ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_displ...
[wine.git] / dlls / ddraw / ddraw.c
blob9d2a78ab9b2014153e15660ec42a1f8077676454
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
675 ERR("Failed to get display mode.\n");
676 return hr;
679 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680 swapchain_desc.backbuffer_width = mode.width;
681 swapchain_desc.backbuffer_height = mode.height;
682 swapchain_desc.backbuffer_format = mode.format_id;
683 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684 swapchain_desc.device_window = window;
685 swapchain_desc.windowed = windowed;
687 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689 else
690 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
692 if (FAILED(hr))
694 ERR("Failed to create swapchain, hr %#x.\n", hr);
695 return hr;
698 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
700 ERR("Failed to get swapchain.\n");
701 return DDERR_INVALIDPARAMS;
704 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
705 ddraw_set_swapchain_window(ddraw, window);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
747 * Returns:
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
756 struct ddraw *This = impl_from_IDirectDraw7(iface);
757 struct wined3d_surface *rt = NULL, *ds = NULL;
758 struct wined3d_stateblock *stateblock;
759 BOOL restore_state = FALSE;
760 HWND window;
761 HRESULT hr;
763 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764 DDRAW_dump_cooperativelevel(cooplevel);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window = This->dest_window;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773 DDSCL_NORMAL |
774 DDSCL_EXCLUSIVE )))
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS;
781 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel & (DDSCL_MULTITHREADED
793 | DDSCL_FPUSETUP
794 | DDSCL_FPUPRESERVE
795 | DDSCL_ALLOWREBOOT
796 | DDSCL_ALLOWMODEX
797 | DDSCL_SETDEVICEWINDOW
798 | DDSCL_NORMAL
799 | DDSCL_EXCLUSIVE
800 | DDSCL_FULLSCREEN))
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS;
807 hr = ddraw_set_focus_window(This, hwnd);
808 wined3d_mutex_unlock();
809 return hr;
812 if (cooplevel & DDSCL_EXCLUSIVE)
814 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS;
821 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
823 HWND device_window;
825 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW;
832 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834 NULL, NULL, NULL, NULL);
835 if (!device_window)
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
839 return E_FAIL;
842 ShowWindow(device_window, SW_SHOW);
843 TRACE("Created a device window %p.\n", device_window);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848 This->devicewindow = device_window;
850 if (cooplevel & DDSCL_SETFOCUSWINDOW)
852 if (!hwnd)
854 wined3d_mutex_unlock();
855 return DDERR_NOHWND;
858 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
860 wined3d_mutex_unlock();
861 return hr;
865 hwnd = device_window;
868 else
870 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871 DestroyWindow(This->devicewindow);
872 This->devicewindow = NULL;
873 This->focuswindow = NULL;
876 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878 wined3d_device_release_focus_window(This->wined3d_device);
880 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
882 if (This->cooperative_level & DDSCL_FULLSCREEN)
883 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
885 if (cooplevel & DDSCL_FULLSCREEN)
887 struct wined3d_display_mode display_mode;
889 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891 display_mode.width, display_mode.height);
895 if ((cooplevel & DDSCL_EXCLUSIVE)
896 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
898 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899 if (FAILED(hr))
901 ERR("Failed to acquire focus window, hr %#x.\n", hr);
902 wined3d_mutex_unlock();
903 return hr;
907 /* Don't override focus windows or private device windows */
908 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909 This->dest_window = hwnd;
911 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(This->wined3d_device);
914 if (This->wined3d_swapchain)
916 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 wined3d_mutex_unlock();
924 return hr;
927 wined3d_stateblock_capture(stateblock);
928 rt = wined3d_device_get_render_target(This->wined3d_device, 0);
929 if (rt == This->wined3d_frontbuffer)
930 rt = NULL;
931 else if (rt)
932 wined3d_surface_incref(rt);
934 if ((ds = wined3d_device_get_depth_stencil(This->wined3d_device)))
935 wined3d_surface_incref(ds);
938 ddraw_destroy_swapchain(This);
941 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
942 ERR("Failed to create swapchain, hr %#x.\n", hr);
944 if (restore_state)
946 if (ds)
948 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
949 wined3d_surface_decref(ds);
952 if (rt)
954 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
955 wined3d_surface_decref(rt);
958 wined3d_stateblock_apply(stateblock);
959 wined3d_stateblock_decref(stateblock);
962 /* Unhandled flags */
963 if(cooplevel & DDSCL_ALLOWREBOOT)
964 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
965 if(cooplevel & DDSCL_ALLOWMODEX)
966 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
967 if(cooplevel & DDSCL_FPUSETUP)
968 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
970 /* Store the cooperative_level */
971 This->cooperative_level = cooplevel;
972 TRACE("SetCooperativeLevel retuning DD_OK\n");
973 wined3d_mutex_unlock();
975 return DD_OK;
978 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
980 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
982 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
984 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
987 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
989 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
991 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
993 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
996 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
998 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1005 /*****************************************************************************
1006 * IDirectDraw7::SetDisplayMode
1008 * Sets the display screen resolution, color depth and refresh frequency
1009 * when in fullscreen mode (in theory).
1010 * Possible return values listed in the SDK suggest that this method fails
1011 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1012 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1013 * It seems to be valid to pass 0 for With and Height, this has to be tested
1014 * It could mean that the current video mode should be left as-is. (But why
1015 * call it then?)
1017 * Params:
1018 * Height, Width: Screen dimension
1019 * BPP: Color depth in Bits per pixel
1020 * Refreshrate: Screen refresh rate
1021 * Flags: Other stuff
1023 * Returns
1024 * DD_OK on success
1026 *****************************************************************************/
1027 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1028 DWORD bpp, DWORD refresh_rate, DWORD flags)
1030 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1031 struct wined3d_display_mode mode;
1032 enum wined3d_format_id format;
1033 HRESULT hr;
1035 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1036 iface, width, height, bpp, refresh_rate, flags);
1038 if (force_refresh_rate != 0)
1040 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1041 refresh_rate, force_refresh_rate);
1042 refresh_rate = force_refresh_rate;
1045 wined3d_mutex_lock();
1047 if (!width || !height)
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1050 wined3d_mutex_unlock();
1051 return DD_OK;
1054 switch (bpp)
1056 case 8: format = WINED3DFMT_P8_UINT; break;
1057 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1058 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1059 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1060 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1061 default: format = WINED3DFMT_UNKNOWN; break;
1064 /* Check the exclusive mode.
1065 * if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1066 * return DDERR_NOEXCLUSIVEMODE;
1067 * This is WRONG. Don't know if the SDK is completely wrong and if there
1068 * are any conditions when DDERR_NOEXCLUSIVE is returned, but Half-Life
1069 * 1.1.1.1 (Steam version) depends on this. */
1070 mode.width = width;
1071 mode.height = height;
1072 mode.refresh_rate = refresh_rate;
1073 mode.format_id = format;
1074 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1076 /* TODO: The possible return values from msdn suggest that the screen mode
1077 * can't be changed if a surface is locked or some drawing is in progress. */
1078 /* TODO: Lose the primary surface. */
1079 hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1081 wined3d_mutex_unlock();
1083 switch (hr)
1085 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1086 default: return hr;
1090 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1091 DWORD bpp, DWORD refresh_rate, DWORD flags)
1093 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1095 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1096 iface, width, height, bpp, refresh_rate, flags);
1098 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1101 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1102 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1104 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1106 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1107 iface, width, height, bpp, refresh_rate, flags);
1109 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1112 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1114 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1116 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1118 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1121 /*****************************************************************************
1122 * IDirectDraw7::RestoreDisplayMode
1124 * Restores the display mode to what it was at creation time. Basically.
1126 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1127 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1128 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1129 * -> DD_1 is released. The screen should be left at 1024x768x32.
1130 * -> DD_2 is released. The screen should be set to 1400x1050x32
1131 * This case is unhandled right now, but Empire Earth does it this way.
1132 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1134 * The msdn says that this method resets the display mode to what it was before
1135 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1137 * Returns
1138 * DD_OK on success
1139 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1141 *****************************************************************************/
1142 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1144 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1145 HRESULT hr;
1147 TRACE("iface %p.\n", iface);
1149 wined3d_mutex_lock();
1151 hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &ddraw->original_mode);
1153 wined3d_mutex_unlock();
1155 return hr;
1158 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1160 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1162 TRACE("iface %p.\n", iface);
1164 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1167 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1169 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1171 TRACE("iface %p.\n", iface);
1173 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1176 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1178 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1180 TRACE("iface %p.\n", iface);
1182 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1185 /*****************************************************************************
1186 * IDirectDraw7::GetCaps
1188 * Returns the drives capabilities
1190 * Used for version 1, 2, 4 and 7
1192 * Params:
1193 * DriverCaps: Structure to write the Hardware accelerated caps to
1194 * HelCaps: Structure to write the emulation caps to
1196 * Returns
1197 * This implementation returns DD_OK only
1199 *****************************************************************************/
1200 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1202 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1203 DDCAPS caps;
1204 WINED3DCAPS winecaps;
1205 HRESULT hr;
1206 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1208 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1210 /* One structure must be != NULL */
1211 if (!DriverCaps && !HELCaps)
1213 WARN("Invalid parameters.\n");
1214 return DDERR_INVALIDPARAMS;
1217 memset(&caps, 0, sizeof(caps));
1218 memset(&winecaps, 0, sizeof(winecaps));
1219 caps.dwSize = sizeof(caps);
1221 wined3d_mutex_lock();
1222 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1223 if (FAILED(hr))
1225 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1226 wined3d_mutex_unlock();
1227 return hr;
1230 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1231 wined3d_mutex_unlock();
1232 if(FAILED(hr)) {
1233 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1234 return hr;
1237 caps.dwCaps = winecaps.ddraw_caps.caps;
1238 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1239 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1240 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1241 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1242 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1243 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1244 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1245 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1246 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1247 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1248 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1249 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1250 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1251 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1253 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1254 * not to use it
1256 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1258 caps.dwCaps &= ~DDCAPS_3D;
1259 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1261 if (winecaps.ddraw_caps.stride_align)
1263 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1264 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1267 if(DriverCaps)
1269 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1270 if (TRACE_ON(ddraw))
1272 TRACE("Driver Caps :\n");
1273 DDRAW_dump_DDCAPS(DriverCaps);
1277 if(HELCaps)
1279 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1280 if (TRACE_ON(ddraw))
1282 TRACE("HEL Caps :\n");
1283 DDRAW_dump_DDCAPS(HELCaps);
1287 return DD_OK;
1290 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1292 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1294 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1296 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1299 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1301 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1303 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1305 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1308 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1310 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1312 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1314 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1317 /*****************************************************************************
1318 * IDirectDraw7::Compact
1320 * No idea what it does, MSDN says it's not implemented.
1322 * Returns
1323 * DD_OK, but this is unchecked
1325 *****************************************************************************/
1326 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1328 TRACE("iface %p.\n", iface);
1330 return DD_OK;
1333 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1335 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1337 TRACE("iface %p.\n", iface);
1339 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1342 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1344 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1346 TRACE("iface %p.\n", iface);
1348 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1351 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1353 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1355 TRACE("iface %p.\n", iface);
1357 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1360 /*****************************************************************************
1361 * IDirectDraw7::GetDisplayMode
1363 * Returns information about the current display mode
1365 * Exists in Version 1, 2, 4 and 7
1367 * Params:
1368 * DDSD: Address of a surface description structure to write the info to
1370 * Returns
1371 * DD_OK
1373 *****************************************************************************/
1374 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1376 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1377 struct wined3d_display_mode mode;
1378 HRESULT hr;
1379 DWORD Size;
1381 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1383 wined3d_mutex_lock();
1384 /* This seems sane */
1385 if (!DDSD)
1387 wined3d_mutex_unlock();
1388 return DDERR_INVALIDPARAMS;
1391 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1393 ERR("Failed to get display mode, hr %#x.\n", hr);
1394 wined3d_mutex_unlock();
1395 return hr;
1398 Size = DDSD->dwSize;
1399 memset(DDSD, 0, Size);
1401 DDSD->dwSize = Size;
1402 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1403 DDSD->dwWidth = mode.width;
1404 DDSD->dwHeight = mode.height;
1405 DDSD->u2.dwRefreshRate = 60;
1406 DDSD->ddsCaps.dwCaps = 0;
1407 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1408 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1409 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1411 if(TRACE_ON(ddraw))
1413 TRACE("Returning surface desc :\n");
1414 DDRAW_dump_surface_desc(DDSD);
1417 wined3d_mutex_unlock();
1419 return DD_OK;
1422 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1424 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1426 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1428 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1431 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1433 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1435 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1437 /* FIXME: Test sizes, properly convert surface_desc */
1438 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1441 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1443 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1445 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1447 /* FIXME: Test sizes, properly convert surface_desc */
1448 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1451 /*****************************************************************************
1452 * IDirectDraw7::GetFourCCCodes
1454 * Returns an array of supported FourCC codes.
