2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
28 #include "wined3d_vk.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
34 struct wined3d_matrix_3x3
41 struct light_transformed
43 struct wined3d_color diffuse
, specular
, ambient
;
44 struct wined3d_vec4 position
;
45 struct wined3d_vec3 direction
;
46 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
49 struct lights_settings
51 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
52 struct wined3d_color ambient_light
;
53 struct wined3d_matrix modelview_matrix
;
54 struct wined3d_matrix_3x3 normal_matrix
;
55 struct wined3d_vec4 position_transformed
;
57 float fog_start
, fog_end
, fog_density
;
59 uint32_t point_light_count
: 8;
60 uint32_t spot_light_count
: 8;
61 uint32_t directional_light_count
: 8;
62 uint32_t parallel_point_light_count
: 8;
63 uint32_t lighting
: 1;
64 uint32_t legacy_lighting
: 1;
65 uint32_t normalise
: 1;
66 uint32_t localviewer
: 1;
67 uint32_t fog_coord_mode
: 2;
68 uint32_t fog_mode
: 2;
69 uint32_t padding
: 24;
72 /* Define the default light parameters as specified by MSDN. */
73 const struct wined3d_light WINED3D_default_light
=
75 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
76 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
77 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
78 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
79 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
80 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
83 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
88 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
90 struct wined3d_context
**new_array
;
92 TRACE("Adding context %p.\n", context
);
94 if (!device
->shader_backend
->shader_allocate_context_data(context
))
96 ERR("Failed to allocate shader backend context data.\n");
99 device
->shader_backend
->shader_init_context_state(context
);
101 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
103 ERR("Failed to allocate fragment pipeline context data.\n");
104 device
->shader_backend
->shader_free_context_data(context
);
108 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
110 ERR("Failed to grow the context array.\n");
111 device
->adapter
->fragment_pipe
->free_context_data(context
);
112 device
->shader_backend
->shader_free_context_data(context
);
116 new_array
[device
->context_count
++] = context
;
117 device
->contexts
= new_array
;
122 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
124 struct wined3d_context
**new_array
;
128 TRACE("Removing context %p.\n", context
);
130 device
->adapter
->fragment_pipe
->free_context_data(context
);
131 device
->shader_backend
->shader_free_context_data(context
);
133 for (i
= 0; i
< device
->context_count
; ++i
)
135 if (device
->contexts
[i
] == context
)
144 ERR("Context %p doesn't exist in context array.\n", context
);
148 if (!--device
->context_count
)
150 heap_free(device
->contexts
);
151 device
->contexts
= NULL
;
155 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
156 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
158 ERR("Failed to shrink context array. Oh well.\n");
162 device
->contexts
= new_array
;
165 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
167 unsigned int refcount
= InterlockedIncrement(&device
->ref
);
169 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
174 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
176 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
181 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
183 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
185 ERR("Leftover sampler %p.\n", sampler
);
188 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
190 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
192 ERR("Leftover rasterizer state %p.\n", state
);
195 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
197 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
199 ERR("Leftover blend state %p.\n", blend_state
);
202 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
204 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
206 ERR("Leftover depth/stencil state %p.\n", state
);
209 void wined3d_device_cleanup(struct wined3d_device
*device
)
213 if (device
->swapchain_count
)
214 wined3d_device_uninit_3d(device
);
216 wined3d_cs_destroy(device
->cs
);
218 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
220 heap_free(device
->multistate_funcs
[i
]);
221 device
->multistate_funcs
[i
] = NULL
;
224 if (!list_empty(&device
->resources
))
226 struct wined3d_resource
*resource
;
228 ERR("Device released with resources still bound.\n");
230 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
232 ERR("Leftover resource %p with type %s (%#x).\n",
233 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
237 if (device
->contexts
)
238 ERR("Context array not freed!\n");
239 if (device
->hardwareCursor
)
240 DestroyCursor(device
->hardwareCursor
);
241 device
->hardwareCursor
= 0;
243 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
244 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
245 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
246 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
247 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
249 wined3d_lock_cleanup(&device
->bo_map_lock
);
251 wined3d_decref(device
->wined3d
);
252 device
->wined3d
= NULL
;
255 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
257 unsigned int refcount
= InterlockedDecrement(&device
->ref
);
259 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
263 wined3d_mutex_lock();
264 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
265 TRACE("Destroyed device %p.\n", device
);
266 wined3d_mutex_unlock();
272 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
274 TRACE("device %p.\n", device
);
276 return device
->swapchain_count
;
279 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
281 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
283 if (swapchain_idx
>= device
->swapchain_count
)
285 WARN("swapchain_idx %u >= swapchain_count %u.\n",
286 swapchain_idx
, device
->swapchain_count
);
290 return device
->swapchains
[swapchain_idx
];
293 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
295 struct wined3d_color_key color_key
;
296 struct wined3d_resource_desc desc
;
300 HDC dcb
= NULL
, dcs
= NULL
;
302 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
304 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
307 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
309 if (!(dcb
= CreateCompatibleDC(NULL
)))
311 SelectObject(dcb
, hbm
);
313 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
314 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
315 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
316 desc
.multisample_quality
= 0;
317 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
319 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
320 desc
.width
= bm
.bmWidth
;
321 desc
.height
= bm
.bmHeight
;
324 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
325 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
327 ERR("Wine logo requested, but failed to create texture, hr %#lx.\n", hr
);
331 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
333 wined3d_texture_decref(device
->logo_texture
);
334 device
->logo_texture
= NULL
;
337 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
338 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
340 color_key
.color_space_low_value
= 0;
341 color_key
.color_space_high_value
= 0;
342 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
345 if (dcb
) DeleteDC(dcb
);
346 if (hbm
) DeleteObject(hbm
);
349 /* Context activation is done by the caller. */
350 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
351 struct wined3d_context_gl
*context_gl
)
353 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
354 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
355 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
359 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
364 /* Under DirectX you can sample even if no texture is bound, whereas
365 * OpenGL will only allow that when a valid texture is bound.
366 * We emulate this by creating dummy textures and binding them
367 * to each texture stage when the currently set D3D texture is NULL. */
368 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
370 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
371 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
372 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
374 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
376 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
377 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
378 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
380 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
382 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
384 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
385 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
386 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
388 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
391 if (gl_info
->supported
[EXT_TEXTURE3D
])
393 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
394 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
395 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
396 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
397 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
400 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
402 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
403 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
404 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
405 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
407 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
408 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
412 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
414 DWORD cube_array_data
[6];
416 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
417 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
418 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
419 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
420 cube_array_data
[i
] = color
;
421 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
422 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
425 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
427 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
428 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
429 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
431 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
433 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
434 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
435 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
436 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
437 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
440 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
444 GL_EXTCALL(glGenBuffers(1, &buffer
));
445 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
446 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
447 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
449 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
450 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
451 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
452 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
453 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
456 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
458 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
459 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
460 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
461 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
463 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
464 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
465 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
466 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
468 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
470 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
475 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
479 checkGLcall("create dummy textures");
481 wined3d_context_gl_bind_dummy_textures(context_gl
);
484 /* Context activation is done by the caller. */
485 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
486 struct wined3d_context_gl
*context_gl
)
488 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
489 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
491 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
493 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
497 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
498 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
500 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
502 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
506 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
507 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
509 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
510 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
512 if (gl_info
->supported
[EXT_TEXTURE3D
])
513 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
515 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
516 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
518 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
521 checkGLcall("delete dummy textures");
523 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
526 /* Context activation is done by the caller. */
527 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
529 struct wined3d_sampler_desc desc
;
532 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
533 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
535 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
536 desc
.mag_filter
= WINED3D_TEXF_POINT
;
537 desc
.min_filter
= WINED3D_TEXF_POINT
;
538 desc
.mip_filter
= WINED3D_TEXF_NONE
;
539 desc
.lod_bias
= 0.0f
;
540 desc
.min_lod
= -1000.0f
;
541 desc
.max_lod
= 1000.0f
;
542 desc
.mip_base_level
= 0;
543 desc
.max_anisotropy
= 1;
544 desc
.compare
= FALSE
;
545 desc
.comparison_func
= WINED3D_CMP_NEVER
;
546 desc
.srgb_decode
= TRUE
;
548 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
549 * instructions allow access to resources without using samplers.
550 * In GLSL, resources are always accessed through sampler or image variables. The default
551 * sampler object is used to emulate the direct resource access when there is no sampler state
554 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
556 ERR("Failed to create default sampler, hr %#lx.\n", hr
);
557 device
->default_sampler
= NULL
;
560 /* In D3D10+, a NULL sampler maps to the default sampler state. */
561 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
562 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
564 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
565 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
567 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
569 ERR("Failed to create null sampler, hr %#lx.\n", hr
);
570 device
->null_sampler
= NULL
;
574 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
)
576 wined3d_sampler_decref(device
->default_sampler
);
577 device
->default_sampler
= NULL
;
578 wined3d_sampler_decref(device
->null_sampler
);
579 device
->null_sampler
= NULL
;
582 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
583 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
585 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
586 VkImageSubresourceRange range
;
589 static const VkClearColorValue colour
= {{0}};
591 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
592 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
594 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
595 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
597 if (!wined3d_context_vk_create_image(context_vk
, type
,
598 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
599 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
604 wined3d_context_vk_reference_image(context_vk
, image
);
606 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
607 range
.baseMipLevel
= 0;
608 range
.levelCount
= 1;
609 range
.baseArrayLayer
= 0;
610 range
.layerCount
= layer_count
;
612 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
613 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
614 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
616 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
617 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
619 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
620 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
621 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
623 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
624 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
629 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
630 struct wined3d_context_vk
*context_vk
)
632 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
633 const struct wined3d_vk_info
*vk_info
;
634 const struct wined3d_format
*format
;
635 VkMemoryPropertyFlags memory_type
;
636 VkCommandBuffer vk_command_buffer
;
637 unsigned int sample_count
= 2;
638 VkBufferUsageFlags usage
;
640 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
641 while (sample_count
&& !(sample_count
& format
->multisample_types
))
644 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
646 ERR("Failed to get command buffer.\n");
650 vk_info
= context_vk
->vk_info
;
652 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
653 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
654 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
655 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
657 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.b
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
658 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
659 r
->buffer_info
.offset
= r
->bo
.b
.buffer_offset
;
660 r
->buffer_info
.range
= r
->bo
.size
;
662 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
664 ERR("Failed to create 1D image.\n");
668 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
670 ERR("Failed to create 2D image.\n");
674 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
676 ERR("Failed to create 2D MSAA image.\n");
680 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
682 ERR("Failed to create 3D image.\n");
689 if (r
->image_2dms
.vk_image
)
690 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
691 if (r
->image_2d
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
693 if (r
->image_1d
.vk_image
)
694 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
695 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
696 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
700 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
701 struct wined3d_context_vk
*context_vk
)
703 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
705 /* We don't track command buffer references to NULL resources. We easily
706 * could, but it doesn't seem worth it. */
