2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/heap.h"
52 #include "wine/unicode.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wine/list.h"
58 #include "wine/rbtree.h"
59 #include "wine/wgl_driver.h"
61 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 struct fragment_pipeline
;
76 struct wined3d_context
;
78 struct wined3d_texture_gl
;
79 struct wined3d_vertex_pipe_ops
;
83 WINED3D_FFP_POSITION
= 0,
84 WINED3D_FFP_BLENDWEIGHT
= 1,
85 WINED3D_FFP_BLENDINDICES
= 2,
86 WINED3D_FFP_NORMAL
= 3,
87 WINED3D_FFP_PSIZE
= 4,
88 WINED3D_FFP_DIFFUSE
= 5,
89 WINED3D_FFP_SPECULAR
= 6,
90 WINED3D_FFP_TEXCOORD0
= 7,
91 WINED3D_FFP_TEXCOORD1
= 8,
92 WINED3D_FFP_TEXCOORD2
= 9,
93 WINED3D_FFP_TEXCOORD3
= 10,
94 WINED3D_FFP_TEXCOORD4
= 11,
95 WINED3D_FFP_TEXCOORD5
= 12,
96 WINED3D_FFP_TEXCOORD6
= 13,
97 WINED3D_FFP_TEXCOORD7
= 14,
98 WINED3D_FFP_ATTRIBS_COUNT
= 15,
101 enum wined3d_ffp_emit_idx
103 WINED3D_FFP_EMIT_FLOAT1
,
104 WINED3D_FFP_EMIT_FLOAT2
,
105 WINED3D_FFP_EMIT_FLOAT3
,
106 WINED3D_FFP_EMIT_FLOAT4
,
107 WINED3D_FFP_EMIT_D3DCOLOR
,
108 WINED3D_FFP_EMIT_UBYTE4
,
109 WINED3D_FFP_EMIT_SHORT2
,
110 WINED3D_FFP_EMIT_SHORT4
,
111 WINED3D_FFP_EMIT_UBYTE4N
,
112 WINED3D_FFP_EMIT_SHORT2N
,
113 WINED3D_FFP_EMIT_SHORT4N
,
114 WINED3D_FFP_EMIT_USHORT2N
,
115 WINED3D_FFP_EMIT_USHORT4N
,
116 WINED3D_FFP_EMIT_UDEC3
,
117 WINED3D_FFP_EMIT_DEC3N
,
118 WINED3D_FFP_EMIT_FLOAT16_2
,
119 WINED3D_FFP_EMIT_FLOAT16_4
,
120 WINED3D_FFP_EMIT_INVALID
,
121 WINED3D_FFP_EMIT_COUNT
,
124 /* Texture format fixups */
126 enum fixup_channel_source
128 CHANNEL_SOURCE_ZERO
= 0,
129 CHANNEL_SOURCE_ONE
= 1,
130 CHANNEL_SOURCE_X
= 2,
131 CHANNEL_SOURCE_Y
= 3,
132 CHANNEL_SOURCE_Z
= 4,
133 CHANNEL_SOURCE_W
= 5,
134 CHANNEL_SOURCE_COMPLEX0
= 6,
135 CHANNEL_SOURCE_COMPLEX1
= 7,
140 COMPLEX_FIXUP_NONE
= 0,
141 COMPLEX_FIXUP_YUY2
= 1,
142 COMPLEX_FIXUP_UYVY
= 2,
143 COMPLEX_FIXUP_YV12
= 3,
144 COMPLEX_FIXUP_P8
= 4,
145 COMPLEX_FIXUP_NV12
= 5,
148 #include <pshpack2.h>
149 struct color_fixup_desc
151 unsigned short x_sign_fixup
: 1;
152 unsigned short x_source
: 3;
153 unsigned short y_sign_fixup
: 1;
154 unsigned short y_source
: 3;
155 unsigned short z_sign_fixup
: 1;
156 unsigned short z_source
: 3;
157 unsigned short w_sign_fixup
: 1;
158 unsigned short w_source
: 3;
162 struct wined3d_d3d_limits
164 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
165 DWORD vs_uniform_count
;
166 DWORD ps_uniform_count
;
167 unsigned int varying_count
;
168 unsigned int ffp_textures
;
169 unsigned int ffp_blend_stages
;
170 unsigned int ffp_vertex_blend_matrices
;
171 unsigned int active_light_count
;
173 unsigned int max_rt_count
;
174 unsigned int max_clip_distances
;
175 unsigned int texture_size
;
179 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
180 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
181 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
182 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
184 struct wined3d_ffp_attrib_ops
186 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
187 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
188 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
189 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
190 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
191 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
194 struct wined3d_d3d_info
196 struct wined3d_d3d_limits limits
;
197 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
199 DWORD wined3d_creation_flags
;
200 unsigned int xyzrhw
: 1;
201 unsigned int emulated_flatshading
: 1;
202 unsigned int ffp_generic_attributes
: 1;
203 unsigned int vs_clipping
: 1;
204 unsigned int shader_color_key
: 1;
205 unsigned int shader_double_precision
: 1;
206 unsigned int viewport_array_index_any_shader
: 1;
207 unsigned int texture_npot
: 1;
208 unsigned int texture_npot_conditional
: 1;
209 enum wined3d_feature_level feature_level
;
212 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
213 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
215 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
217 struct color_fixup_desc fixup
=
219 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
220 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
221 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
222 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
227 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
229 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
232 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
234 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
237 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
239 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
242 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
244 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
245 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
246 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
247 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
250 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
252 enum complex_fixup complex_fixup
= 0;
253 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
254 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
255 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
256 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
257 return complex_fixup
;
261 #define MAX_STREAMS 16
262 #define MAX_TEXTURES 8
263 #define MAX_FRAGMENT_SAMPLERS 16
264 #define MAX_VERTEX_SAMPLERS 4
265 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
266 #define MAX_ACTIVE_LIGHTS 8
267 #define MAX_CLIP_DISTANCES 8
268 #define MAX_CONSTANT_BUFFERS 15
269 #define MAX_SAMPLER_OBJECTS 16
270 #define MAX_SHADER_RESOURCE_VIEWS 128
271 #define MAX_RENDER_TARGET_VIEWS 8
272 #define MAX_UNORDERED_ACCESS_VIEWS 8
273 #define MAX_TGSM_REGISTERS 8192
274 #define MAX_VERTEX_BLENDS 4
278 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
281 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
282 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
284 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
286 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
288 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
289 return WINED3D_CMP_ALWAYS
;
293 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
295 return magLookup
[mag_filter
];
298 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
299 enum wined3d_texture_filter_type mip_filter
)
301 return minMipLookup
[min_filter
].mip
[mip_filter
];
304 /* float_16_to_32() and float_32_to_16() (see implementation in
305 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
306 * to standard C floats and vice versa. They do not depend on the encoding
307 * of the C float, so they are platform independent, but slow. On x86 and
308 * other IEEE 754 compliant platforms the conversion can be accelerated by
309 * bit shifting the exponent and mantissa. There are also some SSE-based
310 * assembly routines out there.
312 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
314 static inline float float_16_to_32(const unsigned short *in
)
316 const unsigned short s
= ((*in
) & 0x8000u
);
317 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
318 const unsigned short m
= (*in
) & 0x3ffu
;
319 const float sgn
= (s
? -1.0f
: 1.0f
);
322 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
323 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
325 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
327 if(m
== 0) return sgn
* INFINITY
;
332 static inline float float_24_to_32(DWORD in
)
334 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
335 const unsigned short e
= (in
& 0x780000u
) >> 19;
336 const unsigned int m
= in
& 0x7ffffu
;
340 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
341 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
345 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
349 if (m
== 0) return sgn
* INFINITY
;
354 static inline unsigned int wined3d_popcount(unsigned int x
)
356 #ifdef HAVE___BUILTIN_POPCOUNT
357 return __builtin_popcount(x
);
359 x
-= x
>> 1 & 0x55555555;
360 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
361 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
365 static inline void wined3d_pause(void)
367 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
368 __asm__
__volatile__( "rep;nop" : : : "memory" );
372 #define ORM_BACKBUFFER 0
375 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
376 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
378 /* NOTE: When adding fields to this structure, make sure to update the default
379 * values in wined3d_main.c as well. */
380 struct wined3d_settings
382 unsigned int cs_multithreaded
;
383 DWORD max_gl_version
;
385 int offscreen_rendering_mode
;
386 unsigned short pci_vendor_id
;
387 unsigned short pci_device_id
;
388 /* Memory tracking and object counting. */
389 UINT64 emulated_textureram
;
391 unsigned int multisample_textures
;
392 unsigned int sample_count
;
393 BOOL check_float_constants
;
394 unsigned int max_sm_vs
;
395 unsigned int max_sm_hs
;
396 unsigned int max_sm_ds
;
397 unsigned int max_sm_gs
;
398 unsigned int max_sm_ps
;
399 unsigned int max_sm_cs
;
403 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
405 enum wined3d_shader_byte_code_format
407 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
408 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
411 enum wined3d_shader_resource_type
413 WINED3D_SHADER_RESOURCE_NONE
,
414 WINED3D_SHADER_RESOURCE_BUFFER
,
415 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
416 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
417 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
418 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
419 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
420 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
421 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
422 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
423 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
426 #define WINED3D_SHADER_CONST_VS_F 0x00000001
427 #define WINED3D_SHADER_CONST_VS_I 0x00000002
428 #define WINED3D_SHADER_CONST_VS_B 0x00000004
429 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
430 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
431 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
432 #define WINED3D_SHADER_CONST_PS_F 0x00000040
433 #define WINED3D_SHADER_CONST_PS_I 0x00000080
434 #define WINED3D_SHADER_CONST_PS_B 0x00000100
435 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
436 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
437 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
438 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
439 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
440 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
441 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
442 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
443 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
444 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
445 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
446 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
447 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
448 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
450 enum wined3d_shader_register_type
453 WINED3DSPR_INPUT
= 1,
454 WINED3DSPR_CONST
= 2,
456 WINED3DSPR_TEXTURE
= 3,
457 WINED3DSPR_RASTOUT
= 4,
458 WINED3DSPR_ATTROUT
= 5,
459 WINED3DSPR_TEXCRDOUT
= 6,
460 WINED3DSPR_OUTPUT
= 6,
461 WINED3DSPR_CONSTINT
= 7,
462 WINED3DSPR_COLOROUT
= 8,
463 WINED3DSPR_DEPTHOUT
= 9,
464 WINED3DSPR_SAMPLER
= 10,
465 WINED3DSPR_CONST2
= 11,
466 WINED3DSPR_CONST3
= 12,
467 WINED3DSPR_CONST4
= 13,
468 WINED3DSPR_CONSTBOOL
= 14,
469 WINED3DSPR_LOOP
= 15,
470 WINED3DSPR_TEMPFLOAT16
= 16,
471 WINED3DSPR_MISCTYPE
= 17,
472 WINED3DSPR_LABEL
= 18,
473 WINED3DSPR_PREDICATE
= 19,
475 WINED3DSPR_CONSTBUFFER
,
476 WINED3DSPR_IMMCONSTBUFFER
,
481 WINED3DSPR_OUTPOINTID
,
482 WINED3DSPR_FORKINSTID
,
483 WINED3DSPR_JOININSTID
,
484 WINED3DSPR_INCONTROLPOINT
,
485 WINED3DSPR_OUTCONTROLPOINT
,
486 WINED3DSPR_PATCHCONST
,
487 WINED3DSPR_TESSCOORD
,
488 WINED3DSPR_GROUPSHAREDMEM
,
490 WINED3DSPR_THREADGROUPID
,
491 WINED3DSPR_LOCALTHREADID
,
492 WINED3DSPR_LOCALTHREADINDEX
,
495 WINED3DSPR_FUNCTIONBODY
,
496 WINED3DSPR_FUNCTIONPOINTER
,
498 WINED3DSPR_SAMPLEMASK
,
500 WINED3DSPR_DEPTHOUTGE
,
501 WINED3DSPR_DEPTHOUTLE
,
502 WINED3DSPR_RASTERIZER
,
505 enum wined3d_data_type
509 WINED3D_DATA_RESOURCE
,
510 WINED3D_DATA_SAMPLER
,
518 enum wined3d_immconst_type
520 WINED3D_IMMCONST_SCALAR
,
521 WINED3D_IMMCONST_VEC4
,
524 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
526 enum wined3d_shader_src_modifier
528 WINED3DSPSM_NONE
= 0,
530 WINED3DSPSM_BIAS
= 2,
531 WINED3DSPSM_BIASNEG
= 3,
532 WINED3DSPSM_SIGN
= 4,
533 WINED3DSPSM_SIGNNEG
= 5,
534 WINED3DSPSM_COMP
= 6,
536 WINED3DSPSM_X2NEG
= 8,
539 WINED3DSPSM_ABS
= 11,
540 WINED3DSPSM_ABSNEG
= 12,
541 WINED3DSPSM_NOT
= 13,
544 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
545 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
546 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
547 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
548 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
550 enum wined3d_shader_dst_modifier
552 WINED3DSPDM_NONE
= 0,
553 WINED3DSPDM_SATURATE
= 1,
554 WINED3DSPDM_PARTIALPRECISION
= 2,
555 WINED3DSPDM_MSAMPCENTROID
= 4,
558 enum wined3d_shader_interpolation_mode
561 WINED3DSIM_CONSTANT
= 1,
562 WINED3DSIM_LINEAR
= 2,
563 WINED3DSIM_LINEAR_CENTROID
= 3,
564 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
565 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
566 WINED3DSIM_LINEAR_SAMPLE
= 6,
567 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
570 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
571 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
573 enum wined3d_shader_global_flags
575 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
576 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
577 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
580 enum wined3d_shader_sync_flags
582 WINED3DSSF_THREAD_GROUP
= 0x1,
583 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
586 enum wined3d_shader_uav_flags
588 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
589 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
592 enum wined3d_tessellator_domain
594 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
595 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
596 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
599 enum wined3d_tessellator_output_primitive
601 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
602 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
603 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
604 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
607 enum wined3d_tessellator_partitioning
609 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
610 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
611 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
612 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
615 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
616 #define WINED3DSI_TEXLD_PROJECT 0x1
617 #define WINED3DSI_TEXLD_BIAS 0x2
618 #define WINED3DSI_INDEXED_DYNAMIC 0x4
619 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
620 #define WINED3DSI_RESINFO_UINT 0x2
621 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
622 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
624 #define WINED3DSI_PRECISE_X 0x100
625 #define WINED3DSI_PRECISE_Y 0x200
626 #define WINED3DSI_PRECISE_Z 0x400
627 #define WINED3DSI_PRECISE_W 0x800
628 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
629 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
630 #define WINED3DSI_PRECISE_SHIFT 8
632 enum wined3d_shader_rel_op
634 WINED3D_SHADER_REL_OP_GT
= 1,
635 WINED3D_SHADER_REL_OP_EQ
= 2,
636 WINED3D_SHADER_REL_OP_GE
= 3,
637 WINED3D_SHADER_REL_OP_LT
= 4,
638 WINED3D_SHADER_REL_OP_NE
= 5,
639 WINED3D_SHADER_REL_OP_LE
= 6,
642 enum wined3d_shader_conditional_op
644 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
645 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
648 #define WINED3D_SM1_VS 0xfffeu
649 #define WINED3D_SM1_PS 0xffffu
650 #define WINED3D_SM4_PS 0x0000u
651 #define WINED3D_SM4_VS 0x0001u
652 #define WINED3D_SM4_GS 0x0002u
653 #define WINED3D_SM5_HS 0x0003u
654 #define WINED3D_SM5_DS 0x0004u
655 #define WINED3D_SM5_CS 0x0005u
657 /* Shader version tokens, and shader end tokens */
658 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
659 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
661 /* Shader backends */
663 /* TODO: Make this dynamic, based on shader limits ? */
664 #define MAX_ATTRIBS 16
665 #define MAX_REG_ADDR 1
666 #define MAX_REG_TEXCRD 8
667 #define MAX_REG_INPUT 32
668 #define MAX_REG_OUTPUT 32
669 #define WINED3D_MAX_CBS 15
670 #define WINED3D_MAX_CONSTS_B 16
671 #define WINED3D_MAX_CONSTS_I 16
672 #define WINED3D_MAX_VS_CONSTS_F 256
673 #define WINED3D_MAX_PS_CONSTS_F 224
675 /* FIXME: This needs to go up to 2048 for
676 * Shader model 3 according to msdn (and for software shaders) */
677 #define MAX_LABELS 16
679 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
681 struct wined3d_string_buffer
685 unsigned int buffer_size
;
686 unsigned int content_size
;
689 enum WINED3D_SHADER_INSTRUCTION_HANDLER
694 WINED3DSIH_ATOMIC_AND
,
695 WINED3DSIH_ATOMIC_CMP_STORE
,
696 WINED3DSIH_ATOMIC_IADD
,
697 WINED3DSIH_ATOMIC_IMAX
,
698 WINED3DSIH_ATOMIC_IMIN
,
699 WINED3DSIH_ATOMIC_OR
,
700 WINED3DSIH_ATOMIC_UMAX
,
701 WINED3DSIH_ATOMIC_UMIN
,
702 WINED3DSIH_ATOMIC_XOR
,
716 WINED3DSIH_CONTINUEP
,
717 WINED3DSIH_COUNTBITS
,
720 WINED3DSIH_CUT_STREAM
,
722 WINED3DSIH_DCL_CONSTANT_BUFFER
,
723 WINED3DSIH_DCL_FUNCTION_BODY
,
724 WINED3DSIH_DCL_FUNCTION_TABLE
,
725 WINED3DSIH_DCL_GLOBAL_FLAGS
,
726 WINED3DSIH_DCL_GS_INSTANCES
,
727 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
728 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
729 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
730 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
731 WINED3DSIH_DCL_INDEX_RANGE
,
732 WINED3DSIH_DCL_INDEXABLE_TEMP
,
733 WINED3DSIH_DCL_INPUT
,
734 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
735 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
736 WINED3DSIH_DCL_INPUT_PS
,
737 WINED3DSIH_DCL_INPUT_PS_SGV
,
738 WINED3DSIH_DCL_INPUT_PS_SIV
,
739 WINED3DSIH_DCL_INPUT_SGV
,
740 WINED3DSIH_DCL_INPUT_SIV
,
741 WINED3DSIH_DCL_INTERFACE
,
742 WINED3DSIH_DCL_OUTPUT
,
743 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
744 WINED3DSIH_DCL_OUTPUT_SIV
,
745 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
746 WINED3DSIH_DCL_RESOURCE_RAW
,
747 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
748 WINED3DSIH_DCL_SAMPLER
,
749 WINED3DSIH_DCL_STREAM
,
750 WINED3DSIH_DCL_TEMPS
,
751 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
752 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
753 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
754 WINED3DSIH_DCL_TGSM_RAW
,
755 WINED3DSIH_DCL_TGSM_STRUCTURED
,
756 WINED3DSIH_DCL_THREAD_GROUP
,
757 WINED3DSIH_DCL_UAV_RAW
,
758 WINED3DSIH_DCL_UAV_STRUCTURED
,
759 WINED3DSIH_DCL_UAV_TYPED
,
760 WINED3DSIH_DCL_VERTICES_OUT
,
772 WINED3DSIH_DSX_COARSE
,
775 WINED3DSIH_DSY_COARSE
,
779 WINED3DSIH_EMIT_STREAM
,
783 WINED3DSIH_ENDSWITCH
,
785 WINED3DSIH_EVAL_SAMPLE_INDEX
,
791 WINED3DSIH_FIRSTBIT_HI
,
792 WINED3DSIH_FIRSTBIT_LO
,
793 WINED3DSIH_FIRSTBIT_SHI
,
798 WINED3DSIH_GATHER4_C
,
799 WINED3DSIH_GATHER4_PO
,
800 WINED3DSIH_GATHER4_PO_C
,
802 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
804 WINED3DSIH_HS_FORK_PHASE
,
805 WINED3DSIH_HS_JOIN_PHASE
,
816 WINED3DSIH_IMM_ATOMIC_ALLOC
,
817 WINED3DSIH_IMM_ATOMIC_AND
,
818 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
819 WINED3DSIH_IMM_ATOMIC_CONSUME
,
820 WINED3DSIH_IMM_ATOMIC_EXCH
,
821 WINED3DSIH_IMM_ATOMIC_IADD
,
822 WINED3DSIH_IMM_ATOMIC_IMAX
,
823 WINED3DSIH_IMM_ATOMIC_IMIN
,
824 WINED3DSIH_IMM_ATOMIC_OR
,
825 WINED3DSIH_IMM_ATOMIC_UMAX
,
826 WINED3DSIH_IMM_ATOMIC_UMIN
,
827 WINED3DSIH_IMM_ATOMIC_XOR
,
838 WINED3DSIH_LD_STRUCTURED
,
839 WINED3DSIH_LD_UAV_TYPED
,
879 WINED3DSIH_SAMPLE_C_LZ
,
880 WINED3DSIH_SAMPLE_GRAD
,
881 WINED3DSIH_SAMPLE_INFO
,
882 WINED3DSIH_SAMPLE_LOD
,
883 WINED3DSIH_SAMPLE_POS
,
890 WINED3DSIH_STORE_RAW
,
891 WINED3DSIH_STORE_STRUCTURED
,
892 WINED3DSIH_STORE_UAV_TYPED
,
903 WINED3DSIH_TEXDP3TEX
,
907 WINED3DSIH_TEXM3x2DEPTH
,
908 WINED3DSIH_TEXM3x2PAD
,
909 WINED3DSIH_TEXM3x2TEX
,
911 WINED3DSIH_TEXM3x3DIFF
,
912 WINED3DSIH_TEXM3x3PAD
,
913 WINED3DSIH_TEXM3x3SPEC
,
914 WINED3DSIH_TEXM3x3TEX
,
915 WINED3DSIH_TEXM3x3VSPEC
,
916 WINED3DSIH_TEXREG2AR
,
917 WINED3DSIH_TEXREG2GB
,
918 WINED3DSIH_TEXREG2RGB
,
929 WINED3DSIH_TABLE_SIZE
932 struct wined3d_shader_version
934 enum wined3d_shader_type type
;
939 struct wined3d_shader_resource_info
941 enum wined3d_shader_resource_type type
;
942 enum wined3d_data_type data_type
;
947 #define WINED3D_SAMPLER_DEFAULT ~0x0u
949 struct wined3d_shader_sampler_map_entry
951 unsigned int resource_idx
;
952 unsigned int sampler_idx
;
953 unsigned int bind_idx
;
956 struct wined3d_shader_sampler_map
958 struct wined3d_shader_sampler_map_entry
*entries
;
963 struct wined3d_shader_immediate_constant_buffer
965 unsigned int vec4_count
;
966 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
969 struct wined3d_shader_indexable_temp
972 unsigned int register_idx
;
973 unsigned int register_size
;
974 unsigned int component_count
;
977 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
979 struct wined3d_shader_reg_maps
981 struct wined3d_shader_version shader_version
;
982 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
983 BYTE address
; /* MAX_REG_ADDR, 1 */
984 WORD labels
; /* MAX_LABELS, 16 */
985 DWORD temporary
; /* 32 */
986 unsigned int temporary_count
;
987 DWORD
*constf
; /* pixel, vertex */
988 struct list indexable_temps
;
989 const struct wined3d_shader_immediate_constant_buffer
*icb
;
992 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
993 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
995 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
996 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
997 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
998 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
999 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1000 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1001 UINT cb_sizes
[WINED3D_MAX_CBS
];
1003 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1004 struct wined3d_shader_sampler_map sampler_map
;
1005 DWORD sampler_comparison_mode
;
1006 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
1007 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
1008 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1009 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1010 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1012 DWORD clip_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1013 DWORD cull_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1018 DWORD usestexldd
: 1;
1020 DWORD usesfacing
: 1;
1021 DWORD usesrelconstF
: 1;
1023 DWORD usestexldl
: 1;
1027 DWORD point_size
: 1;
1029 DWORD input_rel_addressing
: 1;
1030 DWORD viewport_array
: 1;
1031 DWORD sample_mask
: 1;
1034 DWORD rt_mask
; /* Used render targets, 32 max. */
1036 /* Whether or not loops are used in this shader, and nesting depth */
1037 unsigned int loop_depth
;
1038 unsigned int min_rel_offset
, max_rel_offset
;
1040 struct wined3d_shader_tgsm
*tgsm
;
1041 SIZE_T tgsm_capacity
;
1042 unsigned int tgsm_count
;
1045 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1046 * state information between multiple instructions. */
1047 struct wined3d_shader_tex_mx
1049 unsigned int current_row
;
1050 DWORD texcoord_w
[2];
1053 struct wined3d_shader_parser_state
1055 unsigned int current_loop_depth
;
1056 unsigned int current_loop_reg
;
1060 struct wined3d_shader_context
1062 const struct wined3d_shader
*shader
;
1063 const struct wined3d_gl_info
*gl_info
;
1064 const struct wined3d_shader_reg_maps
*reg_maps
;
1065 struct wined3d_string_buffer
*buffer
;
1066 struct wined3d_shader_tex_mx
*tex_mx
;
1067 struct wined3d_shader_parser_state
*state
;
1071 struct wined3d_shader_register_index
1073 const struct wined3d_shader_src_param
*rel_addr
;
1074 unsigned int offset
;
1077 struct wined3d_shader_register
1079 enum wined3d_shader_register_type type
;
1080 enum wined3d_data_type data_type
;
1081 struct wined3d_shader_register_index idx
[2];
1082 enum wined3d_immconst_type immconst_type
;
1085 DWORD immconst_data
[4];
1086 unsigned fp_body_idx
;
1090 struct wined3d_shader_dst_param
1092 struct wined3d_shader_register reg
;
1098 struct wined3d_shader_src_param
1100 struct wined3d_shader_register reg
;
1102 enum wined3d_shader_src_modifier modifiers
;
1105 struct wined3d_shader_index_range
1107 struct wined3d_shader_dst_param first_register
;
1108 unsigned int last_register
;
1111 struct wined3d_shader_semantic
1113 enum wined3d_decl_usage usage
;
1115 enum wined3d_shader_resource_type resource_type
;
1116 enum wined3d_data_type resource_data_type
;
1117 struct wined3d_shader_dst_param reg
;
1120 enum wined3d_shader_input_sysval_semantic
1122 WINED3D_SIV_POSITION
= 1,
1123 WINED3D_SIV_CLIP_DISTANCE
= 2,
1124 WINED3D_SIV_CULL_DISTANCE
= 3,
1125 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1126 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1127 WINED3D_SIV_VERTEX_ID
= 6,
1128 WINED3D_SIV_PRIMITIVE_ID
= 7,
1129 WINED3D_SIV_INSTANCE_ID
= 8,
1130 WINED3D_SIV_IS_FRONT_FACE
= 9,
1131 WINED3D_SIV_SAMPLE_INDEX
= 10,
1132 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1133 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1134 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1135 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1136 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1137 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1138 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1139 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1140 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1141 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1142 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1143 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1146 struct wined3d_shader_register_semantic
1148 struct wined3d_shader_dst_param reg
;
1149 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1152 struct wined3d_shader_structured_resource
1154 struct wined3d_shader_dst_param reg
;
1155 unsigned int byte_stride
;
1158 struct wined3d_shader_tgsm
1161 unsigned int stride
;
1164 struct wined3d_shader_tgsm_raw
1166 struct wined3d_shader_dst_param reg
;
1167 unsigned int byte_count
;
1170 struct wined3d_shader_tgsm_structured
1172 struct wined3d_shader_dst_param reg
;
1173 unsigned int byte_stride
;
1174 unsigned int structure_count
;
1177 struct wined3d_shader_thread_group_size
1179 unsigned int x
, y
, z
;
1182 struct wined3d_shader_function_table_pointer
1185 unsigned int array_size
;
1186 unsigned int body_count
;
1187 unsigned int table_count
;
1190 struct wined3d_shader_texel_offset
1192 signed char u
, v
, w
;
1195 struct wined3d_shader_primitive_type
1197 enum wined3d_primitive_type type
;
1198 unsigned int patch_vertex_count
;
1201 struct wined3d_shader_instruction
1203 const struct wined3d_shader_context
*ctx
;
1204 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1206 unsigned int dst_count
;
1207 unsigned int src_count
;
1208 const struct wined3d_shader_dst_param
*dst
;
1209 const struct wined3d_shader_src_param
*src
;
1210 struct wined3d_shader_texel_offset texel_offset
;
1212 const struct wined3d_shader_src_param
*predicate
;
1215 struct wined3d_shader_semantic semantic
;
1216 struct wined3d_shader_register_semantic register_semantic
;
1217 struct wined3d_shader_primitive_type primitive_type
;
1218 struct wined3d_shader_dst_param dst
;
1219 struct wined3d_shader_src_param src
;
1222 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1223 struct wined3d_shader_structured_resource structured_resource
;
1224 struct wined3d_shader_tgsm_raw tgsm_raw
;
1225 struct wined3d_shader_tgsm_structured tgsm_structured
;
1226 struct wined3d_shader_thread_group_size thread_group_size
;
1227 enum wined3d_tessellator_domain tessellator_domain
;
1228 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1229 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1230 float max_tessellation_factor
;
1231 struct wined3d_shader_index_range index_range
;
1232 struct wined3d_shader_indexable_temp indexable_temp
;
1233 struct wined3d_shader_function_table_pointer fp
;
1237 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1239 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1242 struct wined3d_shader_attribute
1244 enum wined3d_decl_usage usage
;
1248 struct wined3d_shader_loop_control
1255 struct wined3d_shader_frontend
1257 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1258 const struct wined3d_shader_signature
*output_signature
);
1259 void (*shader_free
)(void *data
);
1260 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1261 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1262 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1265 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1266 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1268 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1269 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
);
1271 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1273 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1274 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1275 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004
1279 unsigned int vs_version
;
1280 unsigned int hs_version
;
1281 unsigned int ds_version
;
1282 unsigned int gs_version
;
1283 unsigned int ps_version
;
1284 unsigned int cs_version
;
1286 DWORD vs_uniform_count
;
1287 DWORD ps_uniform_count
;
1288 float ps_1x_max_value
;
1289 DWORD varying_count
;
1294 enum wined3d_gl_resource_type
1296 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1297 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1298 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1299 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1300 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1301 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1302 WINED3D_GL_RES_TYPE_RB
= 6,
1303 WINED3D_GL_RES_TYPE_COUNT
= 7,
1306 enum wined3d_vertex_processing_mode
1309 WINED3D_VP_MODE_SHADER
,
1310 WINED3D_VP_MODE_NONE
,
1313 #define WINED3D_CONST_NUM_UNUSED ~0U
1315 enum wined3d_ffp_ps_fog_mode
1317 WINED3D_FFP_PS_FOG_OFF
,
1318 WINED3D_FFP_PS_FOG_LINEAR
,
1319 WINED3D_FFP_PS_FOG_EXP
,
1320 WINED3D_FFP_PS_FOG_EXP2
,
1323 /* Stateblock dependent parameters which have to be hardcoded
1324 * into the shader code
1327 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1328 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1329 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1330 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1331 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1333 /* Used for Shader Model 1 pixel shaders to track the bound texture
1334 * type. 2D and RECT textures are separated through NP2 fixup. */
1335 enum wined3d_shader_tex_types
1337 WINED3D_SHADER_TEX_2D
= 0,
1338 WINED3D_SHADER_TEX_3D
= 1,
1339 WINED3D_SHADER_TEX_CUBE
= 2,
1342 struct ps_compile_args
1344 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1345 enum wined3d_vertex_processing_mode vp_mode
;
1346 enum wined3d_ffp_ps_fog_mode fog
;
1347 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1348 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1349 WORD srgb_correction
;
1350 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1351 D3D9 has a limit of 16 samplers and the fixup is superfluous
1352 in D3D10 (unconditional NP2 support mandatory). */
1354 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1355 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1356 DWORD pointsprite
: 1;
1357 DWORD flatshading
: 1;
1358 DWORD alpha_test_func
: 3;
1359 DWORD render_offscreen
: 1;
1360 DWORD rt_alpha_swizzle
: 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
1370 struct vs_compile_args
1373 BYTE clip_enabled
: 1;
1374 BYTE point_size
: 1;
1375 BYTE per_vertex_point_size
: 1;
1376 BYTE flatshading
: 1;
1377 BYTE next_shader_type
: 3;
1379 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1380 unsigned int next_shader_input_count
;
1381 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1384 struct ds_compile_args
1386 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1387 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1388 unsigned int output_count
: 16;
1389 unsigned int next_shader_type
: 3;
1390 unsigned int render_offscreen
: 1;
1391 unsigned int padding
: 12;
1392 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1395 struct gs_compile_args
1397 unsigned int output_count
;
1398 enum wined3d_primitive_type primitive_type
;
1399 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1402 struct wined3d_shader_backend_ops
1404 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1405 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1406 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1407 const struct wined3d_state
*state
);
1408 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1409 const struct wined3d_state
*state
);
1410 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1411 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1412 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1413 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1414 const struct wined3d_state
*state
);
1415 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1416 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1417 const struct fragment_pipeline
*fragment_pipe
);
1418 void (*shader_free_private
)(struct wined3d_device
*device
);
