d3d8: Remove unused variable.
[wine.git] / dlls / d3d8 / device.c
blobd1dcd02f650516fc6da8ab3d926597b4032efabb
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168 const struct wined3d_swapchain_desc *swapchain_desc)
170 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175 present_parameters->SwapEffect = swapchain_desc->swap_effect;
176 present_parameters->hDeviceWindow = swapchain_desc->device_window;
177 present_parameters->Windowed = swapchain_desc->windowed;
178 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179 present_parameters->AutoDepthStencilFormat
180 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181 present_parameters->Flags = swapchain_desc->flags;
182 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183 present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187 const D3DPRESENT_PARAMETERS *present_parameters)
189 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194 swapchain_desc->multisample_quality = 0; /* d3d9 only */
195 swapchain_desc->swap_effect = present_parameters->SwapEffect;
196 swapchain_desc->device_window = present_parameters->hDeviceWindow;
197 swapchain_desc->windowed = present_parameters->Windowed;
198 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199 swapchain_desc->auto_depth_stencil_format
200 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201 swapchain_desc->flags = present_parameters->Flags;
202 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203 swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204 swapchain_desc->auto_restore_display_mode = TRUE;
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
210 struct d3d8_handle_entry *entry;
212 if (t->free_entries)
214 DWORD index = t->free_entries - t->entries;
215 /* Use a free handle */
216 entry = t->free_entries;
217 if (entry->type != D3D8_HANDLE_FREE)
219 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220 return D3D8_INVALID_HANDLE;
222 t->free_entries = entry->object;
223 entry->object = object;
224 entry->type = type;
226 return index;
229 if (!(t->entry_count < t->table_size))
231 /* Grow the table */
232 UINT new_size = t->table_size + (t->table_size >> 1);
233 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234 0, t->entries, new_size * sizeof(*t->entries));
235 if (!new_entries)
237 ERR("Failed to grow the handle table.\n");
238 return D3D8_INVALID_HANDLE;
240 t->entries = new_entries;
241 t->table_size = new_size;
244 entry = &t->entries[t->entry_count];
245 entry->object = object;
246 entry->type = type;
248 return t->entry_count++;
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
253 struct d3d8_handle_entry *entry;
254 void *object;
256 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
258 WARN("Invalid handle %u passed.\n", handle);
259 return NULL;
262 entry = &t->entries[handle];
263 if (entry->type != type)
265 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
266 return NULL;
269 object = entry->object;
270 entry->object = t->free_entries;
271 entry->type = D3D8_HANDLE_FREE;
272 t->free_entries = entry;
274 return object;
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
279 struct d3d8_handle_entry *entry;
281 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
283 WARN("Invalid handle %u passed.\n", handle);
284 return NULL;
287 entry = &t->entries[handle];
288 if (entry->type != type)
290 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
291 return NULL;
294 return entry->object;
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
299 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
304 TRACE("iface %p, riid %s, out %p.\n",
305 iface, debugstr_guid(riid), out);
307 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308 || IsEqualGUID(riid, &IID_IUnknown))
310 IDirect3DDevice8_AddRef(iface);
311 *out = iface;
312 return S_OK;
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
317 *out = NULL;
318 return E_NOINTERFACE;
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
323 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324 ULONG ref = InterlockedIncrement(&device->ref);
326 TRACE("%p increasing refcount to %u.\n", iface, ref);
328 return ref;
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
333 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
334 ULONG ref;
336 if (device->inDestruction)
337 return 0;
339 ref = InterlockedDecrement(&device->ref);
341 TRACE("%p decreasing refcount to %u.\n", iface, ref);
343 if (!ref)
345 IDirect3D8 *parent = device->d3d_parent;
346 unsigned i;
348 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
350 wined3d_mutex_lock();
352 device->inDestruction = TRUE;
354 for (i = 0; i < device->numConvertedDecls; ++i)
356 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
358 HeapFree(GetProcessHeap(), 0, device->decls);
360 wined3d_device_uninit_3d(device->wined3d_device);
361 wined3d_device_release_focus_window(device->wined3d_device);
362 wined3d_device_decref(device->wined3d_device);
363 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
364 HeapFree(GetProcessHeap(), 0, device);
366 wined3d_mutex_unlock();
368 IDirect3D8_Release(parent);
370 return ref;
373 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
375 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
377 TRACE("iface %p.\n", iface);
379 if (device->lost)
381 TRACE("Device is lost.\n");
382 return D3DERR_DEVICENOTRESET;
385 return D3D_OK;
388 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
390 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
391 HRESULT hr;
393 TRACE("iface %p.\n", iface);
395 wined3d_mutex_lock();
396 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
397 wined3d_mutex_unlock();
399 return hr;
402 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
404 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
406 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
408 if (byte_count)
409 FIXME("Byte count ignored.\n");
411 wined3d_mutex_lock();
412 wined3d_device_evict_managed_resources(device->wined3d_device);
413 wined3d_mutex_unlock();
415 return D3D_OK;
418 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
420 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
422 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
424 if (!d3d8)
425 return D3DERR_INVALIDCALL;
427 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
430 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
432 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
433 WINED3DCAPS *wined3d_caps;
434 HRESULT hr;
436 TRACE("iface %p, caps %p.\n", iface, caps);
438 if (!caps)
439 return D3DERR_INVALIDCALL;
441 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
442 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
444 wined3d_mutex_lock();
445 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
446 wined3d_mutex_unlock();
448 fixup_caps(wined3d_caps);
449 WINECAPSTOD3D8CAPS(caps, wined3d_caps)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps);
452 return hr;
455 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
457 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458 struct wined3d_display_mode wined3d_mode;
459 HRESULT hr;
461 TRACE("iface %p, mode %p.\n", iface, mode);
463 wined3d_mutex_lock();
464 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
465 wined3d_mutex_unlock();
467 if (SUCCEEDED(hr))
469 mode->Width = wined3d_mode.width;
470 mode->Height = wined3d_mode.height;
471 mode->RefreshRate = wined3d_mode.refresh_rate;
472 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
475 return hr;
478 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
479 D3DDEVICE_CREATION_PARAMETERS *parameters)
481 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
483 TRACE("iface %p, parameters %p.\n", iface, parameters);
485 wined3d_mutex_lock();
486 wined3d_device_get_creation_parameters(device->wined3d_device,
487 (struct wined3d_device_creation_parameters *)parameters);
488 wined3d_mutex_unlock();
490 return D3D_OK;
493 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
494 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
496 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
497 struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
498 HRESULT hr;
500 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
501 iface, hotspot_x, hotspot_y, bitmap);
503 if (!bitmap)
505 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
506 return D3DERR_INVALIDCALL;
509 wined3d_mutex_lock();
510 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
511 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
512 wined3d_mutex_unlock();
514 return hr;
517 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
519 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
521 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523 wined3d_mutex_lock();
524 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
525 wined3d_mutex_unlock();
528 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
530 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
531 BOOL ret;
533 TRACE("iface %p, show %#x.\n", iface, show);
535 wined3d_mutex_lock();
536 ret = wined3d_device_show_cursor(device->wined3d_device, show);
537 wined3d_mutex_unlock();
539 return ret;
542 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
543 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
545 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
546 struct wined3d_swapchain_desc desc;
547 struct d3d8_swapchain *object;
549 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
550 iface, present_parameters, swapchain);
552 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
