2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
32 d3d10_null_wined3d_object_destroyed
,
35 /* ID3D11Device methods */
37 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
42 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
44 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
45 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
48 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
50 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
51 return IUnknown_AddRef(device
->outer_unk
);
54 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
56 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
57 return IUnknown_Release(device
->outer_unk
);
60 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
61 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
63 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
64 struct d3d_buffer
*object
;
67 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
69 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
72 *buffer
= &object
->ID3D11Buffer_iface
;
77 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
78 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
80 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
85 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
86 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
88 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
89 struct d3d_texture2d
*object
;
92 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
94 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
97 *texture
= &object
->ID3D11Texture2D_iface
;
102 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
103 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
105 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
106 struct d3d_texture3d
*object
;
109 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
111 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
114 *texture
= &object
->ID3D11Texture3D_iface
;
119 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
120 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
122 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
127 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
128 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
130 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
135 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
136 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
138 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
139 struct d3d_rendertarget_view
*object
;
142 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
144 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
147 *view
= &object
->ID3D11RenderTargetView_iface
;
153 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
154 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
156 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
157 struct d3d_depthstencil_view
*object
;
160 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
162 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
165 *view
= &object
->ID3D11DepthStencilView_iface
;
170 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
171 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
172 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
174 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
175 "input_layout %p stub!\n", iface
, element_descs
, element_count
, shader_byte_code
,
176 shader_byte_code_length
, input_layout
);
181 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
182 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
184 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
185 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
190 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
191 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
193 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
194 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
199 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
200 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
201 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
202 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
204 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
205 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
206 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
207 rasterized_stream
, class_linkage
, shader
);
212 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
213 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
215 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
216 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
221 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
222 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
224 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
225 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
230 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
231 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
233 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
234 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
239 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
240 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
242 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
243 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
248 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
249 ID3D11ClassLinkage
**class_linkage
)
251 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
256 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
257 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
259 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
264 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
265 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
267 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
272 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
273 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
275 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
280 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
281 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
283 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
288 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
289 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
291 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
296 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
297 ID3D11Predicate
**predicate
)
299 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
304 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
305 ID3D11Counter
**counter
)
307 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
312 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
313 ID3D11DeviceContext
**context
)
315 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
320 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
323 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
328 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
329 UINT
*format_support
)
331 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
336 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
337 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
339 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
340 iface
, format
, sample_count
, quality_level_count
);
345 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
347 FIXME("iface %p, info %p stub!\n", iface
, info
);
350 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
351 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
352 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
354 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
355 "units %p, units_length %p, description %p, description_length %p stub!\n",
356 iface
, desc
, type
, active_counter_count
, name
, name_length
,
357 units
, units_length
, description
, description_length
);
362 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
363 void *feature_support_data
, UINT feature_support_data_size
)
365 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
366 iface
, feature
, feature_support_data
, feature_support_data_size
);
371 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
372 UINT
*data_size
, void *data
)
374 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
379 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
380 UINT data_size
, const void *data
)
382 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
387 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
388 const IUnknown
*data_iface
)
390 FIXME("iface %p, guid %s, data_iface %p stub!\n", iface
, debugstr_guid(guid
), data_iface
);
395 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
397 FIXME("iface %p stub!\n", iface
);
399 return D3D_FEATURE_LEVEL_10_0
;
402 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
404 FIXME("iface %p stub!\n", iface
);
409 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
411 FIXME("iface %p stub!\n", iface
);
416 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
417 ID3D11DeviceContext
**immediate_context
)
419 FIXME("iface %p, immediate_context %p stub!\n", iface
, immediate_context
);
422 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
424 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
429 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
431 FIXME("iface %p stub!\n", iface
);
436 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
438 /* IUnknown methods */
439 d3d11_device_QueryInterface
,
441 d3d11_device_Release
,
442 /* ID3D11Device methods */
443 d3d11_device_CreateBuffer
,
444 d3d11_device_CreateTexture1D
,
445 d3d11_device_CreateTexture2D
,
446 d3d11_device_CreateTexture3D
,
447 d3d11_device_CreateShaderResourceView
,
448 d3d11_device_CreateUnorderedAccessView
,
449 d3d11_device_CreateRenderTargetView
,
450 d3d11_device_CreateDepthStencilView
,
451 d3d11_device_CreateInputLayout
,
452 d3d11_device_CreateVertexShader
,
453 d3d11_device_CreateGeometryShader
,
454 d3d11_device_CreateGeometryShaderWithStreamOutput
,
455 d3d11_device_CreatePixelShader
,
456 d3d11_device_CreateHullShader
,
457 d3d11_device_CreateDomainShader
,
458 d3d11_device_CreateComputeShader
,
459 d3d11_device_CreateClassLinkage
,
460 d3d11_device_CreateBlendState
,
461 d3d11_device_CreateDepthStencilState
,
462 d3d11_device_CreateRasterizerState
,
463 d3d11_device_CreateSamplerState
,
464 d3d11_device_CreateQuery
,
465 d3d11_device_CreatePredicate
,
466 d3d11_device_CreateCounter
,
467 d3d11_device_CreateDeferredContext
,
468 d3d11_device_OpenSharedResource
,
469 d3d11_device_CheckFormatSupport
,
470 d3d11_device_CheckMultisampleQualityLevels
,
471 d3d11_device_CheckCounterInfo
,
472 d3d11_device_CheckCounter
,
473 d3d11_device_CheckFeatureSupport
,
