2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R8G8B8A8_SNORM
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
129 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
130 /* Depth stencil formats */
131 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
132 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
133 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
134 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
135 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
136 {WINED3DFMT_D16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
137 {WINED3DFMT_D32_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
138 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
139 /* Vendor-specific formats */
140 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
141 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
142 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
144 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
145 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
146 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
147 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
149 /* Unsure about them, could not find a Windows driver that supports them */
150 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
151 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
152 /* DirectX 10 HDR formats */
153 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
155 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
156 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
157 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
158 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
159 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
160 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
161 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
162 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
164 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
165 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
166 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
167 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
174 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
175 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
176 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
179 enum wined3d_channel_type
181 WINED3D_CHANNEL_TYPE_NONE
,
182 WINED3D_CHANNEL_TYPE_UNORM
,
183 WINED3D_CHANNEL_TYPE_SNORM
,
184 WINED3D_CHANNEL_TYPE_UINT
,
185 WINED3D_CHANNEL_TYPE_SINT
,
186 WINED3D_CHANNEL_TYPE_FLOAT
,
187 WINED3D_CHANNEL_TYPE_DEPTH
,
188 WINED3D_CHANNEL_TYPE_STENCIL
,
189 WINED3D_CHANNEL_TYPE_UNUSED
,
192 struct wined3d_typed_format_info
194 enum wined3d_format_id id
;
195 enum wined3d_format_id typeless_id
;
196 const char *channels
;
200 * The last entry for a given typeless format defines its internal format.
202 * u - WINED3D_CHANNEL_TYPE_UNORM
203 * i - WINED3D_CHANNEL_TYPE_SNORM
204 * U - WINED3D_CHANNEL_TYPE_UINT
205 * I - WINED3D_CHANNEL_TYPE_SINT
206 * F - WINED3D_CHANNEL_TYPE_FLOAT
207 * D - WINED3D_CHANNEL_TYPE_DEPTH
208 * S - WINED3D_CHANNEL_TYPE_STENCIL
209 * X - WINED3D_CHANNEL_TYPE_UNUSED
211 static const struct wined3d_typed_format_info typed_formats
[] =
213 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
214 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
215 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
216 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
217 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
218 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
219 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
220 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
221 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
222 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
223 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
224 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
225 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
226 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
227 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "DX"},
228 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XS"},
229 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DS"},
230 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
231 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
232 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
233 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
234 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
235 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
236 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
237 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
238 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
239 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
240 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
241 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
242 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
243 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
244 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
245 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
246 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
247 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
248 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
249 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
250 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
251 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
252 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
253 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
254 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
255 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
256 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
257 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
258 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
259 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
260 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
261 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
262 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
263 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
264 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
265 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
266 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
267 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
268 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
269 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
270 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
271 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
272 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
273 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
274 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
275 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
276 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
277 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
278 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
279 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
280 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
281 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
284 struct wined3d_typeless_format_depth_stencil_info
286 enum wined3d_format_id typeless_id
;
287 enum wined3d_format_id depth_stencil_id
;
288 enum wined3d_format_id depth_view_id
;
289 enum wined3d_format_id stencil_view_id
;
290 BOOL separate_depth_view_format
;
293 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
295 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
296 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
297 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
298 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
299 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
300 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
303 struct wined3d_format_ddi_info
305 enum wined3d_format_id id
;
306 D3DDDIFORMAT ddi_format
;
309 static const struct wined3d_format_ddi_info ddi_formats
[] =
311 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
312 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
313 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
314 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
315 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
316 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
317 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
318 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
319 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
322 struct wined3d_format_base_flags
324 enum wined3d_format_id id
;
328 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
329 * still needs to use the correct block based calculation for e.g. the
331 static const struct wined3d_format_base_flags format_base_flags
[] =
333 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
334 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
335 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
336 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
337 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
338 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
339 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
340 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
341 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
342 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
345 struct wined3d_format_block_info
347 enum wined3d_format_id id
;
350 UINT block_byte_count
;
354 static const struct wined3d_format_block_info format_block_info
[] =
356 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
357 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
358 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
359 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
360 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
361 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
362 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
363 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
364 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
365 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, TRUE
},
366 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
367 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, TRUE
},
368 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
369 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
370 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
371 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
372 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
373 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
374 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
377 struct wined3d_format_vertex_info
379 enum wined3d_format_id id
;
380 enum wined3d_ffp_emit_idx emit_idx
;
381 unsigned int component_count
;
383 GLboolean gl_normalized
;
384 enum wined3d_gl_extension extension
;
387 static const struct wined3d_format_vertex_info format_vertex_info
[] =
389 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
390 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
391 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
392 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
393 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
394 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
395 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
396 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
397 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
398 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
399 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
400 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
401 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
402 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
403 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
404 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
405 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
406 ARB_VERTEX_TYPE_2_10_10_10_REV
},
407 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
408 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
409 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
410 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
411 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
412 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_TRUE
},
413 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
414 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
415 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
416 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
417 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
418 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
419 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
420 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
421 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
422 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
423 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
426 struct wined3d_format_texture_info
428 enum wined3d_format_id id
;
430 GLint gl_srgb_internal
;
431 GLint gl_rt_internal
;
434 unsigned int conv_byte_count
;
436 enum wined3d_gl_extension extension
;
437 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
438 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
441 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
442 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
444 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
445 * format+type combination to load it. Thus convert it to A8L8, then load it
446 * with A4L4 internal, but A8L8 format+type
448 unsigned int x
, y
, z
;
449 const unsigned char *Source
;
452 for (z
= 0; z
< depth
; z
++)
454 for (y
= 0; y
< height
; y
++)
456 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
457 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
458 for (x
= 0; x
< width
; x
++ )
460 unsigned char color
= (*Source
++);
461 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
462 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
469 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
470 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
472 unsigned int x
, y
, z
;
473 unsigned char r_in
, g_in
, l_in
;
474 const unsigned short *texel_in
;
475 unsigned short *texel_out
;
477 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
478 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
479 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
480 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
481 for (z
= 0; z
< depth
; z
++)
483 for (y
= 0; y
< height
; y
++)
485 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
486 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
487 for (x
= 0; x
< width
; x
++ )
489 l_in
= (*texel_in
& 0xfc00u
) >> 10;
490 g_in
= (*texel_in
& 0x03e0u
) >> 5;
491 r_in
= *texel_in
& 0x001fu
;
493 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
501 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
502 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
504 unsigned int x
, y
, z
;
505 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
506 const unsigned short *texel_in
;
508 for (z
= 0; z
< depth
; z
++)
510 for (y
= 0; y
< height
; y
++)
512 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
513 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
514 for (x
= 0; x
< width
; x
++ )
516 l_in
= (*texel_in
& 0xfc00u
) >> 10;
517 g_in
= (*texel_in
& 0x03e0u
) >> 5;
518 r_in
= *texel_in
& 0x001fu
;
521 if (!(r_in
& 0x10)) /* r > 0 */
525 if (!(g_in
& 0x10)) /* g > 0 */
528 texel_out
[0] = r_out
;
529 texel_out
[1] = g_out
;
530 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
540 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
541 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
543 unsigned int x
, y
, z
;
544 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
545 const unsigned short *texel_in
;
547 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
548 * fixed function and shaders without further conversion once the surface is
551 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
552 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
553 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
554 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
555 for (z
= 0; z
< depth
; z
++)
557 for (y
= 0; y
< height
; y
++)
559 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
560 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
561 for (x
= 0; x
< width
; x
++ )
563 l_in
= (*texel_in
& 0xfc00u
) >> 10;
564 g_in
= (*texel_in
& 0x03e0u
) >> 5;
565 r_in
= *texel_in
& 0x001fu
;
568 if (!(r_in
& 0x10)) /* r > 0 */
572 if (!(g_in
& 0x10)) /* g > 0 */
575 texel_out
[0] = ds_out
;
576 texel_out
[1] = dt_out
;
577 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
586 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
587 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
589 unsigned int x
, y
, z
;
593 for (z
= 0; z
< depth
; z
++)
595 for (y
= 0; y
< height
; y
++)
597 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
598 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
599 for (x
= 0; x
< width
; x
++ )
601 const short color
= (*Source
++);
602 /* B */ Dest
[0] = 0xff;
603 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
604 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
611 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
612 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
614 unsigned int x
, y
, z
;
618 /* Doesn't work correctly with the fixed function pipeline, but can work in
619 * shaders if the shader is adjusted. (There's no use for this format in gl's
620 * standard fixed function pipeline anyway).
622 for (z
= 0; z
< depth
; z
++)
624 for (y
= 0; y
< height
; y
++)
626 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
627 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
628 for (x
= 0; x
< width
; x
++ )
630 LONG color
= (*Source
++);
631 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
632 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
633 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
640 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
641 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
643 unsigned int x
, y
, z
;
647 /* This implementation works with the fixed function pipeline and shaders
648 * without further modification after converting the surface.
650 for (z
= 0; z
< depth
; z
++)
652 for (y
= 0; y
< height
; y
++)
654 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
655 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
656 for (x
= 0; x
< width
; x
++ )
658 LONG color
= (*Source
++);
659 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
660 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
661 /* U */ Dest
[0] = (color
& 0xff); /* U */
662 /* I */ Dest
[3] = 255; /* X */
669 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
670 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
672 unsigned int x
, y
, z
;
676 for (z
= 0; z
< depth
; z
++)
678 for (y
= 0; y
< height
; y
++)
680 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
681 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
682 for (x
= 0; x
< width
; x
++ )
684 LONG color
= (*Source
++);
685 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
686 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
687 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
688 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
695 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
696 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
698 unsigned int x
, y
, z
;
700 unsigned short *Dest
;
702 for (z
= 0; z
< depth
; z
++)
704 for (y
= 0; y
< height
; y
++)
706 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
707 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
708 for (x
= 0; x
< width
; x
++ )
710 const DWORD color
= (*Source
++);
711 /* B */ Dest
[0] = 0xffff;
712 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
713 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
720 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
721 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
723 unsigned int x
, y
, z
;
727 for (z
= 0; z
< depth
; z
++)
729 for (y
= 0; y
< height
; y
++)
731 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
732 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
733 for (x
= 0; x
< width
; x
++ )
735 WORD green
= (*Source
++);
736 WORD red
= (*Source
++);
739 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
740 * shader overwrites it anyway */
748 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
749 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
751 unsigned int x
, y
, z
;
755 for (z
= 0; z
< depth
; z
++)
757 for (y
= 0; y
< height
; y
++)
759 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
760 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
761 for (x
= 0; x
< width
; x
++ )
763 float green
= (*Source
++);
764 float red
= (*Source
++);
774 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
775 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
777 unsigned int x
, y
, z
;
779 for (z
= 0; z
< depth
; z
++)
781 for (y
= 0; y
< height
; ++y
)
783 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
784 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
786 for (x
= 0; x
< width
; ++x
)
788 /* The depth data is normalized, so needs to be scaled,
789 * the stencil data isn't. Scale depth data by
790 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
791 WORD d15
= source
[x
] >> 1;
792 DWORD d24
= (d15
<< 9) + (d15
>> 6);
793 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
799 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
800 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
802 unsigned int x
, y
, z
;
804 for (z
= 0; z
< depth
; z
++)
806 for (y
= 0; y
< height
; ++y
)
808 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
809 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
811 for (x
= 0; x
< width
; ++x
)
813 /* Just need to clear out the X4 part. */
814 dest
[x
] = source
[x
] & ~0xf0;
820 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
821 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
823 unsigned int x
, y
, z
;
825 for (z
= 0; z
< depth
; z
++)
827 for (y
= 0; y
< height
; ++y
)
829 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
830 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
831 DWORD
*dest_s
= (DWORD
*)dest_f
;
833 for (x
= 0; x
< width
; ++x
)
835 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
836 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
842 static void convert_x8_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
843 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
845 unsigned int x
, y
, z
;
847 for (z
= 0; z
< depth
; ++z
)
849 for (y
= 0; y
< height
; ++y
)
851 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
852 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
854 for (x
= 0; x
< width
; ++x
)
856 dest
[x
] = source
[x
] << 8 | source
[x
] >> 16;
862 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
864 /* FIXME: Is this really how color keys are supposed to work? I think it
865 * makes more sense to compare the individual channels. */
866 return color
>= color_key
->color_space_low_value
867 && color
<= color_key
->color_space_high_value
;
870 static void convert_p8_uint_b8g8r8a8_unorm(const BYTE
*src
, unsigned int src_pitch
,
871 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
872 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
880 /* FIXME: This should probably use the system palette. */
881 FIXME("P8 surface loaded without a palette.\n");
883 for (y
= 0; y
< height
; ++y
)
885 memset(&dst
[dst_pitch
* y
], 0, width
* 4);
891 for (y
= 0; y
< height
; ++y
)
893 src_row
= &src
[src_pitch
* y
];
894 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
895 for (x
= 0; x
< width
; ++x
)
897 BYTE src_color
= src_row
[x
];
898 dst_row
[x
] = 0xff000000
899 | (palette
->colors
[src_color
].rgbRed
<< 16)
900 | (palette
->colors
[src_color
].rgbGreen
<< 8)
901 | palette
->colors
[src_color
].rgbBlue
;
906 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
907 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
908 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
914 for (y
= 0; y
< height
; ++y
)
916 src_row
= (WORD
*)&src
[src_pitch
* y
];
917 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
918 for (x
= 0; x
< width
; ++x
)
920 WORD src_color
= src_row
[x
];
921 if (!color_in_range(color_key
, src_color
))
922 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
924 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
929 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
930 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
931 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
937 for (y
= 0; y
< height
; ++y
)
939 src_row
= (WORD
*)&src
[src_pitch
* y
];
940 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
941 for (x
= 0; x
< width
; ++x
)
943 WORD src_color
= src_row
[x
];
944 if (color_in_range(color_key
, src_color
))
945 dst_row
[x
] = src_color
& ~0x8000;
947 dst_row
[x
] = src_color
| 0x8000;
952 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
953 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
954 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
960 for (y
= 0; y
< height
; ++y
)
962 src_row
= &src
[src_pitch
* y
];
963 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
964 for (x
= 0; x
< width
; ++x
)
966 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
967 if (!color_in_range(color_key
, src_color
))
968 dst_row
[x
] = src_color
| 0xff000000;
973 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
974 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
975 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
977 const DWORD
*src_row
;
981 for (y
= 0; y
< height
; ++y
)
983 src_row
= (DWORD
*)&src
[src_pitch
* y
];
984 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
985 for (x
= 0; x
< width
; ++x
)
987 DWORD src_color
= src_row
[x
];
988 if (color_in_range(color_key
, src_color
))
989 dst_row
[x
] = src_color
& ~0xff000000;
991 dst_row
[x
] = src_color
| 0xff000000;
996 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
997 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
998 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
1000 const DWORD
*src_row
;
1004 for (y
= 0; y
< height
; ++y
)
1006 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1007 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1008 for (x
= 0; x
< width
; ++x
)
1010 DWORD src_color
= src_row
[x
];
1011 if (color_in_range(color_key
, src_color
))
1012 src_color
&= ~0xff000000;
1013 dst_row
[x
] = src_color
;
1018 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1019 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1021 const struct wined3d_format
*format
= texture
->resource
.format
;
1026 enum wined3d_format_id src_format
;
1027 struct wined3d_color_key_conversion conversion
;
1031 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1032 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1033 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1034 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1035 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1037 static const struct wined3d_color_key_conversion convert_p8
=
1039 WINED3DFMT_B8G8R8A8_UNORM
, convert_p8_uint_b8g8r8a8_unorm
1042 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1044 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1046 if (color_key_info
[i
].src_format
== format
->id
)
1047 return &color_key_info
[i
].conversion
;
1050 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1053 /* FIXME: This should check if the blitter backend can do P8 conversion,
1054 * instead of checking for ARB_fragment_program. */
1055 if (format
->id
== WINED3DFMT_P8_UINT
1056 && !(texture
->resource
.device
->adapter
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
]
1057 && texture
->swapchain
&& texture
== texture
->swapchain
->front_buffer
))
1063 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1065 * These are never supported on native.
