services: Check for services without lpBinaryPathName in get_winedevice_process.
[wine.git] / dlls / wined3d / view.c
blob7f07d574c4a276688b7a2a52de2a0a37734c071c
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
29 ULONG refcount = InterlockedIncrement(&view->refcount);
31 TRACE("%p increasing refcount to %u.\n", view, refcount);
33 return refcount;
36 static void wined3d_rendertarget_view_destroy_object(void *object)
38 HeapFree(GetProcessHeap(), 0, object);
41 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
43 ULONG refcount = InterlockedDecrement(&view->refcount);
45 TRACE("%p decreasing refcount to %u.\n", view, refcount);
47 if (!refcount)
49 struct wined3d_resource *resource = view->resource;
50 struct wined3d_device *device = resource->device;
52 /* Call wined3d_object_destroyed() before releasing the resource,
53 * since releasing the resource may end up destroying the parent. */
54 view->parent_ops->wined3d_object_destroyed(view->parent);
55 wined3d_cs_emit_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
56 wined3d_resource_decref(resource);
59 return refcount;
62 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
64 TRACE("view %p.\n", view);
66 return view->parent;
69 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
71 struct wined3d_texture *texture;
73 TRACE("view %p.\n", view);
75 if (view->resource->type == WINED3D_RTYPE_BUFFER)
76 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
78 texture = texture_from_resource(view->resource);
80 return texture->sub_resources[view->sub_resource_idx].parent;
83 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
85 TRACE("view %p, parent %p.\n", view, parent);
87 view->parent = parent;
90 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
92 TRACE("view %p.\n", view);
94 return view->resource;
97 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
98 const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
99 void *parent, const struct wined3d_parent_ops *parent_ops)
101 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
103 view->refcount = 1;
104 view->parent = parent;
105 view->parent_ops = parent_ops;
107 view->format = wined3d_get_format(gl_info, desc->format_id);
108 view->format_flags = view->format->flags[resource->gl_type];
110 if (wined3d_format_is_typeless(view->format))
112 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
113 return E_INVALIDARG;
116 if (resource->type == WINED3D_RTYPE_BUFFER)
118 view->sub_resource_idx = 0;
119 view->buffer_offset = desc->u.buffer.start_idx;
120 view->width = desc->u.buffer.count;
121 view->height = 1;
122 view->depth = 1;
124 else
126 struct wined3d_texture *texture = texture_from_resource(resource);
127 unsigned int depth_or_layer_count;
129 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
130 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
131 else
132 depth_or_layer_count = texture->layer_count;
134 if (desc->u.texture.level_idx >= texture->level_count
135 || desc->u.texture.layer_idx >= depth_or_layer_count
136 || !desc->u.texture.layer_count
137 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
138 return E_INVALIDARG;
140 view->sub_resource_idx = desc->u.texture.level_idx;
141 if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
142 view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
143 view->buffer_offset = 0;
144 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
145 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
146 view->depth = desc->u.texture.layer_count;
148 wined3d_resource_incref(view->resource = resource);
150 return WINED3D_OK;
153 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
154 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
155 struct wined3d_rendertarget_view **view)
157 struct wined3d_rendertarget_view *object;
158 HRESULT hr;
160 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
161 desc, resource, parent, parent_ops, view);
163 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
164 return E_OUTOFMEMORY;
166 if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
168 HeapFree(GetProcessHeap(), 0, object);
169 WARN("Failed to initialise view, hr %#x.\n", hr);
170 return hr;
173 TRACE("Created render target view %p.\n", object);
174 *view = object;
176 return hr;
179 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
180 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
181 struct wined3d_rendertarget_view **view)
183 struct wined3d_rendertarget_view_desc desc;
185 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
186 texture, sub_resource_idx, parent, parent_ops, view);
188 desc.format_id = texture->resource.format->id;
189 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
190 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
191 desc.u.texture.layer_count = 1;
