2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 static enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
397 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
398 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
399 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
400 checkGLcall("glClearColor");
401 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
406 if (render_offscreen
)
408 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
409 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
413 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
414 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
416 checkGLcall("glScissor");
417 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
418 checkGLcall("glClear");
424 /* Now process each rect in turn. */
425 for (i
= 0; i
< rect_count
; ++i
)
427 /* Note that GL uses lower left, width/height. */
428 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
430 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
431 wine_dbgstr_rect(&clear_rect
[i
]),
432 wine_dbgstr_rect(¤t_rect
));
434 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
435 * The rectangle is not cleared, no error is returned, but further rectangles are
436 * still cleared if they are valid. */
437 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
439 TRACE("Rectangle with negative dimensions, ignoring.\n");
443 if (render_offscreen
)
445 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
446 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
450 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
451 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
453 checkGLcall("glScissor");
455 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
456 checkGLcall("glClear");
460 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
461 gl_info
->gl_ops
.gl
.p_glFlush();
463 context_release(context
);
466 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
468 ULONG refcount
= InterlockedIncrement(&device
->ref
);
470 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
475 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
477 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
479 ERR("Leftover sampler %p.\n", sampler
);
482 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
484 ULONG refcount
= InterlockedDecrement(&device
->ref
);
486 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
492 wined3d_cs_destroy(device
->cs
);
494 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
495 ERR("Something's still holding the recording stateblock.\n");
496 device
->recording
= NULL
;
498 state_cleanup(&device
->state
);
500 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
502 heap_free(device
->multistate_funcs
[i
]);
503 device
->multistate_funcs
[i
] = NULL
;
506 if (!list_empty(&device
->resources
))
508 struct wined3d_resource
*resource
;
510 ERR("Device released with resources still bound.\n");
512 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
514 ERR("Leftover resource %p with type %s (%#x).\n",
515 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
519 if (device
->contexts
)
520 ERR("Context array not freed!\n");
521 if (device
->hardwareCursor
)
522 DestroyCursor(device
->hardwareCursor
);
523 device
->hardwareCursor
= 0;
525 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
527 wined3d_decref(device
->wined3d
);
528 device
->wined3d
= NULL
;
530 TRACE("Freed device %p.\n", device
);
536 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
538 TRACE("device %p.\n", device
);
540 return device
->swapchain_count
;
543 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
545 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
547 if (swapchain_idx
>= device
->swapchain_count
)
549 WARN("swapchain_idx %u >= swapchain_count %u.\n",
550 swapchain_idx
, device
->swapchain_count
);
554 return device
->swapchains
[swapchain_idx
];
557 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
559 struct wined3d_color_key color_key
;
560 struct wined3d_resource_desc desc
;
564 HDC dcb
= NULL
, dcs
= NULL
;
566 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
568 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
571 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
573 if (!(dcb
= CreateCompatibleDC(NULL
)))
575 SelectObject(dcb
, hbm
);
577 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
578 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
579 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
580 desc
.multisample_quality
= 0;
581 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
582 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
583 desc
.width
= bm
.bmWidth
;
584 desc
.height
= bm
.bmHeight
;
587 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
588 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
589 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
591 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
595 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
597 wined3d_texture_decref(device
->logo_texture
);
598 device
->logo_texture
= NULL
;
601 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
602 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
604 color_key
.color_space_low_value
= 0;
605 color_key
.color_space_high_value
= 0;
606 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
609 if (dcb
) DeleteDC(dcb
);
610 if (hbm
) DeleteObject(hbm
);
613 /* Context activation is done by the caller. */
614 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
616 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
617 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
618 struct wined3d_dummy_textures
*textures
= &device
->dummy_textures
;
622 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
627 /* Under DirectX you can sample even if no texture is bound, whereas
628 * OpenGL will only allow that when a valid texture is bound.
629 * We emulate this by creating dummy textures and binding them
630 * to each texture stage when the currently set D3D texture is NULL. */
631 context_active_texture(context
, gl_info
, 0);
633 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
634 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
635 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
636 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
637 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
639 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
641 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
642 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
643 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
644 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
645 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
648 if (gl_info
->supported
[EXT_TEXTURE3D
])
650 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
651 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
652 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
653 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
654 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
657 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
659 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
660 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
661 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
662 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
664 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
665 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
669 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
671 DWORD cube_array_data
[6];
673 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
674 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
675 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
676 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
677 cube_array_data
[i
] = color
;
678 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
679 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
682 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
684 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
685 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
686 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
687 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
688 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
691 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
695 GL_EXTCALL(glGenBuffers(1, &buffer
));
696 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
697 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
698 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
700 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
701 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
702 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
703 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
704 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
707 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
709 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
710 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
711 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
712 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
714 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
715 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
716 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
717 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
719 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
721 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
722 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
726 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
730 checkGLcall("create dummy textures");
732 context_bind_dummy_textures(device
, context
);
735 /* Context activation is done by the caller. */
736 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
738 struct wined3d_dummy_textures
*dummy_textures
= &device
->dummy_textures
;
739 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
741 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
743 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
744 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
747 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
748 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
750 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
751 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
753 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
754 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
756 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
757 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
759 if (gl_info
->supported
[EXT_TEXTURE3D
])
760 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
762 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
763 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
765 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
767 checkGLcall("delete dummy textures");
769 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
772 /* Context activation is done by the caller. */
773 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
775 struct wined3d_sampler_desc desc
;
778 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
779 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
780 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
781 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
782 desc
.mag_filter
= WINED3D_TEXF_POINT
;
783 desc
.min_filter
= WINED3D_TEXF_POINT
;
784 desc
.mip_filter
= WINED3D_TEXF_NONE
;
785 desc
.lod_bias
= 0.0f
;
786 desc
.min_lod
= -1000.0f
;
787 desc
.max_lod
= 1000.0f
;
788 desc
.mip_base_level
= 0;
789 desc
.max_anisotropy
= 1;
790 desc
.compare
= FALSE
;
791 desc
.comparison_func
= WINED3D_CMP_NEVER
;
792 desc
.srgb_decode
= TRUE
;
794 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
795 * instructions allow access to resources without using samplers.
796 * In GLSL, resources are always accessed through sampler or image variables. The default
797 * sampler object is used to emulate the direct resource access when there is no sampler state
800 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
802 ERR("Failed to create default sampler, hr %#x.\n", hr
);
803 device
->default_sampler
= NULL
;
806 /* In D3D10+, a NULL sampler maps to the default sampler state. */
807 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
808 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
809 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
810 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
811 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
812 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
813 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
815 ERR("Failed to create null sampler, hr %#x.\n", hr
);
816 device
->null_sampler
= NULL
;
820 /* Context activation is done by the caller. */
821 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
823 wined3d_sampler_decref(device
->default_sampler
);
824 device
->default_sampler
= NULL
;
825 wined3d_sampler_decref(device
->null_sampler
);
826 device
->null_sampler
= NULL
;
829 static LONG
fullscreen_style(LONG style
)
831 /* Make sure the window is managed, otherwise we won't get keyboard input. */
832 style
|= WS_POPUP
| WS_SYSMENU
;
833 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
838 static LONG
fullscreen_exstyle(LONG exstyle
)
840 /* Filter out window decorations. */
841 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
846 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
848 BOOL filter_messages
;
851 TRACE("Setting up window %p for fullscreen mode.\n", window
);
853 if (device
->style
|| device
->exStyle
)
855 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
856 window
, device
->style
, device
->exStyle
);
859 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
860 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
862 style
= fullscreen_style(device
->style
);
863 exstyle
= fullscreen_exstyle(device
->exStyle
);
865 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
866 device
->style
, device
->exStyle
, style
, exstyle
);
868 filter_messages
= device
->filter_messages
;
869 device
->filter_messages
= TRUE
;
871 SetWindowLongW(window
, GWL_STYLE
, style
);
872 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
873 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
875 device
->filter_messages
= filter_messages
;
878 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
879 const RECT
*window_rect
)
881 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
882 BOOL filter_messages
;
886 if (!device
->style
&& !device
->exStyle
)
889 style
= GetWindowLongW(window
, GWL_STYLE
);
890 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
892 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
893 * application, and we want to ignore them in the test below, since it's
894 * not the application's fault that they changed. Additionally, we want to
895 * preserve the current status of these flags (i.e. don't restore them) to
896 * more closely emulate the behavior of Direct3D, which leaves these flags
897 * alone when returning to windowed mode. */
898 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
899 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
901 TRACE("Restoring window style of window %p to %08x, %08x.\n",
902 window
, device
->style
, device
->exStyle
);
904 filter_messages
= device
->filter_messages
;
905 device
->filter_messages
= TRUE
;
907 /* Only restore the style if the application didn't modify it during the
908 * fullscreen phase. Some applications change it before calling Reset()
909 * when switching between windowed and fullscreen modes (HL2), some
910 * depend on the original style (Eve Online). */
911 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
913 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
914 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
920 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
921 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
922 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
924 device
->filter_messages
= filter_messages
;
926 /* Delete the old values. */
931 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
933 TRACE("device %p, window %p.\n", device
, window
);
935 if (!wined3d_register_window(window
, device
))
937 ERR("Failed to register window %p.\n", window
);
941 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
942 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
947 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
949 TRACE("device %p.\n", device
);
951 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
952 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
955 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
957 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
