2 * GDI drawing functions.
4 * Copyright 1993, 1994 Alexandre Julliard
5 * Copyright 1997 Bertho A. Stultiens
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
34 #include "gdi_private.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
40 /***********************************************************************
43 BOOL WINAPI
LineTo( HDC hdc
, INT x
, INT y
)
45 DC
* dc
= get_dc_ptr( hdc
);
51 if(PATH_IsPathOpen(dc
->path
))
52 ret
= PATH_LineTo(dc
, x
, y
);
54 ret
= dc
->funcs
->pLineTo
&& dc
->funcs
->pLineTo(dc
->physDev
,x
,y
);
64 /***********************************************************************
67 BOOL WINAPI
MoveToEx( HDC hdc
, INT x
, INT y
, LPPOINT pt
)
70 DC
* dc
= get_dc_ptr( hdc
);
81 if(PATH_IsPathOpen(dc
->path
)) ret
= PATH_MoveTo(dc
);
82 else if (dc
->funcs
->pMoveTo
) ret
= dc
->funcs
->pMoveTo(dc
->physDev
,x
,y
);
88 /***********************************************************************
91 BOOL WINAPI
Arc( HDC hdc
, INT left
, INT top
, INT right
,
92 INT bottom
, INT xstart
, INT ystart
,
96 DC
* dc
= get_dc_ptr( hdc
);
101 if(PATH_IsPathOpen(dc
->path
))
102 ret
= PATH_Arc(dc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
,0);
103 else if (dc
->funcs
->pArc
)
104 ret
= dc
->funcs
->pArc(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
105 release_dc_ptr( dc
);
110 /***********************************************************************
113 BOOL WINAPI
ArcTo( HDC hdc
,
115 INT right
, INT bottom
,
116 INT xstart
, INT ystart
,
119 double width
= fabs(right
-left
),
120 height
= fabs(bottom
-top
),
123 xcenter
= right
> left
? left
+xradius
: right
+xradius
,
124 ycenter
= bottom
> top
? top
+yradius
: bottom
+yradius
,
127 DC
* dc
= get_dc_ptr( hdc
);
128 if(!dc
) return FALSE
;
131 if(PATH_IsPathOpen(dc
->path
))
132 result
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,-1);
133 else if(dc
->funcs
->pArcTo
)
134 result
= dc
->funcs
->pArcTo( dc
->physDev
, left
, top
, right
, bottom
,
135 xstart
, ystart
, xend
, yend
);
136 else /* We'll draw a line from the current position to the starting point of the arc, then draw the arc */
138 angle
= atan2(((ystart
-ycenter
)/height
),
139 ((xstart
-xcenter
)/width
));
140 LineTo(hdc
, GDI_ROUND(xcenter
+(cos(angle
)*xradius
)),
141 GDI_ROUND(ycenter
+(sin(angle
)*yradius
)));
142 result
= Arc(hdc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
);
145 angle
= atan2(((yend
-ycenter
)/height
),
146 ((xend
-xcenter
)/width
));
147 dc
->CursPosX
= GDI_ROUND(xcenter
+(cos(angle
)*xradius
));
148 dc
->CursPosY
= GDI_ROUND(ycenter
+(sin(angle
)*yradius
));
150 release_dc_ptr( dc
);
155 /***********************************************************************
158 BOOL WINAPI
Pie( HDC hdc
, INT left
, INT top
,
159 INT right
, INT bottom
, INT xstart
, INT ystart
,
163 DC
* dc
= get_dc_ptr( hdc
);
164 if (!dc
) return FALSE
;
167 if(PATH_IsPathOpen(dc
->path
))
168 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,2);
169 else if(dc
->funcs
->pPie
)
170 ret
= dc
->funcs
->pPie(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
172 release_dc_ptr( dc
);
177 /***********************************************************************
180 BOOL WINAPI
Chord( HDC hdc
, INT left
, INT top
,
181 INT right
, INT bottom
, INT xstart
, INT ystart
,
185 DC
* dc
= get_dc_ptr( hdc
);
186 if (!dc
) return FALSE
;
189 if(PATH_IsPathOpen(dc
->path
))
190 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,1);
191 else if(dc
->funcs
->pChord
)
192 ret
= dc
->funcs
->pChord(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
194 release_dc_ptr( dc
);
199 /***********************************************************************
202 BOOL WINAPI
Ellipse( HDC hdc
, INT left
, INT top
,
203 INT right
, INT bottom
)
206 DC
* dc
= get_dc_ptr( hdc
);
207 if (!dc
) return FALSE
;
