1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer7_iface
);
32 /*****************************************************************************
34 *****************************************************************************/
36 static HRESULT WINAPI
d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7
*iface
, REFIID riid
, void **obj
)
38 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
40 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
44 if (IsEqualGUID(&IID_IUnknown
, riid
))
46 IDirect3DVertexBuffer7_AddRef(iface
);
50 if (IsEqualGUID(&IID_IDirect3DVertexBuffer7
, riid
) && buffer
->version
== 7)
52 IDirect3DVertexBuffer7_AddRef(iface
);
56 if (IsEqualGUID(&IID_IDirect3DVertexBuffer
, riid
) && buffer
->version
== 3)
58 IDirect3DVertexBuffer7_AddRef(iface
);
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG WINAPI
d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7
*iface
)
69 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
70 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
72 TRACE("%p increasing refcount to %u.\n", buffer
, ref
);
77 static ULONG WINAPI
d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7
*iface
)
79 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
80 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
82 TRACE("%p decreasing refcount to %u.\n", buffer
, ref
);
86 struct wined3d_buffer
*vb
= NULL
;
89 /* D3D7 vertex buffers don't stay bound in the device, they are passed
90 * as a parameter to DrawPrimitiveVB. DrawPrimitiveVB sets them as the
91 * stream source in wined3d and they should get unset there before
92 * they are destroyed. */
94 wined3d_device_get_stream_source(buffer
->ddraw
->wined3d_device
, 0, &vb
, &offset
, &stride
);
95 if (vb
== buffer
->wined3d_buffer
)
96 wined3d_device_set_stream_source(buffer
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
98 wined3d_vertex_declaration_decref(buffer
->wined3d_declaration
);
99 wined3d_buffer_decref(buffer
->wined3d_buffer
);
100 wined3d_mutex_unlock();
102 if (buffer
->version
== 7)
103 IDirectDraw7_Release(&buffer
->ddraw
->IDirectDraw7_iface
);
105 HeapFree(GetProcessHeap(), 0, buffer
);
111 /*****************************************************************************
112 * IDirect3DVertexBuffer Methods
113 *****************************************************************************/
115 static HRESULT
d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
*buffer
, BOOL dynamic
,
116 struct wined3d_buffer
**wined3d_buffer
)
118 DWORD usage
= WINED3DUSAGE_STATICDECL
;
119 enum wined3d_pool pool
;
121 if (buffer
->Caps
& D3DVBCAPS_SYSTEMMEMORY
)
122 pool
= WINED3D_POOL_SYSTEM_MEM
;
124 pool
= WINED3D_POOL_DEFAULT
;
126 if (buffer
->Caps
& D3DVBCAPS_WRITEONLY
)
127 usage
|= WINED3DUSAGE_WRITEONLY
;
129 usage
|= WINED3DUSAGE_DYNAMIC
;
131 return wined3d_buffer_create_vb(buffer
->ddraw
->wined3d_device
,
132 buffer
->size
, usage
, pool
, buffer
, &ddraw_null_wined3d_parent_ops
,
136 /*****************************************************************************
137 * IDirect3DVertexBuffer7::Lock
139 * Locks the vertex buffer and returns a pointer to the vertex data
140 * Locking vertex buffers is similar to locking surfaces, because Windows
141 * uses surfaces to store vertex data internally (According to the DX sdk)
144 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
145 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
146 * Data: Returns a pointer to the vertex data
147 * Size: Returns the size of the buffer if not NULL
151 * DDERR_INVALIDPARAMS if Data is NULL
152 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
154 *****************************************************************************/
155 static HRESULT WINAPI
d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7
*iface
,
156 DWORD flags
, void **data
, DWORD
*data_size
)
158 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
159 struct wined3d_resource_desc wined3d_desc
;
160 struct wined3d_resource
*wined3d_resource
;
161 struct wined3d_map_desc wined3d_map_desc
;
163 DWORD wined3d_flags
= 0;
165 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
167 if (buffer
->version
!= 7)
168 flags
&= ~(DDLOCK_NOOVERWRITE
| DDLOCK_DISCARDCONTENTS
);
170 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
171 * nosyslock: Not applicable
173 if (!(flags
& DDLOCK_WAIT
))
174 wined3d_flags
|= WINED3D_MAP_DONOTWAIT
;
175 if (flags
& DDLOCK_READONLY
)
176 wined3d_flags
|= WINED3D_MAP_READONLY
;
177 if (flags
& DDLOCK_NOOVERWRITE
)
178 wined3d_flags
|= WINED3D_MAP_NOOVERWRITE
;
179 if (flags
& DDLOCK_DISCARDCONTENTS
)
181 wined3d_flags
|= WINED3D_MAP_DISCARD
;
183 if (!buffer
->dynamic
)
185 struct wined3d_buffer
*new_buffer
;
186 wined3d_mutex_lock();
187 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, TRUE
, &new_buffer