960 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
962 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
964 if (device
->back_buffer_view
)
965 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
967 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
970 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
972 struct wined3d_resource
*resource
, *cursor
;
973 struct wined3d_device
*device
= object
;
974 struct wined3d_context
*context
;
975 struct wined3d_shader
*shader
;
977 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
979 TRACE("Unloading resource %p.\n", resource
);
980 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
983 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
985 device
->shader_backend
->shader_destroy(shader
);
988 context
= context_acquire(device
, NULL
, 0);
989 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
990 device
->shader_backend
->shader_free_private(device
);
991 destroy_dummy_textures(device
, context
);
992 destroy_default_samplers(device
, context
);
993 context_release(context
);
995 while (device
->context_count
)
997 if (device
->contexts
[0]->swapchain
)
998 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1000 context_destroy(device
, device
->contexts
[0]);
1004 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1006 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1007 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1010 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1012 struct wined3d_device
*device
= object
;
1013 struct wined3d_swapchain
*swapchain
;
1014 struct wined3d_context
*context
;
1015 struct wined3d_texture
*target
;
1018 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1019 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1021 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1025 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1027 ERR("Failed to create CPU blitter.\n");
1028 device
->shader_backend
->shader_free_private(device
);
1031 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1032 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1033 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1034 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1036 swapchain
= device
->swapchains
[0];
1037 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1038 context
= context_acquire(device
, target
, 0);
1039 create_dummy_textures(device
, context
);
1040 create_default_samplers(device
, context
);
1041 context_release(context
);
1044 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1046 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1047 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1048 if (!device
->swapchains
[0]->num_contexts
)
1054 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1055 struct wined3d_swapchain_desc
*swapchain_desc
)
1057 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1058 struct wined3d_swapchain
*swapchain
= NULL
;
1059 DWORD clear_flags
= 0;
1062 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1064 if (device
->d3d_initialized
)
1065 return WINED3DERR_INVALIDCALL
;
1066 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1067 return WINED3DERR_INVALIDCALL
;
1069 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1071 /* Setup the implicit swapchain. This also initializes a context. */
1072 TRACE("Creating implicit swapchain.\n");
1073 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1074 swapchain_desc
, &swapchain
)))
1076 WARN("Failed to create implicit swapchain.\n");
1080 if (swapchain_desc
->backbuffer_count
)
1082 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1083 struct wined3d_view_desc view_desc
;
1085 view_desc
.format_id
= back_buffer
->format
->id
;
1086 view_desc
.flags
= 0;
1087 view_desc
.u
.texture
.level_idx
= 0;
1088 view_desc
.u
.texture
.level_count
= 1;
1089 view_desc
.u
.texture
.layer_idx
= 0;
1090 view_desc
.u
.texture
.layer_count
= 1;
1091 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1092 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1094 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1099 device
->swapchain_count
= 1;
1100 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1102 ERR("Out of memory!\n");
1105 device
->swapchains
[0] = swapchain
;
1107 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1109 device_init_swapchain_state(device
, swapchain
);
1111 device
->contexts
[0]->last_was_rhw
= 0;
1113 TRACE("All defaults now set up.\n");
1115 /* Clear the screen */
1116 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0])
1117 clear_flags
|= WINED3DCLEAR_TARGET
;
1118 if (swapchain_desc
->enable_auto_depth_stencil
)
1119 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1121 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1123 device
->d3d_initialized
= TRUE
;
1125 if (wined3d_settings
.logo
)
1126 device_load_logo(device
, wined3d_settings
.logo
);
1130 heap_free(device
->swapchains
);
1131 device
->swapchain_count
= 0;
1132 if (device
->back_buffer_view
)
1133 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1135 wined3d_swapchain_decref(swapchain
);
1140 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1141 struct wined3d_swapchain_desc
*swapchain_desc
)
1143 struct wined3d_swapchain
*swapchain
= NULL
;
1146 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1148 /* Setup the implicit swapchain */
1149 TRACE("Creating implicit swapchain\n");
1150 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1151 swapchain_desc
, &swapchain
);
1154 WARN("Failed to create implicit swapchain\n");
1158 device
->swapchain_count
= 1;
1159 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1161 ERR("Out of memory!\n");
1164 device
->swapchains
[0] = swapchain
;
1166 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1168 ERR("Failed to create CPU blitter.\n");
1169 heap_free(device
->swapchains
);
1170 device
->swapchain_count
= 0;
1177 wined3d_swapchain_decref(swapchain
);
1181 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1183 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1185 wined3d_sampler_decref(sampler
);
1188 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1192 TRACE("device %p.\n", device
);
1194 if (!device
->d3d_initialized
)
1195 return WINED3DERR_INVALIDCALL
;
1197 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1199 if (device
->logo_texture
)
1200 wined3d_texture_decref(device
->logo_texture
);
1201 if (device
->cursor_texture
)
1202 wined3d_texture_decref(device
->cursor_texture
);
1204 state_unbind_resources(&device
->state
);
1206 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1208 wined3d_device_delete_opengl_contexts(device
);
1210 if (device
->fb
.depth_stencil
)
1212 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1214 TRACE("Releasing depth/stencil view %p.\n", view
);
1216 device
->fb
.depth_stencil
= NULL
;
1217 wined3d_rendertarget_view_decref(view
);
1220 if (device
->auto_depth_stencil_view
)
1222 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1224 device
->auto_depth_stencil_view
= NULL
;
1225 if (wined3d_rendertarget_view_decref(view
))
1226 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1229 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
1231 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1233 if (device
->back_buffer_view
)
1235 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1236 device
->back_buffer_view
= NULL
;
1239 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1241 TRACE("Releasing the implicit swapchain %u.\n", i
);
1242 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1243 FIXME("Something's still holding the implicit swapchain.\n");
1246 heap_free(device
->swapchains
);
1247 device
->swapchains
= NULL
;
1248 device
->swapchain_count
= 0;
1250 device
->d3d_initialized
= FALSE
;
1255 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1259 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1261 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1263 TRACE("Releasing the implicit swapchain %u.\n", i
);
1264 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1265 FIXME("Something's still holding the implicit swapchain.\n");
1268 heap_free(device
->swapchains
);
1269 device
->swapchains
= NULL
;
1270 device
->swapchain_count
= 0;
1274 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1275 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1276 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1278 * There is no way to deactivate thread safety once it is enabled.
1280 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1282 TRACE("device %p.\n", device
);
1284 /* For now just store the flag (needed in case of ddraw). */
1285 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1288 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1290 TRACE("device %p.\n", device
);
1292 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1293 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1294 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1295 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1297 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1300 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1301 struct wined3d_buffer
*buffer
, UINT offset
)
1303 struct wined3d_stream_output
*stream
;
1304 struct wined3d_buffer
*prev_buffer
;
1306 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1308 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1310 WARN("Invalid stream output %u.\n", idx
);
1314 stream
= &device
->update_state
->stream_output
[idx
];
1315 prev_buffer
= stream
->buffer
;
1318 wined3d_buffer_incref(buffer
);
1319 stream
->buffer
= buffer
;
1320 stream
->offset
= offset
;
1321 if (!device
->recording
)
1322 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1324 wined3d_buffer_decref(prev_buffer
);
1327 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1328 UINT idx
, UINT
*offset
)
1330 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1332 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1334 WARN("Invalid stream output %u.\n", idx
);
1339 *offset
= device
->state
.stream_output
[idx
].offset
;
1340 return device
->state
.stream_output
[idx
].buffer
;
1343 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1344 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1346 struct wined3d_stream_state
*stream
;
1347 struct wined3d_buffer
*prev_buffer
;
1349 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1350 device
, stream_idx
, buffer
, offset
, stride
);
1352 if (stream_idx
>= MAX_STREAMS
)
1354 WARN("Stream index %u out of range.\n", stream_idx
);
1355 return WINED3DERR_INVALIDCALL
;
1357 else if (offset
& 0x3)
1359 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1360 return WINED3DERR_INVALIDCALL
;
1363 stream
= &device
->update_state
->streams
[stream_idx
];
1364 prev_buffer
= stream
->buffer
;
1366 if (device
->recording
)
1367 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1369 if (prev_buffer
== buffer
1370 && stream
->stride
== stride
1371 && stream
->offset
== offset
)
1373 TRACE("Application is setting the old values over, nothing to do.\n");
1377 stream
->buffer
= buffer
;
1380 stream
->stride
= stride
;
1381 stream
->offset
= offset
;
1382 wined3d_buffer_incref(buffer
);
1385 if (!device
->recording
)
1386 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1388 wined3d_buffer_decref(prev_buffer
);
1393 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1394 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1396 const struct wined3d_stream_state
*stream
;
1398 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1399 device
, stream_idx
, buffer
, offset
, stride
);
1401 if (stream_idx
>= MAX_STREAMS
)
1403 WARN("Stream index %u out of range.\n", stream_idx
);
1404 return WINED3DERR_INVALIDCALL
;
1407 stream
= &device
->state
.streams
[stream_idx
];
1408 *buffer
= stream
->buffer
;
1410 *offset
= stream
->offset
;
1411 *stride
= stream
->stride
;
1416 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1418 struct wined3d_stream_state
*stream
;
1419 UINT old_flags
, old_freq
;
1421 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1423 /* Verify input. At least in d3d9 this is invalid. */
1424 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1426 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1427 return WINED3DERR_INVALIDCALL
;
1429 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1431 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1432 return WINED3DERR_INVALIDCALL
;
1436 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1437 return WINED3DERR_INVALIDCALL
;
1440 stream
= &device
->update_state
->streams
[stream_idx
];
1441 old_flags
= stream
->flags
;
1442 old_freq
= stream
->frequency
;
1444 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1445 stream
->frequency
= divider
& 0x7fffff;
1447 if (device
->recording
)
1448 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1449 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1450 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1455 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1456 UINT stream_idx
, UINT
*divider
)
1458 const struct wined3d_stream_state
*stream
;
1460 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1462 stream
= &device
->state
.streams
[stream_idx
];
1463 *divider
= stream
->flags
| stream
->frequency
;
1465 TRACE("Returning %#x.\n", *divider
);
1470 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1471 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1473 TRACE("device %p, state %s, matrix %p.\n",
1474 device
, debug_d3dtstype(d3dts
), matrix
);
1475 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1476 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1477 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1478 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1480 /* Handle recording of state blocks. */
1481 if (device
->recording
)
1483 TRACE("Recording... not performing anything.\n");
1484 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1485 device
->update_state
->transforms
[d3dts
] = *matrix
;
1489 /* If the new matrix is the same as the current one,
1490 * we cut off any further processing. this seems to be a reasonable
1491 * optimization because as was noticed, some apps (warcraft3 for example)
1492 * tend towards setting the same matrix repeatedly for some reason.
1494 * From here on we assume that the new matrix is different, wherever it matters. */
1495 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1497 TRACE("The application is setting the same matrix over again.\n");
1501 device
->state
.transforms
[d3dts
] = *matrix
;
1502 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1505 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1506 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1508 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1510 *matrix
= device
->state
.transforms
[state
];
1513 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1514 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1516 const struct wined3d_matrix
*mat
;
1517 struct wined3d_matrix temp
;
1519 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1521 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1522 * below means it will be recorded in a state block change, but it
1523 * works regardless where it is recorded.
1524 * If this is found to be wrong, change to StateBlock. */
1525 if (state
> HIGHEST_TRANSFORMSTATE
)
1527 WARN("Unhandled transform state %#x.\n", state
);
1531 mat
= &device
->update_state
->transforms
[state
];
1532 multiply_matrix(&temp
, mat
, matrix
);
1534 /* Apply change via set transform - will reapply to eg. lights this way. */
1535 wined3d_device_set_transform(device
, state
, &temp
);
1538 /* Note lights are real special cases. Although the device caps state only
1539 * e.g. 8 are supported, you can reference any indexes you want as long as
1540 * that number max are enabled at any one point in time. Therefore since the
1541 * indices can be anything, we need a hashmap of them. However, this causes
1542 * stateblock problems. When capturing the state block, I duplicate the
1543 * hashmap, but when recording, just build a chain pretty much of commands to
1545 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1546 UINT light_idx
, const struct wined3d_light
*light
)
1548 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1549 struct wined3d_light_info
*object
= NULL
;
1552 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1554 /* Check the parameter range. Need for speed most wanted sets junk lights
1555 * which confuse the GL driver. */
1557 return WINED3DERR_INVALIDCALL
;
1559 switch (light
->type
)
1561 case WINED3D_LIGHT_POINT
:
1562 case WINED3D_LIGHT_SPOT
:
1563 case WINED3D_LIGHT_GLSPOT
:
1564 /* Incorrect attenuation values can cause the gl driver to crash.
