2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */
29 #include "wine/test.h"
36 #define CREATE_DEVICE_FULLSCREEN 0x01
37 #define CREATE_DEVICE_FPU_PRESERVE 0x02
38 #define CREATE_DEVICE_SWVP_ONLY 0x04
39 #define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x08
49 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
50 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
52 static DEVMODEW registry_mode
;
54 static HRESULT (WINAPI
*ValidateVertexShader
)(DWORD
*, DWORD
*, DWORD
*, int, DWORD
*);
55 static HRESULT (WINAPI
*ValidatePixelShader
)(DWORD
*, DWORD
*, int, DWORD
*);
57 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
59 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
60 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
61 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
62 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
63 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
64 0x0000FFFF}; /* END */
65 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
66 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
67 0x00000042, 0xB00F0000, /* tex t0 */
68 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
69 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
70 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
71 0x0000FFFF}; /* END */
73 static int get_refcount(IUnknown
*object
)
75 IUnknown_AddRef( object
);
76 return IUnknown_Release( object
);
79 static HWND
create_window(void)
81 RECT r
= {0, 0, 640, 480};
83 AdjustWindowRect(&r
, WS_OVERLAPPEDWINDOW
| WS_VISIBLE
, FALSE
);
85 return CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
86 0, 0, r
.right
- r
.left
, r
.bottom
- r
.top
, NULL
, NULL
, NULL
, NULL
);
89 /* try to make sure pending X events have been processed before continuing */
90 static void flush_events(void)
94 int min_timeout
= 100;
95 DWORD time
= GetTickCount() + diff
;
99 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
100 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
101 diff
= time
- GetTickCount();
105 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND focus_window
, const struct device_desc
*desc
)
107 D3DPRESENT_PARAMETERS present_parameters
= {0};
108 IDirect3DDevice8
*device
;
109 DWORD behavior_flags
= D3DCREATE_HARDWARE_VERTEXPROCESSING
;
111 present_parameters
.BackBufferWidth
= 640;
112 present_parameters
.BackBufferHeight
= 480;
113 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
114 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
115 present_parameters
.hDeviceWindow
= focus_window
;
116 present_parameters
.Windowed
= TRUE
;
117 present_parameters
.EnableAutoDepthStencil
= TRUE
;
118 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
122 present_parameters
.BackBufferWidth
= desc
->width
;
123 present_parameters
.BackBufferHeight
= desc
->height
;
124 present_parameters
.hDeviceWindow
= desc
->device_window
;
125 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
126 if (desc
->flags
& CREATE_DEVICE_LOCKABLE_BACKBUFFER
)
127 present_parameters
.Flags
|= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
;
128 if (desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
129 behavior_flags
= D3DCREATE_SOFTWARE_VERTEXPROCESSING
;
130 if (desc
->flags
& CREATE_DEVICE_FPU_PRESERVE
)
131 behavior_flags
|= D3DCREATE_FPU_PRESERVE
;
134 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
135 behavior_flags
, &present_parameters
, &device
)))
138 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
139 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
140 behavior_flags
, &present_parameters
, &device
)))
143 if (desc
&& desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
145 behavior_flags
^= (D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_SOFTWARE_VERTEXPROCESSING
);
147 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
148 behavior_flags
, &present_parameters
, &device
)))
154 static HRESULT
reset_device(IDirect3DDevice8
*device
, const struct device_desc
*desc
)
156 D3DPRESENT_PARAMETERS present_parameters
= {0};
158 present_parameters
.BackBufferWidth
= 640;
159 present_parameters
.BackBufferHeight
= 480;
160 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
161 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
162 present_parameters
.hDeviceWindow
= NULL
;
163 present_parameters
.Windowed
= TRUE
;
164 present_parameters
.EnableAutoDepthStencil
= TRUE
;
165 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
169 present_parameters
.BackBufferWidth
= desc
->width
;
170 present_parameters
.BackBufferHeight
= desc
->height
;
171 present_parameters
.hDeviceWindow
= desc
->device_window
;
172 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
175 return IDirect3DDevice8_Reset(device
, &present_parameters
);
178 #define CHECK_CALL(r,c,d,rc) \
180 int tmp1 = get_refcount( (IUnknown *)d ); \
182 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
184 trace("%s failed: %#08x\n", c, r); \
187 #define CHECK_RELEASE(obj,d,rc) \
189 int tmp1, rc_new = rc; \
190 IUnknown_Release( (IUnknown*)obj ); \
191 tmp1 = get_refcount( (IUnknown *)d ); \
192 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
195 #define CHECK_REFCOUNT(obj,rc) \
198 int count = get_refcount( (IUnknown *)obj ); \
199 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
202 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
205 int count = IUnknown_Release( (IUnknown *)obj ); \
206 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
209 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
212 int count = IUnknown_AddRef( (IUnknown *)obj ); \
213 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
216 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
218 void *container_ptr = (void *)0x1337c0d3; \
219 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
220 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
221 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
222 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
225 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
227 IDirect3DBaseTexture8
* texture
= NULL
;
228 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
229 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
232 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
233 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
235 trace("CreateTexture failed: %#08x\n", hr
);
237 if (texture
) IDirect3DBaseTexture8_Release( texture
);
240 static void test_mipmap_levels(void)
242 IDirect3DDevice8
*device
;
247 window
= create_window();
248 ok(!!window
, "Failed to create a window.\n");
249 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
250 ok(!!d3d
, "Failed to create a D3D object.\n");
251 if (!(device
= create_device(d3d
, window
, NULL
)))
253 skip("Failed to create a 3D device, skipping test.\n");
257 check_mipmap_levels(device
, 32, 32, 6);
258 check_mipmap_levels(device
, 256, 1, 9);
259 check_mipmap_levels(device
, 1, 256, 9);
260 check_mipmap_levels(device
, 1, 1, 1);
262 refcount
= IDirect3DDevice8_Release(device
);
263 ok(!refcount
, "Device has %u references left.\n", refcount
);
265 IDirect3D8_Release(d3d
);
266 DestroyWindow(window
);
269 static void test_swapchain(void)
271 IDirect3DSwapChain8
*swapchain1
;
272 IDirect3DSwapChain8
*swapchain2
;
273 IDirect3DSwapChain8
*swapchain3
;
274 IDirect3DSurface8
*backbuffer
, *stereo_buffer
;
275 D3DPRESENT_PARAMETERS d3dpp
;
276 IDirect3DDevice8
*device
;
279 HWND window
, window2
;
281 struct device_desc device_desc
;
283 window
= create_window();
284 ok(!!window
, "Failed to create a window.\n");
285 window2
= create_window();
286 ok(!!window2
, "Failed to create a window.\n");
287 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
288 ok(!!d3d
, "Failed to create a D3D object.\n");
289 if (!(device
= create_device(d3d
, window
, NULL
)))
291 skip("Failed to create a 3D device, skipping test.\n");
295 backbuffer
= (void *)0xdeadbeef;
296 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
297 hr
= IDirect3DDevice8_GetBackBuffer(device
, 1, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
298 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
299 ok(!backbuffer
, "The back buffer pointer is %p, expected NULL.\n", backbuffer
);
301 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
302 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
303 IDirect3DSurface8_Release(backbuffer
);
305 /* The back buffer type value is ignored. */
306 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
307 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
308 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
309 IDirect3DSurface8_Release(stereo_buffer
);
310 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
311 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
312 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
313 IDirect3DSurface8_Release(stereo_buffer
);
314 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
315 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
316 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
317 IDirect3DSurface8_Release(stereo_buffer
);
319 memset(&d3dpp
, 0, sizeof(d3dpp
));
320 d3dpp
.Windowed
= TRUE
;
321 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
322 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
324 /* Create a bunch of swapchains */
325 d3dpp
.BackBufferCount
= 0;
326 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
327 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
328 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
330 d3dpp
.BackBufferCount
= 1;
331 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain2
);
332 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
334 d3dpp
.BackBufferCount
= 2;
335 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain3
);
336 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
338 /* Swapchain 3, created with backbuffercount 2 */
339 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, NULL
);
340 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
342 backbuffer
= (void *) 0xdeadbeef;
343 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
344 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
345 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
346 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
348 /* The back buffer type value is ignored. */
349 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
350 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
351 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
352 IDirect3DSurface8_Release(stereo_buffer
);
353 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
354 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
355 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
356 IDirect3DSurface8_Release(stereo_buffer
);
357 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
358 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
359 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
360 IDirect3DSurface8_Release(stereo_buffer
);
362 backbuffer
= (void *) 0xdeadbeef;
363 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
364 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
365 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
366 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
368 backbuffer
= (void *) 0xdeadbeef;
369 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
370 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
371 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
372 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
374 backbuffer
= (void *) 0xdeadbeef;
375 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
376 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
377 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
378 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
381 /* Check the back buffers of the swapchains */
382 /* Swapchain 1, created with backbuffercount 0 */
383 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
384 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
385 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
386 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
388 backbuffer
= (void *) 0xdeadbeef;
389 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
390 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
391 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
392 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
394 /* Swapchain 2 - created with backbuffercount 1 */
395 backbuffer
= (void *) 0xdeadbeef;
396 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
397 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
398 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
399 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
401 backbuffer
= (void *) 0xdeadbeef;
402 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
403 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
404 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
405 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
407 backbuffer
= (void *) 0xdeadbeef;
408 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
409 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
410 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
411 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
413 IDirect3DSwapChain8_Release(swapchain3
);
414 IDirect3DSwapChain8_Release(swapchain2
);
415 IDirect3DSwapChain8_Release(swapchain1
);
417 d3dpp
.Windowed
= FALSE
;
418 d3dpp
.hDeviceWindow
= window
;
419 d3dpp
.BackBufferCount
= 1;
420 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
421 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
422 d3dpp
.hDeviceWindow
= window2
;
423 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
424 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
426 device_desc
.width
= registry_mode
.dmPelsWidth
;
427 device_desc
.height
= registry_mode
.dmPelsHeight
;
428 device_desc
.device_window
= window
;
429 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
430 hr
= reset_device(device
, &device_desc
);
431 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
433 d3dpp
.hDeviceWindow
= window
;
434 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
435 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
436 d3dpp
.hDeviceWindow
= window2
;
437 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
438 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
439 d3dpp
.Windowed
= TRUE
;
440 d3dpp
.hDeviceWindow
= window
;
441 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
442 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
443 d3dpp
.hDeviceWindow
= window2
;
444 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
445 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
447 refcount
= IDirect3DDevice8_Release(device
);
448 ok(!refcount
, "Device has %u references left.\n", refcount
);
450 IDirect3D8_Release(d3d
);
451 DestroyWindow(window2
);
452 DestroyWindow(window
);
455 static void test_refcount(void)
457 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
458 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
459 DWORD dVertexShader
= -1;
460 DWORD dPixelShader
= -1;
461 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
462 IDirect3DTexture8
*pTexture
= NULL
;
463 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
464 IDirect3DVolume8
*pVolumeLevel
= NULL
;
465 IDirect3DSurface8
*pStencilSurface
= NULL
;
466 IDirect3DSurface8
*pImageSurface
= NULL
;
467 IDirect3DSurface8
*pRenderTarget
= NULL
;
468 IDirect3DSurface8
*pRenderTarget2
= NULL
;
469 IDirect3DSurface8
*pRenderTarget3
= NULL
;
470 IDirect3DSurface8
*pTextureLevel
= NULL
;
471 IDirect3DSurface8
*pBackBuffer
= NULL
;
472 DWORD dStateBlock
= -1;
473 IDirect3DSwapChain8
*pSwapChain
= NULL
;
475 D3DPRESENT_PARAMETERS d3dpp
;
476 IDirect3DDevice8
*device
= NULL
;
477 ULONG refcount
= 0, tmp
;
478 IDirect3D8
*d3d
, *d3d2
;
485 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
486 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
490 window
= create_window();
491 ok(!!window
, "Failed to create a window.\n");
492 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
493 ok(!!d3d
, "Failed to create a D3D object.\n");
495 CHECK_REFCOUNT(d3d
, 1);
497 if (!(device
= create_device(d3d
, window
, NULL
)))
499 skip("Failed to create a 3D device, skipping test.\n");
503 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
505 refcount
= get_refcount((IUnknown
*)device
);
506 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
508 CHECK_REFCOUNT(d3d
, 2);
510 hr
= IDirect3DDevice8_GetDirect3D(device
, &d3d2
);
511 CHECK_CALL(hr
, "GetDirect3D", device
, refcount
);
513 ok(d3d2
== d3d
, "Expected IDirect3D8 pointers to be equal.\n");
514 CHECK_REFCOUNT(d3d
, 3);
515 CHECK_RELEASE_REFCOUNT(d3d
, 2);
518 * Check refcount of implicit surfaces. Findings:
519 * - the container is the device
520 * - they hold a reference to the device
521 * - they are created with a refcount of 0 (Get/Release returns original refcount)
522 * - they are not freed if refcount reaches 0.
523 * - the refcount is not forwarded to the container.
525 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
526 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
529 CHECK_SURFACE_CONTAINER(pRenderTarget
, IID_IDirect3DDevice8
, device
);
530 CHECK_REFCOUNT(pRenderTarget
, 1);
532 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
533 CHECK_REFCOUNT(device
, refcount
);
534 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
535 CHECK_REFCOUNT(device
, refcount
);
537 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
538 CHECK_CALL(hr
, "GetRenderTarget", device
, refcount
);
539 CHECK_REFCOUNT(pRenderTarget
, 2);
540 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
541 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
542 CHECK_REFCOUNT(device
, --refcount
);
544 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
545 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
546 CHECK_REFCOUNT(device
, ++refcount
);
547 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
548 CHECK_REFCOUNT(device
, --refcount
);
549 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
550 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
553 /* Render target and back buffer are identical. */
554 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, 0, &pBackBuffer
);
555 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
558 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
559 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
560 pRenderTarget
, pBackBuffer
);
561 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
562 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
565 CHECK_REFCOUNT(device
, --refcount
);
567 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &pStencilSurface
);
568 CHECK_CALL(hr
, "GetDepthStencilSurface", device
, ++refcount
);
571 CHECK_SURFACE_CONTAINER(pStencilSurface
, IID_IDirect3DDevice8
, device
);
572 CHECK_REFCOUNT(pStencilSurface
, 1);
574 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
575 CHECK_REFCOUNT(device
, refcount
);
576 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
577 CHECK_REFCOUNT(device
, refcount
);
579 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
580 CHECK_REFCOUNT(device
, --refcount
);
582 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
583 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
584 CHECK_REFCOUNT(device
, ++refcount
);
585 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
586 CHECK_REFCOUNT(device
, --refcount
);
587 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
588 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
589 pStencilSurface
= NULL
;
593 hr
= IDirect3DDevice8_CreateIndexBuffer(device
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
594 CHECK_CALL(hr
, "CreateIndexBuffer", device
, ++refcount
);
597 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
599 hr
= IDirect3DDevice8_SetIndices(device
, pIndexBuffer
, 0);
600 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
601 hr
= IDirect3DDevice8_SetIndices(device
, NULL
, 0);
602 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
605 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
606 CHECK_CALL(hr
, "CreateVertexBuffer", device
, ++refcount
);
609 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
612 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
614 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, pVertexBuffer
, 3 * sizeof(float));
615 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
616 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, NULL
, 0);
617 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
619 hr
= IDirect3DDevice8_GetStreamSource(device
, 0, &pVBuf
, &stride
);
620 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
621 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
622 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
626 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_vs
, &dVertexShader
, 0);
627 CHECK_CALL(hr
, "CreateVertexShader", device
, refcount
);
628 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
630 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &dPixelShader
);
631 CHECK_CALL(hr
, "CreatePixelShader", device
, refcount
);
634 hr
= IDirect3DDevice8_CreateTexture(device
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
635 CHECK_CALL(hr
, "CreateTexture", device
, ++refcount
);
638 tmp
= get_refcount( (IUnknown
*)pTexture
);
640 /* SetTexture should not increase refcounts */
641 hr
= IDirect3DDevice8_SetTexture(device
, 0, (IDirect3DBaseTexture8
*) pTexture
);
642 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
643 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
644 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
646 /* This should not increment device refcount */
647 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
648 CHECK_CALL(hr
, "GetSurfaceLevel", device
, refcount
);
649 /* But should increment texture's refcount */
650 CHECK_REFCOUNT( pTexture
, tmp
+1 );
651 /* Because the texture and surface refcount are identical */
654 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
655 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
656 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
657 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
658 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
659 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
660 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
663 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
665 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
666 CHECK_CALL(hr
, "CreateCubeTexture", device
, ++refcount
);
670 skip("Cube textures not supported\n");
672 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
674 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 32, 32, 2, 0, 0,
675 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
676 CHECK_CALL(hr
, "CreateVolumeTexture", device
, ++refcount
);
680 skip("Volume textures not supported\n");
685 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
687 /* This should not increment device refcount */
688 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
689 CHECK_CALL(hr
, "GetVolumeLevel", device
, refcount
);
690 /* But should increment volume texture's refcount */
691 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
692 /* Because the volume texture and volume refcount are identical */
695 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
696 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
697 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
698 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
699 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
700 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
701 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
705 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32,
706 D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
707 CHECK_CALL(hr
, "CreateDepthStencilSurface", device
, ++refcount
);
708 CHECK_REFCOUNT( pStencilSurface
, 1);
709 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32,
710 D3DFMT_X8R8G8B8
, &pImageSurface
);
711 CHECK_CALL(hr
, "CreateImageSurface", device
, ++refcount
);
712 CHECK_REFCOUNT( pImageSurface
, 1);
713 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 32, 32,
714 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
715 CHECK_CALL(hr
, "CreateRenderTarget", device
, ++refcount
);
716 CHECK_REFCOUNT( pRenderTarget3
, 1);
718 hr
= IDirect3DDevice8_CreateStateBlock(device
, D3DSBT_ALL
, &dStateBlock
);
719 CHECK_CALL(hr
, "CreateStateBlock", device
, refcount
);
721 memset(&d3dpp
, 0, sizeof(d3dpp
));
722 d3dpp
.Windowed
= TRUE
;
723 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
724 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
725 d3dpp
.EnableAutoDepthStencil
= TRUE
;
726 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
727 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &pSwapChain
);
728 CHECK_CALL(hr
, "CreateAdditionalSwapChain", device
, ++refcount
);
731 /* check implicit back buffer */
732 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
733 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
734 CHECK_REFCOUNT( pSwapChain
, 1);
737 CHECK_SURFACE_CONTAINER(pBackBuffer
, IID_IDirect3DDevice8
, device
);
738 CHECK_REFCOUNT( pBackBuffer
, 1);
739 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
740 CHECK_REFCOUNT(device
, --refcount
);
742 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
743 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
744 CHECK_REFCOUNT(device
, ++refcount
);
745 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
746 CHECK_REFCOUNT(device
, --refcount
);
747 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
748 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
751 CHECK_REFCOUNT( pSwapChain
, 1);
757 /* Vertex buffers can be locked multiple times */
758 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
759 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
760 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
761 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
762 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
763 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
764 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
765 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
768 /* The implicit render target is not freed if refcount reaches 0.
769 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
770 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget2
);
771 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
774 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
775 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
776 pRenderTarget
, pRenderTarget2
);
777 CHECK_REFCOUNT(device
, --refcount
);
778 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
779 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
780 pRenderTarget2
= NULL
;
782 pRenderTarget
= NULL
;
785 CHECK_RELEASE(device
, device
, --refcount
);
788 CHECK_RELEASE(pVertexBuffer
, device
, --refcount
);
789 CHECK_RELEASE(pIndexBuffer
, device
, --refcount
);
791 if (dVertexShader
!= ~0u)
792 IDirect3DDevice8_DeleteVertexShader(device
, dVertexShader
);
793 if (dPixelShader
!= ~0u)
794 IDirect3DDevice8_DeletePixelShader(device
, dPixelShader
);
796 CHECK_RELEASE(pTexture
, device
, --refcount
);
797 CHECK_RELEASE(pCubeTexture
, device
, --refcount
);
798 CHECK_RELEASE(pVolumeTexture
, device
, --refcount
);
800 CHECK_RELEASE(pStencilSurface
, device
, --refcount
);
801 CHECK_RELEASE(pImageSurface
, device
, --refcount
);
802 CHECK_RELEASE(pRenderTarget3
, device
, --refcount
);
804 if (dStateBlock
!= ~0u)
805 IDirect3DDevice8_DeleteStateBlock(device
, dStateBlock
);
806 /* This will destroy device - cannot check the refcount here */
808 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
809 CHECK_RELEASE_REFCOUNT(d3d
, 0);
810 DestroyWindow(window
);
813 static void test_checkdevicemultisampletype(void)
819 window
= create_window();
820 ok(!!window
, "Failed to create a window.\n");
821 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
822 ok(!!d3d
, "Failed to create a D3D object.\n");
824 if (IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
825 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
) == D3DERR_NOTAVAILABLE
)
827 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
831 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
832 D3DFMT_UNKNOWN
, TRUE
, D3DMULTISAMPLE_NONE
);
833 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
834 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
835 65536, TRUE
, D3DMULTISAMPLE_NONE
);
836 todo_wine
ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
838 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
839 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_NONE
);
840 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
841 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
842 D3DFMT_X8R8G8B8
, FALSE
, D3DMULTISAMPLE_NONE
);
843 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
845 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
846 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
847 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
849 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
850 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
851 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
);
852 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
854 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
855 D3DFMT_X8R8G8B8
, TRUE
, 65536);
856 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
858 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
859 D3DFMT_DXT5
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
860 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
863 IDirect3D8_Release(d3d
);
864 DestroyWindow(window
);
867 static void test_invalid_multisample(void)
869 IDirect3DDevice8
*device
;
870 IDirect3DSurface8
*rt
;
877 window
= create_window();
878 ok(!!window
, "Failed to create a window.\n");
879 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
880 ok(!!d3d
, "Failed to create a D3D object.\n");
882 if (!(device
= create_device(d3d
, window
, NULL
)))
884 skip("Failed to create a 3D device, skipping test.\n");
888 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
889 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
));
891 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
892 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_2_SAMPLES
, FALSE
, &rt
);
895 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
896 IDirect3DSurface8_Release(rt
);
900 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
903 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
904 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
905 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
));
906 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
907 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_15_SAMPLES
, FALSE
, &rt
);
910 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
911 IDirect3DSurface8_Release(rt
);
915 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
918 refcount
= IDirect3DDevice8_Release(device
);
919 ok(!refcount
, "Device has %u references left.\n", refcount
);
921 IDirect3D8_Release(d3d
);
922 DestroyWindow(window
);
925 static void test_cursor(void)
927 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
928 IDirect3DSurface8
*cursor
= NULL
;
929 IDirect3DDevice8
*device
;
938 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
941 win_skip("GetCursorInfo is not available\n");
945 window
= create_window();
946 ok(!!window
, "Failed to create a window.\n");
948 ret
= SetCursorPos(50, 50);
949 ok(ret
, "Failed to set cursor position.\n");
952 memset(&info
, 0, sizeof(info
));
953 info
.cbSize
= sizeof(info
);
954 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
957 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
958 ok(!!d3d
, "Failed to create a D3D object.\n");
959 if (!(device
= create_device(d3d
, window
, NULL
)))
961 skip("Failed to create a 3D device, skipping test.\n");
965 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
966 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
968 /* Initially hidden */
969 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
970 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
972 /* Not enabled without a surface*/
973 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
974 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
977 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, NULL
);
978 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
980 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
981 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
983 IDirect3DSurface8_Release(cursor
);
985 memset(&info
, 0, sizeof(info
));
986 info
.cbSize
= sizeof(info
);
987 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
988 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
989 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
992 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
993 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
996 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
997 ok(ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
999 memset(&info
, 0, sizeof(info
));
1000 info
.cbSize
= sizeof(info
);
1001 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
1002 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
1003 ok(info
.hCursor
!= cur
, "The cursor handle is %p\n", info
.hCursor
);
1005 refcount
= IDirect3DDevice8_Release(device
);
1006 ok(!refcount
, "Device has %u references left.\n", refcount
);
1008 IDirect3D8_Release(d3d
);
1009 DestroyWindow(window
);
1012 static const POINT
*expect_pos
;
1014 static LRESULT CALLBACK
test_cursor_proc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1016 if (message
== WM_MOUSEMOVE
)
1018 if (expect_pos
&& expect_pos
->x
&& expect_pos
->y
)
1020 POINT p
= {GET_X_LPARAM(lparam
), GET_Y_LPARAM(lparam
)};
1022 ClientToScreen(window
, &p
);
1023 if (expect_pos
->x
== p
.x
&& expect_pos
->y
== p
.y
)
1028 return DefWindowProcA(window
, message
, wparam
, lparam
);
1031 static void test_cursor_pos(void)
1033 IDirect3DSurface8
*cursor
;
1034 IDirect3DDevice8
*device
;
1042 /* Note that we don't check for movement we're not supposed to receive.
