wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
[wine.git] / dlls / d3d9 / device.c
blob49a32152545d108b87c11461bc4fae67f601683e
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This->wined3d_device);
312 wined3d_mutex_unlock();
314 return D3D_OK;
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318 IDirect3D9 **ppD3D9)
320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
324 if (NULL == ppD3D9) {
325 return D3DERR_INVALIDCALL;
328 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
333 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("iface %p, caps %p.\n", iface, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
349 wined3d_mutex_lock();
350 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354 HeapFree(GetProcessHeap(), 0, pWineCaps);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 filter_caps(pCaps);
361 TRACE("Returning %p %p\n", This, pCaps);
362 return hrc;
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366 UINT iSwapChain, D3DDISPLAYMODE *pMode)
368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 HRESULT hr;
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
373 wined3d_mutex_lock();
374 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
379 return hr;
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383 D3DDEVICE_CREATION_PARAMETERS *pParameters)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 HRESULT hr;
388 TRACE("iface %p, parameters %p.\n", iface, pParameters);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393 wined3d_mutex_unlock();
395 return hr;
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
401 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 HRESULT hr;
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 if (!pCursorBitmap)
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL;
414 wined3d_mutex_lock();
415 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416 wined3d_mutex_unlock();
418 return hr;
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422 int XScreenSpace, int YScreenSpace, DWORD Flags)
424 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 BOOL ret;
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442 wined3d_mutex_unlock();
444 return ret;
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
450 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451 IDirect3DSwapChain9Impl *object;
452 HRESULT hr;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface, present_parameters, swapchain);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
458 if (!object)
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY;
464 hr = swapchain_init(object, This, present_parameters);
465 if (FAILED(hr))
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
469 return hr;
472 TRACE("Created swapchain %p.\n", object);
473 *swapchain = (IDirect3DSwapChain9 *)object;
475 return D3D_OK;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482 struct wined3d_swapchain *wined3d_swapchain = NULL;
483 HRESULT hr;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
487 wined3d_mutex_lock();
488 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489 if (SUCCEEDED(hr) && wined3d_swapchain)
491 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492 IDirect3DSwapChain9_AddRef(*swapchain);
493 wined3d_swapchain_decref(wined3d_swapchain);
495 else
497 *swapchain = NULL;
499 wined3d_mutex_unlock();
501 return hr;
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507 UINT count;
509 TRACE("iface %p.\n", iface);
511 wined3d_mutex_lock();
512 count = wined3d_device_get_swapchain_count(This->wined3d_device);
513 wined3d_mutex_unlock();
515 return count;
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
520 struct wined3d_resource_desc desc;
522 wined3d_resource_get_desc(resource, &desc);
523 if (desc.pool == WINED3DPOOL_DEFAULT)
525 IDirect3DSurface9 *surface;
527 if (desc.resource_type != WINED3DRTYPE_SURFACE)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530 return D3DERR_INVALIDCALL;
533 surface = wined3d_resource_get_parent(resource);
535 IDirect3DSurface9_AddRef(surface);
536 if (IDirect3DSurface9_Release(surface))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539 return D3DERR_INVALIDCALL;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
545 return D3D_OK;
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549 D3DPRESENT_PARAMETERS *pPresentationParameters)
551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552 WINED3DPRESENT_PARAMETERS localParameters;
553 HRESULT hr;
555 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
568 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
569 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
571 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
572 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
573 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
574 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
575 localParameters.Windowed = pPresentationParameters->Windowed;
576 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
577 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578 localParameters.Flags = pPresentationParameters->Flags;
579 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
580 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
581 localParameters.AutoRestoreDisplayMode = TRUE;
583 hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584 if (FAILED(hr))
585 This->notreset = TRUE;
586 else
587 This->notreset = FALSE;
589 wined3d_mutex_unlock();
591 return hr;
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596 const RGNDATA *pDirtyRegion)
598 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599 HRESULT hr;
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
604 wined3d_mutex_lock();
605 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606 wined3d_mutex_unlock();
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
614 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615 struct wined3d_surface *wined3d_surface = NULL;
616 HRESULT hr;
618 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
621 wined3d_mutex_lock();
622 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
624 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
626 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627 IDirect3DSurface9_AddRef(*ppBackBuffer);
628 wined3d_surface_decref(wined3d_surface);
630 wined3d_mutex_unlock();
632 return hr;
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
637 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638 HRESULT hr;
640 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
644 wined3d_mutex_unlock();
646 return hr;
649 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
650 BOOL bEnableDialogs)
652 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
653 HRESULT hr;
655 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
657 wined3d_mutex_lock();
658 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
659 wined3d_mutex_unlock();
661 return hr;
664 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
665 DWORD Flags, const D3DGAMMARAMP *pRamp)
667 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
669 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
671 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
672 wined3d_mutex_lock();
673 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
674 wined3d_mutex_unlock();
677 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
678 D3DGAMMARAMP *pRamp)
680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
682 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
684 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
685 wined3d_mutex_lock();
686 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
687 wined3d_mutex_unlock();
690 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
691 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
692 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
694 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
695 IDirect3DTexture9Impl *object;
696 HRESULT hr;
698 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
699 iface, width, height, levels, usage, format, pool, texture, shared_handle);
701 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
702 if (!object)
704 ERR("Failed to allocate texture memory.\n");
705 return D3DERR_OUTOFVIDEOMEMORY;
708 hr = texture_init(object, This, width, height, levels, usage, format, pool);
709 if (FAILED(hr))
711 WARN("Failed to initialize texture, hr %#x.\n", hr);
712 HeapFree(GetProcessHeap(), 0, object);
713 return hr;
716 TRACE("Created texture %p.\n", object);
717 *texture = &object->IDirect3DTexture9_iface;
719 return D3D_OK;
722 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
723 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
724 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
726 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
727 IDirect3DVolumeTexture9Impl *object;
728 HRESULT hr;
730 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731 iface, width, height, depth, levels);
732 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733 usage, format, pool, texture, shared_handle);
735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736 if (!object)
738 ERR("Failed to allocate volume texture memory.\n");
739 return D3DERR_OUTOFVIDEOMEMORY;
742 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
743 if (FAILED(hr))
745 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
746 HeapFree(GetProcessHeap(), 0, object);
747 return hr;
750 TRACE("Created volume texture %p.\n", object);
751 *texture = &object->IDirect3DVolumeTexture9_iface;
753 return D3D_OK;
756 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
757 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
758 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
760 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
761 IDirect3DCubeTexture9Impl *object;
762 HRESULT hr;
764 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
765 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
767 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768 if (!object)
770 ERR("Failed to allocate cube texture memory.\n");
771 return D3DERR_OUTOFVIDEOMEMORY;
774 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
775 if (FAILED(hr))
777 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
778 HeapFree(GetProcessHeap(), 0, object);
779 return hr;
782 TRACE("Created cube texture %p.\n", object);
783 *texture = &object->IDirect3DCubeTexture9_iface;
785 return D3D_OK;
788 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
789 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
790 HANDLE *shared_handle)
