d3d11: Lie about threading support.
[wine.git] / dlls / d3d11 / device.c
blob99991b4b09fd4811ead41388d4057e7d00e6b2c0
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
32 d3d_null_wined3d_object_destroyed,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
39 return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
42 static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
44 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
45 return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
48 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
49 REFIID riid, void **out)
51 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53 if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
54 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
55 || IsEqualGUID(riid, &IID_IUnknown))
57 ID3D11DeviceContext_AddRef(iface);
58 *out = iface;
59 return S_OK;
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
63 *out = NULL;
64 return E_NOINTERFACE;
67 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
69 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
70 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
71 ULONG refcount = InterlockedIncrement(&context->refcount);
73 TRACE("%p increasing refcount to %u.\n", context, refcount);
75 if (refcount == 1)
77 ID3D11Device_AddRef(&device->ID3D11Device_iface);
80 return refcount;
83 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
85 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
86 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
87 ULONG refcount = InterlockedDecrement(&context->refcount);
89 TRACE("%p decreasing refcount to %u.\n", context, refcount);
91 if (!refcount)
93 ID3D11Device_Release(&device->ID3D11Device_iface);
96 return refcount;
99 static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
101 struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
103 TRACE("iface %p, device %p.\n", iface, device);
105 *device = &device_object->ID3D11Device_iface;
106 ID3D11Device_AddRef(*device);
109 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
110 UINT *data_size, void *data)
112 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
116 return d3d_get_private_data(&context->private_store, guid, data_size, data);
119 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
120 UINT data_size, const void *data)
122 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
126 return d3d_set_private_data(&context->private_store, guid, data_size, data);
129 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
130 REFGUID guid, const IUnknown *data)
132 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
134 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
136 return d3d_set_private_data_interface(&context->private_store, guid, data);
139 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
140 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
142 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
143 unsigned int i;
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface, start_slot, buffer_count, buffers);
148 wined3d_mutex_lock();
149 for (i = 0; i < buffer_count; ++i)
151 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
153 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
154 buffer ? buffer->wined3d_buffer : NULL);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
160 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
162 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
163 unsigned int i;
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface, start_slot, view_count, views);
168 wined3d_mutex_lock();
169 for (i = 0; i < view_count; ++i)
171 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
173 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
174 view ? view->wined3d_view : NULL);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
180 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
182 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
183 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface, shader, class_instances, class_instance_count);
188 if (class_instances)
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
197 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
199 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
200 unsigned int i;
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface, start_slot, sampler_count, samplers);
205 wined3d_mutex_lock();
206 for (i = 0; i < sampler_count; ++i)
208 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
210 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
211 sampler ? sampler->wined3d_sampler : NULL);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
217 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
220 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface, shader, class_instances, class_instance_count);
225 if (class_instances)
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
234 UINT index_count, UINT start_index_location, INT base_vertex_location)
236 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface, index_count, start_index_location, base_vertex_location);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
243 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
248 UINT vertex_count, UINT start_vertex_location)
250 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface, vertex_count, start_vertex_location);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
261 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
263 struct wined3d_resource *wined3d_resource;
264 struct wined3d_map_desc map_desc;
265 HRESULT hr;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
270 if (map_flags)
271 FIXME("Ignoring map_flags %#x.\n", map_flags);
273 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
275 wined3d_mutex_lock();
276 hr = wined3d_resource_map(wined3d_resource, subresource_idx,
277 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
278 wined3d_mutex_unlock();
280 mapped_subresource->pData = map_desc.data;
281 mapped_subresource->RowPitch = map_desc.row_pitch;
282 mapped_subresource->DepthPitch = map_desc.slice_pitch;
284 return hr;
287 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
288 UINT subresource_idx)
290 struct wined3d_resource *wined3d_resource;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
294 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource, subresource_idx);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
302 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
304 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
305 unsigned int i;
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface, start_slot, buffer_count, buffers);
310 wined3d_mutex_lock();
311 for (i = 0; i < buffer_count; ++i)
313 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
315 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
316 buffer ? buffer->wined3d_buffer : NULL);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
322 ID3D11InputLayout *input_layout)
324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
325 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
327 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
335 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
337 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
338 unsigned int i;
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface, start_slot, buffer_count, buffers, strides, offsets);
343 wined3d_mutex_lock();
344 for (i = 0; i < buffer_count; ++i)
346 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
348 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
349 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
355 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
357 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
358 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface, buffer, debug_dxgi_format(format), offset);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device->wined3d_device,
365 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
366 wined3dformat_from_dxgi_format(format), offset);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
371 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
372 UINT start_instance_location)
374 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface, instance_index_count, instance_count, start_index_location,
379 base_vertex_location, start_instance_location);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
383 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
384 instance_index_count, start_instance_location, instance_count);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
389 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
391 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface, instance_vertex_count, instance_count, start_vertex_location,
396 start_instance_location);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
400 instance_vertex_count, start_instance_location, instance_count);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
405 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
407 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
408 unsigned int i;
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface, start_slot, buffer_count, buffers);
413 wined3d_mutex_lock();
414 for (i = 0; i < buffer_count; ++i)
416 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
418 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
419 buffer ? buffer->wined3d_buffer : NULL);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
425 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
427 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
428 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface, shader, class_instances, class_instance_count);
433 if (class_instances)
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
442 D3D11_PRIMITIVE_TOPOLOGY topology)
444 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
446 TRACE("iface %p, topology %u.\n", iface, topology);
448 wined3d_mutex_lock();
449 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
450 wined3d_mutex_unlock();
453 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
454 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
456 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
457 unsigned int i;
459 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
461 wined3d_mutex_lock();
462 for (i = 0; i < view_count; ++i)
464 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
466 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
467 view ? view->wined3d_view : NULL);
469 wined3d_mutex_unlock();
472 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
473 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
475 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
476 unsigned int i;
478 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
479 iface, start_slot, sampler_count, samplers);
481 wined3d_mutex_lock();
482 for (i = 0; i < sampler_count; ++i)
484 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
486 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
487 sampler ? sampler->wined3d_sampler : NULL);
489 wined3d_mutex_unlock();
492 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
493 ID3D11Asynchronous *asynchronous)
495 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
496 HRESULT hr;
498 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
500 wined3d_mutex_lock();
501 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
502 ERR("Failed to issue query, hr %#x.\n", hr);
503 wined3d_mutex_unlock();
506 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
507 ID3D11Asynchronous *asynchronous)
509 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
510 HRESULT hr;
512 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
514 wined3d_mutex_lock();
515 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
516 ERR("Failed to issue query, hr %#x.\n", hr);
517 wined3d_mutex_unlock();
520 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
521 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
523 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
524 unsigned int wined3d_flags;
525 HRESULT hr;
527 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
528 iface, asynchronous, data, data_size, data_flags);
530 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
532 wined3d_mutex_lock();
533 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
535 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
537 else
539 WARN("Invalid data size %u.\n", data_size);
540 hr = E_INVALIDARG;
542 wined3d_mutex_unlock();
544 return hr;
547 static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
548 ID3D11Predicate *predicate, BOOL value)
550 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
551 struct d3d_query *query;
553 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
555 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
557 wined3d_mutex_lock();
558 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
559 wined3d_mutex_unlock();
562 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
563 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
565 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
566 unsigned int i;
568 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
570 wined3d_mutex_lock();
571 for (i = 0; i < view_count; ++i)
573 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
575 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
576 view ? view->wined3d_view : NULL);
578 wined3d_mutex_unlock();
581 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
582 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
584 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
585 unsigned int i;
587 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
588 iface, start_slot, sampler_count, samplers);
590 wined3d_mutex_lock();
591 for (i = 0; i < sampler_count; ++i)
593 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
595 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
596 sampler ? sampler->wined3d_sampler : NULL);
598 wined3d_mutex_unlock();
601 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
602 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
603 ID3D11DepthStencilView *depth_stencil_view)
605 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
606 struct d3d_depthstencil_view *dsv;
607 unsigned int i;
609 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
610 iface, render_target_view_count, render_target_views, depth_stencil_view);
612 wined3d_mutex_lock();
613 for (i = 0; i < render_target_view_count; ++i)
615 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
616 wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
618 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
620 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
623 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
624 wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
625 wined3d_mutex_unlock();
628 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
629 ID3D11DeviceContext *iface, UINT render_target_view_count,
630 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
631 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
632 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
634 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
635 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
636 "initial_counts %p partial-stub!\n",
637 iface, render_target_view_count, render_target_views, depth_stencil_view,
638 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
639 initial_counts);
641 if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
643 d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
644 depth_stencil_view);
648 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
649 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
651 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
652 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
653 const D3D11_BLEND_DESC *desc;
655 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
656 iface, blend_state, debug_float4(blend_factor), sample_mask);
658 if (!blend_factor)
659 blend_factor = default_blend_factor;
661 if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
662 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
664 wined3d_mutex_lock();
665 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
666 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
667 if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
669 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
670 wined3d_device_set_render_state(device->wined3d_device,
671 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
672 wined3d_device_set_render_state(device->wined3d_device,
673 WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
674 wined3d_device_set_render_state(device->wined3d_device,
675 WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
676 wined3d_device_set_render_state(device->wined3d_device,
677 WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
678 wined3d_mutex_unlock();
679 return;
682 desc = &device->blend_state->desc;
683 /* glSampleCoverage() */
684 if (desc->AlphaToCoverageEnable)
685 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
686 /* glEnableIndexedEXT(GL_BLEND, ...) */
687 FIXME("Per-rendertarget blend not implemented.\n");
688 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
689 desc->RenderTarget[0].BlendEnable);
690 if (desc->RenderTarget[0].BlendEnable)
692 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND,
693 desc->RenderTarget[0].SrcBlend);
694 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND,
695 desc->RenderTarget[0].DestBlend);
696 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP,
697 desc->RenderTarget[0].BlendOp);
698 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
699 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA,
700 desc->RenderTarget[0].SrcBlendAlpha);
701 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA,
702 desc->RenderTarget[0].DestBlendAlpha);
703 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA,
704 desc->RenderTarget[0].BlendOpAlpha);
706 FIXME("Color mask > 3 not implemented.\n");
707 wined3d_device_set_render_state(device->wined3d_device,
708 WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
709 wined3d_device_set_render_state(device->wined3d_device,
710 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
711 wined3d_device_set_render_state(device->wined3d_device,
712 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
713 wined3d_device_set_render_state(device->wined3d_device,
714 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
715 wined3d_mutex_unlock();
718 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
719 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
721 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
722 const D3D11_DEPTH_STENCILOP_DESC *stencil_desc;
723 const D3D11_DEPTH_STENCIL_DESC *desc;
725 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
726 iface, depth_stencil_state, stencil_ref);
728 wined3d_mutex_lock();
729 device->stencil_ref = stencil_ref;
730 if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
732 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
733 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
734 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
735 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
736 wined3d_mutex_unlock();
737 return;
