2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char * const shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_AND */ "and",
41 /* WINED3DSIH_BEM */ "bem",
42 /* WINED3DSIH_BREAK */ "break",
43 /* WINED3DSIH_BREAKC */ "breakc",
44 /* WINED3DSIH_BREAKP */ "breakp",
45 /* WINED3DSIH_CALL */ "call",
46 /* WINED3DSIH_CALLNZ */ "callnz",
47 /* WINED3DSIH_CMP */ "cmp",
48 /* WINED3DSIH_CND */ "cnd",
49 /* WINED3DSIH_CRS */ "crs",
50 /* WINED3DSIH_CUT */ "cut",
51 /* WINED3DSIH_DCL */ "dcl",
52 /* WINED3DSIH_DEF */ "def",
53 /* WINED3DSIH_DEFB */ "defb",
54 /* WINED3DSIH_DEFI */ "defi",
55 /* WINED3DSIH_DP2ADD */ "dp2add",
56 /* WINED3DSIH_DP3 */ "dp3",
57 /* WINED3DSIH_DP4 */ "dp4",
58 /* WINED3DSIH_DST */ "dst",
59 /* WINED3DSIH_DSX */ "dsx",
60 /* WINED3DSIH_DSY */ "dsy",
61 /* WINED3DSIH_ELSE */ "else",
62 /* WINED3DSIH_EMIT */ "emit",
63 /* WINED3DSIH_ENDIF */ "endif",
64 /* WINED3DSIH_ENDLOOP */ "endloop",
65 /* WINED3DSIH_ENDREP */ "endrep",
66 /* WINED3DSIH_EXP */ "exp",
67 /* WINED3DSIH_EXPP */ "expp",
68 /* WINED3DSIH_FRC */ "frc",
69 /* WINED3DSIH_IADD */ "iadd",
70 /* WINED3DSIH_IF */ "if",
71 /* WINED3DSIH_IFC */ "ifc",
72 /* WINED3DSIH_IGE */ "ige",
73 /* WINED3DSIH_IMUL */ "imul",
74 /* WINED3DSIH_LABEL */ "label",
75 /* WINED3DSIH_LIT */ "lit",
76 /* WINED3DSIH_LOG */ "log",
77 /* WINED3DSIH_LOGP */ "logp",
78 /* WINED3DSIH_LOOP */ "loop",
79 /* WINED3DSIH_LRP */ "lrp",
80 /* WINED3DSIH_LT */ "lt",
81 /* WINED3DSIH_M3x2 */ "m3x2",
82 /* WINED3DSIH_M3x3 */ "m3x3",
83 /* WINED3DSIH_M3x4 */ "m3x4",
84 /* WINED3DSIH_M4x3 */ "m4x3",
85 /* WINED3DSIH_M4x4 */ "m4x4",
86 /* WINED3DSIH_MAD */ "mad",
87 /* WINED3DSIH_MAX */ "max",
88 /* WINED3DSIH_MIN */ "min",
89 /* WINED3DSIH_MOV */ "mov",
90 /* WINED3DSIH_MOVA */ "mova",
91 /* WINED3DSIH_MOVC */ "movc",
92 /* WINED3DSIH_MUL */ "mul",
93 /* WINED3DSIH_NOP */ "nop",
94 /* WINED3DSIH_NRM */ "nrm",
95 /* WINED3DSIH_PHASE */ "phase",
96 /* WINED3DSIH_POW */ "pow",
97 /* WINED3DSIH_RCP */ "rcp",
98 /* WINED3DSIH_REP */ "rep",
99 /* WINED3DSIH_RET */ "ret",
100 /* WINED3DSIH_RSQ */ "rsq",
101 /* WINED3DSIH_SETP */ "setp",
102 /* WINED3DSIH_SGE */ "sge",
103 /* WINED3DSIH_SGN */ "sgn",
104 /* WINED3DSIH_SINCOS */ "sincos",
105 /* WINED3DSIH_SLT */ "slt",
106 /* WINED3DSIH_SUB */ "sub",
107 /* WINED3DSIH_TEX */ "texld",
108 /* WINED3DSIH_TEXBEM */ "texbem",
109 /* WINED3DSIH_TEXBEML */ "texbeml",
110 /* WINED3DSIH_TEXCOORD */ "texcrd",
111 /* WINED3DSIH_TEXDEPTH */ "texdepth",
112 /* WINED3DSIH_TEXDP3 */ "texdp3",
113 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
114 /* WINED3DSIH_TEXKILL */ "texkill",
115 /* WINED3DSIH_TEXLDD */ "texldd",
116 /* WINED3DSIH_TEXLDL */ "texldl",
117 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
118 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
119 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
120 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
121 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
122 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
123 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
124 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
125 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
126 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
127 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
128 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
131 static const char * const semantic_names
[] =
133 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
134 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
135 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
136 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
137 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
138 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
139 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
140 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
141 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
142 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
143 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
144 /* WINED3DDECLUSAGE_FOG */ "FOG",
145 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
146 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
149 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
151 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
153 FIXME("Unrecognized usage %#x.\n", usage
);
154 return "UNRECOGNIZED";
157 return semantic_names
[usage
];
160 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
164 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
166 if (!strcmp(name
, semantic_names
[i
])) return i
;
172 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
174 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
177 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
178 const struct wined3d_shader_semantic
*s
)
180 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
181 e
->semantic_idx
= s
->usage_idx
;
182 e
->sysval_semantic
= 0;
183 e
->component_type
= 0;
184 e
->register_idx
= s
->reg
.reg
.idx
;
185 e
->mask
= s
->reg
.write_mask
;
188 static void shader_signature_from_usage(struct wined3d_shader_signature_element
*e
,
189 WINED3DDECLUSAGE usage
, UINT usage_idx
, UINT reg_idx
, DWORD write_mask
)
191 e
->semantic_name
= shader_semantic_name_from_usage(usage
);
192 e
->semantic_idx
= usage_idx
;
193 e
->sysval_semantic
= 0;
194 e
->component_type
= 0;
195 e
->register_idx
= reg_idx
;
196 e
->mask
= write_mask
;
199 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
201 switch (version_token
>> 16)
205 return &sm1_shader_frontend
;
210 return &sm4_shader_frontend
;
213 FIXME("Unrecognised version token %#x\n", version_token
);
218 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
220 buffer
->buffer
[0] = '\0';
223 buffer
->newline
= TRUE
;
226 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
228 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
231 ERR("Failed to allocate shader buffer memory.\n");
235 shader_buffer_clear(buffer
);
239 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
241 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
244 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
246 char *base
= buffer
->buffer
+ buffer
->bsize
;
249 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
251 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
253 ERR("The buffer allocated for the shader program string "
254 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
255 buffer
->bsize
= SHADER_PGMSIZE
- 1;
261 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
262 buffer
->newline
= FALSE
;
270 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
273 buffer
->newline
= TRUE
;
279 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
284 va_start(args
, format
);
285 ret
= shader_vaddline(buffer
, format
, args
);
291 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
292 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
295 shader
->device
= (IWineD3DDevice
*)device
;
296 shader
->parent
= parent
;
297 shader
->parent_ops
= parent_ops
;
298 list_init(&shader
->linked_programs
);
299 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
302 /* Convert floating point offset relative to a register file to an absolute
303 * offset for float constants. */
304 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
306 switch (register_type
)
308 case WINED3DSPR_CONST
: return register_idx
;
309 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
310 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
311 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
313 FIXME("Unsupported register type: %u.\n", register_type
);
318 static void shader_delete_constant_list(struct list
*clist
)
320 struct local_constant
*constant
;
323 ptr
= list_head(clist
);
326 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
327 ptr
= list_next(clist
, ptr
);
328 HeapFree(GetProcessHeap(), 0, constant
);
333 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
