comctl32: Fix a typo in comment.
[wine.git] / dlls / ddraw / ddraw.c
blob27be401a2e57c9ffe9e29484b98718ac07246755
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 #include "wine/exception.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33 static const struct ddraw *exclusive_ddraw;
34 static HWND exclusive_window;
36 /* Device identifier. Don't relay it to WineD3D */
37 static const DDDEVICEIDENTIFIER2 deviceidentifier =
39 "vga.dll", /* default 2D driver */
40 "DirectDraw HAL",
41 { { 0x00010001, 0x00010001 } },
42 0, 0, 0, 0,
43 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
44 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
48 static struct enum_device_entry
50 char interface_name[100];
51 char device_name[100];
52 const GUID *device_guid;
53 } device_list7[] =
55 /* T&L HAL device */
57 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
58 "Wine D3D7 T&L HAL",
59 &IID_IDirect3DTnLHalDevice,
62 /* HAL device */
64 "WINE Direct3D7 Hardware acceleration using WineD3D",
65 "Direct3D HAL",
66 &IID_IDirect3DHALDevice,
69 /* RGB device */
71 "WINE Direct3D7 RGB Software Emulation using WineD3D",
72 "Wine D3D7 RGB",
73 &IID_IDirect3DRGBDevice,
77 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
79 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
81 ddraw_null_wined3d_object_destroyed,
84 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
86 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
89 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
91 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
94 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
96 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
99 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
101 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
104 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
106 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
109 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
111 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
114 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
116 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
119 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
121 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
124 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
126 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
128 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
130 if (!riid)
132 *out = NULL;
133 return DDERR_INVALIDPARAMS;
136 /* The refcount unit test revealed that an IDirect3D7 interface can only
137 * be queried from a DirectDraw object that was created as an IDirectDraw7
138 * interface. The older interfaces can query any IDirect3D version except
139 * 7, because they are all initially created as IDirectDraw. This isn't
140 * really crucial behavior, and messy to implement with the common
141 * creation function, so it has been left out here. */
142 if (IsEqualGUID(&IID_IDirectDraw7, riid)
143 || IsEqualGUID(&IID_IUnknown, riid))
145 *out = &ddraw->IDirectDraw7_iface;
146 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
148 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
150 *out = &ddraw->IDirectDraw4_iface;
151 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
153 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
155 *out = &ddraw->IDirectDraw2_iface;
156 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
158 else if (IsEqualGUID(&IID_IDirectDraw, riid))
160 *out = &ddraw->IDirectDraw_iface;
161 TRACE("Returning IDirectDraw interface %p.\n", *out);
163 else if (IsEqualGUID(&IID_IDirect3D7, riid))
165 ddraw->d3dversion = 7;
166 *out = &ddraw->IDirect3D7_iface;
167 TRACE("Returning Direct3D7 interface %p.\n", *out);
169 else if (IsEqualGUID(&IID_IDirect3D3, riid))
171 ddraw->d3dversion = 3;
172 *out = &ddraw->IDirect3D3_iface;
173 TRACE("Returning Direct3D3 interface %p.\n", *out);
175 else if (IsEqualGUID(&IID_IDirect3D2, riid))
177 ddraw->d3dversion = 2;
178 *out = &ddraw->IDirect3D2_iface;
179 TRACE("Returning Direct3D2 interface %p.\n", *out);
181 else if (IsEqualGUID(&IID_IDirect3D, riid))
183 ddraw->d3dversion = 1;
184 *out = &ddraw->IDirect3D_iface;
185 TRACE("Returning Direct3D interface %p.\n", *out);
187 /* Unknown interface */
188 else
190 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
191 *out = NULL;
192 return E_NOINTERFACE;
195 IUnknown_AddRef((IUnknown *)*out);
196 return S_OK;
199 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
201 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
203 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
205 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
208 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
210 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
212 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
214 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
217 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
219 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
221 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
223 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
226 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
228 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
230 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
232 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
235 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
237 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
239 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
241 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
244 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
246 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
248 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
250 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
253 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
255 struct ddraw *ddraw = impl_from_IDirect3D(iface);
257 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
259 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
262 /*****************************************************************************
263 * IDirectDraw7::AddRef
265 * Increases the interfaces refcount, basically
267 * DDraw refcounting is a bit tricky. The different DirectDraw interface
268 * versions have individual refcounts, but the IDirect3D interfaces do not.
269 * All interfaces are from one object, that means calling QueryInterface on an
270 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
271 * ddraw object.
273 * That means all AddRef and Release implementations of IDirectDrawX work
274 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
275 * except of IDirect3D7 which thunks to IDirectDraw7
277 * Returns: The new refcount
279 *****************************************************************************/
280 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
282 struct ddraw *This = impl_from_IDirectDraw7(iface);
283 ULONG ref = InterlockedIncrement(&This->ref7);
285 TRACE("%p increasing refcount to %u.\n", This, ref);
287 if(ref == 1) InterlockedIncrement(&This->numIfaces);
289 return ref;
292 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
294 struct ddraw *This = impl_from_IDirectDraw4(iface);
295 ULONG ref = InterlockedIncrement(&This->ref4);
297 TRACE("%p increasing refcount to %u.\n", This, ref);
299 if (ref == 1) InterlockedIncrement(&This->numIfaces);
301 return ref;
304 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
306 struct ddraw *This = impl_from_IDirectDraw2(iface);
307 ULONG ref = InterlockedIncrement(&This->ref2);
309 TRACE("%p increasing refcount to %u.\n", This, ref);
311 if (ref == 1) InterlockedIncrement(&This->numIfaces);
313 return ref;
316 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
318 struct ddraw *This = impl_from_IDirectDraw(iface);
319 ULONG ref = InterlockedIncrement(&This->ref1);
321 TRACE("%p increasing refcount to %u.\n", This, ref);
323 if (ref == 1) InterlockedIncrement(&This->numIfaces);
325 return ref;
328 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
330 struct ddraw *This = impl_from_IDirect3D7(iface);
332 TRACE("iface %p.\n", iface);
334 return ddraw7_AddRef(&This->IDirectDraw7_iface);
337 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
339 struct ddraw *This = impl_from_IDirect3D3(iface);
341 TRACE("iface %p.\n", iface);
343 return ddraw1_AddRef(&This->IDirectDraw_iface);
346 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
348 struct ddraw *This = impl_from_IDirect3D2(iface);
350 TRACE("iface %p.\n", iface);
352 return ddraw1_AddRef(&This->IDirectDraw_iface);
355 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
357 struct ddraw *This = impl_from_IDirect3D(iface);
359 TRACE("iface %p.\n", iface);
361 return ddraw1_AddRef(&This->IDirectDraw_iface);
364 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
366 TRACE("Destroying the swapchain.\n");
368 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
369 ddraw->wined3d_swapchain = NULL;
371 if (!(ddraw->flags & DDRAW_NO3D))
373 UINT i;
375 for (i = 0; i < ddraw->numConvertedDecls; ++i)
377 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
379 HeapFree(GetProcessHeap(), 0, ddraw->decls);
380 ddraw->numConvertedDecls = 0;
382 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
384 ERR("Failed to uninit 3D.\n");
386 else
388 /* Free the d3d window if one was created. */
389 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
391 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
392 DestroyWindow(ddraw->d3d_window);
393 ddraw->d3d_window = 0;
397 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
399 else
401 wined3d_device_uninit_gdi(ddraw->wined3d_device);
404 ddraw_set_swapchain_window(ddraw, NULL);
406 TRACE("Swapchain destroyed.\n");
409 /*****************************************************************************
410 * ddraw_destroy
412 * Destroys a ddraw object if all refcounts are 0. This is to share code
413 * between the IDirectDrawX::Release functions
415 * Params:
416 * This: DirectDraw object to destroy
418 *****************************************************************************/
419 static void ddraw_destroy(struct ddraw *This)
421 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
422 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
424 /* Destroy the device window if we created one */
425 if(This->devicewindow != 0)
427 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
428 DestroyWindow(This->devicewindow);
429 This->devicewindow = 0;
432 wined3d_mutex_lock();
433 list_remove(&This->ddraw_list_entry);
434 wined3d_mutex_unlock();
436 if (This->wined3d_swapchain)
437 ddraw_destroy_swapchain(This);
438 wined3d_device_decref(This->wined3d_device);
439 wined3d_decref(This->wined3d);
441 if (This->d3ddevice)
442 This->d3ddevice->ddraw = NULL;
444 /* Now free the object */
445 HeapFree(GetProcessHeap(), 0, This);
448 /*****************************************************************************
449 * IDirectDraw7::Release
451 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
453 * Returns: The new refcount
454 *****************************************************************************/
455 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
457 struct ddraw *This = impl_from_IDirectDraw7(iface);
458 ULONG ref = InterlockedDecrement(&This->ref7);
460 TRACE("%p decreasing refcount to %u.\n", This, ref);
462 if (!ref && !InterlockedDecrement(&This->numIfaces))
463 ddraw_destroy(This);
465 return ref;
468 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
470 struct ddraw *This = impl_from_IDirectDraw4(iface);
471 ULONG ref = InterlockedDecrement(&This->ref4);
473 TRACE("%p decreasing refcount to %u.\n", This, ref);
475 if (!ref && !InterlockedDecrement(&This->numIfaces))
476 ddraw_destroy(This);
478 return ref;
481 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
483 struct ddraw *This = impl_from_IDirectDraw2(iface);
484 ULONG ref = InterlockedDecrement(&This->ref2);
486 TRACE("%p decreasing refcount to %u.\n", This, ref);
488 if (!ref && !InterlockedDecrement(&This->numIfaces))
489 ddraw_destroy(This);
491 return ref;
494 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
496 struct ddraw *This = impl_from_IDirectDraw(iface);
497 ULONG ref = InterlockedDecrement(&This->ref1);
499 TRACE("%p decreasing refcount to %u.\n", This, ref);
501 if (!ref && !InterlockedDecrement(&This->numIfaces))
502 ddraw_destroy(This);
504 return ref;
507 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
509 struct ddraw *This = impl_from_IDirect3D7(iface);
511 TRACE("iface %p.\n", iface);
513 return ddraw7_Release(&This->IDirectDraw7_iface);
516 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
518 struct ddraw *This = impl_from_IDirect3D3(iface);
520 TRACE("iface %p.\n", iface);
522 return ddraw1_Release(&This->IDirectDraw_iface);
525 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
527 struct ddraw *This = impl_from_IDirect3D2(iface);
529 TRACE("iface %p.\n", iface);
531 return ddraw1_Release(&This->IDirectDraw_iface);
534 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
536 struct ddraw *This = impl_from_IDirect3D(iface);
538 TRACE("iface %p.\n", iface);
540 return ddraw1_Release(&This->IDirectDraw_iface);
543 /*****************************************************************************
544 * IDirectDraw methods
545 *****************************************************************************/
547 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
549 /* FIXME: This looks wrong, exclusive mode should imply a destination
550 * window. */
551 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
553 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
554 return DDERR_HWNDALREADYSET;
557 ddraw->focuswindow = window;
559 return DD_OK;
562 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
563 struct wined3d_swapchain_desc *swapchain_desc)
565 HWND window = swapchain_desc->device_window;
566 HRESULT hr;
568 TRACE("ddraw %p.\n", ddraw);
570 if (!window || window == GetDesktopWindow())
572 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
573 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
574 NULL, NULL, NULL, NULL);
575 if (!window)
577 ERR("Failed to create window, last error %#x.\n", GetLastError());
578 return E_FAIL;
581 ShowWindow(window, SW_HIDE); /* Just to be sure */
582 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
584 swapchain_desc->device_window = window;
586 else
588 TRACE("Using existing window %p for Direct3D rendering.\n", window);
590 ddraw->d3d_window = window;
592 /* Set this NOW, otherwise creating the depth stencil surface will cause a
593 * recursive loop until ram or emulated video memory is full. */
594 ddraw->flags |= DDRAW_D3D_INITIALIZED;
595 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
596 if (FAILED(hr))
598 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
599 return hr;
602 ddraw->declArraySize = 2;
603 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
604 if (!ddraw->decls)
606 ERR("Error allocating an array for the converted vertex decls.\n");
607 ddraw->declArraySize = 0;
608 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
609 return E_OUTOFMEMORY;
612 TRACE("Successfully initialized 3D.\n");
614 return DD_OK;
617 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
619 struct wined3d_swapchain_desc swapchain_desc;
620 struct wined3d_display_mode mode;
621 HRESULT hr = WINED3D_OK;
623 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
625 ERR("Failed to get display mode.\n");
626 return hr;
629 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
630 swapchain_desc.backbuffer_width = mode.width;
631 swapchain_desc.backbuffer_height = mode.height;
632 swapchain_desc.backbuffer_format = mode.format_id;
633 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
634 swapchain_desc.device_window = window;
635 swapchain_desc.windowed = windowed;
636 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
638 if (!(ddraw->flags & DDRAW_NO3D))
639 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
640 else
641 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
643 if (FAILED(hr))
645 ERR("Failed to create swapchain, hr %#x.\n", hr);
646 return hr;
649 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
651 ERR("Failed to get swapchain.\n");
652 return DDERR_INVALIDPARAMS;
655 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
656 ddraw_set_swapchain_window(ddraw, window);
658 if (ddraw->primary && ddraw->primary->palette)
659 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
661 return DD_OK;
664 /*****************************************************************************
665 * IDirectDraw7::RestoreDisplayMode
667 * Restores the display mode to what it was at creation time. Basically.
