2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
11 /************************************************************************
13 Copyright (c) 1987, 1988 X Consortium
15 Permission is hereby granted, free of charge, to any person obtaining a copy
16 of this software and associated documentation files (the "Software"), to deal
17 in the Software without restriction, including without limitation the rights
18 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
19 copies of the Software, and to permit persons to whom the Software is
20 furnished to do so, subject to the following conditions:
22 The above copyright notice and this permission notice shall be included in
23 all copies or substantial portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
26 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
27 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
28 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
29 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
30 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 Except as contained in this notice, the name of the X Consortium shall not be
33 used in advertising or otherwise to promote the sale, use or other dealings
34 in this Software without prior written authorization from the X Consortium.
37 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
41 Permission to use, copy, modify, and distribute this software and its
42 documentation for any purpose and without fee is hereby granted,
43 provided that the above copyright notice appear in all copies and that
44 both that copyright notice and this permission notice appear in
45 supporting documentation, and that the name of Digital not be
46 used in advertising or publicity pertaining to distribution of the
47 software without specific, written prior permission.
49 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
50 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
51 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
52 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
53 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
54 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
57 ************************************************************************/
59 * The functions in this file implement the Region abstraction, similar to one
60 * used in the X11 sample server. A Region is simply an area, as the name
61 * implies, and is implemented as a "y-x-banded" array of rectangles. To
62 * explain: Each Region is made up of a certain number of rectangles sorted
63 * by y coordinate first, and then by x coordinate.
65 * Furthermore, the rectangles are banded such that every rectangle with a
66 * given upper-left y coordinate (y1) will have the same lower-right y
67 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
68 * will span the entire vertical distance of the band. This means that some
69 * areas that could be merged into a taller rectangle will be represented as
70 * several shorter rectangles to account for shorter rectangles to its left
71 * or right but within its "vertical scope".
73 * An added constraint on the rectangles is that they must cover as much
74 * horizontal area as possible. E.g. no two rectangles in a band are allowed
77 * Whenever possible, bands will be merged together to cover a greater vertical
78 * distance (and thus reduce the number of rectangles). Two bands can be merged
79 * only if the bottom of one touches the top of the other and they have
80 * rectangles in the same places (of the same width, of course). This maintains
81 * the y-x-banding that's so nice to have...
88 #include "debugtools.h"
92 DEFAULT_DEBUG_CHANNEL(region
)
94 typedef void (*voidProcp
)();
96 /* Note the parameter order is different from the X11 equivalents */
98 static void REGION_CopyRegion(WINEREGION
*d
, WINEREGION
*s
);
99 static void REGION_IntersectRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
100 static void REGION_UnionRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
101 static void REGION_SubtractRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
102 static void REGION_XorRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
103 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
);
105 #define RGN_DEFAULT_RECTS 2
107 /***********************************************************************
109 * Outputs the contents of a WINEREGION
111 static void REGION_DumpRegion(WINEREGION
*pReg
)
113 RECT
*pRect
, *pRectEnd
= pReg
->rects
+ pReg
->numRects
;
115 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg
,
116 pReg
->extents
.left
, pReg
->extents
.top
,
117 pReg
->extents
.right
, pReg
->extents
.bottom
, pReg
->numRects
);
118 for(pRect
= pReg
->rects
; pRect
< pRectEnd
; pRect
++)
119 TRACE("\t%d,%d - %d,%d\n", pRect
->left
, pRect
->top
,
120 pRect
->right
, pRect
->bottom
);
125 /***********************************************************************
126 * REGION_AllocWineRegion
127 * Create a new empty WINEREGION.
129 static WINEREGION
*REGION_AllocWineRegion( INT n
)
133 if ((pReg
= HeapAlloc(SystemHeap
, 0, sizeof( WINEREGION
))))
135 if ((pReg
->rects
= HeapAlloc(SystemHeap
, 0, n
* sizeof( RECT
))))
141 HeapFree(SystemHeap
, 0, pReg
);
147 /***********************************************************************
148 * REGION_CreateRegion
149 * Create a new empty region.
151 static HRGN
REGION_CreateRegion( INT n
)
156 if(!(hrgn
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
158 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
159 if(!(obj
->rgn
= REGION_AllocWineRegion(n
))) {
160 GDI_FreeObject( hrgn
);
163 GDI_HEAP_UNLOCK( hrgn
);
168 /***********************************************************************
169 * REGION_DestroyWineRegion
171 static void REGION_DestroyWineRegion( WINEREGION
* pReg
)
173 HeapFree( SystemHeap
, 0, pReg
->rects
);
174 HeapFree( SystemHeap
, 0, pReg
);
178 /***********************************************************************
179 * REGION_DeleteObject
181 BOOL
REGION_DeleteObject( HRGN hrgn
, RGNOBJ
* obj
)
183 TRACE(" %04x\n", hrgn
);
185 REGION_DestroyWineRegion( obj
->rgn
);
186 return GDI_FreeObject( hrgn
);
189 /***********************************************************************
190 * OffsetRgn16 (GDI.101)
192 INT16 WINAPI
OffsetRgn16( HRGN16 hrgn
, INT16 x
, INT16 y
)
194 return OffsetRgn( hrgn
, x
, y
);
197 /***********************************************************************
198 * OffsetRgn32 (GDI32.256)
200 INT WINAPI
OffsetRgn( HRGN hrgn
, INT x
, INT y
)
202 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
207 int nbox
= obj
->rgn
->numRects
;
208 RECT
*pbox
= obj
->rgn
->rects
;
210 TRACE(" %04x %d,%d\n", hrgn
, x
, y
);
219 obj
->rgn
->extents
.left
+= x
;
220 obj
->rgn
->extents
.right
+= x
;
221 obj
->rgn
->extents
.top
+= y
;
222 obj
->rgn
->extents
.bottom
+= y
;
224 ret
= obj
->rgn
->type
;
225 GDI_HEAP_UNLOCK( hrgn
);
232 /***********************************************************************
233 * GetRgnBox16 (GDI.134)
235 INT16 WINAPI
GetRgnBox16( HRGN16 hrgn
, LPRECT16 rect
)
238 INT16 ret
= (INT16
)GetRgnBox( hrgn
, &r
);
239 CONV_RECT32TO16( &r
, rect
);
243 /***********************************************************************
244 * GetRgnBox32 (GDI32.219)
246 INT WINAPI
GetRgnBox( HRGN hrgn
, LPRECT rect
)
248 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
252 TRACE(" %04x\n", hrgn
);
253 rect
->left
= obj
->rgn
->extents
.left
;
254 rect
->top
= obj
->rgn
->extents
.top
;
255 rect
->right
= obj
->rgn
->extents
.right
;
256 rect
->bottom
= obj
->rgn
->extents
.bottom
;
257 ret
= obj
->rgn
->type
;
258 GDI_HEAP_UNLOCK(hrgn
);
265 /***********************************************************************
266 * CreateRectRgn16 (GDI.64)
268 * NOTE: Doesn't call CreateRectRgn32 because of differences in SetRectRgn16/32
270 HRGN16 WINAPI
CreateRectRgn16(INT16 left
, INT16 top
, INT16 right
, INT16 bottom
)
274 if (!(hrgn
= (HRGN16
)REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
277 SetRectRgn16(hrgn
, left
, top
, right
, bottom
);
282 /***********************************************************************
283 * CreateRectRgn32 (GDI32.59)
285 HRGN WINAPI
CreateRectRgn(INT left
, INT top
, INT right
, INT bottom
)
289 /* Allocate 2 rects by default to reduce the number of reallocs */
291 if (!(hrgn
= REGION_CreateRegion(RGN_DEFAULT_RECTS
)))
294 SetRectRgn(hrgn
, left
, top
, right
, bottom
);
298 /***********************************************************************
299 * CreateRectRgnIndirect16 (GDI.65)
301 HRGN16 WINAPI
CreateRectRgnIndirect16( const RECT16
* rect
)
303 return CreateRectRgn16( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
307 /***********************************************************************
308 * CreateRectRgnIndirect32 (GDI32.60)
310 HRGN WINAPI
CreateRectRgnIndirect( const RECT
* rect
)
312 return CreateRectRgn( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
316 /***********************************************************************
317 * SetRectRgn16 (GDI.172)
319 * NOTE: Win 3.1 sets region to empty if left > right
321 VOID WINAPI
SetRectRgn16( HRGN16 hrgn
, INT16 left
, INT16 top
,
322 INT16 right
, INT16 bottom
)
325 SetRectRgn( hrgn
, left
, top
, right
, bottom
);
327 SetRectRgn( hrgn
, 0, 0, 0, 0 );
331 /***********************************************************************
332 * SetRectRgn32 (GDI32.332)
334 * Allows either or both left and top to be greater than right or bottom.
336 BOOL WINAPI
SetRectRgn( HRGN hrgn
, INT left
, INT top
,
337 INT right
, INT bottom
)
341 TRACE(" %04x %d,%d-%d,%d\n",
342 hrgn
, left
, top
, right
, bottom
);
344 if (!(obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
))) return FALSE
;
346 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
347 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
349 if((left
!= right
) && (top
!= bottom
))
351 obj
->rgn
->rects
->left
= obj
->rgn
->extents
.left
= left
;
352 obj
->rgn
->rects
->top
= obj
->rgn
->extents
.top
= top
;
353 obj
->rgn
->rects
->right
= obj
->rgn
->extents
.right
= right
;
354 obj
->rgn
->rects
->bottom
= obj
->rgn
->extents
.bottom
= bottom
;
355 obj
->rgn
->numRects
= 1;
356 obj
->rgn
->type
= SIMPLEREGION
;
359 EMPTY_REGION(obj
->rgn
);
361 GDI_HEAP_UNLOCK( hrgn
);
366 /***********************************************************************
367 * CreateRoundRectRgn16 (GDI.444)
369 * If either ellipse dimension is zero we call CreateRectRgn16 for its
370 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
371 * we just let CreateRoundRectRgn32 convert them to +ve values.