553 if (SUCCEEDED(d3d8_swapchain_create(device, &desc, &object)))
554 *swapchain = &object->IDirect3DSwapChain8_iface;
555 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
557 return D3D_OK;
560 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
562 struct wined3d_resource_desc desc;
564 wined3d_resource_get_desc(resource, &desc);
565 if (desc.pool == WINED3D_POOL_DEFAULT)
567 struct d3d8_surface *surface;
569 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
571 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
572 return D3DERR_DEVICELOST;
575 surface = wined3d_resource_get_parent(resource);
576 if (surface->refcount)
578 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
579 return D3DERR_DEVICELOST;
582 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
585 return D3D_OK;
588 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
589 D3DPRESENT_PARAMETERS *present_parameters)
591 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
592 struct wined3d_swapchain_desc swapchain_desc;
593 HRESULT hr;
595 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
597 wined3d_mutex_lock();
598 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
599 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
600 NULL, reset_enum_callback, TRUE)))
602 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
603 device->lost = FALSE;
605 else
607 device->lost = TRUE;
609 wined3d_mutex_unlock();
611 return hr;
614 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
615 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
618 HRESULT hr;
620 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
621 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
623 wined3d_mutex_lock();
624 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
625 dst_window_override, dirty_region, 0);
626 wined3d_mutex_unlock();
628 return hr;
631 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
632 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
634 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
635 struct wined3d_surface *wined3d_surface = NULL;
636 struct d3d8_surface *surface_impl;
637 HRESULT hr;
639 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
640 iface, backbuffer_idx, backbuffer_type, backbuffer);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
644 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
645 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647 surface_impl = wined3d_surface_get_parent(wined3d_surface);
648 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
649 IDirect3DSurface8_AddRef(*backbuffer);
651 wined3d_mutex_unlock();
653 return hr;
656 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
658 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
659 HRESULT hr;
661 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
663 wined3d_mutex_lock();
664 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
665 wined3d_mutex_unlock();
667 return hr;
670 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
672 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
674 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
676 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
677 wined3d_mutex_lock();
678 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
679 wined3d_mutex_unlock();
682 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
684 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
686 TRACE("iface %p, ramp %p.\n", iface, ramp);
688 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
689 wined3d_mutex_lock();
690 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
691 wined3d_mutex_unlock();
694 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
695 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
696 D3DPOOL pool, IDirect3DTexture8 **texture)
698 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
699 struct d3d8_texture *object;
700 HRESULT hr;
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
703 iface, width, height, levels, usage, format, pool, texture);
705 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
706 if (!object)
708 ERR("Failed to allocate texture memory.\n");
709 return D3DERR_OUTOFVIDEOMEMORY;
712 hr = texture_init(object, device, width, height, levels, usage, format, pool);
713 if (FAILED(hr))
715 WARN("Failed to initialize texture, hr %#x.\n", hr);
716 HeapFree(GetProcessHeap(), 0, object);
717 return hr;
720 TRACE("Created texture %p.\n", object);
721 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
723 return D3D_OK;
726 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
727 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
728 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
730 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
731 struct d3d8_texture *object;
732 HRESULT hr;
734 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
735 iface, width, height, depth, levels, usage, format, pool, texture);
737 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
738 if (!object)
740 ERR("Failed to allocate volume texture memory.\n");
741 return D3DERR_OUTOFVIDEOMEMORY;
744 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
745 if (FAILED(hr))
747 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
748 HeapFree(GetProcessHeap(), 0, object);
749 return hr;
752 TRACE("Created volume texture %p.\n", object);
753 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
755 return D3D_OK;
758 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
759 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
761 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
762 struct d3d8_texture *object;
763 HRESULT hr;
765 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
766 iface, edge_length, levels, usage, format, pool, texture);
768 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769 if (!object)
771 ERR("Failed to allocate cube texture memory.\n");
772 return D3DERR_OUTOFVIDEOMEMORY;
775 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
776 if (FAILED(hr))
778 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
779 HeapFree(GetProcessHeap(), 0, object);
780 return hr;
783 TRACE("Created cube texture %p.\n", object);
784 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
786 return hr;
789 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
790 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
792 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
793 struct d3d8_vertexbuffer *object;
794 HRESULT hr;
796 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
797 iface, size, usage, fvf, pool, buffer);
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800 if (!object)
802 ERR("Failed to allocate buffer memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
806 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
807 if (FAILED(hr))
809 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
811 return hr;
814 TRACE("Created vertex buffer %p.\n", object);
815 *buffer = &object->IDirect3DVertexBuffer8_iface;
817 return D3D_OK;
820 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
821 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
823 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
824 struct d3d8_indexbuffer *object;
825 HRESULT hr;
827 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
828 iface, size, usage, format, pool, buffer);
830 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
831 if (!object)
833 ERR("Failed to allocate buffer memory.\n");
834 return D3DERR_OUTOFVIDEOMEMORY;
837 hr = indexbuffer_init(object, device, size, usage, format, pool);
838 if (FAILED(hr))
840 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
841 HeapFree(GetProcessHeap(), 0, object);
842 return hr;
845 TRACE("Created index buffer %p.\n", object);
846 *buffer = &object->IDirect3DIndexBuffer8_iface;
848 return D3D_OK;
851 static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height,
852 D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface8 **surface, UINT usage,
853 D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
855 struct d3d8_surface *object;
856 HRESULT hr;
858 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p,\n"
859 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
860 device, width, height, format, lockable, discard, surface,
861 usage, pool, multisample_type, multisample_quality);
863 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
865 FIXME("Failed to allocate surface memory.\n");
866 return D3DERR_OUTOFVIDEOMEMORY;
869 if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
870 discard, usage, pool, multisample_type, multisample_quality)))
872 WARN("Failed to initialize surface, hr %#x.\n", hr);
873 HeapFree(GetProcessHeap(), 0, object);
874 return hr;
877 TRACE("Created surface %p.\n", object);
878 *surface = &object->IDirect3DSurface8_iface;
880 return D3D_OK;
883 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
884 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
885 IDirect3DSurface8 **surface)
887 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
889 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
890 iface, width, height, format, multisample_type, lockable, surface);
892 return d3d8_device_create_surface(device, width, height, format, lockable, FALSE,
893 surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
896 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
897 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
898 IDirect3DSurface8 **surface)
900 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
902 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