740 desc = &device->depth_stencil_state->desc;
742 if (desc->FrontFace.StencilFailOp != desc->BackFace.StencilFailOp
743 || desc->FrontFace.StencilDepthFailOp != desc->BackFace.StencilDepthFailOp
744 || desc->FrontFace.StencilPassOp != desc->BackFace.StencilPassOp
745 || desc->FrontFace.StencilFunc != desc->BackFace.StencilFunc)
746 FIXME("Two-sided stencil testing not supported.\n");
748 stencil_desc = &desc->FrontFace;
750 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
751 if (desc->DepthEnable)
753 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
754 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
757 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
758 if (desc->StencilEnable)
760 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
761 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
762 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, stencil_desc->StencilFailOp);
763 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL,
764 stencil_desc->StencilDepthFailOp);
765 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, stencil_desc->StencilPassOp);
766 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, stencil_desc->StencilFunc);
767 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
769 wined3d_mutex_unlock();
772 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
773 ID3D11Buffer *const *buffers, const UINT *offsets)
775 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
776 unsigned int count, i;
778 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
780 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
781 wined3d_mutex_lock();
782 for (i = 0; i < count; ++i)
784 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
786 wined3d_device_set_stream_output(device->wined3d_device, i,
787 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
789 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
791 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
793 wined3d_mutex_unlock();
796 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
798 FIXME("iface %p stub!\n", iface);
801 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
802 ID3D11Buffer *buffer, UINT offset)
804 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
807 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
808 ID3D11Buffer *buffer, UINT offset)
810 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
813 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
814 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
816 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
817 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
820 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
821 ID3D11Buffer *buffer, UINT offset)
823 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
826 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
827 ID3D11RasterizerState *rasterizer_state)
829 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
830 const D3D11_RASTERIZER_DESC *desc;
832 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
834 wined3d_mutex_lock();
835 if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
837 wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
838 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
839 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
840 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
841 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
842 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
843 wined3d_mutex_unlock();
844 return;
847 wined3d_device_set_rasterizer_state(device->wined3d_device, device->rasterizer_state->wined3d_state);
849 desc = &device->rasterizer_state->desc;
850 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
851 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
852 /* OpenGL style depth bias. */
853 if (desc->DepthBias || desc->SlopeScaledDepthBias)
854 FIXME("Ignoring depth bias.\n");
855 /* GL_DEPTH_CLAMP */
856 if (!desc->DepthClipEnable)
857 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
858 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
859 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
860 wined3d_device_set_render_state(device->wined3d_device,
861 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
862 wined3d_mutex_unlock();
865 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
866 UINT viewport_count, const D3D11_VIEWPORT *viewports)
868 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
869 struct wined3d_viewport wined3d_vp;
871 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
873 if (viewport_count > 1)
874 FIXME("Multiple viewports not implemented.\n");
876 if (!viewport_count)
877 return;
879 if (viewports[0].TopLeftX != (UINT)viewports[0].TopLeftX
880 || viewports[0].TopLeftY != (UINT)viewports[0].TopLeftY
881 || viewports[0].Width != (UINT)viewports[0].Width
882 || viewports[0].Height != (UINT)viewports[0].Height)
883 FIXME("Floating-point viewports not implemented.\n");
885 wined3d_vp.x = viewports[0].TopLeftX;
886 wined3d_vp.y = viewports[0].TopLeftY;
887 wined3d_vp.width = viewports[0].Width;
888 wined3d_vp.height = viewports[0].Height;
889 wined3d_vp.min_z = viewports[0].MinDepth;
890 wined3d_vp.max_z = viewports[0].MaxDepth;
892 wined3d_mutex_lock();
893 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
894 wined3d_mutex_unlock();
897 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
898 UINT rect_count, const D3D11_RECT *rects)
900 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
902 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
904 if (rect_count > 1)
905 FIXME("Multiple scissor rects not implemented.\n");
907 if (!rect_count)
908 return;
910 wined3d_mutex_lock();
911 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
912 wined3d_mutex_unlock();
915 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
916 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
917 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
919 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
920 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
921 struct wined3d_box wined3d_src_box;
923 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
924 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
925 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
926 src_resource, src_subresource_idx, src_box);
928 if (src_box)
930 wined3d_src_box.left = src_box->left;
931 wined3d_src_box.top = src_box->top;
932 wined3d_src_box.front = src_box->front;
933 wined3d_src_box.right = src_box->right;
934 wined3d_src_box.bottom = src_box->bottom;
935 wined3d_src_box.back = src_box->back;
938 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
939 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
940 wined3d_mutex_lock();
941 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
942 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
943 wined3d_mutex_unlock();
946 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
947 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
949 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
950 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
952 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
954 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
955 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
956 wined3d_mutex_lock();
957 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
958 wined3d_mutex_unlock();
961 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
962 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
963 const void *data, UINT row_pitch, UINT depth_pitch)
965 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
966 struct wined3d_resource *wined3d_resource;
967 struct wined3d_box wined3d_box;
969 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
970 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
972 if (box)
974 wined3d_box.left = box->left;
975 wined3d_box.top = box->top;
976 wined3d_box.front = box->front;
977 wined3d_box.right = box->right;
978 wined3d_box.bottom = box->bottom;
979 wined3d_box.back = box->back;
982 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
983 wined3d_mutex_lock();
984 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
985 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
986 wined3d_mutex_unlock();
989 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
990 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
992 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
993 iface, dst_buffer, dst_offset, src_view);
996 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
997 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
999 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1000 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1001 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1002 HRESULT hr;
1004 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1005 iface, render_target_view, debug_float4(color_rgba));
1007 if (!view)
1008 return;
1010 wined3d_mutex_lock();
1011 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1012 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1013 ERR("Failed to clear view, hr %#x.\n", hr);
1014 wined3d_mutex_unlock();
1017 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
1018 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1020 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
1021 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1024 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
1025 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1027 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1028 iface, unordered_access_view, debug_float4(values));
1031 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
1032 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1034 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1035 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1036 DWORD wined3d_flags;
1037 HRESULT hr;
1039 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1040 iface, depth_stencil_view, flags, depth, stencil);
1042 if (!view)
1043 return;
1045 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1047 wined3d_mutex_lock();
1048 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1049 wined3d_flags, NULL, depth, stencil)))
1050 ERR("Failed to clear view, hr %#x.\n", hr);
1051 wined3d_mutex_unlock();
1054 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
1055 ID3D11ShaderResourceView *view)
1057 FIXME("iface %p, view %p stub!\n", iface, view);
1060 static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
1061 ID3D11Resource *resource, FLOAT min_lod)
1063 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1066 static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
1067 ID3D11Resource *resource)
1069 FIXME("iface %p, resource %p stub!\n", iface, resource);
1071 return 0.0f;
1074 static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
1075 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1076 ID3D11Resource *src_resource, UINT src_subresource_idx,
1077 DXGI_FORMAT format)
1079 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1080 "format %s stub!\n",
1081 iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
1082 debug_dxgi_format(format));
1085 static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
1086 ID3D11CommandList *command_list, BOOL restore_state)
1088 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
1091 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
1092 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1094 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1095 iface, start_slot, view_count, views);
1098 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
1099 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1101 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1102 iface, shader, class_instances, class_instance_count);
1105 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
1106 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1108 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1109 iface, start_slot, sampler_count, samplers);
1112 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
1113 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1115 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1116 iface, start_slot, buffer_count, buffers);
1119 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
1120 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1122 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1123 iface, start_slot, view_count, views);
1126 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
1127 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1129 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1130 iface, shader, class_instances, class_instance_count);
1133 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
1134 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1136 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1137 iface, start_slot, sampler_count, samplers);
1140 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
1141 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1143 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1144 iface, start_slot, buffer_count, buffers);
1147 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
1148 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1150 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1151 iface, start_slot, view_count, views);
1154 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
1155 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1157 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
1158 iface, start_slot, view_count, views, initial_counts);
1161 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
1162 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1164 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1165 iface, shader, class_instances, class_instance_count);
1168 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
1169 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1171 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1172 iface, start_slot, sampler_count, samplers);
1175 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
1176 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1179 iface, start_slot, buffer_count, buffers);
1182 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
1183 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1185 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1186 unsigned int i;
1188 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1189 iface, start_slot, buffer_count, buffers);
1191 wined3d_mutex_lock();
1192 for (i = 0; i < buffer_count; ++i)
1194 struct wined3d_buffer *wined3d_buffer;
1195 struct d3d_buffer *buffer_impl;
1197 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1199 buffers[i] = NULL;
1200 continue;
1203 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1204 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1205 ID3D11Buffer_AddRef(buffers[i]);
1207 wined3d_mutex_unlock();
1210 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
1211 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1213 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1214 unsigned int i;
1216 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1217 iface, start_slot, view_count, views);
1219 wined3d_mutex_lock();
1220 for (i = 0; i < view_count; ++i)
1222 struct wined3d_shader_resource_view *wined3d_view;
1223 struct d3d_shader_resource_view *view_impl;
1225 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1227 views[i] = NULL;
1228 continue;
1231 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1232 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1233 ID3D11ShaderResourceView_AddRef(views[i]);
1235 wined3d_mutex_unlock();
1238 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
1239 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1241 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1242 struct wined3d_shader *wined3d_shader;
1243 struct d3d_pixel_shader *shader_impl;
1245 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1246 iface, shader, class_instances, class_instance_count);
1248 if (class_instances || class_instance_count)
1249 FIXME("Dynamic linking not implemented yet.\n");
1251 wined3d_mutex_lock();
1252 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1254 wined3d_mutex_unlock();
1255 *shader = NULL;
1256 return;
1259 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1260 wined3d_mutex_unlock();
1261 *shader = &shader_impl->ID3D11PixelShader_iface;
1262 ID3D11PixelShader_AddRef(*shader);
1265 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
1266 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1268 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1269 unsigned int i;
1271 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1272 iface, start_slot, sampler_count, samplers);
1274 wined3d_mutex_lock();
1275 for (i = 0; i < sampler_count; ++i)
1277 struct wined3d_sampler *wined3d_sampler;
1278 struct d3d_sampler_state *sampler_impl;
1280 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1282 samplers[i] = NULL;
1283 continue;
1286 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1287 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1288 ID3D11SamplerState_AddRef(samplers[i]);
1290 wined3d_mutex_unlock();
1293 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
1294 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1296 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1297 struct d3d_vertex_shader *shader_impl;
1298 struct wined3d_shader *wined3d_shader;
1300 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1301 iface, shader, class_instances, class_instance_count);
1303 if (class_instances || class_instance_count)
1304 FIXME("Dynamic linking not implemented yet.\n");
1306 wined3d_mutex_lock();
1307 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1309 wined3d_mutex_unlock();
1310 *shader = NULL;
1311 return;
1314 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1315 wined3d_mutex_unlock();
1316 *shader = &shader_impl->ID3D11VertexShader_iface;
1317 ID3D11VertexShader_AddRef(*shader);
1320 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
1321 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1323 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1324 unsigned int i;
1326 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1327 iface, start_slot, buffer_count, buffers);
1329 wined3d_mutex_lock();
1330 for (i = 0; i < buffer_count; ++i)
1332 struct wined3d_buffer *wined3d_buffer;
1333 struct d3d_buffer *buffer_impl;
1335 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1337 buffers[i] = NULL;
1338 continue;
1341 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1342 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1343 ID3D11Buffer_AddRef(buffers[i]);
1345 wined3d_mutex_unlock();
1348 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
1349 ID3D11InputLayout **input_layout)
1351 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1352 struct wined3d_vertex_declaration *wined3d_declaration;
1353 struct d3d_input_layout *input_layout_impl;
1355 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1357 wined3d_mutex_lock();
1358 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1360 wined3d_mutex_unlock();
1361 *input_layout = NULL;
1362 return;
1365 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1366 wined3d_mutex_unlock();
