2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
69 ddraw_null_wined3d_object_destroyed
,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
101 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
103 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs
);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs
);
114 return DDERR_INVALIDPARAMS
;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
119 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
126 *obj
= &This
->IDirectDraw4_vtbl
;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs
);
135 return E_NOINTERFACE
;
137 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
139 *obj
= &This
->IDirectDraw2_vtbl
;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
142 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
144 *obj
= &This
->IDirectDraw_vtbl
;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
156 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
157 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
158 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
160 /* Check the surface implementation */
161 if(This
->ImplType
== SURFACE_UNKNOWN
)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This
->ImplType
= SURFACE_OPENGL
;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
168 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
172 /* Should I assert(0) here??? */
174 else if(This
->ImplType
!= SURFACE_OPENGL
)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
182 This
->d3dversion
= 1;
183 *obj
= &This
->IDirect3D_vtbl
;
184 TRACE(" returning Direct3D interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
188 This
->d3dversion
= 2;
189 *obj
= &This
->IDirect3D2_vtbl
;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
192 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
194 This
->d3dversion
= 3;
195 *obj
= &This
->IDirect3D3_vtbl
;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
198 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
200 This
->d3dversion
= 7;
201 *obj
= &This
->IDirect3D7_vtbl
;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
205 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
207 *obj
= &This
->device_parent_vtbl
;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
214 LeaveCriticalSection(&ddraw_cs
);
215 return E_NOINTERFACE
;
218 IUnknown_AddRef( (IUnknown
*) *obj
);
219 LeaveCriticalSection(&ddraw_cs
);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref7
);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
249 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
270 /* Destroy the device window if we created one */
271 if(This
->devicewindow
!= 0)
273 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
274 DestroyWindow(This
->devicewindow
);
275 This
->devicewindow
= 0;
278 /* Unregister the window class */
279 UnregisterClassA(This
->classname
, 0);
281 EnterCriticalSection(&ddraw_cs
);
282 list_remove(&This
->ddraw_list_entry
);
283 LeaveCriticalSection(&ddraw_cs
);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This
->wineD3DDevice
);
287 IWineD3D_Release(This
->wineD3D
);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This
);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
303 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref7
);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
310 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
311 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
370 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
373 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
374 DDRAW_dump_cooperativelevel(cooplevel
);
376 EnterCriticalSection(&ddraw_cs
);
378 /* Get the old window */
379 window
= This
->dest_window
;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs
);
388 return DDERR_INVALIDPARAMS
;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel
& ( DDSCL_MULTITHREADED
|
400 DDSCL_SETDEVICEWINDOW
|
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs
);
407 return DDERR_INVALIDPARAMS
;
409 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs
);
413 return DDERR_HWNDALREADYSET
;
416 This
->focuswindow
= hwnd
;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This
->dest_window
= This
->focuswindow
;
423 /* Destroy the device window, if we have one */
424 if(This
->devicewindow
)
426 DestroyWindow(This
->devicewindow
);
427 This
->devicewindow
= NULL
;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel
& DDSCL_NORMAL
)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
437 LeaveCriticalSection(&ddraw_cs
);
438 return DDERR_INVALIDPARAMS
;
441 /* Switching from fullscreen? */
442 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface
);
447 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
448 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
449 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
451 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
454 /* Don't override focus windows or private device windows */
456 !(This
->focuswindow
) &&
457 !(This
->devicewindow
) &&
460 This
->dest_window
= hwnd
;
463 else if(cooplevel
& DDSCL_FULLSCREEN
)
465 /* Needs DDSCL_EXCLUSIVE */
466 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
468 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
469 LeaveCriticalSection(&ddraw_cs
);
470 return DDERR_INVALIDPARAMS
;
475 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
476 return DDERR_INVALIDPARAMS;
480 This
->cooperative_level
&= ~DDSCL_NORMAL
;
482 /* Don't override focus windows or private device windows */
484 !(This
->focuswindow
) &&
485 !(This
->devicewindow
) &&
488 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
491 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
492 LeaveCriticalSection(&ddraw_cs
);
495 This
->dest_window
= hwnd
;
498 else if(cooplevel
& DDSCL_EXCLUSIVE
)
500 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
501 LeaveCriticalSection(&ddraw_cs
);
502 return DDERR_INVALIDPARAMS
;
505 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
507 /* Don't create a device window if a focus window is set */
508 if( !(This
->focuswindow
) )
510 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
512 GetSystemMetrics(SM_CXSCREEN
),
513 GetSystemMetrics(SM_CYSCREEN
),
514 NULL
, NULL
, GetModuleHandleA(0), NULL
);
516 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
517 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
519 This
->devicewindow
= devicewindow
;
520 This
->dest_window
= devicewindow
;
524 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
526 /* Enable thread safety in wined3d */
527 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
530 /* Unhandled flags */
531 if(cooplevel
& DDSCL_ALLOWREBOOT
)
532 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
533 if(cooplevel
& DDSCL_ALLOWMODEX
)
534 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
535 if(cooplevel
& DDSCL_FPUSETUP
)
536 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
538 /* Store the cooperative_level */
539 This
->cooperative_level
|= cooplevel
;
540 TRACE("SetCooperativeLevel retuning DD_OK\n");
541 LeaveCriticalSection(&ddraw_cs
);
545 /*****************************************************************************
547 * Helper function for SetDisplayMode and RestoreDisplayMode
549 * Implements DirectDraw's SetDisplayMode, but ignores the value of
550 * ForceRefreshRate, since it is already handled by
551 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
552 * without worrying that ForceRefreshRate will override the refresh rate. For
553 * argument and return value documentation, see
554 * IDirectDrawImpl_SetDisplayMode.
556 *****************************************************************************/
558 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
565 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
566 WINED3DDISPLAYMODE Mode
;
568 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
570 EnterCriticalSection(&ddraw_cs
);
571 if( !Width
|| !Height
)
573 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
574 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
575 LeaveCriticalSection(&ddraw_cs
);
579 /* Check the exclusive mode
580 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
581 return DDERR_NOEXCLUSIVEMODE;
582 * This is WRONG. Don't know if the SDK is completely
583 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
584 * is returned, but Half-Life 1.1.1.1 (Steam version)
589 Mode
.Height
= Height
;
590 Mode
.RefreshRate
= RefreshRate
;
593 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
594 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
595 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
596 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
597 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
600 /* TODO: The possible return values from msdn suggest that
601 * the screen mode can't be changed if a surface is locked
602 * or some drawing is in progress
605 /* TODO: Lose the primary surface */
606 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
607 0, /* First swapchain */
609 LeaveCriticalSection(&ddraw_cs
);
612 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
617 /*****************************************************************************
618 * IDirectDraw7::SetDisplayMode
620 * Sets the display screen resolution, color depth and refresh frequency
621 * when in fullscreen mode (in theory).
622 * Possible return values listed in the SDK suggest that this method fails
623 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
624 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
625 * It seems to be valid to pass 0 for With and Height, this has to be tested
626 * It could mean that the current video mode should be left as-is. (But why
630 * Height, Width: Screen dimension
631 * BPP: Color depth in Bits per pixel
632 * Refreshrate: Screen refresh rate
638 *****************************************************************************/
639 static HRESULT WINAPI
640 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
647 if (force_refresh_rate
!= 0)
649 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
650 RefreshRate
= force_refresh_rate
;
653 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
657 /*****************************************************************************
658 * IDirectDraw7::RestoreDisplayMode
660 * Restores the display mode to what it was at creation time. Basically.
662 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
663 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
664 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
665 * -> DD_1 is released. The screen should be left at 1024x768x32.
666 * -> DD_2 is released. The screen should be set to 1400x1050x32
667 * This case is unhandled right now, but Empire Earth does it this way.
