matrix
;
1501 /* If the new matrix is the same as the current one,
1502 * we cut off any further processing. this seems to be a reasonable
1503 * optimization because as was noticed, some apps (warcraft3 for example)
1504 * tend towards setting the same matrix repeatedly for some reason.
1506 * From here on we assume that the new matrix is different, wherever it matters. */
1507 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1509 TRACE("The application is setting the same matrix over again.\n");
1513 device
->state
.transforms
[d3dts
] = *matrix
;
1514 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1517 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1518 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1520 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1522 *matrix
= device
->state
.transforms
[state
];
1525 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1526 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1528 const struct wined3d_matrix
*mat
;
1529 struct wined3d_matrix temp
;
1531 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1533 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1534 * below means it will be recorded in a state block change, but it
1535 * works regardless where it is recorded.
1536 * If this is found to be wrong, change to StateBlock. */
1537 if (state
> HIGHEST_TRANSFORMSTATE
)
1539 WARN("Unhandled transform state %#x.\n", state
);
1543 mat
= &device
->update_state
->transforms
[state
];
1544 multiply_matrix(&temp
, mat
, matrix
);
1546 /* Apply change via set transform - will reapply to eg. lights this way. */
1547 wined3d_device_set_transform(device
, state
, &temp
);
1550 /* Note lights are real special cases. Although the device caps state only
1551 * e.g. 8 are supported, you can reference any indexes you want as long as
1552 * that number max are enabled at any one point in time. Therefore since the
1553 * indices can be anything, we need a hashmap of them. However, this causes
1554 * stateblock problems. When capturing the state block, I duplicate the
1555 * hashmap, but when recording, just build a chain pretty much of commands to
1557 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1558 UINT light_idx
, const struct wined3d_light
*light
)
1560 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1561 struct wined3d_light_info
*object
= NULL
;
1564 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1566 /* Check the parameter range. Need for speed most wanted sets junk lights
1567 * which confuse the GL driver. */
1569 return WINED3DERR_INVALIDCALL
;
1571 switch (light
->type
)
1573 case WINED3D_LIGHT_POINT
:
1574 case WINED3D_LIGHT_SPOT
:
1575 case WINED3D_LIGHT_GLSPOT
:
1576 /* Incorrect attenuation values can cause the gl driver to crash.
1577 * Happens with Need for speed most wanted. */
1578 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1580 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1581 return WINED3DERR_INVALIDCALL
;
1585 case WINED3D_LIGHT_DIRECTIONAL
:
1586 case WINED3D_LIGHT_PARALLELPOINT
:
1587 /* Ignores attenuation */
1591 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1592 return WINED3DERR_INVALIDCALL
;
1595 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1597 TRACE("Adding new light\n");
1598 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1599 return E_OUTOFMEMORY
;
1601 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1602 object
->glIndex
= -1;
1603 object
->OriginalIndex
= light_idx
;
1606 /* Initialize the object. */
1607 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1608 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1609 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1610 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1611 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1612 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1613 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1614 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1616 /* Save away the information. */
1617 object
->OriginalParms
= *light
;
1619 switch (light
->type
)
1621 case WINED3D_LIGHT_POINT
:
1623 object
->position
.x
= light
->position
.x
;
1624 object
->position
.y
= light
->position
.y
;
1625 object
->position
.z
= light
->position
.z
;
1626 object
->position
.w
= 1.0f
;
1627 object
->cutoff
= 180.0f
;
1631 case WINED3D_LIGHT_DIRECTIONAL
:
1633 object
->direction
.x
= -light
->direction
.x
;
1634 object
->direction
.y
= -light
->direction
.y
;
1635 object
->direction
.z
= -light
->direction
.z
;
1636 object
->direction
.w
= 0.0f
;
1637 object
->exponent
= 0.0f
;
1638 object
->cutoff
= 180.0f
;
1641 case WINED3D_LIGHT_SPOT
:
1643 object
->position
.x
= light
->position
.x
;
1644 object
->position
.y
= light
->position
.y
;
1645 object
->position
.z
= light
->position
.z
;
1646 object
->position
.w
= 1.0f
;
1649 object
->direction
.x
= light
->direction
.x
;
1650 object
->direction
.y
= light
->direction
.y
;
1651 object
->direction
.z
= light
->direction
.z
;
1652 object
->direction
.w
= 0.0f
;
1654 /* opengl-ish and d3d-ish spot lights use too different models
1655 * for the light "intensity" as a function of the angle towards
1656 * the main light direction, so we only can approximate very
1657 * roughly. However, spot lights are rather rarely used in games
1658 * (if ever used at all). Furthermore if still used, probably
1659 * nobody pays attention to such details. */
1660 if (!light
->falloff
)
1662 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1663 * equations have the falloff resp. exponent parameter as an
1664 * exponent, so the spot light lighting will always be 1.0 for
1665 * both of them, and we don't have to care for the rest of the
1666 * rather complex calculation. */
1667 object
->exponent
= 0.0f
;
1671 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1674 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1677 if (object
->exponent
> 128.0f
)
1678 object
->exponent
= 128.0f
;
1680 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1684 case WINED3D_LIGHT_PARALLELPOINT
:
1685 object
->position
.x
= light
->position
.x
;
1686 object
->position
.y
= light
->position
.y
;
1687 object
->position
.z
= light
->position
.z
;
1688 object
->position
.w
= 1.0f
;
1692 FIXME("Unrecognized light type %#x.\n", light
->type
);
1695 if (!device
->recording
)
1696 wined3d_cs_emit_set_light(device
->cs
, object
);
1701 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1702 UINT light_idx
, struct wined3d_light
*light
)
1704 struct wined3d_light_info
*light_info
;
1706 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1708 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1710 TRACE("Light information requested but light not defined\n");
1711 return WINED3DERR_INVALIDCALL
;
1714 *light
= light_info
->OriginalParms
;
1718 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1720 struct wined3d_light_info
*light_info
;
1722 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1724 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1725 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1727 TRACE("Light enabled requested but light not defined, so defining one!\n");
1728 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1730 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1732 FIXME("Adding default lights has failed dismally\n");
1733 return WINED3DERR_INVALIDCALL
;
1737 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1738 if (!device
->recording
)
1739 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1744 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1746 struct wined3d_light_info
*light_info
;
1748 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1750 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1752 TRACE("Light enabled state requested but light not defined.\n");
1753 return WINED3DERR_INVALIDCALL
;
1755 /* true is 128 according to SetLightEnable */
1756 *enable
= light_info
->enabled
? 128 : 0;
1760 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1761 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1763 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1765 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1767 TRACE("Application has requested clipplane this device doesn't support.\n");
1768 return WINED3DERR_INVALIDCALL
;
1771 if (device
->recording
)
1772 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1774 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1776 TRACE("Application is setting old values over, nothing to do.\n");
1780 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1782 if (!device
->recording
)
1783 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1788 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1789 UINT plane_idx
, struct wined3d_vec4
*plane
)
1791 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1793 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1795 TRACE("Application has requested clipplane this device doesn't support.\n");
1796 return WINED3DERR_INVALIDCALL
;
1799 *plane
= device
->state
.clip_planes
[plane_idx
];
1804 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1805 const struct wined3d_clip_status
*clip_status
)
1807 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1810 return WINED3DERR_INVALIDCALL
;
1815 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1816 struct wined3d_clip_status
*clip_status
)
1818 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1821 return WINED3DERR_INVALIDCALL
;
1826 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1828 TRACE("device %p, material %p.\n", device
, material
);
1830 device
->update_state
->material
= *material
;
1832 if (device
->recording
)
1833 device
->recording
->changed
.material
= TRUE
;
1835 wined3d_cs_emit_set_material(device
->cs
, material
);
1838 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1840 TRACE("device %p, material %p.\n", device
, material
);
1842 *material
= device
->state
.material
;
1844 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1845 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1846 TRACE("specular %s\n", debug_color(&material
->specular
));
1847 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1848 TRACE("power %.8e.\n", material
->power
);
1851 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1852 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1854 enum wined3d_format_id prev_format
;
1855 struct wined3d_buffer
*prev_buffer
;
1856 unsigned int prev_offset
;
1858 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1859 device
, buffer
, debug_d3dformat(format_id
), offset
);
1861 prev_buffer
= device
->update_state
->index_buffer
;
1862 prev_format
= device
->update_state
->index_format
;
1863 prev_offset
= device
->update_state
->index_offset
;
1865 device
->update_state
->index_buffer
= buffer
;
1866 device
->update_state
->index_format
= format_id
;
1867 device
->update_state
->index_offset
= offset
;
1869 if (device
->recording
)
1870 device
->recording
->changed
.indices
= TRUE
;
1872 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1876 wined3d_buffer_incref(buffer
);
1877 if (!device
->recording
)
1878 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1880 wined3d_buffer_decref(prev_buffer
);
1883 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1884 enum wined3d_format_id
*format
, unsigned int *offset
)
1886 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1888 *format
= device
->state
.index_format
;
1890 *offset
= device
->state
.index_offset
;
1891 return device
->state
.index_buffer
;
1894 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1896 TRACE("device %p, base_index %d.\n", device
, base_index
);
1898 device
->update_state
->base_vertex_index
= base_index
;
1901 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1903 TRACE("device %p.\n", device
);
1905 return device
->state
.base_vertex_index
;
1908 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1909 const struct wined3d_viewport
*viewports
)
1913 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1915 for (i
= 0; i
< viewport_count
; ++i
)
1917 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1918 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1922 memcpy(device
->update_state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1924 memset(device
->update_state
->viewports
, 0, sizeof(device
->update_state
->viewports
));
1925 device
->update_state
->viewport_count
= viewport_count
;
1927 /* Handle recording of state blocks */
1928 if (device
->recording
)
1930 TRACE("Recording... not performing anything\n");
1931 device
->recording
->changed
.viewport
= TRUE
;
1935 wined3d_cs_emit_set_viewports(device
->cs
, viewport_count
, viewports
);
1938 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1939 struct wined3d_viewport
*viewports
)
1943 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1945 count
= viewport_count
? min(*viewport_count
, device
->state
.viewport_count
) : 1;
1946 if (count
&& viewports
)
1947 memcpy(viewports
, device
->state
.viewports
, count
* sizeof(*viewports
));
1949 *viewport_count
= device
->state
.viewport_count
;
1952 static void resolve_depth_buffer(struct wined3d_device
*device
)
1954 const struct wined3d_state
*state
= &device
->state
;
1955 struct wined3d_rendertarget_view
*src_view
;
1956 struct wined3d_resource
*dst_resource
;
1957 struct wined3d_texture
*dst_texture
;
1959 if (!(dst_texture
= state
->textures
[0]))
1961 dst_resource
= &dst_texture
->resource
;
1962 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1964 if (!(src_view
= state
->fb
->depth_stencil
))
1967 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1968 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1971 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
, struct wined3d_blend_state
*blend_state
)
1973 struct wined3d_blend_state
*prev
;
1975 TRACE("device %p, blend_state %p.\n", device
, blend_state
);
1977 prev
= device
->update_state
->blend_state
;
1978 if (prev
== blend_state
)
1982 wined3d_blend_state_incref(blend_state
);
1983 device
->update_state
->blend_state
= blend_state
;
