2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
165 switch (primitive_type
)
167 case D3DPT_POINTLIST
:
168 return primitive_count
;
171 return primitive_count
* 2;
173 case D3DPT_LINESTRIP
:
174 return primitive_count
+ 1;
176 case D3DPT_TRIANGLELIST
:
177 return primitive_count
* 3;
179 case D3DPT_TRIANGLESTRIP
:
180 case D3DPT_TRIANGLEFAN
:
181 return primitive_count
+ 2;
184 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
189 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
190 const struct wined3d_swapchain_desc
*swapchain_desc
)
192 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
193 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
194 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
195 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
196 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
197 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
198 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
199 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
200 present_parameters
->Windowed
= swapchain_desc
->windowed
;
201 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
202 present_parameters
->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
204 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
205 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
206 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
209 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
210 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
212 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
213 UINT highest_bb_count
= extended
? 30 : 3;
215 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
217 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
220 if (present_parameters
->BackBufferCount
> highest_bb_count
221 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
222 && present_parameters
->BackBufferCount
> 1))
224 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
228 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
229 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
230 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
231 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
232 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
233 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
234 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
235 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
236 swapchain_desc
->windowed
= present_parameters
->Windowed
;
237 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
238 swapchain_desc
->auto_depth_stencil_format
239 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
240 swapchain_desc
->flags
241 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
242 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
243 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
244 swapchain_desc
->auto_restore_display_mode
= TRUE
;
246 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
247 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
252 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const WINED3DCAPS
*wined3d_caps
)
254 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
255 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
256 static const DWORD texture_filter_caps
=
257 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
258 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
259 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
260 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
261 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
263 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
264 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
265 caps
->Caps
= wined3d_caps
->Caps
;
266 caps
->Caps2
= wined3d_caps
->Caps2
;
267 caps
->Caps3
= wined3d_caps
->Caps3
;
268 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
269 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
270 caps
->DevCaps
= wined3d_caps
->DevCaps
;
271 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
272 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
273 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
274 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
275 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
276 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
277 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
278 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
279 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
280 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
281 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
282 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
283 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
284 caps
->LineCaps
= wined3d_caps
->LineCaps
;
285 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
286 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
287 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
288 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
289 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
290 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
291 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
292 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
293 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
294 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
295 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
296 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
297 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
298 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
299 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
300 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
301 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
302 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
303 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
304 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
305 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
306 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
307 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
308 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
309 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
310 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
311 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
312 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
313 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
314 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
315 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
316 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
317 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
318 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
319 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
320 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
321 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
322 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
323 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
324 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
325 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
326 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
327 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
328 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
329 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
330 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
331 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
332 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
333 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
334 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
335 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
336 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
337 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
339 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
340 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
342 /* Filter wined3d caps. */
343 caps
->TextureFilterCaps
&= texture_filter_caps
;
344 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
345 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
348 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
349 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
350 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
351 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
352 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
353 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
354 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
357 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
358 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
361 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
362 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
363 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
364 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
365 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
366 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
369 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
370 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
371 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
374 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
375 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
377 caps
->VertexProcessingCaps
&=
378 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
379 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
380 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
383 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
384 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
385 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
386 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
387 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
388 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
390 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
391 caps
->NumSimultaneousRTs
= min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
393 if (caps
->PixelShaderVersion
> 3)
395 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
399 DWORD major
= caps
->PixelShaderVersion
;
400 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
403 if (caps
->VertexShaderVersion
> 3)
405 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
409 DWORD major
= caps
->VertexShaderVersion
;
410 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
414 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
416 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
418 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
419 || IsEqualGUID(riid
, &IID_IUnknown
))
421 IDirect3DDevice9Ex_AddRef(iface
);
426 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
430 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
431 * It doesn't matter with which function the device was created. */
432 if (!device
->d3d_parent
->extended
)
434 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
436 return E_NOINTERFACE
;
439 IDirect3DDevice9Ex_AddRef(iface
);
444 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
447 return E_NOINTERFACE
;
450 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
453 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
455 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
460 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
465 if (device
->in_destruction
)
468 refcount
= InterlockedDecrement(&device
->refcount
);
470 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
475 device
->in_destruction
= TRUE
;
477 wined3d_mutex_lock();
478 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
480 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
482 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
484 if (device
->vertex_buffer
)
485 wined3d_buffer_decref(device
->vertex_buffer
);
486 if (device
->index_buffer
)
487 wined3d_buffer_decref(device
->index_buffer
);
489 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
491 wined3d_device_uninit_3d(device
->wined3d_device
);
492 wined3d_device_release_focus_window(device
->wined3d_device
);
493 wined3d_device_decref(device
->wined3d_device
);
494 wined3d_mutex_unlock();
496 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
498 HeapFree(GetProcessHeap(), 0, device
);
504 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
508 TRACE("iface %p.\n", iface
);
510 TRACE("device state: %#x.\n", device
->device_state
);
512 if (device
->d3d_parent
->extended
)
515 switch (device
->device_state
)
518 case D3D9_DEVICE_STATE_OK
:
520 case D3D9_DEVICE_STATE_LOST
:
521 return D3DERR_DEVICELOST
;
522 case D3D9_DEVICE_STATE_NOT_RESET
:
523 return D3DERR_DEVICENOTRESET
;
527 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
532 TRACE("iface %p.\n", iface
);
534 wined3d_mutex_lock();
535 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
536 wined3d_mutex_unlock();
541 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
543 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
