msvcrt: Simplify platform checks for exception handling functions.
[wine.git] / dlls / d3d8 / buffer.c
blob23dcf05044ca594a1e76f41926b118127c0a0b4b
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
28 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexBuffer8_AddRef(iface);
37 *object = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *object = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 if (buffer->draw_buffer)
58 wined3d_buffer_incref(buffer->draw_buffer);
59 else
60 wined3d_buffer_incref(buffer->wined3d_buffer);
63 return refcount;
66 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
68 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
71 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
73 if (!refcount)
75 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
76 IDirect3DDevice8 *device = buffer->parent_device;
78 if (draw_buffer)
79 wined3d_buffer_decref(draw_buffer);
80 else
81 wined3d_buffer_decref(buffer->wined3d_buffer);
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice8_Release(device);
87 return refcount;
90 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
91 IDirect3DDevice8 **device)
93 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
95 TRACE("iface %p, device %p.\n", iface, device);
97 *device = buffer->parent_device;
98 IDirect3DDevice8_AddRef(*device);
100 TRACE("Returning device %p.\n", *device);
102 return D3D_OK;
105 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
106 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
108 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
109 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
112 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
115 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
116 REFGUID guid, void *data, DWORD *data_size)
118 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface, debugstr_guid(guid), data, data_size);
122 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
125 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
127 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
128 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
130 return d3d8_resource_free_private_data(&buffer->resource, guid);
133 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
135 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
136 struct wined3d_resource *resource;
137 DWORD previous;
139 TRACE("iface %p, priority %lu.\n", iface, priority);
141 wined3d_mutex_lock();
142 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
143 previous = wined3d_resource_set_priority(resource, priority);
144 wined3d_mutex_unlock();
146 return previous;
149 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
151 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
152 const struct wined3d_resource *resource;
153 DWORD priority;
155 TRACE("iface %p.\n", iface);
157 wined3d_mutex_lock();
158 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
159 priority = wined3d_resource_get_priority(resource);
160 wined3d_mutex_unlock();
162 return priority;
165 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
167 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
169 TRACE("iface %p.\n", iface);
171 wined3d_mutex_lock();
172 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
178 TRACE("iface %p.\n", iface);
180 return D3DRTYPE_VERTEXBUFFER;
183 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
184 BYTE **data, DWORD flags)
186 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
187 struct wined3d_resource *wined3d_resource;
188 struct wined3d_map_desc wined3d_map_desc;
189 struct wined3d_box wined3d_box = {0};
190 HRESULT hr;
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
193 iface, offset, size, data, flags);
195 if (buffer->discarded)
196 flags &= ~D3DLOCK_DISCARD;
197 if (flags & D3DLOCK_DISCARD)
198 buffer->discarded = true;
200 wined3d_box.left = offset;
201 wined3d_box.right = offset + size;
202 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
203 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
204 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
205 *data = wined3d_map_desc.data;
207 return hr;
210 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
212 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
214 TRACE("iface %p.\n", iface);
216 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
218 return D3D_OK;
221 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
222 D3DVERTEXBUFFER_DESC *desc)
224 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
225 struct wined3d_resource_desc wined3d_desc;
226 struct wined3d_resource *wined3d_resource;
228 TRACE("iface %p, desc %p.\n", iface, desc);
230 wined3d_mutex_lock();
231 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
232 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
233 wined3d_mutex_unlock();
235 desc->Format = D3DFMT_VERTEXDATA;
236 desc->Type = D3DRTYPE_VERTEXBUFFER;
237 desc->Usage = buffer->usage;
238 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
239 desc->Size = wined3d_desc.size;
240 desc->FVF = buffer->fvf;
242 return D3D_OK;
245 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
247 /* IUnknown */
248 d3d8_vertexbuffer_QueryInterface,
249 d3d8_vertexbuffer_AddRef,
250 d3d8_vertexbuffer_Release,
251 /* IDirect3DResource8 */
252 d3d8_vertexbuffer_GetDevice,
253 d3d8_vertexbuffer_SetPrivateData,
254 d3d8_vertexbuffer_GetPrivateData,
255 d3d8_vertexbuffer_FreePrivateData,
256 d3d8_vertexbuffer_SetPriority,