669 * Returns
670 * DD_OK on success
671 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
673 *****************************************************************************/
674 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
676 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
677 HRESULT hr;
679 TRACE("iface %p.\n", iface);
681 wined3d_mutex_lock();
683 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
685 wined3d_mutex_unlock();
686 return DD_OK;
689 if (exclusive_ddraw && exclusive_ddraw != ddraw)
691 wined3d_mutex_unlock();
692 return DDERR_NOEXCLUSIVEMODE;
695 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
696 ddraw->flags &= ~DDRAW_RESTORE_MODE;
698 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
700 wined3d_mutex_unlock();
702 return hr;
705 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
707 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
709 TRACE("iface %p.\n", iface);
711 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
714 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
716 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
718 TRACE("iface %p.\n", iface);
720 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
723 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
725 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
727 TRACE("iface %p.\n", iface);
729 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
732 /*****************************************************************************
733 * IDirectDraw7::SetCooperativeLevel
735 * Sets the cooperative level for the DirectDraw object, and the window
736 * assigned to it. The cooperative level determines the general behavior
737 * of the DirectDraw application
739 * Warning: This is quite tricky, as it's not really documented which
740 * cooperative levels can be combined with each other. If a game fails
741 * after this function, try to check the cooperative levels passed on
742 * Windows, and if it returns something different.
744 * If you think that this function caused the failure because it writes a
745 * fixme, be sure to run again with a +ddraw trace.
747 * What is known about cooperative levels (See the ddraw modes test):
748 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
749 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
750 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
751 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
752 * DDSCL_EXCLUSIVE can be activated.
753 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
754 * DDSCL_CREATEDEVICEWINDOW.
756 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
757 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
758 * DDSCL_SETFOCUSWINDOW (partially),
759 * DDSCL_MULTITHREADED (work in progress)
760 * DDSCL_FPUPRESERVE (see device.c)
762 * Unsure about this: DDSCL_FPUSETUP
764 * These don't seem very important for wine:
765 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
767 * Returns:
768 * DD_OK if the cooperative level was set successfully
769 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
770 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
771 * (Probably others too, have to investigate)
773 *****************************************************************************/
774 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
775 DWORD cooplevel, BOOL restore_mode_on_normal)
777 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
778 struct wined3d_stateblock *stateblock;
779 BOOL restore_state = FALSE;
780 HRESULT hr;
782 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
783 restore_mode_on_normal);
784 DDRAW_dump_cooperativelevel(cooplevel);
786 wined3d_mutex_lock();
788 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
790 WARN("Recursive call, returning DD_OK.\n");
791 hr = DD_OK;
792 goto done;
794 ddraw->flags |= DDRAW_SCL_RECURSIVE;
796 /* Tests suggest that we need one of them: */
797 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
798 DDSCL_NORMAL |
799 DDSCL_EXCLUSIVE )))
801 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
802 hr = DDERR_INVALIDPARAMS;
803 goto done;
806 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
808 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
809 hr = DDERR_INVALIDPARAMS;
810 goto done;
813 /* Handle those levels first which set various hwnds */
814 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
816 /* This isn't compatible with a lot of flags */
817 if (cooplevel & (DDSCL_MULTITHREADED
818 | DDSCL_FPUSETUP
819 | DDSCL_FPUPRESERVE
820 | DDSCL_ALLOWREBOOT
821 | DDSCL_ALLOWMODEX
822 | DDSCL_SETDEVICEWINDOW
823 | DDSCL_NORMAL
824 | DDSCL_EXCLUSIVE
825 | DDSCL_FULLSCREEN))
827 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
828 hr = DDERR_INVALIDPARAMS;
829 goto done;
832 hr = ddraw_set_focus_window(ddraw, window);
833 goto done;
836 if (cooplevel & DDSCL_EXCLUSIVE)
838 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
840 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
841 hr = DDERR_INVALIDPARAMS;
842 goto done;
845 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
847 HWND device_window;
849 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
851 WARN("No focus window set.\n");
852 hr = DDERR_NOFOCUSWINDOW;
853 goto done;
856 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
857 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
858 NULL, NULL, NULL, NULL);
859 if (!device_window)
861 ERR("Failed to create window, last error %#x.\n", GetLastError());
862 hr = E_FAIL;
863 goto done;
866 ShowWindow(device_window, SW_SHOW);
867 TRACE("Created a device window %p.\n", device_window);
869 /* Native apparently leaks the created device window if setting the
870 * focus window below fails. */
871 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
872 ddraw->devicewindow = device_window;
874 if (cooplevel & DDSCL_SETFOCUSWINDOW)
876 if (!window)
878 hr = DDERR_NOHWND;
879 goto done;
882 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
883 goto done;
886 window = device_window;
889 else
891 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
892 DestroyWindow(ddraw->devicewindow);
893 ddraw->devicewindow = NULL;
894 ddraw->focuswindow = NULL;
897 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
899 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
900 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, NULL);
902 if (cooplevel & DDSCL_FULLSCREEN)
904 struct wined3d_display_mode display_mode;
906 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
907 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
908 display_mode.width, display_mode.height);
912 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
914 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
915 exclusive_window = window;
918 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
919 wined3d_device_set_multithreaded(ddraw->wined3d_device);
921 if (ddraw->wined3d_swapchain)
923 if (!(ddraw->flags & DDRAW_NO3D))
925 restore_state = TRUE;
927 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
929 ERR("Failed to create stateblock, hr %#x.\n", hr);
930 goto done;
933 wined3d_stateblock_capture(stateblock);
934 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
935 /* Rendering to ddraw->wined3d_frontbuffer. */
936 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
937 rtv = NULL;
938 else if (rtv)
939 wined3d_rendertarget_view_incref(rtv);
941 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
942 wined3d_rendertarget_view_incref(dsv);
945 ddraw_destroy_swapchain(ddraw);
948 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr);
951 if (restore_state)
953 if (dsv)
955 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
956 wined3d_rendertarget_view_decref(dsv);
959 if (rtv)
961 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
962 wined3d_rendertarget_view_decref(rtv);
965 wined3d_stateblock_apply(stateblock);
966 wined3d_stateblock_decref(stateblock);
969 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
970 && restore_mode_on_normal)
972 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
973 if (FAILED(hr))
974 ERR("RestoreDisplayMode failed\n");
977 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
978 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
979 wined3d_device_release_focus_window(ddraw->wined3d_device);
981 if ((cooplevel & DDSCL_EXCLUSIVE)
982 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
984 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
985 if (FAILED(hr))
987 ERR("Failed to acquire focus window, hr %#x.\n", hr);
988 goto done;
992 /* Unhandled flags */
993 if (cooplevel & DDSCL_ALLOWREBOOT)
994 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
995 if (cooplevel & DDSCL_ALLOWMODEX)
996 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
997 if (cooplevel & DDSCL_FPUSETUP)
998 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
1000 if (cooplevel & DDSCL_EXCLUSIVE)
1001 exclusive_ddraw = ddraw;
1002 else if (exclusive_ddraw == ddraw)
1003 exclusive_ddraw = NULL;
1005 /* Store the cooperative_level */
1006 ddraw->cooperative_level = cooplevel;
1007 ddraw->dest_window = window;
1009 TRACE("SetCooperativeLevel returning DD_OK\n");
1010 hr = DD_OK;
1011 done:
1012 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1013 wined3d_mutex_unlock();
1015 return hr;
1018 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1020 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1022 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1024 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1027 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1029 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1031 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1033 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1036 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1038 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1040 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1042 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1045 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1047 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1048 HRESULT hr;
1050 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1052 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1053 if (SUCCEEDED(hr))
1054 ddraw->flags |= DDRAW_SCL_DDRAW1;
1055 return hr;
1058 /*****************************************************************************
1059 * IDirectDraw7::SetDisplayMode
1061 * Sets the display screen resolution, color depth and refresh frequency
1062 * when in fullscreen mode (in theory).
1063 * Possible return values listed in the SDK suggest that this method fails
1064 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1065 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1066 * It seems to be valid to pass 0 for With and Height, this has to be tested
1067 * It could mean that the current video mode should be left as-is. (But why
1068 * call it then?)
1070 * Params:
1071 * Height, Width: Screen dimension
1072 * BPP: Color depth in Bits per pixel
1073 * Refreshrate: Screen refresh rate
1074 * Flags: Other stuff
1076 * Returns
1077 * DD_OK on success
1079 *****************************************************************************/
1080 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1081 DWORD bpp, DWORD refresh_rate, DWORD flags)
1083 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1084 struct wined3d_display_mode mode;
1085 enum wined3d_format_id format;
1086 HRESULT hr;
1088 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1089 iface, width, height, bpp, refresh_rate, flags);
1091 if (force_refresh_rate != 0)
1093 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1094 refresh_rate, force_refresh_rate);
1095 refresh_rate = force_refresh_rate;
1098 wined3d_mutex_lock();
1100 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1102 wined3d_mutex_unlock();
1103 return DDERR_NOEXCLUSIVEMODE;
1106 if (!width || !height)
1108 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1109 wined3d_mutex_unlock();
1110 return DD_OK;
1113 switch (bpp)
1115 case 8: format = WINED3DFMT_P8_UINT; break;
1116 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1117 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1118 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1119 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1120 default: format = WINED3DFMT_UNKNOWN; break;
1123 mode.width = width;
1124 mode.height = height;
1125 mode.refresh_rate = refresh_rate;
1126 mode.format_id = format;
1127 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1129 /* TODO: The possible return values from msdn suggest that the screen mode
1130 * can't be changed if a surface is locked or some drawing is in progress. */
1131 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1133 if (ddraw->primary)
1135 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1137 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1138 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1139 ERR("Failed to resize buffers, hr %#x.\n", hr);
1140 else
1141 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1143 ddraw->flags |= DDRAW_RESTORE_MODE;
1146 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1148 wined3d_mutex_unlock();
1150 switch (hr)
1152 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1153 default: return hr;
1157 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1158 DWORD bpp, DWORD refresh_rate, DWORD flags)
1160 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1162 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1163 iface, width, height, bpp, refresh_rate, flags);
1165 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1168 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1169 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1171 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1173 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1174 iface, width, height, bpp, refresh_rate, flags);
1176 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1179 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1181 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1183 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1185 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1188 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1190 memset(caps1, 0, sizeof(*caps1));
1191 caps1->dwSize = sizeof(*caps1);
1192 caps1->dwFlags = D3DDD_COLORMODEL
1193 | D3DDD_DEVCAPS
1194 | D3DDD_TRANSFORMCAPS
1195 | D3DDD_BCLIPPING
1196 | D3DDD_LIGHTINGCAPS
1197 | D3DDD_LINECAPS
1198 | D3DDD_TRICAPS
1199 | D3DDD_DEVICERENDERBITDEPTH
1200 | D3DDD_DEVICEZBUFFERBITDEPTH
1201 | D3DDD_MAXBUFFERSIZE
1202 | D3DDD_MAXVERTEXCOUNT;
1203 caps1->dcmColorModel = D3DCOLOR_RGB;
1204 caps1->dwDevCaps = caps7->dwDevCaps;
1205 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1206 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1207 caps1->bClipping = TRUE;
1208 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1209 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1210 | D3DLIGHTCAPS_PARALLELPOINT
1211 | D3DLIGHTCAPS_POINT
1212 | D3DLIGHTCAPS_SPOT;
1213 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1214 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1215 caps1->dpcLineCaps = caps7->dpcLineCaps;
1216 caps1->dpcTriCaps = caps7->dpcTriCaps;
1217 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1218 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1219 caps1->dwMaxBufferSize = 0;
1220 caps1->dwMaxVertexCount = 65536;
1221 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1222 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1223 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1224 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1225 caps1->dwMinStippleWidth = 1;
1226 caps1->dwMinStippleHeight = 1;
1227 caps1->dwMaxStippleWidth = 32;
1228 caps1->dwMaxStippleHeight = 32;
1229 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1230 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1231 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1232 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1233 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1234 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1235 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1236 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1237 caps1->dwStencilCaps = caps7->dwStencilCaps;
1238 caps1->dwFVFCaps = caps7->dwFVFCaps;
1239 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1240 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1241 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1244 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1246 WINED3DCAPS wined3d_caps;
1247 HRESULT hr;
1249 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1251 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1253 wined3d_mutex_lock();
1254 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1255 wined3d_mutex_unlock();
1256 if (FAILED(hr))
1258 WARN("Failed to get device caps, hr %#x.\n", hr);
1259 return hr;
1262 caps->dwDevCaps = wined3d_caps.DevCaps;
1263 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1264 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1265 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1266 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1267 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1268 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1269 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1270 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1271 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1272 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1274 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1275 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1277 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1278 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1279 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1280 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1282 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1283 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1284 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1285 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1287 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1288 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1290 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1291 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1293 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1294 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1296 /* Remove all non-d3d7 caps */
1297 caps->dwDevCaps &= (
1298 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1299 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1300 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1301 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1302 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1303 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1304 D3DDEVCAPS_HWRASTERIZATION);
1306 caps->dwStencilCaps &= (
1307 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1308 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1309 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1311 /* FVF caps ?*/
1313 caps->dwTextureOpCaps &= (
1314 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1315 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1316 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1317 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1318 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1319 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1320 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1321 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1323 caps->dwVertexProcessingCaps &= (
1324 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1325 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1327 caps->dpcLineCaps.dwMiscCaps &= (
1328 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1329 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1330 D3DPMISCCAPS_CULLCCW);
1332 caps->dpcLineCaps.dwRasterCaps &= (
1333 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1334 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1335 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1336 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1337 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1338 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1339 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1340 D3DPRASTERCAPS_ZFOG);
1342 caps->dpcLineCaps.dwZCmpCaps &= (
1343 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1344 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1345 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1347 caps->dpcLineCaps.dwSrcBlendCaps &= (
1348 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1349 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1350 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1351 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1352 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1354 caps->dpcLineCaps.dwDestBlendCaps &= (
1355 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1356 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1357 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1358 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1359 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1361 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1362 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1363 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1364 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1366 caps->dpcLineCaps.dwShadeCaps &= (
1367 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1368 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1369 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1370 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1371 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1372 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1373 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1375 caps->dpcLineCaps.dwTextureCaps &= (
1376 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1377 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1378 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1379 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1381 caps->dpcLineCaps.dwTextureFilterCaps &= (
1382 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1383 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1384 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1385 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1386 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1387 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1389 caps->dpcLineCaps.dwTextureAddressCaps &= (
1390 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1391 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1393 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1395 /* DirectX7 always has the np2 flag set, no matter what the card
1396 * supports. Some old games (Rollcage) check the caps incorrectly.