193 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
196 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
198 ULONG refcount = InterlockedIncrement(&view->refcount);
200 TRACE("%p increasing refcount to %u.\n", view, refcount);
202 return refcount;
205 static void wined3d_shader_resource_view_destroy_object(void *object)
207 struct wined3d_shader_resource_view *view = object;
209 if (view->object)
211 const struct wined3d_gl_info *gl_info;
212 struct wined3d_context *context;
214 context = context_acquire(view->resource->device, NULL);
215 gl_info = context->gl_info;
216 gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->object);
217 checkGLcall("glDeleteTextures");
218 context_release(context);
221 HeapFree(GetProcessHeap(), 0, view);
224 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
226 ULONG refcount = InterlockedDecrement(&view->refcount);
228 TRACE("%p decreasing refcount to %u.\n", view, refcount);
230 if (!refcount)
232 struct wined3d_resource *resource = view->resource;
233 struct wined3d_device *device = resource->device;
235 /* Call wined3d_object_destroyed() before releasing the resource,
236 * since releasing the resource may end up destroying the parent. */
237 view->parent_ops->wined3d_object_destroyed(view->parent);
238 wined3d_cs_emit_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view);
239 wined3d_resource_decref(resource);
242 return refcount;
245 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
247 TRACE("view %p.\n", view);
249 return view->parent;
252 static void wined3d_shader_resource_view_create_texture_view(struct wined3d_shader_resource_view *view,
253 const struct wined3d_shader_resource_view_desc *desc, struct wined3d_texture *texture,
254 const struct wined3d_format *view_format)
256 const struct wined3d_gl_info *gl_info;
257 struct wined3d_context *context;
258 struct gl_texture *gl_texture;
260 context = context_acquire(texture->resource.device, NULL);
261 gl_info = context->gl_info;
263 if (!gl_info->supported[ARB_TEXTURE_VIEW])
265 context_release(context);
266 FIXME("OpenGL implementation does not support texture views.\n");
267 return;
270 wined3d_texture_prepare_texture(texture, context, FALSE);
271 gl_texture = wined3d_texture_get_gl_texture(texture, FALSE);
273 gl_info->gl_ops.gl.p_glGenTextures(1, &view->object);
274 GL_EXTCALL(glTextureView(view->object, view->target, gl_texture->name, view_format->glInternal,
275 desc->u.texture.level_idx, desc->u.texture.level_count,
276 desc->u.texture.layer_idx, desc->u.texture.layer_count));
277 checkGLcall("Create texture view");
279 context_release(context);
282 static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
283 const struct wined3d_shader_resource_view_desc *desc, struct wined3d_resource *resource,
284 void *parent, const struct wined3d_parent_ops *parent_ops)
286 static const struct
288 GLenum texture_target;
289 unsigned int view_flags;
290 GLenum view_target;
292 view_types[] =
294 {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
295 {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
296 {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
297 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
298 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
299 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
302 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
303 const struct wined3d_format *view_format;
305 view_format = wined3d_get_format(gl_info, desc->format_id);
306 if (wined3d_format_is_typeless(view_format))
308 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
309 return E_INVALIDARG;
312 view->refcount = 1;
313 view->parent = parent;
314 view->parent_ops = parent_ops;
316 view->target = GL_NONE;
317 view->object = 0;
319 if (resource->type == WINED3D_RTYPE_BUFFER)
321 FIXME("Buffer shader resource views not supported.\n");
323 else
325 struct wined3d_texture *texture = texture_from_resource(resource);
326 unsigned int i;
328 if (!desc->u.texture.level_count
329 || desc->u.texture.level_idx >= texture->level_count
330 || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
331 || !desc->u.texture.layer_count
332 || desc->u.texture.layer_idx >= texture->layer_count
333 || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
334 return E_INVALIDARG;
336 view->target = texture->target;
337 for (i = 0; i < ARRAY_SIZE(view_types); ++i)
339 if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags)
341 view->target = view_types[i].view_target;
342 break;
345 if (i == ARRAY_SIZE(view_types))
346 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
348 if (resource->format->id == view_format->id && texture->target == view->target
349 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
350 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count)
