2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wined3d_private.h"
30 #include "wined3d_gl.h"
31 #include "wined3d_vk.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
39 enum wined3d_format_id id
;
42 format_index_remap
[] =
44 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
45 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
46 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
47 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
48 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
49 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
50 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
51 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
52 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
53 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
54 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
55 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
56 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
57 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
58 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
59 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
60 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
61 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
62 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
63 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
64 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
65 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
66 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
67 {WINED3DFMT_ATOC
, WINED3D_FORMAT_FOURCC_BASE
+ 23},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
82 static const struct wined3d_format_channels formats
[] =
85 * format id r g b a r g b a bpp z s channels */
86 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
88 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
90 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
99 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
101 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
102 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0, "FFF"},
103 /* Palettized formats */
104 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
105 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
106 /* Standard ARGB formats. */
107 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0, "uuu"},
108 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0, "uuu"},
109 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0, "uuuX"},
110 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0, "uuuu"},
111 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0, "uuuu"},
112 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0, "uuu"},
113 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0, "u"},
114 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0, "uuuu"},
115 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0, "uuuX"},
116 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0, "uuuX"},
117 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0, "uuuu"},
119 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
120 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
121 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
122 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
123 /* Bump mapping stuff */
124 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
125 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0, "iii"},
127 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0, "iiiu"},
128 /* Depth stencil formats */
129 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0, "D"},
130 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0, "D"},
131 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1, "SD"},
132 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0, "XD"},
133 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4, "SXD"},
134 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8, "SD"},
135 /* Vendor-specific formats */
136 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_ATOC
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
152 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS
, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R10G10B10X2_TYPELESS
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS
, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 struct wined3d_typed_format_info
179 enum wined3d_format_id id
;
180 enum wined3d_format_id typeless_id
;
181 const char *channels
;
185 * The last entry for a given typeless format defines its internal format.
187 * u - WINED3D_CHANNEL_TYPE_UNORM
188 * i - WINED3D_CHANNEL_TYPE_SNORM
189 * U - WINED3D_CHANNEL_TYPE_UINT
190 * I - WINED3D_CHANNEL_TYPE_SINT
191 * F - WINED3D_CHANNEL_TYPE_FLOAT
192 * D - WINED3D_CHANNEL_TYPE_DEPTH
193 * S - WINED3D_CHANNEL_TYPE_STENCIL
194 * X - WINED3D_CHANNEL_TYPE_UNUSED
196 static const struct wined3d_typed_format_info typed_formats
[] =
198 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
199 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
200 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
201 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
202 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
203 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
204 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
205 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
206 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
207 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
208 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
209 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
210 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
211 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
212 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "FXX"},
213 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XUX"},
214 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DSX"},
215 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
216 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
217 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
218 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3DFMT_R10G10B10X2_TYPELESS
, "iiiX"},
219 {WINED3DFMT_R10G10B10X2_UINT
, WINED3DFMT_R10G10B10X2_TYPELESS
, "UUUX"},
220 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
221 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
222 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
223 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
224 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
225 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
226 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
227 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
228 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
229 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
230 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
231 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
232 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
233 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
234 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "uX"},
235 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XU"},
236 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
237 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
238 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
239 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
240 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
241 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
242 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
243 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
244 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
245 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
246 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
247 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
248 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
249 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
250 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
251 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
252 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
253 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
254 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
255 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
256 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
257 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
258 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
259 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
260 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
261 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
262 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
263 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
264 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
265 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
266 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
267 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
268 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
271 struct wined3d_typeless_format_depth_stencil_info
273 enum wined3d_format_id typeless_id
;
274 enum wined3d_format_id depth_stencil_id
;
275 enum wined3d_format_id depth_view_id
;
276 enum wined3d_format_id stencil_view_id
;
277 BOOL separate_depth_view_format
;
280 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
282 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
283 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
284 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
285 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
286 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
287 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
290 struct wined3d_format_ddi_info
292 enum wined3d_format_id id
;
293 D3DDDIFORMAT ddi_format
;
296 static const struct wined3d_format_ddi_info ddi_formats
[] =
298 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
299 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
300 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
301 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
302 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
303 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
304 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
305 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
306 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
309 struct wined3d_format_base_flags
311 enum wined3d_format_id id
;
316 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
317 * still needs to use the correct block based calculation for e.g. the
319 static const struct wined3d_format_base_flags format_base_flags
[] =
321 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_ATTR_MAPPABLE
| WINED3D_FORMAT_ATTR_BROKEN_PITCH
},
322 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_ATTR_MAPPABLE
| WINED3D_FORMAT_ATTR_BROKEN_PITCH
},
323 {WINED3DFMT_D16_LOCKABLE
, WINED3D_FORMAT_ATTR_MAPPABLE
},
324 {WINED3DFMT_INTZ
, WINED3D_FORMAT_ATTR_MAPPABLE
},
325 {WINED3DFMT_D32_FLOAT
, WINED3D_FORMAT_ATTR_FLOAT
},
326 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3D_FORMAT_ATTR_FLOAT
},
327 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3D_FORMAT_ATTR_FLOAT
},
328 {WINED3DFMT_INST
, WINED3D_FORMAT_ATTR_EXTENSION
},
329 {WINED3DFMT_NULL
, WINED3D_FORMAT_ATTR_EXTENSION
},
330 {WINED3DFMT_NVDB
, WINED3D_FORMAT_ATTR_EXTENSION
},
331 {WINED3DFMT_ATOC
, WINED3D_FORMAT_ATTR_EXTENSION
},
332 {WINED3DFMT_RESZ
, WINED3D_FORMAT_ATTR_EXTENSION
},
333 {WINED3DFMT_R32G32B32A32_TYPELESS
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
334 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
335 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
336 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
337 {WINED3DFMT_R16G16B16A16_TYPELESS
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
338 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
339 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
340 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
341 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
342 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
343 {WINED3DFMT_R32G32_TYPELESS
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
344 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
345 {WINED3DFMT_R32G32_UINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
346 {WINED3DFMT_R32G32_SINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
347 {WINED3DFMT_R32_TYPELESS
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
348 {WINED3DFMT_R32_FLOAT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
349 {WINED3DFMT_R32_UINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
,
350 WINED3D_FORMAT_CAP_INDEX_BUFFER
},
351 {WINED3DFMT_R32_SINT
, WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
},
352 {WINED3DFMT_R16_UINT
, 0,
353 WINED3D_FORMAT_CAP_INDEX_BUFFER
},
354 {WINED3DFMT_R8G8_SNORM
, WINED3D_FORMAT_ATTR_BUMPMAP
},
355 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, WINED3D_FORMAT_ATTR_BUMPMAP
},
356 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, WINED3D_FORMAT_ATTR_BUMPMAP
},
357 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FORMAT_ATTR_BUMPMAP
},
358 {WINED3DFMT_R16G16_SNORM
, WINED3D_FORMAT_ATTR_BUMPMAP
},
361 static void rgb888_from_rgb565(WORD rgb565
, BYTE
*r
, BYTE
*g
, BYTE
*b
)
365 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
366 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
368 *r
= (c
<< 3) + (c
>> 2);
369 c
= (rgb565
>> 5) & 0x3f;
370 *g
= (c
<< 2) + (c
>> 4);
372 *b
= (c
<< 3) + (c
>> 2);
375 static void build_dxtn_colour_table(WORD colour0
, WORD colour1
,
376 DWORD colour_table
[4], enum wined3d_format_id format_id
)
384 rgb888_from_rgb565(colour0
, &c
[0].r
, &c
[0].g
, &c
[0].b
);
385 rgb888_from_rgb565(colour1
, &c
[1].r
, &c
[1].g
, &c
[1].b
);
387 if (format_id
== WINED3DFMT_BC1_UNORM
&& colour0
<= colour1
)
389 c
[2].r
= (c
[0].r
+ c
[1].r
) / 2;
390 c
[2].g
= (c
[0].g
+ c
[1].g
) / 2;
391 c
[2].b
= (c
[0].b
+ c
[1].b
) / 2;
399 for (i
= 0; i
< 2; ++i
)
401 c
[i
+ 2].r
= (2 * c
[i
].r
+ c
[1 - i
].r
) / 3;
402 c
[i
+ 2].g
= (2 * c
[i
].g
+ c
[1 - i
].g
) / 3;
403 c
[i
+ 2].b
= (2 * c
[i
].b
+ c
[1 - i
].b
) / 3;
407 for (i
= 0; i
< 4; ++i
)
409 colour_table
[i
] = (c
[i
].r
<< 16) | (c
[i
].g
<< 8) | c
[i
].b
;
413 static void build_bc3_alpha_table(BYTE alpha0
, BYTE alpha1
, BYTE alpha_table
[8])
417 alpha_table
[0] = alpha0
;
418 alpha_table
[1] = alpha1
;
422 for (i
= 0; i
< 6; ++i
)
424 alpha_table
[2 + i
] = ((6 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 7;
430 for (i
= 0; i
< 4; ++i
)
432 alpha_table
[2 + i
] = ((4 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 5;
434 alpha_table
[6] = 0x00;
435 alpha_table
[7] = 0xff;
439 static void decompress_dxtn_block(const BYTE
*src
, BYTE
*dst
, unsigned int width
,
440 unsigned int height
, unsigned int dst_row_pitch
, enum wined3d_format_id format_id
)
442 const UINT64
*s
= (const UINT64
*)src
;
443 BOOL bc1_alpha
= FALSE
;
444 DWORD colour_table
[4];
453 if (format_id
== WINED3DFMT_BC1_UNORM
)
455 WORD colour0
, colour1
;
459 colour0
= s
[0] & 0xffff;
460 colour1
= (s
[0] >> 16) & 0xffff;
461 colour_bits
= (s
[0] >> 32) & 0xffffffff;
462 build_dxtn_colour_table(colour0
, colour1
, colour_table
, format_id
);
463 if (colour0
<= colour1
)
469 if (format_id
== WINED3DFMT_BC3_UNORM
)
471 build_bc3_alpha_table(alpha_bits
& 0xff, (alpha_bits
>> 8) & 0xff, alpha_table
);
475 colour_bits
= (s
[1] >> 32) & 0xffffffff;
476 build_dxtn_colour_table(s
[1] & 0xffff, (s
[1] >> 16) & 0xffff, colour_table
, format_id
);
479 for (y
= 0; y
< height
; ++y
)
481 dst_row
= (DWORD
*)&dst
[y
* dst_row_pitch
];
482 for (x
= 0; x
< width
; ++x
)
484 colour_idx
= (colour_bits
>> (y
* 8 + x
* 2)) & 0x3;
487 case WINED3DFMT_BC1_UNORM
:
488 alpha
= bc1_alpha
&& colour_idx
== 3 ? 0x00 : 0xff;
491 case WINED3DFMT_BC2_UNORM
:
492 alpha
= (alpha_bits
>> (y
* 16 + x
* 4)) & 0xf;
493 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
497 case WINED3DFMT_BC3_UNORM
:
498 alpha
= alpha_table
[(alpha_bits
>> (y
* 12 + x
* 3)) & 0x7];
505 dst_row
[x
] = (alpha
<< 24) | colour_table
[colour_idx
];
510 static void decompress_dxtn(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
511 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
512 unsigned int width
, unsigned int height
, unsigned int depth
, enum wined3d_format_id format_id
)
514 unsigned int block_byte_count
, block_w
, block_h
;
515 const BYTE
*src_row
, *src_slice
= src
;
516 BYTE
*dst_row
, *dst_slice
= dst
;
517 unsigned int x
, y
, z
;
519 block_byte_count
= format_id
== WINED3DFMT_BC1_UNORM
? 8 : 16;
521 for (z
= 0; z
< depth
; ++z
)
525 for (y
= 0; y
< height
; y
+= 4)
527 for (x
= 0; x
< width
; x
+= 4)
529 block_w
= min(width
- x
, 4);
530 block_h
= min(height
- y
, 4);
531 decompress_dxtn_block(&src_row
[x
* (block_byte_count
/ 4)],
532 &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
, format_id
);
534 src_row
+= src_row_pitch
;
535 dst_row
+= dst_row_pitch
* 4;
537 src_slice
+= src_slice_pitch
;
538 dst_slice
+= dst_slice_pitch
;
542 static void decompress_bc3(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
543 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
544 unsigned int width
, unsigned int height
, unsigned int depth
)
546 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
547 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC3_UNORM
);
550 static void decompress_bc2(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
551 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
552 unsigned int width
, unsigned int height
, unsigned int depth
)
554 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
555 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC2_UNORM
);
558 static void decompress_bc1(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
559 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
560 unsigned int width
, unsigned int height
, unsigned int depth
)
562 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
563 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC1_UNORM
);
566 static void build_rgtc_colour_table(uint8_t red0
, uint8_t red1
, uint8_t colour_table
[8])
570 colour_table
[0] = red0
;
571 colour_table
[1] = red1
;
574 for (i
= 0; i
< 4; ++i
)
576 colour_table
[i
+ 2] = ((8 - 2 * i
) * red0
+ (2 + 2 * i
) * red1
+ 5) / 10;
578 colour_table
[6] = 0x00;
579 colour_table
[7] = 0xff;
583 for (i
= 0; i
< 6; ++i
)
585 colour_table
[i
+ 2] = ((12 - 2 * i
) * red0
+ (2 + 2 * i
) * red1
+ 7) / 14;
590 static void decompress_rgtc_block(const uint8_t *src
, uint8_t *dst
,
591 unsigned int width
, unsigned int height
, unsigned int dst_row_pitch
)
593 const uint64_t *s
= (const uint64_t *)src
;
594 uint8_t red0
, red1
, red_idx
;
595 uint8_t colour_table
[8];
601 red1
= (s
[0] >> 8) & 0xff;
603 build_rgtc_colour_table(red0
, red1
, colour_table
);
605 for (y
= 0; y
< height
; ++y
)
607 dst_row
= (uint32_t *)&dst
[y
* dst_row_pitch
];
608 for (x
= 0; x
< width
; ++x
)
610 red_idx
= (bits
>> (y
* 12 + x
* 3)) & 0x7;
611 /* Decompressing to bgra32 is perhaps not ideal for RGTC formats.
612 * It's convenient though. */
613 dst_row
[x
] = 0xff000000 | (colour_table
[red_idx
] << 16);
618 static void decompress_bc4(const uint8_t *src
, uint8_t *dst
, unsigned int src_row_pitch
,
619 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
620 unsigned int width
, unsigned int height
, unsigned int depth
)
622 unsigned int block_w
, block_h
, x
, y
, z
;
623 const uint8_t *src_row
, *src_slice
;
624 uint8_t *dst_row
, *dst_slice
;
626 for (z
= 0; z
< depth
; ++z
)
628 src_slice
= &src
[z
* src_slice_pitch
];
629 dst_slice
= &dst
[z
* dst_slice_pitch
];
630 for (y
= 0; y
< height
; y
+= 4)
632 src_row
= &src_slice
[(y
/ 4) * src_row_pitch
];
633 dst_row
= &dst_slice
[y
* dst_row_pitch
];
634 for (x
= 0; x
< width
; x
+= 4)
636 block_w
= min(width
- x
, 4);
637 block_h
= min(height
- y
, 4);
638 decompress_rgtc_block(&src_row
[(x
/ 4) * 8], &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
);
644 static const struct wined3d_format_decompress_info
646 enum wined3d_format_id id
;
647 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
648 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
649 unsigned int width
, unsigned int height
, unsigned int depth
);
651 format_decompress_info
[] =
653 {WINED3DFMT_DXT1
, decompress_bc1
},
654 {WINED3DFMT_DXT2
, decompress_bc2
},
655 {WINED3DFMT_DXT3
, decompress_bc2
},
656 {WINED3DFMT_DXT4
, decompress_bc3
},
657 {WINED3DFMT_DXT5
, decompress_bc3
},
658 {WINED3DFMT_BC1_UNORM
, decompress_bc1
},
659 {WINED3DFMT_BC2_UNORM
, decompress_bc2
},
660 {WINED3DFMT_BC3_UNORM
, decompress_bc3
},
661 {WINED3DFMT_BC4_UNORM
, decompress_bc4
},
664 struct wined3d_format_block_info
666 enum wined3d_format_id id
;
669 UINT block_byte_count
;
673 static const struct wined3d_format_block_info format_block_info
[] =
675 {WINED3DFMT_DXT1
, 4, 4, 8, WINED3D_FORMAT_ATTR_COMPRESSED
},
676 {WINED3DFMT_DXT2
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
677 {WINED3DFMT_DXT3
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
678 {WINED3DFMT_DXT4
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
679 {WINED3DFMT_DXT5
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
680 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, WINED3D_FORMAT_ATTR_COMPRESSED
},
681 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
682 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
683 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, WINED3D_FORMAT_ATTR_COMPRESSED
},
684 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, WINED3D_FORMAT_ATTR_COMPRESSED
},
685 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
686 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
687 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
688 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
689 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
},
690 {WINED3DFMT_ATI1N
, 4, 4, 8, WINED3D_FORMAT_ATTR_COMPRESSED
| WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY
},
691 {WINED3DFMT_ATI2N
, 4, 4, 16, WINED3D_FORMAT_ATTR_COMPRESSED
| WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY
},
692 {WINED3DFMT_YUY2
, 2, 1, 4, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY
},
693 {WINED3DFMT_UYVY
, 2, 1, 4, WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY
},
694 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 1, 1, 4},
697 struct wined3d_format_vertex_info
699 enum wined3d_format_id id
;
700 enum wined3d_ffp_emit_idx emit_idx
;
702 enum wined3d_gl_extension extension
;
705 static const struct wined3d_format_vertex_info format_vertex_info
[] =
707 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, GL_FLOAT
},
708 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, GL_FLOAT
},
709 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, GL_FLOAT
},
710 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, GL_FLOAT
},
711 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, GL_UNSIGNED_BYTE
},
712 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, GL_UNSIGNED_BYTE
},
713 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
714 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, GL_SHORT
},
715 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, GL_SHORT
},
716 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, GL_UNSIGNED_BYTE
},
717 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, GL_SHORT
},
718 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, GL_SHORT
},
719 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, GL_UNSIGNED_SHORT
},
720 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, GL_UNSIGNED_SHORT
},
721 {WINED3DFMT_R11G11B10_FLOAT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT_10F_11F_11F_REV
,
722 ARB_VERTEX_TYPE_10F_11F_11F_REV
},
723 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, GL_UNSIGNED_SHORT
},
724 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, GL_SHORT
},
725 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT_2_10_10_10_REV
,
726 ARB_VERTEX_TYPE_2_10_10_10_REV
},
727 /* Without ARB_half_float_vertex we convert these on upload. */
728 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_FLOAT
},
729 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
730 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_FLOAT
},
731 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
732 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
733 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
734 {WINED3DFMT_R8G8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
735 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
736 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
737 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
738 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
739 {WINED3DFMT_R8G8_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
740 {WINED3DFMT_R16_FLOAT
, WINED3D_FFP_EMIT_INVALID
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
741 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
742 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_SHORT
},
743 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
744 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
745 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
746 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
747 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
748 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
749 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
752 struct wined3d_format_texture_info
754 enum wined3d_format_id id
;
756 GLint gl_srgb_internal
;
757 GLint gl_rt_internal
;
760 unsigned int conv_byte_count
;
762 enum wined3d_gl_extension extension
;
763 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
764 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
765 unsigned int width
, unsigned int height
, unsigned int depth
);
766 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
767 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
768 unsigned int width
, unsigned int height
, unsigned int depth
);
769 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
770 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
771 unsigned int width
, unsigned int height
, unsigned int depth
);
774 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
775 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
777 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
778 * format+type combination to load it. Thus convert it to A8L8, then load it
779 * with A4L4 internal, but A8L8 format+type
781 unsigned int x
, y
, z
;
782 const unsigned char *Source
;
785 for (z
= 0; z
< depth
; z
++)
787 for (y
= 0; y
< height
; y
++)
789 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
790 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
791 for (x
= 0; x
< width
; x
++ )
793 unsigned char color
= (*Source
++);
794 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
795 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
802 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
803 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
805 unsigned int x
, y
, z
;
806 unsigned char r_in
, g_in
, l_in
;
807 const unsigned short *texel_in
;
808 unsigned short *texel_out
;
810 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
811 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
812 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
813 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
814 for (z
= 0; z
< depth
; z
++)
816 for (y
= 0; y
< height
; y
++)
818 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
819 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
820 for (x
= 0; x
< width
; x
++ )
822 l_in
= (*texel_in
& 0xfc00u
) >> 10;
823 g_in
= (*texel_in
& 0x03e0u
) >> 5;
824 r_in
= *texel_in
& 0x001fu
;
826 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
834 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
835 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
837 unsigned int x
, y
, z
;
838 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
839 const unsigned short *texel_in
;
841 for (z
= 0; z
< depth
; z
++)
843 for (y
= 0; y
< height
; y
++)
845 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
846 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
847 for (x
= 0; x
< width
; x
++ )
849 l_in
= (*texel_in
& 0xfc00u
) >> 10;
850 g_in
= (*texel_in
& 0x03e0u
) >> 5;
851 r_in
= *texel_in
& 0x001fu
;
854 if (!(r_in
& 0x10)) /* r > 0 */
858 if (!(g_in
& 0x10)) /* g > 0 */
861 texel_out
[0] = r_out
;
862 texel_out
[1] = g_out
;
863 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
873 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
874 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
876 unsigned int x
, y
, z
;
877 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
878 const unsigned short *texel_in
;
880 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
881 * fixed function and shaders without further conversion once the surface is
884 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
885 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
886 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
887 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
888 for (z
= 0; z
< depth
; z
++)
890 for (y
= 0; y
< height
; y
++)
892 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
893 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
894 for (x
= 0; x
< width
; x
++ )
896 l_in
= (*texel_in
& 0xfc00u
) >> 10;
897 g_in
= (*texel_in
& 0x03e0u
) >> 5;
898 r_in
= *texel_in
& 0x001fu
;
901 if (!(r_in
& 0x10)) /* r > 0 */
905 if (!(g_in
& 0x10)) /* g > 0 */
908 texel_out
[0] = ds_out
;
909 texel_out
[1] = dt_out
;
910 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
919 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
920 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
922 unsigned int x
, y
, z
;
926 for (z
= 0; z
< depth
; z
++)
928 for (y
= 0; y
< height
; y
++)
930 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
931 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
932 for (x
= 0; x
< width
; x
++ )
934 const short color
= (*Source
++);
935 /* B */ Dest
[0] = 0xff;
936 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
937 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
944 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
945 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
947 unsigned int x
, y
, z
;
951 /* Doesn't work correctly with the fixed function pipeline, but can work in
952 * shaders if the shader is adjusted. (There's no use for this format in gl's
953 * standard fixed function pipeline anyway).
