2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R8G8B8A8_SNORM
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
129 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
130 /* Depth stencil formats */
131 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
132 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
133 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
134 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
135 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
136 {WINED3DFMT_D16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
137 {WINED3DFMT_D32_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
138 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
139 /* Vendor-specific formats */
140 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
141 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
142 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
144 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
145 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
146 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
147 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
149 /* Unsure about them, could not find a Windows driver that supports them */
150 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
151 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
153 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
154 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
155 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
156 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
158 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
163 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE
,
180 WINED3D_CHANNEL_TYPE_UNORM
,
181 WINED3D_CHANNEL_TYPE_SNORM
,
182 WINED3D_CHANNEL_TYPE_UINT
,
183 WINED3D_CHANNEL_TYPE_SINT
,
184 WINED3D_CHANNEL_TYPE_FLOAT
,
185 WINED3D_CHANNEL_TYPE_DEPTH
,
186 WINED3D_CHANNEL_TYPE_STENCIL
,
187 WINED3D_CHANNEL_TYPE_UNUSED
,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id
;
193 enum wined3d_format_id typeless_id
;
194 const char *channels
;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats
[] =
211 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
222 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
223 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
224 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
225 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "DX"},
226 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XS"},
227 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DS"},
228 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
229 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
230 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
231 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
232 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
233 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
234 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
235 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
236 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
237 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
238 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
239 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
240 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
241 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
242 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
243 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
244 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
245 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
246 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
247 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
248 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
249 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
250 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
251 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
252 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
253 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
254 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
255 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
256 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
257 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
258 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
259 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
260 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
261 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
262 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
263 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
264 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
265 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
266 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
267 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
268 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
269 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
270 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
271 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
272 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
273 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
274 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
275 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
276 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
279 struct wined3d_typeless_format_depth_stencil_info
281 enum wined3d_format_id typeless_id
;
282 enum wined3d_format_id depth_stencil_id
;
283 enum wined3d_format_id depth_view_id
;
284 enum wined3d_format_id stencil_view_id
;
287 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
289 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
290 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
},
291 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
292 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
},
293 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
},
294 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
},
297 struct wined3d_format_ddi_info
299 enum wined3d_format_id id
;
300 D3DDDIFORMAT ddi_format
;
303 static const struct wined3d_format_ddi_info ddi_formats
[] =
305 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
306 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
307 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
308 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
309 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
310 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
311 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
312 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
313 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
316 struct wined3d_format_base_flags
318 enum wined3d_format_id id
;
322 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
323 * still needs to use the correct block based calculation for e.g. the
325 static const struct wined3d_format_base_flags format_base_flags
[] =
327 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
328 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
329 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
330 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
331 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
332 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
335 struct wined3d_format_block_info
337 enum wined3d_format_id id
;
340 UINT block_byte_count
;
344 static const struct wined3d_format_block_info format_block_info
[] =
346 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
347 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
348 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
349 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
350 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
351 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
352 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
353 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
354 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
355 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
356 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
357 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
358 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
359 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
360 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
361 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
362 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
365 struct wined3d_format_vertex_info
367 enum wined3d_format_id id
;
368 enum wined3d_ffp_emit_idx emit_idx
;
369 unsigned int component_count
;
371 GLboolean gl_normalized
;
372 enum wined3d_gl_extension extension
;
375 static const struct wined3d_format_vertex_info format_vertex_info
[] =
377 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
378 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
379 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
380 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
381 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
382 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
383 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
384 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
385 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
386 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
387 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
388 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
389 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
390 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
391 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
392 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
393 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
394 ARB_VERTEX_TYPE_2_10_10_10_REV
},
395 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
396 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
397 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
398 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
399 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
400 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
401 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
402 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
403 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
404 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
405 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
406 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
407 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
408 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
409 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
410 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
413 struct wined3d_format_texture_info
415 enum wined3d_format_id id
;
417 GLint gl_srgb_internal
;
418 GLint gl_rt_internal
;
421 unsigned int conv_byte_count
;
423 enum wined3d_gl_extension extension
;
424 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
425 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
428 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
429 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
431 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
432 * format+type combination to load it. Thus convert it to A8L8, then load it
433 * with A4L4 internal, but A8L8 format+type
435 unsigned int x
, y
, z
;
436 const unsigned char *Source
;
439 for (z
= 0; z
< depth
; z
++)
441 for (y
= 0; y
< height
; y
++)
443 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
444 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
445 for (x
= 0; x
< width
; x
++ )
447 unsigned char color
= (*Source
++);
448 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
449 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
456 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
457 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
459 unsigned int x
, y
, z
;
460 unsigned char r_in
, g_in
, l_in
;
461 const unsigned short *texel_in
;
462 unsigned short *texel_out
;
464 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
465 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
466 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
467 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
468 for (z
= 0; z
< depth
; z
++)
470 for (y
= 0; y
< height
; y
++)
472 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
473 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
474 for (x
= 0; x
< width
; x
++ )
476 l_in
= (*texel_in
& 0xfc00u
) >> 10;
477 g_in
= (*texel_in
& 0x03e0u
) >> 5;
478 r_in
= *texel_in
& 0x001fu
;
480 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
488 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
489 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
491 unsigned int x
, y
, z
;
492 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
493 const unsigned short *texel_in
;
495 for (z
= 0; z
< depth
; z
++)
497 for (y
= 0; y
< height
; y
++)
499 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
500 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
501 for (x
= 0; x
< width
; x
++ )
503 l_in
= (*texel_in
& 0xfc00u
) >> 10;
504 g_in
= (*texel_in
& 0x03e0u
) >> 5;
505 r_in
= *texel_in
& 0x001fu
;
508 if (!(r_in
& 0x10)) /* r > 0 */
512 if (!(g_in
& 0x10)) /* g > 0 */
515 texel_out
[0] = r_out
;
516 texel_out
[1] = g_out
;
517 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
527 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
528 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
530 unsigned int x
, y
, z
;
531 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
532 const unsigned short *texel_in
;
534 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
535 * fixed function and shaders without further conversion once the surface is
538 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
539 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
540 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
541 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
542 for (z
= 0; z
< depth
; z
++)
544 for (y
= 0; y
< height
; y
++)
546 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
547 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
548 for (x
= 0; x
< width
; x
++ )
550 l_in
= (*texel_in
& 0xfc00u
) >> 10;
551 g_in
= (*texel_in
& 0x03e0u
) >> 5;
552 r_in
= *texel_in
& 0x001fu
;
555 if (!(r_in
& 0x10)) /* r > 0 */
559 if (!(g_in
& 0x10)) /* g > 0 */
562 texel_out
[0] = ds_out
;
563 texel_out
[1] = dt_out
;
564 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
573 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
574 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
576 unsigned int x
, y
, z
;
580 for (z
= 0; z
< depth
; z
++)
582 for (y
= 0; y
< height
; y
++)
584 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
585 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
586 for (x
= 0; x
< width
; x
++ )
588 const short color
= (*Source
++);
589 /* B */ Dest
[0] = 0xff;
590 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
591 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
598 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
599 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
601 unsigned int x
, y
, z
;
605 /* Doesn't work correctly with the fixed function pipeline, but can work in
606 * shaders if the shader is adjusted. (There's no use for this format in gl's
607 * standard fixed function pipeline anyway).
609 for (z
= 0; z
< depth
; z
++)
611 for (y
= 0; y
< height
; y
++)
613 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
614 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
615 for (x
= 0; x
< width
; x
++ )
617 LONG color
= (*Source
++);
618 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
619 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
620 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
627 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
628 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
630 unsigned int x
, y
, z
;
634 /* This implementation works with the fixed function pipeline and shaders
635 * without further modification after converting the surface.
637 for (z
= 0; z
< depth
; z
++)
639 for (y
= 0; y
< height
; y
++)
641 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
642 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
643 for (x
= 0; x
< width
; x
++ )
645 LONG color
= (*Source
++);
646 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
647 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
648 /* U */ Dest
[0] = (color
& 0xff); /* U */
649 /* I */ Dest
[3] = 255; /* X */
656 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
657 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
659 unsigned int x
, y
, z
;
663 for (z
= 0; z
< depth
; z
++)
665 for (y
= 0; y
< height
; y
++)
667 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
668 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
669 for (x
= 0; x
< width
; x
++ )
671 LONG color
= (*Source
++);
672 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
673 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
674 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
675 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
682 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
683 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
685 unsigned int x
, y
, z
;
687 unsigned short *Dest
;
689 for (z
= 0; z
< depth
; z
++)
691 for (y
= 0; y
< height
; y
++)
693 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
694 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
695 for (x
= 0; x
< width
; x
++ )
697 const DWORD color
= (*Source
++);
698 /* B */ Dest
[0] = 0xffff;
699 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
700 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
707 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
708 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
710 unsigned int x
, y
, z
;
714 for (z
= 0; z
< depth
; z
++)
716 for (y
= 0; y
< height
; y
++)
718 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
719 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
720 for (x
= 0; x
< width
; x
++ )
722 WORD green
= (*Source
++);
723 WORD red
= (*Source
++);
726 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
727 * shader overwrites it anyway */
735 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
736 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
738 unsigned int x
, y
, z
;
742 for (z
= 0; z
< depth
; z
++)
744 for (y
= 0; y
< height
; y
++)
746 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
747 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
748 for (x
= 0; x
< width
; x
++ )
750 float green
= (*Source
++);
751 float red
= (*Source
++);
761 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
762 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
764 unsigned int x
, y
, z
;
766 for (z
= 0; z
< depth
; z
++)
768 for (y
= 0; y
< height
; ++y
)
770 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
771 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
773 for (x
= 0; x
< width
; ++x
)
775 /* The depth data is normalized, so needs to be scaled,
776 * the stencil data isn't. Scale depth data by
777 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
778 WORD d15
= source
[x
] >> 1;
779 DWORD d24
= (d15
<< 9) + (d15
>> 6);
780 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
786 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
787 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
789 unsigned int x
, y
, z
;
791 for (z
= 0; z
< depth
; z
++)
793 for (y
= 0; y
< height
; ++y
)
795 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
796 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
798 for (x
= 0; x
< width
; ++x
)
800 /* Just need to clear out the X4 part. */
801 dest
[x
] = source
[x
] & ~0xf0;
807 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
808 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
810 unsigned int x
, y
, z
;
812 for (z
= 0; z
< depth
; z
++)
814 for (y
= 0; y
< height
; ++y
)
816 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
817 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
818 DWORD
*dest_s
= (DWORD
*)dest_f
;
820 for (x
= 0; x
< width
; ++x
)
822 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
823 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
829 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
831 /* FIXME: Is this really how color keys are supposed to work? I think it
832 * makes more sense to compare the individual channels. */
833 return color
>= color_key
->color_space_low_value
834 && color
<= color_key
->color_space_high_value
;
837 static void convert_p8_uint_b8g8r8a8_unorm(const BYTE
*src
, unsigned int src_pitch
,
838 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
839 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
847 /* FIXME: This should probably use the system palette. */
848 FIXME("P8 surface loaded without a palette.\n");
850 for (y
= 0; y
< height
; ++y
)
852 memset(&dst
[dst_pitch
* y
], 0, width
* 4);
858 for (y
= 0; y
< height
; ++y
)
860 src_row
= &src
[src_pitch
* y
];
861 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
862 for (x
= 0; x
< width
; ++x
)
864 BYTE src_color
= src_row
[x
];
865 dst_row
[x
] = 0xff000000
866 | (palette
->colors
[src_color
].rgbRed
<< 16)
867 | (palette
->colors
[src_color
].rgbGreen
<< 8)
868 | palette
->colors
[src_color
].rgbBlue
;
873 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
874 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
875 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
881 for (y
= 0; y
< height
; ++y
)
883 src_row
= (WORD
*)&src
[src_pitch
* y
];
884 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
885 for (x
= 0; x
< width
; ++x
)
887 WORD src_color
= src_row
[x
];
888 if (!color_in_range(color_key
, src_color
))
889 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
891 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
896 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
897 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
898 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
904 for (y
= 0; y
< height
; ++y
)
906 src_row
= (WORD
*)&src
[src_pitch
* y
];
907 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
908 for (x
= 0; x
< width
; ++x
)
910 WORD src_color
= src_row
[x
];
911 if (color_in_range(color_key
, src_color
))
912 dst_row
[x
] = src_color
& ~0x8000;
914 dst_row
[x
] = src_color
| 0x8000;
919 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
920 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
921 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
927 for (y
= 0; y
< height
; ++y
)
929 src_row
= &src
[src_pitch
* y
];
930 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
931 for (x
= 0; x
< width
; ++x
)
933 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
934 if (!color_in_range(color_key
, src_color
))
935 dst_row
[x
] = src_color
| 0xff000000;
940 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
941 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
942 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
944 const DWORD
*src_row
;
948 for (y
= 0; y
< height
; ++y
)
950 src_row
= (DWORD
*)&src
[src_pitch
* y
];
951 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
952 for (x
= 0; x
< width
; ++x
)
954 DWORD src_color
= src_row
[x
];
955 if (color_in_range(color_key
, src_color
))
956 dst_row
[x
] = src_color
& ~0xff000000;
958 dst_row
[x
] = src_color
| 0xff000000;
963 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
964 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
965 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
967 const DWORD
*src_row
;
971 for (y
= 0; y
< height
; ++y
)
973 src_row
= (DWORD
*)&src
[src_pitch
* y
];
974 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
975 for (x
= 0; x
< width
; ++x
)
977 DWORD src_color
= src_row
[x
];
978 if (color_in_range(color_key
, src_color
))
979 src_color
&= ~0xff000000;
980 dst_row
[x
] = src_color
;
985 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
986 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
988 const struct wined3d_format
*format
= texture
->resource
.format
;
993 enum wined3d_format_id src_format
;
994 struct wined3d_color_key_conversion conversion
;
998 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
999 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1000 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1001 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1002 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1004 static const struct wined3d_color_key_conversion convert_p8
=
1006 WINED3DFMT_B8G8R8A8_UNORM
, convert_p8_uint_b8g8r8a8_unorm
1009 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1011 for (i
= 0; i
< sizeof(color_key_info
) / sizeof(*color_key_info
); ++i
)
1013 if (color_key_info
[i
].src_format
== format
->id
)
1014 return &color_key_info
[i
].conversion
;
1017 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1020 /* FIXME: This should check if the blitter backend can do P8 conversion,
1021 * instead of checking for ARB_fragment_program. */
1022 if (format
->id
== WINED3DFMT_P8_UINT
1023 && !(texture
->resource
.device
->adapter
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
]
1024 && texture
->swapchain
&& texture
== texture
->swapchain
->front_buffer
))
1030 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1032 * These are never supported on native.