707 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
708 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
713 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
714 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
715 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
716 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
719 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
721 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
722 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
723 VkBufferViewCreateInfo buffer_create_info
;
724 const struct wined3d_vk_info
*vk_info
;
725 VkImageViewCreateInfo view_desc
;
728 vk_info
= context_vk
->vk_info
;
730 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
731 buffer_create_info
.pNext
= NULL
;
732 buffer_create_info
.flags
= 0;
733 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
734 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
735 buffer_create_info
.offset
= r
->bo
.b
.buffer_offset
;
736 buffer_create_info
.range
= r
->bo
.size
;
738 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
739 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
741 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
744 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
746 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
747 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
748 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
750 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
753 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
755 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
756 view_desc
.pNext
= NULL
;
758 view_desc
.image
= r
->image_1d
.vk_image
;
759 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
760 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
761 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
762 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
763 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
766 view_desc
.subresourceRange
.baseMipLevel
= 0;
767 view_desc
.subresourceRange
.levelCount
= 1;
768 view_desc
.subresourceRange
.baseArrayLayer
= 0;
769 view_desc
.subresourceRange
.layerCount
= 1;
770 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
772 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
775 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
776 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
777 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
779 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
780 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
782 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
785 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
786 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
787 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
789 view_desc
.image
= r
->image_2d
.vk_image
;
790 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
791 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
793 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
796 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
797 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
798 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
800 view_desc
.image
= r
->image_2dms
.vk_image
;
801 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
802 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
804 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
807 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
808 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
809 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
811 view_desc
.image
= r
->image_3d
.vk_image
;
812 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
813 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
815 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
818 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
819 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
820 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
822 view_desc
.image
= r
->image_2d
.vk_image
;
823 view_desc
.subresourceRange
.layerCount
= 6;
824 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
825 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
827 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
830 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
831 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
832 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
834 view_desc
.subresourceRange
.layerCount
= 1;
835 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
836 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
838 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
841 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
842 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
843 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
845 view_desc
.image
= r
->image_2dms
.vk_image
;
846 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
847 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
849 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
852 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
853 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
854 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
856 view_desc
.image
= r
->image_2d
.vk_image
;
857 view_desc
.subresourceRange
.layerCount
= 6;
858 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
859 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube_array
.imageView
))) < 0)
861 ERR("Failed to create cube array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
864 v
->vk_info_cube_array
.sampler
= VK_NULL_HANDLE
;
865 v
->vk_info_cube_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
866 TRACE("Created cube array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube_array
.imageView
));
871 if (v
->vk_info_cube_array
.imageView
)
872 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube_array
.imageView
, NULL
));
873 if (v
->vk_info_2d_array
.imageView
)
874 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
875 if (v
->vk_info_cube
.imageView
)
876 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
877 if (v
->vk_info_3d
.imageView
)
878 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
879 if (v
->vk_info_2dms
.imageView
)
880 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
881 if (v
->vk_info_2d
.imageView
)
882 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
883 if (v
->vk_info_1d_array
.imageView
)
884 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
885 if (v
->vk_info_1d
.imageView
)
886 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
887 if (v
->vk_view_buffer_float
)
888 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
889 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
893 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
895 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
896 uint64_t id
= context_vk
->current_command_buffer
.id
;
898 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube_array
.imageView
, id
);
899 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
900 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
901 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
902 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
903 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
904 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
905 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
906 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
908 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
909 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
912 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
914 unsigned int screensaver_active
;
916 TRACE("device %p, window %p.\n", device
, window
);
918 if (!wined3d_register_window(NULL
, window
, device
, 0))
920 ERR("Failed to register window %p.\n", window
);
924 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
925 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
926 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
927 if ((device
->restore_screensaver
= !!screensaver_active
))
928 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
933 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
935 TRACE("device %p.\n", device
);
937 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
938 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
939 if (device
->restore_screensaver
)
941 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
942 device
->restore_screensaver
= FALSE
;
946 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
948 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
949 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
950 struct wined3d_device_context
*context
= &device
->cs
->c
;
952 if (device
->back_buffer_view
)
953 views
[0] = device
->back_buffer_view
;
954 wined3d_device_context_set_rendertarget_views(context
, 0,
955 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
957 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
960 static struct wined3d_allocator_chunk
*wined3d_allocator_gl_create_chunk(struct wined3d_allocator
*allocator
,
961 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
963 struct wined3d_allocator_chunk_gl
*chunk_gl
;
964 struct wined3d_context_gl
*context_gl
;
966 TRACE("allocator %p, context %p, memory_type %u, chunk_size %Iu.\n", allocator
, context
, memory_type
, chunk_size
);
970 context_gl
= wined3d_context_gl(context
);
972 if (!(chunk_gl
= heap_alloc(sizeof(*chunk_gl
))))
975 if (!wined3d_allocator_chunk_init(&chunk_gl
->c
, allocator
))
981 chunk_gl
->memory_type
= memory_type
;
982 if (!(chunk_gl
->gl_buffer
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type
, chunk_size
)))
984 wined3d_allocator_chunk_cleanup(&chunk_gl
->c
);
988 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_gl
->c
.entry
);
993 static void wined3d_allocator_gl_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
995 struct wined3d_device_gl
*device_gl
= wined3d_device_gl_from_allocator(chunk
->allocator
);
996 struct wined3d_allocator_chunk_gl
*chunk_gl
= wined3d_allocator_chunk_gl(chunk
);
997 const struct wined3d_gl_info
*gl_info
;
998 struct wined3d_context_gl
*context_gl
;
1000 TRACE("chunk %p.\n", chunk
);
1002 context_gl
= wined3d_context_gl(context_acquire(&device_gl
->d
, NULL
, 0));
1003 gl_info
= context_gl
->gl_info
;
1005 wined3d_context_gl_bind_bo(context_gl
, GL_PIXEL_UNPACK_BUFFER
, chunk_gl
->gl_buffer
);
1006 if (chunk_gl
->c
.map_ptr
)
1007 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER
));
1008 GL_EXTCALL(glDeleteBuffers(1, &chunk_gl
->gl_buffer
));
1009 TRACE("Freed buffer %u.\n", chunk_gl
->gl_buffer
);
1010 wined3d_allocator_chunk_cleanup(&chunk_gl
->c
);
1011 heap_free(chunk_gl
);
1013 context_release(&context_gl
->c
);
1016 static const struct wined3d_allocator_ops wined3d_allocator_gl_ops
=
1018 .allocator_create_chunk
= wined3d_allocator_gl_create_chunk
,
1019 .allocator_destroy_chunk
= wined3d_allocator_gl_destroy_chunk
,
1031 {GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
},
1033 {GL_CLIENT_STORAGE_BIT
},
1034 {GL_CLIENT_STORAGE_BIT
| GL_MAP_READ_BIT
},
1035 {GL_CLIENT_STORAGE_BIT
| GL_MAP_WRITE_BIT
},
1036 {GL_CLIENT_STORAGE_BIT
| GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
},
1039 static unsigned int wined3d_device_gl_find_memory_type(GLbitfield flags
)
1043 for (i
= 0; i
< ARRAY_SIZE(gl_memory_types
); ++i
)
1045 if (gl_memory_types
[i
].flags
== flags
)
1053 GLbitfield
wined3d_device_gl_get_memory_type_flags(unsigned int memory_type_idx
)
1055 return gl_memory_types
[memory_type_idx
].flags
;
1058 static struct wined3d_allocator_block
*wined3d_device_gl_allocate_memory(struct wined3d_device_gl
*device_gl
,
1059 struct wined3d_context_gl
*context_gl
, unsigned int memory_type
, GLsizeiptr size
, GLuint
*id
)
1061 struct wined3d_allocator
*allocator
= &device_gl
->allocator
;
1062 struct wined3d_allocator_block
*block
;
1064 wined3d_device_gl_allocator_lock(device_gl
);
1066 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
1069 *id
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type
, size
);
1070 wined3d_device_gl_allocator_unlock(device_gl
);
1074 if (!(block
= wined3d_allocator_allocate(allocator
, context_gl
? &context_gl
->c
: NULL
, memory_type
, size
)))
1076 wined3d_device_gl_allocator_unlock(device_gl
);
1081 *id
= wined3d_allocator_chunk_gl(block
->chunk
)->gl_buffer
;
1083 wined3d_device_gl_allocator_unlock(device_gl
);
1084 TRACE("Allocated offset %#Ix from chunk %p.\n", block
->offset
, block
->chunk
);
1088 static bool use_buffer_chunk_suballocation(struct wined3d_device_gl
*device_gl
,
1089 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
1093 case GL_ARRAY_BUFFER
:
1094 case GL_ATOMIC_COUNTER_BUFFER
:
1095 case GL_DRAW_INDIRECT_BUFFER
:
1096 case GL_PIXEL_UNPACK_BUFFER
:
1097 case GL_UNIFORM_BUFFER
:
1100 case GL_ELEMENT_ARRAY_BUFFER
:
1101 /* There is no way to specify an element array buffer offset for
1102 * indirect draws in OpenGL. */
1103 return device_gl
->d
.wined3d
->flags
& WINED3D_NO_DRAW_INDIRECT
1104 || !gl_info
->supported
[ARB_DRAW_INDIRECT
];
1106 case GL_TEXTURE_BUFFER
:
1107 return gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
];
1114 bool wined3d_device_gl_create_bo(struct wined3d_device_gl
*device_gl
, struct wined3d_context_gl
*context_gl
,
1115 GLsizeiptr size
, GLenum binding
, GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
)
1117 const struct wined3d_gl_info
*gl_info
= &wined3d_adapter_gl(device_gl
->d
.adapter
)->gl_info
;
1118 unsigned int memory_type_idx
= wined3d_device_gl_find_memory_type(flags
);
1119 struct wined3d_allocator_block
*memory
= NULL
;
1120 GLsizeiptr buffer_offset
= 0;
1123 TRACE("device_gl %p, context_gl %p, size %Iu, binding %#x, usage %#x, coherent %#x, flags %#x, bo %p.\n",
1124 device_gl
, context_gl
, size
, binding
, usage
, coherent
, flags
, bo
);
1126 if (gl_info
->supported
[ARB_BUFFER_STORAGE
])
1128 if (use_buffer_chunk_suballocation(device_gl
, gl_info
, binding
))
1130 if ((memory
= wined3d_device_gl_allocate_memory(device_gl
, context_gl
, memory_type_idx
, size
, &id
)))
1131 buffer_offset
= memory
->offset
;
1133 else if (context_gl
)
1135 WARN_(d3d_perf
)("Not allocating chunk memory for binding type %#x.\n", binding
);
1136 id
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type_idx
, size
);
1141 WARN("Failed to allocate buffer.\n");
1150 GL_EXTCALL(glGenBuffers(1, &id
));
1153 checkGLcall("buffer object creation");
1156 TRACE("Created buffer object %u.\n", id
);
1157 wined3d_context_gl_bind_bo(context_gl
, binding
, id
);
1159 if (!coherent
&& gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
])
1161 GL_EXTCALL(glBufferParameteriAPPLE(binding
, GL_BUFFER_FLUSHING_UNMAP_APPLE
, GL_FALSE
));
1162 GL_EXTCALL(glBufferParameteriAPPLE(binding
, GL_BUFFER_SERIALIZED_MODIFY_APPLE
, GL_FALSE
));
1165 GL_EXTCALL(glBufferData(binding
, size
, NULL
, usage
));
1167 wined3d_context_gl_bind_bo(context_gl
, binding
, 0);
1168 checkGLcall("buffer object creation");
1172 bo
->memory
= memory
;
1174 bo
->binding
= binding
;
1177 bo
->b
.coherent
= coherent
;
1178 list_init(&bo
->b
.users
);
1179 bo
->command_fence_id
= 0;
1180 bo
->b
.buffer_offset
= buffer_offset
;
1181 bo
->b
.memory_offset
= bo
->b
.buffer_offset
;
1182 bo
->b
.map_ptr
= NULL
;
1183 bo
->b
.client_map_count
= 0;
1188 void wined3d_device_gl_delete_opengl_contexts_cs(void *object
)
1190 struct wined3d_device_gl
*device_gl
= object
;
1191 struct wined3d_context_gl
*context_gl
;
1192 struct wined3d_context
*context
;
1193 struct wined3d_device
*device
;
1194 struct wined3d_shader
*shader
;
1196 TRACE("device %p.\n", device_gl
);
1198 device
= &device_gl
->d
;
1200 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
1202 device
->shader_backend
->shader_destroy(shader
);
1205 context
= context_acquire(device
, NULL
, 0);
1206 context_gl
= wined3d_context_gl(context
);
1207 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1208 device
->shader_backend
->shader_free_private(device
, context
);
1209 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
1211 if (context_gl
->c
.d3d_info
->fences
)
1213 wined3d_context_gl_submit_command_fence(context_gl
);
1214 wined3d_context_gl_wait_command_fence(context_gl
,
1215 wined3d_device_gl(context_gl
->c
.device
)->current_fence_id
- 1);
1217 wined3d_allocator_cleanup(&device_gl
->allocator
);
1219 context_release(context
);
1221 while (device
->context_count
)
1222 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1224 if (device_gl
->backup_dc
)
1226 TRACE("Destroying backup wined3d window %p, dc %p.\n", device_gl
->backup_wnd
, device_gl
->backup_dc
);
1228 wined3d_release_dc(device_gl
->backup_wnd
, device_gl
->backup_dc
);
1229 DestroyWindow(device_gl
->backup_wnd
);
1233 void wined3d_device_gl_create_primary_opengl_context_cs(void *object
)
1235 struct wined3d_device_gl
*device_gl
= object
;
1236 struct wined3d_context_gl
*context_gl
;
1237 struct wined3d_swapchain
*swapchain
;
1238 struct wined3d_context
*context
;
1239 struct wined3d_texture
*target
;
1240 struct wined3d_device
*device
;
1243 TRACE("device %p.\n", device_gl
);
1245 device
= &device_gl
->d
;
1246 swapchain
= device
->swapchains
[0];
1247 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1248 if (!(context
= context_acquire(device
, target
, 0)))
1250 WARN("Failed to acquire context.\n");
1254 context_gl
= wined3d_context_gl(context
);
1256 if (!wined3d_allocator_init(&device_gl
->allocator
, ARRAY_SIZE(gl_memory_types
), &wined3d_allocator_gl_ops
))
1258 WARN("Failed to initialise allocator.\n");
1259 context_release(context
);
1260 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1264 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1265 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1267 ERR("Failed to allocate shader private data, hr %#lx.\n", hr
);
1268 wined3d_allocator_cleanup(&device_gl
->allocator
);
1269 context_release(context
);
1270 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1274 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1276 ERR("Failed to create CPU blitter.\n");
1277 device
->shader_backend
->shader_free_private(device
, NULL
);
1278 wined3d_allocator_cleanup(&device_gl
->allocator
);
1279 context_release(context
);
1280 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1284 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1285 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1286 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1287 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1288 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1290 wined3d_device_gl_create_dummy_textures(device_gl
, context_gl
);
1291 wined3d_device_create_default_samplers(device
, context
);
1292 context_release(context
);
1295 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1297 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1298 const struct wined3d_swapchain_desc
*swapchain_desc
;