1984 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
);
1986 wined3d_blend_state_decref(prev
);
1989 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
)
1991 TRACE("device %p.\n", device
);
1993 return device
->state
.blend_state
;
1996 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1997 struct wined3d_rasterizer_state
*rasterizer_state
)
1999 struct wined3d_rasterizer_state
*prev
;
2001 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
2003 prev
= device
->update_state
->rasterizer_state
;
2004 if (prev
== rasterizer_state
)
2007 if (rasterizer_state
)
2008 wined3d_rasterizer_state_incref(rasterizer_state
);
2009 device
->update_state
->rasterizer_state
= rasterizer_state
;
2010 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
2012 wined3d_rasterizer_state_decref(prev
);
2015 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
2017 TRACE("device %p.\n", device
);
2019 return device
->state
.rasterizer_state
;
2022 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
2023 enum wined3d_render_state state
, DWORD value
)
2027 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
2029 if (state
> WINEHIGHEST_RENDER_STATE
)
2031 WARN("Unhandled render state %#x.\n", state
);
2035 old_value
= device
->state
.render_states
[state
];
2036 device
->update_state
->render_states
[state
] = value
;
2038 /* Handle recording of state blocks. */
2039 if (device
->recording
)
2041 TRACE("Recording... not performing anything.\n");
2042 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2046 /* Compared here and not before the assignment to allow proper stateblock recording. */
2047 if (value
== old_value
)
2048 TRACE("Application is setting the old value over, nothing to do.\n");
2050 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2052 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2054 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2055 resolve_depth_buffer(device
);
2059 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2061 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2063 return device
->state
.render_states
[state
];
2066 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2067 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2071 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2072 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2074 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2075 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2077 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2079 WARN("Invalid sampler %u.\n", sampler_idx
);
2080 return; /* Windows accepts overflowing this array ... we do not. */
2083 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2084 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2086 /* Handle recording of state blocks. */
2087 if (device
->recording
)
2089 TRACE("Recording... not performing anything.\n");
2090 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2094 if (old_value
== value
)
2096 TRACE("Application is setting the old value over, nothing to do.\n");
2100 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2103 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2104 UINT sampler_idx
, enum wined3d_sampler_state state
)
2106 TRACE("device %p, sampler_idx %u, state %s.\n",
2107 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2109 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2110 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2112 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2114 WARN("Invalid sampler %u.\n", sampler_idx
);
2115 return 0; /* Windows accepts overflowing this array ... we do not. */
2118 return device
->state
.sampler_states
[sampler_idx
][state
];
2121 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
2126 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
2128 for (i
= 0; i
< rect_count
; ++i
)
2130 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2133 if (device
->recording
)
2134 device
->recording
->changed
.scissorRect
= TRUE
;
2136 if (device
->update_state
->scissor_rect_count
== rect_count
2137 && !memcmp(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2139 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2144 memcpy(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2146 memset(device
->update_state
->scissor_rects
, 0, sizeof(device
->update_state
->scissor_rects
));
2147 device
->update_state
->scissor_rect_count
= rect_count
;
2149 if (device
->recording
)
2151 TRACE("Recording... not performing anything.\n");
2155 wined3d_cs_emit_set_scissor_rects(device
->cs
, rect_count
, rects
);
2158 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
2162 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
2164 count
= rect_count
? min(*rect_count
, device
->state
.scissor_rect_count
) : 1;
2166 memcpy(rects
, device
->state
.scissor_rects
, count
* sizeof(*rects
));
2168 *rect_count
= device
->state
.scissor_rect_count
;
2171 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2172 struct wined3d_vertex_declaration
*declaration
)
2174 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2176 TRACE("device %p, declaration %p.\n", device
, declaration
);
2178 if (device
->recording
)
2179 device
->recording
->changed
.vertexDecl
= TRUE
;
2181 if (declaration
== prev
)
2185 wined3d_vertex_declaration_incref(declaration
);
2186 device
->update_state
->vertex_declaration
= declaration
;
2187 if (!device
->recording
)
2188 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2190 wined3d_vertex_declaration_decref(prev
);
2193 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2195 TRACE("device %p.\n", device
);
2197 return device
->state
.vertex_declaration
;
2200 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2202 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2204 TRACE("device %p, shader %p.\n", device
, shader
);
2206 if (device
->recording
)
2207 device
->recording
->changed
.vertexShader
= TRUE
;
2213 wined3d_shader_incref(shader
);
2214 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2215 if (!device
->recording
)
2216 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2218 wined3d_shader_decref(prev
);
2221 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2223 TRACE("device %p.\n", device
);
2225 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2228 void CDECL
wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2229 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2231 struct wined3d_buffer
*prev
;
2233 TRACE("device %p, type %#x, idx %u, buffer %p.\n", device
, type
, idx
, buffer
);
2235 if (idx
>= MAX_CONSTANT_BUFFERS
)
2237 WARN("Invalid constant buffer index %u.\n", idx
);
2241 prev
= device
->update_state
->cb
[type
][idx
];
2246 wined3d_buffer_incref(buffer
);
2247 device
->update_state
->cb
[type
][idx
] = buffer
;
2248 if (!device
->recording
)
2249 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2251 wined3d_buffer_decref(prev
);
2254 struct wined3d_buffer
* CDECL
wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2255 enum wined3d_shader_type shader_type
, unsigned int idx
)
2257 TRACE("device %p, shader_type %#x, idx %u.\n", device
, shader_type
, idx
);
2259 if (idx
>= MAX_CONSTANT_BUFFERS
)
2261 WARN("Invalid constant buffer index %u.\n", idx
);
2265 return device
->state
.cb
[shader_type
][idx
];
2268 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2269 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2271 struct wined3d_shader_resource_view
*prev
;
2273 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2275 WARN("Invalid view index %u.\n", idx
);
2279 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2284 wined3d_shader_resource_view_incref(view
);
2285 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2286 if (!device
->recording
)
2287 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2289 wined3d_shader_resource_view_decref(prev
);
2292 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2293 UINT idx
, struct wined3d_shader_resource_view
*view
)
2295 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2297 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2300 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2301 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2303 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2305 WARN("Invalid view index %u.\n", idx
);
2309 return device
->state
.shader_resource_view
[shader_type
][idx
];
2312 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2315 TRACE("device %p, idx %u.\n", device
, idx
);
2317 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2320 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2321 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2323 struct wined3d_sampler
*prev
;
2325 if (idx
>= MAX_SAMPLER_OBJECTS
)
2327 WARN("Invalid sampler index %u.\n", idx
);
2331 prev
= device
->update_state
->sampler
[type
][idx
];
2332 if (sampler
== prev
)
2336 wined3d_sampler_incref(sampler
);
2337 device
->update_state
->sampler
[type
][idx
] = sampler
;
2338 if (!device
->recording
)
2339 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2341 wined3d_sampler_decref(prev
);
2344 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2346 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2348 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2351 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2352 enum wined3d_shader_type shader_type
, unsigned int idx
)
2354 if (idx
>= MAX_SAMPLER_OBJECTS
)
2356 WARN("Invalid sampler index %u.\n", idx
);
2360 return device
->state
.sampler
[shader_type
][idx
];
2363 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2365 TRACE("device %p, idx %u.\n", device
, idx
);
2367 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2370 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2371 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2375 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2376 device
, start_idx
, count
, constants
);
2378 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2379 return WINED3DERR_INVALIDCALL
;
2381 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2382 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2383 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2386 for (i
= 0; i
< count
; ++i
)
2387 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2390 if (device
->recording
)
2392 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2393 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2397 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2403 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2404 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2406 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2407 device
, start_idx
, count
, constants
);
2409 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2410 return WINED3DERR_INVALIDCALL
;
2412 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2413 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2414 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2419 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2420 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2424 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2425 device
, start_idx
, count
, constants
);
2427 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2428 return WINED3DERR_INVALIDCALL
;
2430 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2431 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2432 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2435 for (i
= 0; i
< count
; ++i
)
2436 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2439 if (device
->recording
)
2441 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2442 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2446 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2452 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2453 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2455 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2456 device
, start_idx
, count
, constants
);
2458 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2459 return WINED3DERR_INVALIDCALL
;
2461 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2462 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2463 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2467 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2468 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2470 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2473 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2474 device
, start_idx
, count
, constants
);
2476 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2477 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2478 return WINED3DERR_INVALIDCALL
;
2480 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2483 for (i
= 0; i
< count
; ++i
)
2484 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2487 if (device
->recording
)
2488 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2489 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2491 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2496 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2497 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2499 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2501 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2502 device
, start_idx
, count
, constants
);
2504 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2505 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2506 return WINED3DERR_INVALIDCALL
;
2508 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2513 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2515 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2517 TRACE("device %p, shader %p.\n", device
, shader
);
2519 if (device
->recording
)
2520 device
->recording
->changed
.pixelShader
= TRUE
;
2526 wined3d_shader_incref(shader
);
2527 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2528 if (!device
->recording
)
2529 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2531 wined3d_shader_decref(prev
);
2534 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2536 TRACE("device %p.\n", device
);