1033 * WINED3DFMT_B8G8R8_UNORM
1034 * WINED3DFMT_B2G3R3_UNORM
1035 * WINED3DFMT_L4A4_UNORM
1036 * WINED3DFMT_S1_UINT_D15_UNORM
1037 * WINED3DFMT_S4X4_UINT_D24_UNORM
1039 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1040 * Since it is not widely available, don't offer it. Further no Windows driver
1041 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1042 * WINED3DFMT_P8_UINT
1043 * WINED3DFMT_P8_UINT_A8_UNORM
1045 * These formats seem to be similar to the HILO formats in
1046 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1047 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1048 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1049 * refused to support formats which can easily be emulated with pixel shaders,
1050 * so applications have to deal with not having NVHS and NVHU.
1052 * WINED3DFMT_NVHS */
1053 static const struct wined3d_format_texture_info format_texture_info
[] =
1055 /* format id gl_internal gl_srgb_internal gl_rt_internal
1056 gl_format gl_type conv_byte_count
1058 extension convert */
1059 /* FourCC formats */
1060 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1061 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1062 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1063 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1066 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1067 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1068 WINED3DFMT_FLAG_FILTERING
,
1069 ARB_TEXTURE_RG
, NULL
},
1070 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1071 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1072 WINED3DFMT_FLAG_FILTERING
,
1073 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1074 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1075 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1076 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1077 APPLE_YCBCR_422
, NULL
},
1078 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1079 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1080 WINED3DFMT_FLAG_FILTERING
,
1081 ARB_TEXTURE_RG
, NULL
},
1082 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1083 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1084 WINED3DFMT_FLAG_FILTERING
,
1085 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1086 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1087 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1088 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1089 APPLE_YCBCR_422
, NULL
},
1090 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1091 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1092 WINED3DFMT_FLAG_FILTERING
,
1093 ARB_TEXTURE_RG
, NULL
},
1094 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1095 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1096 WINED3DFMT_FLAG_FILTERING
,
1097 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1098 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1099 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1100 WINED3DFMT_FLAG_FILTERING
,
1101 ARB_TEXTURE_RG
, NULL
},
1102 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1103 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1104 WINED3DFMT_FLAG_FILTERING
,
1105 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1106 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1107 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1108 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1109 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1110 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1111 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1112 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1113 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1114 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1115 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1116 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1117 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1118 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1119 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1120 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1121 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1122 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1123 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1124 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1125 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1126 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1127 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1128 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1129 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1130 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1131 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1132 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1133 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1134 | WINED3DFMT_FLAG_COMPRESSED
,
1135 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1136 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1137 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1138 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1139 | WINED3DFMT_FLAG_COMPRESSED
,
1140 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1141 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1142 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1143 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1144 | WINED3DFMT_FLAG_COMPRESSED
,
1145 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1146 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1147 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1148 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1149 | WINED3DFMT_FLAG_COMPRESSED
,
1150 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1151 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1152 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1153 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1154 | WINED3DFMT_FLAG_COMPRESSED
,
1155 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1156 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1157 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1158 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1159 | WINED3DFMT_FLAG_COMPRESSED
,
1160 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1161 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1162 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1163 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1164 | WINED3DFMT_FLAG_COMPRESSED
,
1165 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1166 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1167 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1168 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1169 | WINED3DFMT_FLAG_COMPRESSED
,
1170 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1172 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1173 GL_RED
, GL_FLOAT
, 0,
1174 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1175 ARB_TEXTURE_FLOAT
, NULL
},
1176 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1177 GL_RED
, GL_FLOAT
, 0,
1178 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1179 ARB_TEXTURE_RG
, NULL
},
1180 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1181 GL_RGB
, GL_FLOAT
, 12,
1182 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1183 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1184 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1186 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1187 ARB_TEXTURE_RG
, NULL
},
1188 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1189 GL_RGB
, GL_FLOAT
, 0,
1190 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1191 ARB_TEXTURE_FLOAT
, NULL
},
1192 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1193 GL_RGBA
, GL_FLOAT
, 0,
1194 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1195 ARB_TEXTURE_FLOAT
, NULL
},
1197 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1198 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1199 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1200 ARB_TEXTURE_FLOAT
, NULL
},
1201 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1202 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1203 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1204 ARB_TEXTURE_RG
, NULL
},
1205 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1206 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1207 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1208 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1209 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1210 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1211 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1212 ARB_TEXTURE_RG
, NULL
},
1213 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1214 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1215 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1216 | WINED3DFMT_FLAG_VTF
,
1217 ARB_TEXTURE_FLOAT
, NULL
},
1218 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1219 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1220 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1222 /* Palettized formats */
1223 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1224 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1226 ARB_TEXTURE_RG
, NULL
},
1227 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1228 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1230 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1231 /* Standard ARGB formats */
1232 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1233 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1234 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1235 WINED3D_GL_EXT_NONE
, NULL
},
1236 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1237 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1238 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1239 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1240 | WINED3DFMT_FLAG_VTF
,
1241 WINED3D_GL_EXT_NONE
, NULL
},
1242 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1243 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1244 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1245 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1246 WINED3D_GL_EXT_NONE
, NULL
},
1247 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1248 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1249 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1250 | WINED3DFMT_FLAG_RENDERTARGET
,
1251 WINED3D_GL_EXT_NONE
, NULL
},
1252 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1253 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1254 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1255 | WINED3DFMT_FLAG_RENDERTARGET
,
1256 ARB_ES2_COMPATIBILITY
, NULL
},
1257 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1258 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1259 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1260 | WINED3DFMT_FLAG_RENDERTARGET
,
1261 WINED3D_GL_EXT_NONE
, NULL
},
1262 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1263 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1264 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1265 WINED3D_GL_EXT_NONE
, NULL
},
1266 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1267 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1268 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1269 | WINED3DFMT_FLAG_SRGB_READ
,
1270 WINED3D_GL_EXT_NONE
, NULL
},
1271 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1272 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1273 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1274 WINED3D_GL_EXT_NONE
, NULL
},
1275 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1276 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1277 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1278 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1279 ARB_TEXTURE_RG
, NULL
},
1280 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1281 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1282 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1283 ARB_TEXTURE_RG
, NULL
},
1284 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1285 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1286 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1287 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1288 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1289 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1290 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1291 WINED3D_GL_EXT_NONE
, NULL
},
1292 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1293 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1294 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1295 | WINED3DFMT_FLAG_RENDERTARGET
,
1296 WINED3D_GL_EXT_NONE
, NULL
},
1297 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1298 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1299 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1300 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1301 | WINED3DFMT_FLAG_VTF
,
1302 WINED3D_GL_EXT_NONE
, NULL
},
1303 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1304 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1305 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1306 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1307 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1308 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1309 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1310 EXT_TEXTURE_INTEGER
, NULL
},
1311 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1312 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1313 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1314 WINED3D_GL_EXT_NONE
, NULL
},
1315 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1316 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1317 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1318 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1319 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1320 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1321 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1322 | WINED3DFMT_FLAG_RENDERTARGET
,
1323 ARB_TEXTURE_RG
, NULL
},
1324 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1325 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1326 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1327 | WINED3DFMT_FLAG_RENDERTARGET
,
1328 WINED3D_GL_EXT_NONE
, NULL
},
1329 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1330 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1331 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1332 | WINED3DFMT_FLAG_RENDERTARGET
,
1333 WINED3D_GL_EXT_NONE
, NULL
},
1334 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1335 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1336 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1337 | WINED3DFMT_FLAG_RENDERTARGET
,
1338 ARB_TEXTURE_RG
, NULL
},
1339 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1340 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1341 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1342 ARB_TEXTURE_RG
, NULL
},
1343 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1344 GL_RG_INTEGER
, GL_BYTE
, 0,
1345 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1346 ARB_TEXTURE_RG
, NULL
},
1347 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1348 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1349 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1350 EXT_TEXTURE_INTEGER
, NULL
},
1351 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1352 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1353 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1354 EXT_TEXTURE_INTEGER
, NULL
},
1355 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1356 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1357 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1358 ARB_TEXTURE_RG
, NULL
},
1359 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1360 GL_RG_INTEGER
, GL_INT
, 0,
1361 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1362 ARB_TEXTURE_RG
, NULL
},
1363 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1364 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1365 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1366 ARB_TEXTURE_RG
, NULL
},
1367 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1368 GL_RG_INTEGER
, GL_SHORT
, 0,
1369 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1370 ARB_TEXTURE_RG
, NULL
},
1371 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1372 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1373 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1374 ARB_TEXTURE_RG
, NULL
},
1375 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1376 GL_RED_INTEGER
, GL_INT
, 0,
1377 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1378 ARB_TEXTURE_RG
, NULL
},
1379 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1380 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1381 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1382 | WINED3DFMT_FLAG_RENDERTARGET
,
1383 ARB_TEXTURE_RG
, NULL
},
1384 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1385 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1386 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1387 ARB_TEXTURE_RG
, NULL
},
1388 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1389 GL_RED_INTEGER
, GL_SHORT
, 0,
1390 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1391 ARB_TEXTURE_RG
, NULL
},
1392 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1393 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1394 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1395 ARB_TEXTURE_RG
, NULL
},
1396 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1397 GL_RED_INTEGER
, GL_BYTE
, 0,
1398 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1399 ARB_TEXTURE_RG
, NULL
},
1401 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1402 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1403 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1404 | WINED3DFMT_FLAG_SRGB_READ
,
1405 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1406 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1407 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1408 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1409 | WINED3DFMT_FLAG_RENDERTARGET
,
1410 ARB_TEXTURE_RG
, NULL
},
1411 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1412 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1413 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1414 ARB_TEXTURE_RG
, NULL
},
1415 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1416 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1417 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1418 | WINED3DFMT_FLAG_SRGB_READ
,
1419 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1420 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1421 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1422 WINED3DFMT_FLAG_FILTERING
,
1423 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1424 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1425 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1426 WINED3DFMT_FLAG_FILTERING
,
1427 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1428 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1429 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1430 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1431 ARB_TEXTURE_RG
, NULL
},
1432 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1433 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1434 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1435 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1436 /* Bump mapping stuff */
1437 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1438 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1439 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1440 | WINED3DFMT_FLAG_BUMPMAP
,
1441 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1442 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1443 GL_DSDT_NV
, GL_BYTE
, 0,
1444 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1445 | WINED3DFMT_FLAG_BUMPMAP
,
1446 NV_TEXTURE_SHADER
, NULL
},
1447 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1449 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1450 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1451 EXT_TEXTURE_SNORM
, NULL
},
1452 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1453 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1454 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1455 | WINED3DFMT_FLAG_BUMPMAP
,
1456 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1457 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1458 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1459 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1460 | WINED3DFMT_FLAG_BUMPMAP
,
1461 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1462 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1463 GL_RGBA
, GL_BYTE
, 4,
1464 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1465 | WINED3DFMT_FLAG_BUMPMAP
,
1466 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1467 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1468 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1469 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1470 | WINED3DFMT_FLAG_BUMPMAP
,
1471 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1472 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1473 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1474 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1475 | WINED3DFMT_FLAG_BUMPMAP
,
1476 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1477 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1478 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1479 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1480 | WINED3DFMT_FLAG_BUMPMAP
,
1481 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1482 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1483 GL_RGBA
, GL_BYTE
, 0,
1484 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1485 | WINED3DFMT_FLAG_BUMPMAP
,
1486 NV_TEXTURE_SHADER
, NULL
},
1487 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1488 GL_RGBA
, GL_BYTE
, 0,
1489 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1490 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1491 EXT_TEXTURE_SNORM
, NULL
},
1492 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1493 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1494 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1495 | WINED3DFMT_FLAG_BUMPMAP
,
1496 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1497 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1498 GL_HILO_NV
, GL_SHORT
