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[wine.git] / include / d3d9caps.h
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1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
23 #ifdef __i386__
24 #include <pshpack4.h>
25 #endif
28 * Definitions
30 #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
31 #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
33 #define D3DCURSORCAPS_COLOR 1
34 #define D3DCURSORCAPS_LOWRES 2
37 #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
38 #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
39 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
40 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
41 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
42 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
43 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
45 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
46 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
47 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
48 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
49 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
50 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
51 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
52 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
53 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
54 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
55 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
57 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
58 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
59 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
60 #define D3DDEVCAPS_PUREDEVICE 0x0100000
61 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
62 #define D3DDEVCAPS_RTPATCHES 0x0400000
63 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
64 #define D3DDEVCAPS_NPATCHES 0x1000000
66 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
67 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68 #define D3DFVFCAPS_PSIZE 0x100000
70 #define D3DLINECAPS_TEXTURE 0x01
71 #define D3DLINECAPS_ZTEST 0x02
72 #define D3DLINECAPS_BLEND 0x04
73 #define D3DLINECAPS_ALPHACMP 0x08
74 #define D3DLINECAPS_FOG 0x10
75 #define D3DLINECAPS_ANTIALIAS 0x20
77 #define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
78 #define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
79 #define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
80 #define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
81 #define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
82 #define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
83 #define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
84 #define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
85 #define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
86 #define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
87 #define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
88 #define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
89 #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90 #define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
91 #ifndef D3D_DISABLE_9EX
92 #define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
93 #define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
94 #endif
96 #define D3DPCMPCAPS_NEVER 0x01
97 #define D3DPCMPCAPS_LESS 0x02
98 #define D3DPCMPCAPS_EQUAL 0x04
99 #define D3DPCMPCAPS_LESSEQUAL 0x08
100 #define D3DPCMPCAPS_GREATER 0x10
101 #define D3DPCMPCAPS_NOTEQUAL 0x20
102 #define D3DPCMPCAPS_GREATEREQUAL 0x40
103 #define D3DPCMPCAPS_ALWAYS 0x80
105 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
106 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
107 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
108 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
109 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
110 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
111 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
112 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
113 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
114 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
115 #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
116 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
117 #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
118 #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
119 #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
120 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
121 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122 #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
123 #ifndef D3D_DISABLE_9EX
124 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
125 #endif
127 #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
128 #define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
129 #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
130 #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
131 #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
132 #define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
133 #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
134 #define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
135 #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
136 #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
137 #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
138 #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
139 #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
140 #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
141 #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
142 #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
143 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
144 #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
145 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
147 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
148 #define D3DPRESENT_INTERVAL_ONE 0x00000001
149 #define D3DPRESENT_INTERVAL_TWO 0x00000002
150 #define D3DPRESENT_INTERVAL_THREE 0x00000004
151 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
152 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
154 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
155 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
156 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
157 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
159 #define D3DPTADDRESSCAPS_WRAP 0x01
160 #define D3DPTADDRESSCAPS_MIRROR 0x02
161 #define D3DPTADDRESSCAPS_CLAMP 0x04
162 #define D3DPTADDRESSCAPS_BORDER 0x08
163 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
164 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
166 #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
167 #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
168 #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
169 #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
170 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
171 #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
172 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
173 #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
174 #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
175 #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
176 #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
177 #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
178 #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
179 #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
180 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
181 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
183 #define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
184 #define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
185 #define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
186 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
187 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
