2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* IUnknown methods */
29 static HRESULT STDMETHODCALLTYPE
d3d10_buffer_QueryInterface(ID3D10Buffer
*iface
, REFIID riid
, void **object
)
31 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
33 if (IsEqualGUID(riid
, &IID_ID3D10Buffer
)
34 || IsEqualGUID(riid
, &IID_ID3D10Resource
)
35 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
36 || IsEqualGUID(riid
, &IID_IUnknown
))
38 IUnknown_AddRef(iface
);
43 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
49 static ULONG STDMETHODCALLTYPE
d3d10_buffer_AddRef(ID3D10Buffer
*iface
)
51 struct d3d10_buffer
*This
= (struct d3d10_buffer
*)iface
;
52 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
54 TRACE("%p increasing refcount to %u\n", This
, refcount
);
56 if (refcount
== 1) IWineD3DBuffer_AddRef(This
->wined3d_buffer
);
61 static ULONG STDMETHODCALLTYPE
d3d10_buffer_Release(ID3D10Buffer
*iface
)
63 struct d3d10_buffer
*This
= (struct d3d10_buffer
*)iface
;
64 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
66 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
70 IWineD3DBuffer_Release(This
->wined3d_buffer
);
76 /* ID3D10DeviceChild methods */
78 static void STDMETHODCALLTYPE
d3d10_buffer_GetDevice(ID3D10Buffer
*iface
, ID3D10Device
**device
)
80 FIXME("iface %p, device %p stub!\n", iface
, device
);
83 static HRESULT STDMETHODCALLTYPE
d3d10_buffer_GetPrivateData(ID3D10Buffer
*iface
,
84 REFGUID guid
, UINT
*data_size
, void *data
)
86 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
87 iface
, debugstr_guid(guid
), data_size
, data
);
92 static HRESULT STDMETHODCALLTYPE
d3d10_buffer_SetPrivateData(ID3D10Buffer
*iface
,
93 REFGUID guid
, UINT data_size
, const void *data
)
95 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
96 iface
, debugstr_guid(guid
), data_size
, data
);
101 static HRESULT STDMETHODCALLTYPE
d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer
*iface
,
102 REFGUID guid
, const IUnknown
*data
)
104 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
109 /* ID3D10Resource methods */
111 static void STDMETHODCALLTYPE
d3d10_buffer_GetType(ID3D10Buffer
*iface
, D3D10_RESOURCE_DIMENSION
*resource_dimension
)
113 TRACE("iface %p, resource_dimension %p\n", iface
, resource_dimension
);
115 *resource_dimension
= D3D10_RESOURCE_DIMENSION_BUFFER
;
118 static void STDMETHODCALLTYPE
d3d10_buffer_SetEvictionPriority(ID3D10Buffer
*iface
, UINT eviction_priority
)
120 FIXME("iface %p, eviction_priority %u stub!\n", iface
, eviction_priority
);
123 static UINT STDMETHODCALLTYPE
d3d10_buffer_GetEvictionPriority(ID3D10Buffer
*iface
)
125 FIXME("iface %p stub!\n", iface
);
130 /* ID3D10Buffer methods */
132 static HRESULT STDMETHODCALLTYPE
d3d10_buffer_Map(ID3D10Buffer
*iface
, D3D10_MAP map_type
, UINT map_flags
, void **data
)
134 FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface
, map_type
, map_flags
, data
);
139 static void STDMETHODCALLTYPE
d3d10_buffer_Unmap(ID3D10Buffer
*iface
)
141 FIXME("iface %p stub!\n", iface
);
144 static void STDMETHODCALLTYPE
d3d10_buffer_GetDesc(ID3D10Buffer
*iface
, D3D10_BUFFER_DESC
*desc
)
146 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
149 static const struct ID3D10BufferVtbl d3d10_buffer_vtbl
=
151 /* IUnknown methods */
152 d3d10_buffer_QueryInterface
,
154 d3d10_buffer_Release
,
155 /* ID3D10DeviceChild methods */
156 d3d10_buffer_GetDevice
,
157 d3d10_buffer_GetPrivateData
,
158 d3d10_buffer_SetPrivateData
,
159 d3d10_buffer_SetPrivateDataInterface
,
160 /* ID3D10Resource methods */
161 d3d10_buffer_GetType
,
162 d3d10_buffer_SetEvictionPriority
,
163 d3d10_buffer_GetEvictionPriority
,
164 /* ID3D10Buffer methods */
167 d3d10_buffer_GetDesc
,
170 static void STDMETHODCALLTYPE
d3d10_buffer_wined3d_object_released(void *parent
)
172 HeapFree(GetProcessHeap(), 0, parent
);
175 static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops
=
177 d3d10_buffer_wined3d_object_released
,
180 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
181 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
)
183 struct wined3d_buffer_desc wined3d_desc
;
186 buffer
->vtbl
= &d3d10_buffer_vtbl
;
187 buffer
->refcount
= 1;
189 FIXME("Implement DXGI<->wined3d usage conversion\n");
191 wined3d_desc
.byte_width
= desc
->ByteWidth
;
192 wined3d_desc
.usage
= desc
->Usage
;
193 wined3d_desc
.bind_flags
= desc
->BindFlags
;
194 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
195 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
197 hr
= IWineD3DDevice_CreateBuffer(device
->wined3d_device
, &wined3d_desc
,
198 data
? data
->pSysMem
: NULL
, (IUnknown
*)buffer
, &d3d10_buffer_wined3d_parent_ops
,
199 &buffer
->wined3d_buffer
);
202 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);