955 for (z
= 0; z
< depth
; z
++)
957 for (y
= 0; y
< height
; y
++)
959 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
960 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
961 for (x
= 0; x
< width
; x
++ )
963 LONG color
= (*Source
++);
964 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
965 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
966 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
973 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
974 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
976 unsigned int x
, y
, z
;
980 /* This implementation works with the fixed function pipeline and shaders
981 * without further modification after converting the surface.
983 for (z
= 0; z
< depth
; z
++)
985 for (y
= 0; y
< height
; y
++)
987 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
988 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
989 for (x
= 0; x
< width
; x
++ )
991 LONG color
= (*Source
++);
992 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
993 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
994 /* U */ Dest
[0] = (color
& 0xff); /* U */
995 /* I */ Dest
[3] = 255; /* X */
1002 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1003 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1005 unsigned int x
, y
, z
;
1006 const DWORD
*Source
;
1007 unsigned char *Dest
;
1009 for (z
= 0; z
< depth
; z
++)
1011 for (y
= 0; y
< height
; y
++)
1013 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1014 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
1015 for (x
= 0; x
< width
; x
++ )
1017 LONG color
= (*Source
++);
1018 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
1019 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
1020 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
1021 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
1028 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1029 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1031 unsigned int x
, y
, z
;
1032 const DWORD
*Source
;
1033 unsigned short *Dest
;
1035 for (z
= 0; z
< depth
; z
++)
1037 for (y
= 0; y
< height
; y
++)
1039 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1040 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1041 for (x
= 0; x
< width
; x
++ )
1043 const DWORD color
= (*Source
++);
1044 /* B */ Dest
[0] = 0xffff;
1045 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
1046 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
1053 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1054 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1056 unsigned int x
, y
, z
;
1060 for (z
= 0; z
< depth
; z
++)
1062 for (y
= 0; y
< height
; y
++)
1064 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1065 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1066 for (x
= 0; x
< width
; x
++ )
1068 WORD green
= (*Source
++);
1069 WORD red
= (*Source
++);
1072 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
1073 * shader overwrites it anyway */
1081 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1082 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1084 unsigned int x
, y
, z
;
1085 const float *Source
;
1088 for (z
= 0; z
< depth
; z
++)
1090 for (y
= 0; y
< height
; y
++)
1092 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1093 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1094 for (x
= 0; x
< width
; x
++ )
1096 float green
= (*Source
++);
1097 float red
= (*Source
++);
1107 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1108 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1110 unsigned int x
, y
, z
;
1112 for (z
= 0; z
< depth
; z
++)
1114 for (y
= 0; y
< height
; ++y
)
1116 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1117 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1118 DWORD
*dest_s
= (DWORD
*)dest_f
;
1120 for (x
= 0; x
< width
; ++x
)
1122 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
1123 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
1129 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
1130 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1131 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1132 unsigned int width
, unsigned int height
, unsigned int depth
)
1134 unsigned int x
, y
, z
;
1136 for (z
= 0; z
< depth
; ++z
)
1138 for (y
= 0; y
< height
; ++y
)
1140 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1141 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1143 for (x
= 0; x
< width
; ++x
)
1145 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
1151 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
1152 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1153 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1154 unsigned int width
, unsigned int height
, unsigned int depth
)
1156 unsigned int x
, y
, z
;
1158 for (z
= 0; z
< depth
; ++z
)
1160 for (y
= 0; y
< height
; ++y
)
1162 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1163 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1165 for (x
= 0; x
< width
; ++x
)
1167 dest
[x
] = source
[x
] >> 8;
1173 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
1175 /* FIXME: Is this really how color keys are supposed to work? I think it
1176 * makes more sense to compare the individual channels. */
1177 return color
>= color_key
->color_space_low_value
1178 && color
<= color_key
->color_space_high_value
;
1181 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1182 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1183 const struct wined3d_color_key
*color_key
)
1185 const WORD
*src_row
;
1189 for (y
= 0; y
< height
; ++y
)
1191 src_row
= (WORD
*)&src
[src_pitch
* y
];
1192 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1193 for (x
= 0; x
< width
; ++x
)
1195 WORD src_color
= src_row
[x
];
1196 if (!color_in_range(color_key
, src_color
))
1197 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1199 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1204 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1205 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1206 const struct wined3d_color_key
*color_key
)
1208 const WORD
*src_row
;
1212 for (y
= 0; y
< height
; ++y
)
1214 src_row
= (WORD
*)&src
[src_pitch
* y
];
1215 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1216 for (x
= 0; x
< width
; ++x
)
1218 WORD src_color
= src_row
[x
];
1219 if (color_in_range(color_key
, src_color
))
1220 dst_row
[x
] = src_color
& ~0x8000;
1222 dst_row
[x
] = src_color
| 0x8000;
1227 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1228 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1229 const struct wined3d_color_key
*color_key
)
1231 const BYTE
*src_row
;
1235 for (y
= 0; y
< height
; ++y
)
1237 src_row
= &src
[src_pitch
* y
];
1238 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1239 for (x
= 0; x
< width
; ++x
)
1241 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
1242 if (!color_in_range(color_key
, src_color
))
1243 dst_row
[x
] = src_color
| 0xff000000;
1248 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1249 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1250 const struct wined3d_color_key
*color_key
)
1252 const DWORD
*src_row
;
1256 for (y
= 0; y
< height
; ++y
)
1258 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1259 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1260 for (x
= 0; x
< width
; ++x
)
1262 DWORD src_color
= src_row
[x
];
1263 if (color_in_range(color_key
, src_color
))
1264 dst_row
[x
] = src_color
& ~0xff000000;
1266 dst_row
[x
] = src_color
| 0xff000000;
1271 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1272 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1273 const struct wined3d_color_key
*color_key
)
1275 const DWORD
*src_row
;
1279 for (y
= 0; y
< height
; ++y
)
1281 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1282 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1283 for (x
= 0; x
< width
; ++x
)
1285 DWORD src_color
= src_row
[x
];
1286 if (color_in_range(color_key
, src_color
))
1287 src_color
&= ~0xff000000;
1288 dst_row
[x
] = src_color
;
1293 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1294 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1296 const struct wined3d_format
*format
= texture
->resource
.format
;
1301 enum wined3d_format_id src_format
;
1302 struct wined3d_color_key_conversion conversion
;
1306 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1307 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1308 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1309 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1310 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1313 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1315 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1317 if (color_key_info
[i
].src_format
== format
->id
)
1318 return &color_key_info
[i
].conversion
;
1321 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1327 /* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
1328 * supports it, and applications get confused when we do.
1330 * The following formats explicitly don't have WINED3D_FORMAT_CAP_TEXTURE set:
1332 * These are never supported on native.
1333 * WINED3DFMT_B8G8R8_UNORM
1334 * WINED3DFMT_B2G3R3_UNORM
1335 * WINED3DFMT_L4A4_UNORM
1336 * WINED3DFMT_S1_UINT_D15_UNORM
1337 * WINED3DFMT_S4X4_UINT_D24_UNORM
1339 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1340 * Since it is not widely available, don't offer it. Further no Windows driver
1341 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1342 * WINED3DFMT_P8_UINT
1343 * WINED3DFMT_P8_UINT_A8_UNORM
1345 * These formats seem to be similar to the HILO formats in
1346 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1347 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1348 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1349 * refused to support formats which can easily be emulated with pixel shaders,
1350 * so applications have to deal with not having NVHS and NVHU.
1352 * WINED3DFMT_NVHS */
1353 static const struct wined3d_format_texture_info format_texture_info
[] =
1355 /* format id gl_internal gl_srgb_internal gl_rt_internal
1356 gl_format gl_type conv_byte_count
1358 extension upload download */
1359 /* FourCC formats */
1360 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1361 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1362 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1363 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1366 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1367 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1368 WINED3D_FORMAT_CAP_FILTERING
,
1369 ARB_TEXTURE_RG
, NULL
},
1370 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1371 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1372 WINED3D_FORMAT_CAP_FILTERING
,
1373 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1374 {WINED3DFMT_UYVY
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1375 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1376 WINED3D_FORMAT_CAP_FILTERING
,
1377 APPLE_RGB_422
, NULL
},
1378 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1379 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1380 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_FILTERING
,
1381 APPLE_YCBCR_422
, NULL
},
1382 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1383 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1384 WINED3D_FORMAT_CAP_FILTERING
,
1385 ARB_TEXTURE_RG
, NULL
},
1386 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1387 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1388 WINED3D_FORMAT_CAP_FILTERING
,
1389 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1390 {WINED3DFMT_YUY2
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1391 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1392 WINED3D_FORMAT_CAP_FILTERING
,
1393 APPLE_RGB_422
, NULL
},
1394 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1395 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1396 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_FILTERING
,
1397 APPLE_YCBCR_422
, NULL
},
1398 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1399 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1400 WINED3D_FORMAT_CAP_FILTERING
,
1401 ARB_TEXTURE_RG
, NULL
},
1402 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1403 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1404 WINED3D_FORMAT_CAP_FILTERING
,
1405 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1406 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1407 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1408 WINED3D_FORMAT_CAP_FILTERING
,
1409 ARB_TEXTURE_RG
, NULL
},
1410 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1411 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1412 WINED3D_FORMAT_CAP_FILTERING
,
1413 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1414 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1415 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1416 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1417 | WINED3D_FORMAT_CAP_SRGB_READ
,
1418 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1419 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1420 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1421 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1422 | WINED3D_FORMAT_CAP_SRGB_READ
,
1423 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1424 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1425 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1426 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1427 | WINED3D_FORMAT_CAP_SRGB_READ
,
1428 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1429 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1430 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1431 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1432 | WINED3D_FORMAT_CAP_SRGB_READ
,
1433 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1434 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1435 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1436 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1437 | WINED3D_FORMAT_CAP_SRGB_READ
,
1438 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1439 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1440 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1441 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1442 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1443 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1444 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1445 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1446 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1447 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1448 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1449 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1450 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1451 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1452 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1453 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1454 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1455 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1456 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1457 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1458 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1459 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1460 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1461 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1462 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1463 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1464 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1465 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1466 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1467 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1468 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1469 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1470 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1471 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1472 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1473 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1474 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1475 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1476 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1477 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1478 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1480 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1481 GL_RED
, GL_FLOAT
, 0,
1482 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1483 ARB_TEXTURE_FLOAT
, NULL
},
1484 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1485 GL_RED
, GL_FLOAT
, 0,
1486 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1487 ARB_TEXTURE_RG
, NULL
},
1488 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1489 GL_RGB
, GL_FLOAT
, 12,
1490 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1491 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1492 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1494 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1495 ARB_TEXTURE_RG
, NULL
},
1496 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1497 GL_RGB
, GL_FLOAT
, 0,
1498 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1499 ARB_TEXTURE_FLOAT
, NULL
},
1500 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1501 GL_RGBA
, GL_FLOAT
, 0,
1502 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1503 ARB_TEXTURE_FLOAT
, NULL
},
1505 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1506 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1507 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1508 ARB_TEXTURE_FLOAT
, NULL
},
1509 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1510 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1511 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1512 ARB_TEXTURE_RG
, NULL
},
1513 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1514 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1515 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1516 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1517 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1518 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1519 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1520 ARB_TEXTURE_RG
, NULL
},
1521 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1522 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1523 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_RENDERTARGET
1524 | WINED3D_FORMAT_CAP_VTF
,
1525 ARB_TEXTURE_FLOAT
, NULL
},
1526 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1527 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1528 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1530 /* Palettized formats */
1531 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1532 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1534 ARB_TEXTURE_RG
, NULL
},
1535 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1536 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1538 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1539 /* Standard ARGB formats */
1540 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1541 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1542 WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1543 WINED3D_GL_EXT_NONE
, NULL
},
1544 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1545 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1546 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1547 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
1548 | WINED3D_FORMAT_CAP_VTF
,
1549 WINED3D_GL_EXT_NONE
, NULL
},
1550 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1551 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1552 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1553 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
,
1554 WINED3D_GL_EXT_NONE
, NULL
},
1555 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_SRGB8_EXT
, GL_RGB8
,
1556 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1557 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1558 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_SRGB_READ
,
1559 WINED3D_GL_EXT_NONE
, NULL
},
1560 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_SRGB8_EXT
, GL_RGB8
,
1561 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1562 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1563 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_SRGB_READ
,
1564 ARB_ES2_COMPATIBILITY
, NULL
},
1565 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1566 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1567 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1568 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1569 WINED3D_GL_EXT_NONE
, NULL
},
1570 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1571 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1572 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1573 WINED3D_GL_EXT_NONE
, NULL
},
1574 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1575 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1576 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1577 | WINED3D_FORMAT_CAP_SRGB_READ
,
1578 WINED3D_GL_EXT_NONE
, NULL
},
1579 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1580 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1581 WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1582 WINED3D_GL_EXT_NONE
, NULL
},
1583 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1584 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1585 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1586 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_VTF
,
1587 ARB_TEXTURE_RG
, NULL
},
1588 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1589 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1590 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1591 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1592 ARB_TEXTURE_RG
, NULL
},
1593 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1594 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1595 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1596 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1597 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1598 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1599 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1600 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1601 WINED3D_GL_EXT_NONE
, NULL
},
1602 {WINED3DFMT_R10G10B10A2_UINT
, GL_RGB10_A2UI
, GL_RGB10_A2UI
, 0,
1603 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1604 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1605 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1606 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1607 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1608 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1609 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1610 WINED3D_GL_EXT_NONE
, NULL
},
1611 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1612 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1613 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1614 | WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
1615 | WINED3D_FORMAT_CAP_VTF
,
1616 WINED3D_GL_EXT_NONE
, NULL
},
1617 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1618 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1619 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1620 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1621 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1622 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1623 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1624 EXT_TEXTURE_INTEGER
, NULL
},
1625 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1626 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1627 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1628 WINED3D_GL_EXT_NONE
, NULL
},
1629 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1630 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1631 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1632 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1633 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1634 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1635 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1636 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1637 ARB_TEXTURE_RG
, NULL
},
1638 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1639 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1640 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1641 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1642 WINED3D_GL_EXT_NONE
, NULL
},
1643 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1644 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1645 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1646 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1647 WINED3D_GL_EXT_NONE
, NULL
},
1648 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1649 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1650 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1651 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1652 ARB_TEXTURE_RG
, NULL
},
1653 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1654 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1655 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1656 ARB_TEXTURE_RG
, NULL
},
1657 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1658 GL_RG_INTEGER
, GL_BYTE
, 0,
1659 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1660 ARB_TEXTURE_RG
, NULL
},
1661 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1662 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1663 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1664 EXT_TEXTURE_INTEGER
, NULL
},
1665 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1666 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1667 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1668 EXT_TEXTURE_INTEGER
, NULL
},
1669 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1670 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1671 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1672 ARB_TEXTURE_RG
, NULL
},
1673 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1674 GL_RG_INTEGER
, GL_INT
, 0,
1675 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1676 ARB_TEXTURE_RG
, NULL
},
1677 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1678 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1679 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1680 ARB_TEXTURE_RG
, NULL
},
1681 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1682 GL_RG_INTEGER
, GL_SHORT
, 0,
1683 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1684 ARB_TEXTURE_RG
, NULL
},
1685 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1686 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1687 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1688 ARB_TEXTURE_RG
, NULL
},
1689 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1690 GL_RED_INTEGER
, GL_INT
, 0,
1691 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1692 ARB_TEXTURE_RG
, NULL
},
1693 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1694 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1695 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1696 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1697 ARB_TEXTURE_RG
, NULL
},
1698 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1699 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1700 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1701 ARB_TEXTURE_RG
, NULL
},
1702 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1703 GL_RED_INTEGER
, GL_SHORT
, 0,
1704 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1705 ARB_TEXTURE_RG
, NULL
},
1706 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1707 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1708 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1709 ARB_TEXTURE_RG
, NULL
},
1710 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1711 GL_RED_INTEGER
, GL_BYTE
, 0,
1712 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1713 ARB_TEXTURE_RG
, NULL
},
1715 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1716 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1717 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1718 | WINED3D_FORMAT_CAP_SRGB_READ
,
1719 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1720 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1721 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1722 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1723 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1724 ARB_TEXTURE_RG
, NULL
},
1725 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1726 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1727 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1728 ARB_TEXTURE_RG
, NULL
},
1729 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1730 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1731 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1732 | WINED3D_FORMAT_CAP_SRGB_READ
,
1733 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1734 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1735 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1736 WINED3D_FORMAT_CAP_FILTERING
,
1737 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1738 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1739 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1740 WINED3D_FORMAT_CAP_FILTERING
,
1741 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1742 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1743 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1744 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1745 ARB_TEXTURE_RG
, NULL
},
1746 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1747 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1748 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1749 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1750 /* Bump mapping stuff */
1751 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1752 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1753 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1754 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1755 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1756 GL_DSDT_NV
, GL_BYTE
, 0,
1757 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1758 NV_TEXTURE_SHADER
, NULL
},
1759 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1761 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1762 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1763 EXT_TEXTURE_SNORM
, NULL
},
1764 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1765 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1766 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1767 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1768 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1769 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1770 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1771 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1772 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1773 GL_RGBA
, GL_BYTE
, 4,
1774 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1775 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1776 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1777 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1778 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1779 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1780 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1781 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1782 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1783 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1784 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1785 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1786 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1787 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1788 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1789 GL_RGBA
, GL_BYTE
, 0,
1790 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1791 NV_TEXTURE_SHADER
, NULL
},
1792 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1793 GL_RGBA
, GL_BYTE
, 0,
1794 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1795 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1796 EXT_TEXTURE_SNORM
, NULL
},
1797 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1798 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1799 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1800 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1801 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1802 GL_HILO_NV
, GL_SHORT
, 0,
1803 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1804 NV_TEXTURE_SHADER
, NULL
},
1805 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1807 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1808 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1809 EXT_TEXTURE_SNORM
, NULL
},
1810 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1811 GL_RGBA
, GL_SHORT
, 0,
1812 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1813 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1814 EXT_TEXTURE_SNORM
, NULL
},
1815 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1816 GL_RED
, GL_SHORT
, 0,
1817 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1818 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1819 EXT_TEXTURE_SNORM
, NULL
},
1820 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1822 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1823 | WINED3D_FORMAT_CAP_RENDERTARGET
,
1824 EXT_TEXTURE_SNORM
, NULL
},
1825 /* Depth stencil formats */
1826 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1827 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1828 WINED3D_FORMAT_CAP_DEPTH_STENCIL
,
1829 WINED3D_GL_EXT_NONE
, NULL
},
1830 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1831 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1832 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1833 ARB_DEPTH_TEXTURE
, NULL
},
1834 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1835 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1836 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1837 | WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1838 ARB_DEPTH_TEXTURE
, NULL
},
1839 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1840 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1841 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1842 | WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1843 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1844 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1845 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1846 WINED3D_FORMAT_CAP_DEPTH_STENCIL
,
1847 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1848 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1849 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1850 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1851 | WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1852 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1853 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1854 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1855 WINED3D_FORMAT_CAP_DEPTH_STENCIL
,
1856 WINED3D_GL_EXT_NONE
, NULL
},
1857 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1858 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1859 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1860 | WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1861 ARB_DEPTH_TEXTURE
, NULL
},
1862 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1863 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1864 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1865 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1866 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1867 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1868 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1869 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1870 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1871 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1872 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
| WINED3D_FORMAT_CAP_SHADOW
,
1873 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1874 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1875 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1876 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1877 EXT_TEXTURE_INTEGER
, NULL
},
1878 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1879 GL_RGBA_INTEGER
, GL_INT
, 0,
1880 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
,
1881 EXT_TEXTURE_INTEGER
, NULL
},
1882 /* Vendor-specific formats */
1883 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1884 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1885 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1886 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1887 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1888 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1889 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1890 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1891 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1892 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1893 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1894 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1895 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1896 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1897 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1898 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1899 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1900 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1901 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
1902 | WINED3D_FORMAT_CAP_DEPTH_STENCIL
,
1903 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1904 {WINED3DFMT_NULL
, 0, 0, 0,
1905 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1906 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_FBO_ATTACHABLE
,
1907 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1908 /* DirectX 10 HDR formats */
1909 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1910 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1911 WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
| WINED3D_FORMAT_CAP_FILTERING
,
1912 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1915 struct wined3d_format_srgb_info
1917 enum wined3d_format_id srgb_format_id
;
1918 enum wined3d_format_id base_format_id
;
1921 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1923 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1924 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1925 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1926 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1927 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1928 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1929 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1932 static inline int get_format_idx(enum wined3d_format_id format_id
)
1936 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1939 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1941 if (format_index_remap
[i
].id
== format_id
)
1942 return format_index_remap
[i
].idx
;
1948 static struct wined3d_format_gl
*wined3d_format_gl_mutable(struct wined3d_format
*format
)
1950 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
1953 static struct wined3d_format_vk
*wined3d_format_vk_mutable(struct wined3d_format
*format
)
1955 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
1958 static struct wined3d_format
*get_format_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1960 return (struct wined3d_format
*)((BYTE
*)adapter
->formats
+ fmt_idx
* adapter
->format_size
);
1963 static struct wined3d_format_gl
*get_format_gl_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1965 return wined3d_format_gl_mutable(get_format_by_idx(adapter
, fmt_idx
));
1968 static struct wined3d_format
*get_format_internal(const struct wined3d_adapter
*adapter
,
1969 enum wined3d_format_id format_id
)
1973 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1975 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1979 return get_format_by_idx(adapter
, fmt_idx
);
1982 static struct wined3d_format_gl
*get_format_gl_internal(const struct wined3d_adapter
*adapter
,
1983 enum wined3d_format_id format_id
)
1985 struct wined3d_format
*format
;
1987 if ((format
= get_format_internal(adapter
, format_id
)))
1988 return wined3d_format_gl_mutable(format
);
1993 static void copy_format(const struct wined3d_adapter
*adapter
,
1994 struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1996 enum wined3d_format_id id
= dst_format
->id
;
1997 memcpy(dst_format
, src_format
, adapter
->format_size
);
1998 dst_format
->id
= id
;
2001 static void format_set_caps(struct wined3d_format
*format
, unsigned int caps
)
2005 for (i
= 0; i
< ARRAY_SIZE(format
->caps
); ++i
)
2006 format
->caps
[i
] |= caps
;
2009 static void format_clear_caps(struct wined3d_format
*format
, unsigned int caps
)
2013 for (i
= 0; i
< ARRAY_SIZE(format
->caps
); ++i
)
2014 format
->caps
[i
] &= ~caps
;
2017 static enum wined3d_channel_type
map_channel_type(char t
)
2022 return WINED3D_CHANNEL_TYPE_UNORM
;
2024 return WINED3D_CHANNEL_TYPE_SNORM
;
2026 return WINED3D_CHANNEL_TYPE_UINT
;
2028 return WINED3D_CHANNEL_TYPE_SINT
;
2030 return WINED3D_CHANNEL_TYPE_FLOAT
;
2032 return WINED3D_CHANNEL_TYPE_DEPTH
;
2034 return WINED3D_CHANNEL_TYPE_STENCIL
;
2036 return WINED3D_CHANNEL_TYPE_UNUSED
;
2038 ERR("Invalid channel type '%c'.\n", t
);
2039 return WINED3D_CHANNEL_TYPE_NONE
;
2043 static void parse_channel_desc(struct wined3d_format
*format
, const char *channel_desc
)
2045 unsigned int component_count
= 0;
2046 unsigned int attrs
= 0;
2049 for (j
= 0; j
< strlen(channel_desc
); ++j
)
2051 enum wined3d_channel_type channel_type
= map_channel_type(channel_desc
[j
]);
2053 if (channel_type
== WINED3D_CHANNEL_TYPE_UNORM
|| channel_type
== WINED3D_CHANNEL_TYPE_SNORM
)
2054 attrs
|= WINED3D_FORMAT_ATTR_NORMALISED
;
2055 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
2056 attrs
|= WINED3D_FORMAT_ATTR_INTEGER
;
2057 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
2058 attrs
|= WINED3D_FORMAT_ATTR_FLOAT
;
2059 if (channel_type
!= WINED3D_CHANNEL_TYPE_UNUSED
)
2062 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
2064 format
->depth_size
= format
->red_size
;
2065 format
->red_size
= format
->red_offset
= 0;
2068 if (channel_type
== WINED3D_CHANNEL_TYPE_STENCIL
&& !format
->stencil_size
)
2070 format
->stencil_size
= format
->green_size
;
2071 format
->green_size
= format
->green_offset
= 0;
2075 format
->attrs
|= attrs
;
2076 format
->component_count
= component_count
;
2079 static BOOL
init_format_base_info(struct wined3d_adapter
*adapter
)
2081 struct wined3d_format
*format
;
2084 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
2086 if (!(format
= get_format_internal(adapter
, formats
[i
].id
)))
2089 format
->id
= formats
[i
].id
;
2090 format
->red_size
= formats
[i
].red_size
;
2091 format
->green_size
= formats
[i
].green_size
;
2092 format
->blue_size
= formats
[i
].blue_size
;
2093 format
->alpha_size
= formats
[i
].alpha_size
;
2094 format
->red_offset
= formats
[i
].red_offset
;
2095 format
->green_offset
= formats
[i
].green_offset
;
2096 format
->blue_offset
= formats
[i
].blue_offset
;
2097 format
->alpha_offset
= formats
[i
].alpha_offset
;
2098 format
->byte_count
= formats
[i
].bpp
;
2099 format
->depth_size
= formats
[i
].depth_size
;
2100 format
->stencil_size
= formats
[i
].stencil_size
;
2101 format
->block_width
= 1;
2102 format
->block_height
= 1;
2103 format
->block_byte_count
= formats
[i
].bpp
;
2105 if (formats
[i
].channels
)
2106 parse_channel_desc(format
, formats
[i
].channels
);
2109 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
2111 struct wined3d_format
*typeless_format
;
2113 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
2116 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
2119 format
->id
= typed_formats
[i
].id
;
2120 format
->red_size
= typeless_format
->red_size
;
2121 format
->green_size
= typeless_format
->green_size
;
2122 format
->blue_size
= typeless_format
->blue_size
;
2123 format
->alpha_size
= typeless_format
->alpha_size
;
2124 format
->red_offset
= typeless_format
->red_offset
;
2125 format
->green_offset
= typeless_format
->green_offset
;
2126 format
->blue_offset
= typeless_format
->blue_offset
;
2127 format
->alpha_offset
= typeless_format
->alpha_offset
;
2128 format
->byte_count
= typeless_format
->byte_count
;
2129 format
->depth_size
= typeless_format
->depth_size
;
2130 format
->stencil_size
= typeless_format
->stencil_size
;
2131 format
->block_width
= typeless_format
->block_width
;
2132 format
->block_height
= typeless_format
->block_height
;
2133 format
->block_byte_count
= typeless_format
->block_byte_count
;
2134 format
->typeless_id
= typeless_format
->id
;
2136 typeless_format
->typeless_id
= typeless_format
->id
;
2138 parse_channel_desc(format
, typed_formats
[i
].channels
);
2141 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
2143 if (!(format
= get_format_internal(adapter
, ddi_formats
[i
].id
)))
2146 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
2149 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
2151 if (!(format
= get_format_internal(adapter
, format_base_flags
[i
].id
)))
2154 format
->attrs
|= format_base_flags
[i
].attrs
;
2155 format_set_caps(format
, format_base_flags
[i
].caps
);
2161 static BOOL
init_format_block_info(struct wined3d_adapter
*adapter
)
2163 struct wined3d_format
*format
;
2166 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
2168 if (!(format
= get_format_internal(adapter
, format_block_info
[i
].id
)))
2171 format
->block_width
= format_block_info
[i
].block_width
;
2172 format
->block_height
= format_block_info
[i
].block_height
;
2173 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
2174 format
->attrs
|= WINED3D_FORMAT_ATTR_BLOCKS
| format_block_info
[i
].attrs
;
2180 /* Most compressed formats are not supported for 3D textures by OpenGL.