374 HRGN16 WINAPI
CreateRoundRectRgn16( INT16 left
, INT16 top
,
375 INT16 right
, INT16 bottom
,
376 INT16 ellipse_width
, INT16 ellipse_height
)
378 if( ellipse_width
== 0 || ellipse_height
== 0 )
379 return CreateRectRgn16( left
, top
, right
, bottom
);
381 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
382 ellipse_width
, ellipse_height
);
385 /***********************************************************************
386 * CreateRoundRectRgn32 (GDI32.61)
388 HRGN WINAPI
CreateRoundRectRgn( INT left
, INT top
,
389 INT right
, INT bottom
,
390 INT ellipse_width
, INT ellipse_height
)
394 int asq
, bsq
, d
, xd
, yd
;
397 /* Check if we can do a normal rectangle instead */
399 if ((ellipse_width
== 0) || (ellipse_height
== 0))
400 return CreateRectRgn( left
, top
, right
, bottom
);
402 /* Make the dimensions sensible */
404 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
405 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
407 ellipse_width
= abs(ellipse_width
);
408 ellipse_height
= abs(ellipse_height
);
412 d
= (ellipse_height
< 128) ? ((3 * ellipse_height
) >> 2) : 64;
413 if (!(hrgn
= REGION_CreateRegion(d
))) return 0;
414 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
415 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
416 left
, top
, right
, bottom
, ellipse_width
, ellipse_height
, hrgn
);
418 /* Check parameters */
420 if (ellipse_width
> right
-left
) ellipse_width
= right
-left
;
421 if (ellipse_height
> bottom
-top
) ellipse_height
= bottom
-top
;
423 /* Ellipse algorithm, based on an article by K. Porter */
424 /* in DDJ Graphics Programming Column, 8/89 */
426 asq
= ellipse_width
* ellipse_width
/ 4; /* a^2 */
427 bsq
= ellipse_height
* ellipse_height
/ 4; /* b^2 */
428 d
= bsq
- asq
* ellipse_height
/ 2 + asq
/ 4; /* b^2 - a^2b + a^2/4 */
430 yd
= asq
* ellipse_height
; /* 2a^2b */
432 rect
.left
= left
+ ellipse_width
/ 2;
433 rect
.right
= right
- ellipse_width
/ 2;
435 /* Loop to draw first half of quadrant */
439 if (d
> 0) /* if nearest pixel is toward the center */
441 /* move toward center */
443 rect
.bottom
= rect
.top
+ 1;
444 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
446 rect
.bottom
= rect
.top
+ 1;
447 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
451 rect
.left
--; /* next horiz point */
457 /* Loop to draw second half of quadrant */
459 d
+= (3 * (asq
-bsq
) / 2 - (xd
+yd
)) / 2;
462 /* next vertical point */
464 rect
.bottom
= rect
.top
+ 1;
465 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
467 rect
.bottom
= rect
.top
+ 1;
468 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
469 if (d
< 0) /* if nearest pixel is outside ellipse */
471 rect
.left
--; /* move away from center */
480 /* Add the inside rectangle */
485 rect
.bottom
= bottom
;
486 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
488 obj
->rgn
->type
= SIMPLEREGION
; /* FIXME? */
489 GDI_HEAP_UNLOCK( hrgn
);
494 /***********************************************************************
495 * CreateEllipticRgn16 (GDI.54)
497 HRGN16 WINAPI
CreateEllipticRgn16( INT16 left
, INT16 top
,
498 INT16 right
, INT16 bottom
)
500 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
501 right
-left
, bottom
-top
);
505 /***********************************************************************
506 * CreateEllipticRgn32 (GDI32.39)
508 HRGN WINAPI
CreateEllipticRgn( INT left
, INT top
,
509 INT right
, INT bottom
)
511 return CreateRoundRectRgn( left
, top
, right
, bottom
,
512 right
-left
, bottom
-top
);
516 /***********************************************************************
517 * CreateEllipticRgnIndirect16 (GDI.55)
519 HRGN16 WINAPI
CreateEllipticRgnIndirect16( const RECT16
*rect
)
521 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
522 rect
->bottom
, rect
->right
- rect
->left
,
523 rect
->bottom
- rect
->top
);
527 /***********************************************************************
528 * CreateEllipticRgnIndirect32 (GDI32.40)
530 HRGN WINAPI
CreateEllipticRgnIndirect( const RECT
*rect
)
532 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
533 rect
->bottom
, rect
->right
- rect
->left
,
534 rect
->bottom
- rect
->top
);
537 /***********************************************************************
538 * GetRegionData32 (GDI32.217)
541 DWORD WINAPI
GetRegionData(HRGN hrgn
, DWORD count
, LPRGNDATA rgndata
)
544 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
546 TRACE(" %04x count = %ld, rgndata = %p\n",
547 hrgn
, count
, rgndata
);
551 size
= obj
->rgn
->numRects
* sizeof(RECT
);
552 if(count
< (size
+ sizeof(RGNDATAHEADER
)) || rgndata
== NULL
)
554 GDI_HEAP_UNLOCK( hrgn
);
555 return size
+ sizeof(RGNDATAHEADER
);
558 rgndata
->rdh
.dwSize
= sizeof(RGNDATAHEADER
);
559 rgndata
->rdh
.iType
= RDH_RECTANGLES
;
560 rgndata
->rdh
.nCount
= obj
->rgn
->numRects
;
561 rgndata
->rdh
.nRgnSize
= size
;
562 rgndata
->rdh
.rcBound
.left
= obj
->rgn
->extents
.left
;
563 rgndata
->rdh
.rcBound
.top
= obj
->rgn
->extents
.top
;
564 rgndata
->rdh
.rcBound
.right
= obj
->rgn
->extents
.right
;
565 rgndata
->rdh
.rcBound
.bottom
= obj
->rgn
->extents
.bottom
;
567 memcpy( rgndata
->Buffer
, obj
->rgn
->rects
, size
);
569 GDI_HEAP_UNLOCK( hrgn
);
573 /***********************************************************************
574 * GetRegionData16 (GDI.607)
575 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
577 DWORD WINAPI
GetRegionData16(HRGN16 hrgn
, DWORD count
, LPRGNDATA rgndata
)
579 return GetRegionData((HRGN
)hrgn
, count
, rgndata
);
582 /***********************************************************************
583 * ExtCreateRegion (GDI32.94)
586 HRGN WINAPI
ExtCreateRegion( const XFORM
* lpXform
, DWORD dwCount
, const RGNDATA
* rgndata
)
590 TRACE(" %p %ld %p = ", lpXform
, dwCount
, rgndata
);
593 WARN("(Xform not implemented - ignored) ");
595 if( rgndata
->rdh
.iType
!= RDH_RECTANGLES
)
597 /* FIXME: We can use CreatePolyPolygonRgn() here
598 * for trapezoidal data */
600 WARN("(Unsupported region data) ");
604 if( (hrgn
= REGION_CreateRegion( rgndata
->rdh
.nCount
)) )
606 RECT
*pCurRect
, *pEndRect
;
607 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
609 pEndRect
= (RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
610 for(pCurRect
= (RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
611 REGION_UnionRectWithRegion( pCurRect
, obj
->rgn
);
612 GDI_HEAP_UNLOCK( hrgn
);
614 TRACE("%04x\n", hrgn
);
622 /***********************************************************************
623 * PtInRegion16 (GDI.161)
625 BOOL16 WINAPI
PtInRegion16( HRGN16 hrgn
, INT16 x
, INT16 y
)
627 return PtInRegion( hrgn
, x
, y
);
631 /***********************************************************************
632 * PtInRegion32 (GDI32.278)
634 BOOL WINAPI
PtInRegion( HRGN hrgn
, INT x
, INT y
)
638 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
643 if (obj
->rgn
->numRects
> 0 && INRECT(obj
->rgn
->extents
, x
, y
))
644 for (i
= 0; i
< obj
->rgn
->numRects
; i
++)
645 if (INRECT (obj
->rgn
->rects
[i
], x
, y
))
647 GDI_HEAP_UNLOCK( hrgn
);
654 /***********************************************************************
655 * RectInRegion16 (GDI.181)
657 BOOL16 WINAPI
RectInRegion16( HRGN16 hrgn
, const RECT16
*rect
)
661 CONV_RECT16TO32(rect
, &r32
);
662 return (BOOL16
)RectInRegion(hrgn
, &r32
);
666 /***********************************************************************
667 * RectInRegion32 (GDI32.281)
669 * Returns TRUE if rect is at least partly inside hrgn
671 BOOL WINAPI
RectInRegion( HRGN hrgn
, const RECT
*rect
)
675 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
677 RECT
*pCurRect
, *pRectEnd
;
680 /* this is (just) a useful optimization */
681 if ((obj
->rgn
->numRects
> 0) && EXTENTCHECK(&obj
->rgn
->extents
,
684 for (pCurRect
= obj
->rgn
->rects
, pRectEnd
= pCurRect
+
685 obj
->rgn
->numRects
; pCurRect
< pRectEnd
; pCurRect
++)
687 if (pCurRect
->bottom
<= rect
->top
)
688 continue; /* not far enough down yet */
690 if (pCurRect
->top
>= rect
->bottom
) {
691 ret
= FALSE
; /* too far down */
695 if (pCurRect
->right
<= rect
->left
)
696 continue; /* not far enough over yet */
698 if (pCurRect
->left
>= rect
->right
) {
706 GDI_HEAP_UNLOCK(hrgn
);
712 /***********************************************************************
713 * EqualRgn16 (GDI.72)
715 BOOL16 WINAPI
EqualRgn16( HRGN16 rgn1
, HRGN16 rgn2
)
717 return EqualRgn( rgn1
, rgn2
);
721 /***********************************************************************
722 * EqualRgn32 (GDI32.90)
724 BOOL WINAPI
EqualRgn( HRGN hrgn1
, HRGN hrgn2
)
729 if ((obj1
= (RGNOBJ
*) GDI_GetObjPtr( hrgn1
, REGION_MAGIC
)))
731 if ((obj2
= (RGNOBJ
*) GDI_GetObjPtr( hrgn2
, REGION_MAGIC
)))
736 if ( obj1
->rgn
->numRects
!= obj2
->rgn
->numRects
) ret
= FALSE
;
737 else if ( obj1
->rgn
->numRects
== 0 ) ret
= TRUE
;
738 else if ( !EqualRect(&obj1
->rgn
->extents
, &obj2
->rgn
->extents
) )
740 else for( i
= 0; i
< obj1
->rgn
->numRects
; i
++ ) {
741 if (!EqualRect(obj1
->rgn
->rects
+ i
, obj2
->rgn
->rects
+ i
)) {
746 GDI_HEAP_UNLOCK(hrgn2
);
748 GDI_HEAP_UNLOCK(hrgn1
);
752 /***********************************************************************
753 * REGION_UnionRectWithRegion
754 * Adds a rectangle to a WINEREGION
755 * See below for REGION_UnionRectWithRgn
757 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
)
761 region
.rects
= ®ion
.extents
;
764 region
.type
= SIMPLEREGION
;
765 CopyRect(&(region
.extents
), rect
);
766 REGION_UnionRegion(rgn
, rgn
, ®ion
);
770 /***********************************************************************
771 * REGION_UnionRectWithRgn
772 * Adds a rectangle to a HRGN32
773 * A helper used by scroll.c
775 BOOL
REGION_UnionRectWithRgn( HRGN hrgn
, const RECT
*lpRect
)
777 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
779 if(!obj
) return FALSE
;
780 REGION_UnionRectWithRegion( lpRect
, obj
->rgn
);
781 GDI_HEAP_UNLOCK(hrgn
);
785 /***********************************************************************
786 * REGION_CreateFrameRgn
788 * Create a region that is a frame around another region.