, 0,
1499 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1500 | WINED3DFMT_FLAG_BUMPMAP
,
1501 NV_TEXTURE_SHADER
, NULL
},
1502 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1504 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1505 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1506 EXT_TEXTURE_SNORM
, NULL
},
1507 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1508 GL_RGBA
, GL_SHORT
, 0,
1509 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1510 | WINED3DFMT_FLAG_RENDERTARGET
,
1511 EXT_TEXTURE_SNORM
, NULL
},
1512 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1513 GL_RED
, GL_SHORT
, 0,
1514 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1515 | WINED3DFMT_FLAG_RENDERTARGET
,
1516 EXT_TEXTURE_SNORM
, NULL
},
1517 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1519 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1520 | WINED3DFMT_FLAG_RENDERTARGET
,
1521 EXT_TEXTURE_SNORM
, NULL
},
1522 /* Depth stencil formats */
1523 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1524 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1525 WINED3DFMT_FLAG_DEPTH
,
1526 WINED3D_GL_EXT_NONE
, NULL
},
1527 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1528 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1529 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1530 ARB_DEPTH_TEXTURE
, NULL
},
1531 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1532 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1533 WINED3DFMT_FLAG_DEPTH
,
1534 WINED3D_GL_EXT_NONE
, NULL
},
1535 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1536 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1537 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1538 ARB_DEPTH_TEXTURE
, NULL
},
1539 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1540 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1541 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1542 ARB_DEPTH_TEXTURE
, NULL
},
1543 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1544 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1545 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1546 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1547 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1548 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1549 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1550 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1551 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1552 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1553 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1554 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1555 ARB_DEPTH_TEXTURE
, NULL
},
1556 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1557 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1558 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1559 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1560 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1561 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1562 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1563 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1564 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1565 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1566 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1567 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1568 WINED3DFMT_FLAG_DEPTH
,
1569 WINED3D_GL_EXT_NONE
, NULL
},
1570 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1571 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1572 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1573 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1574 ARB_DEPTH_TEXTURE
, NULL
},
1575 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1576 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1577 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1578 ARB_DEPTH_TEXTURE
, NULL
},
1579 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1580 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1581 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1582 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1583 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1584 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1585 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1586 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1587 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1588 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1589 WINED3DFMT_FLAG_DEPTH
,
1590 WINED3D_GL_EXT_NONE
, NULL
},
1591 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1592 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1593 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1594 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1595 ARB_DEPTH_TEXTURE
, NULL
},
1596 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1597 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1598 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1599 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1600 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1601 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1602 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1603 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1604 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1605 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1606 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1607 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1608 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1609 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1610 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1611 EXT_TEXTURE_INTEGER
, NULL
},
1612 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1613 GL_RGBA_INTEGER
, GL_INT
, 0,
1614 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1615 EXT_TEXTURE_INTEGER
, NULL
},
1616 /* Vendor-specific formats */
1617 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1618 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1619 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1620 | WINED3DFMT_FLAG_COMPRESSED
,
1621 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1622 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1623 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1624 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1625 | WINED3DFMT_FLAG_COMPRESSED
,
1626 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1627 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1628 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1629 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1630 | WINED3DFMT_FLAG_COMPRESSED
,
1631 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1632 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1633 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1634 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1635 | WINED3DFMT_FLAG_COMPRESSED
,
1636 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1637 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1638 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1639 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1640 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1641 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1642 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1643 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1644 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1645 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1646 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1647 {WINED3DFMT_NULL
, 0, 0, 0,
1648 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1649 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1650 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1653 struct wined3d_format_srgb_info
1655 enum wined3d_format_id srgb_format_id
;
1656 enum wined3d_format_id base_format_id
;
1659 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1661 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1662 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1663 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1664 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1665 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1666 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1667 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1670 static inline int get_format_idx(enum wined3d_format_id format_id
)
1674 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1677 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1679 if (format_index_remap
[i
].id
== format_id
)
1680 return format_index_remap
[i
].idx
;
1686 static struct wined3d_format
*get_format_internal(struct wined3d_gl_info
*gl_info
,
1687 enum wined3d_format_id format_id
)
1691 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1693 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1697 return &gl_info
->formats
[fmt_idx
];
1700 static void copy_format(struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1702 enum wined3d_format_id id
= dst_format
->id
;
1703 *dst_format
= *src_format
;
1704 dst_format
->id
= id
;
1707 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1711 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1712 format
->flags
[i
] |= flag
;
1715 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1719 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1720 format
->flags
[i
] &= ~flag
;
1723 static enum wined3d_channel_type
map_channel_type(char t
)
1728 return WINED3D_CHANNEL_TYPE_UNORM
;
1730 return WINED3D_CHANNEL_TYPE_SNORM
;
1732 return WINED3D_CHANNEL_TYPE_UINT
;
1734 return WINED3D_CHANNEL_TYPE_SINT
;
1736 return WINED3D_CHANNEL_TYPE_FLOAT
;
1738 return WINED3D_CHANNEL_TYPE_DEPTH
;
1740 return WINED3D_CHANNEL_TYPE_STENCIL
;
1742 return WINED3D_CHANNEL_TYPE_UNUSED
;
1744 ERR("Invalid channel type '%c'.\n", t
);
1745 return WINED3D_CHANNEL_TYPE_NONE
;
1749 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1751 struct wined3d_format
*format
;
1754 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1755 if (!(gl_info
->formats
= wined3d_calloc(gl_info
->format_count
1756 + ARRAY_SIZE(typeless_depth_stencil_formats
), sizeof(*gl_info
->formats
))))
1758 ERR("Failed to allocate memory.\n");
1762 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1764 if (!(format
= get_format_internal(gl_info
, formats
[i
].id
)))
1767 format
->id
= formats
[i
].id
;
1768 format
->red_size
= formats
[i
].red_size
;
1769 format
->green_size
= formats
[i
].green_size
;
1770 format
->blue_size
= formats
[i
].blue_size
;
1771 format
->alpha_size
= formats
[i
].alpha_size
;
1772 format
->red_offset
= formats
[i
].red_offset
;
1773 format
->green_offset
= formats
[i
].green_offset
;
1774 format
->blue_offset
= formats
[i
].blue_offset
;
1775 format
->alpha_offset
= formats
[i
].alpha_offset
;
1776 format
->byte_count
= formats
[i
].bpp
;
1777 format
->depth_size
= formats
[i
].depth_size
;
1778 format
->stencil_size
= formats
[i
].stencil_size
;
1779 format
->block_width
= 1;
1780 format
->block_height
= 1;
1781 format
->block_byte_count
= formats
[i
].bpp
;
1784 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1786 const struct wined3d_format
*typeless_format
;
1789 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
1792 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
1795 format
->id
= typed_formats
[i
].id
;
1796 format
->red_size
= typeless_format
->red_size
;
1797 format
->green_size
= typeless_format
->green_size
;
1798 format
->blue_size
= typeless_format
->blue_size
;
1799 format
->alpha_size
= typeless_format
->alpha_size
;
1800 format
->red_offset
= typeless_format
->red_offset
;
1801 format
->green_offset
= typeless_format
->green_offset
;
1802 format
->blue_offset
= typeless_format
->blue_offset
;
1803 format
->alpha_offset
= typeless_format
->alpha_offset
;
1804 format
->byte_count
= typeless_format
->byte_count
;
1805 format
->depth_size
= typeless_format
->depth_size
;
1806 format
->stencil_size
= typeless_format
->stencil_size
;
1807 format
->block_width
= typeless_format
->block_width
;
1808 format
->block_height
= typeless_format
->block_height
;
1809 format
->block_byte_count
= typeless_format
->block_byte_count
;
1810 format
->typeless_id
= typeless_format
->id
;
1812 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1814 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1815 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1816 flags
|= WINED3DFMT_FLAG_INTEGER
;
1817 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1818 flags
|= WINED3DFMT_FLAG_FLOAT
;
1820 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1822 format
->depth_size
= format
->red_size
;
1823 format
->red_size
= format
->red_offset
= 0;
1827 format_set_flag(format
, flags
);
1830 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1832 if (!(format
= get_format_internal(gl_info
, ddi_formats
[i
].id
)))
1835 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
1838 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1840 if (!(format
= get_format_internal(gl_info
, format_base_flags
[i
].id
)))
1843 format_set_flag(format
, format_base_flags
[i
].flags
);
1849 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
1853 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1855 struct wined3d_format
*format
;
1858 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
1860 if (!(format
= get_format_internal(gl_info
, format_block_info
[i
].id
)))
1863 format
->block_width
= format_block_info
[i
].block_width
;
1864 format
->block_height
= format_block_info
[i
].block_height
;
1865 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1866 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
);
1867 if (!format_block_info
[i
].verify
)
1868 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1874 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1878 case WINED3D_GL_RES_TYPE_TEX_1D
:
1879 return GL_TEXTURE_1D
;
1880 case WINED3D_GL_RES_TYPE_TEX_2D
:
1881 return GL_TEXTURE_2D
;
1882 case WINED3D_GL_RES_TYPE_TEX_3D
:
1883 return GL_TEXTURE_3D
;
1884 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1885 return GL_TEXTURE_CUBE_MAP_ARB
;
1886 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1887 return GL_TEXTURE_RECTANGLE_ARB
;
1888 case WINED3D_GL_RES_TYPE_BUFFER
:
1889 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1890 case WINED3D_GL_RES_TYPE_RB
:
1891 return GL_RENDERBUFFER
;
1892 case WINED3D_GL_RES_TYPE_COUNT
:
1895 ERR("Unexpected GL resource type %u.\n", type
);
1899 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1900 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1904 case WINED3D_GL_RES_TYPE_TEX_1D
:
1905 case WINED3D_GL_RES_TYPE_TEX_2D
:
1906 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1907 case WINED3D_GL_RES_TYPE_TEX_3D
:
1908 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1909 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1912 case WINED3D_GL_RES_TYPE_RB
:
1913 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1916 case WINED3D_GL_RES_TYPE_BUFFER
:
1917 case WINED3D_GL_RES_TYPE_COUNT
:
1922 /* Context activation is done by the caller. */
1923 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1924 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1926 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1927 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1931 case WINED3D_GL_RES_TYPE_TEX_1D
:
1932 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1933 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1934 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1935 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1936 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1938 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1940 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1941 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1945 case WINED3D_GL_RES_TYPE_TEX_2D
:
1946 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1947 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1948 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1949 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1950 format
, type
, NULL
);
1951 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1952 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1954 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1955 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1956 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1957 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1958 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1961 case WINED3D_GL_RES_TYPE_TEX_3D
:
1962 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1963 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
1964 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
1965 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1966 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1968 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
1969 GL_TEXTURE_3D
, *object
, 0, 0);
1970 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1971 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1972 GL_TEXTURE_3D
, *object
, 0, 0);
1975 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1976 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1977 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
1978 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
1979 format
, type
, NULL
);
1980 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
1981 format
, type
, NULL
);
1982 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1983 format
, type
, NULL
);
1984 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1985 format
, type
, NULL
);
1986 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1987 format
, type
, NULL
);
1988 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1989 format
, type
, NULL
);
1990 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1991 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1993 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1994 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1995 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1996 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1997 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2000 case WINED3D_GL_RES_TYPE_RB
:
2001 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2002 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2003 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2004 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
2006 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2007 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2011 case WINED3D_GL_RES_TYPE_BUFFER
:
2012 case WINED3D_GL_RES_TYPE_COUNT
:
2016 /* Ideally we'd skip all formats already known not to work on textures
2017 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2018 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2019 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2020 * errors generated by invalid formats. */
2021 while (gl_info
->gl_ops
.gl
.p_glGetError());
2024 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2025 const struct wined3d_color
*color
)
2027 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2028 static const struct wined3d_vec3 default_geometry
[] =
2030 {-1.0f
, -1.0f
, 0.0f
},
2031 { 1.0f
, -1.0f
, 0.0f
},
2032 {-1.0f
, 1.0f
, 0.0f
},
2033 { 1.0f
, 1.0f
, 0.0f
},
2035 static const char vs_core_header
[] =
2039 "out vec4 out_color;\n"
2041 static const char vs_legacy_header
[] =
2043 "attribute vec4 pos;\n"
2044 "attribute vec4 color;\n"
2045 "varying vec4 out_color;\n"
2047 static const char vs_body
[] =
2050 " gl_Position = pos;\n"
2051 " out_color = color;\n"
2053 static const char fs_core
[] =
2055 "in vec4 out_color;\n"
2056 "out vec4 fragment_color;\n"
2060 " fragment_color = out_color;\n"
2062 static const char fs_legacy
[] =
2064 "varying vec4 out_color;\n"
2068 " gl_FragData[0] = out_color;\n"
2070 const char *source
[2];
2071 GLuint vs_id
, fs_id
;
2075 geometry
= default_geometry
;
2077 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2078 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2080 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2081 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2082 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2083 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2084 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2086 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2087 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2088 for (i
= 0; i
< 4; ++i
)
2089 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2090 gl_info
->gl_ops
.gl
.p_glEnd();
2091 checkGLcall("Drawing a quad");
2096 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2097 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2098 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2099 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2100 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2101 GL_EXTCALL(glEnableVertexAttribArray(0));
2102 GL_EXTCALL(glDisableVertexAttribArray(1));
2104 if (!ctx
->test_program_id
)
2106 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2108 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2109 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? vs_legacy_header
: vs_core_header
;
2110 source
[1] = vs_body
;
2111 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2112 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2113 GL_EXTCALL(glDeleteShader(vs_id
));
2115 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2116 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? fs_legacy
: fs_core
;
2117 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2118 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2119 GL_EXTCALL(glDeleteShader(fs_id
));
2121 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2122 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2124 GL_EXTCALL(glCompileShader(vs_id
));
2125 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2126 GL_EXTCALL(glCompileShader(fs_id
));
2127 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2128 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2129 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2131 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2133 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2135 GL_EXTCALL(glUseProgram(0));
2136 GL_EXTCALL(glDisableVertexAttribArray(0));
2137 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2138 checkGLcall("Drawing a quad");
2141 /* Context activation is done by the caller. */
2142 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2144 /* Check if the default internal format is supported as a frame buffer
2145 * target, otherwise fall back to the render target internal.