474 d3d11_device_GetPrivateData
,
475 d3d11_device_SetPrivateData
,
476 d3d11_device_SetPrivateDataInterface
,
477 d3d11_device_GetFeatureLevel
,
478 d3d11_device_GetCreationFlags
,
479 d3d11_device_GetDeviceRemovedReason
,
480 d3d11_device_GetImmediateContext
,
481 d3d11_device_SetExceptionMode
,
482 d3d11_device_GetExceptionMode
,
485 /* Inner IUnknown methods */
487 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
489 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
492 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
494 struct d3d_device
*device
= impl_from_IUnknown(iface
);
496 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
498 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
499 || IsEqualGUID(riid
, &IID_IUnknown
))
501 *out
= &device
->ID3D11Device_iface
;
503 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
504 || IsEqualGUID(riid
, &IID_ID3D10Device
))
506 *out
= &device
->ID3D10Device1_iface
;
508 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
510 *out
= &device
->ID3D10Multithread_iface
;
512 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
514 *out
= &device
->IWineDXGIDeviceParent_iface
;
518 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
520 return E_NOINTERFACE
;
523 IUnknown_AddRef((IUnknown
*)*out
);
527 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
529 struct d3d_device
*This
= impl_from_IUnknown(iface
);
530 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
532 TRACE("%p increasing refcount to %u\n", This
, refcount
);
537 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
539 struct d3d_device
*device
= impl_from_IUnknown(iface
);
540 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
542 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
546 if (device
->wined3d_device
)
548 wined3d_mutex_lock();
549 wined3d_device_decref(device
->wined3d_device
);
550 wined3d_mutex_unlock();
552 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
553 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
554 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
555 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
561 /* IUnknown methods */
563 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
566 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
567 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
570 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
572 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
573 return IUnknown_AddRef(This
->outer_unk
);
576 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
578 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
579 return IUnknown_Release(This
->outer_unk
);
582 /* ID3D10Device methods */
584 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
585 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
587 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
590 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
591 iface
, start_slot
, buffer_count
, buffers
);
593 wined3d_mutex_lock();
594 for (i
= 0; i
< buffer_count
; ++i
)
596 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
598 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
599 buffer
? buffer
->wined3d_buffer
: NULL
);
601 wined3d_mutex_unlock();
604 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
605 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
607 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
610 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
611 iface
, start_slot
, view_count
, views
);
613 wined3d_mutex_lock();
614 for (i
= 0; i
< view_count
; ++i
)
616 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
618 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
619 view
? view
->wined3d_view
: NULL
);
621 wined3d_mutex_unlock();
624 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
625 ID3D10PixelShader
*shader
)
627 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
628 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
630 TRACE("iface %p, shader %p\n", iface
, shader
);
632 wined3d_mutex_lock();
633 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
634 wined3d_mutex_unlock();
637 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
638 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
640 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
643 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
644 iface
, start_slot
, sampler_count
, samplers
);
646 wined3d_mutex_lock();
647 for (i
= 0; i
< sampler_count
; ++i
)
649 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
651 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
652 sampler
? sampler
->wined3d_sampler
: NULL
);
654 wined3d_mutex_unlock();
657 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
658 ID3D10VertexShader
*shader
)
660 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
661 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
663 TRACE("iface %p, shader %p\n", iface
, shader
);
665 wined3d_mutex_lock();
666 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
667 wined3d_mutex_unlock();
670 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
671 UINT start_index_location
, INT base_vertex_location
)
673 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
675 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
676 iface
, index_count
, start_index_location
, base_vertex_location
);
678 wined3d_mutex_lock();
679 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
680 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
681 wined3d_mutex_unlock();
684 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
685 UINT start_vertex_location
)
687 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
689 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
690 iface
, vertex_count
, start_vertex_location
);
692 wined3d_mutex_lock();
693 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
694 wined3d_mutex_unlock();
697 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
698 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
700 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
703 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
704 iface
, start_slot
, buffer_count
, buffers
);
706 wined3d_mutex_lock();
707 for (i
= 0; i
< buffer_count
; ++i
)
709 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
711 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
712 buffer
? buffer
->wined3d_buffer
: NULL
);
714 wined3d_mutex_unlock();
717 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
718 ID3D10InputLayout
*input_layout
)
720 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
721 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
723 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
725 wined3d_mutex_lock();
726 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
727 layout
? layout
->wined3d_decl
: NULL
);
728 wined3d_mutex_unlock();
731 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
732 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
734 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
737 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
738 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
740 wined3d_mutex_lock();
741 for (i
= 0; i
< buffer_count
; ++i
)
743 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
745 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
746 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
748 wined3d_mutex_unlock();
751 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
752 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
754 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
755 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
757 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
758 iface
, buffer
, debug_dxgi_format(format
), offset
);
760 wined3d_mutex_lock();
761 wined3d_device_set_index_buffer(This
->wined3d_device
,
762 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
763 wined3dformat_from_dxgi_format(format
));
764 wined3d_mutex_unlock();
765 if (offset
) FIXME("offset %u not supported.\n", offset
);
768 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
769 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
770 INT base_vertex_location
, UINT start_instance_location
)
772 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
774 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
775 "base_vertex_location %d, start_instance_location %u.\n",
776 iface
, instance_index_count
, instance_count
, start_index_location
,
777 base_vertex_location
, start_instance_location
);
779 wined3d_mutex_lock();
780 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
781 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
782 instance_index_count
, start_instance_location
, instance_count
);
783 wined3d_mutex_unlock();
786 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
787 UINT instance_vertex_count
, UINT instance_count
,
788 UINT start_vertex_location
, UINT start_instance_location
)
790 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
792 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
793 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
794 start_vertex_location
, start_instance_location
);
796 wined3d_mutex_lock();
797 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
798 instance_vertex_count
, start_instance_location
, instance_count
);
799 wined3d_mutex_unlock();
802 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
803 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
805 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
808 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
809 iface
, start_slot
, buffer_count
, buffers
);
811 wined3d_mutex_lock();
812 for (i
= 0; i
< buffer_count
; ++i
)
814 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
816 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
817 buffer
? buffer
->wined3d_buffer
: NULL
);
819 wined3d_mutex_unlock();
822 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
824 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
825 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
827 TRACE("iface %p, shader %p.\n", iface
, shader
);
829 wined3d_mutex_lock();
830 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
831 wined3d_mutex_unlock();
834 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
835 D3D10_PRIMITIVE_TOPOLOGY topology
)
837 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
839 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
841 wined3d_mutex_lock();
842 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
843 wined3d_mutex_unlock();
846 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
847 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
