1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader.
19 loader/ - Win16-, Win32-binary loader
20 memory/ - memory management
21 msdos/ - DOS features and BIOS calls (interrupts)
22 scheduler/ - process and thread management
26 graphics/ - graphics drivers
27 x11drv/ - X11 display driver
28 win16drv/ -> see below
29 ttydrv/ - tty display driver
30 psdrv/ - PostScript graphics driver
31 metafiledrv/ - metafile driver
32 enhmetafiledrv/ - enhanced metafile driver
33 objects/ - logical objects
37 controls/ - built-in widgets
38 resources/ - built-in menu and message box resources
39 windows/ - window management
43 dlls/ - Other system DLLs implemented by Wine
44 advapi32/ - crypto, systeminfo, security, eventlogging
45 avifil32/ - COM object to play AVI files
46 comctl32/ - common controls
47 commdlg/ - common dialog boxes (both 16 & 32 bit)
48 crtdll/ - Old C runtime library
49 dplayx/ - DirectX dplayx
50 dsound/ - DirectX dsound
51 imagehlp/ - PE (Portable Executable) Image Helper lib
53 lzexpand/ - Liv-Zempel compression/decompression
54 mpr/ - Multi-Protocol Router (interface to various
55 network transport protocols)
56 msacm/ - audio compression manager (multimedia) (16 bit)
57 msacm32/ - audio compression manager (multimedia) (32 bit)
59 msvcrt/ - C runtime library
60 msvideo/ - 16 bit video manager
61 ole32/ - 32 bit OLE 2.0 libraries
62 oleaut32/ - 32 bit OLE 2.0 automation
63 olecli/ - 16 bit OLE client
64 oledlg/ - OLE 2.0 user interface support
65 olesvr/ - 16 bit OLE server
66 ntdll/ - NT implementation of kernel calls
67 psapi/ - process status API
68 rasapi32/ - remote access server API
69 shell32/ - COM object implementing shell views
70 sound/ - Sound on loudspeaker (not sound card)
71 tapi32/ - telephone API
72 ver/ - File Installation Library (16 bit)
73 version/ - File Installation Library (32 bit)
75 win87em - 80387 math-emulation
76 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
77 windebug/ - Windows debugger
78 wing/ - WinG (for games) internface
79 winmm/ - multimedia (16 & 32 bit)
80 mciXXX/ - various MCI drivers
81 winearts/ - ARTS audio driver
82 wineoss/- MM driver for OSS systems
83 wavemap/- audio mapper
85 winspool/ - Printing & Print Spooler
86 wnaspi32/ - 32 bit ASPI
90 misc/ - shell, registry, winsock, etc.
91 ipc/ - SysV IPC based interprocess communication
92 win32/ - misc Win32 functions
94 nls/ - National Language Support
100 rc/ - old resource compiler
101 tools/ - relay code builder, new rc, bugreport
102 generator, wineconfigurator, etc.
103 documentation/ - some documentation
106 Binary loader specific directories:
107 -----------------------------------
109 debugger/ - built-in debugger
111 miscemu/ - hardware instruction emulation
112 graphics/win16drv/ - Win16 printer driver
113 server/ - the main, controlling thread of wine
114 tsx11/ - thread-safe X11 wrappers (auto generated)
116 Winelib specific directories:
117 -----------------------------
119 library/ - Required code for programs using Winelib
120 libtest/ - Small samples and tests
121 programs/ - Extended samples / system utilities
124 IMPLEMENTING NEW API CALLS
125 ==========================
127 This is the simple version, and covers only Win32. Win16 is slightly uglier,
128 because of the Pascal heritage and the segmented memory model.
130 All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
131 unimplemented call will look like (from gdi32.spec)
132 269 stub PolyBezierTo
133 To implement this call, you need to do the following four things.
135 1. Find the appropriate parameters for the call, and add a prototype to
136 the correct header file. In this case, that means [include/wingdi.h],
137 and it might look like
138 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
139 If the function has both an ASCII and a Unicode version, you need to
140 define both and add a #define WINELIB_NAME_AW declaration. See below
141 for discussion of function naming conventions.