2147 * Try to stick to the standard format if possible, this limits precision differences. */
2148 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2149 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2150 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2151 GLenum status
, rt_internal
= format
->rtInternal
;
2152 GLuint object
, color_rb
;
2153 enum wined3d_gl_resource_type type
;
2154 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2156 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2158 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2160 const char *type_string
= "color";
2162 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2165 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2166 format
->glFormat
, format
->glType
);
2168 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2170 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2171 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2172 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2173 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2175 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2177 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2178 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2179 checkGLcall("Create and attach color rb attachment");
2180 type_string
= "depth / stencil";
2183 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2184 checkGLcall("Framebuffer format check");
2186 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2188 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2189 debug_d3dformat(format
->id
), type_string
, type
);
2190 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2191 format
->rtInternal
= format
->glInternal
;
2192 regular_fmt_used
= TRUE
;
2198 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2200 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2201 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2202 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2206 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2207 debug_d3dformat(format
->id
), type_string
, type
);
2209 format
->rtInternal
= format
->glInternal
;
2213 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2214 " trying rtInternal format as fallback.\n",
2215 debug_d3dformat(format
->id
), type_string
, type
);
2217 while (gl_info
->gl_ops
.gl
.p_glGetError());
2219 delete_fbo_attachment(gl_info
, type
, object
);
2220 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2221 format
->glFormat
, format
->glType
);
2223 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2224 checkGLcall("Framebuffer format check");
2226 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2228 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2229 debug_d3dformat(format
->id
), type_string
, type
);
2230 fallback_fmt_used
= TRUE
;
2234 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2235 debug_d3dformat(format
->id
), type_string
, type
);
2236 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2241 if (status
== GL_FRAMEBUFFER_COMPLETE
2242 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2243 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2244 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2245 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2246 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2247 && (format
->red_size
|| format
->alpha_size
))
2249 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2254 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2255 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2257 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2258 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2259 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2260 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2262 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2263 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2264 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2265 checkGLcall("RB attachment");
2268 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2269 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2270 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2271 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2273 while (gl_info
->gl_ops
.gl
.p_glGetError());
2274 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2275 debug_d3dformat(format
->id
), type
);
2276 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2280 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2281 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2282 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2284 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2285 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2287 draw_test_quad(ctx
, NULL
, &black
);
2289 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2291 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2293 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2297 case WINED3D_GL_RES_TYPE_TEX_1D
:
2298 /* Rebinding texture to workaround a fglrx bug. */
2299 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2300 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2301 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2302 color
= readback
[7];
2305 case WINED3D_GL_RES_TYPE_TEX_2D
:
2306 case WINED3D_GL_RES_TYPE_TEX_3D
:
2307 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2308 /* Rebinding texture to workaround a fglrx bug. */
2309 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2310 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2311 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2312 color
= readback
[7 * 16 + 7];
2315 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2316 /* Rebinding texture to workaround a fglrx bug. */
2317 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2318 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2319 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2320 color
= readback
[7 * 16 + 7];
2323 case WINED3D_GL_RES_TYPE_RB
:
2324 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2325 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2326 color
= readback
[7 * 16 + 7];
2329 case WINED3D_GL_RES_TYPE_BUFFER
:
2330 case WINED3D_GL_RES_TYPE_COUNT
:
2334 checkGLcall("Post-pixelshader blending check");
2337 r
= (color
& 0x00ff0000u
) >> 16;
2339 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2340 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2341 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2343 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2347 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2348 debug_d3dformat(format
->id
), type
);
2349 TRACE("Color output: %#x\n", color
);
2350 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2354 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2355 debug_d3dformat(format
->id
), type
);
2356 TRACE("Color output: %#x\n", color
);
2357 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2361 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2362 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2364 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2365 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2366 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2367 checkGLcall("RB cleanup");
2371 if (format
->glInternal
!= format
->glGammaInternal
)
2373 delete_fbo_attachment(gl_info
, type
, object
);
2374 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2375 format
->glFormat
, format
->glType
);
2377 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2378 checkGLcall("Framebuffer format check");
2380 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2382 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2383 debug_d3dformat(format
->id
), type
);
2384 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2388 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2389 debug_d3dformat(format
->id
), type
);
2392 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2393 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2395 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2397 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2398 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2401 delete_fbo_attachment(gl_info
, type
, object
);
2402 checkGLcall("Framebuffer format check cleanup");
2405 if (fallback_fmt_used
&& regular_fmt_used
)
2407 FIXME("Format %s needs different render target formats for different resource types.\n",
2408 debug_d3dformat(format
->id
));
2409 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2410 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2414 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2415 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2418 enum wined3d_gl_resource_type type
;
2420 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2422 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2423 if (value
== GL_FULL_SUPPORT
)
2425 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2426 format
->flags
[type
] |= flag
;
2430 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2431 format
->flags
[type
] &= ~flag
;
2436 /* Context activation is done by the caller. */
2437 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2439 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2440 unsigned int i
, type
;
2443 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2445 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2448 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2449 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2450 GLenum rt_internal
= format
->rtInternal
;
2452 if (!format
->glInternal
)
2455 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2457 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2458 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2459 if (value
== GL_FULL_SUPPORT
)
2461 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2462 debug_d3dformat(format
->id
), type
);
2463 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2464 format
->rtInternal
= format
->glInternal
;
2465 regular_fmt_used
= TRUE
;
2467 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2468 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2469 if (value
== GL_FULL_SUPPORT
)
2471 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2472 debug_d3dformat(format
->id
), type
);
2473 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2477 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2478 debug_d3dformat(format
->id
), type
);
2479 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2486 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2488 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2489 " and no fallback specified, resource type %u.\n",
2490 debug_d3dformat(format
->id
), type
);
2491 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2494 TRACE("Format %s is not supported as FBO color attachment,"
2495 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2496 format
->rtInternal
= format
->glInternal
;
2500 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2501 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2502 if (value
== GL_FULL_SUPPORT
)
2504 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2505 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2506 fallback_fmt_used
= TRUE
;
2510 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2511 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2512 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2517 if (format
->glInternal
!= format
->glGammaInternal
)
2519 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2520 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2521 if (value
== GL_FULL_SUPPORT
)
2523 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2524 debug_d3dformat(format
->id
), type
);
2525 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2529 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2530 debug_d3dformat(format
->id
), type
);
2533 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2534 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2537 if (fallback_fmt_used
&& regular_fmt_used
)
2539 FIXME("Format %s needs different render target formats for different resource types.\n",
2540 debug_d3dformat(format
->id
));
2541 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2542 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2548 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2550 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2551 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2552 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2553 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2556 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2558 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2560 if (!format
->glInternal
) continue;
2562 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2564 TRACE("Skipping format %s because it's a compressed format.\n",
2565 debug_d3dformat(format
->id
));
2569 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2571 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2572 check_fbo_compat(ctx
, format
);
2576 format
->rtInternal
= format
->glInternal
;
2580 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2581 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2584 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2588 GLenum internal_format
;
2594 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2595 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2596 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2598 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2599 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2600 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2602 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2603 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2604 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2605 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2606 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2607 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2608 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2609 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2611 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2612 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2613 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2614 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2615 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2617 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2618 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2619 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2620 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2621 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2622 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2623 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2624 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2625 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2626 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2627 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2628 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2629 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2630 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2631 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2632 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2633 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2635 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2636 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2637 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2638 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2639 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2641 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2642 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2643 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2644 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2645 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2646 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2647 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2648 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2649 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2651 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2652 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2653 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2654 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2657 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2658 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2660 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2661 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2664 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2665 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2667 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2668 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2671 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2672 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2674 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2675 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2677 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2678 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2680 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2681 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2686 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2688 if (view_classes
[i
].internal_format
== internal_format
)
2689 return view_classes
[i
].view_class
;
2695 static void query_view_class(struct wined3d_format
*format
)
2697 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2699 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2700 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2701 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2703 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2705 format
->gl_view_class
= internal_view_class
;
2706 TRACE("Format %s is member of GL view class %#x.\n",
2707 debug_d3dformat(format
->id
), format
->gl_view_class
);
2711 format
->gl_view_class
= GL_NONE
;
2715 static void query_internal_format(struct wined3d_adapter
*adapter
,
2716 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2717 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2719 GLint count
, multisample_types
[MAX_MULTISAMPLE_TYPES
];
2720 unsigned int i
, max_log2
;
2722 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2724 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2725 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2726 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2727 WINED3DFMT_FLAG_FILTERING
, "filtering");
2729 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2731 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2732 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2734 if (srgb_write_supported
)
2735 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2736 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2738 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2740 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2741 format
->glGammaInternal
= format
->glInternal
;
2742 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2743 format
->glInternal
= format
->glGammaInternal
;
2748 if (!gl_info
->limits
.vertex_samplers
)
2749 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2751 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2752 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2753 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2754 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2756 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2758 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2759 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2761 format
->glGammaInternal
= format
->glInternal
;
2762 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2764 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2766 format
->glInternal
= format
->glGammaInternal
;
2770 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2771 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2773 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2774 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2776 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2777 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2778 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2779 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2780 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2784 query_view_class(format
);
2786 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2787 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2789 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2791 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2792 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2793 checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
2794 count
= min(count
, MAX_MULTISAMPLE_TYPES
);
2795 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2796 GL_SAMPLES
, count
, multisample_types
));
2797 checkGLcall("glGetInternalformativ(GL_SAMPLES)");
2798 for (i
= 0; i
< count
; ++i
)
2800 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * 8)
2802 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2807 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2808 sizeof(format
->multisample_types
) * 8));
2809 for (i
= 1; i
<= max_log2
; ++i
)
2810 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2815 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2817 struct wined3d_format
*format
, *srgb_format
;
2818 struct fragment_caps fragment_caps
;
2819 struct shader_caps shader_caps
;
2823 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2824 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2825 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2826 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2828 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
2830 if (!(format
= get_format_internal(gl_info
, format_texture_info
[i
].id
)))
2833 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
2836 /* ARB_texture_rg defines floating point formats, but only if
2837 * ARB_texture_float is also supported. */
2838 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2839 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2842 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2843 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2844 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2847 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2848 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2849 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2850 format
->glFormat
= format_texture_info
[i
].gl_format
;
2851 format
->glType
= format_texture_info
[i
].gl_type
;
2852 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2853 format
->height_scale
.numerator
= 1;
2854 format
->height_scale
.denominator
= 1;
2856 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2857 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2858 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2860 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2861 * problematic", but doesn't explicitly mandate that an error is generated. */
2862 if (gl_info
->supported
[EXT_TEXTURE3D
]
2863 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2864 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2866 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2867 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2869 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2870 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2872 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2873 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2875 if (format
->glGammaInternal
!= format
->glInternal
2876 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2878 format
->glGammaInternal
= format
->glInternal
;
2879 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2882 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2884 /* Texture conversion stuff */
2885 format
->convert
= format_texture_info
[i
].convert
;
2886 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2889 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
2891 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2893 if (!(srgb_format
= get_format_internal(gl_info
, format_srgb_info
[j
].srgb_format_id
)))
2901 copy_format(srgb_format
, format
);
2903 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2904 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2906 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2907 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2908 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2909 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2916 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2918 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2920 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2922 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2924 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2928 /* A context is provided by the caller */
2929 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2931 static const DWORD data
[] = {0x00000000, 0xffffffff};
2932 GLuint tex
, fbo
, buffer
;
2933 DWORD readback
[16 * 1];
2936 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2937 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
2938 * falling back to software. If this changes in the future this code will get fooled and
2939 * apps might hit the software path due to incorrectly advertised caps.
