2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
29 #include "d3dcompiler.h"
31 /* Constants for special INT/FLOAT conversation */
32 #define INT_FLOAT_MULTI 255.0f
33 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
35 #define INITIAL_PARAM_TABLE_SIZE 16
37 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
84 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
120 struct d3dx_parameter
*annotations
;
121 struct d3dx_parameter
*members
;
123 struct d3dx_parameter
*referenced_param
;
130 struct d3dx_parameter
*param
;
137 enum STATE_TYPE type
;
138 struct d3dx_parameter parameter
;
144 struct d3dx_state
*states
;
151 UINT annotation_count
;
153 struct d3dx_state
*states
;
154 struct d3dx_parameter
*annotations
;
157 struct d3dx_technique
161 UINT annotation_count
;
163 struct d3dx_parameter
*annotations
;
164 struct d3dx_pass
*passes
;
166 struct IDirect3DStateBlock9
*saved_state
;
171 struct d3dx_parameter
**table
;
172 unsigned int count
, size
;
175 struct d3dx9_base_effect
177 struct ID3DXEffectImpl
*effect
;
179 UINT parameter_count
;
180 UINT technique_count
;
183 struct d3dx_parameter
*parameters
;
184 struct d3dx_technique
*techniques
;
185 struct d3dx_object
*objects
;
187 struct param_table param_table
;
190 struct ID3DXEffectImpl
192 ID3DXEffect ID3DXEffect_iface
;
195 struct d3dx9_base_effect base_effect
;
197 struct ID3DXEffectStateManager
*manager
;
198 struct IDirect3DDevice9
*device
;
199 struct ID3DXEffectPool
*pool
;
200 struct d3dx_technique
*active_technique
;
201 struct d3dx_pass
*active_pass
;
206 struct ID3DXEffectCompilerImpl
208 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
211 struct d3dx9_base_effect base_effect
;
214 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
215 struct d3dx_parameter
*parameter
, const char *name
);
216 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
218 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
219 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
220 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
224 enum STATE_CLASS
class;
231 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
232 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
233 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
234 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
235 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
236 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
237 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
238 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
239 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
240 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
241 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
242 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
243 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
244 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
245 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
246 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
247 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
248 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
249 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
250 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
251 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
252 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
253 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
254 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
255 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
256 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
257 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
258 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
259 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
260 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
261 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
262 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
263 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
264 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
265 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
266 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
267 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
268 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
269 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
270 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
271 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
272 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
273 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
274 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
275 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
276 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
277 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
278 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
279 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
280 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
281 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
282 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
283 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
284 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
285 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
286 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
287 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
288 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
289 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
290 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
291 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
292 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
293 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
294 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
295 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
296 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
297 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
298 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
299 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
300 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
301 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
302 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
303 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
304 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
305 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
306 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
307 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
308 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
309 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
310 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
311 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
312 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
313 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
314 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
315 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
316 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
317 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
318 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
319 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
320 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
321 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
322 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
323 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
324 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
325 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
326 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
327 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
328 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
329 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
330 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
331 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
332 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
333 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
335 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
336 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
337 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
338 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
339 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
340 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
341 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
342 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
343 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
344 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
345 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
346 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
347 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
348 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
349 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
350 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
351 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
352 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
354 {SC_NPATCHMODE
, 0, "NPatchMode"},
358 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
359 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
360 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
361 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
363 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
364 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
365 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
366 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
367 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
369 {SC_LIGHT
, LT_TYPE
, "LightType"},
370 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
371 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
372 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
373 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
374 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
375 {SC_LIGHT
, LT_RANGE
, "LightRange"},
376 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
377 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
378 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
379 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
380 {SC_LIGHT
, LT_THETA
, "LightTheta"},
381 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
383 {SC_LIGHTENABLE
, 0, "LightEnable"},
385 {SC_VERTEXSHADER
, 0, "Vertexshader"},
387 {SC_PIXELSHADER
, 0, "Pixelshader"},
388 /* Shader constants */
389 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
390 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
391 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
392 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
393 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
394 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
395 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
396 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
397 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
398 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
399 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
400 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
401 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
402 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
403 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
404 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
406 {SC_TEXTURE
, 0, "Texture"},
408 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
409 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
410 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
411 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
412 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
413 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
414 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
415 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
416 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
417 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
418 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
419 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
420 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
422 {SC_SETSAMPLER
, 0, "Sampler"},
425 static inline void read_dword(const char **ptr
, DWORD
*d
)
427 memcpy(d
, *ptr
, sizeof(*d
));
431 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
436 FIXME("Skipping %u unknown DWORDs:\n", count
);
437 for (i
= 0; i
< count
; ++i
)
440 FIXME("\t0x%08x\n", d
);
444 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
446 return parameter
? parameter
->handle
: NULL
;
449 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
451 return (D3DXHANDLE
) technique
;
454 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
456 return (D3DXHANDLE
) pass
;
459 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
463 if (!name
) return NULL
;
465 for (i
= 0; i
< base
->technique_count
; ++i
)
467 if (!strcmp(base
->techniques
[i
].name
, name
))
468 return &base
->techniques
[i
];
474 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
478 for (i
= 0; i
< base
->technique_count
; ++i
)
480 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
481 return &base
->techniques
[i
];
484 return get_technique_by_name(base
, technique
);
487 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
491 for (i
= 0; i
< base
->technique_count
; ++i
)
493 struct d3dx_technique
*technique
= &base
->techniques
[i
];
495 for (k
= 0; k
< technique
->pass_count
; ++k
)
497 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
498 return &technique
->passes
[k
];
505 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
507 struct d3dx_parameter
**handle_param
= (struct d3dx_parameter
**)parameter
;
509 if (handle_param
>= base
->param_table
.table
&& handle_param
< base
->param_table
.table
+ base
->param_table
.count
)
510 return *handle_param
;
512 return get_parameter_by_name(base
, NULL
, parameter
);
515 static void free_state(struct d3dx_state
*state
)
517 free_parameter(&state
->parameter
, FALSE
, FALSE
);
520 static void free_object(struct d3dx_object
*object
)
522 HeapFree(GetProcessHeap(), 0, object
->data
);
525 static void free_sampler(struct d3dx_sampler
*sampler
)
529 for (i
= 0; i
< sampler
->state_count
; ++i
)
531 free_state(&sampler
->states
[i
]);
533 HeapFree(GetProcessHeap(), 0, sampler
->states
);
536 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
540 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
541 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
543 if (param
->annotations
)
545 for (i
= 0; i
< param
->annotation_count
; ++i
)
546 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
547 HeapFree(GetProcessHeap(), 0, param
->annotations
);
548 param
->annotations
= NULL
;
553 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
555 for (i
= 0; i
< count
; ++i
)
556 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
557 HeapFree(GetProcessHeap(), 0, param
->members
);
558 param
->members
= NULL
;
561 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
566 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
570 case D3DXPT_TEXTURE1D
:
571 case D3DXPT_TEXTURE2D
:
572 case D3DXPT_TEXTURE3D
:
573 case D3DXPT_TEXTURECUBE
:
574 case D3DXPT_PIXELSHADER
:
575 case D3DXPT_VERTEXSHADER
:
576 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
580 case D3DXPT_SAMPLER1D
:
581 case D3DXPT_SAMPLER2D
:
582 case D3DXPT_SAMPLER3D
:
583 case D3DXPT_SAMPLERCUBE
:
584 free_sampler((struct d3dx_sampler
*)param
->data
);
588 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
595 HeapFree(GetProcessHeap(), 0, param
->data
);
598 /* only the parent has to release name and semantic */
601 HeapFree(GetProcessHeap(), 0, param
->name
);
602 HeapFree(GetProcessHeap(), 0, param
->semantic
);
606 static void free_pass(struct d3dx_pass
*pass
)
610 TRACE("Free pass %p\n", pass
);
615 if (pass
->annotations
)
617 for (i
= 0; i
< pass
->annotation_count
; ++i
)
618 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
619 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
620 pass
->annotations
= NULL
;
625 for (i
= 0; i
< pass
->state_count
; ++i
)
626 free_state(&pass
->states
[i
]);
627 HeapFree(GetProcessHeap(), 0, pass
->states
);
631 HeapFree(GetProcessHeap(), 0, pass
->name
);
635 static void free_technique(struct d3dx_technique
*technique
)
639 TRACE("Free technique %p\n", technique
);
644 if (technique
->saved_state
)
646 IDirect3DStateBlock9_Release(technique
->saved_state
);
647 technique
->saved_state
= NULL
;
650 if (technique
->annotations
)
652 for (i
= 0; i
< technique
->annotation_count
; ++i
)
653 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
654 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
655 technique
->annotations
= NULL
;
658 if (technique
->passes
)
660 for (i
= 0; i
< technique
->pass_count
; ++i
)
661 free_pass(&technique
->passes
[i
]);
662 HeapFree(GetProcessHeap(), 0, technique
->passes
);
663 technique
->passes
= NULL
;
666 HeapFree(GetProcessHeap(), 0, technique
->name
);
667 technique
->name
= NULL
;
670 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
674 TRACE("base %p.\n", base