1397 * If wined3d supports nonpow2 textures it also has np2 conditional
1398 * support. */
1399 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1402 /* Fill the missing members, and do some fixup */
1403 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1404 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1405 | D3DPTBLENDCAPS_MODULATEMASK
1406 | D3DPTBLENDCAPS_COPY
1407 | D3DPTBLENDCAPS_DECAL
1408 | D3DPTBLENDCAPS_DECALALPHA
1409 | D3DPTBLENDCAPS_DECALMASK
1410 | D3DPTBLENDCAPS_MODULATE
1411 | D3DPTBLENDCAPS_MODULATEALPHA;
1412 caps->dpcLineCaps.dwStippleWidth = 32;
1413 caps->dpcLineCaps.dwStippleHeight = 32;
1414 /* Use the same for the TriCaps */
1415 caps->dpcTriCaps = caps->dpcLineCaps;
1417 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1418 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1419 caps->dwMinTextureWidth = 1;
1420 caps->dwMinTextureHeight = 1;
1422 /* Convert DWORDs safely to WORDs */
1423 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1424 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1425 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1426 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1428 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1430 caps->dwReserved1 = 0;
1431 caps->dwReserved2 = 0;
1432 caps->dwReserved3 = 0;
1433 caps->dwReserved4 = 0;
1435 return DD_OK;
1438 /*****************************************************************************
1439 * IDirectDraw7::GetCaps
1441 * Returns the drives capabilities
1443 * Used for version 1, 2, 4 and 7
1445 * Params:
1446 * DriverCaps: Structure to write the Hardware accelerated caps to
1447 * HelCaps: Structure to write the emulation caps to
1449 * Returns
1450 * This implementation returns DD_OK only
1452 *****************************************************************************/
1453 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1455 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1456 DDCAPS caps;
1457 WINED3DCAPS winecaps;
1458 HRESULT hr;
1459 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1461 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1463 /* One structure must be != NULL */
1464 if (!DriverCaps && !HELCaps)
1466 WARN("Invalid parameters.\n");
1467 return DDERR_INVALIDPARAMS;
1470 memset(&caps, 0, sizeof(caps));
1471 memset(&winecaps, 0, sizeof(winecaps));
1472 caps.dwSize = sizeof(caps);
1474 wined3d_mutex_lock();
1475 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1476 if (FAILED(hr))
1478 WARN("Failed to get device caps, %#x.\n", hr);
1479 wined3d_mutex_unlock();
1480 return hr;
1483 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1484 if (FAILED(hr))
1486 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1487 wined3d_mutex_unlock();
1488 return hr;
1491 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1492 wined3d_mutex_unlock();
1493 if (FAILED(hr))
1495 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1496 return hr;
1499 caps.dwCaps = winecaps.ddraw_caps.caps;
1500 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1501 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1502 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1503 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1504 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1505 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1506 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1507 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1508 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1509 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1510 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1511 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1512 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1513 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1515 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1516 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1518 if(DriverCaps)
1520 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1521 if (TRACE_ON(ddraw))
1523 TRACE("Driver Caps :\n");
1524 DDRAW_dump_DDCAPS(DriverCaps);
1528 if(HELCaps)
1530 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1531 if (TRACE_ON(ddraw))
1533 TRACE("HEL Caps :\n");
1534 DDRAW_dump_DDCAPS(HELCaps);
1538 return DD_OK;
1541 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1543 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1545 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1547 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1550 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1552 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1554 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1556 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1559 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1561 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1563 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1565 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1568 /*****************************************************************************
1569 * IDirectDraw7::Compact
1571 * No idea what it does, MSDN says it's not implemented.
1573 * Returns
1574 * DD_OK, but this is unchecked
1576 *****************************************************************************/
1577 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1579 TRACE("iface %p.\n", iface);
1581 return DD_OK;
1584 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1586 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1588 TRACE("iface %p.\n", iface);
1590 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1593 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1595 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1597 TRACE("iface %p.\n", iface);
1599 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1602 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1604 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1606 TRACE("iface %p.\n", iface);
1608 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1611 /*****************************************************************************
1612 * IDirectDraw7::GetDisplayMode
1614 * Returns information about the current display mode
1616 * Exists in versions 1, 2, 4 and 7
1618 * Params:
1619 * DDSD: Address of a surface description structure to write the info to
1621 * Returns
1622 * DD_OK
1624 *****************************************************************************/
1625 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1627 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1628 struct wined3d_display_mode mode;
1629 HRESULT hr;
1631 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1633 /* This seems sane */
1634 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1635 return DDERR_INVALIDPARAMS;
1637 wined3d_mutex_lock();
1639 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1641 ERR("Failed to get display mode, hr %#x.\n", hr);
1642 wined3d_mutex_unlock();
1643 return hr;
1646 memset(DDSD, 0, DDSD->dwSize);
1647 DDSD->dwSize = sizeof(*DDSD);
1648 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1649 DDSD->dwWidth = mode.width;
1650 DDSD->dwHeight = mode.height;
1651 DDSD->u2.dwRefreshRate = 60;
1652 DDSD->ddsCaps.dwCaps = 0;
1653 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1654 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1655 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1657 if(TRACE_ON(ddraw))
1659 TRACE("Returning surface desc :\n");
1660 DDRAW_dump_surface_desc(DDSD);
1663 wined3d_mutex_unlock();
1665 return DD_OK;
1668 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1670 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1672 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1674 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1677 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1679 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1680 HRESULT hr;
1682 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1684 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1685 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1686 return hr;
1689 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1691 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1692 HRESULT hr;
1694 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1696 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1697 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1698 return hr;
1701 /*****************************************************************************
1702 * IDirectDraw7::GetFourCCCodes
1704 * Returns an array of supported FourCC codes.
1706 * Exists in versions 1, 2, 4 and 7
1708 * Params:
1709 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1710 * of enumerated codes
1711 * Codes: Pointer to an array of DWORDs where the supported codes are written
1712 * to
1714 * Returns
1715 * Always returns DD_OK, as it's a stub for now
1717 *****************************************************************************/
1718 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1720 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1721 static const enum wined3d_format_id formats[] =
1723 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1724 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1725 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1727 struct wined3d_display_mode mode;
1728 DWORD count = 0, i, outsize;
1729 HRESULT hr;
1731 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1733 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1735 ERR("Failed to get display mode, hr %#x.\n", hr);
1736 return hr;
1739 outsize = NumCodes && Codes ? *NumCodes : 0;
1741 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1743 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1744 mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1746 if (count < outsize)
1747 Codes[count] = formats[i];
1748 ++count;
1751 if(NumCodes) {
1752 TRACE("Returning %u FourCC codes\n", count);
1753 *NumCodes = count;
1756 return DD_OK;
1759 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1761 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1763 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1765 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1768 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1770 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1772 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1774 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1777 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1779 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1781 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1783 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1786 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1788 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1789 struct wined3d_display_mode mode;
1790 HRESULT hr;
1792 TRACE("iface %p, frequency %p.\n", iface, frequency);
1794 wined3d_mutex_lock();
1795 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1796 wined3d_mutex_unlock();
1797 if (FAILED(hr))
1799 WARN("Failed to get display mode, hr %#x.\n", hr);
1800 return hr;
1803 *frequency = mode.refresh_rate;
1805 return DD_OK;
1808 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1810 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1812 TRACE("iface %p, frequency %p.\n", iface, frequency);
1814 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1817 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1819 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1821 TRACE("iface %p, frequency %p.\n", iface, frequency);
1823 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1826 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1828 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1830 TRACE("iface %p, frequency %p.\n", iface, frequency);
1832 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1835 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1837 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1838 struct wined3d_raster_status raster_status;
1839 HRESULT hr;
1841 TRACE("iface %p, status %p.\n", iface, status);
1843 if(!status)
1844 return DDERR_INVALIDPARAMS;
1846 wined3d_mutex_lock();
1847 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1848 wined3d_mutex_unlock();
1849 if (FAILED(hr))
1851 WARN("Failed to get raster status, hr %#x.\n", hr);
1852 return hr;
1855 *status = raster_status.in_vblank;
1857 return DD_OK;
1860 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1862 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1864 TRACE("iface %p, status %p.\n", iface, status);
1866 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1869 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1871 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1873 TRACE("iface %p, status %p.\n", iface, status);
1875 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1878 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1880 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1882 TRACE("iface %p, status %p.\n", iface, status);
1884 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1887 /*****************************************************************************
1888 * IDirectDraw7::GetAvailableVidMem
1890 * Returns the total and free video memory
1892 * Params:
1893 * caps: Specifies the memory type asked for
1894 * total: Pointer to a DWORD to be filled with the total memory
1895 * free: Pointer to a DWORD to be filled with the free memory
1897 * Returns
1898 * DD_OK on success
1899 * DDERR_INVALIDPARAMS if free and total are NULL
1901 *****************************************************************************/
1902 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1903 DWORD *free)
1905 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1906 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1907 struct wined3d_display_mode mode;
1908 HRESULT hr = DD_OK;
1910 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1912 if (!total && !free)
1913 return DDERR_INVALIDPARAMS;
1915 if (TRACE_ON(ddraw))
1917 TRACE("Asked for memory with description: ");
1918 DDRAW_dump_DDSCAPS2(caps);
1920 wined3d_mutex_lock();
1922 /* Todo: System memory vs local video memory vs non-local video memory
1923 * The MSDN also mentions differences between texture memory and other
1924 * resources, but that's not important
1927 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1928 * video memory doesn't include the memory used by the default framebuffer.
1930 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1932 WARN("Failed to get display mode, hr %#x.\n", hr);
1933 wined3d_mutex_unlock();
1934 return hr;
1936 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1937 mode.format_id, mode.width);
1938 framebuffer_size *= mode.height;
1940 if (free)
1942 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1943 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1944 TRACE("Free video memory %#x.\n", *free);
1947 if (total)
1949 struct wined3d_adapter_identifier desc = {0};
1951 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1952 total_vidmem = min(UINT_MAX, desc.video_memory);
1953 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1954 TRACE("Total video memory %#x.\n", *total);
1957 wined3d_mutex_unlock();
1959 return hr;
1962 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1963 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1965 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1967 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1969 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1972 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1973 DDSCAPS *caps, DWORD *total, DWORD *free)
1975 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1976 DDSCAPS2 caps2;
1978 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1980 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1981 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1984 /*****************************************************************************
1985 * IDirectDraw7::Initialize
1987 * Initializes a DirectDraw interface.
