d3d11: Use wined3d_device_context_draw().
[wine.git] / dlls / x3daudio1_6 / x3daudio1_6.spec
blob0d6caa0ccfafe9939bdaa2c15b395801a25208d7
1 @ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
2 @ cdecl X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize