2 * Copyright (C) 2005 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
23 static HMODULE d3d9_handle
= 0;
25 static HWND
create_window(void)
28 wc
.lpfnWndProc
= DefWindowProc
;
29 wc
.lpszClassName
= "d3d9_test_wc";
32 return CreateWindow("d3d9_test_wc", "d3d9_test",
33 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static IDirect3DDevice9
*init_d3d9(void)
38 IDirect3D9
* (__stdcall
* d3d9_create
)(UINT SDKVersion
) = 0;
39 IDirect3D9
*d3d9_ptr
= 0;
40 IDirect3DDevice9
*device_ptr
= 0;
41 D3DPRESENT_PARAMETERS present_parameters
;
44 d3d9_create
= (void *)GetProcAddress(d3d9_handle
, "Direct3DCreate9");
45 ok(d3d9_create
!= NULL
, "Failed to get address of Direct3DCreate9\n");
46 if (!d3d9_create
) return NULL
;
48 d3d9_ptr
= d3d9_create(D3D_SDK_VERSION
);
49 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
50 if (!d3d9_ptr
) return NULL
;
52 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
53 present_parameters
.Windowed
= TRUE
;
54 present_parameters
.hDeviceWindow
= create_window();
55 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
57 hres
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
61 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres
);
68 static int get_refcount(IUnknown
*object
)
70 IUnknown_AddRef(object
);
71 return IUnknown_Release(object
);
74 static void test_get_set_vertex_shader(IDirect3DDevice9
*device_ptr
)
77 static DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
78 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
79 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
80 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
81 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
82 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
83 0x0000FFFF}; /* END */
85 IDirect3DVertexShader9
*shader_ptr
= 0;
86 IDirect3DVertexShader9
*current_shader_ptr
= 0;
88 int shader_refcount
= 0;
91 hret
= IDirect3DDevice9_CreateVertexShader(device_ptr
, simple_vs
, &shader_ptr
);
92 ok(hret
== D3D_OK
&& shader_ptr
!= NULL
, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. "
93 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret
, shader_ptr
, D3D_OK
, NULL
);
94 if (hret
!= D3D_OK
|| shader_ptr
== NULL
) return;
96 /* SetVertexShader should not touch the shader's refcount. */
97 i
= get_refcount((IUnknown
*)shader_ptr
);
98 hret
= IDirect3DDevice9_SetVertexShader(device_ptr
, shader_ptr
);
99 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
100 ok(hret
== D3D_OK
&& shader_refcount
== i
, "SetVertexShader returned: hret 0x%x, refcount %d. "
101 "Expected hret 0x%x, refcount %d.\n", hret
, shader_refcount
, D3D_OK
, i
);
103 /* GetVertexShader should increase the shader's refcount by one. */
104 i
= shader_refcount
+1;
105 hret
= IDirect3DDevice9_GetVertexShader(device_ptr
, ¤t_shader_ptr
);
106 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
107 ok(hret
== D3D_OK
&& shader_refcount
== i
&& current_shader_ptr
== shader_ptr
,
108 "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
109 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret
, current_shader_ptr
, shader_refcount
, D3D_OK
, shader_ptr
, i
);
112 static void test_vertex_shader_constant(IDirect3DDevice9
*device_ptr
, DWORD consts
)
114 float c
[4] = { 0.0, 0.0, 0.0, 0.0 };
115 float d
[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
118 /* A simple check that the stuff works at all */
119 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, 0, c
, 1);
120 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
122 /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 consts from
125 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
- 1, c
, 1);
126 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
127 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
+ 0, c
, 1);
128 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
129 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
+ 1, c
, 1);
130 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
131 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
- 1, d
, 4);
132 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
135 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, -1, c
, 1);
136 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
139 static void test_get_set_pixel_shader(IDirect3DDevice9
*device_ptr
)
141 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
142 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
143 0x00000042, 0xB00F0000, /* tex t0 */
144 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
145 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
146 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
147 0x0000FFFF}; /* END */
149 IDirect3DPixelShader9
*shader_ptr
= 0;
150 IDirect3DPixelShader9
*current_shader_ptr
= 0;
152 int shader_refcount
= 0;
155 hret
= IDirect3DDevice9_CreatePixelShader(device_ptr
, simple_ps
, &shader_ptr
);
156 ok(hret
== D3D_OK
&& shader_ptr
!= NULL
, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. "
157 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret
, shader_ptr
, D3D_OK
, NULL
);
158 if (hret
!= D3D_OK
|| shader_ptr
== NULL
) return;
160 /* SetPixelsShader should not touch the shader's refcount. */
161 i
= get_refcount((IUnknown
*)shader_ptr
);
162 hret
= IDirect3DDevice9_SetPixelShader(device_ptr
, shader_ptr
);
163 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
164 ok(hret
== D3D_OK
&& shader_refcount
== i
, "SetPixelShader returned: hret 0x%x, refcount %d. "
165 "Expected hret 0x%x, refcount %d.\n", hret
, shader_refcount
, D3D_OK
, i
);
167 /* GetPixelShader should increase the shader's refcount by one. */
168 i
= shader_refcount
+1;
169 hret
= IDirect3DDevice9_GetPixelShader(device_ptr
, ¤t_shader_ptr
);
170 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
171 ok(hret
== D3D_OK
&& shader_refcount
== i
&& current_shader_ptr
== shader_ptr
,
172 "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
173 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret
, current_shader_ptr
, shader_refcount
, D3D_OK
, shader_ptr
, i
);
176 static void test_pixel_shader_constant(IDirect3DDevice9
*device_ptr
)
178 float c
[4] = { 0.0, 0.0, 0.0, 0.0 };
179 float d
[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
183 /* A simple check that the stuff works at all */
184 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, 0, c
, 1);
185 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
187 /* Is there really no max pixel shader constant value??? Test how far I can go */
188 while(SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, consts
++, c
, 1)));
190 trace("SetPixelShaderConstantF was able to set %d shader constants\n", consts
);
192 /* Test corner cases: writing 4 consts from MAX - 1, everything else is pointless
193 * given the way the constant limit was found out
195 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, consts
- 1, d
, 4);
196 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr
);
199 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, -1, c
, 1);
200 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr
);
206 IDirect3DDevice9
*device_ptr
;
208 d3d9_handle
= LoadLibraryA("d3d9.dll");
211 skip("Could not load d3d9.dll\n");
215 device_ptr
= init_d3d9();
216 if (!device_ptr
) return;
218 IDirect3DDevice9_GetDeviceCaps(device_ptr
, &caps
);
220 if (caps
.VertexShaderVersion
& 0xffff)
222 test_get_set_vertex_shader(device_ptr
);
223 test_vertex_shader_constant(device_ptr
, caps
.MaxVertexShaderConst
);
225 else skip("No vertex shader support\n");
227 if (caps
.PixelShaderVersion
& 0xffff)
229 test_get_set_pixel_shader(device_ptr
);
230 /* No max pixel shader constant value??? */
231 test_pixel_shader_constant(device_ptr
);
233 else skip("No pixel shader support\n");