903 iface, width, height, format, multisample_type, surface);
905 /* TODO: Verify that Discard is false */
906 return d3d8_device_create_surface(device, width, height, format, TRUE, FALSE,
907 surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
910 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
911 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
912 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
914 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface, width, height, format, surface);
919 return d3d8_device_create_surface(device, width, height, format, TRUE, FALSE,
920 surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
923 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
924 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
925 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
927 struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
928 struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
929 enum wined3d_format_id src_format, dst_format;
930 struct wined3d_resource_desc wined3d_desc;
931 struct wined3d_resource *wined3d_resource;
932 UINT src_w, src_h;
933 HRESULT hr;
935 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
936 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
938 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
939 * destination texture is in WINED3D_POOL_DEFAULT. */
941 wined3d_mutex_lock();
942 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
943 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
944 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
946 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
947 wined3d_mutex_unlock();
948 return D3DERR_INVALIDCALL;
950 src_format = wined3d_desc.format;
951 src_w = wined3d_desc.width;
952 src_h = wined3d_desc.height;
954 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
955 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
956 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
958 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
959 wined3d_mutex_unlock();
960 return D3DERR_INVALIDCALL;
962 dst_format = wined3d_desc.format;
964 /* Check that the source and destination formats match */
965 if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
967 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
968 src_surface, dst_surface);
969 wined3d_mutex_unlock();
970 return D3DERR_INVALIDCALL;
972 else if (WINED3DFMT_UNKNOWN == dst_format)
974 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
975 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
976 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
978 WARN("Failed to update surface desc, hr %#x.\n", hr);
979 wined3d_mutex_unlock();
980 return hr;
984 /* Quick if complete copy ... */
985 if (!rect_count && !src_rects && !dst_points)
987 RECT rect = {0, 0, src_w, src_h};
988 wined3d_surface_blt(dst->wined3d_surface, &rect,
989 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
991 else
993 unsigned int i;
994 /* Copy rect by rect */
995 if (src_rects && dst_points)
997 for (i = 0; i < rect_count; ++i)
999 UINT w = src_rects[i].right - src_rects[i].left;
1000 UINT h = src_rects[i].bottom - src_rects[i].top;
1001 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1002 dst_points[i].x + w, dst_points[i].y + h};
1004 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1005 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1008 else
1010 for (i = 0; i < rect_count; ++i)
1012 UINT w = src_rects[i].right - src_rects[i].left;
1013 UINT h = src_rects[i].bottom - src_rects[i].top;
1014 RECT dst_rect = {0, 0, w, h};
1016 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1017 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1021 wined3d_mutex_unlock();
1023 return WINED3D_OK;
1026 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1027 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1029 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1030 struct d3d8_texture *src_impl, *dst_impl;
1031 HRESULT hr;
1033 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1035 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1036 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1038 wined3d_mutex_lock();
1039 hr = wined3d_device_update_texture(device->wined3d_device,
1040 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1041 wined3d_mutex_unlock();
1043 return hr;
1046 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1048 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1049 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1050 HRESULT hr;
1052 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1054 if (!dst_surface)
1056 WARN("Invalid destination surface passed.\n");
1057 return D3DERR_INVALIDCALL;
1060 wined3d_mutex_lock();
1061 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1062 wined3d_mutex_unlock();
1064 return hr;
1067 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1068 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1070 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1071 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1072 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1073 struct wined3d_surface *original_ds = NULL;
1074 HRESULT hr = D3D_OK;
1076 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1078 wined3d_mutex_lock();
1080 if (ds_impl)
1082 struct wined3d_resource_desc ds_desc, rt_desc;
1083 struct wined3d_resource *wined3d_resource;
1084 struct wined3d_surface *original_rt = NULL;
1086 /* If no render target is passed in check the size against the current RT */
1087 if (!render_target)
1089 if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
1091 wined3d_mutex_unlock();
1092 return D3DERR_NOTFOUND;
1094 wined3d_resource = wined3d_surface_get_resource(original_rt);
1096 else
1097 wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1098 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1100 wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1101 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1103 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1105 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1106 wined3d_mutex_unlock();
1107 return D3DERR_INVALIDCALL;
1111 original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
1112 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1113 if (render_target)
1115 hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1116 if (FAILED(hr))
1117 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1120 wined3d_mutex_unlock();
1122 return hr;
1125 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1127 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1128 struct wined3d_surface *wined3d_surface;
1129 struct d3d8_surface *surface_impl;
1130 HRESULT hr;
1132 TRACE("iface %p, render_target %p.\n", iface, render_target);
1134 if (!render_target)
1135 return D3DERR_INVALIDCALL;
1137 wined3d_mutex_lock();
1138 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
1140 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1141 *render_target = &surface_impl->IDirect3DSurface8_iface;
1142 IDirect3DSurface8_AddRef(*render_target);
1143 hr = D3D_OK;
1145 else
1147 ERR("Failed to get wined3d render target.\n");
1148 *render_target = NULL;
1149 hr = D3DERR_NOTFOUND;
1151 wined3d_mutex_unlock();
1153 return hr;
1156 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1158 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1159 struct wined3d_surface *wined3d_surface;
1160 struct d3d8_surface *surface_impl;
1161 HRESULT hr = D3D_OK;
1163 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1165 if (!depth_stencil)
1166 return D3DERR_INVALIDCALL;
1168 wined3d_mutex_lock();
1169 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1171 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1172 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1173 IDirect3DSurface8_AddRef(*depth_stencil);
1175 else
1177 hr = WINED3DERR_NOTFOUND;
1178 *depth_stencil = NULL;
1180 wined3d_mutex_unlock();
1182 return hr;
1185 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1187 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1188 HRESULT hr;
1190 TRACE("iface %p.\n", iface);
1192 wined3d_mutex_lock();
1193 hr = wined3d_device_begin_scene(device->wined3d_device);
1194 wined3d_mutex_unlock();
1196 return hr;
1199 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1201 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1202 HRESULT hr;
1204 TRACE("iface %p.\n", iface);
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_end_scene(device->wined3d_device);
1208 wined3d_mutex_unlock();
1210 return hr;
1213 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1214 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1216 const struct wined3d_color c =
1218 ((color >> 16) & 0xff) / 255.0f,
1219 ((color >> 8) & 0xff) / 255.0f,
1220 (color & 0xff) / 255.0f,
1221 ((color >> 24) & 0xff) / 255.0f,
1223 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1224 HRESULT hr;
1226 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1227 iface, rect_count, rects, flags, color, z, stencil);
1229 wined3d_mutex_lock();
1230 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1231 wined3d_mutex_unlock();
1233 return hr;
1236 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1237 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1239 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1241 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1243 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1244 wined3d_mutex_lock();
1245 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1246 wined3d_mutex_unlock();
1248 return D3D_OK;
1251 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1252 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1254 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1256 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1258 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1259 wined3d_mutex_lock();
1260 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1261 wined3d_mutex_unlock();
1263 return D3D_OK;
1266 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1267 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1269 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1271 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1273 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1274 wined3d_mutex_lock();
1275 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1276 wined3d_mutex_unlock();
1278 return D3D_OK;
1281 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1283 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1285 TRACE("iface %p, viewport %p.\n", iface, viewport);
1287 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1288 wined3d_mutex_lock();
1289 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1290 wined3d_mutex_unlock();
1292 return D3D_OK;
1295 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1297 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1299 TRACE("iface %p, viewport %p.\n", iface, viewport);
1301 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1302 wined3d_mutex_lock();
1303 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1304 wined3d_mutex_unlock();
1306 return D3D_OK;
1309 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1311 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1313 TRACE("iface %p, material %p.\n", iface, material);
1315 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1316 wined3d_mutex_lock();
1317 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1318 wined3d_mutex_unlock();
1320 return D3D_OK;
1323 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1325 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1327 TRACE("iface %p, material %p.\n", iface, material);
1329 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1330 wined3d_mutex_lock();
1331 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1332 wined3d_mutex_unlock();
1334 return D3D_OK;
1337 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1339 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1340 HRESULT hr;
1342 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1344 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1345 wined3d_mutex_lock();
1346 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1347 wined3d_mutex_unlock();
1349 return hr;
1352 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1354 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1355 HRESULT hr;
1357 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1359 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1360 wined3d_mutex_lock();
1361 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1362 wined3d_mutex_unlock();
1364 return hr;
1367 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1369 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1370 HRESULT hr;
1372 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1374 wined3d_mutex_lock();
1375 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1376 wined3d_mutex_unlock();
1378 return hr;
1381 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1383 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1384 HRESULT hr;
1386 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1388 wined3d_mutex_lock();
1389 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1390 wined3d_mutex_unlock();
1392 return hr;
1395 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1397 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1398 HRESULT hr;
1400 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1402 wined3d_mutex_lock();
1403 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1404 wined3d_mutex_unlock();
1406 return hr;
1409 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1411 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1412 HRESULT hr;
1414 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1416 wined3d_mutex_lock();
1417 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1418 wined3d_mutex_unlock();
1420 return hr;
1423 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1424 D3DRENDERSTATETYPE state, DWORD value)
1426 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1428 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1430 wined3d_mutex_lock();
1431 switch (state)
1433 case D3DRS_ZBIAS:
1434 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1435 break;
1437 default:
1438 wined3d_device_set_render_state(device->wined3d_device, state, value);
1440 wined3d_mutex_unlock();
1442 return D3D_OK;
1445 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1446 D3DRENDERSTATETYPE state, DWORD *value)
1448 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1450 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1452 wined3d_mutex_lock();
1453 switch (state)
1455 case D3DRS_ZBIAS:
1456 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1457 break;
1459 default:
1460 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1462 wined3d_mutex_unlock();
1464 return D3D_OK;
1467 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1469 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1470 HRESULT hr;
1472 TRACE("iface %p.\n", iface);
1474 wined3d_mutex_lock();
1475 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1476 wined3d_mutex_unlock();
1478 return hr;
1481 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1483 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1484 struct wined3d_stateblock *stateblock;
1485 HRESULT hr;
1487 TRACE("iface %p, token %p.\n", iface, token);
1489 /* Tell wineD3D to endstateblock before anything else (in case we run out
1490 * of memory later and cause locking problems)
1492 wined3d_mutex_lock();
1493 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1494 if (FAILED(hr))
1496 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1497 wined3d_mutex_unlock();
1498 return hr;
1501 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1502 wined3d_mutex_unlock();
1504 if (*token == D3D8_INVALID_HANDLE)
1506 ERR("Failed to create a handle\n");
1507 wined3d_mutex_lock();
1508 wined3d_stateblock_decref(stateblock);
1509 wined3d_mutex_unlock();
1510 return E_FAIL;
1512 ++*token;
1514 TRACE("Returning %#x (%p).\n", *token, stateblock);
1516 return hr;
1519 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1521 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1522 struct wined3d_stateblock *stateblock;
1524 TRACE("iface %p, token %#x.\n", iface, token);
1526 if (!token)
1527 return D3D_OK;
1529 wined3d_mutex_lock();
1530 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1531 if (!stateblock)
1533 WARN("Invalid handle (%#x) passed.\n", token);
1534 wined3d_mutex_unlock();
1535 return D3DERR_INVALIDCALL;
1537 wined3d_stateblock_apply(stateblock);
1538 wined3d_mutex_unlock();
1540 return D3D_OK;
1543 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1545 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1546 struct wined3d_stateblock *stateblock;
1548 TRACE("iface %p, token %#x.\n", iface, token);
1550 wined3d_mutex_lock();
1551 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1552 if (!stateblock)
1554 WARN("Invalid handle (%#x) passed.\n", token);
1555 wined3d_mutex_unlock();
1556 return D3DERR_INVALIDCALL;
1558 wined3d_stateblock_capture(stateblock);
1559 wined3d_mutex_unlock();
1561 return D3D_OK;
1564 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1566 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1567 struct wined3d_stateblock *stateblock;
1569 TRACE("iface %p, token %#x.\n", iface, token);
1571 wined3d_mutex_lock();
1572 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1574 if (!stateblock)
1576 WARN("Invalid handle (%#x) passed.\n", token);
1577 wined3d_mutex_unlock();
1578 return D3DERR_INVALIDCALL;
1581 if (wined3d_stateblock_decref(stateblock))
1583 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1585 wined3d_mutex_unlock();
1587 return D3D_OK;
1590 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1591 D3DSTATEBLOCKTYPE type, DWORD *handle)
1593 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1594 struct wined3d_stateblock *stateblock;
1595 HRESULT hr;
1597 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1599 if (type != D3DSBT_ALL
1600 && type != D3DSBT_PIXELSTATE
1601 && type != D3DSBT_VERTEXSTATE)
1603 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1604 return D3DERR_INVALIDCALL;
1607 wined3d_mutex_lock();
1608 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1609 if (FAILED(hr))
1611 wined3d_mutex_unlock();
1612 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1613 return hr;
1616 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1617 wined3d_mutex_unlock();
1619 if (*handle == D3D8_INVALID_HANDLE)
1621 ERR("Failed to allocate a handle.\n");
1622 wined3d_mutex_lock();
1623 wined3d_stateblock_decref(stateblock);
1624 wined3d_mutex_unlock();
1625 return E_FAIL;
1627 ++*handle;
1629 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1631 return hr;
1634 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1636 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1637 HRESULT hr;
1639 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1640 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1642 wined3d_mutex_lock();
1643 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1644 wined3d_mutex_unlock();
1646 return hr;
1649 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1651 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1652 HRESULT hr;
1654 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1656 wined3d_mutex_lock();
1657 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1658 wined3d_mutex_unlock();
1660 return hr;
1663 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1665 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1666 struct wined3d_texture *wined3d_texture;
1667 struct d3d8_texture *texture_impl;
1669 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1671 if (!texture)
1672 return D3DERR_INVALIDCALL;
1674 wined3d_mutex_lock();
1675 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1677 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1678 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1679 IDirect3DBaseTexture8_AddRef(*texture);
1681 else
1683 *texture = NULL;
1685 wined3d_mutex_unlock();
1687 return D3D_OK;
1690 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1692 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1693 struct d3d8_texture *texture_impl;
1694 HRESULT hr;
1696 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1698 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1700 wined3d_mutex_lock();
1701 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1702 texture_impl ? texture_impl->wined3d_texture : NULL);
1703 wined3d_mutex_unlock();
1705 return hr;
1708 static const struct tss_lookup
1710 BOOL sampler_state;
1711 enum wined3d_texture_stage_state state;
1713 tss_lookup[] =
1715 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1716 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1717 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1718 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1719 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1720 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1721 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1722 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1723 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1724 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1725 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1726 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1727 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1728 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1729 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1730 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1731 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1732 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1733 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1734 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1735 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1736 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1737 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1738 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1739 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1740 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1741 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1742 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1743 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1746 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1747 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1749 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1750 const struct tss_lookup *l;
1752 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1754 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1756 WARN("Invalid Type %#x passed.\n", Type);
1757 return D3D_OK;
1760 l = &tss_lookup[Type];
1762 wined3d_mutex_lock();
1763 if (l->sampler_state)
1764 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
1765 else
1766 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
1767 wined3d_mutex_unlock();
1769 return D3D_OK;
1772 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1773 DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1775 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1776 const struct tss_lookup *l;
1778 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1780 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1782 WARN("Invalid type %#x passed.\n", type);
1783 return D3D_OK;
1786 l = &tss_lookup[type];
1788 wined3d_mutex_lock();
1789 if (l->sampler_state)
1790 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1791 else
1792 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1793 wined3d_mutex_unlock();
1795 return D3D_OK;
1798 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1800 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1801 HRESULT hr;
1803 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1805 wined3d_mutex_lock();
1806 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1807 wined3d_mutex_unlock();
1809 return hr;
1812 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1813 DWORD info_id, void *info, DWORD info_size)
1815 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1817 return D3D_OK;
1820 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1821 UINT palette_idx, const PALETTEENTRY *entries)
1823 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1825 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1826 * does not have a d3d8/9-style palette API */
1828 return D3DERR_INVALIDCALL;
1831 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1832 UINT palette_idx, PALETTEENTRY *entries)
1834 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1836 return D3DERR_INVALIDCALL;
1839 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1841 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1843 return D3DERR_INVALIDCALL;
1846 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1848 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1850 return D3DERR_INVALIDCALL;
1853 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1854 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1856 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1857 HRESULT hr;
1859 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1860 iface, primitive_type, start_vertex, primitive_count);
1862 wined3d_mutex_lock();
1863 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1864 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1865 vertex_count_from_primitive_count(primitive_type, primitive_count));
1866 wined3d_mutex_unlock();
1868 return hr;
1871 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1872 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1873 UINT start_idx, UINT primitive_count)
1875 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1876 HRESULT hr;
1878 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1879 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1881 wined3d_mutex_lock();
1882 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1883 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1884 vertex_count_from_primitive_count(primitive_type, primitive_count));
1885 wined3d_mutex_unlock();
1887 return hr;
1890 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1891 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1892 UINT stride)
1894 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1895 HRESULT hr;
1897 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1898 iface, primitive_type, primitive_count, data, stride);
1900 wined3d_mutex_lock();
1901 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1902 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1903 vertex_count_from_primitive_count(primitive_type, primitive_count),
1904 data, stride);
1905 wined3d_mutex_unlock();
1907 return hr;
1910 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1911 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1912 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1913 const void *vertex_data, UINT vertex_stride)
1915 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1916 HRESULT hr;
1918 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1919 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1920 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1921 index_data, index_format, vertex_data, vertex_stride);
1923 wined3d_mutex_lock();
1924 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1925 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1926 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1927 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1928 wined3d_mutex_unlock();
1930 return hr;
1933 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1934 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1936 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1937 struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1938 HRESULT hr;
1940 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1941 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1943 wined3d_mutex_lock();
1944 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1945 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1946 wined3d_mutex_unlock();
1948 return hr;
1951 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1952 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1954 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1955 struct d3d8_vertex_shader *object;
1956 DWORD shader_handle;
1957 DWORD handle;
1958 HRESULT hr;
1960 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1961 iface, declaration, byte_code, shader, usage);
1963 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1964 if (!object)
1966 ERR("Failed to allocate vertex shader memory.\n");
1967 *shader = 0;
1968 return E_OUTOFMEMORY;
1971 wined3d_mutex_lock();
1972 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
1973 wined3d_mutex_unlock();
1974 if (handle == D3D8_INVALID_HANDLE)
1976 ERR("Failed to allocate vertex shader handle.\n");
1977 HeapFree(GetProcessHeap(), 0, object);
1978 *shader = 0;
1979 return E_OUTOFMEMORY;
1982 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1984 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
1985 if (FAILED(hr))
1987 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1988 wined3d_mutex_lock();
1989 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
1990 wined3d_mutex_unlock();
1991 HeapFree(GetProcessHeap(), 0, object);
1992 *shader = 0;
1993 return hr;
1996 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1997 *shader = shader_handle;
1999 return D3D_OK;
2002 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2004 struct d3d8_vertex_declaration *d3d8_declaration;
2005 struct FvfToDecl *convertedDecls = device->decls;
2006 int p, low, high; /* deliberately signed */
2007 HRESULT hr;
2009 TRACE("Searching for declaration for fvf %08x... ", fvf);
2011 low = 0;
2012 high = device->numConvertedDecls - 1;
2013 while (low <= high)
2015 p = (low + high) >> 1;
2016 TRACE("%d ", p);
2018 if (convertedDecls[p].fvf == fvf)
2020 TRACE("found %p\n", convertedDecls[p].declaration);
2021 return convertedDecls[p].declaration;
2024 if (convertedDecls[p].fvf < fvf)
2025 low = p + 1;
2026 else
2027 high = p - 1;
2029 TRACE("not found. Creating and inserting at position %d.\n", low);
2031 if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2033 ERR("Memory allocation failed.\n");
2034 return NULL;
2037 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2039 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2040 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2041 return NULL;
2044 if (device->declArraySize == device->numConvertedDecls)
2046 UINT grow = device->declArraySize / 2;
2048 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2049 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2050 if (!convertedDecls)
2052 d3d8_vertex_declaration_destroy(d3d8_declaration);
2053 return NULL;
2055 device->decls = convertedDecls;
2056 device->declArraySize += grow;
2059 memmove(convertedDecls + low + 1, convertedDecls + low,
2060 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2061 convertedDecls[low].declaration = d3d8_declaration;
2062 convertedDecls[low].fvf = fvf;
2063 ++device->numConvertedDecls;
2065 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2067 return d3d8_declaration;
2070 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2072 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2073 struct d3d8_vertex_shader *shader_impl;
2075 TRACE("iface %p, shader %#x.\n", iface, shader);
2077 if (VS_HIGHESTFIXEDFXF >= shader)
2079 TRACE("Setting FVF, %#x\n", shader);
2081 wined3d_mutex_lock();
2082 wined3d_device_set_vertex_declaration(device->wined3d_device,
2083 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2084 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2085 wined3d_mutex_unlock();
2087 return D3D_OK;
2090 TRACE("Setting shader\n");
2092 wined3d_mutex_lock();
2093 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2095 WARN("Invalid handle (%#x) passed.\n", shader);
2096 wined3d_mutex_unlock();
2098 return D3DERR_INVALIDCALL;
2101 wined3d_device_set_vertex_declaration(device->wined3d_device,
2102 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2103 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2104 wined3d_mutex_unlock();
2106 return D3D_OK;
2109 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2111 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2112 struct wined3d_vertex_declaration *wined3d_declaration;
2113 struct d3d8_vertex_declaration *d3d8_declaration;
2115 TRACE("iface %p, shader %p.\n", iface, shader);
2117 wined3d_mutex_lock();
2118 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2120 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2121 *shader = d3d8_declaration->shader_handle;
2123 else
2125 *shader = 0;
2127 wined3d_mutex_unlock();
2129 TRACE("Returning %#x.\n", *shader);
2131 return D3D_OK;
2134 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2136 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2137 struct d3d8_vertex_shader *shader_impl;
2139 TRACE("iface %p, shader %#x.\n", iface, shader);
2141 wined3d_mutex_lock();
2142 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2144 WARN("Invalid handle (%#x) passed.\n", shader);
2145 wined3d_mutex_unlock();
2147 return D3DERR_INVALIDCALL;
2150 if (shader_impl->wined3d_shader
2151 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2152 IDirect3DDevice8_SetVertexShader(iface, 0);
2154 wined3d_mutex_unlock();
2156 d3d8_vertex_shader_destroy(shader_impl);
2158 return D3D_OK;
2161 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2162 DWORD start_register, const void *data, DWORD count)
2164 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2165 HRESULT hr;
2167 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2168 iface, start_register, data, count);
2170 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2172 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2173 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2174 return D3DERR_INVALIDCALL;
2177 wined3d_mutex_lock();
2178 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2179 wined3d_mutex_unlock();
2181 return hr;
2184 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2185 DWORD start_register, void *data, DWORD count)
2187 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2188 HRESULT hr;
2190 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2191 iface, start_register, data, count);
2193 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2195 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2196 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2197 return D3DERR_INVALIDCALL;
2200 wined3d_mutex_lock();
2201 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2202 wined3d_mutex_unlock();
2204 return hr;
2207 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2208 DWORD shader, void *data, DWORD *data_size)
2210 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2211 struct d3d8_vertex_declaration *declaration;
2212 struct d3d8_vertex_shader *shader_impl;
2214 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2215 iface, shader, data, data_size);
2217 wined3d_mutex_lock();
2218 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2219 wined3d_mutex_unlock();
2221 if (!shader_impl)
2223 WARN("Invalid handle (%#x) passed.\n", shader);
2224 return D3DERR_INVALIDCALL;
2226 declaration = shader_impl->vertex_declaration;
2228 if (!data)
2230 *data_size = declaration->elements_size;
2231 return D3D_OK;
2234 /* MSDN claims that if *data_size is smaller than the required size
2235 * we should write the required size and return D3DERR_MOREDATA.
2236 * That's not actually true. */
2237 if (*data_size < declaration->elements_size)
2238 return D3DERR_INVALIDCALL;
2240 memcpy(data, declaration->elements, declaration->elements_size);
2242 return D3D_OK;
2245 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2246 DWORD shader, void *data, DWORD *data_size)
2248 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2249 struct d3d8_vertex_shader *shader_impl = NULL;
2250 HRESULT hr;
2252 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2253 iface, shader, data, data_size);
2255 wined3d_mutex_lock();
2256 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2258 WARN("Invalid handle (%#x) passed.\n", shader);
2259 wined3d_mutex_unlock();
2261 return D3DERR_INVALIDCALL;
2264 if (!shader_impl->wined3d_shader)
2266 wined3d_mutex_unlock();
2267 *data_size = 0;
2268 return D3D_OK;
2271 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2272 wined3d_mutex_unlock();
2274 return hr;
2277 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2278 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2280 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2281 struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2283 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2285 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2286 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2287 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2288 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2289 * problem)
2291 wined3d_mutex_lock();
2292 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2293 wined3d_device_set_index_buffer(device->wined3d_device,
2294 ib ? ib->wined3d_buffer : NULL,
2295 ib ? ib->format : WINED3DFMT_UNKNOWN);
2296 wined3d_mutex_unlock();
2298 return D3D_OK;
2301 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2302 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2304 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2305 struct wined3d_buffer *wined3d_buffer;
2306 struct d3d8_indexbuffer *buffer_impl;
2308 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2310 if (!buffer)
2311 return D3DERR_INVALIDCALL;
2313 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2314 wined3d_mutex_lock();
2315 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2316 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2318 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2319 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2320 IDirect3DIndexBuffer8_AddRef(*buffer);