849 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
852 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
853 iface
, start_slot
, view_count
, views
);
855 wined3d_mutex_lock();
856 for (i
= 0; i
< view_count
; ++i
)
858 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
860 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
861 view
? view
->wined3d_view
: NULL
);
863 wined3d_mutex_unlock();
866 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
867 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
869 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
872 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
873 iface
, start_slot
, sampler_count
, samplers
);
875 wined3d_mutex_lock();
876 for (i
= 0; i
< sampler_count
; ++i
)
878 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
880 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
881 sampler
? sampler
->wined3d_sampler
: NULL
);
883 wined3d_mutex_unlock();
886 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
888 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
889 struct d3d10_query
*query
;
891 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
893 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
894 wined3d_mutex_lock();
895 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
896 wined3d_mutex_unlock();
899 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
900 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
902 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
905 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
906 iface
, start_slot
, view_count
, views
);
908 wined3d_mutex_lock();
909 for (i
= 0; i
< view_count
; ++i
)
911 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
913 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
914 view
? view
->wined3d_view
: NULL
);
916 wined3d_mutex_unlock();
919 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
920 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
922 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
925 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
926 iface
, start_slot
, sampler_count
, samplers
);
928 wined3d_mutex_lock();
929 for (i
= 0; i
< sampler_count
; ++i
)
931 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
933 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
934 sampler
? sampler
->wined3d_sampler
: NULL
);
936 wined3d_mutex_unlock();
939 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
940 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
941 ID3D10DepthStencilView
*depth_stencil_view
)
943 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
944 struct d3d_depthstencil_view
*dsv
;
947 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
948 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
950 wined3d_mutex_lock();
951 for (i
= 0; i
< render_target_view_count
; ++i
)
953 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
955 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
956 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
958 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
960 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
963 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
964 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
965 dsv
? dsv
->wined3d_view
: NULL
);
966 wined3d_mutex_unlock();
969 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
970 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
972 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
973 const D3D10_BLEND_DESC
*desc
;
975 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
976 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
978 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
979 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
980 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
981 wined3d_mutex_lock();
982 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
983 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
984 if (!(device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
)))
986 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
987 wined3d_device_set_render_state(device
->wined3d_device
,
988 WINED3D_RS_COLORWRITEENABLE
, D3D10_COLOR_WRITE_ENABLE_ALL
);
989 wined3d_device_set_render_state(device
->wined3d_device
,
990 WINED3D_RS_COLORWRITEENABLE1
, D3D10_COLOR_WRITE_ENABLE_ALL
);
991 wined3d_device_set_render_state(device
->wined3d_device
,
992 WINED3D_RS_COLORWRITEENABLE2
, D3D10_COLOR_WRITE_ENABLE_ALL
);
993 wined3d_device_set_render_state(device
->wined3d_device
,
994 WINED3D_RS_COLORWRITEENABLE3
, D3D10_COLOR_WRITE_ENABLE_ALL
);
995 wined3d_mutex_unlock();
999 desc
= &device
->blend_state
->desc
;
1000 /* glSampleCoverage() */
1001 if (desc
->AlphaToCoverageEnable
)
1002 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
1003 /* glEnableIndexedEXT(GL_BLEND, ...) */
1004 FIXME("Per-rendertarget blend enable not implemented.\n");
1005 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, desc
->BlendEnable
[0]);
1006 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->SrcBlend
);
1007 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->DestBlend
);
1008 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->BlendOp
);
1009 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
1010 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, desc
->SrcBlendAlpha
);
1011 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, desc
->DestBlendAlpha
);
1012 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, desc
->BlendOpAlpha
);
1013 FIXME("Color mask > 3 not implemented.\n");
1014 wined3d_device_set_render_state(device
->wined3d_device
,
1015 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTargetWriteMask
[0]);
1016 wined3d_device_set_render_state(device
->wined3d_device
,
1017 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTargetWriteMask
[1]);
1018 wined3d_device_set_render_state(device
->wined3d_device
,
1019 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTargetWriteMask
[2]);
1020 wined3d_device_set_render_state(device
->wined3d_device
,
1021 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTargetWriteMask
[3]);
1022 wined3d_mutex_unlock();
1025 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
1026 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1028 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1030 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1031 iface
, depth_stencil_state
, stencil_ref
);
1033 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
1034 device
->stencil_ref
= stencil_ref
;
1037 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
1038 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
1040 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1041 unsigned int count
, i
;
1043 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
1045 count
= min(target_count
, 4);
1046 wined3d_mutex_lock();
1047 for (i
= 0; i
< count
; ++i
)
1049 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
1051 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
1052 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
1055 for (i
= count
; i
< 4; ++i
)
1057 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
1059 wined3d_mutex_unlock();
1062 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
1064 FIXME("iface %p stub!\n", iface
);
1067 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
1069 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1070 const D3D10_RASTERIZER_DESC
*desc
;
1072 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1074 wined3d_mutex_lock();
1075 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
1077 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
1078 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
1079 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
1080 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
1081 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
1082 wined3d_mutex_unlock();
1086 desc
= &device
->rasterizer_state
->desc
;
1087 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
1088 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
1090 if (desc
->FrontCounterClockwise
)
1091 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
1092 /* OpenGL style depth bias. */
1093 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
1094 FIXME("Ignoring depth bias.\n");
1095 /* GL_DEPTH_CLAMP */
1096 if (!desc
->DepthClipEnable
)
1097 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
1098 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
1099 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
1100 wined3d_device_set_render_state(device
->wined3d_device
,
1101 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
1102 wined3d_mutex_unlock();
1105 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
1106 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
1108 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1109 struct wined3d_viewport wined3d_vp
;
1111 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1113 if (viewport_count
> 1)
1114 FIXME("Multiple viewports not implemented.\n");
1116 if (!viewport_count
)
1119 wined3d_vp
.x
= viewports
[0].TopLeftX
;
1120 wined3d_vp
.y
= viewports
[0].TopLeftY
;
1121 wined3d_vp
.width
= viewports
[0].Width
;
1122 wined3d_vp
.height
= viewports
[0].Height
;
1123 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
1124 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
1126 wined3d_mutex_lock();
1127 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
1128 wined3d_mutex_unlock();
1131 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
1132 UINT rect_count
, const D3D10_RECT
*rects
)
1134 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1136 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1139 FIXME("Multiple scissor rects not implemented.\n");
1144 wined3d_mutex_lock();
1145 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
1146 wined3d_mutex_unlock();
1149 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
1150 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1151 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
1153 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1154 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1155 struct wined3d_box wined3d_src_box
;
1157 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1158 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1159 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1160 src_resource
, src_subresource_idx
, src_box
);
1162 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
1163 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
1164 wined3d_src_box
.left
= src_box