2538 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2541 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2542 UINT idx
, struct wined3d_shader_resource_view
*view
)
2544 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2546 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2549 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2552 TRACE("device %p, idx %u.\n", device
, idx
);
2554 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2557 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2559 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2561 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2564 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2566 TRACE("device %p, idx %u.\n", device
, idx
);
2568 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2571 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2572 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2576 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2577 device
, start_idx
, count
, constants
);
2579 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2580 return WINED3DERR_INVALIDCALL
;
2582 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2583 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2584 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2587 for (i
= 0; i
< count
; ++i
)
2588 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2591 if (device
->recording
)
2593 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2594 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2598 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2604 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2605 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2607 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2608 device
, start_idx
, count
, constants
);
2610 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2611 return WINED3DERR_INVALIDCALL
;
2613 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2614 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2615 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2620 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2621 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2625 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2626 device
, start_idx
, count
, constants
);
2628 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2629 return WINED3DERR_INVALIDCALL
;
2631 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2632 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2633 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2636 for (i
= 0; i
< count
; ++i
)
2637 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2640 if (device
->recording
)
2642 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2643 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2647 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2653 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2654 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2656 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2657 device
, start_idx
, count
, constants
);
2659 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2660 return WINED3DERR_INVALIDCALL
;
2662 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2663 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2664 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2669 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2670 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2672 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2675 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2676 device
, start_idx
, count
, constants
);
2678 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2679 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2680 return WINED3DERR_INVALIDCALL
;
2682 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2685 for (i
= 0; i
< count
; ++i
)
2686 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2689 if (device
->recording
)
2690 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2691 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2693 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2698 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2699 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2701 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2703 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2704 device
, start_idx
, count
, constants
);
2706 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2707 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2708 return WINED3DERR_INVALIDCALL
;
2710 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2715 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2717 struct wined3d_shader
*prev
;
2719 TRACE("device %p, shader %p.\n", device
, shader
);
2721 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2725 wined3d_shader_incref(shader
);
2726 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2727 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2729 wined3d_shader_decref(prev
);
2732 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2734 TRACE("device %p.\n", device
);
2736 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2739 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2740 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2742 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2744 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2747 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2750 TRACE("device %p, idx %u.\n", device
, idx
);
2752 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2755 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2756 unsigned int idx
, struct wined3d_sampler
*sampler
)
2758 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2760 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2763 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2765 TRACE("device %p, idx %u.\n", device
, idx
);
2767 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2770 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2772 struct wined3d_shader
*prev
;
2774 TRACE("device %p, shader %p.\n", device
, shader
);
2776 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2780 wined3d_shader_incref(shader
);
2781 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2782 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2784 wined3d_shader_decref(prev
);
2787 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2789 TRACE("device %p.\n", device
);
2791 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2794 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2795 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2797 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2799 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2802 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2805 TRACE("device %p, idx %u.\n", device
, idx
);
2807 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2810 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2811 unsigned int idx
, struct wined3d_sampler
*sampler
)
2813 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2815 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2818 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2820 TRACE("device %p, idx %u.\n", device
, idx
);
2822 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2825 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2827 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2829 TRACE("device %p, shader %p.\n", device
, shader
);
2831 if (device
->recording
|| shader
== prev
)
2834 wined3d_shader_incref(shader
);
2835 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2836 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2838 wined3d_shader_decref(prev
);
2841 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2843 TRACE("device %p.\n", device
);
2845 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2848 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2849 UINT idx
, struct wined3d_shader_resource_view
*view
)
2851 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2853 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2856 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2859 TRACE("device %p, idx %u.\n", device
, idx
);
2861 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2864 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2866 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2868 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2871 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2873 TRACE("device %p, idx %u.\n", device
, idx
);
2875 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2878 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2880 struct wined3d_shader
*prev
;
2882 TRACE("device %p, shader %p.\n", device
, shader
);
2884 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2885 if (device
->recording
|| shader
== prev
)
2888 wined3d_shader_incref(shader
);
2889 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2890 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2892 wined3d_shader_decref(prev
);
2895 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2897 TRACE("device %p.\n", device
);
2899 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2902 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2903 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2905 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2907 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2910 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2913 TRACE("device %p, idx %u.\n", device
, idx
);
2915 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2918 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2919 unsigned int idx
, struct wined3d_sampler
*sampler
)
2921 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2923 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2926 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2928 TRACE("device %p, idx %u.\n", device
, idx
);
2930 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2933 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2934 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2935 unsigned int initial_count
)
2937 struct wined3d_unordered_access_view
*prev
;
2939 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2941 WARN("Invalid UAV index %u.\n", idx
);
2945 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
2946 if (uav
== prev
&& initial_count
== ~0u)
2950 wined3d_unordered_access_view_incref(uav
);
2951 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
2952 if (!device
->recording
)
2953 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
2955 wined3d_unordered_access_view_decref(prev
);
2958 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2959 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2961 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2963 WARN("Invalid UAV index %u.\n", idx
);
2967 return device
->state
.unordered_access_view
[pipeline
][idx
];
2970 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2971 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2973 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2975 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
2978 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
2981 TRACE("device %p, idx %u.\n", device
, idx
);
2983 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
2986 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2987 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
2989 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
2991 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
2994 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
2995 const struct wined3d_device
*device
, unsigned int idx
)
2997 TRACE("device %p, idx %u.\n", device
, idx
);
2999 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3002 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
3009 device
->max_frame_latency
= latency
;
3010 for (i
= 0; i
< device
->swapchain_count
; ++i
)
3011 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
3014 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
3016 return device
->max_frame_latency
;
3019 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
3021 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3022 unsigned int i
, size
= 0;
3024 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
3025 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
3026 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
3027 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
3028 switch (fvf
& WINED3DFVF_POSITION_MASK
)
3030 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
3031 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
3032 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
3033 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
3034 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
3035 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
3036 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
3037 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
3038 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
3040 for (i
= 0; i
< texcoord_count
; ++i
)
3042 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
3048 /* Context activation is done by the caller. */
3049 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3050 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3051 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3053 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3054 struct wined3d_map_desc map_desc
;
3055 struct wined3d_box box
= {0};
3056 struct wined3d_viewport vp
;
3057 unsigned int vertex_size
;
3064 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3066 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3069 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3071 ERR("Source has no position mask\n");
3072 return WINED3DERR_INVALIDCALL
;
3075 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3077 static BOOL warned
= FALSE
;
3079 * The clipping code is not quite correct. Some things need
3080 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3081 * so disable clipping for now.