1299 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1300 DWORD clear_flags
= 0;
1304 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1306 if (device
->d3d_initialized
)
1307 return WINED3DERR_INVALIDCALL
;
1309 device
->swapchain_count
= 1;
1310 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1312 ERR("Failed to allocate swapchain array.\n");
1316 device
->swapchains
[0] = swapchain
;
1318 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1320 if (fb
->render_targets
[i
])
1321 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1323 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1325 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1327 device
->d3d_initialized
= TRUE
;
1329 swapchain_desc
= &swapchain
->state
.desc
;
1330 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1332 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1333 struct wined3d_view_desc view_desc
;
1335 view_desc
.format_id
= back_buffer
->format
->id
;
1336 view_desc
.flags
= 0;
1337 view_desc
.u
.texture
.level_idx
= 0;
1338 view_desc
.u
.texture
.level_count
= 1;
1339 view_desc
.u
.texture
.layer_idx
= 0;
1340 view_desc
.u
.texture
.layer_count
= 1;
1341 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1342 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1344 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
1345 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1346 device
->d3d_initialized
= FALSE
;
1351 device_init_swapchain_state(device
, swapchain
);
1353 TRACE("All defaults now set up.\n");
1355 /* Clear the screen. */
1356 if (device
->back_buffer_view
)
1357 clear_flags
|= WINED3DCLEAR_TARGET
;
1358 if (swapchain_desc
->enable_auto_depth_stencil
)
1359 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1361 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1363 if (wined3d_settings
.logo
)
1364 device_load_logo(device
, wined3d_settings
.logo
);
1369 heap_free(device
->swapchains
);
1370 device
->swapchains
= NULL
;
1371 device
->swapchain_count
= 0;
1376 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1378 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1380 wined3d_sampler_decref(sampler
);
1383 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1385 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1387 wined3d_rasterizer_state_decref(state
);
1390 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1392 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1394 wined3d_blend_state_decref(blend_state
);
1397 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1399 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1401 wined3d_depth_stencil_state_decref(state
);
1404 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1406 struct wined3d_state
*state
= device
->cs
->c
.state
;
1407 struct wined3d_resource
*resource
, *cursor
;
1408 struct wined3d_rendertarget_view
*view
;
1409 struct wined3d_texture
*texture
;
1410 struct wined3d_buffer
*buffer
;
1413 TRACE("device %p.\n", device
);
1415 if (!device
->d3d_initialized
)
1417 ERR("Called while 3D support was not initialised.\n");
1421 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1423 device
->swapchain_count
= 0;
1425 if ((texture
= device
->logo_texture
))
1427 device
->logo_texture
= NULL
;
1428 wined3d_texture_decref(texture
);
1431 if ((texture
= device
->cursor_texture
))
1433 device
->cursor_texture
= NULL
;
1434 wined3d_texture_decref(texture
);
1437 for (i
= 0; i
< ARRAY_SIZE(device
->push_constants
); ++i
)
1439 if ((buffer
= device
->push_constants
[i
]))
1440 wined3d_buffer_decref(buffer
);
1442 memset(device
->push_constants
, 0, sizeof(device
->push_constants
));
1444 wined3d_device_context_emit_reset_state(&device
->cs
->c
, true);
1445 state_cleanup(state
);
1447 wine_rb_destroy(&device
->samplers
, device_free_sampler
, NULL
);
1448 wine_rb_destroy(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1449 wine_rb_destroy(&device
->blend_states
, device_free_blend_state
, NULL
);
1450 wine_rb_destroy(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1452 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1454 TRACE("Unloading resource %p.\n", resource
);
1455 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1458 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1459 device
->d3d_initialized
= FALSE
;
1461 if ((view
= device
->auto_depth_stencil_view
))
1463 device
->auto_depth_stencil_view
= NULL
;
1464 if (wined3d_rendertarget_view_decref(view
))
1465 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1468 if ((view
= device
->back_buffer_view
))
1470 device
->back_buffer_view
= NULL
;
1471 wined3d_rendertarget_view_decref(view
);
1474 heap_free(device
->swapchains
);
1475 device
->swapchains
= NULL
;
1477 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1480 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1481 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1482 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1484 * There is no way to deactivate thread safety once it is enabled.
1486 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1488 TRACE("device %p.\n", device
);
1490 /* For now just store the flag (needed in case of ddraw). */
1491 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1494 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1496 const struct wined3d_driver_info
*driver_info
;
1498 TRACE("device %p.\n", device
);
1500 driver_info
= &device
->adapter
->driver_info
;
1502 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1503 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1504 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1505 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1507 return min(UINT_MAX
, driver_info
->vram_bytes
) - device
->adapter
->vram_bytes_used
;
1510 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1511 unsigned int idx
, unsigned int *offset
)
1513 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1515 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1517 WARN("Invalid stream output %u.\n", idx
);
1522 *offset
= context
->state
->stream_output
[idx
].offset
;
1523 return context
->state
->stream_output
[idx
].buffer
;
1526 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1527 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1529 const struct wined3d_stream_state
*stream
;
1531 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1532 context
, stream_idx
, buffer
, offset
, stride
);
1534 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1536 WARN("Stream index %u out of range.\n", stream_idx
);
1537 return WINED3DERR_INVALIDCALL
;
1540 stream
= &context
->state
->streams
[stream_idx
];
1541 *buffer
= stream
->buffer
;
1543 *offset
= stream
->offset
;
1544 *stride
= stream
->stride
;
1549 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1550 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1552 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1554 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1557 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1558 const struct wined3d_clip_status
*clip_status
)
1560 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1563 return WINED3DERR_INVALIDCALL
;
1568 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1569 struct wined3d_clip_status
*clip_status
)
1571 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1574 return WINED3DERR_INVALIDCALL
;
1579 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1580 enum wined3d_format_id
*format
, unsigned int *offset
)
1582 const struct wined3d_state
*state
= context
->state
;
1584 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1586 *format
= state
->index_format
;
1588 *offset
= state
->index_offset
;
1589 return state
->index_buffer
;
1592 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1593 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1595 const struct wined3d_state
*state
= context
->state
;
1598 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1600 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1601 if (count
&& viewports
)
1602 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1604 *viewport_count
= state
->viewport_count
;
1607 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1608 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1610 const struct wined3d_state
*state
= context
->state
;
1612 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1614 *blend_factor
= state
->blend_factor
;
1615 *sample_mask
= state
->sample_mask
;
1616 return state
->blend_state
;
1619 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1620 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1622 const struct wined3d_state
*state
= context
->state
;
1624 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1626 *stencil_ref
= state
->stencil_ref
;
1627 return state
->depth_stencil_state
;
1630 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1631 struct wined3d_device_context
*context
)
1633 TRACE("context %p.\n", context
);
1635 return context
->state
->rasterizer_state
;
1638 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1639 unsigned int *rect_count
, RECT
*rects
)
1641 const struct wined3d_state
*state
= context
->state
;
1644 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1646 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1647 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1649 *rect_count
= state
->scissor_rect_count
;
1652 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1654 TRACE("context %p.\n", context
);
1656 wined3d_device_context_lock(context
);
1657 state_cleanup(context
->state
);
1658 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1659 wined3d_device_context_emit_reset_state(context
, true);
1660 wined3d_device_context_unlock(context
);
1663 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1667 TRACE("context %p, state %p.\n", context
, state
);
1669 wined3d_device_context_lock(context
);
1670 context
->state
= state
;
1671 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1673 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1674 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1676 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1677 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1679 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1681 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1683 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1684 state
->index_format
, state
->index_offset
);
1686 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1688 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1690 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1691 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1692 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1693 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1694 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1697 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1698 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1699 state
->unordered_access_view
[i
], NULL
);
1701 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1702 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1704 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1705 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1706 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1707 wined3d_device_context_unlock(context
);
1710 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1712 TRACE("device %p.\n", device
);
1714 return device
->cs
->c
.state
;
1717 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1719 TRACE("device %p.\n", device
);
1721 return &device
->cs
->c
;
1724 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1725 const struct wined3d_device_context
*context
)
1727 TRACE("context %p.\n", context
);
1729 return context
->state
->vertex_declaration
;
1732 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1733 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1735 struct wined3d_state
*state
= context
->state
;
1736 struct wined3d_shader
*prev
;
1738 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1740 wined3d_device_context_lock(context
);
1741 prev
= state
->shader
[type
];
1746 wined3d_shader_incref(shader
);
1747 state
->shader
[type
] = shader
;
1748 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1750 wined3d_shader_decref(prev
);
1752 wined3d_device_context_unlock(context
);
1755 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1756 enum wined3d_shader_type type
)
1758 TRACE("context %p, type %#x.\n", context
, type
);
1760 return context
->state
->shader
[type
];
1763 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1764 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1765 const struct wined3d_constant_buffer_state
*buffers
)
1767 struct wined3d_state
*state
= context
->state
;
1770 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1772 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
1774 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1778 wined3d_device_context_lock(context
);
1779 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1782 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1783 for (i
= 0; i
< count
; ++i
)
1785 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
1786 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
1789 wined3d_buffer_incref(buffer
);
1790 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
1792 wined3d_buffer_decref(prev
);
1795 wined3d_device_context_unlock(context
);
1798 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1799 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1801 struct wined3d_state
*state
= context
->state
;
1802 struct wined3d_blend_state
*prev
;
1804 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1805 context
, blend_state
, blend_factor
, sample_mask
);
1807 wined3d_device_context_lock(context
);
1808 prev
= state
->blend_state
;
1809 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1810 && sample_mask
== state
->sample_mask
)
1814 wined3d_blend_state_incref(blend_state
);
1815 state
->blend_state
= blend_state
;
1816 state
->blend_factor
= *blend_factor
;
1817 state
->sample_mask
= sample_mask
;
1818 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1820 wined3d_blend_state_decref(prev
);
1822 wined3d_device_context_unlock(context
);
1825 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1826 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1828 struct wined3d_state
*state
= context
->state
;
1829 struct wined3d_depth_stencil_state
*prev
;
1831 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1833 wined3d_device_context_lock(context
);
1834 prev
= state
->depth_stencil_state
;
1835 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1838 if (depth_stencil_state
)
1839 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1840 state
->depth_stencil_state
= depth_stencil_state
;
1841 state
->stencil_ref
= stencil_ref
;
1842 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1844 wined3d_depth_stencil_state_decref(prev
);
1846 wined3d_device_context_unlock(context
);
1849 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1850 struct wined3d_rasterizer_state
*rasterizer_state
)
1852 struct wined3d_state
*state
= context
->state
;
1853 struct wined3d_rasterizer_state
*prev
;
1855 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1857 wined3d_device_context_lock(context
);
1858 prev
= state
->rasterizer_state
;
1859 if (prev
== rasterizer_state
)
1862 if (rasterizer_state
)
1863 wined3d_rasterizer_state_incref(rasterizer_state
);
1864 state
->rasterizer_state
= rasterizer_state
;
1865 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1867 wined3d_rasterizer_state_decref(prev
);
1869 wined3d_device_context_unlock(context
);
1872 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1873 const struct wined3d_viewport
*viewports
)
1875 struct wined3d_state
*state
= context
->state
;
1878 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1880 for (i
= 0; i
< viewport_count
; ++i
)
1882 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1883 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1886 wined3d_device_context_lock(context
);
1888 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1890 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1891 state
->viewport_count
= viewport_count
;
1893 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1894 wined3d_device_context_unlock(context
);
1897 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1900 struct wined3d_state
*state
= context
->state
;
1903 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1905 for (i
= 0; i
< rect_count
; ++i
)
1907 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1910 wined3d_device_context_lock(context
);
1911 if (state
->scissor_rect_count
== rect_count
1912 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1914 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1919 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1921 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1922 state
->scissor_rect_count
= rect_count
;
1924 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1926 wined3d_device_context_unlock(context
);
1929 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
1930 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1931 struct wined3d_shader_resource_view
*const *const views
)
1933 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
1934 struct wined3d_state
*state
= context
->state
;
1935 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
1938 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
1940 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
1942 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
1946 wined3d_device_context_lock(context
);
1947 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
1950 memcpy(real_views
, views
, count
* sizeof(*views
));
1952 for (i
= 0; i
< count
; ++i
)
1954 struct wined3d_shader_resource_view
*view
= real_views
[i
];
1956 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
1957 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
1959 WARN("Application is trying to bind resource which is attached as render target.\n");
1960 real_views
[i
] = NULL
;
1964 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
1965 for (i
= 0; i
< count
; ++i
)
1967 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
1968 struct wined3d_shader_resource_view
*view
= real_views
[i
];
1972 wined3d_shader_resource_view_incref(view
);
1973 wined3d_srv_bind_count_inc(view
);
1976 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
1979 wined3d_srv_bind_count_dec(prev
);
1980 wined3d_shader_resource_view_decref(prev
);
1984 wined3d_device_context_unlock(context
);
1987 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
1988 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
1990 struct wined3d_state
*state
= context
->state
;
1993 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
1995 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
1997 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2001 wined3d_device_context_lock(context