668 * (But perhaps there is something in SetCooperativeLevel to prevent this)
670 * The msdn says that this method resets the display mode to what it was before
671 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
675 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
677 *****************************************************************************/
678 static HRESULT WINAPI
679 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
681 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
682 TRACE("(%p)\n", This
);
684 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
685 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
688 /*****************************************************************************
689 * IDirectDraw7::GetCaps
691 * Returns the drives capabilities
693 * Used for version 1, 2, 4 and 7
696 * DriverCaps: Structure to write the Hardware accelerated caps to
697 * HelCaps: Structure to write the emulation caps to
700 * This implementation returns DD_OK only
702 *****************************************************************************/
703 static HRESULT WINAPI
704 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
708 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
710 WINED3DCAPS winecaps
;
712 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
713 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
715 /* One structure must be != NULL */
716 if( (!DriverCaps
) && (!HELCaps
) )
718 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
719 return DDERR_INVALIDPARAMS
;
722 memset(&caps
, 0, sizeof(caps
));
723 memset(&winecaps
, 0, sizeof(winecaps
));
724 caps
.dwSize
= sizeof(caps
);
725 EnterCriticalSection(&ddraw_cs
);
726 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
728 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
729 LeaveCriticalSection(&ddraw_cs
);
733 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
734 LeaveCriticalSection(&ddraw_cs
);
736 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
740 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
741 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
742 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
743 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
744 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
745 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
746 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
747 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
748 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
749 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
750 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
751 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
752 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
753 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
754 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
756 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
759 if(DefaultSurfaceType
== SURFACE_GDI
) {
760 caps
.dwCaps
&= ~DDCAPS_3D
;
761 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
763 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
764 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
765 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
770 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
773 TRACE("Driver Caps :\n");
774 DDRAW_dump_DDCAPS(DriverCaps
);
780 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
783 TRACE("HEL Caps :\n");
784 DDRAW_dump_DDCAPS(HELCaps
);
791 /*****************************************************************************
792 * IDirectDraw7::Compact
794 * No idea what it does, MSDN says it's not implemented.
797 * DD_OK, but this is unchecked
799 *****************************************************************************/
800 static HRESULT WINAPI
801 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
803 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
804 TRACE("(%p)\n", This
);
809 /*****************************************************************************
810 * IDirectDraw7::GetDisplayMode
812 * Returns information about the current display mode
814 * Exists in Version 1, 2, 4 and 7
817 * DDSD: Address of a surface description structure to write the info to
822 *****************************************************************************/
823 static HRESULT WINAPI
824 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
825 DDSURFACEDESC2
*DDSD
)
827 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
829 WINED3DDISPLAYMODE Mode
;
831 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
833 EnterCriticalSection(&ddraw_cs
);
834 /* This seems sane */
837 LeaveCriticalSection(&ddraw_cs
);
838 return DDERR_INVALIDPARAMS
;
841 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
842 * so one method can be used for all versions (Hopefully)
844 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
849 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
850 LeaveCriticalSection(&ddraw_cs
);
855 memset(DDSD
, 0, Size
);
858 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
859 DDSD
->dwWidth
= Mode
.Width
;
860 DDSD
->dwHeight
= Mode
.Height
;
861 DDSD
->u2
.dwRefreshRate
= 60;
862 DDSD
->ddsCaps
.dwCaps
= 0;
863 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
864 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
865 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
869 TRACE("Returning surface desc :\n");
870 DDRAW_dump_surface_desc(DDSD
);
873 LeaveCriticalSection(&ddraw_cs
);
877 /*****************************************************************************
878 * IDirectDraw7::GetFourCCCodes
880 * Returns an array of supported FourCC codes.
882 * Exists in Version 1, 2, 4 and 7
885 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
886 * of enumerated codes
887 * Codes: Pointer to an array of DWORDs where the supported codes are written
891 * Always returns DD_OK, as it's a stub for now
893 *****************************************************************************/
894 static HRESULT WINAPI
895 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
896 DWORD
*NumCodes
, DWORD
*Codes
)
898 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
899 WINED3DFORMAT formats
[] = {
900 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
901 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
902 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
904 DWORD count
= 0, i
, outsize
;
906 WINED3DDISPLAYMODE d3ddm
;
907 WINED3DSURFTYPE type
= This
->ImplType
;
908 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
910 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
914 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
916 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
918 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
919 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
920 WINED3DADAPTER_DEFAULT
,
922 d3ddm
.Format
/* AdapterFormat */,
924 WINED3DRTYPE_SURFACE
,
928 if(count
< outsize
) {
929 Codes
[count
] = formats
[i
];
935 TRACE("Returning %u FourCC codes\n", count
);
942 /*****************************************************************************
943 * IDirectDraw7::GetMonitorFrequency
945 * Returns the monitor's frequency
947 * Exists in Version 1, 2, 4 and 7
950 * Freq: Pointer to a DWORD to write the frequency to
953 * Always returns DD_OK
955 *****************************************************************************/
956 static HRESULT WINAPI
957 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
960 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
961 TRACE("(%p)->(%p)\n", This
, Freq
);
963 /* Ideally this should be in WineD3D, as it concerns the screen setup,
964 * but for now this should make the games happy
970 /*****************************************************************************
971 * IDirectDraw7::GetVerticalBlankStatus
973 * Returns the Vertical blank status of the monitor. This should be in WineD3D
974 * too basically, but as it's a semi stub, I didn't create a function there
977 * status: Pointer to a BOOL to be filled with the vertical blank status
981 * DDERR_INVALIDPARAMS if status is NULL
983 *****************************************************************************/
984 static HRESULT WINAPI
985 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
988 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
989 TRACE("(%p)->(%p)\n", This
, status
);
991 /* This looks sane, the MSDN suggests it too */
992 EnterCriticalSection(&ddraw_cs
);
995 LeaveCriticalSection(&ddraw_cs
);
996 return DDERR_INVALIDPARAMS
;
999 *status
= This
->fake_vblank
;
1000 This
->fake_vblank
= !This
->fake_vblank
;
1001 LeaveCriticalSection(&ddraw_cs
);
1005 /*****************************************************************************
1006 * IDirectDraw7::GetAvailableVidMem
1008 * Returns the total and free video memory
1011 * Caps: Specifies the memory type asked for
1012 * total: Pointer to a DWORD to be filled with the total memory
1013 * free: Pointer to a DWORD to be filled with the free memory
1017 * DDERR_INVALIDPARAMS of free and total are NULL
1019 *****************************************************************************/
1020 static HRESULT WINAPI
1021 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1023 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1024 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1028 TRACE("(%p) Asked for memory with description: ", This
);
1029 DDRAW_dump_DDSCAPS2(Caps
);
1031 EnterCriticalSection(&ddraw_cs
);
1033 /* Todo: System memory vs local video memory vs non-local video memory
1034 * The MSDN also mentions differences between texture memory and other
1035 * resources, but that's not important
1038 if( (!total
) && (!free
) )
1040 LeaveCriticalSection(&ddraw_cs
);
1041 return DDERR_INVALIDPARAMS
;
1044 if(total
) *total
= This
->total_vidmem
;
1045 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1047 LeaveCriticalSection(&ddraw_cs
);
1051 /*****************************************************************************
1052 * IDirectDraw7::Initialize
1054 * Initializes a DirectDraw interface.
1057 * GUID: Interface identifier. Well, don't know what this is really good
1061 * Returns DD_OK on the first call,
1062 * DDERR_ALREADYINITIALIZED on repeated calls
1064 *****************************************************************************/
1065 static HRESULT WINAPI
1066 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1069 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1070 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1072 if(This
->initialized
)
1074 return DDERR_ALREADYINITIALIZED
;
1082 /*****************************************************************************
1083 * IDirectDraw7::FlipToGDISurface
1085 * "Makes the surface that the GDI writes to the primary surface"
1086 * Looks like some windows specific thing we don't have to care about.
1087 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1088 * show error boxes ;)
1089 * Well, just return DD_OK.