3082 * (The graphics in Half-Life are broken, and my processvertices
3083 * test crashes with IDirect3DDevice3)
3089 FIXME("Clipping is broken and disabled for now\n");
3095 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3096 box
.left
= dwDestIndex
* vertex_size
;
3097 box
.right
= box
.left
+ dwCount
* vertex_size
;
3098 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3100 WARN("Failed to map buffer, hr %#x.\n", hr
);
3103 dest_ptr
= map_desc
.data
;
3105 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3106 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3107 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3109 TRACE("View mat:\n");
3110 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3111 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3112 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3113 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3115 TRACE("Proj mat:\n");
3116 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3117 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3118 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3119 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3121 TRACE("World mat:\n");
3122 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3123 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3124 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3125 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3127 /* Get the viewport */
3128 wined3d_device_get_viewports(device
, NULL
, &vp
);
3129 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3130 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3132 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3133 multiply_matrix(&mat
,&proj_mat
,&mat
);
3135 numTextures
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3137 for (i
= 0; i
< dwCount
; i
+= 1) {
3138 unsigned int tex_index
;
3140 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3141 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3142 /* The position first */
3143 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3144 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3146 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3148 /* Multiplication with world, view and projection matrix. */
3149 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3150 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3151 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3152 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3154 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3156 /* WARNING: The following things are taken from d3d7 and were not yet checked
3157 * against d3d8 or d3d9!
3160 /* Clipping conditions: From msdn
3162 * A vertex is clipped if it does not match the following requirements
3166 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3168 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3169 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3174 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3175 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3178 /* "Normal" viewport transformation (not clipped)
3179 * 1) The values are divided by rhw
3180 * 2) The y axis is negative, so multiply it with -1
3181 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3182 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3183 * 4) Multiply x with Width/2 and add Width/2
3184 * 5) The same for the height
3185 * 6) Add the viewpoint X and Y to the 2D coordinates and
3186 * The minimum Z value to z
3187 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3189 * Well, basically it's simply a linear transformation into viewport
3201 z
*= vp
.max_z
- vp
.min_z
;
3203 x
+= vp
.width
/ 2 + vp
.x
;
3204 y
+= vp
.height
/ 2 + vp
.y
;
3209 /* That vertex got clipped
3210 * Contrary to OpenGL it is not dropped completely, it just
3211 * undergoes a different calculation.
3213 TRACE("Vertex got clipped\n");
3220 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3221 * outside of the main vertex buffer memory. That needs some more
3226 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3229 ( (float *) dest_ptr
)[0] = x
;
3230 ( (float *) dest_ptr
)[1] = y
;
3231 ( (float *) dest_ptr
)[2] = z
;
3232 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3234 dest_ptr
+= 3 * sizeof(float);
3236 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3237 dest_ptr
+= sizeof(float);
3240 if (dst_fvf
& WINED3DFVF_PSIZE
)
3241 dest_ptr
+= sizeof(DWORD
);
3243 if (dst_fvf
& WINED3DFVF_NORMAL
)
3245 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3246 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3247 /* AFAIK this should go into the lighting information */
3248 FIXME("Didn't expect the destination to have a normal\n");
3249 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3252 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3254 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3255 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3256 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3258 static BOOL warned
= FALSE
;
3261 ERR("No diffuse color in source, but destination has one\n");
3265 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3266 dest_ptr
+= sizeof(DWORD
);
3270 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3274 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3276 /* What's the color value in the feedback buffer? */
3277 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3278 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3279 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3281 static BOOL warned
= FALSE
;
3284 ERR("No specular color in source, but destination has one\n");
3288 *(DWORD
*)dest_ptr
= 0xff000000;
3289 dest_ptr
+= sizeof(DWORD
);
3293 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3297 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3299 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3300 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3301 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3303 ERR("No source texture, but destination requests one\n");
3304 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3308 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3313 wined3d_resource_unmap(&dest
->resource
, 0);
3317 #undef copy_and_next
3319 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3320 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3321 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3323 struct wined3d_state
*state
= &device
->state
;
3324 struct wined3d_stream_info stream_info
;
3325 struct wined3d_resource
*resource
;
3326 struct wined3d_box box
= {0};
3327 struct wined3d_shader
*vs
;
3332 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3333 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3334 device
, src_start_idx
, dst_idx
, vertex_count
,
3335 dst_buffer
, declaration
, flags
, dst_fvf
);
3338 FIXME("Output vertex declaration not implemented yet.\n");
3340 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3341 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3342 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3343 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3345 /* We can't convert FROM a VBO, and vertex buffers used to source into
3346 * process_vertices() are unlikely to ever be used for drawing. Release
3347 * VBOs in those buffers and fix up the stream_info structure.
3349 * Also apply the start index. */
3350 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3352 struct wined3d_stream_info_element
*e
;
3353 struct wined3d_map_desc map_desc
;
3358 e
= &stream_info
.elements
[i
];
3359 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3360 box
.left
= src_start_idx
* e
->stride
;
3361 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3362 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3363 ERR("Failed to map resource.\n");
3364 e
->data
.buffer_object
= 0;
3365 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3368 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3369 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3371 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3376 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3377 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3378 ERR("Failed to unmap resource.\n");
3384 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3385 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3387 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3390 TRACE("device %p, stage %u, state %s, value %#x.\n",
3391 device
, stage
, debug_d3dtexturestate(state
), value
);
3393 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3395 WARN("Invalid state %#x passed.\n", state
);
3399 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3401 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3402 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3406 old_value
= device
->update_state
->texture_states
[stage
][state
];
3407 device
->update_state
->texture_states
[stage
][state
] = value
;
3409 if (device
->recording
)
3411 TRACE("Recording... not performing anything.\n");
3412 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3416 /* Checked after the assignments to allow proper stateblock recording. */
3417 if (old_value
== value
)
3419 TRACE("Application is setting the old value over, nothing to do.\n");
3423 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3426 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3427 UINT stage
, enum wined3d_texture_stage_state state
)
3429 TRACE("device %p, stage %u, state %s.\n",
3430 device
, stage
, debug_d3dtexturestate(state
));
3432 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3434 WARN("Invalid state %#x passed.\n", state
);
3438 return device
->state
.texture_states
[stage
][state
];
3441 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3442 UINT stage
, struct wined3d_texture
*texture
)
3444 struct wined3d_texture
*prev
;
3446 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3448 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3449 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3451 /* Windows accepts overflowing this array... we do not. */
3452 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3454 WARN("Ignoring invalid stage %u.\n", stage
);
3458 if (texture
&& texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3460 WARN("Rejecting attempt to set scratch texture.\n");
3461 return WINED3DERR_INVALIDCALL
;
3464 if (device
->recording
)
3465 device
->recording
->changed
.textures
|= 1u << stage
;
3467 prev
= device
->update_state
->textures
[stage
];
3468 TRACE("Previous texture %p.\n", prev
);
3470 if (texture
== prev
)
3472 TRACE("App is setting the same texture again, nothing to do.\n");
3476 TRACE("Setting new texture to %p.\n", texture
);
3477 device
->update_state
->textures
[stage
] = texture
;
3480 wined3d_texture_incref(texture
);
3481 if (!device
->recording
)
3482 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3484 wined3d_texture_decref(prev
);
3489 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3491 TRACE("device %p, stage %u.\n", device
, stage
);
3493 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3494 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3496 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3498 WARN("Ignoring invalid stage %u.\n", stage
);
3499 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3502 return device
->state
.textures
[stage
];
3505 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3507 TRACE("device %p, caps %p.\n", device
, caps
);
3509 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3510 device
->create_parms
.device_type
, caps
);
3513 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3514 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3516 struct wined3d_swapchain
*swapchain
;
3518 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3519 device
, swapchain_idx
, mode
, rotation
);
3521 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3522 return WINED3DERR_INVALIDCALL
;
3524 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3527 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3529 struct wined3d_stateblock
*stateblock
;
3532 TRACE("device %p.\n", device
);
3534 if (device