338 bitmap
[idx
] |= (1 << shift
);
341 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
342 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
346 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
347 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
348 else reg_maps
->address
|= 1 << reg
->idx
;
351 case WINED3DSPR_TEMP
:
352 reg_maps
->temporary
|= 1 << reg
->idx
;
355 case WINED3DSPR_INPUT
:
356 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
360 /* If relative addressing is used, we must assume that all registers
361 * are used. Even if it is a construct like v3[aL], we can't assume
362 * that v0, v1 and v2 aren't read because aL can be negative */
364 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
366 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
371 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
374 else reg_maps
->input_registers
|= 1 << reg
->idx
;
377 case WINED3DSPR_RASTOUT
:
378 if (reg
->idx
== 1) reg_maps
->fog
= 1;
381 case WINED3DSPR_MISCTYPE
:
382 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
384 if (!reg
->idx
) reg_maps
->vpos
= 1;
385 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
389 case WINED3DSPR_CONST
:
392 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
394 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
396 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
398 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
400 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
403 reg_maps
->usesrelconstF
= TRUE
;
407 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
411 case WINED3DSPR_CONSTINT
:
412 reg_maps
->integer_constants
|= (1 << reg
->idx
);
415 case WINED3DSPR_CONSTBOOL
:
416 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
419 case WINED3DSPR_COLOROUT
:
420 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
424 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
429 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
433 case WINED3DSIH_M4x4
:
434 case WINED3DSIH_M3x4
:
435 return param
== 1 ? 3 : 0;
437 case WINED3DSIH_M4x3
:
438 case WINED3DSIH_M3x3
:
439 return param
== 1 ? 2 : 0;
441 case WINED3DSIH_M3x2
:
442 return param
== 1 ? 1 : 0;
449 /* Note that this does not count the loop register as an address register. */
450 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
451 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
452 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
454 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
455 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
456 void *fe_data
= shader
->baseShader
.frontend_data
;
457 struct wined3d_shader_version shader_version
;
458 const DWORD
*ptr
= byte_code
;
460 memset(reg_maps
, 0, sizeof(*reg_maps
));
462 /* get_registers_used() is called on every compile on some 1.x shaders,
463 * which can result in stacking up a collection of local constants.
464 * Delete the old constants if existing. */
465 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
466 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
467 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
469 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
470 reg_maps
->shader_version
= shader_version
;
472 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
473 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
474 if (!reg_maps
->constf
)
476 ERR("Failed to allocate constant map memory.\n");
477 return E_OUTOFMEMORY
;
480 while (!fe
->shader_is_end(fe_data
, &ptr
))
482 struct wined3d_shader_instruction ins
;
488 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
489 if (comment
) continue;
492 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
494 /* Unhandled opcode, and its parameters. */
495 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
497 TRACE("Skipping unrecognized instruction.\n");
502 /* Handle declarations. */
503 if (ins
.handler_idx
== WINED3DSIH_DCL
)
505 struct wined3d_shader_semantic semantic
;
507 fe
->shader_read_semantic(&ptr
, &semantic
);
509 switch (semantic
.reg
.reg
.type
)
511 /* Mark input registers used. */
512 case WINED3DSPR_INPUT
:
513 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
514 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
517 /* Vertex shader: mark 3.0 output registers used, save token. */
518 case WINED3DSPR_OUTPUT
:
519 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
520 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
521 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
524 /* Save sampler usage token. */
525 case WINED3DSPR_SAMPLER
:
526 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
530 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
534 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
536 struct wined3d_shader_src_param rel_addr
;
537 struct wined3d_shader_dst_param dst
;
539 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
540 if (!lconst
) return E_OUTOFMEMORY
;
542 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
543 lconst
->idx
= dst
.reg
.idx
;
545 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
548 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
549 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
551 float *value
= (float *)lconst
->value
;
552 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
553 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
554 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
555 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
556 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
557 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
558 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
559 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
562 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
564 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
566 struct wined3d_shader_src_param rel_addr
;
567 struct wined3d_shader_dst_param dst
;
569 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
570 if (!lconst
) return E_OUTOFMEMORY
;
572 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
573 lconst
->idx
= dst
.reg
.idx
;
575 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
578 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
579 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
581 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
583 struct wined3d_shader_src_param rel_addr
;
584 struct wined3d_shader_dst_param dst
;
586 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
587 if (!lconst
) return E_OUTOFMEMORY
;
589 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
590 lconst
->idx
= dst
.reg
.idx
;
592 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
595 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
596 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
598 /* If there's a loop in the shader. */
599 else if (ins
.handler_idx
== WINED3DSIH_LOOP
600 || ins
.handler_idx
== WINED3DSIH_REP
)
602 struct wined3d_shader_src_param src
, rel_addr
;
604 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
606 /* Rep and Loop always use an integer constant for the control parameters. */
607 if (ins
.handler_idx
== WINED3DSIH_REP
)
609 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
613 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
614 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
618 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
620 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
621 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
625 /* For subroutine prototypes. */
626 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
628 struct wined3d_shader_src_param src
, rel_addr
;
630 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
631 reg_maps
->labels
|= 1 << src
.reg
.idx
;
633 /* Set texture, address, temporary registers. */
636 BOOL color0_mov
= FALSE
;
639 /* This will loop over all the registers and try to
640 * make a bitmask of the ones we're interested in.