143 2. Modify the .spec file to tell Wine that the function has an
144 implementation, what the parameters look like and what Wine function
145 to use for the implementation. In Win32, things are simple--everything
146 is 32-bits. However, the relay code handles pointers and pointers to
147 strings slightly differently, so you should use 'str' and 'wstr' for
148 strings, 'ptr' for other pointer types, and 'long' for everything else.
149 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
150 The 'PolyBezierTo' at the end of the line is which Wine function to use
151 for the implementation.
153 3. Implement the function as a stub. Once you add the function to the .spec
154 file, you must add the function to the Wine source before it will link.
155 Add a function called 'PolyBezierTo' somewhere. Good things to put
157 o a correct prototype, including the WINAPI
158 o header comments, including full documentation for the function and
159 arguments (see documentation/README.documentation)
160 o A FIXME message and an appropriate return value are good things to
163 /************************************************************
164 * PolyBezierTo (GDI32.269)
166 * Draw many Bezier curves
169 * nonzero on success or zero on faillure
174 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
175 LPCVOID p, /* ptr to array of Point structs */
176 DWORD count /* nr of points in array */
179 /* tell the user they've got a substandard implementation */
180 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
182 /* some programs may be able to compensate,
183 * if they know what happened
185 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
186 return FALSE; /* error value */
189 4. Implement and test the rest of the function.
192 IMPLEMENTING A NEW DLL
193 ======================
198 Apart from writing the set of needed .c files, you also need to do the
201 1. Create a directory <MyDll> where to store the implementation of
204 If the DLL exists under Windows as both 16 and 32 bit DLL, you can
205 either create one directory for each, or have a single directory
206 with both implementations.
208 This (those) directory(ies) have to be put under the dlls/
209 directory in Wine tree structure.
211 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
212 copy an existing Makefile.in from another ./dlls/ subdirectory.
214 You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
217 3. Add the directory (and the generated .o file for the module) in:
218 + ./configure.in (in AC_OUTPUT macro at the end of the file to
219 trigger the Makefile generation),
220 + ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
221 + ./dlls/Makefile.in (in SUBDIRS macro)
223 4. You can now regenerate ./configure file (with 'make configure')
224 and the various Makefiles (with 'configure; make depend') (run
225 from the top of Wine's tree).
227 You shall now have a Makefile file in ./dlls/<MyDll>/
229 5. You now need to declare the DLL in the module lists. This is done
230 by adding the corresponding descriptor in ./if1632/builtin.c if
231 your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
232 (or both if your directory contains the dual 16/32
235 Note: the name of the descriptor is based on the module name, not
236 on the file name (they are the same in most of the case, but for
237 some DLLs it's not the case).
239 6. You also need to define the loadorder for the created DLL
240 (./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
241 is ok. If you have written a paired 16/32 bit implementation, don't
242 forget to define it also in those files.
244 7. Create the .spec file for the DLL export points in your
245 directory. Refer to 'Implementation of new API calls' earlier in
246 this document for more information on this part.
248 8. Don't forget the .cvsignore file. The .cvsignore contain (on a per
249 directory basis) all the files generated by the compilation
250 process, why cvs shall ignore when processing the dir.
251 *.o is in there by default, but in Wine case you will find:
252 - Makefile (generated from Makefile.in)
253 - *.spec.c: those c files are generated by tools/build from the
255 - when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
256 - result of .y => .c translation (by yacc or bison)
257 - result of .rc compilation
259 For a simple DLL, listing in .cvsignore Makefile and
260 <MyDll>.spec.c will do.
262 9. You can now start adding .c files.
264 10. For the .h files, if they are standard Windows one, put them in
265 include/. If they are linked to *your* implementation of the DLL,
266 put them in your newly created directory.
271 If you need to create a new debug channel, just add the
272 DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
273 tools/make_debug. When sending out your patch, you don't need to
274 provide neither ./configure nor the ./include/debugdefs.h diffs. Just
275 indicate that those files need to be regenerated.