1092 * Always returns DD_OK
1094 *****************************************************************************/
1095 static HRESULT WINAPI
1096 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1098 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1099 TRACE("(%p)\n", This
);
1104 /*****************************************************************************
1105 * IDirectDraw7::WaitForVerticalBlank
1107 * This method allows applications to get in sync with the vertical blank
1109 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1110 * redraw the screen, most likely because of this stub
1113 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1114 * or DDWAITVB_BLOCKEND
1115 * h: Not used, according to MSDN
1118 * Always returns DD_OK
1120 *****************************************************************************/
1121 static HRESULT WINAPI
1122 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1126 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1127 static BOOL hide
= FALSE
;
1129 /* This function is called often, so print the fixme only once */
1132 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1136 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1137 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1138 return DDERR_UNSUPPORTED
; /* unchecked */
1143 /*****************************************************************************
1144 * IDirectDraw7::GetScanLine
1146 * Returns the scan line that is being drawn on the monitor
1149 * Scanline: Address to write the scan line value to
1152 * Always returns DD_OK
1154 *****************************************************************************/
1155 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1157 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1158 static BOOL hide
= FALSE
;
1159 WINED3DDISPLAYMODE Mode
;
1161 /* This function is called often, so print the fixme only once */
1162 EnterCriticalSection(&ddraw_cs
);
1165 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1169 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1173 /* Fake the line sweeping of the monitor */
1174 /* FIXME: We should synchronize with a source to keep the refresh rate */
1175 *Scanline
= This
->cur_scanline
++;
1176 /* Assume 20 scan lines in the vertical blank */
1177 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1178 This
->cur_scanline
= 0;
1180 LeaveCriticalSection(&ddraw_cs
);
1184 /*****************************************************************************
1185 * IDirectDraw7::TestCooperativeLevel
1187 * Informs the application about the state of the video adapter, depending
1188 * on the cooperative level
1191 * DD_OK if the device is in a sane state
1192 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1193 * if the state is not correct(See below)
1195 *****************************************************************************/
1196 static HRESULT WINAPI
1197 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1199 TRACE("iface %p.\n", iface
);
1204 /*****************************************************************************
1205 * IDirectDraw7::GetGDISurface
1207 * Returns the surface that GDI is treating as the primary surface.
1208 * For Wine this is the front buffer
1211 * GDISurface: Address to write the surface pointer to
1214 * DD_OK if the surface was found
1215 * DDERR_NOTFOUND if the GDI surface wasn't found
1217 *****************************************************************************/
1218 static HRESULT WINAPI
1219 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1220 IDirectDrawSurface7
**GDISurface
)
1222 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1223 IWineD3DSurface
*Surf
;
1224 IDirectDrawSurface7
*ddsurf
;
1227 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1229 /* Get the back buffer from the wineD3DDevice and search its
1230 * attached surfaces for the front buffer
1232 EnterCriticalSection(&ddraw_cs
);
1233 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1235 0, /* first back buffer*/
1236 WINED3DBACKBUFFER_TYPE_MONO
,
1239 if( (hr
!= D3D_OK
) ||
1242 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1243 LeaveCriticalSection(&ddraw_cs
);
1244 return DDERR_NOTFOUND
;
1247 /* GetBackBuffer AddRef()ed the surface, release it */
1248 IWineD3DSurface_Release(Surf
);
1250 IWineD3DSurface_GetParent(Surf
,
1251 (IUnknown
**) &ddsurf
);
1252 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1254 /* Find the front buffer */
1255 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1256 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1261 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1264 /* The AddRef is OK this time */
1265 LeaveCriticalSection(&ddraw_cs
);
1269 /*****************************************************************************
1270 * IDirectDraw7::EnumDisplayModes
1272 * Enumerates the supported Display modes. The modes can be filtered with
1273 * the DDSD parameter.
1276 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1277 * DDSD: Surface description to filter the modes
1278 * Context: Pointer passed back to the callback function
1279 * cb: Application-provided callback function
1283 * DDERR_INVALIDPARAMS if the callback wasn't set
1285 *****************************************************************************/
1286 static HRESULT WINAPI
1287 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1289 DDSURFACEDESC2
*DDSD
,
1291 LPDDENUMMODESCALLBACK2 cb
)
1293 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1294 unsigned int modenum
, fmt
;
1295 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1296 WINED3DDISPLAYMODE mode
;
1297 DDSURFACEDESC2 callback_sd
;
1298 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1299 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1301 WINED3DFORMAT checkFormatList
[] =
1303 WINED3DFMT_B8G8R8X8_UNORM
,
1304 WINED3DFMT_B5G6R5_UNORM
,
1308 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1310 EnterCriticalSection(&ddraw_cs
);
1311 /* This looks sane */
1314 LeaveCriticalSection(&ddraw_cs
);
1315 return DDERR_INVALIDPARAMS
;
1320 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1321 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1324 if(!(Flags
& DDEDM_REFRESHRATES
))
1326 enum_mode_array_size
= 16;
1327 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1330 ERR("Out of memory\n");
1331 LeaveCriticalSection(&ddraw_cs
);
1332 return DDERR_OUTOFMEMORY
;
1336 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1338 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1344 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1345 WINED3DADAPTER_DEFAULT
,
1346 checkFormatList
[fmt
],
1348 &mode
) == WINED3D_OK
)
1352 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1353 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1356 if(!(Flags
& DDEDM_REFRESHRATES
))
1358 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1359 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1360 * to be reduced to a single unique result in such case.
1365 for (i
= 0; i
< enum_mode_count
; i
++)
1367 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1368 enum_modes
[i
].Format
== mode
.Format
)
1378 memset(&callback_sd
, 0, sizeof(callback_sd
));
1379 callback_sd
.dwSize
= sizeof(callback_sd
);
1380 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1382 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1383 if(Flags
& DDEDM_REFRESHRATES
)
1385 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1386 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1389 callback_sd
.dwWidth
= mode
.Width
;
1390 callback_sd
.dwHeight
= mode
.Height
;
1392 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1394 /* Calc pitch and DWORD align like MSDN says */
1395 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1396 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1398 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1399 callback_sd
.u2
.dwRefreshRate
);
1401 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1403 TRACE("Application asked to terminate the enumeration\n");
1404 HeapFree(GetProcessHeap(), 0, enum_modes
);
1405 LeaveCriticalSection(&ddraw_cs
);
1409 if(!(Flags
& DDEDM_REFRESHRATES
))
1411 if (enum_mode_count
== enum_mode_array_size
)
1413 WINED3DDISPLAYMODE
*new_enum_modes
;
1415 enum_mode_array_size
*= 2;
1416 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1418 if (!new_enum_modes
)
1420 ERR("Out of memory\n");
1421 HeapFree(GetProcessHeap(), 0, enum_modes
);
1422 LeaveCriticalSection(&ddraw_cs
);
1423 return DDERR_OUTOFMEMORY
;
1426 enum_modes
= new_enum_modes
;
1429 enum_modes
[enum_mode_count
++] = mode
;
1434 TRACE("End of enumeration\n");
1435 HeapFree(GetProcessHeap(), 0, enum_modes
);
1436 LeaveCriticalSection(&ddraw_cs
);
1440 /*****************************************************************************
1441 * IDirectDraw7::EvaluateMode
1443 * Used with IDirectDraw7::StartModeTest to test video modes.
1444 * EvaluateMode is used to pass or fail a mode, and continue with the next
1448 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1449 * Timeout: Returns the amount of seconds left before the mode would have
1450 * been failed automatically
1453 * This implementation always DD_OK, because it's a stub
1455 *****************************************************************************/
1456 static HRESULT WINAPI
1457 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1461 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1462 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1464 /* When implementing this, implement it in WineD3D */
1469 /*****************************************************************************
1470 * IDirectDraw7::GetDeviceIdentifier
1472 * Returns the device identifier, which gives information about the driver
1473 * Our device identifier is defined at the beginning of this file.
1476 * DDDI: Address for the returned structure
1477 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1480 * On success it returns DD_OK
1481 * DDERR_INVALIDPARAMS if DDDI is NULL
1483 *****************************************************************************/
1484 static HRESULT WINAPI
1485 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1486 DDDEVICEIDENTIFIER2
*DDDI
,
1489 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1490 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1493 return DDERR_INVALIDPARAMS
;
1495 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1496 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1497 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1498 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1499 * bytes too long. So only copy the relevant part of the structure
1502 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1506 /*****************************************************************************
1507 * IDirectDraw7::GetSurfaceFromDC
1509 * Returns the Surface for a GDI device context handle.
1510 * Is this related to IDirectDrawSurface::GetDC ???