792 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
793 IDirect3DVertexBuffer9Impl *object;
794 HRESULT hr;
796 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
797 iface, size, usage, fvf, pool, buffer, shared_handle);
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800 if (!object)
802 ERR("Failed to allocate buffer memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
806 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
807 if (FAILED(hr))
809 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
811 return hr;
814 TRACE("Created vertex buffer %p.\n", object);
815 *buffer = &object->IDirect3DVertexBuffer9_iface;
817 return D3D_OK;
820 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
822 HANDLE *shared_handle)
824 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
825 IDirect3DIndexBuffer9Impl *object;
826 HRESULT hr;
828 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
829 iface, size, usage, format, pool, buffer, shared_handle);
831 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
832 if (!object)
834 ERR("Failed to allocate buffer memory.\n");
835 return D3DERR_OUTOFVIDEOMEMORY;
838 hr = indexbuffer_init(object, This, size, usage, format, pool);
839 if (FAILED(hr))
841 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
842 HeapFree(GetProcessHeap(), 0, object);
843 return hr;
846 TRACE("Created index buffer %p.\n", object);
847 *buffer = &object->IDirect3DIndexBuffer9_iface;
849 return D3D_OK;
852 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
853 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
854 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
855 DWORD MultisampleQuality)
857 IDirect3DSurface9Impl *object;
858 HRESULT hr;
860 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
861 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
862 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
863 MultiSample, MultisampleQuality);
865 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
866 if (!object)
868 FIXME("Failed to allocate surface memory.\n");
869 return D3DERR_OUTOFVIDEOMEMORY;
872 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
873 MultiSample, MultisampleQuality);
874 if (FAILED(hr))
876 WARN("Failed to initialize surface, hr %#x.\n", hr);
877 HeapFree(GetProcessHeap(), 0, object);
878 return hr;
881 TRACE("Created surface %p.\n", object);
882 *ppSurface = &object->IDirect3DSurface9_iface;
884 return D3D_OK;
887 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
888 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
889 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
891 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
892 HRESULT hr;
894 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
895 "lockable %#x, surface %p, shared_handle %p.\n",
896 iface, Width, Height, Format, MultiSample, MultisampleQuality,
897 Lockable, ppSurface, pSharedHandle);
899 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
900 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
901 MultiSample, MultisampleQuality);
903 return hr;
906 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
907 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
908 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
909 HANDLE *pSharedHandle)
911 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
912 HRESULT hr;
914 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
915 "discard %#x, surface %p, shared_handle %p.\n",
916 iface, Width, Height, Format, MultiSample, MultisampleQuality,
917 Discard, ppSurface, pSharedHandle);
919 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
921 MultisampleQuality);
923 return hr;
927 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
928 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
929 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
931 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
932 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
933 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
934 HRESULT hr;
936 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
937 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
939 wined3d_mutex_lock();
940 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
941 dst->wined3d_surface, pDestPoint);
942 wined3d_mutex_unlock();
944 return hr;
947 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
948 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
950 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951 HRESULT hr;
953 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
955 wined3d_mutex_lock();
956 hr = wined3d_device_update_texture(This->wined3d_device,
957 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
958 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
959 wined3d_mutex_unlock();
961 return hr;
964 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
965 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
967 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
968 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
969 HRESULT hr;
971 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
973 wined3d_mutex_lock();
974 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
975 wined3d_mutex_unlock();
977 return hr;
980 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
981 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
983 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
984 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
985 HRESULT hr;
987 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
989 wined3d_mutex_lock();
990 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
991 wined3d_mutex_unlock();
993 return hr;
996 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
997 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
999 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1000 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1001 HRESULT hr;
1003 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1004 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1006 wined3d_mutex_lock();
1007 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1008 if (hr == WINEDDERR_INVALIDRECT)
1009 hr = D3DERR_INVALIDCALL;
1010 wined3d_mutex_unlock();
1012 return hr;
1015 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1016 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1018 const struct wined3d_color c =
1020 ((color >> 16) & 0xff) / 255.0f,
1021 ((color >> 8) & 0xff) / 255.0f,
1022 (color & 0xff) / 255.0f,
1023 ((color >> 24) & 0xff) / 255.0f,
1025 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1027 struct wined3d_resource *wined3d_resource;
1028 struct wined3d_resource_desc desc;
1029 HRESULT hr;
1031 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1033 wined3d_mutex_lock();
1035 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1036 wined3d_resource_get_desc(wined3d_resource, &desc);
1038 /* This method is only allowed with surfaces that are render targets, or
1039 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1040 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1042 wined3d_mutex_unlock();
1043 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1044 return D3DERR_INVALIDCALL;
1047 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1048 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1050 wined3d_mutex_unlock();
1052 return hr;
1055 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1056 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1057 HANDLE *pSharedHandle)
1059 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1060 HRESULT hr;
1062 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1063 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1065 if(Pool == D3DPOOL_MANAGED ){
1066 FIXME("Attempting to create a managed offscreen plain surface\n");
1067 return D3DERR_INVALIDCALL;
1070 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1071 but then...
1072 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1073 Why, their always lockable?
1074 should I change the usage to dynamic?
1076 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1077 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1078 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1080 return hr;
1083 /* TODO: move to wineD3D */
1084 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1085 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1087 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1088 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1089 HRESULT hr;
1091 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1093 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1095 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1096 return D3DERR_INVALIDCALL;
1099 wined3d_mutex_lock();
1100 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1101 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1102 wined3d_mutex_unlock();
1104 return hr;
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1108 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1110 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1111 struct wined3d_surface *wined3d_surface;
1112 HRESULT hr;
1114 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1116 if (ppRenderTarget == NULL) {
1117 return D3DERR_INVALIDCALL;
1120 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1122 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1123 return D3DERR_INVALIDCALL;
1126 wined3d_mutex_lock();
1127 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1128 if (SUCCEEDED(hr))
1130 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1131 IDirect3DSurface9_AddRef(*ppRenderTarget);
1132 wined3d_surface_decref(wined3d_surface);
1134 else
1136 if (hr != WINED3DERR_NOTFOUND)
1137 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1138 *ppRenderTarget = NULL;
1140 wined3d_mutex_unlock();
1142 return hr;
1145 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1146 IDirect3DSurface9 *pZStencilSurface)
1148 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1149 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1150 HRESULT hr;
1152 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1154 wined3d_mutex_lock();
1155 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1156 wined3d_mutex_unlock();
1158 return hr;
1161 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1162 IDirect3DSurface9 **ppZStencilSurface)
1164 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1165 struct wined3d_surface *wined3d_surface;
1166 HRESULT hr;
1168 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1170 if(ppZStencilSurface == NULL){
1171 return D3DERR_INVALIDCALL;
1174 wined3d_mutex_lock();