1989 * Params:
1990 * GUID: Interface identifier. Well, don't know what this is really good
1991 * for
1993 * Returns
1994 * Returns DD_OK on the first call,
1995 * DDERR_ALREADYINITIALIZED on repeated calls
1997 *****************************************************************************/
1998 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
2000 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2002 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2004 if (ddraw->flags & DDRAW_INITIALIZED)
2005 return DDERR_ALREADYINITIALIZED;
2007 /* FIXME: To properly take the GUID into account we should call
2008 * ddraw_init() here instead of in DDRAW_Create(). */
2009 if (guid)
2010 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
2012 ddraw->flags |= DDRAW_INITIALIZED;
2013 return DD_OK;
2016 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
2018 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2020 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2022 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2025 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2027 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2029 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2031 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2034 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2036 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2038 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2040 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2043 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2045 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2047 return DDERR_ALREADYINITIALIZED;
2050 /*****************************************************************************
2051 * IDirectDraw7::FlipToGDISurface
2053 * "Makes the surface that the GDI writes to the primary surface"
2054 * Looks like some windows specific thing we don't have to care about.
2055 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2056 * show error boxes ;)
2057 * Well, just return DD_OK.
2059 * Returns:
2060 * Always returns DD_OK
2062 *****************************************************************************/
2063 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2065 FIXME("iface %p stub!\n", iface);
2067 return DD_OK;
2070 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2072 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2074 TRACE("iface %p.\n", iface);
2076 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2079 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2081 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2083 TRACE("iface %p.\n", iface);
2085 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2088 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2090 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2092 TRACE("iface %p.\n", iface);
2094 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2097 /*****************************************************************************
2098 * IDirectDraw7::WaitForVerticalBlank
2100 * This method allows applications to get in sync with the vertical blank
2101 * interval.
2102 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2103 * redraw the screen, most likely because of this stub
2105 * Parameters:
2106 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2107 * or DDWAITVB_BLOCKEND
2108 * h: Not used, according to MSDN
2110 * Returns:
2111 * Always returns DD_OK
2113 *****************************************************************************/
2114 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2116 static BOOL hide;
2118 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2120 /* This function is called often, so print the fixme only once */
2121 if(!hide)
2123 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2124 hide = TRUE;
2127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2129 return DDERR_UNSUPPORTED; /* unchecked */
2131 return DD_OK;
2134 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2136 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2138 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2140 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2143 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2145 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2147 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2149 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2152 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2154 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2156 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2158 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2161 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2163 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2164 struct wined3d_raster_status raster_status;
2165 HRESULT hr;
2167 TRACE("iface %p, line %p.\n", iface, Scanline);
2169 wined3d_mutex_lock();
2170 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2171 wined3d_mutex_unlock();
2172 if (FAILED(hr))
2174 WARN("Failed to get raster status, hr %#x.\n", hr);
2175 return hr;
2178 *Scanline = raster_status.scan_line;
2180 if (raster_status.in_vblank)
2181 return DDERR_VERTICALBLANKINPROGRESS;
2183 return DD_OK;
2186 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2188 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2190 TRACE("iface %p, line %p.\n", iface, line);
2192 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2195 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2197 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2199 TRACE("iface %p, line %p.\n", iface, line);
2201 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2204 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2206 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2208 TRACE("iface %p, line %p.\n", iface, line);
2210 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2213 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2215 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2217 TRACE("iface %p.\n", iface);
2219 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2222 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2224 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2226 TRACE("iface %p.\n", iface);
2228 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2231 /*****************************************************************************
2232 * IDirectDraw7::GetGDISurface
2234 * Returns the surface that GDI is treating as the primary surface.
2235 * For Wine this is the front buffer
2237 * Params:
2238 * GDISurface: Address to write the surface pointer to
2240 * Returns:
2241 * DD_OK if the surface was found
2242 * DDERR_NOTFOUND if the GDI surface wasn't found
2244 *****************************************************************************/
2245 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2247 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2249 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2251 wined3d_mutex_lock();
2253 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2255 WARN("Primary not created yet.\n");
2256 wined3d_mutex_unlock();
2257 return DDERR_NOTFOUND;
2259 IDirectDrawSurface7_AddRef(*GDISurface);
2261 wined3d_mutex_unlock();
2263 return DD_OK;
2266 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2268 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2269 struct ddraw_surface *surface_impl;
2270 IDirectDrawSurface7 *surface7;
2271 HRESULT hr;
2273 TRACE("iface %p, surface %p.\n", iface, surface);
2275 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2276 if (FAILED(hr))
2278 *surface = NULL;
2279 return hr;
2281 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2282 *surface = &surface_impl->IDirectDrawSurface4_iface;
2283 IDirectDrawSurface4_AddRef(*surface);
2284 IDirectDrawSurface7_Release(surface7);
2286 return hr;
2289 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2291 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2292 struct ddraw_surface *surface_impl;
2293 IDirectDrawSurface7 *surface7;
2294 HRESULT hr;
2296 TRACE("iface %p, surface %p.\n", iface, surface);
2298 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2299 if (FAILED(hr))
2301 *surface = NULL;
2302 return hr;
2304 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2305 *surface = &surface_impl->IDirectDrawSurface_iface;
2306 IDirectDrawSurface_AddRef(*surface);
2307 IDirectDrawSurface7_Release(surface7);
2309 return hr;
2312 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2314 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2315 struct ddraw_surface *surface_impl;
2316 IDirectDrawSurface7 *surface7;
2317 HRESULT hr;
2319 TRACE("iface %p, surface %p.\n", iface, surface);
2321 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2322 if (FAILED(hr))
2324 *surface = NULL;
2325 return hr;
2327 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2328 *surface = &surface_impl->IDirectDrawSurface_iface;
2329 IDirectDrawSurface_AddRef(*surface);
2330 IDirectDrawSurface7_Release(surface7);
2332 return hr;
2335 struct displaymodescallback_context
2337 LPDDENUMMODESCALLBACK func;
2338 void *context;
2341 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2343 struct displaymodescallback_context *cbcontext = context;
2344 DDSURFACEDESC desc;
2346 DDSD2_to_DDSD(surface_desc, &desc);
2347 return cbcontext->func(&desc, cbcontext->context);
2350 /*****************************************************************************
2351 * IDirectDraw7::EnumDisplayModes
2353 * Enumerates the supported Display modes. The modes can be filtered with
2354 * the DDSD parameter.
2356 * Params:
2357 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2358 * versions (3 and older?) this is reserved and must be 0.
2359 * DDSD: Surface description to filter the modes
2360 * Context: Pointer passed back to the callback function
2361 * cb: Application-provided callback function
2363 * Returns:
2364 * DD_OK on success
2365 * DDERR_INVALIDPARAMS if the callback wasn't set
2367 *****************************************************************************/
2368 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2369 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2371 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2372 struct wined3d_display_mode *enum_modes = NULL;
2373 struct wined3d_display_mode mode;
2374 unsigned int modenum, fmt;
2375 DDSURFACEDESC2 callback_sd;
2376 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2377 DDPIXELFORMAT pixelformat;
2379 static const enum wined3d_format_id checkFormatList[] =
2381 WINED3DFMT_B8G8R8X8_UNORM,
2382 WINED3DFMT_B5G6R5_UNORM,
2383 WINED3DFMT_P8_UINT,
2386 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2387 iface, Flags, DDSD, Context, cb);
2389 if (!cb)
2390 return DDERR_INVALIDPARAMS;
2392 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2393 if (!enum_modes) return DDERR_OUTOFMEMORY;
2395 wined3d_mutex_lock();
2397 pixelformat.dwSize = sizeof(pixelformat);
2398 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2400 modenum = 0;
2401 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2402 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2404 BOOL found = FALSE;
2405 unsigned i;
2407 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2408 if (DDSD)
2410 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2411 continue;
2412 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2413 continue;
2414 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2415 continue;
2416 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2417 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2418 continue;
2421 /* DX docs state EnumDisplayMode should return only unique modes */
2422 for (i = 0; i < enum_mode_count; i++)
2424 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2425 && enum_modes[i].format_id == mode.format_id
2426 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2428 found = TRUE;
2429 break;
2432 if(found) continue;
2434 memset(&callback_sd, 0, sizeof(callback_sd));
2435 callback_sd.dwSize = sizeof(callback_sd);
2436 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2438 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2439 if (Flags & DDEDM_REFRESHRATES)
2440 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2442 callback_sd.dwWidth = mode.width;
2443 callback_sd.dwHeight = mode.height;
2445 callback_sd.u4.ddpfPixelFormat=pixelformat;
2447 /* Calc pitch and DWORD align like MSDN says */
2448 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2449 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2451 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2452 callback_sd.u2.dwRefreshRate);
2454 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2456 TRACE("Application asked to terminate the enumeration\n");
2457 HeapFree(GetProcessHeap(), 0, enum_modes);
2458 wined3d_mutex_unlock();
2459 return DD_OK;
2462 if (enum_mode_count == enum_mode_array_size)
2464 struct wined3d_display_mode *new_enum_modes;
2466 enum_mode_array_size *= 2;
2467 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2468 sizeof(*new_enum_modes) * enum_mode_array_size);
2469 if (!new_enum_modes)
2471 HeapFree(GetProcessHeap(), 0, enum_modes);
2472 wined3d_mutex_unlock();
2473 return DDERR_OUTOFMEMORY;
2476 enum_modes = new_enum_modes;
2478 enum_modes[enum_mode_count++] = mode;
2482 TRACE("End of enumeration\n");
2483 HeapFree(GetProcessHeap(), 0, enum_modes);
2484 wined3d_mutex_unlock();
2486 return DD_OK;
2489 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2490 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2492 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2494 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2495 iface, flags, surface_desc, context, callback);
2497 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2500 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2501 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2503 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2504 struct displaymodescallback_context cbcontext;
2505 DDSURFACEDESC2 surface_desc2;
2507 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2508 iface, flags, surface_desc, context, callback);
2510 cbcontext.func = callback;
2511 cbcontext.context = context;
2513 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2514 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2515 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2518 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2519 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2521 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2522 struct displaymodescallback_context cbcontext;
2523 DDSURFACEDESC2 surface_desc2;
2525 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2526 iface, flags, surface_desc, context, callback);
2528 cbcontext.func = callback;
2529 cbcontext.context = context;
2531 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2532 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2533 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2536 /*****************************************************************************
2537 * IDirectDraw7::EvaluateMode
2539 * Used with IDirectDraw7::StartModeTest to test video modes.
2540 * EvaluateMode is used to pass or fail a mode, and continue with the next
2541 * mode
2543 * Params:
2544 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2545 * Timeout: Returns the amount of seconds left before the mode would have
2546 * been failed automatically
2548 * Returns:
2549 * This implementation always DD_OK, because it's a stub
2551 *****************************************************************************/
2552 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2554 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2556 /* When implementing this, implement it in WineD3D */
2558 return DD_OK;
2561 /*****************************************************************************
2562 * IDirectDraw7::GetDeviceIdentifier
2564 * Returns the device identifier, which gives information about the driver
2565 * Our device identifier is defined at the beginning of this file.
2567 * Params:
2568 * DDDI: Address for the returned structure
2569 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2571 * Returns:
2572 * On success it returns DD_OK
2573 * DDERR_INVALIDPARAMS if DDDI is NULL
2575 *****************************************************************************/
2576 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2577 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2579 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2580 struct wined3d_adapter_identifier adapter_id;
2581 HRESULT hr = S_OK;
2583 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2585 if (!DDDI)
2586 return DDERR_INVALIDPARAMS;
2588 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2590 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2591 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2592 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2593 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2594 * bytes too long. So only copy the relevant part of the structure
2597 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2598 return DD_OK;
2601 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2602 adapter_id.driver = DDDI->szDriver;
2603 adapter_id.driver_size = sizeof(DDDI->szDriver);
2604 adapter_id.description = DDDI->szDescription;
2605 adapter_id.description_size = sizeof(DDDI->szDescription);
2606 adapter_id.device_name_size = 0;
2607 wined3d_mutex_lock();
2608 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2609 wined3d_mutex_unlock();
2610 if (FAILED(hr)) return hr;
2612 DDDI->liDriverVersion = adapter_id.driver_version;
2613 DDDI->dwVendorId = adapter_id.vendor_id;
2614 DDDI->dwDeviceId = adapter_id.device_id;
2615 DDDI->dwSubSysId = adapter_id.subsystem_id;
2616 DDDI->dwRevision = adapter_id.revision;
2617 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2618 DDDI->dwWHQLLevel = adapter_id.whql_level;
2619 return DD_OK;
2622 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2623 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2625 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2626 DDDEVICEIDENTIFIER2 identifier2;
2627 HRESULT hr;
2629 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2631 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2632 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2634 return hr;
2637 /*****************************************************************************
2638 * IDirectDraw7::GetSurfaceFromDC
2640 * Returns the Surface for a GDI device context handle.