2322 else
2324 *buffer = NULL;
2326 wined3d_mutex_unlock();
2328 return D3D_OK;
2331 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2332 const DWORD *byte_code, DWORD *shader)
2334 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2335 struct d3d8_pixel_shader *object;
2336 DWORD shader_handle;
2337 DWORD handle;
2338 HRESULT hr;
2340 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2342 if (!shader)
2343 return D3DERR_INVALIDCALL;
2345 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2346 if (!object)
2348 ERR("Failed to allocate pixel shader memmory.\n");
2349 return E_OUTOFMEMORY;
2352 wined3d_mutex_lock();
2353 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2354 wined3d_mutex_unlock();
2355 if (handle == D3D8_INVALID_HANDLE)
2357 ERR("Failed to allocate pixel shader handle.\n");
2358 HeapFree(GetProcessHeap(), 0, object);
2359 return E_OUTOFMEMORY;
2362 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2364 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2365 if (FAILED(hr))
2367 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2368 wined3d_mutex_lock();
2369 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2370 wined3d_mutex_unlock();
2371 HeapFree(GetProcessHeap(), 0, object);
2372 *shader = 0;
2373 return hr;
2376 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2377 *shader = shader_handle;
2379 return D3D_OK;
2382 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2384 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2385 struct d3d8_pixel_shader *shader_impl;
2387 TRACE("iface %p, shader %#x.\n", iface, shader);
2389 wined3d_mutex_lock();
2391 if (!shader)
2393 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2394 wined3d_mutex_unlock();
2395 return D3D_OK;
2398 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2400 WARN("Invalid handle (%#x) passed.\n", shader);
2401 wined3d_mutex_unlock();
2402 return D3DERR_INVALIDCALL;
2405 TRACE("Setting shader %p.\n", shader_impl);
2406 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2407 wined3d_mutex_unlock();
2409 return D3D_OK;
2412 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2414 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2415 struct wined3d_shader *object;
2417 TRACE("iface %p, shader %p.\n", iface, shader);
2419 if (!shader)
2420 return D3DERR_INVALIDCALL;
2422 wined3d_mutex_lock();
2423 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2425 struct d3d8_pixel_shader *d3d8_shader;
2426 d3d8_shader = wined3d_shader_get_parent(object);
2427 *shader = d3d8_shader->handle;
2429 else
2431 *shader = 0;
2433 wined3d_mutex_unlock();
2435 TRACE("Returning %#x.\n", *shader);
2437 return D3D_OK;
2440 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2442 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2443 struct d3d8_pixel_shader *shader_impl;
2445 TRACE("iface %p, shader %#x.\n", iface, shader);
2447 wined3d_mutex_lock();
2449 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2451 WARN("Invalid handle (%#x) passed.\n", shader);
2452 wined3d_mutex_unlock();
2453 return D3DERR_INVALIDCALL;
2456 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2457 IDirect3DDevice8_SetPixelShader(iface, 0);
2459 wined3d_mutex_unlock();
2461 d3d8_pixel_shader_destroy(shader_impl);
2463 return D3D_OK;
2466 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2467 DWORD start_register, const void *data, DWORD count)
2469 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2470 HRESULT hr;
2472 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2473 iface, start_register, data, count);
2475 wined3d_mutex_lock();
2476 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2477 wined3d_mutex_unlock();
2479 return hr;
2482 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2483 DWORD start_register, void *data, DWORD count)
2485 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2486 HRESULT hr;
2488 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2489 iface, start_register, data, count);
2491 wined3d_mutex_lock();
2492 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2493 wined3d_mutex_unlock();
2495 return hr;
2498 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2499 DWORD shader, void *data, DWORD *data_size)
2501 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2502 struct d3d8_pixel_shader *shader_impl = NULL;
2503 HRESULT hr;
2505 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2506 iface, shader, data, data_size);
2508 wined3d_mutex_lock();
2509 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2511 WARN("Invalid handle (%#x) passed.\n", shader);
2512 wined3d_mutex_unlock();
2514 return D3DERR_INVALIDCALL;
2517 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2518 wined3d_mutex_unlock();
2520 return hr;
2523 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2524 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2526 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2527 HRESULT hr;
2529 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2530 iface, handle, segment_count, patch_info);
2532 wined3d_mutex_lock();
2533 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2534 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2535 wined3d_mutex_unlock();
2537 return hr;
2540 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2541 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2543 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2544 HRESULT hr;
2546 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2547 iface, handle, segment_count, patch_info);
2549 wined3d_mutex_lock();
2550 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2551 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2552 wined3d_mutex_unlock();
2554 return hr;
2557 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2559 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2560 HRESULT hr;
2562 TRACE("iface %p, handle %#x.\n", iface, handle);
2564 wined3d_mutex_lock();
2565 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2566 wined3d_mutex_unlock();
2568 return hr;
2571 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2572 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2574 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2575 struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2576 HRESULT hr;
2578 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2579 iface, stream_idx, buffer, stride);
2581 wined3d_mutex_lock();
2582 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2583 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2584 wined3d_mutex_unlock();
2586 return hr;
2589 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2590 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2592 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2593 struct d3d8_vertexbuffer *buffer_impl;
2594 struct wined3d_buffer *wined3d_buffer = NULL;
2595 HRESULT hr;
2597 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2598 iface, stream_idx, buffer, stride);
2600 if (!buffer)
2601 return D3DERR_INVALIDCALL;
2603 wined3d_mutex_lock();
2604 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2605 if (SUCCEEDED(hr) && wined3d_buffer)
2607 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2608 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2609 IDirect3DVertexBuffer8_AddRef(*buffer);
2610 wined3d_buffer_decref(wined3d_buffer);
2612 else
2614 if (FAILED(hr))
2615 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2616 *buffer = NULL;
2618 wined3d_mutex_unlock();
2620 return hr;
2623 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2625 d3d8_device_QueryInterface,
2626 d3d8_device_AddRef,
2627 d3d8_device_Release,
2628 d3d8_device_TestCooperativeLevel,
2629 d3d8_device_GetAvailableTextureMem,
2630 d3d8_device_ResourceManagerDiscardBytes,
2631 d3d8_device_GetDirect3D,
2632 d3d8_device_GetDeviceCaps,
2633 d3d8_device_GetDisplayMode,
2634 d3d8_device_GetCreationParameters,
2635 d3d8_device_SetCursorProperties,
2636 d3d8_device_SetCursorPosition,
2637 d3d8_device_ShowCursor,
2638 d3d8_device_CreateAdditionalSwapChain,
2639 d3d8_device_Reset,
2640 d3d8_device_Present,
2641 d3d8_device_GetBackBuffer,
2642 d3d8_device_GetRasterStatus,
2643 d3d8_device_SetGammaRamp,
2644 d3d8_device_GetGammaRamp,
2645 d3d8_device_CreateTexture,
2646 d3d8_device_CreateVolumeTexture,
2647 d3d8_device_CreateCubeTexture,
2648 d3d8_device_CreateVertexBuffer,
2649 d3d8_device_CreateIndexBuffer,
2650 d3d8_device_CreateRenderTarget,
2651 d3d8_device_CreateDepthStencilSurface,
2652 d3d8_device_CreateImageSurface,
2653 d3d8_device_CopyRects,
2654 d3d8_device_UpdateTexture,
2655 d3d8_device_GetFrontBuffer,
2656 d3d8_device_SetRenderTarget,
2657 d3d8_device_GetRenderTarget,
2658 d3d8_device_GetDepthStencilSurface,
2659 d3d8_device_BeginScene,
2660 d3d8_device_EndScene,
2661 d3d8_device_Clear,
2662 d3d8_device_SetTransform,
2663 d3d8_device_GetTransform,
2664 d3d8_device_MultiplyTransform,
2665 d3d8_device_SetViewport,
2666 d3d8_device_GetViewport,
2667 d3d8_device_SetMaterial,
2668 d3d8_device_GetMaterial,
2669 d3d8_device_SetLight,
2670 d3d8_device_GetLight,
2671 d3d8_device_LightEnable,
2672 d3d8_device_GetLightEnable,
2673 d3d8_device_SetClipPlane,
2674 d3d8_device_GetClipPlane,
2675 d3d8_device_SetRenderState,
2676 d3d8_device_GetRenderState,
2677 d3d8_device_BeginStateBlock,
2678 d3d8_device_EndStateBlock,
2679 d3d8_device_ApplyStateBlock,
2680 d3d8_device_CaptureStateBlock,
2681 d3d8_device_DeleteStateBlock,
2682 d3d8_device_CreateStateBlock,