);
676 HeapFree(GetProcessHeap(), 0, base
->param_table
.table
);
678 if (base
->parameters
)
680 for (i
= 0; i
< base
->parameter_count
; ++i
)
681 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
682 HeapFree(GetProcessHeap(), 0, base
->parameters
);
683 base
->parameters
= NULL
;
686 if (base
->techniques
)
688 for (i
= 0; i
< base
->technique_count
; ++i
)
689 free_technique(&base
->techniques
[i
]);
690 HeapFree(GetProcessHeap(), 0, base
->techniques
);
691 base
->techniques
= NULL
;
696 for (i
= 0; i
< base
->object_count
; ++i
)
698 free_object(&base
->objects
[i
]);
700 HeapFree(GetProcessHeap(), 0, base
->objects
);
701 base
->objects
= NULL
;
705 static void free_effect(struct ID3DXEffectImpl
*effect
)
707 TRACE("Free effect %p\n", effect
);
709 d3dx9_base_effect_cleanup(&effect
->base_effect
);
713 effect
->pool
->lpVtbl
->Release(effect
->pool
);
718 IUnknown_Release(effect
->manager
);
721 IDirect3DDevice9_Release(effect
->device
);
724 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
726 TRACE("Free effect compiler %p\n", compiler
);
728 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
731 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
735 for (i
= 0; i
< 4; ++i
)
737 if (i
< param
->columns
)
738 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
740 ((FLOAT
*)vector
)[i
] = 0.0f
;
744 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
748 for (i
= 0; i
< param
->columns
; ++i
)
750 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
754 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
758 for (i
= 0; i
< 4; ++i
)
760 for (k
= 0; k
< 4; ++k
)
762 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
764 if ((i
< param
->rows
) && (k
< param
->columns
))
765 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
772 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
776 if (param
->type
== D3DXPT_FLOAT
)
778 if (param
->columns
== 4)
779 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
781 for (i
= 0; i
< param
->rows
; ++i
)
782 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
786 for (i
= 0; i
< param
->rows
; ++i
)
788 for (k
= 0; k
< param
->columns
; ++k
)
790 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
791 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
796 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
800 for (i
= 0; i
< param
->rows
; ++i
)
802 for (k
= 0; k
< param
->columns
; ++k
)
804 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
805 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
810 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
813 struct d3dx_parameter
*temp_parameter
;
816 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
818 if (!name
|| !*name
) return NULL
;
820 element
= atoi(name
);
821 part
= strchr(name
, ']') + 1;
823 /* check for empty [] && element range */
824 if ((part
- name
) > 1 && parameter
->element_count
> element
)
826 temp_parameter
= ¶meter
->members
[element
];
831 return get_parameter_by_name(NULL
, temp_parameter
, part
);
834 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
837 TRACE("Returning parameter %p\n", temp_parameter
);
838 return temp_parameter
;
841 FIXME("Unhandled case \"%c\"\n", *--part
);
846 TRACE("Parameter not found\n");
850 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
854 struct d3dx_parameter
*temp_parameter
;
857 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
859 if (!name
|| !*name
) return NULL
;
861 length
= strcspn( name
, "[.@" );
862 part
= name
+ length
;
864 for (i
= 0; i
< count
; ++i
)
866 temp_parameter
= &annotations
[i
];
868 if (!strcmp(temp_parameter
->name
, name
))
870 TRACE("Returning annotation %p\n", temp_parameter
);
871 return temp_parameter
;
873 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
878 return get_parameter_by_name(NULL
, temp_parameter
, part
);
881 return get_parameter_element_by_name(temp_parameter
, part
);
884 FIXME("Unhandled case \"%c\"\n", *--part
);
890 TRACE("Annotation not found\n");
894 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
895 struct d3dx_parameter
*parameter
, const char *name
)
897 UINT i
, count
, length
;
898 struct d3dx_parameter
*temp_parameter
;
899 struct d3dx_parameter
*parameters
;
902 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
904 if (!name
|| !*name
) return NULL
;
908 count
= base
->parameter_count
;
909 parameters
= base
->parameters
;
913 count
= parameter
->member_count
;
914 parameters
= parameter
->members
;
917 length
= strcspn( name
, "[.@" );
918 part
= name
+ length
;
920 for (i
= 0; i
< count
; i
++)
922 temp_parameter
= ¶meters
[i
];
924 if (!strcmp(temp_parameter
->name
, name
))
926 TRACE("Returning parameter %p\n", temp_parameter
);
927 return temp_parameter
;
929 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
934 return get_parameter_by_name(NULL
, temp_parameter
, part
);
937 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
940 return get_parameter_element_by_name(temp_parameter
, part
);
943 FIXME("Unhandled case \"%c\"\n", *--part
);
949 TRACE("Parameter not found\n");
953 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
955 return (0xfeff0000 | ((major
) << 8) | (minor
));
958 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
962 WARN("Invalid argument specified.\n");
963 return D3DERR_INVALIDCALL
;
966 FIXME("partial stub!\n");
968 /* TODO: add creator and function count. */
969 desc
->Creator
= NULL
;
971 desc
->Parameters
= base
->parameter_count
;
972 desc
->Techniques
= base
->technique_count
;
977 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
978 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
980 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
984 WARN("Invalid argument specified.\n");
985 return D3DERR_INVALIDCALL
;
988 desc
->Name
= param
->name
;
989 desc
->Semantic
= param
->semantic
;
990 desc
->Class
= param
->class;
991 desc
->Type
= param
->type
;
992 desc
->Rows
= param
->rows
;
993 desc
->Columns
= param
->columns
;
994 desc
->Elements
= param
->element_count
;
995 desc
->Annotations
= param
->annotation_count
;
996 desc
->StructMembers
= param
->member_count
;
997 desc
->Flags
= param
->flags
;
998 desc
->Bytes
= param
->bytes
;
1003 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
1004 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1006 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
1010 WARN("Invalid argument specified.\n");
1011 return D3DERR_INVALIDCALL
;
1014 desc
->Name
= tech
->name
;
1015 desc
->Passes
= tech
->pass_count
;
1016 desc
->Annotations
= tech
->annotation_count
;
1021 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1022 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1024 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1028 WARN("Invalid argument specified.\n");
1029 return D3DERR_INVALIDCALL
;
1032 desc
->Name
= p
->name
;
1033 desc
->Annotations
= p
->annotation_count
;
1035 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1036 desc
->pVertexShaderFunction
= NULL
;
1037 desc
->pPixelShaderFunction
= NULL
;
1042 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1043 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1050 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1051 D3DXHANDLE parameter
, UINT index
)
1053 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1057 if (index
< base
->parameter_count
)
1059 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1060 return get_parameter_handle(&base
->parameters
[index
]);
1065 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1067 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1068 return get_parameter_handle(¶m
->members
[index
]);
1072 WARN("Parameter not found.\n");
1077 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1078 D3DXHANDLE parameter
, const char *name
)
1080 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1085 handle
= get_parameter_handle(param
);
1086 TRACE("Returning parameter %p.\n", handle
);
1090 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1091 TRACE("Returning parameter %p.\n", handle
);
1096 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1097 D3DXHANDLE parameter
, const char *semantic
)
1099 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1100 struct d3dx_parameter
*temp_param
;
1105 for (i
= 0; i
< base
->parameter_count
; ++i
)
1107 temp_param
= &base
->parameters
[i
];
1109 if (!temp_param
->semantic
)
1113 TRACE("Returning parameter %p\n", temp_param
);
1114 return get_parameter_handle(temp_param
);
1119 if (!strcasecmp(temp_param
->semantic
, semantic
))
1121 TRACE("Returning parameter %p\n", temp_param
);
1122 return get_parameter_handle(temp_param
);
1128 for (i
= 0; i
< param
->member_count
; ++i
)
1130 temp_param
= ¶m
->members
[i
];
1132 if (!temp_param
->semantic
)
1136 TRACE("Returning parameter %p\n", temp_param
);
1137 return get_parameter_handle(temp_param
);
1142 if (!strcasecmp(temp_param
->semantic
, semantic
))
1144 TRACE("Returning parameter %p\n", temp_param
);
1145 return get_parameter_handle(temp_param
);
1150 WARN("Parameter not found.\n");
1155 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1156 D3DXHANDLE parameter
, UINT index
)
1158 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1162 if (index
< base
->parameter_count
)
1164 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1165 return get_parameter_handle(&base
->parameters
[index
]);
1170 if (index
< param
->element_count
)
1172 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1173 return get_parameter_handle(¶m
->members
[index
]);
1177 WARN("Parameter not found.\n");
1182 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1184 if (index
>= base
->technique_count
)
1186 WARN("Invalid argument specified.\n");
1190 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1192 return get_technique_handle(&base
->techniques
[index
]);
1195 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1197 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1201 D3DXHANDLE t
= get_technique_handle(tech
);
1202 TRACE("Returning technique %p\n", t
);
1206 WARN("Technique not found.\n");
1211 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1212 D3DXHANDLE technique
, UINT index
)
1214 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1216 if (tech
&& index
< tech
->pass_count
)
1218 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1219 return get_pass_handle(&tech
->passes
[index
]);
1222 WARN("Pass not found.\n");
1227 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1228 D3DXHANDLE technique
, const char *name
)
1230 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1236 for (i
= 0; i
< tech
->pass_count
; ++i
)
1238 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1240 if (!strcmp(pass
->name
, name
))
1242 TRACE("Returning pass %p\n", pass
);
1243 return get_pass_handle(pass
);
1248 WARN("Pass not found.\n");
1253 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1260 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1267 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1268 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1270 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1271 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1272 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1276 *annotations
= pass
->annotations
;
1277 return pass
->annotation_count
;
1281 *annotations
= technique
->annotations
;
1282 return technique
->annotation_count
;
1286 *annotations
= param
->annotations
;
1287 return param
->annotation_count
;
1291 FIXME("Functions are not handled, yet!\n");
1296 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1297 D3DXHANDLE object
, UINT index
)
1299 struct d3dx_parameter
*annotations
= NULL
;
1300 UINT annotation_count
= 0;
1302 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1304 if (index
< annotation_count
)
1306 TRACE("Returning parameter %p\n", &annotations
[index
]);
1307 return get_parameter_handle(&annotations
[index
]);
1310 WARN("Annotation not found.\n");
1315 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1316 D3DXHANDLE object
, const char *name
)
1318 struct d3dx_parameter
*annotation
= NULL
;
1319 struct d3dx_parameter
*annotations
= NULL
;
1320 UINT annotation_count
= 0;
1324 WARN("Invalid argument specified\n");
1328 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1330 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1333 TRACE("Returning parameter %p\n", annotation
);
1334 return get_parameter_handle(annotation
);
1337 WARN("Annotation not found.\n");
1342 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1343 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1345 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1349 WARN("Invalid parameter %p specified\n", parameter
);
1350 return D3DERR_INVALIDCALL
;
1353 /* samplers don't touch data */
1354 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1355 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1356 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1358 TRACE("Sampler: returning E_FAIL\n");
1362 if (data
&& param
->bytes
<= bytes
)
1364 switch (param
->type
)
1366 case D3DXPT_TEXTURE
:
1367 case D3DXPT_TEXTURE1D
:
1368 case D3DXPT_TEXTURE2D
:
1369 case D3DXPT_TEXTURE3D
:
1370 case D3DXPT_TEXTURECUBE
:
1374 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1376 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1378 IUnknown_AddRef(unk
);
1380 unk
= ((IUnknown
**)param
->data
)[i
];
1382 IUnknown_Release(unk
);
1390 TRACE("Copy %u bytes\n", param
->bytes
);
1391 memcpy(param
->data
, data
, param
->bytes
);
1395 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1402 WARN("Invalid argument specified\n");
1404 return D3DERR_INVALIDCALL
;
1407 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1408 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1410 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1414 WARN("Invalid parameter %p specified\n", parameter
);
1415 return D3DERR_INVALIDCALL
;
1418 /* samplers don't touch data */
1419 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1420 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1421 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1423 TRACE("Sampler: returning E_FAIL\n");
1427 if (data
&& param
->bytes
<= bytes
)
1429 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1431 switch (param
->type
)
1440 case D3DXPT_VERTEXSHADER
:
1441 case D3DXPT_PIXELSHADER
:
1442 case D3DXPT_TEXTURE
:
1443 case D3DXPT_TEXTURE1D
:
1444 case D3DXPT_TEXTURE2D
:
1445 case D3DXPT_TEXTURE3D
:
1446 case D3DXPT_TEXTURECUBE
:
1450 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1452 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1453 if (unk
) IUnknown_AddRef(unk
);
1459 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1463 TRACE("Copy %u bytes\n", param
->bytes
);
1464 memcpy(data
, param
->data
, param
->bytes
);
1468 WARN("Parameter not found.\n");
1470 return D3DERR_INVALIDCALL
;
1473 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1475 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1477 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1479 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1483 WARN("Parameter not found.\n");
1485 return D3DERR_INVALIDCALL
;
1488 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1490 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1492 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1494 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1495 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1499 WARN("Parameter not found.\n");
1501 return D3DERR_INVALIDCALL
;
1504 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1505 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1507 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1511 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1513 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1515 switch (param
->class)
1519 case D3DXPC_MATRIX_ROWS
:
1520 for (i
= 0; i
< size
; ++i
)
1522 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1523 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1532 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1537 WARN("Parameter not found.\n");
1539 return D3DERR_INVALIDCALL
;
1542 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1543 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1545 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1547 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1548 || param
->class == D3DXPC_VECTOR
1549 || param
->class == D3DXPC_MATRIX_ROWS
1550 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1552 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1554 for (i
= 0; i
< size
; ++i
)
1556 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1561 WARN("Parameter not found.\n");
1563 return D3DERR_INVALIDCALL
;
1566 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1568 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1570 if (param
&& !param
->element_count
)
1572 if (param
->rows
== 1 && param
->columns
== 1)
1574 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1579 * Split the value, if parameter is a vector with dimension 3 or 4.