280 If you also need to add resources to your DLL, the create the .rc
281 file. Since, the .rc file will be translated into a .s file, and then
282 compiled as a .o file, its basename must be different from the
283 basename of any .c file.
284 Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
285 of .rc files to add to the DLL. You may also have to add the following
287 1/ to tell gnumake to translate .rc into .s files,
288 $(RC_SRCS:.rc=.s): $(WRC)
289 2/ to give some parameters to wrc for helping the translation.
290 WRCEXTRA = -s -p$(MODULE)
292 See dlls/comctl32/ for an example of this.
297 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
298 you might need to call 16 bit routine. The way to do it to add in the
299 code, fragments like:
300 /* ### Start build ### */
301 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
302 /* ### stop build ### */
303 Where <PREFIX>_ is an internal prefix for your module. The first
304 parameter is always of type FARPROC16. Then, you can get the regular
305 list of parameters. The _word_wwlll indicates the type of return (long
306 or word) and the size of the parameters (here l=>long, w=>word; which
307 maps to WORD,WORD,LONG,LONG,LONG.
308 You can put several functions between the Start/Stop build pair.
310 You can also read tools/build.txt for more details on this.
312 Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
313 .c files containing the /* ### Start build ### */ directives.
315 See dlls/winmm/ for an example of this.
320 NE (Win16) executables consist of multiple segments. The Wine loader
321 loads each segment into a unique location in the Wine processes memory
322 and assigns a selector to that segment. Because of this, it's not
323 possible to exchange addresses freely between 16-bit and 32-bit code.
324 Addresses used by 16-bit code are segmented addresses (16:16), formed
325 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
326 are regular 32-bit linear addresses.
328 There are four ways to obtain a segmented pointer:
329 - Use the SEGPTR_* macros in include/heap.h (recommended).
330 - Allocate a block of memory from the global heap and use
331 WIN16_GlobalLock to get its segmented address.
332 - Allocate a block of memory from a local heap, and build the
333 segmented address from the local heap selector (see the
334 USER_HEAP_* macros for an example of this).
335 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
336 for a given API function.
338 Once you have a segmented pointer, it must be converted to a linear
339 pointer before you can use it from 32-bit code. This can be done with
340 the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
341 pointer can then be used freely with standard Unix functions like
342 memcpy() etc. without worrying about 64k boundaries. Note: there's no
343 easy way to convert back from a linear to a segmented address.
345 In most cases, you don't need to worry about segmented address, as the
346 conversion is made automatically by the callback code and the API
347 functions only see linear addresses. However, in some cases it is
348 necessary to manipulate segmented addresses; the most frequent cases
350 - API functions that return a pointer
351 - lParam of Windows messages that point to a structure
352 - Pointers contained inside structures accessed by 16-bit code.
354 It is usually a good practice to used the type 'SEGPTR' for segmented
355 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
356 defined as a DWORD, you'll get a compilation warning if you mistakenly
357 use it as a regular 32-bit pointer.
363 Under Windows, data structures are tightly packed, i.e. there is no
364 padding between structure members. On the other hand, by default gcc
365 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
366 This means that a structure like
368 struct { BYTE x; WORD y; };
370 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
371 dummy byte between x and y. To have the correct layout for structures
372 used by Windows code, you need to embed the struct within two special
373 #include's which will take care of the packing for you:
375 #include "pshpack1.h"
376 struct { BYTE x; WORD y; };
377 #include "poppack1.h"
379 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
381 The use of the WINE_PACKED attribute is obsolete. Please remove these
382 in favour of the above solution.
383 Using WINE_PACKED, you would declare the above structure like this:
385 struct { BYTE x; WORD y WINE_PACKED; };
387 You had to do this every time a structure member is not aligned
388 correctly under Windows (i.e. a WORD not on an even address, or a
389 DWORD on a address that was not a multiple of 4).
392 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
393 ==============================================
395 In order to support both Win16 and Win32 APIs within the same source
396 code, the following convention must be used in naming all API
397 functions and types. If the Windows API uses the name 'xxx', the Wine
400 - 'xxx16' for the Win16 version,
401 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
403 - 'xxxA' for the Win32 version with ASCII strings,
404 - 'xxxW' for the Win32 version with Unicode strings.
