xmllite/tests: Fix a memory leak (Valgrind).
[wine.git] / include / d3dx11async.h
blob2d85e4aa46f3fd036f8849d3992831436e91f6a2
1 /*
2 * Copyright 2016 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX11ASYNC_H__
20 #define __D3DX11ASYNC_H__
22 #include "d3dx11.h"
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(const char *file_name, ID3DX11DataLoader **loader);
29 HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(const WCHAR *file_name, ID3DX11DataLoader **loader);
30 HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX11DataLoader **loader);
31 HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX11DataLoader **loader);
32 HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader);
34 HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
35 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
36 const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
37 ID3D10Blob **error_messages, HRESULT *hresult);
39 HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
40 ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
41 ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
43 HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
44 ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
45 ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
47 #ifdef __cplusplus
49 #endif
51 #endif