2641 * Is this related to IDirectDrawSurface::GetDC ???
2643 * Params:
2644 * hdc: hdc to return the surface for
2645 * Surface: Address to write the surface pointer to
2647 * Returns:
2648 * Always returns DD_OK because it's a stub
2650 *****************************************************************************/
2651 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2652 HDC dc, IDirectDrawSurface7 **surface)
2654 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2655 struct ddraw_surface *surface_impl;
2657 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2659 if (!surface)
2660 return E_INVALIDARG;
2662 if (!dc)
2663 goto done;
2665 wined3d_mutex_lock();
2666 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2668 if (surface_impl->dc != dc)
2669 continue;
2671 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2672 *surface = &surface_impl->IDirectDrawSurface7_iface;
2673 IDirectDrawSurface7_AddRef(*surface);
2674 wined3d_mutex_unlock();
2675 return DD_OK;
2677 wined3d_mutex_unlock();
2679 done:
2680 TRACE("No surface found for dc %p.\n", dc);
2681 *surface = NULL;
2682 return DDERR_NOTFOUND;
2685 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2686 IDirectDrawSurface4 **surface)
2688 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2689 struct ddraw_surface *surface_impl;
2690 IDirectDrawSurface7 *surface7;
2691 HRESULT hr;
2693 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2695 if (!surface) return E_INVALIDARG;
2697 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2698 if (FAILED(hr))
2700 *surface = NULL;
2701 return hr;
2703 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2704 /* Tests say this is true */
2705 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2706 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2707 IDirectDrawSurface7_Release(surface7);
2709 return hr;
2712 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2714 IDirectDrawSurface_Restore(surface);
2715 IDirectDrawSurface_Release(surface);
2717 return DDENUMRET_OK;
2720 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2722 TRACE("iface %p.\n", iface);
2724 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2725 NULL, NULL, restore_callback);
2728 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2730 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2732 TRACE("iface %p.\n", iface);
2734 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2737 /*****************************************************************************
2738 * IDirectDraw7::StartModeTest
2740 * Tests the specified video modes to update the system registry with
2741 * refresh rate information. StartModeTest starts the mode test,
2742 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2743 * isn't called within 15 seconds, the mode is failed automatically
2745 * As refresh rates are handled by the X server, I don't think this
2746 * Method is important
2748 * Params:
2749 * Modes: An array of mode specifications
2750 * NumModes: The number of modes in Modes
2751 * Flags: Some flags...
2753 * Returns:
2754 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2755 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2756 * otherwise DD_OK
2758 *****************************************************************************/
2759 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2761 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2762 iface, Modes, NumModes, Flags);
2764 /* This looks sane */
2765 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2767 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2768 * As it is not, DDERR_TESTFINISHED is returned
2769 * (hopefully that's correct
2771 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2772 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2775 return DD_OK;
2778 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2779 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2781 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2782 struct ddraw_surface *impl;
2783 HRESULT hr;
2785 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2786 iface, surface_desc, surface, outer_unknown);
2788 wined3d_mutex_lock();
2790 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2792 WARN("Cooperative level not set.\n");
2793 wined3d_mutex_unlock();
2794 return DDERR_NOCOOPERATIVELEVELSET;
2797 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2799 WARN("Application supplied invalid surface descriptor\n");
2800 wined3d_mutex_unlock();
2801 return DDERR_INVALIDPARAMS;
2804 __TRY
2806 *surface = NULL;
2808 __EXCEPT_PAGE_FAULT
2810 WARN("Surface pointer %p is invalid.\n", surface);
2811 wined3d_mutex_unlock();
2812 return DDERR_INVALIDPARAMS;
2814 __ENDTRY;
2816 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2818 if (TRACE_ON(ddraw))
2820 TRACE(" (%p) Requesting surface desc :\n", iface);
2821 DDRAW_dump_surface_desc(surface_desc);
2824 WARN("Application tried to create an explicit front or back buffer\n");
2825 wined3d_mutex_unlock();
2826 return DDERR_INVALIDCAPS;
2829 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2830 wined3d_mutex_unlock();
2831 if (FAILED(hr))
2832 return hr;
2834 *surface = &impl->IDirectDrawSurface7_iface;
2835 IDirectDraw7_AddRef(iface);
2836 impl->ifaceToRelease = (IUnknown *)iface;
2838 return hr;
2841 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2842 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2844 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2845 struct ddraw_surface *impl;
2846 HRESULT hr;
2848 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2849 iface, surface_desc, surface, outer_unknown);
2851 wined3d_mutex_lock();
2853 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2855 WARN("Cooperative level not set.\n");
2856 wined3d_mutex_unlock();
2857 return DDERR_NOCOOPERATIVELEVELSET;
2860 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2862 WARN("Application supplied invalid surface descriptor\n");
2863 wined3d_mutex_unlock();
2864 return DDERR_INVALIDPARAMS;
2867 __TRY
2869 *surface = NULL;
2871 __EXCEPT_PAGE_FAULT
2873 WARN("Surface pointer %p is invalid.\n", surface);
2874 wined3d_mutex_unlock();
2875 return DDERR_INVALIDPARAMS;
2877 __ENDTRY;
2879 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2881 if (TRACE_ON(ddraw))
2883 TRACE(" (%p) Requesting surface desc :\n", iface);
2884 DDRAW_dump_surface_desc(surface_desc);
2887 WARN("Application tried to create an explicit front or back buffer\n");
2888 wined3d_mutex_unlock();
2889 return DDERR_INVALIDCAPS;
2892 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2893 wined3d_mutex_unlock();
2894 if (FAILED(hr))
2895 return hr;
2897 *surface = &impl->IDirectDrawSurface4_iface;
2898 IDirectDraw4_AddRef(iface);
2899 impl->ifaceToRelease = (IUnknown *)iface;
2901 return hr;
2904 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2905 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2907 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2908 struct ddraw_surface *impl;
2909 HRESULT hr;
2910 DDSURFACEDESC2 surface_desc2;
2912 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2913 iface, surface_desc, surface, outer_unknown);
2915 wined3d_mutex_lock();
2917 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2919 WARN("Cooperative level not set.\n");
2920 wined3d_mutex_unlock();
2921 return DDERR_NOCOOPERATIVELEVELSET;
2924 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2926 WARN("Application supplied invalid surface descriptor\n");
2927 wined3d_mutex_unlock();
2928 return DDERR_INVALIDPARAMS;
2931 __TRY
2933 *surface = NULL;
2935 __EXCEPT_PAGE_FAULT
2937 WARN("Surface pointer %p is invalid.\n", surface);
2938 wined3d_mutex_unlock();
2939 return DDERR_INVALIDPARAMS;
2941 __ENDTRY;
2943 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2944 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2946 if (TRACE_ON(ddraw))
2948 TRACE(" (%p) Requesting surface desc :\n", iface);
2949 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2952 WARN("Application tried to create an explicit front or back buffer\n");
2953 wined3d_mutex_unlock();
2954 return DDERR_INVALIDCAPS;
2957 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2958 wined3d_mutex_unlock();
2959 if (FAILED(hr))
2960 return hr;
2962 *surface = &impl->IDirectDrawSurface_iface;
2963 impl->ifaceToRelease = NULL;
2965 return hr;
2968 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2969 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2971 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2972 struct ddraw_surface *impl;
2973 HRESULT hr;
2974 DDSURFACEDESC2 surface_desc2;
2976 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2977 iface, surface_desc, surface, outer_unknown);
2979 wined3d_mutex_lock();
2981 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2983 WARN("Cooperative level not set.\n");
2984 wined3d_mutex_unlock();
2985 return DDERR_NOCOOPERATIVELEVELSET;
2988 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2990 WARN("Application supplied invalid surface descriptor\n");
2991 wined3d_mutex_unlock();
2992 return DDERR_INVALIDPARAMS;
2995 __TRY
2997 *surface = NULL;
2999 __EXCEPT_PAGE_FAULT
3001 WARN("Surface pointer %p is invalid.\n", surface);
3002 wined3d_mutex_unlock();
3003 return DDERR_INVALIDPARAMS;
3005 __ENDTRY;
3007 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3008 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3009 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3010 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3012 WARN("Application tried to create an explicit front or back buffer.\n");
3013 wined3d_mutex_unlock();
3014 return DDERR_INVALIDCAPS;
3017 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3018 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3019 wined3d_mutex_unlock();
3020 if (FAILED(hr))
3021 return hr;
3023 *surface = &impl->IDirectDrawSurface_iface;
3024 impl->ifaceToRelease = NULL;
3026 return hr;
3029 static BOOL
3030 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3031 const DDPIXELFORMAT *provided)
3033 /* Some flags must be present in both or neither for a match. */
3034 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3035 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3036 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3038 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3039 return FALSE;
3041 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3042 return FALSE;
3044 if (requested->dwFlags & DDPF_FOURCC)
3045 if (requested->dwFourCC != provided->dwFourCC)
3046 return FALSE;
3048 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3049 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3050 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3051 return FALSE;
3053 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3054 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3055 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3056 return FALSE;
3058 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3059 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3060 return FALSE;
3062 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3063 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3064 |DDPF_BUMPDUDV))
3065 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3066 return FALSE;
3068 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3069 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3070 return FALSE;
3072 return TRUE;
3075 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3077 struct compare_info
3079 DWORD flag;
3080 ptrdiff_t offset;
3081 size_t size;
3084 #define CMP(FLAG, FIELD) \
3085 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3086 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3088 static const struct compare_info compare[] =
3090 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3091 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3092 CMP(CAPS, ddsCaps),
3093 CMP(CKDESTBLT, ddckCKDestBlt),
3094 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3095 CMP(CKSRCBLT, ddckCKSrcBlt),
3096 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3097 CMP(HEIGHT, dwHeight),
3098 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3099 CMP(LPSURFACE, lpSurface),
3100 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3101 CMP(PITCH, u1 /* lPitch */),
3102 /* PIXELFORMAT: manual */
3103 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3104 CMP(TEXTURESTAGE, dwTextureStage),
3105 CMP(WIDTH, dwWidth),
3106 /* ZBUFFERBITDEPTH: "obsolete" */
3109 #undef CMP
3111 unsigned int i;
3113 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3114 return FALSE;
3116 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3118 if (requested->dwFlags & compare[i].flag
3119 && memcmp((const char *)provided + compare[i].offset,
3120 (const char *)requested + compare[i].offset,
3121 compare[i].size) != 0)
3122 return FALSE;
3125 if (requested->dwFlags & DDSD_PIXELFORMAT)
3127 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3128 &provided->u4.ddpfPixelFormat))
3129 return FALSE;
3132 return TRUE;
3135 struct surfacescallback2_context
3137 LPDDENUMSURFACESCALLBACK2 func;
3138 void *context;
3141 struct surfacescallback_context
3143 LPDDENUMSURFACESCALLBACK func;
3144 void *context;
3147 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3148 DDSURFACEDESC2 *surface_desc, void *context)
3150 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3151 struct surfacescallback2_context *cbcontext = context;
3153 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3154 IDirectDrawSurface7_Release(surface);
3156 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3157 surface_desc, cbcontext->context);
3160 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3161 DDSURFACEDESC2 *surface_desc, void *context)
3163 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3164 struct surfacescallback_context *cbcontext = context;
3166 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3167 IDirectDrawSurface7_Release(surface);
3169 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3170 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3173 /*****************************************************************************
3174 * IDirectDraw7::EnumSurfaces
3176 * Loops through all surfaces attached to this device and calls the
3177 * application callback. This can't be relayed to WineD3DDevice,
3178 * because some WineD3DSurfaces' parents are IParent objects
3180 * Params:
3181 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3182 * DDSD: Description to filter for
3183 * Context: Application-provided pointer, it's passed unmodified to the
3184 * Callback function
3185 * Callback: Address to call for each surface
3187 * Returns:
3188 * DDERR_INVALIDPARAMS if the callback is NULL
3189 * DD_OK on success
3191 *****************************************************************************/
3192 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3193 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3195 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3196 struct ddraw_surface *surf;
3197 BOOL all, nomatch;
3198 DDSURFACEDESC2 desc;
3199 struct list *entry, *entry2;
3201 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3202 iface, Flags, DDSD, Context, Callback);
3204 all = Flags & DDENUMSURFACES_ALL;
3205 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3207 if (!Callback)
3208 return DDERR_INVALIDPARAMS;
3210 wined3d_mutex_lock();
3212 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3213 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3215 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3217 if (!surf->iface_count)
3219 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3220 continue;
3223 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3225 TRACE("Enumerating surface %p.\n", surf);
3226 desc = surf->surface_desc;
3227 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3228 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3230 wined3d_mutex_unlock();
3231 return DD_OK;
3236 wined3d_mutex_unlock();
3238 return DD_OK;
3241 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3242 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3244 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3245 struct surfacescallback2_context cbcontext;
3247 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3248 iface, flags, surface_desc, context, callback);
3250 cbcontext.func = callback;
3251 cbcontext.context = context;
3253 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3254 &cbcontext, EnumSurfacesCallback2Thunk);
3257 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3258 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3261 struct surfacescallback_context cbcontext;
3262 DDSURFACEDESC2 surface_desc2;
3264 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3265 iface, flags, surface_desc, context, callback);
3267 cbcontext.func = callback;
3268 cbcontext.context = context;
3270 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3271 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3272 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3275 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3276 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3278 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3279 struct surfacescallback_context cbcontext;
3280 DDSURFACEDESC2 surface_desc2;
3282 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3283 iface, flags, surface_desc, context, callback);
3285 cbcontext.func = callback;
3286 cbcontext.context = context;
3288 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3289 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3290 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3293 /*****************************************************************************
3294 * DirectDrawCreateClipper (DDRAW.@)
3296 * Creates a new IDirectDrawClipper object.
