d3d11: Add a stub dll.
[wine.git] / dlls / ddraw / device.c
blob64a5d46fdb790e095627b2c45ffb3ea3326b45d3
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
26 * D3D7 and D3D9.
30 #include "config.h"
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 WINE_DECLARE_DEBUG_CHANNEL(winediag);
38 /* The device ID */
39 const GUID IID_D3DDEVICE_WineD3D = {
40 0xaef72d43,
41 0xb09a,
42 0x4b7b,
43 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
46 static inline void set_fpu_control_word(WORD fpucw)
48 #if defined(__i386__) && defined(__GNUC__)
49 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
50 #elif defined(__i386__) && defined(_MSC_VER)
51 __asm fldcw fpucw;
52 #endif
55 static inline WORD d3d_fpu_setup(void)
57 WORD oldcw;
59 #if defined(__i386__) && defined(__GNUC__)
60 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
61 #elif defined(__i386__) && defined(_MSC_VER)
62 __asm fnstcw oldcw;
63 #else
64 static BOOL warned = FALSE;
65 if(!warned)
67 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
68 warned = TRUE;
70 return 0;
71 #endif
73 set_fpu_control_word(0x37f);
75 return oldcw;
78 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
80 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
83 static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
85 struct d3d_device *device = impl_from_IUnknown(iface);
87 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
89 if (!riid)
91 *out = NULL;
92 return DDERR_INVALIDPARAMS;
95 if (IsEqualGUID(&IID_IUnknown, riid))
97 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
98 *out = &device->IDirect3DDevice7_iface;
99 return S_OK;
102 if (device->version == 7)
104 if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
106 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
107 *out = &device->IDirect3DDevice7_iface;
108 return S_OK;
111 else
113 if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
115 IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
116 *out = &device->IDirect3DDevice3_iface;
117 return S_OK;
120 if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
122 IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
123 *out = &device->IDirect3DDevice2_iface;
124 return S_OK;
127 if (IsEqualGUID(&IID_IDirect3DDevice, riid))
129 IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
130 *out = &device->IDirect3DDevice_iface;
131 return S_OK;
135 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
137 *out = NULL;
138 return E_NOINTERFACE;
141 static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
143 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
145 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
147 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
150 static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
154 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
156 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
159 static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
161 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
163 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
165 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
168 static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
170 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
172 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
174 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
177 static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
179 struct d3d_device *device = impl_from_IUnknown(iface);
180 ULONG ref = InterlockedIncrement(&device->ref);
182 TRACE("%p increasing refcount to %u.\n", device, ref);
184 return ref;
187 static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
189 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
191 TRACE("iface %p.\n", iface);
193 return IUnknown_AddRef(device->outer_unknown);
196 static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
198 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
200 TRACE("iface %p.\n", iface);
202 return IUnknown_AddRef(device->outer_unknown);
205 static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
207 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
209 TRACE("iface %p.\n", iface);
211 return IUnknown_AddRef(device->outer_unknown);
214 static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
216 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
218 TRACE("iface %p.\n", iface);
220 return IUnknown_AddRef(device->outer_unknown);
223 static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
225 struct d3d_device *This = impl_from_IUnknown(iface);
226 ULONG ref = InterlockedDecrement(&This->ref);
228 TRACE("%p decreasing refcount to %u.\n", This, ref);
230 /* This method doesn't destroy the wined3d device, because it's still in
231 * use for 2D rendering. IDirectDrawSurface7::Release will destroy the
232 * wined3d device when the render target is released. */
233 if (!ref)
235 DWORD i;
237 wined3d_mutex_lock();
239 /* There is no need to unset any resources here, wined3d will take
240 * care of that on uninit_3d(). */
242 /* Free the index buffer. */
243 if (This->indexbuffer) wined3d_buffer_decref(This->indexbuffer);
245 /* Set the device up to render to the front buffer since the back
246 * buffer will vanish soon. */
247 wined3d_device_set_render_target(This->wined3d_device, 0,
248 This->ddraw->wined3d_frontbuffer, TRUE);
250 /* Release the wined3d device. This won't destroy it. */
251 if (!wined3d_device_decref(This->wined3d_device))
252 ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
254 /* The texture handles should be unset by now, but there might be some bits
255 * missing in our reference counting(needs test). Do a sanity check. */
256 for (i = 0; i < This->handle_table.entry_count; ++i)
258 struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
260 switch (entry->type)
262 case DDRAW_HANDLE_FREE:
263 break;
265 case DDRAW_HANDLE_MATERIAL:
267 struct d3d_material *m = entry->object;
268 FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
269 m->Handle = 0;
270 break;
273 case DDRAW_HANDLE_MATRIX:
275 /* No FIXME here because this might happen because of sloppy applications. */
276 WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
277 IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
278 break;
281 case DDRAW_HANDLE_STATEBLOCK:
283 /* No FIXME here because this might happen because of sloppy applications. */
284 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
285 IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
286 break;
289 case DDRAW_HANDLE_SURFACE:
291 struct ddraw_surface *surf = entry->object;
292 FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
293 surf->Handle = 0;
294 break;
297 default:
298 FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
299 break;
303 ddraw_handle_table_destroy(&This->handle_table);
305 TRACE("Releasing target %p.\n", This->target);
306 /* Release the render target. */
307 if (This->version != 1)
308 IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
309 TRACE("Target release done\n");
311 This->ddraw->d3ddevice = NULL;
313 /* Now free the structure */
314 HeapFree(GetProcessHeap(), 0, This);
315 wined3d_mutex_unlock();
318 TRACE("Done\n");
319 return ref;
322 static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
324 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
326 TRACE("iface %p.\n", iface);
328 return IUnknown_Release(device->outer_unknown);
331 static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
333 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
335 TRACE("iface %p.\n", iface);
337 return IUnknown_Release(device->outer_unknown);
340 static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
342 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
344 TRACE("iface %p.\n", iface);
346 return IUnknown_Release(device->outer_unknown);
349 static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
351 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
353 TRACE("iface %p.\n", iface);
355 return IUnknown_Release(device->outer_unknown);
358 /*****************************************************************************
359 * IDirect3DDevice Methods
360 *****************************************************************************/
362 /*****************************************************************************
363 * IDirect3DDevice::Initialize
365 * Initializes a Direct3DDevice. This implementation is a no-op, as all
366 * initialization is done at create time.
368 * Exists in Version 1
370 * Parameters:
371 * No idea what they mean, as the MSDN page is gone
373 * Returns: DD_OK
375 *****************************************************************************/
376 static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
377 IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
379 /* It shouldn't be crucial, but print a FIXME, I'm interested if
380 * any game calls it and when. */
381 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
382 iface, d3d, debugstr_guid(guid), device_desc);
384 return D3D_OK;
387 /*****************************************************************************
388 * IDirect3DDevice7::GetCaps
390 * Retrieves the device's capabilities
392 * This implementation is used for Version 7 only, the older versions have
393 * their own implementation.
395 * Parameters:
396 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
398 * Returns:
399 * D3D_OK on success
400 * D3DERR_* if a problem occurs. See WineD3D
402 *****************************************************************************/
403 static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *Desc)
405 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
406 D3DDEVICEDESC OldDesc;
408 TRACE("iface %p, device_desc %p.\n", iface, Desc);
410 if (!Desc)
412 WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n");
413 return DDERR_INVALIDPARAMS;
416 /* Call the same function used by IDirect3D, this saves code */
417 return IDirect3DImpl_GetCaps(device->ddraw->wined3d, &OldDesc, Desc);
420 static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
422 return d3d_device7_GetCaps(iface, desc);
425 static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
427 HRESULT hr;
428 WORD old_fpucw;
430 old_fpucw = d3d_fpu_setup();
431 hr = d3d_device7_GetCaps(iface, desc);
432 set_fpu_control_word(old_fpucw);
434 return hr;
436 /*****************************************************************************
437 * IDirect3DDevice3::GetCaps
439 * Retrieves the capabilities of the hardware device and the emulation
440 * device. For Wine, hardware and emulation are the same (it's all HW).
442 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
444 * Parameters:
445 * HWDesc: Structure to fill with the HW caps
446 * HelDesc: Structure to fill with the hardware emulation caps
448 * Returns:
449 * D3D_OK on success
450 * D3DERR_* if a problem occurs. See WineD3D
452 *****************************************************************************/
454 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
455 * Microsoft just expanded the existing structure without naming them
456 * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
457 * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
458 * one with 252 bytes.
460 * All 3 versions are allowed as parameters and only the specified amount of
461 * bytes is written.
463 * Note that Direct3D7 and earlier are not available in native Win64
464 * ddraw.dll builds, so possible size differences between 32 bit and
465 * 64 bit are a non-issue.
467 static inline BOOL check_d3ddevicedesc_size(DWORD size)
469 if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
470 || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
471 || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
472 return FALSE;
475 static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
476 D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
478 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
479 D3DDEVICEDESC oldDesc;
480 D3DDEVICEDESC7 newDesc;
481 HRESULT hr;
483 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
485 if (!HWDesc)
487 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
488 return DDERR_INVALIDPARAMS;
490 if (!check_d3ddevicedesc_size(HWDesc->dwSize))
492 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
493 return DDERR_INVALIDPARAMS;
495 if (!HelDesc)
497 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
498 return DDERR_INVALIDPARAMS;
500 if (!check_d3ddevicedesc_size(HelDesc->dwSize))
502 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
503 return DDERR_INVALIDPARAMS;
506 hr = IDirect3DImpl_GetCaps(device->ddraw->wined3d, &oldDesc, &newDesc);
507 if (hr != D3D_OK)
508 return hr;
510 DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc);
511 DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc);
512 return D3D_OK;
515 static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
516 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
518 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
520 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
522 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
525 static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
526 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
528 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
530 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
532 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
535 /*****************************************************************************
536 * IDirect3DDevice2::SwapTextureHandles
538 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
540 * Parameters:
541 * Tex1, Tex2: The 2 Textures to swap
543 * Returns:
544 * D3D_OK
546 *****************************************************************************/
547 static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
548 IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
550 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
551 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
552 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
553 DWORD h1, h2;
555 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
557 wined3d_mutex_lock();
559 h1 = surf1->Handle - 1;
560 h2 = surf2->Handle - 1;
561 device->handle_table.entries[h1].object = surf2;
562 device->handle_table.entries[h2].object = surf1;
563 surf2->Handle = h1 + 1;
564 surf1->Handle = h2 + 1;
566 wined3d_mutex_unlock();
568 return D3D_OK;
571 static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
572 IDirect3DTexture *tex1, IDirect3DTexture *tex2)
574 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
575 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
576 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
577 IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
578 IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
580 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
582 return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
585 /*****************************************************************************
586 * IDirect3DDevice3::GetStats
588 * This method seems to retrieve some stats from the device.
589 * The MSDN documentation doesn't exist any more, but the D3DSTATS
590 * structure suggests that the amount of drawn primitives and processed
591 * vertices is returned.
593 * Exists in Version 1, 2 and 3
595 * Parameters:
596 * Stats: Pointer to a D3DSTATS structure to be filled
598 * Returns:
599 * D3D_OK on success
600 * DDERR_INVALIDPARAMS if Stats == NULL
602 *****************************************************************************/
603 static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
605 FIXME("iface %p, stats %p stub!\n", iface, Stats);
607 if(!Stats)
608 return DDERR_INVALIDPARAMS;
610 /* Fill the Stats with 0 */
611 Stats->dwTrianglesDrawn = 0;
612 Stats->dwLinesDrawn = 0;
613 Stats->dwPointsDrawn = 0;
614 Stats->dwSpansDrawn = 0;
615 Stats->dwVerticesProcessed = 0;
617 return D3D_OK;
620 static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
622 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
624 TRACE("iface %p, stats %p.\n", iface, stats);
626 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
629 static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
631 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
633 TRACE("iface %p, stats %p.\n", iface, stats);
635 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
638 /*****************************************************************************
639 * IDirect3DDevice::CreateExecuteBuffer
641 * Creates an IDirect3DExecuteBuffer, used for rendering with a
642 * Direct3DDevice.
644 * Version 1 only.
646 * Params:
647 * Desc: Buffer description
648 * ExecuteBuffer: Address to return the Interface pointer at
649 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
650 * support
652 * Returns:
653 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
654 * DDERR_OUTOFMEMORY if we ran out of memory
655 * D3D_OK on success
657 *****************************************************************************/
658 static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
659 D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
661 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
662 struct d3d_execute_buffer *object;
663 HRESULT hr;
665 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
666 iface, buffer_desc, ExecuteBuffer, outer_unknown);
668 if (outer_unknown)
669 return CLASS_E_NOAGGREGATION;
671 /* Allocate the new Execute Buffer */
672 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
673 if(!object)
675 ERR("Failed to allocate execute buffer memory.\n");
676 return DDERR_OUTOFMEMORY;
679 hr = d3d_execute_buffer_init(object, device, buffer_desc);
680 if (FAILED(hr))
682 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
683 HeapFree(GetProcessHeap(), 0, object);
684 return hr;
687 *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
689 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
691 return D3D_OK;
694 /*****************************************************************************
695 * IDirect3DDevice::Execute
697 * Executes all the stuff in an execute buffer.
699 * Params:
700 * ExecuteBuffer: The buffer to execute
701 * Viewport: The viewport used for rendering
702 * Flags: Some flags
704 * Returns:
705 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
706 * D3D_OK on success
708 *****************************************************************************/
709 static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
710 IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
712 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
713 struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
714 struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
715 HRESULT hr;
717 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
719 if(!buffer)
720 return DDERR_INVALIDPARAMS;
722 /* Execute... */
723 wined3d_mutex_lock();
724 hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
725 wined3d_mutex_unlock();
727 return hr;
730 /*****************************************************************************
731 * IDirect3DDevice3::AddViewport
733 * Add a Direct3DViewport to the device's viewport list. These viewports
734 * are wrapped to IDirect3DDevice7 viewports in viewport.c
736 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
737 * are the same interfaces.
739 * Params:
740 * Viewport: The viewport to add
742 * Returns:
743 * DDERR_INVALIDPARAMS if Viewport == NULL
744 * D3D_OK on success
746 *****************************************************************************/
747 static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
749 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
750 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
752 TRACE("iface %p, viewport %p.\n", iface, viewport);
754 /* Sanity check */
755 if(!vp)
756 return DDERR_INVALIDPARAMS;
758 wined3d_mutex_lock();
759 list_add_head(&device->viewport_list, &vp->entry);
760 /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
761 vp->active_device = device;
762 wined3d_mutex_unlock();
764 return D3D_OK;
767 static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
768 IDirect3DViewport2 *viewport)
770 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
771 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
773 TRACE("iface %p, viewport %p.\n", iface, viewport);
775 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
778 static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
780 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
781 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
783 TRACE("iface %p, viewport %p.\n", iface, viewport);
785 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
788 /*****************************************************************************
789 * IDirect3DDevice3::DeleteViewport
791 * Deletes a Direct3DViewport from the device's viewport list.
793 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
794 * are equal.
796 * Params:
797 * Viewport: The viewport to delete
799 * Returns:
800 * D3D_OK on success
801 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
803 *****************************************************************************/
804 static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
806 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
807 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
809 TRACE("iface %p, viewport %p.\n", iface, viewport);
811 wined3d_mutex_lock();
813 if (vp->active_device != device)
815 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
816 wined3d_mutex_unlock();
817 return DDERR_INVALIDPARAMS;
820 vp->active_device = NULL;
821 list_remove(&vp->entry);
823 wined3d_mutex_unlock();
825 return D3D_OK;
828 static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
830 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
831 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
833 TRACE("iface %p, viewport %p.\n", iface, viewport);
835 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
838 static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
840 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
841 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
843 TRACE("iface %p, viewport %p.\n", iface, viewport);
845 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
848 /*****************************************************************************
849 * IDirect3DDevice3::NextViewport
851 * Returns a viewport from the viewport list, depending on the
852 * passed viewport and the flags.
854 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
855 * are equal.
857 * Params:
858 * Viewport: Viewport to use for beginning the search
859 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
861 * Returns:
862 * D3D_OK on success
863 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
865 *****************************************************************************/
866 static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
867 IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
869 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
870 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
871 struct d3d_viewport *next;
872 struct list *entry;
874 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
875 iface, Viewport3, lplpDirect3DViewport3, flags);
877 if(!vp)
879 *lplpDirect3DViewport3 = NULL;
880 return DDERR_INVALIDPARAMS;
884 wined3d_mutex_lock();
885 switch (flags)
887 case D3DNEXT_NEXT:
888 entry = list_next(&This->viewport_list, &vp->entry);
889 break;
891 case D3DNEXT_HEAD:
892 entry = list_head(&This->viewport_list);
893 break;
895 case D3DNEXT_TAIL:
896 entry = list_tail(&This->viewport_list);
897 break;
899 default:
900 WARN("Invalid flags %#x.\n", flags);
901 *lplpDirect3DViewport3 = NULL;
902 wined3d_mutex_unlock();
903 return DDERR_INVALIDPARAMS;
906 if (entry)
908 next = LIST_ENTRY(entry, struct d3d_viewport, entry);
909 *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
911 else
912 *lplpDirect3DViewport3 = NULL;
914 wined3d_mutex_unlock();
916 return D3D_OK;
919 static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
920 IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
922 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
923 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
924 IDirect3DViewport3 *res;
925 HRESULT hr;
927 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
928 iface, viewport, next, flags);
930 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
931 &vp->IDirect3DViewport3_iface, &res, flags);
932 *next = (IDirect3DViewport2 *)res;
933 return hr;
936 static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
937 IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
939 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
940 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
941 IDirect3DViewport3 *res;
942 HRESULT hr;
944 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
945 iface, viewport, next, flags);
947 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
948 &vp->IDirect3DViewport3_iface, &res, flags);
949 *next = (IDirect3DViewport *)res;
950 return hr;
953 /*****************************************************************************
954 * IDirect3DDevice::Pick
956 * Executes an execute buffer without performing rendering. Instead, a
957 * list of primitives that intersect with (x1,y1) of the passed rectangle
958 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
959 * this list.
961 * Version 1 only
963 * Params:
964 * ExecuteBuffer: Buffer to execute
965 * Viewport: Viewport to use for execution
966 * Flags: None are defined, according to the SDK
967 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
968 * x2 and y2 are ignored.