789 * Expand all rectangles by +/- x and y, then subtract original region.
791 BOOL
REGION_FrameRgn( HRGN hDest
, HRGN hSrc
, INT x
, INT y
)
794 RGNOBJ
*srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
796 if (srcObj
->rgn
->numRects
!= 0)
798 RGNOBJ
* destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
799 RECT
*pRect
, *pEndRect
;
802 EMPTY_REGION( destObj
->rgn
);
804 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
805 for(pRect
= srcObj
->rgn
->rects
; pRect
< pEndRect
; pRect
++)
807 tempRect
.left
= pRect
->left
- x
;
808 tempRect
.top
= pRect
->top
- y
;
809 tempRect
.right
= pRect
->right
+ x
;
810 tempRect
.bottom
= pRect
->bottom
+ y
;
811 REGION_UnionRectWithRegion( &tempRect
, destObj
->rgn
);
813 REGION_SubtractRegion( destObj
->rgn
, destObj
->rgn
, srcObj
->rgn
);
814 GDI_HEAP_UNLOCK ( hDest
);
819 GDI_HEAP_UNLOCK( hSrc
);
823 /***********************************************************************
826 * Convert region to device co-ords for the supplied dc.
828 BOOL
REGION_LPTODP( HDC hdc
, HRGN hDest
, HRGN hSrc
)
830 RECT
*pCurRect
, *pEndRect
;
831 RGNOBJ
*srcObj
, *destObj
;
832 DC
* dc
= DC_GetDCPtr( hdc
);
835 TRACE(" hdc=%04x dest=%04x src=%04x\n",
838 if (dc
->w
.MapMode
== MM_TEXT
) /* Requires only a translation */
840 if( CombineRgn( hDest
, hSrc
, 0, RGN_COPY
) == ERROR
) return FALSE
;
841 OffsetRgn( hDest
, dc
->vportOrgX
- dc
->wndOrgX
,
842 dc
->vportOrgY
- dc
->wndOrgY
);
846 if(!( srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
) ))
848 if(!( destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
) ))
850 GDI_HEAP_UNLOCK( hSrc
);
853 EMPTY_REGION( destObj
->rgn
);
855 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
856 for(pCurRect
= srcObj
->rgn
->rects
; pCurRect
< pEndRect
; pCurRect
++)
859 tmpRect
.left
= XLPTODP( dc
, tmpRect
.left
);
860 tmpRect
.top
= YLPTODP( dc
, tmpRect
.top
);
861 tmpRect
.right
= XLPTODP( dc
, tmpRect
.right
);
862 tmpRect
.bottom
= YLPTODP( dc
, tmpRect
.bottom
);
863 REGION_UnionRectWithRegion( &tmpRect
, destObj
->rgn
);
866 GDI_HEAP_UNLOCK( hDest
);
867 GDI_HEAP_UNLOCK( hSrc
);
871 /***********************************************************************
872 * CombineRgn16 (GDI.451)
874 INT16 WINAPI
CombineRgn16(HRGN16 hDest
, HRGN16 hSrc1
, HRGN16 hSrc2
, INT16 mode
)
876 return (INT16
)CombineRgn( hDest
, hSrc1
, hSrc2
, mode
);
880 /***********************************************************************
881 * CombineRgn32 (GDI32.19)
883 * Note: The behavior is correct even if src and dest regions are the same.
885 INT WINAPI
CombineRgn(HRGN hDest
, HRGN hSrc1
, HRGN hSrc2
, INT mode
)
887 RGNOBJ
*destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
890 TRACE(" %04x,%04x -> %04x mode=%x\n",
891 hSrc1
, hSrc2
, hDest
, mode
);
894 RGNOBJ
*src1Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc1
, REGION_MAGIC
);
900 REGION_DumpRegion(src1Obj
->rgn
);
901 if (mode
== RGN_COPY
)
903 REGION_CopyRegion( destObj
->rgn
, src1Obj
->rgn
);
904 result
= destObj
->rgn
->type
;
908 RGNOBJ
*src2Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc2
, REGION_MAGIC
);
914 REGION_DumpRegion(src2Obj
->rgn
);
918 REGION_IntersectRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
921 REGION_UnionRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
924 REGION_XorRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
927 REGION_SubtractRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
930 result
= destObj
->rgn
->type
;
931 GDI_HEAP_UNLOCK( hSrc2
);
934 GDI_HEAP_UNLOCK( hSrc1
);
938 REGION_DumpRegion(destObj
->rgn
);
940 GDI_HEAP_UNLOCK( hDest
);
942 ERR("Invalid rgn=%04x\n", hDest
);
947 /***********************************************************************
949 * Re-calculate the extents of a region
951 static void REGION_SetExtents (WINEREGION
*pReg
)
953 RECT
*pRect
, *pRectEnd
, *pExtents
;
955 if (pReg
->numRects
== 0)
957 pReg
->extents
.left
= 0;
958 pReg
->extents
.top
= 0;
959 pReg
->extents
.right
= 0;
960 pReg
->extents
.bottom
= 0;
964 pExtents
= &pReg
->extents
;
966 pRectEnd
= &pRect
[pReg
->numRects
- 1];
969 * Since pRect is the first rectangle in the region, it must have the
970 * smallest top and since pRectEnd is the last rectangle in the region,
971 * it must have the largest bottom, because of banding. Initialize left and
972 * right from pRect and pRectEnd, resp., as good things to initialize them
975 pExtents
->left
= pRect
->left
;
976 pExtents
->top
= pRect
->top
;
977 pExtents
->right
= pRectEnd
->right
;
978 pExtents
->bottom
= pRectEnd
->bottom
;
980 while (pRect
<= pRectEnd
)
982 if (pRect
->left
< pExtents
->left
)
983 pExtents
->left
= pRect
->left
;
984 if (pRect
->right
> pExtents
->right
)
985 pExtents
->right
= pRect
->right
;
990 /***********************************************************************
993 static void REGION_CopyRegion(WINEREGION
*dst
, WINEREGION
*src
)
995 if (dst
!= src
) /* don't want to copy to itself */
997 if (dst
->size
< src
->numRects
)
999 if (! (dst
->rects
= HeapReAlloc( SystemHeap
, 0, dst
->rects
,
1000 src
->numRects
* sizeof(RECT
) )))
1002 dst
->size
= src
->numRects
;
1004 dst
->numRects
= src
->numRects
;
1005 dst
->extents
.left
= src
->extents
.left
;
1006 dst
->extents
.top
= src
->extents
.top
;
1007 dst
->extents
.right
= src
->extents
.right
;
1008 dst
->extents
.bottom
= src
->extents
.bottom
;
1009 dst
->type
= src
->type
;
1011 memcpy((char *) dst
->rects
, (char *) src
->rects
,
1012 (int) (src
->numRects
* sizeof(RECT
)));
1017 /***********************************************************************
1020 * Attempt to merge the rects in the current band with those in the
1021 * previous one. Used only by REGION_RegionOp.
1024 * The new index for the previous band.
1027 * If coalescing takes place:
1028 * - rectangles in the previous band will have their bottom fields
1030 * - pReg->numRects will be decreased.
1033 static INT
REGION_Coalesce (
1034 WINEREGION
*pReg
, /* Region to coalesce */
1035 INT prevStart
, /* Index of start of previous band */
1036 INT curStart
/* Index of start of current band */
1038 RECT
*pPrevRect
; /* Current rect in previous band */
1039 RECT
*pCurRect
; /* Current rect in current band */
1040 RECT
*pRegEnd
; /* End of region */
1041 INT curNumRects
; /* Number of rectangles in current band */
1042 INT prevNumRects
; /* Number of rectangles in previous band */
1043 INT bandtop
; /* top coordinate for current band */
1045 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
1047 pPrevRect
= &pReg
->rects
[prevStart
];
1048 prevNumRects
= curStart
- prevStart
;
1051 * Figure out how many rectangles are in the current band. Have to do
1052 * this because multiple bands could have been added in REGION_RegionOp
1053 * at the end when one region has been exhausted.
1055 pCurRect
= &pReg
->rects
[curStart
];
1056 bandtop
= pCurRect
->top
;
1057 for (curNumRects
= 0;
1058 (pCurRect
!= pRegEnd
) && (pCurRect
->top
== bandtop
);
1064 if (pCurRect
!= pRegEnd
)
1067 * If more than one band was added, we have to find the start
1068 * of the last band added so the next coalescing job can start
1069 * at the right place... (given when multiple bands are added,
1070 * this may be pointless -- see above).
1073 while (pRegEnd
[-1].top
== pRegEnd
->top
)
1077 curStart
= pRegEnd
- pReg
->rects
;
1078 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
1081 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0)) {
1082 pCurRect
-= curNumRects
;
1084 * The bands may only be coalesced if the bottom of the previous
1085 * matches the top scanline of the current.
1087 if (pPrevRect
->bottom
== pCurRect
->top
)
1090 * Make sure the bands have rects in the same places. This
1091 * assumes that rects have been added in such a way that they
1092 * cover the most area possible. I.e. two rects in a band must
1093 * have some horizontal space between them.
1097 if ((pPrevRect
->left
!= pCurRect
->left
) ||
1098 (pPrevRect
->right
!= pCurRect
->right
))
1101 * The bands don't line up so they can't be coalesced.
1108 } while (prevNumRects
!= 0);
1110 pReg
->numRects
-= curNumRects
;
1111 pCurRect
-= curNumRects
;
1112 pPrevRect
-= curNumRects
;
1115 * The bands may be merged, so set the bottom of each rect
1116 * in the previous band to that of the corresponding rect in
1121 pPrevRect
->bottom
= pCurRect
->bottom
;
1125 } while (curNumRects
!= 0);
1128 * If only one band was added to the region, we have to backup
1129 * curStart to the start of the previous band.
1131 * If more than one band was added to the region, copy the
1132 * other bands down. The assumption here is that the other bands
1133 * came from the same region as the current one and no further
1134 * coalescing can be done on them since it's all been done
1135 * already... curStart is already in the right place.
1137 if (pCurRect
== pRegEnd
)
1139 curStart
= prevStart
;
1145 *pPrevRect
++ = *pCurRect
++;
1146 } while (pCurRect
!= pRegEnd
);
1154 /***********************************************************************
1157 * Apply an operation to two regions. Called by REGION_Union,
1158 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1164 * The new region is overwritten.
1167 * The idea behind this function is to view the two regions as sets.
1168 * Together they cover a rectangle of area that this function divides
1169 * into horizontal bands where points are covered only by one region
1170 * or by both. For the first case, the nonOverlapFunc is called with
1171 * each the band and the band's upper and lower extents. For the
1172 * second, the overlapFunc is called to process the entire band. It
1173 * is responsible for clipping the rectangles in the band, though
1174 * this function provides the boundaries.
1175 * At the end of each band, the new region is coalesced, if possible,
1176 * to reduce the number of rectangles in the region.
1179 static void REGION_RegionOp(
1180 WINEREGION
*newReg
, /* Place to store result */
1181 WINEREGION
*reg1
, /* First region in operation */
1182 WINEREGION
*reg2
, /* 2nd region in operation */
1183 void (*overlapFunc
)(), /* Function to call for over-lapping bands */
1184 void (*nonOverlap1Func
)(), /* Function to call for non-overlapping bands in region 1 */
1185 void (*nonOverlap2Func
)() /* Function to call for non-overlapping bands in region 2 */
1187 RECT
*r1
; /* Pointer into first region */
1188 RECT
*r2
; /* Pointer into 2d region */
1189 RECT
*r1End
; /* End of 1st region */
1190 RECT
*r2End
; /* End of 2d region */
1191 INT ybot
; /* Bottom of intersection */
1192 INT ytop
; /* Top of intersection */
1193 RECT
*oldRects
; /* Old rects for newReg */
1194 INT prevBand
; /* Index of start of
1195 * previous band in newReg */
1196 INT curBand
; /* Index of start of current
1198 RECT
*r1BandEnd
; /* End of current band in r1 */
1199 RECT
*r2BandEnd
; /* End of current band in r2 */
1200 INT top
; /* Top of non-overlapping band */
1201 INT bot
; /* Bottom of non-overlapping band */
1205 * set r1, r2, r1End and r2End appropriately, preserve the important
1206 * parts of the destination region until the end in case it's one of
1207 * the two source regions, then mark the "new" region empty, allocating
1208 * another array of rectangles for it to use.
1212 r1End
= r1
+ reg1
->numRects
;
1213 r2End
= r2
+ reg2
->numRects
;
1217 * newReg may be one of the src regions so we can't empty it. We keep a
1218 * note of its rects pointer (so that we can free them later), preserve its
1219 * extents and simply set numRects to zero.
1222 oldRects
= newReg
->rects
;
1223 newReg
->numRects
= 0;
1226 * Allocate a reasonable number of rectangles for the new region. The idea
1227 * is to allocate enough so the individual functions don't need to
1228 * reallocate and copy the array, which is time consuming, yet we don't
1229 * have to worry about using too much memory. I hope to be able to
1230 * nuke the Xrealloc() at the end of this function eventually.
1232 newReg
->size
= MAX(reg1
->numRects
,reg2
->numRects
) * 2;
1234 if (! (newReg
->rects
= HeapAlloc( SystemHeap
, 0,
1235 sizeof(RECT
) * newReg
->size
)))
1242 * Initialize ybot and ytop.
1243 * In the upcoming loop, ybot and ytop serve different functions depending
1244 * on whether the band being handled is an overlapping or non-overlapping
1246 * In the case of a non-overlapping band (only one of the regions
1247 * has points in the band), ybot is the bottom of the most recent
1248 * intersection and thus clips the top of the rectangles in that band.
1249 * ytop is the top of the next intersection between the two regions and
1250 * serves to clip the bottom of the rectangles in the current band.
1251 * For an overlapping band (where the two regions intersect), ytop clips
1252 * the top of the rectangles of both regions and ybot clips the bottoms.
1254 if (reg1
->extents
.top
< reg2
->extents
.top
)
1255 ybot
= reg1
->extents
.top
;
1257 ybot
= reg2
->extents
.top
;
1260 * prevBand serves to mark the start of the previous band so rectangles
1261 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1262 * In the beginning, there is no previous band, so prevBand == curBand
1263 * (curBand is set later on, of course, but the first band will always
1264 * start at index 0). prevBand and curBand must be indices because of
1265 * the possible expansion, and resultant moving, of the new region's
1266 * array of rectangles.
1272 curBand
= newReg
->numRects
;
1275 * This algorithm proceeds one source-band (as opposed to a
1276 * destination band, which is determined by where the two regions
1277 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1278 * rectangle after the last one in the current band for their
1279 * respective regions.
1282 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->top
== r1
->top
))
1288 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->top
== r2
->top
))
1294 * First handle the band that doesn't intersect, if any.
1296 * Note that attention is restricted to one band in the
1297 * non-intersecting region at once, so if a region has n
1298 * bands between the current position and the next place it overlaps
1299 * the other, this entire loop will be passed through n times.
1301 if (r1
->top
< r2
->top
)
1303 top
= MAX(r1
->top
,ybot
);
1304 bot
= MIN(r1
->bottom
,r2
->top
);
1306 if ((top
!= bot
) && (nonOverlap1Func
!= (void (*)())NULL
))
1308 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
, top
, bot
);
1313 else if (r2
->top
< r1
->top
)
1315 top
= MAX(r2
->top
,ybot
);
1316 bot
= MIN(r2
->bottom
,r1
->top
);
1318 if ((top
!= bot
) && (nonOverlap2Func
!= (void (*)())NULL
))
1320 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
, top
, bot
);
1331 * If any rectangles got added to the region, try and coalesce them
1332 * with rectangles from the previous band. Note we could just do
1333 * this test in miCoalesce, but some machines incur a not
1334 * inconsiderable cost for function calls, so...
1336 if (newReg
->numRects
!= curBand
)
1338 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1342 * Now see if we've hit an intersecting band. The two bands only
1343 * intersect if ybot > ytop
1345 ybot
= MIN(r1
->bottom
, r2
->bottom
);
1346 curBand
= newReg
->numRects
;
1349 (* overlapFunc
) (newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
);
1353 if (newReg
->numRects
!= curBand
)
1355 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1359 * If we've finished with a band (bottom == ybot) we skip forward
1360 * in the region to the next band.
1362 if (r1
->bottom
== ybot
)
1366 if (r2
->bottom
== ybot
)
1370 } while ((r1
!= r1End
) && (r2
!= r2End
));
1373 * Deal with whichever region still has rectangles left.
1375 curBand
= newReg
->numRects
;
1378 if (nonOverlap1Func
!= (void (*)())NULL
)
1383 while ((r1BandEnd
< r1End
) && (r1BandEnd
->top
== r1
->top
))
1387 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
,
1388 MAX(r1
->top
,ybot
), r1
->bottom
);
1390 } while (r1
!= r1End
);
1393 else if ((r2
!= r2End
) && (nonOverlap2Func
!= (void (*)())NULL
))
1398 while ((r2BandEnd
< r2End
) && (r2BandEnd
->top
== r2
->top
))
1402 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
,
1403 MAX(r2
->top
,ybot
), r2
->bottom
);
1405 } while (r2
!= r2End
);
1408 if (newReg
->numRects
!= curBand
)
1410 (void) REGION_Coalesce (newReg
, prevBand
, curBand
);
1414 * A bit of cleanup. To keep regions from growing without bound,
1415 * we shrink the array of rectangles to match the new number of
1416 * rectangles in the region. This never goes to 0, however...