->recording
)
3535 return WINED3DERR_INVALIDCALL
;
3537 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3541 device
->recording
= stateblock
;
3542 device
->update_state
= &stateblock
->state
;
3544 TRACE("Recording stateblock %p.\n", stateblock
);
3549 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3550 struct wined3d_stateblock
**stateblock
)
3552 struct wined3d_stateblock
*object
= device
->recording
;
3554 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3556 if (!device
->recording
)
3558 WARN("Not recording.\n");
3560 return WINED3DERR_INVALIDCALL
;
3563 stateblock_init_contained_states(object
);
3565 *stateblock
= object
;
3566 device
->recording
= NULL
;
3567 device
->update_state
= &device
->state
;
3569 TRACE("Returning stateblock %p.\n", *stateblock
);
3574 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3576 /* At the moment we have no need for any functionality at the beginning
3578 TRACE("device %p.\n", device
);
3580 if (device
->inScene
)
3582 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3583 return WINED3DERR_INVALIDCALL
;
3585 device
->inScene
= TRUE
;
3589 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3591 TRACE("device %p.\n", device
);
3593 if (!device
->inScene
)
3595 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3596 return WINED3DERR_INVALIDCALL
;
3599 wined3d_cs_emit_flush(device
->cs
);
3601 device
->inScene
= FALSE
;
3605 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3606 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3608 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3609 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3611 if (!rect_count
&& rects
)
3613 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3617 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3619 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3622 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3623 /* TODO: What about depth stencil buffers without stencil bits? */
3624 return WINED3DERR_INVALIDCALL
;
3626 else if (flags
& WINED3DCLEAR_TARGET
)
3628 if (ds
->width
< device
->fb
.render_targets
[0]->width
3629 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3631 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3637 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3642 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3643 struct wined3d_query
*predicate
, BOOL value
)
3645 struct wined3d_query
*prev
;
3647 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3649 prev
= device
->update_state
->predicate
;
3652 FIXME("Predicated rendering not implemented.\n");
3653 wined3d_query_incref(predicate
);
3655 device
->update_state
->predicate
= predicate
;
3656 device
->update_state
->predicate_value
= value
;
3657 if (!device
->recording
)
3658 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3660 wined3d_query_decref(prev
);
3663 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3665 TRACE("device %p, value %p.\n", device
, value
);
3668 *value
= device
->state
.predicate_value
;
3669 return device
->state
.predicate
;
3672 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3673 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3675 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3676 device
, group_count_x
, group_count_y
, group_count_z
);
3678 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3681 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3682 struct wined3d_buffer
*buffer
, unsigned int offset
)
3684 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3686 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3689 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3690 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3692 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3693 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3695 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3696 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3699 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3700 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3702 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3703 device
, primitive_type
, patch_vertex_count
);
3705 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3706 if (patch_vertex_count
)
3707 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3709 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3712 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3714 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3716 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3717 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3722 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3723 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3725 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3726 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3728 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3729 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3732 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3733 struct wined3d_buffer
*buffer
, unsigned int offset
)
3735 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3737 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3738 buffer
, offset
, FALSE
);
3741 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3743 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3745 if (!device
->state
.index_buffer
)
3747 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3748 * without an index buffer set. (The first time at least...)
3749 * D3D8 simply dies, but I doubt it can do much harm to return
3750 * D3DERR_INVALIDCALL there as well. */
3751 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3752 return WINED3DERR_INVALIDCALL
;
3755 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3756 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3761 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3762 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3764 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3765 device
, start_idx
, index_count
, start_instance
, instance_count
);
3767 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3768 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3771 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3772 struct wined3d_buffer
*buffer
, unsigned int offset
)
3774 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3776 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3777 buffer
, offset
, TRUE
);
3780 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3781 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3783 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3784 unsigned int src_level_count
, dst_level_count
;
3785 unsigned int layer_count
, level_count
, i
, j
;
3786 unsigned int width
, height
, depth
;
3787 enum wined3d_resource_type type
;
3788 struct wined3d_box box
;
3790 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3792 /* Verify that the source and destination textures are non-NULL. */
3793 if (!src_texture
|| !dst_texture
)
3795 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3796 return WINED3DERR_INVALIDCALL
;
3799 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3800 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3802 WARN("Source resource is GPU accessible or a scratch resource.\n");
3803 return WINED3DERR_INVALIDCALL
;
3805 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3807 WARN("Destination resource is CPU accessible.\n");
3808 return WINED3DERR_INVALIDCALL
;
3811 /* Verify that the source and destination textures are the same type. */
3812 type
= src_texture
->resource
.type
;
3813 if (dst_texture
->resource
.type
!= type
)
3815 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3816 return WINED3DERR_INVALIDCALL
;
3819 layer_count
= src_texture
->layer_count
;
3820 if (layer_count
!= dst_texture
->layer_count
)
3822 WARN("Source and destination have different layer counts.\n");
3823 return WINED3DERR_INVALIDCALL
;
3826 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3828 WARN("Source and destination formats do not match.\n");
3829 return WINED3DERR_INVALIDCALL
;
3832 src_level_count
= src_texture
->level_count
;
3833 dst_level_count
= dst_texture
->level_count
;
3834 level_count
= min(src_level_count
, dst_level_count
);
3836 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3837 src_size
= max(src_size
, src_texture
->resource
.depth
);
3838 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3839 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3840 while (src_size
> dst_size
)
3846 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3847 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3848 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3850 WARN("Source and destination dimensions do not match.\n");
3851 return WINED3DERR_INVALIDCALL
;
3854 /* Update every surface level of the texture. */
3855 for (i
= 0; i
< level_count
; ++i
)
3857 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3858 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3859 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3860 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3862 for (j
= 0; j
< layer_count
; ++j
)
3864 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3865 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3866 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3867 0, NULL
, WINED3D_TEXF_POINT
);
3874 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3876 const struct wined3d_state
*state
= &device
->state
;
3877 struct wined3d_texture
*texture
;
3880 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3882 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3884 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3886 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3887 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3889 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3891 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3892 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3895 texture
= state
->textures
[i
];
3896 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3898 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3900 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3903 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3905 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3908 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3909 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3911 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3916 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3917 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3919 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3920 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3922 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3924 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3925 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3929 /* return a sensible default */
3932 TRACE("returning D3D_OK\n");
3936 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3940 TRACE("device %p, software %#x.\n", device
, software
);
3944 FIXME("device %p, software %#x stub!\n", device
, software
);
3948 device
->softwareVertexProcessing
= software
;
3951 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3955 TRACE("device %p.\n", device
);
3959 TRACE("device %p stub!\n", device
);
3963 return device
->softwareVertexProcessing
;
3966 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3967 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3969 struct wined3d_swapchain
*swapchain
;
3971 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3972 device
, swapchain_idx
, raster_status
);
3974 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3975 return WINED3DERR_INVALIDCALL
;
3977 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3980 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3984 TRACE("device %p, segments %.8e.\n", device
, segments
);
3986 if (segments
!= 0.0f
)
3990 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3998 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4002 TRACE("device %p.\n", device
);
4006 FIXME("device %p stub!\n", device
);
4013 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4014 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4016 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4017 device