2683 d3d8_device_SetClipStatus,
2684 d3d8_device_GetClipStatus,
2685 d3d8_device_GetTexture,
2686 d3d8_device_SetTexture,
2687 d3d8_device_GetTextureStageState,
2688 d3d8_device_SetTextureStageState,
2689 d3d8_device_ValidateDevice,
2690 d3d8_device_GetInfo,
2691 d3d8_device_SetPaletteEntries,
2692 d3d8_device_GetPaletteEntries,
2693 d3d8_device_SetCurrentTexturePalette,
2694 d3d8_device_GetCurrentTexturePalette,
2695 d3d8_device_DrawPrimitive,
2696 d3d8_device_DrawIndexedPrimitive,
2697 d3d8_device_DrawPrimitiveUP,
2698 d3d8_device_DrawIndexedPrimitiveUP,
2699 d3d8_device_ProcessVertices,
2700 d3d8_device_CreateVertexShader,
2701 d3d8_device_SetVertexShader,
2702 d3d8_device_GetVertexShader,
2703 d3d8_device_DeleteVertexShader,
2704 d3d8_device_SetVertexShaderConstant,
2705 d3d8_device_GetVertexShaderConstant,
2706 d3d8_device_GetVertexShaderDeclaration,
2707 d3d8_device_GetVertexShaderFunction,
2708 d3d8_device_SetStreamSource,
2709 d3d8_device_GetStreamSource,
2710 d3d8_device_SetIndices,
2711 d3d8_device_GetIndices,
2712 d3d8_device_CreatePixelShader,
2713 d3d8_device_SetPixelShader,
2714 d3d8_device_GetPixelShader,
2715 d3d8_device_DeletePixelShader,
2716 d3d8_device_SetPixelShaderConstant,
2717 d3d8_device_GetPixelShaderConstant,
2718 d3d8_device_GetPixelShaderFunction,
2719 d3d8_device_DrawRectPatch,
2720 d3d8_device_DrawTriPatch,
2721 d3d8_device_DeletePatch,
2724 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2726 return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2729 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2730 struct wined3d_device *device)
2732 TRACE("device_parent %p, device %p\n", device_parent, device);
2735 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2737 TRACE("device_parent %p.\n", device_parent);
2740 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2741 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2742 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
2744 struct d3d8_device *device = device_from_device_parent(device_parent);
2745 struct d3d8_surface *d3d_surface;
2746 BOOL lockable = TRUE;
2747 HRESULT hr;
2749 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2750 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
2751 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
2754 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2755 lockable = FALSE;
2757 if (FAILED(hr = d3d8_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
2758 lockable, FALSE, (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
2760 WARN("Failed to create surface, hr %#x.\n", hr);
2761 return hr;
2764 *surface = d3d_surface->wined3d_surface;
2765 wined3d_surface_incref(*surface);
2767 d3d_surface->container = container_parent;
2768 IDirect3DDevice8_Release(d3d_surface->parent_device);
2769 d3d_surface->parent_device = NULL;
2771 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2772 d3d_surface->forwardReference = container_parent;
2774 return hr;
2777 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2778 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2779 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2781 struct d3d8_device *device = device_from_device_parent(device_parent);
2782 struct d3d8_surface *d3d_surface;
2783 HRESULT hr;
2785 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2786 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2787 device_parent, container_parent, width, height, format_id, usage,
2788 multisample_type, multisample_quality, surface);
2790 if (FAILED(hr = d3d8_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
2791 TRUE, FALSE, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2792 multisample_quality)))
2794 WARN("Failed to create surface, hr %#x.\n", hr);
2795 return hr;
2798 *surface = d3d_surface->wined3d_surface;
2799 wined3d_surface_incref(*surface);
2801 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2802 /* Implicit surfaces are created with an refcount of 0 */
2803 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2805 return hr;
2808 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2809 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2810 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2812 struct d3d8_device *device = device_from_device_parent(device_parent);
2813 struct d3d8_volume *object;
2814 HRESULT hr;
2816 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2817 "format %#x, pool %#x, usage %#x, volume %p.\n",
2818 device_parent, container_parent, width, height, depth,
2819 format, pool, usage, volume);
2821 /* Allocate the storage for the device */
2822 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2823 if (!object)
2825 FIXME("Allocation of memory failed\n");
2826 *volume = NULL;
2827 return D3DERR_OUTOFVIDEOMEMORY;
2830 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2831 if (FAILED(hr))
2833 WARN("Failed to initialize volume, hr %#x.\n", hr);
2834 HeapFree(GetProcessHeap(), 0, object);
2835 return hr;
2838 *volume = object->wined3d_volume;
2839 wined3d_volume_incref(*volume);
2840 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2842 object->container = container_parent;
2843 object->forwardReference = container_parent;
2845 TRACE("Created volume %p.\n", object);
2847 return hr;
2850 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2851 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2853 struct d3d8_device *device = device_from_device_parent(device_parent);
2854 struct d3d8_swapchain *d3d_swapchain;
2855 HRESULT hr;
2857 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2859 if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
2861 WARN("Failed to create swapchain, hr %#x.\n", hr);
2862 *swapchain = NULL;
2863 return hr;
2866 *swapchain = d3d_swapchain->wined3d_swapchain;
2867 wined3d_swapchain_incref(*swapchain);
2868 IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
2870 return hr;
2873 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
2875 device_parent_wined3d_device_created,
2876 device_parent_mode_changed,
2877 device_parent_create_swapchain_surface,
2878 device_parent_create_texture_surface,
2879 device_parent_create_volume,
2880 device_parent_create_swapchain,
2883 static void setup_fpu(void)
2885 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2886 WORD cw;
2887 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2888 cw = (cw & ~0xf3f) | 0x3f;
2889 __asm__ volatile ("fldcw %0" : : "m" (cw));
2890 #elif defined(__i386__) && defined(_MSC_VER)
2891 WORD cw;
2892 __asm fnstcw cw;
2893 cw = (cw & ~0xf3f) | 0x3f;
2894 __asm fldcw cw;
2895 #else
2896 FIXME("FPU setup not implemented for this platform.\n");
2897 #endif
2900 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
2901 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2903 struct wined3d_swapchain_desc swapchain_desc;
2904 HRESULT hr;
2906 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
2907 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
2908 device->ref = 1;
2909 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2910 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2911 if (!device->handle_table.entries)
2913 ERR("Failed to allocate handle table memory.\n");
2914 return E_OUTOFMEMORY;
2916 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2918 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2920 wined3d_mutex_lock();
2921 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
2922 &device->device_parent, &device->wined3d_device);
2923 if (FAILED(hr))
2925 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2926 wined3d_mutex_unlock();
2927 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2928 return hr;
2931 if (!parameters->Windowed)
2933 HWND device_window = parameters->hDeviceWindow;
2935 if (!focus_window)
2936 focus_window = device_window;
2937 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
2939 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2940 wined3d_device_decref(device->wined3d_device);
2941 wined3d_mutex_unlock();
2942 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2943 return hr;
2946 if (!device_window)
2947 device_window = focus_window;
2948 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
2949 parameters->BackBufferWidth,
2950 parameters->BackBufferHeight);
2953 if (flags & D3DCREATE_MULTITHREADED)
2954 wined3d_device_set_multithreaded(device->wined3d_device);
2956 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
2958 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
2959 if (FAILED(hr))
2961 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2962 wined3d_device_release_focus_window(device->wined3d_device);
2963 wined3d_device_decref(device->wined3d_device);
2964 wined3d_mutex_unlock();
2965 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2966 return hr;
2969 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
2970 wined3d_mutex_unlock();
2972 present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
2974 device->declArraySize = 16;
2975 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2976 if (!device->decls)
2978 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2979 hr = E_OUTOFMEMORY;
2980 goto err;
2983 device->d3d_parent = &parent->IDirect3D8_iface;
2984 IDirect3D8_AddRef(device->d3d_parent);
2986 return D3D_OK;
2988 err:
2989 wined3d_mutex_lock();
2990 wined3d_device_uninit_3d(device->wined3d_device);
2991 wined3d_device_release_focus_window(device->wined3d_device);
2992 wined3d_device_decref(device->wined3d_device);
2993 wined3d_mutex_unlock();
2994 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2995 return hr;