devenum/tests: Get rid of strchrW() and strncmpW().
[wine.git] / include / d3d12.idl
blob201e01f07ef25fc271cf91c7d7647790a236633f
1 /*
2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
21 import "dxgi.idl";
22 import "d3dcommon.idl";
24 cpp_quote("#ifndef _D3D12_CONSTANTS")
25 cpp_quote("#define _D3D12_CONSTANTS")
27 const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
28 const UINT D3D12_MAX_ROOT_COST = 64;
29 const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
30 const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
32 const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
33 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
34 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
35 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
36 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
37 const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
38 cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
39 cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
40 const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
41 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
42 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
43 cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
44 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
45 const UINT D3D12_REQ_MIP_LEVELS = 15;
46 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
47 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
48 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
49 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
50 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
51 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
52 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
53 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
54 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
55 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
56 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
57 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
58 const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
59 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
61 cpp_quote("#endif")
63 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
64 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
65 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
66 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
68 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
70 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
71 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
72 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
73 } D3D12_SHADER_MIN_PRECISION_SUPPORT;
75 typedef enum D3D12_TILED_RESOURCES_TIER
77 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
78 D3D12_TILED_RESOURCES_TIER_1 = 1,
79 D3D12_TILED_RESOURCES_TIER_2 = 2,
80 D3D12_TILED_RESOURCES_TIER_3 = 3,
81 } D3D12_TILED_RESOURCES_TIER;
83 typedef enum D3D12_RESOURCE_BINDING_TIER
85 D3D12_RESOURCE_BINDING_TIER_1 = 1,
86 D3D12_RESOURCE_BINDING_TIER_2 = 2,
87 D3D12_RESOURCE_BINDING_TIER_3 = 3,
88 } D3D12_RESOURCE_BINDING_TIER;
90 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
92 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
93 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
94 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
95 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
96 } D3D12_CONSERVATIVE_RASTERIZATION_TIER;
98 typedef enum D3D12_CROSS_NODE_SHARING_TIER
100 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
101 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
102 D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
103 D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
104 } D3D12_CROSS_NODE_SHARING_TIER;
106 typedef enum D3D12_RESOURCE_HEAP_TIER
108 D3D12_RESOURCE_HEAP_TIER_1 = 1,
109 D3D12_RESOURCE_HEAP_TIER_2 = 2,
110 } D3D12_RESOURCE_HEAP_TIER;
112 typedef enum D3D12_FORMAT_SUPPORT1
114 D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
115 D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
116 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
117 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
118 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
119 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
120 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
121 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
122 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
123 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
124 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
125 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
126 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
127 D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
128 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
129 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
130 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
131 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
132 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
133 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
134 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
135 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
136 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
137 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
138 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
139 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
140 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
141 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
142 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
143 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
144 } D3D12_FORMAT_SUPPORT1;
146 typedef enum D3D12_FORMAT_SUPPORT2
148 D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
149 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
150 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
151 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
152 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
153 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
154 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
155 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
156 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
157 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
158 D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
159 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
160 } D3D12_FORMAT_SUPPORT2;
162 interface ID3D12Fence;
163 interface ID3D12RootSignature;
164 interface ID3D12Heap;
165 interface ID3D12DescriptorHeap;
166 interface ID3D12Resource;
167 interface ID3D12CommandAllocator;
168 interface ID3D12GraphicsCommandList;
169 interface ID3D12CommandQueue;
170 interface ID3D12PipelineState;
171 interface ID3D12Device;
173 typedef RECT D3D12_RECT;
175 typedef struct D3D12_BOX
177 UINT left;
178 UINT top;
179 UINT front;
180 UINT right;
181 UINT bottom;
182 UINT back;
183 } D3D12_BOX;
185 typedef struct D3D12_VIEWPORT
187 FLOAT TopLeftX;
188 FLOAT TopLeftY;
189 FLOAT Width;
190 FLOAT Height;
191 FLOAT MinDepth;
192 FLOAT MaxDepth;
193 } D3D12_VIEWPORT;
195 typedef struct D3D12_RANGE
197 SIZE_T Begin;
198 SIZE_T End;
199 } D3D12_RANGE;
201 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
203 UINT64 SizeInBytes;
204 UINT64 Alignment;
205 } D3D12_RESOURCE_ALLOCATION_INFO;
207 typedef struct D3D12_DRAW_ARGUMENTS
209 UINT VertexCountPerInstance;
210 UINT InstanceCount;
211 UINT StartVertexLocation;
212 UINT StartInstanceLocation;
213 } D3D12_DRAW_ARGUMENTS;
215 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
217 UINT IndexCountPerInstance;
218 UINT InstanceCount;
219 UINT StartIndexLocation;
220 INT BaseVertexLocation;
221 UINT StartInstanceLocation;
222 } D3D12_DRAW_INDEXED_ARGUMENTS;
224 typedef struct D3D12_DISPATCH_ARGUMENTS
226 UINT ThreadGroupCountX;
227 UINT ThreadGroupCountY;
228 UINT ThreadGroupCountZ;
229 } D3D12_DISPATCH_ARGUMENTS;
231 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
233 BOOL DoublePrecisionFloatShaderOps;
234 BOOL OutputMergerLogicOp;
235 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
236 D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
237 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
238 BOOL PSSpecifiedStencilRefSupported;
239 BOOL TypedUAVLoadAdditionalFormats;
240 BOOL ROVsSupported;
241 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
242 UINT MaxGPUVirtualAddressBitsPerResource;
