user32: Delete the static critical section when unloading the dll.
[wine.git] / dlls / d3dx9_36 / tests / math.c
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1 /*
2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2008 Philip Nilsson
5 * Copyright 2008 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
23 #include "d3dx9.h"
24 #include <math.h>
26 #define ARRAY_SIZE 5
28 #define admitted_error 0.0001f
30 #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) ))
32 #define expect_color(expectedcolor,gotcolor) ok((relative_error(expectedcolor.r, gotcolor.r)<admitted_error)&&(relative_error(expectedcolor.g, gotcolor.g)<admitted_error)&&(relative_error(expectedcolor.b, gotcolor.b)<admitted_error)&&(relative_error(expectedcolor.a, gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
34 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
36 int i, j;
38 for (i = 0; i < 4; ++i)
40 for (j = 0; j < 4; ++j)
42 if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error)
43 return FALSE;
47 return TRUE;
50 #define expect_mat(expectedmat, gotmat) \
51 do { \
52 const D3DXMATRIX *__m1 = (expectedmat); \
53 const D3DXMATRIX *__m2 = (gotmat); \
54 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
55 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
56 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
57 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
58 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
59 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
60 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
61 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
62 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
63 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
64 } while(0)
66 #define compare_rotation(exp, got) \
67 ok(relative_error(exp.w, got.w) < admitted_error && \
68 relative_error(exp.x, got.x) < admitted_error && \
69 relative_error(exp.y, got.y) < admitted_error && \
70 relative_error(exp.z, got.z) < admitted_error, \
71 "Expected rotation = (%f, %f, %f, %f), \
72 got rotation = (%f, %f, %f, %f)\n", \
73 exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z)
75 #define compare_scale(exp, got) \
76 ok(relative_error(exp.x, got.x) < admitted_error && \
77 relative_error(exp.y, got.y) < admitted_error && \
78 relative_error(exp.z, got.z) < admitted_error, \
79 "Expected scale = (%f, %f, %f), \
80 got scale = (%f, %f, %f)\n", \
81 exp.x, exp.y, exp.z, got.x, got.y, got.z)
83 #define compare_translation(exp, got) \
84 ok(relative_error(exp.x, got.x) < admitted_error && \
85 relative_error(exp.y, got.y) < admitted_error && \
86 relative_error(exp.z, got.z) < admitted_error, \
87 "Expected translation = (%f, %f, %f), \
88 got translation = (%f, %f, %f)\n", \
89 exp.x, exp.y, exp.z, got.x, got.y, got.z)
91 #define compare_vectors(exp, out) \
92 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
93 ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
94 relative_error(exp[i].y, out[i].y) < admitted_error && \
95 relative_error(exp[i].z, out[i].z) < admitted_error && \
96 relative_error(exp[i].w, out[i].w) < admitted_error, \
97 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
98 out[i].x, out[i].y, out[i].z, out[i].w, \
99 exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
100 i); \
103 #define compare_planes(exp, out) \
104 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
105 ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
106 relative_error(exp[i].b, out[i].b) < admitted_error && \
107 relative_error(exp[i].c, out[i].c) < admitted_error && \
108 relative_error(exp[i].d, out[i].d) < admitted_error, \
109 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
110 out[i].a, out[i].b, out[i].c, out[i].d, \
111 exp[i].a, exp[i].b, exp[i].c, exp[i].d, \
112 i); \
115 #define expect_plane(expectedplane,gotplane) ok((relative_error(expectedplane.a, gotplane.a)<admitted_error)&&(relative_error(expectedplane.b, gotplane.b)<admitted_error)&&(relative_error(expectedplane.c, gotplane.c)<admitted_error)&&(relative_error(expectedplane.d, gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
117 #define expect_vec(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
119 #define expect_vec3(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
121 #define expect_vec4(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error)&&(relative_error(expectedvec.w, gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
124 static void D3DXColorTest(void)
126 D3DXCOLOR color, color1, color2, expected, got;
127 LPD3DXCOLOR funcpointer;
128 FLOAT scale;
130 color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
131 color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
132 color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
134 scale = 0.3f;
136 /*_______________D3DXColorAdd________________*/
137 expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
138 D3DXColorAdd(&got,&color1,&color2);
139 expect_color(expected,got);
140 /* Test the NULL case */
141 funcpointer = D3DXColorAdd(&got,NULL,&color2);
142 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143 funcpointer = D3DXColorAdd(NULL,NULL,&color2);
144 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
145 funcpointer = D3DXColorAdd(NULL,NULL,NULL);
146 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
148 /*_______________D3DXColorAdjustContrast______*/
149 expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
150 D3DXColorAdjustContrast(&got,&color,scale);
151 expect_color(expected,got);
153 /*_______________D3DXColorAdjustSaturation______*/
154 expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
155 D3DXColorAdjustSaturation(&got,&color,scale);
156 expect_color(expected,got);
158 /*_______________D3DXColorLerp________________*/
159 expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
160 D3DXColorLerp(&got,&color,&color1,scale);
161 expect_color(expected,got);
162 /* Test the NULL case */
163 funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
164 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
165 funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
166 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
167 funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
168 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
170 /*_______________D3DXColorModulate________________*/
171 expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
172 D3DXColorModulate(&got,&color1,&color2);
173 expect_color(expected,got);
174 /* Test the NULL case */
175 funcpointer = D3DXColorModulate(&got,NULL,&color2);
176 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
177 funcpointer = D3DXColorModulate(NULL,NULL,&color2);
178 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
179 funcpointer = D3DXColorModulate(NULL,NULL,NULL);
180 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
182 /*_______________D3DXColorNegative________________*/
183 expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
184 D3DXColorNegative(&got,&color);
185 expect_color(got,expected);
186 /* Test the greater than 1 case */
187 color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
188 expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
189 D3DXColorNegative(&got,&color1);
190 expect_color(got,expected);
191 /* Test the negative case */
192 color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
193 expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
194 D3DXColorNegative(&got,&color1);
195 expect_color(got,expected);
196 /* Test the NULL case */
197 funcpointer = D3DXColorNegative(&got,NULL);
198 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
199 funcpointer = D3DXColorNegative(NULL,NULL);
200 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
202 /*_______________D3DXColorScale________________*/
203 expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
204 D3DXColorScale(&got,&color,scale);
205 expect_color(expected,got);
206 /* Test the NULL case */
207 funcpointer = D3DXColorScale(&got,NULL,scale);
208 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
209 funcpointer = D3DXColorScale(NULL,NULL,scale);
210 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
212 /*_______________D3DXColorSubtract_______________*/
213 expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
214 D3DXColorSubtract(&got,&color,&color2);
215 expect_color(expected,got);
216 /* Test the NULL case */
217 funcpointer = D3DXColorSubtract(&got,NULL,&color2);
218 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
219 funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
220 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
221 funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
222 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
225 static void D3DXFresnelTest(void)
227 FLOAT expected, got;
229 expected = 0.089187;
230 got = D3DXFresnelTerm(0.5f,1.5);
231 ok(relative_error(got, expected) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
234 static void D3DXMatrixTest(void)
236 D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
237 LPD3DXMATRIX funcpointer;
238 D3DXPLANE plane;
239 D3DXQUATERNION q, r;
240 D3DXVECTOR3 at, axis, eye, last;
241 D3DXVECTOR4 light;
242 BOOL expected, got;
243 FLOAT angle, determinant, expectedfloat, gotfloat;
245 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
246 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
247 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
248 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
249 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
250 U(mat).m[3][3] = -40.0f;
252 U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
253 U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
254 U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
255 U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
256 U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
257 U(mat2).m[3][3] = -1.0f;
259 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
261 q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
262 r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
264 at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
265 axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
266 eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
267 last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
269 light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
271 angle = D3DX_PI/3.0f;
273 /*____________D3DXMatrixAffineTransformation______*/
274 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
275 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
276 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
277 U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
278 D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
279 expect_mat(&expectedmat, &gotmat);
280 /* Test the NULL case */
281 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
282 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
283 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
284 U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
285 D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
286 expect_mat(&expectedmat, &gotmat);
288 /*____________D3DXMatrixfDeterminant_____________*/
289 expectedfloat = -147888.0f;
290 gotfloat = D3DXMatrixDeterminant(&mat);