1066 * WINED3DFMT_B8G8R8_UNORM
1067 * WINED3DFMT_B2G3R3_UNORM
1068 * WINED3DFMT_L4A4_UNORM
1069 * WINED3DFMT_S1_UINT_D15_UNORM
1070 * WINED3DFMT_S4X4_UINT_D24_UNORM
1072 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1073 * Since it is not widely available, don't offer it. Further no Windows driver
1074 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1075 * WINED3DFMT_P8_UINT
1076 * WINED3DFMT_P8_UINT_A8_UNORM
1078 * These formats seem to be similar to the HILO formats in
1079 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1080 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1081 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1082 * refused to support formats which can easily be emulated with pixel shaders,
1083 * so applications have to deal with not having NVHS and NVHU.
1085 * WINED3DFMT_NVHS */
1086 static const struct wined3d_format_texture_info format_texture_info
[] =
1088 /* format id gl_internal gl_srgb_internal gl_rt_internal
1089 gl_format gl_type conv_byte_count
1091 extension convert */
1092 /* FourCC formats */
1093 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1094 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1095 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1096 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1099 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1100 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1101 WINED3DFMT_FLAG_FILTERING
,
1102 ARB_TEXTURE_RG
, NULL
},
1103 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1104 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1105 WINED3DFMT_FLAG_FILTERING
,
1106 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1107 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1108 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1109 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1110 APPLE_YCBCR_422
, NULL
},
1111 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1112 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1113 WINED3DFMT_FLAG_FILTERING
,
1114 ARB_TEXTURE_RG
, NULL
},
1115 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1116 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1117 WINED3DFMT_FLAG_FILTERING
,
1118 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1119 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1120 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1121 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1122 APPLE_YCBCR_422
, NULL
},
1123 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1124 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1125 WINED3DFMT_FLAG_FILTERING
,
1126 ARB_TEXTURE_RG
, NULL
},
1127 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1128 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1129 WINED3DFMT_FLAG_FILTERING
,
1130 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1131 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1132 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1133 WINED3DFMT_FLAG_FILTERING
,
1134 ARB_TEXTURE_RG
, NULL
},
1135 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1136 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1137 WINED3DFMT_FLAG_FILTERING
,
1138 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1139 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1140 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1141 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1142 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1143 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1144 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1145 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1146 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1147 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1148 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1149 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1150 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1151 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1152 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1153 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1154 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1155 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1156 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1157 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1158 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1159 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1160 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1161 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1162 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1163 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1164 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1165 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1166 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1167 | WINED3DFMT_FLAG_COMPRESSED
,
1168 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1169 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1170 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1171 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1172 | WINED3DFMT_FLAG_COMPRESSED
,
1173 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1174 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1175 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1176 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1177 | WINED3DFMT_FLAG_COMPRESSED
,
1178 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1179 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1180 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1181 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1182 | WINED3DFMT_FLAG_COMPRESSED
,
1183 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1184 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1185 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1186 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1187 | WINED3DFMT_FLAG_COMPRESSED
,
1188 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1189 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1190 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1191 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1192 | WINED3DFMT_FLAG_COMPRESSED
,
1193 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1194 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1195 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1196 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1197 | WINED3DFMT_FLAG_COMPRESSED
,
1198 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1199 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1200 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1201 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1202 | WINED3DFMT_FLAG_COMPRESSED
,
1203 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1204 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1205 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1206 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1207 | WINED3DFMT_FLAG_COMPRESSED
,
1208 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1209 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1210 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1211 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1212 | WINED3DFMT_FLAG_COMPRESSED
,
1213 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1215 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1216 GL_RED
, GL_FLOAT
, 0,
1217 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1218 ARB_TEXTURE_FLOAT
, NULL
},
1219 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1220 GL_RED
, GL_FLOAT
, 0,
1221 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1222 ARB_TEXTURE_RG
, NULL
},
1223 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1224 GL_RGB
, GL_FLOAT
, 12,
1225 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1226 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1227 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1229 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1230 ARB_TEXTURE_RG
, NULL
},
1231 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1232 GL_RGB
, GL_FLOAT
, 0,
1233 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1234 ARB_TEXTURE_FLOAT
, NULL
},
1235 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1236 GL_RGBA
, GL_FLOAT
, 0,
1237 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1238 ARB_TEXTURE_FLOAT
, NULL
},
1240 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1241 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1242 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1243 ARB_TEXTURE_FLOAT
, NULL
},
1244 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1245 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1246 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1247 ARB_TEXTURE_RG
, NULL
},
1248 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1249 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1250 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1251 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1252 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1253 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1254 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1255 ARB_TEXTURE_RG
, NULL
},
1256 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1257 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1258 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1259 | WINED3DFMT_FLAG_VTF
,
1260 ARB_TEXTURE_FLOAT
, NULL
},
1261 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1262 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1263 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1265 /* Palettized formats */
1266 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1267 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1269 ARB_TEXTURE_RG
, NULL
},
1270 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1271 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1273 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1274 /* Standard ARGB formats */
1275 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1276 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1277 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1278 WINED3D_GL_EXT_NONE
, NULL
},
1279 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1280 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1281 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1282 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1283 | WINED3DFMT_FLAG_VTF
,
1284 WINED3D_GL_EXT_NONE
, NULL
},
1285 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1286 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1287 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1288 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1289 WINED3D_GL_EXT_NONE
, NULL
},
1290 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1291 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1292 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1293 | WINED3DFMT_FLAG_RENDERTARGET
,
1294 WINED3D_GL_EXT_NONE
, NULL
},
1295 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1296 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1297 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1298 | WINED3DFMT_FLAG_RENDERTARGET
,
1299 ARB_ES2_COMPATIBILITY
, NULL
},
1300 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1301 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1302 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1303 | WINED3DFMT_FLAG_RENDERTARGET
,
1304 WINED3D_GL_EXT_NONE
, NULL
},
1305 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1306 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1307 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1308 WINED3D_GL_EXT_NONE
, NULL
},
1309 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1310 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1311 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1312 | WINED3DFMT_FLAG_SRGB_READ
,
1313 WINED3D_GL_EXT_NONE
, NULL
},
1314 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1315 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1316 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1317 WINED3D_GL_EXT_NONE
, NULL
},
1318 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1319 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1320 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1321 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1322 ARB_TEXTURE_RG
, NULL
},
1323 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1324 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1325 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1326 ARB_TEXTURE_RG
, NULL
},
1327 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1328 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1329 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1330 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1331 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1332 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1333 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1334 WINED3D_GL_EXT_NONE
, NULL
},
1335 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1336 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1337 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1338 | WINED3DFMT_FLAG_RENDERTARGET
,
1339 WINED3D_GL_EXT_NONE
, NULL
},
1340 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1341 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1342 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1343 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1344 | WINED3DFMT_FLAG_VTF
,
1345 WINED3D_GL_EXT_NONE
, NULL
},
1346 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1347 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1348 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1349 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1350 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1351 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1352 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1353 EXT_TEXTURE_INTEGER
, NULL
},
1354 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1355 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1356 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1357 WINED3D_GL_EXT_NONE
, NULL
},
1358 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1359 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1360 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1361 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1362 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1363 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1364 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1365 | WINED3DFMT_FLAG_RENDERTARGET
,
1366 ARB_TEXTURE_RG
, NULL
},
1367 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1368 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1369 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1370 | WINED3DFMT_FLAG_RENDERTARGET
,
1371 WINED3D_GL_EXT_NONE
, NULL
},
1372 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1373 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1374 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1375 | WINED3DFMT_FLAG_RENDERTARGET
,
1376 WINED3D_GL_EXT_NONE
, NULL
},
1377 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1378 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1379 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1380 | WINED3DFMT_FLAG_RENDERTARGET
,
1381 ARB_TEXTURE_RG
, NULL
},
1382 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1383 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1384 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1385 ARB_TEXTURE_RG
, NULL
},
1386 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1387 GL_RG_INTEGER
, GL_BYTE
, 0,
1388 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1389 ARB_TEXTURE_RG
, NULL
},
1390 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1391 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1392 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1393 EXT_TEXTURE_INTEGER
, NULL
},
1394 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1395 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1396 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1397 EXT_TEXTURE_INTEGER
, NULL
},
1398 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1399 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1400 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1401 ARB_TEXTURE_RG
, NULL
},
1402 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1403 GL_RG_INTEGER
, GL_INT
, 0,
1404 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1405 ARB_TEXTURE_RG
, NULL
},
1406 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1407 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1408 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1409 ARB_TEXTURE_RG
, NULL
},
1410 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1411 GL_RG_INTEGER
, GL_SHORT
, 0,
1412 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1413 ARB_TEXTURE_RG
, NULL
},
1414 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1415 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1416 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1417 ARB_TEXTURE_RG
, NULL
},
1418 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1419 GL_RED_INTEGER
, GL_INT
, 0,
1420 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1421 ARB_TEXTURE_RG
, NULL
},
1422 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1423 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1424 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1425 | WINED3DFMT_FLAG_RENDERTARGET
,
1426 ARB_TEXTURE_RG
, NULL
},
1427 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1428 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1429 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1430 ARB_TEXTURE_RG
, NULL
},
1431 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1432 GL_RED_INTEGER
, GL_SHORT
, 0,
1433 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1434 ARB_TEXTURE_RG
, NULL
},
1435 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1436 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1437 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1438 ARB_TEXTURE_RG
, NULL
},
1439 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1440 GL_RED_INTEGER
, GL_BYTE
, 0,
1441 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1442 ARB_TEXTURE_RG
, NULL
},
1444 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1445 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1446 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1447 | WINED3DFMT_FLAG_SRGB_READ
,
1448 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1449 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1450 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1451 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1452 | WINED3DFMT_FLAG_RENDERTARGET
,
1453 ARB_TEXTURE_RG
, NULL
},
1454 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1455 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1456 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1457 ARB_TEXTURE_RG
, NULL
},
1458 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1459 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1460 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1461 | WINED3DFMT_FLAG_SRGB_READ
,
1462 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1463 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1464 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1465 WINED3DFMT_FLAG_FILTERING
,
1466 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1467 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1468 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1469 WINED3DFMT_FLAG_FILTERING
,
1470 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1471 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1472 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1473 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1474 ARB_TEXTURE_RG
, NULL
},
1475 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1476 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1477 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1478 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1479 /* Bump mapping stuff */
1480 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1481 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1482 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1483 | WINED3DFMT_FLAG_BUMPMAP
,
1484 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1485 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1486 GL_DSDT_NV
, GL_BYTE
, 0,
1487 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1488 | WINED3DFMT_FLAG_BUMPMAP
,
1489 NV_TEXTURE_SHADER
, NULL
},
1490 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1492 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1493 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1494 EXT_TEXTURE_SNORM
, NULL
},
1495 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1496 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1497 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1498 | WINED3DFMT_FLAG_BUMPMAP
,
1499 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1500 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1501 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1502 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1503 | WINED3DFMT_FLAG_BUMPMAP
,
1504 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1505 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1506 GL_RGBA
, GL_BYTE
, 4,
1507 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1508 | WINED3DFMT_FLAG_BUMPMAP
,
1509 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1510 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1511 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1512 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1513 | WINED3DFMT_FLAG_BUMPMAP
,
1514 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1515 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1516 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1517 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1518 | WINED3DFMT_FLAG_BUMPMAP
,
1519 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1520 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1521 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1522 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1523 | WINED3DFMT_FLAG_BUMPMAP
,
1524 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1525 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1526 GL_RGBA
, GL_BYTE
, 0,
1527 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1528 | WINED3DFMT_FLAG_BUMPMAP
,
1529 NV_TEXTURE_SHADER
, NULL
},
1530 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1531 GL_RGBA
, GL_BYTE
, 0,
1532 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1533 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1534 EXT_TEXTURE_SNORM
, NULL
},
1535 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1536 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1537 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1538 | WINED3DFMT_FLAG_BUMPMAP
,