970 * Returns:
971 * D3D_OK because it's a stub
973 *****************************************************************************/
974 static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
975 IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
977 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
978 iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
980 return D3D_OK;
983 /*****************************************************************************
984 * IDirect3DDevice::GetPickRecords
986 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
988 * Version 1 only
990 * Params:
991 * Count: Pointer to a DWORD containing the numbers of pick records to
992 * retrieve
993 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
995 * Returns:
996 * D3D_OK, because it's a stub
998 *****************************************************************************/
999 static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
1000 DWORD *count, D3DPICKRECORD *records)
1002 FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
1004 return D3D_OK;
1007 /*****************************************************************************
1008 * IDirect3DDevice7::EnumTextureformats
1010 * Enumerates the supported texture formats. It has a list of all possible
1011 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1012 * WineD3D supports it. If so, then it is passed to the app.
1014 * This is for Version 7 and 3, older versions have a different
1015 * callback function and their own implementation
1017 * Params:
1018 * Callback: Callback to call for each enumerated format
1019 * Arg: Argument to pass to the callback
1021 * Returns:
1022 * D3D_OK on success
1023 * DDERR_INVALIDPARAMS if Callback == NULL
1025 *****************************************************************************/
1026 static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
1027 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1029 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1030 struct wined3d_display_mode mode;
1031 HRESULT hr;
1032 unsigned int i;
1034 static const enum wined3d_format_id FormatList[] =
1036 /* 16 bit */
1037 WINED3DFMT_B5G5R5X1_UNORM,
1038 WINED3DFMT_B5G5R5A1_UNORM,
1039 WINED3DFMT_B4G4R4A4_UNORM,
1040 WINED3DFMT_B5G6R5_UNORM,
1041 /* 32 bit */
1042 WINED3DFMT_B8G8R8X8_UNORM,
1043 WINED3DFMT_B8G8R8A8_UNORM,
1044 /* 8 bit */
1045 WINED3DFMT_B2G3R3_UNORM,
1046 WINED3DFMT_P8_UINT,
1047 /* FOURCC codes */
1048 WINED3DFMT_DXT1,
1049 WINED3DFMT_DXT3,
1050 WINED3DFMT_DXT5,
1053 static const enum wined3d_format_id BumpFormatList[] =
1055 WINED3DFMT_R8G8_SNORM,
1056 WINED3DFMT_R5G5_SNORM_L6_UNORM,
1057 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1058 WINED3DFMT_R16G16_SNORM,
1059 WINED3DFMT_R10G11B11_SNORM,
1060 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1063 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1065 if (!callback)
1066 return DDERR_INVALIDPARAMS;
1068 wined3d_mutex_lock();
1070 memset(&mode, 0, sizeof(mode));
1071 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1073 wined3d_mutex_unlock();
1074 WARN("Cannot get the current adapter format\n");
1075 return hr;
1078 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1080 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1081 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1082 if (hr == D3D_OK)
1084 DDPIXELFORMAT pformat;
1086 memset(&pformat, 0, sizeof(pformat));
1087 pformat.dwSize = sizeof(pformat);
1088 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1090 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1091 hr = callback(&pformat, context);
1092 if(hr != DDENUMRET_OK)
1094 TRACE("Format enumeration cancelled by application\n");
1095 wined3d_mutex_unlock();
1096 return D3D_OK;
1101 for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1103 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1104 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1105 WINED3D_RTYPE_TEXTURE, BumpFormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1106 if (hr == D3D_OK)
1108 DDPIXELFORMAT pformat;
1110 memset(&pformat, 0, sizeof(pformat));
1111 pformat.dwSize = sizeof(pformat);
1112 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1114 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1115 hr = callback(&pformat, context);
1116 if(hr != DDENUMRET_OK)
1118 TRACE("Format enumeration cancelled by application\n");
1119 wined3d_mutex_unlock();
1120 return D3D_OK;
1124 TRACE("End of enumeration\n");
1125 wined3d_mutex_unlock();
1127 return D3D_OK;
1130 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1131 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1133 return d3d_device7_EnumTextureFormats(iface, callback, context);
1136 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1137 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1139 HRESULT hr;
1140 WORD old_fpucw;
1142 old_fpucw = d3d_fpu_setup();
1143 hr = d3d_device7_EnumTextureFormats(iface, callback, context);
1144 set_fpu_control_word(old_fpucw);
1146 return hr;
1149 static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
1150 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1154 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1156 return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
1159 /*****************************************************************************
1160 * IDirect3DDevice2::EnumTextureformats
1162 * EnumTextureFormats for Version 1 and 2, see
1163 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1165 * This version has a different callback and does not enumerate FourCC
1166 * formats
1168 *****************************************************************************/
1169 static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1172 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1173 struct wined3d_display_mode mode;
1174 HRESULT hr;
1175 unsigned int i;
1177 static const enum wined3d_format_id FormatList[] =
1179 /* 16 bit */
1180 WINED3DFMT_B5G5R5X1_UNORM,
1181 WINED3DFMT_B5G5R5A1_UNORM,
1182 WINED3DFMT_B4G4R4A4_UNORM,
1183 WINED3DFMT_B5G6R5_UNORM,
1184 /* 32 bit */
1185 WINED3DFMT_B8G8R8X8_UNORM,
1186 WINED3DFMT_B8G8R8A8_UNORM,
1187 /* 8 bit */
1188 WINED3DFMT_B2G3R3_UNORM,
1189 WINED3DFMT_P8_UINT,
1190 /* FOURCC codes - Not in this version*/
1193 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1195 if (!callback)
1196 return DDERR_INVALIDPARAMS;
1198 wined3d_mutex_lock();
1200 memset(&mode, 0, sizeof(mode));
1201 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1203 wined3d_mutex_unlock();
1204 WARN("Cannot get the current adapter format\n");
1205 return hr;
1208 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1210 hr = wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
1211 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1212 if (hr == D3D_OK)
1214 DDSURFACEDESC sdesc;
1216 memset(&sdesc, 0, sizeof(sdesc));
1217 sdesc.dwSize = sizeof(sdesc);
1218 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1219 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1220 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1221 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1223 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1224 hr = callback(&sdesc, context);
1225 if(hr != DDENUMRET_OK)
1227 TRACE("Format enumeration cancelled by application\n");
1228 wined3d_mutex_unlock();
1229 return D3D_OK;
1233 TRACE("End of enumeration\n");
1234 wined3d_mutex_unlock();
1236 return D3D_OK;
1239 static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
1240 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1242 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1244 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1246 return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
1249 /*****************************************************************************
1250 * IDirect3DDevice::CreateMatrix
1252 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1253 * allocated for the handle.
1255 * Version 1 only
1257 * Params
1258 * D3DMatHandle: Address to return the handle at
1260 * Returns:
1261 * D3D_OK on success
1262 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1264 *****************************************************************************/
1265 static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1267 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1268 D3DMATRIX *Matrix;
1269 DWORD h;
1271 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1273 if(!D3DMatHandle)
1274 return DDERR_INVALIDPARAMS;
1276 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1277 if(!Matrix)
1279 ERR("Out of memory when allocating a D3DMATRIX\n");
1280 return DDERR_OUTOFMEMORY;
1283 wined3d_mutex_lock();
1285 h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1286 if (h == DDRAW_INVALID_HANDLE)
1288 ERR("Failed to allocate a matrix handle.\n");
1289 HeapFree(GetProcessHeap(), 0, Matrix);
1290 wined3d_mutex_unlock();
1291 return DDERR_OUTOFMEMORY;
1294 *D3DMatHandle = h + 1;
1296 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1298 wined3d_mutex_unlock();
1300 return D3D_OK;
1303 /*****************************************************************************
1304 * IDirect3DDevice::SetMatrix
1306 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1307 * allocated for the handle
1309 * Version 1 only
1311 * Params:
1312 * D3DMatHandle: Handle to set the matrix to
1313 * D3DMatrix: Matrix to set
1315 * Returns:
1316 * D3D_OK on success
1317 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1318 * to set is NULL
1320 *****************************************************************************/
1321 static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
1322 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1324 struct d3d_device *This = impl_from_IDirect3DDevice(iface);
1325 D3DMATRIX *m;
1327 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1329 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1331 wined3d_mutex_lock();
1333 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1334 if (!m)
1336 WARN("Invalid matrix handle.\n");
1337 wined3d_mutex_unlock();
1338 return DDERR_INVALIDPARAMS;
1341 if (TRACE_ON(ddraw))
1342 dump_D3DMATRIX(D3DMatrix);
1344 *m = *D3DMatrix;
1346 if (D3DMatHandle == This->world)
1347 wined3d_device_set_transform(This->wined3d_device,
1348 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1350 if (D3DMatHandle == This->view)
1351 wined3d_device_set_transform(This->wined3d_device,
1352 WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1354 if (D3DMatHandle == This->proj)
1355 wined3d_device_set_transform(This->wined3d_device,
1356 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1358 wined3d_mutex_unlock();
1360 return D3D_OK;
1363 /*****************************************************************************
1364 * IDirect3DDevice::GetMatrix
1366 * Returns the content of a D3DMATRIX handle
1368 * Version 1 only
1370 * Params:
1371 * D3DMatHandle: Matrix handle to read the content from
1372 * D3DMatrix: Address to store the content at
1374 * Returns:
1375 * D3D_OK on success
1376 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1378 *****************************************************************************/
1379 static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
1380 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1382 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1383 D3DMATRIX *m;
1385 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1387 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1389 wined3d_mutex_lock();
1391 m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1392 if (!m)
1394 WARN("Invalid matrix handle.\n");
1395 wined3d_mutex_unlock();
1396 return DDERR_INVALIDPARAMS;
1399 *D3DMatrix = *m;
1401 wined3d_mutex_unlock();
1403 return D3D_OK;
1406 /*****************************************************************************
1407 * IDirect3DDevice::DeleteMatrix
1409 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1411 * Version 1 only
1413 * Params:
1414 * D3DMatHandle: Handle to destroy
1416 * Returns:
1417 * D3D_OK on success
1418 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1420 *****************************************************************************/
1421 static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
1423 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1424 D3DMATRIX *m;
1426 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1428 wined3d_mutex_lock();
1430 m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1431 if (!m)
1433 WARN("Invalid matrix handle.\n");
1434 wined3d_mutex_unlock();
1435 return DDERR_INVALIDPARAMS;
1438 wined3d_mutex_unlock();
1440 HeapFree(GetProcessHeap(), 0, m);
1442 return D3D_OK;
1445 /*****************************************************************************
1446 * IDirect3DDevice7::BeginScene
1448 * This method must be called before any rendering is performed.
1449 * IDirect3DDevice::EndScene has to be called after the scene is complete
1451 * Version 1, 2, 3 and 7
1453 * Returns:
1454 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1455 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1456 * started scene).
1458 *****************************************************************************/
1459 static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
1461 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1462 HRESULT hr;
1464 TRACE("iface %p.\n", iface);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_begin_scene(device->wined3d_device);
1468 wined3d_mutex_unlock();
1470 if(hr == WINED3D_OK) return D3D_OK;
1471 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1474 static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1476 return d3d_device7_BeginScene(iface);
1479 static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1481 HRESULT hr;
1482 WORD old_fpucw;
1484 old_fpucw = d3d_fpu_setup();
1485 hr = d3d_device7_BeginScene(iface);
1486 set_fpu_control_word(old_fpucw);
1488 return hr;
1491 static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
1493 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1495 TRACE("iface %p.\n", iface);
1497 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1500 static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
1502 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1504 TRACE("iface %p.\n", iface);
1506 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1509 static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
1511 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1513 TRACE("iface %p.\n", iface);
1515 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1518 /*****************************************************************************
1519 * IDirect3DDevice7::EndScene
1521 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1522 * This method must be called after rendering is finished.
1524 * Version 1, 2, 3 and 7
1526 * Returns:
1527 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1528 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1529 * that only if the scene was already ended.
1531 *****************************************************************************/
1532 static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
1534 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1535 HRESULT hr;
1537 TRACE("iface %p.\n", iface);
1539 wined3d_mutex_lock();
1540 hr = wined3d_device_end_scene(device->wined3d_device);
1541 wined3d_mutex_unlock();
1543 if(hr == WINED3D_OK) return D3D_OK;
1544 else return D3DERR_SCENE_NOT_IN_SCENE;
1547 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1549 return d3d_device7_EndScene(iface);
1552 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1554 HRESULT hr;
1555 WORD old_fpucw;
1557 old_fpucw = d3d_fpu_setup();
1558 hr = d3d_device7_EndScene(iface);
1559 set_fpu_control_word(old_fpucw);
1561 return hr;
1564 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
1566 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1568 TRACE("iface %p.\n", iface);
1570 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1573 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
1575 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1577 TRACE("iface %p.\n", iface);
1579 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1582 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
1584 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1586 TRACE("iface %p.\n", iface);
1588 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1591 /*****************************************************************************
1592 * IDirect3DDevice7::GetDirect3D
1594 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1595 * this device.
1597 * Params:
1598 * Direct3D7: Address to store the interface pointer at
1600 * Returns:
1601 * D3D_OK on success
1602 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1604 *****************************************************************************/
1605 static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
1607 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1609 TRACE("iface %p, d3d %p.\n", iface, d3d);
1611 if (!d3d)
1612 return DDERR_INVALIDPARAMS;
1614 *d3d = &device->ddraw->IDirect3D7_iface;
1615 IDirect3D7_AddRef(*d3d);
1617 TRACE("Returning interface %p.\n", *d3d);
1618 return D3D_OK;
1621 static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
1623 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1625 TRACE("iface %p, d3d %p.\n", iface, d3d);
1627 if (!d3d)
1628 return DDERR_INVALIDPARAMS;
1630 *d3d = &device->ddraw->IDirect3D3_iface;
1631 IDirect3D3_AddRef(*d3d);
1633 TRACE("Returning interface %p.\n", *d3d);
1634 return D3D_OK;
1637 static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
1639 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1641 TRACE("iface %p, d3d %p.\n", iface, d3d);
1643 if (!d3d)
1644 return DDERR_INVALIDPARAMS;
1646 *d3d = &device->ddraw->IDirect3D2_iface;
1647 IDirect3D2_AddRef(*d3d);
1649 TRACE("Returning interface %p.\n", *d3d);
1650 return D3D_OK;
1653 static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
1655 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1657 TRACE("iface %p, d3d %p.\n", iface, d3d);
1659 if (!d3d)
1660 return DDERR_INVALIDPARAMS;
1662 *d3d = &device->ddraw->IDirect3D_iface;
1663 IDirect3D_AddRef(*d3d);
1665 TRACE("Returning interface %p.\n", *d3d);
1666 return D3D_OK;
1669 /*****************************************************************************
1670 * IDirect3DDevice3::SetCurrentViewport
1672 * Sets a Direct3DViewport as the current viewport.
1673 * For the thunks note that all viewport interface versions are equal
1675 * Params:
1676 * Direct3DViewport3: The viewport to set
1678 * Version 2 and 3
1680 * Returns:
1681 * D3D_OK on success
1682 * (Is a NULL viewport valid?)
1684 *****************************************************************************/
1685 static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
1687 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
1688 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1690 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1692 wined3d_mutex_lock();
1693 /* Do nothing if the specified viewport is the same as the current one */
1694 if (This->current_viewport == vp )
1696 wined3d_mutex_unlock();
1697 return D3D_OK;
1700 if (vp->active_device != This)
1702 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1703 wined3d_mutex_unlock();
1704 return DDERR_INVALIDPARAMS;
1707 /* Release previous viewport and AddRef the new one */
1708 if (This->current_viewport)
1710 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1711 &This->current_viewport->IDirect3DViewport3_iface);
1712 IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1714 IDirect3DViewport3_AddRef(Direct3DViewport3);
1716 /* Set this viewport as the current viewport */
1717 This->current_viewport = vp;
1719 /* Activate this viewport */
1720 viewport_activate(This->current_viewport, FALSE);
1722 wined3d_mutex_unlock();
1724 return D3D_OK;
1727 static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
1729 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1730 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
1732 TRACE("iface %p, viewport %p.\n", iface, viewport);
1734 return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
1737 /*****************************************************************************
1738 * IDirect3DDevice3::GetCurrentViewport
1740 * Returns the currently active viewport.
1742 * Version 2 and 3
1744 * Params:
1745 * Direct3DViewport3: Address to return the interface pointer at
1747 * Returns:
1748 * D3D_OK on success
1749 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1751 *****************************************************************************/
1752 static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
1754 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1756 TRACE("iface %p, viewport %p.\n", iface, viewport);
1758 if (!viewport)
1759 return DDERR_INVALIDPARAMS;
1761 wined3d_mutex_lock();
1762 *viewport = &device->current_viewport->IDirect3DViewport3_iface;
1764 /* AddRef the returned viewport */
1765 if (*viewport)
1766 IDirect3DViewport3_AddRef(*viewport);
1768 TRACE("Returning interface %p.\n", *viewport);
1770 wined3d_mutex_unlock();
1772 return D3D_OK;
1775 static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
1777 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1779 TRACE("iface %p, viewport %p.\n", iface, viewport);
1781 return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
1782 (IDirect3DViewport3 **)viewport);
1785 /*****************************************************************************
1786 * IDirect3DDevice7::SetRenderTarget
1788 * Sets the render target for the Direct3DDevice.