642 * Relative addressing tokens are ignored, but that's
643 * okay, since we'll catch any address registers when
644 * they are initialized (required by spec). */
645 for (i
= 0; i
< ins
.dst_count
; ++i
)
647 struct wined3d_shader_src_param dst_rel_addr
;
648 struct wined3d_shader_dst_param dst_param
;
650 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
652 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
654 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
655 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
656 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
657 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3)
659 UINT idx
= dst_param
.reg
.idx
;
661 switch (dst_param
.reg
.type
)
663 case WINED3DSPR_RASTOUT
:
667 reg_maps
->output_registers
|= 1 << 10;
668 shader_signature_from_usage(&output_signature
[10],
669 WINED3DDECLUSAGE_POSITION
, 0, 10, WINED3DSP_WRITEMASK_ALL
);
673 reg_maps
->output_registers
|= 1 << 11;
674 shader_signature_from_usage(&output_signature
[11],
675 WINED3DDECLUSAGE_FOG
, 0, 11, WINED3DSP_WRITEMASK_0
);
679 reg_maps
->output_registers
|= 1 << 11;
680 shader_signature_from_usage(&output_signature
[11],
681 WINED3DDECLUSAGE_PSIZE
, 0, 11, WINED3DSP_WRITEMASK_1
);
686 case WINED3DSPR_ATTROUT
:
690 if (reg_maps
->output_registers
& (1 << idx
))
692 output_signature
[idx
].mask
|= dst_param
.write_mask
;
696 reg_maps
->output_registers
|= 1 << idx
;
697 shader_signature_from_usage(&output_signature
[idx
],
698 WINED3DDECLUSAGE_COLOR
, idx
- 8, idx
, dst_param
.write_mask
);
703 case WINED3DSPR_TEXCRDOUT
:
705 reg_maps
->texcoord_mask
[idx
] |= dst_param
.write_mask
;
706 if (reg_maps
->output_registers
& (1 << idx
))
708 output_signature
[idx
].mask
|= dst_param
.write_mask
;
712 reg_maps
->output_registers
|= 1 << idx
;
713 shader_signature_from_usage(&output_signature
[idx
],
714 WINED3DDECLUSAGE_TEXCOORD
, idx
, idx
, dst_param
.write_mask
);
723 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
725 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
727 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& !dst_param
.reg
.idx
)
729 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
730 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
731 * the mov and perform the sRGB write correction from the source register.
733 * However, if the mov is only partial, we can't do this, and if the write
734 * comes from an instruction other than MOV it is hard to do as well. If
735 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
737 ps
->color0_mov
= FALSE
;
738 if (ins
.handler_idx
== WINED3DSIH_MOV
739 && dst_param
.write_mask
== WINED3DSP_WRITEMASK_ALL
)
741 /* Used later when the source register is read. */
745 /* Also drop the MOV marker if the source register is overwritten prior to the shader
748 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
750 ps
->color0_mov
= FALSE
;
754 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
755 if (shader_version
.major
== 1
756 && (ins
.handler_idx
== WINED3DSIH_TEX
757 || ins
.handler_idx
== WINED3DSIH_TEXBEM
758 || ins
.handler_idx
== WINED3DSIH_TEXBEML
759 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
760 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
761 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
762 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
763 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
764 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
765 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
766 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
768 /* Fake sampler usage, only set reserved bit and type. */
769 DWORD sampler_code
= dst_param
.reg
.idx
;
771 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
772 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
774 /* texbem is only valid with < 1.4 pixel shaders */
775 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
776 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
778 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
779 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
781 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
785 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
787 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
791 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
792 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
793 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
794 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
795 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
796 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
797 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
798 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
799 else if (ins
.handler_idx
== WINED3DSIH_RCP
) reg_maps
->usesrcp
= 1;
801 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
802 for (i
= 0; i
< limit
; ++i
)
804 struct wined3d_shader_src_param src_param
, src_rel_addr
;
807 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
808 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
810 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
814 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
820 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
821 if (src_param
.reg
.type
== WINED3DSPR_TEMP
822 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
824 ps
->color0_mov
= TRUE
;
825 ps
->color0_reg
= src_param
.reg
.idx
;
831 reg_maps
->loop_depth
= max_loop_depth
;
833 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
838 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
840 DWORD map
= 1 << max
;
842 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
844 return wined3d_log2i(map
);
847 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
848 const struct wined3d_shader_version
*shader_version
)
852 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
854 switch (semantic
->sampler_type
)
856 case WINED3DSTT_2D
: TRACE("_2d"); break;
857 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