1581 if (param
->type
== D3DXPT_FLOAT
&&
1582 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1583 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1585 TRACE("Vector fixup\n");
1587 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1588 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1589 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1590 if (param
->rows
* param
->columns
> 3)
1592 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1598 WARN("Parameter not found.\n");
1600 return D3DERR_INVALIDCALL
;
1603 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1605 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1607 if (n
&& param
&& !param
->element_count
)
1609 if (param
->columns
== 1 && param
->rows
== 1)
1611 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1612 TRACE("Returning %i\n", *n
);
1616 if (param
->type
== D3DXPT_FLOAT
&&
1617 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1618 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1620 TRACE("Vector fixup\n");
1622 /* all components (3,4) are clamped (0,255) and put in the INT */
1623 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1624 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1625 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1626 if (param
->columns
* param
->rows
> 3)
1628 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1631 TRACE("Returning %i\n", *n
);
1636 WARN("Parameter not found.\n");
1638 return D3DERR_INVALIDCALL
;
1641 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1642 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1644 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1648 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1650 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1652 switch (param
->class)
1656 case D3DXPC_MATRIX_ROWS
:
1657 for (i
= 0; i
< size
; ++i
)
1659 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1668 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1673 WARN("Parameter not found.\n");
1675 return D3DERR_INVALIDCALL
;
1678 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1679 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1681 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1683 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1684 || param
->class == D3DXPC_VECTOR
1685 || param
->class == D3DXPC_MATRIX_ROWS
1686 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1688 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1690 for (i
= 0; i
< size
; ++i
)
1692 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1697 WARN("Parameter not found.\n");
1699 return D3DERR_INVALIDCALL
;
1702 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1704 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1706 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1708 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1712 WARN("Parameter not found.\n");
1714 return D3DERR_INVALIDCALL
;
1717 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1719 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1721 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1723 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1724 TRACE("Returning %f\n", *f
);
1728 WARN("Parameter not found.\n");
1730 return D3DERR_INVALIDCALL
;
1733 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1734 D3DXHANDLE parameter
, const float *f
, UINT count
)
1736 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1740 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1742 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1744 switch (param
->class)
1748 case D3DXPC_MATRIX_ROWS
:
1749 for (i
= 0; i
< size
; ++i
)
1751 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1760 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1765 WARN("Parameter not found.\n");
1767 return D3DERR_INVALIDCALL
;
1770 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1771 D3DXHANDLE parameter
, float *f
, UINT count
)
1773 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1775 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1776 || param
->class == D3DXPC_VECTOR
1777 || param
->class == D3DXPC_MATRIX_ROWS
1778 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1780 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1782 for (i
= 0; i
< size
; ++i
)
1784 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1789 WARN("Parameter not found.\n");
1791 return D3DERR_INVALIDCALL
;
1794 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1795 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1797 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1799 if (param
&& !param
->element_count
)
1801 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1803 switch (param
->class)
1807 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1811 TRACE("INT fixup\n");
1812 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1813 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1814 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1815 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1817 *(INT
*)param
->data
= tmp
;
1820 if (param
->type
== D3DXPT_FLOAT
)
1822 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
1826 set_vector(param
, vector
);
1829 case D3DXPC_MATRIX_ROWS
:
1835 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1840 WARN("Parameter not found.\n");
1842 return D3DERR_INVALIDCALL
;
1845 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1846 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1848 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1850 if (vector
&& param
&& !param
->element_count
)
1852 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1854 switch (param
->class)
1858 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1860 TRACE("INT fixup\n");
1861 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1862 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1863 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1864 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1867 get_vector(param
, vector
);
1870 case D3DXPC_MATRIX_ROWS
:
1876 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1881 WARN("Parameter not found.\n");
1883 return D3DERR_INVALIDCALL
;
1886 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1887 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1889 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1891 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1895 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1897 switch (param
->class)
1900 if (param
->type
== D3DXPT_FLOAT
)
1902 if (param
->columns
== 4)
1903 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
1905 for (i
= 0; i
< count
; ++i
)
1906 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
1907 param
->columns
* sizeof(float));
1911 for (i
= 0; i
< count
; ++i
)
1913 set_vector(¶m
->members
[i
], &vector
[i
]);
1918 case D3DXPC_MATRIX_ROWS
:
1924 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1929 WARN("Parameter not found.\n");
1931 return D3DERR_INVALIDCALL
;
1934 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1935 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1937 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1939 if (!count
) return D3D_OK
;
1941 if (vector
&& param
&& count
<= param
->element_count
)
1945 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1947 switch (param
->class)
1950 for (i
= 0; i
< count
; ++i
)
1952 get_vector(¶m
->members
[i
], &vector
[i
]);
1957 case D3DXPC_MATRIX_ROWS
:
1963 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1968 WARN("Parameter not found.\n");
1970 return D3DERR_INVALIDCALL
;
1973 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1974 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1976 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1978 if (param
&& !param
->element_count
)
1980 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1982 switch (param
->class)
1984 case D3DXPC_MATRIX_ROWS
:
1985 set_matrix(param
, matrix
);
1995 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2000 WARN("Parameter not found.\n");
2002 return D3DERR_INVALIDCALL
;
2005 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
2006 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2008 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2010 if (matrix
&& param
&& !param
->element_count
)
2012 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2014 switch (param
->class)
2016 case D3DXPC_MATRIX_ROWS
:
2017 get_matrix(param
, matrix
, FALSE
);
2027 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2032 WARN("Parameter not found.\n");
2034 return D3DERR_INVALIDCALL
;
2037 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2038 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2040 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2042 if (param
&& param
->element_count
>= count
)
2046 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2048 switch (param
->class)
2050 case D3DXPC_MATRIX_ROWS
:
2051 for (i
= 0; i
< count
; ++i
)
2053 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2064 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2069 WARN("Parameter not found.\n");
2071 return D3DERR_INVALIDCALL
;
2074 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2075 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2077 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2079 if (!count
) return D3D_OK
;
2081 if (matrix
&& param
&& count
<= param
->element_count
)
2085 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2087 switch (param
->class)
2089 case D3DXPC_MATRIX_ROWS
:
2090 for (i
= 0; i
< count
; ++i
)
2092 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2103 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2108 WARN("Parameter not found.\n");
2110 return D3DERR_INVALIDCALL
;
2113 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2114 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2116 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2118 if (param
&& count
<= param
->element_count
)
2122 switch (param
->class)
2124 case D3DXPC_MATRIX_ROWS
:
2125 for (i
= 0; i
< count
; ++i
)
2127 set_matrix(¶m
->members
[i
], matrix
[i
]);
2137 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2142 WARN("Parameter not found.\n");
2144 return D3DERR_INVALIDCALL
;
2147 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2148 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2150 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2152 if (!count
) return D3D_OK
;
2154 if (param
&& matrix
&& count
<= param
->element_count
)
2158 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2160 switch (param
->class)
2162 case D3DXPC_MATRIX_ROWS
:
2163 for (i
= 0; i
< count
; ++i
)
2165 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2175 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2180 WARN("Parameter not found.\n");
2182 return D3DERR_INVALIDCALL
;
2185 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2186 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2188 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2190 if (param
&& !param
->element_count
)
2192 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2194 switch (param
->class)
2196 case D3DXPC_MATRIX_ROWS
:
2197 set_matrix_transpose(param
, matrix
);
2207 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2212 WARN("Parameter not found.\n");
2214 return D3DERR_INVALIDCALL
;
2217 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2218 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2220 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2222 if (matrix
&& param
&& !param
->element_count
)
2224 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2226 switch (param
->class)
2230 get_matrix(param
, matrix
, FALSE
);
2233 case D3DXPC_MATRIX_ROWS
:
2234 get_matrix(param
, matrix
, TRUE
);
2242 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2247 WARN("Parameter not found.\n");
2249 return D3DERR_INVALIDCALL
;
2252 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2253 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2255 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2257 if (param
&& param
->element_count
>= count
)
2261 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2263 switch (param
->class)
2265 case D3DXPC_MATRIX_ROWS
:
2266 for (i
= 0; i
< count
; ++i
)
2268 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2279 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2284 WARN("Parameter not found.\n");
2286 return D3DERR_INVALIDCALL
;
2289 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2290 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2292 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2294 if (!count
) return D3D_OK
;
2296 if (matrix
&& param
&& count
<= param
->element_count
)
2300 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2302 switch (param
->class)
2304 case D3DXPC_MATRIX_ROWS
:
2305 for (i
= 0; i
< count
; ++i
)
2307 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2318 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2323 WARN("Parameter not found.\n");
2325 return D3DERR_INVALIDCALL
;
2328 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2329 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2331 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2333 if (param
&& count
<= param
->element_count
)
2337 switch (param
->class)
2339 case D3DXPC_MATRIX_ROWS
:
2340 for (i
= 0; i
< count
; ++i
)
2342 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2352 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2357 WARN("Parameter not found.\n");
2359 return D3DERR_INVALIDCALL
;
2362 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2363 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2365 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2367 if (!count
) return D3D_OK
;
2369 if (matrix
&& param
&& count
<= param
->element_count
)
2373 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2375 switch (param
->class)
2377 case D3DXPC_MATRIX_ROWS
:
2378 for (i
= 0; i
< count
; ++i
)
2380 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2390 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2395 WARN("Parameter not found.\n");
2397 return D3DERR_INVALIDCALL
;
2400 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2401 D3DXHANDLE parameter
, const char *string
)
2408 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2409 D3DXHANDLE parameter
, const char **string
)
2411 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2413 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2415 *string
= *(const char **)param
->data
;
2416 TRACE("Returning %s.\n", debugstr_a(*string
));
2420 WARN("Parameter not found.\n");
2422 return D3DERR_INVALIDCALL
;
2425 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2426 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2428 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2430 if (param
&& !param
->element_count
&&
2431 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2432 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2433 || param
->type
== D3DXPT_TEXTURECUBE
))
2435 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2437 if (texture
== oltexture
)
2440 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2441 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2443 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2448 WARN("Parameter not found.\n");
2450 return D3DERR_INVALIDCALL
;
2453 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2454 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2456 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2458 if (texture
&& param
&& !param
->element_count
&&
2459 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2460 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2461 || param
->type
== D3DXPT_TEXTURECUBE
))
2463 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2464 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2465 TRACE("Returning %p\n", *texture
);
2469 WARN("Parameter not found.\n");
2471 return D3DERR_INVALIDCALL
;
2474 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2475 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2477 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2479 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2481 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2482 IDirect3DPixelShader9_AddRef(*shader
);
2483 TRACE("Returning %p.\n", *shader
);
2487 WARN("Parameter not found.\n");
2489 return D3DERR_INVALIDCALL
;
2492 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2493 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2495 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2497 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2499 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2500 IDirect3DVertexShader9_AddRef(*shader
);
2501 TRACE("Returning %p.\n", *shader
);
2505 WARN("Parameter not found.\n");
2507 return D3DERR_INVALIDCALL
;
2510 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2511 D3DXHANDLE parameter
, UINT start
, UINT end
)
2518 static HRESULT
d3dx9_get_param_value_ptr(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2519 struct d3dx_state
*state
, void **param_value
, struct d3dx_parameter
**out_param
)
2521 struct d3dx_parameter
*param
;
2522 param
= state
->parameter
.referenced_param
? state
->parameter
.referenced_param
: &state
->parameter
;
2524 switch (state
->type
)
2528 *param_value
= param
->data
;
2531 case ST_ARRAY_SELECTOR
:
2532 FIXME("Array selector.\n");
2535 FIXME("FXLC not supported yet.\n");
2538 *param_value
= NULL
;
2543 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2547 unsigned int offset
;