1513 * hdc: hdc to return the surface for
1514 * Surface: Address to write the surface pointer to
1517 * Always returns DD_OK because it's a stub
1519 *****************************************************************************/
1520 static HRESULT WINAPI
1521 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1523 IDirectDrawSurface7
**Surface
)
1525 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1526 IWineD3DSurface
*wined3d_surface
;
1529 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
1531 if (!Surface
) return E_INVALIDARG
;
1533 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
1536 TRACE("No surface found for dc %p.\n", hdc
);
1538 return DDERR_NOTFOUND
;
1541 IWineD3DSurface_GetParent(wined3d_surface
, (IUnknown
**)Surface
);
1542 TRACE("Returning surface %p.\n", Surface
);
1546 /*****************************************************************************
1547 * IDirectDraw7::RestoreAllSurfaces
1549 * Calls the restore method of all surfaces
1554 * Always returns DD_OK because it's a stub
1556 *****************************************************************************/
1557 static HRESULT WINAPI
1558 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1560 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1561 FIXME("(%p): Stub\n", This
);
1563 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1564 * get their parent and call their restore method. Do not implement
1565 * it in WineD3D, as restoring a surface means re-creating the
1571 /*****************************************************************************
1572 * IDirectDraw7::StartModeTest
1574 * Tests the specified video modes to update the system registry with
1575 * refresh rate information. StartModeTest starts the mode test,
1576 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1577 * isn't called within 15 seconds, the mode is failed automatically
1579 * As refresh rates are handled by the X server, I don't think this
1580 * Method is important
1583 * Modes: An array of mode specifications
1584 * NumModes: The number of modes in Modes
1585 * Flags: Some flags...
1588 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1589 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1592 *****************************************************************************/
1593 static HRESULT WINAPI
1594 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1599 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1600 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1602 /* This looks sane */
1603 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1605 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1606 * As it is not, DDERR_TESTFINISHED is returned
1607 * (hopefully that's correct
1609 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1610 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1616 /*****************************************************************************
1617 * IDirectDrawImpl_RecreateSurfacesCallback
1619 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1620 * It re-recreates the WineD3DSurface. It's pretty straightforward
1622 *****************************************************************************/
1624 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1625 DDSURFACEDESC2
*desc
,
1628 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1629 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1631 IWineD3DSurface
*wineD3DSurface
;
1632 IWineD3DSwapChain
*swapchain
;
1634 IWineD3DClipper
*clipper
= NULL
;
1636 WINED3DSURFACE_DESC Desc
;
1637 WINED3DFORMAT Format
;
1641 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1642 DWORD MultiSampleQuality
;
1646 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1648 /* For the enumeration */
1649 IDirectDrawSurface7_Release(surf
);
1651 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1653 /* Get the objects */
1654 swapchain
= surfImpl
->wineD3DSwapChain
;
1655 surfImpl
->wineD3DSwapChain
= NULL
;
1656 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1658 /* get the clipper */
1659 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1661 /* Get the surface properties */
1662 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1663 if(hr
!= D3D_OK
) return hr
;
1665 Format
= Desc
.format
;
1668 MultiSampleType
= Desc
.multisample_type
;
1669 MultiSampleQuality
= Desc
.multisample_quality
;
1671 Height
= Desc
.height
;
1673 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1675 /* Create the new surface */
1676 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1677 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1678 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1679 IUnknown_Release(Parent
);
1682 surfImpl
->WineD3DSurface
= wineD3DSurface
;
1686 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1688 /* TODO: Copy the surface content, except for render targets */
1690 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1694 /* The backbuffers have the swapchain set as well, but the primary
1695 * owns it and destroys it
1697 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1698 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1700 surfImpl
->isRenderTarget
= FALSE
;
1702 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1703 TRACE("Surface released successful, next surface\n");
1705 ERR("Something's still holding the old WineD3DSurface\n");
1708 surfImpl
->ImplType
= This
->ImplType
;
1712 IWineD3DClipper_Release(clipper
);
1714 return DDENUMRET_OK
;
1717 /*****************************************************************************
1718 * IDirectDrawImpl_RecreateAllSurfaces
1720 * A function, that converts all wineD3DSurfaces to the new implementation type
1721 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1722 * new WineD3DSurface, copies the content and releases the old surface
1724 *****************************************************************************/
1726 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1728 DDSURFACEDESC2 desc
;
1729 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1731 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1733 /* Should happen almost never */
1734 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1736 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1738 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1740 memset(&desc
, 0, sizeof(desc
));
1741 desc
.dwSize
= sizeof(desc
);
1743 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1746 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1747 IUnknown
* swapChainParent
;
1748 TRACE("(%p) call back\n", pSwapChain
);
1750 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1751 IUnknown_Release(swapChainParent
);
1752 return IUnknown_Release(swapChainParent
);
1755 /*****************************************************************************
1756 * IDirectDrawImpl_CreateNewSurface
1758 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1759 * with the passed parameters.
1762 * DDSD: Description of the surface to create
1763 * Surf: Address to store the interface pointer at
1768 *****************************************************************************/
1770 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1771 DDSURFACEDESC2
*pDDSD
,
1772 IDirectDrawSurfaceImpl
**ppSurf
,
1777 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1779 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1780 WINED3DSURFACE_DESC Desc
;
1781 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1783 if (TRACE_ON(ddraw
))
1785 TRACE(" (%p) Requesting surface desc :\n", This
);
1786 DDRAW_dump_surface_desc(pDDSD
);
1789 /* Select the surface type, if it wasn't choosen yet */
1790 if(ImplType
== SURFACE_UNKNOWN
)
1792 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1793 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1795 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1796 ImplType
= SURFACE_OPENGL
;
1799 /* Otherwise use GDI surfaces for now */
1802 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1803 ImplType
= SURFACE_GDI
;
1806 /* Policy if all surface implementations are available:
1807 * First, check if a default type was set with winecfg. If not,
1808 * try Xrender surfaces, and use them if they work. Next, check if
1809 * accelerated OpenGL is available, and use GL surfaces in this
1810 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1811 * was created, always use OpenGL surfaces.
1813 * (Note: Xrender surfaces are not implemented for now, the
1814 * unaccelerated implementation uses GDI to render in Software)
1817 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1818 * be re-created. This could be done with IDirectDrawSurface7::Restore
1820 This
->ImplType
= ImplType
;
1824 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1825 && (This
->ImplType
!= SURFACE_OPENGL
)
1826 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1828 /* We have to change to OpenGL,
1829 * and re-create all WineD3DSurfaces
1831 ImplType
= SURFACE_OPENGL
;
1832 This
->ImplType
= ImplType
;
1833 TRACE("(%p) Re-creating all surfaces\n", This
);
1834 IDirectDrawImpl_RecreateAllSurfaces(This
);
1835 TRACE("(%p) Done recreating all surfaces\n", This
);
1837 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1839 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1840 /* Do not fail surface creation, only fail 3D device creation */
1844 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1845 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1847 /* Tests show surfaces without memory flags get these flags added right after creation. */
1848 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1850 /* Get the correct wined3d usage */
1851 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1852 DDSCAPS_3DDEVICE
) )
1854 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1856 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1858 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1860 Usage
|= WINED3DUSAGE_OVERLAY
;
1862 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1864 /* The depth stencil creation callback sets this flag.
1865 * Set the WineD3D usage to let it know that it's a depth
1868 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1870 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1872 Pool
= WINED3DPOOL_SYSTEMMEM
;
1874 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1876 Pool
= WINED3DPOOL_MANAGED
;
1877 /* Managed textures have the system memory flag set */
1878 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1880 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1882 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1885 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1888 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1889 if(Format
== WINED3DFMT_UNKNOWN
)
1891 ERR("Unsupported / Unknown pixelformat\n");
1892 return DDERR_INVALIDPIXELFORMAT
;
1895 /* Create the Surface object */
1896 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1899 ERR("(%p) Error allocating memory for a surface\n", This
);
1900 return DDERR_OUTOFVIDEOMEMORY
;
1902 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1903 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1904 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1905 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1906 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1908 (*ppSurf
)->version
= 7;
1909 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1910 (*ppSurf
)->ddraw
= This
;
1911 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1912 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1913 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1915 /* Surface attachments */
1916 (*ppSurf
)->next_attached
= NULL
;
1917 (*ppSurf
)->first_attached
= *ppSurf
;
1919 /* Needed to re-create the surface on an implementation change */
1920 (*ppSurf
)->ImplType
= ImplType
;
1922 /* For D3DDevice creation */
1923 (*ppSurf
)->isRenderTarget
= FALSE
;
1925 /* A trace message for debugging */
1926 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1928 /* Now create the WineD3D Surface */
1929 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1930 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1931 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1932 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1936 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1940 /* Increase the surface counter, and attach the surface */
1941 InterlockedIncrement(&This
->surfaces
);
1942 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1944 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1945 * But this could also be delegated to WineDDraw, as it keeps track of all its
1946 * resources. Not implemented for now, as there are more important things ;)
1949 /* Get the pixel format of the WineD3DSurface and store it.