, dst_buffer
, offset
, uav
);
4019 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4022 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4023 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4025 struct wined3d_texture
*dst_texture
, *src_texture
;
4026 struct wined3d_box box
;
4029 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4031 if (src_resource
== dst_resource
)
4033 WARN("Source and destination are the same resource.\n");
4037 if (src_resource
->type
!= dst_resource
->type
)
4039 WARN("Resource types (%s / %s) don't match.\n",
4040 debug_d3dresourcetype(dst_resource
->type
),
4041 debug_d3dresourcetype(src_resource
->type
));
4045 if (src_resource
->width
!= dst_resource
->width
4046 || src_resource
->height
!= dst_resource
->height
4047 || src_resource
->depth
!= dst_resource
->depth
)
4049 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4050 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4051 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4055 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4056 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4058 WARN("Resource formats %s and %s are incompatible.\n",
4059 debug_d3dformat(dst_resource
->format
->id
),
4060 debug_d3dformat(src_resource
->format
->id
));
4064 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4066 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4067 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4068 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4072 dst_texture
= texture_from_resource(dst_resource
);
4073 src_texture
= texture_from_resource(src_resource
);
4075 if (src_texture
->layer_count
!= dst_texture
->layer_count
4076 || src_texture
->level_count
!= dst_texture
->level_count
)
4078 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4079 dst_texture
->layer_count
, dst_texture
->level_count
,
4080 src_texture
->layer_count
, src_texture
->level_count
);
4084 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4086 wined3d_box_set(&box
, 0, 0,
4087 wined3d_texture_get_level_width(dst_texture
, i
),
4088 wined3d_texture_get_level_height(dst_texture
, i
),
4089 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4090 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4092 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4094 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4095 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4100 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4101 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4102 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4103 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4105 struct wined3d_box dst_box
, b
;
4107 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4108 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4109 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4110 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4113 FIXME("Ignoring flags %#x.\n", flags
);
4115 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4117 WARN("Source and destination are the same sub-resource.\n");
4118 return WINED3DERR_INVALIDCALL
;
4121 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4122 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4124 WARN("Resource formats %s and %s are incompatible.\n",
4125 debug_d3dformat(dst_resource
->format
->id
),
4126 debug_d3dformat(src_resource
->format
->id
));
4127 return WINED3DERR_INVALIDCALL
;
4130 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4132 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4134 WARN("Resource types (%s / %s) don't match.\n",
4135 debug_d3dresourcetype(dst_resource
->type
),
4136 debug_d3dresourcetype(src_resource
->type
));
4137 return WINED3DERR_INVALIDCALL
;
4140 if (dst_sub_resource_idx
)
4142 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4143 return WINED3DERR_INVALIDCALL
;
4146 if (src_sub_resource_idx
)
4148 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4149 return WINED3DERR_INVALIDCALL
;
4156 dst_w
= dst_resource
->size
- dst_x
;
4157 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4160 else if ((src_box
->left
>= src_box
->right
4161 || src_box
->top
>= src_box
->bottom
4162 || src_box
->front
>= src_box
->back
))
4164 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4165 return WINED3DERR_INVALIDCALL
;
4168 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4169 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4171 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4172 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4173 return WINED3DERR_INVALIDCALL
;
4176 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4180 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4181 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4182 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4184 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4186 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4187 return WINED3DERR_INVALIDCALL
;
4190 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4192 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4193 return WINED3DERR_INVALIDCALL
;
4196 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4198 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4199 return WINED3DERR_INVALIDCALL
;
4202 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4204 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4205 return WINED3DERR_INVALIDCALL
;
4210 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4212 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4213 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4214 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4216 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4217 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4218 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4219 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4221 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4224 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4226 WARN("Invalid source box %s.\n", debug_box(src_box
));
4227 return WINED3DERR_INVALIDCALL
;
4230 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4231 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4232 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4233 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4235 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4236 return WINED3DERR_INVALIDCALL
;
4240 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4241 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4246 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4247 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4248 unsigned int depth_pitch
, unsigned int flags
)
4250 unsigned int width
, height
, depth
;
4251 struct wined3d_box b
;
4253 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
4255 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4258 FIXME("Ignoring flags %#x.\n", flags
);
4260 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4262 WARN("Resource %p is not GPU accessible.\n", resource
);
4266 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4268 if (sub_resource_idx
> 0)
4270 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4274 width
= resource
->size
;
4280 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4283 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4285 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4289 level
= sub_resource_idx
% texture
->level_count
;
4290 width
= wined3d_texture_get_level_width(texture
, level
);
4291 height
= wined3d_texture_get_level_height(texture
, level
);
4292 depth
= wined3d_texture_get_level_depth(texture
, level
);
4297 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4300 else if (box
->left
>= box
->right
|| box
->right
> width
4301 || box
->top
>= box
->bottom
|| box
->bottom
> height
4302 || box
->front
>= box
->back
|| box
->back
> depth
)
4304 WARN("Invalid box %s specified.\n", debug_box(box
));
4308 wined3d_resource_wait_idle(resource
);
4310 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4313 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4314 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4315 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4316 enum wined3d_format_id format_id
)
4318 struct wined3d_texture
*dst_texture
, *src_texture
;
4319 unsigned int dst_level
, src_level
;
4320 RECT dst_rect
, src_rect
;
4322 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4323 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4324 device
, dst_resource
, dst_sub_resource_idx
,
4325 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4327 if (wined3d_format_is_typeless(dst_resource
->format
)
4328 || wined3d_format_is_typeless(src_resource
->format
))
4330 FIXME("Multisample resolve is not fully supported for typeless formats "
4331 "(dst_format %s, src_format %s, format %s).\n",
4332 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4333 debug_d3dformat(format_id
));
4335 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4337 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4340 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4342 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4346 dst_texture
= texture_from_resource(dst_resource
);
4347 src_texture
= texture_from_resource(src_resource
);
4349 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4350 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4351 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4352 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4353 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4354 wined3d_texture_get_level_height(src_texture
, src_level
));
4355 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4356 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4359 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4360 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4361 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4363 struct wined3d_resource
*resource
;
4366 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4367 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4372 resource
= view
->resource
;
4373 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4375 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4376 return WINED3DERR_INVALIDCALL
;
4379 if (view
->layer_count
!= max(1, resource
->depth
>> view
->desc
.u
.texture
.level_idx
))
4381 FIXME("Layered clears not implemented.\n");
4382 return WINED3DERR_INVALIDCALL
;
4387 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4392 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4393 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4396 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4397 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4401 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4406 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4407 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4409 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4411 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4414 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4415 unsigned int view_idx
)
4417 unsigned int max_rt_count
;
4419 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4421 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4422 if (view_idx
>= max_rt_count
)
4424 WARN("Only %u render targets are supported.\n", max_rt_count
);
4428 return device
->fb
.render_targets
[view_idx
];
4431 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4433 TRACE("device %p.\n", device
);
4435 return device
->fb
.depth_stencil
;
4438 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4439 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4441 struct wined3d_rendertarget_view
*prev
;
4442 unsigned int max_rt_count
;
4444 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4445 device
, view_idx
, view
, set_viewport
);
4447 max_rt_count
= device
->adapter
->d3d_info
.limits
.max_rt_count
;
4448 if (view_idx
>= max_rt_count
)
4450 WARN("Only %u render targets are supported.\n", max_rt_count
);
4451 return WINED3DERR_INVALIDCALL
;