1175 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1176 if (SUCCEEDED(hr))
1178 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1179 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1180 wined3d_surface_decref(wined3d_surface);
1182 else
1184 if (hr != WINED3DERR_NOTFOUND)
1185 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1186 *ppZStencilSurface = NULL;
1188 wined3d_mutex_unlock();
1190 return hr;
1193 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1195 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1196 HRESULT hr;
1198 TRACE("iface %p.\n", iface);
1200 wined3d_mutex_lock();
1201 hr = wined3d_device_begin_scene(This->wined3d_device);
1202 wined3d_mutex_unlock();
1204 return hr;
1207 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1209 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1210 HRESULT hr;
1212 TRACE("iface %p.\n", iface);
1214 wined3d_mutex_lock();
1215 hr = wined3d_device_end_scene(This->wined3d_device);
1216 wined3d_mutex_unlock();
1218 return hr;
1221 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1222 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1224 const struct wined3d_color c =
1226 ((color >> 16) & 0xff) / 255.0f,
1227 ((color >> 8) & 0xff) / 255.0f,
1228 (color & 0xff) / 255.0f,
1229 ((color >> 24) & 0xff) / 255.0f,
1231 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1232 HRESULT hr;
1234 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1235 iface, rect_count, rects, flags, color, z, stencil);
1237 wined3d_mutex_lock();
1238 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1245 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1247 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1248 HRESULT hr;
1250 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1252 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1255 wined3d_mutex_unlock();
1257 return hr;
1260 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1261 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1263 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1264 HRESULT hr;
1266 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1268 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1269 wined3d_mutex_lock();
1270 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1271 wined3d_mutex_unlock();
1273 return hr;
1276 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1277 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1279 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1280 HRESULT hr;
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1284 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1285 wined3d_mutex_lock();
1286 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1287 wined3d_mutex_unlock();
1289 return hr;
1292 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1293 const D3DVIEWPORT9 *pViewport)
1295 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1296 HRESULT hr;
1298 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1300 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1301 wined3d_mutex_lock();
1302 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1303 wined3d_mutex_unlock();
1305 return hr;
1308 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1309 D3DVIEWPORT9 *pViewport)
1311 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1312 HRESULT hr;
1314 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1316 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1317 wined3d_mutex_lock();
1318 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1319 wined3d_mutex_unlock();
1321 return hr;
1324 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1325 const D3DMATERIAL9 *pMaterial)
1327 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1328 HRESULT hr;
1330 TRACE("iface %p, material %p.\n", iface, pMaterial);
1332 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1333 wined3d_mutex_lock();
1334 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1335 wined3d_mutex_unlock();
1337 return hr;
1340 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1341 D3DMATERIAL9 *pMaterial)
1343 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1344 HRESULT hr;
1346 TRACE("iface %p, material %p.\n", iface, pMaterial);
1348 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1349 wined3d_mutex_lock();
1350 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1351 wined3d_mutex_unlock();
1353 return hr;
1356 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1357 const D3DLIGHT9 *pLight)
1359 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1360 HRESULT hr;
1362 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1364 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1365 wined3d_mutex_lock();
1366 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1367 wined3d_mutex_unlock();
1369 return hr;
1372 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1373 D3DLIGHT9 *pLight)
1375 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1376 HRESULT hr;
1378 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1380 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1381 wined3d_mutex_lock();
1382 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1383 wined3d_mutex_unlock();
1385 return hr;
1388 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1389 BOOL Enable)
1391 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1392 HRESULT hr;
1394 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1396 wined3d_mutex_lock();
1397 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1398 wined3d_mutex_unlock();
1400 return hr;
1403 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1404 BOOL *pEnable)
1406 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1407 HRESULT hr;
1409 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1411 wined3d_mutex_lock();
1412 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1413 wined3d_mutex_unlock();
1415 return hr;
1418 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1419 const float *pPlane)
1421 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1422 HRESULT hr;
1424 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1426 wined3d_mutex_lock();
1427 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1428 wined3d_mutex_unlock();
1430 return hr;
1433 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1434 float *pPlane)
1436 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1437 HRESULT hr;
1439 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1441 wined3d_mutex_lock();
1442 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1443 wined3d_mutex_unlock();
1445 return hr;
1448 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1449 D3DRENDERSTATETYPE State, DWORD Value)
1451 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1452 HRESULT hr;
1454 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1456 wined3d_mutex_lock();
1457 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1458 wined3d_mutex_unlock();
1460 return hr;
1463 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1464 D3DRENDERSTATETYPE State, DWORD *pValue)
1466 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1467 HRESULT hr;
1469 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1471 wined3d_mutex_lock();
1472 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1473 wined3d_mutex_unlock();
1475 return hr;
1478 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1479 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1482 IDirect3DStateBlock9Impl *object;
1483 HRESULT hr;
1485 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1487 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1489 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1490 return D3DERR_INVALIDCALL;
1493 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1494 if (!object)
1496 ERR("Failed to allocate stateblock memory.\n");
1497 return E_OUTOFMEMORY;
1500 hr = stateblock_init(object, This, type, NULL);
1501 if (FAILED(hr))
1503 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1504 HeapFree(GetProcessHeap(), 0, object);
1505 return hr;
1508 TRACE("Created stateblock %p.\n", object);
1509 *stateblock = &object->IDirect3DStateBlock9_iface;
1511 return D3D_OK;
1514 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1516 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1517 HRESULT hr;
1519 TRACE("iface %p.\n", iface);
1521 wined3d_mutex_lock();
1522 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1523 wined3d_mutex_unlock();
1525 return hr;
1528 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1529 IDirect3DStateBlock9 **stateblock)
1531 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1532 struct wined3d_stateblock *wined3d_stateblock;
1533 IDirect3DStateBlock9Impl *object;
1534 HRESULT hr;
1536 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1538 wined3d_mutex_lock();
1539 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1540 wined3d_mutex_unlock();
1541 if (FAILED(hr))
1543 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1544 return hr;
1547 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1548 if (!object)
1550 ERR("Failed to allocate stateblock memory.\n");
1551 wined3d_mutex_lock();
1552 wined3d_stateblock_decref(wined3d_stateblock);
1553 wined3d_mutex_unlock();
1554 return E_OUTOFMEMORY;
1557 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1558 if (FAILED(hr))
1560 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1561 wined3d_mutex_lock();
1562 wined3d_stateblock_decref(wined3d_stateblock);
1563 wined3d_mutex_unlock();
1564 HeapFree(GetProcessHeap(), 0, object);
1565 return hr;
1568 TRACE("Created stateblock %p.\n", object);
1569 *stateblock = &object->IDirect3DStateBlock9_iface;
1571 return D3D_OK;
1574 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1575 const D3DCLIPSTATUS9 *pClipStatus)
1577 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1578 HRESULT hr;
1580 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1582 wined3d_mutex_lock();
1583 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1584 wined3d_mutex_unlock();
1586 return hr;
1589 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1590 D3DCLIPSTATUS9 *pClipStatus)
1592 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1593 HRESULT hr;
1595 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1597 wined3d_mutex_lock();
1598 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1599 wined3d_mutex_unlock();
1601 return hr;
1604 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1605 IDirect3DBaseTexture9 **ppTexture)
1607 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1608 struct wined3d_texture *wined3d_texture = NULL;
1609 HRESULT hr;
