Use poll() on the client-side during server waits to implement
[wine.git] / windows / keyboard.c
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1 /*
2 * KEYBOARD driver
4 * Copyright 1993 Bob Amstadt
5 * Copyright 1996 Albrecht Kleine
6 * Copyright 1997 David Faure
7 * Copyright 1998 Morten Welinder
8 * Copyright 1998 Ulrich Weigand
12 #include <stdlib.h>
13 #include <string.h>
14 #include <ctype.h>
16 #include "windef.h"
17 #include "winbase.h"
18 #include "wingdi.h"
19 #include "winuser.h"
20 #include "wine/keyboard16.h"
21 #include "win.h"
22 #include "heap.h"
23 #include "keyboard.h"
24 #include "user.h"
25 #include "message.h"
26 #include "callback.h"
27 #include "builtin16.h"
28 #include "debugtools.h"
29 #include "winerror.h"
31 DEFAULT_DEBUG_CHANNEL(keyboard);
32 DECLARE_DEBUG_CHANNEL(event);
34 /**********************************************************************/
36 static LPKEYBD_EVENT_PROC DefKeybEventProc = NULL;
37 LPBYTE pKeyStateTable = NULL;
39 /***********************************************************************
40 * Inquire (KEYBOARD.1)
42 WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo)
44 kbInfo->Begin_First_Range = 0;
45 kbInfo->End_First_Range = 0;
46 kbInfo->Begin_Second_Range = 0;
47 kbInfo->End_Second_Range = 0;
48 kbInfo->StateSize = 16;
50 return sizeof(KBINFO);
53 /***********************************************************************
54 * Enable (KEYBOARD.2)
56 VOID WINAPI KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc,
57 LPBYTE lpKeyState )
59 static BOOL initDone = FALSE;
61 THUNK_Free( (FARPROC)DefKeybEventProc );
63 DefKeybEventProc = lpKeybEventProc;
64 pKeyStateTable = lpKeyState;
66 /* all states to false */
67 memset( lpKeyState, 0, 256 );
69 if (!initDone) USER_Driver.pInitKeyboard();
70 initDone = TRUE;
73 /**********************************************************************/
75 static VOID WINAPI KEYBOARD_CallKeybdEventProc( FARPROC16 proc,
76 BYTE bVk, BYTE bScan,
77 DWORD dwFlags, DWORD dwExtraInfo )
79 CONTEXT86 context;
81 memset( &context, 0, sizeof(context) );
82 context.SegCs = SELECTOROF( proc );
83 context.Eip = OFFSETOF( proc );
84 context.Eax = bVk | ((dwFlags & KEYEVENTF_KEYUP)? 0x8000 : 0);
85 context.Ebx = bScan | ((dwFlags & KEYEVENTF_EXTENDEDKEY) ? 0x100 : 0);
86 context.Esi = LOWORD( dwExtraInfo );
87 context.Edi = HIWORD( dwExtraInfo );
89 wine_call_to_16_regs_short( &context, 0 );
92 /**********************************************************************/
94 VOID WINAPI WIN16_KEYBOARD_Enable( FARPROC16 proc, LPBYTE lpKeyState )
96 LPKEYBD_EVENT_PROC thunk =
97 (LPKEYBD_EVENT_PROC)THUNK_Alloc( proc, (RELAY)KEYBOARD_CallKeybdEventProc );
99 KEYBOARD_Enable( thunk, lpKeyState );
102 /***********************************************************************
103 * Disable (KEYBOARD.3)
105 VOID WINAPI KEYBOARD_Disable(VOID)
107 THUNK_Free( (FARPROC)DefKeybEventProc );
109 DefKeybEventProc = NULL;
110 pKeyStateTable = NULL;
113 /***********************************************************************
114 * KEYBOARD_SendEvent
116 void KEYBOARD_SendEvent( BYTE bVk, BYTE bScan, DWORD dwFlags,
117 DWORD posX, DWORD posY, DWORD time )
119 WINE_KEYBDEVENT wke;
120 int iWndsLocks;
122 if ( !DefKeybEventProc ) return;
124 TRACE_(event)("(%d,%d,%04lX)\n", bVk, bScan, dwFlags );
126 wke.magic = WINE_KEYBDEVENT_MAGIC;
127 wke.posX = posX;
128 wke.posY = posY;
129 wke.time = time;
131 /* To avoid deadlocks, we have to suspend all locks on windows structures
132 before the program control is passed to the keyboard driver */
133 iWndsLocks = WIN_SuspendWndsLock();
134 DefKeybEventProc( bVk, bScan, dwFlags, (DWORD)&wke );
135 WIN_RestoreWndsLock(iWndsLocks);
138 /**********************************************************************
139 * SetSpeed (KEYBOARD.7)
141 WORD WINAPI SetSpeed16(WORD unused)
143 FIXME("(%04x): stub\n", unused);
144 return 0xffff;
147 /**********************************************************************
148 * ScreenSwitchEnable (KEYBOARD.100)
150 VOID WINAPI ScreenSwitchEnable16(WORD unused)
152 FIXME("(%04x): stub\n", unused);
155 /**********************************************************************
156 * OemKeyScan (KEYBOARD.128) (USER32.@)
158 DWORD WINAPI OemKeyScan(WORD wOemChar)
160 TRACE("*OemKeyScan (%d)\n", wOemChar);
162 return wOemChar;
165 /**********************************************************************
166 * VkKeyScan (KEYBOARD.129)
168 * VkKeyScan translates an ANSI character to a virtual-key and shift code
169 * for the current keyboard.
