wined3d: Directly pass the texture to texture_activate_dimensions().
[wine.git] / dlls / dmloader / Makefile.in
blob34dbca53c1e0248ef249b9a0c1f6011417ee23cf
1 MODULE = dmloader.dll
2 IMPORTS = dxguid uuid ole32 advapi32
4 C_SRCS = \
5 classfactory.c \
6 container.c \
7 debug.c \
8 dmloader_main.c \
9 loader.c \
10 loaderstream.c \
11 regsvr.c
13 RC_SRCS = version.rc
15 @MAKE_DLL_RULES@