257 d3d8_vertexbuffer_GetPriority,
258 d3d8_vertexbuffer_PreLoad,
259 d3d8_vertexbuffer_GetType,
260 /* IDirect3DVertexBuffer8 */
261 d3d8_vertexbuffer_Lock,
262 d3d8_vertexbuffer_Unlock,
263 d3d8_vertexbuffer_GetDesc,
266 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
268 struct d3d8_vertexbuffer *buffer = parent;
270 if (buffer->draw_buffer)
271 wined3d_buffer_decref(buffer->wined3d_buffer);
272 d3d8_resource_cleanup(&buffer->resource);
273 heap_free(buffer);
276 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
278 d3d8_vertexbuffer_wined3d_object_destroyed,
281 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
282 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
284 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
285 struct wined3d_buffer_desc desc;
286 HRESULT hr;
288 if (pool == D3DPOOL_SCRATCH)
290 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
291 return D3DERR_INVALIDCALL;
294 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
295 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
296 return D3DERR_INVALIDCALL;
298 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
299 d3d8_resource_init(&buffer->resource);
300 buffer->fvf = fvf;
301 buffer->usage = usage;
303 desc.byte_width = size;
304 desc.usage = wined3d_usage_from_d3d(pool, usage);
305 desc.bind_flags = 0;
306 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
307 /* Buffers are always readable. */
308 if (pool != D3DPOOL_DEFAULT)
309 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
310 desc.misc_flags = 0;
311 desc.structure_byte_stride = 0;
313 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
315 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
316 parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
319 wined3d_mutex_lock();
320 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
321 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
323 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
324 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
325 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
326 &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
327 wined3d_buffer_decref(buffer->wined3d_buffer);
329 wined3d_mutex_unlock();
330 if (FAILED(hr))
332 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
333 return hr;
336 buffer->parent_device = &device->IDirect3DDevice8_iface;
337 IDirect3DDevice8_AddRef(buffer->parent_device);
339 return D3D_OK;
342 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
344 if (!iface)
345 return NULL;
346 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
348 return impl_from_IDirect3DVertexBuffer8(iface);
351 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
353 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
356 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
358 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
360 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
361 || IsEqualGUID(riid, &IID_IDirect3DResource8)
362 || IsEqualGUID(riid, &IID_IUnknown))
364 IDirect3DIndexBuffer8_AddRef(iface);
365 *object = iface;
366 return S_OK;
369 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
371 *object = NULL;
372 return E_NOINTERFACE;
375 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
377 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
378 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
380 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
382 if (refcount == 1)
384 IDirect3DDevice8_AddRef(buffer->parent_device);
385 wined3d_buffer_incref(buffer->wined3d_buffer);
388 return refcount;
391 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
393 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
394 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
396 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
398 if (!refcount)
400 IDirect3DDevice8 *device = buffer->parent_device;
402 wined3d_buffer_decref(buffer->wined3d_buffer);
404 /* Release the device last, as it may cause the device to be destroyed. */
405 IDirect3DDevice8_Release(device);
408 return refcount;
411 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
412 IDirect3DDevice8 **device)
414 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
416 TRACE("iface %p, device %p.\n", iface, device);
418 *device = buffer->parent_device;
419 IDirect3DDevice8_AddRef(*device);
421 TRACE("Returning device %p.\n", *device);
423 return D3D_OK;
426 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
427 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
429 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
430 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
431 iface, debugstr_guid(guid), data, data_size, flags);
433 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
436 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
437 REFGUID guid, void *data, DWORD *data_size)
439 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
440 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
441 iface, debugstr_guid(guid), data, data_size);
443 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
446 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
448 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
449 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
451 return d3d8_resource_free_private_data(&buffer->resource, guid);
454 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
456 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
