bcrypt: Add support for AES encryption on macOS.
[wine.git] / dlls / d3d9 / shader.c
blob8aa3eaa1a0a02734cb3ffc8c0fca47d3232bc058
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
25 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
27 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
30 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
35 || IsEqualGUID(riid, &IID_IUnknown))
37 IDirect3DVertexShader9_AddRef(iface);
38 *out = iface;
39 return S_OK;
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44 *out = NULL;
45 return E_NOINTERFACE;
48 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
50 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
51 ULONG refcount = InterlockedIncrement(&shader->refcount);
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
55 if (refcount == 1)
57 IDirect3DDevice9Ex_AddRef(shader->parent_device);
58 wined3d_mutex_lock();
59 wined3d_shader_incref(shader->wined3d_shader);
60 wined3d_mutex_unlock();
63 return refcount;
66 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
68 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
69 ULONG refcount = InterlockedDecrement(&shader->refcount);
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
73 if (!refcount)
75 IDirect3DDevice9Ex *device = shader->parent_device;
77 wined3d_mutex_lock();
78 wined3d_shader_decref(shader->wined3d_shader);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device);
85 return refcount;
88 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
90 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
92 TRACE("iface %p, device %p.\n", iface, device);
94 *device = (IDirect3DDevice9 *)shader->parent_device;
95 IDirect3DDevice9_AddRef(*device);
97 TRACE("Returning device %p.\n", *device);
99 return D3D_OK;
102 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
104 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
105 HRESULT hr;
107 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
109 wined3d_mutex_lock();
110 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
111 wined3d_mutex_unlock();
113 return hr;
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
118 /* IUnknown */
119 d3d9_vertexshader_QueryInterface,
120 d3d9_vertexshader_AddRef,
121 d3d9_vertexshader_Release,
122 /* IDirect3DVertexShader9 */
123 d3d9_vertexshader_GetDevice,
124 d3d9_vertexshader_GetFunction,
127 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
129 HeapFree(GetProcessHeap(), 0, parent);
132 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
134 d3d9_vertexshader_wined3d_object_destroyed,
137 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
139 struct wined3d_shader_desc desc;
140 HRESULT hr;
142 shader->refcount = 1;
143 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
145 desc.byte_code = byte_code;
146 desc.byte_code_size = ~(size_t)0;
147 desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
148 desc.input_signature.element_count = 0;
149 desc.output_signature.element_count = 0;
150 desc.patch_constant_signature.element_count = 0;
151 desc.max_version = 3;
153 wined3d_mutex_lock();
154 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
155 &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
156 wined3d_mutex_unlock();
157 if (FAILED(hr))
159 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
160 return hr;
163 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
164 IDirect3DDevice9Ex_AddRef(shader->parent_device);
166 return D3D_OK;
169 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
171 if (!iface)
172 return NULL;
173 if (iface->lpVtbl != &d3d9_vertexshader_vtbl)
174 WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
176 return impl_from_IDirect3DVertexShader9(iface);
179 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
181 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
184 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
186 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
188 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
189 || IsEqualGUID(riid, &IID_IUnknown))
191 IDirect3DPixelShader9_AddRef(iface);
192 *out = iface;
193 return S_OK;
196 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
198 *out = NULL;
199 return E_NOINTERFACE;
202 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
204 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
205 ULONG refcount = InterlockedIncrement(&shader->refcount);
207 TRACE("%p increasing refcount to %u.\n", iface, refcount);
209 if (refcount == 1)
211 IDirect3DDevice9Ex_AddRef(shader->parent_device);
212 wined3d_mutex_lock();
213 wined3d_shader_incref(shader->wined3d_shader);
214 wined3d_mutex_unlock();
217 return refcount;
220 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
222 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
223 ULONG refcount = InterlockedDecrement(&shader->refcount);
225 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
227 if (!refcount)
229 IDirect3DDevice9Ex *device = shader->parent_device;
231 wined3d_mutex_lock();
232 wined3d_shader_decref(shader->wined3d_shader);
233 wined3d_mutex_unlock();
235 /* Release the device last, as it may cause the device to be destroyed. */
236 IDirect3DDevice9Ex_Release(device);
239 return refcount;
242 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
244 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
246 TRACE("iface %p, device %p.\n", iface, device);
248 *device = (IDirect3DDevice9 *)shader->parent_device;
249 IDirect3DDevice9_AddRef(*device);
251 TRACE("Returning device %p.\n", *device);
253 return D3D_OK;
256 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
258 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
259 HRESULT hr;
261 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
263 wined3d_mutex_lock();
264 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
265 wined3d_mutex_unlock();
267 return hr;
270 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
272 /* IUnknown */
273 d3d9_pixelshader_QueryInterface,
274 d3d9_pixelshader_AddRef,
275 d3d9_pixelshader_Release,
276 /* IDirect3DPixelShader9 */
277 d3d9_pixelshader_GetDevice,
278 d3d9_pixelshader_GetFunction,
281 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
283 HeapFree(GetProcessHeap(), 0, parent);
286 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
288 d3d9_pixelshader_wined3d_object_destroyed,
291 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
293 struct wined3d_shader_desc desc;
294 HRESULT hr;
296 shader->refcount = 1;
297 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
299 desc.byte_code = byte_code;
300 desc.byte_code_size = ~(size_t)0;
301 desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
302 desc.input_signature.element_count = 0;
303 desc.output_signature.element_count = 0;
304 desc.patch_constant_signature.element_count = 0;
305 desc.max_version = 3;
307 wined3d_mutex_lock();
308 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
309 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
310 wined3d_mutex_unlock();
311 if (FAILED(hr))
313 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
314 return hr;
317 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
318 IDirect3DDevice9Ex_AddRef(shader->parent_device);
320 return D3D_OK;
323 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
325 if (!iface)
326 return NULL;
327 if (iface->lpVtbl != &d3d9_pixelshader_vtbl)
328 WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
330 return impl_from_IDirect3DPixelShader9(iface);