2182 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2183 * these formats for 3D textures, but unfortunately the block layout is
2184 * different from the one used by Direct3D.
2186 * Since applications either don't check format availability at all before
2187 * using these, or refuse to run without them, we decompress them on upload.
2189 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2191 static BOOL
init_format_decompress_info(struct wined3d_adapter
*adapter
)
2193 struct wined3d_format
*format
;
2196 for (i
= 0; i
< ARRAY_SIZE(format_decompress_info
); ++i
)
2198 if (!(format
= get_format_internal(adapter
, format_decompress_info
[i
].id
)))
2201 format
->caps
[WINED3D_GL_RES_TYPE_TEX_3D
] |= WINED3D_FORMAT_CAP_DECOMPRESS
;
2202 format
->decompress
= format_decompress_info
[i
].decompress
;
2208 static BOOL
init_srgb_formats(struct wined3d_adapter
*adapter
)
2210 struct wined3d_format
*format
, *srgb_format
;
2213 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
2215 if (!(srgb_format
= get_format_internal(adapter
, format_srgb_info
[i
].srgb_format_id
)))
2217 if (!(format
= get_format_internal(adapter
, format_srgb_info
[i
].base_format_id
)))
2220 copy_format(adapter
, srgb_format
, format
);
2226 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
2230 case WINED3D_GL_RES_TYPE_TEX_1D
:
2231 return GL_TEXTURE_1D
;
2232 case WINED3D_GL_RES_TYPE_TEX_2D
:
2233 return GL_TEXTURE_2D
;
2234 case WINED3D_GL_RES_TYPE_TEX_3D
:
2235 return GL_TEXTURE_3D
;
2236 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2237 return GL_TEXTURE_CUBE_MAP_ARB
;
2238 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2239 return GL_TEXTURE_RECTANGLE_ARB
;
2240 case WINED3D_GL_RES_TYPE_BUFFER
:
2241 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
2242 case WINED3D_GL_RES_TYPE_RB
:
2243 return GL_RENDERBUFFER
;
2244 case WINED3D_GL_RES_TYPE_COUNT
:
2247 ERR("Unexpected GL resource type %u.\n", type
);
2251 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2252 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
2256 case WINED3D_GL_RES_TYPE_TEX_1D
:
2257 case WINED3D_GL_RES_TYPE_TEX_2D
:
2258 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2259 case WINED3D_GL_RES_TYPE_TEX_3D
:
2260 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2261 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
2264 case WINED3D_GL_RES_TYPE_RB
:
2265 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
2268 case WINED3D_GL_RES_TYPE_BUFFER
:
2269 case WINED3D_GL_RES_TYPE_COUNT
:
2274 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2275 const struct wined3d_format_gl
*format_gl
,
2276 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
)
2278 GLenum format
= format_gl
->format
;
2279 GLenum type
= format_gl
->type
;
2282 attach_type
= format_gl
->f
.depth_size
? GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
2285 case WINED3D_GL_RES_TYPE_TEX_1D
:
2286 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2287 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
2288 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
2289 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2290 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2292 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
, *object
, 0);
2293 if (format_gl
->f
.stencil_size
)
2294 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
,
2295 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
, *object
, 0);
2298 case WINED3D_GL_RES_TYPE_TEX_2D
:
2299 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2300 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2301 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
2302 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
2303 format
, type
, NULL
);
2304 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2305 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2307 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2308 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2309 if (format_gl
->f
.stencil_size
)
2310 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2311 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2314 case WINED3D_GL_RES_TYPE_TEX_3D
:
2315 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2316 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2317 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2318 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2319 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2321 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_3D
, *object
, 0, 0);
2322 if (format_gl
->f
.stencil_size
)
2323 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
,
2324 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_3D
, *object
, 0, 0);
2327 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2328 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2329 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2330 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2331 format
, type
, NULL
);
2332 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2333 format
, type
, NULL
);
2334 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2335 format
, type
, NULL
);
2336 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2337 format
, type
, NULL
);
2338 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2339 format
, type
, NULL
);
2340 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2341 format
, type
, NULL
);
2342 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2343 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2345 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2346 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2347 if (format_gl
->f
.stencil_size
)
2348 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2349 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2352 case WINED3D_GL_RES_TYPE_RB
:
2353 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2354 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2355 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2356 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
, *object
);
2357 if (format_gl
->f
.stencil_size
)
2358 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2359 GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, *object
);
2362 case WINED3D_GL_RES_TYPE_BUFFER
:
2363 case WINED3D_GL_RES_TYPE_COUNT
:
2367 /* Ideally we'd skip all formats already known not to work on textures
2368 * by checking for WINED3D_FORMAT_CAP_TEXTURE here. However, we want to
2369 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2370 * format never has WINED3D_FORMAT_CAP_TEXTURE set. Instead, swallow GL
2371 * errors generated by invalid formats. */
2372 while (gl_info
->gl_ops
.gl
.p_glGetError());
2375 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2376 const struct wined3d_color
*color
)
2378 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2379 static const struct wined3d_vec3 default_geometry
[] =
2381 {-1.0f
, -1.0f
, 0.0f
},
2382 { 1.0f
, -1.0f
, 0.0f
},
2383 {-1.0f
, 1.0f
, 0.0f
},
2384 { 1.0f
, 1.0f
, 0.0f
},
2386 static const char vs_core_header
[] =
2390 "out vec4 out_color;\n"
2392 static const char vs_legacy_header
[] =
2394 "attribute vec4 pos;\n"
2395 "attribute vec4 color;\n"
2396 "varying vec4 out_color;\n"
2398 static const char vs_body
[] =
2401 " gl_Position = pos;\n"
2402 " out_color = color;\n"
2404 static const char fs_core
[] =
2406 "in vec4 out_color;\n"
2407 "out vec4 fragment_color;\n"
2411 " fragment_color = out_color;\n"
2413 static const char fs_legacy
[] =
2415 "varying vec4 out_color;\n"
2419 " gl_FragData[0] = out_color;\n"
2421 const char *source
[2];
2422 GLuint vs_id
, fs_id
;
2426 geometry
= default_geometry
;
2428 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2429 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2431 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2432 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2433 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2434 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2435 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2437 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2438 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2439 for (i
= 0; i
< 4; ++i
)
2440 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2441 gl_info
->gl_ops
.gl
.p_glEnd();
2442 checkGLcall("draw quad");
2447 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2448 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2449 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2450 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2451 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2452 GL_EXTCALL(glEnableVertexAttribArray(0));
2453 GL_EXTCALL(glDisableVertexAttribArray(1));
2455 if (!ctx
->test_program_id
)
2457 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2459 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2461 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2462 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2463 source
[1] = vs_body
;
2464 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2465 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2466 GL_EXTCALL(glDeleteShader(vs_id
));
2468 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2469 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2470 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2471 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2472 GL_EXTCALL(glDeleteShader(fs_id
));
2474 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2475 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2478 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2480 GL_EXTCALL(glCompileShader(vs_id
));
2481 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2482 GL_EXTCALL(glCompileShader(fs_id
));
2483 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2484 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2485 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2487 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2489 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2491 GL_EXTCALL(glUseProgram(0));
2492 GL_EXTCALL(glDisableVertexAttribArray(0));
2493 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2494 checkGLcall("draw quad");
2497 /* Context activation is done by the caller. */
2498 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format_gl
*format
)
2500 /* Check if the default internal format is supported as a frame buffer
2501 * target, otherwise fall back to the render target internal.
2503 * Try to stick to the standard format if possible, this limits precision differences. */
2504 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2505 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2506 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2507 GLenum status
, rt_internal
= format
->rt_internal
;
2508 GLuint object
, color_rb
;
2509 enum wined3d_gl_resource_type type
;
2510 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2512 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2514 for (type
= 0; type
< ARRAY_SIZE(format
->f
.caps
); ++type
)
2516 const char *type_string
= "color";
2518 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2521 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->internal
);
2523 if (format
->f
.caps
[type
] & WINED3D_FORMAT_CAP_DEPTH_STENCIL
)
2525 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2526 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2527 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2528 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2530 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2532 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2533 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2534 checkGLcall("Create and attach color rb attachment");
2535 type_string
= "depth / stencil";
2538 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2539 checkGLcall("Framebuffer format check");
2541 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2543 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2544 debug_d3dformat(format
->f
.id
), type_string
, type
);
2545 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE
;
2546 format
->rt_internal
= format
->internal
;
2547 regular_fmt_used
= TRUE
;
2553 if (format
->f
.caps
[type
] & (WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
))
2555 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2556 " and no fallback specified.\n", debug_d3dformat(format
->f
.id
), type
);
2557 format
->f
.caps
[type
] &= ~(WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
);
2561 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2562 debug_d3dformat(format
->f
.id
), type_string
, type
);
2564 format
->rt_internal
= format
->internal
;
2568 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2569 " trying rtInternal format as fallback.\n",
2570 debug_d3dformat(format
->f
.id
), type_string
, type
);
2572 while (gl_info
->gl_ops
.gl
.p_glGetError());
2574 delete_fbo_attachment(gl_info
, type
, object
);
2575 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->rt_internal
);
2577 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2578 checkGLcall("Framebuffer format check");
2580 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2582 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2583 debug_d3dformat(format
->f
.id
), type_string
, type
);
2584 fallback_fmt_used
= TRUE
;
2588 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2589 debug_d3dformat(format
->f
.id
), type_string
, type
);
2590 format
->f
.caps
[type
] &= ~(WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
);
2595 if (status
== GL_FRAMEBUFFER_COMPLETE
2596 && ((format
->f
.caps
[type
] & WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
)
2597 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2598 && !(format
->f
.attrs
& WINED3D_FORMAT_ATTR_INTEGER
)
2599 && format
->f
.id
!= WINED3DFMT_NULL
&& format
->f
.id
!= WINED3DFMT_P8_UINT
2600 && format
->format
!= GL_LUMINANCE
&& format
->format
!= GL_LUMINANCE_ALPHA
2601 && (format
->f
.red_size
|| format
->f
.alpha_size
))
2603 uint32_t readback
[16 * 16 * 16], color
= 0;
2604 unsigned int r_range
, a_range
;
2609 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2611 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2612 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2613 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2614 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2616 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2617 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2618 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2619 checkGLcall("RB attachment");
2622 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2623 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2624 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2625 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2627 while (gl_info
->gl_ops
.gl
.p_glGetError());
2628 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2629 debug_d3dformat(format
->f
.id
), type
);
2630 format
->f
.caps
[type
] &= ~WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
2634 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2635 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2636 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2638 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2639 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2641 draw_test_quad(ctx
, NULL
, &black
);
2643 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2645 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2647 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2651 case WINED3D_GL_RES_TYPE_TEX_1D
:
2652 /* Rebinding texture to workaround a fglrx bug. */
2653 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2654 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2655 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2656 color
= readback
[7];
2659 case WINED3D_GL_RES_TYPE_TEX_2D
:
2660 case WINED3D_GL_RES_TYPE_TEX_3D
:
2661 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2662 /* Rebinding texture to workaround a fglrx bug. */
2663 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2664 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2665 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2666 color
= readback
[7 * 16 + 7];
2669 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2670 /* Rebinding texture to workaround a fglrx bug. */
2671 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2672 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2673 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2674 color
= readback
[7 * 16 + 7];
2677 case WINED3D_GL_RES_TYPE_RB
:
2678 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2679 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2680 color
= readback
[7 * 16 + 7];
2683 case WINED3D_GL_RES_TYPE_BUFFER
:
2684 case WINED3D_GL_RES_TYPE_COUNT
:
2688 checkGLcall("Post-pixelshader blending check");
2691 r
= (color
& 0x00ff0000u
) >> 16;
2693 r_range
= format
->f
.red_size
< 8 ? 1u << (8 - format
->f
.red_size
) : 1;
2694 a_range
= format
->f
.alpha_size
< 8 ? 1u << (8 - format
->f
.alpha_size
) : 1;
2695 if (format
->f
.red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2697 else if (format
->f
.alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2701 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2702 debug_d3dformat(format
->f
.id
), type
);
2703 TRACE("Color output: %#x\n", color
);
2704 format
->f
.caps
[type
] &= ~WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
2708 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2709 debug_d3dformat(format
->f
.id
), type
);
2710 TRACE("Color output: %#x\n", color
);
2711 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
2715 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2717 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2718 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2719 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2720 checkGLcall("RB cleanup");
2724 if (format
->internal
!= format
->srgb_internal
)
2726 delete_fbo_attachment(gl_info
, type
, object
);
2727 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->srgb_internal
);
2729 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2730 checkGLcall("Framebuffer format check");
2732 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2734 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2735 debug_d3dformat(format
->f
.id
), type
);
2736 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
;
2737 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2738 format
->internal
= format
->srgb_internal
;
2742 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2743 debug_d3dformat(format
->f
.id
), type
);
2744 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_WRITE
);
2747 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2748 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
;
2750 if (format
->f
.caps
[type
] & WINED3D_FORMAT_CAP_DEPTH_STENCIL
)
2752 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2753 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2756 delete_fbo_attachment(gl_info
, type
, object
);
2757 checkGLcall("Framebuffer format check cleanup");
2760 if (fallback_fmt_used
&& regular_fmt_used
)
2762 FIXME("Format %s needs different render target formats for different resource types.\n",
2763 debug_d3dformat(format
->f
.id
));
2764 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
2765 | WINED3D_FORMAT_CAP_FBO_ATTACHABLE
| WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
2766 | WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
);
2770 static void query_format_cap(struct wined3d_gl_info
*gl_info
, struct wined3d_format_gl
*format
,
2771 GLint internal
, GLenum pname
, unsigned int cap
, const char *string
)
2774 enum wined3d_gl_resource_type type
;
2776 for (type
= 0; type
< ARRAY_SIZE(format
->f
.caps
); ++type
)
2778 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2779 if (value
== GL_FULL_SUPPORT
)
2781 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2782 format
->f
.caps
[type
] |= cap
;
2786 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2787 format
->f
.caps
[type
] &= ~cap
;
2792 /* Context activation is done by the caller. */
2793 static void init_format_fbo_compat_info(const struct wined3d_adapter
*adapter
,
2794 struct wined3d_caps_gl_ctx
*ctx
)
2796 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2797 unsigned int i
, type
;
2800 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2802 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2804 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2805 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2806 GLenum rt_internal
= format
->rt_internal
;
2809 if (!format
->internal
)
2812 for (type
= 0; type
< ARRAY_SIZE(format
->f
.caps
); ++type
)
2814 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2815 format
->internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2816 if (value
== GL_FULL_SUPPORT
)
2818 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2819 debug_d3dformat(format
->f
.id
), type
);
2820 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE
;
2821 format
->rt_internal
= format
->internal
;
2822 regular_fmt_used
= TRUE
;
2824 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2825 format
->internal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2826 if (value
== GL_FULL_SUPPORT
)
2828 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2829 debug_d3dformat(format
->f
.id
), type
);
2830 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
2834 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2835 debug_d3dformat(format
->f
.id
), type
);
2836 format
->f
.caps
[type
] &= ~WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
2843 if (format
->f
.caps
[type
] & WINED3D_FORMAT_CAP_RENDERTARGET
)
2845 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2846 " and no fallback specified, resource type %u.\n",
2847 debug_d3dformat(format
->f
.id
), type
);
2848 format
->f
.caps
[type
] &= ~WINED3D_FORMAT_CAP_RENDERTARGET
;
2851 TRACE("Format %s is not supported as FBO color attachment,"
2852 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2853 format
->rt_internal
= format
->internal
;
2857 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2858 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2859 if (value
== GL_FULL_SUPPORT
)
2861 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2862 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2863 fallback_fmt_used
= TRUE
;
2867 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2868 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2869 format
->f
.caps
[type
] &= ~WINED3D_FORMAT_CAP_RENDERTARGET
;
2874 if (format
->internal
!= format
->srgb_internal
)
2876 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2877 format
->srgb_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2878 if (value
== GL_FULL_SUPPORT
)
2880 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2881 debug_d3dformat(format
->f
.id
), type
);
2882 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
;
2883 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2884 format
->internal
= format
->srgb_internal
;
2888 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2889 debug_d3dformat(format
->f
.id
), type
);
2890 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_WRITE
);
2893 else if (format
->f
.caps
[type
] & WINED3D_FORMAT_CAP_FBO_ATTACHABLE
)
2894 format
->f
.caps
[type
] |= WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
;
2897 if (fallback_fmt_used
&& regular_fmt_used
)
2899 FIXME("Format %s needs different render target formats for different resource types.\n",
2900 debug_d3dformat(format
->f
.id
));
2901 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_FBO_ATTACHABLE
2902 | WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB
| WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
);
2908 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2910 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2911 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2912 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2913 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2916 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2918 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2920 if (!format
->internal
)
2923 if (format
->f
.attrs
& WINED3D_FORMAT_ATTR_COMPRESSED
)
2925 TRACE("Skipping format %s because it's a compressed format.\n",
2926 debug_d3dformat(format
->f
.id
));
2930 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2932 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->f
.id
));
2933 check_fbo_compat(ctx
, format
);
2937 format
->rt_internal
= format
->internal
;
2941 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2942 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2945 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2949 GLenum internal_format
;
2955 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2956 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2957 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2959 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2960 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2961 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2963 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2964 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2965 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2966 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2967 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2968 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2969 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2970 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2972 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2973 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2974 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2975 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2976 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2978 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2979 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2980 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2981 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2982 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2983 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2984 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2985 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2986 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2987 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2988 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2989 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2990 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2991 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2992 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2993 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2994 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2996 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2997 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2998 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2999 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
3000 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
3002 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
3003 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
3004 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
3005 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
3006 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
3007 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
3008 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
3009 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
3010 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
3012 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
3013 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
3014 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
3015 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
3018 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
3019 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
3021 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
3022 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
3025 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
3026 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
3028 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
3029 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
3032 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
3033 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
3035 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
3036 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
3038 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
3039 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
3041 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
3042 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
3047 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
3049 if (view_classes
[i
].internal_format
== internal_format
)
3050 return view_classes
[i
].view_class
;
3056 static void query_view_class(struct wined3d_format_gl
*format
)
3058 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
3060 internal_view_class
= lookup_gl_view_class(format
->internal
);
3061 gamma_view_class
= lookup_gl_view_class(format
->srgb_internal
);
3062 rt_view_class
= lookup_gl_view_class(format
->rt_internal
);
3064 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
3066 format
->view_class
= internal_view_class
;
3067 TRACE("Format %s is member of GL view class %#x.\n",
3068 debug_d3dformat(format
->f
.id
), format
->view_class
);
3072 format
->view_class
= GL_NONE
;
3076 static void query_internal_format(struct wined3d_adapter
*adapter
,
3077 struct wined3d_format_gl
*format
, const struct wined3d_format_texture_info
*texture_info
,
3078 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
3080 GLint count
, multisample_types
[8];
3081 unsigned int i
, max_log2
;
3084 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3086 query_format_cap(gl_info
, format
, format
->internal
, GL_VERTEX_TEXTURE
,
3087 WINED3D_FORMAT_CAP_VTF
, "vertex texture usage");