1367 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1368 ID3D11InputLayout_AddRef(*input_layout);
1371 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
1372 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1374 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1375 unsigned int i;
1377 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1378 iface, start_slot, buffer_count, buffers, strides, offsets);
1380 wined3d_mutex_lock();
1381 for (i = 0; i < buffer_count; ++i)
1383 struct wined3d_buffer *wined3d_buffer;
1384 struct d3d_buffer *buffer_impl;
1386 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
1387 &wined3d_buffer, &offsets[i], &strides[i])))
1388 ERR("Failed to get vertex buffer %u.\n", start_slot + i);
1390 if (!wined3d_buffer)
1392 buffers[i] = NULL;
1393 continue;
1396 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1397 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1399 wined3d_mutex_unlock();
1402 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
1403 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1405 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1406 enum wined3d_format_id wined3d_format;
1407 struct wined3d_buffer *wined3d_buffer;
1408 struct d3d_buffer *buffer_impl;
1410 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1412 wined3d_mutex_lock();
1413 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
1414 *format = dxgi_format_from_wined3dformat(wined3d_format);
1415 if (!wined3d_buffer)
1417 wined3d_mutex_unlock();
1418 *buffer = NULL;
1419 return;
1422 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1423 wined3d_mutex_unlock();
1424 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1427 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
1428 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1430 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1431 unsigned int i;
1433 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1434 iface, start_slot, buffer_count, buffers);
1436 wined3d_mutex_lock();
1437 for (i = 0; i < buffer_count; ++i)
1439 struct wined3d_buffer *wined3d_buffer;
1440 struct d3d_buffer *buffer_impl;
1442 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1444 buffers[i] = NULL;
1445 continue;
1448 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1449 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1450 ID3D11Buffer_AddRef(buffers[i]);
1452 wined3d_mutex_unlock();
1455 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
1456 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1458 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1459 struct d3d_geometry_shader *shader_impl;
1460 struct wined3d_shader *wined3d_shader;
1462 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1463 iface, shader, class_instances, class_instance_count);
1465 if (class_instances || class_instance_count)
1466 FIXME("Dynamic linking not implemented yet.\n");
1468 wined3d_mutex_lock();
1469 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1471 wined3d_mutex_unlock();
1472 *shader = NULL;
1473 return;
1476 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1477 wined3d_mutex_unlock();
1478 *shader = &shader_impl->ID3D11GeometryShader_iface;
1479 ID3D11GeometryShader_AddRef(*shader);
1482 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
1483 D3D11_PRIMITIVE_TOPOLOGY *topology)
1485 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1487 TRACE("iface %p, topology %p.\n", iface, topology);
1489 wined3d_mutex_lock();
1490 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
1491 wined3d_mutex_unlock();
1494 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
1495 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1497 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1498 unsigned int i;
1500 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1502 wined3d_mutex_lock();
1503 for (i = 0; i < view_count; ++i)
1505 struct wined3d_shader_resource_view *wined3d_view;
1506 struct d3d_shader_resource_view *view_impl;
1508 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1510 views[i] = NULL;
1511 continue;
1514 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1515 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1516 ID3D11ShaderResourceView_AddRef(views[i]);
1518 wined3d_mutex_unlock();
1521 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
1522 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1524 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1525 unsigned int i;
1527 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1528 iface, start_slot, sampler_count, samplers);
1530 wined3d_mutex_lock();
1531 for (i = 0; i < sampler_count; ++i)
1533 struct wined3d_sampler *wined3d_sampler;
1534 struct d3d_sampler_state *sampler_impl;
1536 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1538 samplers[i] = NULL;
1539 continue;
1542 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1543 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1544 ID3D11SamplerState_AddRef(samplers[i]);
1546 wined3d_mutex_unlock();
1549 static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
1550 ID3D11Predicate **predicate, BOOL *value)
1552 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1553 struct wined3d_query *wined3d_predicate;
1554 struct d3d_query *predicate_impl;
1556 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1558 wined3d_mutex_lock();
1559 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1561 wined3d_mutex_unlock();
1562 *predicate = NULL;
1563 return;
1566 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1567 wined3d_mutex_unlock();
1568 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
1569 ID3D11Predicate_AddRef(*predicate);
1572 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
1573 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1575 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1576 unsigned int i;
1578 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1580 wined3d_mutex_lock();
1581 for (i = 0; i < view_count; ++i)
1583 struct wined3d_shader_resource_view *wined3d_view;
1584 struct d3d_shader_resource_view *view_impl;
1586 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1588 views[i] = NULL;
1589 continue;
1592 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1593 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1594 ID3D11ShaderResourceView_AddRef(views[i]);
1596 wined3d_mutex_unlock();
1599 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
1600 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1602 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1603 unsigned int i;
1605 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1606 iface, start_slot, sampler_count, samplers);
1608 wined3d_mutex_lock();
1609 for (i = 0; i < sampler_count; ++i)
1611 struct d3d_sampler_state *sampler_impl;
1612 struct wined3d_sampler *wined3d_sampler;
1614 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1616 samplers[i] = NULL;
1617 continue;
1620 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1621 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1622 ID3D11SamplerState_AddRef(samplers[i]);
1624 wined3d_mutex_unlock();
1627 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
1628 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1629 ID3D11DepthStencilView **depth_stencil_view)
1631 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1632 struct wined3d_rendertarget_view *wined3d_view;
1634 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1635 iface, render_target_view_count, render_target_views, depth_stencil_view);
1637 wined3d_mutex_lock();
1638 if (render_target_views)
1640 struct d3d_rendertarget_view *view_impl;
1641 unsigned int i;
1643 for (i = 0; i < render_target_view_count; ++i)
1645 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1646 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1648 render_target_views[i] = NULL;
1649 continue;
1652 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
1653 ID3D11RenderTargetView_AddRef(render_target_views[i]);
1657 if (depth_stencil_view)
1659 struct d3d_depthstencil_view *view_impl;
1661 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1662 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1664 *depth_stencil_view = NULL;
1666 else
1668 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
1669 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
1672 wined3d_mutex_unlock();
1675 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1676 ID3D11DeviceContext *iface,
1677 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1678 ID3D11DepthStencilView **depth_stencil_view,
1679 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1680 ID3D11UnorderedAccessView **unordered_access_views)
1682 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1683 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1684 "unordered_access_views %p stub!\n",
1685 iface, render_target_view_count, render_target_views, depth_stencil_view,
1686 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
1689 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
1690 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1692 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1694 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1695 iface, blend_state, blend_factor, sample_mask);
1697 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
1698 ID3D11BlendState_AddRef(*blend_state);
1699 wined3d_mutex_lock();
1700 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
1701 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
1702 wined3d_mutex_unlock();
1705 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
1706 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1708 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1710 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1711 iface, depth_stencil_state, stencil_ref);
1713 if ((*depth_stencil_state = device->depth_stencil_state
1714 ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
1715 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
1716 *stencil_ref = device->stencil_ref;
1719 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
1720 UINT buffer_count, ID3D11Buffer **buffers)
1722 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1723 unsigned int i;
1725 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
1727 wined3d_mutex_lock();
1728 for (i = 0; i < buffer_count; ++i)
1730 struct wined3d_buffer *wined3d_buffer;
1731 struct d3d_buffer *buffer_impl;
1733 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
1735 buffers[i] = NULL;
1736 continue;
1739 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1740 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1741 ID3D11Buffer_AddRef(buffers[i]);
1743 wined3d_mutex_unlock();
1746 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
1747 ID3D11RasterizerState **rasterizer_state)
1749 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1751 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1753 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
1754 ID3D11RasterizerState_AddRef(*rasterizer_state);
1757 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
1758 UINT *viewport_count, D3D11_VIEWPORT *viewports)
1760 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1761 struct wined3d_viewport wined3d_vp;
1763 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
1765 if (!viewports)
1767 *viewport_count = 1;
1768 return;
1771 if (!*viewport_count)
1772 return;
1774 wined3d_mutex_lock();
1775 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
1776 wined3d_mutex_unlock();
1778 viewports[0].TopLeftX = wined3d_vp.x;
1779 viewports[0].TopLeftY = wined3d_vp.y;
1780 viewports[0].Width = wined3d_vp.width;
1781 viewports[0].Height = wined3d_vp.height;
1782 viewports[0].MinDepth = wined3d_vp.min_z;
1783 viewports[0].MaxDepth = wined3d_vp.max_z;
1785 if (*viewport_count > 1)
1786 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
1789 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
1790 UINT *rect_count, D3D11_RECT *rects)
1792 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1794 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
1796 if (!rects)
1798 *rect_count = 1;
1799 return;
1802 if (!*rect_count)
1803 return;
1805 wined3d_mutex_lock();
1806 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
1807 wined3d_mutex_unlock();
1808 if (*rect_count > 1)
1809 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
1812 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
1813 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1815 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1818 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
1819 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1821 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1822 iface, shader, class_instances, class_instance_count);
1825 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
1826 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1828 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1829 iface, start_slot, sampler_count, samplers);
1832 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
1833 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1835 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1836 iface, start_slot, buffer_count, buffers);
1839 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
1840 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1842 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1843 iface, start_slot, view_count, views);
1846 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
1847 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1849 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1850 iface, shader, class_instances, class_instance_count);
1853 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
1854 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1856 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1857 iface, start_slot, sampler_count, samplers);
1860 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
1861 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1863 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1864 iface, start_slot, buffer_count, buffers);
1867 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
1868 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1870 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1873 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
1874 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
1876 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1879 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
1880 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1882 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1883 iface, shader, class_instances, class_instance_count);
1886 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
1887 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1889 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1890 iface, start_slot, sampler_count, samplers);
1893 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
1894 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1896 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1897 iface, start_slot, buffer_count, buffers);
1900 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
1902 FIXME("iface %p stub!\n", iface);
1905 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
1907 FIXME("iface %p stub!\n", iface);
1910 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
1912 TRACE("iface %p.\n", iface);
1914 return D3D11_DEVICE_CONTEXT_IMMEDIATE;
1917 static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
1919 FIXME("iface %p stub!\n", iface);
1921 return 0;
1924 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
1925 BOOL restore, ID3D11CommandList **command_list)
1927 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
1929 return E_NOTIMPL;
1932 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
1934 /* IUnknown methods */
1935 d3d11_immediate_context_QueryInterface,
1936 d3d11_immediate_context_AddRef,
1937 d3d11_immediate_context_Release,
1938 /* ID3D11DeviceChild methods */
1939 d3d11_immediate_context_GetDevice,
1940 d3d11_immediate_context_GetPrivateData,
1941 d3d11_immediate_context_SetPrivateData,
1942 d3d11_immediate_context_SetPrivateDataInterface,
1943 /* ID3D11DeviceContext methods */
1944 d3d11_immediate_context_VSSetConstantBuffers,
1945 d3d11_immediate_context_PSSetShaderResources,
1946 d3d11_immediate_context_PSSetShader,
1947 d3d11_immediate_context_PSSetSamplers,
1948 d3d11_immediate_context_VSSetShader,
1949 d3d11_immediate_context_DrawIndexed,
1950 d3d11_immediate_context_Draw,
1951 d3d11_immediate_context_Map,
1952 d3d11_immediate_context_Unmap,
1953 d3d11_immediate_context_PSSetConstantBuffers,
1954 d3d11_immediate_context_IASetInputLayout,
1955 d3d11_immediate_context_IASetVertexBuffers,
1956 d3d11_immediate_context_IASetIndexBuffer,
1957 d3d11_immediate_context_DrawIndexedInstanced,
1958 d3d11_immediate_context_DrawInstanced,
1959 d3d11_immediate_context_GSSetConstantBuffers,
1960 d3d11_immediate_context_GSSetShader,
1961 d3d11_immediate_context_IASetPrimitiveTopology,
1962 d3d11_immediate_context_VSSetShaderResources,
1963 d3d11_immediate_context_VSSetSamplers,
1964 d3d11_immediate_context_Begin,
1965 d3d11_immediate_context_End,
1966 d3d11_immediate_context_GetData,
1967 d3d11_immediate_context_SetPredication,
1968 d3d11_immediate_context_GSSetShaderResources,
1969 d3d11_immediate_context_GSSetSamplers,
1970 d3d11_immediate_context_OMSetRenderTargets,
1971 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
1972 d3d11_immediate_context_OMSetBlendState,
1973 d3d11_immediate_context_OMSetDepthStencilState,
1974 d3d11_immediate_context_SOSetTargets,
1975 d3d11_immediate_context_DrawAuto,
1976 d3d11_immediate_context_DrawIndexedInstancedIndirect,
1977 d3d11_immediate_context_DrawInstancedIndirect,
1978 d3d11_immediate_context_Dispatch,
1979 d3d11_immediate_context_DispatchIndirect,
1980 d3d11_immediate_context_RSSetState,
1981 d3d11_immediate_context_RSSetViewports,
1982 d3d11_immediate_context_RSSetScissorRects,
1983 d3d11_immediate_context_CopySubresourceRegion,
1984 d3d11_immediate_context_CopyResource,
1985 d3d11_immediate_context_UpdateSubresource,
1986 d3d11_immediate_context_CopyStructureCount,
1987 d3d11_immediate_context_ClearRenderTargetView,
1988 d3d11_immediate_context_ClearUnorderedAccessViewUint,
1989 d3d11_immediate_context_ClearUnorderedAccessViewFloat,
1990 d3d11_immediate_context_ClearDepthStencilView,
1991 d3d11_immediate_context_GenerateMips,
1992 d3d11_immediate_context_SetResourceMinLOD,
1993 d3d11_immediate_context_GetResourceMinLOD,
1994 d3d11_immediate_context_ResolveSubresource,
1995 d3d11_immediate_context_ExecuteCommandList,
1996 d3d11_immediate_context_HSSetShaderResources,
1997 d3d11_immediate_context_HSSetShader,
1998 d3d11_immediate_context_HSSetSamplers,
1999 d3d11_immediate_context_HSSetConstantBuffers,
2000 d3d11_immediate_context_DSSetShaderResources,
2001 d3d11_immediate_context_DSSetShader,
2002 d3d11_immediate_context_DSSetSamplers,
2003 d3d11_immediate_context_DSSetConstantBuffers,
2004 d3d11_immediate_context_CSSetShaderResources,
2005 d3d11_immediate_context_CSSetUnorderedAccessViews,
2006 d3d11_immediate_context_CSSetShader,
2007 d3d11_immediate_context_CSSetSamplers,
2008 d3d11_immediate_context_CSSetConstantBuffers,