457 struct wined3d_resource *resource;
458 DWORD previous;
460 TRACE("iface %p, priority %lu.\n", iface, priority);
462 wined3d_mutex_lock();
463 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
464 previous = wined3d_resource_set_priority(resource, priority);
465 wined3d_mutex_unlock();
467 return previous;
470 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
472 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
473 const struct wined3d_resource *resource;
474 DWORD priority;
476 TRACE("iface %p.\n", iface);
478 wined3d_mutex_lock();
479 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
480 priority = wined3d_resource_get_priority(resource);
481 wined3d_mutex_unlock();
483 return priority;
486 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
488 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
490 TRACE("iface %p.\n", iface);
492 wined3d_mutex_lock();
493 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
494 wined3d_mutex_unlock();
497 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
499 TRACE("iface %p.\n", iface);
501 return D3DRTYPE_INDEXBUFFER;
504 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
505 BYTE **data, DWORD flags)
507 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
508 struct wined3d_resource *wined3d_resource;
509 struct wined3d_map_desc wined3d_map_desc;
510 struct wined3d_box wined3d_box = {0};
511 HRESULT hr;
513 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
514 iface, offset, size, data, flags);
516 if (buffer->discarded)
517 flags &= ~D3DLOCK_DISCARD;
518 if (flags & D3DLOCK_DISCARD)
519 buffer->discarded = true;
521 wined3d_box.left = offset;
522 wined3d_box.right = offset + size;
523 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
524 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
525 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
526 *data = wined3d_map_desc.data;
528 return hr;
531 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
533 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
535 TRACE("iface %p.\n", iface);
537 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
539 return D3D_OK;
542 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
543 D3DINDEXBUFFER_DESC *desc)
545 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
546 struct wined3d_resource_desc wined3d_desc;
547 struct wined3d_resource *wined3d_resource;
549 TRACE("iface %p, desc %p.\n", iface, desc);
551 wined3d_mutex_lock();
552 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
553 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
554 wined3d_mutex_unlock();
556 desc->Format = d3dformat_from_wined3dformat(buffer->format);
557 desc->Type = D3DRTYPE_INDEXBUFFER;
558 desc->Usage = buffer->usage;
559 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
560 desc->Size = wined3d_desc.size;
562 return D3D_OK;
565 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
567 /* IUnknown */
568 d3d8_indexbuffer_QueryInterface,
569 d3d8_indexbuffer_AddRef,
570 d3d8_indexbuffer_Release,
571 /* IDirect3DResource8 */
572 d3d8_indexbuffer_GetDevice,
573 d3d8_indexbuffer_SetPrivateData,
574 d3d8_indexbuffer_GetPrivateData,
575 d3d8_indexbuffer_FreePrivateData,
576 d3d8_indexbuffer_SetPriority,
577 d3d8_indexbuffer_GetPriority,
578 d3d8_indexbuffer_PreLoad,
579 d3d8_indexbuffer_GetType,
580 /* IDirect3DIndexBuffer8 */
581 d3d8_indexbuffer_Lock,
582 d3d8_indexbuffer_Unlock,
583 d3d8_indexbuffer_GetDesc,
586 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
588 struct d3d8_indexbuffer *buffer = parent;
590 d3d8_resource_cleanup(&buffer->resource);
591 heap_free(buffer);
594 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
596 d3d8_indexbuffer_wined3d_object_destroyed,
599 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
600 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
602 struct wined3d_buffer_desc desc;
603 HRESULT hr;
605 if (pool == D3DPOOL_SCRATCH)
606 return D3DERR_INVALIDCALL;
608 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
609 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
610 return D3DERR_INVALIDCALL;
612 desc.byte_width = size;
613 desc.usage = wined3d_usage_from_d3d(pool, usage) | WINED3DUSAGE_STATICDECL;
614 desc.bind_flags = 0;
615 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
616 /* Buffers are always readable. */
617 if (pool != D3DPOOL_DEFAULT)
618 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
619 desc.misc_flags = 0;
620 desc.structure_byte_stride = 0;
622 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
623 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
625 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
626 d3d8_resource_init(&buffer->resource);
627 buffer->format = wined3dformat_from_d3dformat(format);
628 buffer->usage = usage;
629 buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
631 wined3d_mutex_lock();
632 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
633 &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
634 wined3d_mutex_unlock();
635 if (FAILED(hr))
637 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
638 return hr;
641 buffer->parent_device = &device->IDirect3DDevice8_iface;
642 IDirect3DDevice8_AddRef(buffer->parent_device);
644 return D3D_OK;
647 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
649 if (!iface)
650 return NULL;
651 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
653 return impl_from_IDirect3DIndexBuffer8(iface);