291 ok(relative_error(gotfloat, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
293 /*____________D3DXMatrixInverse______________*/
294 U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
295 U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
296 U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
297 U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
298 expectedfloat = -147888.0f;
299 D3DXMatrixInverse(&gotmat,&determinant,&mat);
300 expect_mat(&expectedmat, &gotmat);
301 ok(relative_error( determinant, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
302 funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
303 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
305 /*____________D3DXMatrixIsIdentity______________*/
306 expected = FALSE;
307 memset(&mat3, 0, sizeof(mat3));
308 got = D3DXMatrixIsIdentity(&mat3);
309 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
310 D3DXMatrixIdentity(&mat3);
311 expected = TRUE;
312 got = D3DXMatrixIsIdentity(&mat3);
313 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
314 U(mat3).m[0][0] = 0.000009f;
315 expected = FALSE;
316 got = D3DXMatrixIsIdentity(&mat3);
317 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
318 /* Test the NULL case */
319 expected = FALSE;
320 got = D3DXMatrixIsIdentity(NULL);
321 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
323 /*____________D3DXMatrixLookatLH_______________*/
324 U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
325 U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
326 U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
327 U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
328 D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
329 expect_mat(&expectedmat, &gotmat);
331 /*____________D3DXMatrixLookatRH_______________*/
332 U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
333 U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
334 U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
335 U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
336 D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
337 expect_mat(&expectedmat, &gotmat);
339 /*____________D3DXMatrixMultiply______________*/
340 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
341 U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
342 U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
343 U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
344 D3DXMatrixMultiply(&gotmat,&mat,&mat2);
345 expect_mat(&expectedmat, &gotmat);
347 /*____________D3DXMatrixMultiplyTranspose____*/
348 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
349 U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
350 U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
351 U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
352 D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
353 expect_mat(&expectedmat, &gotmat);
355 /*____________D3DXMatrixOrthoLH_______________*/
356 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
357 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
358 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
359 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
360 D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
361 expect_mat(&expectedmat, &gotmat);
363 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
364 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
365 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
366 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
367 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
368 D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
369 expect_mat(&expectedmat, &gotmat);
371 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
372 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
373 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
374 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
375 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
376 D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
377 expect_mat(&expectedmat, &gotmat);
379 /*____________D3DXMatrixOrthoRH_______________*/
380 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
381 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
382 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
383 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
384 D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
385 expect_mat(&expectedmat, &gotmat);
387 /*____________D3DXMatrixPerspectiveFovLH_______________*/
388 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
389 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
390 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
391 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
392 D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
393 expect_mat(&expectedmat, &gotmat);
395 /*____________D3DXMatrixPerspectiveFovRH_______________*/
396 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
397 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
398 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
399 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
400 D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
401 expect_mat(&expectedmat, &gotmat);
403 /*____________D3DXMatrixPerspectiveLH_______________*/
404 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
405 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
406 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
407 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
408 D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
409 expect_mat(&expectedmat, &gotmat);
411 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
412 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
413 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
414 U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
415 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
416 D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
417 expect_mat(&expectedmat, &gotmat);
419 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
420 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
421 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
422 U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
423 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
424 D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
425 expect_mat(&expectedmat, &gotmat);
427 /*____________D3DXMatrixPerspectiveRH_______________*/
428 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
429 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
430 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
431 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
432 D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
433 expect_mat(&expectedmat, &gotmat);
435 /*____________D3DXMatrixReflect______________*/
436 U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
437 U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
438 U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
439 U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
440 D3DXMatrixReflect(&gotmat,&plane);
441 expect_mat(&expectedmat, &gotmat);
443 /*____________D3DXMatrixRotationAxis_____*/
444 U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
445 U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
446 U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
447 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
448 D3DXMatrixRotationAxis(&gotmat,&axis,angle);
449 expect_mat(&expectedmat, &gotmat);
451 /*____________D3DXMatrixRotationQuaternion______________*/
452 U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
453 U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
454 U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
455 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
456 D3DXMatrixRotationQuaternion(&gotmat,&q);
457 expect_mat(&expectedmat, &gotmat);
459 /*____________D3DXMatrixRotationX______________*/
460 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
461 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
462 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
463 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
464 D3DXMatrixRotationX(&gotmat,angle);
465 expect_mat(&expectedmat, &gotmat);
467 /*____________D3DXMatrixRotationY______________*/
468 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
469 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
470 U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
471 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
472 D3DXMatrixRotationY(&gotmat,angle);
473 expect_mat(&expectedmat, &gotmat);
475 /*____________D3DXMatrixRotationYawPitchRoll____*/
476 U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
477 U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
478 U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
479 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
480 D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
481 expect_mat(&expectedmat, &gotmat);
483 /*____________D3DXMatrixRotationZ______________*/
484 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
485 U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
486 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
487 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
488 D3DXMatrixRotationZ(&gotmat,angle);
489 expect_mat(&expectedmat, &gotmat);
491 /*____________D3DXMatrixScaling______________*/
492 U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
493 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
494 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
495 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
496 D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
497 expect_mat(&expectedmat, &gotmat);
499 /*____________D3DXMatrixShadow______________*/
500 U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
501 U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
502 U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
503 U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
504 D3DXMatrixShadow(&gotmat,&light,&plane);
505 expect_mat(&expectedmat, &gotmat);
507 /*____________D3DXMatrixTransformation______________*/
508 U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
509 U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
510 U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
511 U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
512 D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
513 expect_mat(&expectedmat, &gotmat);
515 /*____________D3DXMatrixTranslation______________*/
516 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
517 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
518 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
519 U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
520 D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
521 expect_mat(&expectedmat, &gotmat);
523 /*____________D3DXMatrixTranspose______________*/
524 U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
525 U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
526 U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
527 U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
528 D3DXMatrixTranspose(&gotmat,&mat);
529 expect_mat(&expectedmat, &gotmat);
532 static void D3DXPlaneTest(void)