210 if(PATH_IsPathOpen(dc
->path
))
211 ret
= PATH_Ellipse(dc
,left
,top
,right
,bottom
);
212 else if (dc
->funcs
->pEllipse
)
213 ret
= dc
->funcs
->pEllipse(dc
->physDev
,left
,top
,right
,bottom
);
215 release_dc_ptr( dc
);
220 /***********************************************************************
221 * Rectangle (GDI32.@)
223 BOOL WINAPI
Rectangle( HDC hdc
, INT left
, INT top
,
224 INT right
, INT bottom
)
227 DC
* dc
= get_dc_ptr( hdc
);
232 if(PATH_IsPathOpen(dc
->path
))
233 ret
= PATH_Rectangle(dc
, left
, top
, right
, bottom
);
234 else if (dc
->funcs
->pRectangle
)
235 ret
= dc
->funcs
->pRectangle(dc
->physDev
,left
,top
,right
,bottom
);
236 release_dc_ptr( dc
);
242 /***********************************************************************
243 * RoundRect (GDI32.@)
245 BOOL WINAPI
RoundRect( HDC hdc
, INT left
, INT top
, INT right
,
246 INT bottom
, INT ell_width
, INT ell_height
)
249 DC
*dc
= get_dc_ptr( hdc
);
254 if(PATH_IsPathOpen(dc
->path
))
255 ret
= PATH_RoundRect(dc
,left
,top
,right
,bottom
,ell_width
,ell_height
);
256 else if (dc
->funcs
->pRoundRect
)
257 ret
= dc
->funcs
->pRoundRect(dc
->physDev
,left
,top
,right
,bottom
,ell_width
,ell_height
);
258 release_dc_ptr( dc
);
263 /***********************************************************************
266 COLORREF WINAPI
SetPixel( HDC hdc
, INT x
, INT y
, COLORREF color
)
269 DC
* dc
= get_dc_ptr( hdc
);
274 if (dc
->funcs
->pSetPixel
) ret
= dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
275 release_dc_ptr( dc
);
280 /***********************************************************************
281 * SetPixelV (GDI32.@)
283 BOOL WINAPI
SetPixelV( HDC hdc
, INT x
, INT y
, COLORREF color
)
286 DC
* dc
= get_dc_ptr( hdc
);
291 if (dc
->funcs
->pSetPixel
)
293 dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
296 release_dc_ptr( dc
);
301 /***********************************************************************
304 COLORREF WINAPI
GetPixel( HDC hdc
, INT x
, INT y
)
306 COLORREF ret
= CLR_INVALID
;
307 DC
* dc
= get_dc_ptr( hdc
);
312 /* FIXME: should this be in the graphics driver? */
313 if (PtVisible( hdc
, x
, y
))
315 if (dc
->funcs
->pGetPixel
) ret
= dc
->funcs
->pGetPixel(dc
->physDev
,x
,y
);
317 release_dc_ptr( dc
);
323 /******************************************************************************
324 * ChoosePixelFormat [GDI32.@]
325 * Matches a pixel format to given format
328 * hdc [I] Device context to search for best pixel match
329 * ppfd [I] Pixel format for which a match is sought
332 * Success: Pixel format index closest to given format
335 INT WINAPI
ChoosePixelFormat( HDC hdc
, const PIXELFORMATDESCRIPTOR
* ppfd
)
338 DC
* dc
= get_dc_ptr( hdc
);
340 TRACE("(%p,%p)\n",hdc
,ppfd
);
344 if (!dc
->funcs
->pChoosePixelFormat
) FIXME(" :stub\n");
345 else ret
= dc
->funcs
->pChoosePixelFormat(dc
->physDev
,ppfd
);
347 release_dc_ptr( dc
);
352 /******************************************************************************
353 * SetPixelFormat [GDI32.@]
354 * Sets pixel format of device context
357 * hdc [I] Device context to search for best pixel match
358 * iPixelFormat [I] Pixel format index
359 * ppfd [I] Pixel format for which a match is sought
365 BOOL WINAPI
SetPixelFormat( HDC hdc
, INT iPixelFormat
,
366 const PIXELFORMATDESCRIPTOR
*ppfd
)
369 DC
* dc
= get_dc_ptr( hdc
);
371 TRACE("(%p,%d,%p)\n",hdc
,iPixelFormat
,ppfd
);
376 if (!dc
->funcs
->pSetPixelFormat
) FIXME(" :stub\n");
377 else bRet
= dc
->funcs
->pSetPixelFormat(dc
->physDev
,iPixelFormat
,ppfd
);
379 release_dc_ptr( dc
);
384 /******************************************************************************
385 * GetPixelFormat [GDI32.@]
386 * Gets index of pixel format of DC
389 * hdc [I] Device context whose pixel format index is sought
392 * Success: Currently selected pixel format