1565 * Happens with Need for speed most wanted. */
1566 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1568 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1569 return WINED3DERR_INVALIDCALL
;
1573 case WINED3D_LIGHT_DIRECTIONAL
:
1574 case WINED3D_LIGHT_PARALLELPOINT
:
1575 /* Ignores attenuation */
1579 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1580 return WINED3DERR_INVALIDCALL
;
1583 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1585 TRACE("Adding new light\n");
1586 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1587 return E_OUTOFMEMORY
;
1589 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1590 object
->glIndex
= -1;
1591 object
->OriginalIndex
= light_idx
;
1594 /* Initialize the object. */
1595 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1596 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1597 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1598 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1599 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1600 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1601 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1602 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1604 /* Save away the information. */
1605 object
->OriginalParms
= *light
;
1607 switch (light
->type
)
1609 case WINED3D_LIGHT_POINT
:
1611 object
->position
.x
= light
->position
.x
;
1612 object
->position
.y
= light
->position
.y
;
1613 object
->position
.z
= light
->position
.z
;
1614 object
->position
.w
= 1.0f
;
1615 object
->cutoff
= 180.0f
;
1619 case WINED3D_LIGHT_DIRECTIONAL
:
1621 object
->direction
.x
= -light
->direction
.x
;
1622 object
->direction
.y
= -light
->direction
.y
;
1623 object
->direction
.z
= -light
->direction
.z
;
1624 object
->direction
.w
= 0.0f
;
1625 object
->exponent
= 0.0f
;
1626 object
->cutoff
= 180.0f
;
1629 case WINED3D_LIGHT_SPOT
:
1631 object
->position
.x
= light
->position
.x
;
1632 object
->position
.y
= light
->position
.y
;
1633 object
->position
.z
= light
->position
.z
;
1634 object
->position
.w
= 1.0f
;
1637 object
->direction
.x
= light
->direction
.x
;
1638 object
->direction
.y
= light
->direction
.y
;
1639 object
->direction
.z
= light
->direction
.z
;
1640 object
->direction
.w
= 0.0f
;
1642 /* opengl-ish and d3d-ish spot lights use too different models
1643 * for the light "intensity" as a function of the angle towards
1644 * the main light direction, so we only can approximate very
1645 * roughly. However, spot lights are rather rarely used in games
1646 * (if ever used at all). Furthermore if still used, probably
1647 * nobody pays attention to such details. */
1648 if (!light
->falloff
)
1650 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1651 * equations have the falloff resp. exponent parameter as an
1652 * exponent, so the spot light lighting will always be 1.0 for
1653 * both of them, and we don't have to care for the rest of the
1654 * rather complex calculation. */
1655 object
->exponent
= 0.0f
;
1659 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1662 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1665 if (object
->exponent
> 128.0f
)
1666 object
->exponent
= 128.0f
;
1668 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1672 case WINED3D_LIGHT_PARALLELPOINT
:
1673 object
->position
.x
= light
->position
.x
;
1674 object
->position
.y
= light
->position
.y
;
1675 object
->position
.z
= light
->position
.z
;
1676 object
->position
.w
= 1.0f
;
1680 FIXME("Unrecognized light type %#x.\n", light
->type
);
1683 if (!device
->recording
)
1684 wined3d_cs_emit_set_light(device
->cs
, object
);
1689 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1690 UINT light_idx
, struct wined3d_light
*light
)
1692 struct wined3d_light_info
*light_info
;
1694 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1696 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1698 TRACE("Light information requested but light not defined\n");
1699 return WINED3DERR_INVALIDCALL
;
1702 *light
= light_info
->OriginalParms
;
1706 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1708 struct wined3d_light_info
*light_info
;
1710 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1712 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1713 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1715 TRACE("Light enabled requested but light not defined, so defining one!\n");
1716 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1718 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1720 FIXME("Adding default lights has failed dismally\n");
1721 return WINED3DERR_INVALIDCALL
;
1725 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1726 if (!device
->recording
)
1727 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1732 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1734 struct wined3d_light_info
*light_info
;
1736 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1738 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1740 TRACE("Light enabled state requested but light not defined.\n");
1741 return WINED3DERR_INVALIDCALL
;
1743 /* true is 128 according to SetLightEnable */
1744 *enable
= light_info
->enabled
? 128 : 0;
1748 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1749 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1751 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1753 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1755 TRACE("Application has requested clipplane this device doesn't support.\n");
1756 return WINED3DERR_INVALIDCALL
;
1759 if (device
->recording
)
1760 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1762 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1764 TRACE("Application is setting old values over, nothing to do.\n");
1768 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1770 if (!device
->recording
)
1771 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1776 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1777 UINT plane_idx
, struct wined3d_vec4
*plane
)
1779 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1781 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1783 TRACE("Application has requested clipplane this device doesn't support.\n");
1784 return WINED3DERR_INVALIDCALL
;
1787 *plane
= device
->state
.clip_planes
[plane_idx
];
1792 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1793 const struct wined3d_clip_status
*clip_status
)
1795 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1798 return WINED3DERR_INVALIDCALL
;
1803 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1804 struct wined3d_clip_status
*clip_status
)
1806 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1809 return WINED3DERR_INVALIDCALL
;
1814 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1816 TRACE("device %p, material %p.\n", device
, material
);
1818 device
->update_state
->material
= *material
;
1820 if (device
->recording
)
1821 device
->recording
->changed
.material
= TRUE
;
1823 wined3d_cs_emit_set_material(device
->cs
, material
);
1826 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1828 TRACE("device %p, material %p.\n", device
, material
);
1830 *material
= device
->state
.material
;
1832 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1833 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1834 TRACE("specular %s\n", debug_color(&material
->specular
));
1835 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1836 TRACE("power %.8e.\n", material
->power
);
1839 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1840 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1842 enum wined3d_format_id prev_format
;
1843 struct wined3d_buffer
*prev_buffer
;
1844 unsigned int prev_offset
;
1846 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1847 device
, buffer
, debug_d3dformat(format_id
), offset
);
1849 prev_buffer
= device
->update_state
->index_buffer
;
1850 prev_format
= device
->update_state
->index_format
;
1851 prev_offset
= device
->update_state
->index_offset
;
1853 device
->update_state
->index_buffer
= buffer
;
1854 device
->update_state
->index_format
= format_id
;
1855 device
->update_state
->index_offset
= offset
;
1857 if (device
->recording
)
1858 device
->recording
->changed
.indices
= TRUE
;
1860 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1864 wined3d_buffer_incref(buffer
);
1865 if (!device
->recording
)
1866 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1868 wined3d_buffer_decref(prev_buffer
);
1871 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1872 enum wined3d_format_id
*format
, unsigned int *offset
)
1874 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1876 *format
= device
->state
.index_format
;
1878 *offset
= device
->state
.index_offset
;
1879 return device
->state
.index_buffer
;
1882 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1884 TRACE("device %p, base_index %d.\n", device
, base_index
);
1886 device
->update_state
->base_vertex_index
= base_index
;
1889 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1891 TRACE("device %p.\n", device
);
1893 return device
->state
.base_vertex_index
;
1896 void CDECL
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
)
1898 TRACE("device %p, viewport %p.\n", device
, viewport
);
1899 TRACE("x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n",
1900 viewport
->x
, viewport
->y
, viewport
->width
, viewport
->height
, viewport
->min_z
, viewport
->max_z
);
1902 device
->update_state
->viewport
= *viewport
;
1904 /* Handle recording of state blocks */
1905 if (device
->recording
)
1907 TRACE("Recording... not performing anything\n");
1908 device
->recording
->changed
.viewport
= TRUE
;
1912 wined3d_cs_emit_set_viewport(device
->cs
, viewport
);
1915 void CDECL
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
)
1917 TRACE("device %p, viewport %p.\n", device
, viewport
);
1919 *viewport
= device
->state
.viewport
;
1922 static void resolve_depth_buffer(struct wined3d_device
*device
)
1924 const struct wined3d_state
*state
= &device
->state
;
1925 struct wined3d_rendertarget_view
*src_view
;
1926 struct wined3d_resource
*dst_resource
;
1927 struct wined3d_texture
*dst_texture
;
1929 if (!(dst_texture
= state
->textures
[0]))
1931 dst_resource
= &dst_texture
->resource
;
1932 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1934 if (!(src_view
= state
->fb
->depth_stencil
))
1937 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1938 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1941 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
, struct wined3d_blend_state
*blend_state
)
1943 struct wined3d_blend_state
*prev
;
1945 TRACE("device %p, blend_state %p.\n", device
, blend_state
);
1947 prev
= device
->update_state
->blend_state
;
1948 if (prev
== blend_state
)
1952 wined3d_blend_state_incref(blend_state
);
1953 device
->update_state
->blend_state
= blend_state
;
1954 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
);
1956 wined3d_blend_state_decref(prev
);
1959 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
)
1961 TRACE("device %p.\n", device
);
1963 return device
->state
.blend_state
;
1966 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1967 struct wined3d_rasterizer_state
*rasterizer_state
)
1969 struct wined3d_rasterizer_state
*prev
;
1971 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1973 prev
= device
->update_state
->rasterizer_state
;
1974 if (prev
== rasterizer_state
)
1977 if (rasterizer_state
)
1978 wined3d_rasterizer_state_incref(rasterizer_state
);
1979 device
->update_state
->rasterizer_state
= rasterizer_state
;
1980 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
1982 wined3d_rasterizer_state_decref(prev
);
1985 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1987 TRACE("device %p.\n", device
);
1989 return device
->state
.rasterizer_state
;
1992 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1993 enum wined3d_render_state state
, DWORD value
)
1997 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1999 if (state
> WINEHIGHEST_RENDER_STATE
)
2001 WARN("Unhandled render state %#x.\n", state
);
2005 old_value
= device
->state
.render_states
[state
];
2006 device
->update_state
->render_states
[state
] = value
;
2008 /* Handle recording of state blocks. */
2009 if (device
->recording
)
2011 TRACE("Recording... not performing anything.\n");
2012 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2016 /* Compared here and not before the assignment to allow proper stateblock recording. */
2017 if (value
== old_value
)
2018 TRACE("Application is setting the old value over, nothing to do.\n");
2020 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2022 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2024 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2025 resolve_depth_buffer(device
);
2029 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2031 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2033 return device
->state
.render_states
[state
];
2036 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2037 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2041 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2042 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2044 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2045 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2047 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2049 WARN("Invalid sampler %u.\n", sampler_idx
);
2050 return; /* Windows accepts overflowing this array ... we do not. */
2053 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2054 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2056 /* Handle recording of state blocks. */
2057 if (device
->recording
)
2059 TRACE("Recording... not performing anything.\n");
2060 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2064 if (old_value
== value
)
2066 TRACE("Application is setting the old value over, nothing to do.\n");
2070 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2073 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2074 UINT sampler_idx
, enum wined3d_sampler_state state
)
2076 TRACE("device %p, sampler_idx %u, state %s.\n",
2077 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2079 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2080 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2082 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2084 WARN("Invalid sampler %u.\n", sampler_idx
);
2085 return 0; /* Windows accepts overflowing this array ... we do not. */
2088 return device
->state
.sampler_states
[sampler_idx
][state
];
2091 void CDECL
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
)
2093 TRACE("device %p, rect %s.\n", device
, wine_dbgstr_rect(rect
));
2095 if (device
->recording
)
2096 device
->recording
->changed
.scissorRect
= TRUE
;
2098 if (EqualRect(&device
->update_state
->scissor_rect
, rect
))
2100 TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
2103 CopyRect(&device
->update_state
->scissor_rect
, rect
);
2105 if (device
->recording
)
2107 TRACE("Recording... not performing anything.\n");
2111 wined3d_cs_emit_set_scissor_rect(device
->cs
, rect
);
2114 void CDECL
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
)
2116 TRACE("device %p, rect %p.\n", device
, rect
);
2118 *rect
= device
->state
.scissor_rect
;
2119 TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect
));
2122 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2123 struct wined3d_vertex_declaration
*declaration
)
2125 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2127 TRACE("device %p, declaration %p.\n", device
, declaration
);