188 #define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
189 #define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
190 #ifndef D3D_DISABLE_9EX
191 #define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
192 #endif
193 #define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
194 #define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
195 #define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
196 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
197 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
199 #define D3DSTENCILCAPS_KEEP 0x01
200 #define D3DSTENCILCAPS_ZERO 0x02
201 #define D3DSTENCILCAPS_REPLACE 0x04
202 #define D3DSTENCILCAPS_INCRSAT 0x08
203 #define D3DSTENCILCAPS_DECRSAT 0x10
204 #define D3DSTENCILCAPS_INVERT 0x20
205 #define D3DSTENCILCAPS_INCR 0x40
206 #define D3DSTENCILCAPS_DECR 0x80
207 #define D3DSTENCILCAPS_TWOSIDED 0x100
209 #define D3DTEXOPCAPS_DISABLE 0x0000001
210 #define D3DTEXOPCAPS_SELECTARG1 0x0000002
211 #define D3DTEXOPCAPS_SELECTARG2 0x0000004
212 #define D3DTEXOPCAPS_MODULATE 0x0000008
213 #define D3DTEXOPCAPS_MODULATE2X 0x0000010
214 #define D3DTEXOPCAPS_MODULATE4X 0x0000020
215 #define D3DTEXOPCAPS_ADD 0x0000040
216 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
217 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
218 #define D3DTEXOPCAPS_SUBTRACT 0x0000200
219 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
220 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
221 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
222 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
223 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
224 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
225 #define D3DTEXOPCAPS_PREMODULATE 0x0010000
226 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
227 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
228 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
229 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
230 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
231 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
232 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
233 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
234 #define D3DTEXOPCAPS_LERP 0x2000000
236 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
237 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
238 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
239 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
240 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
241 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
242 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
243 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
245 #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
246 #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
247 #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
248 #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
249 #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
250 #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
251 #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
252 #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
253 #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
254 #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
256 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
257 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
258 #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
259 #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
260 #define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
261 #define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
262 #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
264 #define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
265 #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
266 #define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
267 #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
268 #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
269 #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
270 #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
271 #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
272 #ifndef D3D_DISABLE_9EX
273 #define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
274 #endif
276 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
277 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
278 #define D3DVS20_MAX_NUMTEMPS 32
279 #define D3DVS20_MIN_NUMTEMPS 12
280 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
281 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
283 #define D3DVS20CAPS_PREDICATION (1 << 0)
285 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
286 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
287 #define D3DPS20CAPS_PREDICATION (1 << 2)
288 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
289 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
291 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
292 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
293 #define D3DPS20_MAX_NUMTEMPS 32
294 #define D3DPS20_MIN_NUMTEMPS 12
295 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
296 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
297 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
298 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
300 #define D3DMIN30SHADERINSTRUCTIONS 512
301 #define D3DMAX30SHADERINSTRUCTIONS 32768
304 typedef struct _D3DVSHADERCAPS2_0 {
305 DWORD Caps;
306 INT DynamicFlowControlDepth;
307 INT NumTemps;
308 INT StaticFlowControlDepth;
309 } D3DVSHADERCAPS2_0;
311 typedef struct _D3DPSHADERCAPS2_0 {
312 DWORD Caps;
313 INT DynamicFlowControlDepth;
314 INT NumTemps;
315 INT StaticFlowControlDepth;
316 INT NumInstructionSlots;
317 } D3DPSHADERCAPS2_0;
320 * The d3dcaps9 structure
322 typedef struct _D3DCAPS9 {
323 D3DDEVTYPE DeviceType;
324 UINT AdapterOrdinal;
326 DWORD Caps;
327 DWORD Caps2;
328 DWORD Caps3;
329 DWORD PresentationIntervals;
331 DWORD CursorCaps;
333 DWORD DevCaps;
335 DWORD PrimitiveMiscCaps;
336 DWORD RasterCaps;
337 DWORD ZCmpCaps;
338 DWORD SrcBlendCaps;
339 DWORD DestBlendCaps;
340 DWORD AlphaCmpCaps;
341 DWORD ShadeCaps;
342 DWORD TextureCaps;
343 DWORD TextureFilterCaps;
344 DWORD CubeTextureFilterCaps;
345 DWORD VolumeTextureFilterCaps;
346 DWORD TextureAddressCaps;
347 DWORD VolumeTextureAddressCaps;
349 DWORD LineCaps;
351 DWORD MaxTextureWidth, MaxTextureHeight;
352 DWORD MaxVolumeExtent;
354 DWORD MaxTextureRepeat;
355 DWORD MaxTextureAspectRatio;
356 DWORD MaxAnisotropy;
357 float MaxVertexW;
359 float GuardBandLeft;
360 float GuardBandTop;
361 float GuardBandRight;
362 float GuardBandBottom;
364 float ExtentsAdjust;
365 DWORD StencilCaps;
367 DWORD FVFCaps;
368 DWORD TextureOpCaps;
369 DWORD MaxTextureBlendStages;
370 DWORD MaxSimultaneousTextures;
372 DWORD VertexProcessingCaps;
373 DWORD MaxActiveLights;
374 DWORD MaxUserClipPlanes;
375 DWORD MaxVertexBlendMatrices;
376 DWORD MaxVertexBlendMatrixIndex;
378 float MaxPointSize;
380 DWORD MaxPrimitiveCount;
381 DWORD MaxVertexIndex;
382 DWORD MaxStreams;
383 DWORD MaxStreamStride;
385 DWORD VertexShaderVersion;
386 DWORD MaxVertexShaderConst;
388 DWORD PixelShaderVersion;
389 float PixelShader1xMaxValue;
391 /* DX 9 */
392 DWORD DevCaps2;
394 float MaxNpatchTessellationLevel;
395 DWORD Reserved5;
397 UINT MasterAdapterOrdinal;
398 UINT AdapterOrdinalInGroup;
399 UINT NumberOfAdaptersInGroup;
400 DWORD DeclTypes;
401 DWORD NumSimultaneousRTs;
402 DWORD StretchRectFilterCaps;
403 D3DVSHADERCAPS2_0 VS20Caps;
404 D3DPSHADERCAPS2_0 PS20Caps;
405 DWORD VertexTextureFilterCaps;
406 DWORD MaxVShaderInstructionsExecuted;
407 DWORD MaxPShaderInstructionsExecuted;
408 DWORD MaxVertexShader30InstructionSlots;
409 DWORD MaxPixelShader30InstructionSlots;
411 } D3DCAPS9;
413 #ifdef __i386__
414 #include <poppack.h>
415 #endif
417 #endif