->left
;
1165 wined3d_src_box
.top
= src_box
->top
;
1166 wined3d_src_box
.front
= src_box
->front
;
1167 wined3d_src_box
.right
= src_box
->right
;
1168 wined3d_src_box
.bottom
= src_box
->bottom
;
1169 wined3d_src_box
.back
= src_box
->back
;
1170 wined3d_mutex_lock();
1171 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
1172 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
1173 wined3d_mutex_unlock();
1176 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
1177 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
1179 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1180 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1182 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1184 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
1185 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
1186 wined3d_mutex_lock();
1187 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
1188 wined3d_mutex_unlock();
1191 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
1192 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
1193 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1195 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1196 struct wined3d_resource
*wined3d_resource
;
1197 struct wined3d_box wined3d_box
;
1199 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1200 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1204 wined3d_box
.left
= box
->left
;
1205 wined3d_box
.top
= box
->top
;
1206 wined3d_box
.front
= box
->front
;
1207 wined3d_box
.right
= box
->right
;
1208 wined3d_box
.bottom
= box
->bottom
;
1209 wined3d_box
.back
= box
->back
;
1212 wined3d_resource
= wined3d_resource_from_d3d10_resource(resource
);
1213 wined3d_mutex_lock();
1214 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
1215 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
1216 wined3d_mutex_unlock();
1219 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
1220 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
1222 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1223 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
1224 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1227 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
1228 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
1230 wined3d_mutex_lock();
1231 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
1232 ERR("Failed to clear view, hr %#x.\n", hr
);
1233 wined3d_mutex_unlock();
1236 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
1237 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1239 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
1240 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1243 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
1244 ID3D10ShaderResourceView
*shader_resource_view
)
1246 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
1249 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
1250 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
1251 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
1253 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
1254 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
1255 iface
, dst_resource
, dst_subresource_idx
,
1256 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1259 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
1260 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1262 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1265 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1266 iface
, start_slot
, buffer_count
, buffers
);
1268 wined3d_mutex_lock();
1269 for (i
= 0; i
< buffer_count
; ++i
)
1271 struct wined3d_buffer
*wined3d_buffer
;
1272 struct d3d_buffer
*buffer_impl
;
1274 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1280 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1281 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1282 ID3D10Buffer_AddRef(buffers
[i
]);
1284 wined3d_mutex_unlock();
1287 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
1288 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1290 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1293 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1294 iface
, start_slot
, view_count
, views
);
1296 wined3d_mutex_lock();
1297 for (i
= 0; i
< view_count
; ++i
)
1299 struct wined3d_shader_resource_view
*wined3d_view
;
1300 struct d3d_shader_resource_view
*view_impl
;
1302 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1308 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1309 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1310 ID3D10ShaderResourceView_AddRef(views
[i
]);
1312 wined3d_mutex_unlock();
1315 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
1317 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1318 struct d3d10_pixel_shader
*shader_impl
;
1319 struct wined3d_shader
*wined3d_shader
;
1321 TRACE("iface %p, shader %p.\n", iface
, shader
);
1323 wined3d_mutex_lock();
1324 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1326 wined3d_mutex_unlock();
1331 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1332 wined3d_mutex_unlock();
1333 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
1334 ID3D10PixelShader_AddRef(*shader
);
1337 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
1338 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1340 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1343 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1344 iface
, start_slot
, sampler_count
, samplers
);
1346 wined3d_mutex_lock();
1347 for (i
= 0; i
< sampler_count
; ++i
)
1349 struct d3d10_sampler_state
*sampler_impl
;
1350 struct wined3d_sampler
*wined3d_sampler
;
1352 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1358 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1359 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1360 ID3D10SamplerState_AddRef(samplers
[i
]);
1362 wined3d_mutex_unlock();
1365 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
1367 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1368 struct d3d10_vertex_shader
*shader_impl
;
1369 struct wined3d_shader
*wined3d_shader
;
1371 TRACE("iface %p, shader %p.\n", iface
, shader
);
1373 wined3d_mutex_lock();
1374 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1376 wined3d_mutex_unlock();
1381 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1382 wined3d_mutex_unlock();
1383 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
1384 ID3D10VertexShader_AddRef(*shader
);
1387 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
1388 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1390 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1393 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1394 iface
, start_slot
, buffer_count
, buffers
);
1396 wined3d_mutex_lock();
1397 for (i
= 0; i
< buffer_count
; ++i
)
1399 struct wined3d_buffer
*wined3d_buffer
;
1400 struct d3d_buffer
*buffer_impl
;
1402 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1408 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1409 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1410 ID3D10Buffer_AddRef(buffers
[i
]);
1412 wined3d_mutex_unlock();
1415 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
1417 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1418 struct wined3d_vertex_declaration
*wined3d_declaration
;
1419 struct d3d10_input_layout
*input_layout_impl
;
1421 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1423 wined3d_mutex_lock();
1424 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1426 wined3d_mutex_unlock();
1427 *input_layout
= NULL
;
1431 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1432 wined3d_mutex_unlock();
1433 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
1434 ID3D10InputLayout_AddRef(*input_layout
);
1437 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
1438 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1440 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1443 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1444 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1446 wined3d_mutex_lock();
1447 for (i
= 0; i
< buffer_count
; ++i
)
1449 struct wined3d_buffer
*wined3d_buffer
;
1450 struct d3d_buffer
*buffer_impl
;
1452 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1453 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1454 ERR("Failed to get vertex buffer.\n");
1456 if (!wined3d_buffer
)
1462 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1463 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1464 ID3D10Buffer_AddRef(buffers
[i
]);
1466 wined3d_mutex_unlock();
1469 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
1470 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1472 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1473 enum wined3d_format_id wined3d_format
;
1474 struct wined3d_buffer
*wined3d_buffer
;
1475 struct d3d_buffer
*buffer_impl
;
1477 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1479 wined3d_mutex_lock();
1480 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
1481 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1482 *offset
= 0; /* FIXME */
1483 if (!wined3d_buffer
)
1485 wined3d_mutex_unlock();
1490 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1491 wined3d_mutex_unlock();
1492 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
1493 ID3D10Buffer_AddRef(*buffer
);
1496 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
1497 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1499 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1502 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1503 iface
, start_slot
, buffer_count
, buffers
);
1505 wined3d_mutex_lock();
1506 for (i
= 0; i
< buffer_count
; ++i
)
1508 struct wined3d_buffer
*wined3d_buffer
;
1509 struct d3d_buffer
*buffer_impl
;
1511 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1517 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1518 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1519 ID3D10Buffer_AddRef(buffers
[i
]);
1521 wined3d_mutex_unlock();
1524 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
1526 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1527 struct d3d10_geometry_shader
*shader_impl
;
1528 struct wined3d_shader
*wined3d_shader
;
1530 TRACE("iface %p, shader %p.\n", iface
, shader
);
1532 wined3d_mutex_lock();
1533 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1535 wined3d_mutex_unlock();
1540 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1541 wined3d_mutex_unlock();
1542 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
1543 ID3D10GeometryShader_AddRef(*shader
);
1546 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