1456 * Exists in Version 1, 2, 4 and 7
1458 * Params:
1459 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1460 * of enumerated codes
1461 * Codes: Pointer to an array of DWORDs where the supported codes are written
1462 * to
1464 * Returns
1465 * Always returns DD_OK, as it's a stub for now
1467 *****************************************************************************/
1468 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1470 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1471 static const enum wined3d_format_id formats[] =
1473 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1474 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1475 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1477 struct wined3d_display_mode mode;
1478 DWORD count = 0, i, outsize;
1479 HRESULT hr;
1481 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1483 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1485 ERR("Failed to get display mode, hr %#x.\n", hr);
1486 return hr;
1489 outsize = NumCodes && Codes ? *NumCodes : 0;
1491 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1493 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1494 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1495 if (SUCCEEDED(hr))
1497 if (count < outsize)
1498 Codes[count] = formats[i];
1499 ++count;
1502 if(NumCodes) {
1503 TRACE("Returning %u FourCC codes\n", count);
1504 *NumCodes = count;
1507 return DD_OK;
1510 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1512 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1514 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1516 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1519 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1521 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1523 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1525 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1528 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1530 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1532 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1534 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1537 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1539 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1540 struct wined3d_display_mode mode;
1541 HRESULT hr;
1543 TRACE("iface %p, frequency %p.\n", iface, frequency);
1545 wined3d_mutex_lock();
1546 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1547 wined3d_mutex_unlock();
1548 if (FAILED(hr))
1550 WARN("Failed to get display mode, hr %#x.\n", hr);
1551 return hr;
1554 *frequency = mode.refresh_rate;
1556 return DD_OK;
1559 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1561 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1563 TRACE("iface %p, frequency %p.\n", iface, frequency);
1565 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1568 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1570 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1572 TRACE("iface %p, frequency %p.\n", iface, frequency);
1574 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1577 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1579 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1581 TRACE("iface %p, frequency %p.\n", iface, frequency);
1583 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1586 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1588 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1589 struct wined3d_raster_status raster_status;
1590 HRESULT hr;
1592 TRACE("iface %p, status %p.\n", iface, status);
1594 if(!status)
1595 return DDERR_INVALIDPARAMS;
1597 wined3d_mutex_lock();
1598 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1599 wined3d_mutex_unlock();
1600 if (FAILED(hr))
1602 WARN("Failed to get raster status, hr %#x.\n", hr);
1603 return hr;
1606 *status = raster_status.in_vblank;
1608 return DD_OK;
1611 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1613 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1615 TRACE("iface %p, status %p.\n", iface, status);
1617 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1620 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1622 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1624 TRACE("iface %p, status %p.\n", iface, status);
1626 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1629 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1631 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1633 TRACE("iface %p, status %p.\n", iface, status);
1635 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1638 /*****************************************************************************
1639 * IDirectDraw7::GetAvailableVidMem
1641 * Returns the total and free video memory
1643 * Params:
1644 * Caps: Specifies the memory type asked for
1645 * total: Pointer to a DWORD to be filled with the total memory
1646 * free: Pointer to a DWORD to be filled with the free memory
1648 * Returns
1649 * DD_OK on success
1650 * DDERR_INVALIDPARAMS of free and total are NULL
1652 *****************************************************************************/
1653 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1654 DWORD *free)
1656 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1657 HRESULT hr = DD_OK;
1659 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1661 if (TRACE_ON(ddraw))
1663 TRACE("Asked for memory with description: ");
1664 DDRAW_dump_DDSCAPS2(Caps);
1666 wined3d_mutex_lock();
1668 /* Todo: System memory vs local video memory vs non-local video memory
1669 * The MSDN also mentions differences between texture memory and other
1670 * resources, but that's not important
1673 if( (!total) && (!free) )
1675 wined3d_mutex_unlock();
1676 return DDERR_INVALIDPARAMS;
1679 if (free)
1680 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1681 if (total)
1683 struct wined3d_adapter_identifier desc = {0};
1685 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1686 *total = desc.video_memory;
1689 wined3d_mutex_unlock();
1691 return hr;
1694 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1695 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1697 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1699 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1701 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1704 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1705 DDSCAPS *caps, DWORD *total, DWORD *free)
1707 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1708 DDSCAPS2 caps2;
1710 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1712 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1713 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1716 /*****************************************************************************
1717 * IDirectDraw7::Initialize
1719 * Initializes a DirectDraw interface.
1721 * Params:
1722 * GUID: Interface identifier. Well, don't know what this is really good
1723 * for
1725 * Returns
1726 * Returns DD_OK on the first call,
1727 * DDERR_ALREADYINITIALIZED on repeated calls
1729 *****************************************************************************/
1730 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1732 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1734 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1736 if (ddraw->initialized)
1737 return DDERR_ALREADYINITIALIZED;
1739 /* FIXME: To properly take the GUID into account we should call
1740 * ddraw_init() here instead of in DDRAW_Create(). */
1741 if (guid)
1742 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1744 ddraw->initialized = TRUE;
1745 return DD_OK;
1748 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1750 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1752 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1754 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1757 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1759 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1761 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1763 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1766 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1768 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1770 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1772 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1775 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1777 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1779 return DDERR_ALREADYINITIALIZED;
1782 /*****************************************************************************
1783 * IDirectDraw7::FlipToGDISurface
1785 * "Makes the surface that the GDI writes to the primary surface"
1786 * Looks like some windows specific thing we don't have to care about.
1787 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1788 * show error boxes ;)
1789 * Well, just return DD_OK.
1791 * Returns:
1792 * Always returns DD_OK
1794 *****************************************************************************/
1795 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1797 FIXME("iface %p stub!\n", iface);
1799 return DD_OK;
1802 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1804 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1806 TRACE("iface %p.\n", iface);
1808 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1811 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1813 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1815 TRACE("iface %p.\n", iface);
1817 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1820 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1822 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1824 TRACE("iface %p.\n", iface);
1826 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1829 /*****************************************************************************
1830 * IDirectDraw7::WaitForVerticalBlank
1832 * This method allows applications to get in sync with the vertical blank
1833 * interval.
1834 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1835 * redraw the screen, most likely because of this stub
1837 * Parameters:
1838 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1839 * or DDWAITVB_BLOCKEND
1840 * h: Not used, according to MSDN
1842 * Returns:
1843 * Always returns DD_OK
1845 *****************************************************************************/
1846 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1848 static BOOL hide;
1850 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1852 /* This function is called often, so print the fixme only once */
1853 if(!hide)
1855 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1856 hide = TRUE;
1859 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1860 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1861 return DDERR_UNSUPPORTED; /* unchecked */
1863 return DD_OK;
1866 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1868 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1870 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1872 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1875 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1877 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1879 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1881 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1884 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1886 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1888 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1890 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1893 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1895 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1896 struct wined3d_raster_status raster_status;
1897 HRESULT hr;
1899 TRACE("iface %p, line %p.\n", iface, Scanline);
1901 wined3d_mutex_lock();
1902 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1903 wined3d_mutex_unlock();
1904 if (FAILED(hr))
1906 WARN("Failed to get raster status, hr %#x.\n", hr);
1907 return hr;
1910 *Scanline = raster_status.scan_line;
1912 if (raster_status.in_vblank)
1913 return DDERR_VERTICALBLANKINPROGRESS;
1915 return DD_OK;
1918 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1920 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1922 TRACE("iface %p, line %p.\n", iface, line);
1924 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1927 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1929 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1931 TRACE("iface %p, line %p.\n", iface, line);
1933 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1936 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1938 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1940 TRACE("iface %p, line %p.\n", iface, line);
1942 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1945 /*****************************************************************************
1946 * IDirectDraw7::TestCooperativeLevel
1948 * Informs the application about the state of the video adapter, depending
1949 * on the cooperative level
1951 * Returns:
1952 * DD_OK if the device is in a sane state
1953 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1954 * if the state is not correct(See below)
1956 *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1959 TRACE("iface %p.\n", iface);
1961 return DD_OK;
1964 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1966 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1968 TRACE("iface %p.\n", iface);
1970 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
1973 /*****************************************************************************
1974 * IDirectDraw7::GetGDISurface
1976 * Returns the surface that GDI is treating as the primary surface.
1977 * For Wine this is the front buffer
1979 * Params:
1980 * GDISurface: Address to write the surface pointer to
1982 * Returns:
1983 * DD_OK if the surface was found
1984 * DDERR_NOTFOUND if the GDI surface wasn't found
1986 *****************************************************************************/
1987 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1989 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1991 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1993 wined3d_mutex_lock();
1995 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
1997 WARN("Primary not created yet.\n");
1998 wined3d_mutex_unlock();
1999 return DDERR_NOTFOUND;
2001 IDirectDrawSurface7_AddRef(*GDISurface);
2003 wined3d_mutex_unlock();
2005 return DD_OK;
2008 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2010 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2011 struct ddraw_surface *surface_impl;
2012 IDirectDrawSurface7 *surface7;
2013 HRESULT hr;
2015 TRACE("iface %p, surface %p.\n", iface, surface);
2017 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2018 if (FAILED(hr))
2020 *surface = NULL;
2021 return hr;
2023 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2024 *surface = &surface_impl->IDirectDrawSurface4_iface;
2025 IDirectDrawSurface4_AddRef(*surface);
2026 IDirectDrawSurface7_Release(surface7);
2028 return hr;
2031 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2033 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2034 struct ddraw_surface *surface_impl;
2035 IDirectDrawSurface7 *surface7;
2036 HRESULT hr;
2038 TRACE("iface %p, surface %p.\n", iface, surface);
2040 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2041 if (FAILED(hr))
2043 *surface = NULL;
2044 return hr;
2046 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2047 *surface = &surface_impl->IDirectDrawSurface_iface;
2048 IDirectDrawSurface_AddRef(*surface);
2049 IDirectDrawSurface7_Release(surface7);
2051 return hr;
2054 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2056 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2057 struct ddraw_surface *surface_impl;
2058 IDirectDrawSurface7 *surface7;
2059 HRESULT hr;
2061 TRACE("iface %p, surface %p.\n", iface, surface);
2063 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2064 if (FAILED(hr))
2066 *surface = NULL;
2067 return hr;
2069 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2070 *surface = &surface_impl->IDirectDrawSurface_iface;
2071 IDirectDrawSurface_AddRef(*surface);
2072 IDirectDrawSurface7_Release(surface7);
2074 return hr;
2077 struct displaymodescallback_context
2079 LPDDENUMMODESCALLBACK func;
2080 void *context;
2083 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2085 struct displaymodescallback_context *cbcontext = context;
2086 DDSURFACEDESC desc;
2088 DDSD2_to_DDSD(surface_desc, &desc);
2089 return cbcontext->func(&desc, cbcontext->context);
2092 /*****************************************************************************
2093 * IDirectDraw7::EnumDisplayModes
2095 * Enumerates the supported Display modes. The modes can be filtered with
2096 * the DDSD parameter.
2098 * Params:
2099 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2100 * versions (3 and older?) this is reserved and must be 0.