);
2002 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2005 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2006 for (i
= 0; i
< count
; ++i
)
2008 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2009 struct wined3d_sampler
*sampler
= samplers
[i
];
2012 wined3d_sampler_incref(sampler
);
2013 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2015 wined3d_sampler_decref(prev
);
2018 wined3d_device_context_unlock(context
);
2021 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2022 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2023 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2025 struct wined3d_state
*state
= context
->state
;
2028 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2029 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2031 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2033 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2037 wined3d_device_context_lock(context
);
2038 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2041 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2042 for (i
= 0; i
< count
; ++i
)
2044 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2045 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2048 wined3d_unordered_access_view_incref(uav
);
2049 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2051 wined3d_unordered_access_view_decref(prev
);
2054 wined3d_device_context_unlock(context
);
2057 void CDECL
wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context
*context
,
2058 unsigned int rtv_count
, struct wined3d_rendertarget_view
*const *render_target_views
,
2059 struct wined3d_rendertarget_view
*depth_stencil_view
, UINT uav_count
,
2060 struct wined3d_unordered_access_view
*const *unordered_access_views
, const unsigned int *initial_counts
)
2062 wined3d_device_context_lock(context
);
2063 if (rtv_count
!= ~0u)
2065 if (depth_stencil_view
&& !(depth_stencil_view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2067 WARN("View resource %p has incompatible %s bind flags.\n",
2068 depth_stencil_view
->resource
, wined3d_debug_bind_flags(depth_stencil_view
->resource
->bind_flags
));
2072 if (FAILED(wined3d_device_context_set_rendertarget_views(context
, 0, rtv_count
,
2073 render_target_views
, FALSE
)))
2076 wined3d_device_context_set_depth_stencil_view(context
, depth_stencil_view
);
2079 if (uav_count
!= ~0u)
2081 wined3d_device_context_set_unordered_access_views(context
, WINED3D_PIPELINE_GRAPHICS
, 0, uav_count
,
2082 unordered_access_views
, initial_counts
);
2085 wined3d_device_context_unlock(context
);
2088 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2089 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2091 const struct wined3d_state
*state
= context
->state
;
2092 const struct wined3d_resource
*resource
;
2096 resource
= view
->resource
;
2098 if (resource
->srv_bind_count_device
)
2100 const struct wined3d_shader_resource_view
*srv
;
2103 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2105 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2107 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2108 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2109 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2111 static struct wined3d_shader_resource_view
*const null_srv
;
2113 WARN("Application sets bound resource as render target.\n");
2114 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2121 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2122 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2124 struct wined3d_state
*state
= context
->state
;
2125 unsigned int i
, max_rt_count
;
2127 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2128 context
, start_idx
, count
, views
, set_viewport
);
2130 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2131 if (start_idx
>= max_rt_count
)
2133 WARN("Only %u render targets are supported.\n", max_rt_count
);
2134 return WINED3DERR_INVALIDCALL
;
2136 count
= min(count
, max_rt_count
- start_idx
);
2138 for (i
= 0; i
< count
; ++i
)
2140 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2142 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2143 return WINED3DERR_INVALIDCALL
;
2147 wined3d_device_context_lock(context
);
2148 /* Set the viewport and scissor rectangles, if requested. Tests show that
2149 * stateblock recording is ignored, the change goes directly into the
2150 * primary stateblock. */
2151 if (!start_idx
&& set_viewport
)
2153 state
->viewports
[0].x
= 0;
2154 state
->viewports
[0].y
= 0;
2155 state
->viewports
[0].width
= views
[0]->width
;
2156 state
->viewports
[0].height
= views
[0]->height
;
2157 state
->viewports
[0].min_z
= 0.0f
;
2158 state
->viewports
[0].max_z
= 1.0f
;
2159 state
->viewport_count
= 1;
2160 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2162 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2163 state
->scissor_rect_count
= 1;
2164 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2167 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2170 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2171 for (i
= 0; i
< count
; ++i
)
2173 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2174 struct wined3d_rendertarget_view
*view
= views
[i
];
2178 wined3d_rendertarget_view_incref(view
);
2179 wined3d_rtv_bind_count_inc(view
);
2181 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2182 /* Release after the assignment, to prevent device_resource_released()
2183 * from seeing the resource as still in use. */
2186 wined3d_rtv_bind_count_dec(prev
);
2187 wined3d_rendertarget_view_decref(prev
);
2190 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2193 wined3d_device_context_unlock(context
);
2197 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2198 struct wined3d_rendertarget_view
*view
)
2200 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2201 struct wined3d_rendertarget_view
*prev
;
2203 TRACE("context %p, view %p.\n", context
, view
);
2205 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2207 WARN("View resource %p has incompatible %s bind flags.\n",
2208 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2209 return WINED3DERR_INVALIDCALL
;
2212 wined3d_device_context_lock(context
);
2213 prev
= fb
->depth_stencil
;
2216 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2220 if ((fb
->depth_stencil
= view
))
2221 wined3d_rendertarget_view_incref(view
);
2222 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2224 wined3d_rendertarget_view_decref(prev
);
2225 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2227 wined3d_device_context_unlock(context
);
2231 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2232 struct wined3d_query
*predicate
, BOOL value
)
2234 struct wined3d_state
*state
= context
->state
;
2235 struct wined3d_query
*prev
;
2237 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2239 wined3d_device_context_lock(context
);
2240 prev
= state
->predicate
;
2243 FIXME("Predicated rendering not implemented.\n");
2244 wined3d_query_incref(predicate
);
2246 state
->predicate
= predicate
;
2247 state
->predicate_value
= value
;
2248 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2250 wined3d_query_decref(prev
);
2251 wined3d_device_context_unlock(context
);
2254 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2255 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2257 struct wined3d_state
*state
= context
->state
;
2260 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2262 if (start_idx
>= WINED3D_MAX_STREAMS
)
2264 WARN("Start index %u is out of range.\n", start_idx
);
2265 return WINED3DERR_INVALIDCALL
;
2268 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2270 for (i
= 0; i
< count
; ++i
)
2272 if (streams
[i
].offset
& 0x3)
2274 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2275 return WINED3DERR_INVALIDCALL
;
2279 wined3d_device_context_lock(context
);
2280 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2283 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2284 for (i
= 0; i
< count
; ++i
)
2286 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2287 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2289 state
->streams
[start_idx
+ i
] = streams
[i
];
2292 wined3d_buffer_incref(buffer
);
2294 wined3d_buffer_decref(prev
);
2297 wined3d_device_context_unlock(context
);
2301 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2302 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2304 struct wined3d_state
*state
= context
->state
;
2305 enum wined3d_format_id prev_format
;
2306 struct wined3d_buffer
*prev_buffer
;
2307 unsigned int prev_offset
;
2309 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2310 context
, buffer
, debug_d3dformat(format_id
), offset
);
2312 wined3d_device_context_lock(context
);
2313 prev_buffer
= state
->index_buffer
;
2314 prev_format
= state
->index_format
;
2315 prev_offset
= state
->index_offset
;
2317 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2321 wined3d_buffer_incref(buffer
);
2322 state
->index_buffer
= buffer
;
2323 state
->index_format
= format_id
;
2324 state
->index_offset
= offset
;
2325 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2327 wined3d_buffer_decref(prev_buffer
);
2329 wined3d_device_context_unlock(context
);
2332 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2333 struct wined3d_vertex_declaration
*declaration
)
2335 struct wined3d_state
*state
= context
->state
;
2336 struct wined3d_vertex_declaration
*prev
;
2338 TRACE("context %p, declaration %p.\n", context
, declaration
);
2340 wined3d_device_context_lock(context
);
2341 prev
= state
->vertex_declaration
;
2342 if (declaration
== prev
)
2346 wined3d_vertex_declaration_incref(declaration
);
2347 state
->vertex_declaration
= declaration
;
2348 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2350 wined3d_vertex_declaration_decref(prev
);
2352 wined3d_device_context_unlock(context
);
2355 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2356 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2358 struct wined3d_state
*state
= context
->state
;
2361 TRACE("context %p, outputs %p.\n", context
, outputs
);
2363 wined3d_device_context_lock(context
);
2364 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2365 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2367 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2368 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2371 wined3d_buffer_incref(buffer
);
2372 state
->stream_output
[i
] = outputs
[i
];
2374 wined3d_buffer_decref(prev_buffer
);
2376 wined3d_device_context_unlock(context
);
2379 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2380 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2382 struct wined3d_state
*state
= context
->state
;
2384 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2385 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2387 wined3d_device_context_lock(context
);
2388 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2389 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2390 wined3d_device_context_unlock(context
);
2393 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2394 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2396 struct wined3d_state
*state
= context
->state
;
2398 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2399 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2401 wined3d_device_context_lock(context
);
2402 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2403 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2404 wined3d_device_context_unlock(context
);
2407 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2408 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2410 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2412 if (idx
>= MAX_CONSTANT_BUFFERS
)
2414 WARN("Invalid constant buffer index %u.\n", idx
);
2418 *state
= context
->state
->cb
[shader_type
][idx
];
2421 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2422 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2424 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2426 WARN("Invalid view index %u.\n", idx
);
2430 return context
->state
->shader_resource_view
[shader_type
][idx
];
2433 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2434 enum wined3d_shader_type shader_type
, unsigned int idx
)
2436 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2438 if (idx
>= MAX_SAMPLER_OBJECTS
)
2440 WARN("Invalid sampler index %u.\n", idx
);
2444 return context
->state
->sampler
[shader_type
][idx
];
2447 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2448 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2450 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2452 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2454 WARN("Invalid UAV index %u.\n", idx
);
2458 return context
->state
->unordered_access_view
[pipeline
][idx
];
2461 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2468 device
->max_frame_latency
= latency
;
2469 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2470 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2473 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2475 return device
->max_frame_latency
;
2478 static unsigned int wined3d_get_flexible_vertex_size(uint32_t fvf
)
2480 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2481 unsigned int i
, size
= 0;
2483 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2484 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2485 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2486 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2487 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2489 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2490 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2491 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2492 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2493 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2494 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2495 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2496 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2497 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2499 for (i
= 0; i
< texcoord_count
; ++i
)
2501 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2507 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2508 const void *data
, struct wined3d_color
*colour
)
2510 float *output
= &colour
->r
;
2511 const uint32_t *u32_data
;
2512 const uint16_t *u16_data
;
2513 const float *f32_data
;
2516 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2517 static unsigned int warned
;
2521 case WINED3DFMT_B8G8R8A8_UNORM
:
2523 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2526 case WINED3DFMT_R8G8B8A8_UNORM
:
2528 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2529 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2530 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2531 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2534 case WINED3DFMT_R16G16_UNORM
:
2535 case WINED3DFMT_R16G16B16A16_UNORM
:
2537 *colour
= default_colour
;
2538 for (i
= 0; i
< format
->component_count
; ++i
)
2539 output
[i
] = u16_data
[i
] / 65535.0f
;
2542 case WINED3DFMT_R32_FLOAT
:
2543 case WINED3DFMT_R32G32_FLOAT
:
2544 case WINED3DFMT_R32G32B32_FLOAT
:
2545 case WINED3DFMT_R32G32B32A32_FLOAT
:
2547 *colour
= default_colour
;
2548 for (i
= 0; i
< format
->component_count
; ++i
)
2549 output
[i
] = f32_data
[i
];
2553 *colour
= default_colour
;
2555 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2560 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2561 const struct wined3d_color
*material_colour
, unsigned int index
,
2562 const struct wined3d_stream_info
*stream_info
)
2564 const struct wined3d_stream_info_element
*element
= NULL
;
2568 case WINED3D_MCS_MATERIAL
:
2569 *colour
= *material_colour
;
2572 case WINED3D_MCS_COLOR1
:
2573 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2575 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2578 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2581 case WINED3D_MCS_COLOR2
:
2582 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2584 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2587 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2591 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2592 ERR("Invalid material colour source %#x.\n", mcs
);
2596 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2599 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2601 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2604 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2606 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2609 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2616 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2623 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2625 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2627 if (isfinite(rnorm
))
2628 wined3d_vec3_scale(v
, rnorm
);
2631 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2632 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2634 struct wined3d_vec3 tmp
;
2636 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2637 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2638 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2643 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2644 float min_value
, float max_value
)
2646 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2647 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2648 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2649 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2652 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2654 dst
->r
+= src
->r
* c
;
2655 dst
->g
+= src
->g
* c
;
2656 dst
->b
+= src
->b
* c
;
2659 static void init_transformed_lights(struct lights_settings
*ls
,
2660 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2662 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2663 const struct wined3d_light_info
*light_info
;
2664 struct wined3d_light_info
*light_iter
;
2665 struct light_transformed
*light
;
2666 struct wined3d_vec4 vec4
;
2667 unsigned int light_count
;
2668 unsigned int i
, index
;
2670 memset(ls
, 0, sizeof(*ls
));
2672 ls
->lighting
= !!compute_lighting
;
2673 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2674 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2675 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2676 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2677 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2678 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2680 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2683 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2684 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2686 if (!compute_lighting
)
2689 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2691 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2692 ls
->legacy_lighting
= !!legacy_lighting
;
2693 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2694 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2697 RB_FOR_EACH_ENTRY(light_iter