395 INT WINAPI
GetPixelFormat( HDC hdc
)
398 DC
* dc
= get_dc_ptr( hdc
);
405 if (!dc
->funcs
->pGetPixelFormat
) FIXME(" :stub\n");
406 else ret
= dc
->funcs
->pGetPixelFormat(dc
->physDev
);
408 release_dc_ptr( dc
);
413 /******************************************************************************
414 * DescribePixelFormat [GDI32.@]
415 * Gets info about pixel format from DC
418 * hdc [I] Device context
419 * iPixelFormat [I] Pixel format selector
420 * nBytes [I] Size of buffer
421 * ppfd [O] Pointer to structure to receive pixel format data
424 * Success: Maximum pixel format index of the device context
427 INT WINAPI
DescribePixelFormat( HDC hdc
, INT iPixelFormat
, UINT nBytes
,
428 LPPIXELFORMATDESCRIPTOR ppfd
)
431 DC
* dc
= get_dc_ptr( hdc
);
433 TRACE("(%p,%d,%d,%p): stub\n",hdc
,iPixelFormat
,nBytes
,ppfd
);
438 if (!dc
->funcs
->pDescribePixelFormat
)
441 ppfd
->nSize
= nBytes
;
445 else ret
= dc
->funcs
->pDescribePixelFormat(dc
->physDev
,iPixelFormat
,nBytes
,ppfd
);
447 release_dc_ptr( dc
);
452 /******************************************************************************
453 * SwapBuffers [GDI32.@]
454 * Exchanges front and back buffers of window
457 * hdc [I] Device context whose buffers get swapped
463 BOOL WINAPI
SwapBuffers( HDC hdc
)
466 DC
* dc
= get_dc_ptr( hdc
);
470 if (!dc
) return TRUE
;
473 if (!dc
->funcs
->pSwapBuffers
)
478 else bRet
= dc
->funcs
->pSwapBuffers(dc
->physDev
);
480 release_dc_ptr( dc
);
485 /***********************************************************************
488 BOOL WINAPI
PaintRgn( HDC hdc
, HRGN hrgn
)
491 DC
* dc
= get_dc_ptr( hdc
);
496 if (dc
->funcs
->pPaintRgn
) ret
= dc
->funcs
->pPaintRgn(dc
->physDev
,hrgn
);
497 release_dc_ptr( dc
);
503 /***********************************************************************
506 BOOL WINAPI
FillRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
)
510 DC
* dc
= get_dc_ptr( hdc
);
512 if (!dc
) return FALSE
;
513 if(dc
->funcs
->pFillRgn
)
516 retval
= dc
->funcs
->pFillRgn(dc
->physDev
, hrgn
, hbrush
);
518 else if ((prevBrush
= SelectObject( hdc
, hbrush
)))
520 retval
= PaintRgn( hdc
, hrgn
);
521 SelectObject( hdc
, prevBrush
);
523 release_dc_ptr( dc
);
528 /***********************************************************************
531 BOOL WINAPI
FrameRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
,
532 INT nWidth
, INT nHeight
)
535 DC
*dc
= get_dc_ptr( hdc
);
537 if (!dc
) return FALSE
;
539 if(dc
->funcs
->pFrameRgn
)
542 ret
= dc
->funcs
->pFrameRgn( dc
->physDev
, hrgn
, hbrush
, nWidth
, nHeight
);
546 HRGN tmp
= CreateRectRgn( 0, 0, 0, 0 );
549 if (REGION_FrameRgn( tmp
, hrgn
, nWidth
, nHeight
))
551 FillRgn( hdc
, tmp
, hbrush
);
557 release_dc_ptr( dc
);
562 /***********************************************************************
563 * InvertRgn (GDI32.@)
565 BOOL WINAPI
InvertRgn( HDC hdc
, HRGN hrgn
)
570 DC
*dc
= get_dc_ptr( hdc
);
571 if (!dc
) return FALSE
;
573 if(dc
->funcs
->pInvertRgn
)
576 retval
= dc
->funcs
->pInvertRgn( dc
->physDev
, hrgn
);
580 prevBrush
= SelectObject( hdc
, GetStockObject(BLACK_BRUSH
) );
581 prevROP
= SetROP2( hdc
, R2_NOT
);
582 retval
= PaintRgn( hdc
, hrgn
);
583 SelectObject( hdc
, prevBrush
);
584 SetROP2( hdc
, prevROP
);
586 release_dc_ptr( dc
);
591 /**********************************************************************
594 BOOL WINAPI
Polyline( HDC hdc
, const POINT
* pt
, INT count
)
597 DC
* dc
= get_dc_ptr( hdc
);
602 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polyline(dc
, pt
, count
);
603 else if (dc
->funcs
->pPolyline
) ret
= dc
->funcs
->pPolyline(dc
->physDev
,pt
,count
);
604 release_dc_ptr( dc
);
609 /**********************************************************************
610 * PolylineTo (GDI32.@)
612 BOOL WINAPI
PolylineTo( HDC hdc
, const POINT
* pt
, DWORD cCount