545 TRACE("iface %p.\n", iface
);
547 wined3d_mutex_lock();
548 wined3d_device_evict_managed_resources(device
->wined3d_device
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
556 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
558 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
561 return D3DERR_INVALIDCALL
;
563 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
566 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
569 WINED3DCAPS wined3d_caps
;
572 TRACE("iface %p, caps %p.\n", iface
, caps
);
575 return D3DERR_INVALIDCALL
;
577 memset(caps
, 0, sizeof(*caps
));
579 wined3d_mutex_lock();
580 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
581 wined3d_mutex_unlock();
583 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
588 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
591 struct wined3d_display_mode wined3d_mode
;
594 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
596 wined3d_mutex_lock();
597 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
598 wined3d_mutex_unlock();
602 mode
->Width
= wined3d_mode
.width
;
603 mode
->Height
= wined3d_mode
.height
;
604 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
605 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
611 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
612 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
614 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
616 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
618 wined3d_mutex_lock();
619 wined3d_device_get_creation_parameters(device
->wined3d_device
,
620 (struct wined3d_device_creation_parameters
*)parameters
);
621 wined3d_mutex_unlock();
626 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
627 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
630 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
633 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
634 iface
, hotspot_x
, hotspot_y
, bitmap
);
638 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
639 return D3DERR_INVALIDCALL
;
642 wined3d_mutex_lock();
643 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
644 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
645 wined3d_mutex_unlock();
650 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
654 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
656 wined3d_mutex_lock();
657 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
658 wined3d_mutex_unlock();
661 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
666 TRACE("iface %p, show %#x.\n", iface
, show
);
668 wined3d_mutex_lock();
669 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
670 wined3d_mutex_unlock();
675 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
676 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
678 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
679 struct wined3d_swapchain_desc desc
;
680 struct d3d9_swapchain
*object
;
684 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
685 iface
, present_parameters
, swapchain
);
687 if (!present_parameters
->Windowed
)
689 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
690 return D3DERR_INVALIDCALL
;
693 wined3d_mutex_lock();
694 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
695 for (i
= 0; i
< count
; ++i
)
697 struct wined3d_swapchain
*wined3d_swapchain
;
699 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
700 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
704 wined3d_mutex_unlock();
705 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
706 return D3DERR_INVALIDCALL
;
709 wined3d_mutex_unlock();
711 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
712 device
->d3d_parent
->extended
))
713 return D3DERR_INVALIDCALL
;
714 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
715 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
716 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
721 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
722 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
724 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
727 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
729 wined3d_mutex_lock();
730 if (swapchain_idx
< device
->implicit_swapchain_count
)
732 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
733 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
739 hr
= D3DERR_INVALIDCALL
;
741 wined3d_mutex_unlock();
746 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
751 TRACE("iface %p.\n", iface
);
753 wined3d_mutex_lock();
754 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
755 wined3d_mutex_unlock();
760 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
762 struct wined3d_resource_desc desc
;
763 IDirect3DBaseTexture9
*texture
;
764 struct d3d9_surface
*surface
;
767 wined3d_resource_get_desc(resource
, &desc
);
768 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
771 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
773 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
774 return D3DERR_INVALIDCALL
;
777 parent
= wined3d_resource_get_parent(resource
);
778 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
780 IDirect3DBaseTexture9_Release(texture
);
781 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
782 return D3DERR_INVALIDCALL
;
785 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
786 if (!surface
->resource
.refcount
)
789 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
790 return D3DERR_INVALIDCALL
;
793 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
795 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
796 struct wined3d_swapchain
*wined3d_swapchain
;
798 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
799 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
800 return E_OUTOFMEMORY
;
802 for (i
= 0; i
< new_swapchain_count
; ++i
)
804 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
805 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
807 device
->implicit_swapchain_count
= new_swapchain_count
;
812 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
813 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
815 BOOL extended
= device
->d3d_parent
->extended
;
816 struct wined3d_swapchain_desc swapchain_desc
;
817 struct wined3d_display_mode wined3d_mode
;
821 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
823 WARN("App not active, returning D3DERR_DEVICELOST.\n");
824 return D3DERR_DEVICELOST
;
829 wined3d_mode
.width
= mode
->Width
;
830 wined3d_mode
.height
= mode
->Height
;
831 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
832 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
833 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
836 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
, extended
))
837 return D3DERR_INVALIDCALL
;
839 wined3d_mutex_lock();
841 if (device
->vertex_buffer
)
843 wined3d_buffer_decref(device
->vertex_buffer
);
844 device
->vertex_buffer
= NULL
;
845 device
->vertex_buffer_size
= 0;
848 if (device
->index_buffer
)
850 wined3d_buffer_decref(device
->index_buffer
);
851 device
->index_buffer
= NULL
;
852 device
->index_buffer_size
= 0;
855 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
856 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
858 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
862 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
863 !!swapchain_desc
.enable_auto_depth_stencil
);
866 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
868 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
872 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
873 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
874 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
875 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
876 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
878 device
->device_state
= D3D9_DEVICE_STATE_OK
;
883 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
886 wined3d_mutex_unlock();
891 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
892 D3DPRESENT_PARAMETERS
*present_parameters
)
894 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
896 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
898 return d3d9_device_reset(device
, present_parameters
, NULL
);
901 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
902 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
904 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
908 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
909 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
911 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
912 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
915 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
917 wined3d_mutex_lock();
918 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
920 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
921 src_rect
, dst_rect
, dst_window_override
, 0)))
923 wined3d_mutex_unlock();
927 wined3d_mutex_unlock();
932 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
933 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
935 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
938 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
939 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
941 /* backbuffer_type is ignored by native. */
943 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
946 wined3d_mutex_lock();
947 if (swapchain
>= device
->implicit_swapchain_count
)
949 wined3d_mutex_unlock();
950 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
951 return D3DERR_INVALIDCALL
;
954 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
955 backbuffer_idx
, backbuffer_type
, backbuffer
);
956 wined3d_mutex_unlock();
961 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
962 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
964 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
967 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
969 wined3d_mutex_lock();
970 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
971 swapchain
, (struct wined3d_raster_status
*)raster_status
);
972 wined3d_mutex_unlock();
977 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
979 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
982 TRACE("iface %p, enable %#x.\n", iface
, enable
);
984 wined3d_mutex_lock();
985 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
986 wined3d_mutex_unlock();
991 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
992 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
994 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
996 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
998 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
999 wined3d_mutex_lock();
1000 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1001 wined3d_mutex_unlock();
1004 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1006 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1008 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1010 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1011 wined3d_mutex_lock();
1012 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1013 wined3d_mutex_unlock();
1016 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1017 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1018 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1020 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1021 struct d3d9_texture
*object
;
1022 BOOL set_mem
= FALSE
;
1025 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1026 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1031 if (!device
->d3d_parent
->extended
)
1033 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1037 if (pool
== D3DPOOL_SYSTEMMEM
)
1040 return D3DERR_INVALIDCALL
;
1045 if (pool
!= D3DPOOL_DEFAULT
)
1047 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1048 return D3DERR_INVALIDCALL
;
1050 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1054 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1056 return D3DERR_OUTOFVIDEOMEMORY
;
1058 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1061 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1062 HeapFree(GetProcessHeap(), 0, object
);
1067 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1068 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1071 TRACE("Created texture %p.\n", object
);
1072 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1077 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1078 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1079 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1081 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1082 struct d3d9_texture
*object
;
1085 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1086 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1087 iface
, width
, height
, depth
, levels
,
1088 usage
, format
, pool
, texture
, shared_handle
);
1093 if (!device
->d3d_parent
->extended
)
1095 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1099 if (pool
!= D3DPOOL_DEFAULT
)
1101 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1102 return D3DERR_INVALIDCALL