2101 * DDSD: Surface description to filter the modes
2102 * Context: Pointer passed back to the callback function
2103 * cb: Application-provided callback function
2105 * Returns:
2106 * DD_OK on success
2107 * DDERR_INVALIDPARAMS if the callback wasn't set
2109 *****************************************************************************/
2110 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2111 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2113 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2114 struct wined3d_display_mode *enum_modes = NULL;
2115 struct wined3d_display_mode mode;
2116 unsigned int modenum, fmt;
2117 DDSURFACEDESC2 callback_sd;
2118 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2119 DDPIXELFORMAT pixelformat;
2121 static const enum wined3d_format_id checkFormatList[] =
2123 WINED3DFMT_B8G8R8X8_UNORM,
2124 WINED3DFMT_B5G6R5_UNORM,
2125 WINED3DFMT_P8_UINT,
2128 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2129 iface, Flags, DDSD, Context, cb);
2131 if (!cb)
2132 return DDERR_INVALIDPARAMS;
2134 wined3d_mutex_lock();
2135 if(!(Flags & DDEDM_REFRESHRATES))
2137 enum_mode_array_size = 16;
2138 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2139 if (!enum_modes)
2141 ERR("Out of memory\n");
2142 wined3d_mutex_unlock();
2143 return DDERR_OUTOFMEMORY;
2147 pixelformat.dwSize = sizeof(pixelformat);
2148 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2150 modenum = 0;
2151 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2152 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2154 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2155 if (DDSD)
2157 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2158 continue;
2159 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2160 continue;
2161 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2162 continue;
2163 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2164 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2165 continue;
2168 if(!(Flags & DDEDM_REFRESHRATES))
2170 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2171 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2172 * to be reduced to a single unique result in such case.
2174 BOOL found = FALSE;
2175 unsigned i;
2177 for (i = 0; i < enum_mode_count; i++)
2179 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2180 && enum_modes[i].format_id == mode.format_id)
2182 found = TRUE;
2183 break;
2187 if(found) continue;
2190 memset(&callback_sd, 0, sizeof(callback_sd));
2191 callback_sd.dwSize = sizeof(callback_sd);
2192 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2194 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2195 if (Flags & DDEDM_REFRESHRATES)
2196 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2198 callback_sd.dwWidth = mode.width;
2199 callback_sd.dwHeight = mode.height;
2201 callback_sd.u4.ddpfPixelFormat=pixelformat;
2203 /* Calc pitch and DWORD align like MSDN says */
2204 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2205 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2207 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2208 callback_sd.u2.dwRefreshRate);
2210 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2212 TRACE("Application asked to terminate the enumeration\n");
2213 HeapFree(GetProcessHeap(), 0, enum_modes);
2214 wined3d_mutex_unlock();
2215 return DD_OK;
2218 if(!(Flags & DDEDM_REFRESHRATES))
2220 if (enum_mode_count == enum_mode_array_size)
2222 struct wined3d_display_mode *new_enum_modes;
2224 enum_mode_array_size *= 2;
2225 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2226 sizeof(*new_enum_modes) * enum_mode_array_size);
2227 if (!new_enum_modes)
2229 ERR("Out of memory\n");
2230 HeapFree(GetProcessHeap(), 0, enum_modes);
2231 wined3d_mutex_unlock();
2232 return DDERR_OUTOFMEMORY;
2235 enum_modes = new_enum_modes;
2238 enum_modes[enum_mode_count++] = mode;
2243 TRACE("End of enumeration\n");
2244 HeapFree(GetProcessHeap(), 0, enum_modes);
2245 wined3d_mutex_unlock();
2247 return DD_OK;
2250 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2251 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2253 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2255 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2256 iface, flags, surface_desc, context, callback);
2258 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2261 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2262 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2264 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2265 struct displaymodescallback_context cbcontext;
2266 DDSURFACEDESC2 surface_desc2;
2268 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2269 iface, flags, surface_desc, context, callback);
2271 cbcontext.func = callback;
2272 cbcontext.context = context;
2274 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2275 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2276 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2279 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2280 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2282 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2283 struct displaymodescallback_context cbcontext;
2284 DDSURFACEDESC2 surface_desc2;
2286 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2287 iface, flags, surface_desc, context, callback);
2289 cbcontext.func = callback;
2290 cbcontext.context = context;
2292 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2293 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2294 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2297 /*****************************************************************************
2298 * IDirectDraw7::EvaluateMode
2300 * Used with IDirectDraw7::StartModeTest to test video modes.
2301 * EvaluateMode is used to pass or fail a mode, and continue with the next
2302 * mode
2304 * Params:
2305 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2306 * Timeout: Returns the amount of seconds left before the mode would have
2307 * been failed automatically
2309 * Returns:
2310 * This implementation always DD_OK, because it's a stub
2312 *****************************************************************************/
2313 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2315 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2317 /* When implementing this, implement it in WineD3D */
2319 return DD_OK;
2322 /*****************************************************************************
2323 * IDirectDraw7::GetDeviceIdentifier
2325 * Returns the device identifier, which gives information about the driver
2326 * Our device identifier is defined at the beginning of this file.
2328 * Params:
2329 * DDDI: Address for the returned structure
2330 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2332 * Returns:
2333 * On success it returns DD_OK
2334 * DDERR_INVALIDPARAMS if DDDI is NULL
2336 *****************************************************************************/
2337 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2338 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2340 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2342 if(!DDDI)
2343 return DDERR_INVALIDPARAMS;
2345 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2346 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2347 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2348 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2349 * bytes too long. So only copy the relevant part of the structure
2352 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2353 return DD_OK;
2356 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2357 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2359 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2360 DDDEVICEIDENTIFIER2 identifier2;
2361 HRESULT hr;
2363 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2365 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2366 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2368 return hr;
2371 /*****************************************************************************
2372 * IDirectDraw7::GetSurfaceFromDC
2374 * Returns the Surface for a GDI device context handle.
2375 * Is this related to IDirectDrawSurface::GetDC ???
2377 * Params:
2378 * hdc: hdc to return the surface for
2379 * Surface: Address to write the surface pointer to
2381 * Returns:
2382 * Always returns DD_OK because it's a stub
2384 *****************************************************************************/
2385 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2386 IDirectDrawSurface7 **Surface)
2388 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2389 struct wined3d_surface *wined3d_surface;
2390 struct ddraw_surface *surface_impl;
2392 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2394 if (!Surface) return E_INVALIDARG;
2396 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2398 TRACE("No surface found for dc %p.\n", hdc);
2399 *Surface = NULL;
2400 return DDERR_NOTFOUND;
2403 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2404 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2405 IDirectDrawSurface7_AddRef(*Surface);
2406 TRACE("Returning surface %p.\n", Surface);
2407 return DD_OK;
2410 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2411 IDirectDrawSurface4 **surface)
2413 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2414 struct ddraw_surface *surface_impl;
2415 IDirectDrawSurface7 *surface7;
2416 HRESULT hr;
2418 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2420 if (!surface) return E_INVALIDARG;
2422 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2423 if (FAILED(hr))
2425 *surface = NULL;
2426 return hr;
2428 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2429 /* Tests say this is true */
2430 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2431 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2432 IDirectDrawSurface7_Release(surface7);
2434 return hr;
2437 /*****************************************************************************
2438 * IDirectDraw7::RestoreAllSurfaces
2440 * Calls the restore method of all surfaces
2442 * Params:
2444 * Returns:
2445 * Always returns DD_OK because it's a stub
2447 *****************************************************************************/
2448 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2450 FIXME("iface %p stub!\n", iface);
2452 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2453 * get their parent and call their restore method. Do not implement
2454 * it in WineD3D, as restoring a surface means re-creating the
2455 * WineD3DDSurface
2457 return DD_OK;
2460 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2462 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2464 TRACE("iface %p.\n", iface);
2466 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2469 /*****************************************************************************
2470 * IDirectDraw7::StartModeTest
2472 * Tests the specified video modes to update the system registry with
2473 * refresh rate information. StartModeTest starts the mode test,
2474 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2475 * isn't called within 15 seconds, the mode is failed automatically
2477 * As refresh rates are handled by the X server, I don't think this
2478 * Method is important
2480 * Params:
2481 * Modes: An array of mode specifications
2482 * NumModes: The number of modes in Modes
2483 * Flags: Some flags...
2485 * Returns:
2486 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2487 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2488 * otherwise DD_OK
2490 *****************************************************************************/
2491 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2493 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2494 iface, Modes, NumModes, Flags);
2496 /* This looks sane */
2497 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2499 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2500 * As it is not, DDERR_TESTFINISHED is returned
2501 * (hopefully that's correct
2503 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2504 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2507 return DD_OK;
2510 /*****************************************************************************
2511 * ddraw_create_surface
2513 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2514 * with the passed parameters.
2516 * Params:
2517 * DDSD: Description of the surface to create
2518 * Surf: Address to store the interface pointer at
2520 * Returns:
2521 * DD_OK on success
2523 *****************************************************************************/
2524 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2525 struct ddraw_surface **surface, UINT level, UINT version)
2527 HRESULT hr;
2529 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2530 ddraw, pDDSD, surface, level);
2532 if (TRACE_ON(ddraw))
2534 TRACE("Requesting surface desc:\n");
2535 DDRAW_dump_surface_desc(pDDSD);
2538 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2540 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2541 /* Do not fail surface creation, only fail 3D device creation. */
2544 /* Create the Surface object */
2545 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2546 if (!*surface)
2548 ERR("Failed to allocate surface memory.\n");
2549 return DDERR_OUTOFVIDEOMEMORY;
2552 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2553 if (FAILED(hr))
2555 WARN("Failed to initialize surface, hr %#x.\n", hr);
2556 HeapFree(GetProcessHeap(), 0, *surface);
2557 return hr;
2560 /* Increase the surface counter, and attach the surface */
2561 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2563 TRACE("Created surface %p.\n", *surface);
2565 return DD_OK;
2568 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2570 return DD_OK;
2573 /*****************************************************************************
2574 * IDirectDraw7::CreateSurface
2576 * Creates a new IDirectDrawSurface object and returns its interface.
2578 * The surface connections with wined3d are a bit tricky. Basically it works
2579 * like this:
2581 * |------------------------| |-----------------|
2582 * | DDraw surface | | WineD3DSurface |
2583 * | | | |
2584 * | WineD3DSurface |-------------->| |
2585 * | Child |<------------->| Parent |
2586 * |------------------------| |-----------------|
2588 * The DDraw surface is the parent of the wined3d surface, and it releases
2589 * the WineD3DSurface when the ddraw surface is destroyed.
2591 * However, for all surfaces which can be in a container in WineD3D,
2592 * we have to do this. These surfaces are usually complex surfaces,
2593 * so this concerns primary surfaces with a front and a back buffer,
2594 * and textures.
2596 * |------------------------| |-----------------|
2597 * | DDraw surface | | Container |
2598 * | | | |
2599 * | Child |<------------->| Parent |
2600 * | Texture |<------------->| |
2601 * | WineD3DSurface |<----| | Levels |<--|
2602 * | Complex connection | | | | |
2603 * |------------------------| | |-----------------| |
2604 * ^ | |
2605 * | | |
2606 * | | |
2607 * | |------------------| | |-----------------| |
2608 * | | IParent | |-------->| WineD3DSurface | |
2609 * | | | | | |
2610 * | | Child |<------------->| Parent | |
2611 * | | | | Container |<--|
2612 * | |------------------| |-----------------| |
2613 * | |
2614 * | |----------------------| |
2615 * | | DDraw surface 2 | |
2616 * | | | |
2617 * |<->| Complex root Child | |
2618 * | | Texture | |
2619 * | | WineD3DSurface |<----| |
2620 * | |----------------------| | |
2621 * | | |
2622 * | |---------------------| | |-----------------| |
2623 * | | IParent | |----->| WineD3DSurface | |
2624 * | | | | | |
2625 * | | Child |<---------->| Parent | |
2626 * | |---------------------| | Container |<--|
2627 * | |-----------------| |
2628 * | |
2629 * | ---More surfaces can follow--- |
2631 * The reason is that the IWineD3DSwapchain(render target container)
2632 * and the IWineD3DTexure(Texture container) release the parents
2633 * of their surface's children, but by releasing the complex root
2634 * the surfaces which are complexly attached to it are destroyed
2635 * too. See IDirectDrawSurface::Release for a more detailed
2636 * explanation.