1539 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1540 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1541 GL_HILO_NV
, GL_SHORT
, 0,
1542 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1543 | WINED3DFMT_FLAG_BUMPMAP
,
1544 NV_TEXTURE_SHADER
, NULL
},
1545 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1547 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1548 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1549 EXT_TEXTURE_SNORM
, NULL
},
1550 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1551 GL_RGBA
, GL_SHORT
, 0,
1552 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1553 | WINED3DFMT_FLAG_RENDERTARGET
,
1554 EXT_TEXTURE_SNORM
, NULL
},
1555 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1556 GL_RED
, GL_SHORT
, 0,
1557 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1558 | WINED3DFMT_FLAG_RENDERTARGET
,
1559 EXT_TEXTURE_SNORM
, NULL
},
1560 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1562 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1563 | WINED3DFMT_FLAG_RENDERTARGET
,
1564 EXT_TEXTURE_SNORM
, NULL
},
1565 /* Depth stencil formats */
1566 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1567 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1568 WINED3DFMT_FLAG_DEPTH
,
1569 WINED3D_GL_EXT_NONE
, NULL
},
1570 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1571 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1572 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1573 ARB_DEPTH_TEXTURE
, NULL
},
1574 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1575 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1576 WINED3DFMT_FLAG_DEPTH
,
1577 WINED3D_GL_EXT_NONE
, NULL
},
1578 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1579 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1580 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1581 ARB_DEPTH_TEXTURE
, NULL
},
1582 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1583 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1584 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1585 ARB_DEPTH_TEXTURE
, NULL
},
1586 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1587 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1588 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1589 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1590 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1591 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1592 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1593 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1594 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1595 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1596 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1597 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1598 ARB_DEPTH_TEXTURE
, NULL
},
1599 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1600 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1601 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1602 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1603 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1604 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1605 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1606 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1607 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1608 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1609 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1610 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1611 WINED3DFMT_FLAG_DEPTH
,
1612 WINED3D_GL_EXT_NONE
, convert_x8_d24_unorm
},
1613 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1614 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1615 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1616 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1617 ARB_DEPTH_TEXTURE
, convert_x8_d24_unorm
},
1618 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1619 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1620 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1621 ARB_DEPTH_TEXTURE
, NULL
},
1622 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1623 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1624 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1625 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1626 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1627 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1628 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1629 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1630 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1631 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1632 WINED3DFMT_FLAG_DEPTH
,
1633 WINED3D_GL_EXT_NONE
, NULL
},
1634 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1635 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1636 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1637 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1638 ARB_DEPTH_TEXTURE
, NULL
},
1639 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1640 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1641 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1642 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1643 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1644 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1645 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1646 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1647 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1648 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1649 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1650 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1651 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1652 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1653 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1654 EXT_TEXTURE_INTEGER
, NULL
},
1655 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1656 GL_RGBA_INTEGER
, GL_INT
, 0,
1657 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1658 EXT_TEXTURE_INTEGER
, NULL
},
1659 /* Vendor-specific formats */
1660 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1661 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1662 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1663 | WINED3DFMT_FLAG_COMPRESSED
,
1664 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1665 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1666 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1667 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1668 | WINED3DFMT_FLAG_COMPRESSED
,
1669 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1670 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1671 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1672 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1673 | WINED3DFMT_FLAG_COMPRESSED
,
1674 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1675 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1676 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1677 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1678 | WINED3DFMT_FLAG_COMPRESSED
,
1679 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1680 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1681 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1682 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1683 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1684 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1685 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1686 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1687 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1688 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1689 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1690 {WINED3DFMT_NULL
, 0, 0, 0,
1691 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1692 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1693 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1694 /* DirectX 10 HDR formats */
1695 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1696 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1697 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1698 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1701 struct wined3d_format_srgb_info
1703 enum wined3d_format_id srgb_format_id
;
1704 enum wined3d_format_id base_format_id
;
1707 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1709 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1710 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1711 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1712 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1713 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1714 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1715 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1718 static inline int get_format_idx(enum wined3d_format_id format_id
)
1722 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1725 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1727 if (format_index_remap
[i
].id
== format_id
)
1728 return format_index_remap
[i
].idx
;
1734 static struct wined3d_format
*get_format_internal(struct wined3d_gl_info
*gl_info
,
1735 enum wined3d_format_id format_id
)
1739 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1741 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1745 return &gl_info
->formats
[fmt_idx
];
1748 static void copy_format(struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1750 enum wined3d_format_id id
= dst_format
->id
;
1751 *dst_format
= *src_format
;
1752 dst_format
->id
= id
;
1755 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1759 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1760 format
->flags
[i
] |= flag
;
1763 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1767 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1768 format
->flags
[i
] &= ~flag
;
1771 static enum wined3d_channel_type
map_channel_type(char t
)
1776 return WINED3D_CHANNEL_TYPE_UNORM
;
1778 return WINED3D_CHANNEL_TYPE_SNORM
;
1780 return WINED3D_CHANNEL_TYPE_UINT
;
1782 return WINED3D_CHANNEL_TYPE_SINT
;
1784 return WINED3D_CHANNEL_TYPE_FLOAT
;
1786 return WINED3D_CHANNEL_TYPE_DEPTH
;
1788 return WINED3D_CHANNEL_TYPE_STENCIL
;
1790 return WINED3D_CHANNEL_TYPE_UNUSED
;
1792 ERR("Invalid channel type '%c'.\n", t
);
1793 return WINED3D_CHANNEL_TYPE_NONE
;
1797 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1799 struct wined3d_format
*format
;
1802 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1803 if (!(gl_info
->formats
= wined3d_calloc(gl_info
->format_count
1804 + ARRAY_SIZE(typeless_depth_stencil_formats
), sizeof(*gl_info
->formats
))))
1806 ERR("Failed to allocate memory.\n");
1810 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1812 if (!(format
= get_format_internal(gl_info
, formats
[i
].id
)))
1815 format
->id
= formats
[i
].id
;
1816 format
->red_size
= formats
[i
].red_size
;
1817 format
->green_size
= formats
[i
].green_size
;
1818 format
->blue_size
= formats
[i
].blue_size
;
1819 format
->alpha_size
= formats
[i
].alpha_size
;
1820 format
->red_offset
= formats
[i
].red_offset
;
1821 format
->green_offset
= formats
[i
].green_offset
;
1822 format
->blue_offset
= formats
[i
].blue_offset
;
1823 format
->alpha_offset
= formats
[i
].alpha_offset
;
1824 format
->byte_count
= formats
[i
].bpp
;
1825 format
->depth_size
= formats
[i
].depth_size
;
1826 format
->stencil_size
= formats
[i
].stencil_size
;
1827 format
->block_width
= 1;
1828 format
->block_height
= 1;
1829 format
->block_byte_count
= formats
[i
].bpp
;
1832 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1834 const struct wined3d_format
*typeless_format
;
1837 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
1840 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
1843 format
->id
= typed_formats
[i
].id
;
1844 format
->red_size
= typeless_format
->red_size
;
1845 format
->green_size
= typeless_format
->green_size
;
1846 format
->blue_size
= typeless_format
->blue_size
;
1847 format
->alpha_size
= typeless_format
->alpha_size
;
1848 format
->red_offset
= typeless_format
->red_offset
;
1849 format
->green_offset
= typeless_format
->green_offset
;
1850 format
->blue_offset
= typeless_format
->blue_offset
;
1851 format
->alpha_offset
= typeless_format
->alpha_offset
;
1852 format
->byte_count
= typeless_format
->byte_count
;
1853 format
->depth_size
= typeless_format
->depth_size
;
1854 format
->stencil_size
= typeless_format
->stencil_size
;
1855 format
->block_width
= typeless_format
->block_width
;
1856 format
->block_height
= typeless_format
->block_height
;
1857 format
->block_byte_count
= typeless_format
->block_byte_count
;
1858 format
->typeless_id
= typeless_format
->id
;
1860 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1862 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1863 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1864 flags
|= WINED3DFMT_FLAG_INTEGER
;
1865 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1866 flags
|= WINED3DFMT_FLAG_FLOAT
;
1868 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1870 format
->depth_size
= format
->red_size
;
1871 format
->red_size
= format
->red_offset
= 0;
1875 format_set_flag(format
, flags
);
1878 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1880 if (!(format
= get_format_internal(gl_info
, ddi_formats
[i
].id
)))
1883 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
1886 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1888 if (!(format
= get_format_internal(gl_info
, format_base_flags
[i
].id
)))
1891 format_set_flag(format
, format_base_flags
[i
].flags
);
1897 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
1901 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1903 struct wined3d_format
*format
;
1906 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
1908 if (!(format
= get_format_internal(gl_info
, format_block_info
[i
].id
)))
1911 format
->block_width
= format_block_info
[i
].block_width
;
1912 format
->block_height
= format_block_info
[i
].block_height
;
1913 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1914 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
);
1915 if (!format_block_info
[i
].verify
)
1916 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1922 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1926 case WINED3D_GL_RES_TYPE_TEX_1D
:
1927 return GL_TEXTURE_1D
;
1928 case WINED3D_GL_RES_TYPE_TEX_2D
:
1929 return GL_TEXTURE_2D
;
1930 case WINED3D_GL_RES_TYPE_TEX_3D
:
1931 return GL_TEXTURE_3D
;
1932 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1933 return GL_TEXTURE_CUBE_MAP_ARB
;
1934 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1935 return GL_TEXTURE_RECTANGLE_ARB
;
1936 case WINED3D_GL_RES_TYPE_BUFFER
:
1937 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1938 case WINED3D_GL_RES_TYPE_RB
:
1939 return GL_RENDERBUFFER
;
1940 case WINED3D_GL_RES_TYPE_COUNT
:
1943 ERR("Unexpected GL resource type %u.\n", type
);
1947 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1948 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1952 case WINED3D_GL_RES_TYPE_TEX_1D
:
1953 case WINED3D_GL_RES_TYPE_TEX_2D
:
1954 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1955 case WINED3D_GL_RES_TYPE_TEX_3D
:
1956 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1957 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1960 case WINED3D_GL_RES_TYPE_RB
:
1961 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1964 case WINED3D_GL_RES_TYPE_BUFFER
:
1965 case WINED3D_GL_RES_TYPE_COUNT
:
1970 /* Context activation is done by the caller. */
1971 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1972 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1974 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1975 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1979 case WINED3D_GL_RES_TYPE_TEX_1D
:
1980 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1981 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1982 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1983 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1984 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1986 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1988 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1989 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1993 case WINED3D_GL_RES_TYPE_TEX_2D
:
1994 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1995 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1996 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1997 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1998 format
, type
, NULL
);
1999 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2000 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2002 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2003 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2004 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2005 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2006 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2009 case WINED3D_GL_RES_TYPE_TEX_3D
:
2010 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2011 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2012 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2013 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2014 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2016 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
2017 GL_TEXTURE_3D
, *object
, 0, 0);
2018 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2019 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2020 GL_TEXTURE_3D
, *object
, 0, 0);
2023 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2024 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2025 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2026 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2027 format
, type
, NULL
);
2028 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2029 format
, type
, NULL
);
2030 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2031 format
, type
, NULL
);
2032 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2033 format
, type
, NULL
);
2034 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2035 format
, type
, NULL
);
2036 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2037 format
, type
, NULL
);
2038 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2039 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2041 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2042 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2043 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2044 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2045 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2048 case WINED3D_GL_RES_TYPE_RB
:
2049 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2050 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2051 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2052 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
2054 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2055 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2059 case WINED3D_GL_RES_TYPE_BUFFER
:
2060 case WINED3D_GL_RES_TYPE_COUNT
:
2064 /* Ideally we'd skip all formats already known not to work on textures
2065 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2066 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2067 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2068 * errors generated by invalid formats. */
2069 while (gl_info
->gl_ops
.gl
.p_glGetError());
2072 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2073 const struct wined3d_color
*color
)
2075 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2076 static const struct wined3d_vec3 default_geometry
[] =
2078 {-1.0f
, -1.0f
, 0.0f
},
2079 { 1.0f
, -1.0f
, 0.0f
},
2080 {-1.0f
, 1.0f
, 0.0f
},
2081 { 1.0f
, 1.0f
, 0.0f
},
2083 static const char vs_core_header
[] =
2087 "out vec4 out_color;\n"
2089 static const char vs_legacy_header
[] =
2091 "attribute vec4 pos;\n"
2092 "attribute vec4 color;\n"
2093 "varying vec4 out_color;\n"
2095 static const char vs_body
[] =
2098 " gl_Position = pos;\n"
2099 " out_color = color;\n"
2101 static const char fs_core
[] =
2103 "in vec4 out_color;\n"
2104 "out vec4 fragment_color;\n"
2108 " fragment_color = out_color;\n"
2110 static const char fs_legacy
[] =
2112 "varying vec4 out_color;\n"
2116 " gl_FragData[0] = out_color;\n"
2118 const char *source
[2];
2119 GLuint vs_id
, fs_id
;
2123 geometry
= default_geometry
;
2125 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2126 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2128 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2129 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2130 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2131 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2132 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2134 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2135 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2136 for (i
= 0; i
< 4; ++i
)
2137 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2138 gl_info
->gl_ops
.gl
.p_glEnd();
2139 checkGLcall("draw quad");
2144 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2145 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2146 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2147 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2148 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2149 GL_EXTCALL(glEnableVertexAttribArray(0));
2150 GL_EXTCALL(glDisableVertexAttribArray(1));
2152 if (!ctx
->test_program_id
)
2154 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2156 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2158 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2159 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2160 source
[1] = vs_body
;
2161 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2162 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2163 GL_EXTCALL(glDeleteShader(vs_id
));
2165 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2166 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2167 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2168 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2169 GL_EXTCALL(glDeleteShader(fs_id
));
2171 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2172 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2175 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2177 GL_EXTCALL(glCompileShader(vs_id
));
2178 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2179 GL_EXTCALL(glCompileShader(fs_id
));
2180 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2181 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2182 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2184 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2186 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2188 GL_EXTCALL(glUseProgram(0));
2189 GL_EXTCALL(glDisableVertexAttribArray(0));
2190 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2191 checkGLcall("draw quad");
2194 /* Context activation is done by the caller. */
2195 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2197 /* Check if the default internal format is supported as a frame buffer
2198 * target, otherwise fall back to the render target internal.