, &state
->light_state
.lights_tree
, struct wined3d_light_info
, entry
)
2699 if (!light_iter
->enabled
)
2702 switch (light_iter
->OriginalParms
.type
)
2704 case WINED3D_LIGHT_DIRECTIONAL
:
2705 ++ls
->directional_light_count
;
2708 case WINED3D_LIGHT_POINT
:
2709 ++ls
->point_light_count
;
2712 case WINED3D_LIGHT_SPOT
:
2713 ++ls
->spot_light_count
;
2716 case WINED3D_LIGHT_PARALLELPOINT
:
2717 ++ls
->parallel_point_light_count
;
2721 FIXME("Unhandled light type %#x.\n", light_iter
->OriginalParms
.type
);
2724 lights
[index
++] = light_iter
;
2725 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2729 light_count
= index
;
2730 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2732 light_info
= lights
[i
];
2733 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2736 light
= &ls
->lights
[index
];
2737 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2738 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2739 wined3d_vec3_normalise(&light
->direction
);
2741 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2742 light
->ambient
= light_info
->OriginalParms
.ambient
;
2743 light
->specular
= light_info
->OriginalParms
.specular
;
2747 for (i
= 0; i
< light_count
; ++i
)
2749 light_info
= lights
[i
];
2750 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2753 light
= &ls
->lights
[index
];
2755 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2756 light
->range
= light_info
->OriginalParms
.range
;
2757 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2758 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2759 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2761 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2762 light
->ambient
= light_info
->OriginalParms
.ambient
;
2763 light
->specular
= light_info
->OriginalParms
.specular
;
2767 for (i
= 0; i
< light_count
; ++i
)
2769 light_info
= lights
[i
];
2770 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2773 light
= &ls
->lights
[index
];
2775 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2776 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2777 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2778 wined3d_vec3_normalise(&light
->direction
);
2779 light
->range
= light_info
->OriginalParms
.range
;
2780 light
->falloff
= light_info
->OriginalParms
.falloff
;
2781 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2782 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2783 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2784 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2785 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2787 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2788 light
->ambient
= light_info
->OriginalParms
.ambient
;
2789 light
->specular
= light_info
->OriginalParms
.specular
;
2793 for (i
= 0; i
< light_count
; ++i
)
2795 light_info
= lights
[i
];
2796 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2799 light
= &ls
->lights
[index
];
2801 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2802 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2803 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2804 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2805 light
->ambient
= light_info
->OriginalParms
.ambient
;
2806 light
->specular
= light_info
->OriginalParms
.specular
;
2811 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2812 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2813 const struct wined3d_vec3
*normal_transformed
,
2814 const struct wined3d_vec3
*position_transformed_normalised
,
2815 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2817 struct wined3d_vec3 vec3
;
2820 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2821 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2824 if (ls
->localviewer
)
2825 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2828 wined3d_vec3_normalise(&vec3
);
2829 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2830 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2831 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2832 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
2835 static void light_set_vertex_data(struct lights_settings
*ls
,
2836 const struct wined3d_vec4
*position
)
2838 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
2841 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
2842 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
2845 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
2846 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
2847 float material_shininess
)
2849 struct wined3d_vec3 position_transformed_normalised
;
2850 struct wined3d_vec3 normal_transformed
= {0.0f
};
2851 const struct light_transformed
*light
;
2852 struct wined3d_vec3 dir
, dst
;
2853 unsigned int i
, index
;
2856 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
2857 wined3d_vec3_normalise(&position_transformed_normalised
);
2861 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
2863 wined3d_vec3_normalise(&normal_transformed
);
2866 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
2867 *specular
= *diffuse
;
2868 *ambient
= ls
->ambient_light
;
2871 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
2873 light
= &ls
->lights
[index
];
2875 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
2877 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
2878 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2881 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
2883 light
= &ls
->lights
[index
];
2884 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2885 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2886 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2888 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
2889 dst
.y
= sqrtf(dst
.z
);
2891 if (ls
->legacy_lighting
)
2893 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
2894 if (!(dst
.y
> 0.0f
))
2896 dst
.z
= dst
.y
* dst
.y
;
2900 if (!(dst
.y
<= light
->range
))
2903 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
2904 if (!ls
->legacy_lighting
)
2907 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
2910 wined3d_vec3_normalise(&dir
);
2911 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
2912 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2916 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
2920 light
= &ls
->lights
[index
];
2922 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2923 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2924 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2926 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
2927 dst
.y
= sqrtf(dst
.z
);
2930 if (ls
->legacy_lighting
)
2932 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
2933 if (!(dst
.y
> 0.0f
))
2935 dst
.z
= dst
.y
* dst
.y
;
2939 if (!(dst
.y
<= light
->range
))
2942 wined3d_vec3_normalise(&dir
);
2943 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
2944 if (t
> light
->cos_htheta
)
2946 else if (t
<= light
->cos_hphi
)
2949 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
2951 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
2952 if (ls
->legacy_lighting
)
2957 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
2960 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
2961 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2964 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
2966 light
= &ls
->lights
[index
];
2968 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
2970 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
2971 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2975 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
2977 switch (ls
->fog_mode
)
2979 case WINED3D_FOG_NONE
:
2981 case WINED3D_FOG_LINEAR
:
2982 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
2983 case WINED3D_FOG_EXP
:
2984 return expf(-fog_coord
* ls
->fog_density
);
2985 case WINED3D_FOG_EXP2
:
2986 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
2988 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
2993 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
2997 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3000 switch (ls
->fog_coord_mode
)
3002 case WINED3D_FFP_VS_FOG_RANGE
:
3003 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3004 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3007 case WINED3D_FFP_VS_FOG_DEPTH
:
3008 fog_coord
= fabsf(ls
->position_transformed
.z
);
3012 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3015 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3018 /* Context activation is done by the caller. */
3019 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3020 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3021 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, uint32_t flags
, uint32_t dst_fvf
)
3023 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3024 const struct wined3d_color
*material_specular_state_colour
;
3025 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3026 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3027 const struct wined3d_format
*output_colour_format
;
3028 static const struct wined3d_color black
;
3029 struct wined3d_map_desc map_desc
;
3030 struct wined3d_box box
= {0};
3031 struct wined3d_viewport vp
;
3032 unsigned int texture_count
;
3033 struct lights_settings ls
;
3034 unsigned int vertex_size
;
3035 BOOL do_clip
, lighting
;
3041 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3043 ERR("Source has no position mask.\n");
3044 return WINED3DERR_INVALIDCALL
;
3047 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3049 static BOOL warned
= FALSE
;
3051 * The clipping code is not quite correct. Some things need
3052 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3053 * so disable clipping for now.
3054 * (The graphics in Half-Life are broken, and my processvertices
3055 * test crashes with IDirect3DDevice3)
3062 FIXME("Clipping is broken and disabled for now\n");
3068 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3069 box
.left
= dwDestIndex
* vertex_size
;
3070 box
.right
= box
.left
+ dwCount
* vertex_size
;
3071 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3073 WARN("Failed to map buffer, hr %#lx.\n", hr
);
3076 dest_ptr
= map_desc
.data
;
3078 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3079 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3080 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3082 TRACE("View mat:\n");
3083 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3084 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3085 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3086 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3088 TRACE("Proj mat:\n");
3089 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3090 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3091 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3092 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3094 TRACE("World mat:\n");
3095 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3096 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3097 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3098 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3100 /* Get the viewport */
3101 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3102 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3103 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3105 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3106 multiply_matrix(&mat
,&proj_mat
,&mat
);
3108 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3110 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3111 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3112 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3113 &ambient_source
, &specular_source
, state
, stream_info
);
3114 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3115 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3116 ? &state
->material
.specular
: &black
;
3117 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3118 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3120 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3122 for (i
= 0; i
< dwCount
; ++i
)
3124 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3125 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3126 struct wined3d_color ambient
, diffuse
, specular
;
3127 struct wined3d_vec4 position
;
3128 unsigned int tex_index
;
3135 light_set_vertex_data(&ls
, &position
);
3137 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3138 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3139 /* The position first */
3141 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3143 /* Multiplication with world, view and projection matrix. */
3144 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3145 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3146 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3147 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3149 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3151 /* WARNING: The following things are taken from d3d7 and were not yet checked
3152 * against d3d8 or d3d9!
3155 /* Clipping conditions: From msdn
3157 * A vertex is clipped if it does not match the following requirements
3161 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3163 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3164 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3168 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3169 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3171 /* "Normal" viewport transformation (not clipped)
3172 * 1) The values are divided by rhw
3173 * 2) The y axis is negative, so multiply it with -1
3174 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3175 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3176 * 4) Multiply x with Width/2 and add Width/2
3177 * 5) The same for the height
3178 * 6) Add the viewpoint X and Y to the 2D coordinates and
3179 * The minimum Z value to z
3180 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3182 * Well, basically it's simply a linear transformation into viewport
3196 x
+= vp
.width
/ 2 + vp
.x
;
3197 y
+= vp
.height
/ 2 + vp
.y
;
3202 /* That vertex got clipped
3203 * Contrary to OpenGL it is not dropped completely, it just
3204 * undergoes a different calculation.
3206 TRACE("Vertex got clipped\n");
3213 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3214 * outside of the main vertex buffer memory. That needs some more
3219 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3222 ( (float *) dest_ptr
)[0] = x
;
3223 ( (float *) dest_ptr
)[1] = y
;
3224 ( (float *) dest_ptr
)[2] = z
;
3225 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3227 dest_ptr
+= 3 * sizeof(float);
3229 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3230 dest_ptr
+= sizeof(float);
3233 if (dst_fvf
& WINED3DFVF_PSIZE
)
3234 dest_ptr
+= sizeof(DWORD
);
3236 if (dst_fvf
& WINED3DFVF_NORMAL
)
3238 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3239 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3240 /* AFAIK this should go into the lighting information */
3241 FIXME("Didn't expect the destination to have a normal\n");
3242 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3247 const struct wined3d_stream_info_element
*element
;
3248 struct wined3d_vec3
*normal
;
3250 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3252 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3253 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3259 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3260 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3263 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3265 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3267 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3268 &state
->material
.diffuse
, i
, stream_info
);
3272 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3273 &state
->material
.ambient
, i
, stream_info
);
3274 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3275 &state
->material
.emissive
, i
, stream_info
);
3277 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3278 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3279 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3280 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3281 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3282 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3283 diffuse_colour
.a
= material_diffuse
.a
;
3287 diffuse_colour
= material_diffuse
;
3289 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3290 wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
, dest_ptr
);
3291 dest_ptr
+= sizeof(DWORD
);
3294 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3296 struct wined3d_color material_specular
, specular_colour
;
3298 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3299 material_specular_state_colour
, i
, stream_info
);
3303 specular_colour
.r
= specular
.r
* material_specular
.r
;
3304 specular_colour
.g
= specular
.g
* material_specular
.g
;
3305 specular_colour
.b
= specular
.b
* material_specular
.b
;
3306 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3310 specular_colour
= material_specular
;
3312 update_fog_factor(&specular_colour
.a
, &ls
);
3313 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3314 wined3d_format_convert_from_float(output_colour_format
, &specular_colour
, dest_ptr
);
3315 dest_ptr
+= sizeof(DWORD
);
3318 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3320 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3321 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3322 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3324 ERR("No source texture, but destination requests one\n");
3325 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3329 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3334 wined3d_resource_unmap(&dest
->resource
, 0);
3338 #undef copy_and_next
3340 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3341 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3342 const struct wined3d_vertex_declaration
*declaration
, uint32_t flags
, uint32_t dst_fvf
)
3344 struct wined3d_state
*state
= device
->cs
->c
.state
;
3345 struct wined3d_stream_info stream_info
;
3346 struct wined3d_resource
*resource
;
3347 struct wined3d_box box
= {0};
3348 struct wined3d_shader
*vs
;
3353 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3354 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3355 device
, src_start_idx
, dst_idx
, vertex_count
,
3356 dst_buffer
, declaration
, flags
, dst_fvf
);
3359 FIXME("Output vertex declaration not implemented yet.\n");
3361 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3362 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3363 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3364 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3366 /* We can't convert FROM a VBO, and vertex buffers used to source into
3367 * process_vertices() are unlikely to ever be used for drawing. Release
3368 * VBOs in those buffers and fix up the stream_info structure.
