wined3d: Pass the pixel shader input signature to shader_arb_generate_vshader.
[wine.git] / dlls / vtdapi.vxd / vtdapi.c
blob7abc00a83f5c7468b2e8be72a580dc260eb3c8d3
1 /*
2 * VTDAPI VxD implementation
4 * Copyright 1998 Marcus Meissner
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "wine/debug.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(vxd);
28 /***********************************************************************
29 * DeviceIoControl (VTDAPI.VXD.@)
31 BOOL WINAPI VTDAPI_DeviceIoControl( DWORD code, LPVOID lpvInBuffer, DWORD cbInBuffer,
32 LPVOID lpvOutBuffer, DWORD cbOutBuffer,
33 LPDWORD lpcbBytesReturned, LPOVERLAPPED lpOverlapped )
35 switch (code)
37 case 5:
38 if (lpvOutBuffer && (cbOutBuffer>=4))
39 *(DWORD*)lpvOutBuffer = GetTickCount();
40 if (lpcbBytesReturned)
41 *lpcbBytesReturned = sizeof(DWORD);
42 return TRUE;
44 default:
45 FIXME( "Control %d not implemented\n", code);
46 return FALSE;