858 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
859 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
864 /* Pixel shaders 3.0 don't have usage semantics. */
865 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
868 switch (semantic
->usage
)
870 case WINED3DDECLUSAGE_POSITION
:
871 TRACE("position%u", semantic
->usage_idx
);
874 case WINED3DDECLUSAGE_BLENDINDICES
:
878 case WINED3DDECLUSAGE_BLENDWEIGHT
:
882 case WINED3DDECLUSAGE_NORMAL
:
883 TRACE("normal%u", semantic
->usage_idx
);
886 case WINED3DDECLUSAGE_PSIZE
:
890 case WINED3DDECLUSAGE_COLOR
:
891 if (!semantic
->usage_idx
) TRACE("color");
892 else TRACE("specular%u", (semantic
->usage_idx
- 1));
895 case WINED3DDECLUSAGE_TEXCOORD
:
896 TRACE("texture%u", semantic
->usage_idx
);
899 case WINED3DDECLUSAGE_TANGENT
:
903 case WINED3DDECLUSAGE_BINORMAL
:
907 case WINED3DDECLUSAGE_TESSFACTOR
:
911 case WINED3DDECLUSAGE_POSITIONT
:
912 TRACE("positionT%u", semantic
->usage_idx
);
915 case WINED3DDECLUSAGE_FOG
:
919 case WINED3DDECLUSAGE_DEPTH
:
923 case WINED3DDECLUSAGE_SAMPLE
:
928 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
933 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
934 const struct wined3d_shader_version
*shader_version
)
936 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
937 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
938 UINT offset
= reg
->idx
;
942 case WINED3DSPR_TEMP
:
946 case WINED3DSPR_INPUT
:
950 case WINED3DSPR_CONST
:
951 case WINED3DSPR_CONST2
:
952 case WINED3DSPR_CONST3
:
953 case WINED3DSPR_CONST4
:
955 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
958 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
959 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
962 case WINED3DSPR_RASTOUT
:
963 TRACE("%s", rastout_reg_names
[reg
->idx
]);
966 case WINED3DSPR_COLOROUT
:
970 case WINED3DSPR_DEPTHOUT
:
974 case WINED3DSPR_ATTROUT
:
978 case WINED3DSPR_TEXCRDOUT
:
979 /* Vertex shaders >= 3.0 use general purpose output registers
980 * (WINED3DSPR_OUTPUT), which can include an address token. */
981 if (shader_version
->major
>= 3) TRACE("o");
985 case WINED3DSPR_CONSTINT
:
989 case WINED3DSPR_CONSTBOOL
:
993 case WINED3DSPR_LABEL
:
997 case WINED3DSPR_LOOP
:
1001 case WINED3DSPR_SAMPLER
:
1005 case WINED3DSPR_MISCTYPE
:
1006 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
1007 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
1010 case WINED3DSPR_PREDICATE
:
1014 case WINED3DSPR_IMMCONST
:
1018 case WINED3DSPR_CONSTBUFFER
:
1022 case WINED3DSPR_NULL
:
1027 TRACE("unhandled_rtype(%#x)", reg
->type
);
1031 if (reg
->type
== WINED3DSPR_IMMCONST
)
1034 switch (reg
->immconst_type
)
1036 case WINED3D_IMMCONST_SCALAR
:
1037 TRACE("%.8e", *(const float *)reg
->immconst_data
);
1040 case WINED3D_IMMCONST_VEC4
:
1041 TRACE("%.8e, %.8e, %.8e, %.8e",
1042 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
1043 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
1047 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
1052 else if (reg
->type
!= WINED3DSPR_RASTOUT
1053 && reg
->type
!= WINED3DSPR_MISCTYPE
1054 && reg
->type
!= WINED3DSPR_NULL
)
1056 if (reg
->array_idx
!= ~0U)
1058 TRACE("%u[%u", offset
, reg
->array_idx
);
1062 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1071 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1074 TRACE("%u", offset
);
1075 if (reg
->rel_addr
) TRACE("]");
1080 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1081 const struct wined3d_shader_version
*shader_version
)
1083 DWORD write_mask
= param
->write_mask
;
1085 shader_dump_register(¶m
->reg
, shader_version
);
1087 if (write_mask
&& write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1089 static const char *write_mask_chars
= "xyzw";
1092 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1093 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1094 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1095 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1099 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1100 const struct wined3d_shader_version
*shader_version
)
1102 DWORD src_modifier
= param
->modifiers
;
1103 DWORD swizzle
= param
->swizzle
;
1105 if (src_modifier
== WINED3DSPSM_NEG
1106 || src_modifier
== WINED3DSPSM_BIASNEG
1107 || src_modifier
== WINED3DSPSM_SIGNNEG
1108 || src_modifier
== WINED3DSPSM_X2NEG
1109 || src_modifier
== WINED3DSPSM_ABSNEG
)
1111 else if (src_modifier
== WINED3DSPSM_COMP
)
1113 else if (src_modifier
== WINED3DSPSM_NOT
)
1116 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1119 shader_dump_register(¶m
->reg
, shader_version
);
1123 switch (src_modifier
)
1125 case WINED3DSPSM_NONE
: break;
1126 case WINED3DSPSM_NEG
: break;
1127 case WINED3DSPSM_NOT
: break;
1128 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1129 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1130 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1131 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1132 case WINED3DSPSM_COMP
: break;
1133 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1134 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1135 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1136 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1137 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1138 case WINED3DSPSM_ABS
: TRACE(")"); break;
1139 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1143 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1145 static const char *swizzle_chars
= "xyzw";
1146 DWORD swizzle_x
= swizzle
& 0x03;
1147 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1148 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1149 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1151 if (swizzle_x
== swizzle_y
1152 && swizzle_x
== swizzle_z
1153 && swizzle_x
== swizzle_w
)
1155 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1159 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1160 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1165 /* Shared code in order to generate the bulk of the shader string.