1043 * That's because it's hard to distinguish from the user accidentally
1044 * moving the mouse. */
1045 static const POINT points
[] =
1058 wc
.lpfnWndProc
= test_cursor_proc
;
1059 wc
.lpszClassName
= "d3d8_test_cursor_wc";
1060 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1061 window
= CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_POPUP
| WS_SYSMENU
,
1062 0, 0, 320, 240, NULL
, NULL
, NULL
, NULL
);
1063 ShowWindow(window
, SW_SHOW
);
1064 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1065 ok(!!d3d8
, "Failed to create a D3D object.\n");
1067 if (!(device
= create_device(d3d8
, window
, NULL
)))
1069 skip("Failed to create a D3D device, skipping tests.\n");
1073 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
1074 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
1075 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
1076 ok(SUCCEEDED(hr
), "Failed to set cursor properties, hr %#x.\n", hr
);
1077 IDirect3DSurface8_Release(cursor
);
1078 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
1079 ok(!ret
, "Failed to show cursor, hr %#x.\n", ret
);
1082 expect_pos
= points
;
1084 ret
= SetCursorPos(50, 50);
1085 ok(ret
, "Failed to set cursor position.\n");
1088 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1090 /* SetCursorPosition() eats duplicates. */
1091 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1094 ret
= SetCursorPos(100, 100);
1095 ok(ret
, "Failed to set cursor position.\n");
1097 /* Even if the position was set with SetCursorPos(). */
1098 IDirect3DDevice8_SetCursorPosition(device
, 100, 100, 0);
1101 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1103 ret
= SetCursorPos(150, 150);
1104 ok(ret
, "Failed to set cursor position.\n");
1106 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1109 IDirect3DDevice8_SetCursorPosition(device
, 150, 150, 0);
1111 /* SetCursorPos() doesn't. */
1112 ret
= SetCursorPos(150, 150);
1113 ok(ret
, "Failed to set cursor position.\n");
1116 ok(!expect_pos
->x
&& !expect_pos
->y
, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1117 (unsigned)(expect_pos
- points
), expect_pos
->x
, expect_pos
->y
);
1119 refcount
= IDirect3DDevice8_Release(device
);
1120 ok(!refcount
, "Device has %u references left.\n", refcount
);
1122 DestroyWindow(window
);
1123 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL
));
1124 IDirect3D8_Release(d3d8
);
1127 static void test_states(void)
1129 IDirect3DDevice8
*device
;
1135 window
= create_window();
1136 ok(!!window
, "Failed to create a window.\n");
1137 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1138 ok(!!d3d
, "Failed to create a D3D object.\n");
1139 if (!(device
= create_device(d3d
, window
, NULL
)))
1141 skip("Failed to create a 3D device, skipping test.\n");
1145 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, TRUE
);
1146 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
1147 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, FALSE
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
1150 refcount
= IDirect3DDevice8_Release(device
);
1151 ok(!refcount
, "Device has %u references left.\n", refcount
);
1153 IDirect3D8_Release(d3d
);
1154 DestroyWindow(window
);
1157 static void test_shader_versions(void)
1163 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1164 ok(!!d3d
, "Failed to create a D3D object.\n");
1166 hr
= IDirect3D8_GetDeviceCaps(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &caps
);
1167 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get device caps, hr %#x.\n", hr
);
1168 IDirect3D8_Release(d3d
);
1171 skip("No Direct3D support, skipping test.\n");
1175 ok(caps
.VertexShaderVersion
<= D3DVS_VERSION(1,1),
1176 "Got unexpected VertexShaderVersion %#x.\n", caps
.VertexShaderVersion
);
1177 ok(caps
.PixelShaderVersion
<= D3DPS_VERSION(1,4),
1178 "Got unexpected PixelShaderVersion %#x.\n", caps
.PixelShaderVersion
);
1181 static void test_display_formats(void)
1183 D3DDEVTYPE device_type
= D3DDEVTYPE_HAL
;
1184 unsigned int backbuffer
, display
;
1185 unsigned int windowed
, i
;
1186 D3DDISPLAYMODE mode
;
1196 D3DFORMAT alpha_format
;
1202 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5
, 0, TRUE
, TRUE
},
1203 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
, TRUE
},
1204 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
, FALSE
},
1205 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
, TRUE
},
1206 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
, FALSE
},
1207 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN
, 0, FALSE
, FALSE
},
1210 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1211 ok(!!d3d8
, "Failed to create a D3D object.\n");
1213 for (display
= 0; display
< ARRAY_SIZE(formats
); ++display
)
1215 for (i
= 0, has_modes
= FALSE
; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &mode
)); ++i
)
1217 if (mode
.Format
== formats
[display
].format
)
1224 for (windowed
= 0; windowed
<= 1; ++windowed
)
1226 for (backbuffer
= 0; backbuffer
< ARRAY_SIZE(formats
); ++backbuffer
)
1228 should_pass
= FALSE
;
1230 if (formats
[display
].display
&& (formats
[display
].windowed
|| !windowed
) && (has_modes
|| windowed
))
1232 D3DFORMAT backbuffer_format
;
1234 if (windowed
&& formats
[backbuffer
].format
== D3DFMT_UNKNOWN
)
1235 backbuffer_format
= formats
[display
].format
;
1237 backbuffer_format
= formats
[backbuffer
].format
;
1239 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, device_type
, formats
[display
].format
,
1240 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, backbuffer_format
);
1241 should_pass
= (hr
== D3D_OK
) && (formats
[display
].format
== formats
[backbuffer
].format
1242 || (formats
[display
].alpha_format
1243 && formats
[display
].alpha_format
== formats
[backbuffer
].alpha_format
));
1246 hr
= IDirect3D8_CheckDeviceType(d3d8
, D3DADAPTER_DEFAULT
, device_type
,
1247 formats
[display
].format
, formats
[backbuffer
].format
, windowed
);
1248 ok(SUCCEEDED(hr
) == should_pass
|| broken(SUCCEEDED(hr
) && !has_modes
) /* Win8 64-bit */,
1249 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1250 hr
, formats
[display
].name
, formats
[backbuffer
].name
, windowed
, should_pass
);
1255 IDirect3D8_Release(d3d8
);
1258 /* Test adapter display modes */
1259 static void test_display_modes(void)
1262 D3DDISPLAYMODE dmode
;
1266 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1267 ok(!!d3d
, "Failed to create a D3D object.\n");
1269 max_modes
= IDirect3D8_GetAdapterModeCount(d3d
, D3DADAPTER_DEFAULT
);
1271 broken(max_modes
== 0), /* VMware */
1272 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1274 for (i
= 0; i
< max_modes
; ++i
)
1276 res
= IDirect3D8_EnumAdapterModes(d3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
1277 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
1281 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
1282 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
1285 IDirect3D8_Release(d3d
);
1294 static int compare_mode(const void *a
, const void *b
)
1296 const struct mode
*mode_a
= a
;
1297 const struct mode
*mode_b
= b
;
1298 unsigned int w
= mode_a
->w
- mode_b
->w
;
1299 unsigned int h
= mode_a
->h
- mode_b
->h
;
1300 return abs(w
) >= abs(h
) ? -w
: -h
;
1303 static void test_reset(void)
1305 UINT width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
1306 UINT height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
1307 IDirect3DDevice8
*device1
= NULL
;
1308 IDirect3DDevice8
*device2
= NULL
;
1309 struct device_desc device_desc
;
1310 D3DDISPLAYMODE d3ddm
, d3ddm2
;
1311 D3DSURFACE_DESC surface_desc
;
1312 D3DPRESENT_PARAMETERS d3dpp
;
1313 IDirect3DSurface8
*surface
;
1314 IDirect3DTexture8
*texture
;
1315 UINT adapter_mode_count
;
1316 D3DLOCKED_RECT lockrect
;
1317 UINT mode_count
= 0;
1320 RECT winrect
, client_rect
;
1330 static const DWORD decl
[] =
1333 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT4
),
1337 struct mode
*modes
= NULL
;
1339 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1340 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1341 ok(!!window
, "Failed to create a window.\n");
1342 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1343 ok(!!d3d8
, "Failed to create a D3D object.\n");
1345 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1346 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1347 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
1348 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
1349 for (i
= 0; i
< adapter_mode_count
; ++i
)
1353 memset(&d3ddm2
, 0, sizeof(d3ddm2
));
1354 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm2
);
1355 ok(SUCCEEDED(hr
), "EnumAdapterModes failed, hr %#x.\n", hr
);
1357 if (d3ddm2
.Format
!= d3ddm
.Format
)
1360 for (j
= 0; j
< mode_count
; ++j
)
1362 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
1365 if (j
== mode_count
)
1367 modes
[j
].w
= d3ddm2
.Width
;
1368 modes
[j
].h
= d3ddm2
.Height
;
1372 /* We use them as invalid modes. */
1373 if ((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600)
1374 || (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32))
1376 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1377 d3ddm2
.Width
, d3ddm2
.Height
);
1384 skip("Less than 2 modes supported, skipping mode tests.\n");
1388 /* Prefer higher resolutions. */
1389 qsort(modes
, mode_count
, sizeof(*modes
), compare_mode
);
1392 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
1394 device_desc
.width
= modes
[i
].w
;
1395 device_desc
.height
= modes
[i
].h
;
1396 device_desc
.device_window
= window
;
1397 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
| CREATE_DEVICE_SWVP_ONLY
;
1398 if (!(device1
= create_device(d3d8
, window
, &device_desc
)))
1400 skip("Failed to create a D3D device, skipping tests.\n");
1403 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1404 /* This skips the test on testbot Win 8 VMs. */
1405 if (hr
== D3DERR_DEVICELOST
)
1407 skip("Device is lost.\n");
1410 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1412 hr
= IDirect3DDevice8_GetDeviceCaps(device1
, &caps
);
1413 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
1415 width
= GetSystemMetrics(SM_CXSCREEN
);
1416 height
= GetSystemMetrics(SM_CYSCREEN
);
1417 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1418 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1420 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1421 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1422 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1423 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1424 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1425 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1426 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1427 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1432 vp
.Width
= modes
[i
].w
/ 2;
1433 vp
.Height
= modes
[i
].h
/ 2;
1436 hr
= IDirect3DDevice8_SetViewport(device1
, &vp
);
1437 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1439 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1440 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1441 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1442 hr
= IDirect3DDevice8_SetRenderState(device1
, D3DRS_LIGHTING
, FALSE
);
1443 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
1445 memset(&d3dpp
, 0, sizeof(d3dpp
));
1446 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1447 d3dpp
.Windowed
= FALSE
;
1448 d3dpp
.BackBufferWidth
= modes
[i
].w
;
1449 d3dpp
.BackBufferHeight
= modes
[i
].h
;
1450 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1451 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1452 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1453 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1454 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1456 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1457 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1458 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1460 memset(&vp
, 0, sizeof(vp
));
1461 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1462 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1463 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1464 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1465 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1466 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1467 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1468 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1470 width
= GetSystemMetrics(SM_CXSCREEN
);
1471 height
= GetSystemMetrics(SM_CYSCREEN
);
1472 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1473 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1475 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1476 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1477 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1478 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1479 ok(surface_desc
.Width
== modes
[i
].w
, "Back buffer width is %u, expected %u.\n",
1480 surface_desc
.Width
, modes
[i
].w
);
1481 ok(surface_desc
.Height
== modes
[i
].h
, "Back buffer height is %u, expected %u.\n",
1482 surface_desc
.Height
, modes
[i
].h
);
1483 IDirect3DSurface8_Release(surface
);
1485 memset(&d3dpp
, 0, sizeof(d3dpp
));
1486 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1487 d3dpp
.Windowed
= TRUE
;
1488 d3dpp
.BackBufferWidth
= 400;
1489 d3dpp
.BackBufferHeight
= 300;
1490 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1491 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1492 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1493 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1494 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1496 memset(&vp
, 0, sizeof(vp
));
1497 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1498 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1499 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1500 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1501 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp
.Width
);
1502 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp
.Height
);
1503 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1504 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1506 width
= GetSystemMetrics(SM_CXSCREEN
);
1507 height
= GetSystemMetrics(SM_CYSCREEN
);
1508 ok(width
== orig_width
, "Screen width is %u, expected %u.\n", width
, orig_width
);
1509 ok(height
== orig_height
, "Screen height is %u, expected %u.\n", height
, orig_height
);
1511 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1512 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1513 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1514 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1515 ok(surface_desc
.Width
== 400, "Back buffer width is %u, expected 400.\n",
1516 surface_desc
.Width
);
1517 ok(surface_desc
.Height
== 300, "Back buffer height is %u, expected 300.\n",
1518 surface_desc
.Height
);
1519 IDirect3DSurface8_Release(surface
);
1521 memset(&devmode
, 0, sizeof(devmode
));
1522 devmode
.dmSize
= sizeof(devmode
);
1523 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1524 devmode
.dmPelsWidth
= modes
[1].w
;
1525 devmode
.dmPelsHeight
= modes
[1].h
;
1526 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1527 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1528 width
= GetSystemMetrics(SM_CXSCREEN
);
1529 height
= GetSystemMetrics(SM_CYSCREEN
);
1530 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1531 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1533 d3dpp
.BackBufferWidth
= 500;
1534 d3dpp
.BackBufferHeight
= 400;
1535 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1536 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1537 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1538 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1539 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1541 width
= GetSystemMetrics(SM_CXSCREEN
);
1542 height
= GetSystemMetrics(SM_CYSCREEN
);
1543 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1544 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1546 ZeroMemory(&vp
, sizeof(vp
));
1547 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1548 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1549 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d.\n", vp
.X
);
1550 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d.\n", vp
.Y
);
1551 ok(vp
.Width
== 500, "D3DVIEWPORT->Width = %d.\n", vp
.Width
);
1552 ok(vp
.Height
== 400, "D3DVIEWPORT->Height = %d.\n", vp
.Height
);
1553 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f.\n", vp
.MinZ
);
1554 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f.\n", vp
.MaxZ
);
1556 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1557 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1558 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1559 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1560 ok(surface_desc
.Width
== 500, "Back buffer width is %u, expected 500.\n",
1561 surface_desc
.Width
);
1562 ok(surface_desc
.Height
== 400, "Back buffer height is %u, expected 400.\n",
1563 surface_desc
.Height
);
1564 IDirect3DSurface8_Release(surface
);
1566 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1567 devmode
.dmPelsWidth
= orig_width
;
1568 devmode
.dmPelsHeight
= orig_height
;
1569 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1570 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1571 width
= GetSystemMetrics(SM_CXSCREEN
);
1572 height
= GetSystemMetrics(SM_CYSCREEN
);
1573 ok(width
== orig_width
, "Got screen width %u, expected %u.\n", width
, orig_width
);
1574 ok(height
== orig_height
, "Got screen height %u, expected %u.\n", height
, orig_height
);
1578 winrect
.right
= 200;
1579 winrect
.bottom
= 150;
1580 ok(AdjustWindowRect(&winrect
, WS_OVERLAPPEDWINDOW
, FALSE
), "AdjustWindowRect failed\n");
1581 ok(SetWindowPos(window
, NULL
, 0, 0,
1582 winrect
.right
-winrect
.left
,
1583 winrect
.bottom
-winrect
.top
,
1584 SWP_NOMOVE
|SWP_NOZORDER
),
1585 "SetWindowPos failed\n");
1587 /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
1588 GetClientRect(window
, &client_rect
);
1590 memset(&d3dpp
, 0, sizeof(d3dpp
));
1591 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1592 d3dpp
.Windowed
= TRUE
;
1593 d3dpp
.BackBufferWidth
= 0;
1594 d3dpp
.BackBufferHeight
= 0;
1595 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1596 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1597 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1598 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1599 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1601 ok(!d3dpp
.BackBufferWidth
, "Got unexpected BackBufferWidth %u.\n", d3dpp
.BackBufferWidth
);
1602 ok(!d3dpp
.BackBufferHeight
, "Got unexpected BackBufferHeight %u.\n", d3dpp
.BackBufferHeight
);
1603 ok(d3dpp
.BackBufferFormat
== d3ddm
.Format
, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1604 d3dpp
.BackBufferFormat
, d3ddm
.Format
);
1605 ok(d3dpp
.BackBufferCount
== 1, "Got unexpected BackBufferCount %u.\n", d3dpp
.BackBufferCount
);
1606 ok(!d3dpp
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1607 ok(d3dpp
.SwapEffect
== D3DSWAPEFFECT_DISCARD
, "Got unexpected SwapEffect %#x.\n", d3dpp
.SwapEffect
);
1608 ok(!d3dpp
.hDeviceWindow
, "Got unexpected hDeviceWindow %p.\n", d3dpp
.hDeviceWindow
);
1609 ok(d3dpp
.Windowed
, "Got unexpected Windowed %#x.\n", d3dpp
.Windowed
);
1610 ok(!d3dpp
.EnableAutoDepthStencil
, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp
.EnableAutoDepthStencil
);
1611 ok(!d3dpp
.AutoDepthStencilFormat
, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp
.AutoDepthStencilFormat
);
1612 ok(!d3dpp
.Flags
, "Got unexpected Flags %#x.\n", d3dpp
.Flags
);
1613 ok(!d3dpp
.FullScreen_RefreshRateInHz
, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1614 d3dpp
.FullScreen_RefreshRateInHz
);
1615 ok(!d3dpp
.FullScreen_PresentationInterval
, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1616 d3dpp
.FullScreen_PresentationInterval
);
1618 memset(&vp
, 0, sizeof(vp
));
1619 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1620 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1623 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1624 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1625 ok(vp
.Width
== client_rect
.right
, "D3DVIEWPORT->Width = %d, expected %d\n",
1626 vp
.Width
, client_rect
.right
);
1627 ok(vp
.Height
== client_rect
.bottom
, "D3DVIEWPORT->Height = %d, expected %d\n",
1628 vp
.Height
, client_rect
.bottom
);
1629 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1630 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1633 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1634 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1635 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1636 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1637 ok(surface_desc
.Format
== d3ddm
.Format
, "Got unexpected Format %#x, expected %#x.\n",
1638 surface_desc
.Format
, d3ddm
.Format
);
1639 ok(!surface_desc
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1640 ok(surface_desc
.Width
== client_rect
.right
,
1641 "Back buffer width is %u, expected %d.\n", surface_desc
.Width
, client_rect
.right
);
1642 ok(surface_desc
.Height
== client_rect
.bottom
,
1643 "Back buffer height is %u, expected %d.\n", surface_desc
.Height
, client_rect
.bottom
);
1644 IDirect3DSurface8_Release(surface
);
1646 memset(&d3dpp
, 0, sizeof(d3dpp
));
1647 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1648 d3dpp
.Windowed
= TRUE
;
1649 d3dpp
.BackBufferWidth
= 400;
1650 d3dpp
.BackBufferHeight
= 300;
1651 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1653 /* Reset fails if there is a resource in the default pool. */
1654 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &texture
);
1655 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1656 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1657 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1658 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1659 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1660 IDirect3DTexture8_Release(texture
);
1661 /* Reset again to get the device out of the lost state. */
1662 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1663 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1664 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1665 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1667 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1669 IDirect3DVolumeTexture8
*volume_texture
;
1671 hr
= IDirect3DDevice8_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1672 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
);
1673 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1674 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1675 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1676 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1677 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1678 hr
, D3DERR_DEVICENOTRESET
);
1679 IDirect3DVolumeTexture8_Release(volume_texture
);
1680 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1681 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1682 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1683 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1687 skip("Volume textures not supported.\n");
1690 /* Scratch, sysmem and managed pool resources are fine. */
1691 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1692 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1693 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1694 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1695 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1696 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1697 IDirect3DTexture8_Release(texture
);
1699 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1700 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1701 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1702 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1703 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1704 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1705 IDirect3DTexture8_Release(texture
);
1707 /* The depth stencil should get reset to the auto depth stencil when present. */
1708 hr
= IDirect3DDevice8_SetRenderTarget(device1
, NULL
, NULL
);
1709 ok(SUCCEEDED(hr
), "SetRenderTarget failed, hr %#x.\n", hr
);
1711 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1712 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1713 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1715 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1716 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1717 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1718 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1720 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1721 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1722 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1723 if (surface
) IDirect3DSurface8_Release(surface
);
1725 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1726 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1727 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1729 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1730 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1731 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1733 /* Will a sysmem or scratch resource survive while locked? */
1734 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1735 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1736 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1737 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1738 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1739 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1740 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1741 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1742 IDirect3DTexture8_UnlockRect(texture
, 0);
1743 IDirect3DTexture8_Release(texture
);
1745 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1746 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1747 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1748 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1749 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1750 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1751 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1752 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1753 IDirect3DTexture8_UnlockRect(texture
, 0);
1754 IDirect3DTexture8_Release(texture
);
1756 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
);
1757 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1758 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1759 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1760 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1761 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1762 IDirect3DTexture8_Release(texture
);
1764 /* A reference held to an implicit surface causes failures as well. */
1765 hr
= IDirect3DDevice8_GetBackBuffer(device1
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1766 ok(SUCCEEDED(hr
), "GetBackBuffer failed, hr %#x.\n", hr
);
1767 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1768 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1769 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1770 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1771 IDirect3DSurface8_Release(surface
);
1772 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1773 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1774 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1775 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1777 /* Shaders are fine as well. */
1778 hr
= IDirect3DDevice8_CreateVertexShader(device1
, decl
, simple_vs
, &shader
, 0);
1779 ok(SUCCEEDED(hr
), "CreateVertexShader failed, hr %#x.\n", hr
);
1780 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1781 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1782 hr
= IDirect3DDevice8_DeleteVertexShader(device1
, shader
);
1783 ok(SUCCEEDED(hr
), "DeleteVertexShader failed, hr %#x.\n", hr
);
1785 /* Try setting invalid modes. */
1786 memset(&d3dpp
, 0, sizeof(d3dpp
));
1787 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1788 d3dpp
.Windowed
= FALSE
;
1789 d3dpp
.BackBufferWidth
= 32;
1790 d3dpp
.BackBufferHeight
= 32;
1791 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1792 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1793 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1794 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1795 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1797 memset(&d3dpp
, 0, sizeof(d3dpp
));
1798 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1799 d3dpp
.Windowed
= FALSE
;
1800 d3dpp
.BackBufferWidth
= 801;
1801 d3dpp
.BackBufferHeight
= 600;
1802 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1803 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1804 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1805 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1806 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1808 memset(&d3dpp
, 0, sizeof(d3dpp
));
1809 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1810 d3dpp
.Windowed
= FALSE
;
1811 d3dpp
.BackBufferWidth
= 0;
1812 d3dpp
.BackBufferHeight
= 0;
1813 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1814 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1815 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1816 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1817 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1819 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1820 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1822 memset(&d3dpp
, 0, sizeof(d3dpp
));
1823 d3dpp
.Windowed
= TRUE
;
1824 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1825 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1826 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1827 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1829 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1830 window
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1833 skip("Failed to create device, hr %#x.\n", hr
);
1837 hr
= IDirect3DDevice8_TestCooperativeLevel(device2
);
1838 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1840 d3dpp
.Windowed
= TRUE
;
1841 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1842 d3dpp
.BackBufferWidth
= 400;
1843 d3dpp
.BackBufferHeight
= 300;
1844 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1845 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1846 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1848 hr
= IDirect3DDevice8_Reset(device2
, &d3dpp
);
1849 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1853 hr
= IDirect3DDevice8_GetDepthStencilSurface(device2
, &surface
);
1854 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1855 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1857 IDirect3DSurface8_Release(surface
);
1860 HeapFree(GetProcessHeap(), 0, modes
);
1862 IDirect3DDevice8_Release(device2
);
1864 IDirect3DDevice8_Release(device1
);
1865 IDirect3D8_Release(d3d8
);
1866 DestroyWindow(window
);
1869 static void test_scene(void)
1871 IDirect3DDevice8
*device
;
1877 window
= create_window();
1878 ok(!!window
, "Failed to create a window.\n");
1879 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1880 ok(!!d3d
, "Failed to create a D3D object.\n");
1881 if (!(device
= create_device(d3d
, window
, NULL
)))
1883 skip("Failed to create a 3D device, skipping test.\n");
1887 /* Test an EndScene without BeginScene. Should return an error */
1888 hr
= IDirect3DDevice8_EndScene(device
);
1889 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1891 /* Test a normal BeginScene / EndScene pair, this should work */
1892 hr
= IDirect3DDevice8_BeginScene(device
);
1893 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1894 hr
= IDirect3DDevice8_EndScene(device
);
1895 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1897 /* Test another EndScene without having begun a new scene. Should return an error */
1898 hr
= IDirect3DDevice8_EndScene(device
);
1899 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1901 /* Two nested BeginScene and EndScene calls */
1902 hr
= IDirect3DDevice8_BeginScene(device
);
1903 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1904 hr
= IDirect3DDevice8_BeginScene(device
);
1905 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
1906 hr
= IDirect3DDevice8_EndScene(device
);
1907 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1908 hr
= IDirect3DDevice8_EndScene(device
);
1909 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1911 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1913 refcount
= IDirect3DDevice8_Release(device
);
1914 ok(!refcount
, "Device has %u references left.\n", refcount
);
1916 IDirect3D8_Release(d3d
);
1917 DestroyWindow(window
);
1920 static void test_shader(void)
1922 DWORD hPixelShader
= 0, hVertexShader
= 0;
1923 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
1926 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
1927 IDirect3DDevice8
*device
;
1935 static DWORD dwVertexDecl
[] =
1938 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
1941 DWORD decl_normal_float2
[] =
1944 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1945 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
1948 DWORD decl_normal_float4
[] =
1951 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1952 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
1955 DWORD decl_normal_d3dcolor
[] =
1958 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1959 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
1962 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
1963 const DWORD simple_vs_size
= sizeof(simple_vs
);
1964 const DWORD simple_ps_size
= sizeof(simple_ps
);
1966 window
= create_window();
1967 ok(!!window
, "Failed to create a window.\n");
1968 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1969 ok(!!d3d
, "Failed to create a D3D object.\n");
1970 if (!(device
= create_device(d3d
, window
, NULL
)))
1972 skip("Failed to create a 3D device, skipping test.\n");
1976 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1978 /* Test setting and retrieving a FVF */
1979 hr
= IDirect3DDevice8_SetVertexShader(device
, fvf
);
1980 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1981 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1982 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1983 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
1985 /* First create a vertex shader */
1986 hr
= IDirect3DDevice8_SetVertexShader(device
, 0);
1987 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1988 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
1989 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1990 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1991 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1992 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1993 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1994 /* Assign the shader, then verify that GetVertexShader works */
1995 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
1996 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1997 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1998 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1999 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
2000 /* Verify that we can retrieve the declaration */
2001 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, NULL
, &data_size
);
2002 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
2003 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
2004 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
2006 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
2007 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
2008 "expected D3DERR_INVALIDCALL\n", hr
);
2009 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2010 data_size
= vertex_decl_size
;
2011 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
2012 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
2013 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
2014 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
2015 HeapFree(GetProcessHeap(), 0, data
);
2016 /* Verify that we can retrieve the shader function */
2017 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, NULL
, &data_size
);
2018 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
2019 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2020 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
2022 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2023 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
2024 "expected D3DERR_INVALIDCALL\n", hr
);
2025 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2026 data_size
= simple_vs_size
;
2027 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2028 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
2029 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2030 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
2031 HeapFree(GetProcessHeap(), 0, data
);
2032 /* Delete the assigned shader. This is supposed to work */
2033 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2034 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2035 /* The shader should be unset now */
2036 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2037 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2038 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2040 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
2041 * First try the fixed function shader function, then a custom one
2043 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, 0, &hVertexShader
, 0);
2044 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2045 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float4
, 0, &hVertexShader
, 0);
2046 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2047 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
2048 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2050 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
2051 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2052 IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2054 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
2056 /* The same with a pixel shader */
2057 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2058 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2059 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
2060 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2061 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2062 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2063 /* Assign the shader, then verify that GetPixelShader works */
2064 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2065 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2066 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2067 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2068 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2069 /* Verify that we can retrieve the shader function */
2070 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, NULL
, &data_size
);
2071 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2072 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2073 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
2075 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2076 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
2077 "expected D3DERR_INVALIDCALL\n", hr
);
2078 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2079 data_size
= simple_ps_size
;
2080 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2081 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2082 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2083 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
2084 HeapFree(GetProcessHeap(), 0, data
);
2085 /* Delete the assigned shader. This is supposed to work */
2086 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2087 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2088 /* The shader should be unset now */
2089 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2090 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2091 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2093 /* What happens if a non-bound shader is deleted? */
2094 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2095 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2096 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader2
);
2097 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2099 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2100 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2101 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2102 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2103 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2104 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2105 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2106 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2107 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2109 /* Check for double delete. */
2110 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2111 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2112 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2113 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2117 skip("Pixel shaders not supported\n");
2120 /* What happens if a non-bound shader is deleted? */
2121 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
2122 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2123 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
2124 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2126 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
2127 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2128 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2129 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2130 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2131 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2132 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
2133 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2134 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2136 /* Check for double delete. */
2137 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2138 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2139 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2140 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2142 refcount
= IDirect3DDevice8_Release(device
);
2143 ok(!refcount
, "Device has %u references left.\n", refcount
);
2145 IDirect3D8_Release(d3d
);
2146 DestroyWindow(window
);
2149 static void test_limits(void)
2151 IDirect3DTexture8
*texture
;
2152 IDirect3DDevice8
*device
;
2159 window
= create_window();
2160 ok(!!window
, "Failed to create a window.\n");
2161 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
2162 ok(!!d3d
, "Failed to create a D3D object.\n");
2163 if (!(device
= create_device(d3d
, window
, NULL
)))
2165 skip("Failed to create a 3D device, skipping test.\n");
2169 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
2170 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
2172 /* There are 8 texture stages. We should be able to access all of them */
2173 for (i
= 0; i
< 8; ++i
)
2175 hr
= IDirect3DDevice8_SetTexture(device
, i
, (IDirect3DBaseTexture8
*)texture
);
2176 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2177 hr
= IDirect3DDevice8_SetTexture(device
, i
, NULL
);
2178 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2179 hr
= IDirect3DDevice8_SetTextureStageState(device
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
2180 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
2183 /* Investigations show that accessing higher textures stage states does
2184 * not return an error either. Writing to too high texture stages
2185 * (approximately texture 40) causes memory corruption in windows, so
2186 * there is no bounds checking. */
2187 IDirect3DTexture8_Release(texture
);
2188 refcount
= IDirect3DDevice8_Release(device
);
2189 ok(!refcount
, "Device has %u references left.\n", refcount
);
2191 IDirect3D8_Release(d3d
);
2192 DestroyWindow(window
);
2195 static void test_lights(void)
2197 IDirect3DDevice8
*device
;
2206 window
= create_window();
2207 ok(!!window
, "Failed to create a window.\n");
2208 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2209 ok(!!d3d8
, "Failed to create a D3D object.\n");
2210 if (!(device
= create_device(d3d8
, window
, NULL
)))
2212 skip("Failed to create a 3D device, skipping test.\n");
2216 memset(&caps
, 0, sizeof(caps
));
2217 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
2218 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
2220 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2221 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
2222 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2223 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
2224 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
2225 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2226 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2229 /* TODO: Test the rendering results in this situation */
2230 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
2231 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2232 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
2233 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2234 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2235 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
2236 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2238 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2239 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
2240 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2243 refcount
= IDirect3DDevice8_Release(device
);
2244 ok(!refcount
, "Device has %u references left.\n", refcount
);
2246 IDirect3D8_Release(d3d8
);
2247 DestroyWindow(window
);
2250 static void test_render_zero_triangles(void)
2252 IDirect3DDevice8
*device
;
2260 struct vec3 position
;
2266 {{0.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2267 {{0.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2268 {{1.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2269 {{1.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2272 window
= create_window();
2273 ok(!!window
, "Failed to create a window.\n");
2274 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2275 ok(!!d3d8
, "Failed to create a D3D object.\n");
2276 if (!(device
= create_device(d3d8
, window
, NULL
)))
2278 skip("Failed to create a 3D device, skipping test.\n");
2282 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
2283 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2285 hr
= IDirect3DDevice8_BeginScene(device
);
2286 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
2287 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
2288 0 /* PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
2289 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
2290 hr
= IDirect3DDevice8_EndScene(device
);
2291 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
2293 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2295 refcount
= IDirect3DDevice8_Release(device
);
2296 ok(!refcount
, "Device has %u references left.\n", refcount
);
2298 IDirect3D8_Release(d3d8
);
2299 DestroyWindow(window
);
2302 static void test_depth_stencil_reset(void)
2304 D3DPRESENT_PARAMETERS present_parameters
;
2305 D3DDISPLAYMODE display_mode
;
2306 IDirect3DSurface8
*surface
, *orig_rt
;
2307 IDirect3DDevice8
*device
= NULL
;
2313 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2314 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2315 ok(!!hwnd
, "Failed to create a window.\n");
2316 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2317 ok(!!d3d8
, "Failed to create a D3D object.\n");
2319 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2320 memset(&present_parameters
, 0, sizeof(present_parameters
));
2321 present_parameters
.Windowed
= TRUE
;
2322 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2323 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2324 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2325 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2327 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2328 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2331 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2335 hr
= IDirect3DDevice8_GetRenderTarget(device
, &orig_rt
);
2336 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2338 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2339 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
2341 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
2342 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
2344 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
2345 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2346 ok(surface
== orig_rt
, "Render target is %p, should be %p\n", surface
, orig_rt
);
2347 if (surface
) IDirect3DSurface8_Release(surface
);
2348 IDirect3DSurface8_Release(orig_rt
);
2350 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2351 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2352 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2354 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2355 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2356 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2357 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2359 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2360 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2361 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2362 if (surface
) IDirect3DSurface8_Release(surface
);
2364 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2365 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2366 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2368 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2369 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2370 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2372 refcount
= IDirect3DDevice8_Release(device
);
2373 ok(!refcount
, "Device has %u references left.\n", refcount
);
2376 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2378 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
2379 present_parameters
.Windowed
= TRUE
;
2380 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2381 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2382 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2383 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2385 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2386 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2390 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2394 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2395 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
2397 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2398 present_parameters
.Windowed
= TRUE
;
2399 present_parameters
.BackBufferWidth
= 400;
2400 present_parameters
.BackBufferHeight
= 300;
2401 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2402 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2404 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2405 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
2407 if (FAILED(hr
)) goto cleanup
;
2409 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2410 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2411 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2412 if (surface
) IDirect3DSurface8_Release(surface
);
2417 refcount
= IDirect3DDevice8_Release(device
);
2418 ok(!refcount
, "Device has %u references left.\n", refcount
);
2420 IDirect3D8_Release(d3d8
);
2421 DestroyWindow(hwnd
);
2424 static HWND filter_messages
;
2435 enum message_window window
;
2437 WPARAM expect_wparam
;
2438 HRESULT device_state
;
2439 WINDOWPOS
*store_wp
;
2442 static const struct message
*expect_messages
;
2443 static HWND device_window
, focus_window
;
2444 static LONG windowposchanged_received
, syscommand_received
;
2445 static IDirect3DDevice8
*focus_test_device
;
2447 struct wndproc_thread_param
2450 HANDLE window_created
;
2451 HANDLE test_finished
;
2452 BOOL running_in_foreground
;
2455 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2459 if (filter_messages
&& filter_messages
== hwnd
)
2461 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2462 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2465 if (expect_messages
)
2469 switch (expect_messages
->window
)
2484 if (hwnd
== w
&& expect_messages
->message
== message
)
2486 if (expect_messages
->check_wparam
)
2487 ok(wparam
== expect_messages
->expect_wparam
,
2488 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2489 wparam
, message
, expect_messages
->expect_wparam
);
2491 if (expect_messages
->store_wp
)
2492 *expect_messages
->store_wp
= *(WINDOWPOS
*)lparam
;
2494 if (focus_test_device
)
2496 hr
= IDirect3DDevice8_TestCooperativeLevel(focus_test_device
);
2497 /* Wined3d marks the device lost earlier than Windows (it follows ddraw
2498 * behavior. See test_wndproc before the focus_loss_messages sequence
2499 * about the D3DERR_DEVICENOTRESET behavior, */
2500 todo_wine_if(message
!= WM_ACTIVATEAPP
|| hr
== D3D_OK
)
2501 ok(hr
== expect_messages
->device_state
,
2502 "Got device state %#x on message %#x, expected %#x.\n",
2503 hr
, message
, expect_messages
->device_state
);
2510 /* KDE randomly does something with the hidden window during the
2511 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2512 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2513 * just flag WM_WINDOWPOSCHANGED as bad. */
2514 if (message
== WM_WINDOWPOSCHANGED
)
2515 InterlockedIncrement(&windowposchanged_received
);
2516 else if (message
== WM_SYSCOMMAND
)
2517 InterlockedIncrement(&syscommand_received
);
2519 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2522 static DWORD WINAPI
wndproc_thread(void *param
)
2524 struct wndproc_thread_param
*p
= param
;
2528 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2529 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
2530 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
2531 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2533 ret
= SetEvent(p
->window_created
);
2534 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2540 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
2541 res
= WaitForSingleObject(p
->test_finished
, 100);
2542 if (res
== WAIT_OBJECT_0
) break;
2543 if (res
!= WAIT_TIMEOUT
)
2545 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2550 DestroyWindow(p
->dummy_window
);
2555 static void test_wndproc(void)
2557 struct wndproc_thread_param thread_params
;
2558 struct device_desc device_desc
;
2559 IDirect3DDevice8
*device
;
2567 UINT i
, adapter_mode_count
;
2569 D3DDISPLAYMODE d3ddm
;
2570 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
2572 LONG change_ret
, device_style
;
2574 WINDOWPOS windowpos
;
2576 static const struct message create_messages
[] =
2578 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2579 /* Do not test wparam here. If device creation succeeds,
2580 * wparam is WA_ACTIVE. If device creation fails (testbot)
2581 * wparam is set to WA_INACTIVE on some Windows versions. */
2582 {WM_ACTIVATE
, FOCUS_WINDOW
, FALSE
, 0},
2583 {WM_SETFOCUS
, FOCUS_WINDOW
, FALSE
, 0},
2584 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2585 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2586 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2589 static const struct message focus_loss_messages
[] =
2591 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2592 * not reliable on X11 WMs. When the window focus follows the
2593 * mouse pointer the message is not sent.