2009 d3d11_immediate_context_VSGetConstantBuffers,
2010 d3d11_immediate_context_PSGetShaderResources,
2011 d3d11_immediate_context_PSGetShader,
2012 d3d11_immediate_context_PSGetSamplers,
2013 d3d11_immediate_context_VSGetShader,
2014 d3d11_immediate_context_PSGetConstantBuffers,
2015 d3d11_immediate_context_IAGetInputLayout,
2016 d3d11_immediate_context_IAGetVertexBuffers,
2017 d3d11_immediate_context_IAGetIndexBuffer,
2018 d3d11_immediate_context_GSGetConstantBuffers,
2019 d3d11_immediate_context_GSGetShader,
2020 d3d11_immediate_context_IAGetPrimitiveTopology,
2021 d3d11_immediate_context_VSGetShaderResources,
2022 d3d11_immediate_context_VSGetSamplers,
2023 d3d11_immediate_context_GetPredication,
2024 d3d11_immediate_context_GSGetShaderResources,
2025 d3d11_immediate_context_GSGetSamplers,
2026 d3d11_immediate_context_OMGetRenderTargets,
2027 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
2028 d3d11_immediate_context_OMGetBlendState,
2029 d3d11_immediate_context_OMGetDepthStencilState,
2030 d3d11_immediate_context_SOGetTargets,
2031 d3d11_immediate_context_RSGetState,
2032 d3d11_immediate_context_RSGetViewports,
2033 d3d11_immediate_context_RSGetScissorRects,
2034 d3d11_immediate_context_HSGetShaderResources,
2035 d3d11_immediate_context_HSGetShader,
2036 d3d11_immediate_context_HSGetSamplers,
2037 d3d11_immediate_context_HSGetConstantBuffers,
2038 d3d11_immediate_context_DSGetShaderResources,
2039 d3d11_immediate_context_DSGetShader,
2040 d3d11_immediate_context_DSGetSamplers,
2041 d3d11_immediate_context_DSGetConstantBuffers,
2042 d3d11_immediate_context_CSGetShaderResources,
2043 d3d11_immediate_context_CSGetUnorderedAccessViews,
2044 d3d11_immediate_context_CSGetShader,
2045 d3d11_immediate_context_CSGetSamplers,
2046 d3d11_immediate_context_CSGetConstantBuffers,
2047 d3d11_immediate_context_ClearState,
2048 d3d11_immediate_context_Flush,
2049 d3d11_immediate_context_GetType,
2050 d3d11_immediate_context_GetContextFlags,
2051 d3d11_immediate_context_FinishCommandList,
2054 static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
2056 context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
2057 context->refcount = 1;
2059 ID3D11Device_AddRef(&device->ID3D11Device_iface);
2061 wined3d_private_store_init(&context->private_store);
2064 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
2066 wined3d_private_store_cleanup(&context->private_store);
2069 /* ID3D11Device methods */
2071 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
2073 struct d3d_device *device = impl_from_ID3D11Device(iface);
2074 return IUnknown_QueryInterface(device->outer_unk, riid, out);
2077 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
2079 struct d3d_device *device = impl_from_ID3D11Device(iface);
2080 return IUnknown_AddRef(device->outer_unk);
2083 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
2085 struct d3d_device *device = impl_from_ID3D11Device(iface);
2086 return IUnknown_Release(device->outer_unk);
2089 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
2090 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
2092 struct d3d_device *device = impl_from_ID3D11Device(iface);
2093 struct d3d_buffer *object;
2094 HRESULT hr;
2096 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
2098 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
2099 return hr;
2101 *buffer = &object->ID3D11Buffer_iface;
2103 return S_OK;
2106 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
2107 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
2109 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
2111 return E_NOTIMPL;
2114 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
2115 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
2117 struct d3d_device *device = impl_from_ID3D11Device(iface);
2118 struct d3d_texture2d *object;
2119 HRESULT hr;
2121 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2123 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
2124 return hr;
2126 *texture = &object->ID3D11Texture2D_iface;
2128 return S_OK;
2131 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
2132 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
2134 struct d3d_device *device = impl_from_ID3D11Device(iface);
2135 struct d3d_texture3d *object;
2136 HRESULT hr;
2138 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2140 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
2141 return hr;
2143 *texture = &object->ID3D11Texture3D_iface;
2145 return S_OK;
2148 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
2149 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
2151 struct d3d_device *device = impl_from_ID3D11Device(iface);
2152 struct d3d_shader_resource_view *object;
2153 HRESULT hr;
2155 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2157 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
2158 return hr;
2160 *view = &object->ID3D11ShaderResourceView_iface;
2162 return S_OK;
2165 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
2166 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
2168 struct d3d_device *device = impl_from_ID3D11Device(iface);
2169 struct d3d11_unordered_access_view *object;
2170 HRESULT hr;
2172 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2174 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
2175 return hr;
2177 *view = &object->ID3D11UnorderedAccessView_iface;
2179 return S_OK;
2182 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
2183 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
2185 struct d3d_device *device = impl_from_ID3D11Device(iface);
2186 struct d3d_rendertarget_view *object;
2187 HRESULT hr;
2189 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2191 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
2192 return hr;
2194 *view = &object->ID3D11RenderTargetView_iface;
2196 return S_OK;
2199 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
2200 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
2202 struct d3d_device *device = impl_from_ID3D11Device(iface);
2203 struct d3d_depthstencil_view *object;
2204 HRESULT hr;
2206 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2208 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
2209 return hr;
2211 *view = &object->ID3D11DepthStencilView_iface;
2213 return S_OK;
2216 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
2217 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
2218 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
2220 struct d3d_device *device = impl_from_ID3D11Device(iface);
2221 struct d3d_input_layout *object;
2222 HRESULT hr;
2224 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2225 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
2226 shader_byte_code_length, input_layout);
2228 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
2229 shader_byte_code, shader_byte_code_length, &object)))
2230 return hr;
2232 *input_layout = &object->ID3D11InputLayout_iface;
2234 return S_OK;
2237 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
2238 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
2240 struct d3d_device *device = impl_from_ID3D11Device(iface);
2241 struct d3d_vertex_shader *object;
2242 HRESULT hr;
2244 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2245 iface, byte_code, byte_code_length, class_linkage, shader);
2247 if (class_linkage)
2248 FIXME("Class linkage is not implemented yet.\n");
2250 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
2251 return hr;
2253 *shader = &object->ID3D11VertexShader_iface;
2255 return S_OK;
2258 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
2259 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2261 struct d3d_device *device = impl_from_ID3D11Device(iface);
2262 struct d3d_geometry_shader *object;
2263 HRESULT hr;
2265 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2266 iface, byte_code, byte_code_length, class_linkage, shader);
2268 if (class_linkage)
2269 FIXME("Class linkage is not implemented yet.\n");
2271 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
2272 return hr;
2274 *shader = &object->ID3D11GeometryShader_iface;
2276 return S_OK;
2279 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
2280 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
2281 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
2282 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2284 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2285 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
2286 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
2287 rasterized_stream, class_linkage, shader);
2289 return E_NOTIMPL;
2292 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
2293 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
2295 struct d3d_device *device = impl_from_ID3D11Device(iface);
2296 struct d3d_pixel_shader *object;
2297 HRESULT hr;
2299 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2300 iface, byte_code, byte_code_length, class_linkage, shader);
2302 if (class_linkage)
2303 FIXME("Class linkage is not implemented yet.\n");
2305 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
2306 return hr;
2308 *shader = &object->ID3D11PixelShader_iface;
2310 return S_OK;
2313 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
2314 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
2316 struct d3d_device *device = impl_from_ID3D11Device(iface);
2317 struct d3d11_hull_shader *object;
2318 HRESULT hr;
2320 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2321 iface, byte_code, byte_code_length, class_linkage, shader);
2323 if (class_linkage)
2324 FIXME("Class linkage is not implemented yet.\n");
2326 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
2327 return hr;
2329 *shader = &object->ID3D11HullShader_iface;
2331 return S_OK;
2334 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
2335 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
2337 struct d3d_device *device = impl_from_ID3D11Device(iface);
2338 struct d3d11_domain_shader *object;
2339 HRESULT hr;
2341 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2342 iface, byte_code, byte_code_length, class_linkage, shader);
2344 if (class_linkage)
2345 FIXME("Class linkage is not implemented yet.\n");
2347 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
2348 return hr;
2350 *shader = &object->ID3D11DomainShader_iface;
2352 return S_OK;
2355 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
2356 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
2358 struct d3d_device *device = impl_from_ID3D11Device(iface);
2359 struct d3d11_compute_shader *object;
2360 HRESULT hr;
2362 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2363 iface, byte_code, byte_code_length, class_linkage, shader);
2365 if (class_linkage)
2366 FIXME("Class linkage is not implemented yet.\n");
2368 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
2369 return hr;
2371 *shader = &object->ID3D11ComputeShader_iface;
2373 return S_OK;
2376 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
2377 ID3D11ClassLinkage **class_linkage)
2379 struct d3d_device *device = impl_from_ID3D11Device(iface);
2380 struct d3d11_class_linkage *object;
2381 HRESULT hr;
2383 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
2385 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
2386 return hr;
2388 *class_linkage = &object->ID3D11ClassLinkage_iface;
2390 return S_OK;
2393 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
2394 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
2396 struct d3d_device *device = impl_from_ID3D11Device(iface);
2397 struct d3d_blend_state *object;
2398 struct wine_rb_entry *entry;
2399 D3D11_BLEND_DESC tmp_desc;
2400 unsigned int i, j;
2401 HRESULT hr;
2403 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
2405 if (!desc)
2406 return E_INVALIDARG;
2408 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2409 * D3D11_BLEND_DESC as a key in the rbtree. */
2410 memset(&tmp_desc, 0, sizeof(tmp_desc));
2411 tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
2412 tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
2413 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
2415 j = desc->IndependentBlendEnable ? i : 0;
2416 tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
2417 tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
2418 tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
2419 tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
2420 tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
2421 tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
2422 tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
2423 tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
2426 wined3d_mutex_lock();
2427 if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
2429 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
2431 TRACE("Returning existing blend state %p.\n", object);
2432 *blend_state = &object->ID3D11BlendState_iface;
2433 ID3D11BlendState_AddRef(*blend_state);
2434 wined3d_mutex_unlock();
2436 return S_OK;
2438 wined3d_mutex_unlock();
2440 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2441 return E_OUTOFMEMORY;
2443 if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
2445 WARN("Failed to initialize blend state, hr %#x.\n", hr);
2446 HeapFree(GetProcessHeap(), 0, object);
2447 return hr;
2450 TRACE("Created blend state %p.\n", object);
2451 *blend_state = &object->ID3D11BlendState_iface;
2453 return S_OK;
2456 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
2457 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
2459 struct d3d_device *device = impl_from_ID3D11Device(iface);
2460 struct d3d_depthstencil_state *object;
2461 D3D11_DEPTH_STENCIL_DESC tmp_desc;
2462 struct wine_rb_entry *entry;
2463 HRESULT hr;
2465 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
2467 if (!desc)
2468 return E_INVALIDARG;
2470 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2471 * it as a key in the rbtree. */
2472 memset(&tmp_desc, 0, sizeof(tmp_desc));
2473 tmp_desc.DepthEnable = desc->DepthEnable;
2474 if (desc->DepthEnable)
2476 tmp_desc.DepthWriteMask = desc->DepthWriteMask;
2477 tmp_desc.DepthFunc = desc->DepthFunc;
2479 else
2481 tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
2482 tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
2484 tmp_desc.StencilEnable = desc->StencilEnable;
2485 if (desc->StencilEnable)
2487 tmp_desc.StencilReadMask = desc->StencilReadMask;
2488 tmp_desc.StencilWriteMask = desc->StencilWriteMask;
2489 tmp_desc.FrontFace = desc->FrontFace;
2490 tmp_desc.BackFace = desc->BackFace;
2492 else
2494 tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
2495 tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
2496 tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2497 tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2498 tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2499 tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2500 tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2501 tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2502 tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2503 tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2506 wined3d_mutex_lock();
2507 if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
2509 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
2511 TRACE("Returning existing depthstencil state %p.\n", object);
2512 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2513 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
2514 wined3d_mutex_unlock();
2516 return S_OK;
2518 wined3d_mutex_unlock();
2520 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2521 return E_OUTOFMEMORY;
2523 if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
2525 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
2526 HeapFree(GetProcessHeap(), 0, object);
2527 return hr;
2530 TRACE("Created depthstencil state %p.\n", object);
2531 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2533 return S_OK;
2536 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
2537 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
2539 struct d3d_device *device = impl_from_ID3D11Device(iface);
2540 struct d3d_rasterizer_state *object;
2541 struct wine_rb_entry *entry;
2542 HRESULT hr;
2544 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
2546 if (!desc)
2547 return E_INVALIDARG;
2549 wined3d_mutex_lock();
2550 if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
2552 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry);
2554 TRACE("Returning existing rasterizer state %p.\n", object);
2555 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2556 ID3D11RasterizerState_AddRef(*rasterizer_state);
2557 wined3d_mutex_unlock();
2559 return S_OK;
2561 wined3d_mutex_unlock();
2563 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2564 return E_OUTOFMEMORY;
2566 if (FAILED(hr = d3d_rasterizer_state_init(object, device, desc)))
2568 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
2569 HeapFree(GetProcessHeap(), 0, object);
2570 return hr;
2573 TRACE("Created rasterizer state %p.\n", object);
2574 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2576 return S_OK;
2579 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
2580 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
2582 struct d3d_device *device = impl_from_ID3D11Device(iface);
2583 D3D11_SAMPLER_DESC normalized_desc;
2584 struct d3d_sampler_state *object;
2585 struct wine_rb_entry *entry;
2586 HRESULT hr;
2588 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
2590 if (!desc)
2591 return E_INVALIDARG;
2593 normalized_desc = *desc;
2594 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
2595 normalized_desc.MaxAnisotropy = 0;
2596 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
2597 normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
2598 if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
2599 && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
2600 && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
2601 memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
2603 wined3d_mutex_lock();
2604 if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
2606 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
2608 TRACE("Returning existing sampler state %p.\n", object);
2609 *sampler_state = &object->ID3D11SamplerState_iface;
2610 ID3D11SamplerState_AddRef(*sampler_state);
2611 wined3d_mutex_unlock();
2613 return S_OK;
2615 wined3d_mutex_unlock();
2617 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2618 return E_OUTOFMEMORY;
2620 if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
2622 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
2623 HeapFree(GetProcessHeap(), 0, object);
2624 return hr;
2627 TRACE("Created sampler state %p.\n", object);
2628 *sampler_state = &object->ID3D11SamplerState_iface;
2630 return S_OK;
2633 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
2634 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
2636 struct d3d_device *device = impl_from_ID3D11Device(iface);
2637 struct d3d_query *object;
2638 HRESULT hr;
2640 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
2642 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
2643 return hr;
2645 if (query)
2647 *query = &object->ID3D11Query_iface;
2648 return S_OK;
2651 ID3D11Query_Release(&object->ID3D11Query_iface);
2652 return S_FALSE;
2655 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
2656 ID3D11Predicate **predicate)