243 BOOL StandardSwizzle64KBSupported;
244 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
245 BOOL CrossAdapterRowMajorTextureSupported;
246 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
247 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
248 } D3D12_FEATURE_DATA_D3D12_OPTIONS;
250 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
252 DXGI_FORMAT Format;
253 D3D12_FORMAT_SUPPORT1 Support1;
254 D3D12_FORMAT_SUPPORT2 Support2;
255 } D3D12_FEATURE_DATA_FORMAT_SUPPORT;
257 typedef enum D3D12_HEAP_TYPE
259 D3D12_HEAP_TYPE_DEFAULT = 1,
260 D3D12_HEAP_TYPE_UPLOAD = 2,
261 D3D12_HEAP_TYPE_READBACK = 3,
262 D3D12_HEAP_TYPE_CUSTOM = 4,
263 } D3D12_HEAP_TYPE;
265 typedef enum D3D12_CPU_PAGE_PROPERTY
267 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
268 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
269 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
270 } D3D12_CPU_PAGE_PROPERTY;
272 typedef enum D3D12_MEMORY_POOL
274 D3D12_MEMORY_POOL_UNKNOWN = 0,
275 D3D12_MEMORY_POOL_L0 = 1,
276 D3D12_MEMORY_POOL_L1 = 2,
277 } D3D12_MEMORY_POOL;
279 typedef struct D3D12_HEAP_PROPERTIES
281 D3D12_HEAP_TYPE Type;
282 D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
283 D3D12_MEMORY_POOL MemoryPoolPreference;
284 UINT CreationNodeMask;
285 UINT VisibleNodeMask;
286 } D3D12_HEAP_PROPERTIES;
288 typedef enum D3D12_HEAP_FLAGS
290 D3D12_HEAP_FLAG_NONE = 0x00,
291 D3D12_HEAP_FLAG_SHARED = 0x01,
292 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
293 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
294 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
295 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
296 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
297 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
298 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
299 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
300 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
301 } D3D12_HEAP_FLAGS;
303 typedef struct D3D12_HEAP_DESC
305 UINT64 SizeInBytes;
306 D3D12_HEAP_PROPERTIES Properties;
307 UINT64 Alignment;
308 D3D12_HEAP_FLAGS Flags;
309 } D3D12_HEAP_DESC;
311 typedef struct D3D12_TILED_RESOURCE_COORDINATE
313 UINT X;
314 UINT Y;
315 UINT Z;
316 UINT Subresource;
317 } D3D12_TILED_RESOURCE_COORDINATE;
319 typedef struct D3D12_TILE_REGION_SIZE
321 UINT NumTiles;
322 BOOL UseBox;
323 UINT Width;
324 UINT16 Height;
325 UINT16 Depth;
326 } D3D12_TILE_REGION_SIZE;
328 typedef struct D3D12_SUBRESOURCE_TILING
330 UINT WidthInTiles;
331 UINT16 HeightInTiles;
332 UINT16 DepthInTiles;
333 UINT StartTileIndexInOverallResource;
334 } D3D12_SUBRESOURCE_TILING;
336 typedef struct D3D12_TILE_SHAPE
338 UINT WidthInTexels;
339 UINT HeightInTexels;
340 UINT DepthInTexels;
341 } D3D12_TILE_SHAPE;
343 typedef struct D3D12_SHADER_BYTECODE
345 const void *pShaderBytecode;
346 SIZE_T BytecodeLength;
347 } D3D12_SHADER_BYTECODE;
349 typedef struct D3D12_DEPTH_STENCIL_VALUE
351 FLOAT Depth;
352 UINT8 Stencil;
353 } D3D12_DEPTH_STENCIL_VALUE;
355 typedef struct D3D12_CLEAR_VALUE
357 DXGI_FORMAT Format;
358 union
360 FLOAT Color[4];
361 D3D12_DEPTH_STENCIL_VALUE DepthStencil;
363 } D3D12_CLEAR_VALUE;
365 typedef struct D3D12_PACKED_MIP_INFO
367 UINT8 NumStandardMips;
368 UINT8 NumPackedMips;
369 UINT NumTilesForPackedMips;
370 UINT StartTileIndexInOverallResource;
371 } D3D12_PACKED_MIP_INFO;
373 typedef enum D3D12_RESOURCE_STATES
375 D3D12_RESOURCE_STATE_COMMON = 0,
376 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
377 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
378 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
379 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
380 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
381 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
382 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
383 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
384 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
385 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
386 D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
387 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
388 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
389 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
390 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
391 D3D12_RESOURCE_STATE_PRESENT = 0x0,
392 D3D12_RESOURCE_STATE_PREDICATION = 0x200,
393 } D3D12_RESOURCE_STATES;
394 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
396 typedef enum D3D12_RESOURCE_BARRIER_TYPE
398 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
399 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
400 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
401 } D3D12_RESOURCE_BARRIER_TYPE;
403 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
405 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
406 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
407 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
408 } D3D12_RESOURCE_BARRIER_FLAGS;
410 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
412 ID3D12Resource *pResource;
413 UINT Subresource;
414 D3D12_RESOURCE_STATES StateBefore;
415 D3D12_RESOURCE_STATES StateAfter;
416 } D3D12_RESOURCE_TRANSITION_BARRIER;
418 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
420 ID3D12Resource *pResourceBefore;
421 ID3D12Resource *pResourceAfter;
422 } D3D12_RESOURCE_ALIASING_BARRIER;
424 typedef struct D3D12_RESOURCE_UAV_BARRIER
426 ID3D12Resource *pResource;
427 } D3D12_RESOURCE_UAV_BARRIER;
429 typedef struct D3D12_RESOURCE_BARRIER
431 D3D12_RESOURCE_BARRIER_TYPE Type;
432 D3D12_RESOURCE_BARRIER_FLAGS Flags;
433 union
435 D3D12_RESOURCE_TRANSITION_BARRIER Transition;
436 D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
437 D3D12_RESOURCE_UAV_BARRIER UAV;
439 } D3D12_RESOURCE_BARRIER;
441 typedef enum D3D12_RESOURCE_DIMENSION
443 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
444 D3D12_RESOURCE_DIMENSION_BUFFER = 1,
445 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
446 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
447 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
448 } D3D12_RESOURCE_DIMENSION;
450 typedef enum D3D12_TEXTURE_LAYOUT
452 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
453 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
454 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
455 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
456 } D3D12_TEXTURE_LAYOUT;
458 typedef enum D3D12_RESOURCE_FLAGS
460 D3D12_RESOURCE_FLAG_NONE = 0x0,
461 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
462 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
463 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
464 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
465 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
466 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
467 } D3D12_RESOURCE_FLAGS;
468 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
470 typedef struct D3D12_RESOURCE_DESC
472 D3D12_RESOURCE_DIMENSION Dimension;
473 UINT64 Alignment;
474 UINT64 Width;
475 UINT Height;
476 UINT16 DepthOrArraySize;
477 UINT16 MipLevels;
478 DXGI_FORMAT Format;
479 DXGI_SAMPLE_DESC SampleDesc;
480 D3D12_TEXTURE_LAYOUT Layout;
481 D3D12_RESOURCE_FLAGS Flags;
482 } D3D12_RESOURCE_DESC;
484 typedef enum D3D12_TEXTURE_COPY_TYPE
486 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
487 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
488 } D3D12_TEXTURE_COPY_TYPE;
490 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
492 DXGI_FORMAT Format;
493 UINT Width;
494 UINT Height;
495 UINT Depth;
496 UINT RowPitch;
497 } D3D12_SUBRESOURCE_FOOTPRINT;
499 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
501 UINT64 Offset;
502 D3D12_SUBRESOURCE_FOOTPRINT Footprint;
503 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
505 typedef struct D3D12_TEXTURE_COPY_LOCATION
507 ID3D12Resource *pResource;
508 D3D12_TEXTURE_COPY_TYPE Type;
509 union
511 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
512 UINT SubresourceIndex;
514 } D3D12_TEXTURE_COPY_LOCATION;
516 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
518 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
519 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
520 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
521 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
522 } D3D12_DESCRIPTOR_RANGE_TYPE;
524 typedef struct D3D12_DESCRIPTOR_RANGE