;
1104 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1107 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1109 return D3DERR_OUTOFVIDEOMEMORY
;
1111 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1114 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1115 HeapFree(GetProcessHeap(), 0, object
);
1119 TRACE("Created volume texture %p.\n", object
);
1120 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1125 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1126 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1127 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1129 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1130 struct d3d9_texture
*object
;
1133 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1134 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1139 if (!device
->d3d_parent
->extended
)
1141 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1145 if (pool
!= D3DPOOL_DEFAULT
)
1147 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1148 return D3DERR_INVALIDCALL
;
1150 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1153 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1155 return D3DERR_OUTOFVIDEOMEMORY
;
1157 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1160 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1161 HeapFree(GetProcessHeap(), 0, object
);
1165 TRACE("Created cube texture %p.\n", object
);
1166 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1171 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1172 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1173 HANDLE
*shared_handle
)
1175 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1176 struct d3d9_vertexbuffer
*object
;
1179 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1180 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1184 if (!device
->d3d_parent
->extended
)
1186 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1190 if (pool
!= D3DPOOL_DEFAULT
)
1192 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1193 return D3DERR_NOTAVAILABLE
;
1195 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1198 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1200 return D3DERR_OUTOFVIDEOMEMORY
;
1202 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1205 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1206 HeapFree(GetProcessHeap(), 0, object
);
1210 TRACE("Created vertex buffer %p.\n", object
);
1211 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1216 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1217 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1218 HANDLE
*shared_handle
)
1220 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1221 struct d3d9_indexbuffer
*object
;
1224 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1225 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1229 if (!device
->d3d_parent
->extended
)
1231 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1235 if (pool
!= D3DPOOL_DEFAULT
)
1237 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1238 return D3DERR_NOTAVAILABLE
;
1240 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1243 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1245 return D3DERR_OUTOFVIDEOMEMORY
;
1247 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1250 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1251 HeapFree(GetProcessHeap(), 0, object
);
1255 TRACE("Created index buffer %p.\n", object
);
1256 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1261 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1262 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1263 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1265 struct wined3d_resource_desc desc
;
1266 struct d3d9_surface
*surface_impl
;
1267 struct wined3d_texture
*texture
;
1270 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1271 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1272 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1273 multisample_type
, multisample_quality
);
1275 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1276 desc
.format
= wined3dformat_from_d3dformat(format
);
1277 desc
.multisample_type
= multisample_type
;
1278 desc
.multisample_quality
= multisample_quality
;
1279 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1282 desc
.height
= height
;
1286 if (is_gdi_compat_wined3dformat(desc
.format
))
1287 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1289 wined3d_mutex_lock();
1291 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1292 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1294 wined3d_mutex_unlock();
1295 WARN("Failed to create texture, hr %#x.\n", hr
);
1296 if (hr
== WINED3DERR_NOTAVAILABLE
)
1297 hr
= D3DERR_INVALIDCALL
;
1301 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1302 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1303 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1304 IDirect3DSurface9_AddRef(*surface
);
1307 wined3d_texture_update_desc(texture
, width
, height
,
1308 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1310 wined3d_texture_decref(texture
);
1312 wined3d_mutex_unlock();
1317 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1321 case WINED3DFMT_B8G8R8A8_UNORM
:
1322 case WINED3DFMT_B8G8R8X8_UNORM
:
1323 case WINED3DFMT_B5G6R5_UNORM
:
1324 case WINED3DFMT_B5G5R5X1_UNORM
:
1325 case WINED3DFMT_B5G5R5A1_UNORM
:
1326 case WINED3DFMT_B8G8R8_UNORM
:
1333 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1334 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1335 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1340 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1341 "lockable %#x, surface %p, shared_handle %p.\n",
1342 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1343 lockable
, surface
, shared_handle
);
1348 if (!device
->d3d_parent
->extended
)
1350 WARN("Trying to create a shared render target on a non-ex device.\n");
1354 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1358 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1360 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1361 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1364 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1365 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1366 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1368 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1369 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1371 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1372 "discard %#x, surface %p, shared_handle %p.\n",
1373 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1374 discard
, surface
, shared_handle
);
1379 if (!device
->d3d_parent
->extended
)
1381 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1385 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1389 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1391 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1392 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1396 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1397 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1398 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1400 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1401 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1402 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1403 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1404 struct wined3d_box src_box
;
1407 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1408 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1410 wined3d_mutex_lock();
1412 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1413 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1414 if (src_desc
.format
!= dst_desc
.format
)
1416 wined3d_mutex_unlock();
1417 WARN("Surface formats (%#x/%#x) don't match.\n",
1418 d3dformat_from_wined3dformat(src_desc
.format
),
1419 d3dformat_from_wined3dformat(dst_desc
.format
));
1420 return D3DERR_INVALIDCALL
;
1424 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1426 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1428 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1429 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1430 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1431 src
->sub_resource_idx
, &src_box
);
1432 wined3d_mutex_unlock();
1435 return D3DERR_INVALIDCALL
;
1440 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1441 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1443 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1444 struct d3d9_texture
*src_impl
, *dst_impl
;
1447 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1449 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1450 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1452 wined3d_mutex_lock();
1453 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1454 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1461 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1463 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1464 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1465 struct wined3d_sub_resource_desc wined3d_desc
;
1466 RECT dst_rect
, src_rect
;
1469 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1471 if (!render_target
|| !dst_surface
)
1472 return D3DERR_INVALIDCALL
;
1474 wined3d_mutex_lock();
1475 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1476 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1478 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1479 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1481 /* TODO: Check surface sizes, pools, etc. */
1482 if (wined3d_desc
.multisample_type
)
1483 hr
= D3DERR_INVALIDCALL
;
1485 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1486 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1487 wined3d_mutex_unlock();
1492 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1493 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1495 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1496 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1497 HRESULT hr
= D3DERR_INVALIDCALL
;
1499 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1501 wined3d_mutex_lock();
1502 if (swapchain
< device
->implicit_swapchain_count
)
1503 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1504 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1505 wined3d_mutex_unlock();
1510 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1511 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1513 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1514 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1515 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1516 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1517 HRESULT hr
= D3DERR_INVALIDCALL
;
1520 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1521 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1523 wined3d_mutex_lock();
1524 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1527 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1531 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1534 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1538 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1540 if (device
->in_scene
)
1542 WARN("Rejecting depth / stencil blit while in scene.\n");
1546 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1547 || src_rect
->bottom
!= src_desc
.height
)
1549 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1550 wine_dbgstr_rect(src_rect
));
1554 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1555 || dst_rect
->bottom
!= dst_desc
.height
)
1557 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1558 wine_dbgstr_rect(dst_rect
));
1562 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1564 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1569 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1570 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1571 if (hr
== WINEDDERR_INVALIDRECT
)
1572 hr
= D3DERR_INVALIDCALL
;
1575 wined3d_mutex_unlock();
1579 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1580 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1582 const struct wined3d_color c
=
1584 ((color
>> 16) & 0xff) / 255.0f
,
1585 ((color
>> 8) & 0xff) / 255.0f
,
1586 (color
& 0xff) / 255.0f
,
1587 ((color
>> 24) & 0xff) / 255.0f
,
1589 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1590 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1591 struct wined3d_sub_resource_desc desc
;
1592 struct wined3d_rendertarget_view
*rtv
;
1595 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1597 wined3d_mutex_lock();
1599 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1600 surface_impl
->sub_resource_idx
, &desc
)))
1602 wined3d_mutex_unlock();
1603 return D3DERR_INVALIDCALL
;
1606 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1608 wined3d_mutex_unlock();
1609 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1610 return D3DERR_INVALIDCALL
;
1612 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1614 wined3d_mutex_unlock();