2658 struct d3d_device *device = impl_from_ID3D11Device(iface);
2659 struct d3d_query *object;
2660 HRESULT hr;
2662 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
2664 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
2665 return hr;
2667 if (predicate)
2669 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
2670 return S_OK;
2673 ID3D11Query_Release(&object->ID3D11Query_iface);
2674 return S_FALSE;
2677 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2678 ID3D11Counter **counter)
2680 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
2682 return E_NOTIMPL;
2685 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
2686 ID3D11DeviceContext **context)
2688 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
2690 return E_NOTIMPL;
2693 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
2694 void **out)
2696 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
2698 return E_NOTIMPL;
2701 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
2702 UINT *format_support)
2704 FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
2706 return E_NOTIMPL;
2709 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
2710 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
2712 struct d3d_device *device = impl_from_ID3D11Device(iface);
2713 struct wined3d_device_creation_parameters params;
2714 struct wined3d *wined3d;
2715 HRESULT hr;
2717 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
2718 iface, debug_dxgi_format(format), sample_count, quality_level_count);
2720 if (!quality_level_count)
2721 return E_INVALIDARG;
2723 *quality_level_count = 0;
2725 if (!sample_count)
2726 return E_FAIL;
2727 if (sample_count == 1)
2729 *quality_level_count = 1;
2730 return S_OK;
2732 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
2733 return E_FAIL;
2735 wined3d_mutex_lock();
2736 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
2737 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
2738 hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
2739 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
2740 wined3d_mutex_unlock();
2742 if (hr == WINED3DERR_INVALIDCALL)
2743 return E_INVALIDARG;
2744 if (hr == WINED3DERR_NOTAVAILABLE)
2745 return S_OK;
2746 return hr;
2749 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
2751 FIXME("iface %p, info %p stub!\n", iface, info);
2754 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2755 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
2756 char *units, UINT *units_length, char *description, UINT *description_length)
2758 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2759 "units %p, units_length %p, description %p, description_length %p stub!\n",
2760 iface, desc, type, active_counter_count, name, name_length,
2761 units, units_length, description, description_length);
2763 return E_NOTIMPL;
2766 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
2767 void *feature_support_data, UINT feature_support_data_size)
2769 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
2770 iface, feature, feature_support_data, feature_support_data_size);
2772 switch (feature)
2774 case D3D11_FEATURE_THREADING:
2776 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
2777 if (feature_support_data_size != sizeof(*threading_data))
2779 WARN("Invalid data size.\n");
2780 return E_INVALIDARG;
2783 /* We lie about the threading support to make Tomb Raider 2013 and
2784 * Deus Ex: Human Revolution happy. */
2785 FIXME("Returning fake threading support data.\n");
2786 threading_data->DriverConcurrentCreates = TRUE;
2787 threading_data->DriverCommandLists = TRUE;
2788 return S_OK;
2790 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
2792 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
2793 if (feature_support_data_size != sizeof(*options))
2795 WARN("Invalid data size.\n");
2796 return E_INVALIDARG;
2799 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
2800 return S_OK;
2803 default:
2804 FIXME("Unhandled feature %#x.\n", feature);
2805 return E_NOTIMPL;
2809 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
2810 UINT *data_size, void *data)
2812 IDXGIDevice *dxgi_device;
2813 HRESULT hr;
2815 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2817 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2818 return hr;
2819 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
2820 IDXGIDevice_Release(dxgi_device);
2822 return hr;
2825 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
2826 UINT data_size, const void *data)
2828 IDXGIDevice *dxgi_device;
2829 HRESULT hr;
2831 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2833 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2834 return hr;
2835 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
2836 IDXGIDevice_Release(dxgi_device);
2838 return hr;
2841 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
2842 const IUnknown *data)
2844 IDXGIDevice *dxgi_device;
2845 HRESULT hr;
2847 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
2849 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2850 return hr;
2851 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
2852 IDXGIDevice_Release(dxgi_device);
2854 return hr;
2857 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
2859 struct d3d_device *device = impl_from_ID3D11Device(iface);
2861 TRACE("iface %p.\n", iface);
2863 return device->feature_level;
2866 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
2868 FIXME("iface %p stub!\n", iface);
2870 return 0;
2873 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
2875 FIXME("iface %p stub!\n", iface);
2877 return S_OK;
2880 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
2881 ID3D11DeviceContext **immediate_context)
2883 struct d3d_device *device = impl_from_ID3D11Device(iface);
2885 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
2887 *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
2888 ID3D11DeviceContext_AddRef(*immediate_context);
2891 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
2893 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2895 return E_NOTIMPL;
2898 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
2900 FIXME("iface %p stub!\n", iface);
2902 return 0;
2905 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
2907 /* IUnknown methods */
2908 d3d11_device_QueryInterface,
2909 d3d11_device_AddRef,
2910 d3d11_device_Release,
2911 /* ID3D11Device methods */
2912 d3d11_device_CreateBuffer,
2913 d3d11_device_CreateTexture1D,
2914 d3d11_device_CreateTexture2D,
2915 d3d11_device_CreateTexture3D,
2916 d3d11_device_CreateShaderResourceView,
2917 d3d11_device_CreateUnorderedAccessView,
2918 d3d11_device_CreateRenderTargetView,
2919 d3d11_device_CreateDepthStencilView,
2920 d3d11_device_CreateInputLayout,
2921 d3d11_device_CreateVertexShader,
2922 d3d11_device_CreateGeometryShader,
2923 d3d11_device_CreateGeometryShaderWithStreamOutput,
2924 d3d11_device_CreatePixelShader,
2925 d3d11_device_CreateHullShader,
2926 d3d11_device_CreateDomainShader,
2927 d3d11_device_CreateComputeShader,
2928 d3d11_device_CreateClassLinkage,
2929 d3d11_device_CreateBlendState,
2930 d3d11_device_CreateDepthStencilState,
2931 d3d11_device_CreateRasterizerState,
2932 d3d11_device_CreateSamplerState,
2933 d3d11_device_CreateQuery,
2934 d3d11_device_CreatePredicate,
2935 d3d11_device_CreateCounter,
2936 d3d11_device_CreateDeferredContext,
2937 d3d11_device_OpenSharedResource,
2938 d3d11_device_CheckFormatSupport,
2939 d3d11_device_CheckMultisampleQualityLevels,
2940 d3d11_device_CheckCounterInfo,
2941 d3d11_device_CheckCounter,
2942 d3d11_device_CheckFeatureSupport,
2943 d3d11_device_GetPrivateData,
2944 d3d11_device_SetPrivateData,
2945 d3d11_device_SetPrivateDataInterface,
2946 d3d11_device_GetFeatureLevel,
2947 d3d11_device_GetCreationFlags,
2948 d3d11_device_GetDeviceRemovedReason,
2949 d3d11_device_GetImmediateContext,
2950 d3d11_device_SetExceptionMode,
2951 d3d11_device_GetExceptionMode,
2954 /* Inner IUnknown methods */
2956 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
2958 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
2961 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
2963 struct d3d_device *device = impl_from_IUnknown(iface);
2965 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2967 if (IsEqualGUID(riid, &IID_ID3D11Device)
2968 || IsEqualGUID(riid, &IID_IUnknown))
2970 *out = &device->ID3D11Device_iface;
2972 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
2973 || IsEqualGUID(riid, &IID_ID3D10Device))
2975 *out = &device->ID3D10Device1_iface;
2977 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
2979 *out = &device->ID3D10Multithread_iface;
2981 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
2983 *out = &device->IWineDXGIDeviceParent_iface;
2985 else
2987 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2988 *out = NULL;
2989 return E_NOINTERFACE;
2992 IUnknown_AddRef((IUnknown *)*out);
2993 return S_OK;
2996 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
2998 struct d3d_device *device = impl_from_IUnknown(iface);
2999 ULONG refcount = InterlockedIncrement(&device->refcount);
3001 TRACE("%p increasing refcount to %u.\n", device, refcount);
3003 return refcount;
3006 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
3008 struct d3d_device *device = impl_from_IUnknown(iface);
3009 ULONG refcount = InterlockedDecrement(&device->refcount);
3011 TRACE("%p decreasing refcount to %u.\n", device, refcount);
3013 if (!refcount)
3015 d3d11_immediate_context_destroy(&device->immediate_context);
3016 if (device->wined3d_device)
3018 wined3d_mutex_lock();
3019 wined3d_device_decref(device->wined3d_device);
3020 wined3d_mutex_unlock();
3022 wine_rb_destroy(&device->sampler_states, NULL, NULL);
3023 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
3024 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
3025 wine_rb_destroy(&device->blend_states, NULL, NULL);
3028 return refcount;
3031 /* IUnknown methods */
3033 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
3034 void **ppv)
3036 struct d3d_device *device = impl_from_ID3D10Device(iface);
3037 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
3040 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
3042 struct d3d_device *device = impl_from_ID3D10Device(iface);
3043 return IUnknown_AddRef(device->outer_unk);
3046 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
3048 struct d3d_device *device = impl_from_ID3D10Device(iface);
3049 return IUnknown_Release(device->outer_unk);
3052 /* ID3D10Device methods */
3054 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
3055 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3057 struct d3d_device *device = impl_from_ID3D10Device(iface);
3058 unsigned int i;
3060 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3061 iface, start_slot, buffer_count, buffers);
3063 wined3d_mutex_lock();
3064 for (i = 0; i < buffer_count; ++i)
3066 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3068 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
3069 buffer ? buffer->wined3d_buffer : NULL);
3071 wined3d_mutex_unlock();
3074 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
3075 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3077 struct d3d_device *device = impl_from_ID3D10Device(iface);
3078 unsigned int i;
3080 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3081 iface, start_slot, view_count, views);
3083 wined3d_mutex_lock();
3084 for (i = 0; i < view_count; ++i)
3086 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3088 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
3089 view ? view->wined3d_view : NULL);
3091 wined3d_mutex_unlock();
3094 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
3095 ID3D10PixelShader *shader)
3097 struct d3d_device *device = impl_from_ID3D10Device(iface);
3098 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
3100 TRACE("iface %p, shader %p\n", iface, shader);
3102 wined3d_mutex_lock();
3103 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
3104 wined3d_mutex_unlock();
3107 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
3108 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3110 struct d3d_device *device = impl_from_ID3D10Device(iface);
3111 unsigned int i;
3113 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3114 iface, start_slot, sampler_count, samplers);
3116 wined3d_mutex_lock();
3117 for (i = 0; i < sampler_count; ++i)
3119 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3121 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
3122 sampler ? sampler->wined3d_sampler : NULL);
3124 wined3d_mutex_unlock();
3127 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
3128 ID3D10VertexShader *shader)
3130 struct d3d_device *device = impl_from_ID3D10Device(iface);
3131 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
3133 TRACE("iface %p, shader %p\n", iface, shader);
3135 wined3d_mutex_lock();
3136 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
3137 wined3d_mutex_unlock();
3140 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
3141 UINT start_index_location, INT base_vertex_location)
3143 struct d3d_device *device = impl_from_ID3D10Device(iface);
3145 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3146 iface, index_count, start_index_location, base_vertex_location);
3148 wined3d_mutex_lock();
3149 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3150 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
3151 wined3d_mutex_unlock();
3154 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
3155 UINT start_vertex_location)
3157 struct d3d_device *device = impl_from_ID3D10Device(iface);
3159 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3160 iface, vertex_count, start_vertex_location);
3162 wined3d_mutex_lock();
3163 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
3164 wined3d_mutex_unlock();
3167 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
3168 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3170 struct d3d_device *device = impl_from_ID3D10Device(iface);
3171 unsigned int i;
3173 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3174 iface, start_slot, buffer_count, buffers);
3176 wined3d_mutex_lock();
3177 for (i = 0; i < buffer_count; ++i)
3179 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3181 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
3182 buffer ? buffer->wined3d_buffer : NULL);
3184 wined3d_mutex_unlock();
3187 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
3188 ID3D10InputLayout *input_layout)
3190 struct d3d_device *device = impl_from_ID3D10Device(iface);
3191 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
3193 TRACE("iface %p, input_layout %p\n", iface, input_layout);
3195 wined3d_mutex_lock();
3196 wined3d_device_set_vertex_declaration(device->wined3d_device,
3197 layout ? layout->wined3d_decl : NULL);
3198 wined3d_mutex_unlock();
3201 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
3202 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
3204 struct d3d_device *device = impl_from_ID3D10Device(iface);
3205 unsigned int i;
3207 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3208 iface, start_slot, buffer_count, buffers, strides, offsets);
3210 wined3d_mutex_lock();
3211 for (i = 0; i < buffer_count; ++i)
3213 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3215 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
3216 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
3218 wined3d_mutex_unlock();
3221 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
3222 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
3224 struct d3d_device *device = impl_from_ID3D10Device(iface);
3225 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
3227 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3228 iface, buffer, debug_dxgi_format(format), offset);
3230 wined3d_mutex_lock();
3231 wined3d_device_set_index_buffer(device->wined3d_device,
3232 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
3233 wined3dformat_from_dxgi_format(format), offset);
3234 wined3d_mutex_unlock();
3237 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
3238 UINT instance_index_count, UINT instance_count, UINT start_index_location,
3239 INT base_vertex_location, UINT start_instance_location)
3241 struct d3d_device *device = impl_from_ID3D10Device(iface);
3243 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3244 "base_vertex_location %d, start_instance_location %u.\n",
3245 iface, instance_index_count, instance_count, start_index_location,
3246 base_vertex_location, start_instance_location);
3248 wined3d_mutex_lock();
3249 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3250 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
3251 instance_index_count, start_instance_location, instance_count);
3252 wined3d_mutex_unlock();
3255 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
3256 UINT instance_vertex_count, UINT instance_count,
3257 UINT start_vertex_location, UINT start_instance_location)
3259 struct d3d_device *device = impl_from_ID3D10Device(iface);
3261 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3262 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
3263 start_vertex_location, start_instance_location);
3265 wined3d_mutex_lock();
3266 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
3267 instance_vertex_count, start_instance_location, instance_count);
3268 wined3d_mutex_unlock();
3271 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
3272 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3274 struct d3d_device *device = impl_from_ID3D10Device(iface);
3275 unsigned int i;
3277 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3278 iface, start_slot, buffer_count, buffers);
3280 wined3d_mutex_lock();
3281 for (i = 0; i < buffer_count; ++i)
3283 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3285 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
3286 buffer ? buffer->wined3d_buffer : NULL);
3288 wined3d_mutex_unlock();
3291 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
3293 struct d3d_device *device = impl_from_ID3D10Device(iface);
3294 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
3296 TRACE("iface %p, shader %p.\n", iface, shader);
3298 wined3d_mutex_lock();
3299 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
3300 wined3d_mutex_unlock();
3303 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
3304 D3D10_PRIMITIVE_TOPOLOGY topology)
3306 struct d3d_device *device = impl_from_ID3D10Device(iface);
3308 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
3310 wined3d_mutex_lock();
3311 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
3312 wined3d_mutex_unlock();
3315 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
3316 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3318 struct d3d_device *device = impl_from_ID3D10Device(iface);
3319 unsigned int i;
3321 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3322 iface, start_slot, view_count, views);
3324 wined3d_mutex_lock();
3325 for (i = 0; i < view_count; ++i)
3327 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3329 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
3330 view ? view->wined3d_view : NULL);
3332 wined3d_mutex_unlock();
3335 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
3336 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3338 struct d3d_device *device = impl_from_ID3D10Device(iface);
3339 unsigned int i;
