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HEAD
d3d11: Use wined3d_device_context_draw().
[wine.git]
/
dlls
/
uxtheme
/
Makefile.in
blob
61817ee546818174268fb6f8c75aa7dd160040b2
1
MODULE
=
uxtheme.dll
2
IMPORTLIB
=
uxtheme
3
IMPORTS
=
user32 gdi32 advapi32
4
DELAYIMPORTS
=
msimg32
5
6
EXTRADLLFLAGS
= -
mno-cygwin
7
8
C_SRCS
=
\
9
buffer.c \
10
draw.c \
11
main.c \
12
metric.c \
13
msstyles.c \
14
property.c \
15
stylemap.c \
16
system.c \
17
uxini.c
18
19
RC_SRCS
=
version.rc