1419 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1420 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1421 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1422 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1423 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1424 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1427 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1428 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1429 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1431 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1433 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1434 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1435 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1436 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1438 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1440 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1441 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1442 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1443 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1446 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1448 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1449 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1451 /* Checking of API calls */
1452 /* --------------------- */
1453 #ifndef WINE_NO_DEBUG_MSGS
1454 #define checkGLcall(A) \
1456 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1457 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1458 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1461 #define checkGLcall(A) do {} while(0)
1464 struct wined3d_bo_address
1466 UINT_PTR buffer_object
;
1470 struct wined3d_const_bo_address
1472 UINT_PTR buffer_object
;
1476 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1478 return (struct wined3d_const_bo_address
*)data
;
1481 struct wined3d_stream_info_element
1483 const struct wined3d_format
*format
;
1484 struct wined3d_bo_address data
;
1486 unsigned int stream_idx
;
1487 unsigned int divisor
;
1490 struct wined3d_stream_info
1492 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1493 DWORD position_transformed
: 1;
1495 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1496 WORD use_map
; /* MAX_ATTRIBS, 16 */
1499 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1500 const struct wined3d_state
*state
, const struct wined3d_gl_info
*gl_info
,
1501 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1503 struct wined3d_direct_dispatch_parameters
1505 unsigned int group_count_x
;
1506 unsigned int group_count_y
;
1507 unsigned int group_count_z
;
1510 struct wined3d_indirect_dispatch_parameters
1512 struct wined3d_buffer
*buffer
;
1513 unsigned int offset
;
1516 struct wined3d_dispatch_parameters
1521 struct wined3d_direct_dispatch_parameters direct
;
1522 struct wined3d_indirect_dispatch_parameters indirect
;
1526 struct wined3d_direct_draw_parameters
1528 int base_vertex_idx
;
1529 unsigned int start_idx
;
1530 unsigned int index_count
;
1531 unsigned int start_instance
;
1532 unsigned int instance_count
;
1535 struct wined3d_indirect_draw_parameters
1537 struct wined3d_buffer
*buffer
;
1538 unsigned int offset
;
1541 struct wined3d_draw_parameters
1546 struct wined3d_direct_draw_parameters direct
;
1547 struct wined3d_indirect_draw_parameters indirect
;
1552 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1553 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1554 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1555 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1559 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1560 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1562 enum wined3d_pipeline
1564 WINED3D_PIPELINE_GRAPHICS
,
1565 WINED3D_PIPELINE_COMPUTE
,
1566 WINED3D_PIPELINE_COUNT
,
1569 /* Routines and structures related to state management */
1571 #define STATE_RENDER(a) (a)
1572 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1574 #define STATE_TEXTURESTAGE(stage, num) \
1575 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1576 #define STATE_IS_TEXTURESTAGE(a) \
1577 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1579 /* + 1 because samplers start with 0 */
1580 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1581 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1583 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1584 #define STATE_IS_GRAPHICS_SHADER(a) \
1585 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1587 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1588 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1589 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1590 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1592 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1593 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1595 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1596 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1598 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1599 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1601 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1602 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1603 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1604 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1606 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1607 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1609 #define STATE_VIEWPORT (STATE_VDECL + 1)
1610 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1612 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1613 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1614 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1615 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1617 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1618 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1620 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1621 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1623 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1624 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1626 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1627 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1629 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1630 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1632 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1633 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1635 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1636 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1638 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1639 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1641 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1642 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1644 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1645 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1647 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1648 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1650 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1651 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1653 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1655 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1656 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1658 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1659 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1661 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1662 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1664 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1665 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1667 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1668 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1670 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1671 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1673 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1674 #define STATE_CONSTANT_BUFFER(a) \
1675 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1676 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1677 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1685 union wined3d_gl_fence_object
1691 enum wined3d_fence_result
1694 WINED3D_FENCE_WAITING
,
1695 WINED3D_FENCE_NOT_STARTED
,
1696 WINED3D_FENCE_WRONG_THREAD
,
1697 WINED3D_FENCE_ERROR
,
1700 struct wined3d_fence
1703 union wined3d_gl_fence_object object
;
1704 struct wined3d_context
*context
;
1707 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1708 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1709 void wined3d_fence_issue(struct wined3d_fence
*fence
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1710 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1711 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1713 /* Direct3D terminology with little modifications. We do not have an issued
1714 * state because only the driver knows about it, but we have a created state
1715 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1716 enum wined3d_query_state
1723 struct wined3d_query_ops
1725 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1726 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1727 void (*query_destroy
)(struct wined3d_query
*query
);
1730 struct wined3d_query
1735 const struct wined3d_parent_ops
*parent_ops
;
1736 struct wined3d_device
*device
;
1737 enum wined3d_query_state state
;
1738 enum wined3d_query_type type
;
1741 const struct wined3d_query_ops
*query_ops
;
1743 LONG counter_main
, counter_retrieved
;
1744 struct list poll_list_entry
;
1746 GLuint buffer_object
;
1750 struct wined3d_event_query
1752 struct wined3d_query query
;
1754 struct wined3d_fence fence
;
1758 struct wined3d_occlusion_query
1760 struct wined3d_query query
;
1764 struct wined3d_context
*context
;
1769 struct wined3d_timestamp_query
1771 struct wined3d_query query
;
1775 struct wined3d_context
*context
;
1779 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1780 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1782 union wined3d_gl_so_statistics_query
1792 struct wined3d_so_statistics_query
1794 struct wined3d_query query
;
1797 union wined3d_gl_so_statistics_query u
;
1798 struct wined3d_context
*context
;
1799 unsigned int stream_idx
;
1800 struct wined3d_query_data_so_statistics statistics
;
1804 void context_alloc_so_statistics_query(struct wined3d_context
*context
,
1805 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1806 void context_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
1808 union wined3d_gl_pipeline_statistics_query
1815 GLuint vertex_shader
;
1816 GLuint tess_control_shader
;
1817 GLuint tess_eval_shader
;
1818 GLuint geometry_shader
;
1819 GLuint geometry_primitives
;
1820 GLuint fragment_shader
;
1821 GLuint compute_shader
;
1822 GLuint clipping_input
;
1823 GLuint clipping_output
;
1827 struct wined3d_pipeline_statistics_query
1829 struct wined3d_query query
;
1832 union wined3d_gl_pipeline_statistics_query u
;
1833 struct wined3d_context
*context
;
1834 struct wined3d_query_data_pipeline_statistics statistics
;
1838 void context_alloc_pipeline_statistics_query(struct wined3d_context
*context
,
1839 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1840 void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
1842 struct wined3d_gl_view
1848 struct wined3d_rendertarget_info
1850 struct wined3d_gl_view gl_view
;
1851 struct wined3d_resource
*resource
;
1852 unsigned int sub_resource_idx
;
1853 unsigned int layer_count
;
1856 #define MAX_GL_FRAGMENT_SAMPLERS 32
1858 struct wined3d_context
1860 const struct wined3d_gl_info
*gl_info
;
1861 const struct wined3d_d3d_info
*d3d_info
;
1862 const struct StateEntry
*state_table
;
1863 /* State dirtification
1864 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1865 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1866 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1867 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1869 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1870 DWORD numDirtyEntries
;
1871 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1872 unsigned int dirty_compute_states
[STATE_COMPUTE_COUNT
/ (sizeof(unsigned int) * CHAR_BIT
) + 1];
1874 struct wined3d_device
*device
;
1875 struct wined3d_swapchain
*swapchain
;
1878 struct wined3d_texture
*texture
;
1879 unsigned int sub_resource_idx
;
1881 DWORD tid
; /* Thread ID which owns this context at the moment */
1883 /* Stores some information about the context state for optimization */
1884 DWORD render_offscreen
: 1;
1885 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1886 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
1887 DWORD last_was_pshader
: 1;
1888 DWORD last_was_vshader
: 1;
1889 DWORD last_was_diffuse
: 1;
1890 DWORD last_was_specular
: 1;
1891 DWORD last_was_normal
: 1;
1892 DWORD namedArraysLoaded
: 1;
1893 DWORD last_was_ffp_blit
: 1;
1894 DWORD last_was_blit
: 1;
1895 DWORD last_was_ckey
: 1;
1896 DWORD fog_coord
: 1;
1897 DWORD fog_enabled
: 1;
1899 DWORD destroyed
: 1;
1902 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1903 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1904 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1905 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1906 DWORD use_immediate_mode_draw
: 1;
1907 DWORD rebind_fbo
: 1;
1908 DWORD needs_set
: 1;
1909 DWORD hdc_is_private
: 1;
1911 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1912 DWORD update_shader_resource_bindings
: 1;
1913 DWORD update_compute_shader_resource_bindings
: 1;
1914 DWORD update_unordered_access_view_bindings
: 1;
1915 DWORD update_compute_unordered_access_view_bindings
: 1;
1916 DWORD uses_uavs
: 1;
1917 DWORD destroy_delayed
: 1;
1918 DWORD transform_feedback_active
: 1;
1919 DWORD transform_feedback_paused
: 1;
1920 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
1921 DWORD clip_distance_mask
: 8; /* MAX_CLIP_DISTANCES, 8 */
1922 DWORD num_untracked_materials
: 2; /* Max value 2 */
1925 DWORD constant_update_mask
;
1926 DWORD numbered_array_mask
;
1927 GLenum tracking_parm
; /* Which source is tracking current colour */
1928 GLenum untracked_materials
[2];
1929 UINT blit_w
, blit_h
;
1930 enum fogsource fog_source
;
1931 DWORD active_texture
;
1932 DWORD
*texture_type
;
1934 UINT instance_count
;
1936 /* The actual opengl context */
1941 HWND restore_pf_win
;
1948 void *shader_backend_data
;
1949 void *fragment_pipe_data
;
1952 UINT fbo_entry_count
;
1953 struct list fbo_list
;
1954 struct list fbo_destroy_list
;
1955 struct fbo_entry
*current_fbo
;
1956 GLuint fbo_read_binding
;
1957 GLuint fbo_draw_binding
;
1958 struct wined3d_rendertarget_info blit_targets
[MAX_RENDER_TARGET_VIEWS
];
1959 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1962 GLuint
*free_occlusion_queries
;
1963 SIZE_T free_occlusion_query_size
;
1964 unsigned int free_occlusion_query_count
;
1965 struct list occlusion_queries
;
1967 union wined3d_gl_fence_object
*free_fences
;
1968 SIZE_T free_fence_size
;
1969 unsigned int free_fence_count
;
1972 GLuint
*free_timestamp_queries
;
1973 SIZE_T free_timestamp_query_size
;
1974 unsigned int free_timestamp_query_count
;
1975 struct list timestamp_queries
;
1977 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
1978 SIZE_T free_so_statistics_query_size
;
1979 unsigned int free_so_statistics_query_count
;
1980 struct list so_statistics_queries
;
1982 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
1983 SIZE_T free_pipeline_statistics_query_size
;
1984 unsigned int free_pipeline_statistics_query_count
;
1985 struct list pipeline_statistics_queries
;
1987 struct wined3d_stream_info stream_info
;
1989 /* Fences for GL_APPLE_flush_buffer_range */
1990 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
1991 unsigned int buffer_fence_count
;
1995 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1996 DWORD rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ MAX_VERTEX_SAMPLERS
];
1998 /* Extension emulation */
1999 GLint gl_fog_source
;
2000 GLfloat fog_coord_value
;
2001 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
2002 GLuint dummy_arbfp_prog
;
2004 unsigned int viewport_count
;
2005 unsigned int scissor_rect_count
;
2008 struct wined3d_fb_state
2010 struct wined3d_rendertarget_view
*render_targets
[MAX_RENDER_TARGET_VIEWS
];
2011 struct wined3d_rendertarget_view
*depth_stencil
;
2014 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2018 DWORD representative
;
2019 APPLYSTATEFUNC apply
;
2022 struct StateEntryTemplate
2025 struct StateEntry content
;
2026 enum wined3d_gl_extension extension
;
2029 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2030 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2031 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2033 struct fragment_caps
2036 DWORD PrimitiveMiscCaps
;
2037 DWORD TextureOpCaps
;
2038 DWORD MaxTextureBlendStages
;
2039 DWORD MaxSimultaneousTextures
;
2042 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2043 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2045 struct fragment_pipeline
2047 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2048 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
2049 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2050 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2051 void (*free_private
)(struct wined3d_device
*device
);
2052 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2053 void (*free_context_data
)(struct wined3d_context
*context
);
2054 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2055 const struct StateEntryTemplate
*states
;
2058 struct wined3d_vertex_caps
2061 BOOL emulated_flatshading
;
2062 BOOL ffp_generic_attributes
;
2063 DWORD max_active_lights
;
2064 DWORD max_vertex_blend_matrices
;
2065 DWORD max_vertex_blend_matrix_index
;
2066 DWORD vertex_processing_caps
;
2068 DWORD max_user_clip_planes
;
2072 struct wined3d_vertex_pipe_ops
2074 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