2594 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2595 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2596 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2597 * not deterministic. */
2598 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2599 /* Windows sends WM_ACTIVATE to the device window, indicating that
2600 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2601 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2602 * leaves the device window active, breaking re-activation in the
2604 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2605 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0, D3DERR_DEVICENOTRESET
},
2606 {WM_SIZE
, DEVICE_WINDOW
, TRUE
, SIZE_MINIMIZED
,
2607 D3DERR_DEVICENOTRESET
},
2608 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
, D3DERR_DEVICELOST
},
2609 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2610 * not deterministic. It may be sent after the focus window handling
2612 {0, 0, FALSE
, 0, 0},
2614 static const struct message reactivate_messages
[] =
2616 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2617 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2618 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2619 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2622 static const struct message focus_loss_messages_hidden
[] =
2624 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0},
2625 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2628 static const struct message focus_loss_messages_filtered
[] =
2630 /* WM_ACTIVATE is delivered to the window proc because it is
2631 * generated by SetForegroundWindow before the d3d routine
2632 * starts it work. Don't check for it due to focus-follows-mouse
2634 {WM_DISPLAYCHANGE
, FOCUS_WINDOW
, FALSE
, 0},
2635 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2638 static const struct message reactivate_messages_filtered
[] =
2640 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2643 static const struct message sc_restore_messages
[] =
2645 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2646 * processed it. Our wndproc has no way to prevent d3d from
2647 * handling the message. The second DefWindowProc call done by
2648 * our wndproc doesn't do any changes to the window because it
2649 * is already restored due to d3d's handling. */
2650 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2651 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2652 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_RESTORED
},
2653 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_RESTORE
},
2656 static const struct message sc_minimize_messages
[] =
2658 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MINIMIZE
},
2659 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2660 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2661 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2662 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MINIMIZED
},
2665 static const struct message sc_maximize_messages
[] =
2667 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MAXIMIZE
},
2668 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2669 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2670 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2671 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MAXIMIZED
},
2674 struct message mode_change_messages
[] =
2676 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2677 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2678 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2679 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2680 * differs between Wine and Windows. */
2681 /* TODO 2: Windows sends a second WM_WINDOWPOSCHANGING(SWP_NOMOVE | SWP_NOSIZE
2682 * | SWP_NOACTIVATE) in this situation, suggesting a difference in their ShowWindow
2683 * implementation. This SetWindowPos call could in theory affect the Z order. Wine's
2684 * ShowWindow does not send such a message because the window is already visible. */
2687 struct message mode_change_messages_hidden
[] =
2689 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2690 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2691 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2692 {WM_SHOWWINDOW
, DEVICE_WINDOW
, FALSE
, 0},
2693 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0, ~0U, &windowpos
},
2694 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2695 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2696 * differs between Wine and Windows. */
2700 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2701 ok(!!d3d8
, "Failed to create a D3D object.\n");
2703 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
2704 for (i
= 0; i
< adapter_mode_count
; ++i
)
2706 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
2707 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
2709 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
2711 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
2713 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2714 * refuses to create a device at these sizes. */
2715 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
2720 user32_width
= d3ddm
.Width
;
2721 user32_height
= d3ddm
.Height
;
2725 /* Make sure the d3d mode is smaller in width or height and at most
2726 * equal in the other dimension than the mode passed to
2727 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2728 * the ChangeDisplaySettings parameters + 12. */
2729 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
2731 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
2733 d3d_width
= d3ddm
.Width
;
2734 d3d_height
= d3ddm
.Height
;
2737 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
2739 d3d_width
= user32_width
;
2740 d3d_height
= user32_height
;
2741 user32_width
= d3ddm
.Width
;
2742 user32_height
= d3ddm
.Height
;
2749 skip("Could not find adequate modes, skipping mode tests.\n");
2750 IDirect3D8_Release(d3d8
);
2754 wc
.lpfnWndProc
= test_proc
;
2755 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
2756 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2758 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2759 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2760 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2761 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2763 memset(&devmode
, 0, sizeof(devmode
));
2764 devmode
.dmSize
= sizeof(devmode
);
2765 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2766 devmode
.dmPelsWidth
= user32_width
;
2767 devmode
.dmPelsHeight
= user32_height
;
2768 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2769 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2771 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2772 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2773 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2774 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2775 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2776 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2778 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2779 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2781 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2782 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2783 (LONG_PTR
)test_proc
, proc
);
2784 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2785 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2786 (LONG_PTR
)test_proc
, proc
);
2788 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2789 device_window
, focus_window
, thread_params
.dummy_window
);
2792 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2793 if (thread_params
.running_in_foreground
)
2795 tmp
= GetForegroundWindow();
2796 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2797 thread_params
.dummy_window
, tmp
);
2800 skip("Not running in foreground, skip foreground window test\n");
2804 expect_messages
= create_messages
;
2806 device_desc
.device_window
= device_window
;
2807 device_desc
.width
= d3d_width
;
2808 device_desc
.height
= d3d_height
;
2809 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
2810 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
2812 skip("Failed to create a D3D device, skipping tests.\n");
2816 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2817 expect_messages
->message
, expect_messages
->window
);
2818 expect_messages
= NULL
;
2820 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2823 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2824 tmp
= GetForegroundWindow();
2825 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2827 SetForegroundWindow(focus_window
);
2830 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2831 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2832 (LONG_PTR
)test_proc
, proc
);
2834 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2835 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
2837 /* Change the mode while the device is in use and then drop focus. */
2838 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2839 devmode
.dmPelsWidth
= user32_width
;
2840 devmode
.dmPelsHeight
= user32_height
;
2841 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2842 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x, i=%u.\n", change_ret
, i
);
2844 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2845 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2846 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2847 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2848 todo_wine_if (hr
!= D3DERR_DEVICENOTRESET
)
2849 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2851 expect_messages
= focus_loss_messages
;
2852 focus_test_device
= device
;
2853 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2854 * manually changing the focus. It generates the same messages, but the task
2855 * bar still shows the previous foreground window as active, and the window has
2856 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2857 * the device is difficult, see below. */
2858 SetForegroundWindow(GetDesktopWindow());
2859 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2860 expect_messages
->message
, expect_messages
->window
);
2861 expect_messages
= NULL
;
2863 ok(tmp
!= device_window
, "The device window is active.\n");
2864 ok(tmp
!= focus_window
, "The focus window is active.\n");
2865 focus_test_device
= NULL
;
2867 /* The Present call is necessary to make native realize the device is lost. */
2868 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2869 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2870 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2871 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2872 todo_wine_if (hr
== D3DERR_DEVICENOTRESET
)
2873 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2875 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2876 ok(ret
, "Failed to get display mode.\n");
2877 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2878 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2879 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2881 /* I have to minimize and restore the focus window, otherwise native d3d9 fails
2882 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2883 * restore is triggered by the user. */
2884 expect_messages
= reactivate_messages
;
2885 ShowWindow(focus_window
, SW_MINIMIZE
);
2886 ShowWindow(focus_window
, SW_RESTORE
);
2887 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2888 SetForegroundWindow(focus_window
);
2890 SetForegroundWindow(focus_window
);
2891 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2892 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2893 expect_messages
->message
, expect_messages
->window
, i
);
2894 expect_messages
= NULL
;
2896 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2897 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2899 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2900 ok(ret
, "Failed to get display mode.\n");
2901 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2902 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2903 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2905 hr
= reset_device(device
, &device_desc
);
2906 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2908 /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
2909 * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
2910 * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
2911 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
2912 SetWindowLongA(device_window
, GWL_STYLE
, device_style
& ~WS_VISIBLE
);
2915 expect_messages
= focus_loss_messages_hidden
;
2916 windowposchanged_received
= 0;
2917 SetForegroundWindow(GetDesktopWindow());
2918 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2919 expect_messages
->message
, expect_messages
->window
);
2920 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2921 expect_messages
= NULL
;
2924 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2925 ok(ret
, "Failed to get display mode.\n");
2926 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
2927 ok(devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
2929 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
2930 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
2931 ShowWindow(focus_window
, SW_SHOWNOACTIVATE
);
2932 ShowWindow(focus_window
, SW_SHOWMINNOACTIVE
);
2935 syscommand_received
= 0;
2936 expect_messages
= sc_restore_messages
;
2937 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
2938 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2939 expect_messages
->message
, expect_messages
->window
);
2940 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
2941 expect_messages
= NULL
;
2944 expect_messages
= sc_minimize_messages
;
2945 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
2946 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2947 expect_messages
->message
, expect_messages
->window
);
2948 expect_messages
= NULL
;
2951 expect_messages
= sc_maximize_messages
;
2952 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
2953 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2954 expect_messages
->message
, expect_messages
->window
);
2955 expect_messages
= NULL
;
2958 SetForegroundWindow(GetDesktopWindow());
2959 ShowWindow(device_window
, SW_MINIMIZE
);
2960 ShowWindow(focus_window
, SW_MINIMIZE
);
2961 ShowWindow(focus_window
, SW_RESTORE
);
2962 SetForegroundWindow(focus_window
);
2965 /* Releasing a device in lost state breaks follow-up tests on native. */
2966 hr
= reset_device(device
, &device_desc
);
2967 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2969 filter_messages
= focus_window
;
2970 ref
= IDirect3DDevice8_Release(device
);
2971 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2973 /* Fix up the mode until Wine's device release behavior is fixed. */
2974 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
2975 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2977 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2978 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2979 (LONG_PTR
)test_proc
, proc
);
2981 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
2982 * on native in the test below. It isn't needed anyways. Creating the third
2983 * device will show it again. */
2984 filter_messages
= NULL
;
2985 ShowWindow(device_window
, SW_HIDE
);
2986 /* Remove the maximized state from the SYSCOMMAND test while we're not
2987 * interfering with a device. */
2988 ShowWindow(focus_window
, SW_SHOWNORMAL
);
2989 filter_messages
= focus_window
;
2991 device_desc
.device_window
= focus_window
;
2992 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
2994 skip("Failed to create a D3D device, skipping tests.\n");
2998 filter_messages
= NULL
;
3000 expect_messages
= focus_loss_messages_filtered
;
3001 windowposchanged_received
= 0;
3002 SetForegroundWindow(GetDesktopWindow());
3003 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3004 expect_messages
->message
, expect_messages
->window
);
3005 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
3006 expect_messages
= NULL
;
3008 /* The window is iconic even though no message was sent. */
3009 ok(IsIconic(focus_window
), "The focus window is not iconic.\n");
3011 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
3012 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
3014 syscommand_received
= 0;
3015 expect_messages
= sc_restore_messages
;
3016 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
3017 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3018 expect_messages
->message
, expect_messages
->window
);
3019 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
3020 expect_messages
= NULL
;
3024 ShowWindow(focus_window
, SW_RESTORE
);
3027 expect_messages
= sc_minimize_messages
;
3028 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
3029 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3030 expect_messages
->message
, expect_messages
->window
);
3031 expect_messages
= NULL
;
3032 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
3033 * this call it sends WM_SIZE(SIZE_RESTORED). */
3034 ShowWindow(focus_window
, SW_RESTORE
);
3037 expect_messages
= sc_maximize_messages
;
3038 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
3039 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3040 expect_messages
->message
, expect_messages
->window
);
3041 expect_messages
= NULL
;
3042 SetForegroundWindow(GetDesktopWindow());
3045 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
3046 * results in the second SetForegroundWindow call failing and the device not being
3047 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
3048 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
3049 expect_messages
= reactivate_messages_filtered
;
3050 ShowWindow(focus_window
, SW_RESTORE
);
3051 SetForegroundWindow(focus_window
);
3053 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it\n",
3054 expect_messages
->message
, expect_messages
->window
);
3055 expect_messages
= NULL
;
3057 filter_messages
= focus_window
;
3058 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
3059 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
3061 hr
= reset_device(device
, &device_desc
);
3062 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3064 ref
= IDirect3DDevice8_Release(device
);
3065 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3066 filter_messages
= NULL
;
3068 ShowWindow(device_window
, SW_RESTORE
);
3069 SetForegroundWindow(focus_window
);
3072 filter_messages
= focus_window
;
3073 device_desc
.device_window
= device_window
;
3074 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3076 skip("Failed to create a D3D device, skipping tests.\n");
3079 filter_messages
= NULL
;
3082 device_desc
.width
= user32_width
;
3083 device_desc
.height
= user32_height
;
3085 expect_messages
= mode_change_messages
;
3086 filter_messages
= focus_window
;
3087 hr
= reset_device(device
, &device_desc
);
3088 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3089 filter_messages
= NULL
;
3092 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
3093 expect_messages
->message
, expect_messages
->window
, i
);
3095 /* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
3096 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3097 SetWindowLongA(device_window
, GWL_STYLE
, device_style
& ~WS_VISIBLE
);
3100 device_desc
.width
= d3d_width
;
3101 device_desc
.height
= d3d_height
;
3102 memset(&windowpos
, 0, sizeof(windowpos
));
3104 expect_messages
= mode_change_messages_hidden
;
3105 filter_messages
= focus_window
;
3106 hr
= reset_device(device
, &device_desc
);
3107 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3108 filter_messages
= NULL
;
3111 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
3112 expect_messages
->message
, expect_messages
->window
);
3114 ok(windowpos
.hwnd
== device_window
&& !windowpos
.hwndInsertAfter
3115 && !windowpos
.x
&& !windowpos
.y
&& !windowpos
.cx
&& !windowpos
.cy
3116 && windowpos
.flags
== (SWP_SHOWWINDOW
| SWP_NOMOVE
| SWP_NOSIZE
),
3117 "Got unexpected WINDOWPOS hwnd=%p, insertAfter=%p, x=%d, y=%d, cx=%d, cy=%d, flags=%x\n",
3118 windowpos
.hwnd
, windowpos
.hwndInsertAfter
, windowpos
.x
, windowpos
.y
, windowpos
.cx
,
3119 windowpos
.cy
, windowpos
.flags
);
3121 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3122 ok(device_style
& WS_VISIBLE
, "Expected the device window to be visible.\n");
3124 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
3125 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3127 ref
= IDirect3DDevice8_Release(device
);
3128 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3130 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3131 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
3132 (LONG_PTR
)DefWindowProcA
, proc
);
3135 filter_messages
= NULL
;
3136 IDirect3D8_Release(d3d8
);
3138 SetEvent(thread_params
.test_finished
);
3139 WaitForSingleObject(thread
, INFINITE
);
3140 CloseHandle(thread_params
.test_finished
);
3141 CloseHandle(thread_params
.window_created
);
3142 CloseHandle(thread
);
3144 DestroyWindow(device_window
);
3145 DestroyWindow(focus_window
);
3146 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3149 static void test_wndproc_windowed(void)
3151 struct wndproc_thread_param thread_params
;
3152 struct device_desc device_desc
;
3153 IDirect3DDevice8
*device
;
3163 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3164 ok(!!d3d8
, "Failed to create a D3D object.\n");
3166 wc
.lpfnWndProc
= test_proc
;
3167 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
3168 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3170 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3171 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
3172 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3173 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
3175 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3176 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3177 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3178 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3179 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3180 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3181 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
3182 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
3184 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
3185 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
3187 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3188 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3189 (LONG_PTR
)test_proc
, proc
);
3190 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3191 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3192 (LONG_PTR
)test_proc
, proc
);
3194 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3195 device_window
, focus_window
, thread_params
.dummy_window
);
3198 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3199 if (thread_params
.running_in_foreground
)
3201 tmp
= GetForegroundWindow();
3202 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3203 thread_params
.dummy_window
, tmp
);
3206 skip("Not running in foreground, skip foreground window test\n");
3208 filter_messages
= focus_window
;
3210 device_desc
.device_window
= device_window
;
3211 device_desc
.width
= registry_mode
.dmPelsWidth
;
3212 device_desc
.height
= registry_mode
.dmPelsHeight
;
3213 device_desc
.flags
= 0;
3214 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3216 skip("Failed to create a D3D device, skipping tests.\n");
3221 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3222 tmp
= GetForegroundWindow();
3223 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3224 thread_params
.dummy_window
, tmp
);
3226 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3227 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3228 (LONG_PTR
)test_proc
, proc
);
3230 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3231 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3232 (LONG_PTR
)test_proc
, proc
);
3234 filter_messages
= NULL
;
3236 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3237 hr
= reset_device(device
, &device_desc
);
3238 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3240 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3241 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3242 (LONG_PTR
)test_proc
, proc
);
3244 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3245 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3247 device_desc
.flags
= 0;
3248 hr
= reset_device(device
, &device_desc
);
3249 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3251 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3252 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3253 (LONG_PTR
)test_proc
, proc
);
3255 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3256 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3257 (LONG_PTR
)test_proc
, proc
);
3259 filter_messages
= focus_window
;
3261 ref
= IDirect3DDevice8_Release(device
);
3262 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3264 filter_messages
= device_window
;
3266 device_desc
.device_window
= focus_window
;
3267 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3269 skip("Failed to create a D3D device, skipping tests.\n");
3273 filter_messages
= NULL
;
3275 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3276 hr
= reset_device(device
, &device_desc
);
3277 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3279 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3280 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3281 (LONG_PTR
)test_proc
, proc
);
3283 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3284 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3286 device_desc
.flags
= 0;
3287 hr
= reset_device(device
, &device_desc
);
3288 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3290 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3291 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3292 (LONG_PTR
)test_proc
, proc
);
3294 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3295 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3296 (LONG_PTR
)test_proc
, proc
);
3298 filter_messages
= device_window
;
3300 ref
= IDirect3DDevice8_Release(device
);
3301 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3303 device_desc
.device_window
= device_window
;
3304 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3306 skip("Failed to create a D3D device, skipping tests.\n");
3310 filter_messages
= NULL
;
3312 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3313 hr
= reset_device(device
, &device_desc
);
3314 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3316 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3317 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3318 (LONG_PTR
)test_proc
, proc
);
3320 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3321 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3323 device_desc
.flags
= 0;
3324 hr
= reset_device(device
, &device_desc
);
3325 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3327 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3328 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3329 (LONG_PTR
)test_proc
, proc
);
3331 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3332 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3333 (LONG_PTR
)test_proc
, proc
);
3335 filter_messages
= device_window
;
3337 ref
= IDirect3DDevice8_Release(device
);
3338 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3341 filter_messages
= NULL
;
3342 IDirect3D8_Release(d3d8
);
3344 SetEvent(thread_params
.test_finished
);
3345 WaitForSingleObject(thread
, INFINITE
);
3346 CloseHandle(thread_params
.test_finished
);
3347 CloseHandle(thread_params
.window_created
);
3348 CloseHandle(thread
);
3350 DestroyWindow(device_window
);
3351 DestroyWindow(focus_window
);
3352 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3355 static inline void set_fpu_cw(WORD cw
)
3357 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3358 #define D3D8_TEST_SET_FPU_CW 1
3359 __asm__
volatile ("fnclex");
3360 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3361 #elif defined(__i386__) && defined(_MSC_VER)
3362 #define D3D8_TEST_SET_FPU_CW 1
3368 static inline WORD
get_fpu_cw(void)
3371 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3372 #define D3D8_TEST_GET_FPU_CW 1
3373 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3374 #elif defined(__i386__) && defined(_MSC_VER)
3375 #define D3D8_TEST_GET_FPU_CW 1
3381 static WORD callback_cw
, callback_set_cw
;
3382 static DWORD callback_tid
;
3384 static HRESULT WINAPI
dummy_object_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3387 return E_NOINTERFACE
;
3390 static ULONG WINAPI
dummy_object_AddRef(IUnknown
*iface
)
3392 callback_cw
= get_fpu_cw();
3393 set_fpu_cw(callback_set_cw
);
3394 callback_tid
= GetCurrentThreadId();
3398 static ULONG WINAPI
dummy_object_Release(IUnknown
*iface
)
3400 callback_cw
= get_fpu_cw();
3401 set_fpu_cw(callback_set_cw
);
3402 callback_tid
= GetCurrentThreadId();
3406 static const IUnknownVtbl dummy_object_vtbl
=
3408 dummy_object_QueryInterface
,
3409 dummy_object_AddRef
,
3410 dummy_object_Release
,
3413 static const GUID d3d8_private_data_test_guid
=
3418 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3421 static void test_fpu_setup(void)
3423 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3424 struct device_desc device_desc
;
3425 IDirect3DDevice8
*device
;
3426 D3DDISPLAYMODE d3ddm
;
3431 IDirect3DSurface8
*surface
;
3432 IUnknown dummy_object
= {&dummy_object_vtbl
};
3434 window
= create_window();
3435 ok(!!window
, "Failed to create a window.\n");
3436 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3437 ok(!!d3d8
, "Failed to create a D3D object.\n");
3439 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
3440 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
3442 device_desc
.device_window
= window
;
3443 device_desc
.width
= 640;
3444 device_desc
.height
= 480;
3445 device_desc
.flags
= 0;
3449 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3451 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
3453 skip("Failed to create a 3D device, skipping test.\n");
3459 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3461 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3462 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3464 callback_set_cw
= 0xf60;
3465 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3466 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3467 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3468 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3469 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3471 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3474 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3475 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3476 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3477 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3478 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3480 callback_set_cw
= 0x7f;
3483 IDirect3DSurface8_Release(surface
);
3486 IDirect3DDevice8_Release(device
);
3487 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3488 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3491 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3494 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3496 device_desc
.flags
= CREATE_DEVICE_FPU_PRESERVE
;
3497 device
= create_device(d3d8
, window
, &device_desc
);
3498 ok(!!device
, "CreateDevice failed.\n");
3501 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3503 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3504 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3507 callback_set_cw
= 0x37f;
3508 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3509 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3510 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3511 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3512 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3514 ok(cw
== 0x37f, "cw is %#x, expected 0x37f.\n", cw
);
3516 IDirect3DSurface8_Release(surface
);
3519 IDirect3DDevice8_Release(device
);
3520 ok(callback_cw
== 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw
);
3521 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3524 DestroyWindow(window
);
3525 IDirect3D8_Release(d3d8
);
3529 static void test_ApplyStateBlock(void)
3531 IDirect3DDevice8
*device
;
3535 DWORD received
, token
;
3537 window
= create_window();
3538 ok(!!window
, "Failed to create a window.\n");
3539 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3540 ok(!!d3d8
, "Failed to create a D3D object.\n");
3541 if (!(device
= create_device(d3d8
, window
, NULL
)))
3543 skip("Failed to create a 3D device, skipping test.\n");
3547 IDirect3DDevice8_BeginStateBlock(device
);
3548 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, TRUE
);
3549 IDirect3DDevice8_EndStateBlock(device
, &token
);
3550 ok(token
, "Received zero stateblock handle.\n");
3551 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, FALSE
);
3553 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3554 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3555 ok(!received
, "Expected = FALSE, received TRUE.\n");
3557 hr
= IDirect3DDevice8_ApplyStateBlock(device
, 0);
3558 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3559 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3560 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3561 ok(!received
, "Expected FALSE, received TRUE.\n");
3563 hr
= IDirect3DDevice8_ApplyStateBlock(device
, token
);
3564 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3565 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3566 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3567 ok(received
, "Expected TRUE, received FALSE.\n");
3569 IDirect3DDevice8_DeleteStateBlock(device
, token
);
3570 IDirect3DDevice8_Release(device
);
3572 IDirect3D8_Release(d3d8
);
3573 DestroyWindow(window
);
3576 static void test_depth_stencil_size(void)
3578 IDirect3DDevice8
*device
;
3579 IDirect3DSurface8
*ds
, *rt
, *ds_bigger
, *ds_bigger2
;
3580 IDirect3DSurface8
*surf
;
3585 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3586 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
3587 ok(!!hwnd
, "Failed to create a window.\n");
3588 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3589 ok(!!d3d8
, "Failed to create a D3D object.\n");
3591 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
3593 skip("Failed to create a 3D device, skipping test.\n");
3597 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
3598 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr
);
3599 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds
);
3600 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3601 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger
);
3602 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3603 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger2
);
3604 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3606 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
3607 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3608 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds_bigger
);
3609 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3611 /* try to set the small ds without changing the render target at the same time */
3612 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds
);
3613 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3614 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds_bigger2
);
3615 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3617 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surf
);
3618 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr
);
3619 ok(surf
== rt
, "The render target is %p, expected %p\n", surf
, rt
);
3620 IDirect3DSurface8_Release(surf
);
3621 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3622 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr
);
3623 ok(surf
== ds_bigger2
, "The depth stencil is %p, expected %p\n", surf
, ds_bigger2
);
3624 IDirect3DSurface8_Release(surf
);
3626 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
3627 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3628 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3629 ok(FAILED(hr
), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr
);
3630 ok(surf
== NULL
, "The depth stencil is %p, expected NULL\n", surf
);
3631 if (surf
) IDirect3DSurface8_Release(surf
);
3633 IDirect3DSurface8_Release(rt
);
3634 IDirect3DSurface8_Release(ds
);
3635 IDirect3DSurface8_Release(ds_bigger
);
3636 IDirect3DSurface8_Release(ds_bigger2
);
3639 IDirect3D8_Release(d3d8
);
3640 DestroyWindow(hwnd
);
3643 static void test_window_style(void)
3645 RECT focus_rect
, fullscreen_rect
, r
;
3646 LONG device_style
, device_exstyle
;
3647 LONG focus_style
, focus_exstyle
;
3648 struct device_desc device_desc
;
3649 LONG style
, expected_style
;
3650 IDirect3DDevice8
*device
;
3656 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3657 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3658 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3659 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3660 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3661 ok(!!d3d8
, "Failed to create a D3D object.\n");
3663 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3664 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3665 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3666 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3668 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
3669 GetWindowRect(focus_window
, &focus_rect
);
3671 device_desc
.device_window
= device_window
;
3672 device_desc
.width
= registry_mode
.dmPelsWidth
;
3673 device_desc
.height
= registry_mode
.dmPelsHeight
;
3674 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3675 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3677 skip("Failed to create a D3D device, skipping tests.\n");
3681 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3682 expected_style
= device_style
| WS_VISIBLE
;
3683 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3684 expected_style
, style
);
3685 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3686 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3687 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3688 expected_style
, style
);
3690 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3691 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3692 focus_style
, style
);
3693 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3694 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3695 focus_exstyle
, style
);
3697 GetWindowRect(device_window
, &r
);
3698 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3699 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
3700 GetClientRect(device_window
, &r
);
3701 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3702 GetWindowRect(focus_window
