2 * Copyright 2009 Matteo Bruni
3 * Copyright 2010 Matteo Bruni for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "d3dcompiler_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler
);
31 #define D3DXERR_INVALIDDATA 0x88760b59
33 #define BUFFER_INITIAL_CAPACITY 256
42 static struct mem_file_desc current_shader
;
43 static ID3DInclude
*current_include
;
45 #define INCLUDES_INITIAL_CAPACITY 4
53 static struct loaded_include
*includes
;
54 static int includes_capacity
, includes_size
;
55 static const char *parent_include
;
57 static char *wpp_output
;
58 static int wpp_output_capacity
, wpp_output_size
;
60 static char *wpp_messages
;
61 static int wpp_messages_capacity
, wpp_messages_size
;
63 /* Mutex used to guarantee a single invocation
64 of the D3DXAssembleShader function (or its variants) at a time.
65 This is needed as wpp isn't thread-safe */
66 static CRITICAL_SECTION wpp_mutex
;
67 static CRITICAL_SECTION_DEBUG wpp_mutex_debug
=
70 { &wpp_mutex_debug
.ProcessLocksList
,
71 &wpp_mutex_debug
.ProcessLocksList
},
72 0, 0, { (DWORD_PTR
)(__FILE__
": wpp_mutex") }
74 static CRITICAL_SECTION wpp_mutex
= { &wpp_mutex_debug
, -1, 0, 0, 0, 0 };
76 /* Preprocessor error reporting functions */
77 static void wpp_write_message(const char *fmt
, va_list args
)
82 if(wpp_messages_capacity
== 0)
84 wpp_messages
= HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE
);
85 if(wpp_messages
== NULL
)
87 ERR("Error allocating memory for parser messages\n");
90 wpp_messages_capacity
= MESSAGEBUFFER_INITIAL_SIZE
;
95 rc
= vsnprintf(wpp_messages
+ wpp_messages_size
,
96 wpp_messages_capacity
- wpp_messages_size
, fmt
, args
);
98 if (rc
< 0 || /* C89 */
99 rc
>= wpp_messages_capacity
- wpp_messages_size
) { /* C99 */
100 /* Resize the buffer */
101 newsize
= wpp_messages_capacity
* 2;
102 newbuffer
= HeapReAlloc(GetProcessHeap(), 0, wpp_messages
, newsize
);
103 if(newbuffer
== NULL
)
105 ERR("Error reallocating memory for parser messages\n");
108 wpp_messages
= newbuffer
;
109 wpp_messages_capacity
= newsize
;
113 wpp_messages_size
+= rc
;
119 static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt
, ...)
124 wpp_write_message(fmt
, args
);
128 static void wpp_error(const char *file
, int line
, int col
, const char *near
,
129 const char *msg
, va_list ap
)
131 wpp_write_message_var("%s:%d:%d: %s: ", file
? file
: "'main file'",
133 wpp_write_message(msg
, ap
);
134 wpp_write_message_var("\n");
137 static void wpp_warning(const char *file
, int line
, int col
, const char *near
,
138 const char *msg
, va_list ap
)
140 wpp_write_message_var("%s:%d:%d: %s: ", file
? file
: "'main file'",
141 line
, col
, "Warning");
142 wpp_write_message(msg
, ap
);
143 wpp_write_message_var("\n");
146 static char *wpp_lookup_mem(const char *filename
, const char *parent_name
,
147 char **include_path
, int include_path_count
)
149 /* Here we return always ok. We will maybe fail on the next wpp_open_mem */
153 parent_include
= NULL
;
154 if(parent_name
[0] != '\0')
156 for(i
= 0; i
< includes_size
; i
++)
158 if(!strcmp(parent_name
, includes
[i
].name
))
160 parent_include
= includes
[i
].data
;
164 if(parent_include
== NULL
)
166 ERR("Parent include file missing\n");
171 path
= malloc(strlen(filename
) + 1);
173 memcpy(path
, filename
, strlen(filename
) + 1);
177 static void *wpp_open_mem(const char *filename
, int type
)
179 struct mem_file_desc
*desc
;
182 if(filename
[0] == '\0') /* "" means to load the initial shader */
184 current_shader
.pos
= 0;
185 return ¤t_shader
;
188 if(current_include
== NULL
) return NULL
;
189 desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*desc
));
192 ERR("Error allocating memory\n");
195 hr
= ID3DInclude_Open(current_include
,
196 type
? D3D_INCLUDE_SYSTEM
: D3D_INCLUDE_LOCAL
,
197 filename
, parent_include
, (LPCVOID
*)&desc
->buffer
,
201 HeapFree(GetProcessHeap(), 0, desc
);
205 if(includes_capacity
== includes_size
)
207 if(includes_capacity
== 0)
209 includes
= HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY
* sizeof(*includes
));
212 ERR("Error allocating memory for the loaded includes structure\n");
215 includes_capacity
= INCLUDES_INITIAL_CAPACITY
* sizeof(*includes
);
219 int newcapacity
= includes_capacity
* 2;
220 struct loaded_include
*newincludes
=
221 HeapReAlloc(GetProcessHeap(), 0, includes
, newcapacity
);
222 if(newincludes
== NULL
)
224 ERR("Error reallocating memory for the loaded includes structure\n");
227 includes
= newincludes
;
228 includes_capacity