3088 query_format_cap(gl_info
, format
, format
->internal
, GL_FILTER
,
3089 WINED3D_FORMAT_CAP_FILTERING
, "filtering");
3090 query_format_cap(gl_info
, format
, format
->internal
, GL_SHADER_IMAGE_STORE
,
3091 WINED3D_FORMAT_CAP_UNORDERED_ACCESS
, "unordered access");
3093 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3095 query_format_cap(gl_info
, format
, format
->srgb_internal
, GL_SRGB_READ
,
3096 WINED3D_FORMAT_CAP_SRGB_READ
, "sRGB read");
3098 if (srgb_write_supported
)
3099 query_format_cap(gl_info
, format
, format
->srgb_internal
, GL_SRGB_WRITE
,
3100 WINED3D_FORMAT_CAP_SRGB_WRITE
, "sRGB write");
3102 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_WRITE
);
3104 if (!(format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
]
3105 & (WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
)))
3106 format
->srgb_internal
= format
->internal
;
3107 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3108 format
->internal
= format
->srgb_internal
;
3113 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
3114 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_VTF
);
3116 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3117 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_FILTERING
);
3118 else if (format
->f
.id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->f
.id
!= WINED3DFMT_R32_FLOAT
)
3119 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_VTF
);
3121 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3123 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3124 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
3126 format
->srgb_internal
= format
->internal
;
3127 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
);
3129 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3131 format
->internal
= format
->srgb_internal
;
3135 if ((format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3D_FORMAT_CAP_SRGB_WRITE
) && !srgb_write_supported
)
3136 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_WRITE
);
3139 if ((!gl_info
->supported
[ARB_DEPTH_TEXTURE
] || wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3140 && (format
->f
.depth_size
|| format
->f
.stencil_size
))
3142 TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format
->f
.id
));
3143 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3144 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3145 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3146 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3147 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3150 query_view_class(format
);
3152 if (format
->internal
&& format
->f
.caps
[WINED3D_GL_RES_TYPE_RB
]
3153 & (WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_DEPTH_STENCIL
)
3154 && (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3155 && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3157 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
3159 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
3161 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3162 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
3163 if (count
> ARRAY_SIZE(multisample_types
))
3164 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
3165 count
= min(count
, ARRAY_SIZE(multisample_types
));
3166 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3167 GL_SAMPLES
, count
, multisample_types
));
3168 checkGLcall("query sample counts");
3169 for (i
= 0; i
< count
; ++i
)
3171 if (multisample_types
[i
] > sizeof(format
->f
.multisample_types
) * CHAR_BIT
)
3173 format
->f
.multisample_types
|= 1u << (multisample_types
[i
] - 1);
3178 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
3179 sizeof(format
->f
.multisample_types
) * CHAR_BIT
));
3180 for (i
= 1; i
<= max_log2
; ++i
)
3181 format
->f
.multisample_types
|= 1u << ((1u << i
) - 1);
3186 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3188 struct wined3d_format_gl
*format
, *srgb_format
;
3189 struct fragment_caps fragment_caps
;
3190 struct shader_caps shader_caps
;
3194 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
3195 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
3196 srgb_write
= fragment_caps
.srgb_write
&& (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
3198 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
3200 if (!(format
= get_format_gl_internal(adapter
, format_texture_info
[i
].id
)))
3203 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
3206 /* ARB_texture_rg defines floating point formats, but only if
3207 * ARB_texture_float is also supported. */
3208 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
3209 && (format
->f
.attrs
& WINED3D_FORMAT_ATTR_FLOAT
))
3212 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3213 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
3214 && (format
->f
.attrs
& WINED3D_FORMAT_ATTR_INTEGER
))
3217 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3218 && (format
->f
.id
== WINED3DFMT_D16_LOCKABLE
|| format
->f
.id
== WINED3DFMT_NULL
))
3221 format
->internal
= format_texture_info
[i
].gl_internal
;
3222 format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3223 format
->rt_internal
= format_texture_info
[i
].gl_rt_internal
;
3224 format
->format
= format_texture_info
[i
].gl_format
;
3225 format
->type
= format_texture_info
[i
].gl_type
;
3226 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
3227 format
->f
.height_scale
.numerator
= 1;
3228 format
->f
.height_scale
.denominator
= 1;
3230 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3231 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3232 format
->f
.caps
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3234 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3235 * problematic", but doesn't explicitly mandate that an error is generated. */
3236 if (gl_info
->supported
[EXT_TEXTURE3D
] && !(format_texture_info
[i
].caps
& WINED3D_FORMAT_CAP_DEPTH_STENCIL
))
3237 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3239 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3240 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3242 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
3243 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3245 format
->f
.caps
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].caps
| WINED3D_FORMAT_CAP_BLIT
;
3246 format
->f
.caps
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3248 if (format
->srgb_internal
!= format
->internal
3249 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3251 format
->srgb_internal
= format
->internal
;
3252 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
);
3255 if (!gl_info
->supported
[ARB_SHADOW
] && (format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3D_FORMAT_CAP_SHADOW
))
3256 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3258 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
3260 /* Texture conversion stuff */
3261 format
->f
.conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
3262 format
->f
.upload
= format_texture_info
[i
].upload
;
3263 format
->f
.download
= format_texture_info
[i
].download
;
3266 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
3268 if (format_srgb_info
[j
].base_format_id
== format
->f
.id
)
3270 if (!(srgb_format
= get_format_gl_internal(adapter
, format_srgb_info
[j
].srgb_format_id
)))
3278 copy_format(adapter
, &srgb_format
->f
, &format
->f
);
3280 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
3281 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3283 srgb_format
->internal
= format_texture_info
[i
].gl_srgb_internal
;
3284 srgb_format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3285 format_set_caps(&srgb_format
->f
, WINED3D_FORMAT_CAP_SRGB_READ
| WINED3D_FORMAT_CAP_SRGB_WRITE
);
3286 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
3293 static BOOL
compare_uint(unsigned int x
, unsigned int y
, unsigned int max_diff
)
3295 unsigned int diff
= x
> y
? x
- y
: y
- x
;
3297 return diff
<= max_diff
;
3300 static BOOL
compare_colour(DWORD c1
, DWORD c2
, BYTE max_diff
)
3302 return compare_uint(c1
& 0xff, c2
& 0xff, max_diff
)
3303 && compare_uint((c1
>> 8) & 0xff, (c2
>> 8) & 0xff, max_diff
)
3304 && compare_uint((c1
>> 16) & 0xff, (c2
>> 16) & 0xff, max_diff
)
3305 && compare_uint((c1
>> 24) & 0xff, (c2
>> 24) & 0xff, max_diff
);
3308 /* A context is provided by the caller */
3309 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
3311 static const DWORD data
[] = {0x00000000, 0xffffffff};
3312 GLuint tex
, fbo
, buffer
;
3313 uint32_t readback
[16 * 1];
3316 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3317 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3318 * falling back to software. If this changes in the future this code will get fooled and
3319 * apps might hit the software path due to incorrectly advertised caps.
3321 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3322 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3323 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3326 while (gl_info
->gl_ops
.gl
.p_glGetError());
3328 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3329 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3330 memset(readback
, 0x7e, sizeof(readback
));
3331 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3332 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3333 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3334 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3335 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3336 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3337 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3339 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3340 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3341 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3342 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3343 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3344 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3345 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3346 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3347 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3348 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3350 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3351 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3352 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3353 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3355 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3356 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3357 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3358 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3359 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3360 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3362 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3363 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3365 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3366 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3367 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3368 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3369 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3370 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3371 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3372 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3373 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3374 gl_info
->gl_ops
.gl
.p_glEnd();
3376 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3377 memset(readback
, 0x7f, sizeof(readback
));
3378 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3379 if (compare_colour(readback
[6], 0xffffffff, 5) || compare_colour(readback
[6], 0x00000000, 5)
3380 || compare_colour(readback
[9], 0xffffffff, 5) || compare_colour(readback
[9], 0x00000000, 5))
3382 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3383 readback
[6], readback
[9]);
3388 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3389 readback
[6], readback
[9]);
3393 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3394 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3395 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3396 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3397 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3399 if (gl_info
->gl_ops
.gl
.p_glGetError())
3401 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3408 static void init_format_filter_info(struct wined3d_adapter
*adapter
,
3409 struct wined3d_gl_info
*gl_info
)
3411 enum wined3d_pci_vendor vendor
= adapter
->driver_info
.vendor
;
3412 struct wined3d_format_gl
*format
;
3414 static const enum wined3d_format_id fmts16
[] =
3416 WINED3DFMT_R16_FLOAT
,
3417 WINED3DFMT_R16G16_FLOAT
,
3418 WINED3DFMT_R16G16B16A16_FLOAT
,
3422 /* This was already handled by init_format_texture_info(). */
3423 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3426 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3427 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3429 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3431 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3434 else if (gl_info
->limits
.glsl_varyings
> 44)
3436 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3441 TRACE("Assuming no float16 blending\n");
3447 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3449 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3450 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_FILTERING
);
3456 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3458 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3459 if (!format
->internal
)
3460 continue; /* Not supported by GL */
3462 filtered
= check_filter(gl_info
, format
->internal
);
3465 TRACE("Format %s supports filtering.\n", debug_d3dformat(format
->f
.id
));
3466 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_FILTERING
);
3470 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format
->f
.id
));
3475 static enum fixup_channel_source
fixup_source_from_char(char c
)
3481 return CHANNEL_SOURCE_ZERO
;
3483 return CHANNEL_SOURCE_ONE
;
3486 return CHANNEL_SOURCE_X
;
3489 return CHANNEL_SOURCE_Y
;
3492 return CHANNEL_SOURCE_Z
;
3495 return CHANNEL_SOURCE_W
;
3499 static unsigned int fixup_sign_from_char(char c
)
3501 if (c
== 'x' || c
== 'y' || c
== 'z' || c
== 'w')
3506 static struct color_fixup_desc
create_color_fixup_desc_from_string(const char *s
)
3508 struct color_fixup_desc fixup
;
3512 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s
));
3513 return COLOR_FIXUP_IDENTITY
;
3516 fixup
.x_sign_fixup
= fixup_sign_from_char(s
[0]);
3517 fixup
.x_source
= fixup_source_from_char(s
[0]);
3518 fixup
.y_sign_fixup
= fixup_sign_from_char(s
[1]);
3519 fixup
.y_source
= fixup_source_from_char(s
[1]);
3520 fixup
.z_sign_fixup
= fixup_sign_from_char(s
[2]);
3521 fixup
.z_source
= fixup_source_from_char(s
[2]);
3522 fixup
.w_sign_fixup
= fixup_sign_from_char(s
[3]);
3523 fixup
.w_source
= fixup_source_from_char(s
[3]);
3528 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3530 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3531 struct wined3d_format_gl
*format
;
3532 BOOL use_legacy_fixups
;
3537 enum wined3d_format_id id
;
3540 enum wined3d_gl_extension extension
;
3544 {WINED3DFMT_R16_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3545 {WINED3DFMT_R32_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3546 {WINED3DFMT_R16G16_UNORM
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3547 {WINED3DFMT_R16G16_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3548 {WINED3DFMT_R32G32_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3550 {WINED3DFMT_R8G8_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3551 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3552 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3554 {WINED3DFMT_R16G16_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3555 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3556 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3558 {WINED3DFMT_R8G8B8A8_SNORM
, "xyzw", FALSE
, WINED3D_GL_EXT_NONE
},
3559 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3560 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3562 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "xzY1", FALSE
, WINED3D_GL_EXT_NONE
},
3563 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3564 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3566 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "xyZW", FALSE
, WINED3D_GL_EXT_NONE
},
3567 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3569 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3570 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3572 {WINED3DFMT_ATI2N
, "XW11", FALSE
, ATI_TEXTURE_COMPRESSION_3DC
},
3573 {WINED3DFMT_ATI2N
, "YX11", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3574 {WINED3DFMT_ATI2N
, "YX11", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3576 {WINED3DFMT_A8_UNORM
, "000X", FALSE
, WINED3D_GL_EXT_NONE
},
3577 {WINED3DFMT_A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3579 {WINED3DFMT_L8A8_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3580 {WINED3DFMT_L8A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3582 {WINED3DFMT_L4A4_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3583 {WINED3DFMT_L4A4_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3585 {WINED3DFMT_L16_UNORM
, "XXX1", FALSE
, WINED3D_GL_EXT_NONE
},
3586 {WINED3DFMT_L16_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3588 {WINED3DFMT_INTZ
, "XXXX", FALSE
, WINED3D_GL_EXT_NONE
},
3589 {WINED3DFMT_INTZ
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3591 {WINED3DFMT_L8_UNORM
, "XXX1", FALSE
, ARB_TEXTURE_RG
},
3594 use_legacy_fixups
= d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
;
3595 for (i
= 0; i
< ARRAY_SIZE(fixups
); ++i
)
3597 if (fixups
[i
].legacy
&& !use_legacy_fixups
)
3600 if (!gl_info
->supported
[fixups
[i
].extension
])
3603 format
= get_format_gl_internal(adapter
, fixups
[i
].id
);
3604 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixups
[i
].fixup
);
3607 if (!gl_info
->supported
[APPLE_YCBCR_422
] && !gl_info
->supported
[APPLE_RGB_422
]
3608 && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3609 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3611 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3612 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3614 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3615 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3617 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && gl_info
->supported
[APPLE_RGB_422
])
3619 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3620 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3622 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3623 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3625 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3626 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3628 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3629 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_BLIT
);
3630 format
->internal
= 0;
3632 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3633 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_BLIT
);
3634 format
->internal
= 0;
3637 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3638 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3640 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3641 format
->f
.attrs
|= WINED3D_FORMAT_ATTR_HEIGHT_SCALE
;
3642 format
->f
.height_scale
.numerator
= 3;
3643 format
->f
.height_scale
.denominator
= 2;
3644 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3646 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3647 format
->f
.attrs
|= WINED3D_FORMAT_ATTR_HEIGHT_SCALE
;
3648 format
->f
.height_scale
.numerator
= 3;
3649 format
->f
.height_scale
.denominator
= 2;
3650 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3654 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3655 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_BLIT
);
3656 format
->internal
= 0;
3658 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3659 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_BLIT
);
3660 format
->internal
= 0;
3663 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3665 format
= get_format_gl_internal(adapter
, WINED3DFMT_P8_UINT
);
3666 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3669 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3671 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16_FLOAT
);
3672 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3674 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16_FLOAT
);
3675 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3677 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_FLOAT
);
3678 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3681 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3683 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_UNORM
);
3684 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3687 /* ATI instancing hack: Although ATI cards do not support Shader Model
3688 * 3.0, they support instancing. To query if the card supports instancing
3689 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3690 * is used. Should an application check for this, provide a proper return
3691 * value. We can do instancing with all shader versions, but we need
3694 * Additionally applications have to set the D3DRS_POINTSIZE render state
3695 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3696 * doesn't need that and just ignores it.
3698 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3699 /* FIXME: This should just check the shader backend caps. */
3700 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3702 format
= get_format_gl_internal(adapter
, WINED3DFMT_INST
);
3703 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3706 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3707 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3708 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3709 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3710 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3712 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3714 format
= get_format_gl_internal(adapter
, WINED3DFMT_NVDB
);
3715 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3718 if (gl_info
->supported
[ARB_MULTISAMPLE
])
3720 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATOC
);
3721 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3724 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3725 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3726 * RENDERTARGET usage. */
3727 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3729 format
= get_format_gl_internal(adapter
, WINED3DFMT_RESZ
);
3730 format_set_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_RENDERTARGET
);
3733 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3735 format
= get_format_gl_by_idx(adapter
, i
);
3737 if (!(format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3D_FORMAT_CAP_TEXTURE
))
3740 if (is_identity_fixup(format
->f
.color_fixup
))
3743 TRACE("Checking support for fixup:\n");
3744 dump_color_fixup_desc(format
->f
.color_fixup
);
3745 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->f
.color_fixup
)
3746 || !adapter
->fragment_pipe
->color_fixup_supported(format
->f
.color_fixup
))
3748 TRACE("[FAILED]\n");
3749 format_clear_caps(&format
->f
, WINED3D_FORMAT_CAP_TEXTURE
);
3757 /* These formats are not supported for 3D textures. See also
3758 * WINED3D_FORMAT_CAP_DECOMPRESS. */
3759 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI1N
);
3760 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3761 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI2N
);
3762 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3763 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_SNORM
);
3764 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3765 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_UNORM
);
3766 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3767 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_SNORM
);
3768 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3D_FORMAT_CAP_TEXTURE
;
3771 static BOOL
init_format_vertex_info(const struct wined3d_adapter
*adapter
,
3772 struct wined3d_gl_info
*gl_info
)
3774 struct wined3d_format_gl
*format
;
3777 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3779 if (!(format
= get_format_gl_internal(adapter
, format_vertex_info
[i
].id
)))
3782 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3785 format
->f
.emit_idx
= format_vertex_info
[i
].emit_idx
;
3786 format
->vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3787 format
->vtx_format
= format
->f
.component_count
;
3788 format
->f
.caps
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE
;
3791 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3793 format
= get_format_gl_internal(adapter
, WINED3DFMT_B8G8R8A8_UNORM
);
3794 format
->vtx_format
= GL_BGRA
;
3800 static BOOL
init_typeless_formats(const struct wined3d_adapter
*adapter
)
3802 unsigned int caps
[WINED3D_GL_RES_TYPE_COUNT
];
3803 unsigned int attrs
, i
, j
;
3805 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3807 struct wined3d_format
*format
, *typeless_format
;
3809 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
3811 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
3814 attrs
= typeless_format
->attrs
;
3815 memcpy(caps
, typeless_format
->caps
, sizeof(caps
));
3816 copy_format(adapter
, typeless_format
, format
);
3817 typeless_format
->attrs
|= attrs
;
3818 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->caps
); ++j
)
3819 typeless_format
->caps
[j
] |= caps
[j
];
3822 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3824 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3825 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3826 enum wined3d_format_id format_id
;
3828 if (!(typeless_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3830 if (!(ds_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3833 typeless_ds_format
= get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
3834 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3835 copy_format(adapter
, typeless_ds_format
, ds_format
);
3836 typeless_ds_format
->attrs
= typeless_format
->attrs
;
3837 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->caps
); ++j
)
3839 typeless_ds_format
->caps
[j
] = typeless_format
->caps
[j
];
3840 typeless_format
->caps
[j
] &= ~WINED3D_FORMAT_CAP_DEPTH_STENCIL
;
3843 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3844 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3846 if (!(depth_view_format
= get_format_internal(adapter
, format_id
)))
3848 copy_format(adapter
, depth_view_format
, ds_format
);
3849 depth_view_format
->red_size
= depth_view_format
->depth_size
;
3850 depth_view_format
->depth_size
= 0;
3851 depth_view_format
->stencil_size
= 0;
3853 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3855 if (!(stencil_view_format
= get_format_internal(adapter
, format_id
)))
3857 copy_format(adapter
, stencil_view_format
, ds_format
);
3858 stencil_view_format
->green_size
= stencil_view_format
->stencil_size
;
3859 stencil_view_format
->depth_size
= 0;
3860 stencil_view_format
->stencil_size
= 0;
3867 static void init_format_gen_mipmap_info(const struct wined3d_adapter
*adapter
,
3868 struct wined3d_gl_info
*gl_info
)
3872 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3875 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3877 struct wined3d_format
*format
= get_format_by_idx(adapter
, i
);
3879 for (j
= 0; j
< ARRAY_SIZE(format
->caps
); ++j
)
3880 if (!(~format
->caps
[j
] & (WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_FILTERING
)))
3881 format
->caps
[j
] |= WINED3D_FORMAT_CAP_GEN_MIPMAP
;
3885 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3887 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3888 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3889 static const float offset
= -63.0f
/ 128.0f
;
3890 GLuint texture
, fbo
;
3891 uint32_t readback
[4];
3894 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3895 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3896 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3897 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3898 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3899 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3900 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3901 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3902 GL_TEXTURE_2D
, texture
, 0);
3903 checkGLcall("create resources");
3905 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3906 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3907 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3908 draw_test_quad(ctx
, NULL
, &red
);
3909 checkGLcall("draw");
3911 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3912 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3913 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3914 checkGLcall("readback");
3916 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3917 readback
[0], readback
[1], readback
[2], readback
[3]);
3919 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3920 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3921 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3922 checkGLcall("delete resources");
3924 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3926 if (readback
[i
] != 0xffff0000)
3932 bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx
*ctx
, float offset
)
3934 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3935 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3936 unsigned int x
, y
, clear
= 0, draw
= 0;
3937 GLuint texture
, fbo
;
3938 uint32_t readback
[8][8];
3940 /* This is a very simple test to find out how GL handles polygon edges:
3941 * Draw a 1x1 quad exactly through 4 adjacent pixel centers in an 8x8
3942 * viewport and see which pixel it ends up in. So far we've seen top left
3943 * and bottom left conventions. This test may produce unexpected results
3944 * if the driver forces multisampling on us.
3946 * If we find a bottom-left filling behavior we also move the x-axis
3947 * by the same amount. This is necessary to keep diagonals that go
3948 * through the pixel center intact.
