4 This files contains the implementation of Direct3DLight. */
11 #include "wine/obj_base.h"
18 #include "d3d_private.h"
22 static IDirect3DLight_VTable light_vtable
;
29 /*******************************************************************************
30 * Light static functions
32 static const float zero_value
[] = {
36 static void update(LPDIRECT3DLIGHT
this) {
37 switch (this->light
.dltType
) {
38 case D3DLIGHT_POINT
: /* 1 */
39 TRACE(ddraw
, "Activating POINT\n");
42 case D3DLIGHT_SPOT
: /* 2 */
43 TRACE(ddraw
, "Activating SPOT\n");
46 case D3DLIGHT_DIRECTIONAL
: { /* 3 */
49 TRACE(ddraw
, "Activating DIRECTIONAL\n");
50 TRACE(ddraw
, " direction : %f %f %f\n",
51 this->light
.dvDirection
.x
.x
,
52 this->light
.dvDirection
.y
.y
,
53 this->light
.dvDirection
.z
.z
);
54 _dump_colorvalue(" color ", this->light
.dcvColor
);
56 glLightfv(this->light_num
,
58 (float *) zero_value
);
60 glLightfv(this->light_num
,
62 (float *) &(this->light
.dcvColor
));
64 direction
[0] = -this->light
.dvDirection
.x
.x
;
65 direction
[1] = -this->light
.dvDirection
.y
.y
;
66 direction
[2] = -this->light
.dvDirection
.z
.z
;
67 direction
[3] = 0.0; /* This is a directional light */
68 glLightfv(this->light_num
,
73 case D3DLIGHT_PARALLELPOINT
: /* 4 */
74 TRACE(ddraw
, "Activating PARRALLEL-POINT\n");
78 TRACE(ddraw
, "Not a know Light Type\n");
83 static void activate(LPDIRECT3DLIGHT
this) {
86 /* If was not active, activate it */
87 if (this->is_active
== 0) {
88 glEnable(this->light_num
);
96 /*******************************************************************************
97 * Light Creation functions
99 LPDIRECT3DLIGHT
d3dlight_create(LPDIRECT3D2 d3d
)
103 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DLight
));
105 mat
->lpvtbl
= &light_vtable
;
111 mat
->activate
= activate
;
117 LPDIRECT3DLIGHT
d3dlight_create_dx3(LPDIRECT3D d3d
)
121 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DLight
));
123 mat
->lpvtbl
= &light_vtable
;
130 mat
->activate
= activate
;
136 /*******************************************************************************
137 * IDirect3DLight methods
140 static HRESULT WINAPI
IDirect3DLight_QueryInterface(LPDIRECT3DLIGHT
this,
146 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
147 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", this, xrefiid
,ppvObj
);
154 static ULONG WINAPI
IDirect3DLight_AddRef(LPDIRECT3DLIGHT
this)
156 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", this, this->ref
);
158 return ++(this->ref
);
163 static ULONG WINAPI
IDirect3DLight_Release(LPDIRECT3DLIGHT
this)
165 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", this, this->ref
);
167 if (!--(this->ref
)) {
168 HeapFree(GetProcessHeap(),0,this);
175 /*** IDirect3DLight methods ***/
176 static void dump_light(LPD3DLIGHT light
)
178 fprintf(stderr
, " dwSize : %ld\n", light
->dwSize
);
181 static HRESULT WINAPI
IDirect3DLight_GetLight(LPDIRECT3DLIGHT
this,
184 TRACE(ddraw
, "(%p)->(%p)\n", this, lpLight
);
188 /* Copies the light structure */
189 switch (this->type
) {
191 *((LPD3DLIGHT
)lpLight
) = *((LPD3DLIGHT
) &(this->light
));
194 *((LPD3DLIGHT2
)lpLight
) = *((LPD3DLIGHT2
) &(this->light
));
201 static HRESULT WINAPI
IDirect3DLight_SetLight(LPDIRECT3DLIGHT
this,
204 TRACE(ddraw
, "(%p)->(%p)\n", this, lpLight
);
208 /* Stores the light */
209 switch (this->type
) {
211 *((LPD3DLIGHT
) &(this->light
)) = *((LPD3DLIGHT
)lpLight
);
214 *((LPD3DLIGHT2
) &(this->light
)) = *((LPD3DLIGHT2
)lpLight
);
224 static HRESULT WINAPI
IDirect3DLight_Initialize(LPDIRECT3DLIGHT
this,
225 LPDIRECT3D lpDirect3D
)
228 TRACE(ddraw
, "(%p)->(%p)\n", this, lpDirect3D
);
230 return DDERR_ALREADYINITIALIZED
;
234 /*******************************************************************************
235 * IDirect3DLight VTable
237 static IDirect3DLight_VTable light_vtable
= {
238 /*** IUnknown methods ***/
239 IDirect3DLight_QueryInterface
,
240 IDirect3DLight_AddRef
,
241 IDirect3DLight_Release
,
242 /*** IDirect3DLight methods ***/
243 IDirect3DLight_Initialize
,
244 IDirect3DLight_SetLight
,
245 IDirect3DLight_GetLight
248 #else /* HAVE_MESAGL */
250 /* These function should never be called if MesaGL is not present */
251 LPDIRECT3DLIGHT
d3dlight_create_dx3(LPDIRECT3D d3d
) {
252 ERR(ddraw
, "Should not be called...\n");
256 LPDIRECT3DLIGHT
d3dlight_create(LPDIRECT3D2 d3d
) {
257 ERR(ddraw
, "Should not be called...\n");
261 #endif /* HAVE_MESAGL */