2638 * Params:
2639 * DDSD: Description of the surface to create
2640 * Surf: Address to store the interface pointer at
2641 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2642 * aggregation, so it has to be NULL
2644 * Returns:
2645 * DD_OK on success
2646 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2647 * DDERR_* if an error occurs
2649 *****************************************************************************/
2650 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2651 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2653 struct ddraw_surface *object = NULL;
2654 struct wined3d_display_mode mode;
2655 HRESULT hr;
2656 DDSURFACEDESC2 desc2;
2657 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2659 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2661 /* Some checks before we start */
2662 if (TRACE_ON(ddraw))
2664 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2665 DDRAW_dump_surface_desc(DDSD);
2668 if (UnkOuter != NULL)
2670 FIXME("(%p) : outer != NULL?\n", ddraw);
2671 return CLASS_E_NOAGGREGATION; /* unchecked */
2674 if (!surface)
2676 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2677 return E_POINTER; /* unchecked */
2680 if (!(DDSD->dwFlags & DDSD_CAPS))
2682 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2683 DDSD->dwFlags |= DDSD_CAPS;
2686 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2688 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2689 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2692 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2694 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2695 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2696 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2699 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2700 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2702 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2703 ddraw);
2704 *surface = NULL;
2705 return DDERR_NOEXCLUSIVEMODE;
2708 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2710 WARN("Application wanted to create back buffer primary surface\n");
2711 return DDERR_INVALIDCAPS;
2714 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2716 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2717 WARN("Application tries to put the surface in both system and video memory\n");
2718 *surface = NULL;
2719 return DDERR_INVALIDCAPS;
2722 /* Check cube maps but only if the size includes them */
2723 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2725 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2726 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2728 WARN("Cube map faces requested without cube map flag\n");
2729 return DDERR_INVALIDCAPS;
2731 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2732 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2734 WARN("Cube map without faces requested\n");
2735 return DDERR_INVALIDPARAMS;
2738 /* Quick tests confirm those can be created, but we don't do that yet */
2739 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2740 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2742 FIXME("Partial cube maps not supported yet\n");
2746 /* According to the msdn this flag is ignored by CreateSurface */
2747 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2748 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2750 /* Modify some flags */
2751 copy_to_surfacedesc2(&desc2, DDSD);
2752 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2754 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2756 ERR("Failed to get display mode, hr %#x.\n", hr);
2757 return hr;
2760 /* No pixelformat given? Use the current screen format */
2761 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2763 desc2.dwFlags |= DDSD_PIXELFORMAT;
2764 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2766 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2769 /* No Width or no Height? Use the original screen size
2771 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2772 !(desc2.dwFlags & DDSD_HEIGHT) )
2774 /* Invalid for non-render targets */
2775 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2777 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2778 *surface = NULL;
2779 return DDERR_INVALIDPARAMS;
2782 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2783 desc2.dwWidth = mode.width;
2784 desc2.dwHeight = mode.height;
2787 if (!desc2.dwWidth || !desc2.dwHeight)
2788 return DDERR_INVALIDPARAMS;
2790 /* Mipmap count fixes */
2791 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2793 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2795 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2797 /* Mipmap count is given, should not be 0 */
2798 if( desc2.u2.dwMipMapCount == 0 )
2799 return DDERR_INVALIDPARAMS;
2801 else
2803 /* Undocumented feature: Create sublevels until
2804 * either the width or the height is 1
2806 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2807 desc2.dwWidth : desc2.dwHeight;
2808 desc2.u2.dwMipMapCount = 0;
2809 while( min )
2811 desc2.u2.dwMipMapCount += 1;
2812 min >>= 1;
2816 else
2818 /* Not-complex mipmap -> Mipmapcount = 1 */
2819 desc2.u2.dwMipMapCount = 1;
2822 /* There's a mipmap count in the created surface in any case */
2823 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2825 /* If no mipmap is given, the texture has only one level */
2827 /* The first surface is a front buffer, the back buffer is created afterwards */
2828 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2830 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2833 /* The root surface in a cube map is positive x */
2834 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2836 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2837 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2840 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2842 struct wined3d_swapchain_desc swapchain_desc;
2844 wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2845 swapchain_desc.backbuffer_width = mode.width;
2846 swapchain_desc.backbuffer_height = mode.height;
2847 swapchain_desc.backbuffer_format = mode.format_id;
2849 hr = wined3d_device_reset(ddraw->wined3d_device,
2850 &swapchain_desc, NULL, ddraw_reset_enum_callback);
2851 if (FAILED(hr))
2853 ERR("Failed to reset device.\n");
2854 return hr;
2858 /* Create the first surface */
2859 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2860 if (FAILED(hr))
2862 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2863 return hr;
2865 object->is_complex_root = TRUE;
2867 *surface = object;
2869 /* Create Additional surfaces if necessary
2870 * This applies to Primary surfaces which have a back buffer count
2871 * set, but not to mipmap textures. In case of Mipmap textures,
2872 * wineD3D takes care of the creation of additional surfaces
2874 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2876 struct ddraw_surface *last = object;
2877 UINT i;
2879 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2880 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2881 desc2.dwBackBufferCount = 0;
2883 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2885 struct ddraw_surface *object2 = NULL;
2887 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, 0, version)))
2889 if (version == 7)
2890 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2891 else if (version == 4)
2892 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2893 else
2894 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2896 return hr;
2899 /* Add the new surface to the complex attachment array. */
2900 last->complex_array[0] = object2;
2901 last = object2;
2903 /* Remove the (possible) back buffer cap from the new surface
2904 * description, because only one surface in the flipping chain is a
2905 * back buffer, one is a front buffer, the others are just primary
2906 * surfaces. */
2907 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2911 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2912 ddraw->primary = object;
2914 /* Create a WineD3DTexture if a texture was requested */
2915 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2916 ddraw_surface_create_texture(object);
2918 return hr;
2921 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2922 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2924 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2925 struct ddraw_surface *impl;
2926 HRESULT hr;
2928 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2929 iface, surface_desc, surface, outer_unknown);
2931 wined3d_mutex_lock();
2933 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2935 WARN("Cooperative level not set.\n");
2936 wined3d_mutex_unlock();
2937 return DDERR_NOCOOPERATIVELEVELSET;
2940 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2942 WARN("Application supplied invalid surface descriptor\n");
2943 wined3d_mutex_unlock();
2944 return DDERR_INVALIDPARAMS;
2947 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2949 if (TRACE_ON(ddraw))
2951 TRACE(" (%p) Requesting surface desc :\n", iface);
2952 DDRAW_dump_surface_desc(surface_desc);
2955 WARN("Application tried to create an explicit front or back buffer\n");
2956 wined3d_mutex_unlock();
2957 return DDERR_INVALIDCAPS;
2960 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
2961 wined3d_mutex_unlock();
2962 if (FAILED(hr))
2964 *surface = NULL;
2965 return hr;
2968 *surface = &impl->IDirectDrawSurface7_iface;
2969 IDirectDraw7_AddRef(iface);
2970 impl->ifaceToRelease = (IUnknown *)iface;
2972 return hr;
2975 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2976 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2978 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2979 struct ddraw_surface *impl;
2980 HRESULT hr;
2982 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2983 iface, surface_desc, surface, outer_unknown);
2985 wined3d_mutex_lock();
2987 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2989 WARN("Cooperative level not set.\n");
2990 wined3d_mutex_unlock();
2991 return DDERR_NOCOOPERATIVELEVELSET;
2994 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2996 WARN("Application supplied invalid surface descriptor\n");
2997 wined3d_mutex_unlock();
2998 return DDERR_INVALIDPARAMS;
3001 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3003 if (TRACE_ON(ddraw))
3005 TRACE(" (%p) Requesting surface desc :\n", iface);
3006 DDRAW_dump_surface_desc(surface_desc);
3009 WARN("Application tried to create an explicit front or back buffer\n");
3010 wined3d_mutex_unlock();
3011 return DDERR_INVALIDCAPS;
3014 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3015 wined3d_mutex_unlock();
3016 if (FAILED(hr))
3018 *surface = NULL;
3019 return hr;
3022 *surface = &impl->IDirectDrawSurface4_iface;
3023 IDirectDraw4_AddRef(iface);
3024 impl->ifaceToRelease = (IUnknown *)iface;
3026 return hr;
3029 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3030 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3032 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3033 struct ddraw_surface *impl;
3034 HRESULT hr;
3035 DDSURFACEDESC2 surface_desc2;
3037 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3038 iface, surface_desc, surface, outer_unknown);
3040 wined3d_mutex_lock();
3042 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3044 WARN("Cooperative level not set.\n");
3045 wined3d_mutex_unlock();
3046 return DDERR_NOCOOPERATIVELEVELSET;
3049 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3051 WARN("Application supplied invalid surface descriptor\n");
3052 wined3d_mutex_unlock();
3053 return DDERR_INVALIDPARAMS;
3056 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3057 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3059 if (TRACE_ON(ddraw))
3061 TRACE(" (%p) Requesting surface desc :\n", iface);
3062 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3065 WARN("Application tried to create an explicit front or back buffer\n");
3066 wined3d_mutex_unlock();
3067 return DDERR_INVALIDCAPS;
3070 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3071 wined3d_mutex_unlock();
3072 if (FAILED(hr))
3074 *surface = NULL;
3075 return hr;
3078 *surface = &impl->IDirectDrawSurface_iface;
3079 impl->ifaceToRelease = NULL;
3081 return hr;
3084 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3085 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3087 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3088 struct ddraw_surface *impl;
3089 HRESULT hr;
3090 DDSURFACEDESC2 surface_desc2;
3092 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3093 iface, surface_desc, surface, outer_unknown);
3095 wined3d_mutex_lock();
3097 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3099 WARN("Cooperative level not set.\n");
3100 wined3d_mutex_unlock();
3101 return DDERR_NOCOOPERATIVELEVELSET;
3104 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3106 WARN("Application supplied invalid surface descriptor\n");
3107 wined3d_mutex_unlock();
3108 return DDERR_INVALIDPARAMS;
3111 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3112 * primaries anyway. */
3113 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3114 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3115 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3116 wined3d_mutex_unlock();
3117 if (FAILED(hr))
3119 *surface = NULL;
3120 return hr;
3123 *surface = &impl->IDirectDrawSurface_iface;
3124 impl->ifaceToRelease = NULL;
3126 return hr;
3129 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3130 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3132 static BOOL
3133 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3134 const DDPIXELFORMAT *provided)
3136 /* Some flags must be present in both or neither for a match. */
3137 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3138 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3139 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3141 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3142 return FALSE;
3144 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3145 return FALSE;
3147 if (requested->dwFlags & DDPF_FOURCC)
3148 if (requested->dwFourCC != provided->dwFourCC)
3149 return FALSE;
3151 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3152 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3153 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3154 return FALSE;
3156 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3157 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3158 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3159 return FALSE;
3161 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3162 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3163 return FALSE;
3165 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3166 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3167 |DDPF_BUMPDUDV))
3168 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3169 return FALSE;
3171 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3172 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3173 return FALSE;
3175 return TRUE;
3178 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3180 struct compare_info
3182 DWORD flag;
3183 ptrdiff_t offset;
3184 size_t size;
3187 #define CMP(FLAG, FIELD) \
3188 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3189 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3191 static const struct compare_info compare[] =
3193 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3194 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3195 CMP(CAPS, ddsCaps),
3196 CMP(CKDESTBLT, ddckCKDestBlt),
3197 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3198 CMP(CKSRCBLT, ddckCKSrcBlt),
3199 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3200 CMP(HEIGHT, dwHeight),
3201 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3202 CMP(LPSURFACE, lpSurface),
3203 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3204 CMP(PITCH, u1 /* lPitch */),
3205 /* PIXELFORMAT: manual */
3206 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3207 CMP(TEXTURESTAGE, dwTextureStage),
3208 CMP(WIDTH, dwWidth),
3209 /* ZBUFFERBITDEPTH: "obsolete" */
3212 #undef CMP
3214 unsigned int i;
3216 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3217 return FALSE;
3219 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3221 if (requested->dwFlags & compare[i].flag
3222 && memcmp((const char *)provided + compare[i].offset,
3223 (const char *)requested + compare[i].offset,
3224 compare[i].size) != 0)
3225 return FALSE;
3228 if (requested->dwFlags & DDSD_PIXELFORMAT)
3230 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3231 &provided->u4.ddpfPixelFormat))
3232 return FALSE;
3235 return TRUE;
3238 #undef DDENUMSURFACES_SEARCHTYPE
3239 #undef DDENUMSURFACES_MATCHTYPE
3241 struct surfacescallback2_context
3243 LPDDENUMSURFACESCALLBACK2 func;
3244 void *context;
3247 struct surfacescallback_context
3249 LPDDENUMSURFACESCALLBACK func;
3250 void *context;
3253 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3254 DDSURFACEDESC2 *surface_desc, void *context)
3256 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3257 struct surfacescallback2_context *cbcontext = context;