2200 * Try to stick to the standard format if possible, this limits precision differences. */
2201 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2202 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2203 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2204 GLenum status
, rt_internal
= format
->rtInternal
;
2205 GLuint object
, color_rb
;
2206 enum wined3d_gl_resource_type type
;
2207 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2209 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2211 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2213 const char *type_string
= "color";
2215 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2218 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2219 format
->glFormat
, format
->glType
);
2221 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2223 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2224 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2225 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2226 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2228 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2230 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2231 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2232 checkGLcall("Create and attach color rb attachment");
2233 type_string
= "depth / stencil";
2236 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2237 checkGLcall("Framebuffer format check");
2239 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2241 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2242 debug_d3dformat(format
->id
), type_string
, type
);
2243 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2244 format
->rtInternal
= format
->glInternal
;
2245 regular_fmt_used
= TRUE
;
2251 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2253 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2254 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2255 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2259 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2260 debug_d3dformat(format
->id
), type_string
, type
);
2262 format
->rtInternal
= format
->glInternal
;
2266 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2267 " trying rtInternal format as fallback.\n",
2268 debug_d3dformat(format
->id
), type_string
, type
);
2270 while (gl_info
->gl_ops
.gl
.p_glGetError());
2272 delete_fbo_attachment(gl_info
, type
, object
);
2273 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2274 format
->glFormat
, format
->glType
);
2276 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2277 checkGLcall("Framebuffer format check");
2279 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2281 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2282 debug_d3dformat(format
->id
), type_string
, type
);
2283 fallback_fmt_used
= TRUE
;
2287 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2288 debug_d3dformat(format
->id
), type_string
, type
);
2289 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2294 if (status
== GL_FRAMEBUFFER_COMPLETE
2295 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2296 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2297 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2298 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2299 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2300 && (format
->red_size
|| format
->alpha_size
))
2302 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2307 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2308 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2310 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2311 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2312 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2313 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2315 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2316 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2317 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2318 checkGLcall("RB attachment");
2321 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2322 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2323 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2324 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2326 while (gl_info
->gl_ops
.gl
.p_glGetError());
2327 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2328 debug_d3dformat(format
->id
), type
);
2329 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2333 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2334 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2335 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2337 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2338 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2340 draw_test_quad(ctx
, NULL
, &black
);
2342 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2344 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2346 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2350 case WINED3D_GL_RES_TYPE_TEX_1D
:
2351 /* Rebinding texture to workaround a fglrx bug. */
2352 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2353 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2354 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2355 color
= readback
[7];
2358 case WINED3D_GL_RES_TYPE_TEX_2D
:
2359 case WINED3D_GL_RES_TYPE_TEX_3D
:
2360 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2361 /* Rebinding texture to workaround a fglrx bug. */
2362 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2363 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2364 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2365 color
= readback
[7 * 16 + 7];
2368 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2369 /* Rebinding texture to workaround a fglrx bug. */
2370 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2371 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2372 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2373 color
= readback
[7 * 16 + 7];
2376 case WINED3D_GL_RES_TYPE_RB
:
2377 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2378 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2379 color
= readback
[7 * 16 + 7];
2382 case WINED3D_GL_RES_TYPE_BUFFER
:
2383 case WINED3D_GL_RES_TYPE_COUNT
:
2387 checkGLcall("Post-pixelshader blending check");
2390 r
= (color
& 0x00ff0000u
) >> 16;
2392 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2393 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2394 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2396 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2400 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2401 debug_d3dformat(format
->id
), type
);
2402 TRACE("Color output: %#x\n", color
);
2403 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2407 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2408 debug_d3dformat(format
->id
), type
);
2409 TRACE("Color output: %#x\n", color
);
2410 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2414 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2415 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2417 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2418 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2419 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2420 checkGLcall("RB cleanup");
2424 if (format
->glInternal
!= format
->glGammaInternal
)
2426 delete_fbo_attachment(gl_info
, type
, object
);
2427 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2428 format
->glFormat
, format
->glType
);
2430 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2431 checkGLcall("Framebuffer format check");
2433 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2435 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2436 debug_d3dformat(format
->id
), type
);
2437 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2438 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2439 format
->glInternal
= format
->glGammaInternal
;
2443 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2444 debug_d3dformat(format
->id
), type
);
2445 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2448 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2449 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2451 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2453 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2454 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2457 delete_fbo_attachment(gl_info
, type
, object
);
2458 checkGLcall("Framebuffer format check cleanup");
2461 if (fallback_fmt_used
&& regular_fmt_used
)
2463 FIXME("Format %s needs different render target formats for different resource types.\n",
2464 debug_d3dformat(format
->id
));
2465 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2466 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2470 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2471 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2474 enum wined3d_gl_resource_type type
;
2476 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2478 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2479 if (value
== GL_FULL_SUPPORT
)
2481 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2482 format
->flags
[type
] |= flag
;
2486 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2487 format
->flags
[type
] &= ~flag
;
2492 /* Context activation is done by the caller. */
2493 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2495 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2496 unsigned int i
, type
;
2499 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2501 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2504 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2505 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2506 GLenum rt_internal
= format
->rtInternal
;
2508 if (!format
->glInternal
)
2511 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2513 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2514 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2515 if (value
== GL_FULL_SUPPORT
)
2517 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2518 debug_d3dformat(format
->id
), type
);
2519 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2520 format
->rtInternal
= format
->glInternal
;
2521 regular_fmt_used
= TRUE
;
2523 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2524 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2525 if (value
== GL_FULL_SUPPORT
)
2527 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2528 debug_d3dformat(format
->id
), type
);
2529 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2533 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2534 debug_d3dformat(format
->id
), type
);
2535 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2542 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2544 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2545 " and no fallback specified, resource type %u.\n",
2546 debug_d3dformat(format
->id
), type
);
2547 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2550 TRACE("Format %s is not supported as FBO color attachment,"
2551 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2552 format
->rtInternal
= format
->glInternal
;
2556 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2557 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2558 if (value
== GL_FULL_SUPPORT
)
2560 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2561 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2562 fallback_fmt_used
= TRUE
;
2566 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2567 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2568 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2573 if (format
->glInternal
!= format
->glGammaInternal
)
2575 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2576 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2577 if (value
== GL_FULL_SUPPORT
)
2579 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2580 debug_d3dformat(format
->id
), type
);
2581 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2582 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2583 format
->glInternal
= format
->glGammaInternal
;
2587 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2588 debug_d3dformat(format
->id
), type
);
2589 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2592 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2593 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2596 if (fallback_fmt_used
&& regular_fmt_used
)
2598 FIXME("Format %s needs different render target formats for different resource types.\n",
2599 debug_d3dformat(format
->id
));
2600 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2601 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2607 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2609 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2610 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2611 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2612 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2615 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2617 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2619 if (!format
->glInternal
) continue;
2621 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2623 TRACE("Skipping format %s because it's a compressed format.\n",
2624 debug_d3dformat(format
->id
));
2628 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2630 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2631 check_fbo_compat(ctx
, format
);
2635 format
->rtInternal
= format
->glInternal
;
2639 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2640 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2643 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2647 GLenum internal_format
;
2653 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2654 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2655 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2657 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2658 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2659 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2661 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2662 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2663 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2664 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2665 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2666 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2667 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2668 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2670 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2671 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2672 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2673 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2674 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2676 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2677 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2678 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2679 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2680 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2681 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2682 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2683 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2684 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2685 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2686 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2687 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2688 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2689 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2690 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2691 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2692 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2694 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2695 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2696 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2697 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2698 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2700 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2701 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2702 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2703 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2704 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2705 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2706 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2707 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2708 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2710 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2711 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2712 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2713 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2716 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2717 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2719 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2720 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2723 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2724 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2726 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2727 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2730 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2731 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2733 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2734 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2736 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2737 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2739 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2740 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2745 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2747 if (view_classes
[i
].internal_format
== internal_format
)
2748 return view_classes
[i
].view_class
;
2754 static void query_view_class(struct wined3d_format
*format
)
2756 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2758 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2759 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2760 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2762 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2764 format
->gl_view_class
= internal_view_class
;
2765 TRACE("Format %s is member of GL view class %#x.\n",
2766 debug_d3dformat(format
->id
), format
->gl_view_class
);
2770 format
->gl_view_class
= GL_NONE
;
2774 static void query_internal_format(struct wined3d_adapter
*adapter
,
2775 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2776 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2778 GLint count
, multisample_types
[MAX_MULTISAMPLE_TYPES
];
2779 unsigned int i
, max_log2
;
2781 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2783 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2784 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2785 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2786 WINED3DFMT_FLAG_FILTERING
, "filtering");
2788 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2790 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2791 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2793 if (srgb_write_supported
)
2794 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2795 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2797 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2799 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2800 format
->glGammaInternal
= format
->glInternal
;
2801 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2802 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2803 format
->glInternal
= format
->glGammaInternal
;
2808 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
2809 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2811 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2812 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2813 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2814 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2816 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2818 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2819 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2821 format
->glGammaInternal
= format
->glInternal
;
2822 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2824 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2825 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2827 format
->glInternal
= format
->glGammaInternal
;
2831 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2832 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2834 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2835 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2837 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2838 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2839 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2840 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2841 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2845 query_view_class(format
);
2847 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2848 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2850 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2853 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2854 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2855 checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
2856 count
= min(count
, MAX_MULTISAMPLE_TYPES
);
2857 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2858 GL_SAMPLES
, count
, multisample_types
));
2859 checkGLcall("glGetInternalformativ(GL_SAMPLES)");
2860 for (i
= 0; i
< count
; ++i
)
2862 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * 8)
2864 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2869 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2870 sizeof(format
->multisample_types
) * 8));
2871 for (i
= 1; i
<= max_log2
; ++i
)
2872 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2877 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2879 struct wined3d_format
*format
, *srgb_format
;
2880 struct fragment_caps fragment_caps
;
2881 struct shader_caps shader_caps
;
2885 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2886 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2887 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2888 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2890 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
2892 if (!(format
= get_format_internal(gl_info
, format_texture_info
[i
].id
)))
2895 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
2898 /* ARB_texture_rg defines floating point formats, but only if
2899 * ARB_texture_float is also supported. */
2900 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2901 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2904 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2905 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2906 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2909 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2910 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2911 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2912 format
->glFormat
= format_texture_info
[i
].gl_format
;
2913 format
->glType
= format_texture_info
[i
].gl_type
;
2914 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2915 format
->height_scale
.numerator
= 1;
2916 format
->height_scale
.denominator
= 1;
2918 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2919 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2920 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2922 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2923 * problematic", but doesn't explicitly mandate that an error is generated. */
2924 if (gl_info
->supported
[EXT_TEXTURE3D
]
2925 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2926 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2928 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2929 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2931 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2932 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2934 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2935 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2937 if (format
->glGammaInternal
!= format
->glInternal
2938 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2940 format
->glGammaInternal
= format
->glInternal
;
2941 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2944 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2946 /* Texture conversion stuff */
2947 format
->convert
= format_texture_info
[i
].convert
;
2948 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2951 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
2953 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2955 if (!(srgb_format
= get_format_internal(gl_info
, format_srgb_info
[j
].srgb_format_id
)))
2963 copy_format(srgb_format
, format
);
2965 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2966 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2968 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2969 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2970 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2971 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2978 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2980 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2982 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2984 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2986 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2990 /* A context is provided by the caller */
2991 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2993 static const DWORD data
[] = {0x00000000, 0xffffffff};
2994 GLuint tex
, fbo
, buffer
;
2995 DWORD readback
[16 * 1];
2998 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2999 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3000 * falling back to software. If this changes in the future this code will get fooled and
3001 * apps might hit the software path due to incorrectly advertised caps.