2129 if (device
->recording
)
2130 device
->recording
->changed
.vertexDecl
= TRUE
;
2132 if (declaration
== prev
)
2136 wined3d_vertex_declaration_incref(declaration
);
2137 device
->update_state
->vertex_declaration
= declaration
;
2138 if (!device
->recording
)
2139 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2141 wined3d_vertex_declaration_decref(prev
);
2144 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2146 TRACE("device %p.\n", device
);
2148 return device
->state
.vertex_declaration
;
2151 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2153 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2155 TRACE("device %p, shader %p.\n", device
, shader
);
2157 if (device
->recording
)
2158 device
->recording
->changed
.vertexShader
= TRUE
;
2164 wined3d_shader_incref(shader
);
2165 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2166 if (!device
->recording
)
2167 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2169 wined3d_shader_decref(prev
);
2172 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2174 TRACE("device %p.\n", device
);
2176 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2179 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2180 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2182 struct wined3d_buffer
*prev
;
2184 if (idx
>= MAX_CONSTANT_BUFFERS
)
2186 WARN("Invalid constant buffer index %u.\n", idx
);
2190 prev
= device
->update_state
->cb
[type
][idx
];
2195 wined3d_buffer_incref(buffer
);
2196 device
->update_state
->cb
[type
][idx
] = buffer
;
2197 if (!device
->recording
)
2198 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2200 wined3d_buffer_decref(prev
);
2203 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2205 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2207 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2210 static struct wined3d_buffer
*wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2211 enum wined3d_shader_type shader_type
, unsigned int idx
)
2213 if (idx
>= MAX_CONSTANT_BUFFERS
)
2215 WARN("Invalid constant buffer index %u.\n", idx
);
2219 return device
->state
.cb
[shader_type
][idx
];
2222 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2224 TRACE("device %p, idx %u.\n", device
, idx
);
2226 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2229 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2230 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2232 struct wined3d_shader_resource_view
*prev
;
2234 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2236 WARN("Invalid view index %u.\n", idx
);
2240 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2245 wined3d_shader_resource_view_incref(view
);
2246 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2247 if (!device
->recording
)
2248 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2250 wined3d_shader_resource_view_decref(prev
);
2253 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2254 UINT idx
, struct wined3d_shader_resource_view
*view
)
2256 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2258 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2261 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2262 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2264 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2266 WARN("Invalid view index %u.\n", idx
);
2270 return device
->state
.shader_resource_view
[shader_type
][idx
];
2273 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2276 TRACE("device %p, idx %u.\n", device
, idx
);
2278 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2281 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2282 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2284 struct wined3d_sampler
*prev
;
2286 if (idx
>= MAX_SAMPLER_OBJECTS
)
2288 WARN("Invalid sampler index %u.\n", idx
);
2292 prev
= device
->update_state
->sampler
[type
][idx
];
2293 if (sampler
== prev
)
2297 wined3d_sampler_incref(sampler
);
2298 device
->update_state
->sampler
[type
][idx
] = sampler
;
2299 if (!device
->recording
)
2300 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2302 wined3d_sampler_decref(prev
);
2305 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2307 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2309 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2312 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2313 enum wined3d_shader_type shader_type
, unsigned int idx
)
2315 if (idx
>= MAX_SAMPLER_OBJECTS
)
2317 WARN("Invalid sampler index %u.\n", idx
);
2321 return device
->state
.sampler
[shader_type
][idx
];
2324 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2326 TRACE("device %p, idx %u.\n", device
, idx
);
2328 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2331 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2332 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2336 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2337 device
, start_idx
, count
, constants
);
2339 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2340 return WINED3DERR_INVALIDCALL
;
2342 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2343 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2344 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2347 for (i
= 0; i
< count
; ++i
)
2348 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2351 if (device
->recording
)
2353 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2354 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2358 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2364 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2365 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2367 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2368 device
, start_idx
, count
, constants
);
2370 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2371 return WINED3DERR_INVALIDCALL
;
2373 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2374 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2375 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2380 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2381 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2385 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2386 device
, start_idx
, count
, constants
);
2388 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2389 return WINED3DERR_INVALIDCALL
;
2391 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2392 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2393 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2396 for (i
= 0; i
< count
; ++i
)
2397 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2400 if (device
->recording
)
2402 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2403 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2407 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2413 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2414 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2416 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2417 device
, start_idx
, count
, constants
);
2419 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2420 return WINED3DERR_INVALIDCALL
;
2422 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2423 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2424 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2428 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2429 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2431 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2434 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2435 device
, start_idx
, count
, constants
);
2437 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2438 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2439 return WINED3DERR_INVALIDCALL
;
2441 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2444 for (i
= 0; i
< count
; ++i
)
2445 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2448 if (device
->recording
)
2449 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2450 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2452 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2457 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2458 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2460 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2462 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2463 device
, start_idx
, count
, constants
);
2465 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2466 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2467 return WINED3DERR_INVALIDCALL
;
2469 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2474 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2476 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2478 TRACE("device %p, shader %p.\n", device
, shader
);
2480 if (device
->recording
)
2481 device
->recording
->changed
.pixelShader
= TRUE
;
2487 wined3d_shader_incref(shader
);
2488 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2489 if (!device
->recording
)
2490 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2492 wined3d_shader_decref(prev
);
2495 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2497 TRACE("device %p.\n", device
);
2499 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2502 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2504 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2506 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2509 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2511 TRACE("device %p, idx %u.\n", device
, idx
);
2513 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2516 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2517 UINT idx
, struct wined3d_shader_resource_view
*view
)
2519 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2521 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2524 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2527 TRACE("device %p, idx %u.\n", device
, idx
);
2529 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2532 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2534 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2536 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2539 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2541 TRACE("device %p, idx %u.\n", device
, idx
);
2543 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2546 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2547 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2551 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2552 device
, start_idx
, count
, constants
);
2554 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2555 return WINED3DERR_INVALIDCALL
;
2557 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2558 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2559 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2562 for (i
= 0; i
< count
; ++i
)
2563 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2566 if (device
->recording
)
2568 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2569 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2573 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2579 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2580 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2582 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2583 device
, start_idx
, count
, constants
);
2585 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2586 return WINED3DERR_INVALIDCALL
;
2588 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2589 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2590 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2595 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2596 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2600 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2601 device
, start_idx
, count
, constants
);
2603 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2604 return WINED3DERR_INVALIDCALL
;
2606 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2607 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2608 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2611 for (i
= 0; i
< count
; ++i
)
2612 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2615 if (device
->recording
)
2617 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2618 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2622 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2628 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2629 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2631 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2632 device
, start_idx
, count
, constants
);
2634 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2635 return WINED3DERR_INVALIDCALL
;
2637 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2638 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2639 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2644 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2645 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2647 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2650 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2651 device
, start_idx
, count
, constants
);
2653 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2654 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2655 return WINED3DERR_INVALIDCALL
;
2657 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2660 for (i
= 0; i
< count
; ++i
)
2661 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2664 if (device
->recording
)
2665 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2666 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2668 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2673 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2674 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2676 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2678 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2679 device
, start_idx
, count
, constants
);
2681 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2682 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2683 return WINED3DERR_INVALIDCALL
;
2685 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2690 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2692 struct wined3d_shader
*prev
;
2694 TRACE("device %p, shader %p.\n", device
, shader
);
2696 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2700 wined3d_shader_incref(shader
);
2701 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2702 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2704 wined3d_shader_decref(prev
);
2707 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2709 TRACE("device %p.\n", device
);
2711 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2714 void CDECL
wined3d_device_set_hs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2716 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2718 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
, buffer
);
2721 struct wined3d_buffer
* CDECL
wined3d_device_get_hs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2723 TRACE("device %p, idx %u.\n", device
, idx
);
2725 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2728 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2729 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2731 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2733 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2736 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2739 TRACE("device %p, idx %u.\n", device
, idx
);
2741 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2744 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2745 unsigned int idx
, struct wined3d_sampler
*sampler
)