2075 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
2076 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2077 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2078 void (*vp_free
)(struct wined3d_device
*device
);
2079 const struct StateEntryTemplate
*vp_states
;
2082 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
2083 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
2084 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2085 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2086 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2087 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2088 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2089 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
2091 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2092 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2093 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2095 /* "Base" state table */
2096 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2097 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2098 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
2099 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
2101 enum wined3d_blit_op
2103 WINED3D_BLIT_OP_COLOR_BLIT
,
2104 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2105 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2106 WINED3D_BLIT_OP_COLOR_FILL
,
2107 WINED3D_BLIT_OP_DEPTH_FILL
,
2108 WINED3D_BLIT_OP_DEPTH_BLIT
,
2109 WINED3D_BLIT_OP_RAW_BLIT
,
2112 struct wined3d_blitter
2114 const struct wined3d_blitter_ops
*ops
;
2115 struct wined3d_blitter
*next
;
2118 struct wined3d_blitter_ops
2120 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2121 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2122 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2123 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2124 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2125 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2126 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2127 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2128 enum wined3d_texture_filter_type filter
);
2131 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2132 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2133 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2134 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2135 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2136 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2137 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2138 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2139 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2140 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2141 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2143 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2145 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
2146 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2147 void context_alloc_fence(struct wined3d_context
*context
, struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2148 void context_alloc_occlusion_query(struct wined3d_context
*context
,
2149 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2150 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2151 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
2152 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2153 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
2154 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2155 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2156 void context_apply_ffp_blit_state(struct wined3d_context
*context
,
2157 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2158 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
2159 unsigned int unit
) DECLSPEC_HIDDEN
;
2160 void context_bind_bo(struct wined3d_context
*context
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2161 void context_bind_dummy_textures(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2162 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2163 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
2164 void context_copy_bo_address(struct wined3d_context
*context
,
2165 const struct wined3d_bo_address
*dst
, GLenum dst_binding
,
2166 const struct wined3d_bo_address
*src
, GLenum src_binding
, size_t size
) DECLSPEC_HIDDEN
;
2167 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
2168 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
2169 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2170 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2171 void context_draw_shaded_quad(struct wined3d_context
*context
, struct wined3d_texture_gl
*texture_gl
,
2172 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2173 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2174 void context_draw_textured_quad(struct wined3d_context
*context
, struct wined3d_texture_gl
*texture_gl
,
2175 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2176 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2177 void context_enable_clip_distances(struct wined3d_context
*context
, unsigned int mask
) DECLSPEC_HIDDEN
;
2178 void context_end_transform_feedback(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2179 void context_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2180 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2181 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
2182 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2183 const DWORD
*context_get_tex_unit_mapping(const struct wined3d_context
*context
,
2184 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2185 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2186 void context_gl_resource_released(struct wined3d_device
*device
,
2187 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2188 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2189 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2190 void context_load_tex_coords(const struct wined3d_context
*context
, const struct wined3d_stream_info
*si
,
2191 GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2192 void *context_map_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
2193 size_t size
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2194 struct wined3d_context
*context_reacquire(const struct wined3d_device
*device
,
2195 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2196 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2197 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2198 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2199 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2200 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
2201 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
2202 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2203 void context_state_drawbuf(struct wined3d_context
*context
,
2204 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2205 void context_state_fb(struct wined3d_context
*context
,
2206 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2207 void context_texture_update(struct wined3d_context
*context
,
2208 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2209 void context_unload_tex_coords(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2210 void context_unmap_bo_address(struct wined3d_context
*context
,
2211 const struct wined3d_bo_address
*data
, GLenum binding
) DECLSPEC_HIDDEN
;
2212 void context_update_stream_sources(struct wined3d_context
*context
,
2213 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2215 /*****************************************************************************
2216 * Internal representation of a light
2218 struct wined3d_light_info
2220 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2221 DWORD OriginalIndex
;
2225 /* Converted parms to speed up swapping lights */
2226 struct wined3d_vec4 position
;
2227 struct wined3d_vec4 direction
;
2234 /* The default light parameters */
2235 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2237 struct wined3d_pixel_format
2239 int iPixelFormat
; /* WGL pixel format */
2240 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2241 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2242 int depthSize
, stencilSize
;
2243 BOOL windowDrawable
;
2249 enum wined3d_pci_vendor
2251 HW_VENDOR_SOFTWARE
= 0x0000,
2252 HW_VENDOR_AMD
= 0x1002,
2253 HW_VENDOR_NVIDIA
= 0x10de,
2254 HW_VENDOR_VMWARE
= 0x15ad,
2255 HW_VENDOR_REDHAT
= 0x1af4,
2256 HW_VENDOR_INTEL
= 0x8086,
2259 enum wined3d_pci_device
2263 CARD_AMD_RAGE_128PRO
= 0x5246,
2264 CARD_AMD_RADEON_7200
= 0x5144,
2265 CARD_AMD_RADEON_8500
= 0x514c,
2266 CARD_AMD_RADEON_9500
= 0x4144,
2267 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2268 CARD_AMD_RADEON_X700
= 0x5e4c,
2269 CARD_AMD_RADEON_X1600
= 0x71c2,
2270 CARD_AMD_RADEON_HD2350
= 0x94c7,
2271 CARD_AMD_RADEON_HD2600
= 0x9581,
2272 CARD_AMD_RADEON_HD2900
= 0x9400,
2273 CARD_AMD_RADEON_HD3200
= 0x9620,
2274 CARD_AMD_RADEON_HD3850
= 0x9515,
2275 CARD_AMD_RADEON_HD4200M
= 0x9712,
2276 CARD_AMD_RADEON_HD4350
= 0x954f,
2277 CARD_AMD_RADEON_HD4600
= 0x9495,
2278 CARD_AMD_RADEON_HD4700
= 0x944e,
2279 CARD_AMD_RADEON_HD4800
= 0x944c,
2280 CARD_AMD_RADEON_HD5400
= 0x68f9,
2281 CARD_AMD_RADEON_HD5600
= 0x68d8,
2282 CARD_AMD_RADEON_HD5700
= 0x68be,
2283 CARD_AMD_RADEON_HD5800
= 0x6898,
2284 CARD_AMD_RADEON_HD5900
= 0x689c,
2285 CARD_AMD_RADEON_HD6300
= 0x9803,
2286 CARD_AMD_RADEON_HD6400
= 0x6770,
2287 CARD_AMD_RADEON_HD6410D
= 0x9644,
2288 CARD_AMD_RADEON_HD6480G
= 0x9648,
2289 CARD_AMD_RADEON_HD6550D
= 0x9640,
2290 CARD_AMD_RADEON_HD6600
= 0x6758,
2291 CARD_AMD_RADEON_HD6600M
= 0x6741,
2292 CARD_AMD_RADEON_HD6700
= 0x68ba,
2293 CARD_AMD_RADEON_HD6800
= 0x6739,
2294 CARD_AMD_RADEON_HD6900
= 0x6719,
2295 CARD_AMD_RADEON_HD7660D
= 0x9901,
2296 CARD_AMD_RADEON_HD7700
= 0x683d,
2297 CARD_AMD_RADEON_HD7800
= 0x6819,
2298 CARD_AMD_RADEON_HD7900
= 0x679a,
2299 CARD_AMD_RADEON_HD8600M
= 0x6660,
2300 CARD_AMD_RADEON_HD8670
= 0x6610,
2301 CARD_AMD_RADEON_HD8770
= 0x665c,
2302 CARD_AMD_RADEON_R3
= 0x9830,
2303 CARD_AMD_RADEON_R7
= 0x130f,
2304 CARD_AMD_RADEON_R9_285
= 0x6939,
2305 CARD_AMD_RADEON_R9_290
= 0x67b1,
2306 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2307 CARD_AMD_RADEON_RX_460
= 0x67ef,
2308 CARD_AMD_RADEON_RX_480
= 0x67df,
2309 CARD_AMD_RADEON_RX_VEGA
= 0x687f,
2311 CARD_NVIDIA_RIVA_128
= 0x0018,
2312 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2313 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2314 CARD_NVIDIA_GEFORCE
= 0x0100,
2315 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2316 CARD_NVIDIA_GEFORCE2
= 0x0150,
2317 CARD_NVIDIA_GEFORCE3
= 0x0200,
2318 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2319 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2320 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2321 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2322 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2323 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2324 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2325 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2326 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2327 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2328 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2329 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2330 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2331 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2332 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2333 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2334 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2335 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2336 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2337 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2338 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2339 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2340 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2341 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2342 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2343 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2344 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2345 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2346 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2347 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2348 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2349 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2350 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2351 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2352 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2353 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2354 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2355 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2356 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2357 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2358 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2359 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2360 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2361 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2362 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2363 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2364 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2365 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2366 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2367 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2368 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2369 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2370 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2371 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2372 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2373 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2374 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2375 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2376 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2377 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2378 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2379 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2380 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2381 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2382 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2383 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2384 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2385 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2386 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2387 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2388 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2389 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2390 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2391 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2392 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
2393 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2394 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2395 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
2396 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2397 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2398 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2399 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2400 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2401 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2402 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2403 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2404 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2405 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2406 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2407 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2408 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2409 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2410 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2411 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2412 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2413 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2414 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2415 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2416 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2417 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2418 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2419 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2420 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2421 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2422 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2423 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2424 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2425 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2426 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2427 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2428 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2429 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2430 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2431 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