1547 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
1549 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
1551 TRACE("iface %p, topology %p\n", iface
, topology
);
1553 wined3d_mutex_lock();
1554 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1555 wined3d_mutex_unlock();
1558 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
1559 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1561 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1564 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1565 iface
, start_slot
, view_count
, views
);
1567 wined3d_mutex_lock();
1568 for (i
= 0; i
< view_count
; ++i
)
1570 struct wined3d_shader_resource_view
*wined3d_view
;
1571 struct d3d_shader_resource_view
*view_impl
;
1573 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1579 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1580 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1581 ID3D10ShaderResourceView_AddRef(views
[i
]);
1583 wined3d_mutex_unlock();
1586 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
1587 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1589 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1592 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1593 iface
, start_slot
, sampler_count
, samplers
);
1595 wined3d_mutex_lock();
1596 for (i
= 0; i
< sampler_count
; ++i
)
1598 struct d3d10_sampler_state
*sampler_impl
;
1599 struct wined3d_sampler
*wined3d_sampler
;
1601 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1607 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1608 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1609 ID3D10SamplerState_AddRef(samplers
[i
]);
1611 wined3d_mutex_unlock();
1614 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
1615 ID3D10Predicate
**predicate
, BOOL
*value
)
1617 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1618 struct wined3d_query
*wined3d_predicate
;
1619 struct d3d10_query
*predicate_impl
;
1621 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1623 wined3d_mutex_lock();
1624 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1626 wined3d_mutex_unlock();
1631 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1632 wined3d_mutex_unlock();
1633 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
1634 ID3D10Predicate_AddRef(*predicate
);
1637 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
1638 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1640 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1643 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1644 iface
, start_slot
, view_count
, views
);
1646 wined3d_mutex_lock();
1647 for (i
= 0; i
< view_count
; ++i
)
1649 struct wined3d_shader_resource_view
*wined3d_view
;
1650 struct d3d_shader_resource_view
*view_impl
;
1652 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1658 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1659 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1660 ID3D10ShaderResourceView_AddRef(views
[i
]);
1662 wined3d_mutex_unlock();
1665 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1666 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1668 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1671 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1672 iface
, start_slot
, sampler_count
, samplers
);
1674 wined3d_mutex_lock();
1675 for (i
= 0; i
< sampler_count
; ++i
)
1677 struct d3d10_sampler_state
*sampler_impl
;
1678 struct wined3d_sampler
*wined3d_sampler
;
1680 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1686 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1687 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1688 ID3D10SamplerState_AddRef(samplers
[i
]);
1690 wined3d_mutex_unlock();
1693 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1694 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1696 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1697 struct wined3d_rendertarget_view
*wined3d_view
;
1699 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1700 iface
, view_count
, render_target_views
, depth_stencil_view
);
1702 wined3d_mutex_lock();
1703 if (render_target_views
)
1705 struct d3d_rendertarget_view
*view_impl
;
1708 for (i
= 0; i
< view_count
; ++i
)
1710 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1711 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1713 render_target_views
[i
] = NULL
;
1717 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1718 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1722 if (depth_stencil_view
)
1724 struct d3d_depthstencil_view
*view_impl
;
1726 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1727 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1729 *depth_stencil_view
= NULL
;
1733 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1734 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1737 wined3d_mutex_unlock();
1740 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1741 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1743 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1745 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1746 iface
, blend_state
, blend_factor
, sample_mask
);
1748 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1749 ID3D10BlendState_AddRef(*blend_state
);
1750 wined3d_mutex_lock();
1751 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1752 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1753 wined3d_mutex_unlock();
1756 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1757 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1759 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1761 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1762 iface
, depth_stencil_state
, stencil_ref
);
1764 if ((*depth_stencil_state
= device
->depth_stencil_state
1765 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1766 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1767 *stencil_ref
= device
->stencil_ref
;
1770 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1771 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1773 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1776 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1777 iface
, buffer_count
, buffers
, offsets
);
1779 wined3d_mutex_lock();
1780 for (i
= 0; i
< buffer_count
; ++i
)
1782 struct wined3d_buffer
*wined3d_buffer
;
1783 struct d3d_buffer
*buffer_impl
;
1785 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1791 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1792 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1793 ID3D10Buffer_AddRef(buffers
[i
]);
1795 wined3d_mutex_unlock();
1798 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1800 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1802 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1804 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1805 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1808 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1809 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1811 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1812 struct wined3d_viewport wined3d_vp
;
1814 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1818 *viewport_count
= 1;
1822 if (!*viewport_count
)
1825 wined3d_mutex_lock();
1826 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1827 wined3d_mutex_unlock();
1829 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1830 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1831 viewports
[0].Width
= wined3d_vp
.width
;
1832 viewports
[0].Height
= wined3d_vp
.height
;
1833 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1834 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1836 if (*viewport_count
> 1)
1837 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1840 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1842 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1844 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1855 wined3d_mutex_lock();
1856 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1857 wined3d_mutex_unlock();
1858 if (*rect_count
> 1)
1859 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1862 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1864 TRACE("iface %p.\n", iface
);
1866 /* In the current implementation the device is never removed, so we can
1867 * just return S_OK here. */
1872 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1874 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1879 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1881 FIXME("iface %p stub!\n", iface
);
1886 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1887 REFGUID guid
, UINT
*data_size
, void *data
)
1889 IDXGIDevice
*dxgi_device
;
1892 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1893 iface
, debugstr_guid(guid
), data_size
, data
);
1895 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1897 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
1898 IDXGIDevice_Release(dxgi_device
);
1903 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1904 REFGUID guid
, UINT data_size
, const void *data
)
1906 IDXGIDevice
*dxgi_device
;
1909 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1910 iface
, debugstr_guid(guid
), data_size
, data
);
1912 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1914 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
1915 IDXGIDevice_Release(dxgi_device
);
1920 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1921 REFGUID guid
, const IUnknown
*data
)
1923 IDXGIDevice
*dxgi_device
;
1926 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1928 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1930 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
1931 IDXGIDevice_Release(dxgi_device
);
1936 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1938 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1939 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1942 TRACE("iface %p.\n", iface
);
1944 wined3d_mutex_lock();
1945 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
1946 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1948 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
1950 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1952 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
1954 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1956 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
1958 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
1959 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1961 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
1963 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1965 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
