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[wine.git] / dlls / d3d9 / directx.c
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1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
29 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
32 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
34 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
36 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
38 if (IsEqualGUID(riid, &IID_IDirect3D9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
42 *out = &d3d9->IDirect3D9Ex_iface;
43 return S_OK;
46 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
48 if (!d3d9->extended)
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
51 *out = NULL;
52 return E_NOINTERFACE;
55 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
56 *out = &d3d9->IDirect3D9Ex_iface;
57 return S_OK;
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
62 *out = NULL;
63 return E_NOINTERFACE;
66 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
68 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
69 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
71 TRACE("%p increasing refcount to %u.\n", iface, refcount);
73 return refcount;
76 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
78 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
79 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
81 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
83 if (!refcount)
85 wined3d_mutex_lock();
86 wined3d_decref(d3d9->wined3d);
87 wined3d_mutex_unlock();
89 HeapFree(GetProcessHeap(), 0, d3d9);
92 return refcount;
95 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
97 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
98 HRESULT hr;
100 TRACE("iface %p, init_function %p.\n", iface, init_function);
102 wined3d_mutex_lock();
103 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
104 wined3d_mutex_unlock();
106 return hr;
109 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
111 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
112 UINT ret;
114 TRACE("iface %p.\n", iface);
116 wined3d_mutex_lock();
117 ret = wined3d_get_adapter_count(d3d9->wined3d);
118 wined3d_mutex_unlock();
120 return ret;
123 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
124 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
126 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
127 struct wined3d_adapter_identifier adapter_id;
128 HRESULT hr;
130 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
131 iface, adapter, flags, identifier);
133 adapter_id.driver = identifier->Driver;
134 adapter_id.driver_size = sizeof(identifier->Driver);
135 adapter_id.description = identifier->Description;
136 adapter_id.description_size = sizeof(identifier->Description);
137 adapter_id.device_name = identifier->DeviceName;
138 adapter_id.device_name_size = sizeof(identifier->DeviceName);
140 wined3d_mutex_lock();
141 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
142 wined3d_mutex_unlock();
144 identifier->DriverVersion = adapter_id.driver_version;
145 identifier->VendorId = adapter_id.vendor_id;
146 identifier->DeviceId = adapter_id.device_id;
147 identifier->SubSysId = adapter_id.subsystem_id;
148 identifier->Revision = adapter_id.revision;
149 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
150 identifier->WHQLLevel = adapter_id.whql_level;
152 return hr;
155 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
157 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
158 UINT ret;
160 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
162 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
163 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
164 return 0;
166 wined3d_mutex_lock();
167 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
168 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
169 wined3d_mutex_unlock();
171 return ret;
174 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
175 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
177 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
178 struct wined3d_display_mode wined3d_mode;
179 HRESULT hr;
181 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
182 iface, adapter, format, mode_idx, mode);
184 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
185 return D3DERR_INVALIDCALL;
187 wined3d_mutex_lock();
188 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
189 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
190 wined3d_mutex_unlock();
192 if (SUCCEEDED(hr))
194 mode->Width = wined3d_mode.width;
195 mode->Height = wined3d_mode.height;
196 mode->RefreshRate = wined3d_mode.refresh_rate;
197 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
200 return hr;
203 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
205 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
206 struct wined3d_display_mode wined3d_mode;
207 HRESULT hr;
209 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
211 wined3d_mutex_lock();
212 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
213 wined3d_mutex_unlock();
215 if (SUCCEEDED(hr))
217 mode->Width = wined3d_mode.width;
218 mode->Height = wined3d_mode.height;
219 mode->RefreshRate = wined3d_mode.refresh_rate;
220 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
223 return hr;
226 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
227 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
229 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
230 HRESULT hr;
232 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
233 iface, adapter, device_type, display_format, backbuffer_format, windowed);
235 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
236 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
237 return WINED3DERR_NOTAVAILABLE;
239 wined3d_mutex_lock();
240 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
241 wined3dformat_from_d3dformat(backbuffer_format), windowed);
242 wined3d_mutex_unlock();
244 return hr;