1789 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1790 * IDirectDrawSurface3 == IDirectDrawSurface
1792 * Version 2, 3 and 7
1794 * Params:
1795 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1796 * render target
1797 * Flags: Some flags
1799 * Returns:
1800 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1802 *****************************************************************************/
1803 static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
1805 HRESULT hr;
1807 wined3d_mutex_lock();
1809 if (device->target == target)
1811 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1812 wined3d_mutex_unlock();
1813 return D3D_OK;
1815 device->target = target;
1816 hr = wined3d_device_set_render_target(device->wined3d_device, 0,
1817 target ? target->wined3d_surface : NULL, FALSE);
1818 if(hr != D3D_OK)
1820 wined3d_mutex_unlock();
1821 return hr;
1823 d3d_device_update_depth_stencil(device);
1825 wined3d_mutex_unlock();
1827 return D3D_OK;
1830 static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
1831 IDirectDrawSurface7 *NewTarget, DWORD flags)
1833 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1834 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
1836 TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
1838 IDirectDrawSurface7_AddRef(NewTarget);
1839 IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
1840 return d3d_device_set_render_target(device, target);
1843 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1844 IDirectDrawSurface7 *NewTarget, DWORD flags)
1846 return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1849 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1850 IDirectDrawSurface7 *NewTarget, DWORD flags)
1852 HRESULT hr;
1853 WORD old_fpucw;
1855 old_fpucw = d3d_fpu_setup();
1856 hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1857 set_fpu_control_word(old_fpucw);
1859 return hr;
1862 static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
1863 IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
1865 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1866 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
1868 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1870 IDirectDrawSurface4_AddRef(NewRenderTarget);
1871 IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
1872 return d3d_device_set_render_target(device, target);
1875 static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
1876 IDirectDrawSurface *NewRenderTarget, DWORD flags)
1878 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1879 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
1881 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1883 IDirectDrawSurface_AddRef(NewRenderTarget);
1884 IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
1885 return d3d_device_set_render_target(device, target);
1888 /*****************************************************************************
1889 * IDirect3DDevice7::GetRenderTarget
1891 * Returns the current render target.
1892 * This is handled locally, because the WineD3D render target's parent
1893 * is an IParent
1895 * Version 2, 3 and 7
1897 * Params:
1898 * RenderTarget: Address to store the surface interface pointer
1900 * Returns:
1901 * D3D_OK on success
1902 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1904 *****************************************************************************/
1905 static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
1907 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1909 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1911 if(!RenderTarget)
1912 return DDERR_INVALIDPARAMS;
1914 wined3d_mutex_lock();
1915 *RenderTarget = &device->target->IDirectDrawSurface7_iface;
1916 IDirectDrawSurface7_AddRef(*RenderTarget);
1917 wined3d_mutex_unlock();
1919 return D3D_OK;
1922 static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
1924 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1925 IDirectDrawSurface7 *RenderTarget7;
1926 struct ddraw_surface *RenderTargetImpl;
1927 HRESULT hr;
1929 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1931 if(!RenderTarget)
1932 return DDERR_INVALIDPARAMS;
1934 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1935 if(hr != D3D_OK) return hr;
1936 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1937 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
1938 IDirectDrawSurface4_AddRef(*RenderTarget);
1939 IDirectDrawSurface7_Release(RenderTarget7);
1940 return D3D_OK;
1943 static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
1945 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1946 IDirectDrawSurface7 *RenderTarget7;
1947 struct ddraw_surface *RenderTargetImpl;
1948 HRESULT hr;
1950 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1952 if(!RenderTarget)
1953 return DDERR_INVALIDPARAMS;
1955 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1956 if(hr != D3D_OK) return hr;
1957 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1958 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
1959 IDirectDrawSurface_AddRef(*RenderTarget);
1960 IDirectDrawSurface7_Release(RenderTarget7);
1961 return D3D_OK;
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Begin
1967 * Begins a description block of vertices. This is similar to glBegin()
1968 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1969 * described with IDirect3DDevice::Vertex are drawn.
1971 * Version 2 and 3
1973 * Params:
1974 * PrimitiveType: The type of primitives to draw
1975 * VertexTypeDesc: A flexible vertex format description of the vertices
1976 * Flags: Some flags..
1978 * Returns:
1979 * D3D_OK on success
1981 *****************************************************************************/
1982 static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
1983 D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
1985 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1987 TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
1988 iface, primitive_type, fvf, flags);
1990 wined3d_mutex_lock();
1991 device->primitive_type = primitive_type;
1992 device->vertex_type = fvf;
1993 device->render_flags = flags;
1994 device->vertex_size = get_flexible_vertex_size(device->vertex_type);
1995 device->nb_vertices = 0;
1996 wined3d_mutex_unlock();
1998 return D3D_OK;
2001 static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
2002 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
2004 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2005 DWORD fvf;
2007 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2008 iface, primitive_type, vertex_type, flags);
2010 switch (vertex_type)
2012 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2013 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2014 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2015 default:
2016 ERR("Unexpected vertex type %#x.\n", vertex_type);
2017 return DDERR_INVALIDPARAMS; /* Should never happen */
2020 return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
2023 /*****************************************************************************
2024 * IDirect3DDevice3::BeginIndexed
2026 * Draws primitives based on vertices in a vertex array which are specified
2027 * by indices.
2029 * Version 2 and 3
2031 * Params:
2032 * PrimitiveType: Primitive type to draw
2033 * VertexType: A FVF description of the vertex format
2034 * Vertices: pointer to an array containing the vertices
2035 * NumVertices: The number of vertices in the vertex array
2036 * Flags: Some flags ...
2038 * Returns:
2039 * D3D_OK, because it's a stub
2041 *****************************************************************************/
2042 static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
2043 D3DPRIMITIVETYPE primitive_type, DWORD fvf,
2044 void *vertices, DWORD vertex_count, DWORD flags)
2046 FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2047 iface, primitive_type, fvf, vertices, vertex_count, flags);
2049 return D3D_OK;
2053 static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
2054 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
2055 void *vertices, DWORD vertex_count, DWORD flags)
2057 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2058 DWORD fvf;
2060 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2061 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
2063 switch (vertex_type)
2065 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2066 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2067 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2068 default:
2069 ERR("Unexpected vertex type %#x.\n", vertex_type);
2070 return DDERR_INVALIDPARAMS; /* Should never happen */
2073 return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
2074 primitive_type, fvf, vertices, vertex_count, flags);
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Vertex
2080 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2081 * drawn vertices in a vertex buffer. If the buffer is too small, its
2082 * size is increased.
2084 * Version 2 and 3
2086 * Params:
2087 * Vertex: Pointer to the vertex
2089 * Returns:
2090 * D3D_OK, on success
2091 * DDERR_INVALIDPARAMS if Vertex is NULL
2093 *****************************************************************************/
2094 static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
2096 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2098 TRACE("iface %p, vertex %p.\n", iface, vertex);
2100 if (!vertex)
2101 return DDERR_INVALIDPARAMS;
2103 wined3d_mutex_lock();
2104 if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
2106 BYTE *old_buffer;
2108 device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
2109 old_buffer = device->vertex_buffer;
2110 device->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size);
2111 if (old_buffer)
2113 memcpy(device->vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
2114 HeapFree(GetProcessHeap(), 0, old_buffer);
2118 memcpy(device->vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
2119 wined3d_mutex_unlock();
2121 return D3D_OK;
2124 static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
2126 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2128 TRACE("iface %p, vertex %p.\n", iface, vertex);
2130 return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
2133 /*****************************************************************************
2134 * IDirect3DDevice3::Index
2136 * Specifies an index to a vertex to be drawn. The vertex array has to
2137 * be specified with BeginIndexed first.
2139 * Parameters:
2140 * VertexIndex: The index of the vertex to draw
2142 * Returns:
2143 * D3D_OK because it's a stub
2145 *****************************************************************************/
2146 static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
2148 FIXME("iface %p, index %#x stub!\n", iface, index);
2150 return D3D_OK;
2153 static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
2155 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2157 TRACE("iface %p, index %#x.\n", iface, index);
2159 return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
2162 /*****************************************************************************
2163 * IDirect3DDevice3::End
2165 * Ends a draw begun with IDirect3DDevice3::Begin or
2166 * IDirect3DDevice::BeginIndexed. The vertices specified with
2167 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2168 * the IDirect3DDevice7::DrawPrimitive method. So far only
2169 * non-indexed mode is supported
2171 * Version 2 and 3
2173 * Params:
2174 * Flags: Some flags, as usual. Don't know which are defined
2176 * Returns:
2177 * The return value of IDirect3DDevice7::DrawPrimitive
2179 *****************************************************************************/
2180 static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
2182 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2184 TRACE("iface %p, flags %#x.\n", iface, flags);
2186 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, device->primitive_type,
2187 device->vertex_type, device->vertex_buffer, device->nb_vertices, device->render_flags);
2190 static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
2192 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2194 TRACE("iface %p, flags %#x.\n", iface, flags);
2196 return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
2199 /*****************************************************************************
2200 * IDirect3DDevice7::GetRenderState
2202 * Returns the value of a render state. The possible render states are
2203 * defined in include/d3dtypes.h
2205 * Version 2, 3 and 7
2207 * Params:
2208 * RenderStateType: Render state to return the current setting of
2209 * Value: Address to store the value at
2211 * Returns:
2212 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2213 * DDERR_INVALIDPARAMS if Value == NULL
2215 *****************************************************************************/
2216 static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
2217 D3DRENDERSTATETYPE state, DWORD *value)
2219 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2220 HRESULT hr = D3D_OK;
2222 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2224 if (!value)
2225 return DDERR_INVALIDPARAMS;
2227 wined3d_mutex_lock();
2228 switch (state)
2230 case D3DRENDERSTATE_TEXTUREMAG:
2232 enum wined3d_texture_filter_type tex_mag;
2234 tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
2235 switch (tex_mag)
2237 case WINED3D_TEXF_POINT:
2238 *value = D3DFILTER_NEAREST;
2239 break;
2240 case WINED3D_TEXF_LINEAR:
2241 *value = D3DFILTER_LINEAR;
2242 break;
2243 default:
2244 ERR("Unhandled texture mag %d !\n",tex_mag);
2245 *value = 0;
2247 break;
2250 case D3DRENDERSTATE_TEXTUREMIN:
2252 enum wined3d_texture_filter_type tex_min;
2253 enum wined3d_texture_filter_type tex_mip;
2255 tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
2256 tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
2257 switch (tex_min)
2259 case WINED3D_TEXF_POINT:
2260 switch (tex_mip)
2262 case WINED3D_TEXF_NONE:
2263 *value = D3DFILTER_NEAREST;
2264 break;
2265 case WINED3D_TEXF_POINT:
2266 *value = D3DFILTER_MIPNEAREST;
2267 break;
2268 case WINED3D_TEXF_LINEAR:
2269 *value = D3DFILTER_LINEARMIPNEAREST;
2270 break;
2271 default:
2272 ERR("Unhandled mip filter %#x.\n", tex_mip);
2273 *value = D3DFILTER_NEAREST;
2274 break;
2276 break;
2277 case WINED3D_TEXF_LINEAR:
2278 switch (tex_mip)
2280 case WINED3D_TEXF_NONE:
2281 *value = D3DFILTER_LINEAR;
2282 break;
2283 case WINED3D_TEXF_POINT:
2284 *value = D3DFILTER_MIPLINEAR;
2285 break;
2286 case WINED3D_TEXF_LINEAR:
2287 *value = D3DFILTER_LINEARMIPLINEAR;
2288 break;
2289 default:
2290 ERR("Unhandled mip filter %#x.\n", tex_mip);
2291 *value = D3DFILTER_LINEAR;
2292 break;
2294 break;
2295 default:
2296 ERR("Unhandled texture min filter %#x.\n",tex_min);
2297 *value = D3DFILTER_NEAREST;
2298 break;
2300 break;
2303 case D3DRENDERSTATE_TEXTUREADDRESS:
2304 case D3DRENDERSTATE_TEXTUREADDRESSU:
2305 *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
2306 break;
2307 case D3DRENDERSTATE_TEXTUREADDRESSV:
2308 *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
2309 break;
2311 case D3DRENDERSTATE_BORDERCOLOR:
2312 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2313 hr = E_NOTIMPL;
2314 break;
2316 case D3DRENDERSTATE_TEXTUREHANDLE:
2317 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2318 WARN("Render state %#x is invalid in d3d7.\n", state);
2319 hr = DDERR_INVALIDPARAMS;
2320 break;
2322 case D3DRENDERSTATE_ZBIAS:
2323 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
2324 break;
2326 default:
2327 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2328 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2330 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2331 hr = E_NOTIMPL;
2332 break;
2334 *value = wined3d_device_get_render_state(device->wined3d_device, state);
2336 wined3d_mutex_unlock();
2338 return hr;
2341 static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2342 D3DRENDERSTATETYPE state, DWORD *value)
2344 return d3d_device7_GetRenderState(iface, state, value);
2347 static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2348 D3DRENDERSTATETYPE state, DWORD *value)
2350 HRESULT hr;
2351 WORD old_fpucw;
2353 old_fpucw = d3d_fpu_setup();
2354 hr = d3d_device7_GetRenderState(iface, state, value);
2355 set_fpu_control_word(old_fpucw);
2357 return hr;
2360 static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
2361 D3DRENDERSTATETYPE state, DWORD *value)
2363 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2365 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2367 switch (state)
2369 case D3DRENDERSTATE_TEXTUREHANDLE:
2371 /* This state is wrapped to SetTexture in SetRenderState, so
2372 * it has to be wrapped to GetTexture here. */
2373 struct wined3d_texture *tex = NULL;
2374 *value = 0;
2376 wined3d_mutex_lock();
2377 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2379 /* The parent of the texture is the IDirectDrawSurface7
2380 * interface of the ddraw surface. */
2381 struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
2382 if (parent)
2383 *value = parent->Handle;
2385 wined3d_mutex_unlock();
2387 return D3D_OK;
2390 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2392 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2393 the mapping to get the value. */
2394 DWORD colorop, colorarg1, colorarg2;
2395 DWORD alphaop, alphaarg1, alphaarg2;
2397 wined3d_mutex_lock();
2399 device->legacyTextureBlending = TRUE;
2401 colorop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP);
2402 colorarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1);
2403 colorarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2);
2404 alphaop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP);
2405 alphaarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1);
2406 alphaarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2);
2408 if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2409 && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2410 *value = D3DTBLEND_DECAL;
2411 else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2412 && alphaop == WINED3D_TOP_MODULATE
2413 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2414 *value = D3DTBLEND_DECALALPHA;
2415 else if (colorop == WINED3D_TOP_MODULATE
2416 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2417 && alphaop == WINED3D_TOP_MODULATE
2418 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2419 *value = D3DTBLEND_MODULATEALPHA;
2420 else
2422 struct wined3d_texture *tex = NULL;
2423 BOOL tex_alpha = FALSE;
2424 DDPIXELFORMAT ddfmt;
2426 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2428 struct wined3d_resource *sub_resource;
2430 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2432 struct wined3d_resource_desc desc;
2434 wined3d_resource_get_desc(sub_resource, &desc);
2435 ddfmt.dwSize = sizeof(ddfmt);
2436 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2437 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2441 if (!(colorop == WINED3D_TOP_MODULATE
2442 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2443 && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
2444 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2445 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2447 *value = D3DTBLEND_MODULATE;
2450 wined3d_mutex_unlock();
2452 return D3D_OK;
2455 default:
2456 return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
2460 static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
2461 D3DRENDERSTATETYPE state, DWORD *value)
2463 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2465 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2467 return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
2470 /*****************************************************************************
2471 * IDirect3DDevice7::SetRenderState
2473 * Sets a render state. The possible render states are defined in
2474 * include/d3dtypes.h
2476 * Version 2, 3 and 7
2478 * Params:
2479 * RenderStateType: State to set
2480 * Value: Value to assign to that state
2482 * Returns:
2483 * D3D_OK on success,
2484 * for details see IWineD3DDevice::SetRenderState
2486 *****************************************************************************/
2487 static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
2488 D3DRENDERSTATETYPE state, DWORD value)
2490 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2491 HRESULT hr = D3D_OK;
2493 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2495 wined3d_mutex_lock();
2496 /* Some render states need special care */
2497 switch (state)
2500 * The ddraw texture filter mapping works like this:
2501 * D3DFILTER_NEAREST Point min/mag, no mip
2502 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2503 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2505 * D3DFILTER_LINEAR Linear min/mag, no mip
2506 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2507 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2509 * This is the opposite of the GL naming convention,
2510 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2512 case D3DRENDERSTATE_TEXTUREMAG:
2514 enum wined3d_texture_filter_type tex_mag;
2516 switch (value)
2518 case D3DFILTER_NEAREST:
2519 case D3DFILTER_MIPNEAREST:
2520 case D3DFILTER_LINEARMIPNEAREST:
2521 tex_mag = WINED3D_TEXF_POINT;
2522 break;
2523 case D3DFILTER_LINEAR:
2524 case D3DFILTER_MIPLINEAR:
2525 case D3DFILTER_LINEARMIPLINEAR:
2526 tex_mag = WINED3D_TEXF_LINEAR;
2527 break;
2528 default:
2529 tex_mag = WINED3D_TEXF_POINT;
2530 FIXME("Unhandled texture mag %#x.\n", value);
2531 break;
2534 wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
2535 break;
2538 case D3DRENDERSTATE_TEXTUREMIN:
2540 enum wined3d_texture_filter_type tex_min;
2541 enum wined3d_texture_filter_type tex_mip;
2543 switch (value)
2545 case D3DFILTER_NEAREST:
2546 tex_min = WINED3D_TEXF_POINT;
2547 tex_mip = WINED3D_TEXF_NONE;
2548 break;
2549 case D3DFILTER_LINEAR:
2550 tex_min = WINED3D_TEXF_LINEAR;
2551 tex_mip = WINED3D_TEXF_NONE;
2552 break;
2553 case D3DFILTER_MIPNEAREST:
2554 tex_min = WINED3D_TEXF_POINT;
2555 tex_mip = WINED3D_TEXF_POINT;
2556 break;
2557 case D3DFILTER_MIPLINEAR:
2558 tex_min = WINED3D_TEXF_LINEAR;
2559 tex_mip = WINED3D_TEXF_POINT;
2560 break;
2561 case D3DFILTER_LINEARMIPNEAREST:
2562 tex_min = WINED3D_TEXF_POINT;
2563 tex_mip = WINED3D_TEXF_LINEAR;
2564 break;
2565 case D3DFILTER_LINEARMIPLINEAR:
2566 tex_min = WINED3D_TEXF_LINEAR;
2567 tex_mip = WINED3D_TEXF_LINEAR;
2568 break;
2570 default:
2571 FIXME("Unhandled texture min %#x.\n",value);
2572 tex_min = WINED3D_TEXF_POINT;
2573 tex_mip = WINED3D_TEXF_NONE;
2574 break;
2577 wined3d_device_set_sampler_state(device->wined3d_device,
2578 0, WINED3D_SAMP_MIP_FILTER, tex_mip);
2579 wined3d_device_set_sampler_state(device->wined3d_device,
2580 0, WINED3D_SAMP_MIN_FILTER, tex_min);
2581 break;
2584 case D3DRENDERSTATE_TEXTUREADDRESS:
2585 wined3d_device_set_sampler_state(device->wined3d_device,
2586 0, WINED3D_SAMP_ADDRESS_V, value);
2587 /* Drop through */
2588 case D3DRENDERSTATE_TEXTUREADDRESSU:
2589 wined3d_device_set_sampler_state(device->wined3d_device,
2590 0, WINED3D_SAMP_ADDRESS_U, value);
2591 break;
2592 case D3DRENDERSTATE_TEXTUREADDRESSV:
2593 wined3d_device_set_sampler_state(device->wined3d_device,
2594 0, WINED3D_SAMP_ADDRESS_V, value);
2595 break;
2597 case D3DRENDERSTATE_BORDERCOLOR:
2598 /* This should probably just forward to the corresponding sampler
2599 * state. Needs tests. */
2600 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2601 hr = E_NOTIMPL;
2602 break;
2604 case D3DRENDERSTATE_TEXTUREHANDLE:
2605 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2606 WARN("Render state %#x is invalid in d3d7.\n", state);
2607 hr = DDERR_INVALIDPARAMS;
2608 break;
2610 case D3DRENDERSTATE_ZBIAS:
2611 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
2612 break;
2614 default:
2615 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2616 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2618 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2619 hr = E_NOTIMPL;
2620 break;
2623 wined3d_device_set_render_state(device->wined3d_device, state, value);
2624 break;
2626 wined3d_mutex_unlock();
2628 return hr;
2631 static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2632 D3DRENDERSTATETYPE state, DWORD value)
2634 return d3d_device7_SetRenderState(iface, state, value);
2637 static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2638 D3DRENDERSTATETYPE state, DWORD value)
2640 HRESULT hr;
2641 WORD old_fpucw;
2643 old_fpucw = d3d_fpu_setup();
2644 hr = d3d_device7_SetRenderState(iface, state, value);
2645 set_fpu_control_word(old_fpucw);
2647 return hr;
2650 static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
2651 D3DRENDERSTATETYPE state, DWORD value)
2653 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2654 for this state can be directly mapped to texture stage colorop and alphaop, but
2655 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2656 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2657 alphaarg when needed.