526 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
527 UINT NumDescriptors;
528 UINT BaseShaderRegister;
529 UINT RegisterSpace;
530 UINT OffsetInDescriptorsFromTableStart;
531 } D3D12_DESCRIPTOR_RANGE;
533 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
535 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
536 } D3D12_DESCRIPTOR_RANGE_FLAGS;
538 typedef struct D3D12_DESCRIPTOR_RANGE1
540 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
541 UINT NumDescriptors;
542 UINT BaseShaderRegister;
543 UINT RegisterSpace;
544 D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
545 UINT OffsetInDescriptorsFromTableStart;
546 } D3D12_DESCRIPTOR_RANGE1;
548 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
550 UINT NumDescriptorRanges;
551 const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
552 } D3D12_ROOT_DESCRIPTOR_TABLE;
554 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
556 UINT NumDescriptorRanges;
557 const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
558 } D3D12_ROOT_DESCRIPTOR_TABLE1;
560 typedef struct D3D12_ROOT_CONSTANTS
562 UINT ShaderRegister;
563 UINT RegisterSpace;
564 UINT Num32BitValues;
565 } D3D12_ROOT_CONSTANTS;
567 typedef struct D3D12_ROOT_DESCRIPTOR
569 UINT ShaderRegister;
570 UINT RegisterSpace;
571 } D3D12_ROOT_DESCRIPTOR;
573 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
575 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
576 } D3D12_ROOT_DESCRIPTOR_FLAGS;
578 typedef struct D3D12_ROOT_DESCRIPTOR1
580 UINT ShaderRegister;
581 UINT RegisterSpace;
582 D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
583 } D3D12_ROOT_DESCRIPTOR1;
585 typedef enum D3D12_ROOT_PARAMETER_TYPE
587 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
588 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
589 D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
590 D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
591 D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
592 } D3D12_ROOT_PARAMETER_TYPE;
594 typedef enum D3D12_SHADER_VISIBILITY
596 D3D12_SHADER_VISIBILITY_ALL = 0,
597 D3D12_SHADER_VISIBILITY_VERTEX = 1,
598 D3D12_SHADER_VISIBILITY_HULL = 2,
599 D3D12_SHADER_VISIBILITY_DOMAIN = 3,
600 D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
601 D3D12_SHADER_VISIBILITY_PIXEL = 5,
602 } D3D12_SHADER_VISIBILITY;
604 typedef struct D3D12_ROOT_PARAMETER
606 D3D12_ROOT_PARAMETER_TYPE ParameterType;
607 union
609 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
610 D3D12_ROOT_CONSTANTS Constants;
611 D3D12_ROOT_DESCRIPTOR Descriptor;
613 D3D12_SHADER_VISIBILITY ShaderVisibility;
614 } D3D12_ROOT_PARAMETER;
616 typedef struct D3D12_ROOT_PARAMETER1
618 D3D12_ROOT_PARAMETER_TYPE ParameterType;
619 union
621 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
622 D3D12_ROOT_CONSTANTS Constants;
623 D3D12_ROOT_DESCRIPTOR1 Descriptor;
625 D3D12_SHADER_VISIBILITY ShaderVisibility;
626 } D3D12_ROOT_PARAMETER1;
628 typedef enum D3D12_STATIC_BORDER_COLOR
630 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
631 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
632 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
633 } D3D12_STATIC_BORDER_COLOR;
635 typedef enum D3D12_FILTER
637 D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
638 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
639 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
640 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
641 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
642 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
643 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
644 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
645 D3D12_FILTER_ANISOTROPIC = 0x55,
646 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
647 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
648 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
649 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
650 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
651 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
652 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
653 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
654 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
655 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
656 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
657 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
658 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
659 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
660 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
661 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
662 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
663 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
664 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
665 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
666 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
667 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
668 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
669 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
670 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
671 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
672 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
673 } D3D12_FILTER;
675 typedef enum D3D12_FILTER_TYPE
677 D3D12_FILTER_TYPE_POINT = 0,
678 D3D12_FILTER_TYPE_LINEAR = 1,
679 } D3D12_FILTER_TYPE;
681 const UINT D3D12_MIP_FILTER_SHIFT = 0;
682 const UINT D3D12_MAG_FILTER_SHIFT = 2;
683 const UINT D3D12_MIN_FILTER_SHIFT = 4;
684 const UINT D3D12_FILTER_TYPE_MASK = 0x3;
686 const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40;
688 typedef enum D3D12_FILTER_REDUCTION_TYPE
690 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
691 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
692 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
693 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
694 } D3D12_FILTER_REDUCTION_TYPE;
696 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3;
697 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
699 cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\")
700 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
702 cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\")
703 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
705 cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\")
706 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
708 cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
709 cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
710 cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
711 cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
712 cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
714 cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
715 cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
716 cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
718 cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
719 cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
721 typedef enum D3D12_TEXTURE_ADDRESS_MODE
723 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
724 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
725 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
726 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
727 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
728 } D3D12_TEXTURE_ADDRESS_MODE;
730 typedef enum D3D12_COMPARISON_FUNC
732 D3D12_COMPARISON_FUNC_NEVER = 1,
733 D3D12_COMPARISON_FUNC_LESS = 2,
734 D3D12_COMPARISON_FUNC_EQUAL = 3,
735 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
736 D3D12_COMPARISON_FUNC_GREATER = 5,
737 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
738 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
739 D3D12_COMPARISON_FUNC_ALWAYS = 8,
740 } D3D12_COMPARISON_FUNC;
742 typedef struct D3D12_STATIC_SAMPLER_DESC
744 D3D12_FILTER Filter;
745 D3D12_TEXTURE_ADDRESS_MODE AddressU;
746 D3D12_TEXTURE_ADDRESS_MODE AddressV;
747 D3D12_TEXTURE_ADDRESS_MODE AddressW;
748 FLOAT MipLODBias;
749 UINT MaxAnisotropy;
750 D3D12_COMPARISON_FUNC ComparisonFunc;
751 D3D12_STATIC_BORDER_COLOR BorderColor;
752 FLOAT MinLOD;
753 FLOAT MaxLOD;
754 UINT ShaderRegister;
755 UINT RegisterSpace;
756 D3D12_SHADER_VISIBILITY ShaderVisibility;
757 } D3D12_STATIC_SAMPLER_DESC;
759 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
761 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
762 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