1611 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1613 if(ppTexture == NULL){
1614 return D3DERR_INVALIDCALL;
1617 wined3d_mutex_lock();
1618 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1619 if (SUCCEEDED(hr) && wined3d_texture)
1621 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1622 IDirect3DBaseTexture9_AddRef(*ppTexture);
1623 wined3d_texture_decref(wined3d_texture);
1625 else
1627 if (FAILED(hr))
1629 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1631 *ppTexture = NULL;
1633 wined3d_mutex_unlock();
1635 return hr;
1638 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1639 IDirect3DBaseTexture9 *texture)
1641 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1642 HRESULT hr;
1644 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1646 wined3d_mutex_lock();
1647 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1648 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1649 wined3d_mutex_unlock();
1651 return hr;
1654 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1656 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1657 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1658 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1659 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1660 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1661 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1662 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1663 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1664 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1665 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1666 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1667 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1668 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1669 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1670 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1671 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1672 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1673 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1674 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1675 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1676 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1677 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1678 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1679 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1680 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1681 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1682 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1683 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1684 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1685 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1686 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1687 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1688 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1691 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1692 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1694 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1695 HRESULT hr;
1697 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1699 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1701 WARN("Invalid Type %#x passed.\n", Type);
1702 return D3D_OK;
1705 wined3d_mutex_lock();
1706 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1707 wined3d_mutex_unlock();
1709 return hr;
1712 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1713 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1715 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1716 HRESULT hr;
1718 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1720 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1722 WARN("Invalid Type %#x passed.\n", Type);
1723 return D3D_OK;
1726 wined3d_mutex_lock();
1727 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1728 wined3d_mutex_unlock();
1730 return hr;
1733 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1734 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1736 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1737 HRESULT hr;
1739 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1741 wined3d_mutex_lock();
1742 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1743 wined3d_mutex_unlock();
1745 return hr;
1748 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1749 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1751 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1752 HRESULT hr;
1754 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1756 wined3d_mutex_lock();
1757 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1758 wined3d_mutex_unlock();
1760 return hr;
1763 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1764 DWORD *pNumPasses)
1766 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1767 HRESULT hr;
1769 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1771 wined3d_mutex_lock();
1772 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1773 wined3d_mutex_unlock();
1775 return hr;
1778 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1779 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1781 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1783 return D3DERR_INVALIDCALL;
1786 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1787 UINT PaletteNumber, PALETTEENTRY *pEntries)
1789 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1791 return D3DERR_INVALIDCALL;
1794 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1795 UINT PaletteNumber)
1797 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1799 return D3DERR_INVALIDCALL;
1802 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1803 UINT *PaletteNumber)
1805 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1807 return D3DERR_INVALIDCALL;
1810 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1811 const RECT *pRect)
1813 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1814 HRESULT hr;
1816 TRACE("iface %p, rect %p.\n", iface, pRect);
1818 wined3d_mutex_lock();
1819 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1820 wined3d_mutex_unlock();
1822 return hr;
1825 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1827 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1828 HRESULT hr;
1830 TRACE("iface %p, rect %p.\n", iface, pRect);
1832 wined3d_mutex_lock();
1833 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1834 wined3d_mutex_unlock();
1836 return hr;
1839 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1840 BOOL bSoftware)
1842 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1843 HRESULT hr;
1845 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1847 wined3d_mutex_lock();
1848 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1849 wined3d_mutex_unlock();
1851 return hr;
1854 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1856 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857 BOOL ret;
1859 TRACE("iface %p.\n", iface);
1861 wined3d_mutex_lock();
1862 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1863 wined3d_mutex_unlock();
1865 return ret;
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1870 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1871 HRESULT hr;
1873 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1875 wined3d_mutex_lock();
1876 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1877 wined3d_mutex_unlock();
1879 return hr;
1882 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1884 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1885 float ret;
1887 TRACE("iface %p.\n", iface);
1889 wined3d_mutex_lock();
1890 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1891 wined3d_mutex_unlock();
1893 return ret;
1896 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1897 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1899 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1900 HRESULT hr;
1902 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1903 iface, PrimitiveType, StartVertex, PrimitiveCount);
1905 wined3d_mutex_lock();
1906 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1907 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1908 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1909 wined3d_mutex_unlock();
1911 return hr;
1914 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1915 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1916 UINT startIndex, UINT primCount)
1918 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1919 HRESULT hr;
1921 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1922 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1923 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1924 NumVertices, startIndex, primCount);
1926 wined3d_mutex_lock();
1927 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1928 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1929 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1930 vertex_count_from_primitive_count(PrimitiveType, primCount));
1931 wined3d_mutex_unlock();
1933 return hr;
1936 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1937 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1938 UINT VertexStreamZeroStride)
1940 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1941 HRESULT hr;
1943 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1944 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1946 wined3d_mutex_lock();
1947 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1948 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1949 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1950 pVertexStreamZeroData, VertexStreamZeroStride);
1951 wined3d_mutex_unlock();
1953 return hr;
1956 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1957 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1958 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1959 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1961 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1962 HRESULT hr;
1964 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1965 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1966 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1967 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1969 wined3d_mutex_lock();
1970 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1971 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1972 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1973 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1974 wined3d_mutex_unlock();
1976 return hr;
1979 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
1980 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
