d2d1/effect: Create effect instance properties from builtin effect description.
[wine.git] / include / axextendenums.h
blobadd145a37b36df1233fd4782daa05c9ba6a3d09f
1 /*
2 * Copyright 2020 Jactry Zeng for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef AXEXTEND_ENUM_H
20 #define AXEXTEND_ENUM_H
22 #include <exposeenums2managed.h>
24 ENUM16 TAG(TunerInputType)
26 TunerInputCable,
27 TunerInputAntenna
28 } TunerInputType;
30 #include <unexposeenums2managed.h>
32 #endif /* AXEXTEND_ENUM_H */