, &r
);
3703 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
3704 wine_dbgstr_rect(&r
));
3706 device_desc
.flags
= 0;
3707 hr
= reset_device(device
, &device_desc
);
3708 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3710 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3711 expected_style
= device_style
| WS_VISIBLE
;
3712 ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3713 expected_style
, style
);
3714 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3715 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3716 ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3717 expected_style
, style
);
3719 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3720 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3721 focus_style
, style
);
3722 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3723 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3724 focus_exstyle
, style
);
3726 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3727 hr
= reset_device(device
, &device_desc
);
3728 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3729 ret
= SetForegroundWindow(GetDesktopWindow());
3730 ok(ret
, "Failed to set foreground window.\n");
3732 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3733 expected_style
= device_style
| WS_MINIMIZE
| WS_VISIBLE
;
3734 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3735 expected_style
, style
);
3736 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3737 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3738 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3739 expected_style
, style
);
3741 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3742 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3743 focus_style
, style
);
3744 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3745 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3746 focus_exstyle
, style
);
3748 /* Follow-up tests fail on native if the device is destroyed while lost. */
3749 ShowWindow(focus_window
, SW_MINIMIZE
);
3750 ShowWindow(focus_window
, SW_RESTORE
);
3751 ret
= SetForegroundWindow(focus_window
);
3752 ok(ret
, "Failed to set foreground window.\n");
3754 hr
= reset_device(device
, &device_desc
);
3755 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3757 ref
= IDirect3DDevice8_Release(device
);
3758 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3761 IDirect3D8_Release(d3d8
);
3763 DestroyWindow(device_window
);
3764 DestroyWindow(focus_window
);
3767 static void test_unsupported_shaders(void)
3769 IDirect3DDevice8
*device
;
3777 static const DWORD vs_2_0
[] =
3779 0xfffe0200, /* vs_2_0 */
3780 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3781 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3782 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3783 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3784 0x0000ffff /* end */
3786 static const DWORD ps_2_0
[] =
3788 0xffff0200, /* ps_2_0 */
3789 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3790 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3791 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3792 0x0000ffff /* end */
3797 def c255
, 1.0, 1.0, 1.0, 1.0
3801 static const DWORD vs_1_255
[] =
3804 0x0000001f, 0x80000000, 0x900f0000,
3805 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3806 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3807 0x00000001, 0xc00f0000, 0x80e40000,
3813 def c256
, 1.0, 1.0, 1.0, 1.0
3817 static const DWORD vs_1_256
[] =
3820 0x0000001f, 0x80000000, 0x900f0000,
3821 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3822 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3823 0x00000001, 0xc00f0000, 0x80e40000,
3827 static const DWORD decl
[] =
3830 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
3834 window
= create_window();
3835 ok(!!window
, "Failed to create a window.\n");
3836 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
3837 ok(!!d3d
, "Failed to create a D3D object.\n");
3838 if (!(device
= create_device(d3d
, window
, NULL
)))
3840 skip("Failed to create a D3D device, skipping tests.\n");
3841 IDirect3D8_Release(d3d
);
3842 DestroyWindow(window
);
3846 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_ps
, &vs
, 0);
3847 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3849 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_vs
, &ps
);
3850 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3852 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_2_0
, &vs
, 0);
3853 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3855 hr
= IDirect3DDevice8_CreatePixelShader(device
, ps_2_0
, &ps
);
3856 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3858 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
3859 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
3860 if (caps
.MaxVertexShaderConst
< 256)
3862 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3863 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3867 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3868 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
3869 hr
= IDirect3DDevice8_DeleteVertexShader(device
, vs
);
3870 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
3871 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_256
, &vs
, 0);
3872 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3875 refcount
= IDirect3DDevice8_Release(device
);
3876 ok(!refcount
, "Device has %u references left.\n", refcount
);
3877 IDirect3D8_Release(d3d
);
3878 DestroyWindow(window
);
3881 static void test_mode_change(void)
3883 RECT d3d_rect
, focus_rect
, r
;
3884 struct device_desc device_desc
;
3885 IDirect3DSurface8
*backbuffer
;
3886 IDirect3DDevice8
*device
;
3887 D3DSURFACE_DESC desc
;
3891 UINT adapter_mode_count
, i
;
3895 D3DDISPLAYMODE d3ddm
;
3896 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
3898 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3899 ok(!!d3d8
, "Failed to create a D3D object.\n");
3901 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
3902 for (i
= 0; i
< adapter_mode_count
; ++i
)
3904 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
3905 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
3907 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
3909 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
3911 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3912 * refuses to create a device at these sizes. */
3913 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
3918 user32_width
= d3ddm
.Width
;
3919 user32_height
= d3ddm
.Height
;
3923 /* Make sure the d3d mode is smaller in width or height and at most
3924 * equal in the other dimension than the mode passed to
3925 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3926 * the ChangeDisplaySettings parameters + 12. */
3927 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
3929 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
3931 d3d_width
= d3ddm
.Width
;
3932 d3d_height
= d3ddm
.Height
;
3935 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
3937 d3d_width
= user32_width
;
3938 d3d_height
= user32_height
;
3939 user32_width
= d3ddm
.Width
;
3940 user32_height
= d3ddm
.Height
;
3947 skip("Could not find adequate modes, skipping mode tests.\n");
3948 IDirect3D8_Release(d3d8
);
3952 memset(&devmode
, 0, sizeof(devmode
));
3953 devmode
.dmSize
= sizeof(devmode
);
3954 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
3955 devmode
.dmPelsWidth
= user32_width
;
3956 devmode
.dmPelsHeight
= user32_height
;
3957 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3958 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3960 /* Make the windows visible, otherwise device::release does not restore the mode if
3961 * the application is not in foreground like on the testbot. */
3962 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3963 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3964 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3965 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3967 SetRect(&d3d_rect
, 0, 0, d3d_width
, d3d_height
);
3968 GetWindowRect(focus_window
, &focus_rect
);
3970 device_desc
.device_window
= device_window
;
3971 device_desc
.width
= d3d_width
;
3972 device_desc
.height
= d3d_height
;
3973 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3974 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3976 skip("Failed to create a D3D device, skipping tests.\n");
3977 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
3978 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3982 devmode
.dmPelsWidth
= user32_width
;
3983 devmode
.dmPelsHeight
= user32_height
;
3984 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3985 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3987 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3988 ok(ret
, "Failed to get display mode.\n");
3989 ok(devmode
.dmPelsWidth
== user32_width
&& devmode
.dmPelsHeight
== user32_height
,
3990 "Expected resolution %ux%u, got %ux%u.\n",
3991 user32_width
, user32_height
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
3993 GetWindowRect(device_window
, &r
);
3994 ok(EqualRect(&r
, &d3d_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect
),
3995 wine_dbgstr_rect(&r
));
3996 GetWindowRect(focus_window
, &r
);
3997 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
3998 wine_dbgstr_rect(&r
));
4000 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
4001 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
4002 hr
= IDirect3DSurface8_GetDesc(backbuffer
, &desc
);
4003 ok(SUCCEEDED(hr
), "Failed to get backbuffer desc, hr %#x.\n", hr
);
4004 ok(desc
.Width
== d3d_width
, "Got unexpected backbuffer width %u, expected %u.\n",
4005 desc
.Width
, d3d_width
);
4006 ok(desc
.Height
== d3d_height
, "Got unexpected backbuffer height %u, expected %u.\n",
4007 desc
.Height
, d3d_height
);
4008 IDirect3DSurface8_Release(backbuffer
);
4010 refcount
= IDirect3DDevice8_Release(device
);
4011 ok(!refcount
, "Device has %u references left.\n", refcount
);
4013 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
4014 ok(ret
, "Failed to get display mode.\n");
4015 todo_wine
ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
4016 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
4017 "Expected resolution %ux%u, got %ux%u.\n",
4018 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
4020 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
4021 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
4023 /* The mode restore also happens when the device was created at the original screen size. */
4025 device_desc
.device_window
= device_window
;
4026 device_desc
.width
= registry_mode
.dmPelsWidth
;
4027 device_desc
.height
= registry_mode
.dmPelsHeight
;
4028 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
4029 ok(!!(device
= create_device(d3d8
, focus_window
, &device_desc
)), "Failed to create a D3D device.\n");
4031 devmode
.dmPelsWidth
= user32_width
;
4032 devmode
.dmPelsHeight
= user32_height
;
4033 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
4034 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
4036 refcount
= IDirect3DDevice8_Release(device
);
4037 ok(!refcount
, "Device has %u references left.\n", refcount
);
4039 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
4040 ok(ret
, "Failed to get display mode.\n");
4041 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
4042 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
4043 "Expected resolution %ux%u, got %ux%u.\n",
4044 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
4047 DestroyWindow(device_window
);
4048 DestroyWindow(focus_window
);
4049 IDirect3D8_Release(d3d8
);
4052 static void test_device_window_reset(void)
4054 RECT fullscreen_rect
, device_rect
, r
;
4055 struct device_desc device_desc
;
4056 IDirect3DDevice8
*device
;
4063 wc
.lpfnWndProc
= test_proc
;
4064 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
4065 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
4067 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4068 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
4069 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4070 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
4071 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4072 ok(!!d3d8
, "Failed to create a D3D object.\n");
4074 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
4075 GetWindowRect(device_window
, &device_rect
);
4077 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4078 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4079 (LONG_PTR
)test_proc
, proc
);
4080 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4081 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4082 (LONG_PTR
)test_proc
, proc
);
4084 device_desc
.device_window
= NULL
;
4085 device_desc
.width
= registry_mode
.dmPelsWidth
;
4086 device_desc
.height
= registry_mode
.dmPelsHeight
;
4087 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
4088 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
4090 skip("Failed to create a D3D device, skipping tests.\n");
4094 GetWindowRect(focus_window
, &r
);
4095 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4096 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4097 GetWindowRect(device_window
, &r
);
4098 ok(EqualRect(&r
, &device_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect
),
4099 wine_dbgstr_rect(&r
));
4101 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4102 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4103 (LONG_PTR
)test_proc
, proc
);
4104 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4105 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
4107 device_desc
.device_window
= device_window
;
4108 hr
= reset_device(device
, &device_desc
);
4109 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
4111 GetWindowRect(focus_window
, &r
);
4112 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4113 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4114 GetWindowRect(device_window
, &r
);
4115 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
4116 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4118 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4119 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4120 (LONG_PTR
)test_proc
, proc
);
4121 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4122 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
4124 ref
= IDirect3DDevice8_Release(device
);
4125 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4128 IDirect3D8_Release(d3d8
);
4129 DestroyWindow(device_window
);
4130 DestroyWindow(focus_window
);
4131 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
4134 static void depth_blit_test(void)
4136 IDirect3DDevice8
*device
= NULL
;
4137 IDirect3DSurface8
*backbuffer
, *ds1
, *ds2
, *ds3
;
4139 const POINT dst_point
= {0, 0};
4144 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4145 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
4146 ok(!!hwnd
, "Failed to create a window.\n");
4147 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4148 ok(!!d3d8
, "Failed to create a D3D object.\n");
4150 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
4152 skip("Failed to create a D3D device, skipping tests.\n");
4156 hr
= IDirect3DDevice8_GetRenderTarget(device
, &backbuffer
);
4157 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
4158 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds1
);
4159 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
4160 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds2
);
4161 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4162 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds3
);
4163 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4165 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0, 0.0f
, 0);
4166 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
4169 SetRect(&src_rect
, 0, 0, 320, 240);
4170 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4171 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4173 SetRect(&src_rect
, 0, 480, 640, 0);
4174 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4175 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4176 /* Full, explicit. */
4177 SetRect(&src_rect
, 0, 0, 640, 480);
4178 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4179 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4180 /* Depth -> color blit.*/
4181 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, backbuffer
, &dst_point
);
4182 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4183 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
4184 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, NULL
, 0, ds2
, NULL
);
4185 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4186 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
4187 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds1
, NULL
);
4188 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4189 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
4190 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds3
, NULL
);
4191 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4193 IDirect3DSurface8_Release(backbuffer
);
4194 IDirect3DSurface8_Release(ds3
);
4195 IDirect3DSurface8_Release(ds2
);
4196 IDirect3DSurface8_Release(ds1
);
4199 if (device
) IDirect3DDevice8_Release(device
);
4200 IDirect3D8_Release(d3d8
);
4201 DestroyWindow(hwnd
);
4204 static void test_reset_resources(void)
4206 IDirect3DSurface8
*surface
, *rt
;
4207 IDirect3DTexture8
*texture
;
4208 IDirect3DDevice8
*device
;
4214 window
= create_window();
4215 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4216 ok(!!d3d8
, "Failed to create a D3D object.\n");
4218 if (!(device
= create_device(d3d8
, window
, NULL
)))
4220 skip("Failed to create a D3D device, skipping tests.\n");
4224 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24S8
,
4225 D3DMULTISAMPLE_NONE
, &surface
);
4226 ok(SUCCEEDED(hr
), "Failed to create depth/stencil surface, hr %#x.\n", hr
);
4228 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, D3DUSAGE_RENDERTARGET
,
4229 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4230 ok(SUCCEEDED(hr
), "Failed to create render target texture, hr %#x.\n", hr
);
4231 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &rt
);
4232 ok(SUCCEEDED(hr
), "Failed to get surface, hr %#x.\n", hr
);
4233 IDirect3DTexture8_Release(texture
);
4235 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, surface
);
4236 ok(SUCCEEDED(hr
), "Failed to set render target surface, hr %#x.\n", hr
);
4237 IDirect3DSurface8_Release(rt
);
4238 IDirect3DSurface8_Release(surface
);
4240 hr
= reset_device(device
, NULL
);
4241 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
4243 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &rt
);
4244 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
4245 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
4246 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
4247 ok(surface
== rt
, "Got unexpected surface %p for render target.\n", surface
);
4248 IDirect3DSurface8_Release(surface
);
4249 IDirect3DSurface8_Release(rt
);
4251 ref
= IDirect3DDevice8_Release(device
);
4252 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4255 IDirect3D8_Release(d3d8
);
4256 DestroyWindow(window
);
4259 static void test_set_rt_vp_scissor(void)
4261 IDirect3DDevice8
*device
;
4262 IDirect3DSurface8
*rt
;
4270 window
= create_window();
4271 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4272 ok(!!d3d8
, "Failed to create a D3D object.\n");
4273 if (!(device
= create_device(d3d8
, window
, NULL
)))
4275 skip("Failed to create a D3D device, skipping tests.\n");
4276 IDirect3D8_Release(d3d8
);
4277 DestroyWindow(window
);
4281 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_A8R8G8B8
,
4282 D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
4283 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
4285 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4286 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4287 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4288 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4289 ok(vp
.Width
== 640, "Got unexpected vp.Width %u.\n", vp
.Width
);
4290 ok(vp
.Height
== 480, "Got unexpected vp.Height %u.\n", vp
.Height
);
4291 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4292 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4294 hr
= IDirect3DDevice8_BeginStateBlock(device
);
4295 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
4297 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4298 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4300 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
4301 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
4302 hr
= IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
4303 ok(SUCCEEDED(hr
), "Failed to delete stateblock, hr %#x.\n", hr
);
4305 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4306 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4307 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4308 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4309 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4310 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4311 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4312 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4314 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4315 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4323 hr
= IDirect3DDevice8_SetViewport(device
, &vp
);
4324 ok(SUCCEEDED(hr
), "Failed to set viewport, hr %#x.\n", hr
);
4326 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4327 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4329 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4330 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4331 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4332 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4333 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4334 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4335 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4336 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4338 IDirect3DSurface8_Release(rt
);
4339 refcount
= IDirect3DDevice8_Release(device
);
4340 ok(!refcount
, "Device has %u references left.\n", refcount
);
4341 IDirect3D8_Release(d3d8
);
4342 DestroyWindow(window
);
4345 static void test_validate_vs(void)
4349 0xfffe0101, /* vs_1_1 */
4350 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4351 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4352 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4353 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4354 0x0000ffff, /* end */
4358 hr
= ValidateVertexShader(0, 0, 0, 0, 0);
4359 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4360 hr
= ValidateVertexShader(0, 0, 0, 1, 0);
4361 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4362 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4363 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4365 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4366 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4367 /* Seems to do some version checking. */
4368 *vs
= 0xfffe0100; /* vs_1_0 */
4369 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4370 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4372 *vs
= 0xfffe0102; /* bogus version */
4373 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4374 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4375 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
4376 * Simple test with non-zero parameters. */
4377 *vs
= 0xfffe0101; /* vs_1_1 */
4378 hr
= ValidateVertexShader(vs
, vs
, 0, 1, 0);
4379 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4381 hr
= ValidateVertexShader(vs
, 0, vs
, 1, 0);
4382 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4383 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
4384 * other values doesn't seem to hurt. */
4385 hr
= ValidateVertexShader(vs
, 0, 0, 12345, 0);
4386 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4387 /* What is the 5th parameter? The following seems to work ok. */
4388 hr
= ValidateVertexShader(vs
, 0, 0, 1, vs
);
4389 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4392 static void test_validate_ps(void)
4396 0xffff0101, /* ps_1_1 */
4397 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
4398 0x00000042, 0xb00f0000, /* tex t0 */
4399 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
4400 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
4401 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
4402 0x0000ffff, /* end */
4406 hr
= ValidatePixelShader(0, 0, 0, 0);
4407 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4408 hr
= ValidatePixelShader(0, 0, 1, 0);
4409 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4410 hr
= ValidatePixelShader(ps
, 0, 0, 0);
4411 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4413 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4414 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4415 /* Seems to do some version checking. */
4416 *ps
= 0xffff0105; /* bogus version */
4417 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4418 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4419 /* I've seen that applications always pass the 2nd parameter as 0.
4420 * Simple test with a non-zero parameter. */
4421 *ps
= 0xffff0101; /* ps_1_1 */
4422 hr
= ValidatePixelShader(ps
, ps
, 1, 0);
4423 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4424 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
4425 * other values doesn't seem to hurt. */
4426 hr
= ValidatePixelShader(ps
, 0, 12345, 0);
4427 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4428 /* What is the 4th parameter? The following seems to work ok. */
4429 hr
= ValidatePixelShader(ps
, 0, 1, ps
);
4430 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4433 static void test_volume_get_container(void)
4435 IDirect3DVolumeTexture8
*texture
= NULL
;
4436 IDirect3DVolume8
*volume
= NULL
;
4437 IDirect3DDevice8
*device
;
4438 IUnknown
*container
;
4445 window
= create_window();
4446 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4447 ok(!!d3d8
, "Failed to create a D3D object.\n");
4448 if (!(device
= create_device(d3d8
, window
, NULL
)))
4450 skip("Failed to create a D3D device, skipping tests.\n");
4451 IDirect3D8_Release(d3d8
);
4452 DestroyWindow(window
);
4456 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4457 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4458 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
4460 skip("No volume texture support, skipping tests.\n");
4461 IDirect3DDevice8_Release(device
);
4462 IDirect3D8_Release(d3d8
);
4463 DestroyWindow(window
);
4467 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 128, 128, 128, 1, 0,
4468 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4469 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
4470 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4472 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(texture
, 0, &volume
);
4473 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
4474 ok(!!volume
, "Got unexpected volume %p.\n", volume
);
4476 /* These should work... */
4478 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IUnknown
, (void **)&container
);
4479 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4480 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4481 IUnknown_Release(container
);
4484 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DResource8
, (void **)&container
);
4485 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4486 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4487 IUnknown_Release(container
);
4490 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4491 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4492 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4493 IUnknown_Release(container
);
4496 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolumeTexture8
, (void **)&container
);
4497 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4498 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4499 IUnknown_Release(container
);
4501 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4502 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolume8
, (void **)&container
);
4503 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4504 ok(!container
, "Got unexpected container %p.\n", container
);
4506 IDirect3DVolume8_Release(volume
);
4507 IDirect3DVolumeTexture8_Release(texture
);
4508 refcount
= IDirect3DDevice8_Release(device
);
4509 ok(!refcount
, "Device has %u references left.\n", refcount
);
4510 IDirect3D8_Release(d3d8
);
4511 DestroyWindow(window
);
4514 static void test_vb_lock_flags(void)
4519 const char *debug_string
;
4524 {D3DLOCK_READONLY
, "D3DLOCK_READONLY", D3D_OK
},
4525 {D3DLOCK_DISCARD
, "D3DLOCK_DISCARD", D3D_OK
},
4526 {D3DLOCK_NOOVERWRITE
, "D3DLOCK_NOOVERWRITE", D3D_OK
},
4527 {D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK
},
4528 {D3DLOCK_NOOVERWRITE
| D3DLOCK_READONLY
, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK
},
4529 {D3DLOCK_READONLY
| D3DLOCK_DISCARD
, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK
},
4530 /* Completely bogus flags aren't an error. */
4531 {0xdeadbeef, "0xdeadbeef", D3D_OK
},
4533 IDirect3DVertexBuffer8
*buffer
;
4534 IDirect3DDevice8
*device
;
4542 window
= create_window();
4543 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4544 ok(!!d3d8
, "Failed to create a D3D object.\n");
4545 if (!(device
= create_device(d3d8
, window
, NULL
)))
4547 skip("Failed to create a D3D device, skipping tests.\n");
4548 IDirect3D8_Release(d3d8
);
4549 DestroyWindow(window
);
4553 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 1024, D3DUSAGE_DYNAMIC
, 0, D3DPOOL_DEFAULT
, &buffer
);
4554 ok(SUCCEEDED(hr
), "Failed to create vertex buffer, hr %#x.\n", hr
);
4556 for (i
= 0; i
< ARRAY_SIZE(test_data
); ++i
)
4558 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &data
, test_data
[i
].flags
);
4559 ok(hr
== test_data
[i
].result
, "Got unexpected hr %#x for %s.\n",
4560 hr
, test_data
[i
].debug_string
);
4563 ok(!!data
, "Got unexpected data %p.\n", data
);
4564 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
4565 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
4569 IDirect3DVertexBuffer8_Release(buffer
);
4570 refcount
= IDirect3DDevice8_Release(device
);
4571 ok(!refcount
, "Device has %u references left.\n", refcount
);
4572 IDirect3D8_Release(d3d8
);
4573 DestroyWindow(window
);
4576 /* Test the default texture stage state values */
4577 static void test_texture_stage_states(void)
4579 IDirect3DDevice8
*device
;
4588 window
= create_window();
4589 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4590 ok(!!d3d8
, "Failed to create a D3D object.\n");
4591 if (!(device
= create_device(d3d8
, window
, NULL
)))
4593 skip("Failed to create a D3D device, skipping tests.\n");
4594 IDirect3D8_Release(d3d8
);
4595 DestroyWindow(window
);
4599 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4600 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4602 for (i
= 0; i
< caps
.MaxTextureBlendStages
; ++i
)
4604 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLOROP
, &value
);
4605 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4606 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_MODULATE
),
4607 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value
, i
);
4608 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG1
, &value
);
4609 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4610 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value
, i
);
4611 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG2
, &value
);
4612 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4613 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value
, i
);
4614 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAOP
, &value
);
4615 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4616 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_SELECTARG1
),
4617 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value
, i
);
4618 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG1
, &value
);
4619 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4620 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value
, i
);
4621 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG2
, &value
);
4622 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4623 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value
, i
);
4624 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT00
, &value
);
4625 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4626 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value
, i
);
4627 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT01
, &value
);
4628 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4629 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value
, i
);
4630 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT10
, &value
);
4631 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4632 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value
, i
);
4633 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT11
, &value
);
4634 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4635 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value
, i
);
4636 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXCOORDINDEX
, &value
);
4637 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4638 ok(value
== i
, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value
, i
);
4639 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLSCALE
, &value
);
4640 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4641 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value
, i
);
4642 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLOFFSET
, &value
);
4643 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4644 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value
, i
);
4645 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXTURETRANSFORMFLAGS
, &value
);
4646 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4647 ok(value
== D3DTTFF_DISABLE
,
4648 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value
, i
);
4649 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG0
, &value
);
4650 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4651 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value
, i
);
4652 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG0
, &value
);
4653 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4654 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value
, i
);
4655 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_RESULTARG
, &value
);
4656 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4657 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value
, i
);
4660 refcount
= IDirect3DDevice8_Release(device
);
4661 ok(!refcount
, "Device has %u references left.\n", refcount
);
4662 IDirect3D8_Release(d3d8
);
4663 DestroyWindow(window
);
4666 static void test_cube_textures(void)
4668 IDirect3DCubeTexture8
*texture
;
4669 IDirect3DDevice8
*device
;
4676 window
= create_window();
4677 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4678 ok(!!d3d8
, "Failed to create a D3D object.\n");
4679 if (!(device
= create_device(d3d8
, window
, NULL
)))
4681 skip("Failed to create a D3D device, skipping tests.\n");
4682 IDirect3D8_Release(d3d8
);
4683 DestroyWindow(window
);
4687 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4688 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4690 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
4692 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4693 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr
);
4694 IDirect3DCubeTexture8_Release(texture
);
4695 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4696 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr
);
4697 IDirect3DCubeTexture8_Release(texture
);
4698 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4699 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr
);
4700 IDirect3DCubeTexture8_Release(texture
);
4704 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4705 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr
);
4706 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4707 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr
);
4708 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4709 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr
);
4711 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
4712 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr
);
4713 IDirect3DCubeTexture8_Release(texture
);
4715 refcount
= IDirect3DDevice8_Release(device
);
4716 ok(!refcount
, "Device has %u references left.\n", refcount
);
4717 IDirect3D8_Release(d3d8
);
4718 DestroyWindow(window
);
4721 static void test_get_set_texture(void)
4723 const IDirect3DBaseTexture8Vtbl
*texture_vtbl
;
4724 IDirect3DBaseTexture8
*texture
;
4725 IDirect3DDevice8
*device
;
4731 window
= create_window();
4732 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
4733 ok(!!d3d
, "Failed to create a D3D object.\n");
4734 if (!(device
= create_device(d3d
, window
, NULL
)))
4736 skip("Failed to create a D3D device, skipping tests.\n");
4737 IDirect3D8_Release(d3d
);
4738 DestroyWindow(window
);
4742 texture
= (IDirect3DBaseTexture8
*)0xdeadbeef;
4743 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4744 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4745 hr
= IDirect3DDevice8_GetTexture(device
, 0, &texture
);
4746 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4747 ok(!texture
, "Got unexpected texture %p.\n", texture
);
4749 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
,
4750 D3DPOOL_MANAGED
, (IDirect3DTexture8
**)&texture
);
4751 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4752 texture_vtbl
= texture
->lpVtbl
;
4753 texture
->lpVtbl
= (IDirect3DBaseTexture8Vtbl
*)0xdeadbeef;
4754 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4755 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4756 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4757 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4758 texture
->lpVtbl
= NULL
;
4759 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4760 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4761 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4762 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4763 texture
->lpVtbl
= texture_vtbl
;
4764 IDirect3DBaseTexture8_Release(texture
);
4766 refcount
= IDirect3DDevice8_Release(device
);
4767 ok(!refcount
, "Device has %u references left.\n", refcount
);
4768 IDirect3D8_Release(d3d
);
4769 DestroyWindow(window
);
4772 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4774 * The expected behaviour (as documented in the original DX8 docs) is that the
4775 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4776 * depend on this behaviour.