1166 * NOTE: A description of how to parse tokens can be found on MSDN. */
1167 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1168 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1170 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1171 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1172 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1173 void *fe_data
= shader
->baseShader
.frontend_data
;
1174 struct wined3d_shader_src_param dst_rel_addr
[2];
1175 struct wined3d_shader_src_param src_rel_addr
[4];
1176 struct wined3d_shader_dst_param dst_param
[2];
1177 struct wined3d_shader_src_param src_param
[4];
1178 struct wined3d_shader_version shader_version
;
1179 struct wined3d_shader_instruction ins
;
1180 struct wined3d_shader_context ctx
;
1181 const DWORD
*ptr
= byte_code
;
1184 /* Initialize current parsing state. */
1186 ctx
.gl_info
= &device
->adapter
->gl_info
;
1187 ctx
.reg_maps
= reg_maps
;
1188 ctx
.buffer
= buffer
;
1189 ctx
.backend_data
= backend_ctx
;
1192 ins
.dst
= dst_param
;
1193 ins
.src
= src_param
;
1194 shader
->baseShader
.parse_state
.current_row
= 0;
1196 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1198 while (!fe
->shader_is_end(fe_data
, &ptr
))
1200 const char *comment
;
1204 /* Skip comment tokens. */
1205 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1206 if (comment
) continue;
1209 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1211 /* Unknown opcode and its parameters. */
1212 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1214 TRACE("Skipping unrecognized instruction.\n");
1219 /* Nothing to do. */
1220 if (ins
.handler_idx
== WINED3DSIH_DCL
1221 || ins
.handler_idx
== WINED3DSIH_NOP
1222 || ins
.handler_idx
== WINED3DSIH_DEF
1223 || ins
.handler_idx
== WINED3DSIH_DEFI
1224 || ins
.handler_idx
== WINED3DSIH_DEFB
1225 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1231 /* Destination tokens */
1232 for (i
= 0; i
< ins
.dst_count
; ++i
)
1234 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1237 /* Predication token */
1240 FIXME("Predicates not implemented.\n");
1241 ins
.predicate
= *ptr
++;
1244 /* Other source tokens */
1245 for (i
= 0; i
< ins
.src_count
; ++i
)
1247 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1250 /* Call appropriate function for output target */
1251 device
->shader_backend
->shader_handle_instruction(&ins
);
1255 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1257 DWORD mmask
= dst
->modifiers
;
1262 case 13: TRACE("_d8"); break;
1263 case 14: TRACE("_d4"); break;
1264 case 15: TRACE("_d2"); break;
1265 case 1: TRACE("_x2"); break;
1266 case 2: TRACE("_x4"); break;
1267 case 3: TRACE("_x8"); break;
1268 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1271 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1272 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1273 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1275 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1276 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1279 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1281 struct wined3d_shader_version shader_version
;
1282 const DWORD
*ptr
= byte_code
;
1283 const char *type_prefix
;
1286 TRACE("Parsing %p.\n", byte_code
);
1288 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1290 switch (shader_version
.type
)
1292 case WINED3D_SHADER_TYPE_VERTEX
:
1296 case WINED3D_SHADER_TYPE_GEOMETRY
:
1300 case WINED3D_SHADER_TYPE_PIXEL
:
1305 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1306 type_prefix
= "unknown";
1310 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1312 while (!fe
->shader_is_end(fe_data
, &ptr
))
1314 struct wined3d_shader_instruction ins
;
1315 const char *comment
;
1320 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1323 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1325 const char *end
= comment
+ comment_size
;
1326 const char *ptr
= comment
+ 4;
1327 const char *line
= ptr
;
1334 UINT len
= ptr
- line
;
1335 if (len
&& *(ptr
- 1) == '\r') --len
;
1336 TRACE("// %s\n", debugstr_an(line
, len
));
1341 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1343 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1347 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1348 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1350 TRACE("Skipping unrecognized instruction.\n");
1355 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1357 struct wined3d_shader_semantic semantic
;
1359 fe
->shader_read_semantic(&ptr
, &semantic
);
1361 shader_dump_decl_usage(&semantic
, &shader_version
);
1362 shader_dump_ins_modifiers(&semantic
.reg
);
1364 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1366 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1368 struct wined3d_shader_src_param rel_addr
;
1369 struct wined3d_shader_dst_param dst
;
1371 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1373 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1374 *(const float *)(ptr
),
1375 *(const float *)(ptr
+ 1),
1376 *(const float *)(ptr
+ 2),
1377 *(const float *)(ptr
+ 3));
1380 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1382 struct wined3d_shader_src_param rel_addr
;
1383 struct wined3d_shader_dst_param dst
;
1385 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1387 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1394 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1396 struct wined3d_shader_src_param rel_addr
;
1397 struct wined3d_shader_dst_param dst
;
1399 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1401 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1406 struct wined3d_shader_src_param dst_rel_addr
[2];
1407 struct wined3d_shader_src_param src_rel_addr
;
1408 struct wined3d_shader_dst_param dst_param
[2];
1409 struct wined3d_shader_src_param src_param
;
1411 for (i
= 0; i
< ins
.dst_count
; ++i
)
1413 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1416 /* Print out predication source token first - it follows
1417 * the destination token. */
1420 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1422 shader_dump_src_param(&src_param
, &shader_version
);
1426 /* PixWin marks instructions with the coissue flag with a '+' */
1427 if (ins
.coissue
) TRACE("+");
1429 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1431 if (ins
.handler_idx
== WINED3DSIH_IFC
1432 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1436 case COMPARISON_GT
: TRACE("_gt"); break;
1437 case COMPARISON_EQ
: TRACE("_eq"); break;
1438 case COMPARISON_GE
: TRACE("_ge"); break;
1439 case COMPARISON_LT
: TRACE("_lt"); break;
1440 case COMPARISON_NE
: TRACE("_ne"); break;
1441 case COMPARISON_LE
: TRACE("_le"); break;
1442 default: TRACE("_(%u)", ins
.flags
);
1445 else if (ins
.handler_idx
== WINED3DSIH_TEX
1446 && shader_version
.major
>= 2
1447 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1452 /* We already read the destination tokens, print them. */
1453 for (i
= 0; i
< ins
.dst_count
; ++i
)
1455 shader_dump_ins_modifiers(&dst_param
[i
]);
1456 TRACE(!i
? " " : ", ");
1457 shader_dump_dst_param(&dst_param
[i
], &shader_version
);
1460 /* Other source tokens */
1461 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1463 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1464 TRACE(!i
? " " : ", ");
1465 shader_dump_src_param(&src_param
, &shader_version
);
1472 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1474 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1476 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1477 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1478 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1479 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1480 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1481 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1482 list_remove(&shader
->baseShader
.shader_list_entry
);
1484 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1486 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1490 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1491 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1492 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
) {}