170 * high-order byte yields :
171 * 0 Unshifted
172 * 1 Shift
173 * 2 Ctrl
174 * 3-5 Shift-key combinations that are not used for characters
175 * 6 Ctrl-Alt
176 * 7 Ctrl-Alt-Shift
177 * I.e. : Shift = 1, Ctrl = 2, Alt = 4.
178 * FIXME : works ok except for dead chars :
179 * VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00
180 * VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00
183 WORD WINAPI VkKeyScan16(CHAR cChar)
185 return USER_Driver.pVkKeyScan(cChar);
188 /******************************************************************************
189 * GetKeyboardType (KEYBOARD.130)
191 INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag)
193 TRACE("(%d)\n", nTypeFlag);
194 switch(nTypeFlag)
196 case 0: /* Keyboard type */
197 return 4; /* AT-101 */
198 break;
199 case 1: /* Keyboard Subtype */
200 return 0; /* There are no defined subtypes */
201 break;
202 case 2: /* Number of F-keys */
203 return 12; /* We're doing an 101 for now, so return 12 F-keys */
204 break;
205 default:
206 WARN("Unknown type\n");
207 return 0; /* The book says 0 here, so 0 */
211 /******************************************************************************
212 * MapVirtualKey (KEYBOARD.131)
214 * MapVirtualKey translates keycodes from one format to another
216 UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType)
218 return USER_Driver.pMapVirtualKey(wCode,wMapType);
221 /****************************************************************************
222 * GetKBCodePage (KEYBOARD.132)
224 INT16 WINAPI GetKBCodePage16(void)
226 return GetKBCodePage();
229 /****************************************************************************
230 * GetKeyNameText (KEYBOARD.133)
232 INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize)
234 return USER_Driver.pGetKeyNameText(lParam, lpBuffer, nSize);
237 /****************************************************************************
238 * ToAscii (KEYBOARD.4)
240 * The ToAscii function translates the specified virtual-key code and keyboard
241 * state to the corresponding Windows character or characters.
243 * If the specified key is a dead key, the return value is negative. Otherwise,
244 * it is one of the following values:
245 * Value Meaning
246 * 0 The specified virtual key has no translation for the current state of the keyboard.
247 * 1 One Windows character was copied to the buffer.
248 * 2 Two characters were copied to the buffer. This usually happens when a
249 * dead-key character (accent or diacritic) stored in the keyboard layout cannot
250 * be composed with the specified virtual key to form a single character.
252 * FIXME : should do the above (return 2 for non matching deadchar+char combinations)
255 INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState,
256 LPVOID lpChar, UINT16 flags)
258 return ToAscii( virtKey, scanCode, lpKeyState, lpChar, flags );
261 /***********************************************************************
262 * KEYBOARD_GetBeepActive
264 BOOL KEYBOARD_GetBeepActive()
266 return USER_Driver.pGetBeepActive();
269 /***********************************************************************
270 * KEYBOARD_SetBeepActive
272 void KEYBOARD_SetBeepActive(BOOL bActivate)
274 USER_Driver.pSetBeepActive(bActivate);
277 /***********************************************************************
278 * MessageBeep (USER.104)
280 void WINAPI MessageBeep16( UINT16 i )
282 MessageBeep( i );
285 /***********************************************************************
286 * MessageBeep (USER32.@)
288 BOOL WINAPI MessageBeep( UINT i )
290 USER_Driver.pBeep();
291 return TRUE;