1950 * Don't use the Format choosen above, WineD3D might have
1953 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1954 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1957 ERR("IWineD3DSurface::GetDesc failed\n");
1958 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1962 Format
= Desc
.format
;
1964 Height
= Desc
.height
;
1966 if(Format
== WINED3DFMT_UNKNOWN
)
1968 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1970 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1972 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1973 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1974 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1975 * TODO: Test other fourcc formats
1977 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1978 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1980 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1981 if(Format
== WINED3DFMT_DXT1
)
1983 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
1987 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
1992 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1993 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1996 /* Application passed a color key? Set it! */
1997 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1999 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2001 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2003 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2005 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2007 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2009 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2011 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2013 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2015 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2017 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2019 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2021 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2023 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2024 if(hr
!= WINED3D_OK
)
2026 /* No need for a trace here, wined3d does that for us */
2027 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2034 /*****************************************************************************
2035 * CreateAdditionalSurfaces
2037 * Creates a new mipmap chain.
2040 * root: Root surface to attach the newly created chain to
2041 * count: number of surfaces to create
2042 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2043 * effects on the caller
2044 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2045 * creates an additional surface without the mipmapping flags
2047 *****************************************************************************/
2049 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2050 IDirectDrawSurfaceImpl
*root
,
2052 DDSURFACEDESC2 DDSD
,
2055 UINT i
, j
, level
= 0;
2057 IDirectDrawSurfaceImpl
*last
= root
;
2059 for(i
= 0; i
< count
; i
++)
2061 IDirectDrawSurfaceImpl
*object2
= NULL
;
2063 /* increase the mipmap level, but only if a mipmap is created
2064 * In this case, also halve the size
2066 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2069 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2070 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2071 /* Set the mipmap sublevel flag according to msdn */
2072 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2076 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2078 CubeFaceRoot
= FALSE
;
2080 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2089 /* Add the new surface to the complex attachment array */
2090 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2092 if(last
->complex_array
[j
]) continue;
2093 last
->complex_array
[j
] = object2
;
2098 /* Remove the (possible) back buffer cap from the new surface description,
2099 * because only one surface in the flipping chain is a back buffer, one
2100 * is a front buffer, the others are just primary surfaces.
2102 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2107 /*****************************************************************************
2108 * IDirectDraw7::CreateSurface
2110 * Creates a new IDirectDrawSurface object and returns its interface.
2112 * The surface connections with wined3d are a bit tricky. Basically it works
2115 * |------------------------| |-----------------|
2116 * | DDraw surface | | WineD3DSurface |
2118 * | WineD3DSurface |-------------->| |
2119 * | Child |<------------->| Parent |
2120 * |------------------------| |-----------------|
2122 * The DDraw surface is the parent of the wined3d surface, and it releases
2123 * the WineD3DSurface when the ddraw surface is destroyed.
2125 * However, for all surfaces which can be in a container in WineD3D,
2126 * we have to do this. These surfaces are usually complex surfaces,
2127 * so this concerns primary surfaces with a front and a back buffer,
2130 * |------------------------| |-----------------|
2131 * | DDraw surface | | Container |
2133 * | Child |<------------->| Parent |
2134 * | Texture |<------------->| |
2135 * | WineD3DSurface |<----| | Levels |<--|
2136 * | Complex connection | | | | |
2137 * |------------------------| | |-----------------| |
2141 * | |------------------| | |-----------------| |
2142 * | | IParent | |-------->| WineD3DSurface | |
2144 * | | Child |<------------->| Parent | |
2145 * | | | | Container |<--|
2146 * | |------------------| |-----------------| |
2148 * | |----------------------| |
2149 * | | DDraw surface 2 | |
2151 * |<->| Complex root Child | |
2153 * | | WineD3DSurface |<----| |
2154 * | |----------------------| | |
2156 * | |---------------------| | |-----------------| |
2157 * | | IParent | |----->| WineD3DSurface | |
2159 * | | Child |<---------->| Parent | |
2160 * | |---------------------| | Container |<--|
2161 * | |-----------------| |
2163 * | ---More surfaces can follow--- |
2165 * The reason is that the IWineD3DSwapchain(render target container)
2166 * and the IWineD3DTexure(Texture container) release the parents
2167 * of their surface's children, but by releasing the complex root
2168 * the surfaces which are complexly attached to it are destroyed
2169 * too. See IDirectDrawSurface::Release for a more detailed
2173 * DDSD: Description of the surface to create
2174 * Surf: Address to store the interface pointer at
2175 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2176 * aggregation, so it has to be NULL
2180 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2181 * DDERR_* if an error occurs
2183 *****************************************************************************/
2184 static HRESULT WINAPI
2185 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2186 DDSURFACEDESC2
*DDSD
,
2187 IDirectDrawSurface7
**Surf
,
2190 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2191 IDirectDrawSurfaceImpl
*object
= NULL
;
2193 LONG extra_surfaces
= 0;
2194 DDSURFACEDESC2 desc2
;
2195 WINED3DDISPLAYMODE Mode
;
2196 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2198 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2200 /* Some checks before we start */
2201 if (TRACE_ON(ddraw
))
2203 TRACE(" (%p) Requesting surface desc :\n", This
);
2204 DDRAW_dump_surface_desc(DDSD
);
2206 EnterCriticalSection(&ddraw_cs
);
2208 if (UnkOuter
!= NULL
)
2210 FIXME("(%p) : outer != NULL?\n", This
);
2211 LeaveCriticalSection(&ddraw_cs
);
2212 return CLASS_E_NOAGGREGATION
; /* unchecked */
2217 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2218 LeaveCriticalSection(&ddraw_cs
);
2219 return E_POINTER
; /* unchecked */
2222 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2224 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2225 DDSD
->dwFlags
|= DDSD_CAPS
;
2228 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2230 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2231 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2234 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2236 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2237 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2238 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2241 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2242 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2244 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2246 LeaveCriticalSection(&ddraw_cs
);
2247 return DDERR_NOEXCLUSIVEMODE
;
2250 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2251 WARN("Application tried to create an explicit front or back buffer\n");
2252 LeaveCriticalSection(&ddraw_cs
);
2253 return DDERR_INVALIDCAPS
;
2256 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2258 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2259 WARN("Application tries to put the surface in both system and video memory\n");
2260 LeaveCriticalSection(&ddraw_cs
);
2262 return DDERR_INVALIDCAPS
;
2265 /* Check cube maps but only if the size includes them */
2266 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2268 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2269 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2271 WARN("Cube map faces requested without cube map flag\n");
2272 LeaveCriticalSection(&ddraw_cs
);
2273 return DDERR_INVALIDCAPS
;
2275 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2276 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2278 WARN("Cube map without faces requested\n");
2279 LeaveCriticalSection(&ddraw_cs
);
2280 return DDERR_INVALIDPARAMS
;
2283 /* Quick tests confirm those can be created, but we don't do that yet */
2284 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2285 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2287 FIXME("Partial cube maps not supported yet\n");
2291 /* According to the msdn this flag is ignored by CreateSurface */
2292 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2293 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2295 /* Modify some flags */
2296 memset(&desc2
, 0, sizeof(desc2
));
2297 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2298 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2299 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2300 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2302 /* Get the video mode from WineD3D - we will need it */
2303 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2304 0, /* Swapchain 0 */
2308 ERR("Failed to read display mode from wined3d\n");
2309 switch(This
->orig_bpp
)
2312 Mode
.Format
= WINED3DFMT_P8_UINT
;
2316 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2320 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2324 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2328 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2331 Mode
.Width
= This
->orig_width
;
2332 Mode
.Height
= This
->orig_height
;
2335 /* No pixelformat given? Use the current screen format */
2336 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2338 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2339 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2341 /* Wait: It could be a Z buffer */
2342 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2344 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2347 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2350 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2353 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2356 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2359 ERR("Unknown Z buffer bit depth\n");
2364 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2368 /* No Width or no Height? Use the original screen size
2370 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2371 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2373 /* Invalid for non-render targets */
2374 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2376 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2378 LeaveCriticalSection(&ddraw_cs