3003 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3004 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3005 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3008 while (gl_info
->gl_ops
.gl
.p_glGetError());
3010 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3011 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3012 memset(readback
, 0x7e, sizeof(readback
));
3013 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3014 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3015 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3016 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3017 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3018 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3019 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3021 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3022 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3023 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3024 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3025 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3026 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3027 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3028 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3029 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3030 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3032 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3033 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3034 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3035 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3037 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3038 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3039 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3040 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3041 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3042 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3044 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3045 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3047 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3048 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3049 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3050 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3051 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3052 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3053 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3054 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3055 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3056 gl_info
->gl_ops
.gl
.p_glEnd();
3058 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3059 memset(readback
, 0x7f, sizeof(readback
));
3060 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3061 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3062 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3064 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3065 readback
[6], readback
[9]);
3070 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3071 readback
[6], readback
[9]);
3075 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3076 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3077 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3078 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3079 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3081 if (gl_info
->gl_ops
.gl
.p_glGetError())
3083 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3090 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
3092 struct wined3d_format
*format
;
3093 unsigned int fmt_idx
, i
;
3094 static const enum wined3d_format_id fmts16
[] =
3096 WINED3DFMT_R16_FLOAT
,
3097 WINED3DFMT_R16G16_FLOAT
,
3098 WINED3DFMT_R16G16B16A16_FLOAT
,
3102 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3103 /* This was already handled by init_format_texture_info(). */
3106 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3107 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3109 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3110 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3112 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3115 else if (gl_info
->limits
.glsl_varyings
> 44)
3117 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3122 TRACE("Assuming no float16 blending\n");
3128 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3130 fmt_idx
= get_format_idx(fmts16
[i
]);
3131 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3137 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3139 fmt_idx
= get_format_idx(fmts16
[i
]);
3140 format
= &gl_info
->formats
[fmt_idx
];
3141 if (!format
->glInternal
) continue; /* Not supported by GL */
3143 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3146 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3147 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3151 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3156 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3161 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3162 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3163 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3165 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3166 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3167 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3169 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3170 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3171 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3173 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3174 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3175 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3177 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3178 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3179 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3181 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3183 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3185 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3186 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3187 * conversion for this format. */
3188 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3189 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3190 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3191 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3192 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3193 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3197 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3199 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3200 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3201 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3202 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3203 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3204 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3205 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3206 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3207 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3208 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3209 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3210 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3213 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3215 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3216 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3217 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3220 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3222 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3223 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3224 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3226 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3227 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3228 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3230 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3232 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3233 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3234 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3237 if (!gl_info
->supported
[APPLE_YCBCR_422
] && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3238 && gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3240 idx
= get_format_idx(WINED3DFMT_YUY2
);
3241 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3243 idx
= get_format_idx(WINED3DFMT_UYVY
);
3244 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3246 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3247 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
]))
3249 idx
= get_format_idx(WINED3DFMT_YUY2
);
3250 gl_info
->formats
[idx
].glInternal
= 0;
3252 idx
= get_format_idx(WINED3DFMT_UYVY
);
3253 gl_info
->formats
[idx
].glInternal
= 0;
3256 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] && gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3258 idx
= get_format_idx(WINED3DFMT_YV12
);
3259 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3260 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3261 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3262 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3264 idx
= get_format_idx(WINED3DFMT_NV12
);
3265 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3266 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3267 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3268 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3272 idx
= get_format_idx(WINED3DFMT_YV12
);
3273 gl_info
->formats
[idx
].glInternal
= 0;
3275 idx
= get_format_idx(WINED3DFMT_NV12
);
3276 gl_info
->formats
[idx
].glInternal
= 0;
3279 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3281 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3282 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3283 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3284 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3285 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3286 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3287 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3288 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3289 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3290 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3291 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3292 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3293 idx
= get_format_idx(WINED3DFMT_INTZ
);
3294 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3295 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3298 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3300 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3301 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3302 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3305 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3307 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3308 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3311 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3313 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3314 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3317 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3319 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3320 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3321 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3322 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3324 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3325 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3328 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3330 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3331 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3333 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3334 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3336 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3337 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3340 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3342 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3343 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3346 /* ATI instancing hack: Although ATI cards do not support Shader Model
3347 * 3.0, they support instancing. To query if the card supports instancing
3348 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3349 * is used. Should an application check for this, provide a proper return
3350 * value. We can do instancing with all shader versions, but we need
3353 * Additionally applications have to set the D3DRS_POINTSIZE render state
3354 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3355 * doesn't need that and just ignores it.
3357 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3358 /* FIXME: This should just check the shader backend caps. */
3359 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3361 idx
= get_format_idx(WINED3DFMT_INST
);
3362 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3365 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3366 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3367 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3368 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3369 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3371 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3373 idx
= get_format_idx(WINED3DFMT_NVDB
);
3374 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3377 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3378 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3379 * RENDERTARGET usage. */
3380 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3382 idx
= get_format_idx(WINED3DFMT_RESZ
);
3383 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3386 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3388 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3390 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3393 if (is_identity_fixup(format
->color_fixup
))
3396 TRACE("Checking support for fixup:\n");
3397 dump_color_fixup_desc(format
->color_fixup
);
3398 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3399 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3401 TRACE("[FAILED]\n");
3402 format_clear_flag(format
, WINED3DFMT_FLAG_TEXTURE
);
3410 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3411 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3413 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3414 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3415 idx
= get_format_idx(WINED3DFMT_DXT1
);
3416 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3417 idx
= get_format_idx(WINED3DFMT_DXT2
);
3418 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3419 idx
= get_format_idx(WINED3DFMT_DXT3
);
3420 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3421 idx
= get_format_idx(WINED3DFMT_DXT4
);
3422 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3423 idx
= get_format_idx(WINED3DFMT_DXT5
);
3424 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3425 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3426 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3427 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3428 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3429 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3430 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3431 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3432 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3433 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3434 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3435 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3436 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3437 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3438 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3439 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3440 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3441 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3442 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3443 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3444 idx
= get_format_idx(WINED3DFMT_BC4_SNORM
);
3445 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3446 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3447 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3448 idx
= get_format_idx(WINED3DFMT_BC5_SNORM
);
3449 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3452 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3457 return component_count
* sizeof(GLhalfNV
);
3459 return component_count
* sizeof(GLfloat
);
3461 return component_count
* sizeof(GLbyte
);
3462 case GL_UNSIGNED_BYTE
:
3463 return component_count
* sizeof(GLubyte
);
3465 return component_count
* sizeof(GLshort
);
3466 case GL_UNSIGNED_SHORT
:
3467 return component_count
* sizeof(GLushort
);
3469 return component_count
* sizeof(GLint
);
3470 case GL_UNSIGNED_INT
:
3471 return component_count
* sizeof(GLuint
);
3472 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3473 return sizeof(GLuint
);
3475 FIXME("Unhandled GL type %#x.\n", type
);
3480 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3482 struct wined3d_format
*format
;
3485 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3487 if (!(format
= get_format_internal(gl_info
, format_vertex_info
[i
].id
)))
3490 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3493 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3494 format
->component_count
= format_vertex_info
[i
].component_count
;
3495 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3496 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3497 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3498 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3499 format
->component_count
)))
3501 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3502 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3510 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3512 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3515 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3517 struct wined3d_format
*format
, *typeless_format
;
3519 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
3521 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
3524 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3525 copy_format(typeless_format
, format
);
3526 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3527 typeless_format
->flags
[j
] |= flags
[j
];
3530 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3532 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3533 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3534 enum wined3d_format_id format_id
;
3536 if (!(typeless_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3538 if (!(ds_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3541 typeless_ds_format
= &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3542 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3543 copy_format(typeless_ds_format
, ds_format
);
3544 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3546 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3547 typeless_format
->flags
[j
] &= ~(WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
);
3550 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3551 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3553 if (!(depth_view_format
= get_format_internal(gl_info
, format_id
)))
3555 copy_format(depth_view_format
, ds_format
);
3557 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3559 if (!(stencil_view_format
= get_format_internal(gl_info
, format_id
)))
3561 copy_format(stencil_view_format
, ds_format
);
3568 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3570 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3571 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3572 static const float offset
= -63.0f
/ 128.0f
;
3573 GLuint texture
, fbo
;
3577 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3578 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3579 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3580 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3581 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3582 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3583 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3584 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3585 GL_TEXTURE_2D
, texture
, 0);
3586 checkGLcall("create resources");
3588 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3589 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3590 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3591 draw_test_quad(ctx
, NULL
, &red
);
3592 checkGLcall("draw");
3594 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3595 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3596 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3597 checkGLcall("readback");
3599 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3600 readback
[0], readback
[1], readback
[2], readback
[3]);
3602 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3603 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3604 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3605 checkGLcall("delete resources");
3607 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3609 if (readback
[i
] != 0xffff0000)
3615 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3617 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3618 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3619 GLuint fbo
, color
, depth
;
3620 unsigned int low
= 0, high
= 32, cur
;
3621 DWORD readback
[256];
3622 static const struct wined3d_vec3 geometry
[] =
3624 {-1.0f
, -1.0f
, -1.0f
},
3625 { 1.0f
, -1.0f
, 0.0f
},
3626 {-1.0f
, 1.0f
, -1.0f
},
3627 { 1.0f
, 1.0f
, 0.0f
},
3630 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3631 * Nvidia. Use this as a fallback if the detection fails. */
3632 unsigned int fallback
= 23;
3634 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3636 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3637 return (float)(1u << fallback
);
3640 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3641 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3642 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3643 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3645 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3646 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3647 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3649 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3650 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3651 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3652 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3653 checkGLcall("Setup framebuffer");
3655 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3656 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3657 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3658 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3659 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3660 checkGLcall("Misc parameters");
3664 if (high
- low
<= 1)
3666 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3670 cur
= (low
+ high
) / 2;
3672 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3673 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3674 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3675 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3676 draw_test_quad(ctx
, geometry
, &blue
);
3677 checkGLcall("Test draw");
3679 /* Rebinding texture to workaround a fglrx bug. */
3680 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3681 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3682 checkGLcall("readback");
3684 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3685 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3687 if ((readback
[125] & 0xff) < 0xa0)
3689 else if ((readback
[131] & 0xff) > 0xa0)
3693 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
3698 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3699 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3700 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3701 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3702 checkGLcall("Delete framebuffer");
3704 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3705 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3706 return (float)(1u << cur
);
3709 static void init_format_depth_bias_scale(struct wined3d_caps_gl_ctx
*ctx
,
3710 const struct wined3d_d3d_info
*d3d_info
)
3712 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3715 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3717 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3719 if (format
->flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH
)
3721 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->id
));
3722 format
->depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->glInternal
);
3724 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
3726 /* The single-precision binary floating-point format has
3727 * a significand precision of 24 bits.