3370 * Also apply the start index. */
3371 map
= stream_info
.use_map
;
3374 struct wined3d_stream_info_element
*e
;
3375 struct wined3d_map_desc map_desc
;
3377 i
= wined3d_bit_scan(&map
);
3378 e
= &stream_info
.elements
[i
];
3379 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3380 box
.left
= src_start_idx
* e
->stride
;
3381 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3382 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3384 ERR("Failed to map resource.\n");
3385 map
= stream_info
.use_map
;
3388 j
= wined3d_bit_scan(&map
);
3392 e
= &stream_info
.elements
[j
];
3393 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3394 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3395 ERR("Failed to unmap resource.\n");
3397 return WINED3DERR_INVALIDCALL
;
3399 e
->data
.buffer_object
= 0;
3400 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3403 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3404 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3406 map
= stream_info
.use_map
;
3409 i
= wined3d_bit_scan(&map
);
3410 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3411 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3412 ERR("Failed to unmap resource.\n");
3418 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3420 TRACE("device %p, caps %p.\n", device
, caps
);
3422 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
3425 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3426 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3428 struct wined3d_swapchain
*swapchain
;
3430 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3431 device
, swapchain_idx
, mode
, rotation
);
3433 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3434 return WINED3DERR_INVALIDCALL
;
3436 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3439 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3441 /* At the moment we have no need for any functionality at the beginning
3443 TRACE("device %p.\n", device
);
3445 if (device
->inScene
)
3447 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3448 return WINED3DERR_INVALIDCALL
;
3450 device
->inScene
= TRUE
;
3454 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3456 TRACE("device %p.\n", device
);
3458 if (!device
->inScene
)
3460 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3461 return WINED3DERR_INVALIDCALL
;
3464 device
->inScene
= FALSE
;
3468 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, unsigned int rect_count
,
3469 const RECT
*rects
, uint32_t flags
, const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
3471 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
3473 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3474 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3476 if (!rect_count
&& rects
)
3478 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3482 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3484 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
3487 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3488 /* TODO: What about depth stencil buffers without stencil bits? */
3489 return WINED3DERR_INVALIDCALL
;
3491 else if (flags
& WINED3DCLEAR_TARGET
)
3493 if (ds
->width
< fb
->render_targets
[0]->width
3494 || ds
->height
< fb
->render_targets
[0]->height
)
3496 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3502 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3507 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
3509 struct wined3d_state
*state
= context
->state
;
3511 TRACE("context %p, value %p.\n", context
, value
);
3514 *value
= state
->predicate_value
;
3515 return state
->predicate
;
3518 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
3519 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3521 struct wined3d_state
*state
= context
->state
;
3523 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
3524 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3526 wined3d_device_context_lock(context
);
3527 state
->primitive_type
= primitive_type
;
3528 state
->patch_vertex_count
= patch_vertex_count
;
3529 wined3d_device_context_unlock(context
);
3532 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
3533 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3535 const struct wined3d_state
*state
= context
->state
;
3537 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
3538 context
, primitive_type
, patch_vertex_count
);
3540 *primitive_type
= state
->primitive_type
;
3541 if (patch_vertex_count
)
3542 *patch_vertex_count
= state
->patch_vertex_count
;
3544 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3547 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3548 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3550 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3551 unsigned int src_level_count
, dst_level_count
;
3552 const struct wined3d_dirty_regions
*regions
;
3553 unsigned int layer_count
, level_count
, i
, j
;
3554 enum wined3d_resource_type type
;
3555 BOOL entire_texture
= TRUE
;
3556 struct wined3d_box box
;
3558 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3560 /* Verify that the source and destination textures are non-NULL. */
3561 if (!src_texture
|| !dst_texture
)
3563 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3564 return WINED3DERR_INVALIDCALL
;
3567 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3568 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3570 WARN("Source resource is GPU accessible or a scratch resource.\n");
3571 return WINED3DERR_INVALIDCALL
;
3573 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3575 WARN("Destination resource is CPU accessible.\n");
3576 return WINED3DERR_INVALIDCALL
;
3579 /* Verify that the source and destination textures are the same type. */
3580 type
= src_texture
->resource
.type
;
3581 if (dst_texture
->resource
.type
!= type
)
3583 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3584 return WINED3DERR_INVALIDCALL
;
3587 layer_count
= src_texture
->layer_count
;
3588 if (layer_count
!= dst_texture
->layer_count
)
3590 WARN("Source and destination have different layer counts.\n");
3591 return WINED3DERR_INVALIDCALL
;
3594 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3596 WARN("Source and destination formats do not match.\n");
3597 return WINED3DERR_INVALIDCALL
;
3600 src_level_count
= src_texture
->level_count
;
3601 dst_level_count
= dst_texture
->level_count
;
3602 level_count
= min(src_level_count
, dst_level_count
);
3604 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3605 src_size
= max(src_size
, src_texture
->resource
.depth
);
3606 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3607 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3608 while (src_size
> dst_size
)
3614 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3615 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3616 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3618 WARN("Source and destination dimensions do not match.\n");
3619 return WINED3DERR_INVALIDCALL
;
3622 if ((regions
= src_texture
->dirty_regions
))
3624 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
3626 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
3629 entire_texture
= FALSE
;
3634 /* Update every surface level of the texture. */
3637 for (i
= 0; i
< level_count
; ++i
)
3639 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
3640 for (j
= 0; j
< layer_count
; ++j
)
3642 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
3643 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3644 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3645 0, NULL
, WINED3D_TEXF_POINT
);
3651 unsigned int src_level
, box_count
, k
;
3652 const struct wined3d_box
*boxes
;
3653 struct wined3d_box b
;
3655 for (i
= 0; i
< layer_count
; ++i
)
3657 boxes
= regions
[i
].boxes
;
3658 box_count
= regions
[i
].box_count
;
3659 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
3663 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
3666 for (j
= 0; j
< level_count
; ++j
)
3668 src_level
= j
+ src_skip_levels
;
3670 /* TODO: We could pass an array of boxes here to avoid
3671 * multiple context acquisitions for the same resource. */
3672 for (k
= 0; k
< box_count
; ++k
)
3677 box
.left
>>= src_level
;
3678 box
.top
>>= src_level
;
3679 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
3680 wined3d_texture_get_level_width(src_texture
, src_level
));
3681 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
3682 wined3d_texture_get_level_height(src_texture
, src_level
));
3683 box
.front
>>= src_level
;
3684 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
3685 wined3d_texture_get_level_depth(src_texture
, src_level
));
3688 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
3689 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
3690 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
3691 0, NULL
, WINED3D_TEXF_POINT
);
3697 wined3d_texture_clear_dirty_regions(src_texture
);
3702 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3704 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3705 struct wined3d_texture
*texture
;
3708 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3710 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
3712 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3714 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3715 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3717 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3719 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3720 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3723 texture
= state
->textures
[i
];
3724 if (!texture
|| texture
->resource
.format_caps
& WINED3D_FORMAT_CAP_FILTERING
)
3727 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3729 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3732 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3734 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3737 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3738 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3740 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3745 if (wined3d_state_uses_depth_buffer(state
)
3746 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
3748 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
3749 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
3751 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3753 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3754 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3758 /* return a sensible default */
3761 TRACE("returning D3D_OK\n");
3765 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3769 TRACE("device %p, software %#x.\n", device
, software
);
3773 FIXME("device %p, software %#x stub!\n", device
, software
);
3777 device
->softwareVertexProcessing
= software
;
3780 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3784 TRACE("device %p.\n", device
);
3788 TRACE("device %p stub!\n", device
);
3792 return device
->softwareVertexProcessing
;
3795 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3796 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3798 struct wined3d_swapchain
*swapchain
;
3800 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3801 device
, swapchain_idx
, raster_status
);
3803 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3804 return WINED3DERR_INVALIDCALL
;
3806 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3809 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3813 TRACE("device %p, segments %.8e.\n", device
, segments
);
3815 if (segments
!= 0.0f
)
3819 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3827 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
3831 TRACE("device %p.\n", device
);
3835 FIXME("device %p stub!\n", device
);
3842 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
3843 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
3845 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
3846 context
, dst_buffer
, offset
, uav
);
3848 wined3d_device_context_lock(context
);
3849 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
3850 wined3d_device_context_unlock(context
);
3853 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
3854 const struct wined3d_resource
*dst_resource
)
3856 if (src_resource
->format
->id
== dst_resource
->format
->id
)
3858 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
3860 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
3862 if ((src_resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
)
3863 && (dst_resource
->format_attrs
& WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
))
3864 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
3865 if ((src_resource
->format_attrs
& WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
)
3866 && (dst_resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
))
3867 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
3871 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
3872 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
3874 unsigned int src_row_block_count
, dst_row_block_count
;
3875 struct wined3d_texture
*dst_texture
, *src_texture
;
3876 unsigned int src_row_count
, dst_row_count
;
3877 struct wined3d_box src_box
, dst_box
;
3880 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
3882 if (src_resource
== dst_resource
)
3884 WARN("Source and destination are the same resource.\n");
3888 if (src_resource
->type
!= dst_resource
->type
)
3890 WARN("Resource types (%s / %s) don't match.\n",
3891 debug_d3dresourcetype(dst_resource
->type
),
3892 debug_d3dresourcetype(src_resource
->type
));
3896 if (!resources_format_compatible(src_resource
, dst_resource
))
3898 WARN("Resource formats %s and %s are incompatible.\n",
3899 debug_d3dformat(dst_resource
->format
->id
),
3900 debug_d3dformat(src_resource
->format
->id
));
3904 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
3905 / src_resource
->format
->block_width
;
3906 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
3907 / dst_resource
->format
->block_width
;
3908 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
3909 / src_resource
->format
->block_height
;
3910 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
3911 / dst_resource
->format
->block_height
;
3913 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
3914 || src_resource
->depth
!= dst_resource
->depth
)
3916 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
3917 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
3918 src_row_block_count
, src_row_count
, src_resource
->depth
);
3922 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
3924 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
3925 wined3d_device_context_lock(context
);
3926 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
3927 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
3928 wined3d_device_context_unlock(context
);
3932 dst_texture
= texture_from_resource(dst_resource
);
3933 src_texture
= texture_from_resource(src_resource
);
3935 if (src_texture
->layer_count
!= dst_texture
->layer_count
3936 || src_texture
->level_count
!= dst_texture
->level_count
)
3938 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
3939 dst_texture
->layer_count
, dst_texture
->level_count
,
3940 src_texture
->layer_count
, src_texture
->level_count
);
3944 wined3d_device_context_lock(context
);
3945 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
3947 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
3948 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
3949 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
3951 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
3953 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
3954 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
3957 wined3d_device_context_unlock(context
);
3960 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
3961 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
3962 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
3963 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
3965 struct wined3d_box dst_box
, b
;
3967 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3968 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
3969 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
3970 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
3973 FIXME("Ignoring flags %#x.\n", flags
);
3975 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
3977 WARN("Source and destination are the same sub-resource.\n");
3978 return WINED3DERR_INVALIDCALL
;
3981 if (!resources_format_compatible(src_resource
, dst_resource
))
3983 WARN("Resource formats %s and %s are incompatible.\n",
3984 debug_d3dformat(dst_resource
->format
->id
),
3985 debug_d3dformat(src_resource
->format
->id
));
3986 return WINED3DERR_INVALIDCALL
;
3989 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
3991 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
3993 WARN("Resource types (%s / %s) don't match.\n",
3994 debug_d3dresourcetype(dst_resource
->type
),
3995 debug_d3dresourcetype(src_resource
->type
));
3996 return WINED3DERR_INVALIDCALL
;
3999 if (dst_sub_resource_idx
)
4001 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4002 return WINED3DERR_INVALIDCALL
;
4005 if (src_sub_resource_idx
)
4007 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4008 return WINED3DERR_INVALIDCALL
;
4015 dst_w
= dst_resource
->size
- dst_x
;
4016 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4019 else if ((src_box
->left
>= src_box
->right
4020 || src_box
->top
>= src_box
->bottom
4021 || src_box
->front
>= src_box
->back
))
4023 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4024 return WINED3DERR_INVALIDCALL
;
4027 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4028 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4030 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4031 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4032 return WINED3DERR_INVALIDCALL
;
4035 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4039 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4040 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4041 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4042 unsigned int src_row_block_count
, src_row_count
;
4044 if (!wined3d_texture_validate_sub_resource_idx(dst_texture
, dst_sub_resource_idx
))
4045 return WINED3DERR_INVALIDCALL
;
4047 if (!wined3d_texture_validate_sub_resource_idx(src_texture
, src_sub_resource_idx
))
4048 return WINED3DERR_INVALIDCALL
;
4050 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4052 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4053 return WINED3DERR_INVALIDCALL
;
4056 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4058 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4059 return WINED3DERR_INVALIDCALL
;
4064 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4066 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4067 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4068 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4070 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4071 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4072 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4073 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4075 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4078 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4080 WARN("Invalid source box %s.\n", debug_box(src_box
));
4081 return WINED3DERR_INVALIDCALL
;
4084 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4085 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4087 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4088 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4092 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4093 / src_resource
->format
->block_width
;
4094 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4095 / src_resource
->format
->block_height
;
4096 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4097 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4098 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4099 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4101 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4103 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4104 return WINED3DERR_INVALIDCALL
;
4108 wined3d_device_context_lock(context
);
4109 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4110 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4111 wined3d_device_context_unlock(context
);
4116 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4117 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4118 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4120 struct wined3d_sub_resource_desc desc
;
4121 struct wined3d_box b
;
4123 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4124 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4127 FIXME("Ignoring flags %#x.\n", flags
);
4129 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4131 WARN("Resource %p is not GPU accessible.\n", resource
);
4135 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4140 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4143 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4144 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4145 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4147 WARN("Invalid box %s specified.\n", debug_box(box
));
4151 wined3d_device_context_lock(context
);
4152 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4153 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4154 wined3d_device_context_unlock(context
);
4157 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4158 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4159 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4160 enum wined3d_format_id format_id
)
4162 struct wined3d_texture
*dst_texture
, *src_texture
;
4163 unsigned int dst_level
, src_level
;
4164 struct wined3d_blt_fx fx
= {0};
4165 RECT dst_rect
, src_rect
;
4167 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4168 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4169 context
, dst_resource
, dst_sub_resource_idx
,
4170 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4172 if (wined3d_format_is_typeless(dst_resource
->format
)
4173 || wined3d_format_is_typeless(src_resource
->format
))
4175 FIXME("Multisample resolve is not fully supported for typeless formats "
4176 "(dst_format %s, src_format %s, format %s).\n",
4177 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4178 debug_d3dformat(format_id
));
4180 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4182 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4185 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4187 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4191 wined3d_device_context_lock(context
);
4192 fx
.resolve_format_id
= format_id
;
4194 dst_texture
= texture_from_resource(dst_resource
);
4195 src_texture
= texture_from_resource(src_resource
);
4197 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4198 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4199 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4200 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4201 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4202 wined3d_texture_get_level_height(src_texture
, src_level
));
4203 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4204 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4205 wined3d_device_context_unlock(context
);
4208 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4209 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4210 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4212 struct wined3d_resource
*resource
;
4215 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4216 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4221 resource
= view
->resource
;
4222 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4224 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4225 return WINED3DERR_INVALIDCALL
;
4230 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4235 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4238 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4242 wined3d_device_context_lock(context
);
4243 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4244 wined3d_device_context_unlock(context
);
4249 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4250 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4252 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4254 if (!(view
->format
->attrs
& (WINED3D_FORMAT_ATTR_FLOAT
| WINED3D_FORMAT_ATTR_NORMALISED
)))
4256 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4260 wined3d_device_context_lock(context
);
4261 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4262 wined3d_device_context_unlock(context
);
4265 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4266 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4268 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4270 wined3d_device_context_lock(context
);
4271 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4272 wined3d_device_context_unlock(context
);
4275 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4277 /* Not all flags make sense together, but Windows never returns an error.