534 D3DXMATRIX mat;
535 D3DXPLANE expectedplane, gotplane, nulplane, plane;
536 D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
537 LPD3DXVECTOR3 funcpointer;
538 D3DXVECTOR4 vec;
539 FLOAT expected, got;
541 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
542 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
543 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
544 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
545 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
546 U(mat).m[3][3] = -40.0f;
548 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
550 vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
552 /*_______________D3DXPlaneDot________________*/
553 expected = 42.0f;
554 got = D3DXPlaneDot(&plane,&vec),
555 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
556 expected = 0.0f;
557 got = D3DXPlaneDot(NULL,&vec),
558 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
559 expected = 0.0f;
560 got = D3DXPlaneDot(NULL,NULL),
561 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
563 /*_______________D3DXPlaneDotCoord________________*/
564 expected = -28.0f;
565 got = D3DXPlaneDotCoord(&plane,&vec),
566 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
567 expected = 0.0f;
568 got = D3DXPlaneDotCoord(NULL,&vec),
569 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
570 expected = 0.0f;
571 got = D3DXPlaneDotCoord(NULL,NULL),
572 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
574 /*_______________D3DXPlaneDotNormal______________*/
575 expected = -35.0f;
576 got = D3DXPlaneDotNormal(&plane,&vec),
577 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
578 expected = 0.0f;
579 got = D3DXPlaneDotNormal(NULL,&vec),
580 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
581 expected = 0.0f;
582 got = D3DXPlaneDotNormal(NULL,NULL),
583 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
585 /*_______________D3DXPlaneFromPointNormal_______*/
586 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
587 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
588 expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
589 D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
590 expect_plane(expectedplane, gotplane);
592 /*_______________D3DXPlaneFromPoints_______*/
593 vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
594 vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
595 vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
596 expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
597 D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
598 expect_plane(expectedplane, gotplane);
600 /*_______________D3DXPlaneIntersectLine___________*/
601 vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
602 vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
603 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
604 D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
605 expect_vec3(expectedvec, gotvec);
606 /* Test a parallel line */
607 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
608 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
609 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
610 funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
611 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
613 /*_______________D3DXPlaneNormalize______________*/
614 expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
615 D3DXPlaneNormalize(&gotplane, &plane);
616 expect_plane(expectedplane, gotplane);
617 nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
618 expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
619 D3DXPlaneNormalize(&gotplane, &nulplane);
620 expect_plane(expectedplane, gotplane);
622 /*_______________D3DXPlaneTransform____________*/
623 expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
624 D3DXPlaneTransform(&gotplane,&plane,&mat);
625 expect_plane(expectedplane, gotplane);
628 static void D3DXQuaternionTest(void)
630 D3DXMATRIX mat;
631 D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, smallq, smallr, q, r, s, t, u;
632 LPD3DXQUATERNION funcpointer;
633 D3DXVECTOR3 axis, expectedvec;
634 FLOAT angle, expected, got, scale, scale2;
635 BOOL expectedbool, gotbool;
637 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
638 q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
639 r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
640 t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
641 u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
642 smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
643 smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
645 scale = 0.3f;
646 scale2 = 0.78f;
648 /*_______________D3DXQuaternionBaryCentric________________________*/
649 expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
650 D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
651 expect_vec4(expectedquat,gotquat);
653 /*_______________D3DXQuaternionConjugate________________*/
654 expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
655 D3DXQuaternionConjugate(&gotquat,&q);
656 expect_vec4(expectedquat,gotquat);
657 /* Test the NULL case */
658 funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
659 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
660 funcpointer = D3DXQuaternionConjugate(NULL,NULL);
661 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
663 /*_______________D3DXQuaternionDot______________________*/
664 expected = 55.0f;
665 got = D3DXQuaternionDot(&q,&r);
666 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
667 /* Tests the case NULL */
668 expected=0.0f;
669 got = D3DXQuaternionDot(NULL,&r);
670 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
671 expected=0.0f;
672 got = D3DXQuaternionDot(NULL,NULL);
673 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
675 /*_______________D3DXQuaternionExp______________________________*/
676 expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
677 D3DXQuaternionExp(&gotquat,&q);
678 expect_vec4(expectedquat,gotquat);
679 /* Test the null quaternion */
680 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
681 D3DXQuaternionExp(&gotquat,&nul);
682 expect_vec4(expectedquat,gotquat);
683 /* Test the case where the norm of the quaternion is <1 */
684 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
685 expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
686 D3DXQuaternionExp(&gotquat,&Nq1);
687 expect_vec4(expectedquat,gotquat);
689 /*_______________D3DXQuaternionIdentity________________*/
690 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
691 D3DXQuaternionIdentity(&gotquat);
692 expect_vec4(expectedquat,gotquat);
693 /* Test the NULL case */
694 funcpointer = D3DXQuaternionIdentity(NULL);
695 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
697 /*_______________D3DXQuaternionInverse________________________*/
698 expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
699 D3DXQuaternionInverse(&gotquat,&q);
700 expect_vec4(expectedquat,gotquat);
702 expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 10.0f;
703 D3DXQuaternionInverse(&gotquat,&gotquat);
704 expect_vec4(expectedquat,gotquat);
707 /*_______________D3DXQuaternionIsIdentity________________*/
708 s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
709 expectedbool = TRUE;
710 gotbool = D3DXQuaternionIsIdentity(&s);
711 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
712 s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
713 expectedbool = FALSE;
714 gotbool = D3DXQuaternionIsIdentity(&q);
715 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
716 /* Test the NULL case */
717 gotbool = D3DXQuaternionIsIdentity(NULL);
718 ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
720 /*_______________D3DXQuaternionLength__________________________*/
721 expected = 11.0f;
722 got = D3DXQuaternionLength(&q);
723 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
724 /* Tests the case NULL */
725 expected=0.0f;
726 got = D3DXQuaternionLength(NULL);
727 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
729 /*_______________D3DXQuaternionLengthSq________________________*/
730 expected = 121.0f;
731 got = D3DXQuaternionLengthSq(&q);
732 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
733 /* Tests the case NULL */
734 expected=0.0f;
735 got = D3DXQuaternionLengthSq(NULL);
736 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
738 /*_______________D3DXQuaternionLn______________________________*/
739 expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
740 D3DXQuaternionLn(&gotquat,&q);
741 expect_vec4(expectedquat,gotquat);
742 expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
743 D3DXQuaternionLn(&gotquat,&r);
744 expect_vec4(expectedquat,gotquat);
745 Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
746 expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
747 D3DXQuaternionLn(&gotquat,&Nq);
748 expect_vec4(expectedquat,gotquat);
749 /* Test the cas where the norm of the quaternion is <1 */
750 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
751 expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
752 D3DXQuaternionLn(&gotquat,&Nq1);
753 todo_wine{ expect_vec4(expectedquat,gotquat) };
755 /*_______________D3DXQuaternionMultiply________________________*/
756 expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
757 D3DXQuaternionMultiply(&gotquat,&q,&r);
758 expect_vec4(expectedquat,gotquat);
760 /*_______________D3DXQuaternionNormalize________________________*/
761 expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
762 D3DXQuaternionNormalize(&gotquat,&q);
763 expect_vec4(expectedquat,gotquat);
765 /*_______________D3DXQuaternionRotationAxis___________________*/
766 axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
767 angle = D3DX_PI/3.0f;
768 expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
769 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
770 expect_vec4(expectedquat,gotquat);
771 /* Test the nul quaternion */
772 axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
773 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
774 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
775 expect_vec4(expectedquat,gotquat);
777 /*_______________D3DXQuaternionRotationMatrix___________________*/
778 /* test when the trace is >0 */
779 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
780 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
781 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
782 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
783 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
784 U(mat).m[3][3] = 48.0f;
785 expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
786 D3DXQuaternionRotationMatrix(&gotquat,&mat);
787 expect_vec4(expectedquat,gotquat);
788 /* test the case when the greater element is (2,2) */
789 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
790 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
791 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
792 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
793 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
794 U(mat).m[3][3] = 48.0f;
795 expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
796 D3DXQuaternionRotationMatrix(&gotquat,&mat);
797 expect_vec4(expectedquat,gotquat);
798 /* test the case when the greater element is (1,1) */