1615 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1616 return D3DERR_INVALIDCALL
;
1618 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1620 wined3d_mutex_unlock();
1621 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1622 return D3DERR_INVALIDCALL
;
1625 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1626 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1627 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1628 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1636 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1637 HANDLE
*shared_handle
)
1639 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1640 void *user_mem
= NULL
;
1642 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1643 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1646 if (pool
== D3DPOOL_MANAGED
)
1648 WARN("Attempting to create a managed offscreen plain surface.\n");
1649 return D3DERR_INVALIDCALL
;
1654 if (!device
->d3d_parent
->extended
)
1656 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1660 if (pool
== D3DPOOL_SYSTEMMEM
)
1661 user_mem
= *shared_handle
;
1664 if (pool
!= D3DPOOL_DEFAULT
)
1666 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1667 return D3DERR_INVALIDCALL
;
1669 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1673 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1674 * regardless of the pool they're created in. Should we set dynamic usage
1676 return d3d9_device_create_surface(device
, width
, height
, format
,
1677 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1680 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1682 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1683 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1684 struct wined3d_rendertarget_view
*rtv
;
1687 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1689 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1691 WARN("Invalid index %u specified.\n", idx
);
1692 return D3DERR_INVALIDCALL
;
1695 if (!idx
&& !surface_impl
)
1697 WARN("Trying to set render target 0 to NULL.\n");
1698 return D3DERR_INVALIDCALL
;
1701 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1703 WARN("Render target surface does not match device.\n");
1704 return D3DERR_INVALIDCALL
;
1707 wined3d_mutex_lock();
1708 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1709 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1710 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1711 wined3d_mutex_unlock();
1716 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1719 struct wined3d_rendertarget_view
*wined3d_rtv
;
1720 struct d3d9_surface
*surface_impl
;
1721 HRESULT hr
= D3D_OK
;
1723 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1726 return D3DERR_INVALIDCALL
;
1728 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1730 WARN("Invalid index %u specified.\n", idx
);
1731 return D3DERR_INVALIDCALL
;
1734 wined3d_mutex_lock();
1735 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1737 /* We want the sub resource parent here, since the view itself may be
1738 * internal to wined3d and may not have a parent. */
1739 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1740 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1741 IDirect3DSurface9_AddRef(*surface
);
1745 hr
= D3DERR_NOTFOUND
;
1748 wined3d_mutex_unlock();
1753 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1755 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1756 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1757 struct wined3d_rendertarget_view
*rtv
;
1759 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1761 wined3d_mutex_lock();
1762 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1763 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1764 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1765 wined3d_mutex_unlock();
1770 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1772 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1773 struct wined3d_rendertarget_view
*wined3d_dsv
;
1774 struct d3d9_surface
*surface_impl
;
1775 HRESULT hr
= D3D_OK
;
1777 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1780 return D3DERR_INVALIDCALL
;
1782 wined3d_mutex_lock();
1783 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1785 /* We want the sub resource parent here, since the view itself may be
1786 * internal to wined3d and may not have a parent. */
1787 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1788 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1789 IDirect3DSurface9_AddRef(*depth_stencil
);
1793 hr
= D3DERR_NOTFOUND
;
1794 *depth_stencil
= NULL
;
1796 wined3d_mutex_unlock();
1801 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1806 TRACE("iface %p.\n", iface
);
1808 wined3d_mutex_lock();
1809 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1810 device
->in_scene
= TRUE
;
1811 wined3d_mutex_unlock();
1816 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1818 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1821 TRACE("iface %p.\n", iface
);
1823 wined3d_mutex_lock();
1824 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1825 device
->in_scene
= FALSE
;
1826 wined3d_mutex_unlock();
1831 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1832 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1834 const struct wined3d_color c
=
1836 ((color
>> 16) & 0xff) / 255.0f
,
1837 ((color
>> 8) & 0xff) / 255.0f
,
1838 (color
& 0xff) / 255.0f
,
1839 ((color
>> 24) & 0xff) / 255.0f
,
1841 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1844 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1845 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1847 if (rect_count
&& !rects
)
1849 WARN("count %u with NULL rects.\n", rect_count
);
1853 wined3d_mutex_lock();
1854 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1855 wined3d_mutex_unlock();
1860 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1861 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1863 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1865 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1867 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1868 wined3d_mutex_lock();
1869 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1870 wined3d_mutex_unlock();
1875 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1876 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1878 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1880 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1882 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1883 wined3d_mutex_lock();
1884 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1885 wined3d_mutex_unlock();
1890 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1891 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1893 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1895 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1897 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1898 wined3d_mutex_lock();
1899 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1900 wined3d_mutex_unlock();
1905 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1907 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1908 struct wined3d_viewport vp
;
1910 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1914 vp
.width
= viewport
->Width
;
1915 vp
.height
= viewport
->Height
;
1916 vp
.min_z
= viewport
->MinZ
;
1917 vp
.max_z
= viewport
->MaxZ
;
1919 wined3d_mutex_lock();
1920 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1921 wined3d_mutex_unlock();
1926 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1928 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1929 struct wined3d_viewport wined3d_viewport
;
1931 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1933 wined3d_mutex_lock();
1934 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1935 wined3d_mutex_unlock();
1937 viewport
->X
= wined3d_viewport
.x
;
1938 viewport
->Y
= wined3d_viewport
.y
;
1939 viewport
->Width
= wined3d_viewport
.width
;
1940 viewport
->Height
= wined3d_viewport
.height
;
1941 viewport
->MinZ
= wined3d_viewport
.min_z
;
1942 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1947 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1949 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1951 TRACE("iface %p, material %p.\n", iface
, material
);
1953 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1954 wined3d_mutex_lock();
1955 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1956 wined3d_mutex_unlock();
1961 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1963 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1965 TRACE("iface %p, material %p.\n", iface
, material
);
1967 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1968 wined3d_mutex_lock();
1969 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1970 wined3d_mutex_unlock();
1975 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1977 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1980 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1982 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1983 wined3d_mutex_lock();
1984 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1985 wined3d_mutex_unlock();
1990 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1992 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1995 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1997 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1998 wined3d_mutex_lock();
1999 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
2000 wined3d_mutex_unlock();
2005 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2007 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2010 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2012 wined3d_mutex_lock();
2013 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
2014 wined3d_mutex_unlock();
2019 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2021 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2024 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2026 wined3d_mutex_lock();
2027 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2028 wined3d_mutex_unlock();
2033 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2035 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2038 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2040 index
= min(index
, device
->max_user_clip_planes
- 1);
2042 wined3d_mutex_lock();
2043 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2044 wined3d_mutex_unlock();
2049 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2051 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2054 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2056 index
= min(index
, device
->max_user_clip_planes
- 1);
2058 wined3d_mutex_lock();
2059 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2060 wined3d_mutex_unlock();
2065 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2066 D3DRENDERSTATETYPE state
, DWORD value
)
2068 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2070 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2072 wined3d_mutex_lock();
2073 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2074 wined3d_mutex_unlock();
2079 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2080 D3DRENDERSTATETYPE state
, DWORD
*value
)
2082 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2084 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2086 wined3d_mutex_lock();
2087 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2088 wined3d_mutex_unlock();
2093 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2094 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2096 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2097 struct d3d9_stateblock
*object
;
2100 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2102 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2104 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2105 return D3DERR_INVALIDCALL
;
2108 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2110 return E_OUTOFMEMORY
;
2112 hr
= stateblock_init(object
, device
, type
, NULL
);
2115 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2116 HeapFree(GetProcessHeap(), 0, object
);
2120 TRACE("Created stateblock %p.\n", object
);
2121 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2126 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2131 TRACE("iface %p.\n", iface
);
2133 wined3d_mutex_lock();
2134 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
2135 wined3d_mutex_unlock();
2140 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2142 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2143 struct wined3d_stateblock
*wined3d_stateblock
;
2144 struct d3d9_stateblock
*object
;
2147 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2149 wined3d_mutex_lock();
2150 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2151 wined3d_mutex_unlock();
2154 WARN("Failed to end the state block, hr %#x.\n", hr
);
2158 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2161 wined3d_mutex_lock();