1967 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1969 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
1971 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
1972 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1974 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
1976 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1978 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
1980 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1982 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
1984 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1986 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
1988 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
1989 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
1990 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
1991 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1993 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
1995 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
1996 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
1997 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
1998 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
1999 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
2000 ID3D10Device1_RSSetState(iface
, NULL
);
2001 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
2003 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
2005 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
2006 wined3d_mutex_unlock();
2009 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
2011 FIXME("iface %p stub!\n", iface
);
2014 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
2015 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
2017 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2018 D3D11_BUFFER_DESC d3d11_desc
;
2019 struct d3d_buffer
*object
;
2022 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
2024 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
2025 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2026 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2027 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2028 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2029 d3d11_desc
.StructureByteStride
= 0;
2031 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2034 *buffer
= &object
->ID3D10Buffer_iface
;
2039 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
2040 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
2042 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2047 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
2048 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
2049 ID3D10Texture2D
**texture
)
2051 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2052 D3D11_TEXTURE2D_DESC d3d11_desc
;
2053 struct d3d_texture2d
*object
;
2056 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2058 d3d11_desc
.Width
= desc
->Width
;
2059 d3d11_desc
.Height
= desc
->Height
;
2060 d3d11_desc
.MipLevels
= desc
->MipLevels
;
2061 d3d11_desc
.ArraySize
= desc
->ArraySize
;
2062 d3d11_desc
.Format
= desc
->Format
;
2063 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
2064 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2065 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2066 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2067 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2069 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2072 *texture
= &object
->ID3D10Texture2D_iface
;
2077 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
2078 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
2079 ID3D10Texture3D
**texture
)
2081 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2082 D3D11_TEXTURE3D_DESC d3d11_desc
;
2083 struct d3d_texture3d
*object
;
2086 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2088 d3d11_desc
.Width
= desc
->Width
;
2089 d3d11_desc
.Height
= desc
->Height
;
2090 d3d11_desc
.Depth
= desc
->Depth
;
2091 d3d11_desc
.MipLevels
= desc
->MipLevels
;
2092 d3d11_desc
.Format
= desc
->Format
;
2093 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2094 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2095 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2096 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2098 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2101 *texture
= &object
->ID3D10Texture3D_iface
;
2106 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
2107 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
2109 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2110 struct d3d_shader_resource_view
*object
;
2113 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2115 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2116 return E_OUTOFMEMORY
;
2118 if (FAILED(hr
= d3d_shader_resource_view_init(object
, device
, resource
,
2119 (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
)))
2121 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
2122 HeapFree(GetProcessHeap(), 0, object
);
2126 TRACE("Created shader resource view %p.\n", object
);
2127 *view
= &object
->ID3D10ShaderResourceView_iface
;
2132 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
2133 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
2135 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2136 struct d3d_rendertarget_view
*object
;
2137 ID3D11Resource
*d3d11_resource
;
2140 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2142 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
2144 ERR("Resource does not implement ID3D11Resource.\n");
2148 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
2149 ID3D11Resource_Release(d3d11_resource
);
2153 *view
= &object
->ID3D10RenderTargetView_iface
;
2158 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
2159 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
2161 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2162 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
2163 struct d3d_depthstencil_view
*object
;
2164 ID3D11Resource
*d3d11_resource
;
2167 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2171 d3d11_desc
.Format
= desc
->Format
;
2172 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
2173 d3d11_desc
.Flags
= 0;
2174 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
2177 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
2179 ERR("Resource does not implement ID3D11Resource.\n");
2183 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
2184 ID3D11Resource_Release(d3d11_resource
);
2188 *view
= &object
->ID3D10DepthStencilView_iface
;
2193 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
2194 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
2195 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
2196 ID3D10InputLayout
**input_layout
)
2198 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2199 struct d3d10_input_layout
*object
;
2202 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
2203 "shader_byte_code_length %lu, input_layout %p\n",
2204 iface
, element_descs
, element_count
, shader_byte_code
,
2205 shader_byte_code_length
, input_layout
);
2207 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2209 return E_OUTOFMEMORY
;
2211 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
2212 shader_byte_code
, shader_byte_code_length
);
2215 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
2216 HeapFree(GetProcessHeap(), 0, object
);
2220 TRACE("Created input layout %p.\n", object
);
2221 *input_layout
= &object
->ID3D10InputLayout_iface
;
2226 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
2227 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
2229 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2230 struct d3d10_vertex_shader
*object
;
2233 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
2234 iface
, byte_code
, byte_code_length
, shader
);
2236 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2238 return E_OUTOFMEMORY
;
2240 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
2243 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2244 HeapFree(GetProcessHeap(), 0, object
);
2248 TRACE("Created vertex shader %p.\n", object
);
2249 *shader
= &object
->ID3D10VertexShader_iface
;
2254 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
2255 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
2257 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2258 struct d3d10_geometry_shader
*object
;
2261 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
2262 iface
, byte_code
, byte_code_length
, shader
);
2264 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2266 return E_OUTOFMEMORY
;
2268 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
2271 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
2272 HeapFree(GetProcessHeap(), 0, object
);
2276 TRACE("Created geometry shader %p.\n", object
);
2277 *shader
= &object
->ID3D10GeometryShader_iface
;
2282 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
2283 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
2284 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
2286 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
2287 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
2288 iface
, byte_code
, byte_code_length
, output_stream_decls
,
2289 output_stream_decl_count
, output_stream_stride
, shader
);
2294 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
2295 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
2297 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
2298 struct d3d10_pixel_shader
*object
;
2301 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
2302 iface
, byte_code
, byte_code_length
, shader
);
2304 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2306 return E_OUTOFMEMORY
;
2308 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
2311 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2312 HeapFree(GetProcessHeap(), 0, object
);
2316 TRACE("Created pixel shader %p.\n", object
);
2317 *shader
= &object
->ID3D10PixelShader_iface
;
2322 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
2323 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
2325 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2326 struct d3d10_blend_state
*object
;
2327 struct wine_rb_entry
*entry
;
2330 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2333 return E_INVALIDARG
;
2335 wined3d_mutex_lock();
2336 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
2338 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
2340 TRACE("Returning existing blend state %p.\n", object
);
2341 *blend_state
= &object
->ID3D10BlendState_iface
;
2342 ID3D10BlendState_AddRef(*blend_state
);
2343 wined3d_mutex_unlock();
2347 wined3d_mutex_unlock();
2349 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2351 return E_OUTOFMEMORY