2552 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2553 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2554 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2555 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2556 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2557 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2558 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2559 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2560 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2561 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2562 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2563 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2564 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2569 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2570 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2576 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2578 TRACE("%s (%f %f %f %f).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2579 *(D3DCOLORVALUE
*)((char *)light
+ light_tbl
[op
].offset
) = c
;
2585 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2587 TRACE("%s (%f %f %f).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2588 *(D3DVECTOR
*)((char *)light
+ light_tbl
[op
].offset
) = v
;
2593 case LT_ATTENUATION0
:
2594 case LT_ATTENUATION1
:
2595 case LT_ATTENUATION2
:
2599 float v
= *(float *)value
;
2600 TRACE("%s %f.\n", light_tbl
[op
].name
, v
);
2601 *(float *)((char *)light
+ light_tbl
[op
].offset
) = v
;
2605 WARN("Unknown light parameter %u.\n", op
);
2610 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2614 unsigned int offset
;
2619 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2620 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2621 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2622 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2623 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2630 float v
= *(float *)value
;
2632 TRACE("%s %f.\n", material_tbl
[op
].name
, v
);
2633 material
->Power
= v
;
2641 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2643 TRACE("%s, value (%f %f %f %f).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2644 *(D3DCOLORVALUE
*)((char *)material
+ material_tbl
[op
].offset
) = c
;
2648 WARN("Unknown material parameter %u.\n", op
);
2653 HRESULT
d3dx_set_shader_const_state(IDirect3DDevice9
*device
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2654 struct d3dx_parameter
*param
, void *value_ptr
)
2658 D3DXPARAMETER_TYPE type
;
2664 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2665 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2666 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2667 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2668 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2669 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2673 if (op
< 0 || op
> SCT_PSINT
)
2675 FIXME("Unknown op %u.\n", op
);
2676 return D3DERR_INVALIDCALL
;
2678 nelem
= param
->bytes
/ const_tbl
[op
].elem_size
;
2679 TRACE("%s, index %u, %u elements.\n", const_tbl
[op
].name
, index
, nelem
);
2680 if (param
->type
!= const_tbl
[op
].type
)
2682 FIXME("Unexpected param type %u.\n", param
->type
);
2683 return D3DERR_INVALIDCALL
;
2685 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2687 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2688 return D3DERR_INVALIDCALL
;
2694 return IDirect3DDevice9_SetVertexShaderConstantF(device
, index
, (const float *)value_ptr
, nelem
);
2696 return IDirect3DDevice9_SetVertexShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, nelem
);
2698 return IDirect3DDevice9_SetVertexShaderConstantI(device
, index
, (const int *)value_ptr
, nelem
);
2700 return IDirect3DDevice9_SetPixelShaderConstantF(device
, index
, (const float *)value_ptr
, nelem
);
2702 return IDirect3DDevice9_SetPixelShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, nelem
);
2704 return IDirect3DDevice9_SetPixelShaderConstantI(device
, index
, (const int *)value_ptr
, nelem
);
2709 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2710 struct d3dx_state
*state
, int parent_index
)
2712 IDirect3DDevice9
*device
= effect
->device
;
2713 struct d3dx_parameter
*param
;
2717 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2718 hr
= d3dx9_get_param_value_ptr(effect
, pass
, state
, ¶m_value
, ¶m
);
2722 switch (state_table
[state
->operation
].class)
2724 case SC_RENDERSTATE
:
2725 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2726 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2727 return IDirect3DDevice9_SetRenderState(device
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2729 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2730 return IDirect3DDevice9_SetFVF(device
, *(DWORD
*)param_value
);
2735 unit
= parent_index
== -1 ? state
->index
: parent_index
;
2736 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2737 *(IDirect3DBaseTexture9
**)param_value
);
2738 return IDirect3DDevice9_SetTexture(device
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2740 case SC_TEXTURESTAGE
:
2741 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2742 return IDirect3DDevice9_SetTextureStageState(device
, state
->index
,
2743 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2746 struct d3dx_sampler
*sampler
;
2750 sampler
= (struct d3dx_sampler
*)param_value
;
2751 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
2752 sampler
->state_count
);
2754 for (i
= 0; i
< sampler
->state_count
; i
++)
2756 hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
);
2762 case SC_SAMPLERSTATE
:
2766 sampler
= parent_index
== -1 ? state
->index
: parent_index
;
2767 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
2768 return IDirect3DDevice9_SetSamplerState(device
, sampler
, state_table
[state
->operation
].op
,
2769 *(DWORD
*)param_value
);
2771 case SC_VERTEXSHADER
:
2772 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
2773 hr
= IDirect3DDevice9_SetVertexShader(device
, *(IDirect3DVertexShader9
**)param_value
);
2775 ERR("Could not set vertex shader, hr %#x.\n", hr
);
2776 FIXME("Not executing preshader and not setting constants.\n");
2778 case SC_PIXELSHADER
:
2779 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
2780 hr
= IDirect3DDevice9_SetPixelShader(device
, *(IDirect3DPixelShader9
**)param_value
);
2782 ERR("Could not set pixel shader, hr %#x.\n", hr
);
2783 FIXME("Not executing preshader and not setting constants.\n");
2786 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
2787 return IDirect3DDevice9_SetTransform(device
, state_table
[state
->operation
].op
+ state
->index
,
2788 (D3DMATRIX
*)param_value
);
2789 case SC_LIGHTENABLE
:
2790 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
2791 return IDirect3DDevice9_LightEnable(device
, state
->index
, *(BOOL
*)param_value
);
2796 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2797 state_table
[state
->operation
].op
);
2798 hr
= IDirect3DDevice9_GetLight(device
, state
->index
, &light
);
2801 WARN("Could not get light, hr %#x.\n", hr
);
2802 memset(&light
, 0, sizeof(light
));
2804 d3dx9_set_light_parameter(state_table
[state
->operation
].op
, &light
, param_value
);
2805 return IDirect3DDevice9_SetLight(device
, state
->index
, &light
);
2809 D3DMATERIAL9 material
;
2811 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2812 state_table
[state
->operation
].op
);
2813 hr
= IDirect3DDevice9_GetMaterial(device
, &material
);
2816 WARN("Could not get material, hr %#x.\n", hr
);
2817 memset(&material
, 0, sizeof(material
));
2819 d3dx9_set_material_parameter(state_table
[state
->operation
].op
, &material
, param_value
);
2820 return IDirect3DDevice9_SetMaterial(device
, &material
);
2823 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
2824 return IDirect3DDevice9_SetNPatchMode(device
, *(float *)param_value
);
2825 case SC_SHADERCONST
:
2826 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2827 state_table
[state
->operation
].op
);
2828 return d3dx_set_shader_const_state(device
, state_table
[state
->operation
].op
, state
->index
,
2829 param
, param_value
);
2831 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
2837 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
)
2842 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
2845 for (i
= 0; i
< pass
->state_count
; i
++)
2849 hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], -1);
2852 WARN("Error applying state, hr %#x.\n", hr
);
2859 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2861 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2864 /*** IUnknown methods ***/
2865 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2867 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2869 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2870 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2872 iface
->lpVtbl
->AddRef(iface
);
2877 ERR("Interface %s not found\n", debugstr_guid(riid
));
2879 return E_NOINTERFACE
;
2882 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2884 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2886 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2888 return InterlockedIncrement(&This
->ref
);
2891 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2893 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2894 ULONG ref
= InterlockedDecrement(&This
->ref
);
2896 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2901 HeapFree(GetProcessHeap(), 0, This
);
2907 /*** ID3DXBaseEffect methods ***/
2908 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2910 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2912 TRACE("iface %p, desc %p.\n", iface
, desc
);
2914 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2917 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2918 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2920 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2922 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2924 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2927 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2928 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2930 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2932 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2934 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2937 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2939 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2941 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2943 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2946 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2948 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2950 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
2952 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
2955 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2957 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2959 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2961 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
2964 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
2965 D3DXHANDLE parameter
, const char *name
)
2967 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2969 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
2971 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
2974 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
2975 D3DXHANDLE parameter
, const char *semantic
)
2977 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2979 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
2981 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
2984 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2986 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2988 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2990 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
2993 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2995 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2997 TRACE("iface %p, index %u.\n", iface
, index
);
2999 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3002 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3004 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3006 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3008 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3011 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3013 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3015 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3017 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3020 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3021 D3DXHANDLE technique
, const char *name
)
3023 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3025 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3027 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3030 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3032 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3034 TRACE("iface %p, index %u.\n", iface
, index
);
3036 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3039 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3041 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3043 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3045 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3048 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3050 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3052 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3054 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3057 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3058 D3DXHANDLE object
, const char *name
)
3060 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3062 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3064 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3067 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3068 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3070 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3072 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3074 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3077 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3078 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3080 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3082 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3084 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3087 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3089 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3091 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3093 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3096 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3098 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3100 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3102 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3105 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3106 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3108 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3110 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3112 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3115 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3116 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3118 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3120 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3122 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3125 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3127 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3129 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3131 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3134 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3136 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3138 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3140 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3143 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3144 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3146 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3148 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3150 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3153 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3154 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3156 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3158 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3160 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3163 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3165 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3167 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3169 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3172 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3174 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3176 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3178 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3181 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3182 D3DXHANDLE parameter
, const float *f
, UINT count
)
3184 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3186 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3188 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3191 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3192 D3DXHANDLE parameter
, float *f
, UINT count
)