3259 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3260 IDirectDrawSurface7_Release(surface);
3262 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3263 surface_desc, cbcontext->context);
3266 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3267 DDSURFACEDESC2 *surface_desc, void *context)
3269 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3270 struct surfacescallback_context *cbcontext = context;
3272 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3273 IDirectDrawSurface7_Release(surface);
3275 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3276 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3279 /*****************************************************************************
3280 * IDirectDraw7::EnumSurfaces
3282 * Loops through all surfaces attached to this device and calls the
3283 * application callback. This can't be relayed to WineD3DDevice,
3284 * because some WineD3DSurfaces' parents are IParent objects
3286 * Params:
3287 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3288 * DDSD: Description to filter for
3289 * Context: Application-provided pointer, it's passed unmodified to the
3290 * Callback function
3291 * Callback: Address to call for each surface
3293 * Returns:
3294 * DDERR_INVALIDPARAMS if the callback is NULL
3295 * DD_OK on success
3297 *****************************************************************************/
3298 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3299 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3301 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3302 struct ddraw_surface *surf;
3303 BOOL all, nomatch;
3304 DDSURFACEDESC2 desc;
3305 struct list *entry, *entry2;
3307 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3308 iface, Flags, DDSD, Context, Callback);
3310 all = Flags & DDENUMSURFACES_ALL;
3311 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3313 if (!Callback)
3314 return DDERR_INVALIDPARAMS;
3316 wined3d_mutex_lock();
3318 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3319 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3321 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3323 if (!surf->iface_count)
3325 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3326 continue;
3329 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3331 TRACE("Enumerating surface %p.\n", surf);
3332 desc = surf->surface_desc;
3333 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3334 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3336 wined3d_mutex_unlock();
3337 return DD_OK;
3342 wined3d_mutex_unlock();
3344 return DD_OK;
3347 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3348 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3350 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3351 struct surfacescallback2_context cbcontext;
3353 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3354 iface, flags, surface_desc, context, callback);
3356 cbcontext.func = callback;
3357 cbcontext.context = context;
3359 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3360 &cbcontext, EnumSurfacesCallback2Thunk);
3363 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3364 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3366 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3367 struct surfacescallback_context cbcontext;
3368 DDSURFACEDESC2 surface_desc2;
3370 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3371 iface, flags, surface_desc, context, callback);
3373 cbcontext.func = callback;
3374 cbcontext.context = context;
3376 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3377 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3378 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3381 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3382 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3384 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3385 struct surfacescallback_context cbcontext;
3386 DDSURFACEDESC2 surface_desc2;
3388 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3389 iface, flags, surface_desc, context, callback);
3391 cbcontext.func = callback;
3392 cbcontext.context = context;
3394 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3395 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3396 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3399 /*****************************************************************************
3400 * DirectDrawCreateClipper (DDRAW.@)
3402 * Creates a new IDirectDrawClipper object.
3404 * Params:
3405 * Clipper: Address to write the interface pointer to
3406 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3407 * NULL
3409 * Returns:
3410 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3411 * E_OUTOFMEMORY if allocating the object failed
3413 *****************************************************************************/
3414 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3416 struct ddraw_clipper *object;
3417 HRESULT hr;
3419 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3420 flags, clipper, outer_unknown);
3422 if (outer_unknown)
3423 return CLASS_E_NOAGGREGATION;
3425 wined3d_mutex_lock();
3427 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3428 if (!object)
3430 wined3d_mutex_unlock();
3431 return E_OUTOFMEMORY;
3434 hr = ddraw_clipper_init(object);
3435 if (FAILED(hr))
3437 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3438 HeapFree(GetProcessHeap(), 0, object);
3439 wined3d_mutex_unlock();
3440 return hr;
3443 TRACE("Created clipper %p.\n", object);
3444 *clipper = &object->IDirectDrawClipper_iface;
3445 wined3d_mutex_unlock();
3447 return DD_OK;
3450 /*****************************************************************************
3451 * IDirectDraw7::CreateClipper
3453 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3455 *****************************************************************************/
3456 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3457 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3459 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3460 iface, Flags, Clipper, UnkOuter);
3462 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3465 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3466 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3468 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3470 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3471 iface, flags, clipper, outer_unknown);
3473 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3476 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3477 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3479 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3481 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3482 iface, flags, clipper, outer_unknown);
3484 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3487 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3488 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3490 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3492 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3493 iface, flags, clipper, outer_unknown);
3495 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3498 /*****************************************************************************
3499 * IDirectDraw7::CreatePalette
3501 * Creates a new IDirectDrawPalette object
3503 * Params:
3504 * Flags: The flags for the new clipper
3505 * ColorTable: Color table to assign to the new clipper
3506 * Palette: Address to write the interface pointer to
3507 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3508 * NULL
3510 * Returns:
3511 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3512 * E_OUTOFMEMORY if allocating the object failed
3514 *****************************************************************************/
3515 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3516 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3518 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3519 struct ddraw_palette *object;
3520 HRESULT hr;
3522 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3523 iface, Flags, ColorTable, Palette, pUnkOuter);
3525 if (pUnkOuter)
3526 return CLASS_E_NOAGGREGATION;
3528 wined3d_mutex_lock();
3530 /* The refcount test shows that a cooplevel is required for this */
3531 if (!ddraw->cooperative_level)
3533 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3534 wined3d_mutex_unlock();
3535 return DDERR_NOCOOPERATIVELEVELSET;
3538 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3539 if (!object)
3541 ERR("Out of memory when allocating memory for a palette implementation\n");
3542 wined3d_mutex_unlock();
3543 return E_OUTOFMEMORY;
3546 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3547 if (FAILED(hr))
3549 WARN("Failed to initialize palette, hr %#x.\n", hr);
3550 HeapFree(GetProcessHeap(), 0, object);
3551 wined3d_mutex_unlock();
3552 return hr;
3555 TRACE("Created palette %p.\n", object);
3556 *Palette = &object->IDirectDrawPalette_iface;
3557 wined3d_mutex_unlock();
3559 return DD_OK;
3562 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3563 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3565 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3566 HRESULT hr;
3568 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3569 iface, flags, entries, palette, outer_unknown);
3571 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3572 if (SUCCEEDED(hr) && *palette)
3574 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3575 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3576 IDirectDraw4_AddRef(iface);
3577 impl->ifaceToRelease = (IUnknown *)iface;
3579 return hr;
3582 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3583 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3585 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3586 HRESULT hr;
3588 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3589 iface, flags, entries, palette, outer_unknown);
3591 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3592 if (SUCCEEDED(hr) && *palette)
3594 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3595 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3596 impl->ifaceToRelease = NULL;
3599 return hr;
3602 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3603 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3605 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3606 HRESULT hr;
3608 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3609 iface, flags, entries, palette, outer_unknown);
3611 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3612 if (SUCCEEDED(hr) && *palette)
3614 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3615 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3616 impl->ifaceToRelease = NULL;
3619 return hr;
3622 /*****************************************************************************
3623 * IDirectDraw7::DuplicateSurface
3625 * Duplicates a surface. The surface memory points to the same memory as
3626 * the original surface, and it's released when the last surface referencing
3627 * it is released. I guess that's beyond Wine's surface management right now
3628 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3629 * test application to implement this)
3631 * Params:
3632 * Src: Address of the source surface
3633 * Dest: Address to write the new surface pointer to
3635 * Returns:
3636 * See IDirectDraw7::CreateSurface
3638 *****************************************************************************/
3639 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3640 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3642 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3644 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3646 /* For now, simply create a new, independent surface */
3647 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3650 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3651 IDirectDrawSurface4 **dst)
3653 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3654 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3655 struct ddraw_surface *dst_impl;
3656 IDirectDrawSurface7 *dst7;
3657 HRESULT hr;
3659 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3661 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3662 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3663 if (FAILED(hr))
3665 *dst = NULL;
3666 return hr;
3668 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3669 *dst = &dst_impl->IDirectDrawSurface4_iface;
3670 IDirectDrawSurface4_AddRef(*dst);
3671 IDirectDrawSurface7_Release(dst7);
3673 return hr;
3676 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3677 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3679 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3680 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3681 struct ddraw_surface *dst_impl;
3682 IDirectDrawSurface7 *dst7;
3683 HRESULT hr;
3685 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3687 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3688 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3689 if (FAILED(hr))
3690 return hr;
3691 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3692 *dst = &dst_impl->IDirectDrawSurface_iface;
3693 IDirectDrawSurface_AddRef(*dst);
3694 IDirectDrawSurface7_Release(dst7);
3696 return hr;
3699 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3700 IDirectDrawSurface **dst)
3702 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3703 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3704 struct ddraw_surface *dst_impl;
3705 IDirectDrawSurface7 *dst7;
3706 HRESULT hr;
3708 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3710 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3711 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3712 if (FAILED(hr))
3713 return hr;
3714 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3715 *dst = &dst_impl->IDirectDrawSurface_iface;
3716 IDirectDrawSurface_AddRef(*dst);
3717 IDirectDrawSurface7_Release(dst7);
3719 return hr;
3722 /*****************************************************************************
3723 * IDirect3D7::EnumDevices
3725 * The EnumDevices method for IDirect3D7. It enumerates all supported
3726 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3728 * Params:
3729 * callback: Function to call for each enumerated device
3730 * context: Pointer to pass back to the app
3732 * Returns:
3733 * D3D_OK, or the return value of the GetCaps call
3735 *****************************************************************************/
3736 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3738 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3739 D3DDEVICEDESC7 device_desc7;
3740 D3DDEVICEDESC device_desc1;
3741 HRESULT hr;
3742 size_t i;
3744 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3746 if (!callback)
3747 return DDERR_INVALIDPARAMS;
3749 wined3d_mutex_lock();
3751 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3752 if (hr != D3D_OK)
3754 wined3d_mutex_unlock();
3755 return hr;
3758 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3760 HRESULT ret;
3762 device_desc7.deviceGUID = *device_list7[i].device_guid;
3763 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3764 if (ret != DDENUMRET_OK)
3766 TRACE("Application cancelled the enumeration.\n");
3767 wined3d_mutex_unlock();
3768 return D3D_OK;
3772 TRACE("End of enumeration.\n");
3774 wined3d_mutex_unlock();
3776 return D3D_OK;
3779 /*****************************************************************************
3780 * IDirect3D3::EnumDevices
3782 * Enumerates all supported Direct3DDevice interfaces. This is the
3783 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3785 * Version 1, 2 and 3
3787 * Params:
3788 * callback: Application-provided routine to call for each enumerated device
3789 * Context: Pointer to pass to the callback
3791 * Returns:
3792 * D3D_OK on success,
3793 * The result of IDirect3DImpl_GetCaps if it failed
3795 *****************************************************************************/
3796 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3798 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3800 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3801 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3802 D3DDEVICEDESC7 device_desc7;
3803 HRESULT hr;
3805 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3806 * name string. Let's put the string in a sufficiently sized array in
3807 * writable memory. */
3808 char device_name[50];
3809 strcpy(device_name,"Direct3D HEL");
3811 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3813 if (!callback)
3814 return DDERR_INVALIDPARAMS;
3816 wined3d_mutex_lock();
3818 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3819 if (hr != D3D_OK)
3821 wined3d_mutex_unlock();
3822 return hr;
3825 /* Do I have to enumerate the reference id? Note from old d3d7:
3826 * "It seems that enumerating the reference IID on Direct3D 1 games
3827 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3829 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3830 * EnumReference which enables / disables enumerating the reference
3831 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3832 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3833 * demo directory suggest this.