2747 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2749 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2752 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2754 TRACE("device %p, idx %u.\n", device
, idx
);
2756 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2759 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2761 struct wined3d_shader
*prev
;
2763 TRACE("device %p, shader %p.\n", device
, shader
);
2765 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2769 wined3d_shader_incref(shader
);
2770 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2771 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2773 wined3d_shader_decref(prev
);
2776 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2778 TRACE("device %p.\n", device
);
2780 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2783 void CDECL
wined3d_device_set_ds_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2785 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2787 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, buffer
);
2790 struct wined3d_buffer
* CDECL
wined3d_device_get_ds_cb(const struct wined3d_device
*device
, unsigned int idx
)
2792 TRACE("device %p, idx %u.\n", device
, idx
);
2794 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2797 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2798 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2800 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2802 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2805 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2808 TRACE("device %p, idx %u.\n", device
, idx
);
2810 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2813 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2814 unsigned int idx
, struct wined3d_sampler
*sampler
)
2816 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2818 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2821 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2823 TRACE("device %p, idx %u.\n", device
, idx
);
2825 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2828 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2830 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2832 TRACE("device %p, shader %p.\n", device
, shader
);
2834 if (device
->recording
|| shader
== prev
)
2837 wined3d_shader_incref(shader
);
2838 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2839 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2841 wined3d_shader_decref(prev
);
2844 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2846 TRACE("device %p.\n", device
);
2848 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2851 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2853 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2855 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2858 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2860 TRACE("device %p, idx %u.\n", device
, idx
);
2862 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2865 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2866 UINT idx
, struct wined3d_shader_resource_view
*view
)
2868 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2870 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2873 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2876 TRACE("device %p, idx %u.\n", device
, idx
);
2878 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2881 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2883 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2885 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2888 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2890 TRACE("device %p, idx %u.\n", device
, idx
);
2892 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2895 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2897 struct wined3d_shader
*prev
;
2899 TRACE("device %p, shader %p.\n", device
, shader
);
2901 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2902 if (device
->recording
|| shader
== prev
)
2905 wined3d_shader_incref(shader
);
2906 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2907 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2909 wined3d_shader_decref(prev
);
2912 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2914 TRACE("device %p.\n", device
);
2916 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2919 void CDECL
wined3d_device_set_cs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2921 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2923 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, buffer
);
2926 struct wined3d_buffer
* CDECL
wined3d_device_get_cs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2928 TRACE("device %p, idx %u.\n", device
, idx
);
2930 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2933 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2934 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2936 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2938 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2941 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2944 TRACE("device %p, idx %u.\n", device
, idx
);
2946 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2949 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2950 unsigned int idx
, struct wined3d_sampler
*sampler
)
2952 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2954 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2957 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2959 TRACE("device %p, idx %u.\n", device
, idx
);
2961 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2964 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2965 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2966 unsigned int initial_count
)
2968 struct wined3d_unordered_access_view
*prev
;
2970 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2972 WARN("Invalid UAV index %u.\n", idx
);
2976 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
2977 if (uav
== prev
&& initial_count
== ~0u)
2981 wined3d_unordered_access_view_incref(uav
);
2982 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
2983 if (!device
->recording
)
2984 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
2986 wined3d_unordered_access_view_decref(prev
);
2989 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
2990 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2992 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2994 WARN("Invalid UAV index %u.\n", idx
);
2998 return device
->state
.unordered_access_view
[pipeline
][idx
];
3001 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
3002 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3004 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3006 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
3009 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
3012 TRACE("device %p, idx %u.\n", device
, idx
);
3014 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
3017 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
3018 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3020 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3022 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
3025 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
3026 const struct wined3d_device
*device
, unsigned int idx
)
3028 TRACE("device %p, idx %u.\n", device
, idx
);
3030 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3033 /* Context activation is done by the caller. */
3034 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3035 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3036 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
3039 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3040 struct wined3d_map_desc map_desc
;
3041 struct wined3d_box box
= {0};
3042 struct wined3d_viewport vp
;
3050 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3052 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3055 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3057 ERR("Source has no position mask\n");
3058 return WINED3DERR_INVALIDCALL
;
3061 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3063 static BOOL warned
= FALSE
;
3065 * The clipping code is not quite correct. Some things need
3066 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3067 * so disable clipping for now.
3068 * (The graphics in Half-Life are broken, and my processvertices
3069 * test crashes with IDirect3DDevice3)
3075 FIXME("Clipping is broken and disabled for now\n");
3081 vertex_size
= get_flexible_vertex_size(DestFVF
);
3082 box
.left
= dwDestIndex
* vertex_size
;
3083 box
.right
= box
.left
+ dwCount
* vertex_size
;
3084 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3086 WARN("Failed to map buffer, hr %#x.\n", hr
);
3089 dest_ptr
= map_desc
.data
;
3091 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3092 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3093 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3095 TRACE("View mat:\n");
3096 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3097 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3098 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3099 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3101 TRACE("Proj mat:\n");
3102 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3103 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3104 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3105 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3107 TRACE("World mat:\n");
3108 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3109 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3110 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3111 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3113 /* Get the viewport */
3114 wined3d_device_get_viewport(device
, &vp
);
3115 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3116 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3118 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3119 multiply_matrix(&mat
,&proj_mat
,&mat
);
3121 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3123 for (i
= 0; i
< dwCount
; i
+= 1) {
3124 unsigned int tex_index
;
3126 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3127 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3128 /* The position first */
3129 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3130 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3132 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3134 /* Multiplication with world, view and projection matrix. */
3135 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3136 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3137 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3138 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3140 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3142 /* WARNING: The following things are taken from d3d7 and were not yet checked
3143 * against d3d8 or d3d9!
3146 /* Clipping conditions: From msdn
3148 * A vertex is clipped if it does not match the following requirements
3152 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3154 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3155 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3160 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3161 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3164 /* "Normal" viewport transformation (not clipped)
3165 * 1) The values are divided by rhw
3166 * 2) The y axis is negative, so multiply it with -1
3167 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3168 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3169 * 4) Multiply x with Width/2 and add Width/2
3170 * 5) The same for the height
3171 * 6) Add the viewpoint X and Y to the 2D coordinates and
3172 * The minimum Z value to z
3173 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3175 * Well, basically it's simply a linear transformation into viewport
3187 z
*= vp
.max_z
- vp
.min_z
;
3189 x
+= vp
.width
/ 2 + vp
.x
;
3190 y
+= vp
.height
/ 2 + vp
.y
;
3195 /* That vertex got clipped
3196 * Contrary to OpenGL it is not dropped completely, it just
3197 * undergoes a different calculation.
3199 TRACE("Vertex got clipped\n");
3206 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3207 * outside of the main vertex buffer memory. That needs some more
3212 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3215 ( (float *) dest_ptr
)[0] = x
;
3216 ( (float *) dest_ptr
)[1] = y
;
3217 ( (float *) dest_ptr
)[2] = z
;
3218 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3220 dest_ptr
+= 3 * sizeof(float);
3222 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3223 dest_ptr
+= sizeof(float);
3226 if (DestFVF
& WINED3DFVF_PSIZE
)
3227 dest_ptr
+= sizeof(DWORD
);
3229 if (DestFVF
& WINED3DFVF_NORMAL
)
3231 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3232 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3233 /* AFAIK this should go into the lighting information */
3234 FIXME("Didn't expect the destination to have a normal\n");
3235 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3238 if (DestFVF
& WINED3DFVF_DIFFUSE
)
3240 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3241 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3242 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3244 static BOOL warned
= FALSE
;
3247 ERR("No diffuse color in source, but destination has one\n");
3251 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3252 dest_ptr
+= sizeof(DWORD
);
3256 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3260 if (DestFVF
& WINED3DFVF_SPECULAR
)
3262 /* What's the color value in the feedback buffer? */
3263 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3264 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3265 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3267 static BOOL warned
= FALSE
;
3270 ERR("No specular color in source, but destination has one\n");
3274 *(DWORD
*)dest_ptr
= 0xff000000;
3275 dest_ptr
+= sizeof(DWORD
);
3279 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3283 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3285 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3286 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3287 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3289 ERR("No source texture, but destination requests one\n");
3290 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
3294 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
3299 wined3d_resource_unmap(&dest
->resource
, 0);
3303 #undef copy_and_next
3305 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3306 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3307 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3309 struct wined3d_state
*state
= &device
->state
;
3310 struct wined3d_stream_info stream_info
;
3311 struct wined3d_resource
*resource
;
3312 struct wined3d_box box
= {0};
3313 struct wined3d_shader
*vs
;
3318 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3319 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3320 device
, src_start_idx
, dst_idx
, vertex_count
,
3321 dst_buffer
, declaration
, flags
, dst_fvf
);
3324 FIXME("Output vertex declaration not implemented yet.\n");
3326 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3327 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3328 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3329 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3331 /* We can't convert FROM a VBO, and vertex buffers used to source into
3332 * process_vertices() are unlikely to ever be used for drawing. Release
3333 * VBOs in those buffers and fix up the stream_info structure.