3194 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3196 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3198 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3201 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3202 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3204 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3206 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3208 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3211 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3212 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3214 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3216 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3218 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3221 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3222 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3224 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3226 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3228 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3231 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3232 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3234 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3236 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3238 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3241 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3242 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3244 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3246 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3248 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3251 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3252 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3254 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3256 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3258 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3261 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3262 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3264 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3266 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3268 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3271 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3272 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3274 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3276 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3278 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3281 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3282 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3284 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3286 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3288 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3291 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3292 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3294 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3296 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3298 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3301 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3302 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3304 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3306 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3308 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3311 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3312 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3314 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3316 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3318 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3321 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3322 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3324 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3326 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3328 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3331 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3332 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3334 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3336 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3338 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3341 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3342 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3344 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3346 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3348 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3352 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3354 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3356 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3358 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3361 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3363 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3365 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3367 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3370 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3372 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3374 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3376 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3379 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3380 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3382 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3384 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3386 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3389 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3390 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3392 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3394 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3396 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3399 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3400 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3402 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3404 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3406 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3409 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3410 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3412 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3414 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3416 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3419 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3421 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3423 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3425 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3428 /*** ID3DXEffect methods ***/
3429 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3431 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3433 TRACE("iface %p, pool %p\n", This
, pool
);
3437 WARN("Invalid argument supplied.\n");
3438 return D3DERR_INVALIDCALL
;
3443 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3448 TRACE("Returning pool %p\n", *pool
);
3453 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3455 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3456 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3457 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3459 TRACE("iface %p, technique %p\n", This
, technique
);
3463 This
->active_technique
= tech
;
3464 TRACE("Technique %p\n", tech
);
3468 WARN("Technique not found.\n");
3470 return D3DERR_INVALIDCALL
;
3473 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3475 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3477 TRACE("iface %p\n", This
);
3479 return get_technique_handle(This
->active_technique
);
3482 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3484 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3486 FIXME("(%p)->(%p): stub\n", This
, technique
);
3491 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3493 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3495 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3500 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3502 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3503 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
3505 FIXME("iface %p, parameter %p, technique %p stub.\n", iface
, parameter
, technique
);
3506 TRACE("param %p (%s).\n", param
, param
? debugstr_a(param
->name
) : "");
3511 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3513 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3514 struct d3dx_technique
*technique
= effect
->active_technique
;
3516 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
3518 if (passes
&& technique
)
3520 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3521 WARN("Invalid flags (%#x) specified.\n", flags
);
3523 if (effect
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3525 TRACE("State capturing disabled.\n");
3532 if (!technique
->saved_state
)
3534 hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
);
3536 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
3537 for (i
= 0; i
< technique
->pass_count
; i
++)
3538 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
]);
3539 hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
);
3541 ERR("EndStateBlock failed, hr %#x.\n", hr
);
3543 hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
);
3545 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
3548 *passes
= technique
->pass_count
;
3549 effect
->started
= TRUE
;
3550 effect
->flags
= flags
;
3555 WARN("Invalid argument supplied.\n");
3557 return D3DERR_INVALIDCALL
;
3560 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3562 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3563 struct d3dx_technique
*technique
= effect
->active_technique
;
3565 TRACE("iface %p, pass %u\n", effect
, pass
);
3567 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
3569 effect
->active_pass
= &technique
->passes
[pass
];
3570 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3573 WARN("Invalid argument supplied.\n");
3575 return D3DERR_INVALIDCALL
;
3578 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
3580 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3582 TRACE("iface %p.\n", iface
);
3584 if (!effect
->active_pass
)
3586 WARN("Called without an active pass.\n");
3589 /* TODO: apply only changed states */
3590 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3593 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3595 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3597 TRACE("iface %p\n", This
);
3599 if (This
->active_pass
)
3601 This
->active_pass
= NULL
;
3605 WARN("Invalid call.\n");
3607 return D3DERR_INVALIDCALL
;
3610 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3612 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3613 struct d3dx_technique
*technique
= effect
->active_technique
;
3615 TRACE("iface %p.\n", iface
);
3617 if (!effect
->started
)
3620 if (effect
->manager
|| effect
->flags
& D3DXFX_DONOTSAVESTATE
)
3622 TRACE("State restoring disabled.\n");
3628 if (technique
&& technique
->saved_state
)
3630 hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
);
3632 ERR("State block apply failed, hr %#x.\n", hr
);
3635 ERR("No saved state.\n");
3638 effect
->started
= FALSE
;
3643 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3645 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3647 TRACE("iface %p, device %p\n", This
, device
);
3651 WARN("Invalid argument supplied.\n");
3652 return D3DERR_INVALIDCALL
;
3655 IDirect3DDevice9_AddRef(This
->device
);
3657 *device
= This
->device
;
3659 TRACE("Returning device %p\n", *device
);
3664 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3666 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3668 FIXME("(%p)->(): stub\n", This
);
3673 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3675 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3677 FIXME("(%p)->(): stub\n", This
);
3682 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3684 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3686 TRACE("iface %p, manager %p\n", This
, manager
);
3688 if (manager
) IUnknown_AddRef(manager
);
3689 if (This
->manager
) IUnknown_Release(This
->manager
);
3691 This
->manager
= manager
;
3696 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3698 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3700 TRACE("iface %p, manager %p\n", This
, manager
);
3704 WARN("Invalid argument supplied.\n");
3705 return D3DERR_INVALIDCALL
;
3708 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3709 *manager
= This
->manager
;
3714 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3716 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3718 FIXME("(%p)->(): stub\n", This
);
3723 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3725 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3727 FIXME("(%p)->(): stub\n", This
);
3732 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3734 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3736 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3741 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3743 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3745 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3750 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3751 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3753 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3755 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3760 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
3761 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
3763 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
3764 iface
, parameter
, data
, byte_offset
, bytes
);
3769 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3771 /*** IUnknown methods ***/
3772 ID3DXEffectImpl_QueryInterface
,
3773 ID3DXEffectImpl_AddRef
,
3774 ID3DXEffectImpl_Release
,
3775 /*** ID3DXBaseEffect methods ***/
3776 ID3DXEffectImpl_GetDesc
,
3777 ID3DXEffectImpl_GetParameterDesc
,
3778 ID3DXEffectImpl_GetTechniqueDesc
,
3779 ID3DXEffectImpl_GetPassDesc
,
3780 ID3DXEffectImpl_GetFunctionDesc
,
3781 ID3DXEffectImpl_GetParameter
,
3782 ID3DXEffectImpl_GetParameterByName
,
3783 ID3DXEffectImpl_GetParameterBySemantic
,
3784 ID3DXEffectImpl_GetParameterElement
,
3785 ID3DXEffectImpl_GetTechnique
,
3786 ID3DXEffectImpl_GetTechniqueByName
,
3787 ID3DXEffectImpl_GetPass
,
3788 ID3DXEffectImpl_GetPassByName
,
3789 ID3DXEffectImpl_GetFunction
,
3790 ID3DXEffectImpl_GetFunctionByName
,
3791 ID3DXEffectImpl_GetAnnotation
,
3792 ID3DXEffectImpl_GetAnnotationByName
,
3793 ID3DXEffectImpl_SetValue
,
3794 ID3DXEffectImpl_GetValue
,
3795 ID3DXEffectImpl_SetBool
,
3796 ID3DXEffectImpl_GetBool
,
3797 ID3DXEffectImpl_SetBoolArray
,
3798 ID3DXEffectImpl_GetBoolArray
,
3799 ID3DXEffectImpl_SetInt
,
3800 ID3DXEffectImpl_GetInt
,
3801 ID3DXEffectImpl_SetIntArray
,
3802 ID3DXEffectImpl_GetIntArray
,
3803 ID3DXEffectImpl_SetFloat
,
3804 ID3DXEffectImpl_GetFloat
,
3805 ID3DXEffectImpl_SetFloatArray
,
3806 ID3DXEffectImpl_GetFloatArray
,
3807 ID3DXEffectImpl_SetVector
,
3808 ID3DXEffectImpl_GetVector
,
3809 ID3DXEffectImpl_SetVectorArray
,
3810 ID3DXEffectImpl_GetVectorArray
,
3811 ID3DXEffectImpl_SetMatrix
,
3812 ID3DXEffectImpl_GetMatrix
,
3813 ID3DXEffectImpl_SetMatrixArray
,
3814 ID3DXEffectImpl_GetMatrixArray
,
3815 ID3DXEffectImpl_SetMatrixPointerArray
,
3816 ID3DXEffectImpl_GetMatrixPointerArray
,
3817 ID3DXEffectImpl_SetMatrixTranspose
,
3818 ID3DXEffectImpl_GetMatrixTranspose
,
3819 ID3DXEffectImpl_SetMatrixTransposeArray
,
3820 ID3DXEffectImpl_GetMatrixTransposeArray
,
3821 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3822 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3823 ID3DXEffectImpl_SetString
,
3824 ID3DXEffectImpl_GetString
,
3825 ID3DXEffectImpl_SetTexture
,
3826 ID3DXEffectImpl_GetTexture
,
3827 ID3DXEffectImpl_GetPixelShader
,
3828 ID3DXEffectImpl_GetVertexShader
,
3829 ID3DXEffectImpl_SetArrayRange
,
3830 /*** ID3DXEffect methods ***/
3831 ID3DXEffectImpl_GetPool
,
3832 ID3DXEffectImpl_SetTechnique
,
3833 ID3DXEffectImpl_GetCurrentTechnique
,
3834 ID3DXEffectImpl_ValidateTechnique
,
3835 ID3DXEffectImpl_FindNextValidTechnique
,
3836 ID3DXEffectImpl_IsParameterUsed
,
3837 ID3DXEffectImpl_Begin
,
3838 ID3DXEffectImpl_BeginPass
,
3839 ID3DXEffectImpl_CommitChanges
,
3840 ID3DXEffectImpl_EndPass
,
3841 ID3DXEffectImpl_End
,
3842 ID3DXEffectImpl_GetDevice
,
3843 ID3DXEffectImpl_OnLostDevice
,
3844 ID3DXEffectImpl_OnResetDevice
,
3845 ID3DXEffectImpl_SetStateManager
,
3846 ID3DXEffectImpl_GetStateManager
,
3847 ID3DXEffectImpl_BeginParameterBlock
,
3848 ID3DXEffectImpl_EndParameterBlock
,
3849 ID3DXEffectImpl_ApplyParameterBlock
,
3850 ID3DXEffectImpl_DeleteParameterBlock
,
3851 ID3DXEffectImpl_CloneEffect
,
3852 ID3DXEffectImpl_SetRawValue
3855 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3857 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3860 /*** IUnknown methods ***/
3861 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3863 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3865 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3866 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3868 iface
->lpVtbl
->AddRef(iface
);
3873 ERR("Interface %s not found\n", debugstr_guid(riid
));
3875 return E_NOINTERFACE
;
3878 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3880 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3882 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3884 return InterlockedIncrement(&This
->ref
);
3887 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3889 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3890 ULONG ref
= InterlockedDecrement(&This
->ref
);
3892 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3896 free_effect_compiler(This
);
3897 HeapFree(GetProcessHeap(), 0, This
);
3903 /*** ID3DXBaseEffect methods ***/
3904 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3906 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3908 TRACE("iface %p, desc %p.\n", iface
, desc
);
3910 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
3913 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
3914 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3916 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3918 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3920 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
3923 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