3835 * Some games(GTA 2) seem to use the second enumerated device, so I have
3836 * to enumerate at least 2 devices. So enumerate the reference device to
3837 * have 2 devices.
3839 * Other games (Rollcage) tell emulation and hal device apart by certain
3840 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3841 * limitation flag), and it refuses all devices that have the perspective
3842 * flag set. This way it refuses the emulation device, and HAL devices
3843 * never have POW2 unset in d3d7 on windows. */
3844 if (ddraw->d3dversion != 1)
3846 static CHAR reference_description[] = "RGB Direct3D emulation";
3848 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3849 hal_desc = device_desc1;
3850 hel_desc = device_desc1;
3851 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3852 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3853 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3854 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3855 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3856 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3857 hal_desc.dcmColorModel = 0;
3859 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3860 device_name, &hal_desc, &hel_desc, context);
3861 if (hr != D3DENUMRET_OK)
3863 TRACE("Application cancelled the enumeration.\n");
3864 wined3d_mutex_unlock();
3865 return D3D_OK;
3869 strcpy(device_name,"Direct3D HAL");
3871 TRACE("Enumerating HAL Direct3D device.\n");
3872 hal_desc = device_desc1;
3873 hel_desc = device_desc1;
3875 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3876 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3877 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3878 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3879 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3880 /* HAL devices have a HEL dcmColorModel of 0 */
3881 hel_desc.dcmColorModel = 0;
3883 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3884 device_name, &hal_desc, &hel_desc, context);
3885 if (hr != D3DENUMRET_OK)
3887 TRACE("Application cancelled the enumeration.\n");
3888 wined3d_mutex_unlock();
3889 return D3D_OK;
3892 TRACE("End of enumeration.\n");
3894 wined3d_mutex_unlock();
3896 return D3D_OK;
3899 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3901 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3903 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3905 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3908 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3910 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3912 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3914 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3917 /*****************************************************************************
3918 * IDirect3D3::CreateLight
3920 * Creates an IDirect3DLight interface. This interface is used in
3921 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3922 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3923 * uses the IDirect3DDevice7 interface with D3D7 lights.
3925 * Version 1, 2 and 3
3927 * Params:
3928 * light: Address to store the new interface pointer
3929 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3930 * Must be NULL
3932 * Returns:
3933 * D3D_OK on success
3934 * DDERR_OUTOFMEMORY if memory allocation failed
3935 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3937 *****************************************************************************/
3938 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3939 IUnknown *outer_unknown)
3941 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3942 struct d3d_light *object;
3944 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3946 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3948 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3949 if (!object)
3951 ERR("Failed to allocate light memory.\n");
3952 return DDERR_OUTOFMEMORY;
3955 d3d_light_init(object, ddraw);
3957 TRACE("Created light %p.\n", object);
3958 *light = &object->IDirect3DLight_iface;
3960 return D3D_OK;
3963 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3965 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3967 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3969 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3972 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3974 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3976 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3978 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3981 /*****************************************************************************
3982 * IDirect3D3::CreateMaterial
3984 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3985 * and older versions. The IDirect3DMaterial implementation wraps its
3986 * functionality to IDirect3DDevice7::SetMaterial and friends.
3988 * Version 1, 2 and 3
3990 * Params:
3991 * material: Address to store the new interface's pointer to
3992 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3993 * Must be NULL
3995 * Returns:
3996 * D3D_OK on success
3997 * DDERR_OUTOFMEMORY if memory allocation failed
3998 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4000 *****************************************************************************/
4001 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4002 IUnknown *outer_unknown)
4004 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4005 struct d3d_material *object;
4007 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4009 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4011 object = d3d_material_create(ddraw);
4012 if (!object)
4014 ERR("Failed to allocate material memory.\n");
4015 return DDERR_OUTOFMEMORY;
4018 TRACE("Created material %p.\n", object);
4019 *material = &object->IDirect3DMaterial3_iface;
4021 return D3D_OK;
4024 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4025 IUnknown *outer_unknown)
4027 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4028 struct d3d_material *object;
4030 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4032 object = d3d_material_create(ddraw);
4033 if (!object)
4035 ERR("Failed to allocate material memory.\n");
4036 return DDERR_OUTOFMEMORY;
4039 TRACE("Created material %p.\n", object);
4040 *material = &object->IDirect3DMaterial2_iface;
4042 return D3D_OK;
4045 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4046 IUnknown *outer_unknown)
4048 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4049 struct d3d_material *object;
4051 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4053 object = d3d_material_create(ddraw);
4054 if (!object)
4056 ERR("Failed to allocate material memory.\n");
4057 return DDERR_OUTOFMEMORY;
4060 TRACE("Created material %p.\n", object);
4061 *material = &object->IDirect3DMaterial_iface;
4063 return D3D_OK;
4066 /*****************************************************************************
4067 * IDirect3D3::CreateViewport
4069 * Creates an IDirect3DViewport interface. This interface is used
4070 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4071 * it has been replaced by a viewport structure and
4072 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4073 * uses the IDirect3DDevice7 methods for its functionality
4075 * Params:
4076 * Viewport: Address to store the new interface pointer
4077 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4078 * Must be NULL
4080 * Returns:
4081 * D3D_OK on success
4082 * DDERR_OUTOFMEMORY if memory allocation failed
4083 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4085 *****************************************************************************/
4086 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4087 IUnknown *outer_unknown)
4089 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4090 struct d3d_viewport *object;
4092 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4094 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4096 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4097 if (!object)
4099 ERR("Failed to allocate viewport memory.\n");
4100 return DDERR_OUTOFMEMORY;
4103 d3d_viewport_init(object, ddraw);
4105 TRACE("Created viewport %p.\n", object);
4106 *viewport = &object->IDirect3DViewport3_iface;
4108 return D3D_OK;
4111 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4113 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4115 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4117 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4118 outer_unknown);
4121 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4123 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4125 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4127 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4128 outer_unknown);
4131 /*****************************************************************************
4132 * IDirect3D3::FindDevice
4134 * This method finds a device with the requested properties and returns a
4135 * device description
4137 * Verion 1, 2 and 3
4138 * Params:
4139 * fds: Describes the requested device characteristics
4140 * fdr: Returns the device description
4142 * Returns:
4143 * D3D_OK on success
4144 * DDERR_INVALIDPARAMS if no device was found
4146 *****************************************************************************/
4147 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4149 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4150 D3DDEVICEDESC7 desc7;
4151 D3DDEVICEDESC desc1;
4152 HRESULT hr;
4154 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4156 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4158 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4159 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4160 return DDERR_INVALIDPARAMS;
4162 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4163 && fds->dcmColorModel != D3DCOLOR_RGB)
4165 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4166 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4169 if (fds->dwFlags & D3DFDS_GUID)
4171 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4172 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4173 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4174 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4176 WARN("No match for this GUID.\n");
4177 return DDERR_NOTFOUND;
4181 /* Get the caps */
4182 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4183 if (hr != D3D_OK) return hr;
4185 /* Now return our own GUID */
4186 fdr->guid = IID_D3DDEVICE_WineD3D;
4187 fdr->ddHwDesc = desc1;
4188 fdr->ddSwDesc = desc1;
4190 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4192 return D3D_OK;
4195 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4197 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4199 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4201 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4204 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4206 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4208 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4210 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4213 /*****************************************************************************
4214 * IDirect3D7::CreateDevice
4216 * Creates an IDirect3DDevice7 interface.
4218 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4219 * DirectDraw surfaces and are created with
4220 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4221 * create the device object and QueryInterfaces for IDirect3DDevice
4223 * Params:
4224 * refiid: IID of the device to create
4225 * Surface: Initial rendertarget
4226 * Device: Address to return the interface pointer
4228 * Returns:
4229 * D3D_OK on success
4230 * DDERR_OUTOFMEMORY if memory allocation failed
4231 * DDERR_INVALIDPARAMS if a device exists already
4233 *****************************************************************************/
4234 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4235 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4237 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4238 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4239 struct d3d_device *object;
4240 HRESULT hr;
4242 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4244 wined3d_mutex_lock();
4245 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4246 if (SUCCEEDED(hr))
4247 *device = &object->IDirect3DDevice7_iface;
4248 else
4250 WARN("Failed to create device, hr %#x.\n", hr);
4251 *device = NULL;
4253 wined3d_mutex_unlock();
4255 return hr;
4258 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4259 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4261 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4262 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4263 struct d3d_device *device_impl;
4264 HRESULT hr;
4266 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4267 iface, debugstr_guid(riid), surface, device, outer_unknown);
4269 if (outer_unknown)
4270 return CLASS_E_NOAGGREGATION;
4272 wined3d_mutex_lock();
4273 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4274 if (SUCCEEDED(hr))
4275 *device = &device_impl->IDirect3DDevice3_iface;
4276 else
4278 WARN("Failed to create device, hr %#x.\n", hr);
4279 *device = NULL;
4281 wined3d_mutex_unlock();
4283 return hr;
4286 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4287 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4289 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4290 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4291 struct d3d_device *device_impl;
4292 HRESULT hr;
4294 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4295 iface, debugstr_guid(riid), surface, device);
4297 wined3d_mutex_lock();
4298 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4299 if (SUCCEEDED(hr))
4300 *device = &device_impl->IDirect3DDevice2_iface;
4301 else
4303 WARN("Failed to create device, hr %#x.\n", hr);
4304 *device = NULL;
4306 wined3d_mutex_unlock();
4308 return hr;
4311 /*****************************************************************************
4312 * IDirect3D7::CreateVertexBuffer
4314 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4315 * interface.