2162 wined3d_stateblock_decref(wined3d_stateblock
);
2163 wined3d_mutex_unlock();
2164 return E_OUTOFMEMORY
;
2167 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2170 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2171 wined3d_mutex_lock();
2172 wined3d_stateblock_decref(wined3d_stateblock
);
2173 wined3d_mutex_unlock();
2174 HeapFree(GetProcessHeap(), 0, object
);
2178 TRACE("Created stateblock %p.\n", object
);
2179 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2184 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2186 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2189 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2191 wined3d_mutex_lock();
2192 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2193 wined3d_mutex_unlock();
2198 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2200 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2203 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2205 wined3d_mutex_lock();
2206 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2207 wined3d_mutex_unlock();
2212 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2214 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2215 struct wined3d_texture
*wined3d_texture
= NULL
;
2216 struct d3d9_texture
*texture_impl
;
2218 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2221 return D3DERR_INVALIDCALL
;
2223 wined3d_mutex_lock();
2224 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2226 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2227 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2228 IDirect3DBaseTexture9_AddRef(*texture
);
2234 wined3d_mutex_unlock();
2239 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2241 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2242 struct d3d9_texture
*texture_impl
;
2245 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2247 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2249 wined3d_mutex_lock();
2250 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2251 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2252 wined3d_mutex_unlock();
2257 static const enum wined3d_texture_stage_state tss_lookup
[] =
2259 WINED3D_TSS_INVALID
, /* 0, unused */
2260 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2261 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2262 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2263 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2264 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2265 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2266 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2267 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2268 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2269 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2270 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2271 WINED3D_TSS_INVALID
, /* 12, unused */
2272 WINED3D_TSS_INVALID
, /* 13, unused */
2273 WINED3D_TSS_INVALID
, /* 14, unused */
2274 WINED3D_TSS_INVALID
, /* 15, unused */
2275 WINED3D_TSS_INVALID
, /* 16, unused */
2276 WINED3D_TSS_INVALID
, /* 17, unused */
2277 WINED3D_TSS_INVALID
, /* 18, unused */
2278 WINED3D_TSS_INVALID
, /* 19, unused */
2279 WINED3D_TSS_INVALID
, /* 20, unused */
2280 WINED3D_TSS_INVALID
, /* 21, unused */
2281 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2282 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2283 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2284 WINED3D_TSS_INVALID
, /* 25, unused */
2285 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2286 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2287 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2288 WINED3D_TSS_INVALID
, /* 29, unused */
2289 WINED3D_TSS_INVALID
, /* 30, unused */
2290 WINED3D_TSS_INVALID
, /* 31, unused */
2291 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2294 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2295 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2297 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2299 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2301 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2303 WARN("Invalid state %#x passed.\n", state
);
2307 wined3d_mutex_lock();
2308 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2309 wined3d_mutex_unlock();
2314 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2315 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2317 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2319 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2321 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2323 WARN("Invalid state %#x passed.\n", state
);
2327 wined3d_mutex_lock();
2328 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2329 wined3d_mutex_unlock();
2334 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2335 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2339 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2341 wined3d_mutex_lock();
2342 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2343 wined3d_mutex_unlock();
2348 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2349 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2353 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2355 wined3d_mutex_lock();
2356 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2357 wined3d_mutex_unlock();
2362 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2364 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2367 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2369 wined3d_mutex_lock();
2370 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2371 wined3d_mutex_unlock();
2376 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2377 UINT palette_idx
, const PALETTEENTRY
*entries
)
2379 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2381 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2382 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2383 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2385 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2389 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2390 UINT palette_idx
, PALETTEENTRY
*entries
)
2392 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2394 return D3DERR_INVALIDCALL
;
2397 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2399 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2404 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2406 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2408 return D3DERR_INVALIDCALL
;
2411 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2413 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2415 TRACE("iface %p, rect %p.\n", iface
, rect
);
2417 wined3d_mutex_lock();
2418 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2419 wined3d_mutex_unlock();
2424 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2426 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2428 TRACE("iface %p, rect %p.\n", iface
, rect
);
2430 wined3d_mutex_lock();
2431 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2432 wined3d_mutex_unlock();
2437 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2441 TRACE("iface %p, software %#x.\n", iface
, software
);
2443 wined3d_mutex_lock();
2444 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2445 wined3d_mutex_unlock();
2450 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2455 TRACE("iface %p.\n", iface
);
2457 wined3d_mutex_lock();
2458 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2459 wined3d_mutex_unlock();
2464 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2466 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2469 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2471 wined3d_mutex_lock();
2472 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2473 wined3d_mutex_unlock();
2478 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2480 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2483 TRACE("iface %p.\n", iface
);
2485 wined3d_mutex_lock();
2486 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2487 wined3d_mutex_unlock();
2492 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2493 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2495 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2498 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2499 iface
, primitive_type
, start_vertex
, primitive_count
);
2501 wined3d_mutex_lock();
2502 if (!device
->has_vertex_declaration
)
2504 wined3d_mutex_unlock();
2505 WARN("Called without a valid vertex declaration set.\n");
2506 return D3DERR_INVALIDCALL
;
2508 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2509 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2510 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2511 wined3d_mutex_unlock();
2516 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2517 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2518 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2520 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2523 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2524 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2525 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2526 vertex_count
, start_idx
, primitive_count
);
2528 wined3d_mutex_lock();
2529 if (!device
->has_vertex_declaration
)
2531 wined3d_mutex_unlock();
2532 WARN("Called without a valid vertex declaration set.\n");
2533 return D3DERR_INVALIDCALL
;
2535 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2536 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2537 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2538 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2539 wined3d_mutex_unlock();
2544 /* The caller is responsible for wined3d locking */
2545 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2549 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2551 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2552 struct wined3d_buffer
*buffer
;
2554 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2556 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2557 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2560 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2564 if (device
->vertex_buffer
)
2565 wined3d_buffer_decref(device
->vertex_buffer
);
2567 device
->vertex_buffer
= buffer
;
2568 device
->vertex_buffer_size
= size
;
2569 device
->vertex_buffer_pos
= 0;
2574 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2575 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2577 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2579 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2580 struct wined3d_map_desc wined3d_map_desc
;
2581 struct wined3d_box wined3d_box
= {0};
2582 UINT size
= vtx_count
* stride
;
2583 struct wined3d_resource
*vb
;
2586 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2587 iface
, primitive_type
, primitive_count
, data
, stride
);
2589 if (!primitive_count
)
2591 WARN("primitive_count is 0, returning D3D_OK\n");
2595 wined3d_mutex_lock();
2597 if (!device
->has_vertex_declaration
)
2599 wined3d_mutex_unlock();
2600 WARN("Called without a valid vertex declaration set.\n");
2601 return D3DERR_INVALIDCALL
;
2604 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2608 vb_pos
= device
->vertex_buffer_pos
;
2609 align
= vb_pos
% stride
;
2610 if (align
) align
= stride
- align
;
2611 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2616 wined3d_box
.left
= vb_pos
;
2617 wined3d_box
.right
= vb_pos
+ size
;
2618 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2619 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2620 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2622 memcpy(wined3d_map_desc
.data
, data
, size
);
2623 wined3d_resource_unmap(vb
, 0);
2624 device
->vertex_buffer_pos
= vb_pos
+ size
;
2626 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2630 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2631 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2632 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2635 wined3d_mutex_unlock();
2639 /* The caller is responsible for wined3d locking */
2640 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2644 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2646 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2647 struct wined3d_buffer
*buffer
;
2649 TRACE("Growing index buffer to %u bytes.\n", size
);
2651 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2652 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2655 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2659 if (device
->index_buffer
)
2660 wined3d_buffer_decref(device
->index_buffer
);
2662 device
->index_buffer
= buffer
;
2663 device
->index_buffer_size
= size
;
2664 device
->index_buffer_pos
= 0;
2669 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2670 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2671 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2672 const void *vertex_data
, UINT vertex_stride
)