2432 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2433 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2434 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2435 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2436 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2437 CARD_NVIDIA_TITANV
= 0x1d81,
2439 CARD_REDHAT_VIRGL
= 0x1010,
2441 CARD_VMWARE_SVGA3D
= 0x0405,
2443 CARD_INTEL_830M
= 0x3577,
2444 CARD_INTEL_855GM
= 0x3582,
2445 CARD_INTEL_845G
= 0x2562,
2446 CARD_INTEL_865G
= 0x2572,
2447 CARD_INTEL_915G
= 0x2582,
2448 CARD_INTEL_E7221G
= 0x258a,
2449 CARD_INTEL_915GM
= 0x2592,
2450 CARD_INTEL_945G
= 0x2772,
2451 CARD_INTEL_945GM
= 0x27a2,
2452 CARD_INTEL_945GME
= 0x27ae,
2453 CARD_INTEL_Q35
= 0x29b2,
2454 CARD_INTEL_G33
= 0x29c2,
2455 CARD_INTEL_Q33
= 0x29d2,
2456 CARD_INTEL_PNVG
= 0xa001,
2457 CARD_INTEL_PNVM
= 0xa011,
2458 CARD_INTEL_965Q
= 0x2992,
2459 CARD_INTEL_965G
= 0x2982,
2460 CARD_INTEL_946GZ
= 0x2972,
2461 CARD_INTEL_965GM
= 0x2a02,
2462 CARD_INTEL_965GME
= 0x2a12,
2463 CARD_INTEL_GM45
= 0x2a42,
2464 CARD_INTEL_IGD
= 0x2e02,
2465 CARD_INTEL_Q45
= 0x2e12,
2466 CARD_INTEL_G45
= 0x2e22,
2467 CARD_INTEL_G41
= 0x2e32,
2468 CARD_INTEL_B43
= 0x2e92,
2469 CARD_INTEL_ILKD
= 0x0042,
2470 CARD_INTEL_ILKM
= 0x0046,
2471 CARD_INTEL_SNBD
= 0x0122,
2472 CARD_INTEL_SNBM
= 0x0126,
2473 CARD_INTEL_SNBS
= 0x010a,
2474 CARD_INTEL_IVBD
= 0x0162,
2475 CARD_INTEL_IVBM
= 0x0166,
2476 CARD_INTEL_IVBS
= 0x015a,
2477 CARD_INTEL_HWD
= 0x0412,
2478 CARD_INTEL_HWM
= 0x0416,
2479 CARD_INTEL_HD5000
= 0x0a26,
2480 CARD_INTEL_I5100_1
= 0x0a22,
2481 CARD_INTEL_I5100_2
= 0x0a2a,
2482 CARD_INTEL_I5100_3
= 0x0a2b,
2483 CARD_INTEL_I5100_4
= 0x0a2e,
2484 CARD_INTEL_IP5200_1
= 0x0d22,
2485 CARD_INTEL_IP5200_2
= 0x0d26,
2486 CARD_INTEL_IP5200_3
= 0x0d2a,
2487 CARD_INTEL_IP5200_4
= 0x0d2b,
2488 CARD_INTEL_IP5200_5
= 0x0d2e,
2489 CARD_INTEL_HD5300
= 0x161e,
2490 CARD_INTEL_HD5500
= 0x1616,
2491 CARD_INTEL_HD5600
= 0x1612,
2492 CARD_INTEL_HD6000
= 0x1626,
2493 CARD_INTEL_I6100
= 0x162b,
2494 CARD_INTEL_IP6200
= 0x1622,
2495 CARD_INTEL_IPP6300
= 0x162a,
2496 CARD_INTEL_HD510_1
= 0x1902,
2497 CARD_INTEL_HD510_2
= 0x1906,
2498 CARD_INTEL_HD510_3
= 0x190b,
2499 CARD_INTEL_HD515
= 0x191e,
2500 CARD_INTEL_HD520_1
= 0x1916,
2501 CARD_INTEL_HD520_2
= 0x1921,
2502 CARD_INTEL_HD530_1
= 0x1912,
2503 CARD_INTEL_HD530_2
= 0x191b,
2504 CARD_INTEL_HDP530
= 0x191d,
2505 CARD_INTEL_I540
= 0x1926,
2506 CARD_INTEL_I550
= 0x1927,
2507 CARD_INTEL_I555
= 0x192b,
2508 CARD_INTEL_IP555
= 0x192d,
2509 CARD_INTEL_IP580_1
= 0x1932,
2510 CARD_INTEL_IP580_2
= 0x193b,
2511 CARD_INTEL_IPP580_1
= 0x193a,
2512 CARD_INTEL_IPP580_2
= 0x193d,
2513 CARD_INTEL_HD630
= 0x5912,
2516 struct wined3d_fbo_ops
2518 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2519 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2520 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2521 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2522 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2523 GLsizei width
, GLsizei height
);
2524 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2525 GLenum internalformat
, GLsizei width
, GLsizei height
);
2526 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2527 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2528 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2529 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2530 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2531 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2532 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2533 GLuint texture
, GLint level
);
2534 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2535 GLenum textarget
, GLuint texture
, GLint level
);
2536 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2537 GLenum textarget
, GLuint texture
, GLint level
);
2538 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2539 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2540 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2541 GLuint texture
, GLint level
, GLint layer
);
2542 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2543 GLenum renderbuffertarget
, GLuint renderbuffer
);
2544 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2545 GLenum pname
, GLint
*params
);
2546 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2547 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2548 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2551 struct wined3d_gl_limits
2556 UINT texture_coords
;
2557 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2558 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2559 unsigned int graphics_samplers
;
2560 unsigned int combined_samplers
;
2561 UINT general_combiners
;
2562 UINT user_clip_distances
;
2563 UINT texture3d_size
;
2567 UINT vertex_attribs
;
2569 unsigned int texture_buffer_offset_alignment
;
2571 unsigned int framebuffer_width
;
2572 unsigned int framebuffer_height
;
2575 UINT glsl_vs_float_constants
;
2576 UINT glsl_ps_float_constants
;
2578 UINT arb_vs_float_constants
;
2579 UINT arb_vs_native_constants
;
2580 UINT arb_vs_instructions
;
2582 UINT arb_ps_float_constants
;
2583 UINT arb_ps_local_constants
;
2584 UINT arb_ps_native_constants
;
2585 UINT arb_ps_instructions
;
2589 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2590 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2591 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2592 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2594 struct wined3d_gl_info
2596 DWORD selected_gl_version
;
2598 struct wined3d_gl_limits limits
;
2599 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2601 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2602 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2604 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2605 struct opengl_funcs gl_ops
;
2606 struct wined3d_fbo_ops fbo_ops
;
2609 /* The driver names reflect the lowest GPU supported
2610 * by a certain driver, so DRIVER_AMD_R300 supports
2611 * R3xx, R4xx and R5xx GPUs. */
2612 enum wined3d_display_driver
2614 DRIVER_AMD_RAGE_128PRO
,
2619 DRIVER_INTEL_GMA800
,
2620 DRIVER_INTEL_GMA900
,
2621 DRIVER_INTEL_GMA950
,
2622 DRIVER_INTEL_GMA3000
,
2623 DRIVER_INTEL_HD4000
,
2625 DRIVER_NVIDIA_GEFORCE2MX
,
2626 DRIVER_NVIDIA_GEFORCEFX
,
2627 DRIVER_NVIDIA_GEFORCE6
,
2628 DRIVER_NVIDIA_GEFORCE8
,
2629 DRIVER_REDHAT_VIRGL
,
2635 struct wined3d_gpu_description
2637 enum wined3d_pci_vendor vendor
;
2638 enum wined3d_pci_device device
;
2639 const char *description
;
2640 enum wined3d_display_driver driver
;
2641 unsigned int vidmem
;
2644 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
2645 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
2646 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
2647 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
2649 struct wined3d_driver_info
2651 enum wined3d_pci_vendor vendor
;
2652 enum wined3d_pci_device device
;
2654 const char *description
;
2656 UINT64 sysmem_bytes
;
2661 void wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
2662 const struct wined3d_gpu_description
*gpu_description
, UINT64 vram_bytes
) DECLSPEC_HIDDEN
;
2664 struct wined3d_adapter_ops
2666 BOOL (*adapter_create_context
)(struct wined3d_context
*context
,
2667 struct wined3d_texture
*target
, const struct wined3d_format
*ds_format
);
2670 BOOL
wined3d_adapter_gl_create_context(struct wined3d_context
*context
,
2671 struct wined3d_texture
*target
, const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
2673 /* The adapter structure */
2674 struct wined3d_adapter
2677 POINT monitor_position
;
2678 enum wined3d_format_id screen_format
;
2680 struct wined3d_gl_info gl_info
;
2681 struct wined3d_d3d_info d3d_info
;
2682 struct wined3d_driver_info driver_info
;
2683 UINT64 vram_bytes_used
;
2686 WCHAR device_name
[CCHDEVICENAME
]; /* for use with e.g. ChangeDisplaySettings() */
2687 unsigned int cfg_count
;
2688 struct wined3d_pixel_format
*cfgs
;
2693 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2694 const struct fragment_pipeline
*fragment_pipe
;
2695 const struct wined3d_shader_backend_ops
*shader_backend
;
2696 const struct wined3d_adapter_ops
*adapter_ops
;
2699 BOOL
wined3d_adapter_gl_init(struct wined3d_adapter
*adapter
, DWORD wined3d_creation_flags
) DECLSPEC_HIDDEN
;
2701 struct wined3d_caps_gl_ctx
2707 HGLRC restore_gl_ctx
;
2709 const struct wined3d_gl_info
*gl_info
;
2711 GLuint test_program_id
;
2714 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
2715 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2716 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
2717 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2719 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2721 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2723 enum wined3d_projection_type
2725 WINED3D_PROJECTION_NONE
= 0,
2726 WINED3D_PROJECTION_COUNT3
= 1,
2727 WINED3D_PROJECTION_COUNT4
= 2
2730 /*****************************************************************************
2731 * Fixed function pipeline replacements
2733 #define ARG_UNUSED 0xff
2734 struct texture_stage_op
2746 struct color_fixup_desc color_fixup
;
2747 unsigned tex_type
: 3;
2748 unsigned tmp_dst
: 1;
2749 unsigned projected
: 2;
2750 unsigned padding
: 10;
2753 struct ffp_frag_settings
2755 struct texture_stage_op op
[MAX_TEXTURES
];
2756 enum wined3d_ffp_ps_fog_mode fog
;
2757 unsigned char sRGB_write
;
2758 unsigned char emul_clipplanes
;
2759 unsigned char texcoords_initialized
;
2760 unsigned char color_key_enabled
: 1;
2761 unsigned char pointsprite
: 1;
2762 unsigned char flatshading
: 1;
2763 unsigned char alpha_test_func
: 3;
2764 unsigned char padding
: 2;
2767 struct ffp_frag_desc
2769 struct wine_rb_entry entry
;
2770 struct ffp_frag_settings settings
;
2773 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2774 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2776 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2778 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2779 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2780 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2781 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2782 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2783 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2784 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2786 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2787 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2789 enum wined3d_ffp_vs_fog_mode
2791 WINED3D_FFP_VS_FOG_OFF
= 0,
2792 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2793 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2794 WINED3D_FFP_VS_FOG_RANGE
= 3,
2797 #define WINED3D_FFP_TCI_SHIFT 16
2798 #define WINED3D_FFP_TCI_MASK 0xffu
2800 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2801 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2803 struct wined3d_ffp_vs_settings
2805 DWORD point_light_count
: 4;
2806 DWORD spot_light_count
: 4;
2807 DWORD directional_light_count
: 4;
2808 DWORD parallel_point_light_count
: 4;
2809 DWORD diffuse_source
: 2;
2810 DWORD emissive_source
: 2;
2811 DWORD ambient_source
: 2;
2812 DWORD specular_source
: 2;
2813 DWORD transformed
: 1;
2814 DWORD vertexblends
: 2;
2817 DWORD normalize
: 1;
2819 DWORD localviewer
: 1;
2821 DWORD point_size
: 1;
2822 DWORD per_vertex_point_size
: 1;
2824 DWORD texcoords
: 8; /* MAX_TEXTURES */
2825 DWORD ortho_fog
: 1;
2826 DWORD flatshading
: 1;
2827 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2830 DWORD texgen
[MAX_TEXTURES
];
2833 struct wined3d_ffp_vs_desc
2835 struct wine_rb_entry entry
;
2836 struct wined3d_ffp_vs_settings settings
;
2839 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2840 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2847 struct wined3d_adapter adapters
[1];
2850 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2851 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2852 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2854 struct wined3d_blend_state
2857 struct wined3d_blend_state_desc desc
;
2860 const struct wined3d_parent_ops
*parent_ops
;
2862 struct wined3d_device
*device
;
2865 struct wined3d_rasterizer_state
2868 struct wined3d_rasterizer_state_desc desc
;
2871 const struct wined3d_parent_ops
*parent_ops
;
2873 struct wined3d_device
*device
;
2876 struct wined3d_stream_output
2878 struct wined3d_buffer
*buffer
;
2882 struct wined3d_stream_state
2884 struct wined3d_buffer
*buffer
;
2891 #define WINED3D_STATE_NO_REF 0x00000001
2892 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2894 struct wined3d_state
2897 const struct wined3d_fb_state
*fb
;
2899 struct wined3d_vertex_declaration
*vertex_declaration
;
2900 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2901 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2902 struct wined3d_buffer
*index_buffer
;
2903 enum wined3d_format_id index_format
;
2904 unsigned int index_offset
;
2905 int base_vertex_index
;
2906 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2907 GLenum gl_primitive_type
;
2908 GLint gl_patch_vertices
;
2909 struct wined3d_query
*predicate
;
2910 BOOL predicate_value
;
2912 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2913 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2914 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2915 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2916 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
2918 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2919 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2920 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2922 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2923 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2924 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2926 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2927 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2928 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2930 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2931 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2932 struct wined3d_material material
;
2933 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
2934 unsigned int viewport_count
;
2935 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
2936 unsigned int scissor_rect_count
;
2938 /* Light hashmap. Collisions are handled using linked lists. */
2939 #define LIGHTMAP_SIZE 43
2940 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2941 struct list light_map
[LIGHTMAP_SIZE
];
2942 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2944 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2945 struct wined3d_blend_state
*blend_state
;
2946 struct wined3d_color blend_factor
;
2947 struct wined3d_rasterizer_state
*rasterizer_state
;
2950 struct wined3d_dummy_textures
2957 GLuint tex_cube_array
;
2958 GLuint tex_1d_array
;
2959 GLuint tex_2d_array
;
2962 GLuint tex_2d_ms_array
;
2965 #define WINED3D_UNMAPPED_STAGE ~0u
2967 /* Multithreaded flag. Removed from the public header to signal that
2968 * wined3d_device_create() ignores it. */
2969 #define WINED3DCREATE_MULTITHREADED 0x00000004
2971 struct wined3d_stateblock_state
2973 struct wined3d_shader
*vs
;
2974 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2975 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2976 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2978 struct wined3d_shader
*ps
;
2981 struct wined3d_device
2985 /* WineD3D Information */
2986 struct wined3d_device_parent
*device_parent
;
2987 struct wined3d
*wined3d
;
2988 struct wined3d_adapter
*adapter
;
2990 /* Window styles to restore when switching fullscreen mode */
2994 const struct wined3d_shader_backend_ops
*shader_backend
;
2996 void *fragment_priv
;
2998 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2999 /* Array of functions for states which are handled by more than one pipeline part */
3000 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3001 struct wined3d_blitter
*blitter
;
3003 BYTE bCursorVisible
: 1;
3004 BYTE d3d_initialized
: 1;
3005 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3006 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3007 BYTE filter_messages
: 1;
3010 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3014 enum wined3d_feature_level feature_level
;
3016 struct wined3d_state state
;
3017 struct wined3d_state
*update_state
;
3018 struct wined3d_stateblock
*recording
;
3019 struct wined3d_stateblock_state stateblock_state
;
3020 struct wined3d_stateblock_state
*update_stateblock_state
;
3022 /* Internal use fields */
3023 struct wined3d_device_creation_parameters create_parms
;
3026 struct wined3d_rendertarget_view
*back_buffer_view
;
3027 struct wined3d_swapchain
**swapchains
;
3028 UINT swapchain_count
;
3029 unsigned int max_frame_latency
;
3031 struct list resources
; /* a linked list to track resources created by the device */
3032 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3033 struct wine_rb_tree samplers
;
3035 /* Render Target Support */
3036 struct wined3d_fb_state fb
;
3037 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3039 /* Cursor management */
3044 UINT cursorWidth
, cursorHeight
;
3045 struct wined3d_texture
*cursor_texture
;
3046 HCURSOR hardwareCursor
;
3048 /* The Wine logo texture */
3049 struct wined3d_texture
*logo_texture
;
3051 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3052 struct wined3d_sampler
*default_sampler
;
3053 struct wined3d_sampler