799 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
800 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
801 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
802 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
803 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
804 U(mat).m[3][3] = 48.0f;
805 expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
806 D3DXQuaternionRotationMatrix(&gotquat,&mat);
807 expect_vec4(expectedquat,gotquat);
808 /* test the case when the trace is near 0 in a matrix which is not a rotation */
809 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
810 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
811 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
812 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
813 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
814 U(mat).m[3][3] = 48.0f;
815 expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
816 D3DXQuaternionRotationMatrix(&gotquat,&mat);
817 expect_vec4(expectedquat,gotquat);
818 /* test the case when the trace is 0.49 in a matrix which is not a rotation */
819 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
820 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
821 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
822 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
823 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
824 U(mat).m[3][3] = 48.0f;
825 expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
826 D3DXQuaternionRotationMatrix(&gotquat,&mat);
827 expect_vec4(expectedquat,gotquat);
828 /* test the case when the trace is 0.51 in a matrix which is not a rotation */
829 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
830 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
831 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
832 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
833 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
834 U(mat).m[3][3] = 48.0f;
835 expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
836 D3DXQuaternionRotationMatrix(&gotquat,&mat);
837 expect_vec4(expectedquat,gotquat);
838 /* test the case when the trace is 0.99 in a matrix which is not a rotation */
839 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
840 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
841 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
842 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
843 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
844 U(mat).m[3][3] = 48.0f;
845 expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
846 D3DXQuaternionRotationMatrix(&gotquat,&mat);
847 expect_vec4(expectedquat,gotquat);
848 /* test the case when the trace is 1.0 in a matrix which is not a rotation */
849 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
850 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
851 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
852 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
853 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
854 U(mat).m[3][3] = 48.0f;
855 expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
856 D3DXQuaternionRotationMatrix(&gotquat,&mat);
857 expect_vec4(expectedquat,gotquat);
858 /* test the case when the trace is 1.01 in a matrix which is not a rotation */
859 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
860 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
861 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
862 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
863 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
864 U(mat).m[3][3] = 48.0f;
865 expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
866 D3DXQuaternionRotationMatrix(&gotquat,&mat);
867 expect_vec4(expectedquat,gotquat);
868 /* test the case when the trace is 1.5 in a matrix which is not a rotation */
869 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
870 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
871 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
872 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
873 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
874 U(mat).m[3][3] = 48.0f;
875 expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
876 D3DXQuaternionRotationMatrix(&gotquat,&mat);
877 expect_vec4(expectedquat,gotquat);
878 /* test the case when the trace is 1.7 in a matrix which is not a rotation */
879 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
880 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
881 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
882 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
883 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
884 U(mat).m[3][3] = 48.0f;
885 expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
886 D3DXQuaternionRotationMatrix(&gotquat,&mat);
887 expect_vec4(expectedquat,gotquat);
888 /* test the case when the trace is 1.99 in a matrix which is not a rotation */
889 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
890 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
891 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
892 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
893 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
894 U(mat).m[3][3] = 48.0f;
895 expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
896 D3DXQuaternionRotationMatrix(&gotquat,&mat);
897 expect_vec4(expectedquat,gotquat);
898 /* test the case when the trace is 2.0 in a matrix which is not a rotation */
899 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
900 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
901 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
902 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
903 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
904 U(mat).m[3][3] = 48.0f;
905 expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
906 D3DXQuaternionRotationMatrix(&gotquat,&mat);
907 expect_vec4(expectedquat,gotquat);
909 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
910 expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
911 D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
912 expect_vec4(expectedquat,gotquat);
914 /*_______________D3DXQuaternionSlerp________________________*/
915 expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
916 D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
917 expect_vec4(expectedquat,gotquat);
918 expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
919 D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
920 expect_vec4(expectedquat,gotquat);
921 expectedquat.x = 0.239485f; expectedquat.y = 0.346580f; expectedquat.z = 0.453676f; expectedquat.w = 0.560772f;
922 D3DXQuaternionSlerp(&gotquat,&smallq,&smallr,scale);
923 expect_vec4(expectedquat,gotquat);
925 /*_______________D3DXQuaternionSquad________________________*/
926 expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
927 D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
928 expect_vec4(expectedquat,gotquat);
930 /*_______________D3DXQuaternionToAxisAngle__________________*/
931 Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
932 expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f;
933 expected = 2.197869f;
934 D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
935 expect_vec3(expectedvec,axis);
936 ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
937 /* Test if |w|>1.0f */
938 expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f;
939 D3DXQuaternionToAxisAngle(&q,&axis,&angle);
940 expect_vec3(expectedvec,axis);
941 /* Test the null quaternion */
942 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
943 expected = 3.141593f;
944 D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
945 expect_vec3(expectedvec,axis);
946 ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
949 static void D3DXVector2Test(void)
951 D3DXVECTOR2 expectedvec, gotvec, nul, u, v, w, x;
952 LPD3DXVECTOR2 funcpointer;
953 D3DXVECTOR4 expectedtrans, gottrans;
954 D3DXMATRIX mat;
955 FLOAT coeff1, coeff2, expected, got, scale;
957 nul.x = 0.0f; nul.y = 0.0f;
958 u.x = 3.0f; u.y = 4.0f;
959 v.x = -7.0f; v.y = 9.0f;
960 w.x = 4.0f; w.y = -3.0f;
961 x.x = 2.0f; x.y = -11.0f;
963 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
964 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
965 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
966 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
968 coeff1 = 2.0f; coeff2 = 5.0f;
969 scale = -6.5f;
971 /*_______________D3DXVec2Add__________________________*/
972 expectedvec.x = -4.0f; expectedvec.y = 13.0f;
973 D3DXVec2Add(&gotvec,&u,&v);
974 expect_vec(expectedvec,gotvec);
975 /* Tests the case NULL */
976 funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
977 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
978 funcpointer = D3DXVec2Add(NULL,NULL,NULL);
979 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
981 /*_______________D3DXVec2BaryCentric___________________*/
982 expectedvec.x = -12.0f; expectedvec.y = -21.0f;
983 D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
984 expect_vec(expectedvec,gotvec);
986 /*_______________D3DXVec2CatmullRom____________________*/
987 expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
988 D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
989 expect_vec(expectedvec,gotvec);
991 /*_______________D3DXVec2CCW__________________________*/
992 expected = 55.0f;
993 got = D3DXVec2CCW(&u,&v);
994 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
995 /* Tests the case NULL */
996 expected=0.0f;
997 got = D3DXVec2CCW(NULL,&v);
998 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
999 expected=0.0f;
1000 got = D3DXVec2CCW(NULL,NULL);
1001 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1003 /*_______________D3DXVec2Dot__________________________*/
1004 expected = 15.0f;
1005 got = D3DXVec2Dot(&u,&v);
1006 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1007 /* Tests the case NULL */
1008 expected=0.0f;
1009 got = D3DXVec2Dot(NULL,&v);
1010 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1011 expected=0.0f;
1012 got = D3DXVec2Dot(NULL,NULL);
1013 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1015 /*_______________D3DXVec2Hermite__________________________*/
1016 expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
1017 D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
1018 expect_vec(expectedvec,gotvec);
1020 /*_______________D3DXVec2Length__________________________*/
1021 expected = 5.0f;
1022 got = D3DXVec2Length(&u);
1023 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1024 /* Tests the case NULL */
1025 expected=0.0f;
1026 got = D3DXVec2Length(NULL);
1027 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1029 /*_______________D3DXVec2LengthSq________________________*/
1030 expected = 25.0f;
1031 got = D3DXVec2LengthSq(&u);
1032 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1033 /* Tests the case NULL */
1034 expected=0.0f;
1035 got = D3DXVec2LengthSq(NULL);
1036 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1038 /*_______________D3DXVec2Lerp__________________________*/
1039 expectedvec.x = 68.0f; expectedvec.y = -28.5f;
1040 D3DXVec2Lerp(&gotvec,&u,&v,scale);
1041 expect_vec(expectedvec,gotvec);
1042 /* Tests the case NULL */
1043 funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
