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[wine.git] / include / d3drmdef.h
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1 /*
2 * Copyright 2007,2010 Vijay Kiran Kamuju
3 * Copyright 2007 David ADAM
4 * Copyright 2010 Christian Costa
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __D3DRMDEFS_H__
22 #define __D3DRMDEFS_H__
24 #include <stddef.h>
25 #include <d3dtypes.h>
27 #if defined(__cplusplus)
28 extern "C" {
29 #endif
31 typedef struct _D3DRMVECTOR4D
33 D3DVALUE x;
34 D3DVALUE y;
35 D3DVALUE z;
36 D3DVALUE w;
37 } D3DRMVECTOR4D, *LPD3DRMVECTOR4D;
39 typedef D3DVALUE D3DRMMATRIX4D[4][4];
41 typedef struct _D3DRMQUATERNION {
42 D3DVALUE s;
43 D3DVECTOR v;
44 } D3DRMQUATERNION, *LPD3DRMQUATERNION;
46 typedef struct _D3DRMRAY {
47 D3DVECTOR dvDir;
48 D3DVECTOR dvPos;
49 } D3DRMRAY, *LPD3DRMRAY;
51 typedef struct _D3DRMBOX {
52 D3DVECTOR min;
53 D3DVECTOR max;
54 } D3DRMBOX, *LPD3DRMBOX;
56 typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx);
58 typedef enum _D3DRMLIGHTTYPE {
59 D3DRMLIGHT_AMBIENT,
60 D3DRMLIGHT_POINT,
61 D3DRMLIGHT_SPOT,
62 D3DRMLIGHT_DIRECTIONAL,
63 D3DRMLIGHT_PARALLELPOINT
64 } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
66 typedef enum _D3DRMSHADEMODE {
67 D3DRMSHADE_FLAT = 0,
68 D3DRMSHADE_GOURAUD = 1,
69 D3DRMSHADE_PHONG = 2,
70 D3DRMSHADE_MASK = 7,
71 D3DRMSHADE_MAX = 8
72 } D3DRMSHADEMODE, *LPD3DRMSHADEMODE;
74 typedef enum _D3DRMLIGHTMODE {
75 D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX,
76 D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX,
77 D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX,
78 D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX
79 } D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE;
81 typedef enum _D3DRMFILLMODE {
82 D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX,
83 D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX,
84 D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX,
85 D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX,
86 D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX
87 } D3DRMFILLMODE, *LPD3DRMFILLMODE;
89 typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
91 #define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME)
92 #define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID)
93 #define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
94 #define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID)
95 #define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID
97 #define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1
98 #define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2
99 #define D3DRMRENDERMODE_LIGHTINMODELSPACE 8
100 #define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16
101 #define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32
103 typedef enum _D3DRMTEXTUREQUALITY {
104 D3DRMTEXTURE_NEAREST,
105 D3DRMTEXTURE_LINEAR,
106 D3DRMTEXTURE_MIPNEAREST,
107 D3DRMTEXTURE_MIPLINEAR,
108 D3DRMTEXTURE_LINEARMIPNEAREST,
109 D3DRMTEXTURE_LINEARMIPLINEAR
110 } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
112 #define D3DRMTEXTURE_FORCERESIDENT 0x00000001
113 #define D3DRMTEXTURE_STATIC 0x00000002
114 #define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004
115 #define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008
116 #define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010
117 #define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020
118 #define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040
119 #define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080
120 #define D3DRMTEXTURE_INVALIDATEONLY 0x00000100
122 #define D3DRMSHADOW_TRUEALPHA 0x00000001
124 typedef enum _D3DRMCOMBINETYPE {
125 D3DRMCOMBINE_REPLACE,