1981 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
1983 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1984 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
1985 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1986 HRESULT hr;
1988 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1989 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1991 wined3d_mutex_lock();
1992 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
1993 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1994 wined3d_mutex_unlock();
1996 return hr;
1999 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2000 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2002 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2003 IDirect3DVertexDeclaration9Impl *object;
2004 HRESULT hr;
2006 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2008 if (!declaration)
2010 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2011 return D3DERR_INVALIDCALL;
2014 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2015 if (!object)
2017 ERR("Failed to allocate vertex declaration memory.\n");
2018 return E_OUTOFMEMORY;
2021 hr = vertexdeclaration_init(object, This, elements);
2022 if (FAILED(hr))
2024 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2025 HeapFree(GetProcessHeap(), 0, object);
2026 return hr;
2029 TRACE("Created vertex declaration %p.\n", object);
2030 *declaration = (IDirect3DVertexDeclaration9 *)object;
2032 return D3D_OK;
2035 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2036 IDirect3DVertexDeclaration9 *declaration)
2038 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2039 HRESULT hr;
2041 TRACE("iface %p, declaration %p.\n", iface, declaration);
2043 wined3d_mutex_lock();
2044 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2045 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2046 wined3d_mutex_unlock();
2048 return hr;
2051 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2052 IDirect3DVertexDeclaration9 **declaration)
2054 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2055 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2056 HRESULT hr;
2058 TRACE("iface %p, declaration %p.\n", iface, declaration);
2060 if (!declaration) return D3DERR_INVALIDCALL;
2062 wined3d_mutex_lock();
2063 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2064 if (SUCCEEDED(hr) && wined3d_declaration)
2066 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2067 IDirect3DVertexDeclaration9_AddRef(*declaration);
2068 wined3d_vertex_declaration_decref(wined3d_declaration);
2070 else
2072 *declaration = NULL;
2074 wined3d_mutex_unlock();
2076 TRACE("Returning %p.\n", *declaration);
2077 return hr;
2080 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2081 HRESULT hr;
2082 D3DVERTEXELEMENT9* elements = NULL;
2083 IDirect3DVertexDeclaration9* pDecl = NULL;
2084 int p, low, high; /* deliberately signed */
2085 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2087 TRACE("Searching for declaration for fvf %08x... ", fvf);
2089 low = 0;
2090 high = This->numConvertedDecls - 1;
2091 while(low <= high) {
2092 p = (low + high) >> 1;
2093 TRACE("%d ", p);
2094 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2095 TRACE("found %p\n", convertedDecls[p]);
2096 return convertedDecls[p];
2097 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2098 low = p + 1;
2099 } else {
2100 high = p - 1;
2103 TRACE("not found. Creating and inserting at position %d.\n", low);
2105 hr = vdecl_convert_fvf(fvf, &elements);
2106 if (hr != S_OK) return NULL;
2108 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2109 &pDecl);
2110 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2111 if (hr != S_OK) return NULL;
2113 if(This->declArraySize == This->numConvertedDecls) {
2114 int grow = max(This->declArraySize / 2, 8);
2115 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2116 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2117 if(!convertedDecls) {
2118 /* This will destroy it */
2119 IDirect3DVertexDeclaration9_Release(pDecl);
2120 return NULL;
2122 This->convertedDecls = convertedDecls;
2123 This->declArraySize += grow;
2126 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2127 convertedDecls[low] = pDecl;
2128 This->numConvertedDecls++;
2130 /* Will prevent the decl from being destroyed */
2131 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2132 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2134 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2135 return pDecl;
2138 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2140 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2141 IDirect3DVertexDeclaration9 *decl;
2142 HRESULT hr;
2144 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2146 if (!FVF)
2148 WARN("%#x is not a valid FVF\n", FVF);
2149 return D3D_OK;
2152 wined3d_mutex_lock();
2153 decl = getConvertedDecl(This, FVF);
2154 wined3d_mutex_unlock();
2156 if (!decl)
2158 /* Any situation when this should happen, except out of memory? */
2159 ERR("Failed to create a converted vertex declaration\n");
2160 return D3DERR_DRIVERINTERNALERROR;
2163 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2164 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2166 return hr;
2169 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2171 IDirect3DVertexDeclaration9 *decl;
2172 HRESULT hr;
2174 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2176 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2177 if (FAILED(hr))
2179 WARN("Failed to get vertex declaration, %#x\n", hr);
2180 *pFVF = 0;
2181 return hr;
2184 if (decl)
2186 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2187 IDirect3DVertexDeclaration9_Release(decl);
2189 else
2191 *pFVF = 0;
2194 TRACE("Returning FVF %#x\n", *pFVF);
2196 return hr;
2199 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2200 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2202 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2203 IDirect3DVertexShader9Impl *object;
2204 HRESULT hr;
2206 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2208 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2209 if (!object)
2211 ERR("Failed to allocate vertex shader memory.\n");
2212 return E_OUTOFMEMORY;
2215 hr = vertexshader_init(object, This, byte_code);
2216 if (FAILED(hr))
2218 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2219 HeapFree(GetProcessHeap(), 0, object);
2220 return hr;
2223 TRACE("Created vertex shader %p.\n", object);
2224 *shader = &object->IDirect3DVertexShader9_iface;
2226 return D3D_OK;
2229 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2230 IDirect3DVertexShader9 *shader)
2232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2233 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2234 HRESULT hr;
2236 TRACE("iface %p, shader %p.\n", iface, shader);
2238 wined3d_mutex_lock();
2239 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2240 shader_obj ? shader_obj->wined3d_shader : NULL);
2241 wined3d_mutex_unlock();
2243 return hr;
2246 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2247 IDirect3DVertexShader9 **shader)
2249 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2250 struct wined3d_shader *wined3d_shader;
2252 TRACE("iface %p, shader %p.\n", iface, shader);
2254 wined3d_mutex_lock();
2255 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2256 if (wined3d_shader)
2258 *shader = wined3d_shader_get_parent(wined3d_shader);
2259 IDirect3DVertexShader9_AddRef(*shader);
2260 wined3d_shader_decref(wined3d_shader);
2262 else
2264 *shader = NULL;
2266 wined3d_mutex_unlock();
2268 TRACE("Returning %p.\n", *shader);
2270 return D3D_OK;
2273 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2274 UINT reg_idx, const float *data, UINT count)
2276 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2277 HRESULT hr;
2279 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2281 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2283 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2284 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2285 return D3DERR_INVALIDCALL;
2288 wined3d_mutex_lock();
2289 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2290 wined3d_mutex_unlock();
2292 return hr;
2295 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2296 UINT reg_idx, float *data, UINT count)
2298 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2299 HRESULT hr;
2301 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2303 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2305 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2306 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2307 return D3DERR_INVALIDCALL;
2310 wined3d_mutex_lock();
2311 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2312 wined3d_mutex_unlock();
2314 return hr;
2317 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2318 UINT reg_idx, const int *data, UINT count)
2320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2321 HRESULT hr;
2323 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2325 wined3d_mutex_lock();
2326 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2327 wined3d_mutex_unlock();
2329 return hr;
2332 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2333 UINT reg_idx, int *data, UINT count)
2335 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2336 HRESULT hr;
2338 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2340 wined3d_mutex_lock();
2341 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2342 wined3d_mutex_unlock();
2344 return hr;
2347 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2348 UINT reg_idx, const BOOL *data, UINT count)
2350 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2351 HRESULT hr;
2353 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2355 wined3d_mutex_lock();
2356 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2357 wined3d_mutex_unlock();
2359 return hr;
2362 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2363 UINT reg_idx, BOOL *data, UINT count)
2365 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366 HRESULT hr;
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2370 wined3d_mutex_lock();
2371 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2372 wined3d_mutex_unlock();
2374 return hr;
2377 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2378 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2380 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2381 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2382 HRESULT hr;
2384 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2385 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2387 wined3d_mutex_lock();