)
614 DC
* dc
= get_dc_ptr( hdc
);
617 if(!dc
) return FALSE
;
619 if(PATH_IsPathOpen(dc
->path
))
622 ret
= PATH_PolylineTo(dc
, pt
, cCount
);
624 else if(dc
->funcs
->pPolylineTo
)
627 ret
= dc
->funcs
->pPolylineTo(dc
->physDev
, pt
, cCount
);
629 else /* do it using Polyline */
631 POINT
*pts
= HeapAlloc( GetProcessHeap(), 0,
632 sizeof(POINT
) * (cCount
+ 1) );
635 pts
[0].x
= dc
->CursPosX
;
636 pts
[0].y
= dc
->CursPosY
;
637 memcpy( pts
+ 1, pt
, sizeof(POINT
) * cCount
);
638 ret
= Polyline( hdc
, pts
, cCount
+ 1 );
639 HeapFree( GetProcessHeap(), 0, pts
);
643 dc
->CursPosX
= pt
[cCount
-1].x
;
644 dc
->CursPosY
= pt
[cCount
-1].y
;
646 release_dc_ptr( dc
);
651 /**********************************************************************
654 BOOL WINAPI
Polygon( HDC hdc
, const POINT
* pt
, INT count
)
657 DC
* dc
= get_dc_ptr( hdc
);
662 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polygon(dc
, pt
, count
);
663 else if (dc
->funcs
->pPolygon
) ret
= dc
->funcs
->pPolygon(dc
->physDev
,pt
,count
);
664 release_dc_ptr( dc
);
670 /**********************************************************************
671 * PolyPolygon (GDI32.@)
673 BOOL WINAPI
PolyPolygon( HDC hdc
, const POINT
* pt
, const INT
* counts
,
677 DC
* dc
= get_dc_ptr( hdc
);
682 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolygon(dc
, pt
, counts
, polygons
);
683 else if (dc
->funcs
->pPolyPolygon
) ret
= dc
->funcs
->pPolyPolygon(dc
->physDev
,pt
,counts
,polygons
);
684 release_dc_ptr( dc
);
689 /**********************************************************************
690 * PolyPolyline (GDI32.@)
692 BOOL WINAPI
PolyPolyline( HDC hdc
, const POINT
* pt
, const DWORD
* counts
,
696 DC
* dc
= get_dc_ptr( hdc
);
701 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolyline(dc
, pt
, counts
, polylines
);
702 else if (dc
->funcs
->pPolyPolyline
) ret
= dc
->funcs
->pPolyPolyline(dc
->physDev
,pt
,counts
,polylines
);
703 release_dc_ptr( dc
);
708 /**********************************************************************
709 * ExtFloodFill (GDI32.@)
711 BOOL WINAPI
ExtFloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
,
715 DC
* dc
= get_dc_ptr( hdc
);
720 if (dc
->funcs
->pExtFloodFill
) ret
= dc
->funcs
->pExtFloodFill(dc
->physDev
,x
,y
,color
,fillType
);
721 release_dc_ptr( dc
);
727 /**********************************************************************
728 * FloodFill (GDI32.@)
730 BOOL WINAPI
FloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
)
732 return ExtFloodFill( hdc
, x
, y
, color
, FLOODFILLBORDER
);
736 /******************************************************************************
737 * PolyBezier [GDI32.@]
738 * Draws one or more Bezier curves
741 * hDc [I] Handle to device context
742 * lppt [I] Pointer to endpoints and control points
743 * cPoints [I] Count of endpoints and control points
749 BOOL WINAPI
PolyBezier( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
754 /* cPoints must be 3 * n + 1 (where n>=1) */
755 if (cPoints
== 1 || (cPoints
% 3) != 1) return FALSE
;
757 dc
= get_dc_ptr( hdc
);
758 if(!dc
) return FALSE
;
760 if(PATH_IsPathOpen(dc
->path
))
763 ret
= PATH_PolyBezier(dc
, lppt
, cPoints
);
765 else if (dc
->funcs
->pPolyBezier
)
768 ret
= dc
->funcs
->pPolyBezier(dc
->physDev
, lppt
, cPoints
);
770 else /* We'll convert it into line segments and draw them using Polyline */
775 if ((Pts
= GDI_Bezier( lppt
, cPoints
, &nOut
)))
777 TRACE("Pts = %p, no = %d\n", Pts
, nOut
);
778 ret
= Polyline( hdc
, Pts
, nOut
);
779 HeapFree( GetProcessHeap(), 0, Pts
);
783 release_dc_ptr( dc
);
787 /******************************************************************************
788 * PolyBezierTo [GDI32.@]
789 * Draws one or more Bezier curves
792 * hDc [I] Handle to device context
793 * lppt [I] Pointer to endpoints and control points