2659 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2661 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2662 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2663 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2664 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2665 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2666 in device - TRUE if the app is using TEXTUREMAPBLEND.
2668 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2669 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2670 unless some broken game will be found that cares. */
2672 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2673 HRESULT hr;
2675 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2677 wined3d_mutex_lock();
2679 switch (state)
2681 case D3DRENDERSTATE_TEXTUREHANDLE:
2683 struct ddraw_surface *surf;
2685 if (value == 0)
2687 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
2688 break;
2691 surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
2692 if (!surf)
2694 WARN("Invalid texture handle.\n");
2695 hr = DDERR_INVALIDPARAMS;
2696 break;
2699 hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
2700 break;
2703 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2705 device->legacyTextureBlending = TRUE;
2707 switch (value)
2709 case D3DTBLEND_MODULATE:
2711 struct wined3d_texture *tex = NULL;
2712 BOOL tex_alpha = FALSE;
2713 DDPIXELFORMAT ddfmt;
2715 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2717 struct wined3d_resource *sub_resource;
2719 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2721 struct wined3d_resource_desc desc;
2723 wined3d_resource_get_desc(sub_resource, &desc);
2724 ddfmt.dwSize = sizeof(ddfmt);
2725 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2726 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2730 if (tex_alpha)
2731 wined3d_device_set_texture_stage_state(device->wined3d_device,
2732 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2733 else
2734 wined3d_device_set_texture_stage_state(device->wined3d_device,
2735 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2736 wined3d_device_set_texture_stage_state(device->wined3d_device,
2737 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2738 wined3d_device_set_texture_stage_state(device->wined3d_device,
2739 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2740 wined3d_device_set_texture_stage_state(device->wined3d_device,
2741 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2742 wined3d_device_set_texture_stage_state(device->wined3d_device,
2743 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2744 wined3d_device_set_texture_stage_state(device->wined3d_device,
2745 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2746 break;
2749 case D3DTBLEND_ADD:
2750 wined3d_device_set_texture_stage_state(device->wined3d_device,
2751 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
2752 wined3d_device_set_texture_stage_state(device->wined3d_device,
2753 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2754 wined3d_device_set_texture_stage_state(device->wined3d_device,
2755 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2756 wined3d_device_set_texture_stage_state(device->wined3d_device,
2757 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2758 wined3d_device_set_texture_stage_state(device->wined3d_device,
2759 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2760 break;
2762 case D3DTBLEND_MODULATEALPHA:
2763 wined3d_device_set_texture_stage_state(device->wined3d_device,
2764 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2765 wined3d_device_set_texture_stage_state(device->wined3d_device,
2766 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2767 wined3d_device_set_texture_stage_state(device->wined3d_device,
2768 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2769 wined3d_device_set_texture_stage_state(device->wined3d_device,
2770 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2771 wined3d_device_set_texture_stage_state(device->wined3d_device,
2772 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2773 wined3d_device_set_texture_stage_state(device->wined3d_device,
2774 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
2775 break;
2777 case D3DTBLEND_COPY:
2778 case D3DTBLEND_DECAL:
2779 wined3d_device_set_texture_stage_state(device->wined3d_device,
2780 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2781 wined3d_device_set_texture_stage_state(device->wined3d_device,
2782 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2783 wined3d_device_set_texture_stage_state(device->wined3d_device,
2784 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
2785 wined3d_device_set_texture_stage_state(device->wined3d_device,
2786 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2787 break;
2789 case D3DTBLEND_DECALALPHA:
2790 wined3d_device_set_texture_stage_state(device->wined3d_device,
2791 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
2792 wined3d_device_set_texture_stage_state(device->wined3d_device,
2793 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2794 wined3d_device_set_texture_stage_state(device->wined3d_device,
2795 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2796 wined3d_device_set_texture_stage_state(device->wined3d_device,
2797 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2798 wined3d_device_set_texture_stage_state(device->wined3d_device,
2799 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2800 break;
2802 default:
2803 FIXME("Unhandled texture environment %#x.\n", value);
2806 hr = D3D_OK;
2807 break;
2810 default:
2811 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
2812 break;
2814 wined3d_mutex_unlock();
2816 return hr;
2819 static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
2820 D3DRENDERSTATETYPE state, DWORD value)
2822 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2824 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2826 return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
2829 /*****************************************************************************
2830 * Direct3DDevice3::SetLightState
2832 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2833 * light states are forwarded to Direct3DDevice7 render states
2835 * Version 2 and 3
2837 * Params:
2838 * LightStateType: The light state to change
2839 * Value: The value to assign to that light state
2841 * Returns:
2842 * D3D_OK on success
2843 * DDERR_INVALIDPARAMS if the parameters were incorrect
2844 * Also check IDirect3DDevice7::SetRenderState
2846 *****************************************************************************/
2847 static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
2848 D3DLIGHTSTATETYPE state, DWORD value)
2850 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2851 HRESULT hr;
2853 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2855 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2857 TRACE("Unexpected Light State Type\n");
2858 return DDERR_INVALIDPARAMS;
2861 wined3d_mutex_lock();
2862 if (state == D3DLIGHTSTATE_MATERIAL)
2864 struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL);
2865 if (!m)
2867 WARN("Invalid material handle.\n");
2868 wined3d_mutex_unlock();
2869 return DDERR_INVALIDPARAMS;
2872 TRACE(" activating material %p.\n", m);
2873 material_activate(m);
2875 device->material = value;
2877 else if (state == D3DLIGHTSTATE_COLORMODEL)
2879 switch (value)
2881 case D3DCOLOR_MONO:
2882 ERR("DDCOLOR_MONO should not happen!\n");
2883 break;
2884 case D3DCOLOR_RGB:
2885 /* We are already in this mode */
2886 TRACE("Setting color model to RGB (no-op).\n");
2887 break;
2888 default:
2889 ERR("Unknown color model!\n");
2890 wined3d_mutex_unlock();
2891 return DDERR_INVALIDPARAMS;
2894 else
2896 D3DRENDERSTATETYPE rs;
2897 switch (state)
2899 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2900 rs = D3DRENDERSTATE_AMBIENT;
2901 break;
2902 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2903 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2904 break;
2905 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2906 rs = D3DRENDERSTATE_FOGSTART;
2907 break;
2908 case D3DLIGHTSTATE_FOGEND: /* 6 */
2909 rs = D3DRENDERSTATE_FOGEND;
2910 break;
2911 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2912 rs = D3DRENDERSTATE_FOGDENSITY;
2913 break;
2914 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2915 rs = D3DRENDERSTATE_COLORVERTEX;
2916 break;
2917 default:
2918 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
2919 wined3d_mutex_unlock();
2920 return DDERR_INVALIDPARAMS;
2923 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
2924 wined3d_mutex_unlock();
2925 return hr;
2927 wined3d_mutex_unlock();
2929 return D3D_OK;
2932 static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
2933 D3DLIGHTSTATETYPE state, DWORD value)
2935 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2937 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2939 return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
2942 /*****************************************************************************
2943 * IDirect3DDevice3::GetLightState
2945 * Returns the current setting of a light state. The state is read from
2946 * the Direct3DDevice7 render state.
2948 * Version 2 and 3
2950 * Params:
2951 * LightStateType: The light state to return
2952 * Value: The address to store the light state setting at
2954 * Returns:
2955 * D3D_OK on success
2956 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2957 * Also see IDirect3DDevice7::GetRenderState
2959 *****************************************************************************/
2960 static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
2961 D3DLIGHTSTATETYPE state, DWORD *value)
2963 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2964 HRESULT hr;
2966 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2968 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2970 TRACE("Unexpected Light State Type\n");
2971 return DDERR_INVALIDPARAMS;
2974 if (!value)
2975 return DDERR_INVALIDPARAMS;
2977 wined3d_mutex_lock();
2978 if (state == D3DLIGHTSTATE_MATERIAL)
2980 *value = device->material;
2982 else if (state == D3DLIGHTSTATE_COLORMODEL)
2984 *value = D3DCOLOR_RGB;
2986 else
2988 D3DRENDERSTATETYPE rs;
2989 switch (state)
2991 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2992 rs = D3DRENDERSTATE_AMBIENT;
2993 break;
2994 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2995 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2996 break;
2997 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2998 rs = D3DRENDERSTATE_FOGSTART;
2999 break;
3000 case D3DLIGHTSTATE_FOGEND: /* 6 */
3001 rs = D3DRENDERSTATE_FOGEND;
3002 break;
3003 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3004 rs = D3DRENDERSTATE_FOGDENSITY;
3005 break;
3006 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3007 rs = D3DRENDERSTATE_COLORVERTEX;
3008 break;
3009 default:
3010 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3011 wined3d_mutex_unlock();
3012 return DDERR_INVALIDPARAMS;
3015 hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3016 wined3d_mutex_unlock();
3017 return hr;
3019 wined3d_mutex_unlock();
3021 return D3D_OK;
3024 static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
3025 D3DLIGHTSTATETYPE state, DWORD *value)
3027 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3029 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3031 return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
3034 /*****************************************************************************
3035 * IDirect3DDevice7::SetTransform
3037 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3038 * in include/d3dtypes.h.
3039 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3040 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3041 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3043 * Version 2, 3 and 7
3045 * Params:
3046 * TransformStateType: transform state to set
3047 * Matrix: Matrix to assign to the state
3049 * Returns:
3050 * D3D_OK on success
3051 * DDERR_INVALIDPARAMS if Matrix == NULL
3052 * For details see IWineD3DDevice::SetTransform
3054 *****************************************************************************/
3055 static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
3056 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3058 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3059 enum wined3d_transform_state wined3d_state;
3061 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3063 switch (state)
3065 case D3DTRANSFORMSTATE_WORLD:
3066 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3067 break;
3068 case D3DTRANSFORMSTATE_WORLD1:
3069 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3070 break;
3071 case D3DTRANSFORMSTATE_WORLD2:
3072 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3073 break;
3074 case D3DTRANSFORMSTATE_WORLD3:
3075 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3076 break;
3077 default:
3078 wined3d_state = state;
3081 if (!matrix)
3082 return DDERR_INVALIDPARAMS;
3084 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3085 wined3d_mutex_lock();
3086 wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3087 wined3d_mutex_unlock();
3089 return D3D_OK;
3092 static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3093 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3095 return d3d_device7_SetTransform(iface, state, matrix);
3098 static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3099 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3101 HRESULT hr;
3102 WORD old_fpucw;
3104 old_fpucw = d3d_fpu_setup();
3105 hr = d3d_device7_SetTransform(iface, state, matrix);
3106 set_fpu_control_word(old_fpucw);
3108 return hr;
3111 static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
3112 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3114 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3116 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3118 if (!matrix)
3119 return DDERR_INVALIDPARAMS;
3121 if (state == D3DTRANSFORMSTATE_PROJECTION)
3123 D3DMATRIX projection;
3125 wined3d_mutex_lock();
3126 multiply_matrix(&projection, &device->legacy_clipspace, matrix);
3127 wined3d_device_set_transform(device->wined3d_device,
3128 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3129 device->legacy_projection = *matrix;
3130 wined3d_mutex_unlock();
3132 return D3D_OK;
3135 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3138 static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
3139 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3141 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3143 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3145 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3148 /*****************************************************************************
3149 * IDirect3DDevice7::GetTransform
3151 * Returns the matrix assigned to a transform state
3152 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3153 * SetTransform
3155 * Params:
3156 * TransformStateType: State to read the matrix from
3157 * Matrix: Address to store the matrix at
3159 * Returns:
3160 * D3D_OK on success
3161 * DDERR_INVALIDPARAMS if Matrix == NULL
3162 * For details, see IWineD3DDevice::GetTransform
3164 *****************************************************************************/
3165 static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
3166 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3168 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3169 enum wined3d_transform_state wined3d_state;
3171 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3173 switch (state)
3175 case D3DTRANSFORMSTATE_WORLD:
3176 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3177 break;
3178 case D3DTRANSFORMSTATE_WORLD1:
3179 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3180 break;
3181 case D3DTRANSFORMSTATE_WORLD2:
3182 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3183 break;
3184 case D3DTRANSFORMSTATE_WORLD3:
3185 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3186 break;
3187 default:
3188 wined3d_state = state;
3191 if (!matrix)
3192 return DDERR_INVALIDPARAMS;
3194 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3195 wined3d_mutex_lock();
3196 wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3197 wined3d_mutex_unlock();
3199 return D3D_OK;
3202 static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3203 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3205 return d3d_device7_GetTransform(iface, state, matrix);
3208 static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3209 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3211 HRESULT hr;
3212 WORD old_fpucw;
3214 old_fpucw = d3d_fpu_setup();
3215 hr = d3d_device7_GetTransform(iface, state, matrix);
3216 set_fpu_control_word(old_fpucw);
3218 return hr;
3221 static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
3222 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3224 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3226 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3228 if (!matrix)
3229 return DDERR_INVALIDPARAMS;
3231 if (state == D3DTRANSFORMSTATE_PROJECTION)
3233 wined3d_mutex_lock();
3234 *matrix = device->legacy_projection;
3235 wined3d_mutex_unlock();
3236 return DD_OK;
3239 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3242 static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
3243 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3245 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3247 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3249 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3252 /*****************************************************************************
3253 * IDirect3DDevice7::MultiplyTransform
3255 * Multiplies the already-set transform matrix of a transform state
3256 * with another matrix. For the world matrix, see SetTransform
3258 * Version 2, 3 and 7
3260 * Params:
3261 * TransformStateType: Transform state to multiply
3262 * D3DMatrix Matrix to multiply with.
3264 * Returns
3265 * D3D_OK on success
3266 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3267 * For details, see IWineD3DDevice::MultiplyTransform
3269 *****************************************************************************/
3270 static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
3271 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3273 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3274 enum wined3d_transform_state wined3d_state;
3276 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3278 switch (state)
3280 case D3DTRANSFORMSTATE_WORLD:
3281 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3282 break;
3283 case D3DTRANSFORMSTATE_WORLD1:
3284 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3285 break;
3286 case D3DTRANSFORMSTATE_WORLD2:
3287 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3288 break;
3289 case D3DTRANSFORMSTATE_WORLD3:
3290 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3291 break;
3292 default:
3293 wined3d_state = state;
3296 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3297 wined3d_mutex_lock();
3298 wined3d_device_multiply_transform(device->wined3d_device,
3299 wined3d_state, (struct wined3d_matrix *)matrix);
3300 wined3d_mutex_unlock();
3302 return D3D_OK;
3305 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3306 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3308 return d3d_device7_MultiplyTransform(iface, state, matrix);
3311 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3312 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3314 HRESULT hr;
3315 WORD old_fpucw;
3317 old_fpucw = d3d_fpu_setup();
3318 hr = d3d_device7_MultiplyTransform(iface, state, matrix);
3319 set_fpu_control_word(old_fpucw);
3321 return hr;
3324 static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
3325 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3327 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3329 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3331 if (state == D3DTRANSFORMSTATE_PROJECTION)
3333 D3DMATRIX projection, tmp;
3335 wined3d_mutex_lock();
3336 multiply_matrix(&tmp, &device->legacy_projection, matrix);
3337 multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
3338 wined3d_device_set_transform(device->wined3d_device,
3339 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3340 device->legacy_projection = tmp;
3341 wined3d_mutex_unlock();
3343 return D3D_OK;
3346 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3349 static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
3350 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3352 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3354 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3356 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3359 /*****************************************************************************
3360 * IDirect3DDevice7::DrawPrimitive
3362 * Draws primitives based on vertices in an application-provided pointer
3364 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3365 * an FVF format for D3D7
3367 * Params:
3368 * PrimitiveType: The type of the primitives to draw
3369 * Vertex type: Flexible vertex format vertex description
3370 * Vertices: Pointer to the vertex array
3371 * VertexCount: The number of vertices to draw
3372 * Flags: As usual a few flags
3374 * Returns:
3375 * D3D_OK on success
3376 * DDERR_INVALIDPARAMS if Vertices is NULL
3377 * For details, see IWineD3DDevice::DrawPrimitiveUP
3379 *****************************************************************************/
3380 static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
3381 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3382 DWORD vertex_count, DWORD flags)
3384 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3385 UINT stride;
3386 HRESULT hr;
3388 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3389 iface, primitive_type, fvf, vertices, vertex_count, flags);
3391 if (!vertices)
3392 return DDERR_INVALIDPARAMS;
3394 /* Get the stride */
3395 stride = get_flexible_vertex_size(fvf);
3397 wined3d_mutex_lock();
3398 wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3399 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3400 hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count, vertices, stride);
3401 wined3d_mutex_unlock();
3403 return hr;
3406 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3407 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3408 DWORD vertex_count, DWORD flags)
3410 return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3413 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3414 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3415 DWORD vertex_count, DWORD flags)
3417 HRESULT hr;
3418 WORD old_fpucw;
3420 old_fpucw = d3d_fpu_setup();
3421 hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3422 set_fpu_control_word(old_fpucw);
3424 return hr;
3427 static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
3428 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3429 DWORD flags)
3431 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3433 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3434 iface, primitive_type, fvf, vertices, vertex_count, flags);
3436 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3437 primitive_type, fvf, vertices, vertex_count, flags);
3440 static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
3441 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3442 DWORD vertex_count, DWORD flags)
3444 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3445 DWORD fvf;
3447 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3448 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
3450 switch (vertex_type)
3452 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3453 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3454 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3455 default:
3456 FIXME("Unhandled vertex type %#x.\n", vertex_type);
3457 return DDERR_INVALIDPARAMS; /* Should never happen */
3460 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3461 primitive_type, fvf, vertices, vertex_count, flags);
3464 /*****************************************************************************
3465 * IDirect3DDevice7::DrawIndexedPrimitive
3467 * Draws vertices from an application-provided pointer, based on the index
3468 * numbers in a WORD array.