4317 * Version 3 and 7
4319 * Params:
4320 * desc: Requested Vertex buffer properties
4321 * vertex_buffer: Address to return the interface pointer at
4322 * flags: Some flags, should be 0
4324 * Returns
4325 * D3D_OK on success
4326 * DDERR_OUTOFMEMORY if memory allocation failed
4327 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4328 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4330 *****************************************************************************/
4331 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4332 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4334 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4335 struct d3d_vertex_buffer *object;
4336 HRESULT hr;
4338 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4339 iface, desc, vertex_buffer, flags);
4341 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4343 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4344 if (hr == D3D_OK)
4346 TRACE("Created vertex buffer %p.\n", object);
4347 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4349 else
4350 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4352 return hr;
4355 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4356 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4358 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4359 struct d3d_vertex_buffer *object;
4360 HRESULT hr;
4362 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4363 iface, desc, vertex_buffer, flags, outer_unknown);
4365 if (outer_unknown)
4366 return CLASS_E_NOAGGREGATION;
4367 if (!vertex_buffer || !desc)
4368 return DDERR_INVALIDPARAMS;
4370 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4371 if (hr == D3D_OK)
4373 TRACE("Created vertex buffer %p.\n", object);
4374 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4376 else
4377 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4379 return hr;
4382 /*****************************************************************************
4383 * IDirect3D7::EnumZBufferFormats
4385 * Enumerates all supported Z buffer pixel formats
4387 * Version 3 and 7
4389 * Params:
4390 * device_iid:
4391 * callback: callback to call for each pixel format
4392 * context: Pointer to pass back to the callback
4394 * Returns:
4395 * D3D_OK on success
4396 * DDERR_INVALIDPARAMS if callback is NULL
4397 * For details, see IWineD3DDevice::EnumZBufferFormats
4399 *****************************************************************************/
4400 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4401 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4403 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4404 struct wined3d_display_mode mode;
4405 enum wined3d_device_type type;
4406 unsigned int i;
4407 HRESULT hr;
4409 /* Order matters. Specifically, BattleZone II (full version) expects the
4410 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4411 static const enum wined3d_format_id formats[] =
4413 WINED3DFMT_S1_UINT_D15_UNORM,
4414 WINED3DFMT_D16_UNORM,
4415 WINED3DFMT_X8D24_UNORM,
4416 WINED3DFMT_S4X4_UINT_D24_UNORM,
4417 WINED3DFMT_D24_UNORM_S8_UINT,
4418 WINED3DFMT_D32_UNORM,
4421 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4422 iface, debugstr_guid(device_iid), callback, context);
4424 if (!callback) return DDERR_INVALIDPARAMS;
4426 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4427 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4428 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4430 TRACE("Asked for HAL device.\n");
4431 type = WINED3D_DEVICE_TYPE_HAL;
4433 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4434 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4436 TRACE("Asked for SW device.\n");
4437 type = WINED3D_DEVICE_TYPE_SW;
4439 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4441 TRACE("Asked for REF device.\n");
4442 type = WINED3D_DEVICE_TYPE_REF;
4444 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4446 TRACE("Asked for NULLREF device.\n");
4447 type = WINED3D_DEVICE_TYPE_NULLREF;
4449 else
4451 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4452 type = WINED3D_DEVICE_TYPE_HAL;
4455 wined3d_mutex_lock();
4456 /* We need an adapter format from somewhere to please wined3d and WGL.
4457 * Use the current display mode. So far all cards offer the same depth
4458 * stencil format for all modes, but if some do not and applications do
4459 * not like that we'll have to find some workaround, like iterating over
4460 * all imaginable formats and collecting all the depth stencil formats we
4461 * can get. */
4462 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4464 ERR("Failed to get display mode, hr %#x.\n", hr);
4465 wined3d_mutex_unlock();
4466 return hr;
4469 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4471 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4472 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4473 if (SUCCEEDED(hr))
4475 DDPIXELFORMAT pformat;
4477 memset(&pformat, 0, sizeof(pformat));
4478 pformat.dwSize = sizeof(pformat);
4479 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4481 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4482 hr = callback(&pformat, context);
4483 if (hr != DDENUMRET_OK)
4485 TRACE("Format enumeration cancelled by application.\n");
4486 wined3d_mutex_unlock();
4487 return D3D_OK;
4492 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4493 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4494 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4495 * newer enumerate both versions, so we do the same(bug 22434) */
4496 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4497 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4498 if (SUCCEEDED(hr))
4500 DDPIXELFORMAT x8d24 =
4502 sizeof(x8d24), DDPF_ZBUFFER, 0,
4503 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4505 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4506 callback(&x8d24, context);
4509 TRACE("End of enumeration.\n");
4511 wined3d_mutex_unlock();
4513 return D3D_OK;
4516 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4517 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4519 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4521 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4522 iface, debugstr_guid(device_iid), callback, context);
4524 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4527 /*****************************************************************************
4528 * IDirect3D7::EvictManagedTextures
4530 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4531 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4533 * Version 3 and 7
4535 * Returns:
4536 * D3D_OK, because it's a stub
4538 *****************************************************************************/
4539 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4541 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4543 TRACE("iface %p!\n", iface);
4545 wined3d_mutex_lock();
4546 if (ddraw->d3d_initialized)
4547 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4548 wined3d_mutex_unlock();
4550 return D3D_OK;
4553 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4555 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4557 TRACE("iface %p.\n", iface);
4559 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4562 /*****************************************************************************
4563 * IDirect3DImpl_GetCaps
4565 * This function retrieves the device caps from wined3d
4566 * and converts it into a D3D7 and D3D - D3D3 structure
4567 * This is a helper function called from various places in ddraw
4569 * Params:
4570 * wined3d: The interface to get the caps from
4571 * desc1: Old D3D <3 structure to fill (needed)
4572 * desc7: D3D7 device desc structure to fill (needed)
4574 * Returns
4575 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4577 *****************************************************************************/
4578 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4580 WINED3DCAPS wined3d_caps;
4581 HRESULT hr;
4583 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4585 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4587 wined3d_mutex_lock();
4588 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4589 wined3d_mutex_unlock();
4590 if (FAILED(hr))
4592 WARN("Failed to get device caps, hr %#x.\n", hr);
4593 return hr;
4596 /* Copy the results into the d3d7 and d3d3 structures */
4597 desc7->dwDevCaps = wined3d_caps.DevCaps;
4598 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4599 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4600 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4601 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4602 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4603 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4604 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4605 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4606 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4607 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4609 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4610 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4612 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4613 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4614 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4615 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4617 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4618 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4619 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4620 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4622 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4623 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4625 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4626 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4628 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4629 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4631 /* Remove all non-d3d7 caps */
4632 desc7->dwDevCaps &= (
4633 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4634 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4635 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4636 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4637 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4638 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4639 D3DDEVCAPS_HWRASTERIZATION);
4641 desc7->dwStencilCaps &= (
4642 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4643 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4644 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4646 /* FVF caps ?*/
4648 desc7->dwTextureOpCaps &= (
4649 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4650 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4651 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4652 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4653 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4654 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4655 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4656 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4658 desc7->dwVertexProcessingCaps &= (
4659 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4660 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4662 desc7->dpcLineCaps.dwMiscCaps &= (
4663 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4664 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4665 D3DPMISCCAPS_CULLCCW);
4667 desc7->dpcLineCaps.dwRasterCaps &= (
4668 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4669 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4670 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4671 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4672 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4673 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4674 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4675 D3DPRASTERCAPS_ZFOG);
4677 desc7->dpcLineCaps.dwZCmpCaps &= (
4678 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4679 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4680 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4682 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4683 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4684 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4685 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4686 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4687 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4689 desc7->dpcLineCaps.dwDestBlendCaps &= (
4690 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4691 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4692 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4693 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4694 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4696 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4697 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4698 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4699 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4701 desc7->dpcLineCaps.dwShadeCaps &= (
4702 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4703 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4704 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4705 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4706 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4707 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4708 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4710 desc7->dpcLineCaps.dwTextureCaps &= (
4711 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4712 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4713 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4714 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4716 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4717 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4718 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4719 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4720 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4721 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4722 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4724 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4725 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4726 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4727 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4729 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4730 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4731 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4733 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4735 /* DirectX7 always has the np2 flag set, no matter what the card
4736 * supports. Some old games (Rollcage) check the caps incorrectly.
4737 * If wined3d supports nonpow2 textures it also has np2 conditional
4738 * support. */
4739 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4742 /* Fill the missing members, and do some fixup */
4743 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4744 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4745 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4746 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4747 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4748 desc7->dpcLineCaps.dwStippleWidth = 32;
4749 desc7->dpcLineCaps.dwStippleHeight = 32;
4750 /* Use the same for the TriCaps */
4751 desc7->dpcTriCaps = desc7->dpcLineCaps;
4753 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4754 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4755 desc7->dwMinTextureWidth = 1;
4756 desc7->dwMinTextureHeight = 1;
4758 /* Convert DWORDs safely to WORDs */
4759 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4760 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4761 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4762 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4764 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4765 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4766 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4767 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4769 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4771 desc7->dwReserved1 = 0;
4772 desc7->dwReserved2 = 0;
4773 desc7->dwReserved3 = 0;
4774 desc7->dwReserved4 = 0;
4776 /* Fill the old structure */
4777 memset(desc1, 0, sizeof(*desc1));
4778 desc1->dwSize = sizeof(D3DDEVICEDESC);
4779 desc1->dwFlags = D3DDD_COLORMODEL
4780 | D3DDD_DEVCAPS
4781 | D3DDD_TRANSFORMCAPS
4782 | D3DDD_BCLIPPING
4783 | D3DDD_LIGHTINGCAPS
4784 | D3DDD_LINECAPS
4785 | D3DDD_TRICAPS
4786 | D3DDD_DEVICERENDERBITDEPTH
4787 | D3DDD_DEVICEZBUFFERBITDEPTH
4788 | D3DDD_MAXBUFFERSIZE
4789 | D3DDD_MAXVERTEXCOUNT;
4791 desc1->dcmColorModel = D3DCOLOR_RGB;
4792 desc1->dwDevCaps = desc7->dwDevCaps;
4793 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4794 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4795 desc1->bClipping = TRUE;
4796 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4797 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4798 | D3DLIGHTCAPS_PARALLELPOINT
4799 | D3DLIGHTCAPS_POINT
4800 | D3DLIGHTCAPS_SPOT;