;
2353 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
2355 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2356 HeapFree(GetProcessHeap(), 0, object
);
2360 TRACE("Created blend state %p.\n", object
);
2361 *blend_state
= &object
->ID3D10BlendState_iface
;
2366 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
2367 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
2369 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2370 struct d3d10_depthstencil_state
*object
;
2371 D3D10_DEPTH_STENCIL_DESC tmp_desc
;
2372 struct wine_rb_entry
*entry
;
2375 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2378 return E_INVALIDARG
;
2380 /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2381 * it as a key in the rbtree. */
2382 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2383 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
2384 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
2385 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
2386 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
2387 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
2388 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
2389 tmp_desc
.FrontFace
= desc
->FrontFace
;
2390 tmp_desc
.BackFace
= desc
->BackFace
;
2392 wined3d_mutex_lock();
2393 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
2395 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
2397 TRACE("Returning existing depthstencil state %p.\n", object
);
2398 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
2399 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
2400 wined3d_mutex_unlock();
2404 wined3d_mutex_unlock();
2406 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2408 return E_OUTOFMEMORY
;
2410 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, &tmp_desc
)))
2412 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
2413 HeapFree(GetProcessHeap(), 0, object
);
2417 TRACE("Created depthstencil state %p.\n", object
);
2418 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
2423 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
2424 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
2426 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2427 struct d3d10_rasterizer_state
*object
;
2428 struct wine_rb_entry
*entry
;
2431 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
2434 return E_INVALIDARG
;
2436 wined3d_mutex_lock();
2437 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
2439 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
2441 TRACE("Returning existing rasterizer state %p.\n", object
);
2442 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
2443 ID3D10RasterizerState_AddRef(*rasterizer_state
);
2444 wined3d_mutex_unlock();
2448 wined3d_mutex_unlock();
2450 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2452 return E_OUTOFMEMORY
;
2454 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
2456 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
2457 HeapFree(GetProcessHeap(), 0, object
);
2461 TRACE("Created rasterizer state %p.\n", object
);
2462 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
2467 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
2468 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
2470 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2471 struct d3d10_sampler_state
*object
;
2472 struct wine_rb_entry
*entry
;
2475 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2478 return E_INVALIDARG
;
2480 wined3d_mutex_lock();
2481 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
2483 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
2485 TRACE("Returning existing sampler state %p.\n", object
);
2486 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2487 ID3D10SamplerState_AddRef(*sampler_state
);
2488 wined3d_mutex_unlock();
2492 wined3d_mutex_unlock();
2494 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2496 return E_OUTOFMEMORY
;
2498 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
2500 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2501 HeapFree(GetProcessHeap(), 0, object
);
2505 TRACE("Created sampler state %p.\n", object
);
2506 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2511 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
2512 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
2514 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2515 struct d3d10_query
*object
;
2518 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2520 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2521 return E_OUTOFMEMORY
;
2523 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, FALSE
)))
2525 WARN("Failed to initialize query, hr %#x.\n", hr
);
2526 HeapFree(GetProcessHeap(), 0, object
);
2530 TRACE("Created query %p.\n", object
);
2531 *query
= &object
->ID3D10Query_iface
;
2536 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
2537 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
2539 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2540 struct d3d10_query
*object
;
2543 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2546 return E_INVALIDARG
;
2548 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
2550 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
2551 return E_INVALIDARG
;
2554 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2555 return E_OUTOFMEMORY
;
2557 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, TRUE
)))
2559 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
2560 HeapFree(GetProcessHeap(), 0, object
);
2564 TRACE("Created predicate %p.\n", object
);
2565 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
2570 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
2571 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
2573 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2578 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
2579 DXGI_FORMAT format
, UINT
*format_support
)
2581 FIXME("iface %p, format %s, format_support %p stub!\n",
2582 iface
, debug_dxgi_format(format
), format_support
);
2587 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
2588 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2590 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
2591 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
2596 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
2598 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
2601 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
2602 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
2603 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2605 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
2606 "units %p, units_length %p, description %p, description_length %p stub!\n",
2607 iface
, desc
, type
, active_counters
, name
, name_length
,
2608 units
, units_length
, description
, description_length
);
2613 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
2615 FIXME("iface %p stub!\n", iface
);
2620 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
2621 HANDLE resource_handle
, REFIID guid
, void **resource
)
2623 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
2624 iface
, resource_handle
, debugstr_guid(guid
), resource
);
2629 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
2631 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
2634 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
2636 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
2639 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
2640 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
2642 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2647 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
2648 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
2650 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
2655 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
2657 FIXME("iface %p stub!\n", iface
);
2659 return D3D10_FEATURE_LEVEL_10_1
;
2662 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
2664 /* IUnknown methods */
2665 d3d10_device_QueryInterface
,
2666 d3d10_device_AddRef
,
2667 d3d10_device_Release
,
2668 /* ID3D10Device methods */
2669 d3d10_device_VSSetConstantBuffers
,
2670 d3d10_device_PSSetShaderResources
,
2671 d3d10_device_PSSetShader
,
2672 d3d10_device_PSSetSamplers
,
2673 d3d10_device_VSSetShader
,
2674 d3d10_device_DrawIndexed
,
2676 d3d10_device_PSSetConstantBuffers
,
2677 d3d10_device_IASetInputLayout
,
2678 d3d10_device_IASetVertexBuffers
,
2679 d3d10_device_IASetIndexBuffer
,
2680 d3d10_device_DrawIndexedInstanced
,
2681 d3d10_device_DrawInstanced
,
2682 d3d10_device_GSSetConstantBuffers
,
2683 d3d10_device_GSSetShader
,
2684 d3d10_device_IASetPrimitiveTopology
,
2685 d3d10_device_VSSetShaderResources
,
2686 d3d10_device_VSSetSamplers
,
2687 d3d10_device_SetPredication
,
2688 d3d10_device_GSSetShaderResources
,
2689 d3d10_device_GSSetSamplers
,
2690 d3d10_device_OMSetRenderTargets
,
2691 d3d10_device_OMSetBlendState
,
2692 d3d10_device_OMSetDepthStencilState
,
2693 d3d10_device_SOSetTargets
,
2694 d3d10_device_DrawAuto
,
2695 d3d10_device_RSSetState
,
2696 d3d10_device_RSSetViewports
,
2697 d3d10_device_RSSetScissorRects
,
2698 d3d10_device_CopySubresourceRegion
,
2699 d3d10_device_CopyResource
,
2700 d3d10_device_UpdateSubresource
,
2701 d3d10_device_ClearRenderTargetView
,
2702 d3d10_device_ClearDepthStencilView
,
2703 d3d10_device_GenerateMips
,
2704 d3d10_device_ResolveSubresource
,
2705 d3d10_device_VSGetConstantBuffers
,
2706 d3d10_device_PSGetShaderResources
,
2707 d3d10_device_PSGetShader
,
2708 d3d10_device_PSGetSamplers
,
2709 d3d10_device_VSGetShader
,
2710 d3d10_device_PSGetConstantBuffers
,
2711 d3d10_device_IAGetInputLayout
,
2712 d3d10_device_IAGetVertexBuffers
,
2713 d3d10_device_IAGetIndexBuffer
,
2714 d3d10_device_GSGetConstantBuffers
,
2715 d3d10_device_GSGetShader
,
2716 d3d10_device_IAGetPrimitiveTopology
,
2717 d3d10_device_VSGetShaderResources
,
2718 d3d10_device_VSGetSamplers
,
2719 d3d10_device_GetPredication
,
2720 d3d10_device_GSGetShaderResources
,
2721 d3d10_device_GSGetSamplers
,
2722 d3d10_device_OMGetRenderTargets
,
2723 d3d10_device_OMGetBlendState
,
2724 d3d10_device_OMGetDepthStencilState
,
2725 d3d10_device_SOGetTargets
,
2726 d3d10_device_RSGetState
,
2727 d3d10_device_RSGetViewports
,
2728 d3d10_device_RSGetScissorRects
,
2729 d3d10_device_GetDeviceRemovedReason
,
2730 d3d10_device_SetExceptionMode
,
2731 d3d10_device_GetExceptionMode
,
2732 d3d10_device_GetPrivateData
,
2733 d3d10_device_SetPrivateData
,
2734 d3d10_device_SetPrivateDataInterface
,
2735 d3d10_device_ClearState
,
2737 d3d10_device_CreateBuffer
,
2738 d3d10_device_CreateTexture1D
,
2739 d3d10_device_CreateTexture2D
,