3335 * Also apply the start index. */
3336 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3338 struct wined3d_stream_info_element
*e
;
3339 struct wined3d_map_desc map_desc
;
3344 e
= &stream_info
.elements
[i
];
3345 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3346 box
.left
= src_start_idx
* e
->stride
;
3347 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3348 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3349 ERR("Failed to map resource.\n");
3350 e
->data
.buffer_object
= 0;
3351 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3354 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3355 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3357 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3362 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3363 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3364 ERR("Failed to unmap resource.\n");
3370 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3371 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3373 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3376 TRACE("device %p, stage %u, state %s, value %#x.\n",
3377 device
, stage
, debug_d3dtexturestate(state
), value
);
3379 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3381 WARN("Invalid state %#x passed.\n", state
);
3385 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3387 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3388 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3392 old_value
= device
->update_state
->texture_states
[stage
][state
];
3393 device
->update_state
->texture_states
[stage
][state
] = value
;
3395 if (device
->recording
)
3397 TRACE("Recording... not performing anything.\n");
3398 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3402 /* Checked after the assignments to allow proper stateblock recording. */
3403 if (old_value
== value
)
3405 TRACE("Application is setting the old value over, nothing to do.\n");
3409 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3412 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3413 UINT stage
, enum wined3d_texture_stage_state state
)
3415 TRACE("device %p, stage %u, state %s.\n",
3416 device
, stage
, debug_d3dtexturestate(state
));
3418 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3420 WARN("Invalid state %#x passed.\n", state
);
3424 return device
->state
.texture_states
[stage
][state
];
3427 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3428 UINT stage
, struct wined3d_texture
*texture
)
3430 struct wined3d_texture
*prev
;
3432 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3434 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3435 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3437 /* Windows accepts overflowing this array... we do not. */
3438 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3440 WARN("Ignoring invalid stage %u.\n", stage
);
3444 if (texture
&& texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3446 WARN("Rejecting attempt to set scratch texture.\n");
3447 return WINED3DERR_INVALIDCALL
;
3450 if (device
->recording
)
3451 device
->recording
->changed
.textures
|= 1u << stage
;
3453 prev
= device
->update_state
->textures
[stage
];
3454 TRACE("Previous texture %p.\n", prev
);
3456 if (texture
== prev
)
3458 TRACE("App is setting the same texture again, nothing to do.\n");
3462 TRACE("Setting new texture to %p.\n", texture
);
3463 device
->update_state
->textures
[stage
] = texture
;
3466 wined3d_texture_incref(texture
);
3467 if (!device
->recording
)
3468 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3470 wined3d_texture_decref(prev
);
3475 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3477 TRACE("device %p, stage %u.\n", device
, stage
);
3479 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3480 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3482 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3484 WARN("Ignoring invalid stage %u.\n", stage
);
3485 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3488 return device
->state
.textures
[stage
];
3491 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3493 TRACE("device %p, caps %p.\n", device
, caps
);
3495 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3496 device
->create_parms
.device_type
, caps
);
3499 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3500 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3502 struct wined3d_swapchain
*swapchain
;
3504 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3505 device
, swapchain_idx
, mode
, rotation
);
3507 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3508 return WINED3DERR_INVALIDCALL
;
3510 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3513 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3515 struct wined3d_stateblock
*stateblock
;
3518 TRACE("device %p.\n", device
);
3520 if (device
->recording
)
3521 return WINED3DERR_INVALIDCALL
;
3523 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3527 device
->recording
= stateblock
;
3528 device
->update_state
= &stateblock
->state
;
3530 TRACE("Recording stateblock %p.\n", stateblock
);
3535 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3536 struct wined3d_stateblock
**stateblock
)
3538 struct wined3d_stateblock
*object
= device
->recording
;
3540 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3542 if (!device
->recording
)
3544 WARN("Not recording.\n");
3546 return WINED3DERR_INVALIDCALL
;
3549 stateblock_init_contained_states(object
);
3551 *stateblock
= object
;
3552 device
->recording
= NULL
;
3553 device
->update_state
= &device
->state
;
3555 TRACE("Returning stateblock %p.\n", *stateblock
);
3560 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3562 /* At the moment we have no need for any functionality at the beginning
3564 TRACE("device %p.\n", device
);
3566 if (device
->inScene
)
3568 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3569 return WINED3DERR_INVALIDCALL
;
3571 device
->inScene
= TRUE
;
3575 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3577 TRACE("device %p.\n", device
);
3579 if (!device
->inScene
)
3581 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3582 return WINED3DERR_INVALIDCALL
;
3585 wined3d_cs_emit_flush(device
->cs
);
3587 device
->inScene
= FALSE
;
3591 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3592 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3594 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3595 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3597 if (!rect_count
&& rects
)
3599 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3603 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3605 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3608 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3609 /* TODO: What about depth stencil buffers without stencil bits? */
3610 return WINED3DERR_INVALIDCALL
;
3612 else if (flags
& WINED3DCLEAR_TARGET
)
3614 if (ds
->width
< device
->fb
.render_targets
[0]->width
3615 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3617 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3623 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3628 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3629 struct wined3d_query
*predicate
, BOOL value
)
3631 struct wined3d_query
*prev
;
3633 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3635 prev
= device
->update_state
->predicate
;
3638 FIXME("Predicated rendering not implemented.\n");
3639 wined3d_query_incref(predicate
);
3641 device
->update_state
->predicate
= predicate
;
3642 device
->update_state
->predicate_value
= value
;
3643 if (!device
->recording
)
3644 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3646 wined3d_query_decref(prev
);
3649 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3651 TRACE("device %p, value %p.\n", device
, value
);
3654 *value
= device
->state
.predicate_value
;
3655 return device
->state
.predicate
;
3658 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3659 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3661 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3662 device
, group_count_x
, group_count_y
, group_count_z
);
3664 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3667 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3668 struct wined3d_buffer
*buffer
, unsigned int offset
)
3670 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3672 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3675 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3676 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3678 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3679 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3681 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3682 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3685 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3686 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3688 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3689 device
, primitive_type
, patch_vertex_count
);
3691 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3692 if (patch_vertex_count
)
3693 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3695 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3698 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3700 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3702 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3703 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3708 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3709 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3711 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3712 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3714 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3715 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3718 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3719 struct wined3d_buffer
*buffer
, unsigned int offset
)
3721 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3723 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3724 buffer
, offset
, FALSE
);
3727 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3729 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3731 if (!device
->state
.index_buffer
)
3733 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3734 * without an index buffer set. (The first time at least...)
3735 * D3D8 simply dies, but I doubt it can do much harm to return
3736 * D3DERR_INVALIDCALL there as well. */
3737 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3738 return WINED3DERR_INVALIDCALL
;
3741 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3742 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3747 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3748 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3750 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3751 device
, start_idx
, index_count
, start_instance
, instance_count
);
3753 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3754 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3757 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3758 struct wined3d_buffer
*buffer
, unsigned int offset
)
3760 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3762 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3763 buffer
, offset
, TRUE
);
3766 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3767 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3769 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3770 unsigned int src_level_count
, dst_level_count
;
3771 unsigned int layer_count
, level_count
, i
, j
;
3772 unsigned int width
, height
, depth
;
3773 enum wined3d_resource_type type
;
3774 struct wined3d_box box
;
3776 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3778 /* Verify that the source and destination textures are non-NULL. */
3779 if (!src_texture
|| !dst_texture
)
3781 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3782 return WINED3DERR_INVALIDCALL
;
3785 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3786 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3788 WARN("Source resource is GPU accessible or a scratch resource.\n");
3789 return WINED3DERR_INVALIDCALL
;
3791 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3793 WARN("Destination resource is CPU accessible.\n");
3794 return WINED3DERR_INVALIDCALL
;
3797 /* Verify that the source and destination textures are the same type. */
3798 type
= src_texture
->resource
.type
;
3799 if (dst_texture
->resource
.type
!= type
)
3801 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3802 return WINED3DERR_INVALIDCALL
;
3805 layer_count
= src_texture
->layer_count
;
3806 if (layer_count
!= dst_texture
->layer_count
)
3808 WARN("Source and destination have different layer counts.\n");
3809 return WINED3DERR_INVALIDCALL
;
3812 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3814 WARN("Source and destination formats do not match.\n");
3815 return WINED3DERR_INVALIDCALL
;
3818 src_level_count
= src_texture
->level_count
;
3819 dst_level_count
= dst_texture
->level_count
;
3820 level_count
= min(src_level_count
, dst_level_count
);
3822 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3823 src_size
= max(src_size
, src_texture
->resource
.depth
);
3824 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3825 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3826 while (src_size
> dst_size
)
3832 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3833 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3834 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3836 WARN("Source and destination dimensions do not match.\n");
3837 return WINED3DERR_INVALIDCALL
;
3840 /* Update every surface level of the texture. */
3841 for (i
= 0; i
< level_count
; ++i
)
3843 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3844 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3845 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3846 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3848 for (j
= 0; j
< layer_count
; ++j
)
3850 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3851 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3852 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3853 0, NULL
, WINED3D_TEXF_POINT
);
3860 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3862 const struct wined3d_state
*state
= &device
->state
;
3863 struct wined3d_texture
*texture
;
3866 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3868 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3870 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3872 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3873 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3875 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3877 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3878 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3881 texture
= state
->textures
[i
];
3882 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3884 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3886 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3889 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3891 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3894 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3895 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3897 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3902 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3903 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3905 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3906 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3908 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3910 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3911 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3915 /* return a sensible default */
3918 TRACE("returning D3D_OK\n");
3922 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3926 TRACE("device %p, software %#x.\n", device
, software
);
3930 FIXME("device %p, software %#x stub!\n", device
, software
);
3934 device
->softwareVertexProcessing
= software
;
3937 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3941 TRACE("device %p.\n", device
);
3945 TRACE("device %p stub!\n", device
);
3949 return device
->softwareVertexProcessing
;
3952 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3953 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3955 struct wined3d_swapchain
*swapchain
;
3957 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3958 device
, swapchain_idx
, raster_status
);
3960 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3961 return WINED3DERR_INVALIDCALL
;
3963 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3966 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3970 TRACE("device %p, segments %.8e.\n", device
, segments
);
3972 if (segments
!= 0.0f
)
3976 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3984 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
3988 TRACE("device %p.\n", device
);
3992 FIXME("device %p stub!\n", device
);
3999 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4000 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4002 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4003 device
, dst_buffer
, offset
, uav
);
4005 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4008 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4009 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4011 struct wined3d_texture
*dst_texture
, *src_texture
;
4012 struct wined3d_box box
;
4015 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4017 if (src_resource
== dst_resource
)
4019 WARN("Source and destination are the same resource.\n");
4023 if (src_resource
->type
!= dst_resource
->type
)
4025 WARN("Resource types (%s / %s) don't match.\n",
4026 debug_d3dresourcetype(dst_resource
->type
),
4027 debug_d3dresourcetype(src_resource
->type
));
4031 if (src_resource
->width
!= dst_resource
->width
4032 || src_resource
->height
!= dst_resource
->height
4033 || src_resource
->depth
!= dst_resource
->depth
)