3924 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3926 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3928 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3930 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
3933 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
3934 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3936 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3938 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3940 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
3943 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
3944 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3946 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3948 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3950 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
3953 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
3954 D3DXHANDLE parameter
, UINT index
)
3956 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3958 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3960 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
3963 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
3964 D3DXHANDLE parameter
, const char *name
)
3966 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3968 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3970 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
3973 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
3974 D3DXHANDLE parameter
, const char *semantic
)
3976 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3978 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3980 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
3983 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
3984 D3DXHANDLE parameter
, UINT index
)
3986 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3988 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3990 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
3993 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3995 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3997 TRACE("iface %p, index %u.\n", iface
, index
);
3999 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4002 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4004 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4006 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4008 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4011 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4013 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4015 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4017 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4020 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4021 D3DXHANDLE technique
, const char *name
)
4023 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4025 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4027 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4030 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4032 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4034 TRACE("iface %p, index %u.\n", iface
, index
);
4036 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4039 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4041 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4043 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4045 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4048 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4049 D3DXHANDLE object
, UINT index
)
4051 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4053 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4055 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4058 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4059 D3DXHANDLE object
, const char *name
)
4061 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4063 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4065 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4068 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4069 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4071 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4073 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4075 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4078 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4079 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4081 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4083 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4085 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4088 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4090 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4092 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4094 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4097 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4099 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4101 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4103 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4106 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4107 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4109 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4111 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4113 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4116 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4117 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4119 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4121 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4123 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4126 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4128 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4130 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4132 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4135 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4137 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4139 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4141 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4144 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4145 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4147 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4149 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4151 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4154 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4155 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4157 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4159 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4161 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4164 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4166 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4168 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4170 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4173 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4175 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4177 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4179 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4182 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4183 D3DXHANDLE parameter
, const float *f
, UINT count
)
4185 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4187 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4189 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4192 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4193 D3DXHANDLE parameter
, float *f
, UINT count
)
4195 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4197 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4199 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4202 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4203 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4205 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4207 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4209 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4212 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4213 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4215 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4217 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4219 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4222 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4223 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4225 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4227 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4229 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4232 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4233 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4235 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4237 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4239 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4242 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4243 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4245 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4247 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4249 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4252 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4253 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4255 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4257 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4259 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4262 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4263 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4265 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4267 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4269 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4272 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4273 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4275 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4277 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4279 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4282 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4283 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4285 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4287 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4289 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4292 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4293 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4295 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4297 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4299 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4302 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4303 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4305 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4307 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4309 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4312 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4313 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4315 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4317 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4319 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4322 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4323 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4325 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4327 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4329 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4332 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4333 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4335 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4337 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4339 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4342 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4343 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4345 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4347 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4349 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4352 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4353 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4355 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4357 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4359 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4362 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4363 D3DXHANDLE parameter
, const char *string
)
4365 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4367 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4369 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4372 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4373 D3DXHANDLE parameter
, const char **string
)
4375 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4377 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4379 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4382 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4383 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4385 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4387 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4389 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4392 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4393 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4395 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4397 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4399 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4402 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4403 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4405 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4407 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4409 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4412 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4413 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4415 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4417 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4419 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4422 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4423 D3DXHANDLE parameter
, UINT start
, UINT end
)
4425 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4427 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4429 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4432 /*** ID3DXEffectCompiler methods ***/
4433 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4435 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4437 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4442 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4444 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4446 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4451 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4452 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4454 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4456 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4461 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4462 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4463 ID3DXConstantTable
**constant_table
)
4465 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4467 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4468 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4473 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4475 /*** IUnknown methods ***/
4476 ID3DXEffectCompilerImpl_QueryInterface
,
4477 ID3DXEffectCompilerImpl_AddRef
,
4478 ID3DXEffectCompilerImpl_Release
,
4479 /*** ID3DXBaseEffect methods ***/
4480 ID3DXEffectCompilerImpl_GetDesc
,
4481 ID3DXEffectCompilerImpl_GetParameterDesc
,
4482 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4483 ID3DXEffectCompilerImpl_GetPassDesc
,
4484 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4485 ID3DXEffectCompilerImpl_GetParameter
,
4486 ID3DXEffectCompilerImpl_GetParameterByName
,
4487 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4488 ID3DXEffectCompilerImpl_GetParameterElement
,
4489 ID3DXEffectCompilerImpl_GetTechnique
,
4490 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4491 ID3DXEffectCompilerImpl_GetPass
,
4492 ID3DXEffectCompilerImpl_GetPassByName
,
4493 ID3DXEffectCompilerImpl_GetFunction
,
4494 ID3DXEffectCompilerImpl_GetFunctionByName
,
4495 ID3DXEffectCompilerImpl_GetAnnotation
,
4496 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4497 ID3DXEffectCompilerImpl_SetValue
,
4498 ID3DXEffectCompilerImpl_GetValue
,
4499 ID3DXEffectCompilerImpl_SetBool
,
4500 ID3DXEffectCompilerImpl_GetBool
,
4501 ID3DXEffectCompilerImpl_SetBoolArray
,
4502 ID3DXEffectCompilerImpl_GetBoolArray
,
4503 ID3DXEffectCompilerImpl_SetInt
,
4504 ID3DXEffectCompilerImpl_GetInt
,
4505 ID3DXEffectCompilerImpl_SetIntArray
,
4506 ID3DXEffectCompilerImpl_GetIntArray
,
4507 ID3DXEffectCompilerImpl_SetFloat
,
4508 ID3DXEffectCompilerImpl_GetFloat
,
4509 ID3DXEffectCompilerImpl_SetFloatArray
,
4510 ID3DXEffectCompilerImpl_GetFloatArray
,
4511 ID3DXEffectCompilerImpl_SetVector
,
4512 ID3DXEffectCompilerImpl_GetVector
,
4513 ID3DXEffectCompilerImpl_SetVectorArray
,
4514 ID3DXEffectCompilerImpl_GetVectorArray
,
4515 ID3DXEffectCompilerImpl_SetMatrix
,
4516 ID3DXEffectCompilerImpl_GetMatrix
,
4517 ID3DXEffectCompilerImpl_SetMatrixArray
,
4518 ID3DXEffectCompilerImpl_GetMatrixArray
,
4519 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4520 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4521 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4522 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4523 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4524 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4525 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4526 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4527 ID3DXEffectCompilerImpl_SetString
,
4528 ID3DXEffectCompilerImpl_GetString
,
4529 ID3DXEffectCompilerImpl_SetTexture
,