2941 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
2942 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
2943 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
2946 while (gl_info
->gl_ops
.gl
.p_glGetError());
2948 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
2949 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2950 memset(readback
, 0x7e, sizeof(readback
));
2951 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
2952 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
2953 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2954 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2955 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2956 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2957 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2959 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
2960 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
2961 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
2962 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
2963 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
2964 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
2965 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2966 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2967 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2968 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
2970 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2971 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2972 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
2973 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2975 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2976 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2977 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2978 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2979 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2980 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2982 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
2983 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2985 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2986 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
2987 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
2988 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
2989 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
2990 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
2991 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
2992 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
2993 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
2994 gl_info
->gl_ops
.gl
.p_glEnd();
2996 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2997 memset(readback
, 0x7f, sizeof(readback
));
2998 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2999 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3000 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3002 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3003 readback
[6], readback
[9]);
3008 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3009 readback
[6], readback
[9]);
3013 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3014 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3015 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3016 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3017 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3019 if (gl_info
->gl_ops
.gl
.p_glGetError())
3021 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3028 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
3030 struct wined3d_format
*format
;
3031 unsigned int fmt_idx
, i
;
3032 static const enum wined3d_format_id fmts16
[] =
3034 WINED3DFMT_R16_FLOAT
,
3035 WINED3DFMT_R16G16_FLOAT
,
3036 WINED3DFMT_R16G16B16A16_FLOAT
,
3040 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3041 /* This was already handled by init_format_texture_info(). */
3044 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3045 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3047 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3048 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3050 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3053 else if (gl_info
->limits
.glsl_varyings
> 44)
3055 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3060 TRACE("Assuming no float16 blending\n");
3066 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3068 fmt_idx
= get_format_idx(fmts16
[i
]);
3069 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3075 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3077 fmt_idx
= get_format_idx(fmts16
[i
]);
3078 format
= &gl_info
->formats
[fmt_idx
];
3079 if (!format
->glInternal
) continue; /* Not supported by GL */
3081 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3084 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3085 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3089 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3094 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3099 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3100 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3101 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3103 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3104 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3105 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3107 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3108 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3109 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3111 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3112 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3113 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3115 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3116 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3117 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3119 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3121 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3123 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3124 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3125 * conversion for this format. */
3126 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3127 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3128 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3129 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3130 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3131 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3135 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3137 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3138 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3139 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3140 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3141 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3142 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3143 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3144 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3145 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3146 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3147 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3148 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3151 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3153 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3154 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3155 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3158 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3160 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3161 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3162 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3164 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3165 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3166 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3168 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3170 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3171 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3172 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3175 if (!gl_info
->supported
[APPLE_YCBCR_422
])
3177 idx
= get_format_idx(WINED3DFMT_YUY2
);
3178 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3180 idx
= get_format_idx(WINED3DFMT_UYVY
);
3181 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3184 idx
= get_format_idx(WINED3DFMT_YV12
);
3185 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3186 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3187 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3188 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3190 idx
= get_format_idx(WINED3DFMT_NV12
);
3191 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3192 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3193 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3194 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3196 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3198 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3199 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3200 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3201 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3202 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3203 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3204 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3205 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3206 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3207 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3208 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3209 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3210 idx
= get_format_idx(WINED3DFMT_INTZ
);
3211 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3212 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3215 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3217 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3218 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3219 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3222 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3224 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3225 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3228 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3230 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3231 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3234 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3236 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3237 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3238 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3239 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3241 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3242 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3245 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3247 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3248 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3250 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3251 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3253 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3254 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3257 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3259 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3260 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3263 /* ATI instancing hack: Although ATI cards do not support Shader Model
3264 * 3.0, they support instancing. To query if the card supports instancing
3265 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3266 * is used. Should an application check for this, provide a proper return
3267 * value. We can do instancing with all shader versions, but we need
3270 * Additionally applications have to set the D3DRS_POINTSIZE render state
3271 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3272 * doesn't need that and just ignores it.
3274 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3275 /* FIXME: This should just check the shader backend caps. */
3276 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3278 idx
= get_format_idx(WINED3DFMT_INST
);
3279 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3282 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3283 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3284 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3285 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3286 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3288 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3290 idx
= get_format_idx(WINED3DFMT_NVDB
);
3291 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3294 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3295 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3296 * RENDERTARGET usage. */
3297 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3299 idx
= get_format_idx(WINED3DFMT_RESZ
);
3300 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3303 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3305 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3307 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3310 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3311 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3312 format_clear_flag(format
, WINED3DFMT_FLAG_TEXTURE
);
3315 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3316 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3318 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3319 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3320 idx
= get_format_idx(WINED3DFMT_DXT1
);
3321 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3322 idx
= get_format_idx(WINED3DFMT_DXT2
);
3323 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3324 idx
= get_format_idx(WINED3DFMT_DXT3
);
3325 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3326 idx
= get_format_idx(WINED3DFMT_DXT4
);
3327 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3328 idx
= get_format_idx(WINED3DFMT_DXT5
);
3329 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3330 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3331 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3332 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3333 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3334 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3335 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3336 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3337 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3338 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3339 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3340 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3341 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3342 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3343 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3344 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3345 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3346 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3347 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3348 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3349 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3350 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3353 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3358 return component_count
* sizeof(GLhalfNV
);
3360 return component_count
* sizeof(GLfloat
);
3362 return component_count
* sizeof(GLbyte
);
3363 case GL_UNSIGNED_BYTE
:
3364 return component_count
* sizeof(GLubyte
);
3366 return component_count
* sizeof(GLshort
);
3367 case GL_UNSIGNED_SHORT
:
3368 return component_count
* sizeof(GLushort
);
3370 return component_count
* sizeof(GLint
);
3371 case GL_UNSIGNED_INT
:
3372 return component_count
* sizeof(GLuint
);
3373 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3374 return sizeof(GLuint
);
3376 FIXME("Unhandled GL type %#x.\n", type
);
3381 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3383 struct wined3d_format
*format
;
3386 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3388 if (!(format
= get_format_internal(gl_info
, format_vertex_info
[i
].id
)))
3391 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3394 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3395 format
->component_count
= format_vertex_info
[i
].component_count
;
3396 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3397 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3398 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3399 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3400 format
->component_count
)))
3402 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3403 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3411 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3413 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3416 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3418 struct wined3d_format
*format
, *typeless_format
;
3420 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
3422 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
3425 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3426 copy_format(typeless_format
, format
);
3427 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3428 typeless_format
->flags
[j
] |= flags
[j
];
3431 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3433 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3434 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3435 enum wined3d_format_id format_id
;
3437 if (!(typeless_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3439 if (!(ds_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3442 typeless_ds_format
= &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3443 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3444 copy_format(typeless_ds_format
, ds_format
);
3445 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3447 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3448 typeless_format
->flags
[j
] &= ~(WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
);
3451 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
))
3453 if (!(depth_view_format
= get_format_internal(gl_info
, format_id
)))
3455 copy_format(depth_view_format
, ds_format
);
3457 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3459 if (!(stencil_view_format
= get_format_internal(gl_info
, format_id
)))
3461 copy_format(stencil_view_format
, ds_format
);
3468 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
)
3470 if (!init_format_base_info(gl_info
)) return FALSE
;
3472 if (!init_format_block_info(gl_info
))
3474 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3475 gl_info
->formats
= NULL
;
3482 /* Context activation is done by the caller. */
3483 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3485 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3487 if (!init_format_base_info(gl_info
)) return FALSE
;
3489 if (!init_format_block_info(gl_info
)) goto fail
;
3490 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3491 if (!init_format_vertex_info(gl_info
)) goto fail
;
3493 apply_format_fixups(adapter
, gl_info
);
3494 init_format_fbo_compat_info(ctx
);
3495 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3496 if (!init_typeless_formats(gl_info
)) goto fail
;
3501 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3502 gl_info
->formats
= NULL
;
3506 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3508 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3509 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3510 GLuint fbo
, color
, depth
;
3511 unsigned int low
= 0, high
= 32, cur
;
3512 DWORD readback
[256];
3513 static const struct wined3d_vec3 geometry
[] =
3515 {-1.0f
, -1.0f
, -1.0f
},
3516 { 1.0f
, -1.0f
, 0.0f
},
3517 {-1.0f
, 1.0f
, -1.0f
},
3518 { 1.0f
, 1.0f
, 0.0f
},
3521 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3522 * Nvidia. Use this as a fallback if the detection fails. */
3523 unsigned int fallback
= 23;
3525 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3527 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3528 return (float)(1u << fallback
);
3531 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3532 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3533 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3534 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3536 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3537 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3538 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3540 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3541 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3542 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3543 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3544 checkGLcall("Setup framebuffer");
3546 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3547 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3548 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3549 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3550 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3551 checkGLcall("Misc parameters");
3555 if (high
- low
<= 1)
3557 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3561 cur
= (low
+ high
) / 2;
3563 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3564 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3565 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3566 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3567 draw_test_quad(ctx
, geometry
, &blue
);
3568 checkGLcall("Test draw");
3570 /* Rebinding texture to workaround a fglrx bug. */
3571 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3572 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3573 checkGLcall("readback");
3575 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3576 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3578 if ((readback
[125] & 0xff) < 0xa0)
3580 else if ((readback
[131] & 0xff) > 0xa0)
3584 TRACE("Found scale factor 2^%u for format %x\n", cur
, format
);
3589 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3590 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3591 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3592 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3593 checkGLcall("Delete framebuffer");
3595 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3596 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3597 return (float)(1u << cur
);
3600 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3601 enum wined3d_format_id format_id
, unsigned int resource_usage
)
3603 const struct wined3d_format
*format
;
3604 int idx
= get_format_idx(format_id
);
3609 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
3610 debug_d3dformat(format_id
), format_id
);
3611 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3614 format
= &gl_info
->formats
[idx
];
3616 if (resource_usage
& WINED3DUSAGE_DEPTHSTENCIL
&& wined3d_format_is_typeless(format
))
3618 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3620 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
3621 return &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3624 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
3625 debug_d3dformat(format_id
), format_id
);
3626 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3632 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3633 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3635 /* For block based formats, pitch means the amount of bytes to the next
3636 * row of blocks rather than the next row of pixels. */
3637 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3639 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3640 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3641 *row_pitch
= row_block_count
* format
->block_byte_count
;
3642 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3643 *slice_pitch
= *row_pitch
* slice_block_count
;
3647 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3648 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3649 *slice_pitch
= *row_pitch
* height
;
3652 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3654 /* The D3D format requirements make sure that the resulting format is an integer again */
3655 *slice_pitch
*= format
->height_scale
.numerator
;
3656 *slice_pitch
/= format
->height_scale
.denominator
;
3659 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3662 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3663 UINT width
, UINT height
, UINT depth
)
3665 unsigned int row_pitch
, slice_pitch
;
3667 if (format
->id
== WINED3DFMT_UNKNOWN
)
3670 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3671 return width
* height
* depth
* format
->byte_count
;
3673 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3675 return slice_pitch
* depth
;
3678 /*****************************************************************************
3679 * Trace formatting of useful values
3681 const char *debug_box(const struct wined3d_box
*box
)
3685 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3686 box
->left
, box
->top
, box
->front
,
3687 box
->right
, box
->bottom
, box
->back
);
3690 const char *debug_color(const struct wined3d_color
*color
)
3694 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3695 color
->r
, color
->g
, color
->b
, color
->a
);
3698 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3702 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3703 v
->x
, v
->y
, v
->z
, v
->w
);
3706 const char *debug_vec4(const struct wined3d_vec4
*v
)
3710 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3711 v
->x
, v
->y
, v
->z
, v
->w
);
3714 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3718 #define FMT_TO_STR(format_id) case format_id: return #format_id
3719 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3720 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3721 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3722 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3723 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3724 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3725 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3726 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3727 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3728 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3729 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3730 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3731 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3732 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3733 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3734 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3735 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3736 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3737 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3738 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3739 FMT_TO_STR(WINED3DFMT_UYVY
);
3740 FMT_TO_STR(WINED3DFMT_YUY2
);
3741 FMT_TO_STR(WINED3DFMT_YV12
);
3742 FMT_TO_STR(WINED3DFMT_NV12
);
3743 FMT_TO_STR(WINED3DFMT_DXT1
);
3744 FMT_TO_STR(WINED3DFMT_DXT2
);
3745 FMT_TO_STR(WINED3DFMT_DXT3
);
3746 FMT_TO_STR(WINED3DFMT_DXT4
);
3747 FMT_TO_STR(WINED3DFMT_DXT5
);
3748 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3749 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3750 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3751 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3752 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3753 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3754 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3755 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3756 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3757 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3758 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3759 FMT_TO_STR(WINED3DFMT_ATI1N
);
3760 FMT_TO_STR(WINED3DFMT_ATI2N
);
3761 FMT_TO_STR(WINED3DFMT_NVDB
);
3762 FMT_TO_STR(WINED3DFMT_NVHU
);
3763 FMT_TO_STR(WINED3DFMT_NVHS
);
3764 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3765 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3766 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3767 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3768 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3769 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3770 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3771 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3772 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3773 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3774 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3775 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3776 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3777 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3778 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3779 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3780 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3781 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3782 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3783 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3784 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3785 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3786 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3787 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3788 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3789 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3790 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
3791 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3792 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3793 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3794 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3795 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3796 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3797 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
3798 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
3799 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
3800 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
3801 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
3802 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
3803 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
3804 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
3805 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
3806 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
3807 FMT_TO_STR(WINED3DFMT_R32_UINT
);
3808 FMT_TO_STR(WINED3DFMT_R32_SINT
);
3809 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
3810 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
3811 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
3812 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
3813 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
3814 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
3815 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
3816 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
3817 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
3818 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
3819 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
3820 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