126 D3DRMCOMBINE_BEFORE,
127 D3DRMCOMBINE_AFTER
128 } D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE;
130 typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL;
132 typedef enum _D3DRMPALETTEFLAGS
134 D3DRMPALETTE_FREE,
135 D3DRMPALETTE_READONLY,
136 D3DRMPALETTE_RESERVED
137 } D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
139 typedef struct _D3DRMPALETTEENTRY {
140 unsigned char red;
141 unsigned char green;
142 unsigned char blue;
143 unsigned char flags;
144 } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
146 typedef struct _D3DRMIMAGE {
147 int width;
148 int height;
149 int aspectx;
150 int aspecty;
151 int depth;
152 int rgb;
153 int bytes_per_line;
154 void* buffer1;
155 void* buffer2;
156 ULONG red_mask;
157 ULONG green_mask;
158 ULONG blue_mask;
159 ULONG alpha_mask;
160 int palette_size;
161 D3DRMPALETTEENTRY* palette;
162 } D3DRMIMAGE, *LPD3DRMIMAGE;
164 typedef enum _D3DRMWRAPTYPE {
165 D3DRMWRAP_FLAT,
166 D3DRMWRAP_CYLINDER,
167 D3DRMWRAP_SPHERE,
168 D3DRMWRAP_CHROME,
169 D3DRMWRAP_SHEET,
170 D3DRMWRAP_BOX
171 } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
173 #define D3DRMWIREFRAME_CULL 1
174 #define D3DRMWIREFRAME_HIDDENLINE 2
176 typedef enum _D3DRMPROJECTIONTYPE
178 D3DRMPROJECT_PERSPECTIVE,
179 D3DRMPROJECT_ORTHOGRAPHIC,
180 D3DRMPROJECT_RIGHTHANDPERSPECTIVE,
181 D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC
182 } D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE;
184 #define D3DRMOPTIONS_LEFTHANDED 0x00000001
185 #define D3DRMOPTIONS_RIGHTHANDED 0x00000002
187 typedef enum _D3DRMXOFFORMAT {
188 D3DRMXOF_BINARY,
189 D3DRMXOF_COMPRESSED,
190 D3DRMXOF_TEXT
191 } D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT;
193 typedef DWORD D3DRMSAVEOPTIONS;
194 #define D3DRMXOFSAVE_NORMALS 1
195 #define D3DRMXOFSAVE_TEXTURECOORDINATES 2
196 #define D3DRMXOFSAVE_MATERIALS 4
197 #define D3DRMXOFSAVE_TEXTURENAMES 8
198 #define D3DRMXOFSAVE_ALL 15
199 #define D3DRMXOFSAVE_TEMPLATES 16
200 #define D3DRMXOFSAVE_TEXTURETOPOLOGY 32
202 typedef enum _D3DRMCOLORSOURCE {
203 D3DRMCOLOR_FROMFACE,
204 D3DRMCOLOR_FROMVERTEX
205 } D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE;
207 typedef enum _D3DRMFRAMECONSTRAINT {
208 D3DRMCONSTRAIN_Z,
209 D3DRMCONSTRAIN_Y,
210 D3DRMCONSTRAIN_X
211 } D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT;
213 typedef enum _D3DRMMATERIALMODE {
214 D3DRMMATERIAL_FROMMESH,
215 D3DRMMATERIAL_FROMPARENT,
216 D3DRMMATERIAL_FROMFRAME
217 } D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE;
219 typedef enum _D3DRMFOGMODE {
220 D3DRMFOG_LINEAR,
221 D3DRMFOG_EXPONENTIAL,
222 D3DRMFOG_EXPONENTIALSQUARED
223 } D3DRMFOGMODE, *LPD3DRMFOGMODE;
225 typedef enum _D3DRMZBUFFERMODE {
226 D3DRMZBUFFER_FROMPARENT,
227 D3DRMZBUFFER_ENABLE,
228 D3DRMZBUFFER_DISABLE
229 } D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE;
231 typedef enum _D3DRMSORTMODE {
232 D3DRMSORT_FROMPARENT,
233 D3DRMSORT_NONE,
234 D3DRMSORT_FRONTTOBACK,
235 D3DRMSORT_BACKTOFRONT
236 } D3DRMSORTMODE, *LPD3DRMSORTMODE;
238 typedef struct _D3DRMMATERIALOVERRIDE {
239 DWORD dwSize;
240 DWORD dwFlags;
241 D3DCOLORVALUE dcDiffuse;
242 D3DCOLORVALUE dcAmbient;
243 D3DCOLORVALUE dcEmissive;
244 D3DCOLORVALUE dcSpecular;
245 D3DVALUE dvPower;
246 IUnknown *lpD3DRMTex;
247 } D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE;
249 #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001
250 #define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002
251 #define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003
252 #define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004
253 #define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008
254 #define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010