*null_sampler
;
3055 /* Command stream */
3056 struct wined3d_cs
*cs
;
3058 /* Context management */
3059 struct wined3d_context
**contexts
;
3063 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
3064 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
3065 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3066 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3067 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3068 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3069 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
3070 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3071 struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3072 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3073 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3074 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3075 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3076 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3078 struct wined3d_device_gl
3080 struct wined3d_device d
;
3082 /* Textures for when no other textures are bound. */
3083 struct wined3d_dummy_textures dummy_textures
;
3086 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3088 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3091 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
3093 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
3094 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
3095 return context
->isStateDirty
[idx
] & (1u << shift
);
3098 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
3099 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
3100 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
3101 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3103 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
3105 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
3108 struct wined3d_resource_ops
3110 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
3111 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
3112 void (*resource_preload
)(struct wined3d_resource
*resource
);
3113 void (*resource_unload
)(struct wined3d_resource
*resource
);
3114 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3115 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
3116 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
3119 struct wined3d_resource
3125 struct wined3d_device
*device
;
3126 enum wined3d_resource_type type
;
3127 enum wined3d_gl_resource_type gl_type
;
3128 const struct wined3d_format
*format
;
3129 unsigned int format_flags
;
3130 enum wined3d_multisample_type multisample_type
;
3131 UINT multisample_quality
;
3133 unsigned int bind_flags
;
3134 unsigned int access
;
3145 const struct wined3d_parent_ops
*parent_ops
;
3146 const struct wined3d_resource_ops
*resource_ops
;
3148 struct list resource_list_entry
;
3151 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3153 return resource
->resource_ops
->resource_incref(resource
);
3156 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3158 return resource
->resource_ops
->resource_decref(resource
);
3161 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3163 InterlockedIncrement(&resource
->access_count
);
3166 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3168 InterlockedDecrement(&resource
->access_count
);
3171 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3172 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3173 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3174 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
3175 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
3176 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3177 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3178 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3179 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3180 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3181 const struct wined3d_format
*wined3d_resource_get_decompress_format(
3182 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3183 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3184 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3185 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3186 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3188 /* Tests show that the start address of resources is 32 byte aligned */
3189 #define RESOURCE_ALIGNMENT 16
3190 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3192 struct wined3d_blt_info
3195 struct wined3d_vec3 texcoords
[4];
3198 struct wined3d_texture_ops
3200 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3201 struct wined3d_context
*context
, DWORD location
);
3204 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3205 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3206 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3207 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3208 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3209 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3210 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3211 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3212 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3213 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3214 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3215 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3216 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3217 #define WINED3D_TEXTURE_DISCARD 0x00002000
3218 #define WINED3D_TEXTURE_GET_DC 0x00004000
3219 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3221 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3223 struct wined3d_texture
3225 struct wined3d_resource resource
;
3226 const struct wined3d_texture_ops
*texture_ops
;
3227 struct wined3d_swapchain
*swapchain
;
3228 unsigned int pow2_width
;
3229 unsigned int pow2_height
;
3232 unsigned int download_count
;
3233 unsigned int sysmem_count
;
3234 float pow2_matrix
[16];
3238 DWORD update_map_binding
;
3241 unsigned int row_pitch
;
3242 unsigned int slice_pitch
;
3244 /* May only be accessed from the command stream worker thread. */
3245 struct wined3d_texture_async
3249 /* Color keys for DDraw */
3250 struct wined3d_color_key dst_blt_color_key
;
3251 struct wined3d_color_key src_blt_color_key
;
3252 struct wined3d_color_key dst_overlay_color_key
;
3253 struct wined3d_color_key src_overlay_color_key
;
3254 struct wined3d_color_key gl_color_key
;
3255 DWORD color_key_flags
;
3258 struct wined3d_overlay_info
3261 struct list overlays
;
3262 struct wined3d_texture
*dst_texture
;
3263 unsigned int dst_sub_resource_idx
;
3268 struct wined3d_dc_info
3274 struct wined3d_texture_sub_resource
3277 const struct wined3d_parent_ops
*parent_ops
;
3279 unsigned int offset
;
3282 unsigned int map_count
;
3284 GLuint buffer_object
;
3288 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3290 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3293 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3296 return max(1, texture
->resource
.width
>> level
);
3299 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3302 return max(1, texture
->resource
.height
>> level
);
3305 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3308 return max(1, texture
->resource
.depth
>> level
);
3311 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
3314 return max(1, texture
->pow2_width
>> level
);
3317 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
3320 return max(1, texture
->pow2_height
>> level
);
3323 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
3324 unsigned int level
, struct wined3d_box
*box
)
3326 wined3d_box_set(box
, 0, 0,
3327 wined3d_texture_get_level_width(texture
, level
),
3328 wined3d_texture_get_level_height(texture
, level
),
3329 0, wined3d_texture_get_level_depth(texture
, level
));
3332 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3333 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
3334 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3335 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3336 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
3337 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
3338 BOOL
texture2d_load_drawable(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3339 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3340 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
3341 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3342 BOOL
texture2d_load_renderbuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3343 struct wined3d_context
*context
, DWORD dst_location
) DECLSPEC_HIDDEN
;
3344 BOOL
texture2d_load_sysmem(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3345 struct wined3d_context
*context
, DWORD dst_location
) DECLSPEC_HIDDEN
;
3346 BOOL
texture2d_load_texture(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3347 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3349 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
3350 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3351 void wined3d_texture_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3352 struct wined3d_context
*context
, const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
3353 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3354 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
3355 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3356 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3357 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3358 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
3359 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3360 void wined3d_texture_load(struct wined3d_texture
*texture
,
3361 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3362 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
3363 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3364 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3365 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3366 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
3367 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3368 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
3369 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
3370 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3371 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
3372 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
3373 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3374 struct wined3d_context
*context
, const struct wined3d_format
*format
, const struct wined3d_box
*src_box
,
3375 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
,
3376 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, BOOL srgb
) DECLSPEC_HIDDEN
;
3377 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3378 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
3379 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
3380 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
3381 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
3383 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3387 struct wined3d_sampler_desc sampler_desc
;
3388 unsigned int base_level
;
3392 struct wined3d_texture_gl
3394 struct wined3d_texture t
;
3396 struct gl_texture texture_rgb
, texture_srgb
;
3400 GLuint rb_multisample
;
3403 struct list renderbuffers
;
3404 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
3407 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
3409 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
3412 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
3415 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
3418 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
3419 unsigned int sub_resource_idx
)
3421 static const GLenum cube_targets
[] =
3423 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
3424 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
3425 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
3426 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
3427 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
3428 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
3431 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
3432 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
3435 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
3436 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3437 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
3438 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3439 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
3440 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
3441 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
3442 struct wined3d_context
*context
, unsigned int level
,
3443 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
3445 #define WINED3D_LOCATION_DISCARDED 0x00000001
3446 #define WINED3D_LOCATION_SYSMEM 0x00000002
3447 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3448 #define WINED3D_LOCATION_BUFFER 0x00000008
3449 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3450 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3451 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3452 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3453 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3455 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3457 struct wined3d_renderbuffer_entry
3465 struct wined3d_fbo_resource
3469 GLuint level
, layer
;
3472 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3473 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3474 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3482 struct wined3d_fbo_entry_key
3485 struct wined3d_fbo_resource objects
[MAX_RENDER_TARGET_VIEWS
+ 1];
3489 struct wined3d_sampler
3491 struct wine_rb_entry entry
;
3494 struct wined3d_device
*device
;
3496 const struct wined3d_parent_ops
*parent_ops
;
3497 struct wined3d_sampler_desc desc
;
3500 void wined3d_sampler_bind(struct wined3d_sampler
*sampler
, unsigned int unit
,
3501 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3503 struct wined3d_vertex_declaration_element
3505 const struct wined3d_format
*format
;
3507 unsigned int input_slot
;
3508 unsigned int offset
;
3509 unsigned int output_slot
;
3510 enum wined3d_input_classification input_slot_class
;
3511 unsigned int instance_data_step_rate
;
3517 struct wined3d_vertex_declaration
3521 const struct wined3d_parent_ops
*parent_ops
;
3522 struct wined3d_device
*device
;
3524 struct wined3d_vertex_declaration_element
*elements
;
3525 unsigned int element_count
;
3527 BOOL position_transformed
;
3528 BOOL have_half_floats
;
3531 struct wined3d_saved_states
3533 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
3534 WORD streamSource
; /* MAX_STREAMS, 16 */
3535 WORD streamFreq
; /* MAX_STREAMS, 16 */
3536 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
3537 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3538 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3539 DWORD clipplane
; /* WINED3D_MAX_USER_CLIP_PLANES, 32 */
3540 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3541 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3542 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3543 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
3544 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
3545 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3546 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
3550 DWORD vertexDecl
: 1;
3551 DWORD pixelShader
: 1;
3552 DWORD vertexShader
: 1;
3553 DWORD scissorRect
: 1;
3554 DWORD blend_state
: 1;
3563 struct wined3d_stateblock
3565 LONG ref
; /* Note: Ref counting not required */
3566 struct wined3d_device
*device
;
3568 /* Array indicating whether things have been set or changed */
3569 struct wined3d_saved_states changed
;
3570 struct wined3d_state state
;
3571 struct wined3d_stateblock_state stateblock_state
;
3573 /* Contained state management */
3574 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3575 unsigned int num_contained_render_states
;
3576 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3577 unsigned int num_contained_transform_states
;
3578 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3579 unsigned int num_contained_vs_consts_i
;
3580 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3581 unsigned int num_contained_vs_consts_b
;
3582 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3583 unsigned int num_contained_vs_consts_f
;
3584 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3585 unsigned int num_contained_ps_consts_i
;
3586 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3587 unsigned int num_contained_ps_consts_b
;
3588 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3589 unsigned int num_contained_ps_consts_f
;
3590 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3591 unsigned int num_contained_tss_states
;
3592 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3593 unsigned int num_contained_sampler_states
;
3596 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3598 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
3600 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3601 void wined3d_state_enable_light(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3602 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
3603 struct wined3d_light_info
*wined3d_state_get_light(const struct wined3d_state
*state
,
3604 unsigned int idx
) DECLSPEC_HIDDEN
;