3298 * Params:
3299 * Clipper: Address to write the interface pointer to
3300 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3301 * NULL
3303 * Returns:
3304 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3305 * E_OUTOFMEMORY if allocating the object failed
3307 *****************************************************************************/
3308 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3310 struct ddraw_clipper *object;
3311 HRESULT hr;
3313 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3314 flags, clipper, outer_unknown);
3316 if (outer_unknown)
3317 return CLASS_E_NOAGGREGATION;
3319 wined3d_mutex_lock();
3321 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3322 if (!object)
3324 wined3d_mutex_unlock();
3325 return E_OUTOFMEMORY;
3328 hr = ddraw_clipper_init(object);
3329 if (FAILED(hr))
3331 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3332 HeapFree(GetProcessHeap(), 0, object);
3333 wined3d_mutex_unlock();
3334 return hr;
3337 TRACE("Created clipper %p.\n", object);
3338 *clipper = &object->IDirectDrawClipper_iface;
3339 wined3d_mutex_unlock();
3341 return DD_OK;
3344 /*****************************************************************************
3345 * IDirectDraw7::CreateClipper
3347 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3349 *****************************************************************************/
3350 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3351 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3353 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3354 iface, Flags, Clipper, UnkOuter);
3356 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3359 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3360 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3362 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3364 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3365 iface, flags, clipper, outer_unknown);
3367 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3370 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3371 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3373 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3375 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3376 iface, flags, clipper, outer_unknown);
3378 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3381 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3382 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3384 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3386 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3387 iface, flags, clipper, outer_unknown);
3389 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3392 /*****************************************************************************
3393 * IDirectDraw7::CreatePalette
3395 * Creates a new IDirectDrawPalette object
3397 * Params:
3398 * Flags: The flags for the new clipper
3399 * ColorTable: Color table to assign to the new clipper
3400 * Palette: Address to write the interface pointer to
3401 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3402 * NULL
3404 * Returns:
3405 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3406 * E_OUTOFMEMORY if allocating the object failed
3408 *****************************************************************************/
3409 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3410 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3412 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3413 struct ddraw_palette *object;
3414 HRESULT hr;
3416 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3417 iface, Flags, ColorTable, Palette, pUnkOuter);
3419 if (pUnkOuter)
3420 return CLASS_E_NOAGGREGATION;
3422 wined3d_mutex_lock();
3424 /* The refcount test shows that a cooplevel is required for this */
3425 if (!ddraw->cooperative_level)
3427 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3428 wined3d_mutex_unlock();
3429 return DDERR_NOCOOPERATIVELEVELSET;
3432 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3433 if (!object)
3435 ERR("Out of memory when allocating memory for a palette implementation\n");
3436 wined3d_mutex_unlock();
3437 return E_OUTOFMEMORY;
3440 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3441 if (FAILED(hr))
3443 WARN("Failed to initialize palette, hr %#x.\n", hr);
3444 HeapFree(GetProcessHeap(), 0, object);
3445 wined3d_mutex_unlock();
3446 return hr;
3449 TRACE("Created palette %p.\n", object);
3450 *Palette = &object->IDirectDrawPalette_iface;
3451 wined3d_mutex_unlock();
3453 return DD_OK;
3456 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3457 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3459 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3460 HRESULT hr;
3462 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3463 iface, flags, entries, palette, outer_unknown);
3465 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3466 if (SUCCEEDED(hr) && *palette)
3468 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3469 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3470 IDirectDraw4_AddRef(iface);
3471 impl->ifaceToRelease = (IUnknown *)iface;
3473 return hr;
3476 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3477 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3479 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3480 HRESULT hr;
3482 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3483 iface, flags, entries, palette, outer_unknown);
3485 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3486 if (SUCCEEDED(hr) && *palette)
3488 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3489 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3490 impl->ifaceToRelease = NULL;
3493 return hr;
3496 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3497 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3499 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3500 HRESULT hr;
3502 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3503 iface, flags, entries, palette, outer_unknown);
3505 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3506 if (SUCCEEDED(hr) && *palette)
3508 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3509 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3510 impl->ifaceToRelease = NULL;
3513 return hr;
3516 /*****************************************************************************
3517 * IDirectDraw7::DuplicateSurface
3519 * Duplicates a surface. The surface memory points to the same memory as
3520 * the original surface, and it's released when the last surface referencing
3521 * it is released. I guess that's beyond Wine's surface management right now
3522 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3523 * test application to implement this)
3525 * Params:
3526 * Src: Address of the source surface
3527 * Dest: Address to write the new surface pointer to
3529 * Returns:
3530 * See IDirectDraw7::CreateSurface
3532 *****************************************************************************/
3533 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3534 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3536 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3538 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3540 /* For now, simply create a new, independent surface */
3541 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3544 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3545 IDirectDrawSurface4 **dst)
3547 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3548 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3549 struct ddraw_surface *dst_impl;
3550 IDirectDrawSurface7 *dst7;
3551 HRESULT hr;
3553 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3555 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3556 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3557 if (FAILED(hr))
3559 *dst = NULL;
3560 return hr;
3562 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3563 *dst = &dst_impl->IDirectDrawSurface4_iface;
3564 IDirectDrawSurface4_AddRef(*dst);
3565 IDirectDrawSurface7_Release(dst7);
3567 return hr;
3570 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3571 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3573 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3574 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3575 struct ddraw_surface *dst_impl;
3576 IDirectDrawSurface7 *dst7;
3577 HRESULT hr;
3579 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3581 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3582 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3583 if (FAILED(hr))
3584 return hr;
3585 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3586 *dst = &dst_impl->IDirectDrawSurface_iface;
3587 IDirectDrawSurface_AddRef(*dst);
3588 IDirectDrawSurface7_Release(dst7);
3590 return hr;
3593 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3594 IDirectDrawSurface **dst)
3596 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3597 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3598 struct ddraw_surface *dst_impl;
3599 IDirectDrawSurface7 *dst7;
3600 HRESULT hr;
3602 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3604 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3605 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3606 if (FAILED(hr))
3607 return hr;
3608 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3609 *dst = &dst_impl->IDirectDrawSurface_iface;
3610 IDirectDrawSurface_AddRef(*dst);
3611 IDirectDrawSurface7_Release(dst7);
3613 return hr;
3616 /*****************************************************************************
3617 * IDirect3D7::EnumDevices
3619 * The EnumDevices method for IDirect3D7. It enumerates all supported
3620 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3622 * Params:
3623 * callback: Function to call for each enumerated device
3624 * context: Pointer to pass back to the app
3626 * Returns:
3627 * D3D_OK, or the return value of the GetCaps call
3629 *****************************************************************************/
3630 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3632 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3633 D3DDEVICEDESC7 device_desc7;
3634 HRESULT hr;
3635 size_t i;
3637 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3639 if (!callback)
3640 return DDERR_INVALIDPARAMS;
3642 wined3d_mutex_lock();
3644 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3646 wined3d_mutex_unlock();
3647 return hr;
3650 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3652 HRESULT ret;
3654 device_desc7.deviceGUID = *device_list7[i].device_guid;
3655 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3656 if (ret != DDENUMRET_OK)
3658 TRACE("Application cancelled the enumeration.\n");
3659 wined3d_mutex_unlock();
3660 return D3D_OK;
3664 TRACE("End of enumeration.\n");
3666 wined3d_mutex_unlock();
3668 return D3D_OK;
3671 /*****************************************************************************
3672 * IDirect3D3::EnumDevices
3674 * Enumerates all supported Direct3DDevice interfaces. This is the
3675 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3677 * Versions 1, 2 and 3
3679 * Params:
3680 * callback: Application-provided routine to call for each enumerated device
3681 * Context: Pointer to pass to the callback
3683 * Returns:
3684 * D3D_OK on success,
3685 * The result of IDirect3DImpl_GetCaps if it failed
3687 *****************************************************************************/
3688 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3690 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3692 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3693 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3694 D3DDEVICEDESC7 device_desc7;
3695 HRESULT hr;
3697 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3698 * name string. Let's put the string in a sufficiently sized array in
3699 * writable memory. */
3700 char device_name[50];
3701 strcpy(device_name,"Direct3D HEL");
3703 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3705 if (!callback)
3706 return DDERR_INVALIDPARAMS;
3708 wined3d_mutex_lock();
3710 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3712 wined3d_mutex_unlock();
3713 return hr;
3715 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3717 /* Do I have to enumerate the reference id? Note from old d3d7:
3718 * "It seems that enumerating the reference IID on Direct3D 1 games
3719 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3721 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3722 * EnumReference which enables / disables enumerating the reference
3723 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3724 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3725 * demo directory suggest this.
3727 * Some games(GTA 2) seem to use the second enumerated device, so I have
3728 * to enumerate at least 2 devices. So enumerate the reference device to
3729 * have 2 devices.
3731 * Other games (Rollcage) tell emulation and hal device apart by certain
3732 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3733 * limitation flag), and it refuses all devices that have the perspective
3734 * flag set. This way it refuses the emulation device, and HAL devices
3735 * never have POW2 unset in d3d7 on windows. */
3736 if (ddraw->d3dversion != 1)
3738 static CHAR reference_description[] = "RGB Direct3D emulation";
3740 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3741 hal_desc = device_desc1;
3742 hel_desc = device_desc1;
3743 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3744 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3745 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3746 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3747 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3748 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3749 hal_desc.dcmColorModel = 0;
3750 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3751 hal_desc.dwFlags = 0;
3753 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3754 device_name, &hal_desc, &hel_desc, context);
3755 if (hr != D3DENUMRET_OK)
3757 TRACE("Application cancelled the enumeration.\n");
3758 wined3d_mutex_unlock();
3759 return D3D_OK;
3763 strcpy(device_name,"Direct3D HAL");
3765 TRACE("Enumerating HAL Direct3D device.\n");
3766 hal_desc = device_desc1;
3767 hel_desc = device_desc1;
3769 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3770 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3771 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3772 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3773 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3774 /* HAL devices have a HEL dcmColorModel of 0 */
3775 hel_desc.dcmColorModel = 0;
3777 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3778 device_name, &hal_desc, &hel_desc, context);
3779 if (hr != D3DENUMRET_OK)
3781 TRACE("Application cancelled the enumeration.\n");
3782 wined3d_mutex_unlock();
3783 return D3D_OK;
3786 TRACE("End of enumeration.\n");
3788 wined3d_mutex_unlock();
3790 return D3D_OK;
3793 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3795 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3797 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3799 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3802 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3804 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3806 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3808 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3811 /*****************************************************************************
3812 * IDirect3D3::CreateLight
3814 * Creates an IDirect3DLight interface. This interface is used in
3815 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3816 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3817 * uses the IDirect3DDevice7 interface with D3D7 lights.
3819 * Versions 1, 2 and 3
3821 * Params:
3822 * light: Address to store the new interface pointer
3823 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3824 * Must be NULL
3826 * Returns:
3827 * D3D_OK on success
3828 * DDERR_OUTOFMEMORY if memory allocation failed
3829 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3831 *****************************************************************************/
3832 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3833 IUnknown *outer_unknown)
3835 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3836 struct d3d_light *object;
3838 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3840 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3842 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3843 if (!object)
3845 ERR("Failed to allocate light memory.\n");
3846 return DDERR_OUTOFMEMORY;
3849 d3d_light_init(object, ddraw);
3851 TRACE("Created light %p.\n", object);
3852 *light = &object->IDirect3DLight_iface;
3854 return D3D_OK;
3857 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3859 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3861 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3863 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3866 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3868 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3870 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3872 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3875 /*****************************************************************************
3876 * IDirect3D3::CreateMaterial
3878 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3879 * and older versions. The IDirect3DMaterial implementation wraps its
3880 * functionality to IDirect3DDevice7::SetMaterial and friends.