4035 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4036 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4037 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4041 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4042 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4044 WARN("Resource formats %s and %s are incompatible.\n",
4045 debug_d3dformat(dst_resource
->format
->id
),
4046 debug_d3dformat(src_resource
->format
->id
));
4050 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4052 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4053 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4054 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4058 dst_texture
= texture_from_resource(dst_resource
);
4059 src_texture
= texture_from_resource(src_resource
);
4061 if (src_texture
->layer_count
!= dst_texture
->layer_count
4062 || src_texture
->level_count
!= dst_texture
->level_count
)
4064 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4065 dst_texture
->layer_count
, dst_texture
->level_count
,
4066 src_texture
->layer_count
, src_texture
->level_count
);
4070 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4072 wined3d_box_set(&box
, 0, 0,
4073 wined3d_texture_get_level_width(dst_texture
, i
),
4074 wined3d_texture_get_level_height(dst_texture
, i
),
4075 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4076 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4078 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4080 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4081 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4086 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4087 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4088 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4089 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4091 struct wined3d_box dst_box
, b
;
4093 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4094 "src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
4095 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4096 src_resource
, src_sub_resource_idx
, debug_box(src_box
));
4098 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4100 WARN("Source and destination are the same sub-resource.\n");
4101 return WINED3DERR_INVALIDCALL
;
4104 if (src_resource
->type
!= dst_resource
->type
)
4106 WARN("Resource types (%s / %s) don't match.\n",
4107 debug_d3dresourcetype(dst_resource
->type
),
4108 debug_d3dresourcetype(src_resource
->type
));
4109 return WINED3DERR_INVALIDCALL
;
4112 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4113 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4115 WARN("Resource formats %s and %s are incompatible.\n",
4116 debug_d3dformat(dst_resource
->format
->id
),
4117 debug_d3dformat(src_resource
->format
->id
));
4118 return WINED3DERR_INVALIDCALL
;
4121 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4123 if (dst_sub_resource_idx
)
4125 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4126 return WINED3DERR_INVALIDCALL
;
4129 if (src_sub_resource_idx
)
4131 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4132 return WINED3DERR_INVALIDCALL
;
4139 dst_w
= dst_resource
->size
- dst_x
;
4140 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4143 else if ((src_box
->left
>= src_box
->right
4144 || src_box
->top
>= src_box
->bottom
4145 || src_box
->front
>= src_box
->back
))
4147 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4148 return WINED3DERR_INVALIDCALL
;
4151 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4152 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4154 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4155 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4156 return WINED3DERR_INVALIDCALL
;
4159 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4163 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4164 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4165 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4167 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4169 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4170 return WINED3DERR_INVALIDCALL
;
4173 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4175 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4176 return WINED3DERR_INVALIDCALL
;
4179 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4181 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4182 return WINED3DERR_INVALIDCALL
;
4185 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4187 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4188 return WINED3DERR_INVALIDCALL
;
4193 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4195 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4196 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4197 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4199 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4200 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4201 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4202 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4204 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4207 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4209 WARN("Invalid source box %s.\n", debug_box(src_box
));
4210 return WINED3DERR_INVALIDCALL
;
4213 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4214 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4215 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4216 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4218 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4219 return WINED3DERR_INVALIDCALL
;
4223 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4224 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4229 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4230 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4231 unsigned int depth_pitch
)
4233 unsigned int width
, height
, depth
;
4234 struct wined3d_box b
;
4236 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
4237 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
);
4239 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4241 if (sub_resource_idx
> 0)
4243 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4247 width
= resource
->size
;
4253 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4256 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4258 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4262 level
= sub_resource_idx
% texture
->level_count
;
4263 width
= wined3d_texture_get_level_width(texture
, level
);
4264 height
= wined3d_texture_get_level_height(texture
, level
);
4265 depth
= wined3d_texture_get_level_depth(texture
, level
);
4270 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4273 else if (box
->left
>= box
->right
|| box
->right
> width
4274 || box
->top
>= box
->bottom
|| box
->bottom
> height
4275 || box
->front
>= box
->back
|| box
->back
> depth
)
4277 WARN("Invalid box %s specified.\n", debug_box(box
));
4281 wined3d_resource_wait_idle(resource
);
4283 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4286 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4287 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4288 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4289 enum wined3d_format_id format_id
)
4291 struct wined3d_texture
*dst_texture
, *src_texture
;
4292 unsigned int dst_level
, src_level
;
4293 RECT dst_rect
, src_rect
;
4295 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4296 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4297 device
, dst_resource
, dst_sub_resource_idx
,
4298 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4300 if (wined3d_format_is_typeless(dst_resource
->format
)
4301 || wined3d_format_is_typeless(src_resource
->format
))
4303 FIXME("Unhandled multisample resolve, dst_format %s, src_format %s, format %s.\n",
4304 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4305 debug_d3dformat(format_id
));
4308 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4310 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4313 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4315 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4319 dst_texture
= texture_from_resource(dst_resource
);
4320 src_texture
= texture_from_resource(src_resource
);
4322 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4323 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4324 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4325 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4326 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4327 wined3d_texture_get_level_height(src_texture
, src_level
));
4328 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4329 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4332 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4333 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4334 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4336 struct wined3d_resource
*resource
;
4339 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4340 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4345 resource
= view
->resource
;
4346 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4348 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4349 return WINED3DERR_INVALIDCALL
;
4352 if (view
->layer_count
> 1)
4354 FIXME("Layered clears not implemented.\n");
4355 return WINED3DERR_INVALIDCALL
;
4360 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4365 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4366 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4369 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4370 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4374 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4379 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4380 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4382 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4384 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4387 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4388 unsigned int view_idx
)
4390 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4392 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4394 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4398 return device
->fb
.render_targets
[view_idx
];
4401 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4403 TRACE("device %p.\n", device
);
4405 return device
->fb
.depth_stencil
;
4408 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4409 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4411 struct wined3d_rendertarget_view
*prev
;
4413 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4414 device
, view_idx
, view
, set_viewport
);
4416 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4418 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4419 return WINED3DERR_INVALIDCALL
;
4422 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4424 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4425 return WINED3DERR_INVALIDCALL
;
4428 /* Set the viewport and scissor rectangles, if requested. Tests show that
4429 * stateblock recording is ignored, the change goes directly into the
4430 * primary stateblock. */
4431 if (!view_idx
&& set_viewport
)
4433 struct wined3d_state
*state
= &device
->state
;
4435 state
->viewport
.x
= 0;
4436 state
->viewport
.y
= 0;
4437 state
->viewport
.width
= view
->width
;
4438 state
->viewport
.height
= view
->height
;
4439 state
->viewport
.min_z
= 0.0f
;
4440 state
->viewport
.max_z
= 1.0f
;
4441 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4443 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4444 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4448 prev
= device
->fb
.render_targets
[view_idx
];
4453 wined3d_rendertarget_view_incref(view
);
4454 device
->fb
.render_targets
[view_idx
] = view
;
4455 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4456 /* Release after the assignment, to prevent device_resource_released()
4457 * from seeing the surface as still in use. */
4459 wined3d_rendertarget_view_decref(prev
);
4464 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4466 struct wined3d_rendertarget_view
*prev
;
4468 TRACE("device %p, view %p.\n", device
, view
);
4470 prev
= device
->fb
.depth_stencil
;
4473 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4477 if ((device
->fb
.depth_stencil
= view
))
4478 wined3d_rendertarget_view_incref(view
);
4479 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4481 wined3d_rendertarget_view_decref(prev
);
4484 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4485 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4487 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4488 struct wined3d_sub_resource_data data
;
4489 struct wined3d_resource_desc desc
;
4490 struct wined3d_map_desc map_desc
;
4491 struct wined3d_texture
*texture
;
4494 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4496 ERR("Failed to map source texture.\n");
4500 data
.data
= map_desc
.data
;
4501 data
.row_pitch
= map_desc
.row_pitch
;
4502 data
.slice_pitch
= map_desc
.slice_pitch
;
4504 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4505 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4506 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4507 desc
.multisample_quality
= 0;
4508 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4509 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4510 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4511 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4515 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4516 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4517 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4520 ERR("Failed to create cursor texture.\n");
4527 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4528 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4530 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4531 unsigned int cursor_width
, cursor_height
;
4532 struct wined3d_display_mode mode
;
4533 struct wined3d_map_desc map_desc
;
4536 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4537 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4539 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4540 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4541 return WINED3DERR_INVALIDCALL
;
4543 if (device
->cursor_texture
)
4545 wined3d_texture_decref(device
->cursor_texture
);
4546 device
->cursor_texture
= NULL
;
4549 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4551 WARN("Texture %p has invalid format %s.\n",
4552 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4553 return WINED3DERR_INVALIDCALL
;
4556 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4558 ERR("Failed to get display mode, hr %#x.\n", hr
);
4559 return WINED3DERR_INVALIDCALL
;
4562 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4563 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4564 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4566 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4567 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4568 return WINED3DERR_INVALIDCALL
;
4571 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4573 /* Do not store the surface's pointer because the application may
4574 * release it after setting the cursor image. Windows doesn't
4575 * addref the set surface, so we can't do this either without
4576 * creating circular refcount dependencies. */
4577 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4579 ERR("Failed to create cursor texture.\n");
4580 return WINED3DERR_INVALIDCALL
;
4583 if (cursor_width
== 32 && cursor_height
== 32)
4585 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4586 ICONINFO cursor_info
;
4590 /* 32-bit user32 cursors ignore the alpha channel if it's all
4591 * zeroes, and use the mask instead. Fill the mask with all ones
4592 * to ensure we still get a fully transparent cursor. */
4593 if (!(mask_bits
= heap_alloc(mask_size
)))
4594 return E_OUTOFMEMORY
;
4595 memset(mask_bits
, 0xff, mask_size
);
4597 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4598 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4599 cursor_info
.fIcon
= FALSE
;
4600 cursor_info
.xHotspot
= x_hotspot
;
4601 cursor_info
.yHotspot
= y_hotspot
;
4602 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4603 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4604 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4606 /* Create our cursor and clean up. */
4607 cursor
= CreateIconIndirect(&cursor_info
);
4608 if (cursor_info
.hbmMask
)
4609 DeleteObject(cursor_info
.hbmMask
);
4610 if (cursor_info
.hbmColor
)
4611 DeleteObject(cursor_info
.hbmColor
);
4612 if (device
->hardwareCursor
)
4613 DestroyCursor(device
->hardwareCursor
);
4614 device
->hardwareCursor
= cursor
;
4615 if (device
->bCursorVisible
)
4618 heap_free(mask_bits
);
4621 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4622 device
->cursorWidth
= cursor_width
;
4623 device
->cursorHeight
= cursor_height
;
4624 device
->xHotSpot
= x_hotspot
;
4625 device
->yHotSpot
= y_hotspot
;
4630 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4631 int x_screen_space
, int y_screen_space
, DWORD flags
)
4633 TRACE("device %p, x %d, y %d, flags %#x.\n",
4634 device
, x_screen_space
, y_screen_space
, flags
);
4636 device
->xScreenSpace
= x_screen_space
;
4637 device
->yScreenSpace
= y_screen_space
;
4639 if (device
->hardwareCursor
)
4643 GetCursorPos( &pt
);
4644 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4646 SetCursorPos( x_screen_space
, y_screen_space
);
4648 /* Switch to the software cursor if position diverges from the hardware one. */
4649 GetCursorPos( &pt
);
4650 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4652 if (device
->bCursorVisible
) SetCursor( NULL
);
4653 DestroyCursor( device
->hardwareCursor
);
4654 device
->hardwareCursor
= 0;
4659 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4661 BOOL oldVisible
= device
->bCursorVisible
;
4663 TRACE("device %p, show %#x.\n", device
, show
);
4666 * When ShowCursor is first called it should make the cursor appear at the OS's last
4667 * known cursor position.