3341 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3342 iface, start_slot, sampler_count, samplers);
3344 wined3d_mutex_lock();
3345 for (i = 0; i < sampler_count; ++i)
3347 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3349 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
3350 sampler ? sampler->wined3d_sampler : NULL);
3352 wined3d_mutex_unlock();
3355 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
3357 struct d3d_device *device = impl_from_ID3D10Device(iface);
3358 struct d3d_query *query;
3360 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
3362 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
3363 wined3d_mutex_lock();
3364 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
3365 wined3d_mutex_unlock();
3368 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
3369 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3371 struct d3d_device *device = impl_from_ID3D10Device(iface);
3372 unsigned int i;
3374 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3375 iface, start_slot, view_count, views);
3377 wined3d_mutex_lock();
3378 for (i = 0; i < view_count; ++i)
3380 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3382 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
3383 view ? view->wined3d_view : NULL);
3385 wined3d_mutex_unlock();
3388 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
3389 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3391 struct d3d_device *device = impl_from_ID3D10Device(iface);
3392 unsigned int i;
3394 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3395 iface, start_slot, sampler_count, samplers);
3397 wined3d_mutex_lock();
3398 for (i = 0; i < sampler_count; ++i)
3400 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3402 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
3403 sampler ? sampler->wined3d_sampler : NULL);
3405 wined3d_mutex_unlock();
3408 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
3409 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
3410 ID3D10DepthStencilView *depth_stencil_view)
3412 struct d3d_device *device = impl_from_ID3D10Device(iface);
3413 struct d3d_depthstencil_view *dsv;
3414 unsigned int i;
3416 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3417 iface, render_target_view_count, render_target_views, depth_stencil_view);
3419 wined3d_mutex_lock();
3420 for (i = 0; i < render_target_view_count; ++i)
3422 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
3424 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
3425 rtv ? rtv->wined3d_view : NULL, FALSE);
3427 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3429 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
3432 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3433 wined3d_device_set_depth_stencil_view(device->wined3d_device,
3434 dsv ? dsv->wined3d_view : NULL);
3435 wined3d_mutex_unlock();
3438 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
3439 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
3441 struct d3d_device *device = impl_from_ID3D10Device(iface);
3442 struct d3d_blend_state *blend_state_object;
3444 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3445 iface, blend_state, debug_float4(blend_factor), sample_mask);
3447 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
3448 d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
3449 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
3452 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
3453 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
3455 struct d3d_device *device = impl_from_ID3D10Device(iface);
3456 struct d3d_depthstencil_state *ds_state_object;
3458 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3459 iface, depth_stencil_state, stencil_ref);
3461 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
3462 d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
3463 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
3466 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
3467 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
3469 struct d3d_device *device = impl_from_ID3D10Device(iface);
3470 unsigned int count, i;
3472 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
3474 count = min(target_count, 4);
3475 wined3d_mutex_lock();
3476 for (i = 0; i < count; ++i)
3478 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
3480 wined3d_device_set_stream_output(device->wined3d_device, i,
3481 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
3484 for (i = count; i < 4; ++i)
3486 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
3488 wined3d_mutex_unlock();
3491 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
3493 FIXME("iface %p stub!\n", iface);
3496 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
3498 struct d3d_device *device = impl_from_ID3D10Device(iface);
3499 struct d3d_rasterizer_state *rasterizer_state_object;
3501 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
3503 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
3504 d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
3505 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
3508 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
3509 UINT viewport_count, const D3D10_VIEWPORT *viewports)
3511 struct d3d_device *device = impl_from_ID3D10Device(iface);
3512 struct wined3d_viewport wined3d_vp;
3514 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
3516 if (viewport_count > 1)
3517 FIXME("Multiple viewports not implemented.\n");
3519 if (!viewport_count)
3520 return;
3522 wined3d_vp.x = viewports[0].TopLeftX;
3523 wined3d_vp.y = viewports[0].TopLeftY;
3524 wined3d_vp.width = viewports[0].Width;
3525 wined3d_vp.height = viewports[0].Height;
3526 wined3d_vp.min_z = viewports[0].MinDepth;
3527 wined3d_vp.max_z = viewports[0].MaxDepth;
3529 wined3d_mutex_lock();
3530 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
3531 wined3d_mutex_unlock();
3534 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
3535 UINT rect_count, const D3D10_RECT *rects)
3537 struct d3d_device *device = impl_from_ID3D10Device(iface);
3539 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
3541 if (rect_count > 1)
3542 FIXME("Multiple scissor rects not implemented.\n");
3544 if (!rect_count)
3545 return;
3547 wined3d_mutex_lock();
3548 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
3549 wined3d_mutex_unlock();
3552 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
3553 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
3554 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
3556 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3557 struct d3d_device *device = impl_from_ID3D10Device(iface);
3558 struct wined3d_box wined3d_src_box;
3560 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3561 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3562 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
3563 src_resource, src_subresource_idx, src_box);
3565 if (src_box)
3567 wined3d_src_box.left = src_box->left;
3568 wined3d_src_box.top = src_box->top;
3569 wined3d_src_box.front = src_box->front;
3570 wined3d_src_box.right = src_box->right;
3571 wined3d_src_box.bottom = src_box->bottom;
3572 wined3d_src_box.back = src_box->back;
3575 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3576 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3577 wined3d_mutex_lock();
3578 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
3579 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
3580 wined3d_mutex_unlock();
3583 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
3584 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
3586 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3587 struct d3d_device *device = impl_from_ID3D10Device(iface);
3589 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
3591 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3592 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3593 wined3d_mutex_lock();
3594 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
3595 wined3d_mutex_unlock();
3598 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
3599 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
3600 const void *data, UINT row_pitch, UINT depth_pitch)
3602 struct d3d_device *device = impl_from_ID3D10Device(iface);
3603 ID3D11Resource *d3d11_resource;
3605 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3606 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
3608 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
3609 d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
3610 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
3611 ID3D11Resource_Release(d3d11_resource);
3614 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
3615 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
3617 struct d3d_device *device = impl_from_ID3D10Device(iface);
3618 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
3619 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
3620 HRESULT hr;
3622 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
3623 iface, render_target_view, debug_float4(color_rgba));
3625 if (!view)
3626 return;
3628 wined3d_mutex_lock();
3629 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3630 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
3631 ERR("Failed to clear view, hr %#x.\n", hr);
3632 wined3d_mutex_unlock();
3635 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
3636 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
3638 struct d3d_device *device = impl_from_ID3D10Device(iface);
3639 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3640 DWORD wined3d_flags;
3641 HRESULT hr;
3643 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
3644 iface, depth_stencil_view, flags, depth, stencil);
3646 if (!view)
3647 return;
3649 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
3651 wined3d_mutex_lock();
3652 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3653 wined3d_flags, NULL, depth, stencil)))
3654 ERR("Failed to clear view, hr %#x.\n", hr);
3655 wined3d_mutex_unlock();
3658 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
3659 ID3D10ShaderResourceView *shader_resource_view)
3661 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
3664 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
3665 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
3666 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
3668 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3669 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3670 iface, dst_resource, dst_subresource_idx,
3671 src_resource, src_subresource_idx, debug_dxgi_format(format));
3674 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
3675 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3677 struct d3d_device *device = impl_from_ID3D10Device(iface);
3678 unsigned int i;
3680 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3681 iface, start_slot, buffer_count, buffers);
3683 wined3d_mutex_lock();
3684 for (i = 0; i < buffer_count; ++i)
3686 struct wined3d_buffer *wined3d_buffer;
3687 struct d3d_buffer *buffer_impl;
3689 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
3691 buffers[i] = NULL;
3692 continue;
3695 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3696 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3697 ID3D10Buffer_AddRef(buffers[i]);
3699 wined3d_mutex_unlock();
3702 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
3703 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3705 struct d3d_device *device = impl_from_ID3D10Device(iface);
3706 unsigned int i;
3708 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3709 iface, start_slot, view_count, views);
3711 wined3d_mutex_lock();
3712 for (i = 0; i < view_count; ++i)
3714 struct wined3d_shader_resource_view *wined3d_view;
3715 struct d3d_shader_resource_view *view_impl;
3717 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
3719 views[i] = NULL;
3720 continue;
3723 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3724 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3725 ID3D10ShaderResourceView_AddRef(views[i]);
3727 wined3d_mutex_unlock();
3730 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
3732 struct d3d_device *device = impl_from_ID3D10Device(iface);
3733 struct d3d_pixel_shader *shader_impl;
3734 struct wined3d_shader *wined3d_shader;
3736 TRACE("iface %p, shader %p.\n", iface, shader);
3738 wined3d_mutex_lock();
3739 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3741 wined3d_mutex_unlock();
3742 *shader = NULL;
3743 return;
3746 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3747 wined3d_mutex_unlock();
3748 *shader = &shader_impl->ID3D10PixelShader_iface;
3749 ID3D10PixelShader_AddRef(*shader);
3752 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
3753 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3755 struct d3d_device *device = impl_from_ID3D10Device(iface);
3756 unsigned int i;
3758 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3759 iface, start_slot, sampler_count, samplers);
3761 wined3d_mutex_lock();
3762 for (i = 0; i < sampler_count; ++i)
3764 struct d3d_sampler_state *sampler_impl;
3765 struct wined3d_sampler *wined3d_sampler;
3767 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
3769 samplers[i] = NULL;
3770 continue;
3773 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3774 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3775 ID3D10SamplerState_AddRef(samplers[i]);
3777 wined3d_mutex_unlock();
3780 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
3782 struct d3d_device *device = impl_from_ID3D10Device(iface);
3783 struct d3d_vertex_shader *shader_impl;
3784 struct wined3d_shader *wined3d_shader;
3786 TRACE("iface %p, shader %p.\n", iface, shader);
3788 wined3d_mutex_lock();
3789 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3791 wined3d_mutex_unlock();
3792 *shader = NULL;
3793 return;
3796 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3797 wined3d_mutex_unlock();
3798 *shader = &shader_impl->ID3D10VertexShader_iface;
3799 ID3D10VertexShader_AddRef(*shader);
3802 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
3803 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3805 struct d3d_device *device = impl_from_ID3D10Device(iface);
3806 unsigned int i;
3808 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3809 iface, start_slot, buffer_count, buffers);
3811 wined3d_mutex_lock();
3812 for (i = 0; i < buffer_count; ++i)
3814 struct wined3d_buffer *wined3d_buffer;
3815 struct d3d_buffer *buffer_impl;
3817 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
3819 buffers[i] = NULL;
3820 continue;
3823 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3824 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3825 ID3D10Buffer_AddRef(buffers[i]);
3827 wined3d_mutex_unlock();
3830 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
3832 struct d3d_device *device = impl_from_ID3D10Device(iface);
3833 struct wined3d_vertex_declaration *wined3d_declaration;
3834 struct d3d_input_layout *input_layout_impl;
3836 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
3838 wined3d_mutex_lock();
3839 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3841 wined3d_mutex_unlock();
3842 *input_layout = NULL;
3843 return;
3846 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3847 wined3d_mutex_unlock();
3848 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
3849 ID3D10InputLayout_AddRef(*input_layout);
3852 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
3853 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
3855 struct d3d_device *device = impl_from_ID3D10Device(iface);
3856 unsigned int i;
3858 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3859 iface, start_slot, buffer_count, buffers, strides, offsets);
3861 wined3d_mutex_lock();
3862 for (i = 0; i < buffer_count; ++i)
3864 struct wined3d_buffer *wined3d_buffer;
3865 struct d3d_buffer *buffer_impl;
3867 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
3868 &wined3d_buffer, &offsets[i], &strides[i])))
3869 ERR("Failed to get vertex buffer.\n");
3871 if (!wined3d_buffer)
3873 buffers[i] = NULL;
3874 continue;
3877 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3878 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3879 ID3D10Buffer_AddRef(buffers[i]);
3881 wined3d_mutex_unlock();
3884 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
3885 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
3887 struct d3d_device *device = impl_from_ID3D10Device(iface);
3888 enum wined3d_format_id wined3d_format;
3889 struct wined3d_buffer *wined3d_buffer;
3890 struct d3d_buffer *buffer_impl;
3892 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
3894 wined3d_mutex_lock();
3895 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
3896 *format = dxgi_format_from_wined3dformat(wined3d_format);
3897 if (!wined3d_buffer)
3899 wined3d_mutex_unlock();
3900 *buffer = NULL;
3901 return;
3904 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3905 wined3d_mutex_unlock();
3906 *buffer = &buffer_impl->ID3D10Buffer_iface;
3907 ID3D10Buffer_AddRef(*buffer);
3910 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
3911 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3913 struct d3d_device *device = impl_from_ID3D10Device(iface);
3914 unsigned int i;
3916 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3917 iface, start_slot, buffer_count, buffers);
3919 wined3d_mutex_lock();
3920 for (i = 0; i < buffer_count; ++i)
3922 struct wined3d_buffer *wined3d_buffer;
3923 struct d3d_buffer *buffer_impl;
3925 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
3927 buffers[i] = NULL;
3928 continue;
3931 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3932 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3933 ID3D10Buffer_AddRef(buffers[i]);
3935 wined3d_mutex_unlock();
3938 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
3940 struct d3d_device *device = impl_from_ID3D10Device(iface);
3941 struct d3d_geometry_shader *shader_impl;
3942 struct wined3d_shader *wined3d_shader;
3944 TRACE("iface %p, shader %p.\n", iface, shader);
3946 wined3d_mutex_lock();
3947 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
3949 wined3d_mutex_unlock();
3950 *shader = NULL;
3951 return;
3954 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3955 wined3d_mutex_unlock();
3956 *shader = &shader_impl->ID3D10GeometryShader_iface;
3957 ID3D10GeometryShader_AddRef(*shader);
3960 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
3961 D3D10_PRIMITIVE_TOPOLOGY *topology)
3963 struct d3d_device *device = impl_from_ID3D10Device(iface);
3965 TRACE("iface %p, topology %p\n", iface, topology);
3967 wined3d_mutex_lock();
3968 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
3969 wined3d_mutex_unlock();
3972 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
3973 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3975 struct d3d_device *device = impl_from_ID3D10Device(iface);
3976 unsigned int i;
3978 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3979 iface, start_slot, view_count, views);
3981 wined3d_mutex_lock();
3982 for (i = 0; i < view_count; ++i)
3984 struct wined3d_shader_resource_view *wined3d_view;
3985 struct d3d_shader_resource_view *view_impl;
3987 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
3989 views[i] = NULL;
3990 continue;
3993 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3994 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3995 ID3D10ShaderResourceView_AddRef(views[i]);