794 * cPoints [I] Count of endpoints and control points
800 BOOL WINAPI
PolyBezierTo( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
805 /* cbPoints must be 3 * n (where n>=1) */
806 if (!cPoints
|| (cPoints
% 3) != 0) return FALSE
;
808 dc
= get_dc_ptr( hdc
);
809 if(!dc
) return FALSE
;
811 if(PATH_IsPathOpen(dc
->path
))
814 ret
= PATH_PolyBezierTo(dc
, lppt
, cPoints
);
816 else if(dc
->funcs
->pPolyBezierTo
)
819 ret
= dc
->funcs
->pPolyBezierTo(dc
->physDev
, lppt
, cPoints
);
821 else /* We'll do it using PolyBezier */
823 POINT
*pt
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINT
) * (cPoints
+ 1) );
826 pt
[0].x
= dc
->CursPosX
;
827 pt
[0].y
= dc
->CursPosY
;
828 memcpy(pt
+ 1, lppt
, sizeof(POINT
) * cPoints
);
829 ret
= PolyBezier(hdc
, pt
, cPoints
+1);
830 HeapFree( GetProcessHeap(), 0, pt
);
834 dc
->CursPosX
= lppt
[cPoints
-1].x
;
835 dc
->CursPosY
= lppt
[cPoints
-1].y
;
837 release_dc_ptr( dc
);
841 /***********************************************************************
844 BOOL WINAPI
AngleArc(HDC hdc
, INT x
, INT y
, DWORD dwRadius
, FLOAT eStartAngle
, FLOAT eSweepAngle
)
846 INT x1
,y1
,x2
,y2
, arcdir
;
850 if( (signed int)dwRadius
< 0 )
853 dc
= get_dc_ptr( hdc
);
854 if(!dc
) return FALSE
;
856 /* Calculate the end point */
857 x2
= GDI_ROUND( x
+ cos((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
);
858 y2
= GDI_ROUND( y
- sin((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
);
860 if(!PATH_IsPathOpen(dc
->path
) && dc
->funcs
->pAngleArc
)
863 result
= dc
->funcs
->pAngleArc( dc
->physDev
, x
, y
, dwRadius
, eStartAngle
, eSweepAngle
);
865 else { /* do it using ArcTo */
866 x1
= GDI_ROUND( x
+ cos(eStartAngle
*M_PI
/180) * dwRadius
);
867 y1
= GDI_ROUND( y
- sin(eStartAngle
*M_PI
/180) * dwRadius
);
869 arcdir
= SetArcDirection( hdc
, eSweepAngle
>= 0 ? AD_COUNTERCLOCKWISE
: AD_CLOCKWISE
);
870 result
= ArcTo( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
872 SetArcDirection( hdc
, arcdir
);
878 release_dc_ptr( dc
);
882 /***********************************************************************
885 BOOL WINAPI
PolyDraw(HDC hdc
, const POINT
*lppt
, const BYTE
*lpbTypes
,
890 POINT
* line_pts
= NULL
, * bzr_pts
= NULL
, bzr
[4];
891 INT i
, num_pts
, num_bzr_pts
, space
, size
;
893 dc
= get_dc_ptr( hdc
);
894 if(!dc
) return FALSE
;
896 if( PATH_IsPathOpen( dc
->path
) )
899 result
= PATH_PolyDraw(dc
, lppt
, lpbTypes
, cCount
);
901 else if(dc
->funcs
->pPolyDraw
)
904 result
= dc
->funcs
->pPolyDraw( dc
->physDev
, lppt
, lpbTypes
, cCount
);
907 /* check for valid point types */
908 for(i
= 0; i
< cCount
; i
++) {
909 switch(lpbTypes
[i
]) {
911 case PT_LINETO
| PT_CLOSEFIGURE
:
915 if((i
+ 2 < cCount
) && (lpbTypes
[i
+ 1] == PT_BEZIERTO
) &&
916 ((lpbTypes
[i
+ 2] & ~PT_CLOSEFIGURE
) == PT_BEZIERTO
)){
925 space
= cCount
+ 300;
926 line_pts
= HeapAlloc(GetProcessHeap(), 0, space
* sizeof(POINT
));
929 line_pts
[0].x
= dc
->CursPosX
;
930 line_pts
[0].y
= dc
->CursPosY
;
932 for(i
= 0; i
< cCount
; i
++) {
933 switch(lpbTypes
[i
]) {
936 Polyline(hdc
, line_pts
, num_pts
);
938 line_pts
[num_pts
++] = lppt
[i
];
941 case (PT_LINETO
| PT_CLOSEFIGURE
):
942 line_pts
[num_pts
++] = lppt
[i
];
945 bzr
[0].x
= line_pts
[num_pts
- 1].x
;
946 bzr
[0].y
= line_pts
[num_pts
- 1].y
;
947 memcpy(&bzr
[1], &lppt
[i
], 3 * sizeof(POINT
));
949 bzr_pts
= GDI_Bezier(bzr
, 4, &num_bzr_pts
);
951 size
= num_pts
+ (cCount
- i
) + num_bzr_pts
;
954 line_pts
= HeapReAlloc(GetProcessHeap(), 0, line_pts
,
955 space
* sizeof(POINT
));
957 memcpy(&line_pts
[num_pts
], &bzr_pts
[1],
958 (num_bzr_pts
- 1) * sizeof(POINT
));
959 num_pts
+= num_bzr_pts
- 1;
960 HeapFree(GetProcessHeap(), 0, bzr_pts
);
967 if(lpbTypes
[i
] & PT_CLOSEFIGURE
)
968 line_pts
[num_pts
++] = line_pts
[0];
972 Polyline(hdc
, line_pts