3470 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3471 * an FVF format for D3D7
3473 * Params:
3474 * PrimitiveType: The primitive type to draw
3475 * VertexType: The FVF vertex description
3476 * Vertices: Pointer to the vertex array
3477 * VertexCount: ?
3478 * Indices: Pointer to the index array
3479 * IndexCount: Number of indices = Number of vertices to draw
3480 * Flags: As usual, some flags
3482 * Returns:
3483 * D3D_OK on success
3484 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3485 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3487 *****************************************************************************/
3488 static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3489 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3490 WORD *indices, DWORD index_count, DWORD flags)
3492 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3493 HRESULT hr;
3495 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3496 "indices %p, index_count %u, flags %#x.\n",
3497 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3499 /* Set the D3DDevice's FVF */
3500 wined3d_mutex_lock();
3501 wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3502 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3503 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, index_count, indices,
3504 WINED3DFMT_R16_UINT, vertices, get_flexible_vertex_size(fvf));
3505 wined3d_mutex_unlock();
3507 return hr;
3510 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3511 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3512 WORD *indices, DWORD index_count, DWORD flags)
3514 return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3515 vertices, vertex_count, indices, index_count, flags);
3518 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3519 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3520 WORD *indices, DWORD index_count, DWORD flags)
3522 HRESULT hr;
3523 WORD old_fpucw;
3525 old_fpucw = d3d_fpu_setup();
3526 hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3527 vertices, vertex_count, indices, index_count, flags);
3528 set_fpu_control_word(old_fpucw);
3530 return hr;
3533 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3534 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3535 WORD *indices, DWORD index_count, DWORD flags)
3537 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3539 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3540 "indices %p, index_count %u, flags %#x.\n",
3541 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3543 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3544 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3547 static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3548 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3549 DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
3551 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3552 DWORD fvf;
3554 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3555 "indices %p, index_count %u, flags %#x.\n",
3556 iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
3558 switch (vertex_type)
3560 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3561 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3562 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3563 default:
3564 ERR("Unhandled vertex type %#x.\n", vertex_type);
3565 return DDERR_INVALIDPARAMS; /* Should never happen */
3568 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3569 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3572 /*****************************************************************************
3573 * IDirect3DDevice7::SetClipStatus
3575 * Sets the clip status. This defines things as clipping conditions and
3576 * the extents of the clipping region.
3578 * Version 2, 3 and 7
3580 * Params:
3581 * ClipStatus:
3583 * Returns:
3584 * D3D_OK because it's a stub
3585 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3587 *****************************************************************************/
3588 static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3590 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3592 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3593 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3595 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3596 return D3D_OK;
3599 static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3601 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3603 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3605 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3608 static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3610 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3612 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3614 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3617 /*****************************************************************************
3618 * IDirect3DDevice7::GetClipStatus
3620 * Returns the clip status
3622 * Params:
3623 * ClipStatus: Address to write the clip status to
3625 * Returns:
3626 * D3D_OK because it's a stub
3628 *****************************************************************************/
3629 static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3631 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3633 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3634 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3635 return D3D_OK;
3638 static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3640 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3642 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3644 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3647 static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3649 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3651 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3653 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3656 /*****************************************************************************
3657 * IDirect3DDevice::DrawPrimitiveStrided
3659 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3661 * Version 3 and 7
3663 * Params:
3664 * PrimitiveType: The primitive type to draw
3665 * VertexType: The FVF description of the vertices to draw (for the stride??)
3666 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3667 * the vertex data locations
3668 * VertexCount: The number of vertices to draw
3669 * Flags: Some flags
3671 * Returns:
3672 * D3D_OK, because it's a stub
3673 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3674 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3676 *****************************************************************************/
3677 static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3678 DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3680 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3681 struct wined3d_strided_data wined3d_strided;
3682 DWORD i;
3683 HRESULT hr;
3685 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3686 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3688 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3689 /* Get the strided data right. the wined3d structure is a bit bigger
3690 * Watch out: The contents of the strided data are determined by the fvf,
3691 * not by the members set in D3DDrawPrimStrideData. So it's valid
3692 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3693 * not set in the fvf.
3695 if(VertexType & D3DFVF_POSITION_MASK)
3697 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3698 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3699 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3700 if (VertexType & D3DFVF_XYZRHW)
3702 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3703 wined3d_strided.position_transformed = TRUE;
3705 else
3707 wined3d_strided.position_transformed = FALSE;
3711 if (VertexType & D3DFVF_NORMAL)
3713 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3714 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3715 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3718 if (VertexType & D3DFVF_DIFFUSE)
3720 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3721 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3722 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3725 if (VertexType & D3DFVF_SPECULAR)
3727 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3728 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3729 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3732 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3734 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3736 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3737 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3738 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3739 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3740 default: ERR("Unexpected texture coordinate size %d\n",
3741 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3743 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3744 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3747 /* WineD3D doesn't need the FVF here */
3748 wined3d_mutex_lock();
3749 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3750 hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
3751 wined3d_mutex_unlock();
3753 return hr;
3756 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3757 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3758 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3760 return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3761 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3764 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3765 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3766 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3768 HRESULT hr;
3769 WORD old_fpucw;
3771 old_fpucw = d3d_fpu_setup();
3772 hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3773 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3774 set_fpu_control_word(old_fpucw);
3776 return hr;
3779 static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3780 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3781 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3783 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3785 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3786 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3788 return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
3789 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3792 /*****************************************************************************
3793 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3795 * Draws primitives specified by strided data locations based on indices
3797 * Version 3 and 7
3799 * Params:
3800 * PrimitiveType:
3802 * Returns:
3803 * D3D_OK, because it's a stub
3804 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3805 * (DDERR_INVALIDPARAMS if Indices is NULL)
3806 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3808 *****************************************************************************/
3809 static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3810 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3811 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3812 WORD *Indices, DWORD IndexCount, DWORD Flags)
3814 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3815 struct wined3d_strided_data wined3d_strided;
3816 DWORD i;
3817 HRESULT hr;
3819 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3820 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3822 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3823 /* Get the strided data right. the wined3d structure is a bit bigger
3824 * Watch out: The contents of the strided data are determined by the fvf,
3825 * not by the members set in D3DDrawPrimStrideData. So it's valid
3826 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3827 * not set in the fvf. */
3828 if (VertexType & D3DFVF_POSITION_MASK)
3830 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3831 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3832 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3833 if (VertexType & D3DFVF_XYZRHW)
3835 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3836 wined3d_strided.position_transformed = TRUE;
3838 else
3840 wined3d_strided.position_transformed = FALSE;
3844 if (VertexType & D3DFVF_NORMAL)
3846 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3847 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3848 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3851 if (VertexType & D3DFVF_DIFFUSE)
3853 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3854 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3855 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3858 if (VertexType & D3DFVF_SPECULAR)
3860 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3861 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3862 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3865 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3867 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3869 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3870 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3871 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3872 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3873 default: ERR("Unexpected texture coordinate size %d\n",
3874 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3876 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3877 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3880 /* WineD3D doesn't need the FVF here */
3881 wined3d_mutex_lock();
3882 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3883 hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
3884 IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
3885 wined3d_mutex_unlock();
3887 return hr;
3890 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3891 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3892 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3893 WORD *Indices, DWORD IndexCount, DWORD Flags)
3895 return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3896 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3899 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3900 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3901 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3902 WORD *Indices, DWORD IndexCount, DWORD Flags)
3904 HRESULT hr;
3905 WORD old_fpucw;
3907 old_fpucw = d3d_fpu_setup();
3908 hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3909 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3910 set_fpu_control_word(old_fpucw);
3912 return hr;
3915 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3916 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3917 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
3918 DWORD IndexCount, DWORD Flags)
3920 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3922 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3923 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3925 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
3926 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3929 /*****************************************************************************
3930 * IDirect3DDevice7::DrawPrimitiveVB
3932 * Draws primitives from a vertex buffer to the screen.
3934 * Version 3 and 7
3936 * Params:
3937 * PrimitiveType: Type of primitive to be rendered.
3938 * D3DVertexBuf: Source Vertex Buffer
3939 * StartVertex: Index of the first vertex from the buffer to be rendered
3940 * NumVertices: Number of vertices to be rendered
3941 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3943 * Return values
3944 * D3D_OK on success
3945 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3947 *****************************************************************************/
3948 static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3949 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
3951 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3952 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
3953 HRESULT hr;
3954 DWORD stride;
3956 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
3957 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3959 /* Sanity checks */
3960 if (!vb)
3962 WARN("No Vertex buffer specified.\n");
3963 return DDERR_INVALIDPARAMS;
3965 stride = get_flexible_vertex_size(vb->fvf);
3967 wined3d_mutex_lock();
3968 wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
3969 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
3970 if (FAILED(hr))
3972 WARN("Failed to set stream source, hr %#x.\n", hr);
3973 wined3d_mutex_unlock();
3974 return hr;
3977 /* Now draw the primitives */
3978 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3979 hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
3980 wined3d_mutex_unlock();
3982 return hr;
3985 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3986 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
3988 return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3991 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3992 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
3994 HRESULT hr;
3995 WORD old_fpucw;
3997 old_fpucw = d3d_fpu_setup();
3998 hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3999 set_fpu_control_word(old_fpucw);
4001 return hr;
4004 static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
4005 IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4007 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4008 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4010 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4011 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4013 return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
4014 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4018 /*****************************************************************************
4019 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4021 * Draws primitives from a vertex buffer to the screen
4023 * Params:
4024 * PrimitiveType: Type of primitive to be rendered.
4025 * D3DVertexBuf: Source Vertex Buffer
4026 * StartVertex: Index of the first vertex from the buffer to be rendered
4027 * NumVertices: Number of vertices to be rendered
4028 * Indices: Array of DWORDs used to index into the Vertices
4029 * IndexCount: Number of indices in Indices
4030 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4032 * Return values
4034 *****************************************************************************/
4035 static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4036 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4037 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4039 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4040 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4041 DWORD stride = get_flexible_vertex_size(vb->fvf);
4042 WORD *LockedIndices;
4043 HRESULT hr;
4044 UINT ib_pos = This->indexbuffer_pos;
4046 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4047 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4049 /* Steps:
4050 * 1) Upload the Indices to the index buffer
4051 * 2) Set the index source
4052 * 3) Set the Vertex Buffer as the Stream source
4053 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4056 wined3d_mutex_lock();
4058 wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4060 if (This->indexbuffer_size < IndexCount * sizeof(WORD))
4062 UINT size = max(This->indexbuffer_size * 2, IndexCount * sizeof(WORD));
4063 struct wined3d_buffer *buffer;
4065 TRACE("Growing index buffer to %u bytes\n", size);
4067 hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
4068 WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
4069 if (FAILED(hr))
4071 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", This, hr);
4072 wined3d_mutex_unlock();
4073 return hr;
4076 if (This->indexbuffer) wined3d_buffer_decref(This->indexbuffer);
4077 This->indexbuffer = buffer;
4078 This->indexbuffer_size = size;
4079 ib_pos = 0;
4082 if (This->indexbuffer_size - IndexCount * sizeof(WORD) < ib_pos)
4083 ib_pos = 0;
4085 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4086 * method could be created which takes an user pointer containing the
4087 * indices or a SetData-Method for the index buffer, which overrides the
4088 * index buffer data with our pointer. */
4089 hr = wined3d_buffer_map(This->indexbuffer, ib_pos, IndexCount * sizeof(WORD),
4090 (BYTE **)&LockedIndices, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
4091 if (FAILED(hr))
4093 ERR("Failed to map buffer, hr %#x.\n", hr);
4094 wined3d_mutex_unlock();
4095 return hr;
4097 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4098 wined3d_buffer_unmap(This->indexbuffer);
4099 This->indexbuffer_pos = ib_pos + IndexCount * sizeof(WORD);
4101 /* Set the index stream */
4102 wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
4103 wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT);
4105 /* Set the vertex stream source */
4106 hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4107 if (FAILED(hr))
4109 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4110 wined3d_mutex_unlock();
4111 return hr;
4115 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4116 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
4118 wined3d_mutex_unlock();
4120 return hr;
4123 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4124 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4125 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4127 return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4128 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4131 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4132 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4133 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4135 HRESULT hr;
4136 WORD old_fpucw;
4138 old_fpucw = d3d_fpu_setup();
4139 hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4140 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4141 set_fpu_control_word(old_fpucw);
4143 return hr;
4146 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4147 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4148 DWORD IndexCount, DWORD Flags)
4150 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4151 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4153 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4154 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4156 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
4157 &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
4160 /*****************************************************************************
4161 * IDirect3DDevice7::ComputeSphereVisibility
4163 * Calculates the visibility of spheres in the current viewport. The spheres
4164 * are passed in the Centers and Radii arrays, the results are passed back
4165 * in the ReturnValues array. Return values are either completely visible,
4166 * partially visible or completely invisible.
4167 * The return value consist of a combination of D3DCLIP_* flags, or it's
4168 * 0 if the sphere is completely visible(according to the SDK, not checked)
4170 * Version 3 and 7
4172 * Params:
4173 * Centers: Array containing the sphere centers
4174 * Radii: Array containing the sphere radii
4175 * NumSpheres: The number of centers and radii in the arrays
4176 * Flags: Some flags
4177 * ReturnValues: Array to write the results to
4179 * Returns:
4180 * D3D_OK
4181 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4182 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4183 * is singular)
4185 *****************************************************************************/
4187 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4189 float distance, norm;
4191 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4192 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4194 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4195 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4196 return 0;
4199 static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4200 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4202 D3DMATRIX m, temp;
4203 D3DVALUE origin_plane[6];
4204 D3DVECTOR vec[6];
4205 HRESULT hr;
4206 UINT i, j;
4208 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4209 iface, centers, radii, sphere_count, flags, return_values);
4211 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4212 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4213 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4214 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4215 multiply_matrix(&m, &temp, &m);
4217 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4218 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4219 multiply_matrix(&m, &temp, &m);
4221 /* Left plane */
4222 vec[0].u1.x = m._14 + m._11;
4223 vec[0].u2.y = m._24 + m._21;
4224 vec[0].u3.z = m._34 + m._31;
4225 origin_plane[0] = m._44 + m._41;
4227 /* Right plane */
4228 vec[1].u1.x = m._14 - m._11;
4229 vec[1].u2.y = m._24 - m._21;
4230 vec[1].u3.z = m._34 - m._31;
4231 origin_plane[1] = m._44 - m._41;
4233 /* Top plane */
4234 vec[2].u1.x = m._14 - m._12;
4235 vec[2].u2.y = m._24 - m._22;
4236 vec[2].u3.z = m._34 - m._32;
4237 origin_plane[2] = m._44 - m._42;
4239 /* Bottom plane */
4240 vec[3].u1.x = m._14 + m._12;
4241 vec[3].u2.y = m._24 + m._22;
4242 vec[3].u3.z = m._34 + m._32;
4243 origin_plane[3] = m._44 + m._42;
4245 /* Front plane */
4246 vec[4].u1.x = m._13;
4247 vec[4].u2.y = m._23;
4248 vec[4].u3.z = m._33;
4249 origin_plane[4] = m._43;
4251 /* Back plane*/
4252 vec[5].u1.x = m._14 - m._13;
4253 vec[5].u2.y = m._24 - m._23;
4254 vec[5].u3.z = m._34 - m._33;
4255 origin_plane[5] = m._44 - m._43;
4257 for (i = 0; i < sphere_count; ++i)
4259 return_values[i] = 0;
4260 for (j = 0; j < 6; ++j)
4261 return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]);
4264 return D3D_OK;
4267 static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4268 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4270 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4272 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4273 iface, centers, radii, sphere_count, flags, return_values);
4275 return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface,
4276 centers, radii, sphere_count, flags, return_values);
4279 /*****************************************************************************
4280 * IDirect3DDevice7::GetTexture
4282 * Returns the texture interface handle assigned to a texture stage.
4283 * The returned texture is AddRefed. This is taken from old ddraw,
4284 * not checked in Windows.