4778 * A short remark in the DX9 docs however states that the pool of the returned
4779 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4780 * in screenshots not appearing in the savegame loading menu of both games
4781 * mentioned above (engine tries to display a texture from the scratch pool).
4783 * This test verifies that the behaviour described in the original d3d8 docs
4784 * is the correct one. For more information about this issue, see the MSDN:
4785 * d3d9 docs: "Converting to Direct3D 9"
4786 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4787 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4788 static void test_image_surface_pool(void)
4790 IDirect3DSurface8
*surface
;
4791 IDirect3DDevice8
*device
;
4792 D3DSURFACE_DESC desc
;
4798 window
= create_window();
4799 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4800 ok(!!d3d8
, "Failed to create a D3D object.\n");
4801 if (!(device
= create_device(d3d8
, window
, NULL
)))
4803 skip("Failed to create a D3D device, skipping tests.\n");
4804 IDirect3D8_Release(d3d8
);
4805 DestroyWindow(window
);
4809 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4810 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
4811 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
4812 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
4813 ok(desc
.Pool
== D3DPOOL_SYSTEMMEM
, "Got unexpected pool %#x.\n", desc
.Pool
);
4814 IDirect3DSurface8_Release(surface
);
4816 refcount
= IDirect3DDevice8_Release(device
);
4817 ok(!refcount
, "Device has %u references left.\n", refcount
);
4818 IDirect3D8_Release(d3d8
);
4819 DestroyWindow(window
);
4822 static void test_surface_get_container(void)
4824 IDirect3DTexture8
*texture
= NULL
;
4825 IDirect3DSurface8
*surface
= NULL
;
4826 IDirect3DDevice8
*device
;
4827 IUnknown
*container
;
4833 window
= create_window();
4834 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4835 ok(!!d3d8
, "Failed to create a D3D object.\n");
4836 if (!(device
= create_device(d3d8
, window
, NULL
)))
4838 skip("Failed to create a D3D device, skipping tests.\n");
4839 IDirect3D8_Release(d3d8
);
4840 DestroyWindow(window
);
4844 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0,
4845 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4846 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4847 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4849 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4850 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
4851 ok(!!surface
, "Got unexpected surface %p.\n", surface
);
4853 /* These should work... */
4855 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IUnknown
, (void **)&container
);
4856 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4857 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4858 IUnknown_Release(container
);
4861 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DResource8
, (void **)&container
);
4862 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4863 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4864 IUnknown_Release(container
);
4867 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4868 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4869 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4870 IUnknown_Release(container
);
4873 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DTexture8
, (void **)&container
);
4874 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4875 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4876 IUnknown_Release(container
);
4878 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4879 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DSurface8
, (void **)&container
);
4880 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4881 ok(!container
, "Got unexpected container %p.\n", container
);
4883 IDirect3DSurface8_Release(surface
);
4884 IDirect3DTexture8_Release(texture
);
4885 refcount
= IDirect3DDevice8_Release(device
);
4886 ok(!refcount
, "Device has %u references left.\n", refcount
);
4887 IDirect3D8_Release(d3d8
);
4888 DestroyWindow(window
);
4891 static void test_lockrect_invalid(void)
4893 static const RECT valid
[] =
4899 static const RECT invalid
[] =
4901 {60, 60, 60, 68}, /* 0 height */
4902 {60, 60, 68, 60}, /* 0 width */
4903 {68, 60, 60, 68}, /* left > right */
4904 {60, 68, 68, 60}, /* top > bottom */
4905 {-8, 60, 0, 68}, /* left < surface */
4906 {60, -8, 68, 0}, /* top < surface */
4907 {-16, 60, -8, 68}, /* right < surface */
4908 {60, -16, 68, -8}, /* bottom < surface */
4909 {60, 60, 136, 68}, /* right > surface */
4910 {60, 60, 68, 136}, /* bottom > surface */
4911 {136, 60, 144, 68}, /* left > surface */
4912 {60, 136, 68, 144}, /* top > surface */
4914 IDirect3DSurface8
*surface
;
4915 IDirect3DTexture8
*texture
;
4916 IDirect3DCubeTexture8
*cube_texture
;
4917 D3DLOCKED_RECT locked_rect
;
4918 IDirect3DDevice8
*device
;
4919 HRESULT hr
, expected_hr
;
4925 unsigned int offset
, expected_offset
;
4928 D3DRESOURCETYPE type
;
4931 BOOL validate
, clear
;
4935 {D3DRTYPE_SURFACE
, D3DPOOL_SCRATCH
, "scratch surface", TRUE
, TRUE
},
4936 {D3DRTYPE_TEXTURE
, D3DPOOL_MANAGED
, "managed texture", FALSE
, FALSE
},
4937 {D3DRTYPE_TEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem texture", FALSE
, FALSE
},
4938 {D3DRTYPE_TEXTURE
, D3DPOOL_SCRATCH
, "scratch texture", FALSE
, FALSE
},
4939 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_MANAGED
, "default cube texture", TRUE
, TRUE
},
4940 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem cube texture", TRUE
, TRUE
},
4941 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SCRATCH
, "scratch cube texture", TRUE
, TRUE
},
4944 window
= create_window();
4945 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4946 ok(!!d3d8
, "Failed to create a D3D object.\n");
4947 if (!(device
= create_device(d3d8
, window
, NULL
)))
4949 skip("Failed to create a D3D device, skipping tests.\n");
4950 IDirect3D8_Release(d3d8
);
4951 DestroyWindow(window
);
4955 for (r
= 0; r
< ARRAY_SIZE(resources
); ++r
)
4958 cube_texture
= NULL
;
4959 switch (resources
[r
].type
)
4961 case D3DRTYPE_SURFACE
:
4962 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4963 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4966 case D3DRTYPE_TEXTURE
:
4967 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0, D3DFMT_A8R8G8B8
,
4968 resources
[r
].pool
, &texture
);
4969 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4970 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4971 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4974 case D3DRTYPE_CUBETEXTURE
:
4975 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 128, 1, 0, D3DFMT_A8R8G8B8
,
4976 resources
[r
].pool
, &cube_texture
);
4977 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4978 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
4979 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4986 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
4987 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4988 base
= locked_rect
.pBits
;
4989 hr
= IDirect3DSurface8_UnlockRect(surface
);
4990 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4991 expected_hr
= resources
[r
].type
== D3DRTYPE_TEXTURE
? D3D_OK
: D3DERR_INVALIDCALL
;
4992 hr
= IDirect3DSurface8_UnlockRect(surface
);
4993 ok(hr
== expected_hr
, "Got hr %#x, expected %#x, type %s.\n", hr
, expected_hr
, resources
[r
].name
);
4995 for (i
= 0; i
< ARRAY_SIZE(valid
); ++i
)
4997 const RECT
*rect
= &valid
[i
];
4999 locked_rect
.pBits
= (BYTE
*)0xdeadbeef;
5000 locked_rect
.Pitch
= 0xdeadbeef;
5002 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
5003 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5004 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5006 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5007 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
5008 ok(offset
== expected_offset
,
5009 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5010 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5012 hr
= IDirect3DSurface8_UnlockRect(surface
);
5013 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s\n", hr
, resources
[r
].name
);
5017 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, rect
, 0);
5018 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5019 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5021 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5022 ok(offset
== expected_offset
,
5023 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5024 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5026 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5027 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5031 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &locked_rect
, rect
, 0);
5032 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5033 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
5035 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5036 ok(offset
== expected_offset
,
5037 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5038 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5040 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5041 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5045 for (i
= 0; i
< ARRAY_SIZE(invalid
); ++i
)
5047 const RECT
*rect
= &invalid
[i
];
5049 locked_rect
.pBits
= (void *)0xdeadbeef;
5050 locked_rect
.Pitch
= 1;
5051 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
5052 if (resources
[r
].validate
)
5053 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5054 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5056 ok(SUCCEEDED(hr
), "Got unexpected hr %#x for rect %s, type %s.\n",
5057 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
5061 offset
= (BYTE
*)locked_rect
.pBits
- base
;
5062 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
5063 ok(offset
== expected_offset
,
5064 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5065 offset
, expected_offset
,wine_dbgstr_rect(rect
), resources
[r
].name
);
5067 hr
= IDirect3DSurface8_UnlockRect(surface
);
5068 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5072 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5073 locked_rect
.pBits
, resources
[r
].name
);
5074 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5075 locked_rect
.Pitch
, resources
[r
].name
);
5079 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5080 ok(SUCCEEDED(hr
), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
5081 hr
, resources
[r
].name
);
5082 locked_rect
.pBits
= (void *)0xdeadbeef;
5083 locked_rect
.Pitch
= 1;
5084 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5085 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5086 if (resources
[r
].clear
)
5088 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5089 locked_rect
.pBits
, resources
[r
].name
);
5090 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5091 locked_rect
.Pitch
, resources
[r
].name
);
5095 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5096 locked_rect
.pBits
, resources
[r
].name
);
5097 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
5098 locked_rect
.Pitch
, resources
[r
].name
);
5100 hr
= IDirect3DSurface8_UnlockRect(surface
);
5101 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5103 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
5104 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5105 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5106 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
5107 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5108 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5109 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[1], 0);
5110 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5111 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5112 hr
= IDirect3DSurface8_UnlockRect(surface
);
5113 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5115 IDirect3DSurface8_Release(surface
);
5118 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5119 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5120 hr
, resources
[r
].name
);
5121 locked_rect
.pBits
= (void *)0xdeadbeef;
5122 locked_rect
.Pitch
= 1;
5123 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5124 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5125 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5126 locked_rect
.pBits
, resources
[r
].name
);
5127 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
5128 locked_rect
.Pitch
, resources
[r
].name
);
5129 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5130 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5131 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5132 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5133 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5134 ok(hr
== D3D_OK
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5136 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5137 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5138 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5139 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5140 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5141 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5142 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[1], 0);
5143 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5144 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5145 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5146 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5148 IDirect3DTexture8_Release(texture
);
5153 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5154 &locked_rect
, NULL
, 0);
5155 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5156 hr
, resources
[r
].name
);
5157 locked_rect
.pBits
= (void *)0xdeadbeef;
5158 locked_rect
.Pitch
= 1;
5159 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5160 &locked_rect
, NULL
, 0);
5161 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5162 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5163 locked_rect
.pBits
, resources
[r
].name
);
5164 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5165 locked_rect
.Pitch
, resources
[r
].name
);
5166 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5167 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5168 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5169 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5170 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5171 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5173 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5174 &locked_rect
, &valid
[0], 0);
5175 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5176 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5177 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5178 &locked_rect
, &valid
[0], 0);
5179 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5180 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5181 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5182 &locked_rect
, &valid
[1], 0);
5183 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5184 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5185 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5186 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5188 IDirect3DTexture8_Release(cube_texture
);
5192 refcount
= IDirect3DDevice8_Release(device
);
5193 ok(!refcount
, "Device has %u references left.\n", refcount
);
5194 IDirect3D8_Release(d3d8
);
5195 DestroyWindow(window
);
5198 static void test_private_data(void)
5200 ULONG refcount
, expected_refcount
;
5201 IDirect3DTexture8
*texture
;
5202 IDirect3DSurface8
*surface
, *surface2
;
5203 IDirect3DDevice8
*device
;
5209 DWORD data
[4] = {1, 2, 3, 4};
5210 static const GUID d3d8_private_data_test_guid2
=
5215 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
5218 window
= create_window();
5219 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5220 ok(!!d3d8
, "Failed to create a D3D object.\n");
5221 if (!(device
= create_device(d3d8
, window
, NULL
)))
5223 skip("Failed to create a D3D device, skipping tests.\n");
5224 IDirect3D8_Release(d3d8
);
5225 DestroyWindow(window
);
5229 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_A8R8G8B8
, &surface
);
5230 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
5232 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5233 device
, 0, D3DSPD_IUNKNOWN
);
5234 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5235 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5236 device
, 5, D3DSPD_IUNKNOWN
);
5237 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5238 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5239 device
, sizeof(IUnknown
*) * 2, D3DSPD_IUNKNOWN
);
5240 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5242 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5243 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5244 sizeof(device
), D3DSPD_IUNKNOWN
);
5245 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5246 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5247 sizeof(device
) * 2, D3DSPD_IUNKNOWN
);
5248 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5250 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5251 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5252 IUnknown_Release(ptr
);
5253 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5254 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5256 refcount
= get_refcount((IUnknown
*)device
);
5257 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5258 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5259 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5260 expected_refcount
= refcount
+ 1;
5261 refcount
= get_refcount((IUnknown
*)device
);
5262 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5263 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5264 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5265 expected_refcount
= refcount
- 1;
5266 refcount
= get_refcount((IUnknown
*)device
);
5267 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5269 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5270 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5271 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5272 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5273 surface
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5274 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5275 refcount
= get_refcount((IUnknown
*)device
);
5276 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5278 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5279 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5280 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5281 size
= 2 * sizeof(ptr
);
5282 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5283 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5284 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5285 expected_refcount
= refcount
+ 2;
5286 refcount
= get_refcount((IUnknown
*)device
);
5287 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5288 ok(ptr
== (IUnknown
*)device
, "Got unexpected ptr %p, expected %p.\n", ptr
, device
);
5289 IUnknown_Release(ptr
);
5290 expected_refcount
--;
5292 ptr
= (IUnknown
*)0xdeadbeef;
5294 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5295 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5296 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5297 size
= 2 * sizeof(ptr
);
5298 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5299 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5300 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5301 refcount
= get_refcount((IUnknown
*)device
);
5302 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5304 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5305 ok(hr
== D3DERR_MOREDATA
, "Got unexpected hr %#x.\n", hr
);
5306 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5307 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5308 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, NULL
, NULL
);
5309 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5311 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, &ptr
, &size
);
5312 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5313 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5314 ok(size
== 0xdeadbabe, "Got unexpected size %u.\n", size
);
5315 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5316 * requested data exists. */
5318 /* Destroying the surface frees the held reference. */
5319 IDirect3DSurface8_Release(surface
);
5320 expected_refcount
= refcount
- 2;
5321 refcount
= get_refcount((IUnknown
*)device
);
5322 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5324 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
5325 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5326 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5327 ok(SUCCEEDED(hr
), "Failed to get texture level 0, hr %#x.\n", hr
);
5328 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
5329 ok(SUCCEEDED(hr
), "Failed to get texture level 1, hr %#x.\n", hr
);
5331 hr
= IDirect3DTexture8_SetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5332 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5334 memset(data
, 0, sizeof(data
));
5335 size
= sizeof(data
);
5336 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, &size
);
5337 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5338 hr
= IDirect3DTexture8_GetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, &size
);
5339 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5340 ok(data
[0] == 1 && data
[1] == 2 && data
[2] == 3 && data
[3] == 4,
5341 "Got unexpected private data: %u, %u, %u, %u.\n", data
[0], data
[1], data
[2], data
[3]);
5343 hr
= IDirect3DTexture8_FreePrivateData(texture
, &d3d8_private_data_test_guid
);
5344 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5346 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5347 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5348 hr
= IDirect3DSurface8_GetPrivateData(surface2
, &d3d8_private_data_test_guid
, data
, &size
);
5349 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5350 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5351 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5353 IDirect3DSurface8_Release(surface2
);
5354 IDirect3DSurface8_Release(surface
);
5355 IDirect3DTexture8_Release(texture
);
5357 refcount
= IDirect3DDevice8_Release(device
);
5358 ok(!refcount
, "Device has %u references left.\n", refcount
);
5359 IDirect3D8_Release(d3d8
);
5360 DestroyWindow(window
);
5363 static void test_surface_dimensions(void)
5365 IDirect3DSurface8
*surface
;
5366 IDirect3DDevice8
*device
;
5372 window
= create_window();
5373 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5374 ok(!!d3d8
, "Failed to create a D3D object.\n");
5375 if (!(device
= create_device(d3d8
, window
, NULL
)))
5377 skip("Failed to create a D3D device, skipping tests.\n");
5378 IDirect3D8_Release(d3d8
);
5379 DestroyWindow(window
);
5383 hr
= IDirect3DDevice8_CreateImageSurface(device
, 0, 1, D3DFMT_A8R8G8B8
, &surface
);
5384 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5385 hr
= IDirect3DDevice8_CreateImageSurface(device
, 1, 0, D3DFMT_A8R8G8B8
, &surface
);
5386 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5388 refcount
= IDirect3DDevice8_Release(device
);
5389 ok(!refcount
, "Device has %u references left.\n", refcount
);
5390 IDirect3D8_Release(d3d8
);
5391 DestroyWindow(window
);
5394 static void test_surface_format_null(void)
5396 static const D3DFORMAT D3DFMT_NULL
= MAKEFOURCC('N','U','L','L');
5397 IDirect3DTexture8
*texture
;
5398 IDirect3DSurface8
*surface
;
5399 IDirect3DSurface8
*rt
, *ds
;
5400 D3DLOCKED_RECT locked_rect
;
5401 IDirect3DDevice8
*device
;
5402 D3DSURFACE_DESC desc
;
5408 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5409 ok(!!d3d
, "Failed to create a D3D object.\n");
5411 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5412 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_NULL
);
5415 skip("No D3DFMT_NULL support, skipping test.\n");
5416 IDirect3D8_Release(d3d
);
5420 window
= create_window();
5421 if (!(device
= create_device(d3d
, window
, NULL
)))
5423 skip("Failed to create a D3D device, skipping tests.\n");
5424 IDirect3D8_Release(d3d
);
5425 DestroyWindow(window
);
5429 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5430 D3DUSAGE_RENDERTARGET
, D3DRTYPE_TEXTURE
, D3DFMT_NULL
);
5431 ok(hr
== D3D_OK
, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr
);
5433 hr
= IDirect3D8_CheckDepthStencilMatch(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5434 D3DFMT_NULL
, D3DFMT_D24S8
);
5435 ok(SUCCEEDED(hr
), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr
);
5437 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_NULL
,
5438 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5439 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5441 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
5442 ok(SUCCEEDED(hr
), "Failed to get original render target, hr %#x.\n", hr
);
5444 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds
);
5445 ok(SUCCEEDED(hr
), "Failed to get original depth/stencil, hr %#x.\n", hr
);
5447 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
5448 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5450 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x00000000, 0.0f
, 0);
5451 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
5453 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
5454 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5456 IDirect3DSurface8_Release(rt
);
5457 IDirect3DSurface8_Release(ds
);
5459 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
5460 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
5461 ok(desc
.Width
== 128, "Expected width 128, got %u.\n", desc
.Width
);
5462 ok(desc
.Height
== 128, "Expected height 128, got %u.\n", desc
.Height
);
5464 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5465 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
5466 ok(locked_rect
.Pitch
, "Expected non-zero pitch, got %u.\n", locked_rect
.Pitch
);
5467 ok(!!locked_rect
.pBits
, "Expected non-NULL pBits, got %p.\n", locked_rect
.pBits
);
5469 hr
= IDirect3DSurface8_UnlockRect(surface
);
5470 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5472 IDirect3DSurface8_Release(surface
);
5474 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 0, D3DUSAGE_RENDERTARGET
,
5475 D3DFMT_NULL
, D3DPOOL_DEFAULT
, &texture
);
5476 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5477 IDirect3DTexture8_Release(texture
);
5479 refcount
= IDirect3DDevice8_Release(device
);
5480 ok(!refcount
, "Device has %u references left.\n", refcount
);
5481 IDirect3D8_Release(d3d
);
5482 DestroyWindow(window
);
5485 static void test_surface_double_unlock(void)
5487 static const D3DPOOL pools
[] =
5492 IDirect3DSurface8
*surface
;
5493 IDirect3DDevice8
*device
;
5501 window
= create_window();
5502 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5503 ok(!!d3d
, "Failed to create a D3D object.\n");
5504 if (!(device
= create_device(d3d
, window
, NULL
)))
5506 skip("Failed to create a D3D device, skipping tests.\n");
5507 IDirect3D8_Release(d3d
);
5508 DestroyWindow(window
);
5512 for (i
= 0; i
< ARRAY_SIZE(pools
); ++i
)
5516 case D3DPOOL_DEFAULT
:
5517 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5518 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_X8R8G8B8
);
5521 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5525 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_X8R8G8B8
,
5526 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5527 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5530 case D3DPOOL_SYSTEMMEM
:
5531 hr
= IDirect3DDevice8_CreateImageSurface(device
, 64, 64, D3DFMT_X8R8G8B8
, &surface
);
5532 ok(SUCCEEDED(hr
), "Failed to create image surface, hr %#x.\n", hr
);
5539 hr
= IDirect3DSurface8_UnlockRect(surface
);
5540 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5541 hr
= IDirect3DSurface8_LockRect(surface
, &lr
, NULL
, 0);
5542 ok(SUCCEEDED(hr
), "Failed to lock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5543 hr
= IDirect3DSurface8_UnlockRect(surface
);
5544 ok(SUCCEEDED(hr
), "Failed to unlock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5545 hr
= IDirect3DSurface8_UnlockRect(surface
);
5546 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5548 IDirect3DSurface8_Release(surface
);
5551 refcount
= IDirect3DDevice8_Release(device
);
5552 ok(!refcount
, "Device has %u references left.\n", refcount
);
5553 IDirect3D8_Release(d3d
);
5554 DestroyWindow(window
);
5557 static void test_surface_blocks(void)
5563 unsigned int block_width
;
5564 unsigned int block_height
;
5566 BOOL create_size_checked
, core_fmt
;
5570 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, FALSE
, TRUE
, TRUE
},
5571 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, FALSE
, TRUE
, TRUE
},
5572 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, FALSE
, TRUE
, TRUE
},
5573 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, FALSE
, TRUE
, TRUE
},
5574 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, FALSE
, TRUE
, TRUE
},
5575 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5576 * which doesn't match the format spec. On newer Nvidia cards
5577 * they have the correct 4x4 block size */
5578 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE
, FALSE
, FALSE
},
5579 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE
, FALSE
, FALSE
},
5580 /* Windows drivers generally enforce block-aligned locks for
5581 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5582 * in d3d8. The same driver checks the sizes in d3d9. */
5583 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, TRUE
, FALSE
, TRUE
},
5584 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, TRUE
, FALSE
, TRUE
},
5590 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5591 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5596 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
5597 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", TRUE
},
5598 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
},
5599 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
5603 D3DRESOURCETYPE rtype
;
5604 const char *type_name
;
5606 const char *pool_name
;
5607 BOOL need_driver_support
, need_runtime_support
;
5611 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5612 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5614 {D3DRTYPE_SURFACE
, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
, TRUE
},