);
190 buffer
->dynamic
= TRUE
;
191 wined3d_buffer_decref(buffer
->wined3d_buffer
);
192 buffer
->wined3d_buffer
= new_buffer
;
196 WARN("Failed to create a dynamic buffer\n");
198 wined3d_mutex_unlock();
202 wined3d_mutex_lock();
205 /* Get the size, for returning it, and for locking */
206 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
207 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
208 *data_size
= wined3d_desc
.size
;
211 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
212 0, &wined3d_map_desc
, NULL
, wined3d_flags
);
213 *data
= wined3d_map_desc
.data
;
215 wined3d_mutex_unlock();
220 /*****************************************************************************
221 * IDirect3DVertexBuffer7::Unlock
223 * Unlocks a vertex Buffer
228 *****************************************************************************/
229 static HRESULT WINAPI
d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7
*iface
)
231 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
233 TRACE("iface %p.\n", iface
);
235 wined3d_mutex_lock();
236 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
237 wined3d_mutex_unlock();
242 /*****************************************************************************
243 * IDirect3DVertexBuffer7::ProcessVertices
245 * Processes untransformed Vertices into a transformed or optimized vertex
246 * buffer. It can also perform other operations, such as lighting or clipping
249 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
250 * DestIndex: Index in the destination buffer(This), where the vertices are
252 * Count: Number of Vertices in the Source buffer to process
253 * SrcBuffer: Source vertex buffer
254 * SrcIndex: Index of the first vertex in the src buffer to process
255 * D3DDevice: Device to use for transformation
256 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
261 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
263 *****************************************************************************/
264 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
265 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer7
*src_buffer
,
266 DWORD src_idx
, IDirect3DDevice7
*device
, DWORD flags
)
268 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer7(iface
);
269 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer
);
270 struct d3d_device
*device_impl
= dst_buffer_impl
->version
== 7
271 ? unsafe_impl_from_IDirect3DDevice7(device
)
272 : unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3
*)device
);
273 BOOL oldClip
, doClip
;
276 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
277 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
279 /* Vertex operations:
280 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
281 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
282 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
283 * D3DVOP_LIGHT: Lights the vertices
284 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
286 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
287 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
289 if (!(vertex_op
& D3DVOP_TRANSFORM
))
290 return DDERR_INVALIDPARAMS
;
292 wined3d_mutex_lock();
294 /* WineD3D doesn't know d3d7 vertex operation, it uses
295 * render states instead. Set the render states according to
298 doClip
= !!(vertex_op
& D3DVOP_CLIP
);
299 oldClip
= wined3d_device_get_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
);
300 if (doClip
!= oldClip
)
301 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, doClip
);
303 wined3d_device_set_stream_source(device_impl
->wined3d_device
,
304 0, src_buffer_impl
->wined3d_buffer
, 0, get_flexible_vertex_size(src_buffer_impl
->fvf
));
305 wined3d_device_set_vertex_declaration(device_impl
->wined3d_device
, src_buffer_impl
->wined3d_declaration
);
306 hr
= wined3d_device_process_vertices(device_impl
->wined3d_device
, src_idx
, dst_idx
,
307 count
, dst_buffer_impl
->wined3d_buffer
, NULL
, flags
, dst_buffer_impl
->fvf
);
309 /* Restore the states if needed */
310 if (doClip
!= oldClip
)
311 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, oldClip
);
313 wined3d_mutex_unlock();
318 /*****************************************************************************
319 * IDirect3DVertexBuffer7::GetVertexBufferDesc
321 * Returns the description of a vertex buffer
324 * Desc: Address to write the description to
327 * DDERR_INVALIDPARAMS if Desc is NULL
330 *****************************************************************************/
331 static HRESULT WINAPI
d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
, D3DVERTEXBUFFERDESC
*desc
)
333 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
334 struct wined3d_resource_desc wined3d_desc
;
335 struct wined3d_resource
*wined3d_resource
;
337 TRACE("iface %p, desc %p.\n", iface
, desc
);
339 if (!desc