3729 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
3730 format
->depth_bias_scale
/= 1u << 24;
3732 format
->depth_bias_scale
/= 1u << format
->depth_size
;
3738 /* Context activation is done by the caller. */
3739 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3741 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3743 if (!init_format_base_info(gl_info
)) return FALSE
;
3744 if (!init_format_block_info(gl_info
)) goto fail
;
3746 if (!ctx
) /* WINED3D_NO3D */
3749 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3750 if (!init_format_vertex_info(gl_info
)) goto fail
;
3752 apply_format_fixups(adapter
, gl_info
);
3753 init_format_fbo_compat_info(ctx
);
3754 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3755 if (!init_typeless_formats(gl_info
)) goto fail
;
3756 init_format_depth_bias_scale(ctx
, &adapter
->d3d_info
);
3761 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3762 gl_info
->formats
= NULL
;
3766 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3767 enum wined3d_format_id format_id
, unsigned int resource_usage
)
3769 const struct wined3d_format
*format
;
3770 int idx
= get_format_idx(format_id
);
3775 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
3776 debug_d3dformat(format_id
), format_id
);
3777 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3780 format
= &gl_info
->formats
[idx
];
3782 if (resource_usage
& WINED3DUSAGE_DEPTHSTENCIL
&& wined3d_format_is_typeless(format
))
3784 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3786 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
3787 return &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3790 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
3791 debug_d3dformat(format_id
), format_id
);
3792 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3798 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
3799 enum wined3d_format_id view_format_id
)
3803 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3805 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
3806 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
3811 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3812 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3814 /* For block based formats, pitch means the amount of bytes to the next
3815 * row of blocks rather than the next row of pixels. */
3816 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3818 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3819 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3820 *row_pitch
= row_block_count
* format
->block_byte_count
;
3821 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3822 *slice_pitch
= *row_pitch
* slice_block_count
;
3826 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3827 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3828 *slice_pitch
= *row_pitch
* height
;
3831 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3833 /* The D3D format requirements make sure that the resulting format is an integer again */
3834 *slice_pitch
*= format
->height_scale
.numerator
;
3835 *slice_pitch
/= format
->height_scale
.denominator
;
3838 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3841 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3842 UINT width
, UINT height
, UINT depth
)
3844 unsigned int row_pitch
, slice_pitch
;
3846 if (format
->id
== WINED3DFMT_UNKNOWN
)
3849 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3850 return width
* height
* depth
* format
->byte_count
;
3852 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3854 return slice_pitch
* depth
;
3857 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
3861 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
3863 if (format1
== format_srgb_info
[i
].srgb_format_id
)
3864 return format2
== format_srgb_info
[i
].base_format_id
;
3865 if (format1
== format_srgb_info
[i
].base_format_id
)
3866 return format2
== format_srgb_info
[i
].srgb_format_id
;
3871 /*****************************************************************************
3872 * Trace formatting of useful values
3874 const char *debug_box(const struct wined3d_box
*box
)
3878 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3879 box
->left
, box
->top
, box
->front
,
3880 box
->right
, box
->bottom
, box
->back
);
3883 const char *debug_color(const struct wined3d_color
*color
)
3887 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3888 color
->r
, color
->g
, color
->b
, color
->a
);
3891 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3895 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3896 v
->x
, v
->y
, v
->z
, v
->w
);
3899 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
3903 return wine_dbg_sprintf("{%u, %u, %u, %u}",
3904 v
->x
, v
->y
, v
->z
, v
->w
);
3907 const char *debug_vec4(const struct wined3d_vec4
*v
)
3911 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3912 v
->x
, v
->y
, v
->z
, v
->w
);
3915 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3919 #define FMT_TO_STR(format_id) case format_id: return #format_id
3920 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3921 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3922 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3923 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3924 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3925 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3926 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3927 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3928 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3929 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3930 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3931 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3932 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3933 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3934 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3935 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3936 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3937 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3938 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3939 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3940 FMT_TO_STR(WINED3DFMT_UYVY
);
3941 FMT_TO_STR(WINED3DFMT_YUY2
);
3942 FMT_TO_STR(WINED3DFMT_YV12
);
3943 FMT_TO_STR(WINED3DFMT_NV12
);
3944 FMT_TO_STR(WINED3DFMT_DXT1
);
3945 FMT_TO_STR(WINED3DFMT_DXT2
);
3946 FMT_TO_STR(WINED3DFMT_DXT3
);
3947 FMT_TO_STR(WINED3DFMT_DXT4
);
3948 FMT_TO_STR(WINED3DFMT_DXT5
);
3949 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3950 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3951 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3952 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3953 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3954 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3955 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3956 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3957 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3958 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3959 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3960 FMT_TO_STR(WINED3DFMT_ATI1N
);
3961 FMT_TO_STR(WINED3DFMT_ATI2N
);
3962 FMT_TO_STR(WINED3DFMT_NVDB
);
3963 FMT_TO_STR(WINED3DFMT_NVHU
);
3964 FMT_TO_STR(WINED3DFMT_NVHS
);
3965 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3966 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3967 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3968 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3969 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3970 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3971 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3972 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3973 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3974 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3975 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3976 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3977 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3978 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3979 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3980 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3981 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3982 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3983 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3984 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3985 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3986 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3987 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3988 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3989 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3990 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3991 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
3992 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3993 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3994 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3995 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3996 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3997 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3998 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
3999 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4000 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4001 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4002 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4003 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4004 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4005 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4006 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4007 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4008 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4009 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4010 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4011 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4012 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4013 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4014 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4015 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4016 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4017 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4018 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4019 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4020 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4021 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4022 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4023 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4024 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4025 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4026 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4027 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4028 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4029 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4030 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4031 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4032 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4033 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4034 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4035 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4036 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4037 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4038 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4039 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4040 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4041 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4042 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4043 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4044 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4045 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4046 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4047 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4048 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4049 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4050 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4051 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4052 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4053 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4054 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4055 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4056 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4057 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4058 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4059 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4060 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4061 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4062 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4063 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4064 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4065 FMT_TO_STR(WINED3DFMT_INTZ
);
4066 FMT_TO_STR(WINED3DFMT_RESZ
);
4067 FMT_TO_STR(WINED3DFMT_NULL
);
4068 FMT_TO_STR(WINED3DFMT_R16
);
4069 FMT_TO_STR(WINED3DFMT_AL16
);
4074 fourcc
[0] = (char)(format_id
);
4075 fourcc
[1] = (char)(format_id
>> 8);
4076 fourcc
[2] = (char)(format_id
>> 16);
4077 fourcc
[3] = (char)(format_id
>> 24);
4079 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4080 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4082 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4084 return "unrecognized";
4088 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4090 switch (device_type
)
4092 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4093 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4094 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4095 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4096 #undef DEVTYPE_TO_STR
4098 FIXME("Unrecognized device type %#x.\n", device_type
);
4099 return "unrecognized";
4103 const char *debug_d3dusage(DWORD usage
)
4108 #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
4109 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
4110 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
4111 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
4112 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4113 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4114 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4115 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4116 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4117 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4118 WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP
);
4119 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4120 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4121 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4122 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4123 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4124 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4125 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
4126 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4127 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4128 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4129 #undef WINED3DUSAGE_TO_STR
4130 if (usage
) FIXME("Unrecognized usage flag(s) %#x\n", usage
);
4132 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
4135 const char *debug_d3dusagequery(DWORD usagequery
)
4140 #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
4141 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4142 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4143 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4144 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4145 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4146 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4147 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4148 #undef WINED3DUSAGEQUERY_TO_STR
4149 if (usagequery
) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery
);
4151 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
4154 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4158 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4159 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4160 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4161 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4162 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4163 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4164 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4165 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4166 #undef WINED3DDECLMETHOD_TO_STR
4168 FIXME("Unrecognized declaration method %#x.\n", method
);
4169 return "unrecognized";
4173 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4177 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4178 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4179 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4180 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4181 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4182 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4183 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4184 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4185 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4186 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4187 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4188 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4189 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4190 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4191 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4192 #undef WINED3DDECLUSAGE_TO_STR
4194 FIXME("Unrecognized %u declaration usage!\n", usage
);
4195 return "unrecognized";
4199 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4201 switch (classification
)
4203 #define WINED3D_TO_STR(x) case x: return #x
4204 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4205 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4206 #undef WINED3D_TO_STR
4208 FIXME("Unrecognized input classification %#x.\n", classification
);
4209 return "unrecognized";
4213 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4215 switch (resource_type
)
4217 #define WINED3D_TO_STR(x) case x: return #x
4218 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4219 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4220 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4221 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4222 #undef WINED3D_TO_STR
4224 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4225 return "unrecognized";
4229 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4231 switch (primitive_type
)
4233 #define PRIM_TO_STR(prim) case prim: return #prim
4234 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4235 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4236 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4237 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4238 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4239 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4240 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4241 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4242 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4243 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4244 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4245 PRIM_TO_STR(WINED3D_PT_PATCH
);
4248 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4249 return "unrecognized";
4253 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4257 #define D3DSTATE_TO_STR(u) case u: return #u
4258 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4259 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4260 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4261 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4262 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4263 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4264 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4265 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4266 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4267 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4268 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4269 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4270 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4271 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4272 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4273 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4274 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4275 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4276 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4277 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4278 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4279 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4280 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4281 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4282 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4283 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4284 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4285 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4286 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4287 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4288 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4289 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4290 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4291 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4292 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4293 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4294 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4295 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4296 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4297 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4298 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4299 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4300 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4301 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4302 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4303 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4304 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4305 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4306 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4307 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4308 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4309 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4310 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4311 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4312 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4313 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4314 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4315 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4316 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4317 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4318 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4319 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4320 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4321 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4322 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4323 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4324 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4325 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4326 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4327 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4328 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4329 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4330 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4331 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4332 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4333 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4334 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4335 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4336 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4337 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4338 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4339 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4340 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4341 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4342 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4343 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4344 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4345 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4346 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4347 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4348 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4349 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4350 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4351 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4352 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4353 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4354 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4355 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4356 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4357 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4358 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4359 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4360 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4361 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4362 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4363 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4364 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4365 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4366 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4367 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4368 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4369 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4370 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4371 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4372 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4373 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4374 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4375 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4376 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4377 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4378 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4379 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4380 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4381 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4382 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4383 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4384 #undef D3DSTATE_TO_STR
4386 FIXME("Unrecognized %u render state!\n", state
);
4387 return "unrecognized";
4391 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4395 #define D3DSTATE_TO_STR(u) case u: return #u
4396 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4397 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4398 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4399 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4400 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4401 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4402 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4403 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4404 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4405 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4406 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4407 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4408 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4409 #undef D3DSTATE_TO_STR
4411 FIXME("Unrecognized %u sampler state!\n", state
);
4412 return "unrecognized";
4416 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4418 switch (filter_type
)
4420 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4421 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4422 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4423 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4424 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4425 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4426 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4427 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4428 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4429 #undef D3DTEXTUREFILTERTYPE_TO_STR
4431 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4432 return "unrecognized";
4436 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4440 #define D3DSTATE_TO_STR(u) case u: return #u
4441 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4442 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4443 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4444 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4445 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4446 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4447 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4448 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4449 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4450 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4451 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4452 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4453 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4454 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4455 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4456 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4457 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4458 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4459 #undef D3DSTATE_TO_STR
4461 FIXME("Unrecognized %u texture state!\n", state
);
4462 return "unrecognized";
4466 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4470 #define D3DTOP_TO_STR(u) case u: return #u
4471 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4472 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4473 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4474 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4475 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4476 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4477 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4478 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4479 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4480 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4481 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4482 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4483 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4484 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4485 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4486 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4487 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4488 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4489 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4490 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4491 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4492 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4493 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4494 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4495 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4496 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4497 #undef D3DTOP_TO_STR
4499 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4500 return "unrecognized";
4504 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4508 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4509 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4510 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4511 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4512 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4513 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4514 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4515 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4516 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4517 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4518 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4519 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4520 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4521 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4522 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4523 #undef TSTYPE_TO_STR
4525 if (tstype
> 256 && tstype
< 512)
4527 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4528 return ("WINED3D_TS_WORLD_MATRIX > 0");
4530 FIXME("Unrecognized transform state %#x.\n", tstype
);
4531 return "unrecognized";
4535 const char *debug_shader_type(enum wined3d_shader_type type
)
4539 #define WINED3D_TO_STR(type) case type: return #type
4540 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4541 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4542 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4543 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4544 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4545 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4546 #undef WINED3D_TO_STR
4548 FIXME("Unrecognized shader type %#x.\n", type
);
4549 return "unrecognized";
4553 const char *debug_d3dstate(DWORD state
)
4555 if (STATE_IS_RENDER(state
))
4556 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4557 if (STATE_IS_TEXTURESTAGE(state
))
4559 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4560 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4561 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4562 texture_stage
, debug_d3dtexturestate(texture_state
));
4564 if (STATE_IS_SAMPLER(state
))
4565 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4566 if (STATE_IS_COMPUTE_SHADER(state
))
4567 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4568 if (STATE_IS_GRAPHICS_SHADER(state
))
4569 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4570 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
4571 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4572 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
4573 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4574 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
4575 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
4576 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
4577 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
4578 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
4579 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
4580 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
4581 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
4582 if (STATE_IS_TRANSFORM(state
))
4583 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4584 if (STATE_IS_STREAMSRC(state
))
4585 return "STATE_STREAMSRC";
4586 if (STATE_IS_INDEXBUFFER(state
))
4587 return "STATE_INDEXBUFFER";
4588 if (STATE_IS_VDECL(state
))
4589 return "STATE_VDECL";
4590 if (STATE_IS_VIEWPORT(state
))
4591 return "STATE_VIEWPORT";
4592 if (STATE_IS_LIGHT_TYPE(state
))
4593 return "STATE_LIGHT_TYPE";
4594 if (STATE_IS_ACTIVELIGHT(state
))
4595 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4596 if (STATE_IS_SCISSORRECT(state
))
4597 return "STATE_SCISSORRECT";
4598 if (STATE_IS_CLIPPLANE(state
))
4599 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4600 if (STATE_IS_MATERIAL(state
))
4601 return "STATE_MATERIAL";
4602 if (STATE_IS_FRONTFACE(state
))
4603 return "STATE_FRONTFACE";
4604 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4605 return "STATE_POINTSPRITECOORDORIGIN";
4606 if (STATE_IS_BASEVERTEXINDEX(state
))
4607 return "STATE_BASEVERTEXINDEX";
4608 if (STATE_IS_FRAMEBUFFER(state
))
4609 return "STATE_FRAMEBUFFER";
4610 if (STATE_IS_POINT_ENABLE(state
))
4611 return "STATE_POINT_ENABLE";
4612 if (STATE_IS_COLOR_KEY(state
))
4613 return "STATE_COLOR_KEY";
4614 if (STATE_IS_STREAM_OUTPUT(state
))
4615 return "STATE_STREAM_OUTPUT";
4617 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4620 const char *debug_d3dpool(enum wined3d_pool pool
)
4624 #define POOL_TO_STR(p) case p: return #p
4625 POOL_TO_STR(WINED3D_POOL_DEFAULT
);
4626 POOL_TO_STR(WINED3D_POOL_MANAGED
);
4627 POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM
);
4628 POOL_TO_STR(WINED3D_POOL_SCRATCH
);
4631 FIXME("Unrecognized pool %#x.\n", pool
);
4632 return "unrecognized";
4636 const char *debug_fboattachment(GLenum attachment
)
4640 #define WINED3D_TO_STR(x) case x: return #x
4641 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4642 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4643 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4644 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4645 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4646 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4647 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4648 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4649 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4650 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4651 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4652 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4653 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4654 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4655 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4656 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4657 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4658 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4659 #undef WINED3D_TO_STR
4661 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4665 const char *debug_fbostatus(GLenum status
) {
4667 #define FBOSTATUS_TO_STR(u) case u: return #u
4668 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4669 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4670 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4671 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4672 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4673 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4674 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4675 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4676 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4677 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4678 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4679 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4680 #undef FBOSTATUS_TO_STR
4682 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4683 return "unrecognized";
4687 const char *debug_glerror(GLenum error
) {
4689 #define GLERROR_TO_STR(u) case u: return #u
4690 GLERROR_TO_STR(GL_NO_ERROR
);
4691 GLERROR_TO_STR(GL_INVALID_ENUM
);
4692 GLERROR_TO_STR(GL_INVALID_VALUE
);
4693 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4694 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4695 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4696 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4697 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4698 #undef GLERROR_TO_STR
4700 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4701 return "unrecognized";
4705 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4709 #define WINED3D_TO_STR(x) case x: return #x
4710 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4711 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4712 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4713 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4714 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4715 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4716 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4717 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4718 #undef WINED3D_TO_STR
4720 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4721 return "unrecognized";
4725 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4729 #define WINED3D_TO_STR(x) case x: return #x
4730 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4731 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4732 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4733 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4734 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4735 #undef WINED3D_TO_STR
4737 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4738 return "unrecognized";
4742 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4744 if (is_complex_fixup(fixup
))
4746 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4750 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4751 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4752 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4753 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4756 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4757 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4759 if (op
== WINED3D_TOP_DISABLE
)
4761 if (state
->textures
[stage
])
4764 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4765 && op
!= WINED3D_TOP_SELECT_ARG2
)
4767 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4768 && op
!= WINED3D_TOP_SELECT_ARG1
)
4770 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4771 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4777 void get_identity_matrix(struct wined3d_matrix
*mat
)
4779 static const struct wined3d_matrix identity
=
4781 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4782 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4783 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4784 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4790 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4791 unsigned int index
, struct wined3d_matrix
*mat
)
4793 if (context
->last_was_rhw
)
4794 get_identity_matrix(mat
);
4796 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4799 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4800 struct wined3d_matrix
*mat
)
4802 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
4803 BOOL flip
= !clip_control
&& context
->render_offscreen
;
4804 float center_offset
;
4806 /* There are a couple of additional things we have to take into account
4807 * here besides the projection transformation itself:
4808 * - We need to flip along the y-axis in case of offscreen rendering.