4278 * Catch the cases that could cause issues. */
4279 if (flags
& WINED3D_MAP_READ
)
4281 if (flags
& WINED3D_MAP_DISCARD
)
4283 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4284 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4286 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4288 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4289 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4292 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4294 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
) || !(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4296 WARN("DISCARD or NOOVERWRITE map not on dynamic GPU-accessible buffer, ignoring.\n");
4297 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4299 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4300 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4302 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4303 flags
&= ~WINED3D_MAP_DISCARD
;
4310 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4311 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4312 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4314 struct wined3d_sub_resource_desc desc
;
4315 struct wined3d_box b
;
4318 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4319 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4321 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4323 WARN("No read/write flags specified.\n");
4324 return E_INVALIDARG
;
4327 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4329 WARN("Resource does not have MAP_R access.\n");
4330 return E_INVALIDARG
;
4333 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4335 WARN("Resource does not have MAP_W access.\n");
4336 return E_INVALIDARG
;
4339 flags
= sanitise_map_flags(resource
, flags
);
4341 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4342 return E_INVALIDARG
;
4346 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4349 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4351 WARN("Map box is invalid.\n");
4353 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4354 return WINED3DERR_INVALIDCALL
;
4356 if ((resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
) &&
4357 !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4358 return WINED3DERR_INVALIDCALL
;
4361 wined3d_device_context_lock(context
);
4362 hr
= wined3d_device_context_emit_map(context
, resource
, sub_resource_idx
, map_desc
, box
, flags
);
4363 wined3d_device_context_unlock(context
);
4367 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4368 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
4371 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
4373 wined3d_device_context_lock(context
);
4374 hr
= wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
4375 wined3d_device_context_unlock(context
);
4379 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
4380 struct wined3d_query
*query
, unsigned int flags
)
4382 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
4384 wined3d_device_context_lock(context
);
4385 context
->ops
->issue_query(context
, query
, flags
);
4386 wined3d_device_context_unlock(context
);
4389 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
4390 struct wined3d_command_list
*list
, bool restore_state
)
4392 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
4394 wined3d_device_context_lock(context
);
4395 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
4396 wined3d_device_context_unlock(context
);
4399 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
4400 const struct wined3d_device_context
*context
, unsigned int view_idx
)
4402 unsigned int max_rt_count
;
4404 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
4406 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
4407 if (view_idx
>= max_rt_count
)
4409 WARN("Only %u render targets are supported.\n", max_rt_count
);
4413 return context
->state
->fb
.render_targets
[view_idx
];
4416 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
4417 const struct wined3d_device_context
*context
)
4419 TRACE("context %p.\n", context
);
4421 return context
->state
->fb
.depth_stencil
;
4424 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
4425 struct wined3d_shader_resource_view
*view
)
4427 struct wined3d_texture
*texture
;
4429 TRACE("context %p, view %p.\n", context
, view
);
4431 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
4433 WARN("Called on buffer resource %p.\n", view
->resource
);
4437 texture
= texture_from_resource(view
->resource
);
4438 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
4440 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
4444 wined3d_device_context_lock(context
);
4445 wined3d_device_context_emit_generate_mipmaps(context
, view
);
4446 wined3d_device_context_unlock(context
);
4449 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4450 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4452 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4453 struct wined3d_sub_resource_data data
;
4454 struct wined3d_resource_desc desc
;
4455 struct wined3d_map_desc map_desc
;
4456 struct wined3d_texture
*texture
;
4459 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4461 ERR("Failed to map source texture.\n");
4465 data
.data
= map_desc
.data
;
4466 data
.row_pitch
= map_desc
.row_pitch
;
4467 data
.slice_pitch
= map_desc
.slice_pitch
;
4469 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4470 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4471 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4472 desc
.multisample_quality
= 0;
4473 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4474 desc
.bind_flags
= 0;
4475 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4476 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4477 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4481 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4482 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4485 ERR("Failed to create cursor texture.\n");
4492 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4493 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4495 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4496 unsigned int cursor_width
, cursor_height
;
4497 struct wined3d_map_desc map_desc
;
4499 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4500 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4502 if (!wined3d_texture_validate_sub_resource_idx(texture
, sub_resource_idx
)
4503 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4504 return WINED3DERR_INVALIDCALL
;
4506 if (device
->cursor_texture
)
4508 wined3d_texture_decref(device
->cursor_texture
);
4509 device
->cursor_texture
= NULL
;
4512 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4514 WARN("Texture %p has invalid format %s.\n",
4515 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4516 return WINED3DERR_INVALIDCALL
;
4519 /* Cursor width and height must all be powers of two */
4520 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4521 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4522 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
4524 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
4525 return WINED3DERR_INVALIDCALL
;
4528 /* Do not store the surface's pointer because the application may
4529 * release it after setting the cursor image. Windows doesn't
4530 * addref the set surface, so we can't do this either without
4531 * creating circular refcount dependencies. */
4532 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4534 ERR("Failed to create cursor texture.\n");
4535 return WINED3DERR_INVALIDCALL
;
4538 if (cursor_width
== 32 && cursor_height
== 32)
4540 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4541 ICONINFO cursor_info
;
4545 /* 32-bit user32 cursors ignore the alpha channel if it's all
4546 * zeroes, and use the mask instead. Fill the mask with all ones
4547 * to ensure we still get a fully transparent cursor. */
4548 if (!(mask_bits
= heap_alloc(mask_size
)))
4549 return E_OUTOFMEMORY
;
4550 memset(mask_bits
, 0xff, mask_size
);
4552 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4553 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4554 cursor_info
.fIcon
= FALSE
;
4555 cursor_info
.xHotspot
= x_hotspot
;
4556 cursor_info
.yHotspot
= y_hotspot
;
4557 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4558 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4559 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4561 /* Create our cursor and clean up. */
4562 cursor
= CreateIconIndirect(&cursor_info
);
4563 if (cursor_info
.hbmMask
)
4564 DeleteObject(cursor_info
.hbmMask
);
4565 if (cursor_info
.hbmColor
)
4566 DeleteObject(cursor_info
.hbmColor
);
4567 if (device
->hardwareCursor
)
4568 DestroyCursor(device
->hardwareCursor
);
4569 device
->hardwareCursor
= cursor
;
4570 if (device
->bCursorVisible
)
4573 heap_free(mask_bits
);
4576 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4577 device
->cursorWidth
= cursor_width
;
4578 device
->cursorHeight
= cursor_height
;
4579 device
->xHotSpot
= x_hotspot
;
4580 device
->yHotSpot
= y_hotspot
;
4585 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4586 int x_screen_space
, int y_screen_space
, uint32_t flags
)
4588 TRACE("device %p, x %d, y %d, flags %#x.\n",
4589 device
, x_screen_space
, y_screen_space
, flags
);
4591 device
->xScreenSpace
= x_screen_space
;
4592 device
->yScreenSpace
= y_screen_space
;
4594 if (device
->hardwareCursor
)
4598 GetCursorPos( &pt
);
4599 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4601 SetCursorPos( x_screen_space
, y_screen_space
);
4603 /* Switch to the software cursor if position diverges from the hardware one. */
4604 GetCursorPos( &pt
);
4605 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4607 if (device
->bCursorVisible
) SetCursor( NULL
);
4608 DestroyCursor( device
->hardwareCursor
);
4609 device
->hardwareCursor
= 0;
4614 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4616 BOOL oldVisible
= device
->bCursorVisible
;
4618 TRACE("device %p, show %#x.\n", device
, show
);
4621 * When ShowCursor is first called it should make the cursor appear at the OS's last
4622 * known cursor position.