1044 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1045 funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
1046 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1048 /*_______________D3DXVec2Maximize__________________________*/
1049 expectedvec.x = 3.0f; expectedvec.y = 9.0f;
1050 D3DXVec2Maximize(&gotvec,&u,&v);
1051 expect_vec(expectedvec,gotvec);
1052 /* Tests the case NULL */
1053 funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
1054 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1055 funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
1056 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1058 /*_______________D3DXVec2Minimize__________________________*/
1059 expectedvec.x = -7.0f; expectedvec.y = 4.0f;
1060 D3DXVec2Minimize(&gotvec,&u,&v);
1061 expect_vec(expectedvec,gotvec);
1062 /* Tests the case NULL */
1063 funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
1064 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1065 funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
1066 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1068 /*_______________D3DXVec2Normalize_________________________*/
1069 expectedvec.x = 0.6f; expectedvec.y = 0.8f;
1070 D3DXVec2Normalize(&gotvec,&u);
1071 expect_vec(expectedvec,gotvec);
1072 /* Test the nul vector */
1073 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1074 D3DXVec2Normalize(&gotvec,&nul);
1075 expect_vec(expectedvec,gotvec);
1077 /*_______________D3DXVec2Scale____________________________*/
1078 expectedvec.x = -19.5f; expectedvec.y = -26.0f;
1079 D3DXVec2Scale(&gotvec,&u,scale);
1080 expect_vec(expectedvec,gotvec);
1081 /* Tests the case NULL */
1082 funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
1083 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1084 funcpointer = D3DXVec2Scale(NULL,NULL,scale);
1085 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1087 /*_______________D3DXVec2Subtract__________________________*/
1088 expectedvec.x = 10.0f; expectedvec.y = -5.0f;
1089 D3DXVec2Subtract(&gotvec,&u,&v);
1090 expect_vec(expectedvec,gotvec);
1091 /* Tests the case NULL */
1092 funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
1093 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1094 funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
1095 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1097 /*_______________D3DXVec2Transform_______________________*/
1098 expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
1099 D3DXVec2Transform(&gottrans,&u,&mat);
1100 expect_vec4(expectedtrans,gottrans);
1102 /*_______________D3DXVec2TransformCoord_______________________*/
1103 expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
1104 D3DXVec2TransformCoord(&gotvec,&u,&mat);
1105 expect_vec(expectedvec,gotvec);
1107 /*_______________D3DXVec2TransformNormal______________________*/
1108 expectedvec.x = 23.0f; expectedvec.y = 30.0f;
1109 D3DXVec2TransformNormal(&gotvec,&u,&mat);
1110 expect_vec(expectedvec,gotvec);
1113 static void D3DXVector3Test(void)
1115 D3DVIEWPORT9 viewport;
1116 D3DXVECTOR3 expectedvec, gotvec, nul, u, v, w, x;
1117 LPD3DXVECTOR3 funcpointer;
1118 D3DXVECTOR4 expectedtrans, gottrans;
1119 D3DXMATRIX mat, projection, view, world;
1120 FLOAT coeff1, coeff2, expected, got, scale;
1122 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
1123 u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
1124 v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
1125 w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
1126 x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
1128 viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
1129 viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
1131 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1132 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1133 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1134 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1136 U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
1137 U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
1138 U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
1139 U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
1140 U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
1141 U(view).m[3][3] = -40.0f;
1143 U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
1144 U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
1145 U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
1146 U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
1148 coeff1 = 2.0f; coeff2 = 5.0f;
1149 scale = -6.5f;
1151 /*_______________D3DXVec3Add__________________________*/
1152 expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
1153 D3DXVec3Add(&gotvec,&u,&v);
1154 expect_vec3(expectedvec,gotvec);
1155 /* Tests the case NULL */
1156 funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
1157 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1158 funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1159 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1161 /*_______________D3DXVec3BaryCentric___________________*/
1162 expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1163 D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1165 expect_vec3(expectedvec,gotvec);
1167 /*_______________D3DXVec3CatmullRom____________________*/
1168 expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1169 D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1170 expect_vec3(expectedvec,gotvec);
1172 /*_______________D3DXVec3Cross________________________*/
1173 expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1174 D3DXVec3Cross(&gotvec,&u,&v);
1175 expect_vec3(expectedvec,gotvec);
1176 /* Tests the case NULL */
1177 funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1178 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1179 funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1180 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1182 /*_______________D3DXVec3Dot__________________________*/
1183 expected = -8.0f;
1184 got = D3DXVec3Dot(&u,&v);
1185 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1186 /* Tests the case NULL */
1187 expected=0.0f;
1188 got = D3DXVec3Dot(NULL,&v);
1189 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1190 expected=0.0f;
1191 got = D3DXVec3Dot(NULL,NULL);
1192 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1194 /*_______________D3DXVec3Hermite__________________________*/
1195 expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1196 D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1197 expect_vec3(expectedvec,gotvec);
1199 /*_______________D3DXVec3Length__________________________*/
1200 expected = 11.0f;
1201 got = D3DXVec3Length(&u);
1202 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1203 /* Tests the case NULL */
1204 expected=0.0f;
1205 got = D3DXVec3Length(NULL);
1206 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1208 /*_______________D3DXVec3LengthSq________________________*/
1209 expected = 121.0f;
1210 got = D3DXVec3LengthSq(&u);
1211 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1212 /* Tests the case NULL */
1213 expected=0.0f;
1214 got = D3DXVec3LengthSq(NULL);
1215 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1217 /*_______________D3DXVec3Lerp__________________________*/
1218 expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1219 D3DXVec3Lerp(&gotvec,&u,&v,scale);
1220 expect_vec3(expectedvec,gotvec);
1221 /* Tests the case NULL */
1222 funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1223 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1224 funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1225 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1227 /*_______________D3DXVec3Maximize__________________________*/
1228 expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1229 D3DXVec3Maximize(&gotvec,&u,&v);
1230 expect_vec3(expectedvec,gotvec);
1231 /* Tests the case NULL */
1232 funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1233 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1234 funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1235 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1237 /*_______________D3DXVec3Minimize__________________________*/
1238 expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1239 D3DXVec3Minimize(&gotvec,&u,&v);
1240 expect_vec3(expectedvec,gotvec);
1241 /* Tests the case NULL */
1242 funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1243 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1244 funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1245 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1247 /*_______________D3DXVec3Normalize_________________________*/
1248 expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1249 D3DXVec3Normalize(&gotvec,&u);
1250 expect_vec3(expectedvec,gotvec);
1251 /* Test the nul vector */
1252 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1253 D3DXVec3Normalize(&gotvec,&nul);
1254 expect_vec3(expectedvec,gotvec);
1256 /*_______________D3DXVec3Project_________________________*/
1257 expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1258 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1259 D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1260 expect_vec3(expectedvec,gotvec);
1262 /*_______________D3DXVec3Scale____________________________*/
1263 expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1264 D3DXVec3Scale(&gotvec,&u,scale);
1265 expect_vec3(expectedvec,gotvec);
1266 /* Tests the case NULL */
1267 funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1268 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1269 funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1270 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1272 /*_______________D3DXVec3Subtract_______________________*/
1273 expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1274 D3DXVec3Subtract(&gotvec,&u,&v);
1275 expect_vec3(expectedvec,gotvec);
1276 /* Tests the case NULL */
1277 funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1278 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1279 funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1280 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1282 /*_______________D3DXVec3Transform_______________________*/
1283 expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1284 D3DXVec3Transform(&gottrans,&u,&mat);
1285 expect_vec4(expectedtrans,gottrans);
1287 /*_______________D3DXVec3TransformCoord_______________________*/
1288 expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1289 D3DXVec3TransformCoord(&gotvec,&u,&mat);
1290 expect_vec3(expectedvec,gotvec);
1292 /*_______________D3DXVec3TransformNormal______________________*/
1293 expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1294 D3DXVec3TransformNormal(&gotvec,&u,&mat);
1295 expect_vec3(expectedvec,gotvec);
1297 /*_______________D3DXVec3Unproject_________________________*/
1298 expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1299 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1300 D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1301 expect_vec3(expectedvec,gotvec);
1304 static void D3DXVector4Test(void)
1306 D3DXVECTOR4 expectedvec, gotvec, u, v, w, x;
1307 LPD3DXVECTOR4 funcpointer;