763 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
764 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
765 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
766 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
767 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
768 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
769 } D3D12_ROOT_SIGNATURE_FLAGS;
771 typedef struct D3D12_ROOT_SIGNATURE_DESC
773 UINT NumParameters;
774 const D3D12_ROOT_PARAMETER *pParameters;
775 UINT NumStaticSamplers;
776 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
777 D3D12_ROOT_SIGNATURE_FLAGS Flags;
778 } D3D12_ROOT_SIGNATURE_DESC;
780 typedef struct D3D12_ROOT_SIGNATURE_DESC1
782 UINT NumParameters;
783 const D3D12_ROOT_PARAMETER1 *pParameters;
784 UINT NumStaticSamplers;
785 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
786 D3D12_ROOT_SIGNATURE_FLAGS Flags;
787 } D3D12_ROOT_SIGNATURE_DESC1;
789 typedef enum D3D_ROOT_SIGNATURE_VERSION
791 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
792 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
793 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
794 } D3D_ROOT_SIGNATURE_VERSION;
796 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
798 D3D_ROOT_SIGNATURE_VERSION Version;
799 union
801 D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
802 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
804 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
806 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
808 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
809 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
810 D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
811 D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
812 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
813 } D3D12_DESCRIPTOR_HEAP_TYPE;
815 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
817 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
818 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
819 } D3D12_DESCRIPTOR_HEAP_FLAGS;
821 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
823 D3D12_DESCRIPTOR_HEAP_TYPE Type;
824 UINT NumDescriptors;
825 D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
826 UINT NodeMask;
827 } D3D12_DESCRIPTOR_HEAP_DESC;
829 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
831 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
833 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
834 UINT SizeInBytes;
835 } D3D12_CONSTANT_BUFFER_VIEW_DESC;
837 typedef enum D3D12_SRV_DIMENSION
839 D3D12_SRV_DIMENSION_UNKNOWN = 0,
840 D3D12_SRV_DIMENSION_BUFFER = 1,
841 D3D12_SRV_DIMENSION_TEXTURE1D = 2,
842 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
843 D3D12_SRV_DIMENSION_TEXTURE2D = 4,
844 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
845 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
846 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
847 D3D12_SRV_DIMENSION_TEXTURE3D = 8,
848 D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
849 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
850 } D3D12_SRV_DIMENSION;
852 typedef enum D3D12_BUFFER_SRV_FLAGS
854 D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
855 D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
856 } D3D12_BUFFER_SRV_FLAGS;
858 typedef enum D3D12_SHADER_COMPONENT_MAPPING
860 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
861 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
862 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
863 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
864 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
865 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
866 } D3D12_SHADER_COMPONENT_MAPPING;
868 cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
869 cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
870 cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
871 cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
872 cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
873 cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
874 cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
876 typedef struct D3D12_BUFFER_SRV
878 UINT64 FirstElement;
879 UINT NumElements;
880 UINT StructureByteStride;
881 D3D12_BUFFER_SRV_FLAGS Flags;
882 } D3D12_BUFFER_SRV;
884 typedef struct D3D12_TEX1D_SRV
886 UINT MostDetailedMip;
887 UINT MipLevels;
888 FLOAT ResourceMinLODClamp;
889 } D3D12_TEX1D_SRV;
891 typedef struct D3D12_TEX1D_ARRAY_SRV
893 UINT MostDetailedMip;
894 UINT MipLevels;
895 UINT FirstArraySlice;
896 UINT ArraySize;
897 FLOAT ResourceMinLODClamp;
898 } D3D12_TEX1D_ARRAY_SRV;
900 typedef struct D3D12_TEX2D_SRV
902 UINT MostDetailedMip;
903 UINT MipLevels;
904 UINT PlaneSlice;
905 FLOAT ResourceMinLODClamp;
906 } D3D12_TEX2D_SRV;
908 typedef struct D3D12_TEX2D_ARRAY_SRV
910 UINT MostDetailedMip;
911 UINT MipLevels;
912 UINT FirstArraySlice;
913 UINT ArraySize;
914 UINT PlaneSlice;
915 FLOAT ResourceMinLODClamp;
916 } D3D12_TEX2D_ARRAY_SRV;
918 typedef struct D3D12_TEX2DMS_SRV
920 UINT UnusedField_NothingToDefine;
921 } D3D12_TEX2DMS_SRV;
923 typedef struct D3D12_TEX2DMS_ARRAY_SRV
925 UINT FirstArraySlice;
926 UINT ArraySize;
927 } D3D12_TEX2DMS_ARRAY_SRV;
929 typedef struct D3D12_TEX3D_SRV
931 UINT MostDetailedMip;
932 UINT MipLevels;
933 FLOAT ResourceMinLODClamp;
934 } D3D12_TEX3D_SRV;
936 typedef struct D3D12_TEXCUBE_SRV
938 UINT MostDetailedMip;
939 UINT MipLevels;
940 FLOAT ResourceMinLODClamp;
941 } D3D12_TEXCUBE_SRV;
943 typedef struct D3D12_TEXCUBE_ARRAY_SRV
945 UINT MostDetailedMip;
946 UINT MipLevels;
947 UINT First2DArrayFace;
948 UINT NumCubes;
949 FLOAT ResourceMinLODClamp;
950 } D3D12_TEXCUBE_ARRAY_SRV;
952 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
954 DXGI_FORMAT Format;
955 D3D12_SRV_DIMENSION ViewDimension;
956 UINT Shader4ComponentMapping;
957 union
959 D3D12_BUFFER_SRV Buffer;
960 D3D12_TEX1D_SRV Texture1D;
961 D3D12_TEX1D_ARRAY_SRV Texture1DArray;
962 D3D12_TEX2D_SRV Texture2D;
963 D3D12_TEX2D_ARRAY_SRV Texture2DArray;
964 D3D12_TEX2DMS_SRV Texture2DMS;
965 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
966 D3D12_TEX3D_SRV Texture3D;
967 D3D12_TEXCUBE_SRV TextureCube;
968 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
970 } D3D12_SHADER_RESOURCE_VIEW_DESC;
972 typedef enum D3D12_UAV_DIMENSION
974 D3D12_UAV_DIMENSION_UNKNOWN = 0,
975 D3D12_UAV_DIMENSION_BUFFER = 1,
976 D3D12_UAV_DIMENSION_TEXTURE1D = 2,
977 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
978 D3D12_UAV_DIMENSION_TEXTURE2D = 4,
979 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
980 D3D12_UAV_DIMENSION_TEXTURE3D = 8,
981 } D3D12_UAV_DIMENSION;
983 typedef enum D3D12_BUFFER_UAV_FLAGS
985 D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
986 D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
987 } D3D12_BUFFER_UAV_FLAGS;
989 typedef struct D3D12_BUFFER_UAV
991 UINT64 FirstElement;
992 UINT NumElements;
993 UINT StructureByteStride;
994 UINT64 CounterOffsetInBytes;
995 D3D12_BUFFER_UAV_FLAGS Flags;
996 } D3D12_BUFFER_UAV;
998 typedef struct D3D12_TEX1D_UAV
1000 UINT MipSlice;
1001 } D3D12_TEX1D_UAV;
1003 typedef struct D3D12_TEX1D_ARRAY_UAV
1005 UINT MipSlice;
1006 UINT FirstArraySlice;
1007 UINT ArraySize;
1008 } D3D12_TEX1D_ARRAY_UAV;
1010 typedef struct D3D12_TEX2D_UAV
1012 UINT MipSlice;
1013 UINT PlaneSlice;
1014 } D3D12_TEX2D_UAV;
1016 typedef struct D3D12_TEX2D_ARRAY_UAV
1018 UINT MipSlice;
1019 UINT FirstArraySlice;
1020 UINT ArraySize;
1021 UINT PlaneSlice;
1022 } D3D12_TEX2D_ARRAY_UAV;
1024 typedef struct D3D12_TEX3D_UAV
1026 UINT MipSlice;
1027 UINT FirstWSlice;
1028 UINT WSize;
1029 } D3D12_TEX3D_UAV;
1031 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1033 DXGI_FORMAT Format;
1034 D3D12_UAV_DIMENSION ViewDimension;
1035 union
1037 D3D12_BUFFER_UAV Buffer;
1038 D3D12_TEX1D_UAV Texture1D;
1039 D3D12_TEX1D_ARRAY_UAV Texture1DArray;
1040 D3D12_TEX2D_UAV Texture2D;
1041 D3D12_TEX2D_ARRAY_UAV Texture2DArray;
1042 D3D12_TEX3D_UAV Texture3D;
1044 } D3D12_UNORDERED_ACCESS_VIEW_DESC;
1046 typedef enum D3D12_RTV_DIMENSION
1048 D3D12_RTV_DIMENSION_UNKNOWN = 0,
1049 D3D12_RTV_DIMENSION_BUFFER = 1,
1050 D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1051 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1052 D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1053 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1054 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1055 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1056 D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1057 } D3D12_RTV_DIMENSION;