247 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
248 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
250 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
251 enum wined3d_resource_type wined3d_rtype;
252 HRESULT hr;
254 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
255 iface, adapter, device_type, adapter_format, usage, resource_type, format);
257 switch (resource_type)
259 case D3DRTYPE_VERTEXBUFFER:
260 case D3DRTYPE_INDEXBUFFER:
261 wined3d_rtype = WINED3D_RTYPE_BUFFER;
262 break;
264 default:
265 wined3d_rtype = resource_type;
266 break;
269 wined3d_mutex_lock();
270 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
271 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
272 wined3d_mutex_unlock();
274 return hr;
277 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
278 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
280 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
281 HRESULT hr;
283 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
284 iface, adapter, device_type, format, windowed, multisample_type, levels);
286 wined3d_mutex_lock();
287 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
288 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
289 wined3d_mutex_unlock();
291 return hr;
294 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
295 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
297 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
298 HRESULT hr;
300 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
301 iface, adapter, device_type, adapter_format, rt_format, ds_format);
303 wined3d_mutex_lock();
304 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
305 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
306 wined3dformat_from_d3dformat(ds_format));
307 wined3d_mutex_unlock();
309 return hr;
312 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
313 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
315 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
316 HRESULT hr;
318 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
319 iface, adapter, device_type, src_format, dst_format);
321 wined3d_mutex_lock();
322 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
323 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
324 wined3d_mutex_unlock();
326 return hr;
329 void filter_caps(D3DCAPS9* pCaps)
331 DWORD ps_minor_version[] = {0, 4, 0, 0};
332 DWORD vs_minor_version[] = {0, 1, 0, 0};
333 DWORD textureFilterCaps =
334 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
335 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
336 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
337 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
338 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
339 pCaps->TextureFilterCaps &= textureFilterCaps;
340 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
341 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
343 pCaps->DevCaps &=
344 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
345 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
346 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
347 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
348 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
349 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
350 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
352 pCaps->ShadeCaps &=
353 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
354 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
356 pCaps->RasterCaps &=
357 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
358 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
359 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
360 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
361 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
362 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
364 pCaps->DevCaps2 &=
365 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
366 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
367 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
369 pCaps->Caps2 &=
370 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
371 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
373 pCaps->VertexProcessingCaps &=
374 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
375 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
376 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
378 pCaps->TextureCaps &=
379 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
380 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
381 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
382 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
383 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
384 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
386 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
387 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
389 if (pCaps->PixelShaderVersion > 3)
390 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
391 else
393 DWORD major = pCaps->PixelShaderVersion;
394 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
397 if (pCaps->VertexShaderVersion > 3)
398 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
399 else
401 DWORD major = pCaps->VertexShaderVersion;
402 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
406 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
408 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
409 WINED3DCAPS *wined3d_caps;
410 HRESULT hr;
412 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
414 if (!caps)
415 return D3DERR_INVALIDCALL;
417 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
418 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
419 memset(caps, 0, sizeof(*caps));
421 wined3d_mutex_lock();
422 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
423 wined3d_mutex_unlock();
425 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
426 HeapFree(GetProcessHeap(), 0, wined3d_caps);