, num_pts
);
974 MoveToEx(hdc
, line_pts
[num_pts
- 1].x
, line_pts
[num_pts
- 1].y
, NULL
);
975 HeapFree(GetProcessHeap(), 0, line_pts
);
980 release_dc_ptr( dc
);
985 /**********************************************************************
988 BOOL WINAPI
LineDDA(INT nXStart
, INT nYStart
, INT nXEnd
, INT nYEnd
,
989 LINEDDAPROC callback
, LPARAM lParam
)
991 INT xadd
= 1, yadd
= 1;
994 INT dx
= nXEnd
- nXStart
;
995 INT dy
= nYEnd
- nYStart
;
1007 if (dx
> dy
) /* line is "more horizontal" */
1009 err
= 2*dy
- dx
; erradd
= 2*dy
- 2*dx
;
1010 for(cnt
= 0;cnt
< dx
; cnt
++)
1012 callback(nXStart
,nYStart
,lParam
);
1022 else /* line is "more vertical" */
1024 err
= 2*dx
- dy
; erradd
= 2*dx
- 2*dy
;
1025 for(cnt
= 0;cnt
< dy
; cnt
++)
1027 callback(nXStart
,nYStart
,lParam
);
1041 /******************************************************************
1043 * *Very* simple bezier drawing code,
1045 * It uses a recursive algorithm to divide the curve in a series
1046 * of straight line segments. Not ideal but sufficient for me.
1047 * If you are in need for something better look for some incremental
1050 * 7 July 1998 Rein Klazes
1054 * some macro definitions for bezier drawing
1056 * to avoid truncation errors the coordinates are
1057 * shifted upwards. When used in drawing they are
1058 * shifted down again, including correct rounding
1059 * and avoiding floating point arithmetic
1060 * 4 bits should allow 27 bits coordinates which I saw
1061 * somewhere in the win32 doc's
1065 #define BEZIERSHIFTBITS 4
1066 #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
1067 #define BEZIERPIXEL BEZIERSHIFTUP(1)
1068 #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
1069 /* maximum depth of recursion */
1070 #define BEZIERMAXDEPTH 8
1072 /* size of array to store points on */
1073 /* enough for one curve */
1074 #define BEZIER_INITBUFSIZE (150)
1076 /* calculate Bezier average, in this case the middle
1077 * correctly rounded...
1080 #define BEZIERMIDDLE(Mid, P1, P2) \
1081 (Mid).x=((P1).x+(P2).x + 1)/2;\
1082 (Mid).y=((P1).y+(P2).y + 1)/2;
1084 /**********************************************************
1085 * BezierCheck helper function to check
1086 * that recursion can be terminated
1087 * Points[0] and Points[3] are begin and endpoint
1088 * Points[1] and Points[2] are control points
1089 * level is the recursion depth
1090 * returns true if the recursion can be terminated
1092 static BOOL
BezierCheck( int level
, POINT
*Points
)
1095 dx
=Points
[3].x
-Points
[0].x
;
1096 dy
=Points
[3].y
-Points
[0].y
;
1097 if(abs(dy
)<=abs(dx
)){/* shallow line */
1098 /* check that control points are between begin and end */
1099 if(Points
[1].x
< Points
[0].x
){
1100 if(Points
[1].x
< Points
[3].x
)
1103 if(Points
[1].x
> Points
[3].x
)
1105 if(Points
[2].x
< Points
[0].x
){
1106 if(Points
[2].x
< Points
[3].x
)
1109 if(Points
[2].x
> Points
[3].x
)
1111 dx
=BEZIERSHIFTDOWN(dx
);
1112 if(!dx
) return TRUE
;
1113 if(abs(Points
[1].y
-Points
[0].y
-(dy
/dx
)*
1114 BEZIERSHIFTDOWN(Points
[1].x
-Points
[0].x
)) > BEZIERPIXEL
||
1115 abs(Points
[2].y
-Points
[0].y
-(dy
/dx
)*
1116 BEZIERSHIFTDOWN(Points
[2].x
-Points
[0].x
)) > BEZIERPIXEL
)
1120 }else{ /* steep line */
1121 /* check that control points are between begin and end */
1122 if(Points
[1].y
< Points
[0].y
){
1123 if(Points
[1].y
< Points
[3].y
)
1126 if(Points
[1].y
> Points
[3].y
)
1128 if(Points
[2].y
< Points
[0].y
){
1129 if(Points
[2].y
< Points
[3].y
)
1132 if(Points
[2].y
> Points
[3].y
)
1134 dy
=BEZIERSHIFTDOWN(dy
);
1135 if(!dy
) return TRUE
;
1136 if(abs(Points
[1].x
-Points
[0].x
-(dx
/dy
)*
1137 BEZIERSHIFTDOWN(Points
[1].y
-Points
[0].y
)) > BEZIERPIXEL
||
1138 abs(Points
[2].x
-Points
[0].x
-(dx
/dy
)*
1139 BEZIERSHIFTDOWN(Points
[2].y
-Points
[0].y
)) > BEZIERPIXEL
)
1146 /* Helper for GDI_Bezier.