);
2379 return DDERR_INVALIDPARAMS
;
2382 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2383 desc2
.dwWidth
= Mode
.Width
;
2384 desc2
.dwHeight
= Mode
.Height
;
2387 /* Mipmap count fixes */
2388 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2390 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2392 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2394 /* Mipmap count is given, should not be 0 */
2395 if( desc2
.u2
.dwMipMapCount
== 0 )
2397 LeaveCriticalSection(&ddraw_cs
);
2398 return DDERR_INVALIDPARAMS
;
2403 /* Undocumented feature: Create sublevels until
2404 * either the width or the height is 1
2406 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2407 desc2
.dwWidth
: desc2
.dwHeight
;
2408 desc2
.u2
.dwMipMapCount
= 0;
2411 desc2
.u2
.dwMipMapCount
+= 1;
2418 /* Not-complex mipmap -> Mipmapcount = 1 */
2419 desc2
.u2
.dwMipMapCount
= 1;
2421 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2423 /* There's a mipmap count in the created surface in any case */
2424 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2426 /* If no mipmap is given, the texture has only one level */
2428 /* The first surface is a front buffer, the back buffer is created afterwards */
2429 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2431 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2434 /* The root surface in a cube map is positive x */
2435 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2437 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2438 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2441 /* Create the first surface */
2442 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2445 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2446 LeaveCriticalSection(&ddraw_cs
);
2449 object
->is_complex_root
= TRUE
;
2451 *Surf
= (IDirectDrawSurface7
*)object
;
2453 /* Create Additional surfaces if necessary
2454 * This applies to Primary surfaces which have a back buffer count
2455 * set, but not to mipmap textures. In case of Mipmap textures,
2456 * wineD3D takes care of the creation of additional surfaces
2458 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2460 extra_surfaces
= DDSD
->dwBackBufferCount
;
2461 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2462 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2463 desc2
.dwBackBufferCount
= 0;
2467 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2469 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2470 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2471 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2472 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2473 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2474 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2475 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2476 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2477 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2478 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2479 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2480 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2481 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2482 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2483 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2484 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2485 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2488 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2491 /* This destroys and possibly created surfaces too */
2492 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2493 LeaveCriticalSection(&ddraw_cs
);
2497 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2498 * But attach the d3ddevice only if the currently created surface was
2499 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2500 * The only case I can think of where this doesn't apply is when a
2501 * 2D app was configured by the user to run with OpenGL and it didn't create
2502 * the render target as first surface. In this case the render target creation
2503 * will cause the 3D init.
2505 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2506 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2508 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2511 /* Search for the primary to use as render target */
2512 LIST_FOR_EACH(entry
, &This
->surface_list
)
2514 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2515 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2516 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2520 TRACE("Using primary %p as render target\n", target
);
2525 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2526 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2529 IDirectDrawSurfaceImpl
*release_surf
;
2530 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2533 /* The before created surface structures are in an incomplete state here.
2534 * WineD3D holds the reference on the IParents, and it released them on the failure
2535 * already. So the regular release method implementation would fail on the attempt
2536 * to destroy either the IParents or the swapchain. So free the surface here.
2537 * The surface structure here is a list, not a tree, because onscreen targets
2538 * cannot be cube textures
2542 release_surf
= object
;
2543 object
= object
->complex_array
[0];
2544 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2546 LeaveCriticalSection(&ddraw_cs
);
2549 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2550 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2553 /* Addref the ddraw interface to keep an reference for each surface */
2554 IDirectDraw7_AddRef(iface
);
2555 object
->ifaceToRelease
= (IUnknown
*) iface
;
2557 /* Create a WineD3DTexture if a texture was requested */
2558 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2561 WINED3DFORMAT Format
;
2562 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2564 This
->tex_root
= object
;
2566 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2568 /* a mipmap is created, create enough levels */
2569 levels
= desc2
.u2
.dwMipMapCount
;
2573 /* No mipmap is created, create one level */
2577 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2578 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2580 Pool
= WINED3DPOOL_SYSTEMMEM
;
2582 /* Should I forward the MANAGED cap to the managed pool ? */
2584 /* Get the format. It's set already by CreateNewSurface */
2585 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2587 /* The surfaces are already created, the callback only
2588 * passes the IWineD3DSurface to WineD3D
2590 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2592 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2593 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2594 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2598 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2599 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2600 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2602 This
->tex_root
= NULL
;
2605 LeaveCriticalSection(&ddraw_cs
);
2609 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2610 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2613 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2614 const DDPIXELFORMAT
*provided
)
2616 /* Some flags must be present in both or neither for a match. */
2617 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2618 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2619 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2621 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2624 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2627 if (requested
->dwFlags
& DDPF_FOURCC
)
2628 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2631 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2632 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2633 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2636 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2637 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2638 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2641 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2642 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2645 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2646 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2648 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2651 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2652 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2659 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2660 const DDSURFACEDESC2
* provided
)
2669 #define CMP(FLAG, FIELD) \
2670 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2671 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2673 static const struct compare_info compare
[] =
2675 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2676 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2678 CMP(CKDESTBLT
, ddckCKDestBlt
),
2679 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2680 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2681 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2682 CMP(HEIGHT
, dwHeight
),
2683 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2684 CMP(LPSURFACE
, lpSurface
),
2685 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2686 CMP(PITCH
, u1
/* lPitch */),
2687 /* PIXELFORMAT: manual */
2688 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2689 CMP(TEXTURESTAGE
, dwTextureStage
),
2690 CMP(WIDTH
, dwWidth
),
2691 /* ZBUFFERBITDEPTH: "obsolete" */
2698 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2701 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2703 if (requested
->dwFlags
& compare
[i
].flag
2704 && memcmp((const char *)provided
+ compare
[i
].offset
,
2705 (const char *)requested
+ compare
[i
].offset
,
2706 compare
[i
].size
) != 0)
2710 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2712 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2713 &provided
->u4
.ddpfPixelFormat
))
2720 #undef DDENUMSURFACES_SEARCHTYPE
2721 #undef DDENUMSURFACES_MATCHTYPE
2723 /*****************************************************************************
2724 * IDirectDraw7::EnumSurfaces
2726 * Loops through all surfaces attached to this device and calls the
2727 * application callback. This can't be relayed to WineD3DDevice,
2728 * because some WineD3DSurfaces' parents are IParent objects
2731 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2732 * DDSD: Description to filter for
2733 * Context: Application-provided pointer, it's passed unmodified to the
2735 * Callback: Address to call for each surface
2738 * DDERR_INVALIDPARAMS if the callback is NULL
2741 *****************************************************************************/
2742 static HRESULT WINAPI
2743 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2745 DDSURFACEDESC2
*DDSD
,
2747 LPDDENUMSURFACESCALLBACK7 Callback
)
2749 /* The surface enumeration is handled by WineDDraw,
2750 * because it keeps track of all surfaces attached to
2751 * it. The filtering is done by our callback function,
2752 * because WineDDraw doesn't handle ddraw-like surface
2755 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2756 IDirectDrawSurfaceImpl
*surf
;
2758 DDSURFACEDESC2 desc
;
2759 struct list
*entry
, *entry2
;
2761 all
= Flags
& DDENUMSURFACES_ALL
;
2762 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2764 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2765 EnterCriticalSection(&ddraw_cs
);
2769 LeaveCriticalSection(&ddraw_cs
);
2770 return DDERR_INVALIDPARAMS
;
2773 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2774 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2776 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2777 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2779 desc
= surf
->surface_desc
;