1418 * Only do this stuff if the number of rectangles allocated is more than
1419 * twice the number of rectangles in the region (a simple optimization...).
1421 if ((newReg
->numRects
< (newReg
->size
>> 1)) && (newReg
->numRects
> 2))
1423 if (REGION_NOT_EMPTY(newReg
))
1425 RECT
*prev_rects
= newReg
->rects
;
1426 newReg
->size
= newReg
->numRects
;
1427 newReg
->rects
= HeapReAlloc( SystemHeap
, 0, newReg
->rects
,
1428 sizeof(RECT
) * newReg
->size
);
1429 if (! newReg
->rects
)
1430 newReg
->rects
= prev_rects
;
1435 * No point in doing the extra work involved in an Xrealloc if
1436 * the region is empty
1439 HeapFree( SystemHeap
, 0, newReg
->rects
);
1440 newReg
->rects
= HeapAlloc( SystemHeap
, 0, sizeof(RECT
) );
1443 HeapFree( SystemHeap
, 0, oldRects
);
1447 /***********************************************************************
1448 * Region Intersection
1449 ***********************************************************************/
1452 /***********************************************************************
1455 * Handle an overlapping band for REGION_Intersect.
1461 * Rectangles may be added to the region.
1464 static void REGION_IntersectO(WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1465 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1471 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1473 while ((r1
!= r1End
) && (r2
!= r2End
))
1475 left
= MAX(r1
->left
, r2
->left
);
1476 right
= MIN(r1
->right
, r2
->right
);
1479 * If there's any overlap between the two rectangles, add that
1480 * overlap to the new region.
1481 * There's no need to check for subsumption because the only way
1482 * such a need could arise is if some region has two rectangles
1483 * right next to each other. Since that should never happen...
1487 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1488 pNextRect
->left
= left
;
1489 pNextRect
->top
= top
;
1490 pNextRect
->right
= right
;
1491 pNextRect
->bottom
= bottom
;
1492 pReg
->numRects
+= 1;
1497 * Need to advance the pointers. Shift the one that extends
1498 * to the right the least, since the other still has a chance to
1499 * overlap with that region's next rectangle, if you see what I mean.
1501 if (r1
->right
< r2
->right
)
1505 else if (r2
->right
< r1
->right
)
1518 /***********************************************************************
1519 * REGION_IntersectRegion
1521 static void REGION_IntersectRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1524 /* check for trivial reject */
1525 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
1526 (!EXTENTCHECK(®1
->extents
, ®2
->extents
)))
1527 newReg
->numRects
= 0;
1529 REGION_RegionOp (newReg
, reg1
, reg2
,
1530 (voidProcp
) REGION_IntersectO
, (voidProcp
) NULL
, (voidProcp
) NULL
);
1533 * Can't alter newReg's extents before we call miRegionOp because
1534 * it might be one of the source regions and miRegionOp depends
1535 * on the extents of those regions being the same. Besides, this
1536 * way there's no checking against rectangles that will be nuked
1537 * due to coalescing, so we have to examine fewer rectangles.
1539 REGION_SetExtents(newReg
);
1540 newReg
->type
= (newReg
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1544 /***********************************************************************
1546 ***********************************************************************/
1548 /***********************************************************************
1551 * Handle a non-overlapping band for the union operation. Just
1552 * Adds the rectangles into the region. Doesn't have to check for
1553 * subsumption or anything.
1559 * pReg->numRects is incremented and the final rectangles overwritten
1560 * with the rectangles we're passed.
1563 static void REGION_UnionNonO (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1564 INT top
, INT bottom
)
1568 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1572 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1573 pNextRect
->left
= r
->left
;
1574 pNextRect
->top
= top
;
1575 pNextRect
->right
= r
->right
;
1576 pNextRect
->bottom
= bottom
;
1577 pReg
->numRects
+= 1;
1584 /***********************************************************************
1587 * Handle an overlapping band for the union operation. Picks the
1588 * left-most rectangle each time and merges it into the region.
1594 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1598 static void REGION_UnionO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1599 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1603 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1605 #define MERGERECT(r) \
1606 if ((pReg->numRects != 0) && \
1607 (pNextRect[-1].top == top) && \
1608 (pNextRect[-1].bottom == bottom) && \
1609 (pNextRect[-1].right >= r->left)) \
1611 if (pNextRect[-1].right < r->right) \
1613 pNextRect[-1].right = r->right; \
1618 MEMCHECK(pReg, pNextRect, pReg->rects); \
1619 pNextRect->top = top; \
1620 pNextRect->bottom = bottom; \
1621 pNextRect->left = r->left; \
1622 pNextRect->right = r->right; \
1623 pReg->numRects += 1; \
1628 while ((r1
!= r1End
) && (r2
!= r2End
))
1630 if (r1
->left
< r2
->left
)
1645 } while (r1
!= r1End
);
1647 else while (r2
!= r2End
)
1654 /***********************************************************************
1655 * REGION_UnionRegion
1657 static void REGION_UnionRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1660 /* checks all the simple cases */
1663 * Region 1 and 2 are the same or region 1 is empty
1665 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
1668 REGION_CopyRegion(newReg
, reg2
);
1673 * if nothing to union (region 2 empty)
1675 if (!(reg2
->numRects
))
1678 REGION_CopyRegion(newReg
, reg1
);
1683 * Region 1 completely subsumes region 2
1685 if ((reg1
->numRects
== 1) &&
1686 (reg1
->extents
.left
<= reg2
->extents
.left
) &&
1687 (reg1
->extents
.top
<= reg2
->extents
.top
) &&
1688 (reg1
->extents
.right
>= reg2
->extents
.right
) &&
1689 (reg1
->extents
.bottom
>= reg2
->extents
.bottom
))
1692 REGION_CopyRegion(newReg
, reg1
);
1697 * Region 2 completely subsumes region 1
1699 if ((reg2
->numRects
== 1) &&
1700 (reg2
->extents
.left
<= reg1
->extents
.left
) &&
1701 (reg2
->extents
.top
<= reg1
->extents
.top
) &&
1702 (reg2
->extents
.right
>= reg1
->extents
.right
) &&
1703 (reg2
->extents
.bottom
>= reg1
->extents
.bottom
))
1706 REGION_CopyRegion(newReg
, reg2
);
1710 REGION_RegionOp (newReg
, reg1
, reg2
, (voidProcp
) REGION_UnionO
,
1711 (voidProcp
) REGION_UnionNonO
, (voidProcp
) REGION_UnionNonO
);
1713 newReg
->extents
.left
= MIN(reg1
->extents
.left
, reg2
->extents
.left
);
1714 newReg
->extents
.top
= MIN(reg1
->extents
.top
, reg2
->extents
.top
);
1715 newReg
->extents
.right
= MAX(reg1
->extents
.right
, reg2
->extents
.right
);
1716 newReg
->extents
.bottom
= MAX(reg1
->extents
.bottom
, reg2
->extents
.bottom
);
1717 newReg
->type
= (newReg
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1721 /***********************************************************************
1722 * Region Subtraction
1723 ***********************************************************************/
1725 /***********************************************************************
1726 * REGION_SubtractNonO1
1728 * Deal with non-overlapping band for subtraction. Any parts from
1729 * region 2 we discard. Anything from region 1 we add to the region.
1735 * pReg may be affected.
1738 static void REGION_SubtractNonO1 (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1739 INT top
, INT bottom
)
1743 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1747 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1748 pNextRect
->left
= r
->left
;
1749 pNextRect
->top
= top
;
1750 pNextRect
->right
= r
->right
;
1751 pNextRect
->bottom
= bottom
;
1752 pReg
->numRects
+= 1;
1760 /***********************************************************************
1763 * Overlapping band subtraction. x1 is the left-most point not yet
1770 * pReg may have rectangles added to it.
1773 static void REGION_SubtractO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1774 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1780 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1782 while ((r1
!= r1End
) && (r2
!= r2End
))
1784 if (r2
->right
<= left
)
1787 * Subtrahend missed the boat: go to next subtrahend.
1791 else if (r2
->left
<= left
)
1794 * Subtrahend preceeds minuend: nuke left edge of minuend.
1797 if (left
>= r1
->right
)
1800 * Minuend completely covered: advance to next minuend and
1801 * reset left fence to edge of new minuend.
1810 * Subtrahend now used up since it doesn't extend beyond
1816 else if (r2
->left
< r1
->right
)
1819 * Left part of subtrahend covers part of minuend: add uncovered
1820 * part of minuend to region and skip to next subtrahend.
1822 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1823 pNextRect
->left
= left
;
1824 pNextRect
->top
= top
;
1825 pNextRect
->right
= r2
->left
;
1826 pNextRect
->bottom
= bottom
;
1827 pReg
->numRects
+= 1;
1830 if (left
>= r1
->right
)
1833 * Minuend used up: advance to new...
1842 * Subtrahend used up
1850 * Minuend used up: add any remaining piece before advancing.
1852 if (r1
->right
> left
)
1854 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1855 pNextRect
->left
= left
;
1856 pNextRect
->top
= top
;
1857 pNextRect
->right
= r1
->right
;
1858 pNextRect
->bottom
= bottom
;
1859 pReg
->numRects
+= 1;
1868 * Add remaining minuend rectangles to region.
1872 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1873 pNextRect
->left
= left
;
1874 pNextRect
->top
= top
;
1875 pNextRect
->right
= r1
->right
;
1876 pNextRect
->bottom
= bottom
;
1877 pReg
->numRects
+= 1;
1888 /***********************************************************************
1889 * REGION_SubtractRegion
1891 * Subtract regS from regM and leave the result in regD.