3605 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3606 const struct wined3d_d3d_info
*d3d_info
, DWORD flags
) DECLSPEC_HIDDEN
;
3607 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3609 enum wined3d_cs_queue_id
3611 WINED3D_CS_QUEUE_DEFAULT
= 0,
3612 WINED3D_CS_QUEUE_MAP
,
3613 WINED3D_CS_QUEUE_COUNT
,
3616 enum wined3d_push_constants
3618 WINED3D_PUSH_CONSTANTS_VS_F
,
3619 WINED3D_PUSH_CONSTANTS_PS_F
,
3620 WINED3D_PUSH_CONSTANTS_VS_I
,
3621 WINED3D_PUSH_CONSTANTS_PS_I
,
3622 WINED3D_PUSH_CONSTANTS_VS_B
,
3623 WINED3D_PUSH_CONSTANTS_PS_B
,
3626 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3627 #define WINED3D_CS_QUEUE_SIZE 0x100000u
3628 #define WINED3D_CS_SPIN_COUNT 10000000u
3630 struct wined3d_cs_queue
3633 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
3636 struct wined3d_cs_ops
3638 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
3639 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3640 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
3641 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3642 unsigned int start_idx
, unsigned int count
, const void *constants
);
3647 const struct wined3d_cs_ops
*ops
;
3648 struct wined3d_device
*device
;
3649 struct wined3d_fb_state fb
;
3650 struct wined3d_state state
;
3651 HMODULE wined3d_module
;
3655 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
3656 size_t data_size
, start
, end
;
3658 struct list query_poll_list
;
3659 BOOL queries_flushed
;
3662 BOOL waiting_for_event
;
3663 LONG pending_presents
;
3666 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3667 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3668 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
3669 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3670 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
3671 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
3672 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
3673 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
3674 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
3675 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
3676 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3677 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3678 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
3679 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3680 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
3681 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
3682 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
3683 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
3684 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
3685 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
3686 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
3687 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
3688 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3689 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3690 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3691 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
3692 struct wined3d_buffer
*buffer
, unsigned int offset
, BOOL indexed
) DECLSPEC_HIDDEN
;
3693 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3694 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs
*cs
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3695 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3696 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
3697 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
3698 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3699 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3700 void wined3d_cs_emit_set_blend_state(struct wined3d_cs
*cs
, struct wined3d_blend_state
*state
,
3701 const struct wined3d_color
*blend_factor
) DECLSPEC_HIDDEN
;
3702 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3703 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3704 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3705 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3706 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3707 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3708 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3709 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3710 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3711 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3712 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
3713 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
3714 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3715 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3716 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3717 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3718 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3719 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3720 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3721 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3722 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3723 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3724 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3725 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3726 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3727 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3728 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3729 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs
*cs
, unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
3730 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3731 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3732 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3733 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3734 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3735 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3736 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3737 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3738 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3739 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3740 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3741 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3742 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3743 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
3744 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
3745 unsigned int initial_count
) DECLSPEC_HIDDEN
;
3746 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3747 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3748 void wined3d_cs_emit_set_viewports(struct wined3d_cs
*cs
, unsigned int viewport_count
, const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
3749 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3750 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3751 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
3752 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
3753 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
3754 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3755 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3756 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3757 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3758 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3760 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
3762 cs
->ops
->finish(cs
, queue_id
);
3765 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3766 unsigned int start_idx
, unsigned int count
, const void *constants
)
3768 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3771 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
3773 const struct wined3d_cs
*cs
= resource
->device
->cs
;
3775 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
3778 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
3782 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3783 * fixed function semantics as D3DCOLOR or FLOAT16 */
3784 enum wined3d_buffer_conversion_type
3791 struct wined3d_map_range
3797 struct wined3d_buffer
3799 struct wined3d_resource resource
;
3801 unsigned int structure_byte_stride
;
3806 struct wined3d_map_range
*maps
;
3807 SIZE_T maps_size
, modified_areas
;
3808 struct wined3d_fence
*fence
;
3810 /* conversion stuff */
3811 UINT decl_change_count
, full_conversion_count
;
3813 UINT stride
; /* 0 if no conversion */
3814 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3815 UINT conversion_stride
; /* 0 if no shifted conversion */
3818 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3820 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3823 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3824 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3825 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3826 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3827 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3828 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
3829 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3830 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3831 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3832 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3833 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3834 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3836 struct wined3d_buffer_gl
3838 struct wined3d_buffer b
;
3840 GLuint buffer_object
;
3841 GLenum buffer_object_usage
;
3842 GLenum buffer_type_hint
;
3845 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
3847 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
3850 struct wined3d_rendertarget_view
3854 struct wined3d_resource
*resource
;
3856 const struct wined3d_parent_ops
*parent_ops
;
3858 const struct wined3d_format
*format
;
3859 unsigned int format_flags
;
3860 unsigned int sub_resource_idx
;
3861 unsigned int layer_count
;
3864 unsigned int height
;
3866 struct wined3d_view_desc desc
;
3869 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3870 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3871 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
3872 DWORD location
) DECLSPEC_HIDDEN
;
3873 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
3874 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3875 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
3876 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
3877 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
3878 DWORD location
) DECLSPEC_HIDDEN
;
3880 struct wined3d_rendertarget_view_gl
3882 struct wined3d_rendertarget_view v
;
3883 struct wined3d_gl_view gl_view
;
3886 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
3887 struct wined3d_rendertarget_view
*view
)
3889 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
3892 struct wined3d_shader_resource_view
3896 struct wined3d_resource
*resource
;
3898 const struct wined3d_parent_ops
*parent_ops
;
3900 const struct wined3d_format
*format
;
3902 struct wined3d_view_desc desc
;
3905 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3907 struct wined3d_shader_resource_view_gl
3909 struct wined3d_shader_resource_view v
;
3910 struct wined3d_gl_view gl_view
;
3913 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
3914 struct wined3d_shader_resource_view
*view
)
3916 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
3919 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
3920 struct wined3d_sampler
*sampler
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3922 struct wined3d_unordered_access_view
3926 struct wined3d_resource
*resource
;
3928 const struct wined3d_parent_ops
*parent_ops
;
3930 const struct wined3d_format
*format
;
3932 struct wined3d_view_desc desc
;
3935 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
3936 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3937 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
3938 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3939 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
3940 DWORD location
) DECLSPEC_HIDDEN
;
3941 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
3942 unsigned int value
) DECLSPEC_HIDDEN
;
3944 struct wined3d_unordered_access_view_gl
3946 struct wined3d_unordered_access_view v
;
3947 struct wined3d_gl_view gl_view
;
3951 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
3952 struct wined3d_unordered_access_view
*view
)
3954 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
3957 struct wined3d_swapchain_ops
3959 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3960 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3961 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3964 struct wined3d_swapchain
3968 const struct wined3d_parent_ops
*parent_ops
;
3969 const struct wined3d_swapchain_ops
*swapchain_ops
;
3970 struct wined3d_device
*device
;
3972 struct wined3d_texture
**back_buffers
;
3973 struct wined3d_texture
*front_buffer
;
3974 struct wined3d_swapchain_desc desc
;
3975 struct wined3d_display_mode original_mode
, d3d_mode
;
3976 RECT original_window_rect
;
3977 struct wined3d_gamma_ramp orig_gamma
;
3978 BOOL render_to_fbo
, reapply_mode
;
3979 const struct wined3d_format
*ds_format
;
3980 struct wined3d_palette
*palette
;
3981 RECT front_buffer_update
;
3982 unsigned int swap_interval
;
3983 unsigned int max_frame_latency
;
3985 LONG prev_time
, frames
; /* Performance tracking */
3987 struct wined3d_context
**context
;
3988 unsigned int num_contexts
;
3997 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3998 void wined3d_swapchain_set_swap_interval(struct wined3d_swapchain
*swapchain
,
3999 unsigned int swap_interval
) DECLSPEC_HIDDEN
;
4000 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4001 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4002 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4003 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4004 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
4005 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4007 /*****************************************************************************
4008 * Utility function prototypes
4011 /* Trace routines */
4012 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
4013 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4014 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4015 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
4016 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
4017 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
4018 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
4019 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
4020 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
4021 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
4022 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
4023 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4024 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
4025 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4026 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
4027 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
4028 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
4029 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
4030 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
4031 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
4032 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
4033 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
4034 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
4035 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
4036 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
4037 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
4038 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
4039 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
4040 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4041 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4043 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4044 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
4045 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
4046 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
4047 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
4048 void texture_activate_dimensions(struct wined3d_texture
*texture
,
4049 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
4050 void sampler_texdim(struct wined3d_context
*context
,
4051 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4052 void tex_alphaop(struct wined3d_context
*context
,
4053 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4054 void apply_pixelshader(struct wined3d_context
*context
,
4055 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4056 void state_alpha_test(struct wined3d_context
*context
,
4057 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4058 void state_fogcolor(struct wined3d_context
*context
,
4059 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4060 void state_fogdensity(struct wined3d_context
*context
,
4061 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4062 void state_fogstartend(struct wined3d_context
*context
,
4063 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4064 void state_fog_fragpart(struct wined3d_context
*context
,
4065 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4066 void state_nop(struct wined3d_context
*context
,
4067 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4068 void state_srgbwrite(struct wined3d_context
*context
,
4069 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4071 void state_clipping(struct wined3d_context