4624 if (show
&& !oldVisible
)
4628 device
->xScreenSpace
= pt
.x
;
4629 device
->yScreenSpace
= pt
.y
;
4632 if (device
->hardwareCursor
)
4634 device
->bCursorVisible
= show
;
4636 SetCursor(device
->hardwareCursor
);
4640 else if (device
->cursor_texture
)
4642 device
->bCursorVisible
= show
;
4648 static void mark_managed_resource_dirty(struct wined3d_resource
*resource
)
4650 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
4652 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4655 if (texture
->dirty_regions
)
4657 for (i
= 0; i
< texture
->layer_count
; ++i
)
4658 wined3d_texture_add_dirty_region(texture
, i
, NULL
);
4663 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4665 struct wined3d_resource
*resource
, *cursor
;
4667 TRACE("device %p.\n", device
);
4669 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4671 TRACE("Checking resource %p for eviction.\n", resource
);
4673 if ((resource
->usage
& WINED3DUSAGE_MANAGED
) && !resource
->map_count
)
4675 if (resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
4677 TRACE("Evicting %p.\n", resource
);
4678 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4681 mark_managed_resource_dirty(resource
);
4686 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
4688 TRACE("context %p.\n", context
);
4690 wined3d_device_context_lock(context
);
4691 context
->ops
->flush(context
);
4692 wined3d_device_context_unlock(context
);
4695 static void update_swapchain_flags(struct wined3d_texture
*texture
)
4697 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
4699 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
4700 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4702 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
4704 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4705 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
4707 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
4710 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4711 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4712 wined3d_device_reset_cb callback
, BOOL reset_state
)
4714 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
4715 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
4716 struct wined3d_device_context
*context
= &device
->cs
->c
;
4717 struct wined3d_swapchain_state
*swapchain_state
;
4718 struct wined3d_state
*state
= context
->state
;
4719 struct wined3d_swapchain_desc
*current_desc
;
4720 struct wined3d_resource
*resource
, *cursor
;
4721 struct wined3d_rendertarget_view
*view
;
4722 struct wined3d_swapchain
*swapchain
;
4723 struct wined3d_view_desc view_desc
;
4724 BOOL backbuffer_resized
, windowed
;
4725 HRESULT hr
= WINED3D_OK
;
4729 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4730 device
, swapchain_desc
, mode
, callback
, reset_state
);
4732 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4734 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4736 ERR("Failed to get the first implicit swapchain.\n");
4737 return WINED3DERR_INVALIDCALL
;
4739 swapchain_state
= &swapchain
->state
;
4740 current_desc
= &swapchain_state
->desc
;
4744 if (device
->logo_texture
)
4746 wined3d_texture_decref(device
->logo_texture
);
4747 device
->logo_texture
= NULL
;
4749 if (device
->cursor_texture
)
4751 wined3d_texture_decref(device
->cursor_texture
);
4752 device
->cursor_texture
= NULL
;
4754 state_unbind_resources(state
);
4757 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
4758 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
4762 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4764 TRACE("Enumerating resource %p.\n", resource
);
4765 if (FAILED(hr
= callback(resource
)))
4770 TRACE("New params:\n");
4771 TRACE("output %p\n", swapchain_desc
->output
);
4772 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4773 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4774 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4775 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4776 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4777 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4778 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4779 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4780 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4781 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4782 if (swapchain_desc
->enable_auto_depth_stencil
)
4783 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4784 TRACE("flags %#x\n", swapchain_desc
->flags
);
4785 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4786 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4788 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
4789 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
4791 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4792 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4793 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4794 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4796 /* No special treatment of these parameters. Just store them */
4797 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
4798 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4799 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4800 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
4801 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4803 device_window
= swapchain_desc
->device_window
? swapchain_desc
->device_window
: device
->create_parms
.focus_window
;
4804 if (device_window
&& device_window
!= current_desc
->device_window
)
4806 TRACE("Changing the device window from %p to %p.\n",
4807 current_desc
->device_window
, device_window
);
4808 current_desc
->device_window
= device_window
;
4809 swapchain_state
->device_window
= device_window
;
4810 wined3d_swapchain_set_window(swapchain
, NULL
);
4813 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
4814 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
4815 windowed
= current_desc
->windowed
;
4817 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
4818 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
4820 /* Switch from windowed to fullscreen. */
4821 if (windowed
&& !swapchain_desc
->windowed
)
4823 HWND focus_window
= device
->create_parms
.focus_window
;
4826 focus_window
= swapchain
->state
.device_window
;
4827 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
4829 ERR("Failed to acquire focus window, hr %#lx.\n", hr
);
4834 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
4835 swapchain_desc
, mode
)))
4838 /* Switch from fullscreen to windowed. */
4839 if (!windowed
&& swapchain_desc
->windowed
)
4840 wined3d_device_release_focus_window(device
);
4842 else if (!swapchain_desc
->windowed
)
4844 DWORD style
= swapchain_state
->style
;
4845 DWORD exstyle
= swapchain_state
->exstyle
;
4846 struct wined3d_output_desc output_desc
;
4848 /* If we're in fullscreen, and the mode wasn't changed, we have to get
4849 * the window back into the right position. Some applications
4850 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
4851 * up their mess. Guild Wars also loses the device during that. */
4852 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
4854 ERR("Failed to get output description, hr %#lx.\n", hr
);
4858 swapchain_state
->style
= 0;
4859 swapchain_state
->exstyle
= 0;
4860 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
4861 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
4862 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
4863 swapchain_state
->style
= style
;
4864 swapchain_state
->exstyle
= exstyle
;
4867 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4868 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4869 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4872 if (swapchain_desc
->flags
!= current_desc
->flags
)
4874 current_desc
->flags
= swapchain_desc
->flags
;
4876 update_swapchain_flags(swapchain
->front_buffer
);
4877 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
4879 update_swapchain_flags(swapchain
->back_buffers
[i
]);
4883 if ((view
= device
->auto_depth_stencil_view
))
4885 device
->auto_depth_stencil_view
= NULL
;
4886 wined3d_rendertarget_view_decref(view
);
4888 if (current_desc
->enable_auto_depth_stencil
)
4890 struct wined3d_resource_desc texture_desc
;
4891 struct wined3d_texture
*texture
;
4893 TRACE("Creating the depth stencil buffer.\n");
4895 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4896 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
4897 texture_desc
.multisample_type
= current_desc
->multisample_type
;
4898 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
4899 texture_desc
.usage
= 0;
4900 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
4901 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4902 texture_desc
.width
= current_desc
->backbuffer_width
;
4903 texture_desc
.height
= current_desc
->backbuffer_height
;
4904 texture_desc
.depth
= 1;
4905 texture_desc
.size
= 0;
4907 if (FAILED(hr
= wined3d_texture_create(device
, &texture_desc
, 1, 1, 0,
4908 NULL
, NULL
, &wined3d_null_parent_ops
, &texture
)))
4910 ERR("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr
);
4911 return WINED3DERR_INVALIDCALL
;
4914 view_desc
.format_id
= texture
->resource
.format
->id
;
4915 view_desc
.flags
= 0;
4916 view_desc
.u
.texture
.level_idx
= 0;
4917 view_desc
.u
.texture
.level_count
= 1;
4918 view_desc
.u
.texture
.layer_idx
= 0;
4919 view_desc
.u
.texture
.layer_count
= 1;
4920 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4921 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4922 wined3d_texture_decref(texture
);
4925 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
4930 if ((view
= device
->back_buffer_view
))
4932 device
->back_buffer_view
= NULL
;
4933 wined3d_rendertarget_view_decref(view
);
4935 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
4937 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4939 view_desc
.format_id
= back_buffer
->format
->id
;
4940 view_desc
.flags
= 0;
4941 view_desc
.u
.texture
.level_idx
= 0;
4942 view_desc
.u
.texture
.level_count
= 1;
4943 view_desc
.u
.texture
.layer_idx
= 0;
4944 view_desc
.u
.texture
.layer_count
= 1;
4945 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4946 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4948 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
4953 wine_rb_destroy(&device
->samplers
, device_free_sampler
, NULL
);
4954 wine_rb_destroy(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
4955 wine_rb_destroy(&device
->blend_states
, device_free_blend_state
, NULL
);
4956 wine_rb_destroy(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
4960 TRACE("Resetting state.\n");
4961 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
4962 state_cleanup(state
);
4964 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4966 TRACE("Unloading resource %p.\n", resource
);
4967 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4969 if (resource
->usage
& WINED3DUSAGE_MANAGED
)
4970 mark_managed_resource_dirty(resource
);
4973 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
4975 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
4977 device_init_swapchain_state(device
, swapchain
);
4978 if (wined3d_settings
.logo
)
4979 device_load_logo(device
, wined3d_settings
.logo
);
4981 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
4985 if ((view
= device
->back_buffer_view
))
4986 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
4987 if ((view
= device
->auto_depth_stencil_view
))
4988 wined3d_device_context_set_depth_stencil_view(context
, view
);
4991 /* All done. There is no need to reload resources or shaders, this will
4992 * happen automatically on the first use. */
4996 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
4998 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5000 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5006 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5007 struct wined3d_device_creation_parameters
*parameters
)
5009 TRACE("device %p, parameters %p.\n", device
, parameters
);
5011 *parameters
= device
->create_parms
;
5014 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5016 TRACE("device %p.\n", device
);
5018 return device
->wined3d
;
5021 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5022 UINT swapchain_idx
, uint32_t flags
, const struct wined3d_gamma_ramp
*ramp
)
5024 struct wined3d_swapchain
*swapchain
;
5026 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5027 device
, swapchain_idx
, flags
, ramp
);
5029 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5030 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5033 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5034 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5036 struct wined3d_swapchain
*swapchain
;
5038 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5039 device
, swapchain_idx
, ramp
);
5041 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5042 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5045 HDC
wined3d_device_gl_get_backup_dc(struct wined3d_device_gl
*device_gl
)
5047 TRACE("device_gl %p.\n", device_gl
);
5049 if (!device_gl
->backup_dc
)
5051 TRACE("Creating the backup window for device %p.\n", device_gl
);
5053 if (!(device_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
5054 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
5056 ERR("Failed to create a window.\n");
5060 if (!(device_gl
->backup_dc
= GetDC(device_gl
->backup_wnd
)))
5062 ERR("Failed to get a DC.\n");
5063 DestroyWindow(device_gl
->backup_wnd
);
5064 device_gl
->backup_wnd
= NULL
;
5069 return device_gl
->backup_dc
;
5072 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5074 TRACE("device %p, resource %p.\n", device
, resource
);
5076 wined3d_not_from_cs(device
->cs
);
5078 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5081 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5083 TRACE("device %p, resource %p.\n", device
, resource
);
5085 wined3d_not_from_cs(device
->cs
);
5087 list_remove(&resource
->resource_list_entry
);
5090 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5092 enum wined3d_resource_type type
= resource
->type
;
5093 struct wined3d_state
*state
= device
->cs
->c
.state
;
5094 struct wined3d_rendertarget_view
*rtv
;
5097 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5099 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5101 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5102 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5105 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5106 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5110 case WINED3D_RTYPE_TEXTURE_1D
:
5111 case WINED3D_RTYPE_TEXTURE_2D
:
5112 case WINED3D_RTYPE_TEXTURE_3D
:
5113 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5115 if (&state
->textures
[i
]->resource
== resource
)
5117 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5118 state
->textures
[i
] = NULL
;
5123 case WINED3D_RTYPE_BUFFER
:
5124 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5126 if (&state
->streams
[i
].buffer
->resource
== resource
)
5128 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5129 state
->streams
[i
].buffer
= NULL
;
5133 if (&state
->index_buffer
->resource
== resource
)
5135 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5136 state
->index_buffer
= NULL
;
5144 /* Remove the resource from the resourceStore */
5145 device_resource_remove(device
, resource
);
5147 TRACE("Resource released.\n");
5150 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5152 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5153 struct wined3d_so_desc_entry
, entry
)->desc
;
5154 const struct wined3d_stream_output_desc
*k
= key
;
5158 if ((ret
= wined3d_uint32_compare(k
->element_count
, desc
->element_count
)))
5160 if ((ret
= wined3d_uint32_compare(k
->buffer_stride_count
, desc
->buffer_stride_count
)))
5162 if ((ret
= wined3d_uint32_compare(k
->rasterizer_stream_idx
, desc
->rasterizer_stream_idx
)))
5165 for (i
= 0; i
< k
->element_count
; ++i
)
5167 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5168 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5170 if ((ret
= wined3d_uint32_compare(a
->stream_idx
, b
->stream_idx
)))
5172 if ((ret
= (!a
->semantic_name
- !b
->semantic_name
)))
5174 if (a
->semantic_name
&& (ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5176 if ((ret
= wined3d_uint32_compare(a
->semantic_idx
, b
->semantic_idx
)))
5178 if ((ret
= wined3d_uint32_compare(a
->component_idx
, b
->component_idx
)))
5180 if ((ret
= wined3d_uint32_compare(a
->component_count
, b
->component_count
)))
5182 if ((ret
= wined3d_uint32_compare(a
->output_slot
, b
->output_slot
)))
5186 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5188 if ((ret
= wined3d_uint32_compare(k
->buffer_strides
[i
], desc
->buffer_strides
[i
])))
5195 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5197 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5199 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5202 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5204 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5206 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5209 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5211 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5213 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5216 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5218 const struct wined3d_depth_stencil_state
*state
5219 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5221 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5224 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5225 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5226 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5227 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5229 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5230 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5231 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5236 device
->wined3d
= wined3d
;
5237 wined3d_incref(device
->wined3d
);
5238 device
->adapter
= adapter
;
5239 device
->device_parent
= device_parent
;
5240 list_init(&device
->resources
);
5241 list_init(&device
->shaders
);
5242 device
->surface_alignment
= surface_alignment
;
5244 /* Save the creation parameters. */
5245 device
->create_parms
.adapter_idx
= adapter_idx
;
5246 device
->create_parms
.device_type
= device_type
;
5247 device
->create_parms
.focus_window
= focus_window
;
5248 device
->create_parms
.flags
= flags
;
5250 device
->shader_backend
= adapter
->shader_backend
;
5252 vertex_pipeline
= adapter
->vertex_pipe
;
5254 fragment_pipeline
= adapter
->fragment_pipe
;
5256 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5257 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5258 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5259 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5260 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5262 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5263 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5264 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5265 fragment_pipeline
, adapter
->misc_state_template
)))
5267 ERR("Failed to compile state table, hr %#lx.\n", hr
);
5268 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5269 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5270 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5271 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5272 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5273 wined3d_decref(device
->wined3d
);
5277 device
->max_frame_latency
= 3;
5279 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5281 WARN("Failed to create command stream.\n");
5286 wined3d_lock_init(&device
->bo_map_lock
, "wined3d_device.bo_map_lock");
5291 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5293 heap_free(device
->multistate_funcs
[i
]);
5295 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5296 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5297 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5298 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5299 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5300 wined3d_decref(device
->wined3d
);
5304 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5306 unsigned int representative
, i
, idx
, shift
;
5307 struct wined3d_context
*context
;
5309 wined3d_from_cs(device
->cs
);
5311 if (STATE_IS_COMPUTE(state_id
))
5313 for (i
= 0; i
< device
->context_count
; ++i
)
5314 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5318 representative
= device
->state_table
[state_id
].representative
;
5319 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5320 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5321 for (i
= 0; i
< device
->context_count
; ++i
)
5323 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5327 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5328 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5330 if (message
== WM_DESTROY
)
5332 TRACE("unregister window %p.\n", window
);
5333 wined3d_unregister_window(window
);
5335 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5336 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5338 else if (message
== WM_DISPLAYCHANGE
)
5340 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5342 else if (message
== WM_ACTIVATEAPP
)
5344 unsigned int i
= device
->swapchain_count
;
5346 /* Deactivating the implicit swapchain may cause the application
5347 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5348 * deactivate the implicit swapchain last, and to avoid accessing the
5349 * "device" pointer afterwards. */
5351 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5353 else if (message
== WM_SYSCOMMAND
)
5355 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5358 DefWindowProcW(window
, message
, wparam
, lparam
);
5360 DefWindowProcA(window
, message
, wparam
, lparam
);
5365 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5367 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);