2740 d3d10_device_CreateTexture3D
,
2741 d3d10_device_CreateShaderResourceView
,
2742 d3d10_device_CreateRenderTargetView
,
2743 d3d10_device_CreateDepthStencilView
,
2744 d3d10_device_CreateInputLayout
,
2745 d3d10_device_CreateVertexShader
,
2746 d3d10_device_CreateGeometryShader
,
2747 d3d10_device_CreateGeometryShaderWithStreamOutput
,
2748 d3d10_device_CreatePixelShader
,
2749 d3d10_device_CreateBlendState
,
2750 d3d10_device_CreateDepthStencilState
,
2751 d3d10_device_CreateRasterizerState
,
2752 d3d10_device_CreateSamplerState
,
2753 d3d10_device_CreateQuery
,
2754 d3d10_device_CreatePredicate
,
2755 d3d10_device_CreateCounter
,
2756 d3d10_device_CheckFormatSupport
,
2757 d3d10_device_CheckMultisampleQualityLevels
,
2758 d3d10_device_CheckCounterInfo
,
2759 d3d10_device_CheckCounter
,
2760 d3d10_device_GetCreationFlags
,
2761 d3d10_device_OpenSharedResource
,
2762 d3d10_device_SetTextFilterSize
,
2763 d3d10_device_GetTextFilterSize
,
2764 d3d10_device_CreateShaderResourceView1
,
2765 d3d10_device_CreateBlendState1
,
2766 d3d10_device_GetFeatureLevel
,
2769 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
2771 /* IUnknown methods */
2772 d3d10_device_inner_QueryInterface
,
2773 d3d10_device_inner_AddRef
,
2774 d3d10_device_inner_Release
,
2777 /* ID3D10Multithread methods */
2779 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
2781 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
2784 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
2786 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2788 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
2790 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
2793 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
2795 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2797 TRACE("iface %p.\n", iface
);
2799 return IUnknown_AddRef(device
->outer_unk
);
2802 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2804 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2806 TRACE("iface %p.\n", iface
);
2808 return IUnknown_Release(device
->outer_unk
);
2811 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2813 TRACE("iface %p.\n", iface
);
2815 wined3d_mutex_lock();
2818 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2820 TRACE("iface %p.\n", iface
);
2822 wined3d_mutex_unlock();
2825 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2827 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2832 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2834 FIXME("iface %p stub!\n", iface
);
2839 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2841 d3d10_multithread_QueryInterface
,
2842 d3d10_multithread_AddRef
,
2843 d3d10_multithread_Release
,
2844 d3d10_multithread_Enter
,
2845 d3d10_multithread_Leave
,
2846 d3d10_multithread_SetMultithreadProtected
,
2847 d3d10_multithread_GetMultithreadProtected
,
2850 /* IWineDXGIDeviceParent IUnknown methods */
2852 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2854 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
2857 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2858 REFIID riid
, void **ppv
)
2860 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2861 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2864 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2866 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2867 return IUnknown_AddRef(device
->outer_unk
);
2870 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2872 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2873 return IUnknown_Release(device
->outer_unk
);
2876 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2877 IWineDXGIDeviceParent
*iface
)
2879 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2880 return &device
->device_parent
;
2883 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2885 /* IUnknown methods */
2886 dxgi_device_parent_QueryInterface
,
2887 dxgi_device_parent_AddRef
,
2888 dxgi_device_parent_Release
,
2889 /* IWineDXGIDeviceParent methods */
2890 dxgi_device_parent_get_wined3d_device_parent
,
2893 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2895 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
2898 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2899 struct wined3d_device
*wined3d_device
)
2901 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
2903 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2905 wined3d_device_incref(wined3d_device
);
2906 device
->wined3d_device
= wined3d_device
;
2909 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2911 TRACE("device_parent %p.\n", device_parent
);
2914 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2916 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2919 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2920 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2921 const struct wined3d_parent_ops
**parent_ops
)
2923 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2924 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2927 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2932 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2933 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2934 const struct wined3d_parent_ops
**parent_ops
)
2936 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2937 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2940 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2945 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
2946 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
2947 struct wined3d_texture
**wined3d_texture
)
2949 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
2950 struct d3d_texture2d
*texture
;
2951 ID3D10Texture2D
*texture_iface
;
2952 D3D10_TEXTURE2D_DESC desc
;
2955 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
2956 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
2958 FIXME("Implement DXGI<->wined3d usage conversion\n");
2960 desc
.Width
= wined3d_desc
->width
;
2961 desc
.Height
= wined3d_desc
->height
;
2964 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2965 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2966 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2967 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2968 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2969 desc
.CPUAccessFlags
= 0;
2972 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2973 &desc
, NULL
, &texture_iface
)))
2975 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2979 texture
= impl_from_ID3D10Texture2D(texture_iface
);
2981 *wined3d_texture
= texture
->wined3d_texture
;
2982 wined3d_texture_incref(*wined3d_texture
);
2983 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2988 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2989 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2991 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
2992 IWineDXGIDevice
*wine_device
;
2995 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2997 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2998 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
3000 ERR("Device should implement IWineDXGIDevice.\n");
3004 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
3005 IWineDXGIDevice_Release(wine_device
);
3008 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
3015 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
3017 device_parent_wined3d_device_created
,
3018 device_parent_mode_changed
,
3019 device_parent_activate
,
3020 device_parent_surface_created
,
3021 device_parent_volume_created
,
3022 device_parent_create_swapchain_texture
,
3023 device_parent_create_swapchain
,
3026 static void *d3d10_rb_alloc(size_t size
)
3028 return HeapAlloc(GetProcessHeap(), 0, size
);
3031 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
3033 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
3036 static void d3d10_rb_free(void *ptr
)
3038 HeapFree(GetProcessHeap(), 0, ptr
);
3041 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3043 const D3D10_SAMPLER_DESC
*ka
= key
;
3044 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
3046 return memcmp(ka
, kb
, sizeof(*ka
));
3049 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
3054 d3d10_sampler_state_compare
,
3057 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3059 const D3D10_BLEND_DESC
*ka
= key
;
3060 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
3062 return memcmp(ka
, kb
, sizeof(*ka
));
3065 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
3070 d3d10_blend_state_compare
,
3073 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3075 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
3076 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
3077 const struct d3d10_depthstencil_state
, entry
)->desc
;
3079 return memcmp(ka
, kb
, sizeof(*ka
));
3082 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
3087 d3d10_depthstencil_state_compare
,
3090 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3092 const D3D10_RASTERIZER_DESC
*ka
= key
;
3093 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
3095 return memcmp(ka
, kb
, sizeof(*ka
));
3098 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
3103 d3d10_rasterizer_state_compare
,
3106 HRESULT
d3d10_device_init(struct d3d_device
*device
, void *outer_unknown
)
3108 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
3109 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
3110 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
3111 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
3112 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
3113 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
3114 device
->refcount
= 1;
3115 /* COM aggregation always takes place */
3116 device
->outer_unk
= outer_unknown
;
3118 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
3120 WARN("Failed to initialize blend state rbtree.\n");
3123 device
->blend_factor
[0] = 1.0f
;
3124 device
->blend_factor
[1] = 1.0f
;
3125 device
->blend_factor
[2] = 1.0f
;
3126 device
->blend_factor
[3] = 1.0f
;
3128 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
3130 WARN("Failed to initialize depthstencil state rbtree.\n");
3131 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3135 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
3137 WARN("Failed to initialize rasterizer state rbtree.\n");
3138 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3139 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3143 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
3145 WARN("Failed to initialize sampler state rbtree.\n");
3146 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3147 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3148 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);