4286 * Version 3 and 7
4288 * Params:
4289 * Stage: Texture stage to read the texture from
4290 * Texture: Address to store the interface pointer at
4292 * Returns:
4293 * D3D_OK on success
4294 * DDERR_INVALIDPARAMS if Texture is NULL
4295 * For details, see IWineD3DDevice::GetTexture
4297 *****************************************************************************/
4298 static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
4299 DWORD stage, IDirectDrawSurface7 **texture)
4301 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4302 struct wined3d_texture *wined3d_texture;
4303 struct ddraw_surface *surface;
4305 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4307 if (!texture)
4308 return DDERR_INVALIDPARAMS;
4310 wined3d_mutex_lock();
4311 if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
4313 *texture = NULL;
4314 wined3d_mutex_unlock();
4315 return D3D_OK;
4318 surface = wined3d_texture_get_parent(wined3d_texture);
4319 *texture = &surface->IDirectDrawSurface7_iface;
4320 IDirectDrawSurface7_AddRef(*texture);
4321 wined3d_mutex_unlock();
4323 return D3D_OK;
4326 static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4327 DWORD stage, IDirectDrawSurface7 **Texture)
4329 return d3d_device7_GetTexture(iface, stage, Texture);
4332 static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4333 DWORD stage, IDirectDrawSurface7 **Texture)
4335 HRESULT hr;
4336 WORD old_fpucw;
4338 old_fpucw = d3d_fpu_setup();
4339 hr = d3d_device7_GetTexture(iface, stage, Texture);
4340 set_fpu_control_word(old_fpucw);
4342 return hr;
4345 static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
4347 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4348 struct ddraw_surface *ret_val_impl;
4349 HRESULT ret;
4350 IDirectDrawSurface7 *ret_val;
4352 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
4354 ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
4356 ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4357 *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4359 TRACE("Returning texture %p.\n", *Texture2);
4361 return ret;
4364 /*****************************************************************************
4365 * IDirect3DDevice7::SetTexture
4367 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4369 * Version 3 and 7
4371 * Params:
4372 * Stage: The stage to assign the texture to
4373 * Texture: Interface pointer to the texture surface
4375 * Returns
4376 * D3D_OK on success
4377 * For details, see IWineD3DDevice::SetTexture
4379 *****************************************************************************/
4380 static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
4381 DWORD stage, IDirectDrawSurface7 *texture)
4383 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4384 struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
4385 HRESULT hr;
4387 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4389 /* Texture may be NULL here */
4390 wined3d_mutex_lock();
4391 hr = wined3d_device_set_texture(device->wined3d_device,
4392 stage, surf ? surf->wined3d_texture : NULL);
4393 wined3d_mutex_unlock();
4395 return hr;
4398 static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4399 DWORD stage, IDirectDrawSurface7 *texture)
4401 return d3d_device7_SetTexture(iface, stage, texture);
4404 static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4405 DWORD stage, IDirectDrawSurface7 *texture)
4407 HRESULT hr;
4408 WORD old_fpucw;
4410 old_fpucw = d3d_fpu_setup();
4411 hr = d3d_device7_SetTexture(iface, stage, texture);
4412 set_fpu_control_word(old_fpucw);
4414 return hr;
4417 static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
4418 DWORD stage, IDirect3DTexture2 *texture)
4420 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4421 struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
4422 DWORD texmapblend;
4423 HRESULT hr;
4425 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4427 wined3d_mutex_lock();
4429 if (device->legacyTextureBlending)
4430 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4432 hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
4434 if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4436 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4437 See d3d_device3_SetRenderState() for details. */
4438 struct wined3d_texture *tex = NULL;
4439 BOOL tex_alpha = FALSE;
4440 DDPIXELFORMAT ddfmt;
4442 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
4444 struct wined3d_resource *sub_resource;
4446 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
4448 struct wined3d_resource_desc desc;
4450 wined3d_resource_get_desc(sub_resource, &desc);
4451 ddfmt.dwSize = sizeof(ddfmt);
4452 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4453 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4457 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4458 if (tex_alpha)
4459 wined3d_device_set_texture_stage_state(device->wined3d_device,
4460 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
4461 else
4462 wined3d_device_set_texture_stage_state(device->wined3d_device,
4463 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
4466 wined3d_mutex_unlock();
4468 return hr;
4471 static const struct tss_lookup
4473 BOOL sampler_state;
4474 enum wined3d_texture_stage_state state;
4476 tss_lookup[] =
4478 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
4479 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
4480 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
4481 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
4482 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
4483 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
4484 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
4485 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4486 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4487 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4488 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4489 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4490 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
4491 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
4492 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
4493 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
4494 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
4495 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
4496 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
4497 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4498 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4499 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4500 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4501 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4502 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4505 /*****************************************************************************
4506 * IDirect3DDevice7::GetTextureStageState
4508 * Retrieves a state from a texture stage.
4510 * Version 3 and 7
4512 * Params:
4513 * Stage: The stage to retrieve the state from
4514 * TexStageStateType: The state type to retrieve
4515 * State: Address to store the state's value at
4517 * Returns:
4518 * D3D_OK on success
4519 * DDERR_INVALIDPARAMS if State is NULL
4520 * For details, see IWineD3DDevice::GetTextureStageState
4522 *****************************************************************************/
4523 static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
4524 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4526 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4527 const struct tss_lookup *l;
4529 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4530 iface, stage, state, value);
4532 if (!value)
4533 return DDERR_INVALIDPARAMS;
4535 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4537 WARN("Invalid state %#x passed.\n", state);
4538 return DD_OK;
4541 l = &tss_lookup[state];
4543 wined3d_mutex_lock();
4545 if (l->sampler_state)
4547 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
4549 switch (state)
4551 /* Mipfilter is a sampler state with different values */
4552 case D3DTSS_MIPFILTER:
4554 switch (*value)
4556 case WINED3D_TEXF_NONE:
4557 *value = D3DTFP_NONE;
4558 break;
4559 case WINED3D_TEXF_POINT:
4560 *value = D3DTFP_POINT;
4561 break;
4562 case WINED3D_TEXF_LINEAR:
4563 *value = D3DTFP_LINEAR;
4564 break;
4565 default:
4566 ERR("Unexpected mipfilter value %#x.\n", *value);
4567 *value = D3DTFP_NONE;
4568 break;
4570 break;
4573 /* Magfilter has slightly different values */
4574 case D3DTSS_MAGFILTER:
4576 switch (*value)
4578 case WINED3D_TEXF_POINT:
4579 *value = D3DTFG_POINT;
4580 break;
4581 case WINED3D_TEXF_LINEAR:
4582 *value = D3DTFG_LINEAR;
4583 break;
4584 case WINED3D_TEXF_ANISOTROPIC:
4585 *value = D3DTFG_ANISOTROPIC;
4586 break;
4587 case WINED3D_TEXF_FLAT_CUBIC:
4588 *value = D3DTFG_FLATCUBIC;
4589 break;
4590 case WINED3D_TEXF_GAUSSIAN_CUBIC:
4591 *value = D3DTFG_GAUSSIANCUBIC;
4592 break;
4593 default:
4594 ERR("Unexpected wined3d mag filter value %#x.\n", *value);
4595 *value = D3DTFG_POINT;
4596 break;
4598 break;
4601 default:
4602 break;
4605 else
4607 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
4610 wined3d_mutex_unlock();
4612 return D3D_OK;
4615 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4616 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4618 return d3d_device7_GetTextureStageState(iface, stage, state, value);
4621 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4622 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4624 HRESULT hr;
4625 WORD old_fpucw;
4627 old_fpucw = d3d_fpu_setup();
4628 hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
4629 set_fpu_control_word(old_fpucw);
4631 return hr;
4634 static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
4635 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4637 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4639 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4640 iface, stage, state, value);
4642 return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4645 /*****************************************************************************
4646 * IDirect3DDevice7::SetTextureStageState
4648 * Sets a texture stage state. Some stage types need to be handled specially,
4649 * because they do not exist in WineD3D and were moved to another place
4651 * Version 3 and 7
4653 * Params:
4654 * Stage: The stage to modify
4655 * TexStageStateType: The state to change
4656 * State: The new value for the state
4658 * Returns:
4659 * D3D_OK on success
4660 * For details, see IWineD3DDevice::SetTextureStageState
4662 *****************************************************************************/
4663 static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
4664 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4666 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4667 const struct tss_lookup *l;
4669 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4670 iface, stage, state, value);
4672 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4674 WARN("Invalid state %#x passed.\n", state);
4675 return DD_OK;
4678 l = &tss_lookup[state];
4680 wined3d_mutex_lock();
4682 if (l->sampler_state)
4684 switch (state)
4686 /* Mipfilter is a sampler state with different values */
4687 case D3DTSS_MIPFILTER:
4689 switch (value)
4691 case D3DTFP_NONE:
4692 value = WINED3D_TEXF_NONE;
4693 break;
4694 case D3DTFP_POINT:
4695 value = WINED3D_TEXF_POINT;
4696 break;
4697 case 0: /* Unchecked */
4698 case D3DTFP_LINEAR:
4699 value = WINED3D_TEXF_LINEAR;
4700 break;
4701 default:
4702 ERR("Unexpected mipfilter value %#x.\n", value);
4703 value = WINED3D_TEXF_NONE;
4704 break;
4706 break;
4709 /* Magfilter has slightly different values */
4710 case D3DTSS_MAGFILTER:
4712 switch (value)
4714 case D3DTFG_POINT:
4715 value = WINED3D_TEXF_POINT;
4716 break;
4717 case D3DTFG_LINEAR:
4718 value = WINED3D_TEXF_LINEAR;
4719 break;
4720 case D3DTFG_FLATCUBIC:
4721 value = WINED3D_TEXF_FLAT_CUBIC;
4722 break;
4723 case D3DTFG_GAUSSIANCUBIC:
4724 value = WINED3D_TEXF_GAUSSIAN_CUBIC;
4725 break;
4726 case D3DTFG_ANISOTROPIC:
4727 value = WINED3D_TEXF_ANISOTROPIC;
4728 break;
4729 default:
4730 ERR("Unexpected d3d7 mag filter value %#x.\n", value);
4731 value = WINED3D_TEXF_POINT;
4732 break;
4734 break;
4737 case D3DTSS_ADDRESS:
4738 wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
4739 break;
4741 default:
4742 break;
4745 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
4747 else
4749 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
4752 wined3d_mutex_unlock();
4754 return D3D_OK;
4757 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4758 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4760 return d3d_device7_SetTextureStageState(iface, stage, state, value);
4763 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4764 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4766 HRESULT hr;
4767 WORD old_fpucw;
4769 old_fpucw = d3d_fpu_setup();
4770 hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
4771 set_fpu_control_word(old_fpucw);
4773 return hr;
4776 static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
4777 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4779 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4781 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4782 iface, stage, state, value);
4784 return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4787 /*****************************************************************************
4788 * IDirect3DDevice7::ValidateDevice
4790 * SDK: "Reports the device's ability to render the currently set
4791 * texture-blending operations in a single pass". Whatever that means
4792 * exactly...
4794 * Version 3 and 7
4796 * Params:
4797 * NumPasses: Address to write the number of necessary passes for the
4798 * desired effect to.
4800 * Returns:
4801 * D3D_OK on success
4802 * See IWineD3DDevice::ValidateDevice for more details
4804 *****************************************************************************/
4805 static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
4807 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4808 HRESULT hr;
4810 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4812 wined3d_mutex_lock();
4813 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
4814 wined3d_mutex_unlock();
4816 return hr;
4819 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
4821 return d3d_device7_ValidateDevice(iface, pass_count);
4824 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
4826 HRESULT hr;
4827 WORD old_fpucw;
4829 old_fpucw = d3d_fpu_setup();
4830 hr = d3d_device7_ValidateDevice(iface, pass_count);
4831 set_fpu_control_word(old_fpucw);
4833 return hr;
4836 static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
4838 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4840 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4842 return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
4845 /*****************************************************************************
4846 * IDirect3DDevice7::Clear
4848 * Fills the render target, the z buffer and the stencil buffer with a
4849 * clear color / value
4851 * Version 7 only
4853 * Params:
4854 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4855 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4856 * Flags: Some flags, as usual
4857 * Color: Clear color for the render target
4858 * Z: Clear value for the Z buffer
4859 * Stencil: Clear value to store in each stencil buffer entry
4861 * Returns:
4862 * D3D_OK on success
4863 * For details, see IWineD3DDevice::Clear
4865 *****************************************************************************/
4866 static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
4867 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4869 const struct wined3d_color c =
4871 ((color >> 16) & 0xff) / 255.0f,
4872 ((color >> 8) & 0xff) / 255.0f,
4873 (color & 0xff) / 255.0f,
4874 ((color >> 24) & 0xff) / 255.0f,
4876 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4877 HRESULT hr;
4879 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
4880 iface, count, rects, flags, color, z, stencil);
4882 wined3d_mutex_lock();
4883 hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
4884 wined3d_mutex_unlock();
4886 return hr;
4889 static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
4890 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4892 return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4895 static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
4896 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4898 HRESULT hr;
4899 WORD old_fpucw;
4901 old_fpucw = d3d_fpu_setup();
4902 hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4903 set_fpu_control_word(old_fpucw);
4905 return hr;
4908 /*****************************************************************************
4909 * IDirect3DDevice7::SetViewport
4911 * Sets the current viewport.
4913 * Version 7 only, but IDirect3DViewport uses this call for older
4914 * versions
4916 * Params:
4917 * Data: The new viewport to set
4919 * Returns:
4920 * D3D_OK on success
4921 * DDERR_INVALIDPARAMS if Data is NULL
4922 * For more details, see IWineDDDevice::SetViewport
4924 *****************************************************************************/
4925 static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4927 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4929 TRACE("iface %p, viewport %p.\n", iface, viewport);
4931 if (!viewport)
4932 return DDERR_INVALIDPARAMS;
4934 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
4935 wined3d_mutex_lock();
4936 wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
4937 wined3d_mutex_unlock();
4939 return D3D_OK;
4942 static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4944 return d3d_device7_SetViewport(iface, viewport);
4947 static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4949 HRESULT hr;
4950 WORD old_fpucw;
4952 old_fpucw = d3d_fpu_setup();
4953 hr = d3d_device7_SetViewport(iface, viewport);
4954 set_fpu_control_word(old_fpucw);
4956 return hr;
4959 /*****************************************************************************
4960 * IDirect3DDevice::GetViewport
4962 * Returns the current viewport
4964 * Version 7
4966 * Params:
4967 * Data: D3D7Viewport structure to write the viewport information to
4969 * Returns:
4970 * D3D_OK on success
4971 * DDERR_INVALIDPARAMS if Data is NULL
4972 * For more details, see IWineD3DDevice::GetViewport
4974 *****************************************************************************/
4975 static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4977 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4979 TRACE("iface %p, viewport %p.\n", iface, viewport);
4981 if (!viewport)
4982 return DDERR_INVALIDPARAMS;
4984 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
4985 wined3d_mutex_lock();
4986 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
4987 wined3d_mutex_unlock();
4989 return D3D_OK;
4992 static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4994 return d3d_device7_GetViewport(iface, viewport);
4997 static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4999 HRESULT hr;
5000 WORD old_fpucw;
5002 old_fpucw = d3d_fpu_setup();
5003 hr = d3d_device7_GetViewport(iface, viewport);
5004 set_fpu_control_word(old_fpucw);
5006 return hr;
5009 /*****************************************************************************
5010 * IDirect3DDevice7::SetMaterial
5012 * Sets the Material
5014 * Version 7
5016 * Params:
5017 * Mat: The material to set
5019 * Returns:
5020 * D3D_OK on success
5021 * DDERR_INVALIDPARAMS if Mat is NULL.
5022 * For more details, see IWineD3DDevice::SetMaterial
5024 *****************************************************************************/
5025 static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5027 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5029 TRACE("iface %p, material %p.\n", iface, material);
5031 if (!material)
5032 return DDERR_INVALIDPARAMS;
5034 wined3d_mutex_lock();
5035 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5036 wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
5037 wined3d_mutex_unlock();
5039 return D3D_OK;
5042 static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5044 return d3d_device7_SetMaterial(iface, material);
5047 static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5049 HRESULT hr;
5050 WORD old_fpucw;
5052 old_fpucw = d3d_fpu_setup();
5053 hr = d3d_device7_SetMaterial(iface, material);
5054 set_fpu_control_word(old_fpucw);
5056 return hr;
5059 /*****************************************************************************
5060 * IDirect3DDevice7::GetMaterial
5062 * Returns the current material
5064 * Version 7
5066 * Params:
5067 * Mat: D3DMATERIAL7 structure to write the material parameters to
5069 * Returns:
5070 * D3D_OK on success
5071 * DDERR_INVALIDPARAMS if Mat is NULL
5072 * For more details, see IWineD3DDevice::GetMaterial
5074 *****************************************************************************/
5075 static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5077 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5079 TRACE("iface %p, material %p.\n", iface, material);
5081 wined3d_mutex_lock();
5082 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5083 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
5084 wined3d_mutex_unlock();
5086 return D3D_OK;
5089 static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5091 return d3d_device7_GetMaterial(iface, material);
5094 static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5096 HRESULT hr;
5097 WORD old_fpucw;
5099 old_fpucw = d3d_fpu_setup();
5100 hr = d3d_device7_GetMaterial(iface, material);
5101 set_fpu_control_word(old_fpucw);
5103 return hr;
5106 /*****************************************************************************
5107 * IDirect3DDevice7::SetLight
5109 * Assigns a light to a light index, but doesn't activate it yet.