4809 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4810 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
4811 * refer to pixel corners.
4812 * - D3D has a top-left filling convention. We need to maintain this
4813 * even after the y-flip mentioned above.
4814 * In order to handle the last two points, we translate by
4815 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4816 * translating slightly less than half a pixel. We want the difference to
4817 * be large enough that it doesn't get lost due to rounding inside the
4818 * driver, but small enough to prevent it from interfering with any
4821 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4822 center_offset
= 63.0f
/ 64.0f
;
4824 center_offset
= -1.0f
/ 64.0f
;
4826 if (context
->last_was_rhw
)
4828 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4829 float x
= state
->viewport
.x
;
4830 float y
= state
->viewport
.y
;
4831 float w
= state
->viewport
.width
;
4832 float h
= state
->viewport
.height
;
4833 float x_scale
= 2.0f
/ w
;
4834 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4835 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
4836 float y_offset
= flip
4837 ? (center_offset
- (2.0f
* y
) - h
) / h
4838 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4839 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4840 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4841 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
4842 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
4843 const struct wined3d_matrix projection
=
4845 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4846 0.0f
, y_scale
, 0.0f
, 0.0f
,
4847 0.0f
, 0.0f
, z_scale
, 0.0f
,
4848 x_offset
, y_offset
, z_offset
, 1.0f
,
4855 float y_scale
= flip
? -1.0f
: 1.0f
;
4856 float x_offset
= center_offset
/ state
->viewport
.width
;
4857 float y_offset
= flip
4858 ? center_offset
/ state
->viewport
.height
4859 : -center_offset
/ state
->viewport
.height
;
4860 float z_scale
= clip_control
? 1.0f
: 2.0f
;
4861 float z_offset
= clip_control
? 0.0f
: -1.0f
;
4862 const struct wined3d_matrix projection
=
4864 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4865 0.0f
, y_scale
, 0.0f
, 0.0f
,
4866 0.0f
, 0.0f
, z_scale
, 0.0f
,
4867 x_offset
, y_offset
, z_offset
, 1.0f
,
4870 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4874 /* Setup this textures matrix according to the texture flags. */
4875 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4876 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4877 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4879 struct wined3d_matrix mat
;
4881 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4883 get_identity_matrix(out_matrix
);
4887 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4889 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4895 if (flags
& WINED3D_TTFF_PROJECTED
)
4897 if (!ffp_proj_control
)
4899 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4901 case WINED3D_TTFF_COUNT2
:
4906 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4908 case WINED3D_TTFF_COUNT3
:
4913 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4920 /* Under Direct3D the R/Z coord can be used for translation, under
4921 * OpenGL we use the Q coord instead. */
4922 if (!calculated_coords
)
4926 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4927 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4928 * store the value of mat._41 in mat._21 because the input
4929 * value to the transformation will be 0, so the matrix value
4931 case WINED3DFMT_R32_FLOAT
:
4937 /* See above, just 3rd and 4th coord. */
4938 case WINED3DFMT_R32G32_FLOAT
:
4944 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4945 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4947 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4948 * into a bad place. The division elimination below will apply to make sure the
4949 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4951 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4954 FIXME("Unexpected fixed function texture coord input\n");
4957 if (!ffp_proj_control
)
4959 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4961 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
4962 case WINED3D_TTFF_COUNT2
:
4963 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4964 /* OpenGL divides the first 3 vertex coordinates by the 4th by
4965 * default, which is essentially the same as D3DTTFF_PROJECTED.
4966 * Make sure that the 4th coordinate evaluates to 1.0 to
4969 * If the fixed function pipeline is used, the 4th value
4970 * remains unused, so there is no danger in doing this. With
4971 * vertex shaders we have a problem. Should an application hit
4972 * that problem, the code here would have to check for pixel
4973 * shaders, and the shader has to undo the default GL divide.
4975 * A more serious problem occurs if the application passes 4
4976 * coordinates in, and the 4th is != 1.0 (OpenGL default).
4977 * This would have to be fixed with immediate mode draws. */
4979 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
4987 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4988 unsigned int tex
, struct wined3d_matrix
*mat
)
4990 const struct wined3d_device
*device
= context
->device
;
4991 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
4992 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
4993 != WINED3DTSS_TCI_PASSTHRU
;
4994 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
4997 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
4998 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
4999 generated
, context
->last_was_rhw
,
5000 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5001 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5002 : WINED3DFMT_UNKNOWN
,
5003 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5005 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5008 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5009 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5010 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5013 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5014 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5019 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5020 float *out_min
, float *out_max
)
5028 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5029 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5038 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5039 float *out_pointsize
, float *out_att
)
5041 /* POINTSCALEENABLE controls how point size value is treated. If set to
5042 * true, the point size is scaled with respect to height of viewport.
5043 * When set to false point size is in pixels. */
5048 } pointsize
, a
, b
, c
;
5054 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5055 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5056 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5057 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5059 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5061 float scale_factor
= state
->viewport
.height
* state
->viewport
.height
;
5063 out_att
[0] = a
.f
/ scale_factor
;
5064 out_att
[1] = b
.f
/ scale_factor
;
5065 out_att
[2] = c
.f
/ scale_factor
;
5067 *out_pointsize
= pointsize
.f
;
5070 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5071 float *start
, float *end
)
5079 switch (context
->fog_source
)
5086 case FOGSOURCE_COORD
:
5092 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5093 *start
= tmpvalue
.f
;
5094 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5096 /* Special handling for fog_start == fog_end. In d3d with vertex
5097 * fog, everything is fogged. With table fog, everything with
5098 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5099 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5100 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5108 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5109 ERR("Unexpected fog coordinate source.\n");
5115 /* Note: It's the caller's responsibility to ensure values can be expressed
5116 * in the requested format. UNORM formats for example can only express values
5117 * in the range 0.0f -> 1.0f. */
5118 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5122 enum wined3d_format_id format_id
;
5123 struct wined3d_vec4 mul
;
5124 struct wined3d_uvec4 shift
;
5128 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5129 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5130 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5131 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5132 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5133 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5134 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5135 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5136 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5137 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5138 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5139 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5140 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5141 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5142 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5143 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5144 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5145 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5149 enum wined3d_format_id format_id
;
5150 struct wined3d_dvec4 mul
;
5151 struct wined3d_uvec4 shift
;
5155 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5156 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5157 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5162 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
5164 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5166 if (format
->id
!= float_conv
[i
].format_id
)
5169 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5170 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5171 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5172 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5174 TRACE("Returning 0x%08x.\n", ret
);
5179 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5181 if (format
->id
!= double_conv
[i
].format_id
)
5184 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5185 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5186 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5187 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5189 TRACE("Returning 0x%08x.\n", ret
);
5194 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
5199 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5201 DWORD mask
= size
< 32 ? (1u << size
) - 1 : ~0u;
5209 return (float)color
/ (float)mask
;
5212 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5213 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5215 struct wined3d_color slop
;
5219 case WINED3DFMT_B8G8R8_UNORM
:
5220 case WINED3DFMT_B8G8R8A8_UNORM
:
5221 case WINED3DFMT_B8G8R8X8_UNORM
:
5222 case WINED3DFMT_B5G6R5_UNORM
:
5223 case WINED3DFMT_B5G5R5X1_UNORM
:
5224 case WINED3DFMT_B5G5R5A1_UNORM
:
5225 case WINED3DFMT_B4G4R4A4_UNORM
:
5226 case WINED3DFMT_B2G3R3_UNORM
:
5227 case WINED3DFMT_R8_UNORM
:
5228 case WINED3DFMT_A8_UNORM
:
5229 case WINED3DFMT_B2G3R3A8_UNORM
:
5230 case WINED3DFMT_B4G4R4X4_UNORM
:
5231 case WINED3DFMT_R10G10B10A2_UNORM
:
5232 case WINED3DFMT_R10G10B10A2_SNORM
:
5233 case WINED3DFMT_R8G8B8A8_UNORM
:
5234 case WINED3DFMT_R8G8B8X8_UNORM
:
5235 case WINED3DFMT_R16G16_UNORM
:
5236 case WINED3DFMT_B10G10R10A2_UNORM
:
5237 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5238 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5239 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5240 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5242 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5244 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5246 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5248 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5251 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5253 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5255 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5257 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5261 case WINED3DFMT_P8_UINT
:
5262 float_colors
[0].r
= 0.0f
;
5263 float_colors
[0].g
= 0.0f
;
5264 float_colors
[0].b
= 0.0f
;
5265 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5267 float_colors
[1].r
= 0.0f
;
5268 float_colors
[1].g
= 0.0f
;
5269 float_colors
[1].b
= 0.0f
;
5270 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5274 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5278 /* DirectDraw stuff */
5279 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5283 case 8: return WINED3DFMT_P8_UINT
;
5284 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5285 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5286 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5287 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5288 default: return WINED3DFMT_UNKNOWN
;
5292 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5294 struct wined3d_matrix tmp
;
5296 /* Now do the multiplication 'by hand'.