1059 typedef struct D3D12_BUFFER_RTV
1061 UINT64 FirstElement;
1062 UINT NumElements;
1063 } D3D12_BUFFER_RTV;
1065 typedef struct D3D12_TEX1D_RTV
1067 UINT MipSlice;
1068 } D3D12_TEX1D_RTV;
1070 typedef struct D3D12_TEX1D_ARRAY_RTV
1072 UINT MipSlice;
1073 UINT FirstArraySlice;
1074 UINT ArraySize;
1075 } D3D12_TEX1D_ARRAY_RTV;
1077 typedef struct D3D12_TEX2D_RTV
1079 UINT MipSlice;
1080 UINT PlaneSlice;
1081 } D3D12_TEX2D_RTV;
1083 typedef struct D3D12_TEX2D_ARRAY_RTV
1085 UINT MipSlice;
1086 UINT FirstArraySlice;
1087 UINT ArraySize;
1088 UINT PlaneSlice;
1089 } D3D12_TEX2D_ARRAY_RTV;
1091 typedef struct D3D12_TEX2DMS_RTV
1093 UINT UnusedField_NothingToDefine;
1094 } D3D12_TEX2DMS_RTV;
1096 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1098 UINT FirstArraySlice;
1099 UINT ArraySize;
1100 } D3D12_TEX2DMS_ARRAY_RTV;
1102 typedef struct D3D12_TEX3D_RTV
1104 UINT MipSlice;
1105 UINT FirstWSlice;
1106 UINT WSize;
1107 } D3D12_TEX3D_RTV;
1109 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1111 DXGI_FORMAT Format;
1112 D3D12_RTV_DIMENSION ViewDimension;
1113 union
1115 D3D12_BUFFER_RTV Buffer;
1116 D3D12_TEX1D_RTV Texture1D;
1117 D3D12_TEX1D_ARRAY_RTV Texture1DArray;
1118 D3D12_TEX2D_RTV Texture2D;
1119 D3D12_TEX2D_ARRAY_RTV Texture2DArray;
1120 D3D12_TEX2DMS_RTV Texture2DMS;
1121 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1122 D3D12_TEX3D_RTV Texture3D;
1124 } D3D12_RENDER_TARGET_VIEW_DESC;
1126 typedef enum D3D12_DSV_DIMENSION
1128 D3D12_DSV_DIMENSION_UNKNOWN = 0,
1129 D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1130 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1131 D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1132 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1133 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1134 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1135 } D3D12_DSV_DIMENSION;
1137 typedef enum D3D12_DSV_FLAGS
1139 D3D12_DSV_FLAG_NONE = 0x0,
1140 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1141 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1142 } D3D12_DSV_FLAGS;
1143 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1145 typedef struct D3D12_TEX1D_DSV
1147 UINT MipSlice;
1148 } D3D12_TEX1D_DSV;
1150 typedef struct D3D12_TEX1D_ARRAY_DSV
1152 UINT MipSlice;
1153 UINT FirstArraySlice;
1154 UINT ArraySize;
1155 } D3D12_TEX1D_ARRAY_DSV;
1157 typedef struct D3D12_TEX2D_DSV
1159 UINT MipSlice;
1160 } D3D12_TEX2D_DSV;
1162 typedef struct D3D12_TEX2D_ARRAY_DSV
1164 UINT MipSlice;
1165 UINT FirstArraySlice;
1166 UINT ArraySize;
1167 } D3D12_TEX2D_ARRAY_DSV;
1169 typedef struct D3D12_TEX2DMS_DSV
1171 UINT UnusedField_NothingToDefine;
1172 } D3D12_TEX2DMS_DSV;
1174 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1176 UINT FirstArraySlice;
1177 UINT ArraySize;
1178 } D3D12_TEX2DMS_ARRAY_DSV;
1180 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1182 DXGI_FORMAT Format;
1183 D3D12_DSV_DIMENSION ViewDimension;
1184 D3D12_DSV_FLAGS Flags;
1185 union
1187 D3D12_TEX1D_DSV Texture1D;
1188 D3D12_TEX1D_ARRAY_DSV Texture1DArray;
1189 D3D12_TEX2D_DSV Texture2D;
1190 D3D12_TEX2D_ARRAY_DSV Texture2DArray;
1191 D3D12_TEX2DMS_DSV Texture2DMS;
1192 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1194 } D3D12_DEPTH_STENCIL_VIEW_DESC;
1196 typedef struct D3D12_SAMPLER_DESC
1198 D3D12_FILTER Filter;
1199 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1200 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1201 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1202 FLOAT MipLODBias;
1203 UINT MaxAnisotropy;
1204 D3D12_COMPARISON_FUNC ComparisonFunc;
1205 FLOAT BorderColor[4];
1206 FLOAT MinLOD;
1207 FLOAT MaxLOD;
1208 } D3D12_SAMPLER_DESC;
1210 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1212 SIZE_T ptr;
1213 } D3D12_CPU_DESCRIPTOR_HANDLE;
1215 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1217 UINT64 ptr;
1218 } D3D12_GPU_DESCRIPTOR_HANDLE;
1220 typedef enum D3D12_STENCIL_OP
1222 D3D12_STENCIL_OP_KEEP = 1,
1223 D3D12_STENCIL_OP_ZERO = 2,
1224 D3D12_STENCIL_OP_REPLACE = 3,
1225 D3D12_STENCIL_OP_INCR_SAT = 4,
1226 D3D12_STENCIL_OP_DECR_SAT = 5,
1227 D3D12_STENCIL_OP_INVERT = 6,
1228 D3D12_STENCIL_OP_INCR = 7,
1229 D3D12_STENCIL_OP_DECR = 8,
1230 } D3D12_STENCIL_OP;
1232 typedef struct D3D12_DEPTH_STENCILOP_DESC
1234 D3D12_STENCIL_OP StencilFailOp;
1235 D3D12_STENCIL_OP StencilDepthFailOp;
1236 D3D12_STENCIL_OP StencilPassOp;
1237 D3D12_COMPARISON_FUNC StencilFunc;
1238 } D3D12_DEPTH_STENCILOP_DESC;
1240 typedef enum D3D12_DEPTH_WRITE_MASK
1242 D3D12_DEPTH_WRITE_MASK_ZERO = 0,
1243 D3D12_DEPTH_WRITE_MASK_ALL = 1,
1244 } D3D12_DEPTH_WRITE_MASK;
1246 typedef struct D3D12_DEPTH_STENCIL_DESC
1248 BOOL DepthEnable;
1249 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1250 D3D12_COMPARISON_FUNC DepthFunc;
1251 BOOL StencilEnable;
1252 UINT8 StencilReadMask;
1253 UINT8 StencilWriteMask;
1254 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1255 D3D12_DEPTH_STENCILOP_DESC BackFace;
1256 } D3D12_DEPTH_STENCIL_DESC;
1258 typedef enum D3D12_BLEND
1260 D3D12_BLEND_ZERO = 1,
1261 D3D12_BLEND_ONE = 2,
1262 D3D12_BLEND_SRC_COLOR = 3,
1263 D3D12_BLEND_INV_SRC_COLOR = 4,
1264 D3D12_BLEND_SRC_ALPHA = 5,
1265 D3D12_BLEND_INV_SRC_ALPHA = 6,
1266 D3D12_BLEND_DEST_ALPHA = 7,
1267 D3D12_BLEND_INV_DEST_ALPHA = 8,
1268 D3D12_BLEND_DEST_COLOR = 9,
1269 D3D12_BLEND_INV_DEST_COLOR = 10,
1270 D3D12_BLEND_SRC_ALPHA_SAT = 11,
1271 D3D12_BLEND_BLEND_FACTOR = 14,
1272 D3D12_BLEND_INV_BLEND_FACTOR = 15,
1273 D3D12_BLEND_SRC1_COLOR = 16,
1274 D3D12_BLEND_INV_SRC1_COLOR = 17,
1275 D3D12_BLEND_SRC1_ALPHA = 18,
1276 D3D12_BLEND_INV_SRC1_ALPHA = 19,
1277 } D3D12_BLEND;
1279 typedef enum D3D12_BLEND_OP
1281 D3D12_BLEND_OP_ADD = 1,
1282 D3D12_BLEND_OP_SUBTRACT = 2,
1283 D3D12_BLEND_OP_REV_SUBTRACT = 3,
1284 D3D12_BLEND_OP_MIN = 4,
1285 D3D12_BLEND_OP_MAX = 5,
1286 } D3D12_BLEND_OP;
1288 typedef enum D3D12_LOGIC_OP
1290 D3D12_LOGIC_OP_CLEAR = 0,
1291 D3D12_LOGIC_OP_SET = 1,
1292 D3D12_LOGIC_OP_COPY = 2,
1293 D3D12_LOGIC_OP_COPY_INVERTED = 3,
1294 D3D12_LOGIC_OP_NOOP = 4,
1295 } D3D12_LOGIC_OP;
1297 typedef enum D3D12_COLOR_WRITE_ENABLE
1299 D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
1300 D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
1301 D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
1302 D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1303 D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED
1304 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1305 | D3D12_COLOR_WRITE_ENABLE_ALPHA),
1306 } D3D12_COLOR_WRITE_ENABLE;
1308 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1310 BOOL BlendEnable;
1311 BOOL LogicOpEnable;
1312 D3D12_BLEND SrcBlend;
1313 D3D12_BLEND DestBlend;
1314 D3D12_BLEND_OP BlendOp;
1315 D3D12_BLEND SrcBlendAlpha;
1316 D3D12_BLEND DestBlendAlpha;
1317 D3D12_BLEND_OP BlendOpAlpha;
1318 D3D12_LOGIC_OP LogicOp;
1319 UINT8 RenderTargetWriteMask;
1320 } D3D12_RENDER_TARGET_BLEND_DESC;
1322 typedef struct D3D12_BLEND_DESC
1324 BOOL AlphaToCoverageEnable;
1325 BOOL IndependentBlendEnable;
1326 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1327 } D3D12_BLEND_DESC;
1329 typedef enum D3D12_FILL_MODE
1331 D3D12_FILL_MODE_WIREFRAME = 2,
1332 D3D12_FILL_MODE_SOLID = 3,
1333 } D3D12_FILL_MODE;
1335 typedef enum D3D12_CULL_MODE
1337 D3D12_CULL_MODE_NONE = 1,
1338 D3D12_CULL_MODE_FRONT = 2,
1339 D3D12_CULL_MODE_BACK = 3,
1340 } D3D12_CULL_MODE;
1342 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1344 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
1345 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
1346 } D3D12_CONSERVATIVE_RASTERIZATION_MODE;
1348 typedef struct D3D12_RASTERIZER_DESC
1350 D3D12_FILL_MODE FillMode;
1351 D3D12_CULL_MODE CullMode;
1352 BOOL FrontCounterClockwise;
1353 INT DepthBias;
1354 FLOAT DepthBiasClamp;
1355 FLOAT SlopeScaledDepthBias;
1356 BOOL DepthClipEnable;
1357 BOOL MultisampleEnable;
1358 BOOL AntialiasedLineEnable;
1359 UINT ForcedSampleCount;
1360 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
1361 } D3D12_RASTERIZER_DESC;
1363 typedef struct D3D12_SO_DECLARATION_ENTRY
1365 UINT Stream;
1366 const char *SemanticName;
1367 UINT SemanticIndex;
1368 BYTE StartComponent;
1369 BYTE ComponentCount;
1370 BYTE OutputSlot;
1371 } D3D12_SO_DECLARATION_ENTRY;
1373 typedef struct D3D12_STREAM_OUTPUT_DESC