4530 ID3DXEffectCompilerImpl_GetTexture
,
4531 ID3DXEffectCompilerImpl_GetPixelShader
,
4532 ID3DXEffectCompilerImpl_GetVertexShader
,
4533 ID3DXEffectCompilerImpl_SetArrayRange
,
4534 /*** ID3DXEffectCompiler methods ***/
4535 ID3DXEffectCompilerImpl_SetLiteral
,
4536 ID3DXEffectCompilerImpl_GetLiteral
,
4537 ID3DXEffectCompilerImpl_CompileEffect
,
4538 ID3DXEffectCompilerImpl_CompileShader
,
4541 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
4542 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4547 read_dword(ptr
, &sampler
->state_count
);
4548 TRACE("Count: %u\n", sampler
->state_count
);
4550 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4551 if (!sampler
->states
)
4553 ERR("Out of memory\n");
4554 return E_OUTOFMEMORY
;
4557 for (i
= 0; i
< sampler
->state_count
; ++i
)
4559 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
4562 WARN("Failed to parse state %u\n", i
);
4571 for (i
= 0; i
< sampler
->state_count
; ++i
)
4573 free_state(&sampler
->states
[i
]);
4575 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4576 sampler
->states
= NULL
;
4581 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4582 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4588 if (param
->element_count
)
4590 param
->data
= value
;
4592 for (i
= 0; i
< param
->element_count
; ++i
)
4594 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4596 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4599 WARN("Failed to parse value %u\n", i
);
4603 old_size
+= member
->bytes
;
4609 switch(param
->class)
4613 case D3DXPC_MATRIX_ROWS
:
4614 case D3DXPC_MATRIX_COLUMNS
:
4615 param
->data
= value
;
4619 param
->data
= value
;
4621 for (i
= 0; i
< param
->member_count
; ++i
)
4623 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4625 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4628 WARN("Failed to parse value %u\n", i
);
4632 old_size
+= member
->bytes
;
4637 switch (param
->type
)
4640 case D3DXPT_TEXTURE
:
4641 case D3DXPT_TEXTURE1D
:
4642 case D3DXPT_TEXTURE2D
:
4643 case D3DXPT_TEXTURE3D
:
4644 case D3DXPT_TEXTURECUBE
:
4645 case D3DXPT_PIXELSHADER
:
4646 case D3DXPT_VERTEXSHADER
:
4647 read_dword(ptr
, ¶m
->object_id
);
4648 TRACE("Id: %u\n", param
->object_id
);
4649 objects
[param
->object_id
].param
= param
;
4650 param
->data
= value
;
4653 case D3DXPT_SAMPLER
:
4654 case D3DXPT_SAMPLER1D
:
4655 case D3DXPT_SAMPLER2D
:
4656 case D3DXPT_SAMPLER3D
:
4657 case D3DXPT_SAMPLERCUBE
:
4659 struct d3dx_sampler
*sampler
;
4661 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4663 return E_OUTOFMEMORY
;
4665 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
4668 HeapFree(GetProcessHeap(), 0, sampler
);
4669 WARN("Failed to parse sampler\n");
4673 param
->data
= sampler
;
4678 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4684 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4691 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4692 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
4694 UINT size
= param
->bytes
;
4698 TRACE("param size: %u\n", size
);
4702 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4705 ERR("Failed to allocate data memory.\n");
4706 return E_OUTOFMEMORY
;
4709 switch(param
->class)
4716 case D3DXPC_MATRIX_ROWS
:
4717 case D3DXPC_MATRIX_COLUMNS
:
4719 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4720 memcpy(value
, ptr
, size
);
4724 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4729 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
4732 WARN("Failed to parse value\n");
4733 HeapFree(GetProcessHeap(), 0, value
);
4740 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4744 read_dword(&ptr
, &size
);
4745 TRACE("Name size: %#x\n", size
);
4752 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4755 ERR("Failed to allocate name memory.\n");
4756 return E_OUTOFMEMORY
;
4759 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4760 memcpy(*name
, ptr
, size
);
4765 static HRESULT
d3dx9_copy_data(struct d3dx_object
*object
, const char **ptr
)
4767 if (object
->size
|| object
->data
)
4768 FIXME("Object already initialized!\n");
4770 read_dword(ptr
, &object
->size
);
4771 TRACE("Data size: %#x\n", object
->size
);
4776 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
4779 ERR("Failed to allocate object memory.\n");
4780 return E_OUTOFMEMORY
;
4783 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
4784 memcpy(object
->data
, *ptr
, object
->size
);
4786 *ptr
+= ((object
->size
+ 3) & ~3);
4791 static void add_param_to_table(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
4793 struct param_table
*table
= &base
->param_table
;
4795 if (table
->count
>= table
->size
)
4797 unsigned int new_size
;
4798 struct d3dx_parameter
**new_alloc
;
4802 new_size
= INITIAL_PARAM_TABLE_SIZE
;
4803 new_alloc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*table
->table
) * new_size
);
4806 ERR("Out of memory.\n");
4812 new_size
= table
->size
* 2;
4813 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * new_size
);
4816 ERR("Out of memory.\n");
4820 table
->table
= new_alloc
;
4821 table
->size
= new_size
;
4824 table
->table
[table
->count
++] = param
;
4827 static void sync_param_handles(struct d3dx9_base_effect
*base
)
4829 struct param_table
*table
= &base
->param_table
;
4830 struct d3dx_parameter
**new_alloc
;
4835 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * table
->count
);
4837 table
->table
= new_alloc
;
4839 ERR("Out of memory.\n");
4842 for (i
= 0; i
< table
->count
; ++i
)
4843 table
->table
[i
]->handle
= (D3DXHANDLE
)&table
->table
[i
];
4846 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4847 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
4853 param
->flags
= flags
;
4857 read_dword(ptr
, (DWORD
*)¶m
->type
);
4858 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4860 read_dword(ptr
, (DWORD
*)¶m
->class);
4861 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4863 read_dword(ptr
, &offset
);
4864 TRACE("Type name offset: %#x\n", offset
);
4865 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4868 WARN("Failed to parse name\n");
4872 read_dword(ptr
, &offset
);
4873 TRACE("Type semantic offset: %#x\n", offset
);
4874 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4877 WARN("Failed to parse semantic\n");
4881 read_dword(ptr
, ¶m
->element_count
);
4882 TRACE("Elements: %u\n", param
->element_count
);
4884 switch (param
->class)
4887 read_dword(ptr
, ¶m
->columns
);
4888 TRACE("Columns: %u\n", param
->columns
);
4890 read_dword(ptr
, ¶m
->rows
);
4891 TRACE("Rows: %u\n", param
->rows
);
4893 /* sizeof(DWORD) * rows * columns */
4894 param
->bytes
= 4 * param
->rows
* param
->columns
;
4898 case D3DXPC_MATRIX_ROWS
:
4899 case D3DXPC_MATRIX_COLUMNS
:
4900 read_dword(ptr
, ¶m
->rows
);
4901 TRACE("Rows: %u\n", param
->rows
);
4903 read_dword(ptr
, ¶m
->columns
);
4904 TRACE("Columns: %u\n", param
->columns
);
4906 /* sizeof(DWORD) * rows * columns */
4907 param
->bytes
= 4 * param
->rows
* param
->columns
;
4911 read_dword(ptr
, ¶m
->member_count
);
4912 TRACE("Members: %u\n", param
->member_count
);
4916 switch (param
->type
)
4919 case D3DXPT_PIXELSHADER
:
4920 case D3DXPT_VERTEXSHADER
:
4921 case D3DXPT_TEXTURE
:
4922 case D3DXPT_TEXTURE1D
:
4923 case D3DXPT_TEXTURE2D
:
4924 case D3DXPT_TEXTURE3D
:
4925 case D3DXPT_TEXTURECUBE
:
4926 param
->bytes
= sizeof(void *);
4929 case D3DXPT_SAMPLER
:
4930 case D3DXPT_SAMPLER1D
:
4931 case D3DXPT_SAMPLER2D
:
4932 case D3DXPT_SAMPLER3D
:
4933 case D3DXPT_SAMPLERCUBE
:
4938 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4944 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4951 param
->type
= parent
->type
;
4952 param
->class = parent
->class;
4953 param
->name
= parent
->name
;
4954 param
->semantic
= parent
->semantic
;
4955 param
->element_count
= 0;
4956 param
->annotation_count
= 0;
4957 param
->member_count
= parent
->member_count
;
4958 param
->bytes
= parent
->bytes
;
4959 param
->rows
= parent
->rows
;
4960 param
->columns
= parent
->columns
;
4963 if (param
->element_count
)
4965 unsigned int param_bytes
= 0;
4966 const char *save_ptr
= *ptr
;
4968 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
4969 if (!param
->members
)
4971 ERR("Out of memory\n");
4976 for (i
= 0; i
< param
->element_count
; ++i
)
4980 add_param_to_table(base
, ¶m
->members
[i
]);
4981 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
4984 WARN("Failed to parse member %u\n", i
);
4988 param_bytes
+= param
->members
[i
].bytes
;
4991 param
->bytes
= param_bytes
;
4993 else if (param
->member_count
)
4995 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
4996 if (!param
->members
)
4998 ERR("Out of memory\n");
5003 for (i
= 0; i
< param
->member_count
; ++i
)
5005 add_param_to_table(base
, ¶m
->members
[i
]);
5006 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5009 WARN("Failed to parse member %u\n", i
);
5013 param
->bytes
+= param
->members
[i
].bytes
;
5022 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5024 for (i
= 0; i
< count
; ++i
)
5025 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5026 HeapFree(GetProcessHeap(), 0, param
->members
);
5027 param
->members
= NULL
;
5032 HeapFree(GetProcessHeap(), 0, param
->name
);
5033 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5036 param
->semantic
= NULL
;
5041 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5042 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5048 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5050 read_dword(ptr
, &offset
);
5051 TRACE("Typedef offset: %#x\n", offset
);
5052 ptr2
= data
+ offset
;
5053 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5056 WARN("Failed to parse type definition\n");
5060 read_dword(ptr
, &offset
);
5061 TRACE("Value offset: %#x\n", offset
);
5062 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5065 WARN("Failed to parse value\n");
5072 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5073 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5079 state
->type
= ST_CONSTANT
;
5081 read_dword(ptr
, &state
->operation
);
5082 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5084 read_dword(ptr
, &state
->index
);
5085 TRACE("Index: %#x\n", state
->index
);
5087 read_dword(ptr
, &offset
);
5088 TRACE("Typedef offset: %#x\n", offset
);
5089 ptr2
= data
+ offset
;
5090 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5093 WARN("Failed to parse type definition\n");
5097 read_dword(ptr
, &offset
);
5098 TRACE("Value offset: %#x\n", offset
);
5099 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5102 WARN("Failed to parse value\n");
5110 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5115 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5116 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5123 read_dword(ptr
, &offset
);
5124 TRACE("Typedef offset: %#x\n", offset
);
5125 ptr2
= data
+ offset
;
5127 read_dword(ptr
, &offset
);
5128 TRACE("Value offset: %#x\n", offset
);
5130 read_dword(ptr
, ¶m
->flags
);
5131 TRACE("Flags: %#x\n", param
->flags
);
5133 read_dword(ptr
, ¶m
->annotation_count
);
5134 TRACE("Annotation count: %u\n", param
->annotation_count
);
5136 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5139 WARN("Failed to parse type definition\n");
5143 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5146 WARN("Failed to parse value\n");
5150 if (param
->annotation_count
)
5152 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5153 sizeof(*param
->annotations
) * param
->annotation_count
);
5154 if (!param
->annotations
)
5156 ERR("Out of memory\n");
5161 for (i
= 0; i
< param
->annotation_count
; ++i
)
5163 add_param_to_table(base
, ¶m
->annotations
[i
]);
5164 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5167 WARN("Failed to parse annotation\n");
5177 if (param
->annotations
)
5179 for (i
= 0; i
< param
->annotation_count
; ++i
)
5180 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5181 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5182 param
->annotations
= NULL
;
5188 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5189 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5194 struct d3dx_state
*states
= NULL
;
5197 read_dword(ptr
, &offset
);
5198 TRACE("Pass name offset: %#x\n", offset
);
5199 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5202 WARN("Failed to parse name\n");
5206 read_dword(ptr
, &pass
->annotation_count
);
5207 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5209 read_dword(ptr
, &pass
->state_count
);
5210 TRACE("State count: %u\n", pass
->state_count
);
5212 if (pass
->annotation_count
)
5214 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5215 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5216 if (!pass
->annotations
)
5218 ERR("Out of memory\n");
5223 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5225 add_param_to_table(base
, &pass
->annotations
[i
]);
5226 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5229 WARN("Failed to parse annotation %u\n", i
);
5235 if (pass
->state_count
)
5237 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5240 ERR("Out of memory\n");
5245 for (i
= 0; i
< pass
->state_count
; ++i
)
5247 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5250 WARN("Failed to parse annotation %u\n", i
);
5257 pass
->states
= states
;
5263 if (pass
->annotations
)
5265 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5266 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5267 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5268 pass
->annotations
= NULL
;
5273 for (i
= 0; i
< pass
->state_count
; ++i
)
5275 free_state(&states
[i
]);
5277 HeapFree(GetProcessHeap(), 0, states
);
5280 HeapFree(GetProcessHeap(), 0, name
);
5285 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5286 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5293 read_dword(ptr
, &offset
);
5294 TRACE("Technique name offset: %#x\n", offset
);
5295 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5298 WARN("Failed to parse name\n");
5302 read_dword(ptr
, &technique
->annotation_count
);
5303 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5305 read_dword(ptr
, &technique
->pass_count
);
5306 TRACE("Pass count: %u\n", technique
->pass_count
);
5308 if (technique
->annotation_count
)
5310 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5311 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5312 if (!technique
->annotations
)
5314 ERR("Out of memory\n");
5319 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5321 add_param_to_table(base
, &technique
->annotations
[i
]);
5322 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5325 WARN("Failed to parse annotation %u\n", i
);
5331 if (technique
->pass_count
)
5333 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5334 sizeof(*technique
->passes
) * technique
->pass_count
);
5335 if (!technique
->passes
)
5337 ERR("Out of memory\n");
5342 for (i
= 0; i
< technique
->pass_count
; ++i
)
5344 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5347 WARN("Failed to parse pass %u\n", i
);
5353 technique
->name
= name
;
5359 if (technique
->passes
)
5361 for (i
= 0; i
< technique
->pass_count
; ++i
)
5362 free_pass(&technique
->passes
[i
]);
5363 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5364 technique
->passes
= NULL
;
5367 if (technique
->annotations
)
5369 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5370 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5371 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5372 technique
->annotations
= NULL
;
5375 HeapFree(GetProcessHeap(), 0, name
);
5380 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5382 struct d3dx_parameter
*param
= object
->param
;
5383 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5386 if (*(char **)param
->data
)
5387 ERR("Parameter data already allocated.\n");
5389 switch (param
->type
)
5392 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5393 if (!*(char **)param
->data
)
5395 ERR("Out of memory.\n");
5396 return E_OUTOFMEMORY
;
5398 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5400 case D3DXPT_VERTEXSHADER
:
5401 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5402 (IDirect3DVertexShader9
**)param
->data
)))
5404 WARN("Failed to create vertex shader.\n");
5408 case D3DXPT_PIXELSHADER
:
5409 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5410 (IDirect3DPixelShader9
**)param
->data
)))
5412 WARN("Failed to create pixel shader.\n");
5422 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5425 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5426 char *ptr
= object
->data
;
5428 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5430 string_size
= *(DWORD
*)ptr
;
5431 param
->referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5432 if (param
->referenced_param
)
5434 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->referenced_param
->name
));
5438 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5439 return D3DXERR_INVALIDDATA
;
5441 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5443 FIXME("Parse preshader.\n");
5448 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
5450 DWORD technique_index
;
5451 DWORD index
, state_index
, usage
, element_index
;
5452 struct d3dx_state
*state
;
5453 struct d3dx_parameter
*param
;
5454 struct d3dx_object
*object
;
5455 HRESULT hr
= E_FAIL
;
5457 read_dword(ptr
, &technique_index
);
5458 TRACE("technique_index: %u\n", technique_index
);
5460 read_dword(ptr
, &index
);
5461 TRACE("index: %u\n", index
);
5463 read_dword(ptr
, &element_index
);
5464 TRACE("element_index: %u\n", element_index
);
5466 read_dword(ptr
, &state_index
);
5467 TRACE("state_index: %u\n", state_index
);
5469 read_dword(ptr
, &usage
);
5470 TRACE("usage: %u\n", usage
);
5472 if (technique_index
== 0xffffffff)
5474 struct d3dx_parameter
*parameter
;
5475 struct d3dx_sampler