3950 * Note that we are ignoring some settings that might influence the
3951 * driver: How we switch GL to an upper-left coordinate system,
3952 * shaders vs fixed function GL. Testing these isn't possible with
3953 * the current draw_test_quad() infrastructure. Also the test is
3954 * skipped if we are not using FBOs. Drawing into the onscreen
3955 * frame buffer may also yield different driver behavior.
3957 * The minimum offset also depends on the viewport size, although
3958 * the relation between those two is GPU dependent and not exactly
3959 * sensible. E.g. a 8192x8192 viewport on a GeForce 9 needs at
3960 * least an offset of 1/240.9, whereas a 8x8 one needs 1/255.982;
3961 * 32x32 needs 1/255.935. 4x4 and lower are happy with something
3962 * below 1/256. The 8x8 size below has been arbitrarily chosen to
3963 * get a useful result out of that card and avoid allocating a
3964 * gigantic texture during library init.
3966 * Newer cards usually do the right thing anyway. In cases where
3967 * they do not (e.g. Radeon GPUs in a macbookpro14,3 running MacOS)
3968 * an offset of 1/2^20 is enough. */
3969 const struct wined3d_vec3 edge_geometry
[] =
3971 {(-1.0f
+ offset
) / 8.0f
, (-1.0f
+ offset
) / 8.0f
, 0.0f
},
3972 {( 1.0f
+ offset
) / 8.0f
, (-1.0f
+ offset
) / 8.0f
, 0.0f
},
3973 {(-1.0f
+ offset
) / 8.0f
, ( 1.0f
+ offset
) / 8.0f
, 0.0f
},
3974 {( 1.0f
+ offset
) / 8.0f
, ( 1.0f
+ offset
) / 8.0f
, 0.0f
},
3977 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3978 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3979 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3980 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 8, 8, 0,
3981 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3982 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3983 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3984 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3985 GL_TEXTURE_2D
, texture
, 0);
3986 checkGLcall("create resources");
3988 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 8, 8);
3989 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 1.0f
);
3990 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3992 draw_test_quad(ctx
, edge_geometry
, &red
);
3993 checkGLcall("draw");
3995 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3996 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3997 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3998 checkGLcall("readback");
4000 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
4001 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
4002 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
4003 checkGLcall("delete resources");
4005 /* We expect that exactly one fragment is generated. */
4006 for (y
= 0; y
< ARRAY_SIZE(readback
); ++y
)
4008 for (x
= 0; x
< ARRAY_SIZE(readback
[0]); ++x
)
4010 if (readback
[y
][x
] == 0xff0000ff)
4012 else if (readback
[y
][x
] == 0xffff0000)
4017 if (clear
!= 63 || draw
!= 1)
4019 FIXME("Unexpected filling convention test result.\n");
4023 /* One pixel was drawn, check if it is the expected one */
4024 return readback
[3][3] == 0xffff0000;
4026 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
4028 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
4029 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
4030 GLuint fbo
, color
, depth
;
4031 unsigned int low
= 0, high
= 32, cur
;
4032 uint32_t readback
[256];
4033 static const struct wined3d_vec3 geometry
[] =
4035 {-1.0f
, -1.0f
, -1.0f
},
4036 { 1.0f
, -1.0f
, 0.0f
},
4037 {-1.0f
, 1.0f
, -1.0f
},
4038 { 1.0f
, 1.0f
, 0.0f
},
4041 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
4042 * Nvidia. Use this as a fallback if the detection fails. */
4043 unsigned int fallback
= 23;
4045 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
4047 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
4048 return (float)(1u << fallback
);
4051 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
4052 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
4053 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
4054 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
4056 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
4057 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
4058 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
4060 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
4061 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
4062 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
4063 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
4064 checkGLcall("Setup framebuffer");
4066 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
4067 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
4068 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
4069 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
4070 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
4071 checkGLcall("Misc parameters");
4075 if (high
- low
<= 1)
4077 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
4081 cur
= (low
+ high
) / 2;
4083 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
4084 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
4085 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
4086 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
4087 draw_test_quad(ctx
, geometry
, &blue
);
4088 checkGLcall("Test draw");
4090 /* Rebinding texture to workaround a fglrx bug. */
4091 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
4092 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
4093 checkGLcall("readback");
4095 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
4096 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
4098 if ((readback
[125] & 0xff) < 0xa0)
4100 else if ((readback
[131] & 0xff) > 0xa0)
4104 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
4109 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
4110 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
4111 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
4112 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
4113 checkGLcall("Delete framebuffer");
4115 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
4116 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
4117 return (float)(1u << cur
);
4120 static void init_format_depth_bias_scale(struct wined3d_adapter
*adapter
,
4121 struct wined3d_caps_gl_ctx
*ctx
)
4123 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4126 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
4128 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
4130 if (format
->f
.depth_size
&& (format
->f
.caps
[WINED3D_GL_RES_TYPE_RB
] & WINED3D_FORMAT_CAP_DEPTH_STENCIL
))
4132 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->f
.id
));
4133 format
->f
.depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->internal
);
4135 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
4137 /* The single-precision binary floating-point format has
4138 * a significand precision of 24 bits.
4140 if (format
->f
.attrs
& WINED3D_FORMAT_ATTR_FLOAT
)
4141 format
->f
.depth_bias_scale
/= 1u << 24;
4143 format
->f
.depth_bias_scale
/= 1u << format
->f
.depth_size
;
4149 static BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, size_t format_size
)
4151 unsigned int count
= WINED3D_FORMAT_COUNT
+ ARRAY_SIZE(typeless_depth_stencil_formats
);
4153 if (!(adapter
->formats
= heap_calloc(count
, format_size
)))
4155 ERR("Failed to allocate memory.\n");
4158 adapter
->format_size
= format_size
;
4160 if (!init_format_base_info(adapter
))
4162 if (!init_format_block_info(adapter
))
4164 if (!init_format_decompress_info(adapter
))
4166 if (!init_srgb_formats(adapter
))
4172 heap_free(adapter
->formats
);
4173 adapter
->formats
= NULL
;
4177 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
)
4179 struct wined3d_format
*format
;
4182 static const enum wined3d_format_id blit_formats
[] =
4184 WINED3DFMT_B8G8R8A8_UNORM
,
4185 WINED3DFMT_B8G8R8X8_UNORM
,
4186 WINED3DFMT_B5G6R5_UNORM
,
4187 WINED3DFMT_B5G5R5X1_UNORM
,
4188 WINED3DFMT_B5G5R5A1_UNORM
,
4189 WINED3DFMT_B4G4R4A4_UNORM
,
4190 WINED3DFMT_B2G3R3_UNORM
,
4191 WINED3DFMT_A8_UNORM
,
4192 WINED3DFMT_B2G3R3A8_UNORM
,
4193 WINED3DFMT_B4G4R4X4_UNORM
,
4194 WINED3DFMT_R10G10B10A2_UNORM
,
4195 WINED3DFMT_R8G8B8A8_UNORM
,
4196 WINED3DFMT_R8G8B8X8_UNORM
,
4197 WINED3DFMT_R16G16_UNORM
,
4198 WINED3DFMT_B10G10R10A2_UNORM
,
4199 WINED3DFMT_R16G16B16A16_UNORM
,
4203 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format
)))
4206 for (i
= 0; i
< ARRAY_SIZE(blit_formats
); ++i
)
4208 if (!(format
= get_format_internal(adapter
, blit_formats
[i
])))
4211 format
->caps
[WINED3D_GL_RES_TYPE_TEX_2D
] |= WINED3D_FORMAT_CAP_BLIT
;
4212 format
->caps
[WINED3D_GL_RES_TYPE_RB
] |= WINED3D_FORMAT_CAP_BLIT
;
4218 /* Context activation is done by the caller. */
4219 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
4221 struct wined3d_gl_info
*gl_info
= &wined3d_adapter_gl(adapter
)->gl_info
;
4223 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format_gl
)))
4226 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
4227 if (!init_format_vertex_info(adapter
, gl_info
)) goto fail
;
4229 apply_format_fixups(adapter
, gl_info
);
4230 init_format_fbo_compat_info(adapter
, ctx
);
4231 init_format_filter_info(adapter
, gl_info
);
4232 init_format_gen_mipmap_info(adapter
, gl_info
);
4233 init_format_depth_bias_scale(adapter
, ctx
);
4235 if (!init_typeless_formats(adapter
)) goto fail
;
4240 heap_free(adapter
->formats
);
4241 adapter
->formats
= NULL
;
4245 static void init_vulkan_format_info(struct wined3d_format_vk
*format
,
4246 const struct wined3d_vk_info
*vk_info
, VkPhysicalDevice vk_physical_device
)
4250 enum wined3d_format_id id
;
4256 {WINED3DFMT_R32G32B32A32_FLOAT
, VK_FORMAT_R32G32B32A32_SFLOAT
, },
4257 {WINED3DFMT_R32G32B32A32_UINT
, VK_FORMAT_R32G32B32A32_UINT
, },
4258 {WINED3DFMT_R32G32B32A32_SINT
, VK_FORMAT_R32G32B32A32_SINT
, },
4259 {WINED3DFMT_R32G32B32_FLOAT
, VK_FORMAT_R32G32B32_SFLOAT
, },
4260 {WINED3DFMT_R32G32B32_UINT
, VK_FORMAT_R32G32B32_UINT
, },
4261 {WINED3DFMT_R32G32B32_SINT
, VK_FORMAT_R32G32B32_SINT
, },
4262 {WINED3DFMT_R16G16B16A16_FLOAT
, VK_FORMAT_R16G16B16A16_SFLOAT
, },
4263 {WINED3DFMT_R16G16B16A16_UNORM
, VK_FORMAT_R16G16B16A16_UNORM
, },
4264 {WINED3DFMT_R16G16B16A16_UINT
, VK_FORMAT_R16G16B16A16_UINT
, },
4265 {WINED3DFMT_R16G16B16A16_SNORM
, VK_FORMAT_R16G16B16A16_SNORM
, },
4266 {WINED3DFMT_R16G16B16A16_SINT
, VK_FORMAT_R16G16B16A16_SINT
, },
4267 {WINED3DFMT_R32G32_FLOAT
, VK_FORMAT_R32G32_SFLOAT
, },
4268 {WINED3DFMT_R32G32_UINT
, VK_FORMAT_R32G32_UINT
, },
4269 {WINED3DFMT_R32G32_SINT
, VK_FORMAT_R32G32_SINT
, },
4270 {WINED3DFMT_R10G10B10A2_UNORM
, VK_FORMAT_A2B10G10R10_UNORM_PACK32
,},
4271 {WINED3DFMT_R11G11B10_FLOAT
, VK_FORMAT_B10G11R11_UFLOAT_PACK32
, },
4272 {WINED3DFMT_R8G8_UNORM
, VK_FORMAT_R8G8_UNORM
, },
4273 {WINED3DFMT_R8G8_UINT
, VK_FORMAT_R8G8_UINT
, },
4274 {WINED3DFMT_R8G8_SNORM
, VK_FORMAT_R8G8_SNORM
, },
4275 {WINED3DFMT_R8G8_SINT
, VK_FORMAT_R8G8_SINT
, },
4276 {WINED3DFMT_R8G8B8A8_UNORM
, VK_FORMAT_R8G8B8A8_UNORM
, },
4277 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, VK_FORMAT_R8G8B8A8_SRGB
, },
4278 {WINED3DFMT_R8G8B8A8_UINT
, VK_FORMAT_R8G8B8A8_UINT
, },
4279 {WINED3DFMT_R8G8B8A8_SNORM
, VK_FORMAT_R8G8B8A8_SNORM
, },
4280 {WINED3DFMT_R8G8B8A8_SINT
, VK_FORMAT_R8G8B8A8_SINT
, },
4281 {WINED3DFMT_R16G16_FLOAT
, VK_FORMAT_R16G16_SFLOAT
, },
4282 {WINED3DFMT_R16G16_UNORM
, VK_FORMAT_R16G16_UNORM
, },
4283 {WINED3DFMT_R16G16_UINT
, VK_FORMAT_R16G16_UINT
, },
4284 {WINED3DFMT_R16G16_SNORM
, VK_FORMAT_R16G16_SNORM
, },
4285 {WINED3DFMT_R16G16_SINT
, VK_FORMAT_R16G16_SINT
, },
4286 {WINED3DFMT_D32_FLOAT
, VK_FORMAT_D32_SFLOAT
, },
4287 {WINED3DFMT_R32_FLOAT
, VK_FORMAT_R32_SFLOAT
, },
4288 {WINED3DFMT_R32_UINT
, VK_FORMAT_R32_UINT
, },
4289 {WINED3DFMT_R32_SINT
, VK_FORMAT_R32_SINT
, },
4290 {WINED3DFMT_R16_FLOAT
, VK_FORMAT_R16_SFLOAT
, },
4291 {WINED3DFMT_D16_UNORM
, VK_FORMAT_D16_UNORM
, },
4292 {WINED3DFMT_R16_UNORM
, VK_FORMAT_R16_UNORM
, },
4293 {WINED3DFMT_R16_UINT
, VK_FORMAT_R16_UINT
, },
4294 {WINED3DFMT_R16_SNORM
, VK_FORMAT_R16_SNORM
, },
4295 {WINED3DFMT_R16_SINT
, VK_FORMAT_R16_SINT
, },
4296 {WINED3DFMT_R8_UNORM
, VK_FORMAT_R8_UNORM
, },
4297 {WINED3DFMT_R8_UINT
, VK_FORMAT_R8_UINT
, },
4298 {WINED3DFMT_R8_SNORM
, VK_FORMAT_R8_SNORM
, },
4299 {WINED3DFMT_R8_SINT
, VK_FORMAT_R8_SINT
, },
4300 {WINED3DFMT_A8_UNORM
, VK_FORMAT_R8_UNORM
, "000X"},
4301 {WINED3DFMT_B8G8R8A8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, },
4302 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, },
4303 {WINED3DFMT_B8G8R8X8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, "XYZ1"},
4304 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, "XYZ1"},
4305 {WINED3DFMT_B5G6R5_UNORM
, VK_FORMAT_R5G6B5_UNORM_PACK16
, },
4306 {WINED3DFMT_BC1_UNORM
, VK_FORMAT_BC1_RGBA_UNORM_BLOCK
, },
4307 {WINED3DFMT_BC1_UNORM_SRGB
, VK_FORMAT_BC1_RGBA_SRGB_BLOCK
, },
4308 {WINED3DFMT_BC2_UNORM
, VK_FORMAT_BC2_UNORM_BLOCK
, },
4309 {WINED3DFMT_BC2_UNORM_SRGB
, VK_FORMAT_BC2_SRGB_BLOCK
, },
4310 {WINED3DFMT_BC3_UNORM
, VK_FORMAT_BC3_UNORM_BLOCK
, },
4311 {WINED3DFMT_BC3_UNORM_SRGB
, VK_FORMAT_BC3_SRGB_BLOCK
, },
4312 {WINED3DFMT_BC4_UNORM
, VK_FORMAT_BC4_UNORM_BLOCK
, },
4313 {WINED3DFMT_BC4_SNORM
, VK_FORMAT_BC4_SNORM_BLOCK
, },
4314 {WINED3DFMT_BC5_UNORM
, VK_FORMAT_BC5_UNORM_BLOCK
, },
4315 {WINED3DFMT_BC5_SNORM
, VK_FORMAT_BC5_SNORM_BLOCK
, },
4316 {WINED3DFMT_BC6H_UF16
, VK_FORMAT_BC6H_UFLOAT_BLOCK
, },
4317 {WINED3DFMT_BC6H_SF16
, VK_FORMAT_BC6H_SFLOAT_BLOCK
, },
4318 {WINED3DFMT_BC7_UNORM
, VK_FORMAT_BC7_UNORM_BLOCK
, },
4319 {WINED3DFMT_BC7_UNORM_SRGB
, VK_FORMAT_BC7_SRGB_BLOCK
, },
4320 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
, },
4321 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4322 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4323 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4324 {WINED3DFMT_D24_UNORM_S8_UINT
, VK_FORMAT_D24_UNORM_S8_UINT
, },
4326 VkFormat vk_format
= VK_FORMAT_UNDEFINED
;
4327 VkImageFormatProperties image_properties
;
4328 VkFormatFeatureFlags texture_flags
;
4329 VkFormatProperties properties
;
4330 VkImageUsageFlags vk_usage
;
4337 for (i
= 0; i
< ARRAY_SIZE(vulkan_formats
); ++i
)
4339 if (vulkan_formats
[i
].id
== format
->f
.id
)
4341 vk_format
= vulkan_formats
[i
].vk_format
;
4342 fixup
= vulkan_formats
[i
].fixup
;
4348 WARN("Unsupported format %s.\n", debug_d3dformat(format
->f
.id
));
4352 format
->vk_format
= vk_format
;
4354 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixup
);
4356 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
4358 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4359 if (vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
)
4361 if (~properties
.optimalTilingFeatures
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4363 /* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
4364 WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
4366 format
->vk_format
= vk_format
= VK_FORMAT_D32_SFLOAT_S8_UINT
;
4367 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4371 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
)
4372 format
->f
.caps
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE
;
4373 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
)
4374 format
->f
.caps
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3D_FORMAT_CAP_TEXTURE
;
4377 texture_flags
= properties
.linearTilingFeatures
| properties
.optimalTilingFeatures
;
4378 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
)
4380 caps
|= WINED3D_FORMAT_CAP_TEXTURE
| WINED3D_FORMAT_CAP_VTF
;
4382 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4384 caps
|= WINED3D_FORMAT_CAP_RENDERTARGET
;
4386 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
)
4388 caps
|= WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING
;
4390 if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4392 caps
|= WINED3D_FORMAT_CAP_DEPTH_STENCIL
;
4394 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
)
4396 caps
|= WINED3D_FORMAT_CAP_FILTERING
;
4398 if (texture_flags
& VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
)
4400 caps
|= WINED3D_FORMAT_CAP_UNORDERED_ACCESS
;
4402 if ((texture_flags
& VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
)
4403 && (texture_flags
& VK_FORMAT_FEATURE_TRANSFER_DST_BIT
))
4405 caps
|= WINED3D_FORMAT_CAP_BLIT
;
4408 if (!(~caps
& (WINED3D_FORMAT_CAP_RENDERTARGET
| WINED3D_FORMAT_CAP_FILTERING
)))
4409 caps
|= WINED3D_FORMAT_CAP_GEN_MIPMAP
;
4411 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_1D
] |= caps
;
4412 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_2D
] |= caps
;
4413 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_3D
] |= caps
;
4414 format
->f
.caps
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= caps
;
4417 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4418 vk_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
4419 else if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4420 vk_usage
= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
4423 if ((vr
= VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device
, vk_format
,
4424 VK_IMAGE_TYPE_2D
, VK_IMAGE_TILING_OPTIMAL
, vk_usage
, 0, &image_properties
))) < 0)
4426 ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr
));
4430 mask
= image_properties
.sampleCounts
& 0x3f;
4433 i
= (1u << wined3d_bit_scan(&mask
)) - 1;
4434 format
->f
.multisample_types
|= 1u << i
;
4439 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
4440 const struct wined3d_vk_info
*vk_info
)
4442 VkPhysicalDevice vk_physical_device
= adapter_vk
->physical_device
;
4443 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
4444 struct wined3d_format_vk
*format
;
4447 if (!wined3d_adapter_init_format_info(adapter
, sizeof(*format
)))
4450 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
4452 format
= wined3d_format_vk_mutable(get_format_by_idx(adapter
, i
));
4455 init_vulkan_format_info(format
, vk_info
, vk_physical_device
);
4458 if (!init_typeless_formats(adapter
)) goto fail
;
4463 heap_free(adapter
->formats
);
4464 adapter
->formats
= NULL
;
4468 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
4469 enum wined3d_format_id format_id
, unsigned int bind_flags
)
4471 const struct wined3d_format
*format
;
4472 int idx
= get_format_idx(format_id
);
4477 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4478 debug_d3dformat(format_id
), format_id
);
4479 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4482 format
= get_format_by_idx(adapter
, idx
);
4484 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
&& wined3d_format_is_typeless(format
))
4486 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4488 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
4489 return get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
4492 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4493 debug_d3dformat(format_id
), format_id
);
4494 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4500 enum wined3d_format_id
wined3d_get_typed_format_id(const struct wined3d_adapter
*adapter
,
4501 const struct wined3d_format
*format
, enum wined3d_channel_type channel_type
)
4503 const struct wined3d_typed_format_info
*info
;
4506 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
4508 info
= &typed_formats
[i
];
4509 if (info
->typeless_id
== format
->typeless_id
&& map_channel_type(info
->channels
[0]) == channel_type
)
4513 return WINED3DFMT_UNKNOWN
;
4516 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4517 enum wined3d_format_id view_format_id
)
4521 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4523 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
4524 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
4529 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4530 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4532 /* For block based formats, pitch means the amount of bytes to the next
4533 * row of blocks rather than the next row of pixels. */
4534 if (format
->attrs
& WINED3D_FORMAT_ATTR_BLOCKS
)
4536 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
4537 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
4538 *row_pitch
= row_block_count
* format
->block_byte_count
;
4539 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4540 *slice_pitch
= *row_pitch
* slice_block_count
;
4544 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
4545 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4546 *slice_pitch
= *row_pitch
* height
;
4549 if (format
->attrs
& WINED3D_FORMAT_ATTR_HEIGHT_SCALE
)
4551 /* The D3D format requirements make sure that the resulting format is an integer again */
4552 *slice_pitch
*= format
->height_scale
.numerator
;
4553 *slice_pitch
/= format
->height_scale
.denominator
;
4556 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
4559 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
4560 UINT width
, UINT height
, UINT depth
)
4562 unsigned int row_pitch
, slice_pitch
;
4564 if (format
->id
== WINED3DFMT_UNKNOWN
)
4567 if (format
->attrs
& WINED3D_FORMAT_ATTR_BROKEN_PITCH
)
4568 return width
* height
* depth
* format
->byte_count
;
4570 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
4572 return slice_pitch
* depth
;
4575 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
4579 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
4581 if (format1
== format_srgb_info
[i
].srgb_format_id
)
4582 return format2
== format_srgb_info
[i
].base_format_id
;
4583 if (format1
== format_srgb_info
[i
].base_format_id
)
4584 return format2
== format_srgb_info
[i
].srgb_format_id
;
4589 /*****************************************************************************
4590 * Trace formatting of useful values
4592 const char *debug_box(const struct wined3d_box
*box
)
4596 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4597 box
->left
, box
->top
, box
->front
,
4598 box
->right
, box
->bottom
, box
->back
);
4601 const char *debug_color(const struct wined3d_color
*color
)
4605 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4606 color
->r
, color
->g
, color
->b
, color
->a
);
4609 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
4613 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4614 v
->x
, v
->y
, v
->z
, v
->w
);
4617 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
4621 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4622 v
->x
, v
->y
, v
->z
, v
->w
);
4625 const char *debug_vec4(const struct wined3d_vec4
*v
)
4629 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4630 v
->x
, v
->y
, v
->z
, v
->w
);
4633 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
)
4637 return wine_dbg_sprintf("{%p:%p}", address
->buffer_object
, address
->addr
);
4640 const char *debug_bo_address(const struct wined3d_bo_address
*address
)
4642 return debug_const_bo_address((const struct wined3d_const_bo_address
*)address
);
4645 const char *debug_d3dformat(enum wined3d_format_id format_id
)
4649 #define FMT_TO_STR(format_id) case format_id: return #format_id
4650 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
4651 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
4652 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
4653 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
4654 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
4655 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
4656 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
4657 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
4658 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
4659 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
4660 FMT_TO_STR(WINED3DFMT_P8_UINT
);
4661 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
4662 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
4663 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
4664 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
4665 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
4666 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
4667 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS
);
4668 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
4669 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
4670 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
4671 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
4672 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
4673 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
4674 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
4675 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
4676 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
4677 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
4678 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
4679 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
4680 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
4681 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
4682 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
4683 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
4684 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
4685 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
4686 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
4687 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
4688 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
4689 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
4690 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
4691 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
4692 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
4693 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
4694 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
4695 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
4696 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
4697 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
4698 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
4699 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
4700 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
4701 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
4702 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
4703 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
4704 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
4705 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
4706 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
4707 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
4708 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
4709 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
4710 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
4711 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
4712 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4713 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4714 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4715 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4716 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4717 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4718 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4719 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4720 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4721 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4722 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4723 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4724 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4725 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4726 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4727 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4728 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4729 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4730 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4731 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4732 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4733 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4734 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4735 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4736 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4737 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4738 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4739 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4740 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4741 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4742 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4743 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4744 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4745 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4746 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4747 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4748 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4749 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4750 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4751 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4752 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4753 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4754 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4755 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4756 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4757 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4758 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4759 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4760 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4761 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4762 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4763 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4764 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4765 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4766 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4767 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4768 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4769 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4770 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4771 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4772 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4773 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4774 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4775 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4776 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4777 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4778 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4779 FMT_TO_STR(WINED3DFMT_UYVY
);
4780 FMT_TO_STR(WINED3DFMT_YUY2
);
4781 FMT_TO_STR(WINED3DFMT_YV12
);
4782 FMT_TO_STR(WINED3DFMT_DXT1
);
4783 FMT_TO_STR(WINED3DFMT_DXT2
);
4784 FMT_TO_STR(WINED3DFMT_DXT3
);
4785 FMT_TO_STR(WINED3DFMT_DXT4
);
4786 FMT_TO_STR(WINED3DFMT_DXT5
);
4787 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
4788 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
4789 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
4790 FMT_TO_STR(WINED3DFMT_ATI1N
);
4791 FMT_TO_STR(WINED3DFMT_ATI2N
);
4792 FMT_TO_STR(WINED3DFMT_INST
);
4793 FMT_TO_STR(WINED3DFMT_NVDB
);
4794 FMT_TO_STR(WINED3DFMT_NVHU
);
4795 FMT_TO_STR(WINED3DFMT_NVHS
);
4796 FMT_TO_STR(WINED3DFMT_INTZ
);
4797 FMT_TO_STR(WINED3DFMT_RESZ
);
4798 FMT_TO_STR(WINED3DFMT_NULL
);
4799 FMT_TO_STR(WINED3DFMT_R16
);
4800 FMT_TO_STR(WINED3DFMT_AL16
);
4801 FMT_TO_STR(WINED3DFMT_NV12
);
4802 FMT_TO_STR(WINED3DFMT_ATOC
);
4807 fourcc
[0] = (char)(format_id
);
4808 fourcc
[1] = (char)(format_id
>> 8);
4809 fourcc
[2] = (char)(format_id
>> 16);
4810 fourcc
[3] = (char)(format_id
>> 24);
4812 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4813 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4815 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4817 return "unrecognized";
4821 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4823 switch (device_type
)
4825 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4826 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4827 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4828 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4829 #undef DEVTYPE_TO_STR
4831 FIXME("Unrecognized device type %#x.\n", device_type
);
4832 return "unrecognized";
4838 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4843 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4845 snprintf(buffer
->str
, sizeof(buffer
->str
), "%s", default_string
);
4846 buffer
->ptr
= buffer
->str
;
4847 buffer
->size
= sizeof(buffer
->str
);
4850 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4854 if (!separator
|| buffer
->ptr
== buffer
->str
)
4856 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4857 if (size
== -1 || size
>= buffer
->size
)
4860 strcpy(&buffer
->str
[sizeof(buffer
->str
) - 4], "...");
4864 buffer
->ptr
+= size
;
4865 buffer
->size
-= size
;
4868 const char *wined3d_debug_resource_access(uint32_t access
)
4870 struct debug_buffer buffer
;
4872 init_debug_buffer(&buffer
, "0");
4873 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4874 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4875 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4876 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4877 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4878 #undef ACCESS_TO_STR
4880 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4882 return wine_dbg_sprintf("%s", buffer
.str
);
4885 const char *wined3d_debug_bind_flags(uint32_t bind_flags
)
4887 struct debug_buffer buffer
;
4889 init_debug_buffer(&buffer
, "0");
4890 #define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
4891 BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER
);
4892 BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER
);
4893 BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER
);
4894 BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE
);
4895 BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT
);
4896 BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET
);
4897 BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL
);
4898 BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS
);
4899 BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER
);
4900 #undef BIND_FLAG_TO_STR
4902 FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags
);
4904 return wine_dbg_sprintf("%s", buffer
.str
);
4907 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
, const struct wined3d_resource
*resource
)
4909 struct debug_buffer buffer
;
4910 unsigned int flags
= d
->flags
;
4912 init_debug_buffer(&buffer
, "0");
4913 #define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
4914 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW
);
4915 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND
);
4916 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER
);
4917 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE
);
4918 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY
);
4919 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH
);
4920 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL
);
4921 #undef VIEW_FLAG_TO_STR
4923 FIXME("Unrecognised view flag(s) %#x.\n", flags
);
4925 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4926 return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
4927 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.buffer
.start_idx
, d
->u
.buffer
.count
);
4929 return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
4930 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.texture
.level_idx
, d
->u
.texture
.level_count
,
4931 d
->u
.texture
.layer_idx
, d
->u
.texture
.layer_count
);
4934 const char *debug_d3dusage(uint32_t usage
)
4936 struct debug_buffer buffer
;
4938 init_debug_buffer(&buffer
, "0");
4939 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4940 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4941 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4942 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4943 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4944 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4945 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4946 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4947 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4948 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4949 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4950 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4951 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4952 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4953 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4954 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4955 WINED3DUSAGE_TO_STR(WINED3DUSAGE_MANAGED
);
4956 WINED3DUSAGE_TO_STR(WINED3DUSAGE_VIDMEM_ACCOUNTING
);
4957 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4958 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4959 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4960 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4961 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4962 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4963 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4964 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4965 #undef WINED3DUSAGE_TO_STR
4967 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4969 return wine_dbg_sprintf("%s", buffer
.str
);
4972 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4976 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4977 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4978 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4979 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4980 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4981 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4982 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4983 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4984 #undef WINED3DDECLMETHOD_TO_STR
4986 FIXME("Unrecognized declaration method %#x.\n", method
);
4987 return "unrecognized";
4991 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4995 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4996 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4997 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4998 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4999 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
5000 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
5001 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
5002 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
5003 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
5004 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
5005 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
5006 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
5007 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
5008 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
5009 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
5010 #undef WINED3DDECLUSAGE_TO_STR
5012 FIXME("Unrecognized %u declaration usage!\n", usage
);
5013 return "unrecognized";
5017 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
5019 switch (classification
)
5021 #define WINED3D_TO_STR(x) case x: return #x
5022 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
5023 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
5024 #undef WINED3D_TO_STR
5026 FIXME("Unrecognized input classification %#x.\n", classification
);
5027 return "unrecognized";
5031 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
5033 switch (resource_type
)
5035 #define WINED3D_TO_STR(x) case x: return #x
5036 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
5037 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
5038 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
5039 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
5040 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
5041 #undef WINED3D_TO_STR
5043 FIXME("Unrecognized resource type %#x.\n", resource_type
);
5044 return "unrecognized";
5048 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
5050 switch (primitive_type
)
5052 #define PRIM_TO_STR(prim) case prim: return #prim
5053 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
5054 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
5055 PRIM_TO_STR(WINED3D_PT_LINELIST
);
5056 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
5057 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
5058 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
5059 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
5060 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
5061 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
5062 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
5063 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
5064 PRIM_TO_STR(WINED3D_PT_PATCH
);
5067 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
5068 return "unrecognized";
5072 const char *debug_d3drenderstate(enum wined3d_render_state state
)
5076 #define D3DSTATE_TO_STR(u) case u: return #u
5077 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
5078 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
5079 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
5080 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
5081 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
5082 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
5083 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
5084 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
5085 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
5086 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
5087 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
5088 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
5089 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
5090 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
5091 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
5092 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
5093 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
5094 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
5095 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
5096 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
5097 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
5098 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
5099 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
5100 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
5101 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
5102 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
5103 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
5104 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
5105 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
5106 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
5107 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
5108 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
5109 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
5110 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
5111 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
5112 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
5113 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
5114 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
5115 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
5116 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
5117 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
5118 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
5119 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
5120 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
5121 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
5122 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
5123 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
5124 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
5125 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
5126 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
5127 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
5128 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
5129 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
5130 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
5131 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
5132 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
5133 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
5134 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
5135 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
5136 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
5137 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
5138 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
5139 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
5140 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
5141 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
5142 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
5143 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
5144 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
5145 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
5146 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
5147 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
5148 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
5149 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
5150 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
5151 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
5152 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
5153 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
5154 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
5155 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
5156 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
5157 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
5158 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
5159 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
5160 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
5161 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
5162 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
5163 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
5164 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
5165 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
5166 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
5167 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
5168 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
5169 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
5170 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
5171 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
5172 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
5173 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
5174 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
5175 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
5176 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
5177 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
5178 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
5179 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
5180 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
5181 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
5182 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
5183 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
5184 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
5185 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
5186 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
5187 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
5188 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
5189 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
5190 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
5191 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
5192 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
5193 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
5194 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
5195 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
5196 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
5197 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
5198 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
5199 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
5200 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
5201 #undef D3DSTATE_TO_STR
5203 FIXME("Unrecognized %u render state!\n", state
);
5204 return "unrecognized";
5208 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
5212 #define D3DSTATE_TO_STR(u) case u: return #u
5213 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
5214 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
5215 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
5216 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
5217 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
5218 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
5219 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
5220 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
5221 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
5222 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
5223 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
5224 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
5225 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
5226 #undef D3DSTATE_TO_STR
5228 FIXME("Unrecognized %u sampler state!\n", state
);
5229 return "unrecognized";
5233 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
5235 switch (filter_type
)
5237 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
5238 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
5239 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
5240 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
5241 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
5242 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
5243 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
5244 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
5245 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
5246 #undef D3DTEXTUREFILTERTYPE_TO_STR
5248 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
5249 return "unrecognized";
5253 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
5257 #define D3DSTATE_TO_STR(u) case u: return #u
5258 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
5259 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
5260 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
5261 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
5262 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
5263 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
5264 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
5265 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
5266 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
5267 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
5268 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
5269 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
5270 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
5271 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
5272 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
5273 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
5274 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
5275 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
5276 #undef D3DSTATE_TO_STR
5278 FIXME("Unrecognized %u texture state!\n", state
);
5279 return "unrecognized";
5283 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
5287 #define D3DTOP_TO_STR(u) case u: return #u
5288 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
5289 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
5290 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
5291 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
5292 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
5293 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
5294 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
5295 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
5296 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
5297 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
5298 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
5299 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
5300 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
5301 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
5302 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
5303 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
5304 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
5305 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
5306 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
5307 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
5308 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
5309 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
5310 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
5311 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
5312 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
5313 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
5314 #undef D3DTOP_TO_STR
5316 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
5317 return "unrecognized";
5321 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
5325 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
5326 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
5327 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
5328 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
5329 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
5330 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
5331 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
5332 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
5333 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
5334 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
5335 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
5336 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
5337 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
5338 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
5339 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
5340 #undef TSTYPE_TO_STR
5342 if (tstype
> 256 && tstype
< 512)
5344 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
5345 return ("WINED3D_TS_WORLD_MATRIX > 0");
5347 FIXME("Unrecognized transform state %#x.\n", tstype
);
5348 return "unrecognized";
5352 const char *debug_shader_type(enum wined3d_shader_type type
)
5356 #define WINED3D_TO_STR(type) case type: return #type
5357 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
5358 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
5359 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
5360 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
5361 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
5362 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
5363 #undef WINED3D_TO_STR
5365 FIXME("Unrecognized shader type %#x.\n", type
);
5366 return "unrecognized";
5370 const char *debug_d3dstate(uint32_t state
)
5372 if (STATE_IS_RENDER(state
))
5373 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
5374 if (STATE_IS_TEXTURESTAGE(state
))
5376 unsigned int texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
5377 uint32_t texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
5378 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
5379 texture_stage
, debug_d3dtexturestate(texture_state
));
5381 if (STATE_IS_SAMPLER(state
))
5382 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
5383 if (STATE_IS_COMPUTE_SHADER(state
))
5384 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5385 if (STATE_IS_GRAPHICS_SHADER(state
))
5386 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
5387 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
5388 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5389 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
5390 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
5391 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
5392 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
5393 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
5394 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
5395 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
5396 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
5397 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
5398 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
5399 if (STATE_IS_TRANSFORM(state
))
5400 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
5401 if (STATE_IS_STREAMSRC(state
))
5402 return "STATE_STREAMSRC";
5403 if (STATE_IS_INDEXBUFFER(state
))
5404 return "STATE_INDEXBUFFER";
5405 if (STATE_IS_VDECL(state
))
5406 return "STATE_VDECL";
5407 if (STATE_IS_VIEWPORT(state
))
5408 return "STATE_VIEWPORT";
5409 if (STATE_IS_LIGHT_TYPE(state
))
5410 return "STATE_LIGHT_TYPE";
5411 if (STATE_IS_ACTIVELIGHT(state
))
5412 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
5413 if (STATE_IS_SCISSORRECT(state
))
5414 return "STATE_SCISSORRECT";
5415 if (STATE_IS_CLIPPLANE(state
))
5416 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
5417 if (STATE_IS_MATERIAL(state
))
5418 return "STATE_MATERIAL";
5419 if (STATE_IS_RASTERIZER(state
))
5420 return "STATE_RASTERIZER";
5421 if (STATE_IS_DEPTH_BOUNDS(state
))
5422 return "STATE_DEPTH_BOUNDS";
5423 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
5424 return "STATE_POINTSPRITECOORDORIGIN";
5425 if (STATE_IS_BASEVERTEXINDEX(state
))
5426 return "STATE_BASEVERTEXINDEX";
5427 if (STATE_IS_FRAMEBUFFER(state
))
5428 return "STATE_FRAMEBUFFER";
5429 if (STATE_IS_POINT_ENABLE(state
))
5430 return "STATE_POINT_ENABLE";
5431 if (STATE_IS_COLOR_KEY(state
))
5432 return "STATE_COLOR_KEY";
5433 if (STATE_IS_STREAM_OUTPUT(state
))
5434 return "STATE_STREAM_OUTPUT";
5435 if (STATE_IS_BLEND(state
))
5436 return "STATE_BLEND";
5437 if (STATE_IS_BLEND_FACTOR(state
))
5438 return "STATE_BLEND_FACTOR";
5439 if (STATE_IS_SAMPLE_MASK(state
))
5440 return "STATE_SAMPLE_MASK";
5441 if (STATE_IS_DEPTH_STENCIL(state
))
5442 return "STATE_DEPTH_STENCIL";
5443 if (STATE_IS_STENCIL_REF(state
))
5444 return "STATE_STENCIL_REF";
5446 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
5449 const char *debug_fboattachment(GLenum attachment
)
5453 #define WINED3D_TO_STR(x) case x: return #x
5454 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
5455 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
5456 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
5457 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
5458 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
5459 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
5460 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
5461 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
5462 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
5463 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
5464 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
5465 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
5466 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
5467 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
5468 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
5469 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
5470 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
5471 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
5472 #undef WINED3D_TO_STR
5474 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
5478 const char *debug_fbostatus(GLenum status
) {
5480 #define FBOSTATUS_TO_STR(u) case u: return #u
5481 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
5482 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
5483 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
5484 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
5485 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
5486 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
5487 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
5488 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
5489 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
5490 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
5491 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
5492 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
5493 #undef FBOSTATUS_TO_STR
5495 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
5496 return "unrecognized";
5500 const char *debug_glerror(GLenum error
) {
5502 #define GLERROR_TO_STR(u) case u: return #u
5503 GLERROR_TO_STR(GL_NO_ERROR
);
5504 GLERROR_TO_STR(GL_INVALID_ENUM
);
5505 GLERROR_TO_STR(GL_INVALID_VALUE
);
5506 GLERROR_TO_STR(GL_INVALID_OPERATION
);
5507 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
5508 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
5509 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
5510 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
5511 #undef GLERROR_TO_STR
5513 FIXME("Unrecognized GL error 0x%08x.\n", error
);
5514 return "unrecognized";
5518 const char *wined3d_debug_vkresult(VkResult vr
)
5522 #define WINED3D_TO_STR(x) case x: return #x
5523 WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
);
5524 WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT
);
5525 WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT
);
5526 WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE
);
5527 WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY
);
5528 WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV
);
5529 WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR
);
5530 WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
);
5531 WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR
);
5532 WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL
);
5533 WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED
);
5534 WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS
);
5535 WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER
);
5536 WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT
);
5537 WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT
);
5538 WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT
);
5539 WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED
);
5540 WINED3D_TO_STR(VK_ERROR_DEVICE_LOST
);
5541 WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED
);
5542 WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY
);
5543 WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY
);
5544 WINED3D_TO_STR(VK_SUCCESS
);
5545 WINED3D_TO_STR(VK_NOT_READY
);
5546 WINED3D_TO_STR(VK_TIMEOUT
);
5547 WINED3D_TO_STR(VK_EVENT_SET
);
5548 WINED3D_TO_STR(VK_EVENT_RESET
);
5549 WINED3D_TO_STR(VK_INCOMPLETE
);
5550 WINED3D_TO_STR(VK_SUBOPTIMAL_KHR
);
5551 #undef WINED3D_TO_STR
5553 return wine_dbg_sprintf("unrecognised(%d)", vr
);
5557 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
5561 #define WINED3D_TO_STR(x) case x: return #x
5562 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
5563 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
5564 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
5565 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
5566 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
5567 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
5568 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
5569 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
5570 #undef WINED3D_TO_STR
5572 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
5573 return "unrecognized";
5577 static const char *debug_complex_fixup(enum complex_fixup fixup
)
5581 #define WINED3D_TO_STR(x) case x: return #x
5582 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
5583 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
5584 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
5585 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
5586 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
5587 WINED3D_TO_STR(COMPLEX_FIXUP_YUV
);
5588 #undef WINED3D_TO_STR
5590 FIXME("Unrecognized complex fixup %#x\n", fixup
);
5591 return "unrecognized";
5595 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
5597 if (is_complex_fixup(fixup
))
5599 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
5603 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
5604 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
5605 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
5606 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
5609 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5610 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
5612 if (op
== WINED3D_TOP_DISABLE
)
5614 if (wined3d_state_get_ffp_texture(state
, stage
))
5617 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5618 && op
!= WINED3D_TOP_SELECT_ARG2
)
5620 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5621 && op
!= WINED3D_TOP_SELECT_ARG1
)
5623 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5624 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
5630 void get_identity_matrix(struct wined3d_matrix
*mat
)
5632 static const struct wined3d_matrix identity
=
5634 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5635 0.0f
, 1.0f
, 0.0f
, 0.0f
,
5636 0.0f
, 0.0f
, 1.0f
, 0.0f
,
5637 0.0f
, 0.0f
, 0.0f
, 1.0f
,
5643 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5644 unsigned int index
, struct wined3d_matrix
*mat
)
5646 if (context
->last_was_rhw
)
5647 get_identity_matrix(mat
);
5649 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
5652 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5653 struct wined3d_matrix
*mat
)
5655 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5656 BOOL clip_control
, flip
;
5657 float center_offset
;
5659 /* There are a couple of additional things we have to take into account
5660 * here besides the projection transformation itself:
5661 * - We need to flip along the y-axis in case of offscreen rendering.
5662 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5663 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5664 * refer to pixel corners. D3D10 fixed this particular oddity.
5665 * - D3D has a top-left filling convention while GL does not specify
5666 * a particular behavior, other than that that the GL implementation
5667 * needs to be consistent.
5669 * In order to handle the pixel center, we translate by 0.5 / VPw and
5670 * 0.5 / VPh. We test the filling convention during adapter init and
5671 * add a small offset to correct it if necessary. See
5672 * wined3d_caps_gl_ctx_test_filling_convention() for more details on how
5673 * we test GL and considerations regarding the added offset value.
5675 * If we have GL_ARB_clip_control we take care of all this through
5676 * viewport properties and don't have to translate geometry. */
5678 /* Projection matrices are <= d3d9, which all have integer pixel centers. */
5679 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
))
5680 ERR("Did not expect to enter this codepath without WINED3D_PIXEL_CENTER_INTEGER.\n");
5682 clip_control
= d3d_info
->clip_control
;
5683 flip
= !clip_control
&& context
->render_offscreen
;
5685 center_offset
= 1.0f
+ d3d_info
->filling_convention_offset
;
5687 center_offset
= 0.0f
;
5689 if (context
->last_was_rhw
)
5691 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5692 float x
= state
->viewports
[0].x
;
5693 float y
= state
->viewports
[0].y
;
5694 float w
= state
->viewports
[0].width
;
5695 float h
= state
->viewports
[0].height
;
5696 float x_scale
= 2.0f
/ w
;
5697 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
5698 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
5699 float y_offset
= flip
5700 ? (center_offset
- (2.0f
* y
) - h
) / h
5701 : (center_offset
- (2.0f
* y
) - h
) / -h
;
5702 bool zenable
= state
->fb
.depth_stencil
?