5616 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5617 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5618 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5619 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5621 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5622 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5623 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5624 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5626 IDirect3DTexture8
*texture
;
5627 IDirect3DCubeTexture8
*cube_texture
;
5628 IDirect3DSurface8
*surface
;
5629 D3DLOCKED_RECT locked_rect
;
5630 IDirect3DDevice8
*device
;
5631 unsigned int i
, j
, k
, w
, h
;
5637 BOOL tex_pow2
, cube_pow2
;
5639 static const RECT invalid
[] =
5641 {60, 60, 60, 68}, /* 0 height */
5642 {60, 60, 68, 60}, /* 0 width */
5643 {68, 60, 60, 68}, /* left > right */
5644 {60, 68, 68, 60}, /* top > bottom */
5645 {-8, 60, 0, 68}, /* left < surface */
5646 {60, -8, 68, 0}, /* top < surface */
5647 {-16, 60, -8, 68}, /* right < surface */
5648 {60, -16, 68, -8}, /* bottom < surface */
5649 {60, 60, 136, 68}, /* right > surface */
5650 {60, 60, 68, 136}, /* bottom > surface */
5651 {136, 60, 144, 68}, /* left > surface */
5652 {60, 136, 68, 144}, /* top > surface */
5655 window
= create_window();
5656 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5657 ok(!!d3d
, "Failed to create a D3D object.\n");
5658 if (!(device
= create_device(d3d
, window
, NULL
)))
5660 skip("Failed to create a D3D device, skipping tests.\n");
5661 IDirect3D8_Release(d3d
);
5662 DestroyWindow(window
);
5666 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5667 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
5668 tex_pow2
= caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
;
5670 tex_pow2
= !(caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
5671 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
5673 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
5675 BOOL tex_support
, cube_support
, surface_support
, format_known
;
5677 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5678 0, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5679 tex_support
= SUCCEEDED(hr
);
5680 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5681 0, D3DRTYPE_CUBETEXTURE
, formats
[i
].fmt
);
5682 cube_support
= SUCCEEDED(hr
);
5683 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5684 0, D3DRTYPE_SURFACE
, formats
[i
].fmt
);
5685 surface_support
= SUCCEEDED(hr
);
5687 /* Scratch pool in general allows texture creation even if the driver does
5688 * not support the format. If the format is an extension format that is not
5689 * known to the runtime, like ATI2N, some driver support is required for
5692 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
5693 * about ATI2N. I cannot check this because all my Vista+ machines support
5694 * ATI2N in hardware, but none of my WinXP machines do. */
5695 format_known
= tex_support
|| cube_support
|| surface_support
;
5697 for (w
= 1; w
<= 8; w
++)
5699 for (h
= 1; h
<= 8; h
++)
5701 BOOL block_aligned
= TRUE
;
5704 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
5705 block_aligned
= FALSE
;
5707 size_is_pow2
= !(w
& (w
- 1) || h
& (h
- 1));
5709 for (j
= 0; j
< ARRAY_SIZE(create_tests
); j
++)
5713 BOOL may_succeed
= FALSE
;
5714 IUnknown
**check_null
;
5716 if (!formats
[i
].core_fmt
)
5718 /* AMD warns against creating ATI2N textures smaller than
5719 * the block size because the runtime cannot calculate the
5720 * correct texture size. Generalize this for all extension
5722 if (w
< formats
[i
].block_width
|| h
< formats
[i
].block_height
)
5726 texture
= (IDirect3DTexture8
*)0xdeadbeef;
5727 cube_texture
= (IDirect3DCubeTexture8
*)0xdeadbeef;
5728 surface
= (IDirect3DSurface8
*)0xdeadbeef;
5730 switch (create_tests
[j
].rtype
)
5732 case D3DRTYPE_TEXTURE
:
5733 check_null
= (IUnknown
**)&texture
;
5734 hr
= IDirect3DDevice8_CreateTexture(device
, w
, h
, 1, 0,
5735 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
5736 support
= tex_support
;
5740 case D3DRTYPE_CUBETEXTURE
:
5743 check_null
= (IUnknown
**)&cube_texture
;
5744 hr
= IDirect3DDevice8_CreateCubeTexture(device
, w
, 1, 0,
5745 formats
[i
].fmt
, create_tests
[j
].pool
, &cube_texture
);
5746 support
= cube_support
;
5750 case D3DRTYPE_SURFACE
:
5751 check_null
= (IUnknown
**)&surface
;
5752 hr
= IDirect3DDevice8_CreateImageSurface(device
, w
, h
,
5753 formats
[i
].fmt
, &surface
);
5754 support
= surface_support
;
5765 if (create_tests
[j
].need_driver_support
&& !support
)
5766 expect_hr
= D3DERR_INVALIDCALL
;
5767 else if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !format_known
)
5768 expect_hr
= D3DERR_INVALIDCALL
;
5769 else if (formats
[i
].create_size_checked
&& !block_aligned
)
5770 expect_hr
= D3DERR_INVALIDCALL
;
5771 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
5772 expect_hr
= D3DERR_INVALIDCALL
;
5776 if (!formats
[i
].core_fmt
&& !format_known
&& FAILED(expect_hr
))
5779 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5780 * does not support it. Accept scratch creation of extension formats on
5781 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5782 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5784 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
5785 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
5786 hr
, formats
[i
].name
, create_tests
[j
].pool_name
, create_tests
[j
].type_name
, w
, h
);
5789 ok(*check_null
== NULL
, "Got object ptr %p, expected NULL.\n", *check_null
);
5791 IUnknown_Release(*check_null
);
5796 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5797 D3DUSAGE_DYNAMIC
, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5800 skip("Format %s not supported, skipping lockrect offset tests.\n", formats
[i
].name
);
5804 for (j
= 0; j
< ARRAY_SIZE(pools
); ++j
)
5806 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1,
5807 pools
[j
].pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0,
5808 formats
[i
].fmt
, pools
[j
].pool
, &texture
);
5809 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5810 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5811 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
5812 IDirect3DTexture8_Release(texture
);
5814 if (formats
[i
].block_width
> 1)
5816 SetRect(&rect
, formats
[i
].block_width
>> 1, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5817 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5818 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5819 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5820 SUCCEEDED(hr
) ? "succeeded" : "failed",
5821 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5824 hr
= IDirect3DSurface8_UnlockRect(surface
);
5825 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5828 SetRect(&rect
, 0, 0, formats
[i
].block_width
>> 1, formats
[i
].block_height
);
5829 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5830 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5831 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5832 SUCCEEDED(hr
) ? "succeeded" : "failed",
5833 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5836 hr
= IDirect3DSurface8_UnlockRect(surface
);
5837 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5841 if (formats
[i
].block_height
> 1)
5843 SetRect(&rect
, 0, formats
[i
].block_height
>> 1, formats
[i
].block_width
, formats
[i
].block_height
);
5844 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5845 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5846 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5847 SUCCEEDED(hr
) ? "succeeded" : "failed",
5848 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5851 hr
= IDirect3DSurface8_UnlockRect(surface
);
5852 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5855 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
>> 1);
5856 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5857 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5858 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5859 SUCCEEDED(hr
) ? "succeeded" : "failed",
5860 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5863 hr
= IDirect3DSurface8_UnlockRect(surface
);
5864 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5868 for (k
= 0; k
< ARRAY_SIZE(invalid
); ++k
)
5870 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &invalid
[k
], 0);
5871 ok(FAILED(hr
) == !pools
[j
].success
, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
5872 SUCCEEDED(hr
) ? "succeeded" : "failed", hr
, pools
[j
].success
? "success" : "failure",
5873 formats
[i
].name
, pools
[j
].name
, k
);
5876 hr
= IDirect3DSurface8_UnlockRect(surface
);
5877 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5881 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5882 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5883 ok(hr
== D3D_OK
, "Got unexpected hr %#x for format %s, pool %s.\n", hr
, formats
[i
].name
, pools
[j
].name
);
5884 hr
= IDirect3DSurface8_UnlockRect(surface
);
5885 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5887 IDirect3DSurface8_Release(surface
);
5890 if (formats
[i
].block_width
== 1 && formats
[i
].block_height
== 1)
5892 if (!formats
[i
].core_fmt
)
5895 hr
= IDirect3DDevice8_CreateTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
, 2,
5896 D3DUSAGE_DYNAMIC
, formats
[i
].fmt
, D3DPOOL_DEFAULT
, &texture
);
5897 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, format %s.\n", hr
, formats
[i
].name
);
5899 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, NULL
, 0);
5900 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5901 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5902 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5906 rect
.right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
5907 rect
.bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
5908 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5909 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5910 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5911 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5913 rect
.right
= formats
[i
].block_width
;
5914 rect
.bottom
= formats
[i
].block_height
;
5915 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5916 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5918 IDirect3DTexture8_UnlockRect(texture
, 1);
5920 IDirect3DTexture8_Release(texture
);
5923 refcount
= IDirect3DDevice8_Release(device
);
5924 ok(!refcount
, "Device has %u references left.\n", refcount
);
5925 IDirect3D8_Release(d3d
);
5926 DestroyWindow(window
);
5929 static void test_set_palette(void)
5931 IDirect3DDevice8
*device
;
5936 PALETTEENTRY pal
[256];
5940 window
= create_window();
5941 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5942 ok(!!d3d8
, "Failed to create a D3D object.\n");
5943 if (!(device
= create_device(d3d8
, window
, NULL
)))
5945 skip("Failed to create a D3D device, skipping tests.\n");
5946 IDirect3D8_Release(d3d8
);
5947 DestroyWindow(window
);
5951 for (i
= 0; i
< ARRAY_SIZE(pal
); i
++)
5956 pal
[i
].peFlags
= 0xff;
5958 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5959 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5961 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5962 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
5963 for (i
= 0; i
< ARRAY_SIZE(pal
); i
++)
5970 if (caps
.TextureCaps
& D3DPTEXTURECAPS_ALPHAPALETTE
)
5972 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5973 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5977 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5978 ok(hr
== D3DERR_INVALIDCALL
, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
5981 refcount
= IDirect3DDevice8_Release(device
);
5982 ok(!refcount
, "Device has %u references left.\n", refcount
);
5983 IDirect3D8_Release(d3d8
);
5984 DestroyWindow(window
);
5987 static void test_swvp_buffer(void)
5989 IDirect3DDevice8
*device
;
5995 IDirect3DVertexBuffer8
*buffer
;
5996 static const unsigned int bufsize
= 1024;
5997 D3DVERTEXBUFFER_DESC desc
;
5998 struct device_desc device_desc
;
6004 window
= create_window();
6005 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6006 ok(!!d3d8
, "Failed to create a D3D object.\n");
6008 device_desc
.device_window
= window
;
6009 device_desc
.width
= 640;
6010 device_desc
.height
= 480;
6011 device_desc
.flags
= CREATE_DEVICE_SWVP_ONLY
;
6012 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
6014 skip("Failed to create a D3D device, skipping tests.\n");
6015 IDirect3D8_Release(d3d8
);
6016 DestroyWindow(window
);
6020 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, bufsize
* sizeof(*ptr
), D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0,
6021 D3DPOOL_DEFAULT
, &buffer
);
6022 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
6023 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
6024 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
6025 ok(desc
.Pool
== D3DPOOL_DEFAULT
, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc
.Pool
);
6026 ok(desc
.Usage
== (D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
),
6027 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc
.Usage
);
6029 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
6030 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6031 for (i
= 0; i
< bufsize
; i
++)
6033 ptr
[i
].x
= i
* 1.0f
;
6034 ptr
[i
].y
= i
* 2.0f
;
6035 ptr
[i
].z
= i
* 3.0f
;
6037 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6038 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6040 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6041 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
6042 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
6043 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
6044 hr
= IDirect3DDevice8_BeginScene(device
);
6045 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
6046 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
6047 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
6048 hr
= IDirect3DDevice8_EndScene(device
);
6049 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
6051 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
6052 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6053 ok(ptr
== ptr2
, "Lock returned two different pointers: %p, %p\n", ptr
, ptr2
);
6054 for (i
= 0; i
< bufsize
; i
++)
6056 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
6058 ok(FALSE
, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i
,
6059 ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
6063 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6064 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6066 IDirect3DVertexBuffer8_Release(buffer
);
6067 refcount
= IDirect3DDevice8_Release(device
);
6068 ok(!refcount
, "Device has %u references left.\n", refcount
);
6069 IDirect3D8_Release(d3d8
);
6070 DestroyWindow(window
);
6073 static void test_managed_buffer(void)
6075 static const unsigned int vertex_count
= 1024;
6076 IDirect3DVertexBuffer8
*buffer
;
6077 D3DVERTEXBUFFER_DESC desc
;
6078 IDirect3DDevice8
*device
;
6079 struct vec3
*ptr
, *ptr2
;
6086 window
= create_window();
6087 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6088 ok(!!d3d8
, "Failed to create a D3D object.\n");
6089 if (!(device
= create_device(d3d8
, window
, NULL
)))
6091 skip("Failed to create a D3D device, skipping tests.\n");
6092 IDirect3D8_Release(d3d8
);
6093 DestroyWindow(window
);
6097 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, vertex_count
* sizeof(*ptr
), 0, 0, D3DPOOL_MANAGED
, &buffer
);
6098 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
6099 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
6100 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
6101 ok(desc
.Pool
== D3DPOOL_MANAGED
, "Got unexpected pool %#x.\n", desc
.Pool
);
6102 ok(!desc
.Usage
, "Got unexpected usage %#x.\n", desc
.Usage
);
6104 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
6105 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6106 for (i
= 0; i
< vertex_count
; ++i
)
6108 ptr
[i
].x
= i
* 1.0f
;
6109 ptr
[i
].y
= i
* 2.0f
;
6110 ptr
[i
].z
= i
* 3.0f
;
6112 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6113 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6115 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6116 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
6117 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
6118 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
6119 hr
= IDirect3DDevice8_BeginScene(device
);
6120 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
6121 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
6122 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
6123 hr
= IDirect3DDevice8_EndScene(device
);
6124 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
6126 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
6127 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6128 ok(ptr2
== ptr
, "Got unexpected ptr2 %p, expected %p.\n", ptr2
, ptr
);
6129 for (i
= 0; i
< vertex_count
; ++i
)
6131 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
6133 ok(FALSE
, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
6134 i
, ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
6138 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6139 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6141 IDirect3DVertexBuffer8_Release(buffer
);
6142 refcount
= IDirect3DDevice8_Release(device
);
6143 ok(!refcount
, "Device has %u references left.\n", refcount
);
6144 IDirect3D8_Release(d3d8
);
6145 DestroyWindow(window
);
6148 static void test_npot_textures(void)
6150 IDirect3DDevice8
*device
= NULL
;
6156 IDirect3DTexture8
*texture
;
6157 IDirect3DCubeTexture8
*cube_texture
;
6158 IDirect3DVolumeTexture8
*volume_texture
;
6162 const char *pool_name
;
6167 { D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL
},
6168 { D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL
},
6169 { D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL
},
6170 { D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", D3D_OK
},
6172 unsigned int i
, levels
;
6173 BOOL tex_pow2
, cube_pow2
, vol_pow2
;
6175 window
= create_window();
6176 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6177 ok(!!d3d8
, "Failed to create a D3D object.\n");
6178 if (!(device
= create_device(d3d8
, window
, NULL
)))
6180 skip("Failed to create a D3D device, skipping tests.\n");
6184 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6185 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6186 tex_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
);
6187 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
6188 vol_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6189 ok(cube_pow2
== tex_pow2
, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
6190 ok(vol_pow2
== tex_pow2
, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
6192 for (i
= 0; i
< ARRAY_SIZE(pools
); i
++)
6194 for (levels
= 0; levels
<= 2; levels
++)
6198 hr
= IDirect3DDevice8_CreateTexture(device
, 10, 10, levels
, 0, D3DFMT_X8R8G8B8
,
6199 pools
[i
].pool
, &texture
);
6204 else if (caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
)
6209 expected
= pools
[i
].hr
;
6213 expected
= pools
[i
].hr
;
6215 ok(hr
== expected
, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
6216 pools
[i
].pool_name
, levels
, hr
, expected
);
6219 IDirect3DTexture8_Release(texture
);
6222 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 3, 1, 0, D3DFMT_X8R8G8B8
,
6223 pools
[i
].pool
, &cube_texture
);
6226 ok(hr
== pools
[i
].hr
, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6227 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6231 ok(SUCCEEDED(hr
), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6232 pools
[i
].pool_name
, hr
, D3D_OK
);
6236 IDirect3DCubeTexture8_Release(cube_texture
);
6238 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8
,
6239 pools
[i
].pool
, &volume_texture
);
6242 ok(hr
== pools
[i
].hr
, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6243 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6247 ok(SUCCEEDED(hr
), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6248 pools
[i
].pool_name
, hr
, D3D_OK
);
6252 IDirect3DVolumeTexture8_Release(volume_texture
);
6258 refcount
= IDirect3DDevice8_Release(device
);
6259 ok(!refcount
, "Device has %u references left.\n", refcount
);
6261 IDirect3D8_Release(d3d8
);
6262 DestroyWindow(window
);
6266 static void test_volume_locking(void)
6268 IDirect3DDevice8
*device
;
6272 IDirect3DVolumeTexture8
*texture
;
6274 D3DLOCKED_BOX locked_box
;
6281 HRESULT create_hr
, lock_hr
;
6285 { D3DPOOL_DEFAULT
, 0, D3D_OK
, D3DERR_INVALIDCALL
},
6286 { D3DPOOL_DEFAULT
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6287 { D3DPOOL_SYSTEMMEM
, 0, D3D_OK
, D3D_OK
},
6288 { D3DPOOL_SYSTEMMEM
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6289 { D3DPOOL_MANAGED
, 0, D3D_OK
, D3D_OK
},
6290 { D3DPOOL_MANAGED
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6291 { D3DPOOL_SCRATCH
, 0, D3D_OK
, D3D_OK
},
6292 { D3DPOOL_SCRATCH
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6295 window
= create_window();
6296 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6297 ok(!!d3d8
, "Failed to create a D3D object.\n");
6298 if (!(device
= create_device(d3d8
, window
, NULL
)))
6300 skip("Failed to create a D3D device, skipping tests.\n");
6301 IDirect3D8_Release(d3d8
);
6302 DestroyWindow(window
);
6306 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6307 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6308 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6310 skip("Volume textures not supported, skipping test.\n");
6314 for (i
= 0; i
< ARRAY_SIZE(tests
); i
++)
6316 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 4, 1, tests
[i
].usage
,
6317 D3DFMT_A8R8G8B8
, tests
[i
].pool
, &texture
);
6318 ok(hr
== tests
[i
].create_hr
, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6319 tests
[i
].pool
, tests
[i
].usage
, hr
, tests
[i
].create_hr
);
6323 locked_box
.pBits
= (void *)0xdeadbeef;
6324 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6325 ok(hr
== tests
[i
].lock_hr
, "Lock returned %#x, expected %#x.\n", hr
, tests
[i
].lock_hr
);
6328 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6329 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6333 ok (locked_box
.pBits
== NULL
, "Failed lock set pBits = %p, expected NULL.\n", locked_box
.pBits
);
6335 IDirect3DVolumeTexture8_Release(texture
);
6339 refcount
= IDirect3DDevice8_Release(device
);
6340 ok(!refcount
, "Device has %u references left.\n", refcount
);
6341 IDirect3D8_Release(d3d8
);
6342 DestroyWindow(window
);
6345 static void test_update_volumetexture(void)
6347 IDirect3DDevice8
*device
;
6351 IDirect3DVolumeTexture8
*src
, *dst
;
6353 D3DLOCKED_BOX locked_box
;
6358 D3DPOOL src_pool
, dst_pool
;
6363 { D3DPOOL_DEFAULT
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6364 { D3DPOOL_MANAGED
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6365 { D3DPOOL_SYSTEMMEM
, D3DPOOL_DEFAULT
, D3D_OK
},
6366 { D3DPOOL_SCRATCH
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6368 { D3DPOOL_DEFAULT
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6369 { D3DPOOL_MANAGED
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6370 { D3DPOOL_SYSTEMMEM
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6371 { D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6373 { D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6374 { D3DPOOL_MANAGED
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6375 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6376 { D3DPOOL_SCRATCH
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6378 { D3DPOOL_DEFAULT
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6379 { D3DPOOL_MANAGED
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6380 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6381 { D3DPOOL_SCRATCH
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6385 UINT src_size
, dst_size
;
6386 UINT src_lvl
, dst_lvl
;
6387 D3DFORMAT src_fmt
, dst_fmt
;
6391 { 8, 8, 0, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6392 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6393 { 8, 8, 2, 2, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6394 { 8, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6395 { 8, 8, 4, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6396 { 8, 8, 1, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different level count */
6397 { 4, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different size */
6398 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
}, /* Different format */
6401 window
= create_window();
6402 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6403 ok(!!d3d8
, "Failed to create a D3D object.\n");
6404 if (!(device
= create_device(d3d8
, window
, NULL
)))
6406 skip("Failed to create a D3D device, skipping tests.\n");
6407 IDirect3D8_Release(d3d8
);
6408 DestroyWindow(window
);
6412 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6413 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6414 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6416 skip("Volume textures not supported, skipping test.\n");
6420 for (i
= 0; i
< ARRAY_SIZE(tests
); i
++)
6422 DWORD src_usage
= tests
[i
].src_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6423 DWORD dst_usage
= tests
[i
].dst_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6425 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, src_usage
,
6426 D3DFMT_A8R8G8B8
, tests
[i
].src_pool
, &src
);
6427 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6428 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, dst_usage
,
6429 D3DFMT_A8R8G8B8
, tests
[i
].dst_pool
, &dst
);
6430 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6432 hr
= IDirect3DVolumeTexture8_LockBox(src
, 0, &locked_box
, NULL
, 0);
6433 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6434 *((DWORD
*)locked_box
.pBits
) = 0x11223344;
6435 hr
= IDirect3DVolumeTexture8_UnlockBox(src
, 0);
6436 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6438 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6439 ok(hr
== tests
[i
].hr
, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6440 hr
, tests
[i
].hr
, tests
[i
].src_pool
, tests
[i
].dst_pool
);
6444 DWORD content
= *((DWORD
*)locked_box
.pBits
);
6445 hr
= IDirect3DVolumeTexture8_LockBox(dst
, 0, &locked_box
, NULL
, 0);
6446 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6447 ok(content
== 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content
);
6448 hr
= IDirect3DVolumeTexture8_UnlockBox(dst
, 0);
6449 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6451 IDirect3DVolumeTexture8_Release(src
);
6452 IDirect3DVolumeTexture8_Release(dst
);
6455 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
))
6457 skip("Mipmapped volume maps not supported.\n");
6461 for (i
= 0; i
< ARRAY_SIZE(tests2
); i
++)
6463 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6464 tests2
[i
].src_size
, tests2
[i
].src_size
, tests2
[i
].src_size
,
6465 tests2
[i
].src_lvl
, 0, tests2
[i
].src_fmt
, D3DPOOL_SYSTEMMEM
, &src
);
6466 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6467 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6468 tests2
[i
].dst_size
, tests2
[i
].dst_size
, tests2
[i
].dst_size
,
6469 tests2
[i
].dst_lvl
, 0, tests2
[i
].dst_fmt
, D3DPOOL_DEFAULT
, &dst
);
6470 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6472 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6473 todo_wine_if (FAILED(hr
))
6474 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x, case %u.\n", hr
, i
);
6476 IDirect3DVolumeTexture8_Release(src
);
6477 IDirect3DVolumeTexture8_Release(dst
);
6480 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6481 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6482 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6483 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6484 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6486 * I'm not adding tests for this behavior until an application needs it. */
6489 refcount
= IDirect3DDevice8_Release(device
);
6490 ok(!refcount
, "Device has %u references left.\n", refcount
);
6491 IDirect3D8_Release(d3d8
);
6492 DestroyWindow(window
);
6495 static void test_create_rt_ds_fail(void)
6497 IDirect3DDevice8
*device
;
6502 IDirect3DSurface8
*surface
;
6504 window
= create_window();
6505 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6506 ok(!!d3d8
, "Failed to create a D3D object.\n");
6507 if (!(device
= create_device(d3d8
, window
, NULL
)))
6509 skip("Failed to create a D3D device, skipping tests.\n");
6510 IDirect3D8_Release(d3d8
);
6511 DestroyWindow(window
);
6515 /* Output pointer == NULL segfaults on Windows. */
6517 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6518 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 4, 4, D3DFMT_D16
,
6519 D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
6520 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D16 render target returned hr %#x.\n", hr
);
6521 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6523 IDirect3DSurface8_Release(surface
);
6525 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6526 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 4, 4, D3DFMT_A8R8G8B8
,
6527 D3DMULTISAMPLE_NONE
, &surface
);
6528 ok(hr
== D3DERR_INVALIDCALL
, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr
);
6529 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6531 IDirect3DSurface8_Release(surface
);
6533 refcount
= IDirect3DDevice8_Release(device
);
6534 ok(!refcount
, "Device has %u references left.\n", refcount
);
6535 IDirect3D8_Release(d3d8
);
6536 DestroyWindow(window
);
6539 static void test_volume_blocks(void)
6541 IDirect3DDevice8
*device
;
6547 IDirect3DVolumeTexture8
*texture
;
6548 unsigned int w
, h
, d
, i
, j
;
6553 unsigned int block_width
;
6554 unsigned int block_height
;
6555 unsigned int block_depth
;
6556 unsigned int block_size
;
6557 unsigned int broken
;
6558 BOOL create_size_checked
, core_fmt
;
6562 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6563 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6564 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE
, TRUE
},
6565 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6566 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6567 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6568 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6569 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6570 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6571 * which doesn't match the format spec. On newer Nvidia cards
6572 * it has the correct 4x4 block size.