1308 D3DXVECTOR4 expectedtrans, gottrans;
1309 D3DXMATRIX mat;
1310 FLOAT coeff1, coeff2, expected, got, scale;
1312 u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1313 v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1314 w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1315 x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1317 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1318 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1319 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1320 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1322 coeff1 = 2.0f; coeff2 = 5.0;
1323 scale = -6.5f;
1325 /*_______________D3DXVec4Add__________________________*/
1326 expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1327 D3DXVec4Add(&gotvec,&u,&v);
1328 expect_vec4(expectedvec,gotvec);
1329 /* Tests the case NULL */
1330 funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1331 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1332 funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1333 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1335 /*_______________D3DXVec4BaryCentric____________________*/
1336 expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
1337 D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1338 expect_vec4(expectedvec,gotvec);
1340 /*_______________D3DXVec4CatmullRom____________________*/
1341 expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1342 D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1343 expect_vec4(expectedvec,gotvec);
1345 /*_______________D3DXVec4Cross_________________________*/
1346 expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1347 D3DXVec4Cross(&gotvec,&u,&v,&w);
1348 expect_vec4(expectedvec,gotvec);
1350 /*_______________D3DXVec4Dot__________________________*/
1351 expected = 55.0f;
1352 got = D3DXVec4Dot(&u,&v);
1353 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1354 /* Tests the case NULL */
1355 expected=0.0f;
1356 got = D3DXVec4Dot(NULL,&v);
1357 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1358 expected=0.0f;
1359 got = D3DXVec4Dot(NULL,NULL);
1360 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1362 /*_______________D3DXVec4Hermite_________________________*/
1363 expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1364 D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1365 expect_vec4(expectedvec,gotvec);
1367 /*_______________D3DXVec4Length__________________________*/
1368 expected = 11.0f;
1369 got = D3DXVec4Length(&u);
1370 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1371 /* Tests the case NULL */
1372 expected=0.0f;
1373 got = D3DXVec4Length(NULL);
1374 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1376 /*_______________D3DXVec4LengthSq________________________*/
1377 expected = 121.0f;
1378 got = D3DXVec4LengthSq(&u);
1379 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1380 /* Tests the case NULL */
1381 expected=0.0f;
1382 got = D3DXVec4LengthSq(NULL);
1383 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1385 /*_______________D3DXVec4Lerp__________________________*/
1386 expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
1387 D3DXVec4Lerp(&gotvec,&u,&v,scale);
1388 expect_vec4(expectedvec,gotvec);
1389 /* Tests the case NULL */
1390 funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1391 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1392 funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1393 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1395 /*_______________D3DXVec4Maximize__________________________*/
1396 expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1397 D3DXVec4Maximize(&gotvec,&u,&v);
1398 expect_vec4(expectedvec,gotvec);
1399 /* Tests the case NULL */
1400 funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1401 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1402 funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1403 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1405 /*_______________D3DXVec4Minimize__________________________*/
1406 expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1407 D3DXVec4Minimize(&gotvec,&u,&v);
1408 expect_vec4(expectedvec,gotvec);
1409 /* Tests the case NULL */
1410 funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1411 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1412 funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1413 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1415 /*_______________D3DXVec4Normalize_________________________*/
1416 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1417 D3DXVec4Normalize(&gotvec,&u);
1418 expect_vec4(expectedvec,gotvec);
1420 /*_______________D3DXVec4Scale____________________________*/
1421 expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1422 D3DXVec4Scale(&gotvec,&u,scale);
1423 expect_vec4(expectedvec,gotvec);
1424 /* Tests the case NULL */
1425 funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1426 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1427 funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1428 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1430 /*_______________D3DXVec4Subtract__________________________*/
1431 expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1432 D3DXVec4Subtract(&gotvec,&u,&v);
1433 expect_vec4(expectedvec,gotvec);
1434 /* Tests the case NULL */
1435 funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1436 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1437 funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1438 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1440 /*_______________D3DXVec4Transform_______________________*/
1441 expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1442 D3DXVec4Transform(&gottrans,&u,&mat);
1443 expect_vec4(expectedtrans,gottrans);
1446 static void test_matrix_stack(void)
1448 ID3DXMatrixStack *stack;
1449 ULONG refcount;
1450 HRESULT hr;
1452 const D3DXMATRIX mat1 = {{{
1453 1.0f, 2.0f, 3.0f, 4.0f,
1454 5.0f, 6.0f, 7.0f, 8.0f,
1455 9.0f, 10.0f, 11.0f, 12.0f,
1456 13.0f, 14.0f, 15.0f, 16.0f
1457 }}};
1459 const D3DXMATRIX mat2 = {{{
1460 17.0f, 18.0f, 19.0f, 20.0f,
1461 21.0f, 22.0f, 23.0f, 24.0f,
1462 25.0f, 26.0f, 27.0f, 28.0f,
1463 29.0f, 30.0f, 31.0f, 32.0f
1464 }}};
1466 hr = D3DXCreateMatrixStack(0, &stack);
1467 ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
1468 if (FAILED(hr)) return;
1470 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
1471 "The top of an empty matrix stack should be an identity matrix\n");
1473 hr = ID3DXMatrixStack_Pop(stack);
1474 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1476 hr = ID3DXMatrixStack_Push(stack);
1477 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1478 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1480 hr = ID3DXMatrixStack_Push(stack);
1481 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1483 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
1484 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1485 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1487 hr = ID3DXMatrixStack_Push(stack);
1488 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1489 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1491 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
1492 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1493 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1495 hr = ID3DXMatrixStack_Push(stack);
1496 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1497 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1499 hr = ID3DXMatrixStack_LoadIdentity(stack);
1500 ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
1501 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1503 hr = ID3DXMatrixStack_Pop(stack);
1504 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1505 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1507 hr = ID3DXMatrixStack_Pop(stack);
1508 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1509 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1511 hr = ID3DXMatrixStack_Pop(stack);
1512 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1513 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1515 hr = ID3DXMatrixStack_Pop(stack);
1516 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1517 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1519 refcount = ID3DXMatrixStack_Release(stack);
1520 ok(!refcount, "Matrix stack has %u references left.\n", refcount);
1523 static void test_Matrix_AffineTransformation2D(void)
1525 D3DXMATRIX exp_mat, got_mat;
1526 D3DXVECTOR2 center, position;
1527 FLOAT angle, scale;
1529 center.x = 3.0f;
1530 center.y = 4.0f;
1532 position.x = -6.0f;
1533 position.y = 7.0f;
1535 angle = D3DX_PI/3.0f;
1537 scale = 20.0f;
1539 U(exp_mat).m[0][0] = 10.0f;
1540 U(exp_mat).m[1][0] = -17.320507f;
1541 U(exp_mat).m[2][0] = 0.0f;
1542 U(exp_mat).m[3][0] = -1.035898f;
1543 U(exp_mat).m[0][1] = 17.320507f;
1544 U(exp_mat).m[1][1] = 10.0f;
1545 U(exp_mat).m[2][1] = 0.0f;
1546 U(exp_mat).m[3][1] = 6.401924f;
1547 U(exp_mat).m[0][2] = 0.0f;
1548 U(exp_mat).m[1][2] = 0.0f;
1549 U(exp_mat).m[2][2] = 1.0f;
1550 U(exp_mat).m[3][2] = 0.0f;
1551 U(exp_mat).m[0][3] = 0.0f;
1552 U(exp_mat).m[1][3] = 0.0f;
1553 U(exp_mat).m[2][3] = 0.0f;
1554 U(exp_mat).m[3][3] = 1.0f;
1556 D3DXMatrixAffineTransformation2D(&got_mat, scale, &center, angle, &position);
1558 expect_mat(&exp_mat, &got_mat);
1560 /*______________*/
1562 center.x = 3.0f;
1563 center.y = 4.0f;
1565 angle = D3DX_PI/3.0f;
1567 scale = 20.0f;
1569 U(exp_mat).m[0][0] = 10.0f;
1570 U(exp_mat).m[1][0] = -17.320507f;
1571 U(exp_mat).m[2][0] = 0.0f;
1572 U(exp_mat).m[3][0] = 4.964102f;
1573 U(exp_mat).m[0][1] = 17.320507f;
1574 U(exp_mat).m[1][1] = 10.0f;
1575 U(exp_mat).m[2][1] = 0.0f;
1576 U(exp_mat).m[3][1] = -0.598076f;
1577 U(exp_mat).m[0][2] = 0.0f;
1578 U(exp_mat).m[1][2] = 0.0f;
1579 U(exp_mat).m[2][2] = 1.0f;
1580 U(exp_mat).m[3][2] = 0.0f;
1581 U(exp_mat).m[0][3] = 0.0f;
1582 U(exp_mat).m[1][3] = 0.0f;
1583 U(exp_mat).m[2][3] = 0.0f;
1584 U(exp_mat).m[3][3] = 1.0f;
1586 D3DXMatrixAffineTransformation2D(&got_mat, scale, &center, angle, NULL);
1588 expect_mat(&exp_mat, &got_mat);
1590 /*______________*/
1592 position.x = -6.0f;
1593 position.y = 7.0f;
1595 angle = D3DX_PI/3.0f;
1597 scale = 20.0f;
1599 U(exp_mat).m[0][0] = 10.0f;
1600 U(exp_mat).m[1][0] = -17.320507f;
1601 U(exp_mat).m[2][0] = 0.0f;
1602 U(exp_mat).m[3][0] = -6.0f;
1603 U(exp_mat).m[0][1] = 17.320507f;
1604 U(exp_mat).m[1][1] = 10.0f;
1605 U(exp_mat).m[2][1] = 0.0f;
1606 U(exp_mat).m[3][1] = 7.0f;
1607 U(exp_mat).m[0][2] = 0.0f;
1608 U(exp_mat).m[1][2] = 0.0f;
1609 U(exp_mat).m[2][2] = 1.0f;
1610 U(exp_mat).m[3][2] = 0.0f;
1611 U(exp_mat).m[0][3] = 0.0f;
1612 U(exp_mat).m[1][3] = 0.0f;
1613 U(exp_mat).m[2][3] = 0.0f;
1614 U(exp_mat).m[3][3] = 1.0f;
1616 D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position);
1618 expect_mat(&exp_mat, &got_mat);
1620 /*______________*/
1622 angle = 5.0f * D3DX_PI/4.0f;
1624 scale = -20.0f;
1626 U(exp_mat).m[0][0] = 14.142133f;
1627 U(exp_mat).m[1][0] = -14.142133f;
1628 U(exp_mat).m[2][0] = 0.0f;
1629 U(exp_mat).m[3][0] = 0.0f;
1630 U(exp_mat).m[0][1] = 14.142133;
1631 U(exp_mat).m[1][1] = 14.142133f;
1632 U(exp_mat).m[2][1] = 0.0f;
1633 U(exp_mat).m[3][1] = 0.0f;
1634 U(exp_mat).m[0][2] = 0.0f;