3997 wined3d_mutex_unlock();
4000 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
4001 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4003 struct d3d_device *device = impl_from_ID3D10Device(iface);
4004 unsigned int i;
4006 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4007 iface, start_slot, sampler_count, samplers);
4009 wined3d_mutex_lock();
4010 for (i = 0; i < sampler_count; ++i)
4012 struct d3d_sampler_state *sampler_impl;
4013 struct wined3d_sampler *wined3d_sampler;
4015 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
4017 samplers[i] = NULL;
4018 continue;
4021 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4022 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4023 ID3D10SamplerState_AddRef(samplers[i]);
4025 wined3d_mutex_unlock();
4028 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
4029 ID3D10Predicate **predicate, BOOL *value)
4031 struct d3d_device *device = impl_from_ID3D10Device(iface);
4032 struct wined3d_query *wined3d_predicate;
4033 struct d3d_query *predicate_impl;
4035 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
4037 wined3d_mutex_lock();
4038 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
4040 wined3d_mutex_unlock();
4041 *predicate = NULL;
4042 return;
4045 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
4046 wined3d_mutex_unlock();
4047 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
4048 ID3D10Predicate_AddRef(*predicate);
4051 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
4052 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4054 struct d3d_device *device = impl_from_ID3D10Device(iface);
4055 unsigned int i;
4057 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4058 iface, start_slot, view_count, views);
4060 wined3d_mutex_lock();
4061 for (i = 0; i < view_count; ++i)
4063 struct wined3d_shader_resource_view *wined3d_view;
4064 struct d3d_shader_resource_view *view_impl;
4066 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
4068 views[i] = NULL;
4069 continue;
4072 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4073 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4074 ID3D10ShaderResourceView_AddRef(views[i]);
4076 wined3d_mutex_unlock();
4079 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
4080 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4082 struct d3d_device *device = impl_from_ID3D10Device(iface);
4083 unsigned int i;
4085 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4086 iface, start_slot, sampler_count, samplers);
4088 wined3d_mutex_lock();
4089 for (i = 0; i < sampler_count; ++i)
4091 struct d3d_sampler_state *sampler_impl;
4092 struct wined3d_sampler *wined3d_sampler;
4094 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
4096 samplers[i] = NULL;
4097 continue;
4100 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4101 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4102 ID3D10SamplerState_AddRef(samplers[i]);
4104 wined3d_mutex_unlock();
4107 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
4108 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
4110 struct d3d_device *device = impl_from_ID3D10Device(iface);
4111 struct wined3d_rendertarget_view *wined3d_view;
4113 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4114 iface, view_count, render_target_views, depth_stencil_view);
4116 wined3d_mutex_lock();
4117 if (render_target_views)
4119 struct d3d_rendertarget_view *view_impl;
4120 unsigned int i;
4122 for (i = 0; i < view_count; ++i)
4124 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
4125 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4127 render_target_views[i] = NULL;
4128 continue;
4131 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
4132 ID3D10RenderTargetView_AddRef(render_target_views[i]);
4136 if (depth_stencil_view)
4138 struct d3d_depthstencil_view *view_impl;
4140 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
4141 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4143 *depth_stencil_view = NULL;
4145 else
4147 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
4148 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
4151 wined3d_mutex_unlock();
4154 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
4155 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
4157 struct d3d_device *device = impl_from_ID3D10Device(iface);
4158 ID3D11BlendState *d3d11_blend_state;
4160 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4161 iface, blend_state, blend_factor, sample_mask);
4163 d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
4164 &d3d11_blend_state, blend_factor, sample_mask);
4166 if (d3d11_blend_state)
4167 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
4168 else
4169 *blend_state = NULL;
4172 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
4173 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
4175 struct d3d_device *device = impl_from_ID3D10Device(iface);
4176 ID3D11DepthStencilState *d3d11_iface;
4178 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4179 iface, depth_stencil_state, stencil_ref);
4181 d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
4182 &d3d11_iface, stencil_ref);
4184 if (d3d11_iface)
4185 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
4186 else
4187 *depth_stencil_state = NULL;
4190 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
4191 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
4193 struct d3d_device *device = impl_from_ID3D10Device(iface);
4194 unsigned int i;
4196 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4197 iface, buffer_count, buffers, offsets);
4199 wined3d_mutex_lock();
4200 for (i = 0; i < buffer_count; ++i)
4202 struct wined3d_buffer *wined3d_buffer;
4203 struct d3d_buffer *buffer_impl;
4205 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
4207 buffers[i] = NULL;
4208 continue;
4211 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4212 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4213 ID3D10Buffer_AddRef(buffers[i]);
4215 wined3d_mutex_unlock();
4218 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
4220 struct d3d_device *device = impl_from_ID3D10Device(iface);
4222 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4224 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
4225 ID3D10RasterizerState_AddRef(*rasterizer_state);
4228 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
4229 UINT *viewport_count, D3D10_VIEWPORT *viewports)
4231 struct d3d_device *device = impl_from_ID3D10Device(iface);
4232 struct wined3d_viewport wined3d_vp;
4234 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
4236 if (!viewports)
4238 *viewport_count = 1;
4239 return;
4242 if (!*viewport_count)
4243 return;
4245 wined3d_mutex_lock();
4246 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
4247 wined3d_mutex_unlock();
4249 viewports[0].TopLeftX = wined3d_vp.x;
4250 viewports[0].TopLeftY = wined3d_vp.y;
4251 viewports[0].Width = wined3d_vp.width;
4252 viewports[0].Height = wined3d_vp.height;
4253 viewports[0].MinDepth = wined3d_vp.min_z;
4254 viewports[0].MaxDepth = wined3d_vp.max_z;
4256 if (*viewport_count > 1)
4257 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
4260 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
4262 struct d3d_device *device = impl_from_ID3D10Device(iface);
4264 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
4266 if (!rects)
4268 *rect_count = 1;
4269 return;
4272 if (!*rect_count)
4273 return;
4275 wined3d_mutex_lock();
4276 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
4277 wined3d_mutex_unlock();
4278 if (*rect_count > 1)
4279 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
4282 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
4284 TRACE("iface %p.\n", iface);
4286 /* In the current implementation the device is never removed, so we can
4287 * just return S_OK here. */
4289 return S_OK;
4292 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
4294 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4296 return E_NOTIMPL;
4299 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
4301 FIXME("iface %p stub!\n", iface);
4303 return 0;
4306 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
4307 REFGUID guid, UINT *data_size, void *data)
4309 struct d3d_device *device = impl_from_ID3D10Device(iface);
4311 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4313 return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4316 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
4317 REFGUID guid, UINT data_size, const void *data)
4319 struct d3d_device *device = impl_from_ID3D10Device(iface);
4321 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4323 return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4326 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
4327 REFGUID guid, const IUnknown *data)
4329 struct d3d_device *device = impl_from_ID3D10Device(iface);
4331 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4333 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
4336 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
4338 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
4339 struct d3d_device *device = impl_from_ID3D10Device(iface);
4340 unsigned int i;
4342 TRACE("iface %p.\n", iface);
4344 wined3d_mutex_lock();
4345 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
4346 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4348 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
4350 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4352 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
4354 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4356 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
4358 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
4359 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4361 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
4363 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4365 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
4367 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4369 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
4371 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
4372 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4374 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
4376 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4378 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
4380 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4382 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
4384 for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
4386 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
4388 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
4389 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
4390 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
4391 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4393 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
4395 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
4396 ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0);
4397 ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
4398 ID3D10Device1_RSSetViewports(iface, 0, NULL);
4399 ID3D10Device1_RSSetScissorRects(iface, 0, NULL);
4400 ID3D10Device1_RSSetState(iface, NULL);
4401 for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
4403 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
4405 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
4406 wined3d_mutex_unlock();
4409 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
4411 FIXME("iface %p stub!\n", iface);
4414 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
4415 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
4417 struct d3d_device *device = impl_from_ID3D10Device(iface);
4418 D3D11_BUFFER_DESC d3d11_desc;
4419 struct d3d_buffer *object;
4420 HRESULT hr;
4422 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
4424 d3d11_desc.ByteWidth = desc->ByteWidth;
4425 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4426 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4427 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4428 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4429 d3d11_desc.StructureByteStride = 0;
4431 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4432 return hr;
4434 *buffer = &object->ID3D10Buffer_iface;
4436 return S_OK;
4439 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
4440 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
4442 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
4444 return E_NOTIMPL;
4447 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
4448 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4449 ID3D10Texture2D **texture)
4451 struct d3d_device *device = impl_from_ID3D10Device(iface);
4452 D3D11_TEXTURE2D_DESC d3d11_desc;
4453 struct d3d_texture2d *object;
4454 HRESULT hr;
4456 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4458 d3d11_desc.Width = desc->Width;
4459 d3d11_desc.Height = desc->Height;
4460 d3d11_desc.MipLevels = desc->MipLevels;
4461 d3d11_desc.ArraySize = desc->ArraySize;
4462 d3d11_desc.Format = desc->Format;
4463 d3d11_desc.SampleDesc = desc->SampleDesc;
4464 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4465 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4466 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4467 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4469 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4470 return hr;
4472 *texture = &object->ID3D10Texture2D_iface;
4474 return S_OK;
4477 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
4478 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4479 ID3D10Texture3D **texture)
4481 struct d3d_device *device = impl_from_ID3D10Device(iface);
4482 D3D11_TEXTURE3D_DESC d3d11_desc;
4483 struct d3d_texture3d *object;
4484 HRESULT hr;
4486 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4488 d3d11_desc.Width = desc->Width;
4489 d3d11_desc.Height = desc->Height;
4490 d3d11_desc.Depth = desc->Depth;
4491 d3d11_desc.MipLevels = desc->MipLevels;
4492 d3d11_desc.Format = desc->Format;
4493 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4494 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4495 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4496 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4498 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4499 return hr;
4501 *texture = &object->ID3D10Texture3D_iface;
4503 return S_OK;
4506 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
4507 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
4509 struct d3d_device *device = impl_from_ID3D10Device(iface);
4510 struct d3d_shader_resource_view *object;
4511 ID3D11Resource *d3d11_resource;
4512 HRESULT hr;
4514 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4516 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4518 ERR("Resource does not implement ID3D11Resource.\n");
4519 return E_FAIL;
4522 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
4523 &object);
4524 ID3D11Resource_Release(d3d11_resource);
4525 if (FAILED(hr))
4526 return hr;
4528 *view = &object->ID3D10ShaderResourceView1_iface;
4530 return S_OK;
4533 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
4534 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
4536 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4538 return d3d10_device_CreateShaderResourceView1(iface, resource,
4539 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
4542 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
4543 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
4545 struct d3d_device *device = impl_from_ID3D10Device(iface);
4546 struct d3d_rendertarget_view *object;
4547 ID3D11Resource *d3d11_resource;
4548 HRESULT hr;
4550 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4552 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4554 ERR("Resource does not implement ID3D11Resource.\n");
4555 return E_FAIL;
4558 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
4559 ID3D11Resource_Release(d3d11_resource);
4560 if (FAILED(hr))
4561 return hr;
4563 *view = &object->ID3D10RenderTargetView_iface;
4565 return S_OK;
4568 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
4569 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
4571 struct d3d_device *device = impl_from_ID3D10Device(iface);
4572 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
4573 struct d3d_depthstencil_view *object;
4574 ID3D11Resource *d3d11_resource;
4575 HRESULT hr;
4577 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4579 if (desc)
4581 d3d11_desc.Format = desc->Format;
4582 d3d11_desc.ViewDimension = desc->ViewDimension;
4583 d3d11_desc.Flags = 0;
4584 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
4587 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4589 ERR("Resource does not implement ID3D11Resource.\n");
4590 return E_FAIL;
4593 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
4594 ID3D11Resource_Release(d3d11_resource);
4595 if (FAILED(hr))
4596 return hr;
4598 *view = &object->ID3D10DepthStencilView_iface;
4600 return S_OK;
4603 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
4604 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
4605 const void *shader_byte_code, SIZE_T shader_byte_code_length,
4606 ID3D10InputLayout **input_layout)
4608 struct d3d_device *device = impl_from_ID3D10Device(iface);
4609 struct d3d_input_layout *object;
4610 HRESULT hr;
4612 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4613 "shader_byte_code_length %lu, input_layout %p\n",
4614 iface, element_descs, element_count, shader_byte_code,
4615 shader_byte_code_length, input_layout);
4617 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
4618 shader_byte_code, shader_byte_code_length, &object)))
4619 return hr;
4621 *input_layout = &object->ID3D10InputLayout_iface;
4623 return S_OK;
4626 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
4627 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
4629 struct d3d_device *device = impl_from_ID3D10Device(iface);
4630 struct d3d_vertex_shader *object;
4631 HRESULT hr;
4633 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4634 iface, byte_code, byte_code_length, shader);
4636 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
4637 return hr;
4639 *shader = &object->ID3D10VertexShader_iface;
4641 return S_OK;
4644 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
4645 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
4647 struct d3d_device *device = impl_from_ID3D10Device(iface);
4648 struct d3d_geometry_shader *object;
4649 HRESULT hr;
4651 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4652 iface, byte_code, byte_code_length, shader);
4654 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
4655 return hr;
4657 *shader = &object->ID3D10GeometryShader_iface;
4659 return S_OK;
4662 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
4663 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
4664 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
4666 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4667 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4668 iface, byte_code, byte_code_length, output_stream_decls,
4669 output_stream_decl_count, output_stream_stride, shader);
4671 return E_NOTIMPL;
4674 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
4675 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
4677 struct d3d_device *device = impl_from_ID3D10Device(iface);