4454 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4456 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4457 return WINED3DERR_INVALIDCALL
;
4460 /* Set the viewport and scissor rectangles, if requested. Tests show that
4461 * stateblock recording is ignored, the change goes directly into the
4462 * primary stateblock. */
4463 if (!view_idx
&& set_viewport
)
4465 struct wined3d_state
*state
= &device
->state
;
4467 state
->viewports
[0].x
= 0;
4468 state
->viewports
[0].y
= 0;
4469 state
->viewports
[0].width
= view
->width
;
4470 state
->viewports
[0].height
= view
->height
;
4471 state
->viewports
[0].min_z
= 0.0f
;
4472 state
->viewports
[0].max_z
= 1.0f
;
4473 state
->viewport_count
= 1;
4474 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4476 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4477 state
->scissor_rect_count
= 1;
4478 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4481 prev
= device
->fb
.render_targets
[view_idx
];
4486 wined3d_rendertarget_view_incref(view
);
4487 device
->fb
.render_targets
[view_idx
] = view
;
4488 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4489 /* Release after the assignment, to prevent device_resource_released()
4490 * from seeing the surface as still in use. */
4492 wined3d_rendertarget_view_decref(prev
);
4497 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4499 struct wined3d_rendertarget_view
*prev
;
4501 TRACE("device %p, view %p.\n", device
, view
);
4503 prev
= device
->fb
.depth_stencil
;
4506 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4510 if ((device
->fb
.depth_stencil
= view
))
4511 wined3d_rendertarget_view_incref(view
);
4512 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4514 wined3d_rendertarget_view_decref(prev
);
4517 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4518 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4520 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4521 struct wined3d_sub_resource_data data
;
4522 struct wined3d_resource_desc desc
;
4523 struct wined3d_map_desc map_desc
;
4524 struct wined3d_texture
*texture
;
4527 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4529 ERR("Failed to map source texture.\n");
4533 data
.data
= map_desc
.data
;
4534 data
.row_pitch
= map_desc
.row_pitch
;
4535 data
.slice_pitch
= map_desc
.slice_pitch
;
4537 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4538 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4539 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4540 desc
.multisample_quality
= 0;
4541 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4542 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4543 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4544 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4548 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4549 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4550 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4553 ERR("Failed to create cursor texture.\n");
4560 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4561 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4563 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4564 unsigned int cursor_width
, cursor_height
;
4565 struct wined3d_display_mode mode
;
4566 struct wined3d_map_desc map_desc
;
4569 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4570 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4572 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4573 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4574 return WINED3DERR_INVALIDCALL
;
4576 if (device
->cursor_texture
)
4578 wined3d_texture_decref(device
->cursor_texture
);
4579 device
->cursor_texture
= NULL
;
4582 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4584 WARN("Texture %p has invalid format %s.\n",
4585 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4586 return WINED3DERR_INVALIDCALL
;
4589 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4591 ERR("Failed to get display mode, hr %#x.\n", hr
);
4592 return WINED3DERR_INVALIDCALL
;
4595 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4596 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4597 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4599 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4600 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4601 return WINED3DERR_INVALIDCALL
;
4604 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4606 /* Do not store the surface's pointer because the application may
4607 * release it after setting the cursor image. Windows doesn't
4608 * addref the set surface, so we can't do this either without
4609 * creating circular refcount dependencies. */
4610 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4612 ERR("Failed to create cursor texture.\n");
4613 return WINED3DERR_INVALIDCALL
;
4616 if (cursor_width
== 32 && cursor_height
== 32)
4618 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4619 ICONINFO cursor_info
;
4623 /* 32-bit user32 cursors ignore the alpha channel if it's all
4624 * zeroes, and use the mask instead. Fill the mask with all ones
4625 * to ensure we still get a fully transparent cursor. */
4626 if (!(mask_bits
= heap_alloc(mask_size
)))
4627 return E_OUTOFMEMORY
;
4628 memset(mask_bits
, 0xff, mask_size
);
4630 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4631 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4632 cursor_info
.fIcon
= FALSE
;
4633 cursor_info
.xHotspot
= x_hotspot
;
4634 cursor_info
.yHotspot
= y_hotspot
;
4635 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4636 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4637 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4639 /* Create our cursor and clean up. */
4640 cursor
= CreateIconIndirect(&cursor_info
);
4641 if (cursor_info
.hbmMask
)
4642 DeleteObject(cursor_info
.hbmMask
);
4643 if (cursor_info
.hbmColor
)
4644 DeleteObject(cursor_info
.hbmColor
);
4645 if (device
->hardwareCursor
)
4646 DestroyCursor(device
->hardwareCursor
);
4647 device
->hardwareCursor
= cursor
;
4648 if (device
->bCursorVisible
)
4651 heap_free(mask_bits
);
4654 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4655 device
->cursorWidth
= cursor_width
;
4656 device
->cursorHeight
= cursor_height
;
4657 device
->xHotSpot
= x_hotspot
;
4658 device
->yHotSpot
= y_hotspot
;
4663 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4664 int x_screen_space
, int y_screen_space
, DWORD flags
)
4666 TRACE("device %p, x %d, y %d, flags %#x.\n",
4667 device
, x_screen_space
, y_screen_space
, flags
);
4669 device
->xScreenSpace
= x_screen_space
;
4670 device
->yScreenSpace
= y_screen_space
;
4672 if (device
->hardwareCursor
)
4676 GetCursorPos( &pt
);
4677 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4679 SetCursorPos( x_screen_space
, y_screen_space
);
4681 /* Switch to the software cursor if position diverges from the hardware one. */
4682 GetCursorPos( &pt
);
4683 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4685 if (device
->bCursorVisible
) SetCursor( NULL
);
4686 DestroyCursor( device
->hardwareCursor
);
4687 device
->hardwareCursor
= 0;
4692 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4694 BOOL oldVisible
= device
->bCursorVisible
;
4696 TRACE("device %p, show %#x.\n", device
, show
);
4699 * When ShowCursor is first called it should make the cursor appear at the OS's last
4700 * known cursor position.
4702 if (show
&& !oldVisible
)
4706 device
->xScreenSpace
= pt
.x
;
4707 device
->yScreenSpace
= pt
.y
;
4710 if (device
->hardwareCursor
)
4712 device
->bCursorVisible
= show
;
4714 SetCursor(device
->hardwareCursor
);
4718 else if (device
->cursor_texture
)
4720 device
->bCursorVisible
= show
;
4726 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4728 struct wined3d_resource
*resource
, *cursor
;
4730 TRACE("device %p.\n", device
);
4732 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4734 TRACE("Checking resource %p for eviction.\n", resource
);
4736 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4738 TRACE("Evicting %p.\n", resource
);
4739 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4744 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4745 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4746 wined3d_device_reset_cb callback
, BOOL reset_state
)
4748 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
4749 struct wined3d_resource
*resource
, *cursor
;
4750 struct wined3d_swapchain
*swapchain
;
4751 struct wined3d_view_desc view_desc
;
4752 BOOL backbuffer_resized
;
4753 HRESULT hr
= WINED3D_OK
;
4756 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4757 device
, swapchain_desc
, mode
, callback
, reset_state
);
4759 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4761 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4763 ERR("Failed to get the first implicit swapchain.\n");
4764 return WINED3DERR_INVALIDCALL
;
4769 if (device
->logo_texture
)
4771 wined3d_texture_decref(device
->logo_texture
);
4772 device
->logo_texture
= NULL
;
4774 if (device
->cursor_texture
)
4776 wined3d_texture_decref(device
->cursor_texture
);
4777 device
->cursor_texture
= NULL
;
4779 state_unbind_resources(&device
->state
);
4782 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
4784 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4786 wined3d_device_set_depth_stencil_view(device
, NULL
);
4790 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4792 TRACE("Enumerating resource %p.\n", resource
);
4793 if (FAILED(hr
= callback(resource
)))
4798 TRACE("New params:\n");
4799 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4800 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4801 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4802 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4803 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4804 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4805 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4806 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4807 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4808 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4809 if (swapchain_desc
->enable_auto_depth_stencil
)
4810 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4811 TRACE("flags %#x\n", swapchain_desc
->flags
);
4812 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4813 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4815 if (swapchain_desc
->backbuffer_usage
&& swapchain_desc
->backbuffer_usage
!= WINED3DUSAGE_RENDERTARGET
)
4816 FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc
->backbuffer_usage
);
4818 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4819 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4820 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4821 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4823 /* No special treatment of these parameters. Just store them */
4824 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4825 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4826 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4827 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4828 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4829 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4831 if (swapchain_desc
->device_window
4832 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4834 TRACE("Changing the device window from %p to %p.\n",
4835 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4836 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4837 swapchain
->device_window
= swapchain_desc
->device_window
;
4838 wined3d_swapchain_set_window(swapchain
, NULL
);
4841 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4842 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4844 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4845 || swapchain
->reapply_mode
|| mode
4846 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4848 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4851 else if (!swapchain_desc
->windowed
)
4853 DWORD style
= device
->style
;
4854 DWORD exStyle
= device
->exStyle
;
4855 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4856 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4857 * Reset to clear up their mess. Guild Wars also loses the device during that.