1493 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1494 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1495 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1496 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1497 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1498 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1499 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1500 static void shader_none_free(IWineD3DDevice
*iface
) {}
1501 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1503 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1505 /* Set the shader caps to 0 for the none shader backend */
1506 caps
->VertexShaderVersion
= 0;
1507 caps
->MaxVertexShaderConst
= 0;
1508 caps
->PixelShaderVersion
= 0;
1509 caps
->PixelShader1xMaxValue
= 0.0f
;
1510 caps
->MaxPixelShaderConst
= 0;
1511 caps
->VSClipping
= FALSE
;
1514 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1516 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1518 TRACE("Checking support for fixup:\n");
1519 dump_color_fixup_desc(fixup
);
1522 /* Faked to make some apps happy. */
1523 if (!is_complex_fixup(fixup
))
1529 TRACE("[FAILED]\n");
1533 const shader_backend_t none_shader_backend
= {
1534 shader_none_handle_instruction
,
1536 shader_none_select_depth_blt
,
1537 shader_none_deselect_depth_blt
,
1538 shader_none_update_float_vertex_constants
,
1539 shader_none_update_float_pixel_constants
,
1540 shader_none_load_constants
,
1541 shader_none_load_np2fixup_constants
,
1542 shader_none_destroy
,
1545 shader_none_dirty_const
,
1546 shader_none_get_caps
,
1547 shader_none_color_fixup_supported
,
1550 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1554 *data_size
= shader
->baseShader
.functionLength
;
1558 if (*data_size
< shader
->baseShader
.functionLength
)
1560 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1561 * than the required size we should write the required size and
1562 * return D3DERR_MOREDATA. That's not actually true. */
1563 return WINED3DERR_INVALIDCALL
;
1566 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1571 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1572 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1574 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1575 const struct wined3d_shader_frontend
*fe
;
1578 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1579 shader
, byte_code
, output_signature
, float_const_count
);
1581 fe
= shader_select_frontend(*byte_code
);
1584 FIXME("Unable to find frontend for shader.\n");
1585 return WINED3DERR_INVALIDCALL
;
1587 shader
->baseShader
.frontend
= fe
;
1588 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1589 if (!shader
->baseShader
.frontend_data
)
1591 FIXME("Failed to initialize frontend.\n");
1592 return WINED3DERR_INVALIDCALL
;
1595 /* First pass: trace shader. */
1596 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1598 /* Initialize immediate constant lists. */
1599 list_init(&shader
->baseShader
.constantsF
);
1600 list_init(&shader
->baseShader
.constantsB
);
1601 list_init(&shader
->baseShader
.constantsI
);
1603 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1604 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1605 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1606 byte_code
, float_const_count
);
1607 if (FAILED(hr
)) return hr
;
1609 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1610 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1611 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1616 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1618 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1620 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1621 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1622 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1623 || IsEqualGUID(riid
, &IID_IUnknown
))
1625 IUnknown_AddRef(iface
);
1630 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1633 return E_NOINTERFACE
;
1636 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1638 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1639 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1641 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1646 /* Do not call while under the GL lock. */
1647 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1649 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1650 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1652 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1656 shader_cleanup((IWineD3DBaseShader
*)iface
);
1657 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1658 HeapFree(GetProcessHeap(), 0, shader
);
1664 static void * STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
)
1666 TRACE("iface %p.\n", iface
);
1668 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1671 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1673 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1675 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1678 /* Set local constants for d3d8 shaders. */
1679 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1680 UINT start_idx
, const float *src_data
, UINT count
)
1682 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1683 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1686 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1688 end_idx
= start_idx
+ count
;
1689 if (end_idx
> device
->d3d_vshader_constantF
)
1691 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1692 end_idx
= device
->d3d_vshader_constantF
;
1695 for (i
= start_idx
; i
< end_idx
; ++i
)
1697 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1698 if (!lconst
) return E_OUTOFMEMORY
;
1701 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1702 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1708 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1710 /* IUnknown methods */
1711 vertexshader_QueryInterface
,
1712 vertexshader_AddRef
,
1713 vertexshader_Release
,
1714 /* IWineD3DBase methods */
1715 vertexshader_GetParent
,
1716 /* IWineD3DBaseShader methods */
1717 vertexshader_GetFunction
,
1718 /* IWineD3DVertexShader methods */
1719 vertexshader_SetLocalConstantsF
,
1722 void find_vs_compile_args(const struct wined3d_state
*state
,
1723 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
)
1725 args
->fog_src
= state
->render_states
[WINED3DRS_FOGTABLEMODE
]
1726 == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1727 args
->clip_enabled
= state
->render_states
[WINED3DRS_CLIPPING
]
1728 && state
->render_states
[WINED3DRS_CLIPPLANEENABLE
];
1729 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1732 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1734 if (usage_idx1
!= usage_idx2
) return FALSE
;
1735 if (usage1
== usage2
) return TRUE
;
1736 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1737 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1742 BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
1743 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1745 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1748 for (i
= 0; map
; map
>>= 1, ++i
)
1750 if (!(map
& 1)) continue;
1752 if (match_usage(shader
->attributes
[i
].usage
,
1753 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1762 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1764 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1765 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1766 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1768 shader
->baseShader
.limits
.texcoord
= 0;
1769 shader
->baseShader
.limits
.attributes
= 16;
1770 shader
->baseShader
.limits
.packed_input
= 0;
1772 switch (shader_version
)
1774 case WINED3D_SHADER_VERSION(1, 0):
1775 case WINED3D_SHADER_VERSION(1, 1):
1776 shader
->baseShader
.limits
.temporary
= 12;
1777 shader
->baseShader
.limits
.constant_bool
= 0;
1778 shader
->baseShader
.limits
.constant_int
= 0;
1779 shader
->baseShader
.limits
.address
= 1;
1780 shader
->baseShader
.limits
.packed_output
= 12;
1781 shader
->baseShader
.limits
.sampler
= 0;
1782 shader
->baseShader
.limits
.label
= 0;
1783 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1784 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1786 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1789 case WINED3D_SHADER_VERSION(2, 0):
1790 case WINED3D_SHADER_VERSION(2, 1):
1791 shader
->baseShader
.limits
.temporary
= 12;
1792 shader
->baseShader
.limits
.constant_bool
= 16;