255 #define D3DRMMATERIALOVERRIDE_POWER 0x00000020
256 #define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040
257 #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080
258 #define D3DRMMATERIALOVERRIDE_ALL 0x000000FF
260 #define D3DRMFPTF_ALPHA 0x00000001
261 #define D3DRMFPTF_NOALPHA 0x00000002
262 #define D3DRMFPTF_PALETTIZED 0x00000004
263 #define D3DRMFPTF_NOTPALETTIZED 0x00000008
265 #define D3DRMSTATECHANGE_UPDATEONLY 0x000000001
266 #define D3DRMSTATECHANGE_VOLATILE 0x000000002
267 #define D3DRMSTATECHANGE_NONVOLATILE 0x000000004
268 #define D3DRMSTATECHANGE_RENDER 0x000000020
269 #define D3DRMSTATECHANGE_LIGHT 0x000000040
271 #define D3DRMDEVICE_NOZBUFFER 0x00000001
273 #define D3DRMCALLBACK_PREORDER 0
274 #define D3DRMCALLBACK_POSTORDER 1
276 #define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01
277 #define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02
278 #define D3DRMRAYPICK_INTERPOLATEUV 0x04
279 #define D3DRMRAYPICK_INTERPOLATECOLOR 0x08
280 #define D3DRMRAYPICK_INTERPOLATENORMAL 0x10
282 #define D3DRMADDFACES_VERTICESONLY 1
284 #define D3DRMGENERATENORMALS_PRECOMPACT 1
285 #define D3DRMGENERATENORMALS_USECREASEANGLE 2
287 #define D3DRMMESHBUILDER_DIRECTPARENT 1
288 #define D3DRMMESHBUILDER_ROOTMESH 2
290 #define D3DRMMESHBUILDER_RENDERENABLE 0x00000001
291 #define D3DRMMESHBUILDER_PICKENABLE 0x00000002
293 #define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1
294 #define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2
295 #define D3DRMADDMESHBUILDER_NOSUBMESHES 4
297 #define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001
298 #define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002
299 #define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004
301 #define D3DRMFVF_TYPE 0x00000001
302 #define D3DRMFVF_NORMAL 0x00000002
303 #define D3DRMFVF_COLOR 0x00000004
304 #define D3DRMFVF_TEXTURECOORDS 0x00000008
306 #define D3DRMVERTEX_STRIP 0x00000001
307 #define D3DRMVERTEX_FAN 0x00000002
308 #define D3DRMVERTEX_LIST 0x00000004
310 #define D3DRMCLEAR_TARGET 0x00000001
311 #define D3DRMCLEAR_ZBUFFER 0x00000002
312 #define D3DRMCLEAR_DIRTYRECTS 0x00000004
313 #define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS)
315 #define D3DRMFOGMETHOD_VERTEX 0x00000001
316 #define D3DRMFOGMETHOD_TABLE 0x00000002
317 #define D3DRMFOGMETHOD_ANY 0x00000004
319 #define D3DRMFRAME_RENDERENABLE 0x00000001
320 #define D3DRMFRAME_PICKENABLE 0x00000002
322 typedef DWORD D3DRMANIMATIONOPTIONS;
323 #define D3DRMANIMATION_OPEN 0x00000001
324 #define D3DRMANIMATION_CLOSED 0x00000002
325 #define D3DRMANIMATION_LINEARPOSITION 0x00000004
326 #define D3DRMANIMATION_SPLINEPOSITION 0x00000008
327 #define D3DRMANIMATION_SCALEANDROTATION 0x00000010
328 #define D3DRMANIMATION_POSITION 0x00000020
330 typedef DWORD D3DRMINTERPOLATIONOPTIONS;
331 #define D3DRMINTERPOLATION_OPEN 0x0001
332 #define D3DRMINTERPOLATION_CLOSED 0x0002
333 #define D3DRMINTERPOLATION_NEAREST 0x0100
334 #define D3DRMINTERPOLATION_LINEAR 0x0004
335 #define D3DRMINTERPOLATION_SPLINE 0x0008
336 #define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040
337 #define D3DRMINTERPOLATION_SLERPNORMALS 0x0080
339 typedef DWORD D3DRMLOADOPTIONS;
341 #define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000)
342 #define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001)
343 #define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002)
344 #define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004)
345 #define D3DRMLOAD_FROMURL __MSABI_LONG(0x008)
347 #define D3DRMLOAD_BYNAME __MSABI_LONG(0x010)
348 #define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020)
349 #define D3DRMLOAD_BYGUID __MSABI_LONG(0x040)
350 #define D3DRMLOAD_FIRST __MSABI_LONG(0x080)