406 If the function has both ASCII and Unicode version, you should then
407 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
408 (defined in include/windef.h) to define the correct 'xxx' function
409 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
410 defined, meaning that code inside of Wine must always specify
411 explicitly the ASCII or Unicode version.
413 If 'xxx' is the same in Win16 and Win32, you can simply use the same
414 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
415 use the name as is, but it's preferable to use 'xxx16' to make it
416 clear it is a Win16 function.
420 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
421 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
422 typedef struct { /* Win16 data structure */ } WNDCLASS16;
423 DECL_WINELIB_TYPE_AW(WNDCLASS);
425 ATOM RegisterClass16( WNDCLASS16 * );
426 ATOM RegisterClassA( WNDCLASSA * );
427 ATOM RegisterClassW( WNDCLASSW * );
428 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
430 The Winelib user can then say:
432 WNDCLASS wc = { ... };
433 RegisterClass( &wc );
435 and this will use the correct declaration depending on the definition
436 of the UNICODE symbol.
439 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
440 ==================================================
442 Functions and data which are internal to your code (or at least shouldn't be
443 visible to any Winelib or Windows program) should be preceded by
444 an identifier to the module:
448 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
449 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
450 X11DRV_CreateDC() (in graphics/x11drv/init.c)
451 TIMER_Init() (implemented in windows/timer.c,
452 used in loader/main.c )
454 if you need prototypes for these, there are a few possibilities:
455 - within same source file only:
456 put the prototypes at the top of your file and mark them as prototypes.
457 - within the same module:
458 create a header file within the subdirectory where that module resides,
459 e.g. graphics/ddraw_private.h
460 - from a totally different module, or for use in winelib:
461 put your header file entry in /include/wine/
462 but be careful not to clutter this directory!
463 under no circumstances, you should add non-api calls to the standard
464 windoze include files. Unfortunately, this is often the case, e.g.
465 the above example of TIMER_Init is defined in include/message.h
471 Because Win16 programs use a 16-bit stack and because they can only
472 call 16:16 addressed functions, all API entry points must be at low
473 address offsets and must have the arguments translated and moved to
474 Wines 32-bit stack. This task is handled by the code in the "if1632"
475 directory. To define a new API entry point handler you must place a
476 new entry in the appropriate API specification file. These files are
477 named *.spec. For example, the API specification file for the USER
478 DLL is contained in the file user.spec. These entries are processed
479 by the "build" program to create an assembly file containing the entry
480 point code for each API call. The format of the *.spec files is
481 documented in the file "tools/build-spec.txt".
487 To display a message only during debugging, you normally write something
490 TRACE(win,"abc..."); or
491 FIXME(win,"abc..."); or
492 WARN(win,"abc..."); or
495 depending on the seriousness of the problem. (documentation/degug-msgs
496 explains when it is appropriate to use each of them)
498 These macros are defined in include/debug.h. The macro-definitions are
499 generated by the shell-script tools/make_debug. It scans the source
500 code for symbols of this forms and puts the necessary macro
501 definitions in include/debug.h and include/debugdefs.h. These macros
502 test whether the debugging "channel" associated with the first
503 argument of these macros (win in the above example) is enabled and
504 thus decide whether to actually display the text. In addition you can
505 change the types of displayed messages by supplying the "-debugmsg"
506 option to Wine. If your debugging code is more complex than just
507 printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
508 ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
509 is enabled, either permanent or in the command line. Thus, you can
512 if(TRACE_ON(win))DumpSomeStructure(&str);
514 Don't worry about the inefficiency of the test. If it is permanently
515 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
516 eliminate the dead code.
518 You have to start tools/make_debug only if you introduced a new macro,
521 For more info about debugging messages, read:
523 documentation/debug-msgs
529 1. There is a FREE online version of the MSDN library (including
530 documentation for the Win32 API) on http://www.microsoft.com/msdn/
532 2. http://www.sonic.net/~undoc/bookstore.html
534 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
536 4. You might want to check out BYTE from December 1983 as well :-)