) return DDERR_INVALIDPARAMS
;
341 wined3d_mutex_lock();
342 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
343 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
344 wined3d_mutex_unlock();
346 /* Now fill the desc structure */
347 desc
->dwCaps
= buffer
->Caps
;
348 desc
->dwFVF
= buffer
->fvf
;
349 desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(buffer
->fvf
);
354 /*****************************************************************************
355 * IDirect3DVertexBuffer7::Optimize
357 * Converts an unoptimized vertex buffer into an optimized buffer
360 * D3DDevice: Device for which this buffer is optimized
361 * Flags: Not used, should be set to 0
364 * D3D_OK, because it's a stub
366 *****************************************************************************/
367 static HRESULT WINAPI
d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7
*iface
,
368 IDirect3DDevice7
*device
, DWORD flags
)
370 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
371 static BOOL hide
= FALSE
;
373 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, flags
);
377 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, device
, flags
);
381 /* We could forward this call to WineD3D and take advantage
382 * of it once we use OpenGL vertex buffers
384 wined3d_mutex_lock();
385 buffer
->Caps
|= D3DVBCAPS_OPTIMIZED
;
386 wined3d_mutex_unlock();
391 /*****************************************************************************
392 * IDirect3DVertexBuffer7::ProcessVerticesStrided
394 * This method processes untransformed strided vertices into a processed
395 * or optimized vertex buffer.
397 * For more details on the parameters, see
398 * IDirect3DVertexBuffer7::ProcessVertices
401 * VertexOp: Operations to perform
402 * DestIndex: Destination index to write the vertices to
403 * Count: Number of input vertices
404 * StrideData: Array containing the input vertices
405 * VertexTypeDesc: Vertex Description or source index?????????
406 * D3DDevice: IDirect3DDevice7 to use for processing
407 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
410 * D3D_OK on success, or DDERR_*
412 *****************************************************************************/
413 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
414 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, D3DDRAWPRIMITIVESTRIDEDDATA
*data
,
415 DWORD fvf
, IDirect3DDevice7
*device
, DWORD flags
)
417 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
418 iface
, vertex_op
, dst_idx
, count
, data
, fvf
, device
, flags
);
423 /*****************************************************************************
425 *****************************************************************************/
427 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
429 d3d_vertex_buffer7_QueryInterface
,
430 d3d_vertex_buffer7_AddRef
,
431 d3d_vertex_buffer7_Release
,
432 d3d_vertex_buffer7_Lock
,
433 d3d_vertex_buffer7_Unlock
,
434 d3d_vertex_buffer7_ProcessVertices
,
435 d3d_vertex_buffer7_GetVertexBufferDesc
,
436 d3d_vertex_buffer7_Optimize
,
437 d3d_vertex_buffer7_ProcessVerticesStrided
,
440 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**vertex_buf
,
441 struct ddraw
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
443 struct d3d_vertex_buffer
*buffer
;
446 TRACE("Vertex buffer description:\n");
447 TRACE(" dwSize %u\n", desc
->dwSize
);
448 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
449 TRACE(" FVF %#x\n", desc
->dwFVF
);
450 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
452 buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*buffer
));
454 return DDERR_OUTOFMEMORY
;
456 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
458 buffer
->version
= ddraw
->d3dversion
;
459 if (buffer
->version
== 7)
460 IDirectDraw7_AddRef(&ddraw
->IDirectDraw7_iface
);
461 buffer
->ddraw
= ddraw
;
462 buffer
->Caps
= desc
->dwCaps
;
463 buffer
->fvf
= desc
->dwFVF
;
464 buffer
->size
= get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
;
466 wined3d_mutex_lock();
468 if (FAILED(hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, FALSE
, &buffer
->wined3d_buffer
)))
470 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
471 if (hr
== WINED3DERR_INVALIDCALL
)
472 hr
= DDERR_INVALIDPARAMS
;
476 if (!(buffer
->wined3d_declaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
)))
478 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
479 wined3d_buffer_decref(buffer
->wined3d_buffer
);
480 hr
= DDERR_INVALIDPARAMS
;
483 wined3d_vertex_declaration_incref(buffer
->wined3d_declaration
);
486 wined3d_mutex_unlock();
488 *vertex_buf
= buffer
;
490 HeapFree(GetProcessHeap(), 0, buffer
);
495 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
499 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
501 return impl_from_IDirect3DVertexBuffer7(iface
);