4669 if (show
&& !oldVisible
)
4673 device
->xScreenSpace
= pt
.x
;
4674 device
->yScreenSpace
= pt
.y
;
4677 if (device
->hardwareCursor
)
4679 device
->bCursorVisible
= show
;
4681 SetCursor(device
->hardwareCursor
);
4685 else if (device
->cursor_texture
)
4687 device
->bCursorVisible
= show
;
4693 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4695 struct wined3d_resource
*resource
, *cursor
;
4697 TRACE("device %p.\n", device
);
4699 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4701 TRACE("Checking resource %p for eviction.\n", resource
);
4703 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4705 TRACE("Evicting %p.\n", resource
);
4706 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4711 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4712 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4713 wined3d_device_reset_cb callback
, BOOL reset_state
)
4715 struct wined3d_resource
*resource
, *cursor
;
4716 struct wined3d_swapchain
*swapchain
;
4717 struct wined3d_view_desc view_desc
;
4718 BOOL backbuffer_resized
;
4719 HRESULT hr
= WINED3D_OK
;
4722 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4723 device
, swapchain_desc
, mode
, callback
, reset_state
);
4725 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4727 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4729 ERR("Failed to get the first implicit swapchain.\n");
4730 return WINED3DERR_INVALIDCALL
;
4735 if (device
->logo_texture
)
4737 wined3d_texture_decref(device
->logo_texture
);
4738 device
->logo_texture
= NULL
;
4740 if (device
->cursor_texture
)
4742 wined3d_texture_decref(device
->cursor_texture
);
4743 device
->cursor_texture
= NULL
;
4745 state_unbind_resources(&device
->state
);
4748 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4750 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4752 wined3d_device_set_depth_stencil_view(device
, NULL
);
4756 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4758 TRACE("Enumerating resource %p.\n", resource
);
4759 if (FAILED(hr
= callback(resource
)))
4764 TRACE("New params:\n");
4765 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4766 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4767 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4768 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4769 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4770 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4771 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4772 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4773 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4774 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4775 if (swapchain_desc
->enable_auto_depth_stencil
)
4776 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4777 TRACE("flags %#x\n", swapchain_desc
->flags
);
4778 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4779 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4781 if (swapchain_desc
->backbuffer_usage
!= WINED3DUSAGE_RENDERTARGET
)
4782 FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc
->backbuffer_usage
);
4784 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4785 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4786 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4787 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4789 /* No special treatment of these parameters. Just store them */
4790 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4791 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4792 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4793 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4794 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4795 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4797 if (swapchain_desc
->device_window
4798 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4800 TRACE("Changing the device window from %p to %p.\n",
4801 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4802 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4803 swapchain
->device_window
= swapchain_desc
->device_window
;
4804 wined3d_swapchain_set_window(swapchain
, NULL
);
4807 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4808 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4810 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4811 || swapchain
->reapply_mode
|| mode
4812 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4814 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4817 else if (!swapchain_desc
->windowed
)
4819 DWORD style
= device
->style
;
4820 DWORD exStyle
= device
->exStyle
;
4821 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4822 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4823 * Reset to clear up their mess. Guild Wars also loses the device during that.
4826 device
->exStyle
= 0;
4827 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4828 swapchain_desc
->backbuffer_width
,
4829 swapchain_desc
->backbuffer_height
);
4830 device
->style
= style
;
4831 device
->exStyle
= exStyle
;
4834 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4835 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4836 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4839 if (device
->auto_depth_stencil_view
)
4841 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4842 device
->auto_depth_stencil_view
= NULL
;
4844 if (swapchain
->desc
.enable_auto_depth_stencil
)
4846 struct wined3d_resource_desc texture_desc
;
4847 struct wined3d_texture
*texture
;
4850 TRACE("Creating the depth stencil buffer.\n");
4852 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4853 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4854 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4855 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4856 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4857 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4858 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4859 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4860 texture_desc
.depth
= 1;
4861 texture_desc
.size
= 0;
4863 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4864 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4866 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4867 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4869 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4870 return WINED3DERR_INVALIDCALL
;
4873 view_desc
.format_id
= texture
->resource
.format
->id
;
4874 view_desc
.flags
= 0;
4875 view_desc
.u
.texture
.level_idx
= 0;
4876 view_desc
.u
.texture
.level_count
= 1;
4877 view_desc
.u
.texture
.layer_idx
= 0;
4878 view_desc
.u
.texture
.layer_count
= 1;
4879 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4880 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4881 wined3d_texture_decref(texture
);
4884 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4888 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4891 if (device
->back_buffer_view
)
4893 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4894 device
->back_buffer_view
= NULL
;
4896 if (swapchain
->desc
.backbuffer_count
)
4898 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4900 view_desc
.format_id
= back_buffer
->format
->id
;
4901 view_desc
.flags
= 0;
4902 view_desc
.u
.texture
.level_idx
= 0;
4903 view_desc
.u
.texture
.level_count
= 1;
4904 view_desc
.u
.texture
.layer_idx
= 0;
4905 view_desc
.u
.texture
.layer_count
= 1;
4906 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4907 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4909 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4914 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4918 TRACE("Resetting stateblock.\n");
4919 if (device
->recording
)
4921 wined3d_stateblock_decref(device
->recording
);
4922 device
->recording
= NULL
;
4924 wined3d_cs_emit_reset_state(device
->cs
);
4925 state_cleanup(&device
->state
);
4927 if (device
->d3d_initialized
)
4928 wined3d_device_delete_opengl_contexts(device
);
4930 memset(&device
->state
, 0, sizeof(device
->state
));
4931 state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
4932 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4933 device
->update_state
= &device
->state
;
4935 device_init_swapchain_state(device
, swapchain
);
4936 if (wined3d_settings
.logo
)
4937 device_load_logo(device
, wined3d_settings
.logo
);
4939 else if (device
->back_buffer_view
)
4941 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4942 struct wined3d_state
*state
= &device
->state
;
4944 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4946 /* Note the min_z / max_z is not reset. */
4947 state
->viewport
.x
= 0;
4948 state
->viewport
.y
= 0;
4949 state
->viewport
.width
= view
->width
;
4950 state
->viewport
.height
= view
->height
;
4951 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4953 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4954 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4957 if (device
->d3d_initialized
)
4960 hr
= wined3d_device_create_primary_opengl_context(device
);
4963 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
4969 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
4971 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
4973 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
4979 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
4980 struct wined3d_device_creation_parameters
*parameters
)
4982 TRACE("device %p, parameters %p.\n", device
, parameters
);
4984 *parameters
= device
->create_parms
;
4987 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
4989 TRACE("device %p.\n", device
);
4991 return device
->wined3d
;
4994 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
4995 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
4997 struct wined3d_swapchain
*swapchain
;
4999 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5000 device
, swapchain_idx
, flags
, ramp
);
5002 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5003 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5006 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5007 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5009 struct wined3d_swapchain
*swapchain
;
5011 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5012 device
, swapchain_idx
, ramp
);
5014 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5015 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5018 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5020 TRACE("device %p, resource %p.\n", device
, resource
);
5022 wined3d_not_from_cs(device
->cs
);
5024 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5027 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5029 TRACE("device %p, resource %p.\n", device
, resource
);
5031 wined3d_not_from_cs(device
->cs
);
5033 list_remove(&resource
->resource_list_entry
);
5036 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5038 enum wined3d_resource_type type
= resource
->type
;
5039 struct wined3d_rendertarget_view
*rtv
;
5042 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5044 if (device
->d3d_initialized
)
5046 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
5048 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5049 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5052 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5053 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5058 case WINED3D_RTYPE_TEXTURE_2D
:
5059 case WINED3D_RTYPE_TEXTURE_3D
:
5060 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
5062 if (&device
->state
.textures
[i
]->resource
== resource
)
5064 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5065 device
->state
.textures
[i
] = NULL
;
5068 if (device
->recording
&& &device
->update_state
->textures
[i
]->resource
== resource
)
5070 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5071 resource
, device
->recording
, i
);
5072 device
->update_state
->textures
[i
] = NULL
;
5077 case WINED3D_RTYPE_BUFFER
:
5078 for (i
= 0; i
< MAX_STREAMS
; ++i
)
5080 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5082 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5083 device
->state
.streams
[i
].buffer
= NULL
;
5086 if (device
->recording
&& &device
->update_state
->streams
[i
].buffer
->resource
== resource
)
5088 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5089 resource
, device
->recording
, i
);
5090 device
->update_state
->streams
[i
].buffer
= NULL
;
5094 if (&device
->state
.index_buffer
->resource
== resource
)
5096 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5097 device
->state
.index_buffer
= NULL
;
5100 if (device
->recording
&& &device
->update_state
->index_buffer
->resource
== resource
)
5102 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5103 resource
, device
->recording
);
5104 device
->update_state
->index_buffer
= NULL
;
5112 /* Remove the resource from the resourceStore */
5113 device_resource_remove(device
, resource
);
5115 TRACE("Resource released.\n");
5118 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5120 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5122 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5125 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5126 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5127 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
5129 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5130 const struct fragment_pipeline
*fragment_pipeline
;
5131 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5136 device
->wined3d
= wined3d
;
5137 wined3d_incref(device
->wined3d
);
5138 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5139 device
->device_parent
= device_parent
;
5140 list_init(&device
->resources
);
5141 list_init(&device
->shaders
);
5142 device
->surface_alignment
= surface_alignment
;
5144 /* Save the creation parameters. */
5145 device
->create_parms
.adapter_idx
= adapter_idx
;
5146 device
->create_parms
.device_type
= device_type
;
5147 device
->create_parms
.focus_window
= focus_window
;
5148 device
->create_parms
.flags
= flags
;
5150 device
->shader_backend
= adapter
->shader_backend
;
5152 vertex_pipeline
= adapter
->vertex_pipe
;
5154 fragment_pipeline
= adapter
->fragment_pipe
;
5156 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5158 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5159 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5160 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5161 fragment_pipeline
, misc_state_template
)))
5163 ERR("Failed to compile state table, hr %#x.\n", hr
);
5164 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5165 wined3d_decref(device
->wined3d
);
5169 state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
5170 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5171 device
->update_state
= &device
->state
;
5173 if (!(device
->cs
= wined3d_cs_create(device
)))
5175 WARN("Failed to create command stream.\n");
5176 state_cleanup(&device
->state
);
5184 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5186 heap_free(device
->multistate_funcs
[i
]);
5188 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5189 wined3d_decref(device
->wined3d
);
5193 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5195 DWORD rep
= device
->StateTable
[state
].representative
;
5196 struct wined3d_context
*context
;
5201 wined3d_from_cs(device
->cs
);
5203 if (STATE_IS_COMPUTE(state
))
5205 for (i
= 0; i
< device
->context_count
; ++i
)
5206 context_invalidate_compute_state(device
->contexts
[i
], state
);
5210 for (i
= 0; i
< device
->context_count
; ++i
)
5212 context
= device
->contexts
[i
];
5213 if(isStateDirty(context
, rep
)) continue;
5215 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5216 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5217 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5218 context
->isStateDirty
[idx
] |= (1u << shift
);
5222 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5223 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5225 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5227 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5228 window
, message
, wparam
, lparam
);
5230 return DefWindowProcW(window
, message
, wparam
, lparam
);
5232 return DefWindowProcA(window
, message
, wparam
, lparam
);
5235 if (message
== WM_DESTROY
)
5237 TRACE("unregister window %p.\n", window
);
5238 wined3d_unregister_window(window
);
5240 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5241 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5243 else if (message
== WM_DISPLAYCHANGE
)
5245 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5247 else if (message
== WM_ACTIVATEAPP
)
5251 for (i
= 0; i
< device
->swapchain_count
; i
++)
5252 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5254 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5256 else if (message
== WM_SYSCOMMAND
)
5258 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5261 DefWindowProcW(window
, message
, wparam
, lparam
);
5263 DefWindowProcA(window
, message
, wparam
, lparam
);
5268 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5270 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);