4802 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4803 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4805 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4806 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4807 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4808 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4809 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4810 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4811 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4812 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4813 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4814 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4815 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4816 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4817 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4819 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4820 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4821 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4822 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4823 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4824 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4825 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4826 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4827 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4828 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4829 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4830 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4831 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4833 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4834 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4835 desc1->dwMaxBufferSize = 0;
4836 desc1->dwMaxVertexCount = 65536;
4837 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4838 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4839 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4840 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4841 desc1->dwMinStippleWidth = 1;
4842 desc1->dwMinStippleHeight = 1;
4843 desc1->dwMaxStippleWidth = 32;
4844 desc1->dwMaxStippleHeight = 32;
4845 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4846 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4847 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4848 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4849 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4850 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4851 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4852 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4853 desc1->dwStencilCaps = desc7->dwStencilCaps;
4854 desc1->dwFVFCaps = desc7->dwFVFCaps;
4855 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4856 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4857 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4859 return DD_OK;
4862 /*****************************************************************************
4863 * IDirectDraw7 VTable
4864 *****************************************************************************/
4865 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4867 /* IUnknown */
4868 ddraw7_QueryInterface,
4869 ddraw7_AddRef,
4870 ddraw7_Release,
4871 /* IDirectDraw */
4872 ddraw7_Compact,
4873 ddraw7_CreateClipper,
4874 ddraw7_CreatePalette,
4875 ddraw7_CreateSurface,
4876 ddraw7_DuplicateSurface,
4877 ddraw7_EnumDisplayModes,
4878 ddraw7_EnumSurfaces,
4879 ddraw7_FlipToGDISurface,
4880 ddraw7_GetCaps,
4881 ddraw7_GetDisplayMode,
4882 ddraw7_GetFourCCCodes,
4883 ddraw7_GetGDISurface,
4884 ddraw7_GetMonitorFrequency,
4885 ddraw7_GetScanLine,
4886 ddraw7_GetVerticalBlankStatus,
4887 ddraw7_Initialize,
4888 ddraw7_RestoreDisplayMode,
4889 ddraw7_SetCooperativeLevel,
4890 ddraw7_SetDisplayMode,
4891 ddraw7_WaitForVerticalBlank,
4892 /* IDirectDraw2 */
4893 ddraw7_GetAvailableVidMem,
4894 /* IDirectDraw3 */
4895 ddraw7_GetSurfaceFromDC,
4896 /* IDirectDraw4 */
4897 ddraw7_RestoreAllSurfaces,
4898 ddraw7_TestCooperativeLevel,
4899 ddraw7_GetDeviceIdentifier,
4900 /* IDirectDraw7 */
4901 ddraw7_StartModeTest,
4902 ddraw7_EvaluateMode
4905 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4907 /* IUnknown */
4908 ddraw4_QueryInterface,
4909 ddraw4_AddRef,
4910 ddraw4_Release,
4911 /* IDirectDraw */
4912 ddraw4_Compact,
4913 ddraw4_CreateClipper,
4914 ddraw4_CreatePalette,
4915 ddraw4_CreateSurface,
4916 ddraw4_DuplicateSurface,
4917 ddraw4_EnumDisplayModes,
4918 ddraw4_EnumSurfaces,
4919 ddraw4_FlipToGDISurface,
4920 ddraw4_GetCaps,
4921 ddraw4_GetDisplayMode,
4922 ddraw4_GetFourCCCodes,
4923 ddraw4_GetGDISurface,
4924 ddraw4_GetMonitorFrequency,
4925 ddraw4_GetScanLine,
4926 ddraw4_GetVerticalBlankStatus,
4927 ddraw4_Initialize,
4928 ddraw4_RestoreDisplayMode,
4929 ddraw4_SetCooperativeLevel,
4930 ddraw4_SetDisplayMode,
4931 ddraw4_WaitForVerticalBlank,
4932 /* IDirectDraw2 */
4933 ddraw4_GetAvailableVidMem,
4934 /* IDirectDraw3 */
4935 ddraw4_GetSurfaceFromDC,
4936 /* IDirectDraw4 */
4937 ddraw4_RestoreAllSurfaces,
4938 ddraw4_TestCooperativeLevel,
4939 ddraw4_GetDeviceIdentifier,
4942 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4944 /* IUnknown */
4945 ddraw2_QueryInterface,
4946 ddraw2_AddRef,
4947 ddraw2_Release,
4948 /* IDirectDraw */
4949 ddraw2_Compact,
4950 ddraw2_CreateClipper,
4951 ddraw2_CreatePalette,
4952 ddraw2_CreateSurface,
4953 ddraw2_DuplicateSurface,
4954 ddraw2_EnumDisplayModes,
4955 ddraw2_EnumSurfaces,
4956 ddraw2_FlipToGDISurface,
4957 ddraw2_GetCaps,
4958 ddraw2_GetDisplayMode,
4959 ddraw2_GetFourCCCodes,
4960 ddraw2_GetGDISurface,
4961 ddraw2_GetMonitorFrequency,
4962 ddraw2_GetScanLine,
4963 ddraw2_GetVerticalBlankStatus,
4964 ddraw2_Initialize,
4965 ddraw2_RestoreDisplayMode,
4966 ddraw2_SetCooperativeLevel,
4967 ddraw2_SetDisplayMode,
4968 ddraw2_WaitForVerticalBlank,
4969 /* IDirectDraw2 */
4970 ddraw2_GetAvailableVidMem,
4973 static const struct IDirectDrawVtbl ddraw1_vtbl =
4975 /* IUnknown */
4976 ddraw1_QueryInterface,
4977 ddraw1_AddRef,
4978 ddraw1_Release,
4979 /* IDirectDraw */
4980 ddraw1_Compact,
4981 ddraw1_CreateClipper,
4982 ddraw1_CreatePalette,
4983 ddraw1_CreateSurface,
4984 ddraw1_DuplicateSurface,
4985 ddraw1_EnumDisplayModes,
4986 ddraw1_EnumSurfaces,
4987 ddraw1_FlipToGDISurface,
4988 ddraw1_GetCaps,
4989 ddraw1_GetDisplayMode,
4990 ddraw1_GetFourCCCodes,
4991 ddraw1_GetGDISurface,
4992 ddraw1_GetMonitorFrequency,
4993 ddraw1_GetScanLine,
4994 ddraw1_GetVerticalBlankStatus,
4995 ddraw1_Initialize,
4996 ddraw1_RestoreDisplayMode,
4997 ddraw1_SetCooperativeLevel,
4998 ddraw1_SetDisplayMode,
4999 ddraw1_WaitForVerticalBlank,
5002 static const struct IDirect3D7Vtbl d3d7_vtbl =
5004 /* IUnknown methods */
5005 d3d7_QueryInterface,
5006 d3d7_AddRef,
5007 d3d7_Release,
5008 /* IDirect3D7 methods */
5009 d3d7_EnumDevices,
5010 d3d7_CreateDevice,
5011 d3d7_CreateVertexBuffer,
5012 d3d7_EnumZBufferFormats,
5013 d3d7_EvictManagedTextures
5016 static const struct IDirect3D3Vtbl d3d3_vtbl =
5018 /* IUnknown methods */
5019 d3d3_QueryInterface,
5020 d3d3_AddRef,
5021 d3d3_Release,
5022 /* IDirect3D3 methods */
5023 d3d3_EnumDevices,
5024 d3d3_CreateLight,
5025 d3d3_CreateMaterial,
5026 d3d3_CreateViewport,
5027 d3d3_FindDevice,
5028 d3d3_CreateDevice,
5029 d3d3_CreateVertexBuffer,
5030 d3d3_EnumZBufferFormats,
5031 d3d3_EvictManagedTextures
5034 static const struct IDirect3D2Vtbl d3d2_vtbl =
5036 /* IUnknown methods */
5037 d3d2_QueryInterface,
5038 d3d2_AddRef,
5039 d3d2_Release,
5040 /* IDirect3D2 methods */
5041 d3d2_EnumDevices,
5042 d3d2_CreateLight,
5043 d3d2_CreateMaterial,
5044 d3d2_CreateViewport,
5045 d3d2_FindDevice,
5046 d3d2_CreateDevice
5049 static const struct IDirect3DVtbl d3d1_vtbl =
5051 /* IUnknown methods */
5052 d3d1_QueryInterface,
5053 d3d1_AddRef,
5054 d3d1_Release,
5055 /* IDirect3D methods */
5056 d3d1_Initialize,
5057 d3d1_EnumDevices,
5058 d3d1_CreateLight,
5059 d3d1_CreateMaterial,
5060 d3d1_CreateViewport,
5061 d3d1_FindDevice
5064 /*****************************************************************************
5065 * ddraw_find_decl
5067 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5068 * if none was found.
5070 * This function is in ddraw.c and the DDraw object space because D3D7
5071 * vertex buffers are created using the IDirect3D interface to the ddraw
5072 * object, so they can be valid across D3D devices(theoretically. The ddraw
5073 * object also owns the wined3d device
5075 * Parameters:
5076 * This: Device
5077 * fvf: Fvf to find the decl for
5079 * Returns:
5080 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5082 *****************************************************************************/
5083 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5085 struct wined3d_vertex_declaration *pDecl = NULL;
5086 HRESULT hr;
5087 int p, low, high; /* deliberately signed */
5088 struct FvfToDecl *convertedDecls = This->decls;
5090 TRACE("Searching for declaration for fvf %08x... ", fvf);
5092 low = 0;
5093 high = This->numConvertedDecls - 1;
5094 while(low <= high) {
5095 p = (low + high) >> 1;
5096 TRACE("%d ", p);
5097 if(convertedDecls[p].fvf == fvf) {
5098 TRACE("found %p\n", convertedDecls[p].decl);
5099 return convertedDecls[p].decl;
5100 } else if(convertedDecls[p].fvf < fvf) {
5101 low = p + 1;
5102 } else {
5103 high = p - 1;
5106 TRACE("not found. Creating and inserting at position %d.\n", low);
5108 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5109 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5110 if (hr != S_OK) return NULL;
5112 if(This->declArraySize == This->numConvertedDecls) {
5113 int grow = max(This->declArraySize / 2, 8);
5114 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5115 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5116 if (!convertedDecls)
5118 wined3d_vertex_declaration_decref(pDecl);
5119 return NULL;
5121 This->decls = convertedDecls;
5122 This->declArraySize += grow;
5125 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5126 convertedDecls[low].decl = pDecl;
5127 convertedDecls[low].fvf = fvf;
5128 This->numConvertedDecls++;
5130 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5131 return pDecl;
5134 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5136 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5139 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5140 struct wined3d_device *device)
5142 TRACE("device_parent %p, device %p.\n", device_parent, device);
5145 /* This is run from device_process_message() in wined3d, we can't take the
5146 * wined3d mutex. */
5147 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5149 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5150 MONITORINFO monitor_info;
5151 HMONITOR monitor;
5152 BOOL ret;
5153 RECT *r;
5155 TRACE("device_parent %p.\n", device_parent);
5157 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5159 TRACE("Nothing to resize.\n");
5160 return;
5163 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5164 monitor_info.cbSize = sizeof(monitor_info);
5165 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5167 ERR("Failed to get monitor info.\n");
5168 return;
5171 r = &monitor_info.rcMonitor;
5172 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5174 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5175 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5176 ERR("Failed to resize window.\n");
5179 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5180 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5181 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5183 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5184 struct ddraw_surface *tex_root = container_parent;
5185 DDSURFACEDESC2 desc = tex_root->surface_desc;
5186 struct ddraw_surface *ddraw_surface;
5187 HRESULT hr;
5189 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5190 "\tpool %#x, level %u, face %u, surface %p.\n",
5191 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5193 /* The ddraw root surface is created before the wined3d texture. */
5194 if (!level && face == WINED3D_CUBEMAP_FACE_POSITIVE_X)
5196 ddraw_surface = tex_root;
5197 goto done;
5200 desc.dwWidth = width;
5201 desc.dwHeight = height;
5202 if (level)
5203 desc.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
5204 else
5205 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
5207 if (desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5209 desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5211 switch (face)
5213 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5214 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5215 break;
5217 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5218 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
5219 break;
5221 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5222 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
5223 break;
5225 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5226 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
5227 break;
5229 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5230 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
5231 break;
5233 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5234 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
5235 break;
5237 default:
5238 ERR("Unexpected cube face.\n");
5239 return DDERR_INVALIDPARAMS;
5244 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5245 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, level, tex_root->version)))
5246 return hr;
5248 done:
5249 *surface = ddraw_surface->wined3d_surface;
5250 wined3d_surface_incref(*surface);
5252 return DD_OK;
5255 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5257 struct ddraw *ddraw = parent;
5258 ddraw->wined3d_frontbuffer = NULL;
5261 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5263 ddraw_frontbuffer_destroyed,
5266 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5267 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5268 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5270 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5271 HRESULT hr;
5273 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5274 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5275 device_parent, container_parent, width, height, format_id, usage,
5276 multisample_type, multisample_quality, surface);
5278 if (ddraw->wined3d_frontbuffer)
5280 ERR("Frontbuffer already created.\n");
5281 return E_FAIL;
5284 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, 0,
5285 usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType,
5286 WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5287 ddraw->wined3d_frontbuffer = *surface;
5289 return hr;
5292 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5293 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5294 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5296 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5297 "format %#x, pool %#x, usage %#x, volume %p.\n",
5298 device_parent, container_parent, width, height, depth,
5299 format, pool, usage, volume);
5301 ERR("Not implemented!\n");
5303 return E_NOTIMPL;
5306 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5307 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5309 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5310 HRESULT hr;
5312 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5314 if (ddraw->wined3d_swapchain)
5316 ERR("Swapchain already created.\n");
5317 return E_FAIL;
5320 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5321 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5322 if (FAILED(hr))
5323 WARN("Failed to create swapchain, hr %#x.\n", hr);
5325 return hr;
5328 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5330 device_parent_wined3d_device_created,
5331 device_parent_mode_changed,
5332 device_parent_create_swapchain_surface,
5333 device_parent_create_texture_surface,
5334 device_parent_create_volume,
5335 device_parent_create_swapchain,
5338 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5340 HRESULT hr;
5342 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5343 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5344 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5345 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5346 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5347 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5348 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5349 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5350 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5351 ddraw->numIfaces = 1;
5352 ddraw->ref7 = 1;
5354 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5355 if (!ddraw->wined3d)
5357 WARN("Failed to create a wined3d object.\n");
5358 return E_OUTOFMEMORY;
5361 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
5362 WINED3DADAPTER_DEFAULT, &ddraw->original_mode, NULL)))
5364 ERR("Failed to get display mode, hr %#x.\n", hr);
5365 wined3d_decref(ddraw->wined3d);
5366 return hr;
5369 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5370 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5371 if (FAILED(hr))
5373 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5374 wined3d_decref(ddraw->wined3d);
5375 return hr;
5378 list_init(&ddraw->surface_list);
5380 return DD_OK;