1892 * S stands for subtrahend, M for minuend and D for difference.
1898 * regD is overwritten.
1901 static void REGION_SubtractRegion(WINEREGION
*regD
, WINEREGION
*regM
,
1904 /* check for trivial reject */
1905 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
1906 (!EXTENTCHECK(®M
->extents
, ®S
->extents
)) )
1908 REGION_CopyRegion(regD
, regM
);
1912 REGION_RegionOp (regD
, regM
, regS
, (voidProcp
) REGION_SubtractO
,
1913 (voidProcp
) REGION_SubtractNonO1
, (voidProcp
) NULL
);
1916 * Can't alter newReg's extents before we call miRegionOp because
1917 * it might be one of the source regions and miRegionOp depends
1918 * on the extents of those regions being the unaltered. Besides, this
1919 * way there's no checking against rectangles that will be nuked
1920 * due to coalescing, so we have to examine fewer rectangles.
1922 REGION_SetExtents (regD
);
1923 regD
->type
= (regD
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1927 /***********************************************************************
1930 static void REGION_XorRegion(WINEREGION
*dr
, WINEREGION
*sra
,
1933 WINEREGION
*tra
, *trb
;
1935 if ((! (tra
= REGION_AllocWineRegion(sra
->numRects
+ 1))) ||
1936 (! (trb
= REGION_AllocWineRegion(srb
->numRects
+ 1))))
1938 REGION_SubtractRegion(tra
,sra
,srb
);
1939 REGION_SubtractRegion(trb
,srb
,sra
);
1940 REGION_UnionRegion(dr
,tra
,trb
);
1941 REGION_DestroyWineRegion(tra
);
1942 REGION_DestroyWineRegion(trb
);
1946 /**************************************************************************
1950 *************************************************************************/
1952 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
1953 #define SMALL_COORDINATE 0x80000000
1955 /***********************************************************************
1956 * REGION_InsertEdgeInET
1958 * Insert the given edge into the edge table.
1959 * First we must find the correct bucket in the
1960 * Edge table, then find the right slot in the
1961 * bucket. Finally, we can insert it.
1964 static void REGION_InsertEdgeInET(EdgeTable
*ET
, EdgeTableEntry
*ETE
,
1965 INT scanline
, ScanLineListBlock
**SLLBlock
, INT
*iSLLBlock
)
1968 EdgeTableEntry
*start
, *prev
;
1969 ScanLineList
*pSLL
, *pPrevSLL
;
1970 ScanLineListBlock
*tmpSLLBlock
;
1973 * find the right bucket to put the edge into
1975 pPrevSLL
= &ET
->scanlines
;
1976 pSLL
= pPrevSLL
->next
;
1977 while (pSLL
&& (pSLL
->scanline
< scanline
))
1984 * reassign pSLL (pointer to ScanLineList) if necessary
1986 if ((!pSLL
) || (pSLL
->scanline
> scanline
))
1988 if (*iSLLBlock
> SLLSPERBLOCK
-1)
1990 tmpSLLBlock
= HeapAlloc( SystemHeap
, 0, sizeof(ScanLineListBlock
));
1993 WARN("Can't alloc SLLB\n");
1996 (*SLLBlock
)->next
= tmpSLLBlock
;
1997 tmpSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
1998 *SLLBlock
= tmpSLLBlock
;
2001 pSLL
= &((*SLLBlock
)->SLLs
[(*iSLLBlock
)++]);
2003 pSLL
->next
= pPrevSLL
->next
;
2004 pSLL
->edgelist
= (EdgeTableEntry
*)NULL
;
2005 pPrevSLL
->next
= pSLL
;
2007 pSLL
->scanline
= scanline
;
2010 * now insert the edge in the right bucket
2012 prev
= (EdgeTableEntry
*)NULL
;
2013 start
= pSLL
->edgelist
;
2014 while (start
&& (start
->bres
.minor_axis
< ETE
->bres
.minor_axis
))
2017 start
= start
->next
;
2024 pSLL
->edgelist
= ETE
;
2027 /***********************************************************************
2028 * REGION_CreateEdgeTable
2030 * This routine creates the edge table for
2031 * scan converting polygons.
2032 * The Edge Table (ET) looks like:
2036 * | ymax | ScanLineLists
2037 * |scanline|-->------------>-------------->...
2038 * -------- |scanline| |scanline|
2039 * |edgelist| |edgelist|
2040 * --------- ---------
2044 * list of ETEs list of ETEs
2046 * where ETE is an EdgeTableEntry data structure,
2047 * and there is one ScanLineList per scanline at
2048 * which an edge is initially entered.
2051 static void REGION_CreateETandAET(const INT
*Count
, INT nbpolygons
,
2052 const POINT
*pts
, EdgeTable
*ET
, EdgeTableEntry
*AET
,
2053 EdgeTableEntry
*pETEs
, ScanLineListBlock
*pSLLBlock
)
2055 const POINT
*top
, *bottom
;
2056 const POINT
*PrevPt
, *CurrPt
, *EndPt
;
2063 * initialize the Active Edge Table
2065 AET
->next
= (EdgeTableEntry
*)NULL
;
2066 AET
->back
= (EdgeTableEntry
*)NULL
;
2067 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2068 AET
->bres
.minor_axis
= SMALL_COORDINATE
;
2071 * initialize the Edge Table.
2073 ET
->scanlines
.next
= (ScanLineList
*)NULL
;
2074 ET
->ymax
= SMALL_COORDINATE
;
2075 ET
->ymin
= LARGE_COORDINATE
;
2076 pSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2079 for(poly
= 0; poly
< nbpolygons
; poly
++)
2081 count
= Count
[poly
];
2089 * for each vertex in the array of points.
2090 * In this loop we are dealing with two vertices at
2091 * a time -- these make up one edge of the polygon.
2098 * find out which point is above and which is below.
2100 if (PrevPt
->y
> CurrPt
->y
)
2102 bottom
= PrevPt
, top
= CurrPt
;
2103 pETEs
->ClockWise
= 0;
2107 bottom
= CurrPt
, top
= PrevPt
;
2108 pETEs
->ClockWise
= 1;
2112 * don't add horizontal edges to the Edge table.
2114 if (bottom
->y
!= top
->y
)
2116 pETEs
->ymax
= bottom
->y
-1;
2117 /* -1 so we don't get last scanline */
2120 * initialize integer edge algorithm
2122 dy
= bottom
->y
- top
->y
;
2123 BRESINITPGONSTRUCT(dy
, top
->x
, bottom
->x
, pETEs
->bres
);
2125 REGION_InsertEdgeInET(ET
, pETEs
, top
->y
, &pSLLBlock
,
2128 if (PrevPt
->y
> ET
->ymax
)
2129 ET
->ymax
= PrevPt
->y
;
2130 if (PrevPt
->y
< ET
->ymin
)
2131 ET
->ymin
= PrevPt
->y
;
2140 /***********************************************************************
2143 * This routine moves EdgeTableEntries from the
2144 * EdgeTable into the Active Edge Table,
2145 * leaving them sorted by smaller x coordinate.
2148 static void REGION_loadAET(EdgeTableEntry
*AET
, EdgeTableEntry
*ETEs
)
2150 EdgeTableEntry
*pPrevAET
;
2151 EdgeTableEntry
*tmp
;
2157 while (AET
&& (AET
->bres
.minor_axis
< ETEs
->bres
.minor_axis
))
2166 ETEs
->back
= pPrevAET
;
2167 pPrevAET
->next
= ETEs
;
2174 /***********************************************************************
2175 * REGION_computeWAET
2177 * This routine links the AET by the
2178 * nextWETE (winding EdgeTableEntry) link for
2179 * use by the winding number rule. The final
2180 * Active Edge Table (AET) might look something
2184 * ---------- --------- ---------
2185 * |ymax | |ymax | |ymax |
2186 * | ... | |... | |... |
2187 * |next |->|next |->|next |->...
2188 * |nextWETE| |nextWETE| |nextWETE|
2189 * --------- --------- ^--------
2191 * V-------------------> V---> ...
2194 static void REGION_computeWAET(EdgeTableEntry
*AET
)
2196 register EdgeTableEntry
*pWETE
;
2197 register int inside
= 1;
2198 register int isInside
= 0;
2200 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2210 if ((!inside
&& !isInside
) ||
2211 ( inside
&& isInside
))
2213 pWETE
->nextWETE
= AET
;
2219 pWETE
->nextWETE
= (EdgeTableEntry
*)NULL
;
2222 /***********************************************************************
2223 * REGION_InsertionSort
2225 * Just a simple insertion sort using
2226 * pointers and back pointers to sort the Active
2230 static BOOL
REGION_InsertionSort(EdgeTableEntry
*AET
)
2232 EdgeTableEntry
*pETEchase
;
2233 EdgeTableEntry
*pETEinsert
;
2234 EdgeTableEntry
*pETEchaseBackTMP
;
2235 BOOL changed
= FALSE
;
2242 while (pETEchase
->back
->bres
.minor_axis
> AET
->bres
.minor_axis
)
2243 pETEchase
= pETEchase
->back
;
2246 if (pETEchase
!= pETEinsert
)
2248 pETEchaseBackTMP
= pETEchase
->back
;
2249 pETEinsert
->back
->next
= AET
;
2251 AET
->back
= pETEinsert
->back
;
2252 pETEinsert
->next
= pETEchase
;
2253 pETEchase
->back
->next
= pETEinsert
;
2254 pETEchase
->back
= pETEinsert
;
2255 pETEinsert
->back
= pETEchaseBackTMP
;
2262 /***********************************************************************
2263 * REGION_FreeStorage
2267 static void REGION_FreeStorage(ScanLineListBlock
*pSLLBlock
)
2269 ScanLineListBlock
*tmpSLLBlock
;
2273 tmpSLLBlock
= pSLLBlock
->next
;
2274 HeapFree( SystemHeap
, 0, pSLLBlock
);
2275 pSLLBlock
= tmpSLLBlock
;
2280 /***********************************************************************
2281 * REGION_PtsToRegion
2283 * Create an array of rectangles from a list of points.