3821 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
3822 FMT_TO_STR(WINED3DFMT_R16_UINT
);
3823 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
3824 FMT_TO_STR(WINED3DFMT_R16_SINT
);
3825 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
3826 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
3827 FMT_TO_STR(WINED3DFMT_R8_UINT
);
3828 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
3829 FMT_TO_STR(WINED3DFMT_R8_SINT
);
3830 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
3831 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
3832 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
3833 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
3834 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
3835 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
3836 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
3837 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
3838 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
3839 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
3840 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
3841 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
3842 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
3843 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
3844 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
3845 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
3846 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
3847 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
3848 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
3849 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
3850 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
3851 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
3852 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
3853 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
3854 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
3855 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
3856 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
3857 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
3858 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
3859 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
3860 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
3861 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
3862 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
3863 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
3864 FMT_TO_STR(WINED3DFMT_INTZ
);
3865 FMT_TO_STR(WINED3DFMT_RESZ
);
3866 FMT_TO_STR(WINED3DFMT_NULL
);
3867 FMT_TO_STR(WINED3DFMT_R16
);
3868 FMT_TO_STR(WINED3DFMT_AL16
);
3873 fourcc
[0] = (char)(format_id
);
3874 fourcc
[1] = (char)(format_id
>> 8);
3875 fourcc
[2] = (char)(format_id
>> 16);
3876 fourcc
[3] = (char)(format_id
>> 24);
3878 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
3879 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
3881 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
3883 return "unrecognized";
3887 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
3889 switch (device_type
)
3891 #define DEVTYPE_TO_STR(dev) case dev: return #dev
3892 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
3893 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
3894 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
3895 #undef DEVTYPE_TO_STR
3897 FIXME("Unrecognized device type %#x.\n", device_type
);
3898 return "unrecognized";
3902 const char *debug_d3dusage(DWORD usage
)
3907 #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
3908 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
3909 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
3910 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
3911 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
3912 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
3913 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
3914 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
3915 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
3916 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
3917 WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP
);
3918 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
3919 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
3920 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
3921 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
3922 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
3923 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
3924 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
3925 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
3926 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
3927 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
3928 #undef WINED3DUSAGE_TO_STR
3929 if (usage
) FIXME("Unrecognized usage flag(s) %#x\n", usage
);
3931 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3934 const char *debug_d3dusagequery(DWORD usagequery
)
3939 #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
3940 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
3941 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
3942 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
3943 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
3944 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
3945 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
3946 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
3947 #undef WINED3DUSAGEQUERY_TO_STR
3948 if (usagequery
) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery
);
3950 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3953 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
3957 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
3958 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
3959 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
3960 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
3961 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
3962 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
3963 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
3964 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
3965 #undef WINED3DDECLMETHOD_TO_STR
3967 FIXME("Unrecognized declaration method %#x.\n", method
);
3968 return "unrecognized";
3972 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
3976 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
3977 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
3978 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
3979 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
3980 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
3981 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
3982 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
3983 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
3984 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
3985 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
3986 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
3987 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
3988 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
3989 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
3990 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
3991 #undef WINED3DDECLUSAGE_TO_STR
3993 FIXME("Unrecognized %u declaration usage!\n", usage
);
3994 return "unrecognized";
3998 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4000 switch (classification
)
4002 #define WINED3D_TO_STR(x) case x: return #x
4003 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4004 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4005 #undef WINED3D_TO_STR
4007 FIXME("Unrecognized input classification %#x.\n", classification
);
4008 return "unrecognized";
4012 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4014 switch (resource_type
)
4016 #define WINED3D_TO_STR(x) case x: return #x
4017 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4018 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4019 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4020 #undef WINED3D_TO_STR
4022 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4023 return "unrecognized";
4027 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4029 switch (primitive_type
)
4031 #define PRIM_TO_STR(prim) case prim: return #prim
4032 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4033 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4034 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4035 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4036 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4037 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4038 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4039 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4040 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4041 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4042 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4045 FIXME("Unrecognized %u primitive type!\n", primitive_type
);
4046 return "unrecognized";
4050 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4054 #define D3DSTATE_TO_STR(u) case u: return #u
4055 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4056 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4057 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4058 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4059 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4060 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4061 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4062 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4063 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4064 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4065 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4066 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4067 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4068 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4069 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4070 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4071 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4072 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4073 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4074 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4075 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4076 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4077 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4078 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4079 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4080 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4081 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4082 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4083 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4084 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4085 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4086 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4087 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4088 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4089 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4090 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4091 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4092 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4093 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4094 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4095 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4096 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4097 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4098 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4099 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4100 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4101 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4102 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4103 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4104 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4105 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4106 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4107 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4108 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4109 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4110 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4111 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4112 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4113 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4114 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4115 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4116 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4117 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4118 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4119 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4120 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4121 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4122 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4123 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4124 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4125 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4126 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4127 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4128 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4129 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4130 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4131 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4132 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4133 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4134 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4135 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4136 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4137 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4138 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4139 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4140 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4141 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4142 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4143 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4144 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4145 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4146 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4147 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4148 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4149 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4150 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4151 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4152 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4153 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4154 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4155 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4156 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4157 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4158 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4159 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4160 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4161 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4162 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4163 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4164 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4165 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4166 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4167 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4168 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4169 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4170 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4171 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4172 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4173 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4174 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4175 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4176 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4177 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4178 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4179 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4180 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4181 #undef D3DSTATE_TO_STR
4183 FIXME("Unrecognized %u render state!\n", state
);
4184 return "unrecognized";
4188 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4192 #define D3DSTATE_TO_STR(u) case u: return #u
4193 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4194 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4195 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4196 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4197 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4198 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4199 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4200 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4201 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4202 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4203 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4204 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4205 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4206 #undef D3DSTATE_TO_STR
4208 FIXME("Unrecognized %u sampler state!\n", state
);
4209 return "unrecognized";
4213 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4215 switch (filter_type
)
4217 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4218 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4219 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4220 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4221 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4222 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4223 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4224 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4225 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4226 #undef D3DTEXTUREFILTERTYPE_TO_STR
4228 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4229 return "unrecognized";
4233 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4237 #define D3DSTATE_TO_STR(u) case u: return #u
4238 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4239 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4240 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4241 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4242 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4243 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4244 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4245 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4246 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4247 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4248 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4249 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4250 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4251 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4252 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4253 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4254 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4255 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4256 #undef D3DSTATE_TO_STR
4258 FIXME("Unrecognized %u texture state!\n", state
);
4259 return "unrecognized";
4263 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4267 #define D3DTOP_TO_STR(u) case u: return #u
4268 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4269 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4270 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4271 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4272 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4273 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4274 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4275 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4276 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4277 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4278 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4279 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4280 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4281 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4282 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4283 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4284 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4285 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4286 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4287 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4288 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4289 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4290 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4291 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4292 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4293 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4294 #undef D3DTOP_TO_STR
4296 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4297 return "unrecognized";
4301 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4305 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4306 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4307 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4308 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4309 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4310 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4311 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4312 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4313 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4314 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4315 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4316 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4317 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4318 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4319 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4320 #undef TSTYPE_TO_STR
4322 if (tstype
> 256 && tstype
< 512)
4324 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4325 return ("WINED3D_TS_WORLD_MATRIX > 0");
4327 FIXME("Unrecognized transform state %#x.\n", tstype
);
4328 return "unrecognized";
4332 const char *debug_shader_type(enum wined3d_shader_type type
)
4336 #define WINED3D_TO_STR(type) case type: return #type
4337 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4338 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4339 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4340 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4341 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4342 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4343 #undef WINED3D_TO_STR
4345 FIXME("Unrecognized shader type %#x.\n", type
);
4346 return "unrecognized";
4350 const char *debug_d3dstate(DWORD state
)
4352 if (STATE_IS_RENDER(state
))
4353 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4354 if (STATE_IS_TEXTURESTAGE(state
))
4356 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4357 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4358 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4359 texture_stage
, debug_d3dtexturestate(texture_state
));
4361 if (STATE_IS_SAMPLER(state
))
4362 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4363 if (STATE_IS_SHADER(state
))
4364 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4365 if (STATE_IS_CONSTANT_BUFFER(state
))
4366 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4367 if (STATE_IS_SHADER_RESOURCE_BINDING(state
))
4368 return "STATE_SHADER_RESOURCE_BINDING";
4369 if (STATE_IS_UNORDERED_ACCESS_VIEW_BINDING(state
))
4370 return "STATE_UNORDERED_ACCESS_VIEW_BINDING";
4371 if (STATE_IS_TRANSFORM(state
))
4372 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4373 if (STATE_IS_STREAMSRC(state
))
4374 return "STATE_STREAMSRC";
4375 if (STATE_IS_INDEXBUFFER(state
))
4376 return "STATE_INDEXBUFFER";
4377 if (STATE_IS_VDECL(state
))
4378 return "STATE_VDECL";
4379 if (STATE_IS_VIEWPORT(state
))
4380 return "STATE_VIEWPORT";
4381 if (STATE_IS_LIGHT_TYPE(state
))
4382 return "STATE_LIGHT_TYPE";
4383 if (STATE_IS_ACTIVELIGHT(state
))
4384 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4385 if (STATE_IS_SCISSORRECT(state
))
4386 return "STATE_SCISSORRECT";
4387 if (STATE_IS_CLIPPLANE(state
))
4388 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4389 if (STATE_IS_MATERIAL(state
))
4390 return "STATE_MATERIAL";
4391 if (STATE_IS_FRONTFACE(state
))
4392 return "STATE_FRONTFACE";
4393 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4394 return "STATE_POINTSPRITECOORDORIGIN";
4395 if (STATE_IS_BASEVERTEXINDEX(state
))
4396 return "STATE_BASEVERTEXINDEX";
4397 if (STATE_IS_FRAMEBUFFER(state
))
4398 return "STATE_FRAMEBUFFER";
4399 if (STATE_IS_POINT_ENABLE(state
))
4400 return "STATE_POINT_ENABLE";
4401 if (STATE_IS_COLOR_KEY(state
))
4402 return "STATE_COLOR_KEY";
4404 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4407 const char *debug_d3dpool(enum wined3d_pool pool
)
4411 #define POOL_TO_STR(p) case p: return #p
4412 POOL_TO_STR(WINED3D_POOL_DEFAULT
);
4413 POOL_TO_STR(WINED3D_POOL_MANAGED
);
4414 POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM
);
4415 POOL_TO_STR(WINED3D_POOL_SCRATCH
);
4418 FIXME("Unrecognized pool %#x.\n", pool
);
4419 return "unrecognized";
4423 const char *debug_fboattachment(GLenum attachment
)
4427 #define WINED3D_TO_STR(x) case x: return #x
4428 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4429 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4430 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4431 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4432 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4433 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4434 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4435 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4436 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4437 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4438 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4439 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4440 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4441 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4442 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4443 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4444 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4445 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4446 #undef WINED3D_TO_STR
4448 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4452 const char *debug_fbostatus(GLenum status
) {
4454 #define FBOSTATUS_TO_STR(u) case u: return #u
4455 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4456 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4457 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4458 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4459 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4460 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4461 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4462 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4463 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4464 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4465 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4466 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4467 #undef FBOSTATUS_TO_STR
4469 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4470 return "unrecognized";
4474 const char *debug_glerror(GLenum error
) {
4476 #define GLERROR_TO_STR(u) case u: return #u
4477 GLERROR_TO_STR(GL_NO_ERROR
);
4478 GLERROR_TO_STR(GL_INVALID_ENUM
);
4479 GLERROR_TO_STR(GL_INVALID_VALUE
);
4480 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4481 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4482 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4483 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4484 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4485 #undef GLERROR_TO_STR
4487 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4488 return "unrecognized";
4492 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4496 #define WINED3D_TO_STR(x) case x: return #x
4497 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4498 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4499 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4500 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4501 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4502 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4503 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4504 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4505 #undef WINED3D_TO_STR
4507 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4508 return "unrecognized";
4512 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4516 #define WINED3D_TO_STR(x) case x: return #x
4517 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4518 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4519 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4520 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4521 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4522 #undef WINED3D_TO_STR
4524 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4525 return "unrecognized";
4529 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4531 if (is_complex_fixup(fixup
))
4533 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4537 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4538 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4539 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4540 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4543 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4544 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4546 if (op
== WINED3D_TOP_DISABLE
)
4548 if (state
->textures
[stage
])
4551 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4552 && op
!= WINED3D_TOP_SELECT_ARG2
)
4554 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4555 && op
!= WINED3D_TOP_SELECT_ARG1
)
4557 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4558 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4564 void get_identity_matrix(struct wined3d_matrix
*mat
)
4566 static const struct wined3d_matrix identity
=
4568 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4569 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4570 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4571 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4577 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4578 unsigned int index
, struct wined3d_matrix
*mat
)
4580 if (context
->last_was_rhw
)
4581 get_identity_matrix(mat
);
4583 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4586 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4587 struct wined3d_matrix
*mat
)
4589 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
4590 BOOL flip
= !clip_control
&& context
->render_offscreen
;
4591 float center_offset
;
4593 /* There are a couple of additional things we have to take into account
4594 * here besides the projection transformation itself:
4595 * - We need to flip along the y-axis in case of offscreen rendering.