6573 * ATI1N volume textures are only supported by AMD GPUs right
6574 * now and locking offsets seem just wrong. */
6575 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE
, FALSE
},
6576 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE
, FALSE
},
6577 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6578 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6584 BOOL need_driver_support
, need_runtime_support
;
6588 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
6589 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
6590 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
, FALSE
},
6591 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
6595 unsigned int x
, y
, z
, x2
, y2
, z2
;
6609 D3DLOCKED_BOX locked_box
;
6611 INT expected_row_pitch
, expected_slice_pitch
;
6614 unsigned int offset
, expected_offset
;
6616 window
= create_window();
6617 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6618 ok(!!d3d8
, "Failed to create a D3D object.\n");
6619 if (!(device
= create_device(d3d8
, window
, NULL
)))
6621 skip("Failed to create a D3D device, skipping tests.\n");
6622 IDirect3D8_Release(d3d8
);
6623 DestroyWindow(window
);
6626 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6627 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6628 pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6630 for (i
= 0; i
< ARRAY_SIZE(formats
); i
++)
6632 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
6633 0, D3DRTYPE_VOLUMETEXTURE
, formats
[i
].fmt
);
6634 support
= SUCCEEDED(hr
);
6636 /* Test creation restrictions */
6637 for (w
= 1; w
<= 8; w
++)
6639 for (h
= 1; h
<= 8; h
++)
6641 for (d
= 1; d
<= 8; d
++)
6645 BOOL block_aligned
= TRUE
;
6647 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
6648 block_aligned
= FALSE
;
6650 size_is_pow2
= !((w
& (w
- 1)) || (h
& (h
- 1)) || (d
& (d
- 1)));
6652 for (j
= 0; j
< ARRAY_SIZE(create_tests
); j
++)
6654 BOOL may_succeed
= FALSE
;
6656 if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !support
)
6657 expect_hr
= D3DERR_INVALIDCALL
;
6658 else if (formats
[i
].create_size_checked
&& !block_aligned
)
6659 expect_hr
= D3DERR_INVALIDCALL
;
6660 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
6661 expect_hr
= D3DERR_INVALIDCALL
;
6662 else if (create_tests
[j
].need_driver_support
&& !support
)
6663 expect_hr
= D3DERR_INVALIDCALL
;
6667 texture
= (IDirect3DVolumeTexture8
*)0xdeadbeef;
6668 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, w
, h
, d
, 1, 0,
6669 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
6671 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6672 * does not support it. Accept scratch creation of extension formats on
6673 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6674 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6676 if (!formats
[i
].core_fmt
&& !support
&& FAILED(expect_hr
))
6679 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
6680 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6681 hr
, formats
[i
].name
, create_tests
[j
].name
, w
, h
, d
);
6684 ok(texture
== NULL
, "Got texture ptr %p, expected NULL.\n", texture
);
6686 IDirect3DVolumeTexture8_Release(texture
);
6692 if (!support
&& !formats
[i
].core_fmt
)
6695 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 24, 8, 8, 1, 0,
6696 formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6697 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6699 /* Test lockrect offset */
6700 for (j
= 0; j
< ARRAY_SIZE(offset_tests
); j
++)
6702 unsigned int bytes_per_pixel
;
6703 bytes_per_pixel
= formats
[i
].block_size
/ (formats
[i
].block_width
* formats
[i
].block_height
);
6705 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6706 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6708 base
= locked_box
.pBits
;
6709 if (formats
[i
].broken
== 1)
6711 expected_row_pitch
= bytes_per_pixel
* 24;
6713 else if (formats
[i
].broken
== 2)
6715 expected_row_pitch
= 24;
6719 expected_row_pitch
= (24 /* tex width */ + formats
[i
].block_height
- 1) / formats
[i
].block_width
6720 * formats
[i
].block_size
;
6722 ok(locked_box
.RowPitch
== expected_row_pitch
, "Got unexpected row pitch %d for format %s, expected %d.\n",
6723 locked_box
.RowPitch
, formats
[i
].name
, expected_row_pitch
);
6725 if (formats
[i
].broken
)
6727 expected_slice_pitch
= expected_row_pitch
* 8;
6731 expected_slice_pitch
= (8 /* tex height */ + formats
[i
].block_depth
- 1) / formats
[i
].block_height
6732 * expected_row_pitch
;
6734 ok(locked_box
.SlicePitch
== expected_slice_pitch
,
6735 "Got unexpected slice pitch %d for format %s, expected %d.\n",
6736 locked_box
.SlicePitch
, formats
[i
].name
, expected_slice_pitch
);
6738 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6739 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x, j %u.\n", hr
, j
);
6741 box
.Left
= offset_tests
[j
].x
;
6742 box
.Top
= offset_tests
[j
].y
;
6743 box
.Front
= offset_tests
[j
].z
;
6744 box
.Right
= offset_tests
[j
].x2
;
6745 box
.Bottom
= offset_tests
[j
].y2
;
6746 box
.Back
= offset_tests
[j
].z2
;
6747 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6748 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x, j %u.\n", hr
, j
);
6750 offset
= (BYTE
*)locked_box
.pBits
- base
;
6751 if (formats
[i
].broken
== 1)
6753 expected_offset
= box
.Front
* expected_slice_pitch
6754 + box
.Top
* expected_row_pitch
6755 + box
.Left
* bytes_per_pixel
;
6757 else if (formats
[i
].broken
== 2)
6759 expected_offset
= box
.Front
* expected_slice_pitch
6760 + box
.Top
* expected_row_pitch
6765 expected_offset
= (box
.Front
/ formats
[i
].block_depth
) * expected_slice_pitch
6766 + (box
.Top
/ formats
[i
].block_height
) * expected_row_pitch
6767 + (box
.Left
/ formats
[i
].block_width
) * formats
[i
].block_size
;
6769 ok(offset
== expected_offset
, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
6770 offset
, formats
[i
].name
, expected_offset
, box
.Left
, box
.Top
, box
.Front
);
6772 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6773 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6776 /* Test partial block locks */
6779 if (formats
[i
].block_width
> 1)
6781 box
.Left
= formats
[i
].block_width
>> 1;
6783 box
.Right
= formats
[i
].block_width
;
6784 box
.Bottom
= formats
[i
].block_height
;
6785 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6786 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6787 "Partial block lock succeeded, expected failure, format %s.\n",
6791 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6792 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6797 box
.Right
= formats
[i
].block_width
>> 1;
6798 box
.Bottom
= formats
[i
].block_height
;
6799 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6800 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6801 "Partial block lock succeeded, expected failure, format %s.\n",
6805 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6806 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6810 if (formats
[i
].block_height
> 1)
6813 box
.Top
= formats
[i
].block_height
>> 1;
6814 box
.Right
= formats
[i
].block_width
;
6815 box
.Bottom
= formats
[i
].block_height
;
6816 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6817 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6818 "Partial block lock succeeded, expected failure, format %s.\n",
6822 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6823 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6828 box
.Right
= formats
[i
].block_width
;
6829 box
.Bottom
= formats
[i
].block_height
>> 1;
6830 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6831 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6832 "Partial block lock succeeded, expected failure, format %s.\n",
6836 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6837 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6841 /* Test full block lock */
6844 box
.Right
= formats
[i
].block_width
;
6845 box
.Bottom
= formats
[i
].block_height
;
6846 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6847 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6848 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6849 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6851 IDirect3DVolumeTexture8_Release(texture
);
6853 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
6854 * does not allocate surfaces smaller than the blocksize properly. */
6855 if ((formats
[i
].block_width
> 1 || formats
[i
].block_height
> 1) && formats
[i
].core_fmt
)
6857 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
,
6858 2, 2, 0, formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6860 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
6861 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, NULL
, 0);
6862 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6863 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6864 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6866 box
.Left
= box
.Top
= box
.Front
= 0;
6867 box
.Right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
6868 box
.Bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
6870 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6871 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6872 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6873 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6875 box
.Right
= formats
[i
].block_width
;
6876 box
.Bottom
= formats
[i
].block_height
;
6877 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6878 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6880 IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6882 IDirect3DVolumeTexture8_Release(texture
);
6886 refcount
= IDirect3DDevice8_Release(device
);
6887 ok(!refcount
, "Device has %u references left.\n", refcount
);
6888 IDirect3D8_Release(d3d8
);
6889 DestroyWindow(window
);
6892 static void test_lockbox_invalid(void)
6901 {{0, 0, 2, 2, 0, 1}, D3D_OK
}, /* Valid */
6902 {{0, 0, 4, 4, 0, 1}, D3D_OK
}, /* Valid */
6903 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 height */
6904 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 width */
6905 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL
}, /* 0 depth */
6906 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > right */
6907 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* top > bottom */
6908 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL
}, /* back > front */
6909 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* right > surface */
6910 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL
}, /* bottom > surface */
6911 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL
}, /* back > surface */
6912 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > surface */
6913 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL
}, /* top > surface */
6914 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL
}, /* top > surface */
6916 static const D3DBOX test_boxt_2
= {2, 2, 4, 4, 0, 1};
6917 IDirect3DVolumeTexture8
*texture
= NULL
;
6918 D3DLOCKED_BOX locked_box
;
6919 IDirect3DDevice8
*device
;
6927 window
= create_window();
6928 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
6929 ok(!!d3d
, "Failed to create a D3D object.\n");
6930 if (!(device
= create_device(d3d
, window
, NULL
)))
6932 skip("Failed to create a D3D device, skipping tests.\n");
6933 IDirect3D8_Release(d3d
);
6934 DestroyWindow(window
);
6938 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 2, 1, 0,
6939 D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
6940 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6941 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6942 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6943 base
= locked_box
.pBits
;
6944 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6945 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6947 for (i
= 0; i
< ARRAY_SIZE(test_data
); ++i
)
6949 unsigned int offset
, expected_offset
;
6950 const D3DBOX
*box
= &test_data
[i
].box
;
6952 locked_box
.pBits
= (BYTE
*)0xdeadbeef;
6953 locked_box
.RowPitch
= 0xdeadbeef;
6954 locked_box
.SlicePitch
= 0xdeadbeef;
6956 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, box
, 0);
6957 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6958 ok(hr
== test_data
[i
].result
,
6959 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6960 hr
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
,
6961 test_data
[i
].result
);
6965 offset
= (BYTE
*)locked_box
.pBits
- base
;
6966 expected_offset
= box
->Front
* locked_box
.SlicePitch
+ box
->Top
* locked_box
.RowPitch
+ box
->Left
* 4;
6967 ok(offset
== expected_offset
,
6968 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6969 offset
, expected_offset
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
);
6971 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6972 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6975 /* locked_box = NULL throws an exception on Windows */
6976 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6977 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6978 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6979 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6980 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6981 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6982 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6983 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6985 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
6986 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6987 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
6988 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
6989 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
6990 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6991 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
6992 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
6993 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_boxt_2
, 0);
6994 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6995 hr
, test_boxt_2
.Left
, test_boxt_2
.Top
, test_boxt_2
.Front
,
6996 test_boxt_2
.Right
, test_boxt_2
.Bottom
, test_boxt_2
.Back
);
6997 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6998 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
7000 IDirect3DVolumeTexture8_Release(texture
);
7001 refcount
= IDirect3DDevice8_Release(device
);
7002 ok(!refcount
, "Device has %u references left.\n", refcount
);
7003 IDirect3D8_Release(d3d
);
7004 DestroyWindow(window
);
7007 static void test_pixel_format(void)
7009 int format
, test_format
;
7010 PIXELFORMATDESCRIPTOR pfd
;
7011 IDirect3D8
*d3d8
= NULL
;
7012 IDirect3DDevice8
*device
= NULL
;
7018 static const float point
[] = {0.0f
, 0.0f
, 0.0f
};
7020 hwnd
= create_window();
7021 ok(!!hwnd
, "Failed to create window.\n");
7022 hwnd2
= create_window();
7023 ok(!!hwnd2
, "Failed to create window.\n");
7026 ok(!!hdc
, "Failed to get DC.\n");
7027 hdc2
= GetDC(hwnd2
);
7028 ok(!!hdc2
, "Failed to get DC.\n");
7030 gl
= LoadLibraryA("opengl32.dll");
7031 ok(!!gl
, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
7033 format
= GetPixelFormat(hdc
);
7034 ok(format
== 0, "new window has pixel format %d\n", format
);
7036 ZeroMemory(&pfd
, sizeof(pfd
));
7037 pfd
.nSize
= sizeof(pfd
);
7039 pfd
.dwFlags
= PFD_DRAW_TO_WINDOW
| PFD_SUPPORT_OPENGL
;
7040 pfd
.iPixelType
= PFD_TYPE_RGBA
;
7041 pfd
.iLayerType
= PFD_MAIN_PLANE
;
7042 format
= ChoosePixelFormat(hdc
, &pfd
);
7045 skip("no pixel format available\n");
7049 if (!SetPixelFormat(hdc
, format
, &pfd
) || GetPixelFormat(hdc
) != format
)
7051 skip("failed to set pixel format\n");
7055 if (!SetPixelFormat(hdc2
, format
, &pfd
) || GetPixelFormat(hdc2
) != format
)
7057 skip("failed to set pixel format on second window\n");
7061 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
7062 ok(!!d3d8
, "Failed to create a D3D object.\n");
7064 test_format
= GetPixelFormat(hdc
);
7065 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7067 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
7069 skip("Failed to create device\n");
7073 test_format
= GetPixelFormat(hdc
);
7074 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7076 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
7077 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
7079 test_format
= GetPixelFormat(hdc
);
7080 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7082 hr
= IDirect3DDevice8_BeginScene(device
);
7083 ok(SUCCEEDED(hr
), "BeginScene failed %#x\n", hr
);
7085 test_format
= GetPixelFormat(hdc
);
7086 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7088 hr
= IDirect3DDevice8_DrawPrimitiveUP(device
, D3DPT_POINTLIST
, 1, point
, 3 * sizeof(float));
7089 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7091 test_format
= GetPixelFormat(hdc
);
7092 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7094 hr
= IDirect3DDevice8_EndScene(device
);
7095 ok(SUCCEEDED(hr
), "EndScene failed %#x\n", hr
);
7097 test_format
= GetPixelFormat(hdc
);
7098 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7100 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7101 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7103 test_format
= GetPixelFormat(hdc
);
7104 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7106 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, hwnd2
, NULL
);
7107 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7109 test_format
= GetPixelFormat(hdc
);
7110 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7112 test_format
= GetPixelFormat(hdc2
);
7113 ok(test_format
== format
, "second window has pixel format %d, expected %d\n", test_format
, format
);
7118 UINT refcount
= IDirect3DDevice8_Release(device
);
7119 ok(!refcount
, "Device has %u references left.\n", refcount
);
7122 IDirect3D8_Release(d3d8
);
7124 ReleaseDC(hwnd2
, hdc2
);
7125 ReleaseDC(hwnd
, hdc
);
7126 DestroyWindow(hwnd2
);
7127 DestroyWindow(hwnd
);
7130 static void test_begin_end_state_block(void)
7132 IDirect3DDevice8
*device
;
7139 window
= create_window();
7140 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7141 ok(!!d3d
, "Failed to create a D3D object.\n");
7142 if (!(device
= create_device(d3d
, window
, NULL
)))
7144 skip("Failed to create a D3D device, skipping tests.\n");
7145 IDirect3D8_Release(d3d
);
7146 DestroyWindow(window
);
7150 /* Should succeed. */
7151 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7152 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7154 /* Calling BeginStateBlock() while recording should return
7155 * D3DERR_INVALIDCALL. */
7156 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7157 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7159 /* Should succeed. */
7160 stateblock
= 0xdeadbeef;
7161 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7162 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7163 ok(!!stateblock
&& stateblock
!= 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7164 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7166 /* Calling EndStateBlock() while not recording should return
7167 * D3DERR_INVALIDCALL. stateblock should not be touched. */
7168 stateblock
= 0xdeadbeef;
7169 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7170 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7171 ok(stateblock
== 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7173 refcount
= IDirect3DDevice8_Release(device
);
7174 ok(!refcount
, "Device has %u references left.\n", refcount
);
7175 IDirect3D8_Release(d3d
);
7176 DestroyWindow(window
);
7179 static void test_shader_constant_apply(void)
7181 static const float vs_const
[] = {1.0f
, 2.0f
, 3.0f
, 4.0f
};
7182 static const float ps_const
[] = {5.0f
, 6.0f
, 7.0f
, 8.0f
};
7183 static const float initial
[] = {0.0f
, 0.0f
, 0.0f
, 0.0f
};
7184 DWORD vs_version
, ps_version
;
7185 IDirect3DDevice8
*device
;
7194 window
= create_window();
7195 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7196 ok(!!d3d
, "Failed to create a D3D object.\n");
7197 if (!(device
= create_device(d3d
, window
, NULL
)))
7199 skip("Failed to create a D3D device, skipping tests.\n");
7200 IDirect3D8_Release(d3d
);
7201 DestroyWindow(window
);
7205 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7206 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7207 vs_version
= caps
.VertexShaderVersion
& 0xffff;
7208 ps_version
= caps
.PixelShaderVersion
& 0xffff;
7212 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, initial
, 1);
7213 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7214 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, initial
, 1);
7215 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7217 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7218 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7219 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7220 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7221 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7222 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7223 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7224 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7225 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7226 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7228 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, vs_const
, 1);
7229 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7233 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, initial
, 1);
7234 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7235 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, initial
, 1);
7236 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7238 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7239 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7240 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7241 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7242 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7243 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7244 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7245 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7246 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7247 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7249 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, ps_const
, 1);
7250 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7253 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7254 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7258 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, vs_const
, 1);
7259 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7263 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, ps_const
, 1);
7264 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7267 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7268 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7272 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7273 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7274 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7275 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7276 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7277 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7278 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7279 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7280 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7281 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7285 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7286 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7287 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7288 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7289 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7290 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7291 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7292 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7293 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7294 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7297 /* Apply doesn't overwrite constants that aren't explicitly set on the
7298 * source stateblock. */
7299 hr
= IDirect3DDevice8_ApplyStateBlock(device
, stateblock
);
7300 ok(SUCCEEDED(hr
), "Failed to apply stateblock, hr %#x.\n", hr
);
7304 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7305 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7306 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7307 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7308 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7309 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7310 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7311 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7312 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7313 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7317 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7318 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7319 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7320 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7321 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7322 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7323 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7324 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7325 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7326 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7329 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7330 refcount
= IDirect3DDevice8_Release(device
);
7331 ok(!refcount
, "Device has %u references left.\n", refcount
);
7332 IDirect3D8_Release(d3d
);
7333 DestroyWindow(window
);
7336 static void test_resource_type(void)
7338 IDirect3DDevice8
*device
;
7339 IDirect3DSurface8
*surface
;
7340 IDirect3DTexture8
*texture
;
7341 IDirect3DCubeTexture8
*cube_texture
;
7342 IDirect3DVolume8
*volume
;
7343 IDirect3DVolumeTexture8
*volume_texture
;
7344 D3DSURFACE_DESC surface_desc
;
7345 D3DVOLUME_DESC volume_desc
;
7346 D3DRESOURCETYPE type
;
7353 window
= create_window();
7354 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7355 ok(!!d3d
, "Failed to create a D3D object.\n");
7356 if (!(device
= create_device(d3d
, window
, NULL
)))
7358 skip("Failed to create a D3D device, skipping tests.\n");
7359 IDirect3D8_Release(d3d
);
7360 DestroyWindow(window
);
7364 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7365 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7367 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_X8R8G8B8
, &surface
);
7368 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
7369 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7370 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7371 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7373 IDirect3DSurface8_Release(surface
);
7375 hr
= IDirect3DDevice8_CreateTexture(device
, 2, 8, 4, 0, D3DFMT_X8R8G8B8
,
7376 D3DPOOL_SYSTEMMEM
, &texture
);
7377 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7378 type
= IDirect3DTexture8_GetType(texture
);
7379 ok(type
== D3DRTYPE_TEXTURE
, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type
);
7381 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7382 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7383 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7384 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7385 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7387 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7388 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7389 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 0, &surface_desc
);
7390 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7391 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7393 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7394 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7395 IDirect3DSurface8_Release(surface
);
7397 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 2, &surface
);
7398 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7399 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7400 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7401 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7403 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7404 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7405 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 2, &surface_desc
);
7406 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7407 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7409 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7410 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7411 IDirect3DSurface8_Release(surface
);
7412 IDirect3DTexture8_Release(texture
);
7414 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
7416 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 1, 1, 0, D3DFMT_X8R8G8B8
,
7417 D3DPOOL_SYSTEMMEM
, &cube_texture
);
7418 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x.\n", hr
);
7419 type
= IDirect3DCubeTexture8_GetType(cube_texture
);
7420 ok(type
== D3DRTYPE_CUBETEXTURE
, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type
);
7422 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
,
7423 D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
7424 ok(SUCCEEDED(hr
), "Failed to get cube map surface, hr %#x.\n", hr
);
7425 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7426 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7427 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7429 hr
= IDirect3DCubeTexture8_GetLevelDesc(cube_texture
, 0, &surface_desc
);
7430 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7431 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7433 IDirect3DSurface8_Release(surface
);
7434 IDirect3DCubeTexture8_Release(cube_texture
);
7437 skip("Cube maps not supported.\n");
7439 if (caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
)
7441 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8
,
7442 D3DPOOL_SYSTEMMEM
, &volume_texture
);
7443 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
7444 type
= IDirect3DVolumeTexture8_GetType(volume_texture
);
7445 ok(type
== D3DRTYPE_VOLUMETEXTURE
, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type
);
7447 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 0, &volume
);
7448 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7449 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7450 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7451 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7452 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7454 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7455 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7456 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7457 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 0, &volume_desc
);
7458 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7459 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7461 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7462 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7463 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7464 IDirect3DVolume8_Release(volume
);
7466 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 2, &volume
);
7467 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7468 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7469 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7470 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7472 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7473 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7474 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7475 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 2, &volume_desc
);
7476 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7477 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7479 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7480 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7481 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7482 IDirect3DVolume8_Release(volume
);
7483 IDirect3DVolumeTexture8_Release(volume_texture
);
7486 skip("Mipmapped volume maps not supported.\n");
7488 refcount
= IDirect3DDevice8_Release(device
);
7489 ok(!refcount
, "Device has %u references left.\n", refcount
);
7490 IDirect3D8_Release(d3d
);
7491 DestroyWindow(window
);
7494 static void test_mipmap_lock(void)
7496 IDirect3DDevice8
*device
;
7497 IDirect3DSurface8
*surface
, *surface2
, *surface_dst
, *surface_dst2
;
7498 IDirect3DTexture8
*texture
, *texture_dst
;
7503 D3DLOCKED_RECT locked_rect
;
7505 window
= create_window();
7506 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7507 ok(!!d3d
, "Failed to create a D3D object.\n");
7508 if (!(device
= create_device(d3d
, window
, NULL
)))
7510 skip("Failed to create a D3D device, skipping tests.\n");
7511 IDirect3D8_Release(d3d
);
7512 DestroyWindow(window
);
7516 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7517 D3DPOOL_DEFAULT
, &texture_dst
);
7518 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7519 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 0, &surface_dst
);
7520 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7521 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 1, &surface_dst2
);
7522 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7524 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7525 D3DPOOL_SYSTEMMEM
, &texture
);
7526 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7527 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7528 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7529 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
7530 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7532 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
7533 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7534 hr
= IDirect3DSurface8_LockRect(surface2
, &locked_rect
, NULL
, 0);
7535 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7536 hr
= IDirect3DSurface8_UnlockRect(surface
);
7537 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7539 hr
= IDirect3DDevice8_CopyRects(device
, surface
, NULL
, 0, surface_dst
, NULL
);
7540 ok(SUCCEEDED(hr
), "Failed to update surface, hr %#x.\n", hr
);
7541 hr
= IDirect3DDevice8_CopyRects(device
, surface2
, NULL
, 0, surface_dst2
, NULL
);
7542 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7544 /* Apparently there's no validation on the container. */
7545 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)texture
,
7546 (IDirect3DBaseTexture8
*)texture_dst
);
7547 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x.\n", hr
);
7549 hr
= IDirect3DSurface8_UnlockRect(surface2
);
7550 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7552 IDirect3DSurface8_Release(surface_dst2
);
7553 IDirect3DSurface8_Release(surface_dst
);
7554 IDirect3DSurface8_Release(surface2
);
7555 IDirect3DSurface8_Release(surface
);
7556 IDirect3DTexture8_Release(texture_dst
);
7557 IDirect3DTexture8_Release(texture
);
7559 refcount
= IDirect3DDevice8_Release(device
);
7560 ok(!refcount
, "Device has %u references left.\n", refcount
);
7561 IDirect3D8_Release(d3d
);
7562 DestroyWindow(window
);
7565 static void test_writeonly_resource(void)
7568 IDirect3DDevice8
*device
;
7569 IDirect3DVertexBuffer8
*buffer
;
7580 {{-1.0f
, -1.0f
, 0.0f
}},
7581 {{-1.0f
, 1.0f
, 0.0f
}},
7582 {{ 1.0f
, -1.0f
, 0.0f
}},
7583 {{ 1.0f
, 1.0f
, 0.0f
}}
7586 window
= create_window();
7587 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7588 ok(!!d3d
, "Failed to create a D3D object.\n");
7589 if (!(device
= create_device(d3d
, window
, NULL
)))
7591 skip("Failed to create a D3D device, skipping tests.\n");
7592 IDirect3D8_Release(d3d
);
7593 DestroyWindow(window
);
7597 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, sizeof(quad
),
7598 D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0, D3DPOOL_DEFAULT
, &buffer
);
7599 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
7601 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
7602 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7603 memcpy(ptr
, quad
, sizeof(quad
));
7604 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7605 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7606 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*quad
));
7607 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
7608 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
7609 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
7611 hr
= IDirect3DDevice8_BeginScene(device
);
7612 ok(SUCCEEDED(hr
), "Failed to begin scene %#x\n", hr
);
7613 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, 0, 2);
7614 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7615 hr
= IDirect3DDevice8_EndScene(device
);
7616 ok(SUCCEEDED(hr
), "Failed to end scene %#x\n", hr
);
7618 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, 0);
7619 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7620 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7621 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7622 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7624 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_READONLY
);
7625 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7626 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7627 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7628 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7630 refcount
= IDirect3DVertexBuffer8_Release(buffer
);
7631 ok(!refcount
, "Vertex buffer has %u references left.\n", refcount
);
7632 refcount
= IDirect3DDevice8_Release(device
);
7633 ok(!refcount
, "Device has %u references left.\n", refcount
);
7634 IDirect3D8_Release(d3d
);
7635 DestroyWindow(window
);
7638 static void test_lost_device(void)
7640 struct device_desc device_desc
;
7641 IDirect3DDevice8
*device
;
7648 window
= create_window();
7649 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7650 ok(!!d3d
, "Failed to create a D3D object.\n");
7651 device_desc
.device_window
= window
;
7652 device_desc
.width
= registry_mode
.dmPelsWidth
;
7653 device_desc
.height
= registry_mode
.dmPelsHeight
;
7654 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7655 if (!(device
= create_device(d3d
, window
, &device_desc
)))
7657 skip("Failed to create a D3D device, skipping tests.\n");
7661 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7662 if (hr
== D3DERR_DEVICELOST
)
7664 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7665 IDirect3DDevice8_Release(device
);
7668 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7669 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7670 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7672 ret
= SetForegroundWindow(GetDesktopWindow());
7673 ok(ret
, "Failed to set foreground window.\n");
7674 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7675 /* The device is not lost on Windows 10. */
7676 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7677 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7678 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7680 ret
= ShowWindow(window
, SW_RESTORE
);
7681 ok(ret
, "Failed to restore window.\n");
7682 ret
= SetForegroundWindow(window
);
7683 ok(ret
, "Failed to set foreground window.\n");
7684 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7685 ok(hr
== D3DERR_DEVICENOTRESET
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7686 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7687 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7689 hr
= reset_device(device
, &device_desc
);
7690 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7691 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7692 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7693 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7694 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7696 device_desc
.flags
= 0;
7697 hr
= reset_device(device
, &device_desc
);
7698 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7699 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7700 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7701 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7702 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7704 ret
= SetForegroundWindow(GetDesktopWindow());
7705 ok(ret
, "Failed to set foreground window.\n");
7706 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7707 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7708 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7709 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7711 ret
= ShowWindow(window
, SW_RESTORE
);
7712 ok(ret
, "Failed to restore window.\n");
7713 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7714 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7715 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7716 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7718 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7719 hr
= reset_device(device
, &device_desc
);
7720 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7721 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7722 /* The device is not lost on Windows 10. */
7723 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7724 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7725 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7727 ret