1635 U(exp_mat).m[1][2] = 0.0f;
1636 U(exp_mat).m[2][2] = 1.0f;
1637 U(exp_mat).m[3][2] = 0.0f;
1638 U(exp_mat).m[0][3] = 0.0f;
1639 U(exp_mat).m[1][3] = 0.0f;
1640 U(exp_mat).m[2][3] = 0.0f;
1641 U(exp_mat).m[3][3] = 1.0f;
1643 D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL);
1645 expect_mat(&exp_mat, &got_mat);
1648 static void test_Matrix_Decompose(void)
1650 D3DXMATRIX pm;
1651 D3DXQUATERNION exp_rotation, got_rotation;
1652 D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation;
1653 HRESULT hr;
1655 /*___________*/
1657 U(pm).m[0][0] = -0.9238790f;
1658 U(pm).m[1][0] = -0.2705984f;
1659 U(pm).m[2][0] = 0.2705984f;
1660 U(pm).m[3][0] = -5.0f;
1661 U(pm).m[0][1] = 0.2705984f;
1662 U(pm).m[1][1] = 0.03806049f;
1663 U(pm).m[2][1] = 0.9619395f;
1664 U(pm).m[3][1] = 0.0f;
1665 U(pm).m[0][2] = -0.2705984f;
1666 U(pm).m[1][2] = 0.9619395f;
1667 U(pm).m[2][2] = 0.03806049f;
1668 U(pm).m[3][2] = 10.0f;
1669 U(pm).m[0][3] = 0.0f;
1670 U(pm).m[1][3] = 0.0f;
1671 U(pm).m[2][3] = 0.0f;
1672 U(pm).m[3][3] = 1.0f;
1674 exp_scale.x = 1.0f;
1675 exp_scale.y = 1.0f;
1676 exp_scale.z = 1.0f;
1678 exp_rotation.w = 0.195091f;
1679 exp_rotation.x = 0.0f;
1680 exp_rotation.y = 0.693520f;
1681 exp_rotation.z = 0.693520f;
1683 exp_translation.x = -5.0f;
1684 exp_translation.y = 0.0f;
1685 exp_translation.z = 10.0f;
1687 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1689 compare_scale(exp_scale, got_scale);
1690 compare_rotation(exp_rotation, got_rotation);
1691 compare_translation(exp_translation, got_translation);
1693 /*_________*/
1695 U(pm).m[0][0] = -2.255813f;
1696 U(pm).m[1][0] = 1.302324f;
1697 U(pm).m[2][0] = 1.488373f;
1698 U(pm).m[3][0] = 1.0f;
1699 U(pm).m[0][1] = 1.302327f;
1700 U(pm).m[1][1] = -0.7209296f;
1701 U(pm).m[2][1] = 2.60465f;
1702 U(pm).m[3][1] = 2.0f;
1703 U(pm).m[0][2] = 1.488371f;
1704 U(pm).m[1][2] = 2.604651f;
1705 U(pm).m[2][2] = -0.02325551f;
1706 U(pm).m[3][2] = 3.0f;
1707 U(pm).m[0][3] = 0.0f;
1708 U(pm).m[1][3] = 0.0f;
1709 U(pm).m[2][3] = 0.0f;
1710 U(pm).m[3][3] = 1.0f;
1712 exp_scale.x = 3.0f;
1713 exp_scale.y = 3.0f;
1714 exp_scale.z = 3.0f;
1716 exp_rotation.w = 0.0;
1717 exp_rotation.x = 0.352180f;
1718 exp_rotation.y = 0.616316f;
1719 exp_rotation.z = 0.704361f;
1721 exp_translation.x = 1.0f;
1722 exp_translation.y = 2.0f;
1723 exp_translation.z = 3.0f;
1725 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1727 compare_scale(exp_scale, got_scale);
1728 compare_rotation(exp_rotation, got_rotation);
1729 compare_translation(exp_translation, got_translation);
1731 /*_____________*/
1733 U(pm).m[0][0] = 2.427051f;
1734 U(pm).m[1][0] = 0.0f;
1735 U(pm).m[2][0] = 1.763355f;
1736 U(pm).m[3][0] = 5.0f;
1737 U(pm).m[0][1] = 0.0f;
1738 U(pm).m[1][1] = 3.0f;
1739 U(pm).m[2][1] = 0.0f;
1740 U(pm).m[3][1] = 5.0f;
1741 U(pm).m[0][2] = -1.763355f;
1742 U(pm).m[1][2] = 0.0f;
1743 U(pm).m[2][2] = 2.427051f;
1744 U(pm).m[3][2] = 5.0f;
1745 U(pm).m[0][3] = 0.0f;
1746 U(pm).m[1][3] = 0.0f;
1747 U(pm).m[2][3] = 0.0f;
1748 U(pm).m[3][3] = 1.0f;
1750 exp_scale.x = 3.0f;
1751 exp_scale.y = 3.0f;
1752 exp_scale.z = 3.0f;
1754 exp_rotation.w = 0.951057f;
1755 exp_rotation.x = 0.0f;
1756 exp_rotation.y = 0.309017f;
1757 exp_rotation.z = 0.0f;
1759 exp_translation.x = 5.0f;
1760 exp_translation.y = 5.0f;
1761 exp_translation.z = 5.0f;
1763 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1765 compare_scale(exp_scale, got_scale);
1766 compare_rotation(exp_rotation, got_rotation);
1767 compare_translation(exp_translation, got_translation);
1769 /*_____________*/
1771 U(pm).m[0][0] = -0.9238790f;
1772 U(pm).m[1][0] = -0.2705984f;
1773 U(pm).m[2][0] = 0.2705984f;
1774 U(pm).m[3][0] = -5.0f;
1775 U(pm).m[0][1] = 0.2705984f;
1776 U(pm).m[1][1] = 0.03806049f;
1777 U(pm).m[2][1] = 0.9619395f;
1778 U(pm).m[3][1] = 0.0f;
1779 U(pm).m[0][2] = -0.2705984f;
1780 U(pm).m[1][2] = 0.9619395f;
1781 U(pm).m[2][2] = 0.03806049f;
1782 U(pm).m[3][2] = 10.0f;
1783 U(pm).m[0][3] = 0.0f;
1784 U(pm).m[1][3] = 0.0f;
1785 U(pm).m[2][3] = 0.0f;
1786 U(pm).m[3][3] = 1.0f;
1788 exp_scale.x = 1.0f;
1789 exp_scale.y = 1.0f;
1790 exp_scale.z = 1.0f;
1792 exp_rotation.w = 0.195091f;
1793 exp_rotation.x = 0.0f;
1794 exp_rotation.y = 0.693520f;
1795 exp_rotation.z = 0.693520f;
1797 exp_translation.x = -5.0f;
1798 exp_translation.y = 0.0f;
1799 exp_translation.z = 10.0f;
1801 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1803 compare_scale(exp_scale, got_scale);
1804 compare_rotation(exp_rotation, got_rotation);
1805 compare_translation(exp_translation, got_translation);
1807 /*__________*/
1809 U(pm).m[0][0] = -0.9238790f;
1810 U(pm).m[1][0] = -0.5411968f;
1811 U(pm).m[2][0] = 0.8117952f;
1812 U(pm).m[3][0] = -5.0f;
1813 U(pm).m[0][1] = 0.2705984f;
1814 U(pm).m[1][1] = 0.07612098f;
1815 U(pm).m[2][1] = 2.8858185f;
1816 U(pm).m[3][1] = 0.0f;
1817 U(pm).m[0][2] = -0.2705984f;
1818 U(pm).m[1][2] = 1.9238790f;
1819 U(pm).m[2][2] = 0.11418147f;
1820 U(pm).m[3][2] = 10.0f;
1821 U(pm).m[0][3] = 0.0f;
1822 U(pm).m[1][3] = 0.0f;
1823 U(pm).m[2][3] = 0.0f;
1824 U(pm).m[3][3] = 1.0f;
1826 exp_scale.x = 1.0f;
1827 exp_scale.y = 2.0f;
1828 exp_scale.z = 3.0f;
1830 exp_rotation.w = 0.195091f;
1831 exp_rotation.x = 0.0f;
1832 exp_rotation.y = 0.693520f;
1833 exp_rotation.z = 0.693520f;
1835 exp_translation.x = -5.0f;
1836 exp_translation.y = 0.0f;
1837 exp_translation.z = 10.0f;
1839 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1841 compare_scale(exp_scale, got_scale);
1842 compare_rotation(exp_rotation, got_rotation);
1843 compare_translation(exp_translation, got_translation);
1845 /*__________*/
1847 U(pm).m[0][0] = 0.7156004f;
1848 U(pm).m[1][0] = -0.5098283f;
1849 U(pm).m[2][0] = -0.4774843f;
1850 U(pm).m[3][0] = -5.0f;
1851 U(pm).m[0][1] = -0.6612288f;
1852 U(pm).m[1][1] = -0.7147621f;
1853 U(pm).m[2][1] = -0.2277977f;
1854 U(pm).m[3][1] = 0.0f;
1855 U(pm).m[0][2] = -0.2251499f;
1856 U(pm).m[1][2] = 0.4787385f;
1857 U(pm).m[2][2] = -0.8485972f;
1858 U(pm).m[3][2] = 10.0f;
1859 U(pm).m[0][3] = 0.0f;
1860 U(pm).m[1][3] = 0.0f;
1861 U(pm).m[2][3] = 0.0f;
1862 U(pm).m[3][3] = 1.0f;
1864 exp_scale.x = 1.0f;
1865 exp_scale.y = 1.0f;
1866 exp_scale.z = 1.0f;
1868 exp_rotation.w = 0.195091f;
1869 exp_rotation.x = 0.905395f;
1870 exp_rotation.y = -0.323355f;
1871 exp_rotation.z = -0.194013f;
1873 exp_translation.x = -5.0f;
1874 exp_translation.y = 0.0f;
1875 exp_translation.z = 10.0f;
1877 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1879 compare_scale(exp_scale, got_scale);
1880 compare_rotation(exp_rotation, got_rotation);
1881 compare_translation(exp_translation, got_translation);
1883 /*_____________*/
1885 U(pm).m[0][0] = 0.06554436f;
1886 U(pm).m[1][0] = -0.6873012f;
1887 U(pm).m[2][0] = 0.7234092f;
1888 U(pm).m[3][0] = -5.0f;
1889 U(pm).m[0][1] = -0.9617381f;
1890 U(pm).m[1][1] = -0.2367795f;
1891 U(pm).m[2][1] = -0.1378230f;
1892 U(pm).m[3][1] = 0.0f;
1893 U(pm).m[0][2] = 0.2660144f;
1894 U(pm).m[1][2] = -0.6866967f;
1895 U(pm).m[2][2] = -0.6765233f;
1896 U(pm).m[3][2] = 10.0f;
1897 U(pm).m[0][3] = 0.0f;
1898 U(pm).m[1][3] = 0.0f;
1899 U(pm).m[2][3] = 0.0f;
1900 U(pm).m[3][3] = 1.0f;
1902 exp_scale.x = 1.0f;
1903 exp_scale.y = 1.0f;
1904 exp_scale.z = 1.0f;
1906 exp_rotation.w = -0.195091f;
1907 exp_rotation.x = 0.703358f;
1908 exp_rotation.y = -0.586131f;
1909 exp_rotation.z = 0.351679f;
1911 exp_translation.x = -5.0f;
1912 exp_translation.y = 0.0f;
1913 exp_translation.z = 10.0f;
1915 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1917 compare_scale(exp_scale, got_scale);
1918 compare_rotation(exp_rotation, got_rotation);
1919 compare_translation(exp_translation, got_translation);
1921 /*_________*/
1923 U(pm).m[0][0] = 7.121047f;
1924 U(pm).m[1][0] = -5.883487f;
1925 U(pm).m[2][0] = 11.81843f;
1926 U(pm).m[3][0] = -5.0f;
1927 U(pm).m[0][1] = 5.883487f;
1928 U(pm).m[1][1] = -10.60660f;
1929 U(pm).m[2][1] = -8.825232f;
1930 U(pm).m[3][1] = 0.0f;
1931 U(pm).m[0][2] = 11.81843f;
1932 U(pm).m[1][2] = 8.8252320f;
1933 U(pm).m[2][2] = -2.727645f;
1934 U(pm).m[3][2] = 2.0f;
1935 U(pm).m[0][3] = 0.0f;
1936 U(pm).m[1][3] = 0.0f;
1937 U(pm).m[2][3] = 0.0f;
1938 U(pm).m[3][3] = 1.0f;
1940 exp_scale.x = 15.0f;
1941 exp_scale.y = 15.0f;
1942 exp_scale.z = 15.0f;
1944 exp_rotation.w = 0.382684f;
1945 exp_rotation.x = 0.768714f;
1946 exp_rotation.y = 0.0f;
1947 exp_rotation.z = 0.512476f;
1949 exp_translation.x = -5.0f;
1950 exp_translation.y = 0.0f;
1951 exp_translation.z = 2.0f;
1953 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1955 compare_scale(exp_scale, got_scale);
1956 compare_rotation(exp_rotation, got_rotation);
1957 compare_translation(exp_translation, got_translation);
1959 /*__________*/
1961 U(pm).m[0][0] = 0.0f;
1962 U(pm).m[1][0] = 4.0f;
1963 U(pm).m[2][0] = 5.0f;
1964 U(pm).m[3][0] = -5.0f;
1965 U(pm).m[0][1] = 0.0f;
1966 U(pm).m[1][1] = -10.60660f;
1967 U(pm).m[2][1] = -8.825232f;
1968 U(pm).m[3][1] = 6.0f;
1969 U(pm).m[0][2] = 0.0f;
1970 U(pm).m[1][2] = 8.8252320f;
1971 U(pm).m[2][2] = 2.727645;
1972 U(pm).m[3][2] = 3.0f;
1973 U(pm).m[0][3] = 0.0f;
1974 U(pm).m[1][3] = 0.0f;
1975 U(pm).m[2][3] = 0.0f;
1976 U(pm).m[3][3] = 1.0f;
1978 hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1979 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
1982 static void test_Matrix_Transformation2D(void)
1984 D3DXMATRIX exp_mat, got_mat;
1985 D3DXVECTOR2 rot_center, sca, sca_center, trans;
1986 FLOAT rot, sca_rot;
1988 rot_center.x = 3.0f;
1989 rot_center.y = 4.0f;
1991 sca.x = 12.0f;
1992 sca.y = -3.0f;
1994 sca_center.x = 9.0f;
1995 sca_center.y = -5.0f;
1997 trans.x = -6.0f;
1998 trans.y = 7.0f;
2000 rot = D3DX_PI/3.0f;
2002 sca_rot = 5.0f*D3DX_PI/4.0f;
2004 U(exp_mat).m[0][0] = -4.245192f;
2005 U(exp_mat).m[1][0] = -0.147116f;
2006 U(exp_mat).m[2][0] = 0.0f;
2007 U(exp_mat).m[3][0] = 45.265373f;
2008 U(exp_mat).m[0][1] = 7.647113f;
2009 U(exp_mat).m[1][1] = 8.745192f;
2010 U(exp_mat).m[2][1] = 0.0f;
2011 U(exp_mat).m[3][1] = -13.401899f;
2012 U(exp_mat).m[0][2] = 0.0f;
2013 U(exp_mat).m[1][2] = 0.0f;
2014 U(exp_mat).m[2][2] = 1.0f;
2015 U(exp_mat).m[3][2] = 0.0f;
2016 U(exp_mat).m[0][3] = 0.0f;
2017 U(exp_mat).m[1][3] = 0.0f;
2018 U(exp_mat).m[2][3] = 0.0f;
2019 U(exp_mat).m[3][3] = 1.0f;
2021 D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans);
2023 expect_mat(&exp_mat, &got_mat);
2025 /*_________*/
2027 sca_center.x = 9.0f;
2028 sca_center.y = -5.0f;
2030 trans.x = -6.0f;
2031 trans.y = 7.0f;
2033 rot = D3DX_PI/3.0f;
2035 sca_rot = 5.0f*D3DX_PI/4.0f;
2037 U(exp_mat).m[0][0] = 0.50f;
2038 U(exp_mat).m[1][0] = -0.866025f;
2039 U(exp_mat).m[2][0] = 0.0f;
2040 U(exp_mat).m[3][0] = -6.0f;
2041 U(exp_mat).m[0][1] = 0.866025f;
2042 U(exp_mat).m[1][1] = 0.50f;
2043 U(exp_mat).m[2][1] = 0.0f;
2044 U(exp_mat).m[3][1] = 7.0f;
2045 U(exp_mat).m[0][2] = 0.0f;
2046 U(exp_mat).m[1][2] = 0.0f;
2047 U(exp_mat).m[2][2] = 1.0f;
2048 U(exp_mat).m[3][2] = 0.0f;
2049 U(exp_mat).m[0][3] = 0.0f;
2050 U(exp_mat).m[1][3] = 0.0f;
2051 U(exp_mat).m[2][3] = 0.0f;
2052 U(exp_mat).m[3][3] = 1.0f;
2054 D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans);
2056 expect_mat(&exp_mat, &got_mat);
2058 /*_________*/
2060 U(exp_mat).m[0][0] = 0.50f;
2061 U(exp_mat).m[1][0] = -0.866025f;
2062 U(exp_mat).m[2][0] = 0.0f;
2063 U(exp_mat).m[3][0] = 0.0f;
2064 U(exp_mat).m[0][1] = 0.866025f;