4596 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4597 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
4598 * refer to pixel corners.
4599 * - D3D has a top-left filling convention. We need to maintain this
4600 * even after the y-flip mentioned above.
4601 * In order to handle the last two points, we translate by
4602 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4603 * translating slightly less than half a pixel. We want the difference to
4604 * be large enough that it doesn't get lost due to rounding inside the
4605 * driver, but small enough to prevent it from interfering with any
4608 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4609 center_offset
= 63.0f
/ 64.0f
;
4611 center_offset
= -1.0f
/ 64.0f
;
4613 if (context
->last_was_rhw
)
4615 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4616 float x
= state
->viewport
.x
;
4617 float y
= state
->viewport
.y
;
4618 float w
= state
->viewport
.width
;
4619 float h
= state
->viewport
.height
;
4620 float x_scale
= 2.0f
/ w
;
4621 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4622 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
4623 float y_offset
= flip
4624 ? (center_offset
- (2.0f
* y
) - h
) / h
4625 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4626 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4627 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4628 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
4629 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
4630 const struct wined3d_matrix projection
=
4632 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4633 0.0f
, y_scale
, 0.0f
, 0.0f
,
4634 0.0f
, 0.0f
, z_scale
, 0.0f
,
4635 x_offset
, y_offset
, z_offset
, 1.0f
,
4642 float y_scale
= flip
? -1.0f
: 1.0f
;
4643 float x_offset
= center_offset
/ state
->viewport
.width
;
4644 float y_offset
= flip
4645 ? center_offset
/ state
->viewport
.height
4646 : -center_offset
/ state
->viewport
.height
;
4647 float z_scale
= clip_control
? 1.0f
: 2.0f
;
4648 float z_offset
= clip_control
? 0.0f
: -1.0f
;
4649 const struct wined3d_matrix projection
=
4651 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4652 0.0f
, y_scale
, 0.0f
, 0.0f
,
4653 0.0f
, 0.0f
, z_scale
, 0.0f
,
4654 x_offset
, y_offset
, z_offset
, 1.0f
,
4657 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4661 /* Setup this textures matrix according to the texture flags. */
4662 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4663 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4664 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4666 struct wined3d_matrix mat
;
4668 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4670 get_identity_matrix(out_matrix
);
4674 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4676 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4682 if (flags
& WINED3D_TTFF_PROJECTED
)
4684 if (!ffp_proj_control
)
4686 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4688 case WINED3D_TTFF_COUNT2
:
4693 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4695 case WINED3D_TTFF_COUNT3
:
4700 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4707 /* Under Direct3D the R/Z coord can be used for translation, under
4708 * OpenGL we use the Q coord instead. */
4709 if (!calculated_coords
)
4713 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4714 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4715 * store the value of mat._41 in mat._21 because the input
4716 * value to the transformation will be 0, so the matrix value
4718 case WINED3DFMT_R32_FLOAT
:
4724 /* See above, just 3rd and 4th coord. */
4725 case WINED3DFMT_R32G32_FLOAT
:
4731 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4732 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4734 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4735 * into a bad place. The division elimination below will apply to make sure the
4736 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4738 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4741 FIXME("Unexpected fixed function texture coord input\n");
4744 if (!ffp_proj_control
)
4746 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4748 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
4749 case WINED3D_TTFF_COUNT2
:
4750 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4751 /* OpenGL divides the first 3 vertex coordinates by the 4th by
4752 * default, which is essentially the same as D3DTTFF_PROJECTED.
4753 * Make sure that the 4th coordinate evaluates to 1.0 to
4756 * If the fixed function pipeline is used, the 4th value
4757 * remains unused, so there is no danger in doing this. With
4758 * vertex shaders we have a problem. Should an application hit
4759 * that problem, the code here would have to check for pixel
4760 * shaders, and the shader has to undo the default GL divide.
4762 * A more serious problem occurs if the application passes 4
4763 * coordinates in, and the 4th is != 1.0 (OpenGL default).
4764 * This would have to be fixed with immediate mode draws. */
4766 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
4774 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4775 unsigned int tex
, struct wined3d_matrix
*mat
)
4777 const struct wined3d_device
*device
= context
->device
;
4778 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
4779 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
4780 != WINED3DTSS_TCI_PASSTHRU
;
4781 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
4784 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
4785 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
4786 generated
, context
->last_was_rhw
,
4787 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
4788 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
4789 : WINED3DFMT_UNKNOWN
,
4790 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
4792 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
4795 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
4796 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
4797 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
4800 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
4801 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
4806 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4807 float *out_min
, float *out_max
)
4815 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
4816 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
4825 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4826 float *out_pointsize
, float *out_att
)
4828 /* POINTSCALEENABLE controls how point size value is treated. If set to
4829 * true, the point size is scaled with respect to height of viewport.
4830 * When set to false point size is in pixels. */
4835 } pointsize
, a
, b
, c
;
4841 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
4842 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
4843 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
4844 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
4846 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
4848 float scale_factor
= state
->viewport
.height
* state
->viewport
.height
;
4850 out_att
[0] = a
.f
/ scale_factor
;
4851 out_att
[1] = b
.f
/ scale_factor
;
4852 out_att
[2] = c
.f
/ scale_factor
;
4854 *out_pointsize
= pointsize
.f
;
4857 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4858 float *start
, float *end
)
4866 switch (context
->fog_source
)
4873 case FOGSOURCE_COORD
:
4879 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
4880 *start
= tmpvalue
.f
;
4881 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
4883 /* Special handling for fog_start == fog_end. In d3d with vertex
4884 * fog, everything is fogged. With table fog, everything with
4885 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
4886 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
4887 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
4895 /* This should not happen, context->fog_source is set in wined3d, not the app. */
4896 ERR("Unexpected fog coordinate source.\n");
4902 /* Note: It's the caller's responsibility to ensure values can be expressed
4903 * in the requested format. UNORM formats for example can only express values
4904 * in the range 0.0f -> 1.0f. */
4905 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
4909 enum wined3d_format_id format_id
;
4921 {WINED3DFMT_B8G8R8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4922 {WINED3DFMT_B8G8R8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4923 {WINED3DFMT_B8G8R8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4924 {WINED3DFMT_B5G6R5_UNORM
, 31.0f
, 63.0f
, 31.0f
, 0.0f
, 11, 5, 0, 0},
4925 {WINED3DFMT_B5G5R5A1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4926 {WINED3DFMT_B5G5R5X1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4927 {WINED3DFMT_R8_UNORM
, 255.0f
, 0.0f
, 0.0f
, 0.0f
, 0, 0, 0, 0},
4928 {WINED3DFMT_A8_UNORM
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4929 {WINED3DFMT_B4G4R4A4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4930 {WINED3DFMT_B4G4R4X4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4931 {WINED3DFMT_B2G3R3_UNORM
, 7.0f
, 7.0f
, 3.0f
, 0.0f
, 5, 2, 0, 0},
4932 {WINED3DFMT_R8G8B8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4933 {WINED3DFMT_R8G8B8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4934 {WINED3DFMT_B10G10R10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 20, 10, 0, 30},
4935 {WINED3DFMT_R10G10B10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 0, 10, 20, 30},
4936 {WINED3DFMT_P8_UINT
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4940 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
4942 for (i
= 0; i
< sizeof(conv
) / sizeof(*conv
); ++i
)
4946 if (format
->id
!= conv
[i
].format_id
) continue;
4948 ret
= ((DWORD
)((color
->r
* conv
[i
].r_mul
) + 0.5f
)) << conv
[i
].r_shift
;
4949 ret
|= ((DWORD
)((color
->g
* conv
[i
].g_mul
) + 0.5f
)) << conv
[i
].g_shift
;
4950 ret
|= ((DWORD
)((color
->b
* conv
[i
].b_mul
) + 0.5f
)) << conv
[i
].b_shift
;
4951 ret
|= ((DWORD
)((color
->a
* conv
[i
].a_mul
) + 0.5f
)) << conv
[i
].a_shift
;
4953 TRACE("Returning 0x%08x.\n", ret
);
4958 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
4963 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
4965 DWORD mask
= (1u << size
) - 1;
4973 return (float)color
/ (float)mask
;
4976 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
4977 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
)
4981 case WINED3DFMT_B8G8R8_UNORM
:
4982 case WINED3DFMT_B8G8R8A8_UNORM
:
4983 case WINED3DFMT_B8G8R8X8_UNORM
:
4984 case WINED3DFMT_B5G6R5_UNORM
:
4985 case WINED3DFMT_B5G5R5X1_UNORM
:
4986 case WINED3DFMT_B5G5R5A1_UNORM
:
4987 case WINED3DFMT_B4G4R4A4_UNORM
:
4988 case WINED3DFMT_B2G3R3_UNORM
:
4989 case WINED3DFMT_R8_UNORM
:
4990 case WINED3DFMT_A8_UNORM
:
4991 case WINED3DFMT_B2G3R3A8_UNORM
:
4992 case WINED3DFMT_B4G4R4X4_UNORM
:
4993 case WINED3DFMT_R10G10B10A2_UNORM
:
4994 case WINED3DFMT_R10G10B10A2_SNORM
:
4995 case WINED3DFMT_R8G8B8A8_UNORM
:
4996 case WINED3DFMT_R8G8B8X8_UNORM
:
4997 case WINED3DFMT_R16G16_UNORM
:
4998 case WINED3DFMT_B10G10R10A2_UNORM
:
4999 float_color
->r
= color_to_float(color
, format
->red_size
, format
->red_offset
);
5000 float_color
->g
= color_to_float(color
, format
->green_size
, format
->green_offset
);
5001 float_color
->b
= color_to_float(color
, format
->blue_size
, format
->blue_offset
);
5002 float_color
->a
= color_to_float(color
, format
->alpha_size
, format
->alpha_offset
);
5005 case WINED3DFMT_P8_UINT
:
5008 float_color
->r
= palette
->colors
[color
].rgbRed
/ 255.0f
;
5009 float_color
->g
= palette
->colors
[color
].rgbGreen
/ 255.0f
;
5010 float_color
->b
= palette
->colors
[color
].rgbBlue
/ 255.0f
;
5014 float_color
->r
= 0.0f
;
5015 float_color
->g
= 0.0f
;
5016 float_color
->b
= 0.0f
;
5018 float_color
->a
= color
/ 255.0f
;
5022 ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format
->id
));
5027 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5028 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5030 struct wined3d_color slop
;
5034 case WINED3DFMT_B8G8R8_UNORM
:
5035 case WINED3DFMT_B8G8R8A8_UNORM
:
5036 case WINED3DFMT_B8G8R8X8_UNORM
:
5037 case WINED3DFMT_B5G6R5_UNORM
:
5038 case WINED3DFMT_B5G5R5X1_UNORM
:
5039 case WINED3DFMT_B5G5R5A1_UNORM
:
5040 case WINED3DFMT_B4G4R4A4_UNORM
:
5041 case WINED3DFMT_B2G3R3_UNORM
:
5042 case WINED3DFMT_R8_UNORM
:
5043 case WINED3DFMT_A8_UNORM
:
5044 case WINED3DFMT_B2G3R3A8_UNORM
:
5045 case WINED3DFMT_B4G4R4X4_UNORM
:
5046 case WINED3DFMT_R10G10B10A2_UNORM
:
5047 case WINED3DFMT_R10G10B10A2_SNORM
:
5048 case WINED3DFMT_R8G8B8A8_UNORM
:
5049 case WINED3DFMT_R8G8B8X8_UNORM
:
5050 case WINED3DFMT_R16G16_UNORM
:
5051 case WINED3DFMT_B10G10R10A2_UNORM
:
5052 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5053 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5054 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5055 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5057 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5059 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5061 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5063 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5066 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5068 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5070 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5072 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5076 case WINED3DFMT_P8_UINT
:
5077 float_colors
[0].r
= 0.0f
;
5078 float_colors
[0].g
= 0.0f
;
5079 float_colors
[0].b
= 0.0f
;
5080 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5082 float_colors
[1].r
= 0.0f
;
5083 float_colors
[1].g
= 0.0f
;
5084 float_colors
[1].b
= 0.0f
;
5085 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5089 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5093 /* DirectDraw stuff */
5094 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5098 case 8: return WINED3DFMT_P8_UINT
;
5099 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5100 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5101 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5102 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5103 default: return WINED3DFMT_UNKNOWN
;
5107 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5109 struct wined3d_matrix tmp
;
5111 /* Now do the multiplication 'by hand'.