*sampler
;
5477 if (index
>= base
->parameter_count
)
5479 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5483 parameter
= &base
->parameters
[index
];
5484 if (element_index
!= 0xffffffff)
5486 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5488 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5492 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
5495 sampler
= parameter
->data
;
5496 if (state_index
>= sampler
->state_count
)
5498 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5502 state
= &sampler
->states
[state_index
];
5506 struct d3dx_technique
*technique
;
5507 struct d3dx_pass
*pass
;
5509 if (technique_index
>= base
->technique_count
)
5511 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5515 technique
= &base
->techniques
[technique_index
];
5516 if (index
>= technique
->pass_count
)
5518 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5522 pass
= &technique
->passes
[index
];
5523 if (state_index
>= pass
->state_count
)
5525 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5529 state
= &pass
->states
[state_index
];
5532 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
5533 param
= &state
->parameter
;
5534 TRACE("Using object id %u.\n", param
->object_id
);
5535 object
= &base
->objects
[param
->object_id
];
5537 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
5538 debug_d3dxparameter_type(param
->type
));
5542 switch (param
->type
)
5544 case D3DXPT_VERTEXSHADER
:
5545 case D3DXPT_PIXELSHADER
:
5546 state
->type
= ST_CONSTANT
;
5547 if (FAILED(hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
)))
5551 hr
= d3dx9_create_object(base
, object
);
5558 state
->type
= ST_FXLC
;
5559 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5563 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5569 state
->type
= ST_PARAMETER
;
5570 if (FAILED(hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
)))
5573 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
5574 param
->referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
5575 if (param
->referenced_param
)
5577 TRACE("Mapping to parameter %p.\n", param
->referenced_param
);
5581 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
5582 return D3DXERR_INVALIDDATA
;
5587 state
->type
= ST_ARRAY_SELECTOR
;
5588 if (FAILED(hr
= d3dx9_copy_data(object
, ptr
)))
5590 hr
= d3dx9_parse_array_selector(base
, param
);
5594 FIXME("Unknown usage %x\n", usage
);
5601 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5603 const char *ptr
= data
+ start
;
5604 UINT stringcount
, resourcecount
;
5608 read_dword(&ptr
, &base
->parameter_count
);
5609 TRACE("Parameter count: %u\n", base
->parameter_count
);
5611 read_dword(&ptr
, &base
->technique_count
);
5612 TRACE("Technique count: %u\n", base
->technique_count
);
5614 skip_dword_unknown(&ptr
, 1);
5616 read_dword(&ptr
, &base
->object_count
);
5617 TRACE("Object count: %u\n", base
->object_count
);
5619 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5622 ERR("Out of memory\n");
5627 if (base
->parameter_count
)
5629 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5630 sizeof(*base
->parameters
) * base
->parameter_count
);
5631 if (!base
->parameters
)
5633 ERR("Out of memory\n");
5638 for (i
= 0; i
< base
->parameter_count
; ++i
)
5640 add_param_to_table(base
, &base
->parameters
[i
]);
5641 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
5644 WARN("Failed to parse parameter %u\n", i
);
5650 if (base
->technique_count
)
5652 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5653 sizeof(*base
->techniques
) * base
->technique_count
);
5654 if (!base
->techniques
)
5656 ERR("Out of memory\n");
5661 for (i
= 0; i
< base
->technique_count
; ++i
)
5663 TRACE("Parsing technique %u.\n", i
);
5664 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
5667 WARN("Failed to parse technique %u\n", i
);
5673 sync_param_handles(base
);
5675 read_dword(&ptr
, &stringcount
);
5676 TRACE("String count: %u\n", stringcount
);
5678 read_dword(&ptr
, &resourcecount
);
5679 TRACE("Resource count: %u\n", resourcecount
);
5681 for (i
= 0; i
< stringcount
; ++i
)
5685 read_dword(&ptr
, &id
);
5686 TRACE("Id: %u\n", id
);
5688 if (FAILED(hr
= d3dx9_copy_data(&base
->objects
[id
], &ptr
)))
5691 if (base
->objects
[id
].data
)
5693 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
5698 for (i
= 0; i
< resourcecount
; ++i
)
5700 TRACE("parse resource %u\n", i
);
5702 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5705 WARN("Failed to parse resource %u\n", i
);
5714 if (base
->techniques
)
5716 for (i
= 0; i
< base
->technique_count
; ++i
)
5717 free_technique(&base
->techniques
[i
]);
5718 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5719 base
->techniques
= NULL
;
5722 if (base
->parameters
)
5724 for (i
= 0; i
< base
->parameter_count
; ++i
)
5726 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5728 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5729 base
->parameters
= NULL
;
5734 for (i
= 0; i
< base
->object_count
; ++i
)
5736 free_object(&base
->objects
[i
]);
5738 HeapFree(GetProcessHeap(), 0, base
->objects
);
5739 base
->objects
= NULL
;
5745 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5746 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5747 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
)
5750 const char *ptr
= data
;
5752 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
5754 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5756 base
->effect
= effect
;
5758 read_dword(&ptr
, &tag
);
5759 TRACE("Tag: %x\n", tag
);
5761 if (tag
!= d3dx9_effect_version(9, 1))
5763 TRACE("HLSL ASCII effect, trying to compile it.\n");
5764 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
5765 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
5768 WARN("Failed to compile ASCII effect.\n");
5770 ID3D10Blob_Release(bytecode
);
5772 TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors
));
5774 *errors
= temp_errors
;
5775 else if (temp_errors
)
5776 ID3D10Blob_Release(temp_errors
);
5781 FIXME("No output from effect compilation.\n");
5782 return D3DERR_INVALIDCALL
;
5785 *errors
= temp_errors
;
5786 else if (temp_errors
)
5787 ID3D10Blob_Release(temp_errors
);
5789 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
5790 read_dword(&ptr
, &tag
);
5791 TRACE("Tag: %x\n", tag
);
5794 read_dword(&ptr
, &offset
);
5795 TRACE("Offset: %x\n", offset
);
5797 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5799 ID3D10Blob_Release(bytecode
);
5802 FIXME("Failed to parse effect.\n");
5809 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5810 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5811 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
5815 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5817 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5820 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5821 effect
->pool
= pool
;
5823 IDirect3DDevice9_AddRef(device
);
5824 effect
->device
= device
;
5826 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
5827 eflags
, error_messages
, effect
)))
5829 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5830 free_effect(effect
);
5834 /* initialize defaults - check because of unsupported ascii effects */
5835 if (effect
->base_effect
.techniques
)
5837 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
5838 effect
->active_pass
= NULL
;
5844 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5845 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5846 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5848 struct ID3DXEffectImpl
*object
;
5851 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
5852 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
5853 device
, srcdata
, srcdatalen
, defines
, include
,
5854 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5856 if (compilation_errors
)
5857 *compilation_errors
= NULL
;
5859 if (!device
|| !srcdata
)
5860 return D3DERR_INVALIDCALL
;
5865 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5870 FIXME("skip_constants is not NULL, not supported yet.\n");
5872 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5874 return E_OUTOFMEMORY
;
5876 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
5877 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
5880 WARN("Failed to create effect object.\n");
5881 HeapFree(GetProcessHeap(), 0, object
);
5885 *effect
= &object
->ID3DXEffect_iface
;
5887 TRACE("Created ID3DXEffect %p\n", object
);
5892 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5893 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5894 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5896 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5897 include
, flags
, pool
, effect
, compilation_errors
);
5899 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5902 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
5903 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5904 UINT eflags
, ID3DBlob
**error_messages
)
5908 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5910 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5913 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
5914 include
, eflags
, error_messages
, NULL
)))
5916 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5917 free_effect_compiler(compiler
);
5924 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
5925 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
5927 struct ID3DXEffectCompilerImpl
*object
;
5930 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5931 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5933 if (!srcdata
|| !compiler
)
5935 WARN("Invalid arguments supplied\n");
5936 return D3DERR_INVALIDCALL
;
5939 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5941 return E_OUTOFMEMORY
;
5943 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
5944 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
5947 WARN("Failed to initialize effect compiler\n");
5948 HeapFree(GetProcessHeap(), 0, object
);
5952 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5954 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5959 struct ID3DXEffectPoolImpl
5961 ID3DXEffectPool ID3DXEffectPool_iface
;
5965 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5967 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5970 /*** IUnknown methods ***/
5971 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5973 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5975 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5976 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5978 iface
->lpVtbl
->AddRef(iface
);
5983 WARN("Interface %s not found\n", debugstr_guid(riid
));
5985 return E_NOINTERFACE
;
5988 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5990 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5992 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5994 return InterlockedIncrement(&This
->ref
);
5997 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5999 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6000 ULONG ref
= InterlockedDecrement(&This
->ref
);
6002 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
6005 HeapFree(GetProcessHeap(), 0, This
);
6010 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6012 /*** IUnknown methods ***/
6013 ID3DXEffectPoolImpl_QueryInterface
,
6014 ID3DXEffectPoolImpl_AddRef
,
6015 ID3DXEffectPoolImpl_Release
6018 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6020 struct ID3DXEffectPoolImpl
*object
;
6022 TRACE("(%p)\n", pool
);
6025 return D3DERR_INVALIDCALL
;
6027 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6029 return E_OUTOFMEMORY
;
6031 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6034 *pool
= &object
->ID3DXEffectPool_iface
;
6039 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6040 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6041 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6047 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6048 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6049 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6050 flags
, pool
, effect
, compilationerrors
);
6052 if (!device
|| !srcfile
)
6053 return D3DERR_INVALIDCALL
;
6055 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6058 return D3DXERR_INVALIDDATA
;
6060 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6061 UnmapViewOfFile(buffer
);
6066 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6067 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6068 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6074 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6075 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6076 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6077 flags
, pool
, effect
, compilationerrors
);
6080 return D3DERR_INVALIDCALL
;
6082 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6083 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6084 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6086 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6087 HeapFree(GetProcessHeap(), 0, srcfileW
);
6092 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6093 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6094 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6096 TRACE("(void): relay\n");
6097 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6100 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6101 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6102 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6104 TRACE("(void): relay\n");
6105 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6108 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6109 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6110 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6116 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6117 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6118 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6119 flags
, pool
, effect
, compilationerrors
);
6122 return D3DERR_INVALIDCALL
;
6124 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6125 return D3DXERR_INVALIDDATA
;
6127 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6128 return D3DXERR_INVALIDDATA
;
6130 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6131 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6134 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6135 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6136 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6142 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6143 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6144 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6145 flags
, pool
, effect
, compilationerrors
);
6148 return D3DERR_INVALIDCALL
;
6150 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6151 return D3DXERR_INVALIDDATA
;
6153 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6154 return D3DXERR_INVALIDDATA
;
6156 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6157 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6160 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6161 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6162 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6164 TRACE("(void): relay\n");
6165 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6168 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6169 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6170 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6172 TRACE("(void): relay\n");
6173 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6176 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6177 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6183 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6184 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6187 return D3DERR_INVALIDCALL
;
6189 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6192 return D3DXERR_INVALIDDATA
;
6194 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6195 UnmapViewOfFile(buffer
);
6200 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6201 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6207 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6208 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6211 return D3DERR_INVALIDCALL
;
6213 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6214 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6215 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6217 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6218 HeapFree(GetProcessHeap(), 0, srcfileW
);
6223 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6224 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6225 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6231 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6232 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6234 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6235 return D3DXERR_INVALIDDATA
;
6237 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6238 return D3DXERR_INVALIDDATA
;
6240 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6243 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6244 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6245 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6251 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6252 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6254 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6255 return D3DXERR_INVALIDDATA
;
6257 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6258 return D3DXERR_INVALIDDATA
;
6260 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6263 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6265 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6267 return D3DXERR_INVALIDDATA
;