1147 * Just handles one Bezier, so Points should point to four POINTs
1149 static void GDI_InternalBezier( POINT
*Points
, POINT
**PtsOut
, INT
*dwOut
,
1150 INT
*nPtsOut
, INT level
)
1152 if(*nPtsOut
== *dwOut
) {
1154 *PtsOut
= HeapReAlloc( GetProcessHeap(), 0, *PtsOut
,
1155 *dwOut
* sizeof(POINT
) );
1158 if(!level
|| BezierCheck(level
, Points
)) {
1160 (*PtsOut
)[0].x
= BEZIERSHIFTDOWN(Points
[0].x
);
1161 (*PtsOut
)[0].y
= BEZIERSHIFTDOWN(Points
[0].y
);
1164 (*PtsOut
)[*nPtsOut
].x
= BEZIERSHIFTDOWN(Points
[3].x
);
1165 (*PtsOut
)[*nPtsOut
].y
= BEZIERSHIFTDOWN(Points
[3].y
);
1168 POINT Points2
[4]; /* for the second recursive call */
1169 Points2
[3]=Points
[3];
1170 BEZIERMIDDLE(Points2
[2], Points
[2], Points
[3]);
1171 BEZIERMIDDLE(Points2
[0], Points
[1], Points
[2]);
1172 BEZIERMIDDLE(Points2
[1],Points2
[0],Points2
[2]);
1174 BEZIERMIDDLE(Points
[1], Points
[0], Points
[1]);
1175 BEZIERMIDDLE(Points
[2], Points
[1], Points2
[0]);
1176 BEZIERMIDDLE(Points
[3], Points
[2], Points2
[1]);
1178 Points2
[0]=Points
[3];
1180 /* do the two halves */
1181 GDI_InternalBezier(Points
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1182 GDI_InternalBezier(Points2
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1188 /***********************************************************************
1189 * GDI_Bezier [INTERNAL]
1190 * Calculate line segments that approximate -what microsoft calls- a bezier
1192 * The routine recursively divides the curve in two parts until a straight
1197 * Points [I] Ptr to count POINTs which are the end and control points
1198 * of the set of Bezier curves to flatten.
1199 * count [I] Number of Points. Must be 3n+1.
1200 * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
1205 * Ptr to an array of POINTs that contain the lines that approximate the
1206 * Beziers. The array is allocated on the process heap and it is the caller's
1207 * responsibility to HeapFree it. [this is not a particularly nice interface
1208 * but since we can't know in advance how many points we will generate, the
1209 * alternative would be to call the function twice, once to determine the size
1210 * and a second time to do the work - I decided this was too much of a pain].
1212 POINT
*GDI_Bezier( const POINT
*Points
, INT count
, INT
*nPtsOut
)
1215 INT Bezier
, dwOut
= BEZIER_INITBUFSIZE
, i
;
1217 if (count
== 1 || (count
- 1) % 3 != 0) {
1218 ERR("Invalid no. of points %d\n", count
);
1222 out
= HeapAlloc( GetProcessHeap(), 0, dwOut
* sizeof(POINT
));
1223 for(Bezier
= 0; Bezier
< (count
-1)/3; Bezier
++) {
1225 memcpy(ptBuf
, Points
+ Bezier
* 3, sizeof(POINT
) * 4);
1226 for(i
= 0; i
< 4; i
++) {
1227 ptBuf
[i
].x
= BEZIERSHIFTUP(ptBuf
[i
].x
);
1228 ptBuf
[i
].y
= BEZIERSHIFTUP(ptBuf
[i
].y
);
1230 GDI_InternalBezier( ptBuf
, &out
, &dwOut
, nPtsOut
, BEZIERMAXDEPTH
);
1232 TRACE("Produced %d points\n", *nPtsOut
);
1236 /******************************************************************************
1237 * GdiGradientFill (GDI32.@)
1239 * FIXME: we don't support the Alpha channel properly
1241 BOOL WINAPI
GdiGradientFill( HDC hdc
, TRIVERTEX
*vert_array
, ULONG nvert
,
1242 void * grad_array
, ULONG ngrad
, ULONG mode
)
1246 TRACE("vert_array:%p nvert:%d grad_array:%p ngrad:%d\n",