3882 * Versions 1, 2 and 3
3884 * Params:
3885 * material: Address to store the new interface's pointer to
3886 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3887 * Must be NULL
3889 * Returns:
3890 * D3D_OK on success
3891 * DDERR_OUTOFMEMORY if memory allocation failed
3892 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3894 *****************************************************************************/
3895 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3896 IUnknown *outer_unknown)
3898 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3899 struct d3d_material *object;
3901 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3903 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3905 object = d3d_material_create(ddraw);
3906 if (!object)
3908 ERR("Failed to allocate material memory.\n");
3909 return DDERR_OUTOFMEMORY;
3912 TRACE("Created material %p.\n", object);
3913 *material = &object->IDirect3DMaterial3_iface;
3915 return D3D_OK;
3918 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3919 IUnknown *outer_unknown)
3921 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3922 struct d3d_material *object;
3924 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3926 object = d3d_material_create(ddraw);
3927 if (!object)
3929 ERR("Failed to allocate material memory.\n");
3930 return DDERR_OUTOFMEMORY;
3933 TRACE("Created material %p.\n", object);
3934 *material = &object->IDirect3DMaterial2_iface;
3936 return D3D_OK;
3939 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3940 IUnknown *outer_unknown)
3942 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3943 struct d3d_material *object;
3945 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3947 object = d3d_material_create(ddraw);
3948 if (!object)
3950 ERR("Failed to allocate material memory.\n");
3951 return DDERR_OUTOFMEMORY;
3954 TRACE("Created material %p.\n", object);
3955 *material = &object->IDirect3DMaterial_iface;
3957 return D3D_OK;
3960 /*****************************************************************************
3961 * IDirect3D3::CreateViewport
3963 * Creates an IDirect3DViewport interface. This interface is used
3964 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3965 * it has been replaced by a viewport structure and
3966 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3967 * uses the IDirect3DDevice7 methods for its functionality
3969 * Params:
3970 * Viewport: Address to store the new interface pointer
3971 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3972 * Must be NULL
3974 * Returns:
3975 * D3D_OK on success
3976 * DDERR_OUTOFMEMORY if memory allocation failed
3977 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3979 *****************************************************************************/
3980 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3981 IUnknown *outer_unknown)
3983 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3984 struct d3d_viewport *object;
3986 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3988 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3990 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3991 if (!object)
3993 ERR("Failed to allocate viewport memory.\n");
3994 return DDERR_OUTOFMEMORY;
3997 d3d_viewport_init(object, ddraw);
3999 TRACE("Created viewport %p.\n", object);
4000 *viewport = &object->IDirect3DViewport3_iface;
4002 return D3D_OK;
4005 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4007 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4009 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4011 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4012 outer_unknown);
4015 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4017 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4019 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4021 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4022 outer_unknown);
4025 /*****************************************************************************
4026 * IDirect3D3::FindDevice
4028 * This method finds a device with the requested properties and returns a
4029 * device description
4031 * Versions 1, 2 and 3
4032 * Params:
4033 * fds: Describes the requested device characteristics
4034 * fdr: Returns the device description
4036 * Returns:
4037 * D3D_OK on success
4038 * DDERR_INVALIDPARAMS if no device was found
4040 *****************************************************************************/
4041 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4043 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4044 D3DDEVICEDESC7 desc7;
4045 D3DDEVICEDESC desc1;
4046 HRESULT hr;
4048 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4050 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4052 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4053 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4054 return DDERR_INVALIDPARAMS;
4056 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4057 && fds->dcmColorModel != D3DCOLOR_RGB)
4059 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4060 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4063 if (fds->dwFlags & D3DFDS_GUID)
4065 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4066 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4067 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4068 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4070 WARN("No match for this GUID.\n");
4071 return DDERR_NOTFOUND;
4075 /* Get the caps */
4076 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4077 return hr;
4079 /* Now return our own GUID */
4080 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4081 fdr->guid = IID_D3DDEVICE_WineD3D;
4082 fdr->ddHwDesc = desc1;
4083 fdr->ddSwDesc = desc1;
4085 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4087 return D3D_OK;
4090 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4092 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4094 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4096 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4099 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4101 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4103 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4105 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4108 /*****************************************************************************
4109 * IDirect3D7::CreateDevice
4111 * Creates an IDirect3DDevice7 interface.
4113 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4114 * DirectDraw surfaces and are created with
4115 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4116 * create the device object and QueryInterfaces for IDirect3DDevice
4118 * Params:
4119 * refiid: IID of the device to create
4120 * Surface: Initial rendertarget
4121 * Device: Address to return the interface pointer
4123 * Returns:
4124 * D3D_OK on success
4125 * DDERR_OUTOFMEMORY if memory allocation failed
4126 * DDERR_INVALIDPARAMS if a device exists already
4128 *****************************************************************************/
4129 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4130 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4132 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4133 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4134 struct d3d_device *object;
4135 HRESULT hr;
4137 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4139 wined3d_mutex_lock();
4140 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4142 *device = &object->IDirect3DDevice7_iface;
4144 else
4146 WARN("Failed to create device, hr %#x.\n", hr);
4147 *device = NULL;
4149 wined3d_mutex_unlock();
4151 return hr;
4154 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4155 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4157 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4158 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4159 struct d3d_device *device_impl;
4160 HRESULT hr;
4162 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4163 iface, debugstr_guid(riid), surface, device, outer_unknown);
4165 if (outer_unknown)
4166 return CLASS_E_NOAGGREGATION;
4168 wined3d_mutex_lock();
4169 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4171 *device = &device_impl->IDirect3DDevice3_iface;
4173 else
4175 WARN("Failed to create device, hr %#x.\n", hr);
4176 *device = NULL;
4178 wined3d_mutex_unlock();
4180 return hr;
4183 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4184 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4186 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4187 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4188 struct d3d_device *device_impl;
4189 HRESULT hr;
4191 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4192 iface, debugstr_guid(riid), surface, device);
4194 wined3d_mutex_lock();
4195 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4197 *device = &device_impl->IDirect3DDevice2_iface;
4199 else
4201 WARN("Failed to create device, hr %#x.\n", hr);
4202 *device = NULL;
4204 wined3d_mutex_unlock();
4206 return hr;
4209 /*****************************************************************************
4210 * IDirect3D7::CreateVertexBuffer
4212 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4213 * interface.
4215 * Versions 3 and 7
4217 * Params:
4218 * desc: Requested Vertex buffer properties
4219 * vertex_buffer: Address to return the interface pointer at
4220 * flags: Some flags, should be 0
4222 * Returns
4223 * D3D_OK on success
4224 * DDERR_OUTOFMEMORY if memory allocation failed
4225 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4227 *****************************************************************************/
4228 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4229 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4231 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4232 struct d3d_vertex_buffer *object;
4233 HRESULT hr;
4235 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4236 iface, desc, vertex_buffer, flags);
4238 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4240 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4241 if (hr == D3D_OK)
4243 TRACE("Created vertex buffer %p.\n", object);
4244 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4246 else
4247 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4249 return hr;
4252 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4253 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4255 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4256 struct d3d_vertex_buffer *object;
4257 HRESULT hr;
4259 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4260 iface, desc, vertex_buffer, flags, outer_unknown);
4262 if (outer_unknown)
4263 return CLASS_E_NOAGGREGATION;
4264 if (!vertex_buffer || !desc)
4265 return DDERR_INVALIDPARAMS;
4267 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4268 if (hr == D3D_OK)
4270 TRACE("Created vertex buffer %p.\n", object);
4271 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4273 else
4274 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4276 return hr;
4279 /*****************************************************************************
4280 * IDirect3D7::EnumZBufferFormats
4282 * Enumerates all supported Z buffer pixel formats
4284 * Versions 3 and 7
4286 * Params:
4287 * device_iid:
4288 * callback: callback to call for each pixel format
4289 * context: Pointer to pass back to the callback
4291 * Returns:
4292 * D3D_OK on success
4293 * DDERR_INVALIDPARAMS if callback is NULL
4295 *****************************************************************************/
4296 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4297 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4299 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4300 struct wined3d_display_mode mode;
4301 enum wined3d_device_type type;
4302 unsigned int i;
4303 HRESULT hr;
4305 /* Order matters. Specifically, BattleZone II (full version) expects the
4306 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4307 static const enum wined3d_format_id formats[] =
4309 WINED3DFMT_S1_UINT_D15_UNORM,
4310 WINED3DFMT_D16_UNORM,
4311 WINED3DFMT_X8D24_UNORM,
4312 WINED3DFMT_S4X4_UINT_D24_UNORM,
4313 WINED3DFMT_D24_UNORM_S8_UINT,
4314 WINED3DFMT_D32_UNORM,
4317 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4318 iface, debugstr_guid(device_iid), callback, context);
4320 if (!callback) return DDERR_INVALIDPARAMS;
4322 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4323 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4324 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4326 TRACE("Asked for HAL device.\n");
4327 type = WINED3D_DEVICE_TYPE_HAL;
4329 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4330 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4332 TRACE("Asked for SW device.\n");
4333 type = WINED3D_DEVICE_TYPE_SW;
4335 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4337 TRACE("Asked for REF device.\n");
4338 type = WINED3D_DEVICE_TYPE_REF;
4340 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4342 TRACE("Asked for NULLREF device.\n");
4343 type = WINED3D_DEVICE_TYPE_NULLREF;
4345 else
4347 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4348 type = WINED3D_DEVICE_TYPE_HAL;
4351 wined3d_mutex_lock();
4352 /* We need an adapter format from somewhere to please wined3d and WGL.
4353 * Use the current display mode. So far all cards offer the same depth
4354 * stencil format for all modes, but if some do not and applications do
4355 * not like that we'll have to find some workaround, like iterating over
4356 * all imaginable formats and collecting all the depth stencil formats we
4357 * can get. */
4358 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4360 ERR("Failed to get display mode, hr %#x.\n", hr);
4361 wined3d_mutex_unlock();
4362 return hr;
4365 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4367 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4368 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4370 DDPIXELFORMAT pformat;
4372 memset(&pformat, 0, sizeof(pformat));
4373 pformat.dwSize = sizeof(pformat);
4374 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4376 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4377 hr = callback(&pformat, context);
4378 if (hr != DDENUMRET_OK)
4380 TRACE("Format enumeration cancelled by application.\n");
4381 wined3d_mutex_unlock();
4382 return D3D_OK;
4387 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4388 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4389 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4390 * newer enumerate both versions, so we do the same(bug 22434) */
4391 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4392 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4394 DDPIXELFORMAT x8d24 =
4396 sizeof(x8d24), DDPF_ZBUFFER, 0,
4397 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4399 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4400 callback(&x8d24, context);
4403 TRACE("End of enumeration.\n");
4405 wined3d_mutex_unlock();
4407 return D3D_OK;
4410 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4411 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4413 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4415 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4416 iface, debugstr_guid(device_iid), callback, context);
4418 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4421 /*****************************************************************************
4422 * IDirect3D7::EvictManagedTextures
4424 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4425 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4427 * Versions 3 and 7
4429 * Returns:
4430 * D3D_OK, because it's a stub
4432 *****************************************************************************/
4433 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4435 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4437 TRACE("iface %p!\n", iface);
4439 wined3d_mutex_lock();
4440 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4441 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4442 wined3d_mutex_unlock();
4444 return D3D_OK;
4447 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4449 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4451 TRACE("iface %p.\n", iface);
4453 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4456 /*****************************************************************************
4457 * IDirectDraw7 VTable
4458 *****************************************************************************/
4459 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4461 /* IUnknown */
4462 ddraw7_QueryInterface,
4463 ddraw7_AddRef,
4464 ddraw7_Release,
4465 /* IDirectDraw */
4466 ddraw7_Compact,
4467 ddraw7_CreateClipper,
4468 ddraw7_CreatePalette,
4469 ddraw7_CreateSurface,
4470 ddraw7_DuplicateSurface,
4471 ddraw7_EnumDisplayModes,
4472 ddraw7_EnumSurfaces,
4473 ddraw7_FlipToGDISurface,
4474 ddraw7_GetCaps,
4475 ddraw7_GetDisplayMode,
4476 ddraw7_GetFourCCCodes,
4477 ddraw7_GetGDISurface,
4478 ddraw7_GetMonitorFrequency,
4479 ddraw7_GetScanLine,
4480 ddraw7_GetVerticalBlankStatus,
4481 ddraw7_Initialize,
4482 ddraw7_RestoreDisplayMode,
4483 ddraw7_SetCooperativeLevel,
4484 ddraw7_SetDisplayMode,
4485 ddraw7_WaitForVerticalBlank,
4486 /* IDirectDraw2 */
4487 ddraw7_GetAvailableVidMem,
4488 /* IDirectDraw3 */
4489 ddraw7_GetSurfaceFromDC,
4490 /* IDirectDraw4 */
4491 ddraw7_RestoreAllSurfaces,
4492 ddraw7_TestCooperativeLevel,
4493 ddraw7_GetDeviceIdentifier,
4494 /* IDirectDraw7 */
4495 ddraw7_StartModeTest,
4496 ddraw7_EvaluateMode
4499 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4501 /* IUnknown */
4502 ddraw4_QueryInterface,
4503 ddraw4_AddRef,
4504 ddraw4_Release,
4505 /* IDirectDraw */
4506 ddraw4_Compact,
4507 ddraw4_CreateClipper,
4508 ddraw4_CreatePalette,
4509 ddraw4_CreateSurface,
4510 ddraw4_DuplicateSurface,
4511 ddraw4_EnumDisplayModes,
4512 ddraw4_EnumSurfaces,
4513 ddraw4_FlipToGDISurface,
4514 ddraw4_GetCaps,
4515 ddraw4_GetDisplayMode,
4516 ddraw4_GetFourCCCodes,
4517 ddraw4_GetGDISurface,
4518 ddraw4_GetMonitorFrequency,
4519 ddraw4_GetScanLine,
4520 ddraw4_GetVerticalBlankStatus,
4521 ddraw4_Initialize,
4522 ddraw4_RestoreDisplayMode,
4523 ddraw4_SetCooperativeLevel,
4524 ddraw4_SetDisplayMode,
4525 ddraw4_WaitForVerticalBlank,
4526 /* IDirectDraw2 */
4527 ddraw4_GetAvailableVidMem,
4528 /* IDirectDraw3 */
4529 ddraw4_GetSurfaceFromDC,
4530 /* IDirectDraw4 */
4531 ddraw4_RestoreAllSurfaces,
4532 ddraw4_TestCooperativeLevel,
4533 ddraw4_GetDeviceIdentifier,
4536 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4538 /* IUnknown */
4539 ddraw2_QueryInterface,
4540 ddraw2_AddRef,
4541 ddraw2_Release,
4542 /* IDirectDraw */
4543 ddraw2_Compact,
4544 ddraw2_CreateClipper,
4545 ddraw2_CreatePalette,
4546 ddraw2_CreateSurface,
4547 ddraw2_DuplicateSurface,
4548 ddraw2_EnumDisplayModes,
4549 ddraw2_EnumSurfaces,
4550 ddraw2_FlipToGDISurface,
4551 ddraw2_GetCaps,
4552 ddraw2_GetDisplayMode,
4553 ddraw2_GetFourCCCodes,
4554 ddraw2_GetGDISurface,
4555 ddraw2_GetMonitorFrequency,
4556 ddraw2_GetScanLine,
4557 ddraw2_GetVerticalBlankStatus,
4558 ddraw2_Initialize,
4559 ddraw2_RestoreDisplayMode,
4560 ddraw2_SetCooperativeLevel,
4561 ddraw2_SetDisplayMode,
4562 ddraw2_WaitForVerticalBlank,
4563 /* IDirectDraw2 */
4564 ddraw2_GetAvailableVidMem,
4567 static const struct IDirectDrawVtbl ddraw1_vtbl =
4569 /* IUnknown */
4570 ddraw1_QueryInterface,
4571 ddraw1_AddRef,
4572 ddraw1_Release,
4573 /* IDirectDraw */
4574 ddraw1_Compact,
4575 ddraw1_CreateClipper,
4576 ddraw1_CreatePalette,
4577 ddraw1_CreateSurface,
4578 ddraw1_DuplicateSurface,
4579 ddraw1_EnumDisplayModes,
4580 ddraw1_EnumSurfaces,
4581 ddraw1_FlipToGDISurface,
4582 ddraw1_GetCaps,
4583 ddraw1_GetDisplayMode,
4584 ddraw1_GetFourCCCodes,
4585 ddraw1_GetGDISurface,
4586 ddraw1_GetMonitorFrequency,
4587 ddraw1_GetScanLine,
4588 ddraw1_GetVerticalBlankStatus,
4589 ddraw1_Initialize,
4590 ddraw1_RestoreDisplayMode,
4591 ddraw1_SetCooperativeLevel,
4592 ddraw1_SetDisplayMode,
4593 ddraw1_WaitForVerticalBlank,
4596 static const struct IDirect3D7Vtbl d3d7_vtbl =
4598 /* IUnknown methods */
4599 d3d7_QueryInterface,
4600 d3d7_AddRef,
4601 d3d7_Release,
4602 /* IDirect3D7 methods */
4603 d3d7_EnumDevices,
4604 d3d7_CreateDevice,
4605 d3d7_CreateVertexBuffer,
4606 d3d7_EnumZBufferFormats,
4607 d3d7_EvictManagedTextures
4610 static const struct IDirect3D3Vtbl d3d3_vtbl =
4612 /* IUnknown methods */
4613 d3d3_QueryInterface,
4614 d3d3_AddRef,
4615 d3d3_Release,
4616 /* IDirect3D3 methods */
4617 d3d3_EnumDevices,
4618 d3d3_CreateLight,
4619 d3d3_CreateMaterial,
4620 d3d3_CreateViewport,
4621 d3d3_FindDevice,
4622 d3d3_CreateDevice,
4623 d3d3_CreateVertexBuffer,
4624 d3d3_EnumZBufferFormats,
4625 d3d3_EvictManagedTextures
4628 static const struct IDirect3D2Vtbl d3d2_vtbl =
4630 /* IUnknown methods */
4631 d3d2_QueryInterface,
4632 d3d2_AddRef,
4633 d3d2_Release,
4634 /* IDirect3D2 methods */
4635 d3d2_EnumDevices,
4636 d3d2_CreateLight,
4637 d3d2_CreateMaterial,
4638 d3d2_CreateViewport,
4639 d3d2_FindDevice,
4640 d3d2_CreateDevice
4643 static const struct IDirect3DVtbl d3d1_vtbl =
4645 /* IUnknown methods */
4646 d3d1_QueryInterface,
4647 d3d1_AddRef,
4648 d3d1_Release,
4649 /* IDirect3D methods */
4650 d3d1_Initialize,
4651 d3d1_EnumDevices,
4652 d3d1_CreateLight,
4653 d3d1_CreateMaterial,
4654 d3d1_CreateViewport,
4655 d3d1_FindDevice
4658 /*****************************************************************************
4659 * ddraw_find_decl
4661 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4662 * if none was found.
4664 * This function is in ddraw.c and the DDraw object space because D3D7
4665 * vertex buffers are created using the IDirect3D interface to the ddraw
4666 * object, so they can be valid across D3D devices(theoretically. The ddraw
4667 * object also owns the wined3d device
4669 * Parameters:
4670 * This: Device
4671 * fvf: Fvf to find the decl for
4673 * Returns:
4674 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4676 *****************************************************************************/
4677 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4679 struct wined3d_vertex_declaration *pDecl = NULL;
4680 HRESULT hr;
4681 int p, low, high; /* deliberately signed */
4682 struct FvfToDecl *convertedDecls = This->decls;
4684 TRACE("Searching for declaration for fvf %08x... ", fvf);
4686 low = 0;
4687 high = This->numConvertedDecls - 1;
4688 while(low <= high) {
4689 p = (low + high) >> 1;
4690 TRACE("%d ", p);
4691 if(convertedDecls[p].fvf == fvf) {
4692 TRACE("found %p\n", convertedDecls[p].decl);
4693 return convertedDecls[p].decl;
4694 } else if(convertedDecls[p].fvf < fvf) {
4695 low = p + 1;
4696 } else {
4697 high = p - 1;
4700 TRACE("not found. Creating and inserting at position %d.\n", low);
4702 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4703 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4704 if (hr != S_OK) return NULL;
4706 if(This->declArraySize == This->numConvertedDecls) {
4707 int grow = max(This->declArraySize / 2, 8);
4708 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4709 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4710 if (!convertedDecls)
4712 wined3d_vertex_declaration_decref(pDecl);
4713 return NULL;
4715 This->decls = convertedDecls;
4716 This->declArraySize += grow;
4719 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4720 convertedDecls[low].decl = pDecl;
4721 convertedDecls[low].fvf = fvf;
4722 This->numConvertedDecls++;
4724 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4725 return pDecl;
4728 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4730 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4733 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4734 struct wined3d_device *device)
4736 TRACE("device_parent %p, device %p.\n", device_parent, device);
4739 /* This is run from device_process_message() in wined3d, we can't take the
4740 * wined3d mutex. */
4741 /* FIXME: We only get mode change notifications in exclusive mode, but we
4742 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4743 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4745 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4746 MONITORINFO monitor_info;
4747 HMONITOR monitor;
4748 RECT *r;
4750 TRACE("device_parent %p.\n", device_parent);
4752 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4754 TRACE("Nothing to resize.\n");
4755 return;
4758 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4759 monitor_info.cbSize = sizeof(monitor_info);
4760 if (!GetMonitorInfoW(monitor, &monitor_info))
4762 ERR("Failed to get monitor info.\n");
4763 return;
4766 r = &monitor_info.rcMonitor;
4767 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4769 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4770 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4771 ERR("Failed to resize window.\n");
4773 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4776 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4778 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4780 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4782 if (!activate)
4784 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4785 exclusive_window = NULL;
4787 else
4789 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4793 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4795 struct ddraw_surface *surface;
4797 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4798 return;
4800 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4802 surface->is_lost = TRUE;
4804 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4807 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4808 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4809 void **parent, const struct wined3d_parent_ops **parent_ops)
4811 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4812 struct ddraw_surface *ddraw_surface;
4814 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4815 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4817 /* We have a swapchain or wined3d internal texture. */
4818 if (!wined3d_texture_get_parent(wined3d_texture) || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4820 *parent = NULL;
4821 *parent_ops = &ddraw_null_wined3d_parent_ops;
4823 return DD_OK;
4826 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4828 ERR("Failed to allocate surface memory.\n");
4829 return DDERR_OUTOFVIDEOMEMORY;
4832 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4833 *parent = ddraw_surface;
4835 ddraw_update_lost_surfaces(ddraw);
4836 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4838 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4840 return DD_OK;
4843 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4844 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4845 void **parent, const struct wined3d_parent_ops **parent_ops)
4847 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4848 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4850 *parent = NULL;
4851 *parent_ops = &ddraw_null_wined3d_parent_ops;
4853 return DD_OK;
4856 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4858 struct ddraw *ddraw = parent;
4859 ddraw->wined3d_frontbuffer = NULL;
4862 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4864 ddraw_frontbuffer_destroyed,
4867 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4868 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4869 struct wined3d_texture **texture)
4871 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4872 HRESULT hr;
4874 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4875 device_parent, container_parent, desc, texture_flags, texture);
4877 if (ddraw->wined3d_frontbuffer)
4879 ERR("Frontbuffer already created.\n");
4880 return E_FAIL;
4883 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4884 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
4886 WARN("Failed to create texture, hr %#x.\n", hr);
4887 return hr;
4890 ddraw->wined3d_frontbuffer = *texture;
4892 return hr;
4895 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4896 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4898 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4899 HRESULT hr;
4901 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4903 if (ddraw->wined3d_swapchain)
4905 ERR("Swapchain already created.\n");
4906 return E_FAIL;
4909 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4910 &ddraw_null_wined3d_parent_ops, swapchain)))
4911 WARN("Failed to create swapchain, hr %#x.\n", hr);
4913 return hr;
4916 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4918 device_parent_wined3d_device_created,
4919 device_parent_mode_changed,
4920 device_parent_activate,
4921 device_parent_surface_created,
4922 device_parent_volume_created,
4923 device_parent_create_swapchain_texture,
4924 device_parent_create_swapchain,
4927 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4929 WINED3DCAPS caps;
4930 HRESULT hr;
4932 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4933 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4934 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4935 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4936 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4937 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4938 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4939 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4940 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4941 ddraw->numIfaces = 1;
4942 ddraw->ref7 = 1;
4944 flags |= DDRAW_WINED3D_FLAGS;
4945 if (!(ddraw->wined3d = wined3d_create(flags)))
4947 flags |= WINED3D_NO3D;
4948 if (!(ddraw->wined3d = wined3d_create(flags)))
4950 WARN("Failed to create a wined3d object.\n");
4951 return E_FAIL;
4955 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4957 ERR("Failed to get device caps, hr %#x.\n", hr);
4958 wined3d_decref(ddraw->wined3d);
4959 return E_FAIL;
4962 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4964 WARN("Created a wined3d object without 3D support.\n");
4965 ddraw->flags |= DDRAW_NO3D;
4968 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4969 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4971 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4972 wined3d_decref(ddraw->wined3d);
4973 return hr;
4976 list_init(&ddraw->surface_list);
4978 return DD_OK;