2388 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2389 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2390 OffsetInBytes, Stride);
2391 wined3d_mutex_unlock();
2393 return hr;
2396 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2397 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2400 struct wined3d_buffer *retStream = NULL;
2401 HRESULT hr;
2403 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2404 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2406 if(pStream == NULL){
2407 return D3DERR_INVALIDCALL;
2410 wined3d_mutex_lock();
2411 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2412 if (SUCCEEDED(hr) && retStream)
2414 *pStream = wined3d_buffer_get_parent(retStream);
2415 IDirect3DVertexBuffer9_AddRef(*pStream);
2416 wined3d_buffer_decref(retStream);
2418 else
2420 if (FAILED(hr))
2422 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2424 *pStream = NULL;
2426 wined3d_mutex_unlock();
2428 return hr;
2431 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2432 UINT StreamNumber, UINT Divider)
2434 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2435 HRESULT hr;
2437 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2439 wined3d_mutex_lock();
2440 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2441 wined3d_mutex_unlock();
2443 return hr;
2446 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2447 UINT StreamNumber, UINT *Divider)
2449 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2450 HRESULT hr;
2452 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2454 wined3d_mutex_lock();
2455 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2456 wined3d_mutex_unlock();
2458 return hr;
2461 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2462 IDirect3DIndexBuffer9 *pIndexData)
2464 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2465 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2466 HRESULT hr;
2468 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2470 wined3d_mutex_lock();
2471 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2472 ib ? ib->wineD3DIndexBuffer : NULL,
2473 ib ? ib->format : WINED3DFMT_UNKNOWN);
2474 wined3d_mutex_unlock();
2476 return hr;
2479 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2480 IDirect3DIndexBuffer9 **ppIndexData)
2482 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2483 struct wined3d_buffer *retIndexData = NULL;
2484 HRESULT hr;
2486 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2488 if(ppIndexData == NULL){
2489 return D3DERR_INVALIDCALL;
2492 wined3d_mutex_lock();
2493 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2494 if (SUCCEEDED(hr) && retIndexData)
2496 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2497 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2498 wined3d_buffer_decref(retIndexData);
2500 else
2502 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2503 *ppIndexData = NULL;
2505 wined3d_mutex_unlock();
2507 return hr;
2510 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2511 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2513 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2514 IDirect3DPixelShader9Impl *object;
2515 HRESULT hr;
2517 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2519 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2520 if (!object)
2522 FIXME("Failed to allocate pixel shader memory.\n");
2523 return E_OUTOFMEMORY;
2526 hr = pixelshader_init(object, This, byte_code);
2527 if (FAILED(hr))
2529 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2530 HeapFree(GetProcessHeap(), 0, object);
2531 return hr;
2534 TRACE("Created pixel shader %p.\n", object);
2535 *shader = &object->IDirect3DPixelShader9_iface;
2537 return D3D_OK;
2540 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2541 IDirect3DPixelShader9 *shader)
2543 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2544 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2545 HRESULT hr;
2547 TRACE("iface %p, shader %p.\n", iface, shader);
2549 wined3d_mutex_lock();
2550 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2551 shader_obj ? shader_obj->wined3d_shader : NULL);
2552 wined3d_mutex_unlock();
2554 return hr;
2557 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2558 IDirect3DPixelShader9 **shader)
2560 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2561 struct wined3d_shader *wined3d_shader;
2563 TRACE("iface %p, shader %p.\n", iface, shader);
2565 if (!shader) return D3DERR_INVALIDCALL;
2567 wined3d_mutex_lock();
2568 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2569 if (wined3d_shader)
2571 *shader = wined3d_shader_get_parent(wined3d_shader);
2572 IDirect3DPixelShader9_AddRef(*shader);
2573 wined3d_shader_decref(wined3d_shader);
2575 else
2577 *shader = NULL;
2579 wined3d_mutex_unlock();
2581 TRACE("Returning %p.\n", *shader);
2583 return D3D_OK;
2586 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2587 UINT reg_idx, const float *data, UINT count)
2589 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2590 HRESULT hr;
2592 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2594 wined3d_mutex_lock();
2595 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2596 wined3d_mutex_unlock();
2598 return hr;
2601 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2602 UINT reg_idx, float *data, UINT count)
2604 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2605 HRESULT hr;
2607 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2609 wined3d_mutex_lock();
2610 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2611 wined3d_mutex_unlock();
2613 return hr;
2616 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2617 UINT reg_idx, const int *data, UINT count)
2619 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2620 HRESULT hr;
2622 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2624 wined3d_mutex_lock();
2625 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2626 wined3d_mutex_unlock();
2628 return hr;
2631 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2632 UINT reg_idx, int *data, UINT count)
2634 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2635 HRESULT hr;
2637 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2639 wined3d_mutex_lock();
2640 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2641 wined3d_mutex_unlock();
2643 return hr;
2646 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2647 UINT reg_idx, const BOOL *data, UINT count)
2649 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2650 HRESULT hr;
2652 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2654 wined3d_mutex_lock();
2655 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2656 wined3d_mutex_unlock();
2658 return hr;
2661 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2662 UINT reg_idx, BOOL *data, UINT count)
2664 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2665 HRESULT hr;
2667 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2669 wined3d_mutex_lock();
2670 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2671 wined3d_mutex_unlock();
2673 return hr;
2676 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2677 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2679 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680 HRESULT hr;
2682 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2683 iface, Handle, pNumSegs, pRectPatchInfo);
2685 wined3d_mutex_lock();
2686 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2687 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2688 wined3d_mutex_unlock();
2690 return hr;
2693 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2694 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2696 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2697 HRESULT hr;
2699 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2700 iface, Handle, pNumSegs, pTriPatchInfo);
2702 wined3d_mutex_lock();
2703 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2704 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2705 wined3d_mutex_unlock();
2707 return hr;
2710 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2712 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2713 HRESULT hr;
2715 TRACE("iface %p, handle %#x.\n", iface, Handle);
2717 wined3d_mutex_lock();
2718 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2719 wined3d_mutex_unlock();
2721 return hr;
2724 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2725 IDirect3DQuery9 **query)
2727 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2728 IDirect3DQuery9Impl *object;
2729 HRESULT hr;
2731 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2733 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2734 if (!object)
2736 ERR("Failed to allocate query memory.\n");
2737 return E_OUTOFMEMORY;
2740 hr = query_init(object, This, type);
2741 if (FAILED(hr))
2743 WARN("Failed to initialize query, hr %#x.\n", hr);
2744 HeapFree(GetProcessHeap(), 0, object);
2745 return hr;
2748 TRACE("Created query %p.\n", object);
2749 if (query) *query = &object->IDirect3DQuery9_iface;
2750 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2752 return D3D_OK;
2755 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2756 UINT width, UINT height, float *rows, float *columns)
2758 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2759 iface, width, height, rows, columns);
2761 return E_NOTIMPL;
2764 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2765 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2766 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2768 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2769 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2770 iface, src_surface, dst_surface, src_descs, rect_count,
2771 dst_descs, operation, offset_x, offset_y);
2773 return E_NOTIMPL;
2776 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2777 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2778 const RGNDATA *dirty_region, DWORD flags)
2780 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2781 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2783 return E_NOTIMPL;
2786 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2788 FIXME("iface %p, priority %p stub!\n", iface, priority);
2790 return E_NOTIMPL;
2793 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2795 FIXME("iface %p, priority %d stub!\n", iface, priority);
2797 return E_NOTIMPL;
2800 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2802 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2804 return E_NOTIMPL;
2807 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2808 IDirect3DResource9 **resources, UINT32 resource_count)
2810 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2811 iface, resources, resource_count);