5297 I know that all this could be optimised, but this will be done later :-) */
5298 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5299 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5300 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5301 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5303 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5304 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5305 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5306 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5308 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5309 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5310 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5311 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5313 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5314 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5315 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5316 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5321 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5324 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5326 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5327 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5328 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5329 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5330 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5331 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5332 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5333 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5334 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5335 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5336 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5337 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5338 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5339 default: ERR("Unexpected position mask\n");
5341 for (i
= 0; i
< numTextures
; i
++) {
5342 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5348 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5350 /* On core profile we have to also count diffuse and specular colors and the
5351 * fog coordinate. */
5352 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5355 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5356 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5361 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5364 /* D3DTOP_DISABLE */ 0,
5365 /* D3DTOP_SELECTARG1 */ ARG1
,
5366 /* D3DTOP_SELECTARG2 */ ARG2
,
5367 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5368 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5369 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5370 /* D3DTOP_ADD */ ARG1
| ARG2
,
5371 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5372 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5373 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5374 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5375 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5376 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5377 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5378 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5379 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5380 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5381 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5382 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5383 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5384 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5385 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5386 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5387 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5388 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5389 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5393 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5394 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5395 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5397 settings
->padding
= 0;
5399 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5401 const struct wined3d_texture
*texture
;
5403 settings
->op
[i
].padding
= 0;
5404 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5406 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5407 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5408 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5409 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5410 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5411 settings
->op
[i
].dst
= resultreg
;
5412 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5413 settings
->op
[i
].projected
= proj_none
;
5418 if ((texture
= state
->textures
[i
]))
5420 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5421 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5423 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5426 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5430 switch (texture
->target
)
5433 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5436 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5439 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5441 case GL_TEXTURE_CUBE_MAP_ARB
:
5442 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5444 case GL_TEXTURE_RECTANGLE_ARB
:
5445 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5450 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5451 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5454 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5455 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5457 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5458 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5459 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5461 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5465 carg1
= WINED3DTA_CURRENT
;
5466 cop
= WINED3D_TOP_SELECT_ARG1
;
5469 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5471 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5472 * the color result to the alpha component of the destination
5481 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5482 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5483 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5486 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5488 GLenum texture_dimensions
;
5490 texture
= state
->textures
[0];
5491 texture_dimensions
= texture
->target
;
5493 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5495 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5497 if (aop
== WINED3D_TOP_DISABLE
)
5499 aarg1
= WINED3DTA_TEXTURE
;
5500 aop
= WINED3D_TOP_SELECT_ARG1
;
5502 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5504 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5506 aarg2
= WINED3DTA_TEXTURE
;
5507 aop
= WINED3D_TOP_MODULATE
;
5509 else aarg1
= WINED3DTA_TEXTURE
;
5511 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5513 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5515 aarg1
= WINED3DTA_TEXTURE
;
5516 aop
= WINED3D_TOP_MODULATE
;
5518 else aarg2
= WINED3DTA_TEXTURE
;
5524 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5528 aarg1
= WINED3DTA_CURRENT
;
5529 aop
= WINED3D_TOP_SELECT_ARG1
;
5532 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5533 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5535 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5536 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5537 settings
->op
[i
].projected
= proj_count3
;
5538 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5539 settings
->op
[i
].projected
= proj_count4
;
5541 settings
->op
[i
].projected
= proj_none
;
5545 settings
->op
[i
].projected
= proj_none
;
5548 settings
->op
[i
].cop
= cop
;
5549 settings
->op
[i
].aop
= aop
;
5550 settings
->op
[i
].carg0
= carg0
;
5551 settings
->op
[i
].carg1
= carg1
;
5552 settings
->op
[i
].carg2
= carg2
;
5553 settings
->op
[i
].aarg0
= aarg0
;
5554 settings
->op
[i
].aarg1
= aarg1
;
5555 settings
->op
[i
].aarg2
= aarg2
;
5557 if (state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
)
5558 settings
->op
[i
].dst
= tempreg
;
5560 settings
->op
[i
].dst
= resultreg
;
5563 /* Clear unsupported stages */
5564 for(; i
< MAX_TEXTURES
; i
++) {
5565 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5568 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5570 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5572 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5574 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5576 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5580 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5582 case WINED3D_FOG_NONE
:
5583 case WINED3D_FOG_LINEAR
:
5584 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5586 case WINED3D_FOG_EXP
:
5587 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5589 case WINED3D_FOG_EXP2
:
5590 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5597 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5599 case WINED3D_FOG_LINEAR
:
5600 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5602 case WINED3D_FOG_EXP
:
5603 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5605 case WINED3D_FOG_EXP2
:
5606 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5610 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5611 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5612 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5614 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5615 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5616 * if no clipplane is enabled
5618 settings
->emul_clipplanes
= 0;
5620 settings
->emul_clipplanes
= 1;
5623 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5624 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5625 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5626 settings
->color_key_enabled
= 1;
5628 settings
->color_key_enabled
= 0;
5630 /* texcoords_initialized is set to meaningful values only when GL doesn't
5631 * support enough varyings to always pass around all the possible texture
5633 * This is used to avoid reading a varying not written by the vertex shader.
5634 * Reading uninitialized varyings on core profile contexts results in an
5635 * error while with builtin varyings on legacy contexts you get undefined
5637 if (d3d_info
->limits
.varying_count
5638 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5640 settings
->texcoords_initialized
= 0;
5641 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5645 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5646 settings
->texcoords_initialized
|= 1u << i
;
5650 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5651 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5652 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5653 & WINED3D_FFP_TCI_MASK
5654 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5655 settings
->texcoords_initialized
|= 1u << i
;
5661 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5664 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5665 && state
->gl_primitive_type
== GL_POINTS
;
5667 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5668 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5670 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5671 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5672 : WINED3D_CMP_ALWAYS
) - 1;
5674 if (d3d_info
->emulated_flatshading
)
5675 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5677 settings
->flatshading
= FALSE
;
5680 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5681 const struct ffp_frag_settings
*settings
)
5683 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5684 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5687 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5689 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5690 * whereas desc points to an extended structure with implementation specific parts. */
5691 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5693 ERR("Failed to insert ffp frag shader.\n");
5697 /* Activates the texture dimension according to the bound D3D texture. Does
5698 * not care for the colorop or correct gl texture unit (when using nvrc).
5699 * Requires the caller to activate the correct unit. */
5700 /* Context activation is done by the caller (state handler). */
5701 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5705 switch (texture
->target
)
5708 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5709 checkGLcall("glDisable(GL_TEXTURE_3D)");
5710 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5712 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5713 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5715 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5717 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5718 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5720 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5721 checkGLcall("glEnable(GL_TEXTURE_2D)");
5723 case GL_TEXTURE_RECTANGLE_ARB
:
5724 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5725 checkGLcall("glDisable(GL_TEXTURE_2D)");
5726 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5727 checkGLcall("glDisable(GL_TEXTURE_3D)");
5728 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5730 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5731 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5733 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5734 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5737 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5739 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5740 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5742 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5744 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5745 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5747 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5748 checkGLcall("glDisable(GL_TEXTURE_2D)");
5749 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5750 checkGLcall("glEnable(GL_TEXTURE_3D)");
5752 case GL_TEXTURE_CUBE_MAP_ARB
:
5753 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5754 checkGLcall("glDisable(GL_TEXTURE_2D)");
5755 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5756 checkGLcall("glDisable(GL_TEXTURE_3D)");
5757 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5759 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5760 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5762 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5763 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5769 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5770 checkGLcall("glEnable(GL_TEXTURE_2D)");
5771 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5772 checkGLcall("glDisable(GL_TEXTURE_3D)");
5773 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5775 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5776 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5778 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5780 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5781 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5783 /* Binding textures is done by samplers. A dummy texture will be bound */
5787 /* Context activation is done by the caller (state handler). */
5788 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5790 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5791 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5793 /* No need to enable / disable anything here for unused samplers. The
5794 * tex_colorop handler takes care. Also no action is needed with pixel
5795 * shaders, or if tex_colorop will take care of this business. */
5796 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5798 if (sampler
>= context
->lowest_disabled_stage
)
5800 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5803 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5806 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5808 const struct ffp_frag_settings
*ka
= key
;
5809 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5811 return memcmp(ka
, kb
, sizeof(*ka
));
5814 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5815 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5817 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5818 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5819 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5820 unsigned int coord_idx
, i
;
5822 memset(settings
, 0, sizeof(*settings
));
5824 if (si
->position_transformed
)
5826 settings
->transformed
= 1;
5827 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5828 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5829 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5830 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5831 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5832 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5834 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5836 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5838 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5839 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5840 settings
->texcoords
|= 1u << i
;
5841 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5843 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5844 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5846 if (d3d_info
->emulated_flatshading
)
5847 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5849 settings
->flatshading
= FALSE
;
5851 settings
->swizzle_map
= si
->swizzle_map
;
5856 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5858 case WINED3D_VBF_DISABLE
:
5859 case WINED3D_VBF_1WEIGHTS
:
5860 case WINED3D_VBF_2WEIGHTS
:
5861 case WINED3D_VBF_3WEIGHTS
:
5862 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5865 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5869 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5870 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5871 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5872 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5873 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5874 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5875 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5876 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5878 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5880 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5881 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5882 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5883 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5887 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5888 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5889 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5890 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5893 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5895 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5896 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5897 settings
->texcoords
|= 1u << i
;
5898 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5900 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5901 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5903 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5905 if (!state
->lights
[i
])
5908 switch (state
->lights
[i
]->OriginalParms
.type
)
5910 case WINED3D_LIGHT_POINT
:
5911 ++settings
->point_light_count
;
5913 case WINED3D_LIGHT_SPOT
:
5914 ++settings
->spot_light_count
;
5916 case WINED3D_LIGHT_DIRECTIONAL
:
5917 ++settings
->directional_light_count
;
5919 case WINED3D_LIGHT_PARALLELPOINT
:
5920 ++settings
->parallel_point_light_count
;
5923 FIXME("Unhandled light type %#x.\n", state
->lights
[i
]->OriginalParms
.type
);
5928 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5929 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5930 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5932 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5934 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5935 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5936 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5937 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5938 settings
->ortho_fog
= 1;
5940 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5941 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5942 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5943 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5945 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5947 if (d3d_info
->emulated_flatshading
)
5948 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5950 settings
->flatshading
= FALSE
;
5952 settings
->swizzle_map
= si
->swizzle_map
;
5955 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5957 const struct wined3d_ffp_vs_settings
*ka
= key
;
5958 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5959 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5961 return memcmp(ka
, kb
, sizeof(*ka
));
5964 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
)
5966 const struct wined3d_viewport
*vp
= &state
->viewport
;
5968 SetRect(rect
, vp
->x
, vp
->y
, vp
->x
+ vp
->width
, vp
->y
+ vp
->height
);
5970 if (state
->render_states
[WINED3D_RS_SCISSORTESTENABLE
])
5971 IntersectRect(rect
, rect
, &state
->scissor_rect
);
5974 const char *wined3d_debug_location(DWORD location
)
5976 const char *prefix
= "";
5977 const char *suffix
= "";
5980 if (wined3d_popcount(location
) > 16)
5983 location
= ~location
;
5988 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
5989 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
5990 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
5991 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
5992 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
5993 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
5994 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
5995 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
5996 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
5997 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
5998 #undef LOCATION_TO_STR
5999 if (location
) FIXME("Unrecognized location flag(s) %#x.\n", location
);
6001 return wine_dbg_sprintf("%s%s%s", prefix
, buf
[0] ? &buf
[3] : "0", suffix
);
6004 /* Print a floating point value with the %.8e format specifier, always using
6005 * '.' as decimal separator. */
6006 void wined3d_ftoa(float value
, char *s
)
6010 if (copysignf(1.0f
, value
) < 0.0f
)
6013 /* Be sure to allocate a buffer of at least 17 characters for the result
6014 as sprintf may return a 3 digit exponent when using the MSVC runtime
6015 instead of a 2 digit exponent. */
6016 sprintf(s
, "%.8e", value
);
6017 if (isfinite(value
))
6021 void wined3d_release_dc(HWND window
, HDC dc
)
6023 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6024 * However, that's not what actually happens, and there are user32 tests
6025 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6026 * So explicitly check that the DC belongs to the window, since we want to
6027 * avoid releasing a DC that belongs to some other window if the original
6028 * window was already destroyed. */
6029 if (WindowFromDC(dc
) != window
)
6030 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6031 else if (!ReleaseDC(window
, dc
))
6032 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6035 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6037 RECT orig
= *clipped
;
6038 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6039 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6041 IntersectRect(clipped
, clipped
, clip_rect
);
6043 if (IsRectEmpty(clipped
))
6045 SetRectEmpty(other
);
6049 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6050 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6051 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6052 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6057 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6058 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6063 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6065 *count
= gl_limits
->uniform_blocks
[i
];
6066 if (i
== shader_type
)
6071 ERR("Unrecognized shader type %#x.\n", shader_type
);
6075 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6076 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6080 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6082 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6085 *base
= gl_limits
->graphics_samplers
;
6086 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6091 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6093 *count
= gl_limits
->samplers
[i
];
6094 if (i
== shader_type
)
6099 ERR("Unrecognized shader type %#x.\n", shader_type
);
6103 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6105 SIZE_T max_capacity
, new_capacity
;
6108 if (count
<= *capacity
)
6111 max_capacity
= ~(SIZE_T
)0 / size
;
6112 if (count
> max_capacity
)
6115 new_capacity
= max(1, *capacity
);
6116 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6118 if (new_capacity
< count
)
6119 new_capacity
= count
;
6122 new_elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, new_capacity
* size
);
6124 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6128 *elements
= new_elements
;
6129 *capacity
= new_capacity
;