2065 U(exp_mat).m[1][1] = 0.50f;
2066 U(exp_mat).m[2][1] = 0.0f;
2067 U(exp_mat).m[3][1] = 0.0f;
2068 U(exp_mat).m[0][2] = 0.0f;
2069 U(exp_mat).m[1][2] = 0.0f;
2070 U(exp_mat).m[2][2] = 1.0f;
2071 U(exp_mat).m[3][2] = 0.0f;
2072 U(exp_mat).m[0][3] = 0.0f;
2073 U(exp_mat).m[1][3] = 0.0f;
2074 U(exp_mat).m[2][3] = 0.0f;
2075 U(exp_mat).m[3][3] = 1.0f;
2077 D3DXMatrixTransformation2D(&got_mat, NULL, sca_rot, NULL, NULL, rot, NULL);
2079 expect_mat(&exp_mat, &got_mat);
2082 static void test_D3DXVec_Array(void)
2084 unsigned int i;
2085 D3DVIEWPORT9 viewport;
2086 D3DXMATRIX mat, projection, view, world;
2087 D3DXVECTOR4 inp_vec[ARRAY_SIZE];
2088 D3DXVECTOR4 out_vec[ARRAY_SIZE + 2];
2089 D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2];
2090 D3DXPLANE inp_plane[ARRAY_SIZE];
2091 D3DXPLANE out_plane[ARRAY_SIZE + 2];
2092 D3DXPLANE exp_plane[ARRAY_SIZE + 2];
2094 viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
2095 viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
2097 for (i = 0; i < ARRAY_SIZE + 2; ++i) {
2098 out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f;
2099 exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f;
2100 out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f;
2101 exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f;
2104 for (i = 0; i < ARRAY_SIZE; ++i) {
2105 inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i;
2106 inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i;
2109 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
2110 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
2111 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
2112 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
2114 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
2116 U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
2117 U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
2118 U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
2119 U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
2120 U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
2121 U(view).m[3][3] = -40.0f;
2123 U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
2124 U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
2125 U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
2126 U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
2128 /* D3DXVec2TransformCoordArray */
2129 exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;
2130 exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f;
2131 exp_vec[3].x = 0.625f; exp_vec[3].y = 0.75f;
2132 exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f;
2133 exp_vec[5].x = 0.55f; exp_vec[5].y = 0.7f;
2134 D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2135 compare_vectors(exp_vec, out_vec);
2137 /* D3DXVec2TransformNormalArray */
2138 exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f;
2139 exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f;
2140 exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f;
2141 exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f;
2142 exp_vec[5].x = 9.0f; exp_vec[5].y = 14.0f;
2143 D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2144 compare_vectors(exp_vec, out_vec);
2146 /* D3DXVec3TransformCoordArray */
2147 exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[1].z = 0.892857f;
2148 exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f; exp_vec[2].z = 0.890625f;
2149 exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f; exp_vec[3].z = 8.0f/9.0f;
2150 exp_vec[4].x = 0.6625f; exp_vec[4].y = 0.775f; exp_vec[4].z = 0.8875f;
2151 exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f; exp_vec[5].z = 0.886364f;
2152 D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2153 compare_vectors(exp_vec, out_vec);
2155 /* D3DXVec3TransformNormalArray */
2156 exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f;
2157 exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f;
2158 exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f;
2159 exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f;
2160 exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f;
2161 D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2162 compare_vectors(exp_vec, out_vec);
2164 /* D3DXVec3ProjectArray */
2165 exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f;
2166 exp_vec[2].x = 1068.903320f; exp_vec[2].y = 103.085129f; exp_vec[2].z = 0.183050f;
2167 exp_vec[3].x = 1051.778931f; exp_vec[3].y = 376.462250f; exp_vec[3].z = 0.156329f;
2168 exp_vec[4].x = 1037.348877f; exp_vec[4].y = 606.827393f; exp_vec[4].z = 0.133813f;
2169 exp_vec[5].x = 1025.023560f; exp_vec[5].y = 803.591248f; exp_vec[5].z = 0.114581f;
2170 D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2171 compare_vectors(exp_vec, out_vec);
2173 /* D3DXVec3UnprojectArray */
2174 exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f;
2175 exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f;
2176 exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f;
2177 exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f;
2178 exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f;
2179 D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2180 compare_vectors(exp_vec, out_vec);
2182 /* D3DXVec2TransformArray */
2183 exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2184 exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f;
2185 exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f;
2186 exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f;
2187 exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f;
2188 D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2189 compare_vectors(exp_vec, out_vec);
2191 /* D3DXVec3TransformArray */
2192 exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2193 exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f;
2194 exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f;
2195 exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f;
2196 exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
2197 D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2198 compare_vectors(exp_vec, out_vec);
2200 /* D3DXVec4TransformArray */
2201 exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f;
2202 exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f; exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f;
2203 exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f; exp_vec[3].z = 94.0f; exp_vec[3].w = 104.0f;
2204 exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f; exp_vec[4].z = 86.0f; exp_vec[4].w = 96.0f;
2205 exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
2206 D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2207 compare_vectors(exp_vec, out_vec);
2209 /* D3DXPlaneTransformArray */
2210 exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f;
2211 exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f; exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f;
2212 exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f; exp_plane[3].c = 94.0f; exp_plane[3].d = 104.0f;
2213 exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f; exp_plane[4].c = 86.0f; exp_plane[4].d = 96.0f;
2214 exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f; exp_plane[5].c = 78.0f; exp_plane[5].d = 88.0f;
2215 D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE);
2216 compare_planes(exp_plane, out_plane);
2219 static void test_D3DXFloat_Array(void)
2221 static const float z = 0.0f;
2222 /* Compilers set different sign bits on 0.0 / 0.0, pick the right ones for NaN and -NaN */
2223 float tmpnan = 0.0f/z;
2224 float nnan = copysignf(1, tmpnan) < 0.0f ? tmpnan : -tmpnan;
2225 float nan = -nnan;
2226 unsigned int i;
2227 void *out = NULL;
2228 D3DXFLOAT16 half;
2229 FLOAT single;
2230 struct
2232 FLOAT single_in;
2234 /* half_ver2 occurs on WXPPROSP3 (32 bit math), WVISTAADM (32 bit math), W7PRO (32 bit math) */
2235 WORD half_ver1, half_ver2;
2237 /* single_out_ver2 confirms that half -> single conversion is consistent across platforms */
2238 FLOAT single_out_ver1, single_out_ver2;
2239 } testdata[] = {
2240 { 80000.0f, 0x7c00, 0x7ce2, 65536.0f, 80000.0f },
2241 { 65503.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f },
2242 { 65504.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f },
2243 { 65520.0f, 0x7bff, 0x7c00, 65504.0f, 65536.0f },
2244 { 65521.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
2245 { 65534.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
2246 { 65535.0f, 0x7c00, 0x7c00, 65535.0f, 65536.0f },
2247 { 65536.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
2248 { -80000.0f, 0xfc00, 0xfce2, -65536.0f, -80000.0f },
2249 { -65503.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f },
2250 { -65504.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f },
2251 { -65520.0f, 0xfbff, 0xfc00, -65504.0f, -65536.0f },
2252 { -65521.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
2253 { -65534.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
2254 { -65535.0f, 0xfc00, 0xfc00, -65535.0f, -65536.0f },
2255 { -65536.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
2256 { 1.0f/z, 0x7c00, 0x7fff, 65536.0f, 131008.0f },
2257 { -1.0f/z, 0xffff, 0xffff, -131008.0f, -131008.0f },
2258 { nan, 0x7fff, 0x7fff, 131008.0f, 131008.0f },
2259 { nnan, 0xffff, 0xffff, -131008.0f, -131008.0f },
2260 { 0.0f, 0x0, 0x0, 0.0f, 0.0f },
2261 { -0.0f, 0x8000, 0x8000, 0.0f, 0.0f },
2262 { 2.9809595e-08f, 0x0, 0x0, 0.0f, 0.0f },
2263 { -2.9809595e-08f, 0x8000, 0x8000, -0.0f, -0.0f },
2264 { 2.9809598e-08f, 0x1, 0x1, 5.96046e-08f, 5.96046e-08f },
2265 { -2.9809598e-08f, 0x8001, 0x8001, -5.96046e-08f, -5.96046e-08f },
2266 { 8.9406967e-08f, 0x2, 0x2, 1.19209e-07f, 1.19209e-07f }
2269 /* exception on NULL out or in parameter */
2270 out = D3DXFloat32To16Array(&half, &single, 0);
2271 ok(out == &half, "Got %p, expected %p.\n", out, &half);
2273 out = D3DXFloat16To32Array(&single, &half, 0);
2274 ok(out == &single, "Got %p, expected %p.\n", out, &single);
2276 for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++)
2278 out = D3DXFloat32To16Array(&half, &testdata[i].single_in, 1);
2279 ok(out == &half, "Got %p, expected %p.\n", out, &half);
2280 ok(half.value == testdata[i].half_ver1 || half.value == testdata[i].half_ver2,
2281 "Got %x, expected %x or %x for index %d.\n", half.value, testdata[i].half_ver1,
2282 testdata[i].half_ver2, i);
2284 out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver1, 1);
2285 ok(out == &single, "Got %p, expected %p.\n", out, &single);
2286 ok(relative_error(single, testdata[i].single_out_ver1) < admitted_error,
2287 "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver1, i);
2289 out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver2, 1);
2290 ok(out == &single, "Got %p, expected %p.\n", out, &single);
2291 ok(relative_error(single, testdata[i].single_out_ver2) < admitted_error,
2292 "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver2, i);
2296 START_TEST(math)
2298 D3DXColorTest();
2299 D3DXFresnelTest();
2300 D3DXMatrixTest();
2301 D3DXPlaneTest();
2302 D3DXQuaternionTest();
2303 D3DXVector2Test();
2304 D3DXVector3Test();
2305 D3DXVector4Test();
2306 test_matrix_stack();
2307 test_Matrix_AffineTransformation2D();
2308 test_Matrix_Decompose();
2309 test_Matrix_Transformation2D();
2310 test_D3DXVec_Array();
2311 test_D3DXFloat_Array();