5703 (state
->depth_stencil_state
? state
->depth_stencil_state
->desc
.depth
: true) : false;
5704 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
5705 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
5706 const struct wined3d_matrix projection
=
5708 x_scale
, 0.0f
, 0.0f
, 0.0f
,
5709 0.0f
, y_scale
, 0.0f
, 0.0f
,
5710 0.0f
, 0.0f
, z_scale
, 0.0f
,
5711 x_offset
, y_offset
, z_offset
, 1.0f
,
5718 float y_scale
= flip
? -1.0f
: 1.0f
;
5719 float x_offset
= center_offset
/ state
->viewports
[0].width
;
5720 float y_offset
= flip
5721 ? center_offset
/ state
->viewports
[0].height
5722 : -center_offset
/ state
->viewports
[0].height
;
5723 float z_scale
= clip_control
? 1.0f
: 2.0f
;
5724 float z_offset
= clip_control
? 0.0f
: -1.0f
;
5725 const struct wined3d_matrix projection
=
5727 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5728 0.0f
, y_scale
, 0.0f
, 0.0f
,
5729 0.0f
, 0.0f
, z_scale
, 0.0f
,
5730 x_offset
, y_offset
, z_offset
, 1.0f
,
5733 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
5737 /* Setup this textures matrix according to the texture flags. */
5738 static void compute_texture_matrix(const struct wined3d_matrix
*matrix
, uint32_t flags
, BOOL calculated_coords
,
5739 BOOL transformed
, enum wined3d_format_id format_id
, BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
5741 struct wined3d_matrix mat
;
5743 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
5745 get_identity_matrix(out_matrix
);
5749 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
5751 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5757 if (flags
& WINED3D_TTFF_PROJECTED
)
5759 if (!ffp_proj_control
)
5761 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5763 case WINED3D_TTFF_COUNT2
:
5768 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
5770 case WINED3D_TTFF_COUNT3
:
5775 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5782 /* Under Direct3D the R/Z coord can be used for translation, under
5783 * OpenGL we use the Q coord instead. */
5784 if (!calculated_coords
)
5788 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5789 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5790 * store the value of mat._41 in mat._21 because the input
5791 * value to the transformation will be 0, so the matrix value
5793 case WINED3DFMT_R32_FLOAT
:
5799 /* See above, just 3rd and 4th coord. */
5800 case WINED3DFMT_R32G32_FLOAT
:
5806 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
5807 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
5809 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5810 * into a bad place. The division elimination below will apply to make sure the
5811 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5813 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
5816 FIXME("Unexpected fixed function texture coord input\n");
5819 if (!ffp_proj_control
)
5821 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5823 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5824 case WINED3D_TTFF_COUNT2
:
5825 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5826 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5827 * default, which is essentially the same as D3DTTFF_PROJECTED.
5828 * Make sure that the 4th coordinate evaluates to 1.0 to
5831 * If the fixed function pipeline is used, the 4th value
5832 * remains unused, so there is no danger in doing this. With
5833 * vertex shaders we have a problem. Should an application hit
5834 * that problem, the code here would have to check for pixel
5835 * shaders, and the shader has to undo the default GL divide.
5837 * A more serious problem occurs if the application passes 4
5838 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5839 * This would have to be fixed with immediate mode draws. */
5841 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5849 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5850 const unsigned int tex
, struct wined3d_matrix
*mat
)
5852 const struct wined3d_device
*device
= context
->device
;
5853 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5854 != WINED3DTSS_TCI_PASSTHRU
;
5855 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5856 WINED3D_MAX_FFP_TEXTURES
- 1);
5857 struct wined3d_texture
*texture
= wined3d_state_get_ffp_texture(state
, tex
);
5859 compute_texture_matrix(&state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5860 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5861 generated
, context
->last_was_rhw
,
5862 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5863 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5864 : WINED3DFMT_UNKNOWN
,
5865 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5867 if ((context
->lastWasPow2Texture
& (1u << tex
)) && texture
)
5870 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5871 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5872 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5875 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5876 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)texture
->pow2_matrix
);
5881 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5882 float *out_min
, float *out_max
)
5890 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5891 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5900 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5901 float *out_pointsize
, float *out_att
)
5903 /* POINTSCALEENABLE controls how point size value is treated. If set to
5904 * true, the point size is scaled with respect to height of viewport.
5905 * When set to false point size is in pixels. */
5910 } pointsize
, a
, b
, c
;
5916 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5917 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5918 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5919 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5921 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5922 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5924 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5926 out_att
[0] = a
.f
/ scale_factor
;
5927 out_att
[1] = b
.f
/ scale_factor
;
5928 out_att
[2] = c
.f
/ scale_factor
;
5930 *out_pointsize
= pointsize
.f
;
5933 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5934 float *start
, float *end
)
5942 switch (context
->fog_source
)
5949 case FOGSOURCE_COORD
:
5955 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5956 *start
= tmpvalue
.f
;
5957 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5959 /* Special handling for fog_start == fog_end. In d3d with vertex
5960 * fog, everything is fogged. With table fog, everything with
5961 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5962 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5963 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5971 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5972 ERR("Unexpected fog coordinate source.\n");
5978 static BOOL
wined3d_get_primary_display(WCHAR
*display
)
5980 DISPLAY_DEVICEW display_device
;
5981 DWORD device_idx
= 0;
5983 display_device
.cb
= sizeof(display_device
);
5984 while (EnumDisplayDevicesW(NULL
, device_idx
++, &display_device
, 0))
5986 if (display_device
.StateFlags
& DISPLAY_DEVICE_PRIMARY_DEVICE
)
5988 lstrcpyW(display
, display_device
.DeviceName
);
5996 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
)
5998 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param
;
5999 D3DKMT_CLOSEADAPTER close_adapter_param
;
6001 if (!wined3d_get_primary_display(open_adapter_param
.DeviceName
))
6004 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param
))
6007 *luid
= open_adapter_param
.AdapterLuid
;
6008 close_adapter_param
.hAdapter
= open_adapter_param
.hAdapter
;
6009 D3DKMTCloseAdapter(&close_adapter_param
);
6013 uint32_t wined3d_format_pack(const struct wined3d_format
*format
, const struct wined3d_uvec4
*value
)
6017 p
|= (value
->x
& wined3d_mask_from_size(format
->red_size
)) << format
->red_offset
;
6018 p
|= (value
->y
& wined3d_mask_from_size(format
->green_size
)) << format
->green_offset
;
6019 p
|= (value
->z
& wined3d_mask_from_size(format
->blue_size
)) << format
->blue_offset
;
6020 p
|= (value
->w
& wined3d_mask_from_size(format
->alpha_size
)) << format
->alpha_offset
;
6025 void wined3d_format_colour_to_vk(const struct wined3d_format
*format
, const struct wined3d_color
*c
,
6026 VkClearColorValue
*retval
)
6028 if (format
->attrs
& WINED3D_FORMAT_ATTR_INTEGER
)
6030 retval
->int32
[0] = c
->r
;
6031 retval
->int32
[1] = c
->g
;
6032 retval
->int32
[2] = c
->b
;
6033 retval
->int32
[3] = c
->a
;
6037 retval
->float32
[0] = c
->r
;
6038 retval
->float32
[1] = c
->g
;
6039 retval
->float32
[2] = c
->b
;
6040 retval
->float32
[3] = c
->a
;
6044 /* Note: It's the caller's responsibility to ensure values can be expressed
6045 * in the requested format. UNORM formats for example can only express values
6046 * in the range 0.0f -> 1.0f.
6048 * The code below assumes that no component crosses the 32 bit boundary (like
6049 * e.g. a hypothetical, and totally braindead, B30G30R4 format would).
6050 * This function writes at least sizeof(uint32_t) bytes, or format->byte_count,
6051 * whichever is larger. */
6052 void wined3d_format_convert_from_float(const struct wined3d_format
*format
,
6053 const struct wined3d_color
*color
, void *ret
)
6057 enum wined3d_format_id format_id
;
6058 struct wined3d_vec4 mul
;
6059 struct wined3d_uvec4 shift
;
6063 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
6064 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
6065 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
6069 enum wined3d_format_id format_id
;
6070 struct wined3d_dvec4 mul
;
6071 struct wined3d_uvec4 shift
;
6075 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
6076 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
6077 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
6079 enum wined3d_format_id format_id
= format
->id
;
6080 struct wined3d_color colour_srgb
;
6081 struct wined3d_uvec4 idx
, shift
;
6084 TRACE("Converting colour %s to format %s.\n", debug_color(color
), debug_d3dformat(format_id
));
6085 memset(ret
, 0, max(sizeof(uint32_t), format
->byte_count
));
6087 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
6089 if (format_id
!= format_srgb_info
[i
].srgb_format_id
)
6092 wined3d_colour_srgb_from_linear(&colour_srgb
, color
);
6093 format_id
= format_srgb_info
[i
].base_format_id
;
6094 color
= &colour_srgb
;
6098 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
6100 uint32_t *ret_i
= ret
;
6102 if (format_id
!= float_conv
[i
].format_id
)
6105 idx
.x
= float_conv
[i
].shift
.x
/ 32;
6106 idx
.y
= float_conv
[i
].shift
.y
/ 32;
6107 idx
.z
= float_conv
[i
].shift
.z
/ 32;
6108 idx
.w
= float_conv
[i
].shift
.w
/ 32;
6109 shift
.x
= float_conv
[i
].shift
.x
% 32;
6110 shift
.y
= float_conv
[i
].shift
.y
% 32;
6111 shift
.z
= float_conv
[i
].shift
.z
% 32;
6112 shift
.w
= float_conv
[i
].shift
.w
% 32;
6114 ret_i
[idx
.x
] = ((uint32_t)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << shift
.x
;
6115 ret_i
[idx
.y
] |= ((uint32_t)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << shift
.y
;
6116 ret_i
[idx
.z
] |= ((uint32_t)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << shift
.z
;
6117 ret_i
[idx
.w
] |= ((uint32_t)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << shift
.w
;
6122 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
6126 if (format_id
!= double_conv
[i
].format_id
)
6129 idx
.x
= double_conv
[i
].shift
.x
/ 32;
6130 idx
.y
= double_conv
[i
].shift
.y
/ 32;
6131 idx
.z
= double_conv
[i
].shift
.z
/ 32;
6132 idx
.w
= double_conv
[i
].shift
.w
/ 32;
6133 shift
.x
= double_conv
[i
].shift
.x
% 32;
6134 shift
.y
= double_conv
[i
].shift
.y
% 32;
6135 shift
.z
= double_conv
[i
].shift
.z
% 32;
6136 shift
.w
= double_conv
[i
].shift
.w
% 32;
6139 ret_i
[idx
.x
] = ((uint32_t)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << shift
.x
;
6140 ret_i
[idx
.y
] |= ((uint32_t)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << shift
.y
;
6141 ret_i
[idx
.z
] |= ((uint32_t)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << shift
.z
;
6142 ret_i
[idx
.w
] |= ((uint32_t)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << shift
.w
;
6147 if (format
->attrs
& WINED3D_FORMAT_ATTR_NORMALISED
)
6149 uint32_t *ret_i
= ret
;
6151 idx
.x
= format
->red_offset
/ 32;
6152 idx
.y
= format
->green_offset
/ 32;
6153 idx
.z
= format
->blue_offset
/ 32;
6154 idx
.w
= format
->alpha_offset
/ 32;
6155 shift
.x
= format
->red_offset
% 32;
6156 shift
.y
= format
->green_offset
% 32;
6157 shift
.z
= format
->blue_offset
% 32;
6158 shift
.w
= format
->alpha_offset
% 32;
6160 ret_i
[idx
.x
] = ((uint32_t)((color
->r
* wined3d_mask_from_size(format
->red_size
)) + 0.5f
)) << shift
.x
;
6161 ret_i
[idx
.y
] |= ((uint32_t)((color
->g
* wined3d_mask_from_size(format
->green_size
)) + 0.5f
)) << shift
.y
;
6162 ret_i
[idx
.z
] |= ((uint32_t)((color
->b
* wined3d_mask_from_size(format
->blue_size
)) + 0.5f
)) << shift
.z
;
6163 ret_i
[idx
.w
] |= ((uint32_t)((color
->a
* wined3d_mask_from_size(format
->alpha_size
)) + 0.5f
)) << shift
.w
;
6168 /* 32 bit float formats. We don't handle D32_FLOAT_S8X24_UINT for now. */
6169 if ((format
->attrs
& WINED3D_FORMAT_ATTR_FLOAT
)
6170 && (format
->red_size
== 32 || format
->depth_size
== 32)
6171 && !format
->stencil_size
)
6175 switch (format
->byte_count
)
6177 case 16: ret_f
[3] = color
->a
;
6178 case 12: ret_f
[2] = color
->b
;
6179 case 8: ret_f
[1] = color
->g
;
6180 case 4: ret_f
[0] = color
->r
;
6184 ERR("Unexpected byte count %u, format %s.\n", format
->byte_count
, debug_d3dformat(format_id
));
6191 if ((format
->attrs
& WINED3D_FORMAT_ATTR_FLOAT
) && format
->red_size
== 16)
6193 uint16_t *ret_s
= ret
;
6195 switch (format
->byte_count
)
6198 ret_s
[3] = float_32_to_16(&color
->a
);
6199 ret_s
[2] = float_32_to_16(&color
->b
);
6202 ret_s
[1] = float_32_to_16(&color
->g
);
6205 ret_s
[0] = float_32_to_16(&color
->r
);
6209 ERR("Unexpected byte count %u, format %s.\n", format
->byte_count
, debug_d3dformat(format_id
));
6216 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id
));
6219 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
6221 uint32_t mask
= wined3d_mask_from_size(size
);
6229 return (float)color
/ (float)mask
;
6232 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
6233 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
6235 struct wined3d_color slop
;
6239 case WINED3DFMT_B8G8R8_UNORM
:
6240 case WINED3DFMT_B8G8R8A8_UNORM
:
6241 case WINED3DFMT_B8G8R8X8_UNORM
:
6242 case WINED3DFMT_B5G6R5_UNORM
:
6243 case WINED3DFMT_B5G5R5X1_UNORM
:
6244 case WINED3DFMT_B5G5R5A1_UNORM
:
6245 case WINED3DFMT_B4G4R4A4_UNORM
:
6246 case WINED3DFMT_B2G3R3_UNORM
:
6247 case WINED3DFMT_R8_UNORM
:
6248 case WINED3DFMT_A8_UNORM
:
6249 case WINED3DFMT_B2G3R3A8_UNORM
:
6250 case WINED3DFMT_B4G4R4X4_UNORM
:
6251 case WINED3DFMT_R10G10B10A2_UNORM
:
6252 case WINED3DFMT_R10G10B10A2_SNORM
:
6253 case WINED3DFMT_R8G8B8A8_UNORM
:
6254 case WINED3DFMT_R8G8B8X8_UNORM
:
6255 case WINED3DFMT_R16G16_UNORM
:
6256 case WINED3DFMT_B10G10R10A2_UNORM
:
6257 slop
.r
= 0.5f
/ wined3d_mask_from_size(format
->red_size
);
6258 slop
.g
= 0.5f
/ wined3d_mask_from_size(format
->green_size
);
6259 slop
.b
= 0.5f
/ wined3d_mask_from_size(format
->blue_size
);
6260 slop
.a
= 0.5f
/ wined3d_mask_from_size(format
->alpha_size
);
6262 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
6264 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
6266 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
6268 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
6271 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
6273 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
6275 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
6277 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
6281 case WINED3DFMT_P8_UINT
:
6282 float_colors
[0].r
= 0.0f
;
6283 float_colors
[0].g
= 0.0f
;
6284 float_colors
[0].b
= 0.0f
;
6285 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
6287 float_colors
[1].r
= 0.0f
;
6288 float_colors
[1].g
= 0.0f
;
6289 float_colors
[1].b
= 0.0f
;
6290 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
6294 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
6298 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
6302 case 8: return WINED3DFMT_P8_UINT
;
6303 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
6304 case 16: return WINED3DFMT_B5G6R5_UNORM
;
6305 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
6306 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
6307 default: return WINED3DFMT_UNKNOWN
;
6311 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
6312 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
6313 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
)
6315 unsigned int row_block_count
, row_count
, row_size
, slice
, row
;
6316 unsigned int slice_count
= d
, slice_size
;
6317 const uint8_t *src_row
;
6320 row_block_count
= (w
+ format
->block_width
- 1) / format
->block_width
;
6321 row_count
= (h
+ format
->block_height
- 1) / format
->block_height
;
6322 row_size
= row_block_count
* format
->block_byte_count
;
6323 slice_size
= row_size
* row_count
;
6325 if (src_row_pitch
== row_size
&& dst_row_pitch
== row_size
6326 && ((src_slice_pitch
== slice_size
&& dst_slice_pitch
== slice_size
) || slice_count
== 1))
6328 memcpy(dst
, src
, slice_count
* slice_size
);
6332 for (slice
= 0; slice
< slice_count
; ++slice
)
6334 for (row
= 0; row
< row_count
; ++row
)
6336 src_row
= &src
[slice
* src_slice_pitch
+ row
* src_row_pitch
];
6337 dst_row
= &dst
[slice
* dst_slice_pitch
+ row
* dst_row_pitch
];
6338 memcpy(dst_row
, src_row
, row_size
);
6343 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
6345 struct wined3d_matrix tmp
;
6347 /* Now do the multiplication 'by hand'.
6348 I know that all this could be optimised, but this will be done later :-) */
6349 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
6350 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
6351 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
6352 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
6354 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
6355 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
6356 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
6357 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
6359 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
6360 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
6361 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
6362 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
6364 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
6365 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
6366 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
6367 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
6372 void wined3d_ffp_get_fs_settings(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6373 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
6378 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
6381 /* D3DTOP_DISABLE */ 0,
6382 /* D3DTOP_SELECTARG1 */ ARG1
,
6383 /* D3DTOP_SELECTARG2 */ ARG2
,
6384 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
6385 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
6386 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
6387 /* D3DTOP_ADD */ ARG1
| ARG2
,
6388 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
6389 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
6390 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
6391 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
6392 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
6393 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
6394 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
6395 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
6396 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
6397 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
6398 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
6399 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
6400 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
6401 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
6402 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
6403 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
6404 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
6405 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
6406 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
6410 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
6411 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6412 struct wined3d_texture
*texture
;
6414 settings
->padding
= 0;
6416 for (i
= 0; i
< d3d_info
->ffp_fragment_caps
.max_blend_stages
; ++i
)
6418 settings
->op
[i
].padding
= 0;
6419 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
6421 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
6422 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
6423 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
6424 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
6425 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6426 settings
->op
[i
].tmp_dst
= 0;
6427 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6428 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6433 if ((texture
= wined3d_state_get_ffp_texture(state
, i
)))
6435 if (can_use_texture_swizzle(d3d_info
, texture
->resource
.format
))
6436 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6438 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
6441 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6445 switch (wined3d_texture_gl(texture
)->target
)
6448 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6451 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
6454 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
6456 case GL_TEXTURE_CUBE_MAP_ARB
:
6457 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
6459 case GL_TEXTURE_RECTANGLE_ARB
:
6460 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
6465 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6466 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6469 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
6470 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
6472 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
6473 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
6474 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
6476 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
6480 carg1
= WINED3DTA_CURRENT
;
6481 cop
= WINED3D_TOP_SELECT_ARG1
;
6484 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
6486 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
6487 * the color result to the alpha component of the destination
6496 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
6497 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
6498 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
6501 if (!i
&& texture
&& state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
6503 GLenum texture_dimensions
;
6505 texture_dimensions
= wined3d_texture_gl(texture
)->target
;
6507 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
6509 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
6511 if (aop
== WINED3D_TOP_DISABLE
)
6513 aarg1
= WINED3DTA_TEXTURE
;
6514 aop
= WINED3D_TOP_SELECT_ARG1
;
6516 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
6518 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6520 aarg2
= WINED3DTA_TEXTURE
;
6521 aop
= WINED3D_TOP_MODULATE
;
6523 else aarg1
= WINED3DTA_TEXTURE
;
6525 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
6527 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6529 aarg1
= WINED3DTA_TEXTURE
;
6530 aop
= WINED3D_TOP_MODULATE
;
6532 else aarg2
= WINED3DTA_TEXTURE
;
6538 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
6542 aarg1
= WINED3DTA_CURRENT
;
6543 aop
= WINED3D_TOP_SELECT_ARG1
;
6546 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
6547 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
6549 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
6550 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
6551 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
6552 else if (ttff
& WINED3D_TTFF_PROJECTED
)
6553 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
6555 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6559 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6562 settings
->op
[i
].cop
= cop
;
6563 settings
->op
[i
].aop
= aop
;
6564 settings
->op
[i
].carg0
= carg0
;
6565 settings
->op
[i
].carg1
= carg1
;
6566 settings
->op
[i
].carg2
= carg2
;
6567 settings
->op
[i
].aarg0
= aarg0
;
6568 settings
->op
[i
].aarg1
= aarg1
;
6569 settings
->op
[i
].aarg2
= aarg2
;
6570 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
6573 /* Clear unsupported stages */
6574 for (; i
< WINED3D_MAX_FFP_TEXTURES
; ++i
)
6575 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
6577 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6579 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
6581 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
6583 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
6585 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6589 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
6591 case WINED3D_FOG_NONE
:
6592 case WINED3D_FOG_LINEAR
:
6593 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6595 case WINED3D_FOG_EXP
:
6596 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6598 case WINED3D_FOG_EXP2
:
6599 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6606 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
6608 case WINED3D_FOG_LINEAR
:
6609 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6611 case WINED3D_FOG_EXP
:
6612 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6614 case WINED3D_FOG_EXP2
:
6615 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6619 settings
->sRGB_write
= !d3d_info
->srgb_write_control
&& needs_srgb_write(d3d_info
, state
, &state
->fb
);
6620 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
6621 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
6623 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
6624 * the fixed function vertex pipeline is used(which always supports clipplanes), or
6625 * if no clipplane is enabled
6627 settings
->emul_clipplanes
= 0;
6629 settings
->emul_clipplanes
= 1;
6632 texture
= wined3d_state_get_ffp_texture(state
, 0);
6633 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
]
6634 && texture
&& (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
6635 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
6636 settings
->color_key_enabled
= 1;
6638 settings
->color_key_enabled
= 0;
6640 /* texcoords_initialized is set to meaningful values only when GL doesn't
6641 * support enough varyings to always pass around all the possible texture
6643 * This is used to avoid reading a varying not written by the vertex shader.
