d3d8: Handle stateblocks in d3d8_device_LightEnable().
[wine.git] / include / tpcshrd.h
blobe1565bd5b6408b20034abb4c5d797109bcd8c39d
1 /*
2 * Copyright 2019 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #ifndef __WISPSHRD_H
19 #define __WISPSHRD_H
21 #define WM_TABLET_DEFBASE 0x02c0
22 #define WM_TABLET_MAXOFFSET 0x20
23 #define WM_TABLET_ADDED (WM_TABLET_DEFBASE + 8)
24 #define WM_TABLET_DELETED (WM_TABLET_DEFBASE + 9)
25 #define WM_TABLET_FLICK (WM_TABLET_DEFBASE + 11)
26 #define WM_TABLET_QUERYSYSTEMGESTURESTATUS (WM_TABLET_DEFBASE + 12)
29 #endif /* __WISPSHRD_H */