1793 shader
->baseShader
.limits
.constant_int
= 16;
1794 shader
->baseShader
.limits
.address
= 1;
1795 shader
->baseShader
.limits
.packed_output
= 12;
1796 shader
->baseShader
.limits
.sampler
= 0;
1797 shader
->baseShader
.limits
.label
= 16;
1798 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1801 case WINED3D_SHADER_VERSION(4, 0):
1802 FIXME("Using 3.0 limits for 4.0 shader.\n");
1805 case WINED3D_SHADER_VERSION(3, 0):
1806 shader
->baseShader
.limits
.temporary
= 32;
1807 shader
->baseShader
.limits
.constant_bool
= 32;
1808 shader
->baseShader
.limits
.constant_int
= 32;
1809 shader
->baseShader
.limits
.address
= 1;
1810 shader
->baseShader
.limits
.packed_output
= 12;
1811 shader
->baseShader
.limits
.sampler
= 4;
1812 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1813 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1814 * even though they are capable of supporting much more (GL
1815 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1816 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1817 * shaders to 256. */
1818 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1822 shader
->baseShader
.limits
.temporary
= 12;
1823 shader
->baseShader
.limits
.constant_bool
= 16;
1824 shader
->baseShader
.limits
.constant_int
= 16;
1825 shader
->baseShader
.limits
.address
= 1;
1826 shader
->baseShader
.limits
.packed_output
= 12;
1827 shader
->baseShader
.limits
.sampler
= 0;
1828 shader
->baseShader
.limits
.label
= 16;
1829 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1830 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1831 shader
->baseShader
.reg_maps
.shader_version
.major
,
1832 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1836 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1837 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1838 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1840 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1841 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1846 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1848 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1849 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1851 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1852 output_signature
, device
->d3d_vshader_constantF
);
1855 WARN("Failed to set function, hr %#x.\n", hr
);
1856 shader_cleanup((IWineD3DBaseShader
*)shader
);
1860 map
= shader
->baseShader
.reg_maps
.input_registers
;
1861 for (i
= 0; map
; map
>>= 1, ++i
)
1863 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1865 shader
->attributes
[i
].usage
=
1866 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1867 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1870 if (output_signature
)
1872 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1874 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1875 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1876 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1880 vertexshader_set_limits(shader
);
1882 if (device
->vs_selected_mode
== SHADER_ARB
1883 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1884 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1886 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1888 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1889 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1890 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1892 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1894 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1896 else if (shader
->max_rel_offset
> 63)
1898 shader
->rel_offset
= shader
->min_rel_offset
;
1902 shader
->rel_offset
= 0;
1906 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1907 && !list_empty(&shader
->baseShader
.constantsF
);
1912 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1913 REFIID riid
, void **object
)
1915 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1917 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1918 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1919 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1920 || IsEqualGUID(riid
, &IID_IUnknown
))
1922 IUnknown_AddRef(iface
);
1927 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1930 return E_NOINTERFACE
;
1933 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1935 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1936 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1938 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1943 /* Do not call while under the GL lock. */
1944 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1946 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1947 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1949 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1953 shader_cleanup((IWineD3DBaseShader
*)iface
);
1954 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1955 HeapFree(GetProcessHeap(), 0, shader
);
1961 static void * STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
)
1963 TRACE("iface %p.\n", iface
);
1965 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1968 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1970 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1972 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1975 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1977 /* IUnknown methods */
1978 geometryshader_QueryInterface
,
1979 geometryshader_AddRef
,
1980 geometryshader_Release
,
1981 /* IWineD3DBase methods */
1982 geometryshader_GetParent
,
1983 /* IWineD3DBaseShader methods */
1984 geometryshader_GetFunction
,
1987 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1988 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1989 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1993 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
1994 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
1996 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
1999 WARN("Failed to set function, hr %#x.\n", hr
);
2000 shader_cleanup((IWineD3DBaseShader
*)shader
);
2004 shader
->base_shader
.load_local_constsF
= FALSE
;
2009 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
2011 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
2013 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
2014 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
2015 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
2016 || IsEqualGUID(riid
, &IID_IUnknown
))
2018 IUnknown_AddRef(iface
);
2023 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2026 return E_NOINTERFACE
;
2029 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
2031 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2032 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
2034 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
2039 /* Do not call while under the GL lock. */
2040 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
2042 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2043 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
2045 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
2049 shader_cleanup((IWineD3DBaseShader
*)iface
);
2050 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
2051 HeapFree(GetProcessHeap(), 0, shader
);
2057 static void * STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
)
2059 TRACE("iface %p.\n", iface
);
2061 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
2064 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
2066 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
2068 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
2071 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
2073 /* IUnknown methods */
2074 pixelshader_QueryInterface
,
2076 pixelshader_Release
,
2077 /* IWineD3DBase methods */
2078 pixelshader_GetParent
,
2079 /* IWineD3DBaseShader methods */
2080 pixelshader_GetFunction
2083 void find_ps_compile_args(const struct wined3d_state
*state
,
2084 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
)
2086 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
2087 IWineD3DBaseTextureImpl
*texture
;
2090 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2091 if (state
->render_states
[WINED3DRS_SRGBWRITEENABLE
])
2093 IWineD3DSurfaceImpl
*rt
= device
->render_targets
[0];
2094 if(rt
->resource
.format
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
