d3d11: Use wined3d_device_context_draw().
[wine.git] / dlls / api-ms-win-core-synch-ansi-l1-1-0 / Makefile.in
blobacab15bfc9ebd93aac86d91704277a0368a6a0fa
1 MODULE = api-ms-win-core-synch-ansi-l1-1-0.dll