1375 const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
1376 UINT NumEntries;
1377 const UINT *pBufferStrides;
1378 UINT NumStrides;
1379 UINT RasterizedStream;
1380 } D3D12_STREAM_OUTPUT_DESC;
1382 typedef enum D3D12_INPUT_CLASSIFICATION
1384 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
1385 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
1386 } D3D12_INPUT_CLASSIFICATION;
1388 typedef struct D3D12_INPUT_ELEMENT_DESC
1390 const char *SemanticName;
1391 UINT SemanticIndex;
1392 DXGI_FORMAT Format;
1393 UINT InputSlot;
1394 UINT AlignedByteOffset;
1395 D3D12_INPUT_CLASSIFICATION InputSlotClass;
1396 UINT InstanceDataStepRate;
1397 } D3D12_INPUT_ELEMENT_DESC;
1399 typedef struct D3D12_INPUT_LAYOUT_DESC
1401 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
1402 UINT NumElements;
1403 } D3D12_INPUT_LAYOUT_DESC;
1405 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1407 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
1408 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
1409 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
1410 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
1412 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
1414 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1416 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
1417 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
1418 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
1419 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
1420 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
1421 } D3D12_PRIMITIVE_TOPOLOGY_TYPE;
1423 typedef struct D3D12_CACHED_PIPELINE_STATE
1425 const void *pCachedBlob;
1426 SIZE_T CachedBlobSizeInBytes;
1427 } D3D12_CACHED_PIPELINE_STATE;
1429 typedef enum D3D12_PIPELINE_STATE_FLAGS
1431 D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
1432 D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
1433 } D3D12_PIPELINE_STATE_FLAGS;
1435 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1437 ID3D12RootSignature *pRootSignature;
1438 D3D12_SHADER_BYTECODE VS;
1439 D3D12_SHADER_BYTECODE PS;
1440 D3D12_SHADER_BYTECODE DS;
1441 D3D12_SHADER_BYTECODE HS;
1442 D3D12_SHADER_BYTECODE GS;
1443 D3D12_STREAM_OUTPUT_DESC StreamOutput;
1444 D3D12_BLEND_DESC BlendState;
1445 UINT SampleMask;
1446 D3D12_RASTERIZER_DESC RasterizerState;
1447 D3D12_DEPTH_STENCIL_DESC DepthStencilState;
1448 D3D12_INPUT_LAYOUT_DESC InputLayout;
1449 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
1450 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
1451 UINT NumRenderTargets;
1452 DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1453 DXGI_FORMAT DSVFormat;
1454 DXGI_SAMPLE_DESC SampleDesc;
1455 UINT NodeMask;
1456 D3D12_CACHED_PIPELINE_STATE CachedPSO;
1457 D3D12_PIPELINE_STATE_FLAGS Flags;
1458 } D3D12_GRAPHICS_PIPELINE_STATE_DESC;
1460 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1462 ID3D12RootSignature *pRootSignature;
1463 D3D12_SHADER_BYTECODE CS;
1464 UINT NodeMask;
1465 D3D12_CACHED_PIPELINE_STATE CachedPSO;
1466 D3D12_PIPELINE_STATE_FLAGS Flags;
1467 } D3D12_COMPUTE_PIPELINE_STATE_DESC;
1469 typedef enum D3D12_COMMAND_LIST_TYPE
1471 D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
1472 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
1473 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
1474 D3D12_COMMAND_LIST_TYPE_COPY = 3,
1475 } D3D12_COMMAND_LIST_TYPE;
1477 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1479 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
1480 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
1481 } D3D12_COMMAND_QUEUE_PRIORITY;
1483 typedef enum D3D12_COMMAND_QUEUE_FLAGS
1485 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
1486 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
1487 } D3D12_COMMAND_QUEUE_FLAGS;
1489 typedef struct D3D12_COMMAND_QUEUE_DESC
1491 D3D12_COMMAND_LIST_TYPE Type;
1492 INT Priority;
1493 D3D12_COMMAND_QUEUE_FLAGS Flags;
1494 UINT NodeMask;
1495 } D3D12_COMMAND_QUEUE_DESC;
1497 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1499 UINT NodeIndex;
1500 BOOL TileBasedRenderer;
1501 BOOL UMA;
1502 BOOL CacheCoherentUMA;
1503 } D3D12_FEATURE_DATA_ARCHITECTURE;
1505 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1507 DXGI_FORMAT Format;
1508 UINT8 PlaneCount;
1509 } D3D12_FEATURE_DATA_FORMAT_INFO;
1511 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1513 UINT NumFeatureLevels;
1514 const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
1515 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
1516 } D3D12_FEATURE_DATA_FEATURE_LEVELS;
1518 typedef enum D3D12_FEATURE
1520 D3D12_FEATURE_D3D12_OPTIONS = 0,
1521 D3D12_FEATURE_ARCHITECTURE = 1,
1522 D3D12_FEATURE_FEATURE_LEVELS = 2,
1523 D3D12_FEATURE_FORMAT_SUPPORT = 3,
1524 D3D12_FEATURE_FORMAT_INFO = 4,
1525 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5,
1526 } D3D12_FEATURE;
1528 typedef struct D3D12_MEMCPY_DEST
1530 void *pData;
1531 SIZE_T RowPitch;
1532 SIZE_T SlicePitch;
1533 } D3D12_MEMCPY_DEST;
1535 typedef struct D3D12_SUBRESOURCE_DATA
1537 const void *pData;
1538 LONG_PTR RowPitch;
1539 LONG_PTR SlicePitch;
1540 } D3D12_SUBRESOURCE_DATA;
1543 uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8),
1544 object,
1545 local,
1546 pointer_default(unique)
1548 interface ID3D12Object : IUnknown
1550 HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
1551 HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
1552 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
1553 HRESULT SetName(const WCHAR *name);
1557 uuid(905db94b-a00c-4140-9df5-2b64ca9ea357),
1558 object,
1559 local,
1560 pointer_default(unique)
1562 interface ID3D12DeviceChild : ID3D12Object
1564 HRESULT GetDevice(REFIID riid, void **device);
1568 uuid(63ee58fb-1268-4835-86da-f008ce62f0d6),
1569 object,
1570 local,
1571 pointer_default(unique)
1573 interface ID3D12Pageable : ID3D12DeviceChild
1578 uuid(696442be-a72e-4059-bc79-5b5c98040fad),
1579 object,
1580 local,
1581 pointer_default(unique)
1583 interface ID3D12Resource : ID3D12Pageable
1585 HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
1586 void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
1588 D3D12_RESOURCE_DESC GetDesc();
1590 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
1592 HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
1593 const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
1594 HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
1595 UINT src_sub_resource, const D3D12_BOX *src_box);
1597 HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
1601 uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5),
1602 object,
1603 local,
1604 pointer_default(unique)
1606 interface ID3D12CommandList : ID3D12DeviceChild
1608 D3D12_COMMAND_LIST_TYPE GetType();
1611 typedef enum D3D12_TILE_COPY_FLAGS
1613 D3D12_TILE_COPY_FLAG_NONE = 0x0,
1614 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1615 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1616 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1617 } D3D12_TILE_COPY_FLAGS;
1619 typedef struct D3D12_INDEX_BUFFER_VIEW
1621 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1622 UINT SizeInBytes;
1623 DXGI_FORMAT Format;
1624 } D3D12_INDEX_BUFFER_VIEW;
1626 typedef struct D3D12_VERTEX_BUFFER_VIEW
1628 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1629 UINT SizeInBytes;
1630 UINT StrideInBytes;
1631 } D3D12_VERTEX_BUFFER_VIEW;
1633 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1635 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1636 UINT64 SizeInBytes;
1637 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
1638 } D3D12_STREAM_OUTPUT_BUFFER_VIEW;
1640 typedef enum D3D12_CLEAR_FLAGS
1642 D3D12_CLEAR_FLAG_DEPTH = 0x1,
1643 D3D12_CLEAR_FLAG_STENCIL = 0x2,
1644 } D3D12_CLEAR_FLAGS;
1645 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1647 typedef struct D3D12_DISCARD_REGION
1649 UINT NumRects;
1650 const D3D12_RECT *pRects;
1651 UINT FirstSubresource;
1652 UINT NumSubresources;
1653 } D3D12_DISCARD_REGION;
1655 typedef enum D3D12_QUERY_TYPE
1657 D3D12_QUERY_TYPE_OCCLUSION = 0,
1658 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1659 D3D12_QUERY_TYPE_TIMESTAMP = 2,
1660 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1661 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1662 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1663 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1664 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1665 } D3D12_QUERY_TYPE;
1667 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1669 UINT64 IAVertices;
1670 UINT64 IAPrimitives;
1671 UINT64 VSInvocations;
1672 UINT64 GSInvocations;
1673 UINT64 GSPrimitives;
1674 UINT64 CInvocations;
1675 UINT64 CPrimitives;
1676 UINT64 PSInvocations;
1677 UINT64 HSInvocations;
1678 UINT64 DSInvocations;
1679 UINT64 CSInvocations;
1680 } D3D12_QUERY_DATA_PIPELINE_STATISTICS;
1682 typedef enum D3D12_PREDICATION_OP
1684 D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
1685 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
1686 } D3D12_PREDICATION_OP;
1689 uuid(8efb471d-616c-4f49-90f7-127bb763fa51),
1690 object,
1691 local,
1692 pointer_default(unique)
1694 interface ID3D12DescriptorHeap : ID3D12Pageable
1696 D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
1698 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
1699 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
1703 uuid(0d9658ae-ed45-469e-a61d-970ec583cab4),
1704 object,
1705 local,
1706 pointer_default(unique)
1708 interface ID3D12QueryHeap : ID3D12Pageable
1713 uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1),
1714 object,
1715 local,
1716 pointer_default(unique)
1718 interface ID3D12CommandSignature : ID3D12Pageable
1723 uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455),
1724 object,
1725 local,
1726 pointer_default(unique)
1728 interface ID3D12GraphicsCommandList : ID3D12CommandList
1730 HRESULT Close();
1732 HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
1734 HRESULT ClearState(ID3D12PipelineState *pipeline_state);
1736 void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
1737 UINT start_vertex_location, UINT start_instance_location);
1738 void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
1739 UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
1741 void Dispatch(UINT x, UINT u, UINT z);
1743 void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
1744 ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
1745 void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
1746 UINT dst_x, UINT dst_y, UINT dst_z,
1747 const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
1748 void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
1750 void CopyTiles(ID3D12Resource *tiled_resource,
1751 const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
1752 const D3D12_TILE_REGION_SIZE *tile_region_size,
1753 ID3D12Resource *buffer,
1754 UINT64 buffer_offset,
1755 D3D12_TILE_COPY_FLAGS flags);
1757 void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
1758 ID3D12Resource *src_resource, UINT src_sub_resource,
1759 DXGI_FORMAT format);
1761 void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
1763 void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
1764 void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
1766 void OMSetBlendFactor(const FLOAT blend_factor[4]);
1767 void OMSetStencilRef(UINT stencil_ref);
1769 void SetPipelineState(ID3D12PipelineState *pipeline_state);
1771 void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
1773 void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
1775 void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
1777 void SetComputeRootSignature(ID3D12RootSignature *root_signature);
1778 void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
1780 void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
1781 void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
1783 void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
1784 void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
1786 void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
1787 UINT dst_offset);
1788 void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
1789 UINT dst_offset);
1791 void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1792 void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1794 void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1795 void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1797 void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1798 void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
1800 void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
1801 void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
1803 void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
1805 void OMSetRenderTargets(UINT render_target_descriptor_count,
1806 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
1807 BOOL single_descriptor_handle,
1808 const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
1810 void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
1811 FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
1812 void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
1813 UINT rect_count, const D3D12_RECT *rects);
1814 void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
1815 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
1816 UINT rect_count, const D3D12_RECT *rects);
1817 void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
1818 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
1819 UINT rect_count, const D3D12_RECT *rects);
1821 void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
1823 void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
1824 void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
1825 void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
1826 UINT start_index, UINT query_count,
1827 ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
1829 void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
1830 D3D12_PREDICATION_OP operation);
1832 void SetMarker(UINT metadata, const void *data, UINT size);
1833 void BeginEvent(UINT metadata, const void *data, UINT size);
1834 void EndEvent();
1836 void ExecuteIndirect(ID3D12CommandSignature *command_signature,
1837 UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
1838 ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
1841 typedef enum D3D12_TILE_RANGE_FLAGS
1843 D3D12_TILE_RANGE_FLAG_NONE = 0x0,
1844 D3D12_TILE_RANGE_FLAG_NULL = 0x1,
1845 D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
1846 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
1847 } D3D12_TILE_RANGE_FLAGS;
1849 typedef enum D3D12_TILE_MAPPING_FLAGS
1851 D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
1852 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
1853 } D3D12_TILE_MAPPING_FLAGS;
1856 uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed),
1857 object,
1858 local,
1859 pointer_default(unique)
1861 interface ID3D12CommandQueue : ID3D12Pageable
1863 void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
1864 const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
1865 const D3D12_TILE_REGION_SIZE *region_sizes,
1866 UINT range_count,
1867 const D3D12_TILE_RANGE_FLAGS *range_flags,
1868 UINT *heap_range_offsets,
1869 UINT *range_tile_counts,
1870 D3D12_TILE_MAPPING_FLAGS flags);
1872 void CopyTileMappings(ID3D12Resource *dst_resource,
1873 const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
1874 ID3D12Resource *src_resource,
1875 const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
1876 const D3D12_TILE_REGION_SIZE *region_size,
1877 D3D12_TILE_MAPPING_FLAGS flags);
1879 void ExecuteCommandLists(UINT command_list_count,
1880 ID3D12CommandList * const * command_lists);
1882 void SetMarker(UINT metadata, const void *data, UINT size);
1883 void BeginEvent(UINT metadata, const void *data, UINT size);
1884 void EndEvent();
1886 HRESULT Signal(ID3D12Fence *fence, UINT64 value);
1887 HRESULT Wait(ID3D12Fence *fence, UINT64 value);
1889 HRESULT GetTimestampFrequency(UINT64 *frequency);
1890 HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
1892 D3D12_COMMAND_QUEUE_DESC GetDesc();
1895 typedef enum D3D12_FENCE_FLAGS
1897 D3D12_FENCE_FLAG_NONE = 0x0,
1898 D3D12_FENCE_FLAG_SHARED = 0x1,
1899 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
1900 } D3D12_FENCE_FLAGS;
1902 typedef enum D3D12_QUERY_HEAP_TYPE
1904 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
1905 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
1906 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
1907 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
1908 } D3D12_QUERY_HEAP_TYPE;
1910 typedef struct D3D12_QUERY_HEAP_DESC
1912 D3D12_QUERY_HEAP_TYPE Type;
1913 UINT Count;
1914 UINT NodeMask;
1915 } D3D12_QUERY_HEAP_DESC;
1917 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
1919 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