) args
->srgb_correction
= 1;
2097 if (shader
->baseShader
.reg_maps
.shader_version
.major
== 1
2098 && shader
->baseShader
.reg_maps
.shader_version
.minor
<= 3)
2100 for (i
= 0; i
< 4; ++i
)
2102 DWORD flags
= state
->texture_states
[i
][WINED3DTSS_TEXTURETRANSFORMFLAGS
];
2103 DWORD tex_transform
= flags
& ~WINED3DTTFF_PROJECTED
;
2104 if (flags
& WINED3DTTFF_PROJECTED
)
2105 tex_transform
|= WINED3D_PSARGS_PROJECTED
;
2106 args
->tex_transform
|= tex_transform
<< i
* WINED3D_PSARGS_TEXTRANSFORM_SHIFT
;
2110 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2112 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2113 texture
= state
->textures
[i
];
2116 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2119 args
->color_fixup
[i
] = texture
->resource
.format
->color_fixup
;
2121 if (texture
->resource
.format
->Flags
& WINED3DFMT_FLAG_SHADOW
)
2122 args
->shadow
|= 1 << i
;
2124 /* Flag samplers that need NP2 texcoord fixup. */
2125 if (!texture
->baseTexture
.pow2Matrix_identity
)
2127 args
->np2_fixup
|= (1 << i
);
2130 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2132 if (device
->strided_streams
.position_transformed
)
2134 args
->vp_mode
= pretransformed
;
2136 else if (use_vs(state
))
2138 args
->vp_mode
= vertexshader
;
2142 args
->vp_mode
= fixedfunction
;
2144 args
->fog
= FOG_OFF
;
2148 args
->vp_mode
= vertexshader
;
2149 if (state
->render_states
[WINED3DRS_FOGENABLE
])
2151 switch (state
->render_states
[WINED3DRS_FOGTABLEMODE
])
2153 case WINED3DFOG_NONE
:
2154 if (device
->strided_streams
.position_transformed
|| use_vs(state
))
2156 args
->fog
= FOG_LINEAR
;
2160 switch (state
->render_states
[WINED3DRS_FOGVERTEXMODE
])
2162 case WINED3DFOG_NONE
: /* Fall through. */
2163 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2164 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2165 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2169 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2170 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2171 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2176 args
->fog
= FOG_OFF
;
2181 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2183 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2184 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2186 shader
->baseShader
.limits
.attributes
= 0;
2187 shader
->baseShader
.limits
.address
= 0;
2188 shader
->baseShader
.limits
.packed_output
= 0;
2190 switch (shader_version
)
2192 case WINED3D_SHADER_VERSION(1, 0):
2193 case WINED3D_SHADER_VERSION(1, 1):
2194 case WINED3D_SHADER_VERSION(1, 2):
2195 case WINED3D_SHADER_VERSION(1, 3):
2196 shader
->baseShader
.limits
.temporary
= 2;
2197 shader
->baseShader
.limits
.constant_float
= 8;
2198 shader
->baseShader
.limits
.constant_int
= 0;
2199 shader
->baseShader
.limits
.constant_bool
= 0;
2200 shader
->baseShader
.limits
.texcoord
= 4;
2201 shader
->baseShader
.limits
.sampler
= 4;
2202 shader
->baseShader
.limits
.packed_input
= 0;
2203 shader
->baseShader
.limits
.label
= 0;
2206 case WINED3D_SHADER_VERSION(1, 4):
2207 shader
->baseShader
.limits
.temporary
= 6;
2208 shader
->baseShader
.limits
.constant_float
= 8;
2209 shader
->baseShader
.limits
.constant_int
= 0;
2210 shader
->baseShader
.limits
.constant_bool
= 0;
2211 shader
->baseShader
.limits
.texcoord
= 6;
2212 shader
->baseShader
.limits
.sampler
= 6;
2213 shader
->baseShader
.limits
.packed_input
= 0;
2214 shader
->baseShader
.limits
.label
= 0;
2217 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2218 case WINED3D_SHADER_VERSION(2, 0):
2219 shader
->baseShader
.limits
.temporary
= 32;
2220 shader
->baseShader
.limits
.constant_float
= 32;
2221 shader
->baseShader
.limits
.constant_int
= 16;
2222 shader
->baseShader
.limits
.constant_bool
= 16;
2223 shader
->baseShader
.limits
.texcoord
= 8;
2224 shader
->baseShader
.limits
.sampler
= 16;
2225 shader
->baseShader
.limits
.packed_input
= 0;
2228 case WINED3D_SHADER_VERSION(2, 1):
2229 shader
->baseShader
.limits
.temporary
= 32;
2230 shader
->baseShader
.limits
.constant_float
= 32;
2231 shader
->baseShader
.limits
.constant_int
= 16;
2232 shader
->baseShader
.limits
.constant_bool
= 16;
2233 shader
->baseShader
.limits
.texcoord
= 8;
2234 shader
->baseShader
.limits
.sampler
= 16;
2235 shader
->baseShader
.limits
.packed_input
= 0;
2236 shader
->baseShader
.limits
.label
= 16;
2239 case WINED3D_SHADER_VERSION(4, 0):
2240 FIXME("Using 3.0 limits for 4.0 shader.\n");
2243 case WINED3D_SHADER_VERSION(3, 0):
2244 shader
->baseShader
.limits
.temporary
= 32;
2245 shader
->baseShader
.limits
.constant_float
= 224;
2246 shader
->baseShader
.limits
.constant_int
= 16;
2247 shader
->baseShader
.limits
.constant_bool
= 16;
2248 shader
->baseShader
.limits
.texcoord
= 0;
2249 shader
->baseShader
.limits
.sampler
= 16;
2250 shader
->baseShader
.limits
.packed_input
= 12;
2251 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2255 shader
->baseShader
.limits
.temporary
= 32;
2256 shader
->baseShader
.limits
.constant_float
= 32;
2257 shader
->baseShader
.limits
.constant_int
= 16;
2258 shader
->baseShader
.limits
.constant_bool
= 16;
2259 shader
->baseShader
.limits
.texcoord
= 8;
2260 shader
->baseShader
.limits
.sampler
= 16;
2261 shader
->baseShader
.limits
.packed_input
= 0;
2262 shader
->baseShader
.limits
.label
= 0;
2263 FIXME("Unrecognized pixel shader version %u.%u\n",
2264 shader
->baseShader
.reg_maps
.shader_version
.major
,
2265 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2269 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2270 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2271 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2273 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2274 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2277 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2279 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2280 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2282 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2283 output_signature
, device
->d3d_pshader_constantF
);
2286 WARN("Failed to set function, hr %#x.\n", hr
);
2287 shader_cleanup((IWineD3DBaseShader
*)shader
);
2291 pixelshader_set_limits(shader
);
2293 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2295 if (shader
->input_reg_used
[i
])
2298 highest_reg_used
= i
;
2302 /* Don't do any register mapping magic if it is not needed, or if we can't
2303 * achieve anything anyway */
2304 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2305 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2307 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2309 /* This happens with relative addressing. The input mapper function
2310 * warns about this if the higher registers are declared too, so
2311 * don't write a FIXME here */
2312 WARN("More varying registers used than supported\n");
2315 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2317 shader
->input_reg_map
[i
] = i
;
2320 shader
->declared_in_count
= highest_reg_used
+ 1;
2324 shader
->declared_in_count
= 0;
2325 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2327 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2328 else shader
->input_reg_map
[i
] = ~0U;
2332 shader
->baseShader
.load_local_constsF
= FALSE
;
2337 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2339 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2342 if (reg_maps
->shader_version
.major
!= 1) return;
2344 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2346 /* We don't sample from this sampler. */
2347 if (!sampler_type
[i
]) continue;
2351 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2352 sampler_type
[i
] = WINED3DSTT_2D
;
2356 switch (((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
)
2358 case GL_TEXTURE_RECTANGLE_ARB
:
2360 /* We have to select between texture rectangles and 2D
2361 * textures later because 2.0 and 3.0 shaders only have
2362 * WINED3DSTT_2D as well. */
2363 sampler_type
[i
] = WINED3DSTT_2D
;
2367 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2370 case GL_TEXTURE_CUBE_MAP_ARB
:
2371 sampler_type
[i
] = WINED3DSTT_CUBE
;
2375 FIXME("Unrecognized texture type %#x, using 2D.\n",
2376 ((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
);
2377 sampler_type
[i
] = WINED3DSTT_2D
;