1 /* WinRT GraphicsCapture Implementation
3 * Copyright (C) 2023 Mohamad Al-Jaf
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(capture
);
27 HRESULT WINAPI
DllGetActivationFactory( HSTRING classid
, IActivationFactory
**factory
)
29 const WCHAR
*buffer
= WindowsGetStringRawBuffer( classid
, NULL
);
31 TRACE( "class %s, factory %p.\n", debugstr_hstring(classid
), factory
);
35 if (!wcscmp( buffer
, RuntimeClass_Windows_Graphics_Capture_GraphicsCaptureSession
))
36 IActivationFactory_QueryInterface( session_factory
, &IID_IActivationFactory
, (void **)factory
);
38 if (*factory
) return S_OK
;
39 return CLASS_E_CLASSNOTAVAILABLE
;