1920 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
1921 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
1922 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
1923 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
1924 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
1925 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
1926 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
1927 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
1928 } D3D12_INDIRECT_ARGUMENT_TYPE;
1930 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
1932 D3D12_INDIRECT_ARGUMENT_TYPE Type;
1933 union
1935 struct
1937 UINT Slot;
1938 } VertexBuffer;
1939 struct
1941 UINT RootParameterIndex;
1942 UINT DestOffsetIn32BitValues;
1943 UINT Num32BitValuesToSet;
1944 } Constant;
1945 struct
1947 UINT RootParameterIndex;
1948 } ConstantBufferView;
1949 struct
1951 UINT RootParameterIndex;
1952 } ShaderResourceView;
1953 struct
1955 UINT RootParameterIndex;
1956 } UnorderedAccessView;
1958 } D3D12_INDIRECT_ARGUMENT_DESC;
1960 typedef struct D3D12_COMMAND_SIGNATURE_DESC
1962 UINT ByteStride;
1963 UINT NumArgumentDescs;
1964 const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
1965 UINT NodeMask;
1966 } D3D12_COMMAND_SIGNATURE_DESC;
1969 uuid(c54a6b66-72df-4ee8-8be5-a946a1429214),
1970 object,
1971 local,
1972 pointer_default(unique)
1974 interface ID3D12RootSignature : ID3D12DeviceChild
1979 uuid(765a30f3-f624-4c6f-a828-ace948622445),
1980 object,
1981 local,
1982 pointer_default(unique)
1984 interface ID3D12PipelineState : ID3D12Pageable
1986 HRESULT GetCachedBlob(ID3DBlob **blob);
1990 uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76),
1991 object,
1992 local,
1993 pointer_default(unique)
1995 interface ID3D12Fence : ID3D12Pageable
1997 UINT64 GetCompletedValue();
1998 HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
1999 HRESULT Signal(UINT64 value);
2003 uuid(6102dee4-af59-4b09-b999-b44d73f09b24),
2004 object,
2005 local,
2006 pointer_default(unique)
2008 interface ID3D12CommandAllocator : ID3D12Pageable
2010 HRESULT Reset();
2014 uuid(189819f1-1db6-4b57-be54-1821339b85f7),
2015 object,
2016 local,
2017 pointer_default(unique)
2019 interface ID3D12Device : ID3D12Object
2021 UINT GetNodeCount();
2023 HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
2024 REFIID riid, void **command_queue);
2025 HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
2026 REFIID riid, void **command_allocator);
2027 HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
2028 REFIID riid, void **pipeline_state);
2029 HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
2030 REFIID riid, void **pipeline_state);
2031 HRESULT CreateCommandList(UINT node_mask,
2032 D3D12_COMMAND_LIST_TYPE type,
2033 ID3D12CommandAllocator *command_allocator,
2034 ID3D12PipelineState *initial_pipeline_state,
2035 REFIID riid, void **command_list);
2037 HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
2038 void *feature_data, UINT feature_data_size);
2040 HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
2041 REFIID riid, void **descriptor_heap);
2042 UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2044 HRESULT CreateRootSignature(UINT node_mask,
2045 const void *bytecode, SIZE_T bytecode_length,
2046 REFIID riid, void **root_signature);
2048 void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
2049 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2050 void CreateShaderResourceView(ID3D12Resource *resource,
2051 const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
2052 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2053 void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
2054 const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
2055 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2056 void CreateRenderTargetView(ID3D12Resource *resource,
2057 const D3D12_RENDER_TARGET_VIEW_DESC *desc,
2058 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2059 void CreateDepthStencilView(ID3D12Resource *resource,
2060 const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
2061 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2062 void CreateSampler(const D3D12_SAMPLER_DESC *desc,
2063 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2065 void CopyDescriptors(UINT dst_descriptor_range_count,
2066 const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
2067 const UINT *dst_descriptor_range_sizes,
2068 UINT src_descriptor_range_count,
2069 const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
2070 const UINT *src_descriptor_range_sizes,
2071 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2072 void CopyDescriptorsSimple(UINT descriptor_count,
2073 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
2074 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
2075 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2077 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
2078 UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
2080 D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
2081 D3D12_HEAP_TYPE heap_type);
2083 HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
2084 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2085 const D3D12_CLEAR_VALUE *optimized_clear_value,
2086 REFIID riid, void **resource);
2088 HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
2090 HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
2091 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2092 const D3D12_CLEAR_VALUE *optimized_clear_value,
2093 REFIID riid, void **resource);
2094 HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2095 const D3D12_CLEAR_VALUE *optimized_clear_value,
2096 REFIID riid, void **resource);
2098 HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
2099 const SECURITY_ATTRIBUTES *attributes, DWORD access,
2100 const WCHAR *name, HANDLE *handle);
2101 HRESULT OpenSharedHandle(HANDLE handle,
2102 REFIID riid, void **object);
2103 HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
2105 HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
2106 HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
2108 HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
2110 HRESULT GetDeviceRemovedReason();
2112 void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
2113 UINT first_sub_resource,
2114 UINT sub_resource_count,
2115 UINT64 base_offset,
2116 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
2117 UINT *row_count,
2118 UINT64 *row_size,
2119 UINT64 *total_bytes);
2121 HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
2122 REFIID riid, void **heap);
2124 HRESULT SetStablePowerState(BOOL enable);
2126 HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
2127 ID3D12RootSignature *root_signature,
2128 REFIID riid, void **command_signature);
2130 void GetResourceTiling(ID3D12Resource *resource,
2131 UINT *total_tile_count,
2132 D3D12_PACKED_MIP_INFO *packed_mip_info,
2133 D3D12_TILE_SHAPE *standard_tile_shape,
2134 UINT *sub_resource_tiling_count,
2135 UINT first_sub_resource_tiling,
2136 D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
2138 LUID GetAdapterLuid();
2142 uuid(344488b7-6846-474b-b989-f027448245e0),
2143 object,
2144 local,
2145 pointer_default(unique)
2147 interface ID3D12Debug : IUnknown
2149 void EnableDebugLayer();
2153 uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
2154 object,
2155 local,
2156 pointer_default(unique)
2158 interface ID3D12RootSignatureDeserializer : IUnknown
2160 const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc();
2163 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer(
2164 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2166 [local] HRESULT __stdcall D3D12SerializeRootSignature(
2167 const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
2168 D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
2170 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
2171 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
2172 ID3DBlob **blob, ID3DBlob **error_blob);
2174 typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
2175 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2177 [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,
2178 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2180 typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug);
2182 [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug);
2184 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count,
2185 const IID *iids, void *configurations, UINT *configurations_sizes);