2780 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2781 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2783 LeaveCriticalSection(&ddraw_cs
);
2788 LeaveCriticalSection(&ddraw_cs
);
2792 static HRESULT WINAPI
2793 findRenderTarget(IDirectDrawSurface7
*surface
,
2794 DDSURFACEDESC2
*desc
,
2797 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2798 IDirectDrawSurfaceImpl
**target
= ctx
;
2800 if(!surf
->isRenderTarget
) {
2802 IDirectDrawSurface7_Release(surface
);
2803 return DDENUMRET_CANCEL
;
2806 /* Recurse into the surface tree */
2807 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2809 IDirectDrawSurface7_Release(surface
);
2810 if(*target
) return DDENUMRET_CANCEL
;
2811 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2814 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2815 IDirectDrawSurfaceImpl
*primary
) {
2817 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2820 window
= This
->dest_window
;
2822 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2824 /* Use the surface description for the device parameters, not the
2825 * Device settings. The app might render to an offscreen surface
2827 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2828 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2829 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2830 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2831 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2832 presentation_parameters
.MultiSampleQuality
= 0;
2833 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2834 presentation_parameters
.hDeviceWindow
= window
;
2835 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2836 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2837 presentation_parameters
.AutoDepthStencilFormat
= 0;
2838 presentation_parameters
.Flags
= 0;
2839 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2840 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2842 This
->d3d_target
= primary
;
2843 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2844 This
->d3d_target
= NULL
;
2848 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2849 primary
->wineD3DSwapChain
= NULL
;
2854 /*****************************************************************************
2855 * IDirectDrawImpl_AttachD3DDevice
2857 * Initializes the D3D capabilities of WineD3D
2860 * primary: The primary surface for D3D
2866 *****************************************************************************/
2868 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2869 IDirectDrawSurfaceImpl
*primary
)
2872 HWND window
= This
->dest_window
;
2874 WINED3DPRESENT_PARAMETERS localParameters
;
2876 TRACE("(%p)->(%p)\n", This
, primary
);
2878 /* If there's no window, create a hidden window. WineD3D needs it */
2879 if(window
== 0 || window
== GetDesktopWindow())
2881 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2883 GetSystemMetrics(SM_CXSCREEN
),
2884 GetSystemMetrics(SM_CYSCREEN
),
2885 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2887 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2888 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2892 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2894 This
->d3d_window
= window
;
2896 /* Store the future Render Target surface */
2897 This
->d3d_target
= primary
;
2899 /* Use the surface description for the device parameters, not the
2900 * Device settings. The app might render to an offscreen surface
2902 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2903 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2904 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2905 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2906 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2907 localParameters
.MultiSampleQuality
= 0;
2908 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2909 localParameters
.hDeviceWindow
= window
;
2910 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2911 localParameters
.EnableAutoDepthStencil
= TRUE
;
2912 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2913 localParameters
.Flags
= 0;
2914 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2915 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2917 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2919 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2920 * recursive loop until ram or emulated video memory is full
2922 This
->d3d_initialized
= TRUE
;
2924 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2927 This
->d3d_target
= NULL
;
2928 This
->d3d_initialized
= FALSE
;
2932 This
->declArraySize
= 2;
2933 This
->decls
= HeapAlloc(GetProcessHeap(),
2935 sizeof(*This
->decls
) * This
->declArraySize
);
2938 ERR("Error allocating an array for the converted vertex decls\n");
2939 This
->declArraySize
= 0;
2940 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2941 return E_OUTOFMEMORY
;
2944 /* Create an Index Buffer parent */
2945 TRACE("(%p) Successfully initialized 3D\n", This
);
2949 /*****************************************************************************
2950 * DirectDrawCreateClipper (DDRAW.@)
2952 * Creates a new IDirectDrawClipper object.
2955 * Clipper: Address to write the interface pointer to
2956 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2960 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2961 * E_OUTOFMEMORY if allocating the object failed
2963 *****************************************************************************/
2965 DirectDrawCreateClipper(DWORD Flags
,
2966 LPDIRECTDRAWCLIPPER
*Clipper
,
2969 IDirectDrawClipperImpl
* object
;
2970 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2972 EnterCriticalSection(&ddraw_cs
);
2973 if (UnkOuter
!= NULL
)
2975 LeaveCriticalSection(&ddraw_cs
);
2976 return CLASS_E_NOAGGREGATION
;
2981 LeaveCriticalSection(&ddraw_cs
);
2982 return DDERR_NODIRECTDRAWSUPPORT
;
2985 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2986 sizeof(IDirectDrawClipperImpl
));
2989 LeaveCriticalSection(&ddraw_cs
);
2990 return E_OUTOFMEMORY
;
2993 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
2995 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
2996 if(!object
->wineD3DClipper
)
2998 HeapFree(GetProcessHeap(), 0, object
);
2999 LeaveCriticalSection(&ddraw_cs
);
3000 return E_OUTOFMEMORY
;
3003 *Clipper
= (IDirectDrawClipper
*) object
;
3004 LeaveCriticalSection(&ddraw_cs
);
3008 /*****************************************************************************
3009 * IDirectDraw7::CreateClipper
3011 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3013 *****************************************************************************/
3014 static HRESULT WINAPI
3015 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3017 IDirectDrawClipper
**Clipper
,
3020 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3021 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3022 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3025 /*****************************************************************************
3026 * IDirectDraw7::CreatePalette
3028 * Creates a new IDirectDrawPalette object
3031 * Flags: The flags for the new clipper
3032 * ColorTable: Color table to assign to the new clipper
3033 * Palette: Address to write the interface pointer to
3034 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3038 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3039 * E_OUTOFMEMORY if allocating the object failed
3041 *****************************************************************************/
3042 static HRESULT WINAPI
3043 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3045 PALETTEENTRY
*ColorTable
,
3046 IDirectDrawPalette
**Palette
,
3047 IUnknown
*pUnkOuter
)
3049 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3050 IDirectDrawPaletteImpl
*object
;
3051 HRESULT hr
= DDERR_GENERIC
;
3052 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3054 EnterCriticalSection(&ddraw_cs
);
3055 if(pUnkOuter
!= NULL
)
3057 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3058 LeaveCriticalSection(&ddraw_cs
);
3059 return CLASS_E_NOAGGREGATION
;
3062 /* The refcount test shows that a cooplevel is required for this */
3063 if(!This
->cooperative_level
)
3065 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3066 LeaveCriticalSection(&ddraw_cs
);
3067 return DDERR_NOCOOPERATIVELEVELSET
;
3070 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3073 ERR("Out of memory when allocating memory for a palette implementation\n");
3074 LeaveCriticalSection(&ddraw_cs
);
3075 return E_OUTOFMEMORY
;
3078 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3080 object
->ddraw_owner
= This
;
3082 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3083 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3086 HeapFree(GetProcessHeap(), 0, object
);
3087 LeaveCriticalSection(&ddraw_cs
);
3091 IDirectDraw7_AddRef(iface
);
3092 object
->ifaceToRelease
= (IUnknown
*) iface
;
3093 *Palette
= (IDirectDrawPalette
*)object
;
3094 LeaveCriticalSection(&ddraw_cs
);
3098 /*****************************************************************************
3099 * IDirectDraw7::DuplicateSurface
3101 * Duplicates a surface. The surface memory points to the same memory as
3102 * the original surface, and it's released when the last surface referencing
3103 * it is released. I guess that's beyond Wine's surface management right now
3104 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3105 * test application to implement this)
3108 * Src: Address of the source surface
3109 * Dest: Address to write the new surface pointer to
3112 * See IDirectDraw7::CreateSurface
3114 *****************************************************************************/
3115 static HRESULT WINAPI
3116 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3117 IDirectDrawSurface7
*Src
,
3118 IDirectDrawSurface7
**Dest
)
3120 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3121 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3123 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3125 /* For now, simply create a new, independent surface */
3126 return IDirectDraw7_CreateSurface(iface
,
3127 &Surf
->surface_desc
,
3132 /*****************************************************************************
3133 * IDirectDraw7 VTable
3134 *****************************************************************************/
3135 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3138 IDirectDrawImpl_QueryInterface
,
3139 IDirectDrawImpl_AddRef
,
3140 IDirectDrawImpl_Release
,
3141 /*** IDirectDraw ***/
3142 IDirectDrawImpl_Compact
,
3143 IDirectDrawImpl_CreateClipper
,
3144 IDirectDrawImpl_CreatePalette
,
3145 IDirectDrawImpl_CreateSurface
,
3146 IDirectDrawImpl_DuplicateSurface
,
3147 IDirectDrawImpl_EnumDisplayModes
,
3148 IDirectDrawImpl_EnumSurfaces
,
3149 IDirectDrawImpl_FlipToGDISurface
,
3150 IDirectDrawImpl_GetCaps
,
3151 IDirectDrawImpl_GetDisplayMode
,
3152 IDirectDrawImpl_GetFourCCCodes
,
3153 IDirectDrawImpl_GetGDISurface
,
3154 IDirectDrawImpl_GetMonitorFrequency
,
3155 IDirectDrawImpl_GetScanLine
,
3156 IDirectDrawImpl_GetVerticalBlankStatus
,
3157 IDirectDrawImpl_Initialize
,
3158 IDirectDrawImpl_RestoreDisplayMode
,
3159 IDirectDrawImpl_SetCooperativeLevel
,
3160 IDirectDrawImpl_SetDisplayMode
,
3161 IDirectDrawImpl_WaitForVerticalBlank
,
3162 /*** IDirectDraw2 ***/
3163 IDirectDrawImpl_GetAvailableVidMem
,
3164 /*** IDirectDraw3 ***/
3165 IDirectDrawImpl_GetSurfaceFromDC
,
3166 /*** IDirectDraw4 ***/
3167 IDirectDrawImpl_RestoreAllSurfaces
,
3168 IDirectDrawImpl_TestCooperativeLevel
,
3169 IDirectDrawImpl_GetDeviceIdentifier
,
3170 /*** IDirectDraw7 ***/
3171 IDirectDrawImpl_StartModeTest
,
3172 IDirectDrawImpl_EvaluateMode
3175 /*****************************************************************************
3176 * IDirectDrawImpl_FindDecl
3178 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3179 * if none was found.
