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HEAD
wined3d: Use the texture dimension helpers in surface_depth_blt().
[wine.git]
/
dlls
/
x3daudio1_0
/
x3daudio1_0.spec
blob
0d6caa0ccfafe9939bdaa2c15b395801a25208d7
1
@ cdecl X3DAudioCalculate
(
ptr ptr ptr long ptr
)
2
@ cdecl X3DAudioInitialize
(
long float ptr
)
LEGACY_X3DAudioInitialize