4860 device
->exStyle
= 0;
4861 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4862 swapchain_desc
->backbuffer_width
,
4863 swapchain_desc
->backbuffer_height
);
4864 device
->style
= style
;
4865 device
->exStyle
= exStyle
;
4868 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4869 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4870 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4873 if (device
->auto_depth_stencil_view
)
4875 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4876 device
->auto_depth_stencil_view
= NULL
;
4878 if (swapchain
->desc
.enable_auto_depth_stencil
)
4880 struct wined3d_resource_desc texture_desc
;
4881 struct wined3d_texture
*texture
;
4884 TRACE("Creating the depth stencil buffer.\n");
4886 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4887 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4888 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4889 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4890 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4891 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4892 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4893 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4894 texture_desc
.depth
= 1;
4895 texture_desc
.size
= 0;
4897 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4898 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4900 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4901 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4903 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4904 return WINED3DERR_INVALIDCALL
;
4907 view_desc
.format_id
= texture
->resource
.format
->id
;
4908 view_desc
.flags
= 0;
4909 view_desc
.u
.texture
.level_idx
= 0;
4910 view_desc
.u
.texture
.level_count
= 1;
4911 view_desc
.u
.texture
.layer_idx
= 0;
4912 view_desc
.u
.texture
.layer_count
= 1;
4913 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4914 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4915 wined3d_texture_decref(texture
);
4918 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4922 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4925 if (device
->back_buffer_view
)
4927 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4928 device
->back_buffer_view
= NULL
;
4930 if (swapchain
->desc
.backbuffer_count
&& swapchain
->desc
.backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
4932 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4934 view_desc
.format_id
= back_buffer
->format
->id
;
4935 view_desc
.flags
= 0;
4936 view_desc
.u
.texture
.level_idx
= 0;
4937 view_desc
.u
.texture
.level_count
= 1;
4938 view_desc
.u
.texture
.layer_idx
= 0;
4939 view_desc
.u
.texture
.layer_count
= 1;
4940 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4941 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4943 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4948 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4952 TRACE("Resetting stateblock.\n");
4953 if (device
->recording
)
4955 wined3d_stateblock_decref(device
->recording
);
4956 device
->recording
= NULL
;
4958 wined3d_cs_emit_reset_state(device
->cs
);
4959 state_cleanup(&device
->state
);
4961 if (device
->d3d_initialized
)
4962 wined3d_device_delete_opengl_contexts(device
);
4964 memset(&device
->state
, 0, sizeof(device
->state
));
4965 state_init(&device
->state
, &device
->fb
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4966 device
->update_state
= &device
->state
;
4968 device_init_swapchain_state(device
, swapchain
);
4969 if (wined3d_settings
.logo
)
4970 device_load_logo(device
, wined3d_settings
.logo
);
4972 else if (device
->back_buffer_view
)
4974 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4975 struct wined3d_state
*state
= &device
->state
;
4977 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4979 /* Note the min_z / max_z is not reset. */
4980 state
->viewports
[0].x
= 0;
4981 state
->viewports
[0].y
= 0;
4982 state
->viewports
[0].width
= view
->width
;
4983 state
->viewports
[0].height
= view
->height
;
4984 state
->viewport_count
= 1;
4985 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4987 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4988 state
->scissor_rect_count
= 1;
4989 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4992 if (device
->d3d_initialized
)
4995 hr
= wined3d_device_create_primary_opengl_context(device
);
4998 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5004 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5006 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5008 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5014 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5015 struct wined3d_device_creation_parameters
*parameters
)
5017 TRACE("device %p, parameters %p.\n", device
, parameters
);
5019 *parameters
= device
->create_parms
;
5022 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5024 TRACE("device %p.\n", device
);
5026 return device
->wined3d
;
5029 enum wined3d_feature_level CDECL
wined3d_device_get_feature_level(const struct wined3d_device
*device
)
5031 TRACE("device %p.\n", device
);
5033 return device
->feature_level
;
5036 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5037 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5039 struct wined3d_swapchain
*swapchain
;
5041 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5042 device
, swapchain_idx
, flags
, ramp
);
5044 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5045 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5048 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5049 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5051 struct wined3d_swapchain
*swapchain
;
5053 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5054 device
, swapchain_idx
, ramp
);
5056 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5057 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5060 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5062 TRACE("device %p, resource %p.\n", device
, resource
);
5064 wined3d_not_from_cs(device
->cs
);
5066 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5069 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5071 TRACE("device %p, resource %p.\n", device
, resource
);
5073 wined3d_not_from_cs(device
->cs
);
5075 list_remove(&resource
->resource_list_entry
);
5078 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5080 enum wined3d_resource_type type
= resource
->type
;
5081 struct wined3d_rendertarget_view
*rtv
;
5084 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5086 if (device
->d3d_initialized
)
5088 for (i
= 0; i
< ARRAY_SIZE(device
->fb
.render_targets
); ++i
)
5090 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5091 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5094 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5095 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5100 case WINED3D_RTYPE_TEXTURE_1D
:
5101 case WINED3D_RTYPE_TEXTURE_2D
:
5102 case WINED3D_RTYPE_TEXTURE_3D
:
5103 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
5105 if (&device
->state
.textures
[i
]->resource
== resource
)
5107 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5108 device
->state
.textures
[i
] = NULL
;
5111 if (device
->recording
&& &device
->update_state
->textures
[i
]->resource
== resource
)
5113 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5114 resource
, device
->recording
, i
);
5115 device
->update_state
->textures
[i
] = NULL
;
5120 case WINED3D_RTYPE_BUFFER
:
5121 for (i
= 0; i
< MAX_STREAMS
; ++i
)
5123 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5125 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5126 device
->state
.streams
[i
].buffer
= NULL
;
5129 if (device
->recording
&& &device
->update_state
->streams
[i
].buffer
->resource
== resource
)
5131 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5132 resource
, device
->recording
, i
);
5133 device
->update_state
->streams
[i
].buffer
= NULL
;
5137 if (&device
->state
.index_buffer
->resource
== resource
)
5139 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5140 device
->state
.index_buffer
= NULL
;
5143 if (device
->recording
&& &device
->update_state
->index_buffer
->resource
== resource
)
5145 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5146 resource
, device
->recording
);
5147 device
->update_state
->index_buffer
= NULL
;
5155 /* Remove the resource from the resourceStore */
5156 device_resource_remove(device
, resource
);
5158 TRACE("Resource released.\n");
5161 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5163 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5165 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5168 static BOOL
wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
5169 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5170 enum wined3d_feature_level
*selected_level
)
5172 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
5175 for (i
= 0; i
< level_count
; ++i
)
5177 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
5179 *selected_level
= levels
[i
];
5184 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
5185 "with the current shader backend.\n");
5189 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5190 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5191 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5192 struct wined3d_device_parent
*device_parent
)
5194 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5195 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5196 const struct fragment_pipeline
*fragment_pipeline
;
5200 if (!wined3d_select_feature_level(adapter
, levels
, level_count
, &device
->feature_level
))
5203 TRACE("Device feature level %s.\n", wined3d_debug_feature_level(device
->feature_level
));
5206 device
->wined3d
= wined3d
;
5207 wined3d_incref(device
->wined3d
);
5208 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5209 device
->device_parent
= device_parent
;
5210 list_init(&device
->resources
);
5211 list_init(&device
->shaders
);
5212 device
->surface_alignment
= surface_alignment
;
5214 /* Save the creation parameters. */
5215 device
->create_parms
.adapter_idx
= adapter_idx
;
5216 device
->create_parms
.device_type
= device_type
;
5217 device
->create_parms
.focus_window
= focus_window
;
5218 device
->create_parms
.flags
= flags
;
5220 device
->shader_backend
= adapter
->shader_backend
;
5222 vertex_pipeline
= adapter
->vertex_pipe
;
5224 fragment_pipeline
= adapter
->fragment_pipe
;
5226 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5228 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5229 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5230 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5231 fragment_pipeline
, misc_state_template
)))
5233 ERR("Failed to compile state table, hr %#x.\n", hr
);
5234 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5235 wined3d_decref(device
->wined3d
);
5239 state_init(&device
->state
, &device
->fb
, &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5240 device
->update_state
= &device
->state
;
5242 device
->max_frame_latency
= 3;
5244 if (!(device
->cs
= wined3d_cs_create(device
)))
5246 WARN("Failed to create command stream.\n");
5247 state_cleanup(&device
->state
);
5255 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5257 heap_free(device
->multistate_funcs
[i
]);
5259 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5260 wined3d_decref(device
->wined3d
);
5264 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5266 DWORD rep
= device
->StateTable
[state
].representative
;
5267 struct wined3d_context
*context
;
5272 wined3d_from_cs(device
->cs
);
5274 if (STATE_IS_COMPUTE(state
))
5276 for (i
= 0; i
< device
->context_count
; ++i
)
5277 context_invalidate_compute_state(device
->contexts
[i
], state
);
5281 for (i
= 0; i
< device
->context_count
; ++i
)
5283 context
= device
->contexts
[i
];
5284 if(isStateDirty(context
, rep
)) continue;
5286 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5287 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5288 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5289 context
->isStateDirty
[idx
] |= (1u << shift
);
5293 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5294 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5296 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5298 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5299 window
, message
, wparam
, lparam
);
5301 return DefWindowProcW(window
, message
, wparam
, lparam
);
5303 return DefWindowProcA(window
, message
, wparam
, lparam
);
5306 if (message
== WM_DESTROY
)
5308 TRACE("unregister window %p.\n", window
);
5309 wined3d_unregister_window(window
);
5311 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5312 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5314 else if (message
== WM_DISPLAYCHANGE
)
5316 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5318 else if (message
== WM_ACTIVATEAPP
)
5322 for (i
= 0; i
< device
->swapchain_count
; i
++)
5323 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5325 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5327 else if (message
== WM_SYSCOMMAND
)
5329 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5332 DefWindowProcW(window
, message
, wparam
, lparam
);
5334 DefWindowProcA(window
, message
, wparam
, lparam
);
5339 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5341 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);