5111 * Version 7, IDirect3DLight uses this method for older versions
5113 * Params:
5114 * LightIndex: The index of the new light
5115 * Light: A D3DLIGHT7 structure describing the light
5117 * Returns:
5118 * D3D_OK on success
5119 * For more details, see IWineD3DDevice::SetLight
5121 *****************************************************************************/
5122 static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5124 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5125 HRESULT hr;
5127 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5129 wined3d_mutex_lock();
5130 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5131 hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5132 wined3d_mutex_unlock();
5134 return hr_ddraw_from_wined3d(hr);
5137 static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5139 return d3d_device7_SetLight(iface, light_idx, light);
5142 static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5144 HRESULT hr;
5145 WORD old_fpucw;
5147 old_fpucw = d3d_fpu_setup();
5148 hr = d3d_device7_SetLight(iface, light_idx, light);
5149 set_fpu_control_word(old_fpucw);
5151 return hr;
5154 /*****************************************************************************
5155 * IDirect3DDevice7::GetLight
5157 * Returns the light assigned to a light index
5159 * Params:
5160 * Light: Structure to write the light information to
5162 * Returns:
5163 * D3D_OK on success
5164 * DDERR_INVALIDPARAMS if Light is NULL
5165 * For details, see IWineD3DDevice::GetLight
5167 *****************************************************************************/
5168 static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5170 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5171 HRESULT rc;
5173 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5175 wined3d_mutex_lock();
5176 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5177 rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5178 wined3d_mutex_unlock();
5180 /* Translate the result. WineD3D returns other values than D3D7 */
5181 return hr_ddraw_from_wined3d(rc);
5184 static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5186 return d3d_device7_GetLight(iface, light_idx, light);
5189 static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5191 HRESULT hr;
5192 WORD old_fpucw;
5194 old_fpucw = d3d_fpu_setup();
5195 hr = d3d_device7_GetLight(iface, light_idx, light);
5196 set_fpu_control_word(old_fpucw);
5198 return hr;
5201 /*****************************************************************************
5202 * IDirect3DDevice7::BeginStateBlock
5204 * Begins recording to a stateblock
5206 * Version 7
5208 * Returns:
5209 * D3D_OK on success
5210 * For details see IWineD3DDevice::BeginStateBlock
5212 *****************************************************************************/
5213 static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
5215 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5216 HRESULT hr;
5218 TRACE("iface %p.\n", iface);
5220 wined3d_mutex_lock();
5221 hr = wined3d_device_begin_stateblock(device->wined3d_device);
5222 wined3d_mutex_unlock();
5224 return hr_ddraw_from_wined3d(hr);
5227 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5229 return d3d_device7_BeginStateBlock(iface);
5232 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5234 HRESULT hr;
5235 WORD old_fpucw;
5237 old_fpucw = d3d_fpu_setup();
5238 hr = d3d_device7_BeginStateBlock(iface);
5239 set_fpu_control_word(old_fpucw);
5241 return hr;
5244 /*****************************************************************************
5245 * IDirect3DDevice7::EndStateBlock
5247 * Stops recording to a state block and returns the created stateblock
5248 * handle.
5250 * Version 7
5252 * Params:
5253 * BlockHandle: Address to store the stateblock's handle to
5255 * Returns:
5256 * D3D_OK on success
5257 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5258 * See IWineD3DDevice::EndStateBlock for more details
5260 *****************************************************************************/
5261 static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
5263 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5264 struct wined3d_stateblock *wined3d_sb;
5265 HRESULT hr;
5266 DWORD h;
5268 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
5270 if (!stateblock)
5271 return DDERR_INVALIDPARAMS;
5273 wined3d_mutex_lock();
5275 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
5276 if (FAILED(hr))
5278 WARN("Failed to end stateblock, hr %#x.\n", hr);
5279 wined3d_mutex_unlock();
5280 *stateblock = 0;
5281 return hr_ddraw_from_wined3d(hr);
5284 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5285 if (h == DDRAW_INVALID_HANDLE)
5287 ERR("Failed to allocate a stateblock handle.\n");
5288 wined3d_stateblock_decref(wined3d_sb);
5289 wined3d_mutex_unlock();
5290 *stateblock = 0;
5291 return DDERR_OUTOFMEMORY;
5294 wined3d_mutex_unlock();
5295 *stateblock = h + 1;
5297 return hr_ddraw_from_wined3d(hr);
5300 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
5302 return d3d_device7_EndStateBlock(iface, stateblock);
5305 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
5307 HRESULT hr;
5308 WORD old_fpucw;
5310 old_fpucw = d3d_fpu_setup();
5311 hr = d3d_device7_EndStateBlock(iface, stateblock);
5312 set_fpu_control_word(old_fpucw);
5314 return hr;
5317 /*****************************************************************************
5318 * IDirect3DDevice7::PreLoad
5320 * Allows the app to signal that a texture will be used soon, to allow
5321 * the Direct3DDevice to load it to the video card in the meantime.
5323 * Version 7
5325 * Params:
5326 * Texture: The texture to preload
5328 * Returns:
5329 * D3D_OK on success
5330 * DDERR_INVALIDPARAMS if Texture is NULL
5331 * See IWineD3DSurface::PreLoad for details
5333 *****************************************************************************/
5334 static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5336 struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
5338 TRACE("iface %p, texture %p.\n", iface, texture);
5340 if (!texture)
5341 return DDERR_INVALIDPARAMS;
5343 wined3d_mutex_lock();
5344 wined3d_surface_preload(surface->wined3d_surface);
5345 wined3d_mutex_unlock();
5347 return D3D_OK;
5350 static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5352 return d3d_device7_PreLoad(iface, texture);
5355 static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5357 HRESULT hr;
5358 WORD old_fpucw;
5360 old_fpucw = d3d_fpu_setup();
5361 hr = d3d_device7_PreLoad(iface, texture);
5362 set_fpu_control_word(old_fpucw);
5364 return hr;
5367 /*****************************************************************************
5368 * IDirect3DDevice7::ApplyStateBlock
5370 * Activates the state stored in a state block handle.
5372 * Params:
5373 * BlockHandle: The stateblock handle to activate
5375 * Returns:
5376 * D3D_OK on success
5377 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5379 *****************************************************************************/
5380 static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5382 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5383 struct wined3d_stateblock *wined3d_sb;
5385 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5387 wined3d_mutex_lock();
5388 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5389 if (!wined3d_sb)
5391 WARN("Invalid stateblock handle.\n");
5392 wined3d_mutex_unlock();
5393 return D3DERR_INVALIDSTATEBLOCK;
5396 wined3d_stateblock_apply(wined3d_sb);
5397 wined3d_mutex_unlock();
5399 return D3D_OK;
5402 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5404 return d3d_device7_ApplyStateBlock(iface, stateblock);
5407 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5409 HRESULT hr;
5410 WORD old_fpucw;
5412 old_fpucw = d3d_fpu_setup();
5413 hr = d3d_device7_ApplyStateBlock(iface, stateblock);
5414 set_fpu_control_word(old_fpucw);
5416 return hr;
5419 /*****************************************************************************
5420 * IDirect3DDevice7::CaptureStateBlock
5422 * Updates a stateblock's values to the values currently set for the device
5424 * Version 7
5426 * Params:
5427 * BlockHandle: Stateblock to update
5429 * Returns:
5430 * D3D_OK on success
5431 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5432 * See IWineD3DDevice::CaptureStateBlock for more details
5434 *****************************************************************************/
5435 static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5437 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5438 struct wined3d_stateblock *wined3d_sb;
5440 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5442 wined3d_mutex_lock();
5443 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5444 if (!wined3d_sb)
5446 WARN("Invalid stateblock handle.\n");
5447 wined3d_mutex_unlock();
5448 return D3DERR_INVALIDSTATEBLOCK;
5451 wined3d_stateblock_capture(wined3d_sb);
5452 wined3d_mutex_unlock();
5454 return D3D_OK;
5457 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5459 return d3d_device7_CaptureStateBlock(iface, stateblock);
5462 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5464 HRESULT hr;
5465 WORD old_fpucw;
5467 old_fpucw = d3d_fpu_setup();
5468 hr = d3d_device7_CaptureStateBlock(iface, stateblock);
5469 set_fpu_control_word(old_fpucw);
5471 return hr;
5474 /*****************************************************************************
5475 * IDirect3DDevice7::DeleteStateBlock
5477 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5479 * Version 7
5481 * Params:
5482 * BlockHandle: Stateblock handle to delete
5484 * Returns:
5485 * D3D_OK on success
5486 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5488 *****************************************************************************/
5489 static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5491 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5492 struct wined3d_stateblock *wined3d_sb;
5493 ULONG ref;
5495 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5497 wined3d_mutex_lock();
5499 wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5500 if (!wined3d_sb)
5502 WARN("Invalid stateblock handle.\n");
5503 wined3d_mutex_unlock();
5504 return D3DERR_INVALIDSTATEBLOCK;
5507 if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5509 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5512 wined3d_mutex_unlock();
5514 return D3D_OK;
5517 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5519 return d3d_device7_DeleteStateBlock(iface, stateblock);
5522 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5524 HRESULT hr;
5525 WORD old_fpucw;
5527 old_fpucw = d3d_fpu_setup();
5528 hr = d3d_device7_DeleteStateBlock(iface, stateblock);
5529 set_fpu_control_word(old_fpucw);
5531 return hr;
5534 /*****************************************************************************
5535 * IDirect3DDevice7::CreateStateBlock
5537 * Creates a new state block handle.
5539 * Version 7
5541 * Params:
5542 * Type: The state block type
5543 * BlockHandle: Address to write the created handle to
5545 * Returns:
5546 * D3D_OK on success
5547 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5549 *****************************************************************************/
5550 static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
5551 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5553 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5554 struct wined3d_stateblock *wined3d_sb;
5555 HRESULT hr;
5556 DWORD h;
5558 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
5560 if (!stateblock)
5561 return DDERR_INVALIDPARAMS;
5563 if (type != D3DSBT_ALL
5564 && type != D3DSBT_PIXELSTATE
5565 && type != D3DSBT_VERTEXSTATE)
5567 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5568 return DDERR_INVALIDPARAMS;
5571 wined3d_mutex_lock();
5573 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5574 hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb);
5575 if (FAILED(hr))
5577 WARN("Failed to create stateblock, hr %#x.\n", hr);
5578 wined3d_mutex_unlock();
5579 return hr_ddraw_from_wined3d(hr);
5582 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5583 if (h == DDRAW_INVALID_HANDLE)
5585 ERR("Failed to allocate stateblock handle.\n");
5586 wined3d_stateblock_decref(wined3d_sb);
5587 wined3d_mutex_unlock();
5588 return DDERR_OUTOFMEMORY;
5591 *stateblock = h + 1;
5592 wined3d_mutex_unlock();
5594 return hr_ddraw_from_wined3d(hr);
5597 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5598 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5600 return d3d_device7_CreateStateBlock(iface, type, stateblock);
5603 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5604 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5606 HRESULT hr;
5607 WORD old_fpucw;
5609 old_fpucw = d3d_fpu_setup();
5610 hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
5611 set_fpu_control_word(old_fpucw);
5613 return hr;
5616 static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
5618 struct ddraw_surface *src_level, *dest_level;
5619 IDirectDrawSurface7 *temp;
5620 DDSURFACEDESC2 ddsd;
5621 BOOL levelFound; /* at least one suitable sublevel in dest found */
5623 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5624 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5625 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5627 levelFound = FALSE;
5629 src_level = src;
5630 dest_level = dest;
5632 for (;src_level && dest_level;)
5634 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5635 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5637 levelFound = TRUE;
5639 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5640 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5641 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5643 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5645 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5648 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5649 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5650 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5652 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5654 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5657 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5658 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5660 return !dest_level && levelFound;
5663 static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest,
5664 struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
5666 struct ddraw_surface *src_level, *dest_level;
5667 IDirectDrawSurface7 *temp;
5668 DDSURFACEDESC2 ddsd;
5669 POINT point;
5670 RECT src_rect;
5671 HRESULT hr;
5672 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5673 DWORD ckeyflag;
5674 DDCOLORKEY ddckey;
5676 /* Copy palette, if possible. */
5677 IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
5678 IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
5680 if (pal_src != NULL && pal != NULL)
5682 PALETTEENTRY palent[256];
5684 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5685 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5688 if (pal) IDirectDrawPalette_Release(pal);
5689 if (pal_src) IDirectDrawPalette_Release(pal_src);
5691 /* Copy colorkeys, if present. */
5692 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5694 hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5696 if (SUCCEEDED(hr))
5698 IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5702 src_level = src;
5703 dest_level = dest;
5705 point = *DestPoint;
5706 src_rect = *SrcRect;
5708 for (;src_level && dest_level;)
5710 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5711 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5713 UINT src_w = src_rect.right - src_rect.left;
5714 UINT src_h = src_rect.bottom - src_rect.top;
5715 RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
5717 if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
5718 src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
5719 ERR("Blit failed, hr %#x.\n", hr);
5721 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5722 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5723 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5725 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5727 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5730 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5731 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5732 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5734 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5736 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5738 point.x /= 2;
5739 point.y /= 2;
5741 src_rect.top /= 2;
5742 src_rect.left /= 2;
5743 src_rect.right = (src_rect.right + 1) / 2;
5744 src_rect.bottom = (src_rect.bottom + 1) / 2;
5747 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5748 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5751 /*****************************************************************************
5752 * IDirect3DDevice7::Load
5754 * Loads a rectangular area from the source into the destination texture.
5755 * It can also copy the source to the faces of a cubic environment map
5757 * Version 7
5759 * Params:
5760 * DestTex: Destination texture
5761 * DestPoint: Point in the destination where the source image should be
5762 * written to
5763 * SrcTex: Source texture
5764 * SrcRect: Source rectangle
5765 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
5766 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
5767 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
5769 * Returns:
5770 * D3D_OK on success
5771 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
5774 *****************************************************************************/
5775 static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
5776 IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5778 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5779 struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
5780 struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
5781 POINT destpoint;
5782 RECT srcrect;
5784 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
5785 iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
5787 if( (!src) || (!dest) )
5788 return DDERR_INVALIDPARAMS;
5790 wined3d_mutex_lock();
5792 if (!src_rect)
5794 srcrect.left = srcrect.top = 0;
5795 srcrect.right = src->surface_desc.dwWidth;
5796 srcrect.bottom = src->surface_desc.dwHeight;
5798 else
5799 srcrect = *src_rect;
5801 if (!dst_pos)
5802 destpoint.x = destpoint.y = 0;
5803 else
5804 destpoint = *dst_pos;
5806 /* Check bad dimensions. dst_pos is validated against src, not dest, because
5807 * destination can be a subset of mip levels, in which case actual coordinates used
5808 * for it may be divided. If any dimension of dest is larger than source, it can't be
5809 * mip level subset, so an error can be returned early.
5811 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
5812 srcrect.right > src->surface_desc.dwWidth ||
5813 srcrect.bottom > src->surface_desc.dwHeight ||
5814 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
5815 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
5816 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
5817 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
5819 wined3d_mutex_unlock();
5820 return DDERR_INVALIDPARAMS;
5823 /* Must be top level surfaces. */
5824 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
5825 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
5827 wined3d_mutex_unlock();
5828 return DDERR_INVALIDPARAMS;
5831 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5833 struct ddraw_surface *src_face, *dest_face;
5834 DWORD src_face_flag, dest_face_flag;
5835 IDirectDrawSurface7 *temp;
5836 DDSURFACEDESC2 ddsd;
5837 int i;
5839 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
5841 wined3d_mutex_unlock();
5842 return DDERR_INVALIDPARAMS;
5845 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
5846 * time it's actual surface loading. */
5847 for (i = 0; i < 2; i++)
5849 dest_face = dest;
5850 src_face = src;
5852 for (;dest_face && src_face;)
5854 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5855 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5857 if (src_face_flag == dest_face_flag)
5859 if (i == 0)
5861 /* Destination mip levels must be subset of source mip levels. */
5862 if (!is_mip_level_subset(dest_face, src_face))
5864 wined3d_mutex_unlock();
5865 return DDERR_INVALIDPARAMS;
5868 else if (flags & dest_face_flag)
5870 copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
5873 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5875 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5876 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
5877 IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5879 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5881 src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5883 else
5885 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5887 src_face = NULL;
5891 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5893 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5894 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
5895 IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5897 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5899 dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5901 else
5903 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5905 dest_face = NULL;
5909 if (i == 0)
5911 /* Native returns error if src faces are not subset of dest faces. */
5912 if (src_face)
5914 wined3d_mutex_unlock();
5915 return DDERR_INVALIDPARAMS;
5920 wined3d_mutex_unlock();
5921 return D3D_OK;
5923 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5925 wined3d_mutex_unlock();
5926 return DDERR_INVALIDPARAMS;
5929 /* Handle non cube map textures. */
5931 /* Destination mip levels must be subset of source mip levels. */
5932 if (!is_mip_level_subset(dest, src))
5934 wined3d_mutex_unlock();
5935 return DDERR_INVALIDPARAMS;
5938 copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
5940 wined3d_mutex_unlock();
5942 return D3D_OK;
5945 static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
5946 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5948 return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
5951 static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
5952 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5954 HRESULT hr;
5955 WORD old_fpucw;
5957 old_fpucw = d3d_fpu_setup();
5958 hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
5959 set_fpu_control_word(old_fpucw);
5961 return hr;
5964 /*****************************************************************************
5965 * IDirect3DDevice7::LightEnable
5967 * Enables or disables a light
5969 * Version 7, IDirect3DLight uses this method too.