2674 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2676 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2677 UINT vtx_size
= vertex_count
* vertex_stride
;
2678 UINT idx_size
= idx_count
* idx_fmt_size
;
2679 struct wined3d_map_desc wined3d_map_desc
;
2680 struct wined3d_box wined3d_box
= {0};
2681 struct wined3d_resource
*ib
, *vb
;
2682 UINT vb_pos
, ib_pos
, align
;
2685 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2686 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2687 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2688 index_data
, index_format
, vertex_data
, vertex_stride
);
2690 if (!primitive_count
)
2692 WARN("primitive_count is 0, returning D3D_OK.\n");
2696 wined3d_mutex_lock();
2698 if (!device
->has_vertex_declaration
)
2700 wined3d_mutex_unlock();
2701 WARN("Called without a valid vertex declaration set.\n");
2702 return D3DERR_INVALIDCALL
;
2705 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2709 vb_pos
= device
->vertex_buffer_pos
;
2710 align
= vb_pos
% vertex_stride
;
2711 if (align
) align
= vertex_stride
- align
;
2712 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2717 wined3d_box
.left
= vb_pos
;
2718 wined3d_box
.right
= vb_pos
+ vtx_size
;
2719 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2720 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2721 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2723 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2724 wined3d_resource_unmap(vb
, 0);
2725 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2727 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2731 ib_pos
= device
->index_buffer_pos
;
2732 align
= ib_pos
% idx_fmt_size
;
2733 if (align
) align
= idx_fmt_size
- align
;
2734 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2739 wined3d_box
.left
= ib_pos
;
2740 wined3d_box
.right
= ib_pos
+ idx_size
;
2741 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2742 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2743 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2745 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2746 wined3d_resource_unmap(ib
, 0);
2747 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2749 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2753 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2754 wined3dformat_from_d3dformat(index_format
), 0);
2755 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2757 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2758 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2760 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2761 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2762 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2765 wined3d_mutex_unlock();
2769 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2770 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2771 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2774 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2775 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2778 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2779 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2781 wined3d_mutex_lock();
2782 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2783 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2784 flags
, dst_impl
->fvf
);
2785 wined3d_mutex_unlock();
2790 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2791 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2793 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2794 struct d3d9_vertex_declaration
*object
;
2797 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2801 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2802 return D3DERR_INVALIDCALL
;
2805 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2806 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2811 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2812 IDirect3DVertexDeclaration9
*declaration
)
2814 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2815 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2817 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2819 wined3d_mutex_lock();
2820 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2821 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2822 device
->has_vertex_declaration
= !!decl_impl
;
2823 wined3d_mutex_unlock();
2828 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2829 IDirect3DVertexDeclaration9
**declaration
)
2831 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2832 struct wined3d_vertex_declaration
*wined3d_declaration
;
2833 struct d3d9_vertex_declaration
*declaration_impl
;
2835 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2837 if (!declaration
) return D3DERR_INVALIDCALL
;
2839 wined3d_mutex_lock();
2840 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2842 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2843 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2844 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2848 *declaration
= NULL
;
2850 wined3d_mutex_unlock();
2852 TRACE("Returning %p.\n", *declaration
);
2856 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2858 struct wined3d_vertex_declaration
*wined3d_declaration
;
2859 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2860 struct d3d9_vertex_declaration
*d3d9_declaration
;
2861 D3DVERTEXELEMENT9
*elements
;
2862 int p
, low
, high
; /* deliberately signed */
2865 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2868 high
= device
->fvf_decl_count
- 1;
2871 p
= (low
+ high
) >> 1;
2874 if (fvf_decls
[p
].fvf
== fvf
)
2876 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2877 return fvf_decls
[p
].decl
;
2880 if (fvf_decls
[p
].fvf
< fvf
)
2885 TRACE("not found. Creating and inserting at position %d.\n", low
);
2887 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2890 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2891 HeapFree(GetProcessHeap(), 0, elements
);
2895 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2897 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2899 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2902 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2905 device
->fvf_decls
= fvf_decls
;
2906 device
->fvf_decl_size
+= grow
;
2909 d3d9_declaration
->fvf
= fvf
;
2910 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2911 wined3d_vertex_declaration_incref(wined3d_declaration
);
2912 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2914 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2915 fvf_decls
[low
].decl
= wined3d_declaration
;
2916 fvf_decls
[low
].fvf
= fvf
;
2917 ++device
->fvf_decl_count
;
2919 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2921 return wined3d_declaration
;
2924 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2926 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2927 struct wined3d_vertex_declaration
*decl
;
2929 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2933 WARN("%#x is not a valid FVF.\n", fvf
);
2937 wined3d_mutex_lock();
2938 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2940 wined3d_mutex_unlock();
2941 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2942 return D3DERR_DRIVERINTERNALERROR
;
2945 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2946 device
->has_vertex_declaration
= TRUE
;
2947 wined3d_mutex_unlock();
2952 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2954 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2955 struct wined3d_vertex_declaration
*wined3d_declaration
;
2956 struct d3d9_vertex_declaration
*d3d9_declaration
;
2958 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2960 wined3d_mutex_lock();
2961 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2963 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2964 *fvf
= d3d9_declaration
->fvf
;
2970 wined3d_mutex_unlock();
2972 TRACE("Returning FVF %#x.\n", *fvf
);
2977 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2978 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2980 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2981 struct d3d9_vertexshader
*object
;
2984 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2988 return E_OUTOFMEMORY
;
2990 hr
= vertexshader_init(object
, device
, byte_code
);
2993 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2994 HeapFree(GetProcessHeap(), 0, object
);
2998 TRACE("Created vertex shader %p.\n", object
);
2999 *shader
= &object
->IDirect3DVertexShader9_iface
;
3004 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3006 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3007 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3009 TRACE("iface %p, shader %p.\n", iface
, shader
);
3011 wined3d_mutex_lock();
3012 wined3d_device_set_vertex_shader(device
->wined3d_device
,
3013 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3014 wined3d_mutex_unlock();
3019 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3021 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3022 struct d3d9_vertexshader
*shader_impl
;
3023 struct wined3d_shader
*wined3d_shader
;
3025 TRACE("iface %p, shader %p.\n", iface
, shader
);
3027 wined3d_mutex_lock();
3028 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3030 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3031 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3032 IDirect3DVertexShader9_AddRef(*shader
);
3038 wined3d_mutex_unlock();
3040 TRACE("Returning %p.\n", *shader
);
3045 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3046 UINT reg_idx
, const float *data
, UINT count
)
3048 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3051 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3053 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3055 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3056 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3057 return D3DERR_INVALIDCALL
;
3060 wined3d_mutex_lock();
3061 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3062 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3063 wined3d_mutex_unlock();
3068 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3069 UINT reg_idx
, float *data
, UINT count
)
3071 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3074 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3076 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3078 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3079 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3080 return D3DERR_INVALIDCALL
;
3083 wined3d_mutex_lock();
3084 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3085 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3086 wined3d_mutex_unlock();
3091 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3092 UINT reg_idx
, const int *data
, UINT count
)
3094 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3097 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3099 wined3d_mutex_lock();
3100 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3101 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3102 wined3d_mutex_unlock();
3107 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3108 UINT reg_idx
, int *data
, UINT count
)
3110 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3113 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3115 wined3d_mutex_lock();
3116 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3117 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3118 wined3d_mutex_unlock();
3123 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3124 UINT reg_idx
, const BOOL
*data
, UINT count
)
3126 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3129 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3131 wined3d_mutex_lock();
3132 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3133 wined3d_mutex_unlock();
3138 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3139 UINT reg_idx
, BOOL
*data
, UINT count
)
3141 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3144 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3146 wined3d_mutex_lock();
3147 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3148 wined3d_mutex_unlock();
3153 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3154 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3156 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3157 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3160 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3161 iface
, stream_idx
, buffer
, offset
, stride
);
3163 wined3d_mutex_lock();
3164 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3165 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
3166 wined3d_mutex_unlock();
3171 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3172 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3174 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3175 struct d3d9_vertexbuffer
*buffer_impl
;
3176 struct wined3d_buffer
*wined3d_buffer
;
3179 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3180 iface
, stream_idx
, buffer
, offset
, stride
);
3183 return D3DERR_INVALIDCALL
;