352 #define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100)
353 #define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200)
355 #define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400)
357 typedef struct _D3DRMLOADRESOURCE
359 HMODULE hModule;
360 const char *lpName;
361 const char *lpType;
362 } D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE;
364 typedef struct _D3DRMLOADMEMORY
366 void *lpMemory;
367 DWORD dSize;
368 } D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY;
370 #define D3DRMPMESHSTATUS_VALID 0x01
371 #define D3DRMPMESHSTATUS_INTERRUPTED 0x02
372 #define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04
373 #define D3DRMPMESHSTATUS_COMPLETE 0x08
374 #define D3DRMPMESHSTATUS_RENDERABLE 0x10
376 #define D3DRMPMESHEVENT_BASEMESH 0x01
377 #define D3DRMPMESHEVENT_COMPLETE 0x02
379 typedef struct _D3DRMPMESHLOADSTATUS {
380 DWORD dwSize;
381 DWORD dwPMeshSize;
382 DWORD dwBaseMeshSize;
383 DWORD dwBytesLoaded;
384 DWORD dwVerticesLoaded;
385 DWORD dwFacesLoaded;
386 HRESULT dwLoadResult;
387 DWORD dwFlags;
388 } D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS;
390 typedef enum _D3DRMUSERVISUALREASON {
391 D3DRMUSERVISUAL_CANSEE,
392 D3DRMUSERVISUAL_RENDER
393 } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
395 typedef struct _D3DRMANIMATIONKEY
397 DWORD dwSize;
398 DWORD dwKeyType;
399 D3DVALUE dvTime;
400 DWORD dwID;
401 #if !defined(__cplusplus) || !defined(D3D_OVERLOADS)
402 union
404 D3DRMQUATERNION dqRotateKey;
405 D3DVECTOR dvScaleKey;
406 D3DVECTOR dvPositionKey;
407 } DUMMYUNIONNAME;
408 #else
409 D3DVALUE dvK[4];
410 #endif
411 } D3DRMANIMATIONKEY;
412 typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY;
414 #define D3DRMANIMATION_ROTATEKEY 0x01
415 #define D3DRMANIMATION_SCALEKEY 0x02
416 #define D3DRMANIMATION_POSITIONKEY 0x03
418 typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING;
419 static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;
420 static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;
421 static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;
423 typedef struct _D3DRMVERTEX {
424 D3DVECTOR position;
425 D3DVECTOR normal;
426 D3DVALUE tu;
427 D3DVALUE tv;
428 D3DCOLOR color;
429 } D3DRMVERTEX, *LPD3DRMVERTEX;
431 typedef LONG D3DRMGROUPINDEX;
432 static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1;
434 void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q);
436 D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
437 D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y);
438 D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret,
439 D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
441 D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
442 D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
443 D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);
444 D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x);
446 #define D3DRMVectorNormalise D3DRMVectorNormalize
448 D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);
449 D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret);
450 D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
451 D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal);
452 D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);
453 D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y);
455 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
456 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
457 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
458 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
459 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
460 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
462 #if defined(__cplusplus)
464 #endif
466 #endif