2813 return E_NOTIMPL;
2816 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2818 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2820 return E_NOTIMPL;
2823 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2825 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2827 *max_latency = 2;
2829 return E_NOTIMPL;
2832 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2834 static int i;
2836 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2838 if (!i++)
2839 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2841 return D3D_OK;
2844 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2845 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2846 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2848 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2849 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2850 iface, width, height, format, multisample_type, multisample_quality,
2851 lockable, surface, shared_handle, usage);
2853 return E_NOTIMPL;
2856 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2857 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2858 HANDLE *shared_handle, DWORD usage)
2860 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2861 iface, width, height, format, pool, surface, shared_handle, usage);
2863 return E_NOTIMPL;
2866 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2867 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2868 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2870 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2871 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2872 iface, width, height, format, multisample_type, multisample_quality,
2873 discard, surface, shared_handle, usage);
2875 return E_NOTIMPL;
2878 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2879 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2881 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2883 return E_NOTIMPL;
2886 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2887 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2889 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2891 return E_NOTIMPL;
2894 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2896 /* IUnknown */
2897 IDirect3DDevice9Impl_QueryInterface,
2898 IDirect3DDevice9Impl_AddRef,
2899 IDirect3DDevice9Impl_Release,
2900 /* IDirect3DDevice9 */
2901 IDirect3DDevice9Impl_TestCooperativeLevel,
2902 IDirect3DDevice9Impl_GetAvailableTextureMem,
2903 IDirect3DDevice9Impl_EvictManagedResources,
2904 IDirect3DDevice9Impl_GetDirect3D,
2905 IDirect3DDevice9Impl_GetDeviceCaps,
2906 IDirect3DDevice9Impl_GetDisplayMode,
2907 IDirect3DDevice9Impl_GetCreationParameters,
2908 IDirect3DDevice9Impl_SetCursorProperties,
2909 IDirect3DDevice9Impl_SetCursorPosition,
2910 IDirect3DDevice9Impl_ShowCursor,
2911 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2912 IDirect3DDevice9Impl_GetSwapChain,
2913 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2914 IDirect3DDevice9Impl_Reset,
2915 IDirect3DDevice9Impl_Present,
2916 IDirect3DDevice9Impl_GetBackBuffer,
2917 IDirect3DDevice9Impl_GetRasterStatus,
2918 IDirect3DDevice9Impl_SetDialogBoxMode,
2919 IDirect3DDevice9Impl_SetGammaRamp,
2920 IDirect3DDevice9Impl_GetGammaRamp,
2921 IDirect3DDevice9Impl_CreateTexture,
2922 IDirect3DDevice9Impl_CreateVolumeTexture,
2923 IDirect3DDevice9Impl_CreateCubeTexture,
2924 IDirect3DDevice9Impl_CreateVertexBuffer,
2925 IDirect3DDevice9Impl_CreateIndexBuffer,
2926 IDirect3DDevice9Impl_CreateRenderTarget,
2927 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2928 IDirect3DDevice9Impl_UpdateSurface,
2929 IDirect3DDevice9Impl_UpdateTexture,
2930 IDirect3DDevice9Impl_GetRenderTargetData,
2931 IDirect3DDevice9Impl_GetFrontBufferData,
2932 IDirect3DDevice9Impl_StretchRect,
2933 IDirect3DDevice9Impl_ColorFill,
2934 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2935 IDirect3DDevice9Impl_SetRenderTarget,
2936 IDirect3DDevice9Impl_GetRenderTarget,
2937 IDirect3DDevice9Impl_SetDepthStencilSurface,
2938 IDirect3DDevice9Impl_GetDepthStencilSurface,
2939 IDirect3DDevice9Impl_BeginScene,
2940 IDirect3DDevice9Impl_EndScene,
2941 IDirect3DDevice9Impl_Clear,
2942 IDirect3DDevice9Impl_SetTransform,
2943 IDirect3DDevice9Impl_GetTransform,
2944 IDirect3DDevice9Impl_MultiplyTransform,
2945 IDirect3DDevice9Impl_SetViewport,
2946 IDirect3DDevice9Impl_GetViewport,
2947 IDirect3DDevice9Impl_SetMaterial,
2948 IDirect3DDevice9Impl_GetMaterial,
2949 IDirect3DDevice9Impl_SetLight,
2950 IDirect3DDevice9Impl_GetLight,
2951 IDirect3DDevice9Impl_LightEnable,
2952 IDirect3DDevice9Impl_GetLightEnable,
2953 IDirect3DDevice9Impl_SetClipPlane,
2954 IDirect3DDevice9Impl_GetClipPlane,
2955 IDirect3DDevice9Impl_SetRenderState,
2956 IDirect3DDevice9Impl_GetRenderState,
2957 IDirect3DDevice9Impl_CreateStateBlock,
2958 IDirect3DDevice9Impl_BeginStateBlock,
2959 IDirect3DDevice9Impl_EndStateBlock,
2960 IDirect3DDevice9Impl_SetClipStatus,
2961 IDirect3DDevice9Impl_GetClipStatus,
2962 IDirect3DDevice9Impl_GetTexture,
2963 IDirect3DDevice9Impl_SetTexture,
2964 IDirect3DDevice9Impl_GetTextureStageState,
2965 IDirect3DDevice9Impl_SetTextureStageState,
2966 IDirect3DDevice9Impl_GetSamplerState,
2967 IDirect3DDevice9Impl_SetSamplerState,
2968 IDirect3DDevice9Impl_ValidateDevice,
2969 IDirect3DDevice9Impl_SetPaletteEntries,
2970 IDirect3DDevice9Impl_GetPaletteEntries,
2971 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2972 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2973 IDirect3DDevice9Impl_SetScissorRect,
2974 IDirect3DDevice9Impl_GetScissorRect,
2975 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2976 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2977 IDirect3DDevice9Impl_SetNPatchMode,
2978 IDirect3DDevice9Impl_GetNPatchMode,
2979 IDirect3DDevice9Impl_DrawPrimitive,
2980 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2981 IDirect3DDevice9Impl_DrawPrimitiveUP,
2982 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2983 IDirect3DDevice9Impl_ProcessVertices,
2984 IDirect3DDevice9Impl_CreateVertexDeclaration,
2985 IDirect3DDevice9Impl_SetVertexDeclaration,
2986 IDirect3DDevice9Impl_GetVertexDeclaration,
2987 IDirect3DDevice9Impl_SetFVF,
2988 IDirect3DDevice9Impl_GetFVF,
2989 IDirect3DDevice9Impl_CreateVertexShader,
2990 IDirect3DDevice9Impl_SetVertexShader,
2991 IDirect3DDevice9Impl_GetVertexShader,
2992 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2993 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2994 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2995 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2996 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2997 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2998 IDirect3DDevice9Impl_SetStreamSource,
2999 IDirect3DDevice9Impl_GetStreamSource,
3000 IDirect3DDevice9Impl_SetStreamSourceFreq,
3001 IDirect3DDevice9Impl_GetStreamSourceFreq,
3002 IDirect3DDevice9Impl_SetIndices,
3003 IDirect3DDevice9Impl_GetIndices,
3004 IDirect3DDevice9Impl_CreatePixelShader,
3005 IDirect3DDevice9Impl_SetPixelShader,
3006 IDirect3DDevice9Impl_GetPixelShader,
3007 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3008 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3009 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3010 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3011 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3012 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3013 IDirect3DDevice9Impl_DrawRectPatch,
3014 IDirect3DDevice9Impl_DrawTriPatch,
3015 IDirect3DDevice9Impl_DeletePatch,
3016 IDirect3DDevice9Impl_CreateQuery,
3017 /* IDirect3DDevice9Ex */
3018 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3019 IDirect3DDevice9ExImpl_ComposeRects,
3020 IDirect3DDevice9ExImpl_PresentEx,
3021 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3022 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3023 IDirect3DDevice9ExImpl_WaitForVBlank,
3024 IDirect3DDevice9ExImpl_CheckResourceResidency,
3025 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3026 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3027 IDirect3DDevice9ExImpl_CheckDeviceState,
3028 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3029 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3030 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3031 IDirect3DDevice9ExImpl_ResetEx,
3032 IDirect3DDevice9ExImpl_GetDisplayModeEx
3035 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3037 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3040 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3041 struct wined3d_device *device)
3043 TRACE("device_parent %p, device %p.\n", device_parent, device);
3046 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3047 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3048 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3050 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3051 IDirect3DSurface9Impl *d3d_surface;
3052 BOOL lockable = TRUE;
3053 HRESULT hr;
3055 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3056 "\tpool %#x, level %u, face %u, surface %p.\n",
3057 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3059 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3060 lockable = FALSE;
3062 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3063 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3064 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3065 if (FAILED(hr))
3067 WARN("Failed to create surface, hr %#x.\n", hr);
3068 return hr;
3071 *surface = d3d_surface->wined3d_surface;
3072 wined3d_surface_incref(*surface);
3074 d3d_surface->container = container_parent;
3075 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3076 d3d_surface->parentDevice = NULL;
3078 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3079 d3d_surface->forwardReference = container_parent;
3081 return hr;
3084 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3085 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3086 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3087 struct wined3d_surface **surface)
3089 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3090 IDirect3DSurface9Impl *d3d_surface;
3091 HRESULT hr;
3093 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3094 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3095 device_parent, container_parent, width, height, format, multisample_type,
3096 multisample_quality, lockable, surface);
3098 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3099 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3100 (IDirect3DSurface9 **)&d3d_surface, NULL);