3185 wined3d_mutex_lock();
3186 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3187 if (SUCCEEDED(hr
) && wined3d_buffer
)
3189 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3190 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3191 IDirect3DVertexBuffer9_AddRef(*buffer
);
3196 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3199 wined3d_mutex_unlock();
3204 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3206 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3209 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3211 wined3d_mutex_lock();
3212 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3213 wined3d_mutex_unlock();
3218 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3220 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3223 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3225 wined3d_mutex_lock();
3226 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3227 wined3d_mutex_unlock();
3232 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3234 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3235 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3237 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3239 wined3d_mutex_lock();
3240 wined3d_device_set_index_buffer(device
->wined3d_device
,
3241 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3242 wined3d_mutex_unlock();
3247 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3249 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3250 enum wined3d_format_id wined3d_format
;
3251 struct wined3d_buffer
*wined3d_buffer
;
3252 struct d3d9_indexbuffer
*buffer_impl
;
3254 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3257 return D3DERR_INVALIDCALL
;
3259 wined3d_mutex_lock();
3260 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3262 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3263 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3264 IDirect3DIndexBuffer9_AddRef(*buffer
);
3270 wined3d_mutex_unlock();
3275 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3276 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3279 struct d3d9_pixelshader
*object
;
3282 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3284 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3287 FIXME("Failed to allocate pixel shader memory.\n");
3288 return E_OUTOFMEMORY
;
3291 hr
= pixelshader_init(object
, device
, byte_code
);
3294 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3295 HeapFree(GetProcessHeap(), 0, object
);
3299 TRACE("Created pixel shader %p.\n", object
);
3300 *shader
= &object
->IDirect3DPixelShader9_iface
;
3305 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3307 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3308 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3310 TRACE("iface %p, shader %p.\n", iface
, shader
);
3312 wined3d_mutex_lock();
3313 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3314 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3315 wined3d_mutex_unlock();
3320 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3323 struct d3d9_pixelshader
*shader_impl
;
3324 struct wined3d_shader
*wined3d_shader
;
3326 TRACE("iface %p, shader %p.\n", iface
, shader
);
3328 if (!shader
) return D3DERR_INVALIDCALL
;
3330 wined3d_mutex_lock();
3331 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3333 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3334 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3335 IDirect3DPixelShader9_AddRef(*shader
);
3341 wined3d_mutex_unlock();
3343 TRACE("Returning %p.\n", *shader
);
3348 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3349 UINT reg_idx
, const float *data
, UINT count
)
3351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3354 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3356 wined3d_mutex_lock();
3357 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3358 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3359 wined3d_mutex_unlock();
3364 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3365 UINT reg_idx
, float *data
, UINT count
)
3367 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3370 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3372 wined3d_mutex_lock();
3373 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3374 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3375 wined3d_mutex_unlock();
3380 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3381 UINT reg_idx
, const int *data
, UINT count
)
3383 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3386 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3388 wined3d_mutex_lock();
3389 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3390 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3391 wined3d_mutex_unlock();
3396 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3397 UINT reg_idx
, int *data
, UINT count
)
3399 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3402 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3404 wined3d_mutex_lock();
3405 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3406 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3407 wined3d_mutex_unlock();
3412 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3413 UINT reg_idx
, const BOOL
*data
, UINT count
)
3415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3418 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3420 wined3d_mutex_lock();
3421 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3422 wined3d_mutex_unlock();
3427 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3428 UINT reg_idx
, BOOL
*data
, UINT count
)
3430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3433 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3435 wined3d_mutex_lock();
3436 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3437 wined3d_mutex_unlock();
3442 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3443 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3445 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3446 iface
, handle
, segment_count
, patch_info
);
3450 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3451 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3453 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3454 iface
, handle
, segment_count
, patch_info
);
3458 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3460 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3461 return D3DERR_INVALIDCALL
;
3464 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3466 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3467 struct d3d9_query
*object
;
3470 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3472 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3474 return E_OUTOFMEMORY
;
3476 hr
= query_init(object
, device
, type
);
3479 WARN("Failed to initialize query, hr %#x.\n", hr
);
3480 HeapFree(GetProcessHeap(), 0, object
);
3484 TRACE("Created query %p.\n", object
);
3485 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3486 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3491 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3492 UINT width
, UINT height
, float *rows
, float *columns
)
3494 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3495 iface
, width
, height
, rows
, columns
);
3500 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3501 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3502 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3504 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3505 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3506 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3507 dst_descs
, operation
, offset_x
, offset_y
);
3512 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3513 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3514 const RGNDATA
*dirty_region
, DWORD flags
)
3516 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3520 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3521 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3522 dst_window_override
, dirty_region
, flags
);
3524 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3525 return S_PRESENT_OCCLUDED
;
3528 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3530 wined3d_mutex_lock();
3531 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3533 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3534 src_rect
, dst_rect
, dst_window_override
, flags
)))
3536 wined3d_mutex_unlock();
3540 wined3d_mutex_unlock();
3545 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3547 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3552 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3554 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3559 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3561 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3566 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3567 IDirect3DResource9
**resources
, UINT32 resource_count
)
3569 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3570 iface
, resources
, resource_count
);
3575 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3577 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
3580 FIXME("Ignoring max_latency %u.\n", max_latency
);
3585 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3587 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3594 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3596 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3597 struct wined3d_swapchain_desc swapchain_desc
;
3599 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3601 wined3d_mutex_lock();
3602 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3603 wined3d_mutex_unlock();
3605 if (swapchain_desc
.windowed
)
3608 /* FIXME: This is actually supposed to check if any other device is in
3609 * fullscreen mode. */
3610 if (dst_window
!= swapchain_desc
.device_window
)
3611 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3613 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3616 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3617 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3618 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3620 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3621 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3622 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3623 lockable
, surface
, shared_handle
, usage
);
3627 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3632 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3633 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3634 HANDLE
*shared_handle
, DWORD usage
)
3636 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3637 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3642 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3643 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3644 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3646 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3647 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3649 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3650 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3651 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3652 discard
, surface
, shared_handle
, usage
);
3654 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3656 WARN("Invalid usage %#x.\n", usage
);
3657 return D3DERR_INVALIDCALL
;
3661 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3664 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3667 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3668 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3671 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3672 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3674 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3676 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3678 if (!present_parameters
->Windowed
== !mode
)
3680 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3681 return D3DERR_INVALIDCALL
;
3684 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3685 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3687 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3688 mode
->Width
, mode
->Height
,
3689 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3690 return D3DERR_INVALIDCALL
;
3693 return d3d9_device_reset(device
, present_parameters
, mode
);
3696 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3697 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3699 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3700 struct wined3d_display_mode wined3d_mode
;
3703 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3704 iface
, swapchain_idx
, mode
, rotation
);
3706 if (mode
->Size
!= sizeof(*mode
))
3707 return D3DERR_INVALIDCALL
;
3709 wined3d_mutex_lock();
3710 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3711 (enum wined3d_display_rotation
*)rotation
);
3712 wined3d_mutex_unlock();
3716 mode
->Width
= wined3d_mode
.width
;
3717 mode
->Height
= wined3d_mode
.height
;