5112 I know that all this could be optimised, but this will be done later :-) */
5113 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5114 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5115 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5116 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5118 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5119 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5120 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5121 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5123 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5124 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5125 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5126 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5128 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5129 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5130 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5131 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5136 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5139 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5141 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5142 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5143 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5144 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5145 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5146 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5147 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5148 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5149 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5150 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5151 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5152 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5153 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5154 default: ERR("Unexpected position mask\n");
5156 for (i
= 0; i
< numTextures
; i
++) {
5157 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5163 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5165 /* On core profile we have to also count diffuse and specular colors and the
5166 * fog coordinate. */
5167 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5170 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5171 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5176 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5179 /* D3DTOP_DISABLE */ 0,
5180 /* D3DTOP_SELECTARG1 */ ARG1
,
5181 /* D3DTOP_SELECTARG2 */ ARG2
,
5182 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5183 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5184 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5185 /* D3DTOP_ADD */ ARG1
| ARG2
,
5186 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5187 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5188 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5189 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5190 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5191 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5192 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5193 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5194 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5195 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5196 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5197 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5198 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5199 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5200 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5201 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5202 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5203 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5204 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5208 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5209 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5210 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5212 settings
->padding
= 0;
5214 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5216 const struct wined3d_texture
*texture
;
5218 settings
->op
[i
].padding
= 0;
5219 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5221 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5222 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5223 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5224 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5225 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5226 settings
->op
[i
].dst
= resultreg
;
5227 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5228 settings
->op
[i
].projected
= proj_none
;
5233 if ((texture
= state
->textures
[i
]))
5235 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5236 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5238 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5241 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5245 switch (texture
->target
)
5248 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5251 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5254 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5256 case GL_TEXTURE_CUBE_MAP_ARB
:
5257 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5259 case GL_TEXTURE_RECTANGLE_ARB
:
5260 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5265 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5266 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5269 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5270 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5272 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5273 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5274 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5276 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5280 carg1
= WINED3DTA_CURRENT
;
5281 cop
= WINED3D_TOP_SELECT_ARG1
;
5284 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5286 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5287 * the color result to the alpha component of the destination
5296 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5297 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5298 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5301 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5303 GLenum texture_dimensions
;
5305 texture
= state
->textures
[0];
5306 texture_dimensions
= texture
->target
;
5308 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5310 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5312 if (aop
== WINED3D_TOP_DISABLE
)
5314 aarg1
= WINED3DTA_TEXTURE
;
5315 aop
= WINED3D_TOP_SELECT_ARG1
;
5317 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5319 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5321 aarg2
= WINED3DTA_TEXTURE
;
5322 aop
= WINED3D_TOP_MODULATE
;
5324 else aarg1
= WINED3DTA_TEXTURE
;
5326 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5328 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5330 aarg1
= WINED3DTA_TEXTURE
;
5331 aop
= WINED3D_TOP_MODULATE
;
5333 else aarg2
= WINED3DTA_TEXTURE
;
5339 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5343 aarg1
= WINED3DTA_CURRENT
;
5344 aop
= WINED3D_TOP_SELECT_ARG1
;
5347 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5348 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5350 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5351 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5352 settings
->op
[i
].projected
= proj_count3
;
5353 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5354 settings
->op
[i
].projected
= proj_count4
;
5356 settings
->op
[i
].projected
= proj_none
;
5360 settings
->op
[i
].projected
= proj_none
;
5363 settings
->op
[i
].cop
= cop
;
5364 settings
->op
[i
].aop
= aop
;
5365 settings
->op
[i
].carg0
= carg0
;
5366 settings
->op
[i
].carg1
= carg1
;
5367 settings
->op
[i
].carg2
= carg2
;
5368 settings
->op
[i
].aarg0
= aarg0
;
5369 settings
->op
[i
].aarg1
= aarg1
;
5370 settings
->op
[i
].aarg2
= aarg2
;
5372 if (state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
)
5373 settings
->op
[i
].dst
= tempreg
;
5375 settings
->op
[i
].dst
= resultreg
;
5378 /* Clear unsupported stages */
5379 for(; i
< MAX_TEXTURES
; i
++) {
5380 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5383 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5385 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5387 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5389 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5391 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5395 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5397 case WINED3D_FOG_NONE
:
5398 case WINED3D_FOG_LINEAR
:
5399 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5401 case WINED3D_FOG_EXP
:
5402 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5404 case WINED3D_FOG_EXP2
:
5405 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5412 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5414 case WINED3D_FOG_LINEAR
:
5415 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5417 case WINED3D_FOG_EXP
:
5418 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5420 case WINED3D_FOG_EXP2
:
5421 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5425 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5426 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5427 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5429 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5430 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5431 * if no clipplane is enabled
5433 settings
->emul_clipplanes
= 0;
5435 settings
->emul_clipplanes
= 1;
5438 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5439 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5440 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5441 settings
->color_key_enabled
= 1;
5443 settings
->color_key_enabled
= 0;
5445 /* texcoords_initialized is set to meaningful values only when GL doesn't
5446 * support enough varyings to always pass around all the possible texture
5448 * This is used to avoid reading a varying not written by the vertex shader.
5449 * Reading uninitialized varyings on core profile contexts results in an
5450 * error while with builtin varyings on legacy contexts you get undefined
5452 if (d3d_info
->limits
.varying_count
5453 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5455 settings
->texcoords_initialized
= 0;
5456 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5460 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5461 settings
->texcoords_initialized
|= 1u << i
;
5465 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5466 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5467 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5468 & WINED3D_FFP_TCI_MASK
5469 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5470 settings
->texcoords_initialized
|= 1u << i
;
5476 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5479 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5480 && state
->gl_primitive_type
== GL_POINTS
;
5482 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5483 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5485 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5486 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5487 : WINED3D_CMP_ALWAYS
) - 1;
5489 if (d3d_info
->emulated_flatshading
)
5490 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5492 settings
->flatshading
= FALSE
;
5495 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5496 const struct ffp_frag_settings
*settings
)
5498 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5499 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5502 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5504 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5505 * whereas desc points to an extended structure with implementation specific parts. */
5506 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5508 ERR("Failed to insert ffp frag shader.\n");
5512 /* Activates the texture dimension according to the bound D3D texture. Does
5513 * not care for the colorop or correct gl texture unit (when using nvrc).
5514 * Requires the caller to activate the correct unit. */
5515 /* Context activation is done by the caller (state handler). */
5516 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5520 switch (texture
->target
)
5523 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5524 checkGLcall("glDisable(GL_TEXTURE_3D)");
5525 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5527 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5528 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5530 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5532 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5533 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5535 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5536 checkGLcall("glEnable(GL_TEXTURE_2D)");
5538 case GL_TEXTURE_RECTANGLE_ARB
:
5539 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5540 checkGLcall("glDisable(GL_TEXTURE_2D)");
5541 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5542 checkGLcall("glDisable(GL_TEXTURE_3D)");
5543 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5545 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5546 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5548 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5549 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5552 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5554 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5555 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5557 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5559 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5560 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5562 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5563 checkGLcall("glDisable(GL_TEXTURE_2D)");
5564 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5565 checkGLcall("glEnable(GL_TEXTURE_3D)");
5567 case GL_TEXTURE_CUBE_MAP_ARB
:
5568 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5569 checkGLcall("glDisable(GL_TEXTURE_2D)");
5570 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5571 checkGLcall("glDisable(GL_TEXTURE_3D)");
5572 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5574 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5575 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5577 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5578 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5584 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5585 checkGLcall("glEnable(GL_TEXTURE_2D)");
5586 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5587 checkGLcall("glDisable(GL_TEXTURE_3D)");
5588 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5590 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5591 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5593 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5595 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5596 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5598 /* Binding textures is done by samplers. A dummy texture will be bound */
5602 /* Context activation is done by the caller (state handler). */
5603 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5605 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5606 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5608 /* No need to enable / disable anything here for unused samplers. The
5609 * tex_colorop handler takes care. Also no action is needed with pixel
5610 * shaders, or if tex_colorop will take care of this business. */
5611 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5613 if (sampler
>= context
->lowest_disabled_stage
)
5615 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5618 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5621 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5623 const struct ffp_frag_settings
*ka
= key
;
5624 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5626 return memcmp(ka
, kb
, sizeof(*ka
));
5629 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5630 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5632 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5633 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5634 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5635 unsigned int coord_idx
, i
;
5637 memset(settings
, 0, sizeof(*settings
));
5639 if (si
->position_transformed
)
5641 settings
->transformed
= 1;
5642 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5643 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5644 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5645 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5646 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5647 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5649 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5651 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5653 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5654 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5655 settings
->texcoords
|= 1u << i
;
5656 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5658 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5659 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5661 if (d3d_info
->emulated_flatshading
)
5662 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5664 settings
->flatshading
= FALSE
;
5666 settings
->swizzle_map
= si
->swizzle_map
;
5671 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5673 case WINED3D_VBF_DISABLE
:
5674 case WINED3D_VBF_1WEIGHTS
:
5675 case WINED3D_VBF_2WEIGHTS
:
5676 case WINED3D_VBF_3WEIGHTS
:
5677 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5680 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5684 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5685 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5686 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5687 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5688 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5689 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5690 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5691 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5693 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5695 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5696 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5697 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5698 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5702 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5703 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5704 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5705 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5708 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5710 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5711 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5712 settings
->texcoords
|= 1u << i
;
5713 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5715 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5716 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5718 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5720 if (state
->lights
[i
])
5721 settings
->light_type
|= (state
->lights
[i
]->OriginalParms
.type
5722 & WINED3D_FFP_LIGHT_TYPE_MASK
) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i
);
5725 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5726 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5727 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5729 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5731 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5732 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5733 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5734 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5735 settings
->ortho_fog
= 1;
5737 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5738 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5739 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5740 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5742 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5744 if (d3d_info
->emulated_flatshading
)
5745 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5747 settings
->flatshading
= FALSE
;
5749 settings
->swizzle_map
= si
->swizzle_map
;
5752 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5754 const struct wined3d_ffp_vs_settings
*ka
= key
;
5755 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5756 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5758 return memcmp(ka
, kb
, sizeof(*ka
));
5761 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
5762 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
5763 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
5764 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
5766 static const struct blit_shader
* const blitters
[] =
5774 for (i
= 0; i
< sizeof(blitters
) / sizeof(*blitters
); ++i
)
5776 if (blitters
[i
]->blit_supported(gl_info
, d3d_info
, blit_op
,
5777 src_rect
, src_usage
, src_pool
, src_format
,
5778 dst_rect
, dst_usage
, dst_pool
, dst_format
))
5785 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
)
5787 const struct wined3d_viewport
*vp
= &state
->viewport
;
5789 SetRect(rect
, vp
->x
, vp
->y
, vp
->x
+ vp
->width
, vp
->y
+ vp
->height
);
5791 if (state
->render_states
[WINED3D_RS_SCISSORTESTENABLE
])
5792 IntersectRect(rect
, rect
, &state
->scissor_rect
);
5795 const char *wined3d_debug_location(DWORD location
)
5797 const char *prefix
= "";
5798 const char *suffix
= "";
5801 if (wined3d_popcount(location
) > 16)
5804 location
= ~location
;
5809 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
5810 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
5811 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
5812 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
5813 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
5814 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
5815 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
5816 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
5817 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
5818 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
5819 #undef LOCATION_TO_STR
5820 if (location
) FIXME("Unrecognized location flag(s) %#x.\n", location
);
5822 return wine_dbg_sprintf("%s%s%s", prefix
, buf
[0] ? &buf
[3] : "0", suffix
);
5825 /* Print a floating point value with the %.8e format specifier, always using
5826 * '.' as decimal separator. */
5827 void wined3d_ftoa(float value
, char *s
)
5831 if (copysignf(1.0f
, value
) < 0.0f
)
5834 /* Be sure to allocate a buffer of at least 17 characters for the result
5835 as sprintf may return a 3 digit exponent when using the MSVC runtime
5836 instead of a 2 digit exponent. */
5837 sprintf(s
, "%.8e", value
);
5838 if (isfinite(value
))
5842 void wined3d_release_dc(HWND window
, HDC dc
)
5844 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
5845 * However, that's not what actually happens, and there are user32 tests
5846 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
5847 * So explicitly check that the DC belongs to the window, since we want to
5848 * avoid releasing a DC that belongs to some other window if the original
5849 * window was already destroyed. */
5850 if (WindowFromDC(dc
) != window
)
5851 WARN("DC %p does not belong to window %p.\n", dc
, window
);
5852 else if (!ReleaseDC(window
, dc
))
5853 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
5856 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
5858 RECT orig
= *clipped
;
5859 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
5860 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
5862 IntersectRect(clipped
, clipped
, clip_rect
);
5864 if (IsRectEmpty(clipped
))
5866 SetRectEmpty(other
);
5870 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
5871 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
5872 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
5873 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
5878 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
5879 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
5882 *count
= gl_limits
->vertex_uniform_blocks
;
5884 if (shader_type
== WINED3D_SHADER_TYPE_VERTEX
)
5888 *count
= gl_limits
->geometry_uniform_blocks
;
5890 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
)
5894 *count
= gl_limits
->fragment_uniform_blocks
;
5896 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
5902 ERR("Unhandled shader type %#x.\n", shader_type
);