2285 static int REGION_PtsToRegion(int numFullPtBlocks
, int iCurPtBlock
,
2286 POINTBLOCK
*FirstPtBlock
, WINEREGION
*reg
)
2290 POINTBLOCK
*CurPtBlock
;
2295 extents
= ®
->extents
;
2297 numRects
= ((numFullPtBlocks
* NUMPTSTOBUFFER
) + iCurPtBlock
) >> 1;
2299 if (!(reg
->rects
= HeapReAlloc( SystemHeap
, 0, reg
->rects
,
2300 sizeof(RECT
) * numRects
)))
2303 reg
->size
= numRects
;
2304 CurPtBlock
= FirstPtBlock
;
2305 rects
= reg
->rects
- 1;
2307 extents
->left
= LARGE_COORDINATE
, extents
->right
= SMALL_COORDINATE
;
2309 for ( ; numFullPtBlocks
>= 0; numFullPtBlocks
--) {
2310 /* the loop uses 2 points per iteration */
2311 i
= NUMPTSTOBUFFER
>> 1;
2312 if (!numFullPtBlocks
)
2313 i
= iCurPtBlock
>> 1;
2314 for (pts
= CurPtBlock
->pts
; i
--; pts
+= 2) {
2315 if (pts
->x
== pts
[1].x
)
2317 if (numRects
&& pts
->x
== rects
->left
&& pts
->y
== rects
->bottom
&&
2318 pts
[1].x
== rects
->right
&&
2319 (numRects
== 1 || rects
[-1].top
!= rects
->top
) &&
2320 (i
&& pts
[2].y
> pts
[1].y
)) {
2321 rects
->bottom
= pts
[1].y
+ 1;
2326 rects
->left
= pts
->x
; rects
->top
= pts
->y
;
2327 rects
->right
= pts
[1].x
; rects
->bottom
= pts
[1].y
+ 1;
2328 if (rects
->left
< extents
->left
)
2329 extents
->left
= rects
->left
;
2330 if (rects
->right
> extents
->right
)
2331 extents
->right
= rects
->right
;
2333 CurPtBlock
= CurPtBlock
->next
;
2337 extents
->top
= reg
->rects
->top
;
2338 extents
->bottom
= rects
->bottom
;
2343 extents
->bottom
= 0;
2345 reg
->numRects
= numRects
;
2350 /***********************************************************************
2351 * CreatePolyPolygonRgn32 (GDI32.57)
2353 HRGN WINAPI
CreatePolyPolygonRgn(const POINT
*Pts
, const INT
*Count
,
2354 INT nbpolygons
, INT mode
)
2359 register EdgeTableEntry
*pAET
; /* Active Edge Table */
2360 register INT y
; /* current scanline */
2361 register int iPts
= 0; /* number of pts in buffer */
2362 register EdgeTableEntry
*pWETE
; /* Winding Edge Table Entry*/
2363 register ScanLineList
*pSLL
; /* current scanLineList */
2364 register POINT
*pts
; /* output buffer */
2365 EdgeTableEntry
*pPrevAET
; /* ptr to previous AET */
2366 EdgeTable ET
; /* header node for ET */
2367 EdgeTableEntry AET
; /* header node for AET */
2368 EdgeTableEntry
*pETEs
; /* EdgeTableEntries pool */
2369 ScanLineListBlock SLLBlock
; /* header for scanlinelist */
2370 int fixWAET
= FALSE
;
2371 POINTBLOCK FirstPtBlock
, *curPtBlock
; /* PtBlock buffers */
2372 POINTBLOCK
*tmpPtBlock
;
2373 int numFullPtBlocks
= 0;
2376 if(!(hrgn
= REGION_CreateRegion(nbpolygons
)))
2378 obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
2381 /* special case a rectangle */
2383 if (((nbpolygons
== 1) && ((*Count
== 4) ||
2384 ((*Count
== 5) && (Pts
[4].x
== Pts
[0].x
) && (Pts
[4].y
== Pts
[0].y
)))) &&
2385 (((Pts
[0].y
== Pts
[1].y
) &&
2386 (Pts
[1].x
== Pts
[2].x
) &&
2387 (Pts
[2].y
== Pts
[3].y
) &&
2388 (Pts
[3].x
== Pts
[0].x
)) ||
2389 ((Pts
[0].x
== Pts
[1].x
) &&
2390 (Pts
[1].y
== Pts
[2].y
) &&
2391 (Pts
[2].x
== Pts
[3].x
) &&
2392 (Pts
[3].y
== Pts
[0].y
))))
2394 SetRectRgn( hrgn
, MIN(Pts
[0].x
, Pts
[2].x
), MIN(Pts
[0].y
, Pts
[2].y
),
2395 MAX(Pts
[0].x
, Pts
[2].x
), MAX(Pts
[0].y
, Pts
[2].y
) );
2396 GDI_HEAP_UNLOCK( hrgn
);
2400 for(poly
= total
= 0; poly
< nbpolygons
; poly
++)
2401 total
+= Count
[poly
];
2402 if (! (pETEs
= HeapAlloc( SystemHeap
, 0, sizeof(EdgeTableEntry
) * total
)))
2404 REGION_DeleteObject( hrgn
, obj
);
2407 pts
= FirstPtBlock
.pts
;
2408 REGION_CreateETandAET(Count
, nbpolygons
, Pts
, &ET
, &AET
, pETEs
, &SLLBlock
);
2409 pSLL
= ET
.scanlines
.next
;
2410 curPtBlock
= &FirstPtBlock
;
2412 if (mode
!= WINDING
) {
2416 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2418 * Add a new edge to the active edge table when we
2419 * get to the next edge.
2421 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2422 REGION_loadAET(&AET
, pSLL
->edgelist
);
2429 * for each active edge
2432 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2436 * send out the buffer
2438 if (iPts
== NUMPTSTOBUFFER
) {
2439 tmpPtBlock
= HeapAlloc( SystemHeap
, 0, sizeof(POINTBLOCK
));
2441 WARN("Can't alloc tPB\n");
2444 curPtBlock
->next
= tmpPtBlock
;
2445 curPtBlock
= tmpPtBlock
;
2446 pts
= curPtBlock
->pts
;
2450 EVALUATEEDGEEVENODD(pAET
, pPrevAET
, y
);
2452 REGION_InsertionSort(&AET
);
2459 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2461 * Add a new edge to the active edge table when we
2462 * get to the next edge.
2464 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2465 REGION_loadAET(&AET
, pSLL
->edgelist
);
2466 REGION_computeWAET(&AET
);
2474 * for each active edge
2478 * add to the buffer only those edges that
2479 * are in the Winding active edge table.
2481 if (pWETE
== pAET
) {
2482 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2486 * send out the buffer
2488 if (iPts
== NUMPTSTOBUFFER
) {
2489 tmpPtBlock
= HeapAlloc( SystemHeap
, 0,
2490 sizeof(POINTBLOCK
) );
2492 WARN("Can't alloc tPB\n");
2495 curPtBlock
->next
= tmpPtBlock
;
2496 curPtBlock
= tmpPtBlock
;
2497 pts
= curPtBlock
->pts
;
2498 numFullPtBlocks
++; iPts
= 0;
2500 pWETE
= pWETE
->nextWETE
;
2502 EVALUATEEDGEWINDING(pAET
, pPrevAET
, y
, fixWAET
);
2506 * recompute the winding active edge table if
2507 * we just resorted or have exited an edge.
2509 if (REGION_InsertionSort(&AET
) || fixWAET
) {
2510 REGION_computeWAET(&AET
);
2515 REGION_FreeStorage(SLLBlock
.next
);
2516 REGION_PtsToRegion(numFullPtBlocks
, iPts
, &FirstPtBlock
, region
);
2517 for (curPtBlock
= FirstPtBlock
.next
; --numFullPtBlocks
>= 0;) {
2518 tmpPtBlock
= curPtBlock
->next
;
2519 HeapFree( SystemHeap
, 0, curPtBlock
);
2520 curPtBlock
= tmpPtBlock
;
2522 HeapFree( SystemHeap
, 0, pETEs
);
2523 GDI_HEAP_UNLOCK( hrgn
);
2528 /***********************************************************************
2529 * CreatePolygonRgn16 (GDI.63)
2531 HRGN16 WINAPI
CreatePolygonRgn16( const POINT16
* points
, INT16 count
,
2534 return CreatePolyPolygonRgn16( points
, &count
, 1, mode
);
2537 /***********************************************************************
2538 * CreatePolyPolygonRgn16 (GDI.451)
2540 HRGN16 WINAPI
CreatePolyPolygonRgn16( const POINT16
*points
,
2541 const INT16
*count
, INT16 nbpolygons
, INT16 mode
)
2548 for (i
= 0; i
< nbpolygons
; i
++)
2550 points32
= HeapAlloc( SystemHeap
, 0, npts
* sizeof(POINT
) );
2551 for (i
= 0; i
< npts
; i
++)
2552 CONV_POINT16TO32( &(points
[i
]), &(points32
[i
]) );
2554 count32
= HeapAlloc( SystemHeap
, 0, nbpolygons
* sizeof(INT
) );
2555 for (i
= 0; i
< nbpolygons
; i
++)
2556 count32
[i
] = count
[i
];
2557 hrgn
= CreatePolyPolygonRgn( points32
, count32
, nbpolygons
, mode
);
2558 HeapFree( SystemHeap
, 0, count32
);
2559 HeapFree( SystemHeap
, 0, points32
);
2563 /***********************************************************************
2564 * CreatePolygonRgn32 (GDI32.58)
2566 HRGN WINAPI
CreatePolygonRgn( const POINT
*points
, INT count
,
2569 return CreatePolyPolygonRgn( points
, &count
, 1, mode
);
2573 /***********************************************************************
2574 * GetRandomRgn [GDI32.215]
2577 * This function is documented in MSDN online
2579 INT WINAPI
GetRandomRgn(HDC hDC
, HRGN hRgn
, DWORD dwCode
)
2583 case 4: /* == SYSRGN ? */
2585 DC
*dc
= DC_GetDCPtr (hDC
);
2588 CombineRgn (hRgn
, dc
->w
.hVisRgn
, 0, RGN_COPY
);
2590 * On Windows NT/2000,
2591 * the region returned is in screen coordinates.