= SetForegroundWindow(GetDesktopWindow());
7728 ok(ret
, "Failed to set foreground window.\n");
7729 hr
= reset_device(device
, &device_desc
);
7730 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7731 ret
= ShowWindow(window
, SW_RESTORE
);
7732 ok(ret
, "Failed to restore window.\n");
7733 ret
= SetForegroundWindow(window
);
7734 ok(ret
, "Failed to set foreground window.\n");
7735 hr
= reset_device(device
, &device_desc
);
7736 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7738 refcount
= IDirect3DDevice8_Release(device
);
7739 ok(!refcount
, "Device has %u references left.\n", refcount
);
7741 IDirect3D8_Release(d3d
);
7742 DestroyWindow(window
);
7745 static void test_resource_priority(void)
7747 IDirect3DDevice8
*device
;
7748 IDirect3DTexture8
*texture
;
7749 IDirect3DVertexBuffer8
*buffer
;
7758 BOOL can_set_priority
;
7762 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
7763 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
},
7764 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
7765 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
}
7770 window
= create_window();
7771 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7772 ok(!!d3d
, "Failed to create a D3D object.\n");
7773 if (!(device
= create_device(d3d
, window
, NULL
)))
7775 skip("Failed to create a D3D device, skipping tests.\n");
7776 IDirect3D8_Release(d3d
);
7777 DestroyWindow(window
);
7781 for (i
= 0; i
< ARRAY_SIZE(test_data
); i
++)
7783 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 0, 0, D3DFMT_X8R8G8B8
,
7784 test_data
[i
].pool
, &texture
);
7785 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7787 priority
= IDirect3DTexture8_GetPriority(texture
);
7788 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7789 priority
= IDirect3DTexture8_SetPriority(texture
, 1);
7790 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7791 priority
= IDirect3DTexture8_GetPriority(texture
);
7792 if (test_data
[i
].can_set_priority
)
7794 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7795 priority
= IDirect3DTexture8_SetPriority(texture
, 0);
7796 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7799 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7801 IDirect3DTexture8_Release(texture
);
7803 if (test_data
[i
].pool
!= D3DPOOL_SCRATCH
)
7805 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 256, 0, 0,
7806 test_data
[i
].pool
, &buffer
);
7807 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7809 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7810 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7811 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 1);
7812 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7813 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7814 if (test_data
[i
].can_set_priority
)
7816 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7817 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 0);
7818 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7821 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7823 IDirect3DVertexBuffer8_Release(buffer
);
7827 refcount
= IDirect3DDevice8_Release(device
);
7828 ok(!refcount
, "Device has %u references left.\n", refcount
);
7829 IDirect3D8_Release(d3d
);
7830 DestroyWindow(window
);
7833 static void test_swapchain_parameters(void)
7835 IDirect3DSurface8
*backbuffer
;
7836 IDirect3DDevice8
*device
;
7837 HRESULT hr
, expected_hr
;
7842 D3DPRESENT_PARAMETERS present_parameters
, present_parameters_windowed
= {0};
7846 UINT backbuffer_count
;
7847 D3DSWAPEFFECT swap_effect
;
7852 /* Swap effect 0 is not allowed. */
7853 {TRUE
, 1, 0, D3DERR_INVALIDCALL
},
7854 {FALSE
, 1, 0, D3DERR_INVALIDCALL
},
7856 /* All (non-ex) swap effects are allowed in
7857 * windowed and fullscreen mode. */
7858 {TRUE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7859 {TRUE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7860 {FALSE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7861 {FALSE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7862 {FALSE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7864 /* Only one backbuffer in copy mode. Reset allows it for
7866 {TRUE
, 0, D3DSWAPEFFECT_COPY
, D3D_OK
},
7867 {TRUE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7868 {TRUE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7869 {FALSE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7870 {TRUE
, 0, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7871 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7872 {TRUE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7873 {FALSE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7875 /* Ok with the others, in fullscreen and windowed mode. */
7876 {TRUE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7877 {TRUE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7878 {FALSE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7879 {FALSE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7881 /* Invalid swapeffects. */
7882 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7883 {FALSE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7885 /* 3 is the highest allowed backbuffer count. */
7886 {TRUE
, 3, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7887 {TRUE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7888 {TRUE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7889 {FALSE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7890 {FALSE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7893 window
= create_window();
7894 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7895 ok(!!d3d
, "Failed to create a D3D object.\n");
7896 if (!(device
= create_device(d3d
, window
, NULL
)))
7898 skip("Failed to create a D3D device, skipping tests.\n");
7899 IDirect3D8_Release(d3d
);
7900 DestroyWindow(window
);
7903 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7904 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7905 IDirect3DDevice8_Release(device
);
7907 present_parameters_windowed
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7908 present_parameters_windowed
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7909 present_parameters_windowed
.hDeviceWindow
= window
;
7910 present_parameters_windowed
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7911 present_parameters_windowed
.SwapEffect
= D3DSWAPEFFECT_COPY
;
7912 present_parameters_windowed
.Windowed
= TRUE
;
7913 present_parameters_windowed
.BackBufferCount
= 1;
7915 for (i
= 0; i
< ARRAY_SIZE(tests
); ++i
)
7917 UINT bb_count
= tests
[i
].backbuffer_count
? tests
[i
].backbuffer_count
: 1;
7919 memset(&present_parameters
, 0, sizeof(present_parameters
));
7920 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7921 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7922 present_parameters
.hDeviceWindow
= window
;
7923 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7925 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7926 present_parameters
.Windowed
= tests
[i
].windowed
;
7927 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7929 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7930 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
7931 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7934 for (j
= 0; j
< bb_count
; ++j
)
7936 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7937 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7938 IDirect3DSurface8_Release(backbuffer
);
7940 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7941 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7943 IDirect3DDevice8_Release(device
);
7946 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7947 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters_windowed
, &device
);
7948 ok(SUCCEEDED(hr
), "Failed to create device, hr %#x, test %u.\n", hr
, i
);
7950 memset(&present_parameters
, 0, sizeof(present_parameters
));
7951 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7952 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7953 present_parameters
.hDeviceWindow
= window
;
7954 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7956 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7957 present_parameters
.Windowed
= tests
[i
].windowed
;
7958 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7960 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
7961 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7965 hr
= IDirect3DDevice8_Reset(device
, &present_parameters_windowed
);
7966 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x, test %u.\n", hr
, i
);
7970 for (j
= 0; j
< bb_count
; ++j
)
7972 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7974 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7976 IDirect3DSurface8_Release(backbuffer
);
7978 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7979 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7981 IDirect3DDevice8_Release(device
);
7984 for (i
= 0; i
< 10; ++i
)
7986 memset(&present_parameters
, 0, sizeof(present_parameters
));
7987 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7988 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7989 present_parameters
.hDeviceWindow
= window
;
7990 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7991 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
7992 present_parameters
.Windowed
= FALSE
;
7993 present_parameters
.BackBufferCount
= 2;
7995 present_parameters
.FullScreen_PresentationInterval
= i
;
7996 switch (present_parameters
.FullScreen_PresentationInterval
)
7998 case D3DPRESENT_INTERVAL_ONE
:
7999 case D3DPRESENT_INTERVAL_TWO
:
8000 case D3DPRESENT_INTERVAL_THREE
:
8001 case D3DPRESENT_INTERVAL_FOUR
:
8002 if (!(caps
.PresentationIntervals
& present_parameters
.FullScreen_PresentationInterval
))
8005 case D3DPRESENT_INTERVAL_DEFAULT
:
8006 expected_hr
= D3D_OK
;
8009 expected_hr
= D3DERR_INVALIDCALL
;
8013 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
8014 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
8015 ok(hr
== expected_hr
, "Got unexpected hr %#x, test %u.\n", hr
, i
);
8017 IDirect3DDevice8_Release(device
);
8020 IDirect3D8_Release(d3d
);
8021 DestroyWindow(window
);
8024 static void test_check_device_format(void)
8026 D3DDEVTYPE device_type
;
8030 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8031 ok(!!d3d
, "Failed to create a D3D object.\n");
8033 for (device_type
= D3DDEVTYPE_HAL
; device_type
<= D3DDEVTYPE_SW
; ++device_type
)
8035 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8036 0, D3DRTYPE_SURFACE
, D3DFMT_A8R8G8B8
);
8037 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8038 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8039 0, D3DRTYPE_TEXTURE
, D3DFMT_A8R8G8B8
);
8040 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8041 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8042 0, D3DRTYPE_SURFACE
, D3DFMT_X8R8G8B8
);
8043 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8044 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, device_type
, D3DFMT_UNKNOWN
,
8045 0, D3DRTYPE_TEXTURE
, D3DFMT_X8R8G8B8
);
8046 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, device type %#x.\n", hr
, device_type
);
8049 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8050 0, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
8051 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8052 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8053 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
8054 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8055 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8056 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
8057 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8059 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8060 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
8061 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8062 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8063 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
8064 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8065 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
8066 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
8067 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8069 IDirect3D8_Release(d3d
);
8072 static void test_miptree_layout(void)
8074 unsigned int pool_idx
, format_idx
, base_dimension
, level_count
, offset
, i
, j
;
8075 IDirect3DCubeTexture8
*texture_cube
;
8076 IDirect3DTexture8
*texture_2d
;
8077 IDirect3DDevice8
*device
;
8078 D3DLOCKED_RECT map_desc
;
8093 {D3DFMT_A8R8G8B8
, "D3DFMT_A8R8G8B8"},
8094 {D3DFMT_A8
, "D3DFMT_A8"},
8095 {D3DFMT_L8
, "D3DFMT_L8"},
8096 {MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
8097 {MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
8106 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED"},
8107 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM"},
8108 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH"},
8111 window
= create_window();
8112 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8113 ok(!!d3d
, "Failed to create a D3D object.\n");
8114 if (!(device
= create_device(d3d
, window
, NULL
)))
8116 skip("Failed to create a D3D device, skipping tests.\n");
8120 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8121 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
8123 base_dimension
= 257;
8124 if (caps
.TextureCaps
& (D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_CUBEMAP_POW2
))
8126 skip("Using power of two base dimension.\n");
8127 base_dimension
= 256;
8130 for (format_idx
= 0; format_idx
< ARRAY_SIZE(formats
); ++format_idx
)
8132 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8133 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, formats
[format_idx
].format
)))
8135 skip("%s textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8139 for (pool_idx
= 0; pool_idx
< ARRAY_SIZE(pools
); ++pool_idx
)
8141 hr
= IDirect3DDevice8_CreateTexture(device
, base_dimension
, base_dimension
, 0, 0,
8142 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_2d
);
8143 ok(SUCCEEDED(hr
), "Failed to create a %s %s texture, hr %#x.\n",
8144 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8146 level_count
= IDirect3DTexture8_GetLevelCount(texture_2d
);
8147 for (i
= 0, offset
= 0; i
< level_count
; ++i
)
8149 hr
= IDirect3DTexture8_LockRect(texture_2d
, i
, &map_desc
, NULL
, 0);
8150 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock level %u, hr %#x.\n",
8151 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8154 base
= map_desc
.pBits
;
8156 ok(map_desc
.pBits
== base
+ offset
,
8157 "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
8158 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, map_desc
.pBits
, base
+ offset
);
8159 offset
+= (base_dimension
>> i
) * map_desc
.Pitch
;
8161 hr
= IDirect3DTexture8_UnlockRect(texture_2d
, i
);
8162 ok(SUCCEEDED(hr
), "%s, %s Failed to unlock level %u, hr %#x.\n",
8163 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8166 IDirect3DTexture8_Release(texture_2d
);
8169 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8170 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_CUBETEXTURE
, formats
[format_idx
].format
)))
8172 skip("%s cube textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8176 for (pool_idx
= 0; pool_idx
< ARRAY_SIZE(pools
); ++pool_idx
)
8178 hr
= IDirect3DDevice8_CreateCubeTexture(device
, base_dimension
, 0, 0,
8179 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_cube
);
8180 ok(SUCCEEDED(hr
), "Failed to create a %s %s cube texture, hr %#x.\n",
8181 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8183 level_count
= IDirect3DCubeTexture8_GetLevelCount(texture_cube
);
8184 for (i
= 0, offset
= 0; i
< 6; ++i
)
8186 for (j
= 0; j
< level_count
; ++j
)
8188 hr
= IDirect3DCubeTexture8_LockRect(texture_cube
, i
, j
, &map_desc
, NULL
, 0);
8189 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
8190 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8193 base
= map_desc
.pBits
;
8195 ok(map_desc
.pBits
== base
+ offset
,
8196 "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
8197 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, map_desc
.pBits
, base
+ offset
);
8198 offset
+= (base_dimension
>> j
) * map_desc
.Pitch
;
8200 hr
= IDirect3DCubeTexture8_UnlockRect(texture_cube
, i
, j
);
8201 ok(SUCCEEDED(hr
), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
8202 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8204 offset
= (offset
+ 15) & ~15;
8207 IDirect3DCubeTexture8_Release(texture_cube
);
8211 refcount
= IDirect3DDevice8_Release(device
);
8212 ok(!refcount
, "Device has %u references left.\n", refcount
);
8214 IDirect3D8_Release(d3d
);
8215 DestroyWindow(window
);
8218 static void test_render_target_device_mismatch(void)
8220 IDirect3DDevice8
*device
, *device2
;
8221 IDirect3DSurface8
*surface
, *rt
;
8227 window
= create_window();
8228 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8229 ok(!!d3d
, "Failed to create a D3D object.\n");
8230 if (!(device
= create_device(d3d
, window
, NULL
)))
8232 skip("Failed to create a D3D device.\n");
8233 IDirect3D8_Release(d3d
);
8234 DestroyWindow(window
);
8238 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
8239 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8241 device2
= create_device(d3d
, window
, NULL
);
8242 ok(!!device2
, "Failed to create a D3D device.\n");
8244 hr
= IDirect3DDevice8_CreateRenderTarget(device2
, 640, 480,
8245 D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
8246 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
8248 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8249 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8251 IDirect3DSurface8_Release(surface
);
8253 hr
= IDirect3DDevice8_GetRenderTarget(device2
, &surface
);
8254 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8256 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8257 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8259 IDirect3DSurface8_Release(surface
);
8261 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
8262 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8263 ok(surface
== rt
, "Got unexpected render target %p, expected %p.\n", surface
, rt
);
8264 IDirect3DSurface8_Release(surface
);
8265 IDirect3DSurface8_Release(rt
);
8267 refcount
= IDirect3DDevice8_Release(device
);
8268 ok(!refcount
, "Device has %u references left.\n", refcount
);
8269 refcount
= IDirect3DDevice8_Release(device2
);
8270 ok(!refcount
, "Device has %u references left.\n", refcount
);
8271 IDirect3D8_Release(d3d
);
8272 DestroyWindow(window
);
8275 static void test_format_unknown(void)
8277 IDirect3DDevice8
*device
;
8284 window
= create_window();
8285 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8286 ok(!!d3d
, "Failed to create a D3D object.\n");
8287 if (!(device
= create_device(d3d
, window
, NULL
)))
8289 skip("Failed to create a D3D device.\n");
8290 IDirect3D8_Release(d3d
);
8291 DestroyWindow(window
);
8295 if (SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8296 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, D3DFMT_P8
)))
8298 skip("P8 textures are supported, skipping some tests.\n");
8302 iface
= (void *)0xdeadbeef;
8303 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64,
8304 D3DFMT_P8
, D3DMULTISAMPLE_NONE
, FALSE
, (IDirect3DSurface8
**)&iface
);
8305 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8306 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8308 iface
= (void *)0xdeadbeef;
8309 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 64, 64,
8310 D3DFMT_P8
, D3DMULTISAMPLE_NONE
, (IDirect3DSurface8
**)&iface
);
8311 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8312 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8314 iface
= (void *)0xdeadbeef;
8315 hr
= IDirect3DDevice8_CreateTexture(device
, 64, 64, 1, 0,
8316 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**)&iface
);
8317 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8318 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8320 iface
= (void *)0xdeadbeef;
8321 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 64, 1, 0,
8322 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DCubeTexture8
**)&iface
);
8323 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8324 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8326 iface
= (void *)0xdeadbeef;
8327 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 64, 64, 1, 1, 0,
8328 D3DFMT_P8
, D3DPOOL_DEFAULT
, (IDirect3DVolumeTexture8
**)&iface
);
8329 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8330 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8333 iface
= (void *)0xdeadbeef;
8334 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64,
8335 D3DFMT_UNKNOWN
, D3DMULTISAMPLE_NONE
, FALSE
, (IDirect3DSurface8
**)&iface
);
8336 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8337 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8339 iface
= (void *)0xdeadbeef;
8340 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 64, 64,
8341 D3DFMT_UNKNOWN
, D3DMULTISAMPLE_NONE
, (IDirect3DSurface8
**)&iface
);
8342 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8343 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8345 iface
= (void *)0xdeadbeef;
8346 hr
= IDirect3DDevice8_CreateImageSurface(device
, 64, 64,
8347 D3DFMT_UNKNOWN
, (IDirect3DSurface8
**)&iface
);
8348 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8349 ok(!iface
, "Got unexpected iface %p.\n", iface
);
8351 iface
= (void *)0xdeadbeef;
8352 hr
= IDirect3DDevice8_CreateTexture(device
, 64, 64, 1, 0,
8353 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**)&iface
);
8354 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8355 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8357 iface
= (void *)0xdeadbeef;
8358 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 64, 1, 0,
8359 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DCubeTexture8
**)&iface
);
8360 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8361 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8363 iface
= (void *)0xdeadbeef;
8364 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 64, 64, 1, 1, 0,
8365 D3DFMT_UNKNOWN
, D3DPOOL_DEFAULT
, (IDirect3DVolumeTexture8
**)&iface
);
8366 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8367 ok(iface
== (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface
);
8369 refcount
= IDirect3DDevice8_Release(device
);
8370 ok(!refcount
, "Device has %u references left.\n", refcount
);
8371 IDirect3D8_Release(d3d
);
8372 DestroyWindow(window
);
8375 static void test_destroyed_window(void)
8377 IDirect3DDevice8
*device
;
8383 /* No WS_VISIBLE. */
8384 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
8385 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
8386 ok(!!window
, "Failed to create a window.\n");
8388 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
8389 ok(!!d3d8
, "Failed to create a D3D object.\n");
8390 device
= create_device(d3d8
, window
, NULL
);
8391 IDirect3D8_Release(d3d8
);
8392 DestroyWindow(window
);
8395 skip("Failed to create a 3D device, skipping test.\n");
8399 hr
= IDirect3DDevice8_BeginScene(device
);
8400 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
8401 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x00000000, 0.0f
, 0);
8402 ok(SUCCEEDED(hr
), "Failed to clear, hr %#x.\n", hr
);
8403 hr
= IDirect3DDevice8_EndScene(device
);
8404 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
8405 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
8406 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8408 refcount
= IDirect3DDevice8_Release(device
);
8409 ok(!refcount
, "Device has %u references left.\n", refcount
);
8412 static void test_lockable_backbuffer(void)
8414 D3DPRESENT_PARAMETERS present_parameters
= {0};
8415 struct device_desc device_desc
;
8416 IDirect3DSurface8
*surface
;
8417 IDirect3DDevice8
*device
;
8418 D3DLOCKED_RECT lockrect
;
8424 window
= create_window();
8425 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8426 ok(!!d3d
, "Failed to create a D3D object.\n");
8428 if (!(device
= create_device(d3d
, window
, NULL
)))
8430 skip("Failed to create a D3D device, skipping tests.\n");
8431 IDirect3D8_Release(d3d
);
8432 DestroyWindow(window
);
8436 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8437 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8439 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8441 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8443 IDirect3DSurface8_Release(surface
);
8445 /* Reset with D3DPRESENTFLAG_LOCKABLE_BACKBUFFER. */
8446 present_parameters
.BackBufferWidth
= 640;
8447 present_parameters
.BackBufferHeight
= 480;
8448 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
8449 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
8450 present_parameters
.hDeviceWindow
= window
;
8451 present_parameters
.Windowed
= TRUE
;
8452 present_parameters
.EnableAutoDepthStencil
= TRUE
;
8453 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
8454 present_parameters
.Flags
= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
;
8456 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
8457 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
8459 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8460 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8462 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8463 ok(SUCCEEDED(hr
), "Failed to lock rect, hr %#x.\n", hr
);
8464 hr
= IDirect3DSurface8_UnlockRect(surface
);
8465 ok(SUCCEEDED(hr
), "Failed to unlock rect, hr %#x.\n", hr
);
8467 IDirect3DSurface8_Release(surface
);
8468 refcount
= IDirect3DDevice8_Release(device
);
8469 ok(!refcount
, "Device has %u references left.\n", refcount
);
8471 device_desc
.width
= 640;
8472 device_desc
.height
= 480;
8473 device_desc
.device_window
= window
;
8474 device_desc
.flags
= CREATE_DEVICE_LOCKABLE_BACKBUFFER
;
8476 device
= create_device(d3d
, window
, &device_desc
);
8477 ok(!!device
, "Failed to create device.\n");
8479 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
8480 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
8482 hr
= IDirect3DSurface8_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_READONLY
);
8483 ok(SUCCEEDED(hr
), "Failed to lock rect, hr %#x.\n", hr
);
8484 hr
= IDirect3DSurface8_UnlockRect(surface
);
8485 ok(SUCCEEDED(hr
), "Failed to unlock rect, hr %#x.\n", hr
);
8487 IDirect3DSurface8_Release(surface
);
8488 refcount
= IDirect3DDevice8_Release(device
);
8489 ok(!refcount
, "Device has %u references left.\n", refcount
);
8490 IDirect3D8_Release(d3d
);
8491 DestroyWindow(window
);
8494 static void test_clip_planes_limits(void)
8496 static const DWORD device_flags
[] = {0, CREATE_DEVICE_SWVP_ONLY
};
8497 IDirect3DDevice8
*device
;
8498 struct device_desc desc
;
8508 window
= create_window();
8509 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8510 ok(!!d3d
, "Failed to create a D3D object.\n");
8512 for (i
= 0; i
< ARRAY_SIZE(device_flags
); ++i
)
8514 desc
.device_window
= window
;
8517 desc
.flags
= device_flags
[i
];
8518 if (!(device
= create_device(d3d
, window
, &desc
)))
8520 skip("Failed to create D3D device, flags %#x.\n", desc
.flags
);
8524 memset(&caps
, 0, sizeof(caps
));
8525 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8526 ok(hr
== D3D_OK
, "Failed to get caps, hr %#x.\n", hr
);
8528 trace("Max user clip planes: %u.\n", caps
.MaxUserClipPlanes
);
8530 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8532 memset(plane
, 0xff, sizeof(plane
));
8533 hr
= IDirect3DDevice8_GetClipPlane(device
, j
, plane
);
8534 ok(hr
== D3D_OK
, "Failed to get clip plane %u, hr %#x.\n", j
, hr
);
8535 ok(!plane
[0] && !plane
[1] && !plane
[2] && !plane
[3],
8536 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8537 j
, plane
[0], plane
[1], plane
[2], plane
[3]);
8543 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8546 hr
= IDirect3DDevice8_SetClipPlane(device
, j
, plane
);
8547 ok(hr
== D3D_OK
, "Failed to set clip plane %u, hr %#x.\n", j
, hr
);
8549 for (j
= 0; j
< caps
.MaxUserClipPlanes
; ++j
)
8551 memset(plane
, 0xff, sizeof(plane
));
8552 hr
= IDirect3DDevice8_GetClipPlane(device
, j
, plane
);
8553 ok(hr
== D3D_OK
, "Failed to get clip plane %u, hr %#x.\n", j
, hr
);
8554 ok(plane
[0] == 2.0f
&& plane
[1] == 8.0f
&& plane
[2] == 5.0f
&& plane
[3] == j
,
8555 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8556 j
, plane
[0], plane
[1], plane
[2], plane
[3]);
8559 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CLIPPLANEENABLE
, 0xffffffff);
8560 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
8561 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_CLIPPLANEENABLE
, &state
);
8562 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
8563 ok(state
== 0xffffffff, "Got unexpected state %#x.\n", state
);
8564 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_CLIPPLANEENABLE
, 0x80000000);
8565 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
8566 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_CLIPPLANEENABLE
, &state
);
8567 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
8568 ok(state
== 0x80000000, "Got unexpected state %#x.\n", state
);
8570 refcount
= IDirect3DDevice8_Release(device
);
8571 ok(!refcount
, "Device has %u references left.\n", refcount
);
8574 IDirect3D8_Release(d3d
);
8575 DestroyWindow(window
);
8578 static void test_swapchain_multisample_reset(void)
8580 D3DPRESENT_PARAMETERS present_parameters
;
8581 IDirect3DDevice8
*device
;
8587 window
= create_window();
8588 ok(!!window
, "Failed to create a window.\n");
8589 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8590 ok(!!d3d
, "Failed to create D3D object.\n");
8592 if (IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8593 D3DFMT_A8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
) == D3DERR_NOTAVAILABLE
)
8595 skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
8596 IDirect3D8_Release(d3d
);
8597 DestroyWindow(window
);
8601 if (!(device
= create_device(d3d
, window
, NULL
)))
8603 skip("Failed to create 3D device.\n");
8604 IDirect3D8_Release(d3d
);
8605 DestroyWindow(window
);
8609 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xffffffff, 1.0f
, 0);
8610 ok(hr
== D3D_OK
, "Failed to clear, hr %#x.\n", hr
);
8612 memset(&present_parameters
, 0, sizeof(present_parameters
));
8613 present_parameters
.BackBufferWidth
= 640;
8614 present_parameters
.BackBufferHeight
= 480;
8615 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
8616 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
8617 present_parameters
.hDeviceWindow
= NULL
;
8618 present_parameters
.Windowed
= TRUE
;
8619 present_parameters
.MultiSampleType
= D3DMULTISAMPLE_2_SAMPLES
;
8620 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
8621 ok(hr
== D3D_OK
, "Failed to reset device, hr %#x.\n", hr
);
8623 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0f
, 0);
8624 ok(hr
== D3D_OK
, "Failed to clear, hr %#x.\n", hr
);
8626 refcount
= IDirect3DDevice8_Release(device
);
8627 ok(!refcount
, "Device has %u references left.\n", refcount
);
8628 IDirect3D8_Release(d3d
);
8629 DestroyWindow(window
);
8632 static void test_device_caps(void)
8634 IDirect3DDevice8
*device
;
8641 window
= create_window();
8642 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8643 ok(!!d3d
, "Failed to create a D3D object.\n");
8644 if (!(device
= create_device(d3d
, window
, NULL
)))
8646 skip("Failed to create a D3D device.\n");
8647 IDirect3D8_Release(d3d
);
8648 DestroyWindow(window
);
8652 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
8653 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
8655 ok(!(caps
.Caps
& ~D3DCAPS_READ_SCANLINE
), "Caps field has unexpected flags %#x.\n", caps
.Caps
);
8656 ok(!(caps
.Caps2
& ~(D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
8657 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
8658 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
)),
8659 "Caps2 field has unexpected flags %#x.\n", caps
.Caps2
);
8660 /* Nvidia returns that 0x400 flag, which is probably Vista+
8661 * D3DCAPS3_DXVAHD from d3d9caps.h */
8662 /* AMD doesn't filter all the ddraw / d3d9 caps. Consider that behavior
8664 ok(!(caps
.Caps3
& ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
| 0x400))
8665 || broken(!(caps
.Caps3
& ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| 0x80))),
8666 "Caps3 field has unexpected flags %#x.\n", caps
.Caps3
);
8667 ok(!(caps
.PrimitiveMiscCaps
& ~(D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
8668 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
8669 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
8670 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
8671 | D3DPMISCCAPS_NULLREFERENCE
))
8672 || broken(!(caps
.PrimitiveMiscCaps
& ~0x003fdff6)),
8673 "PrimitiveMiscCaps field has unexpected flags %#x.\n", caps
.PrimitiveMiscCaps
);
8674 /* AMD includes an unknown 0x2 flag. */
8675 ok(!(caps
.RasterCaps
& ~(D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
8676 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
8677 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
8678 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
8679 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
8680 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
))
8681 || broken(!(caps
.RasterCaps
& ~0x0ff7f19b)),
8682 "RasterCaps field has unexpected flags %#x.\n", caps
.RasterCaps
);
8683 ok(!(caps
.SrcBlendCaps
& ~(D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
8684 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
8685 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
8686 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
8687 | D3DPBLENDCAPS_BOTHINVSRCALPHA
)),
8688 "SrcBlendCaps field has unexpected flags %#x.\n", caps
.SrcBlendCaps
);
8689 ok(!(caps
.DestBlendCaps
& ~(D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
8690 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
8691 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
8692 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
8693 | D3DPBLENDCAPS_BOTHINVSRCALPHA
)),
8694 "DestBlendCaps field has unexpected flags %#x.\n", caps
.DestBlendCaps
);
8695 ok(!(caps
.TextureCaps
& ~(D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
8696 | D3DPTEXTURECAPS_ALPHA
| D3DPTEXTURECAPS_SQUAREONLY
8697 | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
8698 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PROJECTED
8699 | D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
| D3DPTEXTURECAPS_MIPMAP
8700 | D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
8701 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
)),
8702 "TextureCaps field has unexpected flags %#x.\n", caps
.TextureCaps
);
8703 ok(!(caps
.TextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8704 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8705 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8706 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8707 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
))
8708 || broken(!(caps
.TextureFilterCaps
& ~0x0703073f)),
8709 "TextureFilterCaps field has unexpected flags %#x.\n", caps
.TextureFilterCaps
);
8710 ok(!(caps
.CubeTextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8711 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8712 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8713 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8714 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
)),
8715 "CubeTextureFilterCaps field has unexpected flags %#x.\n", caps
.CubeTextureFilterCaps
);
8716 ok(!(caps
.VolumeTextureFilterCaps
& ~(D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
8717 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
8718 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
8719 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
8720 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
)),
8721 "VolumeTextureFilterCaps field has unexpected flags %#x.\n", caps
.VolumeTextureFilterCaps
);
8722 ok(!(caps
.LineCaps
& ~(D3DLINECAPS_TEXTURE
| D3DLINECAPS_ZTEST
| D3DLINECAPS_BLEND
8723 | D3DLINECAPS_ALPHACMP
| D3DLINECAPS_FOG
)),
8724 "LineCaps field has unexpected flags %#x.\n", caps
.LineCaps
);
8725 ok(!(caps
.StencilCaps
& ~(D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
8726 | D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
8727 | D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
)),
8728 "StencilCaps field has unexpected flags %#x.\n", caps
.StencilCaps
);
8729 ok(!(caps
.VertexProcessingCaps
& ~(D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
8730 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
8731 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
)),
8732 "VertexProcessingCaps field has unexpected flags %#x.\n", caps
.VertexProcessingCaps
);
8733 /* Both Nvidia and AMD give 10 here. */
8734 ok(caps
.MaxActiveLights
<= 10,
8735 "MaxActiveLights field has unexpected value %u.\n", caps
.MaxActiveLights
);
8736 /* AMD gives 6, Nvidia returns 8. */
8737 ok(caps
.MaxUserClipPlanes
<= 8,
8738 "MaxUserClipPlanes field has unexpected value %u.\n", caps
.MaxUserClipPlanes
);
8740 refcount
= IDirect3DDevice8_Release(device
);
8741 ok(!refcount
, "Device has %u references left.\n", refcount
);
8742 IDirect3D8_Release(d3d
);
8743 DestroyWindow(window
);
8746 static void test_get_info(void)
8748 IDirect3DDevice8
*device
;
8756 window
= create_window();
8757 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8758 ok(!!d3d
, "Failed to create a D3D object.\n");
8759 if (!(device
= create_device(d3d
, window
, NULL
)))
8761 skip("Failed to create a D3D device.\n");
8762 IDirect3D8_Release(d3d
);
8763 DestroyWindow(window
);
8767 /* As called by Chessmaster 9000 (bug 42118). */
8768 hr
= IDirect3DDevice8_GetInfo(device
, 4, info
, 16);
8769 ok(hr
== S_FALSE
, "Unexpected hr %#x.\n", hr
);
8771 for (i
= 0; i
< 256; ++i
)
8773 hr
= IDirect3DDevice8_GetInfo(device
, i
, info
, sizeof(info
));
8775 ok(hr
== (i
< 4 ? E_FAIL
: S_FALSE
), "info_id %u, unexpected hr %#x.\n", i
, hr
);
8777 ok(hr
== E_FAIL
|| hr
== S_FALSE
, "info_id %u, unexpected hr %#x.\n", i
, hr
);
8780 refcount
= IDirect3DDevice8_Release(device
);
8781 ok(!refcount
, "Device has %u references left.\n", refcount
);
8782 IDirect3D8_Release(d3d
);
8783 DestroyWindow(window
);
8788 HMODULE d3d8_handle
= GetModuleHandleA("d3d8.dll");
8791 DEVMODEW current_mode
;
8795 skip("Could not load d3d8.dll\n");
8799 memset(¤t_mode
, 0, sizeof(current_mode
));
8800 current_mode
.dmSize
= sizeof(current_mode
);
8801 ok(EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, ¤t_mode
), "Failed to get display mode.\n");
8802 registry_mode
.dmSize
= sizeof(registry_mode
);
8803 ok(EnumDisplaySettingsW(NULL
, ENUM_REGISTRY_SETTINGS
, ®istry_mode
), "Failed to get display mode.\n");
8804 if (current_mode
.dmPelsWidth
!= registry_mode
.dmPelsWidth
8805 || current_mode
.dmPelsHeight
!= registry_mode
.dmPelsHeight
)
8807 skip("Current mode does not match registry mode, skipping test.\n");
8811 wc
.lpfnWndProc
= DefWindowProcA
;
8812 wc
.lpszClassName
= "d3d8_test_wc";
8813 RegisterClassA(&wc
);
8815 ValidateVertexShader
= (void *)GetProcAddress(d3d8_handle
, "ValidateVertexShader");
8816 ValidatePixelShader
= (void *)GetProcAddress(d3d8_handle
, "ValidatePixelShader");
8818 if (!(d3d8
= Direct3DCreate8(D3D_SDK_VERSION
)))
8820 skip("could not create D3D8\n");
8823 IDirect3D8_Release(d3d8
);
8826 test_display_formats();
8827 test_display_modes();
8828 test_shader_versions();
8831 test_mipmap_levels();
8832 test_checkdevicemultisampletype();
8833 test_invalid_multisample();
8842 test_ApplyStateBlock();
8843 test_render_zero_triangles();
8844 test_depth_stencil_reset();
8846 test_wndproc_windowed();
8847 test_depth_stencil_size();
8848 test_window_style();
8849 test_unsupported_shaders();
8851 test_device_window_reset();
8852 test_reset_resources();
8854 test_set_rt_vp_scissor();
8857 test_volume_get_container();
8858 test_vb_lock_flags();
8859 test_texture_stage_states();
8860 test_cube_textures();
8861 test_get_set_texture();
8862 test_image_surface_pool();
8863 test_surface_get_container();
8864 test_lockrect_invalid();
8865 test_private_data();
8866 test_surface_dimensions();
8867 test_surface_format_null();
8868 test_surface_double_unlock();
8869 test_surface_blocks();
8872 test_managed_buffer();
8873 test_npot_textures();
8874 test_volume_locking();
8875 test_update_volumetexture();
8876 test_create_rt_ds_fail();
8877 test_volume_blocks();
8878 test_lockbox_invalid();
8879 test_pixel_format();
8880 test_begin_end_state_block();
8881 test_shader_constant_apply();
8882 test_resource_type();
8884 test_writeonly_resource();
8886 test_resource_priority();
8887 test_swapchain_parameters();
8888 test_check_device_format();
8889 test_miptree_layout();
8890 test_render_target_device_mismatch();
8891 test_format_unknown();
8892 test_destroyed_window();
8893 test_lockable_backbuffer();
8894 test_clip_planes_limits();
8895 test_swapchain_multisample_reset();
8899 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL
));