5971 * Params:
5972 * LightIndex: The index of the light to enable / disable
5973 * Enable: Enable or disable the light
5975 * Returns:
5976 * D3D_OK on success
5977 * For more details, see IWineD3DDevice::SetLightEnable
5979 *****************************************************************************/
5980 static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
5982 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5983 HRESULT hr;
5985 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
5987 wined3d_mutex_lock();
5988 hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
5989 wined3d_mutex_unlock();
5991 return hr_ddraw_from_wined3d(hr);
5994 static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
5996 return d3d_device7_LightEnable(iface, light_idx, enabled);
5999 static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6001 HRESULT hr;
6002 WORD old_fpucw;
6004 old_fpucw = d3d_fpu_setup();
6005 hr = d3d_device7_LightEnable(iface, light_idx, enabled);
6006 set_fpu_control_word(old_fpucw);
6008 return hr;
6011 /*****************************************************************************
6012 * IDirect3DDevice7::GetLightEnable
6014 * Retrieves if the light with the given index is enabled or not
6016 * Version 7
6018 * Params:
6019 * LightIndex: Index of desired light
6020 * Enable: Pointer to a BOOL which contains the result
6022 * Returns:
6023 * D3D_OK on success
6024 * DDERR_INVALIDPARAMS if Enable is NULL
6025 * See IWineD3DDevice::GetLightEnable for more details
6027 *****************************************************************************/
6028 static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6030 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6031 HRESULT hr;
6033 TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
6035 if (!enabled)
6036 return DDERR_INVALIDPARAMS;
6038 wined3d_mutex_lock();
6039 hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled);
6040 wined3d_mutex_unlock();
6042 return hr_ddraw_from_wined3d(hr);
6045 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6047 return d3d_device7_GetLightEnable(iface, light_idx, enabled);
6050 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6052 HRESULT hr;
6053 WORD old_fpucw;
6055 old_fpucw = d3d_fpu_setup();
6056 hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
6057 set_fpu_control_word(old_fpucw);
6059 return hr;
6062 /*****************************************************************************
6063 * IDirect3DDevice7::SetClipPlane
6065 * Sets custom clipping plane
6067 * Version 7
6069 * Params:
6070 * Index: The index of the clipping plane
6071 * PlaneEquation: An equation defining the clipping plane
6073 * Returns:
6074 * D3D_OK on success
6075 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6076 * See IWineD3DDevice::SetClipPlane for more details
6078 *****************************************************************************/
6079 static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6081 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6082 HRESULT hr;
6084 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6086 if (!plane)
6087 return DDERR_INVALIDPARAMS;
6089 wined3d_mutex_lock();
6090 hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6091 wined3d_mutex_unlock();
6093 return hr;
6096 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6098 return d3d_device7_SetClipPlane(iface, idx, plane);
6101 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6103 HRESULT hr;
6104 WORD old_fpucw;
6106 old_fpucw = d3d_fpu_setup();
6107 hr = d3d_device7_SetClipPlane(iface, idx, plane);
6108 set_fpu_control_word(old_fpucw);
6110 return hr;
6113 /*****************************************************************************
6114 * IDirect3DDevice7::GetClipPlane
6116 * Returns the clipping plane with a specific index
6118 * Params:
6119 * Index: The index of the desired plane
6120 * PlaneEquation: Address to store the plane equation to
6122 * Returns:
6123 * D3D_OK on success
6124 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6125 * See IWineD3DDevice::GetClipPlane for more details
6127 *****************************************************************************/
6128 static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6130 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6131 HRESULT hr;
6133 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6135 if (!plane)
6136 return DDERR_INVALIDPARAMS;
6138 wined3d_mutex_lock();
6139 hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6140 wined3d_mutex_unlock();
6142 return hr;
6145 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6147 return d3d_device7_GetClipPlane(iface, idx, plane);
6150 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6152 HRESULT hr;
6153 WORD old_fpucw;
6155 old_fpucw = d3d_fpu_setup();
6156 hr = d3d_device7_GetClipPlane(iface, idx, plane);
6157 set_fpu_control_word(old_fpucw);
6159 return hr;
6162 /*****************************************************************************
6163 * IDirect3DDevice7::GetInfo
6165 * Retrieves some information about the device. The DirectX sdk says that
6166 * this version returns S_FALSE for all retail builds of DirectX, that's what
6167 * this implementation does.
6169 * Params:
6170 * DevInfoID: Information type requested
6171 * DevInfoStruct: Pointer to a structure to store the info to
6172 * Size: Size of the structure
6174 * Returns:
6175 * S_FALSE, because it's a non-debug driver
6177 *****************************************************************************/
6178 static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
6180 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6181 iface, info_id, info, info_size);
6183 if (TRACE_ON(ddraw))
6185 TRACE(" info requested : ");
6186 switch (info_id)
6188 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6189 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6190 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6191 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6195 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6198 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6199 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6200 * are not duplicated.
6202 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6203 * has already been setup for optimal d3d operation.
6205 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6206 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6207 * by Sacrifice (game). */
6208 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6210 /*** IUnknown Methods ***/
6211 d3d_device7_QueryInterface,
6212 d3d_device7_AddRef,
6213 d3d_device7_Release,
6214 /*** IDirect3DDevice7 ***/
6215 d3d_device7_GetCaps_FPUSetup,
6216 d3d_device7_EnumTextureFormats_FPUSetup,
6217 d3d_device7_BeginScene_FPUSetup,
6218 d3d_device7_EndScene_FPUSetup,
6219 d3d_device7_GetDirect3D,
6220 d3d_device7_SetRenderTarget_FPUSetup,
6221 d3d_device7_GetRenderTarget,
6222 d3d_device7_Clear_FPUSetup,
6223 d3d_device7_SetTransform_FPUSetup,
6224 d3d_device7_GetTransform_FPUSetup,
6225 d3d_device7_SetViewport_FPUSetup,
6226 d3d_device7_MultiplyTransform_FPUSetup,
6227 d3d_device7_GetViewport_FPUSetup,
6228 d3d_device7_SetMaterial_FPUSetup,
6229 d3d_device7_GetMaterial_FPUSetup,
6230 d3d_device7_SetLight_FPUSetup,
6231 d3d_device7_GetLight_FPUSetup,
6232 d3d_device7_SetRenderState_FPUSetup,
6233 d3d_device7_GetRenderState_FPUSetup,
6234 d3d_device7_BeginStateBlock_FPUSetup,
6235 d3d_device7_EndStateBlock_FPUSetup,
6236 d3d_device7_PreLoad_FPUSetup,
6237 d3d_device7_DrawPrimitive_FPUSetup,
6238 d3d_device7_DrawIndexedPrimitive_FPUSetup,
6239 d3d_device7_SetClipStatus,
6240 d3d_device7_GetClipStatus,
6241 d3d_device7_DrawPrimitiveStrided_FPUSetup,
6242 d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
6243 d3d_device7_DrawPrimitiveVB_FPUSetup,
6244 d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
6245 d3d_device7_ComputeSphereVisibility,
6246 d3d_device7_GetTexture_FPUSetup,
6247 d3d_device7_SetTexture_FPUSetup,
6248 d3d_device7_GetTextureStageState_FPUSetup,
6249 d3d_device7_SetTextureStageState_FPUSetup,
6250 d3d_device7_ValidateDevice_FPUSetup,
6251 d3d_device7_ApplyStateBlock_FPUSetup,
6252 d3d_device7_CaptureStateBlock_FPUSetup,
6253 d3d_device7_DeleteStateBlock_FPUSetup,
6254 d3d_device7_CreateStateBlock_FPUSetup,
6255 d3d_device7_Load_FPUSetup,
6256 d3d_device7_LightEnable_FPUSetup,
6257 d3d_device7_GetLightEnable_FPUSetup,
6258 d3d_device7_SetClipPlane_FPUSetup,
6259 d3d_device7_GetClipPlane_FPUSetup,
6260 d3d_device7_GetInfo
6263 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6265 /*** IUnknown Methods ***/
6266 d3d_device7_QueryInterface,
6267 d3d_device7_AddRef,
6268 d3d_device7_Release,
6269 /*** IDirect3DDevice7 ***/
6270 d3d_device7_GetCaps_FPUPreserve,
6271 d3d_device7_EnumTextureFormats_FPUPreserve,
6272 d3d_device7_BeginScene_FPUPreserve,
6273 d3d_device7_EndScene_FPUPreserve,
6274 d3d_device7_GetDirect3D,
6275 d3d_device7_SetRenderTarget_FPUPreserve,
6276 d3d_device7_GetRenderTarget,
6277 d3d_device7_Clear_FPUPreserve,
6278 d3d_device7_SetTransform_FPUPreserve,
6279 d3d_device7_GetTransform_FPUPreserve,
6280 d3d_device7_SetViewport_FPUPreserve,
6281 d3d_device7_MultiplyTransform_FPUPreserve,
6282 d3d_device7_GetViewport_FPUPreserve,
6283 d3d_device7_SetMaterial_FPUPreserve,
6284 d3d_device7_GetMaterial_FPUPreserve,
6285 d3d_device7_SetLight_FPUPreserve,
6286 d3d_device7_GetLight_FPUPreserve,
6287 d3d_device7_SetRenderState_FPUPreserve,
6288 d3d_device7_GetRenderState_FPUPreserve,
6289 d3d_device7_BeginStateBlock_FPUPreserve,
6290 d3d_device7_EndStateBlock_FPUPreserve,
6291 d3d_device7_PreLoad_FPUPreserve,
6292 d3d_device7_DrawPrimitive_FPUPreserve,
6293 d3d_device7_DrawIndexedPrimitive_FPUPreserve,
6294 d3d_device7_SetClipStatus,
6295 d3d_device7_GetClipStatus,
6296 d3d_device7_DrawPrimitiveStrided_FPUPreserve,
6297 d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
6298 d3d_device7_DrawPrimitiveVB_FPUPreserve,
6299 d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
6300 d3d_device7_ComputeSphereVisibility,
6301 d3d_device7_GetTexture_FPUPreserve,
6302 d3d_device7_SetTexture_FPUPreserve,
6303 d3d_device7_GetTextureStageState_FPUPreserve,
6304 d3d_device7_SetTextureStageState_FPUPreserve,
6305 d3d_device7_ValidateDevice_FPUPreserve,
6306 d3d_device7_ApplyStateBlock_FPUPreserve,
6307 d3d_device7_CaptureStateBlock_FPUPreserve,
6308 d3d_device7_DeleteStateBlock_FPUPreserve,
6309 d3d_device7_CreateStateBlock_FPUPreserve,
6310 d3d_device7_Load_FPUPreserve,
6311 d3d_device7_LightEnable_FPUPreserve,
6312 d3d_device7_GetLightEnable_FPUPreserve,
6313 d3d_device7_SetClipPlane_FPUPreserve,
6314 d3d_device7_GetClipPlane_FPUPreserve,
6315 d3d_device7_GetInfo
6318 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6320 /*** IUnknown Methods ***/
6321 d3d_device3_QueryInterface,
6322 d3d_device3_AddRef,
6323 d3d_device3_Release,
6324 /*** IDirect3DDevice3 ***/
6325 d3d_device3_GetCaps,
6326 d3d_device3_GetStats,
6327 d3d_device3_AddViewport,
6328 d3d_device3_DeleteViewport,
6329 d3d_device3_NextViewport,
6330 d3d_device3_EnumTextureFormats,
6331 d3d_device3_BeginScene,
6332 d3d_device3_EndScene,
6333 d3d_device3_GetDirect3D,
6334 d3d_device3_SetCurrentViewport,
6335 d3d_device3_GetCurrentViewport,
6336 d3d_device3_SetRenderTarget,
6337 d3d_device3_GetRenderTarget,
6338 d3d_device3_Begin,
6339 d3d_device3_BeginIndexed,
6340 d3d_device3_Vertex,
6341 d3d_device3_Index,
6342 d3d_device3_End,
6343 d3d_device3_GetRenderState,
6344 d3d_device3_SetRenderState,
6345 d3d_device3_GetLightState,
6346 d3d_device3_SetLightState,
6347 d3d_device3_SetTransform,
6348 d3d_device3_GetTransform,
6349 d3d_device3_MultiplyTransform,
6350 d3d_device3_DrawPrimitive,
6351 d3d_device3_DrawIndexedPrimitive,
6352 d3d_device3_SetClipStatus,
6353 d3d_device3_GetClipStatus,
6354 d3d_device3_DrawPrimitiveStrided,
6355 d3d_device3_DrawIndexedPrimitiveStrided,
6356 d3d_device3_DrawPrimitiveVB,
6357 d3d_device3_DrawIndexedPrimitiveVB,
6358 d3d_device3_ComputeSphereVisibility,
6359 d3d_device3_GetTexture,
6360 d3d_device3_SetTexture,
6361 d3d_device3_GetTextureStageState,
6362 d3d_device3_SetTextureStageState,
6363 d3d_device3_ValidateDevice
6366 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6368 /*** IUnknown Methods ***/
6369 d3d_device2_QueryInterface,
6370 d3d_device2_AddRef,
6371 d3d_device2_Release,
6372 /*** IDirect3DDevice2 ***/
6373 d3d_device2_GetCaps,
6374 d3d_device2_SwapTextureHandles,
6375 d3d_device2_GetStats,
6376 d3d_device2_AddViewport,
6377 d3d_device2_DeleteViewport,
6378 d3d_device2_NextViewport,
6379 d3d_device2_EnumTextureFormats,
6380 d3d_device2_BeginScene,
6381 d3d_device2_EndScene,
6382 d3d_device2_GetDirect3D,
6383 d3d_device2_SetCurrentViewport,
6384 d3d_device2_GetCurrentViewport,
6385 d3d_device2_SetRenderTarget,
6386 d3d_device2_GetRenderTarget,
6387 d3d_device2_Begin,
6388 d3d_device2_BeginIndexed,
6389 d3d_device2_Vertex,
6390 d3d_device2_Index,
6391 d3d_device2_End,
6392 d3d_device2_GetRenderState,
6393 d3d_device2_SetRenderState,
6394 d3d_device2_GetLightState,
6395 d3d_device2_SetLightState,
6396 d3d_device2_SetTransform,
6397 d3d_device2_GetTransform,
6398 d3d_device2_MultiplyTransform,
6399 d3d_device2_DrawPrimitive,
6400 d3d_device2_DrawIndexedPrimitive,
6401 d3d_device2_SetClipStatus,
6402 d3d_device2_GetClipStatus
6405 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6407 /*** IUnknown Methods ***/
6408 d3d_device1_QueryInterface,
6409 d3d_device1_AddRef,
6410 d3d_device1_Release,
6411 /*** IDirect3DDevice1 ***/
6412 d3d_device1_Initialize,
6413 d3d_device1_GetCaps,
6414 d3d_device1_SwapTextureHandles,
6415 d3d_device1_CreateExecuteBuffer,
6416 d3d_device1_GetStats,
6417 d3d_device1_Execute,
6418 d3d_device1_AddViewport,
6419 d3d_device1_DeleteViewport,
6420 d3d_device1_NextViewport,
6421 d3d_device1_Pick,
6422 d3d_device1_GetPickRecords,
6423 d3d_device1_EnumTextureFormats,
6424 d3d_device1_CreateMatrix,
6425 d3d_device1_SetMatrix,
6426 d3d_device1_GetMatrix,
6427 d3d_device1_DeleteMatrix,
6428 d3d_device1_BeginScene,
6429 d3d_device1_EndScene,
6430 d3d_device1_GetDirect3D
6433 static const struct IUnknownVtbl d3d_device_inner_vtbl =
6435 d3d_device_inner_QueryInterface,
6436 d3d_device_inner_AddRef,
6437 d3d_device_inner_Release,
6440 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
6442 if (!iface) return NULL;
6443 assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
6444 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
6447 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
6449 if (!iface) return NULL;
6450 assert(iface->lpVtbl == &d3d_device3_vtbl);
6451 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
6454 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
6456 if (!iface) return NULL;
6457 assert(iface->lpVtbl == &d3d_device2_vtbl);
6458 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
6461 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
6463 if (!iface) return NULL;
6464 assert(iface->lpVtbl == &d3d_device1_vtbl);
6465 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
6468 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
6470 IDirectDrawSurface7 *depthStencil = NULL;
6471 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6472 struct ddraw_surface *dsi;
6474 IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
6475 if (!depthStencil)
6477 TRACE("Setting wined3d depth stencil to NULL\n");
6478 wined3d_device_set_depth_stencil(device->wined3d_device, NULL);
6479 return WINED3D_ZB_FALSE;
6482 dsi = impl_from_IDirectDrawSurface7(depthStencil);
6483 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
6484 wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface);
6486 IDirectDrawSurface7_Release(depthStencil);
6487 return WINED3D_ZB_TRUE;
6490 static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
6491 struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
6493 static const D3DMATRIX ident =
6495 1.0f, 0.0f, 0.0f, 0.0f,
6496 0.0f, 1.0f, 0.0f, 0.0f,
6497 0.0f, 0.0f, 1.0f, 0.0f,
6498 0.0f, 0.0f, 0.0f, 1.0f,
6500 HRESULT hr;
6502 if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6503 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6504 else
6505 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
6507 device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
6508 device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
6509 device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
6510 device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
6511 device->ref = 1;
6512 device->version = version;
6514 if (outer_unknown)
6515 device->outer_unknown = outer_unknown;
6516 else
6517 device->outer_unknown = &device->IUnknown_inner;
6519 device->ddraw = ddraw;
6520 device->target = target;
6521 list_init(&device->viewport_list);
6523 if (!ddraw_handle_table_init(&device->handle_table, 64))
6525 ERR("Failed to initialize handle table.\n");
6526 return DDERR_OUTOFMEMORY;
6529 device->legacyTextureBlending = FALSE;
6530 device->legacy_projection = ident;
6531 device->legacy_clipspace = ident;
6533 /* This is for convenience. */
6534 device->wined3d_device = ddraw->wined3d_device;
6535 wined3d_device_incref(ddraw->wined3d_device);
6537 /* Render to the back buffer */
6538 hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
6539 if (FAILED(hr))
6541 ERR("Failed to set render target, hr %#x.\n", hr);
6542 ddraw_handle_table_destroy(&device->handle_table);
6543 return hr;
6546 /* FIXME: This is broken. The target AddRef() makes some sense, because
6547 * we store a pointer during initialization, but then that's also where
6548 * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6549 /* AddRef the render target. Also AddRef the render target from ddraw,
6550 * because if it is released before the app releases the D3D device, the
6551 * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6553 * In most cases, those surfaces are the same anyway, but this will simply
6554 * add another ref which is released when the device is destroyed. */
6555 if (version != 1)
6556 IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
6558 ddraw->d3ddevice = device;
6560 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
6561 d3d_device_update_depth_stencil(device));
6562 if (version == 1) /* Color keying is initially enabled for version 1 devices. */
6563 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
6565 return D3D_OK;
6568 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
6569 UINT version, struct d3d_device **device, IUnknown *outer_unknown)
6571 struct d3d_device *object;
6572 HRESULT hr;
6574 TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
6575 ddraw, target, version, device, outer_unknown);
6577 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
6579 ERR_(winediag)("The application wants to create a Direct3D device, "
6580 "but the current DirectDrawRenderer does not support this.\n");
6582 return DDERR_NO3D;
6585 if (ddraw->d3ddevice)
6587 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
6588 return DDERR_INVALIDPARAMS;
6591 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6592 if (!object)
6594 ERR("Failed to allocate device memory.\n");
6595 return DDERR_OUTOFMEMORY;
6598 hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
6599 if (FAILED(hr))
6601 WARN("Failed to initialize device, hr %#x.\n", hr);
6602 HeapFree(GetProcessHeap(), 0, object);
6603 return hr;
6606 TRACE("Created device %p.\n", object);
6607 *device = object;
6609 return D3D_OK;