*context
,
4072 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4073 void clipplane(struct wined3d_context
*context
,
4074 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4075 void state_pointsprite_w(struct wined3d_context
*context
,
4076 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4077 void state_pointsprite(struct wined3d_context
*context
,
4078 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4079 void state_shademode(struct wined3d_context
*context
,
4080 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4082 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4083 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
) DECLSPEC_HIDDEN
;
4086 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
4087 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
4089 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
4091 struct wined3d_shader_lconst
4098 struct wined3d_shader_limits
4100 unsigned int sampler
;
4101 unsigned int constant_int
;
4102 unsigned int constant_float
;
4103 unsigned int constant_bool
;
4104 unsigned int packed_output
;
4105 unsigned int packed_input
;
4109 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
4111 #define PRINTF_ATTR(fmt,args)
4114 struct wined3d_string_buffer_list
4119 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4120 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
4121 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4122 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4123 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
4125 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
4126 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
4127 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
4129 struct wined3d_shader_phase
4133 unsigned int instance_count
;
4134 unsigned int temporary_count
;
4137 struct wined3d_vertex_shader
4139 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
4142 struct wined3d_hull_shader
4146 struct wined3d_shader_phase
*control_point
;
4147 unsigned int fork_count
;
4148 unsigned int join_count
;
4149 struct wined3d_shader_phase
*fork
;
4151 struct wined3d_shader_phase
*join
;
4154 unsigned int output_vertex_count
;
4155 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
4156 enum wined3d_tessellator_partitioning tessellator_partitioning
;
4159 struct wined3d_domain_shader
4161 enum wined3d_tessellator_domain tessellator_domain
;
4164 struct wined3d_geometry_shader
4166 enum wined3d_primitive_type input_type
;
4167 enum wined3d_primitive_type output_type
;
4168 unsigned int vertices_out
;
4169 unsigned int instance_count
;
4171 struct wined3d_stream_output_desc so_desc
;
4174 struct wined3d_pixel_shader
4176 /* Pixel shader input semantics */
4177 DWORD input_reg_map
[MAX_REG_INPUT
];
4178 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
4179 unsigned int declared_in_count
;
4181 /* Some information about the shader behavior */
4185 BOOL force_early_depth_stencil
;
4186 enum wined3d_shader_register_type depth_output
;
4187 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
4190 struct wined3d_compute_shader
4192 struct wined3d_shader_thread_group_size thread_group_size
;
4195 struct wined3d_shader
4198 const struct wined3d_shader_limits
*limits
;
4199 const DWORD
*function
;
4200 unsigned int functionLength
;
4202 unsigned int byte_code_size
;
4203 BOOL load_local_constsF
;
4204 const struct wined3d_shader_frontend
*frontend
;
4205 void *frontend_data
;
4209 const struct wined3d_parent_ops
*parent_ops
;
4211 /* Programs this shader is linked with */
4212 struct list linked_programs
;
4214 /* Immediate constants (override global ones) */
4215 struct list constantsB
;
4216 struct list constantsF
;
4217 struct list constantsI
;
4218 struct wined3d_shader_reg_maps reg_maps
;
4219 BOOL lconst_inf_or_nan
;
4221 struct wined3d_shader_signature input_signature
;
4222 struct wined3d_shader_signature output_signature
;
4223 struct wined3d_shader_signature patch_constant_signature
;
4225 /* Pointer to the parent device */
4226 struct wined3d_device
*device
;
4227 struct list shader_list_entry
;
4231 struct wined3d_vertex_shader vs
;
4232 struct wined3d_hull_shader hs
;
4233 struct wined3d_domain_shader ds
;
4234 struct wined3d_geometry_shader gs
;
4235 struct wined3d_pixel_shader ps
;
4236 struct wined3d_compute_shader cs
;
4240 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
4241 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4242 BOOL position_transformed
, struct ps_compile_args
*args
,
4243 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4245 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
4246 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
4247 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4248 WORD swizzle_map
, struct vs_compile_args
*args
,
4249 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4251 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4252 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4254 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
4255 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4257 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4258 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4259 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
4260 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
4261 unsigned int max
) DECLSPEC_HIDDEN
;
4262 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
4263 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
4264 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
4265 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4267 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
4271 case WINED3DSPR_RASTOUT
:
4273 if (reg
->idx
[0].offset
)
4278 case WINED3DSPR_CONSTBOOL
: /* b# */
4279 case WINED3DSPR_DEPTHOUT
: /* oDepth */
4280 case WINED3DSPR_DEPTHOUTGE
:
4281 case WINED3DSPR_DEPTHOUTLE
:
4282 case WINED3DSPR_LOOP
: /* aL */
4283 case WINED3DSPR_OUTPOINTID
:
4284 case WINED3DSPR_PREDICATE
: /* p0 */
4285 case WINED3DSPR_PRIMID
: /* primID */
4286 case WINED3DSPR_COVERAGE
: /* vCoverage */
4287 case WINED3DSPR_SAMPLEMASK
: /* oMask */
4290 case WINED3DSPR_MISCTYPE
:
4291 switch (reg
->idx
[0].offset
)
4301 case WINED3DSPR_IMMCONST
:
4302 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
4309 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
4310 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
4312 float center_offset
;
4315 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4316 center_offset
= 63.0f
/ 64.0f
;
4318 center_offset
= -1.0f
/ 64.0f
;
4320 for (i
= 0; i
< fixup_count
; ++i
)
4322 position_fixup
[4 * i
] = 1.0f
;
4323 position_fixup
[4 * i
+ 1] = 1.0f
;
4324 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
4325 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
4327 if (context
->render_offscreen
)
4329 position_fixup
[4 * i
+ 1] *= -1.0f
;
4330 position_fixup
[4 * i
+ 3] *= -1.0f
;
4335 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
4337 struct wined3d_shader_lconst
*lconst
;
4339 if (shader
->load_local_constsF
)
4342 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
4344 if (lconst
->idx
== reg
)
4351 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4352 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4353 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4354 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4355 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4356 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4357 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
4358 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4359 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
4360 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4361 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
4362 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4363 float *start
, float *end
) DECLSPEC_HIDDEN
;
4365 /* Using additional shader constants (uniforms in GLSL / program environment
4366 * or local parameters in ARB) is costly:
4367 * ARB only knows float4 parameters and GLSL compiler are not really smart
4368 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4369 * (in fact most compilers map a float2 to a full float4 uniform).
4371 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4372 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4373 * into a single shader constant (uniform / program parameter).
4375 * This structure is shared between the GLSL and the ARB backend.*/
4376 struct ps_np2fixup_info
{
4377 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
4378 WORD active
; /* bitfield indicating if we can apply the fixup */
4382 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
4383 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
4385 struct wined3d_palette
4388 struct wined3d_device
*device
;
4391 RGBQUAD colors
[256];
4395 /* DirectDraw utility functions */
4396 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
4398 /*****************************************************************************
4399 * Pixel format management
4402 /* WineD3D pixel format flags */
4403 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4404 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4405 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4406 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4407 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4408 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
4409 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4410 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4411 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
4412 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4413 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4414 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4415 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4416 #define WINED3DFMT_FLAG_VTF 0x00002000
4417 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4418 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4419 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4420 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4421 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4422 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4423 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4424 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4425 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
4426 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
4427 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
4428 #define WINED3DFMT_FLAG_BLIT 0x02000000
4429 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
4431 struct wined3d_rational
4437 struct wined3d_color_key_conversion
4439 enum wined3d_format_id dst_format
;
4440 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
4441 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
4444 struct wined3d_format
4446 enum wined3d_format_id id
;
4448 D3DDDIFORMAT ddi_format
;
4449 unsigned int component_count
;
4464 UINT block_byte_count
;
4466 enum wined3d_ffp_emit_idx emit_idx
;
4468 UINT conv_byte_count
;
4469 DWORD multisample_types
;
4470 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
4471 float depth_bias_scale
;
4472 struct wined3d_rational height_scale
;
4473 struct color_fixup_desc color_fixup
;
4474 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4475 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4476 unsigned int width
, unsigned int height
, unsigned int depth
);
4477 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4478 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4479 unsigned int width
, unsigned int height
, unsigned int depth
);
4480 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4481 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
4482 unsigned int width
, unsigned int height
, unsigned int depth
);
4484 enum wined3d_format_id typeless_id
;
4487 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
4488 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
4489 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4490 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
4491 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
4492 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
4493 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
4494 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4495 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
4496 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
4497 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4498 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
4499 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
4500 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
4501 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
4502 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
4504 struct wined3d_format_gl
4506 struct wined3d_format f
;
4512 GLint srgb_internal
;
4520 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
4522 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
4525 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
4527 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
4529 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
4532 static inline BOOL
use_vs(const struct wined3d_state
*state
)
4534 /* Check state->vertex_declaration to allow this to be used before the
4535 * stream info is validated, for example in device_update_tex_unit_map(). */
4536 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
4537 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
4540 static inline BOOL
use_ps(const struct wined3d_state
*state
)
4542 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
4545 static inline void context_apply_state(struct wined3d_context
*context
,
4546 const struct wined3d_state
*state
, DWORD state_id
)
4548 const struct StateEntry
*state_table
= context
->state_table
;
4549 DWORD rep
= state_table
[state_id
].representative
;
4550 state_table
[rep
].apply(context
, state
, rep
);
4553 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
4554 const struct wined3d_texture
*texture
)
4556 unsigned int flags
= texture
->resource
.format_flags
4557 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
4559 return (!context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
4560 || (flags
&& flags
!= (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
4561 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
4564 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
4565 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
4567 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
4568 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
4569 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
4572 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
4573 const struct wined3d_context
*context
, BOOL srgb
)
4575 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
4576 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
4579 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
4581 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
4582 && !is_scaling_fixup(format
->color_fixup
);
4585 static inline BOOL
needs_interpolation_qualifiers_for_shader_outputs(const struct wined3d_gl_info
*gl_info
)
4587 /* In GLSL 4.40+ it is fine to specify interpolation qualifiers only in
4588 * fragment shaders. In older GLSL versions interpolation qualifiers must
4589 * match between shader stages.
4591 return gl_info
->glsl_version
< MAKEDWORD_VERSION(4, 40);
4594 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
4596 return geometry_shader
4597 && geometry_shader
->u
.gs
.so_desc
.rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
4600 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
4601 unsigned int offset
, unsigned int count
)
4603 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4604 const unsigned int idx
= offset
/ word_bit_count
;
4605 const unsigned int shift
= offset
% word_bit_count
;
4606 DWORD mask
= (1u << count
) - 1;
4609 ret
= (bitstream
[idx
] >> shift
) & mask
;
4610 if (shift
+ count
> word_bit_count
)
4612 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
4613 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
4614 mask
= (1u << remaining_bit_count
) - 1;
4615 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
4620 static inline void wined3d_insert_bits(DWORD
*bitstream
,
4621 unsigned int offset
, unsigned int count
, DWORD bits
)
4623 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
4624 const unsigned int idx
= offset
/ word_bit_count
;
4625 const unsigned int shift
= offset
% word_bit_count
;
4626 DWORD mask
= (1u << count
) - 1;
4628 bitstream
[idx
] |= (bits
& mask
) << shift
;
4629 if (shift
+ count
> word_bit_count
)
4631 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
4632 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
4633 mask
= (1u << remaining_bit_count
) - 1;
4634 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
4638 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
4641 assert(cs
->thread_id
== GetCurrentThreadId());
4644 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
4646 assert(cs
->thread_id
!= GetCurrentThreadId());
4649 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
4650 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"