428 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
429 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
431 filter_caps(caps);
433 return hr;
436 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
438 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
439 HMONITOR ret;
441 TRACE("iface %p, adapter %u.\n", iface, adapter);
443 wined3d_mutex_lock();
444 ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
445 wined3d_mutex_unlock();
447 return ret;
450 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
451 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
452 IDirect3DDevice9 **device)
454 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
455 struct d3d9_device *object;
456 HRESULT hr;
458 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
459 iface, adapter, device_type, focus_window, flags, parameters, device);
461 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
462 if (!object)
463 return E_OUTOFMEMORY;
465 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
466 if (FAILED(hr))
468 WARN("Failed to initialize device, hr %#x.\n", hr);
469 HeapFree(GetProcessHeap(), 0, object);
470 return hr;
473 TRACE("Created device %p.\n", object);
474 *device = (IDirect3DDevice9 *)object;
476 return D3D_OK;
479 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
480 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
482 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
483 UINT ret;
485 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
487 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
488 return 0;
490 wined3d_mutex_lock();
491 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
492 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
493 wined3d_mutex_unlock();
495 return ret;
498 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
499 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
501 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
502 struct wined3d_display_mode wined3d_mode;
503 HRESULT hr;
505 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
506 iface, adapter, filter, mode_idx, mode);
508 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
509 return D3DERR_INVALIDCALL;
511 wined3d_mutex_lock();
512 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
513 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
514 wined3d_mutex_unlock();
516 if (SUCCEEDED(hr))
518 mode->Width = wined3d_mode.width;
519 mode->Height = wined3d_mode.height;
520 mode->RefreshRate = wined3d_mode.refresh_rate;
521 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
522 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
525 return hr;
528 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
529 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
531 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
532 struct wined3d_display_mode wined3d_mode;
533 HRESULT hr;
535 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
536 iface, adapter, mode, rotation);
538 if (mode->Size != sizeof(*mode))
539 return D3DERR_INVALIDCALL;
541 wined3d_mutex_lock();
542 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
543 (enum wined3d_display_rotation *)rotation);
544 wined3d_mutex_unlock();
546 if (SUCCEEDED(hr))
548 mode->Width = wined3d_mode.width;
549 mode->Height = wined3d_mode.height;
550 mode->RefreshRate = wined3d_mode.refresh_rate;
551 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
552 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
555 return hr;
558 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
559 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
560 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
562 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
563 struct d3d9_device *object;
564 HRESULT hr;
566 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
567 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
569 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
570 if (!object)
571 return E_OUTOFMEMORY;
573 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
574 if (FAILED(hr))
576 WARN("Failed to initialize device, hr %#x.\n", hr);
577 HeapFree(GetProcessHeap(), 0, object);
578 return hr;
581 TRACE("Created device %p.\n", object);
582 *device = &object->IDirect3DDevice9Ex_iface;
584 return D3D_OK;
587 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
589 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
590 struct wined3d_adapter_identifier adapter_id;
591 HRESULT hr;
593 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
595 adapter_id.driver_size = 0;
596 adapter_id.description_size = 0;
597 adapter_id.device_name_size = 0;
599 wined3d_mutex_lock();
600 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
601 wined3d_mutex_unlock();
603 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
605 return hr;
608 static const struct IDirect3D9ExVtbl d3d9_vtbl =
610 /* IUnknown */
611 d3d9_QueryInterface,
612 d3d9_AddRef,
613 d3d9_Release,
614 /* IDirect3D9 */
615 d3d9_RegisterSoftwareDevice,
616 d3d9_GetAdapterCount,
617 d3d9_GetAdapterIdentifier,
618 d3d9_GetAdapterModeCount,
619 d3d9_EnumAdapterModes,
620 d3d9_GetAdapterDisplayMode,
621 d3d9_CheckDeviceType,
622 d3d9_CheckDeviceFormat,
623 d3d9_CheckDeviceMultiSampleType,
624 d3d9_CheckDepthStencilMatch,
625 d3d9_CheckDeviceFormatConversion,
626 d3d9_GetDeviceCaps,
627 d3d9_GetAdapterMonitor,
628 d3d9_CreateDevice,
629 /* IDirect3D9Ex */
630 d3d9_GetAdapterModeCountEx,
631 d3d9_EnumAdapterModesEx,
632 d3d9_GetAdapterDisplayModeEx,
633 d3d9_CreateDeviceEx,
634 d3d9_GetAdapterLUID,
637 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
639 DWORD flags = WINED3D_PRESENT_CONVERSION;
641 if (!extended)
642 flags |= WINED3D_VIDMEM_ACCOUNTING;
643 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
644 d3d9->refcount = 1;
646 wined3d_mutex_lock();
647 d3d9->wined3d = wined3d_create(flags);
648 wined3d_mutex_unlock();
649 if (!d3d9->wined3d)
650 return FALSE;
651 d3d9->extended = extended;
653 return TRUE;