4678 struct d3d_pixel_shader *object;
4679 HRESULT hr;
4681 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4682 iface, byte_code, byte_code_length, shader);
4684 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
4685 return hr;
4687 *shader = &object->ID3D10PixelShader_iface;
4689 return S_OK;
4692 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
4693 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
4695 struct d3d_device *device = impl_from_ID3D10Device(iface);
4696 ID3D11BlendState *d3d11_blend_state;
4697 HRESULT hr;
4699 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4701 if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, (D3D11_BLEND_DESC *)desc,
4702 &d3d11_blend_state)))
4703 return hr;
4705 hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState1, (void **)blend_state);
4706 ID3D11BlendState_Release(d3d11_blend_state);
4707 return hr;
4710 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
4711 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
4713 D3D10_BLEND_DESC1 d3d10_1_desc;
4714 unsigned int i;
4716 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4718 if (!desc)
4719 return E_INVALIDARG;
4721 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
4722 d3d10_1_desc.IndependentBlendEnable = FALSE;
4723 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
4725 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
4726 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
4727 d3d10_1_desc.IndependentBlendEnable = TRUE;
4730 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4732 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
4733 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
4734 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
4735 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
4736 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
4737 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
4738 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
4739 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
4742 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
4745 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
4746 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
4748 struct d3d_device *device = impl_from_ID3D10Device(iface);
4749 ID3D11DepthStencilState *d3d11_depth_stencil_state;
4750 HRESULT hr;
4752 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
4754 if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface,
4755 (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state)))
4756 return hr;
4758 hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState,
4759 (void **)depth_stencil_state);
4760 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state);
4761 return hr;
4764 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
4765 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
4767 struct d3d_device *device = impl_from_ID3D10Device(iface);
4768 ID3D11RasterizerState *d3d11_rasterizer_state;
4769 HRESULT hr;
4771 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
4773 if (FAILED(hr = d3d11_device_CreateRasterizerState(&device->ID3D11Device_iface,
4774 (const D3D11_RASTERIZER_DESC *)desc, &d3d11_rasterizer_state)))
4775 return hr;
4777 hr = ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state,
4778 &IID_ID3D10RasterizerState, (void **)rasterizer_state);
4779 ID3D11RasterizerState_Release(d3d11_rasterizer_state);
4780 return hr;
4783 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
4784 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
4786 struct d3d_device *device = impl_from_ID3D10Device(iface);
4787 ID3D11SamplerState *d3d11_sampler_state;
4788 HRESULT hr;
4790 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
4792 if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface,
4793 (const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
4794 return hr;
4796 hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state);
4797 ID3D11SamplerState_Release(d3d11_sampler_state);
4798 return hr;
4801 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
4802 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
4804 struct d3d_device *device = impl_from_ID3D10Device(iface);
4805 struct d3d_query *object;
4806 HRESULT hr;
4808 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
4810 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
4811 return hr;
4813 if (query)
4815 *query = &object->ID3D10Query_iface;
4816 return S_OK;
4819 ID3D10Query_Release(&object->ID3D10Query_iface);
4820 return S_FALSE;
4823 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
4824 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
4826 struct d3d_device *device = impl_from_ID3D10Device(iface);
4827 struct d3d_query *object;
4828 HRESULT hr;
4830 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
4832 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
4833 return hr;
4835 if (predicate)
4837 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
4838 return S_OK;
4841 ID3D10Query_Release(&object->ID3D10Query_iface);
4842 return S_FALSE;
4845 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
4846 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
4848 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
4850 return E_NOTIMPL;
4853 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
4854 DXGI_FORMAT format, UINT *format_support)
4856 FIXME("iface %p, format %s, format_support %p stub!\n",
4857 iface, debug_dxgi_format(format), format_support);
4859 return E_NOTIMPL;
4862 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
4863 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
4865 struct d3d_device *device = impl_from_ID3D10Device(iface);
4867 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
4868 iface, debug_dxgi_format(format), sample_count, quality_level_count);
4870 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
4871 sample_count, quality_level_count);
4874 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
4876 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
4879 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
4880 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
4881 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
4883 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4884 "units %p, units_length %p, description %p, description_length %p stub!\n",
4885 iface, desc, type, active_counters, name, name_length,
4886 units, units_length, description, description_length);
4888 return E_NOTIMPL;
4891 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
4893 FIXME("iface %p stub!\n", iface);
4895 return 0;
4898 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
4899 HANDLE resource_handle, REFIID guid, void **resource)
4901 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4902 iface, resource_handle, debugstr_guid(guid), resource);
4904 return E_NOTIMPL;
4907 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
4909 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
4912 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
4914 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
4917 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
4919 struct d3d_device *device = impl_from_ID3D10Device(iface);
4921 TRACE("iface %p.\n", iface);
4923 return device->feature_level;
4926 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
4928 /* IUnknown methods */
4929 d3d10_device_QueryInterface,
4930 d3d10_device_AddRef,
4931 d3d10_device_Release,
4932 /* ID3D10Device methods */
4933 d3d10_device_VSSetConstantBuffers,
4934 d3d10_device_PSSetShaderResources,
4935 d3d10_device_PSSetShader,
4936 d3d10_device_PSSetSamplers,
4937 d3d10_device_VSSetShader,
4938 d3d10_device_DrawIndexed,
4939 d3d10_device_Draw,
4940 d3d10_device_PSSetConstantBuffers,
4941 d3d10_device_IASetInputLayout,
4942 d3d10_device_IASetVertexBuffers,
4943 d3d10_device_IASetIndexBuffer,
4944 d3d10_device_DrawIndexedInstanced,
4945 d3d10_device_DrawInstanced,
4946 d3d10_device_GSSetConstantBuffers,
4947 d3d10_device_GSSetShader,
4948 d3d10_device_IASetPrimitiveTopology,
4949 d3d10_device_VSSetShaderResources,
4950 d3d10_device_VSSetSamplers,
4951 d3d10_device_SetPredication,
4952 d3d10_device_GSSetShaderResources,
4953 d3d10_device_GSSetSamplers,
4954 d3d10_device_OMSetRenderTargets,
4955 d3d10_device_OMSetBlendState,
4956 d3d10_device_OMSetDepthStencilState,
4957 d3d10_device_SOSetTargets,
4958 d3d10_device_DrawAuto,
4959 d3d10_device_RSSetState,
4960 d3d10_device_RSSetViewports,
4961 d3d10_device_RSSetScissorRects,
4962 d3d10_device_CopySubresourceRegion,
4963 d3d10_device_CopyResource,
4964 d3d10_device_UpdateSubresource,
4965 d3d10_device_ClearRenderTargetView,
4966 d3d10_device_ClearDepthStencilView,
4967 d3d10_device_GenerateMips,
4968 d3d10_device_ResolveSubresource,
4969 d3d10_device_VSGetConstantBuffers,
4970 d3d10_device_PSGetShaderResources,
4971 d3d10_device_PSGetShader,
4972 d3d10_device_PSGetSamplers,
4973 d3d10_device_VSGetShader,
4974 d3d10_device_PSGetConstantBuffers,
4975 d3d10_device_IAGetInputLayout,
4976 d3d10_device_IAGetVertexBuffers,
4977 d3d10_device_IAGetIndexBuffer,
4978 d3d10_device_GSGetConstantBuffers,
4979 d3d10_device_GSGetShader,
4980 d3d10_device_IAGetPrimitiveTopology,
4981 d3d10_device_VSGetShaderResources,
4982 d3d10_device_VSGetSamplers,
4983 d3d10_device_GetPredication,
4984 d3d10_device_GSGetShaderResources,
4985 d3d10_device_GSGetSamplers,
4986 d3d10_device_OMGetRenderTargets,
4987 d3d10_device_OMGetBlendState,
4988 d3d10_device_OMGetDepthStencilState,
4989 d3d10_device_SOGetTargets,
4990 d3d10_device_RSGetState,
4991 d3d10_device_RSGetViewports,
4992 d3d10_device_RSGetScissorRects,
4993 d3d10_device_GetDeviceRemovedReason,
4994 d3d10_device_SetExceptionMode,
4995 d3d10_device_GetExceptionMode,
4996 d3d10_device_GetPrivateData,
4997 d3d10_device_SetPrivateData,
4998 d3d10_device_SetPrivateDataInterface,
4999 d3d10_device_ClearState,
5000 d3d10_device_Flush,
5001 d3d10_device_CreateBuffer,
5002 d3d10_device_CreateTexture1D,
5003 d3d10_device_CreateTexture2D,
5004 d3d10_device_CreateTexture3D,
5005 d3d10_device_CreateShaderResourceView,
5006 d3d10_device_CreateRenderTargetView,
5007 d3d10_device_CreateDepthStencilView,
5008 d3d10_device_CreateInputLayout,
5009 d3d10_device_CreateVertexShader,
5010 d3d10_device_CreateGeometryShader,
5011 d3d10_device_CreateGeometryShaderWithStreamOutput,
5012 d3d10_device_CreatePixelShader,
5013 d3d10_device_CreateBlendState,
5014 d3d10_device_CreateDepthStencilState,
5015 d3d10_device_CreateRasterizerState,
5016 d3d10_device_CreateSamplerState,
5017 d3d10_device_CreateQuery,
5018 d3d10_device_CreatePredicate,
5019 d3d10_device_CreateCounter,
5020 d3d10_device_CheckFormatSupport,
5021 d3d10_device_CheckMultisampleQualityLevels,
5022 d3d10_device_CheckCounterInfo,
5023 d3d10_device_CheckCounter,
5024 d3d10_device_GetCreationFlags,
5025 d3d10_device_OpenSharedResource,
5026 d3d10_device_SetTextFilterSize,
5027 d3d10_device_GetTextFilterSize,
5028 d3d10_device_CreateShaderResourceView1,
5029 d3d10_device_CreateBlendState1,
5030 d3d10_device_GetFeatureLevel,
5033 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
5035 /* IUnknown methods */
5036 d3d_device_inner_QueryInterface,
5037 d3d_device_inner_AddRef,
5038 d3d_device_inner_Release,
5041 /* ID3D10Multithread methods */
5043 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
5045 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
5048 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
5050 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5052 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
5054 return IUnknown_QueryInterface(device->outer_unk, iid, out);
5057 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
5059 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5061 TRACE("iface %p.\n", iface);
5063 return IUnknown_AddRef(device->outer_unk);
5066 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
5068 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5070 TRACE("iface %p.\n", iface);
5072 return IUnknown_Release(device->outer_unk);
5075 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
5077 TRACE("iface %p.\n", iface);
5079 wined3d_mutex_lock();
5082 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
5084 TRACE("iface %p.\n", iface);
5086 wined3d_mutex_unlock();
5089 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
5091 FIXME("iface %p, protect %#x stub!\n", iface, protect);
5093 return TRUE;
5096 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
5098 FIXME("iface %p stub!\n", iface);
5100 return TRUE;
5103 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
5105 d3d10_multithread_QueryInterface,
5106 d3d10_multithread_AddRef,
5107 d3d10_multithread_Release,
5108 d3d10_multithread_Enter,
5109 d3d10_multithread_Leave,
5110 d3d10_multithread_SetMultithreadProtected,
5111 d3d10_multithread_GetMultithreadProtected,
5114 /* IWineDXGIDeviceParent IUnknown methods */
5116 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
5118 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
5121 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
5122 REFIID riid, void **ppv)
5124 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5125 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
5128 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
5130 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5131 return IUnknown_AddRef(device->outer_unk);
5134 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
5136 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5137 return IUnknown_Release(device->outer_unk);
5140 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
5141 IWineDXGIDeviceParent *iface)
5143 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5144 return &device->device_parent;
5147 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
5149 /* IUnknown methods */
5150 dxgi_device_parent_QueryInterface,
5151 dxgi_device_parent_AddRef,
5152 dxgi_device_parent_Release,
5153 /* IWineDXGIDeviceParent methods */
5154 dxgi_device_parent_get_wined3d_device_parent,
5157 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
5159 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
5162 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5163 struct wined3d_device *wined3d_device)
5165 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5167 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
5169 wined3d_device_incref(wined3d_device);
5170 device->wined3d_device = wined3d_device;
5173 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5175 TRACE("device_parent %p.\n", device_parent);
5178 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
5180 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
5183 static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
5184 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
5185 const struct wined3d_parent_ops **parent_ops)
5187 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5188 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
5190 *parent = NULL;
5191 *parent_ops = &d3d_null_wined3d_parent_ops;
5193 return S_OK;
5196 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
5197 void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
5198 struct wined3d_texture **wined3d_texture)
5200 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5201 struct d3d_texture2d *texture;
5202 ID3D10Texture2D *texture_iface;
5203 D3D10_TEXTURE2D_DESC desc;
5204 HRESULT hr;
5206 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
5207 device_parent, container_parent, wined3d_desc, wined3d_texture);
5209 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5211 desc.Width = wined3d_desc->width;
5212 desc.Height = wined3d_desc->height;
5213 desc.MipLevels = 1;
5214 desc.ArraySize = 1;
5215 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
5216 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
5217 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
5218 desc.Usage = D3D10_USAGE_DEFAULT;
5219 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
5220 desc.CPUAccessFlags = 0;
5221 desc.MiscFlags = 0;
5223 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
5224 &desc, NULL, &texture_iface)))
5226 WARN("CreateTexture2D failed, returning %#x.\n", hr);
5227 return hr;
5230 texture = impl_from_ID3D10Texture2D(texture_iface);
5232 *wined3d_texture = texture->wined3d_texture;
5233 wined3d_texture_incref(*wined3d_texture);
5234 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
5236 return S_OK;
5239 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5240 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5242 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5243 IWineDXGIDevice *wine_device;
5244 HRESULT hr;
5246 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5248 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
5249 &IID_IWineDXGIDevice, (void **)&wine_device)))
5251 ERR("Device should implement IWineDXGIDevice.\n");
5252 return E_FAIL;
5255 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
5256 IWineDXGIDevice_Release(wine_device);
5257 if (FAILED(hr))
5259 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
5260 return hr;
5263 return S_OK;
5266 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
5268 device_parent_wined3d_device_created,
5269 device_parent_mode_changed,
5270 device_parent_activate,
5271 device_parent_sub_resource_created,
5272 device_parent_sub_resource_created,
5273 device_parent_create_swapchain_texture,
5274 device_parent_create_swapchain,
5277 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
5279 const D3D11_SAMPLER_DESC *ka = key;
5280 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
5282 return memcmp(ka, kb, sizeof(*ka));
5285 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
5287 const D3D11_BLEND_DESC *ka = key;
5288 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
5290 return memcmp(ka, kb, sizeof(*ka));
5293 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
5295 const D3D11_DEPTH_STENCIL_DESC *ka = key;
5296 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
5297 const struct d3d_depthstencil_state, entry)->desc;
5299 return memcmp(ka, kb, sizeof(*ka));
5302 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
5304 const D3D11_RASTERIZER_DESC *ka = key;
5305 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
5307 return memcmp(ka, kb, sizeof(*ka));
5310 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
5312 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
5313 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
5314 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
5315 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
5316 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
5317 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
5318 device->refcount = 1;
5319 /* COM aggregation always takes place */
5320 device->outer_unk = outer_unknown;
5322 d3d11_immediate_context_init(&device->immediate_context, device);
5323 ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
5325 device->blend_factor[0] = 1.0f;
5326 device->blend_factor[1] = 1.0f;
5327 device->blend_factor[2] = 1.0f;
5328 device->blend_factor[3] = 1.0f;
5330 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
5331 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
5332 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
5333 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);