3718 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3719 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3720 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3726 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3729 d3d9_device_QueryInterface
,
3731 d3d9_device_Release
,
3732 /* IDirect3DDevice9 */
3733 d3d9_device_TestCooperativeLevel
,
3734 d3d9_device_GetAvailableTextureMem
,
3735 d3d9_device_EvictManagedResources
,
3736 d3d9_device_GetDirect3D
,
3737 d3d9_device_GetDeviceCaps
,
3738 d3d9_device_GetDisplayMode
,
3739 d3d9_device_GetCreationParameters
,
3740 d3d9_device_SetCursorProperties
,
3741 d3d9_device_SetCursorPosition
,
3742 d3d9_device_ShowCursor
,
3743 d3d9_device_CreateAdditionalSwapChain
,
3744 d3d9_device_GetSwapChain
,
3745 d3d9_device_GetNumberOfSwapChains
,
3747 d3d9_device_Present
,
3748 d3d9_device_GetBackBuffer
,
3749 d3d9_device_GetRasterStatus
,
3750 d3d9_device_SetDialogBoxMode
,
3751 d3d9_device_SetGammaRamp
,
3752 d3d9_device_GetGammaRamp
,
3753 d3d9_device_CreateTexture
,
3754 d3d9_device_CreateVolumeTexture
,
3755 d3d9_device_CreateCubeTexture
,
3756 d3d9_device_CreateVertexBuffer
,
3757 d3d9_device_CreateIndexBuffer
,
3758 d3d9_device_CreateRenderTarget
,
3759 d3d9_device_CreateDepthStencilSurface
,
3760 d3d9_device_UpdateSurface
,
3761 d3d9_device_UpdateTexture
,
3762 d3d9_device_GetRenderTargetData
,
3763 d3d9_device_GetFrontBufferData
,
3764 d3d9_device_StretchRect
,
3765 d3d9_device_ColorFill
,
3766 d3d9_device_CreateOffscreenPlainSurface
,
3767 d3d9_device_SetRenderTarget
,
3768 d3d9_device_GetRenderTarget
,
3769 d3d9_device_SetDepthStencilSurface
,
3770 d3d9_device_GetDepthStencilSurface
,
3771 d3d9_device_BeginScene
,
3772 d3d9_device_EndScene
,
3774 d3d9_device_SetTransform
,
3775 d3d9_device_GetTransform
,
3776 d3d9_device_MultiplyTransform
,
3777 d3d9_device_SetViewport
,
3778 d3d9_device_GetViewport
,
3779 d3d9_device_SetMaterial
,
3780 d3d9_device_GetMaterial
,
3781 d3d9_device_SetLight
,
3782 d3d9_device_GetLight
,
3783 d3d9_device_LightEnable
,
3784 d3d9_device_GetLightEnable
,
3785 d3d9_device_SetClipPlane
,
3786 d3d9_device_GetClipPlane
,
3787 d3d9_device_SetRenderState
,
3788 d3d9_device_GetRenderState
,
3789 d3d9_device_CreateStateBlock
,
3790 d3d9_device_BeginStateBlock
,
3791 d3d9_device_EndStateBlock
,
3792 d3d9_device_SetClipStatus
,
3793 d3d9_device_GetClipStatus
,
3794 d3d9_device_GetTexture
,
3795 d3d9_device_SetTexture
,
3796 d3d9_device_GetTextureStageState
,
3797 d3d9_device_SetTextureStageState
,
3798 d3d9_device_GetSamplerState
,
3799 d3d9_device_SetSamplerState
,
3800 d3d9_device_ValidateDevice
,
3801 d3d9_device_SetPaletteEntries
,
3802 d3d9_device_GetPaletteEntries
,
3803 d3d9_device_SetCurrentTexturePalette
,
3804 d3d9_device_GetCurrentTexturePalette
,
3805 d3d9_device_SetScissorRect
,
3806 d3d9_device_GetScissorRect
,
3807 d3d9_device_SetSoftwareVertexProcessing
,
3808 d3d9_device_GetSoftwareVertexProcessing
,
3809 d3d9_device_SetNPatchMode
,
3810 d3d9_device_GetNPatchMode
,
3811 d3d9_device_DrawPrimitive
,
3812 d3d9_device_DrawIndexedPrimitive
,
3813 d3d9_device_DrawPrimitiveUP
,
3814 d3d9_device_DrawIndexedPrimitiveUP
,
3815 d3d9_device_ProcessVertices
,
3816 d3d9_device_CreateVertexDeclaration
,
3817 d3d9_device_SetVertexDeclaration
,
3818 d3d9_device_GetVertexDeclaration
,
3821 d3d9_device_CreateVertexShader
,
3822 d3d9_device_SetVertexShader
,
3823 d3d9_device_GetVertexShader
,
3824 d3d9_device_SetVertexShaderConstantF
,
3825 d3d9_device_GetVertexShaderConstantF
,
3826 d3d9_device_SetVertexShaderConstantI
,
3827 d3d9_device_GetVertexShaderConstantI
,
3828 d3d9_device_SetVertexShaderConstantB
,
3829 d3d9_device_GetVertexShaderConstantB
,
3830 d3d9_device_SetStreamSource
,
3831 d3d9_device_GetStreamSource
,
3832 d3d9_device_SetStreamSourceFreq
,
3833 d3d9_device_GetStreamSourceFreq
,
3834 d3d9_device_SetIndices
,
3835 d3d9_device_GetIndices
,
3836 d3d9_device_CreatePixelShader
,
3837 d3d9_device_SetPixelShader
,
3838 d3d9_device_GetPixelShader
,
3839 d3d9_device_SetPixelShaderConstantF
,
3840 d3d9_device_GetPixelShaderConstantF
,
3841 d3d9_device_SetPixelShaderConstantI
,
3842 d3d9_device_GetPixelShaderConstantI
,
3843 d3d9_device_SetPixelShaderConstantB
,
3844 d3d9_device_GetPixelShaderConstantB
,
3845 d3d9_device_DrawRectPatch
,
3846 d3d9_device_DrawTriPatch
,
3847 d3d9_device_DeletePatch
,
3848 d3d9_device_CreateQuery
,
3849 /* IDirect3DDevice9Ex */
3850 d3d9_device_SetConvolutionMonoKernel
,
3851 d3d9_device_ComposeRects
,
3852 d3d9_device_PresentEx
,
3853 d3d9_device_GetGPUThreadPriority
,
3854 d3d9_device_SetGPUThreadPriority
,
3855 d3d9_device_WaitForVBlank
,
3856 d3d9_device_CheckResourceResidency
,
3857 d3d9_device_SetMaximumFrameLatency
,
3858 d3d9_device_GetMaximumFrameLatency
,
3859 d3d9_device_CheckDeviceState
,
3860 d3d9_device_CreateRenderTargetEx
,
3861 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3862 d3d9_device_CreateDepthStencilSurfaceEx
,
3863 d3d9_device_ResetEx
,
3864 d3d9_device_GetDisplayModeEx
,
3867 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3869 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3872 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3873 struct wined3d_device
*device
)
3875 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3878 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3880 TRACE("device_parent %p.\n", device_parent
);
3883 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3885 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3887 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3889 if (!device
->d3d_parent
)
3893 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3894 else if (device
->d3d_parent
->extended
)
3895 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3897 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3900 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3901 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3902 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3904 struct d3d9_surface
*d3d_surface
;
3906 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3907 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3909 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3910 return E_OUTOFMEMORY
;
3912 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3913 *parent
= d3d_surface
;
3914 TRACE("Created surface %p.\n", d3d_surface
);
3919 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3920 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3921 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3923 struct d3d9_volume
*d3d_volume
;
3925 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3926 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3928 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3929 return E_OUTOFMEMORY
;
3931 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3932 *parent
= d3d_volume
;
3933 TRACE("Created volume %p.\n", d3d_volume
);
3938 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3939 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3940 struct wined3d_texture
**texture
)
3942 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3943 struct d3d9_surface
*d3d_surface
;
3946 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3947 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3949 if (container_parent
== device_parent
)
3950 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3952 if (is_gdi_compat_wined3dformat(desc
->format
))
3953 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
3955 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3956 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
,
3957 &d3d9_null_wined3d_parent_ops
, texture
)))
3959 WARN("Failed to create texture, hr %#x.\n", hr
);
3963 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3964 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3969 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3970 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3972 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3973 struct d3d9_swapchain
*d3d_swapchain
;
3976 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3978 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3981 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3986 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3987 wined3d_swapchain_incref(*swapchain
);
3988 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3993 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3995 device_parent_wined3d_device_created
,
3996 device_parent_mode_changed
,
3997 device_parent_activate
,
3998 device_parent_surface_created
,
3999 device_parent_volume_created
,
4000 device_parent_create_swapchain_texture
,
4001 device_parent_create_swapchain
,
4004 static void setup_fpu(void)
4006 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4008 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4009 cw
= (cw
& ~0xf3f) | 0x3f;
4010 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4011 #elif defined(__i386__) && defined(_MSC_VER)
4014 cw
= (cw
& ~0xf3f) | 0x3f;
4017 FIXME("FPU setup not implemented for this platform.\n");
4021 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4022 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4023 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4025 struct wined3d_swapchain_desc
*swapchain_desc
;
4026 unsigned i
, count
= 1;
4031 FIXME("Ignoring display mode.\n");
4033 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4034 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4035 device
->refcount
= 1;
4037 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4039 wined3d_mutex_lock();
4040 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
4041 &device
->device_parent
, &device
->wined3d_device
)))
4043 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4044 wined3d_mutex_unlock();
4048 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4049 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4050 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4051 count
= caps
.NumberOfAdaptersInGroup
;
4053 if (flags
& D3DCREATE_MULTITHREADED
)
4054 wined3d_device_set_multithreaded(device
->wined3d_device
);
4056 if (!parameters
->Windowed
)
4059 focus_window
= parameters
->hDeviceWindow
;
4060 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4062 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4063 wined3d_device_decref(device
->wined3d_device
);
4064 wined3d_mutex_unlock();
4068 for (i
= 0; i
< count
; ++i
)
4070 HWND device_window
= parameters
[i
].hDeviceWindow
;
4072 if (!device_window
) device_window
= focus_window
;
4073 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4074 parameters
[i
].BackBufferWidth
,
4075 parameters
[i
].BackBufferHeight
);
4079 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
4080 if (!swapchain_desc
)
4082 ERR("Failed to allocate wined3d parameters.\n");
4083 wined3d_device_release_focus_window(device
->wined3d_device
);
4084 wined3d_device_decref(device
->wined3d_device
);
4085 wined3d_mutex_unlock();
4086 return E_OUTOFMEMORY
;
4089 for (i
= 0; i
< count
; ++i
)
4091 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4094 wined3d_device_release_focus_window(device
->wined3d_device
);
4095 wined3d_device_decref(device
->wined3d_device
);
4096 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4097 wined3d_mutex_unlock();
4098 return D3DERR_INVALIDCALL
;
4102 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
)))
4104 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4105 wined3d_device_release_focus_window(device
->wined3d_device
);
4106 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4107 wined3d_device_decref(device
->wined3d_device
);
4108 wined3d_mutex_unlock();
4112 wined3d_device_set_render_state(device
->wined3d_device
,
4113 WINED3D_RS_ZENABLE
, !!swapchain_desc
->enable_auto_depth_stencil
);
4115 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4117 wined3d_device_uninit_3d(device
->wined3d_device
);
4118 wined3d_device_release_focus_window(device
->wined3d_device
);
4119 wined3d_device_decref(device
->wined3d_device
);
4120 wined3d_mutex_unlock();
4121 return E_OUTOFMEMORY
;
4124 for (i
= 0; i
< count
; ++i
)
4126 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
4129 wined3d_mutex_unlock();
4131 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4133 /* Initialize the converted declaration array. This creates a valid pointer
4134 * and when adding decls HeapReAlloc() can be used without further checking. */
4135 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
4136 if (!device
->fvf_decls
)
4138 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4139 wined3d_mutex_lock();
4140 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
4141 wined3d_device_uninit_3d(device
->wined3d_device
);
4142 wined3d_device_release_focus_window(device
->wined3d_device
);
4143 wined3d_device_decref(device
->wined3d_device
);
4144 wined3d_mutex_unlock();
4145 return E_OUTOFMEMORY
;
4148 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4149 device
->d3d_parent
= parent
;