3101 if (FAILED(hr))
3103 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3104 return hr;
3107 *surface = d3d_surface->wined3d_surface;
3108 wined3d_surface_incref(*surface);
3110 d3d_surface->container = container_parent;
3111 /* Implicit surfaces are created with an refcount of 0 */
3112 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3114 return hr;
3117 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3118 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3119 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3121 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3122 IDirect3DSurface9Impl *d3d_surface;
3123 HRESULT hr;
3125 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3126 "\tmultisample_quality %u, discard %u, surface %p.\n",
3127 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3129 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3130 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3131 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3132 if (FAILED(hr))
3134 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3135 return hr;
3138 *surface = d3d_surface->wined3d_surface;
3139 wined3d_surface_incref(*surface);
3140 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3141 /* Implicit surfaces are created with an refcount of 0 */
3142 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3144 return hr;
3147 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3148 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3149 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3151 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3152 IDirect3DVolume9Impl *object;
3153 HRESULT hr;
3155 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3156 "format %#x, pool %#x, usage %#x, volume %p\n",
3157 device_parent, container_parent, width, height, depth,
3158 format, pool, usage, volume);
3160 /* Allocate the storage for the device */
3161 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3162 if (!object)
3164 FIXME("Allocation of memory failed\n");
3165 *volume = NULL;
3166 return D3DERR_OUTOFVIDEOMEMORY;
3169 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3170 if (FAILED(hr))
3172 WARN("Failed to initialize volume, hr %#x.\n", hr);
3173 HeapFree(GetProcessHeap(), 0, object);
3174 return hr;
3177 *volume = object->wined3d_volume;
3178 wined3d_volume_incref(*volume);
3179 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3181 object->container = container_parent;
3182 object->forwardReference = container_parent;
3184 TRACE("Created volume %p.\n", object);
3186 return hr;
3189 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3190 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3192 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3193 D3DPRESENT_PARAMETERS local_parameters;
3194 IDirect3DSwapChain9 *d3d_swapchain;
3195 HRESULT hr;
3197 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3199 /* Copy the presentation parameters */
3200 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3201 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3202 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3203 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3204 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3205 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3206 local_parameters.SwapEffect = present_parameters->SwapEffect;
3207 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3208 local_parameters.Windowed = present_parameters->Windowed;
3209 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3210 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3211 local_parameters.Flags = present_parameters->Flags;
3212 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3213 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3215 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3216 &local_parameters, &d3d_swapchain);
3217 if (FAILED(hr))
3219 WARN("Failed to create swapchain, hr %#x.\n", hr);
3220 *swapchain = NULL;
3221 return hr;
3224 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3225 wined3d_swapchain_incref(*swapchain);
3226 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3228 /* Copy back the presentation parameters */
3229 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3230 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3231 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3232 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3233 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3234 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3235 present_parameters->SwapEffect = local_parameters.SwapEffect;
3236 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3237 present_parameters->Windowed = local_parameters.Windowed;
3238 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3239 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3240 present_parameters->Flags = local_parameters.Flags;
3241 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3242 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3244 return hr;
3247 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3249 device_parent_wined3d_device_created,
3250 device_parent_create_surface,
3251 device_parent_create_rendertarget,
3252 device_parent_create_depth_stencil,
3253 device_parent_create_volume,
3254 device_parent_create_swapchain,
3257 static void setup_fpu(void)
3259 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3260 WORD cw;
3261 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3262 cw = (cw & ~0xf3f) | 0x3f;
3263 __asm__ volatile ("fldcw %0" : : "m" (cw));
3264 #elif defined(__i386__) && defined(_MSC_VER)
3265 WORD cw;
3266 __asm fnstcw cw;
3267 cw = (cw & ~0xf3f) | 0x3f;
3268 __asm fldcw cw;
3269 #else
3270 FIXME("FPU setup not implemented for this platform.\n");
3271 #endif
3274 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3275 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3277 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3278 UINT i, count = 1;
3279 HRESULT hr;
3281 if (mode)
3282 FIXME("Ignoring display mode.\n");
3284 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3285 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3286 device->ref = 1;
3288 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3290 wined3d_mutex_lock();
3291 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3292 &device->device_parent, &device->wined3d_device);
3293 if (FAILED(hr))
3295 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3296 wined3d_mutex_unlock();
3297 return hr;
3300 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3302 WINED3DCAPS caps;
3304 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3305 count = caps.NumberOfAdaptersInGroup;
3308 if (flags & D3DCREATE_MULTITHREADED)
3309 wined3d_device_set_multithreaded(device->wined3d_device);
3311 if (!parameters->Windowed)
3313 if (!focus_window)
3314 focus_window = parameters->hDeviceWindow;
3315 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3317 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3318 wined3d_device_decref(device->wined3d_device);
3319 wined3d_mutex_unlock();
3320 return hr;
3323 for (i = 0; i < count; ++i)
3325 HWND device_window = parameters[i].hDeviceWindow;
3327 if (!device_window) device_window = focus_window;
3328 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3329 parameters[i].BackBufferWidth,
3330 parameters[i].BackBufferHeight);
3334 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3335 if (!wined3d_parameters)
3337 ERR("Failed to allocate wined3d parameters.\n");
3338 wined3d_device_decref(device->wined3d_device);
3339 wined3d_mutex_unlock();
3340 return E_OUTOFMEMORY;
3343 for (i = 0; i < count; ++i)
3345 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3346 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3347 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3348 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3349 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3350 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3351 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3352 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3353 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3354 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3355 wined3d_parameters[i].AutoDepthStencilFormat =
3356 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3357 wined3d_parameters[i].Flags = parameters[i].Flags;
3358 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3359 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3360 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3363 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3364 if (FAILED(hr))
3366 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3367 wined3d_device_release_focus_window(device->wined3d_device);
3368 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3369 wined3d_device_decref(device->wined3d_device);
3370 wined3d_mutex_unlock();
3371 return hr;
3374 wined3d_mutex_unlock();
3376 for (i = 0; i < count; ++i)
3378 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3379 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3380 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3381 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3382 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3383 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3384 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3385 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3386 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3387 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3388 parameters[i].AutoDepthStencilFormat =
3389 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3390 parameters[i].Flags = wined3d_parameters[i].Flags;
3391 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3392 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3394 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3396 /* Initialize the converted declaration array. This creates a valid pointer
3397 * and when adding decls HeapReAlloc() can be used without further checking. */
3398 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3399 if (!device->convertedDecls)
3401 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3402 wined3d_mutex_lock();
3403 wined3d_device_uninit_3d(device->wined3d_device);
3404 wined3d_device_release_focus_window(device->wined3d_device);
3405 wined3d_device_decref(device->wined3d_device);
3406 wined3d_mutex_unlock();
3407 return E_OUTOFMEMORY;
3410 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3411 IDirect3D9_AddRef(device->d3d_parent);
3413 return D3D_OK;