1247 vert_array
, nvert
, grad_array
, ngrad
);
1251 case GRADIENT_FILL_RECT_H
:
1252 for(i
= 0; i
< ngrad
; i
++)
1254 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1255 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1256 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1257 int y1
= v1
->y
< v2
->y
? v1
->y
: v2
->y
;
1258 int y2
= v2
->y
> v1
->y
? v2
->y
: v1
->y
;
1267 for (x
= 0; x
< dx
; x
++)
1272 hPen
= CreatePen( PS_SOLID
, 1, RGB(
1273 (v1
->Red
* (dx
- x
) + v2
->Red
* x
) / dx
>> 8,
1274 (v1
->Green
* (dx
- x
) + v2
->Green
* x
) / dx
>> 8,
1275 (v1
->Blue
* (dx
- x
) + v2
->Blue
* x
) / dx
>> 8));
1276 hOldPen
= SelectObject( hdc
, hPen
);
1277 pts
[0].x
= v1
->x
+ x
;
1279 pts
[1].x
= v1
->x
+ x
;
1281 Polyline( hdc
, &pts
[0], 2 );
1282 DeleteObject( SelectObject(hdc
, hOldPen
) );
1286 case GRADIENT_FILL_RECT_V
:
1287 for(i
= 0; i
< ngrad
; i
++)
1289 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1290 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1291 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1292 int x1
= v1
->x
< v2
->x
? v1
->x
: v2
->x
;
1293 int x2
= v2
->x
> v1
->x
? v2
->x
: v1
->x
;
1302 for (y
= 0; y
< dy
; y
++)
1307 hPen
= CreatePen( PS_SOLID
, 1, RGB(
1308 (v1
->Red
* (dy
- y
) + v2
->Red
* y
) / dy
>> 8,
1309 (v1
->Green
* (dy
- y
) + v2
->Green
* y
) / dy
>> 8,
1310 (v1
->Blue
* (dy
- y
) + v2
->Blue
* y
) / dy
>> 8));
1311 hOldPen
= SelectObject( hdc
, hPen
);
1313 pts
[0].y
= v1
->y
+ y
;
1315 pts
[1].y
= v1
->y
+ y
;
1316 Polyline( hdc
, &pts
[0], 2 );
1317 DeleteObject( SelectObject(hdc
, hOldPen
) );
1321 case GRADIENT_FILL_TRIANGLE
:
1322 for (i
= 0; i
< ngrad
; i
++)
1324 GRADIENT_TRIANGLE
*tri
= ((GRADIENT_TRIANGLE
*)grad_array
) + i
;
1325 TRIVERTEX
*v1
= vert_array
+ tri
->Vertex1
;
1326 TRIVERTEX
*v2
= vert_array
+ tri
->Vertex2
;
1327 TRIVERTEX
*v3
= vert_array
+ tri
->Vertex3
;
1331 { TRIVERTEX
*t
= v1
; v1
= v2
; v2
= t
; }
1334 TRIVERTEX
*t
= v2
; v2
= v3
; v3
= t
;
1336 { t
= v1
; v1
= v2
; v2
= t
; }
1338 /* v1->y <= v2->y <= v3->y */
1341 for (y
= 0; y
< dy
; y
++)
1343 /* v1->y <= y < v3->y */
1344 TRIVERTEX
*v
= y
< (v2
->y
- v1
->y
) ? v1
: v3
;
1345 /* (v->y <= y < v2->y) || (v2->y <= y < v->y) */
1346 int dy2
= v2
->y
- v
->y
;
1347 int y2
= y
+ v1
->y
- v
->y
;
1349 int x1
= (v3
->x
* y
+ v1
->x
* (dy
- y
)) / dy
;
1350 int x2
= (v2
->x
* y2
+ v
-> x
* (dy2
- y2
)) / dy2
;
1351 int r1
= (v3
->Red
* y
+ v1
->Red
* (dy
- y
)) / dy
;
1352 int r2
= (v2
->Red
* y2
+ v
-> Red
* (dy2
- y2
)) / dy2
;
1353 int g1
= (v3
->Green
* y
+ v1
->Green
* (dy
- y
)) / dy
;
1354 int g2
= (v2
->Green
* y2
+ v
-> Green
* (dy2
- y2
)) / dy2
;
1355 int b1
= (v3
->Blue
* y
+ v1
->Blue
* (dy
- y
)) / dy
;
1356 int b2
= (v2
->Blue
* y2
+ v
-> Blue
* (dy2
- y2
)) / dy2
;
1362 for (x
= 0; x
< dx
; x
++)
1363 SetPixel (hdc
, x
+ x1
, y
+ v1
->y
, RGB(
1364 (r1
* (dx
- x
) + r2
* x
) / dx
>> 8,
1365 (g1
* (dx
- x
) + g2
* x
) / dx
>> 8,
1366 (b1
* (dx
- x
) + b2
* x
) / dx
>> 8));
1371 for (x
= 0; x
< dx
; x
++)
1372 SetPixel (hdc
, x
+ x2
, y
+ v1
->y
, RGB(
1373 (r2
* (dx
- x
) + r1
* x
) / dx
>> 8,
1374 (g2
* (dx
- x
) + g1
* x
) / dx
>> 8,
1375 (b2
* (dx
- x
) + b1
* x
) / dx
>> 8));