2593 * the region returned is in window coordinates
2595 vi
.dwOSVersionInfoSize
= sizeof(vi
);
2596 if (GetVersionExA( &vi
) && vi
.dwPlatformId
== VER_PLATFORM_WIN32_NT
)
2597 GetDCOrgEx(hDC
, &org
);
2600 org
.x
-= dc
->w
.DCOrgX
;
2601 org
.y
-= dc
->w
.DCOrgY
;
2602 OffsetRgn (hRgn
, org
.x
, org
.y
);
2607 return GetClipRgn (hDC, hRgn);
2610 WARN("Unknown dwCode %ld\n", dwCode
);
2617 /***********************************************************************
2618 * REGION_CropAndOffsetRegion
2620 static BOOL
REGION_CropAndOffsetRegion(const POINT
* off
, const RECT
*rect
, WINEREGION
*rgnSrc
, WINEREGION
* rgnDst
)
2623 if( !rect
) /* just copy and offset */
2626 if( rgnDst
== rgnSrc
)
2628 if( off
->x
|| off
->y
)
2629 xrect
= rgnDst
->rects
;
2634 xrect
= HeapReAlloc( SystemHeap
, 0, rgnDst
->rects
,
2635 rgnSrc
->size
* sizeof( RECT
));
2640 if( rgnDst
!= rgnSrc
)
2641 memcpy( rgnDst
, rgnSrc
, sizeof( WINEREGION
));
2643 if( off
->x
|| off
->y
)
2645 for( i
= 0; i
< rgnDst
->numRects
; i
++ )
2647 xrect
[i
].left
= rgnSrc
->rects
[i
].left
+ off
->x
;
2648 xrect
[i
].right
= rgnSrc
->rects
[i
].right
+ off
->x
;
2649 xrect
[i
].top
= rgnSrc
->rects
[i
].top
+ off
->y
;
2650 xrect
[i
].bottom
= rgnSrc
->rects
[i
].bottom
+ off
->y
;
2652 OffsetRect( &rgnDst
->extents
, off
->x
, off
->y
);
2655 memcpy( xrect
, rgnSrc
->rects
, rgnDst
->numRects
* sizeof(RECT
));
2656 rgnDst
->rects
= xrect
;
2660 else if( IsRectEmpty(rect
) || !EXTENTCHECK(rect
, &rgnSrc
->extents
) )
2663 if( !rgnDst
->rects
)
2665 rgnDst
->rects
= HeapAlloc(SystemHeap
, 0, RGN_DEFAULT_RECTS
* sizeof( RECT
));
2667 rgnDst
->size
= RGN_DEFAULT_RECTS
;
2672 TRACE("cropped to empty!\n");
2673 EMPTY_REGION(rgnDst
);
2675 else /* region box and clipping rect appear to intersect */
2678 INT i
, j
, clipa
, clipb
;
2679 INT left
= rgnSrc
->extents
.right
+ off
->x
;
2680 INT right
= rgnSrc
->extents
.left
+ off
->x
;
2682 for( clipa
= 0; rgnSrc
->rects
[clipa
].bottom
<= rect
->top
; clipa
++ )
2683 ; /* skip bands above the clipping rectangle */
2685 for( clipb
= clipa
; clipb
< rgnSrc
->numRects
; clipb
++ )
2686 if( rgnSrc
->rects
[clipb
].top
>= rect
->bottom
)
2687 break; /* and below it */
2689 /* clipa - index of the first rect in the first intersecting band
2690 * clipb - index of the last rect in the last intersecting band
2693 if((rgnDst
!= rgnSrc
) && (rgnDst
->size
< (i
= (clipb
- clipa
))))
2695 rgnDst
->rects
= HeapReAlloc( SystemHeap
, 0,
2696 rgnDst
->rects
, i
* sizeof(RECT
));
2697 if( !rgnDst
->rects
) return FALSE
;
2701 if( TRACE_ON(region
) )
2703 REGION_DumpRegion( rgnSrc
);
2704 TRACE("\tclipa = %i, clipb = %i\n", clipa
, clipb
);
2707 for( i
= clipa
, j
= 0; i
< clipb
; i
++ )
2709 /* i - src index, j - dst index, j is always <= i for obvious reasons */
2711 lpr
= rgnSrc
->rects
+ i
;
2712 if( lpr
->left
< rect
->right
&& lpr
->right
> rect
->left
)
2714 rgnDst
->rects
[j
].top
= lpr
->top
+ off
->y
;
2715 rgnDst
->rects
[j
].bottom
= lpr
->bottom
+ off
->y
;
2716 rgnDst
->rects
[j
].left
= ((lpr
->left
> rect
->left
) ? lpr
->left
: rect
->left
) + off
->x
;
2717 rgnDst
->rects
[j
].right
= ((lpr
->right
< rect
->right
) ? lpr
->right
: rect
->right
) + off
->x
;
2719 if( rgnDst
->rects
[j
].left
< left
) left
= rgnDst
->rects
[j
].left
;
2720 if( rgnDst
->rects
[j
].right
> right
) right
= rgnDst
->rects
[j
].right
;
2726 if( j
== 0 ) goto empty
;
2728 rgnDst
->extents
.left
= left
;
2729 rgnDst
->extents
.right
= right
;
2731 left
= rect
->top
+ off
->y
;
2732 right
= rect
->bottom
+ off
->y
;
2734 rgnDst
->numRects
= j
--;
2735 for( i
= 0; i
<= j
; i
++ ) /* fixup top band */
2736 if( rgnDst
->rects
[i
].top
< left
)
2737 rgnDst
->rects
[i
].top
= left
;
2741 for( i
= j
; i
>= 0; i
-- ) /* fixup bottom band */
2742 if( rgnDst
->rects
[i
].bottom
> right
)
2743 rgnDst
->rects
[i
].bottom
= right
;
2747 rgnDst
->extents
.top
= rgnDst
->rects
[0].top
;
2748 rgnDst
->extents
.bottom
= rgnDst
->rects
[j
].bottom
;
2750 rgnDst
->type
= (j
>= 1) ? COMPLEXREGION
: SIMPLEREGION
;
2752 if( TRACE_ON(region
) )
2755 REGION_DumpRegion( rgnDst
);
2762 /***********************************************************************
2766 * hSrc: Region to crop and offset.
2767 * lpRect: Clipping rectangle. Can be NULL (no clipping).
2768 * lpPt: Points to offset the cropped region. Can be NULL (no offset).
2770 * hDst: Region to hold the result (a new region is created if it's 0).
2771 * Allowed to be the same region as hSrc in which case everything
2772 * will be done in place, with no memory reallocations.
2774 * Returns: hDst if success, 0 otherwise.
2776 HRGN
REGION_CropRgn( HRGN hDst
, HRGN hSrc
, const RECT
*lpRect
, const POINT
*lpPt
)
2778 /* Optimization of the following generic code:
2783 h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom );
2785 h = CreateRectRgn( 0, 0, 0, 0 );
2786 if( hDst == 0 ) hDst = h;
2788 CombineRgn( hDst, hSrc, h, RGN_AND );
2790 CombineRgn( hDst, hSrc, 0, RGN_COPY );
2792 OffsetRgn( hDst, lpPt->x, lpPt->y );
2799 RGNOBJ
*objSrc
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
2808 if (!(objDst
= (RGNOBJ
*) GDI_GetObjPtr( hDst
, REGION_MAGIC
)))
2813 rgnDst
= objDst
->rgn
;
2817 if ((rgnDst
= HeapAlloc(SystemHeap
, 0, sizeof( WINEREGION
))))
2819 rgnDst
->size
= rgnDst
->numRects
= 0;
2820 rgnDst
->rects
= NULL
; /* back end will allocate exact number */
2826 POINT pt
= { 0, 0 };
2828 if( !lpPt
) lpPt
= &pt
;
2831 TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc
->rgn
, rgnDst
,
2832 lpRect
->left
, lpRect
->top
, lpRect
->right
, lpRect
->bottom
, lpPt
->x
, lpPt
->y
);
2834 TRACE("src %p -> dst %p by (%li,%li)\n", objSrc
->rgn
, rgnDst
, lpPt
->x
, lpPt
->y
);
2836 if( REGION_CropAndOffsetRegion( lpPt
, lpRect
, objSrc
->rgn
, rgnDst
) == FALSE
)
2838 if( hDst
) /* existing rgn */
2840 GDI_HEAP_UNLOCK(hDst
);
2846 else if( hDst
== 0 )
2848 if(!(hDst
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
2852 HeapFree( SystemHeap
, 0, rgnDst
->rects
);
2853 HeapFree( SystemHeap
, 0, rgnDst
);
2857 objDst
= (RGNOBJ
*) GDI_HEAP_LOCK( hDst
);
2858 objDst
->rgn
= rgnDst
;
2861 GDI_HEAP_UNLOCK(hDst
);
2865 GDI_HEAP_UNLOCK(hSrc
);