6644 * Reading uninitialized varyings on core profile contexts results in an
6645 * error while with builtin varyings on legacy contexts you get undefined
6647 if (d3d_info
->limits
.varying_count
&& !d3d_info
->full_ffp_varyings
)
6649 settings
->texcoords_initialized
= 0;
6650 for (i
= 0; i
< WINED3D_MAX_FFP_TEXTURES
; ++i
)
6654 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
6655 settings
->texcoords_initialized
|= 1u << i
;
6659 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6660 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6661 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
6662 & WINED3D_FFP_TCI_MASK
6663 || (coord_idx
< WINED3D_MAX_FFP_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
6664 settings
->texcoords_initialized
|= 1u << i
;
6670 settings
->texcoords_initialized
= wined3d_mask_from_size(WINED3D_MAX_FFP_TEXTURES
);
6673 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
6674 && state
->primitive_type
== WINED3D_PT_POINTLIST
;
6676 if (d3d_info
->ffp_alpha_test
)
6677 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
6679 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
6680 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
6681 : WINED3D_CMP_ALWAYS
) - 1;
6683 if (d3d_info
->emulated_flatshading
)
6684 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6686 settings
->flatshading
= FALSE
;
6689 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
6690 const struct ffp_frag_settings
*settings
)
6692 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
6693 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
6696 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
6698 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
6699 * whereas desc points to an extended structure with implementation specific parts. */
6700 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
6702 ERR("Failed to insert ffp frag shader.\n");
6706 /* Activates the texture dimension according to the bound D3D texture. Does
6707 * not care for the colorop or correct gl texture unit (when using nvrc).
6708 * Requires the caller to activate the correct unit. */
6709 /* Context activation is done by the caller (state handler). */
6710 void texture_activate_dimensions(struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
6714 switch (wined3d_texture_gl(texture
)->target
)
6717 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6718 checkGLcall("glDisable(GL_TEXTURE_3D)");
6719 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6721 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6722 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6724 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6726 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6727 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6729 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6730 checkGLcall("glEnable(GL_TEXTURE_2D)");
6732 case GL_TEXTURE_RECTANGLE_ARB
:
6733 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6734 checkGLcall("glDisable(GL_TEXTURE_2D)");
6735 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6736 checkGLcall("glDisable(GL_TEXTURE_3D)");
6737 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6739 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6740 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6742 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
6743 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6746 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6748 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6749 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6751 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6753 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6754 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6756 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6757 checkGLcall("glDisable(GL_TEXTURE_2D)");
6758 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
6759 checkGLcall("glEnable(GL_TEXTURE_3D)");
6761 case GL_TEXTURE_CUBE_MAP_ARB
:
6762 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6763 checkGLcall("glDisable(GL_TEXTURE_2D)");
6764 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6765 checkGLcall("glDisable(GL_TEXTURE_3D)");
6766 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6768 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6769 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6771 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
6772 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6778 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6779 checkGLcall("glEnable(GL_TEXTURE_2D)");
6780 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6781 checkGLcall("glDisable(GL_TEXTURE_3D)");
6782 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6784 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6785 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6787 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6789 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6790 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6792 /* Binding textures is done by samplers. A dummy texture will be bound */
6796 /* Context activation is done by the caller (state handler). */
6797 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
6799 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
6800 unsigned int sampler
= state_id
- STATE_SAMPLER(0);
6801 unsigned int mapped_stage
;
6803 /* No need to enable / disable anything here for unused samplers. The
6804 * tex_colorop handler takes care. Also no action is needed with pixel
6805 * shaders, or if tex_colorop will take care of this business. */
6806 mapped_stage
= context_gl
->tex_unit_map
[sampler
];
6807 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context_gl
->gl_info
->limits
.ffp_textures
)
6809 if (sampler
>= context
->lowest_disabled_stage
)
6811 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
6814 wined3d_context_gl_active_texture(context_gl
, context_gl
->gl_info
, sampler
);
6815 texture_activate_dimensions(wined3d_state_get_ffp_texture(state
, sampler
), context_gl
->gl_info
);
6818 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6820 const struct ffp_frag_settings
*ka
= key
;
6821 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
6823 return memcmp(ka
, kb
, sizeof(*ka
));
6826 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
6827 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
6829 enum wined3d_material_color_source diffuse_source
, emissive_source
, ambient_source
, specular_source
;
6830 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6831 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6832 unsigned int coord_idx
, i
;
6834 memset(settings
, 0, sizeof(*settings
));
6836 if (si
->position_transformed
)
6838 settings
->transformed
= 1;
6839 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6840 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6841 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6842 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6843 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6844 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6846 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6848 for (i
= 0; i
< WINED3D_MAX_FFP_TEXTURES
; ++i
)
6850 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6851 if (coord_idx
< WINED3D_MAX_FFP_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6852 settings
->texcoords
|= 1u << i
;
6853 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6855 if (d3d_info
->full_ffp_varyings
)
6856 settings
->texcoords
= wined3d_mask_from_size(WINED3D_MAX_FFP_TEXTURES
);
6858 if (d3d_info
->emulated_flatshading
)
6859 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6861 settings
->flatshading
= FALSE
;
6863 settings
->swizzle_map
= si
->swizzle_map
;
6868 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
6870 case WINED3D_VBF_DISABLE
:
6871 case WINED3D_VBF_1WEIGHTS
:
6872 case WINED3D_VBF_2WEIGHTS
:
6873 case WINED3D_VBF_3WEIGHTS
:
6874 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
6877 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
6881 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
6882 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
6883 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
6884 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
6885 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
6886 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
6887 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6888 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6890 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
6891 &ambient_source
, &specular_source
, state
, si
);
6892 settings
->diffuse_source
= diffuse_source
;
6893 settings
->emissive_source
= emissive_source
;
6894 settings
->ambient_source
= ambient_source
;
6895 settings
->specular_source
= specular_source
;
6897 for (i
= 0; i
< WINED3D_MAX_FFP_TEXTURES
; ++i
)
6899 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6900 if (coord_idx
< WINED3D_MAX_FFP_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6901 settings
->texcoords
|= 1u << i
;
6902 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6904 if (d3d_info
->full_ffp_varyings
)
6905 settings
->texcoords
= wined3d_mask_from_size(WINED3D_MAX_FFP_TEXTURES
);
6907 for (i
= 0; i
< WINED3D_MAX_ACTIVE_LIGHTS
; ++i
)
6909 if (!state
->light_state
.lights
[i
])
6912 switch (state
->light_state
.lights
[i
]->OriginalParms
.type
)
6914 case WINED3D_LIGHT_POINT
:
6915 ++settings
->point_light_count
;
6917 case WINED3D_LIGHT_SPOT
:
6918 ++settings
->spot_light_count
;
6920 case WINED3D_LIGHT_DIRECTIONAL
:
6921 ++settings
->directional_light_count
;
6923 case WINED3D_LIGHT_PARALLELPOINT
:
6924 ++settings
->parallel_point_light_count
;
6927 FIXME("Unhandled light type %#x.\n", state
->light_state
.lights
[i
]->OriginalParms
.type
);
6932 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6933 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6934 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6936 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6938 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
6939 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
6940 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
6941 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
6942 settings
->ortho_fog
= 1;
6944 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
6945 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6946 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
6947 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
6949 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6951 if (d3d_info
->emulated_flatshading
)
6952 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6954 settings
->flatshading
= FALSE
;
6956 settings
->swizzle_map
= si
->swizzle_map
;
6959 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6961 const struct wined3d_ffp_vs_settings
*ka
= key
;
6962 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6963 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
6965 return memcmp(ka
, kb
, sizeof(*ka
));
6968 const char *wined3d_debug_location(uint32_t location
)
6970 struct debug_buffer buffer
;
6971 const char *prefix
= "";
6972 const char *suffix
= "";
6974 if (wined3d_popcount(location
) > 16)
6977 location
= ~location
;
6981 init_debug_buffer(&buffer
, "0");
6982 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6983 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6984 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6985 LOCATION_TO_STR(WINED3D_LOCATION_CLEARED
);
6986 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6987 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6988 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6989 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6990 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6991 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6992 #undef LOCATION_TO_STR
6994 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6996 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6999 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
)
7003 #define LEVEL_TO_STR(level) case level: return #level
7004 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5
);
7005 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6
);
7006 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7
);
7007 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8
);
7008 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1
);
7009 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2
);
7010 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3
);
7011 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10
);
7012 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1
);
7013 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11
);
7014 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1
);
7017 return wine_dbg_sprintf("%#x", level
);
7021 /* Print a floating point value with the %.8e format specifier, always using
7022 * '.' as decimal separator. */
7023 void wined3d_ftoa(float value
, char *s
)
7027 if (copysignf(1.0f
, value
) < 0.0f
)
7030 /* Be sure to allocate a buffer of at least 17 characters for the result
7031 as sprintf may return a 3 digit exponent when using the MSVC runtime
7032 instead of a 2 digit exponent. */
7033 sprintf(s
, "%.8e", value
);
7034 if (isfinite(value
))
7038 void wined3d_release_dc(HWND window
, HDC dc
)
7040 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
7041 * However, that's not what actually happens, and there are user32 tests
7042 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
7043 * So explicitly check that the DC belongs to the window, since we want to
7044 * avoid releasing a DC that belongs to some other window if the original
7045 * window was already destroyed. */
7046 if (WindowFromDC(dc
) != window
)
7047 WARN("DC %p does not belong to window %p.\n", dc
, window
);
7048 else if (!ReleaseDC(window
, dc
))
7049 ERR("Failed to release device context %p, last error %#lx.\n", dc
, GetLastError());
7052 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
7054 RECT orig
= *clipped
;
7055 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
7056 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
7058 IntersectRect(clipped
, clipped
, clip_rect
);
7060 if (IsRectEmpty(clipped
))
7062 SetRectEmpty(other
);
7066 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
7067 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
7068 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
7069 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
7074 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
7075 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
7080 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
7082 *count
= gl_limits
->uniform_blocks
[i
];
7083 if (i
== shader_type
)
7088 ERR("Unrecognized shader type %#x.\n", shader_type
);
7092 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
7093 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
7097 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
7099 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
7102 *base
= gl_limits
->graphics_samplers
;
7103 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
7108 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
7110 *count
= gl_limits
->samplers
[i
];
7111 if (i
== shader_type
)
7116 ERR("Unrecognized shader type %#x.\n", shader_type
);
7120 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
7122 SIZE_T max_capacity
, new_capacity
;
7125 if (count
<= *capacity
)
7128 max_capacity
= ~(SIZE_T
)0 / size
;
7129 if (count
> max_capacity
)
7132 new_capacity
= max(1, *capacity
);
7133 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
7135 if (new_capacity
< count
)
7136 new_capacity
= count
;
7139 new_elements
= heap_alloc_zero(new_capacity
* size
);
7141 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
7145 *elements
= new_elements
;
7146 *capacity
= new_capacity
;
7150 static void swap_rows(float **a
, float **b
)
7158 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
)
7161 float m0
, m1
, m2
, m3
, s
;
7162 float *r0
, *r1
, *r2
, *r3
;
7174 r0
[5] = r0
[6] = r0
[7] = 0.0f
;
7181 r1
[4] = r1
[6] = r1
[7] = 0.0f
;
7188 r2
[4] = r2
[5] = r2
[7] = 0.0f
;
7195 r3
[4] = r3
[5] = r3
[6] = 0.0f
;
7197 /* Choose pivot - or die. */
7198 if (fabsf(r3
[0]) > fabsf(r2
[0]))
7199 swap_rows(&r3
, &r2
);
7200 if (fabsf(r2
[0]) > fabsf(r1
[0]))
7201 swap_rows(&r2
, &r1
);
7202 if (fabsf(r1
[0]) > fabsf(r0
[0]))
7203 swap_rows(&r1
, &r0
);
7207 /* Eliminate first variable. */
7208 m1
= r1
[0] / r0
[0]; m2
= r2
[0] / r0
[0]; m3
= r3
[0] / r0
[0];
7209 s
= r0
[1]; r1
[1] -= m1
* s
; r2
[1] -= m2
* s
; r3
[1] -= m3
* s
;
7210 s
= r0
[2]; r1
[2] -= m1
* s
; r2
[2] -= m2
* s
; r3
[2] -= m3
* s
;
7211 s
= r0
[3]; r1
[3] -= m1
* s
; r2
[3] -= m2
* s
; r3
[3] -= m3
* s
;
7241 /* Choose pivot - or die. */
7242 if (fabsf(r3
[1]) > fabsf(r2
[1]))
7243 swap_rows(&r3
, &r2
);
7244 if (fabsf(r2
[1]) > fabsf(r1
[1]))
7245 swap_rows(&r2
, &r1
);
7249 /* Eliminate second variable. */
7250 m2
= r2
[1] / r1
[1]; m3
= r3
[1] / r1
[1];
7251 r2
[2] -= m2
* r1
[2]; r3
[2] -= m3
* r1
[2];
7252 r2
[3] -= m2
* r1
[3]; r3
[3] -= m3
* r1
[3];
7278 /* Choose pivot - or die. */
7279 if (fabsf(r3
[2]) > fabsf(r2
[2]))
7280 swap_rows(&r3
, &r2
);
7284 /* Eliminate third variable. */
7286 r3
[3] -= m3
* r2
[3];
7287 r3
[4] -= m3
* r2
[4];
7288 r3
[5] -= m3
* r2
[5];
7289 r3
[6] -= m3
* r2
[6];
7290 r3
[7] -= m3
* r2
[7];
7296 /* Back substitute row 3. */
7303 /* Back substitute row 2. */
7306 r2
[4] = s
* (r2
[4] - r3
[4] * m2
);
7307 r2
[5] = s
* (r2
[5] - r3
[5] * m2
);
7308 r2
[6] = s
* (r2
[6] - r3
[6] * m2
);
7309 r2
[7] = s
* (r2
[7] - r3
[7] * m2
);
7311 r1
[4] -= r3
[4] * m1
;
7312 r1
[5] -= r3
[5] * m1
;
7313 r1
[6] -= r3
[6] * m1
;
7314 r1
[7] -= r3
[7] * m1
;
7316 r0
[4] -= r3
[4] * m0
;
7317 r0
[5] -= r3
[5] * m0
;
7318 r0
[6] -= r3
[6] * m0
;
7319 r0
[7] -= r3
[7] * m0
;
7321 /* Back substitute row 1. */
7324 r1
[4] = s
* (r1
[4] - r2
[4] * m1
);
7325 r1
[5] = s
* (r1
[5] - r2
[5] * m1
);
7326 r1
[6] = s
* (r1
[6] - r2
[6] * m1
);
7327 r1
[7] = s
* (r1
[7] - r2
[7] * m1
);
7329 r0
[4] -= r2
[4] * m0
;
7330 r0
[5] -= r2
[5] * m0
;
7331 r0
[6] -= r2
[6] * m0
;
7332 r0
[7] -= r2
[7] * m0
;
7334 /* Back substitute row 0. */
7337 r0
[4] = s
* (r0
[4] - r1
[4] * m0
);
7338 r0
[5] = s
* (r0
[5] - r1
[5] * m0
);
7339 r0
[6] = s
* (r0
[6] - r1
[6] * m0
);
7340 r0
[7] = s
* (r0
[7] - r1
[7] * m0
);
7362 /* Taken and adapted from Mesa. */
7363 static BOOL
invert_matrix_3d(struct wined3d_matrix
*out
, const struct wined3d_matrix
*in
)
7365 float pos
, neg
, t
, det
;
7366 struct wined3d_matrix temp
;
7368 /* Calculate the determinant of upper left 3x3 submatrix and
7369 * determine if the matrix is singular. */
7371 t
= in
->_11
* in
->_22
* in
->_33
;
7377 t
= in
->_21
* in
->_32
* in
->_13
;
7382 t
= in
->_31
* in
->_12
* in
->_23
;
7388 t
= -in
->_31
* in
->_22
* in
->_13
;
7393 t
= -in
->_21
* in
->_12
* in
->_33
;
7399 t
= -in
->_11
* in
->_32
* in
->_23
;
7407 if (fabsf(det
) < 1e-25f
)
7411 temp
._11
= (in
->_22
* in
->_33
- in
->_32
* in
->_23
) * det
;
7412 temp
._12
= -(in
->_12
* in
->_33
- in
->_32
* in
->_13
) * det
;
7413 temp
._13
= (in
->_12
* in
->_23
- in
->_22
* in
->_13
) * det
;
7414 temp
._21
= -(in
->_21
* in
->_33
- in
->_31
* in
->_23
) * det
;
7415 temp
._22
= (in
->_11
* in
->_33
- in
->_31
* in
->_13
) * det
;
7416 temp
._23
= -(in
->_11
* in
->_23
- in
->_21
* in
->_13
) * det
;
7417 temp
._31
= (in
->_21
* in
->_32
- in
->_31
* in
->_22
) * det
;
7418 temp
._32
= -(in
->_11
* in
->_32
- in
->_31
* in
->_12
) * det
;
7419 temp
._33
= (in
->_11
* in
->_22
- in
->_21
* in
->_12
) * det
;
7425 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
7426 const struct wined3d_matrix
*modelview
)
7428 struct wined3d_matrix mv
;
7432 if (legacy_lighting
)
7433 invert_matrix_3d(&mv
, &mv
);
7435 invert_matrix(&mv
, &mv
);
7436 /* Tests show that singular modelview matrices are used unchanged as normal
7437 * matrices on D3D3 and older. There seems to be no clearly consistent
7438 * behavior on newer D3D versions so always follow older ddraw behavior. */
7439 for (i
= 0; i
< 3; ++i
)
7440 for (j
= 0; j
< 3; ++j
)
7441 normal_matrix
[i
* 3 + j
] = (&mv
._11
)[j
* 4 + i
];
7444 static void wined3d_allocator_release_block(struct wined3d_allocator
*allocator
,
7445 struct wined3d_allocator_block
*block
)
7447 block
->parent
= allocator
->free
;
7448 allocator
->free
= block
;
7451 static struct wined3d_allocator_block
*wined3d_allocator_acquire_block(struct wined3d_allocator
*allocator
)
7453 struct wined3d_allocator_block
*block
;
7455 if (!allocator
->free
)
7456 return heap_alloc(sizeof(*block
));
7458 block
= allocator
->free
;
7459 allocator
->free
= block
->parent
;
7464 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
)
7466 struct wined3d_allocator
*allocator
= block
->chunk
->allocator
;
7467 struct wined3d_allocator_block
*parent
;
7469 while ((parent
= block
->parent
) && block
->sibling
->free
)
7471 list_remove(&block
->sibling
->entry
);
7472 wined3d_allocator_release_block(allocator
, block
->sibling
);
7473 wined3d_allocator_release_block(allocator
, block
);
7478 list_add_head(&block
->chunk
->available
[block
->order
], &block
->entry
);
7481 static void wined3d_allocator_block_init(struct wined3d_allocator_block
*block
,
7482 struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator_block
*parent
,
7483 struct wined3d_allocator_block
*sibling
, unsigned int order
, size_t offset
, bool free
)
7485 list_init(&block
->entry
);
7486 block
->chunk
= chunk
;
7487 block
->parent
= parent
;
7488 block
->sibling
= sibling
;
7489 block
->order
= order
;
7490 block
->offset
= offset
;
7494 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
)
7496 struct wined3d_allocator_block
*block
;
7499 if (list_empty(&chunk
->available
[0]))
7501 ERR("Chunk %p is not empty.\n", chunk
);
7505 for (i
= 1; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7507 if (!list_empty(&chunk
->available
[i
]))
7509 ERR("Chunk %p is not empty.\n", chunk
);
7514 block
= LIST_ENTRY(list_head(&chunk
->available
[0]), struct wined3d_allocator_block
, entry
);
7515 wined3d_allocator_release_block(chunk
->allocator
, block
);
7518 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator
*allocator
)
7520 struct wined3d_allocator_block
*block
;
7523 if (!(block
= wined3d_allocator_acquire_block(allocator
)))
7525 wined3d_allocator_block_init(block
, chunk
, NULL
, NULL
, 0, 0, true);
7527 list_init(&chunk
->entry
);
7528 for (i
= 0; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7530 list_init(&chunk
->available
[i
]);
7532 list_add_head(&chunk
->available
[0], &block
->entry
);
7533 chunk
->allocator
= allocator
;
7534 chunk
->map_count
= 0;
7535 chunk
->map_ptr
= NULL
;
7540 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
)
7542 struct wined3d_allocator_chunk
*chunk
, *chunk2
;
7543 struct wined3d_allocator_block
*block
, *next
;
7546 for (i
= 0; i
< allocator
->pool_count
; ++i
)
7548 LIST_FOR_EACH_ENTRY_SAFE(chunk
, chunk2
, &allocator
->pools
[i
].chunks
, struct wined3d_allocator_chunk
, entry
)
7550 list_remove(&chunk
->entry
);
7551 allocator
->ops
->allocator_destroy_chunk(chunk
);
7554 heap_free(allocator
->pools
);
7556 next
= allocator
->free
;
7557 while ((block
= next
))
7559 next
= block
->parent
;
7564 static struct wined3d_allocator_block
*wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk
*chunk
,
7567 struct wined3d_allocator_block
*block
, *left
, *right
;
7568 unsigned int i
= order
;
7572 if (!list_empty(&chunk
->available
[i
]))
7577 if (list_empty(&chunk
->available
[i
]))
7580 block
= LIST_ENTRY(list_head(&chunk
->available
[i
]), struct wined3d_allocator_block
, entry
);
7581 list_remove(&block
->entry
);
7582 block
->free
= false;
7586 if (!(left
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7588 ERR("Failed to allocate left.\n");
7592 if (!(right
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7594 ERR("Failed to allocate right.\n");
7595 wined3d_allocator_release_block(chunk
->allocator
, left
);
7599 wined3d_allocator_block_init(left
, chunk
, block
, right
, block
->order
+ 1, block
->offset
, false);
7600 wined3d_allocator_block_init(right
, chunk
, block
, left
, block
->order
+ 1,
7601 block
->offset
+ (WINED3D_ALLOCATOR_CHUNK_SIZE
>> left
->order
), true);
7602 list_add_head(&chunk
->available
[right
->order
], &right
->entry
);
7611 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
7612 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
)
7614 struct wined3d_allocator_chunk
*chunk
;
7615 struct wined3d_allocator_block
*block
;
7618 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
7621 if (size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
)
7622 order
= WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
- 1;
7624 order
= wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE
/ size
);
7626 LIST_FOR_EACH_ENTRY(chunk
, &allocator
->pools
[memory_type
].chunks
, struct wined3d_allocator_chunk
, entry
)
7628 if ((block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7632 if (!(chunk
= allocator
->ops
->allocator_create_chunk(allocator
,
7633 context
, memory_type
, WINED3D_ALLOCATOR_CHUNK_SIZE
)))
7636 if (!(block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7642 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
7643 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
)
7647 allocator
->ops
= allocator_ops
;
7648 allocator
->pool_count
= pool_count
;
7649 if (!(allocator
->pools
= heap_calloc(pool_count
, sizeof(*allocator
->pools
))))
7651 for (i
= 0; i
< pool_count
; ++i
)
7653 list_init(&allocator
->pools
[i
].chunks
);
7656 allocator
->free
= NULL
;