352 TRACE("Creating identity shader resource view.\n");
354 else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
356 FIXME("Swapchain shader resource views not supported.\n");
358 else if (resource->format->typeless_id == view_format->typeless_id
359 && resource->format->gl_view_class == view_format->gl_view_class)
361 wined3d_shader_resource_view_create_texture_view(view, desc, texture, view_format);
363 else
365 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
366 debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
369 wined3d_resource_incref(view->resource = resource);
371 return WINED3D_OK;
374 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
375 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
376 struct wined3d_shader_resource_view **view)
378 struct wined3d_shader_resource_view *object;
379 HRESULT hr;
381 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
382 desc, resource, parent, parent_ops, view);
384 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
385 return E_OUTOFMEMORY;
387 if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops)))
389 HeapFree(GetProcessHeap(), 0, object);
390 WARN("Failed to initialise view, hr %#x.\n", hr);
391 return hr;
394 TRACE("Created shader resource view %p.\n", object);
395 *view = object;
397 return WINED3D_OK;
400 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
401 struct wined3d_context *context)
403 struct wined3d_texture *texture;
405 if (view->object)
407 context_bind_texture(context, view->target, view->object);
408 return;
411 if (view->resource->type == WINED3D_RTYPE_BUFFER)
413 FIXME("Buffer shader resources not supported.\n");
414 return;
417 texture = wined3d_texture_from_resource(view->resource);
418 wined3d_texture_bind(texture, context, FALSE);
421 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
423 ULONG refcount = InterlockedIncrement(&view->refcount);
425 TRACE("%p increasing refcount to %u.\n", view, refcount);
427 return refcount;
430 static void wined3d_unordered_access_view_destroy_object(void *object)
432 HeapFree(GetProcessHeap(), 0, object);
435 ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
437 ULONG refcount = InterlockedDecrement(&view->refcount);
439 TRACE("%p decreasing refcount to %u.\n", view, refcount);
441 if (!refcount)
443 struct wined3d_resource *resource = view->resource;
444 struct wined3d_device *device = resource->device;
446 /* Call wined3d_object_destroyed() before releasing the resource,
447 * since releasing the resource may end up destroying the parent. */
448 view->parent_ops->wined3d_object_destroyed(view->parent);
449 wined3d_cs_emit_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view);
450 wined3d_resource_decref(resource);
453 return refcount;
456 void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
458 TRACE("view %p.\n", view);
460 return view->parent;
463 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
464 const struct wined3d_unordered_access_view_desc *desc, struct wined3d_resource *resource,
465 void *parent, const struct wined3d_parent_ops *parent_ops)
467 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
469 view->refcount = 1;
470 view->parent = parent;
471 view->parent_ops = parent_ops;
473 view->format = wined3d_get_format(gl_info, desc->format_id);
475 if (wined3d_format_is_typeless(view->format))
477 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
478 return E_INVALIDARG;
481 if (resource->type != WINED3D_RTYPE_BUFFER)
483 struct wined3d_texture *texture = texture_from_resource(resource);
484 unsigned int depth_or_layer_count;
486 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
487 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
488 else
489 depth_or_layer_count = texture->layer_count;
491 if (desc->u.texture.level_idx >= texture->level_count
492 || desc->u.texture.layer_idx >= depth_or_layer_count
493 || !desc->u.texture.layer_count
494 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
495 return E_INVALIDARG;
497 wined3d_resource_incref(view->resource = resource);
499 return WINED3D_OK;
502 HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_unordered_access_view_desc *desc,
503 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
504 struct wined3d_unordered_access_view **view)
506 struct wined3d_unordered_access_view *object;
507 HRESULT hr;
509 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
510 desc, resource, parent, parent_ops, view);
512 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
513 return E_OUTOFMEMORY;
515 if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops)))
517 HeapFree(GetProcessHeap(), 0, object);
518 WARN("Failed to initialise view, hr %#x.\n", hr);
519 return hr;
522 TRACE("Created unordered access view %p.\n", object);
523 *view = object;
525 return WINED3D_OK;