3181 * This function is in ddraw.c and the DDraw object space because D3D7
3182 * vertex buffers are created using the IDirect3D interface to the ddraw
3183 * object, so they can be valid across D3D devices(theoretically. The ddraw
3184 * object also owns the wined3d device
3188 * fvf: Fvf to find the decl for
3191 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3194 *****************************************************************************/
3195 IWineD3DVertexDeclaration
*
3196 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3200 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3201 int p
, low
, high
; /* deliberately signed */
3202 struct FvfToDecl
*convertedDecls
= This
->decls
;
3204 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3207 high
= This
->numConvertedDecls
- 1;
3208 while(low
<= high
) {
3209 p
= (low
+ high
) >> 1;
3211 if(convertedDecls
[p
].fvf
== fvf
) {
3212 TRACE("found %p\n", convertedDecls
[p
].decl
);
3213 return convertedDecls
[p
].decl
;
3214 } else if(convertedDecls
[p
].fvf
< fvf
) {
3220 TRACE("not found. Creating and inserting at position %d.\n", low
);
3222 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3223 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3224 if (hr
!= S_OK
) return NULL
;
3226 if(This
->declArraySize
== This
->numConvertedDecls
) {
3227 int grow
= max(This
->declArraySize
/ 2, 8);
3228 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3229 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3230 if(!convertedDecls
) {
3231 /* This will destroy it */
3232 IWineD3DVertexDeclaration_Release(pDecl
);
3235 This
->decls
= convertedDecls
;
3236 This
->declArraySize
+= grow
;
3239 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3240 convertedDecls
[low
].decl
= pDecl
;
3241 convertedDecls
[low
].fvf
= fvf
;
3242 This
->numConvertedDecls
++;
3244 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3248 /* IWineD3DDeviceParent IUnknown methods */
3250 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3252 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3255 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3257 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3258 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3261 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3263 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3264 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3267 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3269 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3270 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3273 /* IWineD3DDeviceParent methods */
3275 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3277 TRACE("iface %p, device %p\n", iface
, device
);
3280 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3281 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3282 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3284 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3285 IDirectDrawSurfaceImpl
*surf
= NULL
;
3287 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3289 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3290 "\tpool %#x, level %u, face %u, surface %p\n",
3291 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3293 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3296 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3297 TRACE("Asked for positive x\n");
3298 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3300 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3302 surf
= This
->tex_root
; break;
3303 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3304 TRACE("Asked for negative x\n");
3305 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3306 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3307 TRACE("Asked for positive y\n");
3308 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3309 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3310 TRACE("Asked for negative y\n");
3311 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3312 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3313 TRACE("Asked for positive z\n");
3314 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3315 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3316 TRACE("Asked for negative z\n");
3317 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3318 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3323 IDirectDrawSurface7
*attached
;
3324 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3325 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3326 IDirectDrawSurface7_Release(attached
);
3328 if (!surf
) ERR("root search surface not found\n");
3330 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3333 IDirectDrawSurface7
*attached
;
3334 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3335 if(!attached
) ERR("Surface not found\n");
3336 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3337 IDirectDrawSurface7_Release(attached
);
3341 /* Return the surface */
3342 *surface
= surf
->WineD3DSurface
;
3343 IWineD3DSurface_AddRef(*surface
);
3345 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3350 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3351 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3352 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3354 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3355 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3356 IDirectDrawSurfaceImpl
*target
= NULL
;
3358 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3359 "\tmultisample_quality %u, lockable %u, surface %p\n",
3360 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3362 if (d3d_surface
->isRenderTarget
)
3364 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3368 target
= d3d_surface
;
3373 target
= This
->d3d_target
;
3374 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3377 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3379 *surface
= target
->WineD3DSurface
;
3380 IWineD3DSurface_AddRef(*surface
);
3381 target
->isRenderTarget
= TRUE
;
3383 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3388 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3389 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3390 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3392 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3393 IDirectDrawSurfaceImpl
*ddraw_surface
;
3394 DDSURFACEDESC2 ddsd
;
3397 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3398 "\tmultisample_quality %u, discard %u, surface %p\n",
3399 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3403 /* Create a DirectDraw surface */
3404 memset(&ddsd
, 0, sizeof(ddsd
));
3405 ddsd
.dwSize
= sizeof(ddsd
);
3406 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3407 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3408 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3409 ddsd
.dwHeight
= height
;
3410 ddsd
.dwWidth
= width
;
3413 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3417 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3420 This
->depthstencil
= TRUE
;
3421 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3422 This
->depthstencil
= FALSE
;
3425 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3429 *surface
= ddraw_surface
->WineD3DSurface
;
3430 IWineD3DSurface_AddRef(*surface
);
3431 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3436 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3437 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3438 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3440 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3441 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3443 ERR("Not implemented!\n");
3448 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3449 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3451 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3452 IDirectDrawSurfaceImpl
*iterator
;
3453 IParentImpl
*object
;
3456 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3458 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3461 FIXME("Allocation of memory failed\n");
3463 return DDERR_OUTOFVIDEOMEMORY
;
3466 object
->lpVtbl
= &IParent_Vtbl
;
3469 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3470 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3473 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3474 HeapFree(GetProcessHeap(), 0 , object
);
3479 object
->child
= (IUnknown
*)*swapchain
;
3480 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3481 iterator
= This
->d3d_target
->complex_array
[0];
3484 iterator
->wineD3DSwapChain
= *swapchain
;
3485 iterator
= iterator
->complex_array
[0];
3491 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3493 /* IUnknown methods */
3494 device_parent_QueryInterface
,
3495 device_parent_AddRef
,
3496 device_parent_Release
,
3497 /* IWineD3DDeviceParent methods */
3498 device_parent_WineD3DDeviceCreated
,
3499 device_parent_CreateSurface
,
3500 device_parent_CreateRenderTarget
,
3501 device_parent_CreateDepthStencilSurface
,
3502 device_parent_CreateVolume
,
3503 device_parent_CreateSwapChain
,