= newcapacity
;
231 includes
[includes_size
].name
= filename
;
232 includes
[includes_size
++].data
= desc
->buffer
;
238 ID3DInclude_Close(current_include
, desc
->buffer
);
239 HeapFree(GetProcessHeap(), 0, desc
);
243 static void wpp_close_mem(void *file
)
245 struct mem_file_desc
*desc
= file
;
247 if(desc
!= ¤t_shader
)
250 ID3DInclude_Close(current_include
, desc
->buffer
);
252 ERR("current_include == NULL, desc == %p, buffer = %s\n",
255 HeapFree(GetProcessHeap(), 0, desc
);
259 static int wpp_read_mem(void *file
, char *buffer
, unsigned int len
)
261 struct mem_file_desc
*desc
= file
;
263 len
= min(len
, desc
->size
- desc
->pos
);
264 memcpy(buffer
, desc
->buffer
+ desc
->pos
, len
);
269 static void wpp_write_mem(const char *buffer
, unsigned int len
)
271 char *new_wpp_output
;
273 if(wpp_output_capacity
== 0)
275 wpp_output
= HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY
);
278 ERR("Error allocating memory\n");
281 wpp_output_capacity
= BUFFER_INITIAL_CAPACITY
;
283 if(len
> wpp_output_capacity
- wpp_output_size
)
285 while(len
> wpp_output_capacity
- wpp_output_size
)
287 wpp_output_capacity
*= 2;
289 new_wpp_output
= HeapReAlloc(GetProcessHeap(), 0, wpp_output
,
290 wpp_output_capacity
);
293 ERR("Error allocating memory\n");
296 wpp_output
= new_wpp_output
;
298 memcpy(wpp_output
+ wpp_output_size
, buffer
, len
);
299 wpp_output_size
+= len
;
302 static int wpp_close_output(void)
304 char *new_wpp_output
= HeapReAlloc(GetProcessHeap(), 0, wpp_output
,
305 wpp_output_size
+ 1);
306 if(!new_wpp_output
) return 0;
307 wpp_output
= new_wpp_output
;
308 wpp_output
[wpp_output_size
]='\0';
313 static HRESULT
preprocess_shader(const void *data
, SIZE_T data_size
,
314 const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
, ID3DBlob
**error_messages
)
318 const D3D_SHADER_MACRO
*def
= defines
;
320 static const struct wpp_callbacks wpp_callbacks
=
333 while (def
->Name
!= NULL
)
335 wpp_add_define(def
->Name
, def
->Definition
);
339 current_include
= include
;
342 wpp_output_size
= wpp_output_capacity
= 0;
345 wpp_set_callbacks(&wpp_callbacks
);
346 wpp_messages_size
= wpp_messages_capacity
= 0;
348 current_shader
.buffer
= data
;
349 current_shader
.size
= data_size
;
351 ret
= wpp_parse("", NULL
);
352 if (!wpp_close_output())
356 TRACE("Error during shader preprocessing\n");
362 TRACE("Preprocessor messages:\n%s", debugstr_a(wpp_messages
));
366 size
= strlen(wpp_messages
) + 1;
367 hr
= D3DCreateBlob(size
, &buffer
);
370 CopyMemory(ID3D10Blob_GetBufferPointer(buffer
), wpp_messages
, size
);
371 *error_messages
= buffer
;
375 TRACE("Shader source:\n%s\n", debugstr_an(data
, data_size
));
380 /* Remove the previously added defines */
383 while (defines
->Name
!= NULL
)
385 wpp_del_define(defines
->Name
);
389 HeapFree(GetProcessHeap(), 0, wpp_messages
);
393 static HRESULT
assemble_shader(const char *preproc_shader
,
394 ID3DBlob
**shader_blob
, ID3DBlob
**error_messages
)
396 struct bwriter_shader
*shader
;
397 char *messages
= NULL
;
404 shader
= SlAssembleShader(preproc_shader
, &messages
);
408 TRACE("Assembler messages:\n");
409 TRACE("%s", messages
);
411 TRACE("Shader source:\n");
412 TRACE("%s\n", debugstr_a(preproc_shader
));
416 const char *preproc_messages
= *error_messages
? ID3D10Blob_GetBufferPointer(*error_messages
) : NULL
;
418 size
= strlen(messages
) + (preproc_messages
? strlen(preproc_messages
) : 0) + 1;
419 hr
= D3DCreateBlob(size
, &buffer
);
422 HeapFree(GetProcessHeap(), 0, messages
);
423 if (shader
) SlDeleteShader(shader
);
426 pos
= ID3D10Blob_GetBufferPointer(buffer
);
427 if (preproc_messages
)
429 CopyMemory(pos
, preproc_messages
, strlen(preproc_messages
) + 1);
430 pos
+= strlen(preproc_messages
);
432 CopyMemory(pos
, messages
, strlen(messages
) + 1);
434 if (*error_messages
) ID3D10Blob_Release(*error_messages
);
435 *error_messages
= buffer
;
437 HeapFree(GetProcessHeap(), 0, messages
);
442 ERR("Asm reading failed\n");
443 return D3DXERR_INVALIDDATA
;
446 hr
= SlWriteBytecode(shader
, 9, &res
);
447 SlDeleteShader(shader
);
450 ERR("SlWriteBytecode failed with 0x%08x\n", hr
);
451 return D3DXERR_INVALIDDATA
;
456 size
= HeapSize(GetProcessHeap(), 0, res
);
457 hr
= D3DCreateBlob(size
, &buffer
);
460 HeapFree(GetProcessHeap(), 0, res
);
463 CopyMemory(ID3D10Blob_GetBufferPointer(buffer
), res
, size
);
464 *shader_blob
= buffer
;
467 HeapFree(GetProcessHeap(), 0, res
);
472 HRESULT WINAPI
D3DAssemble(const void *data
, SIZE_T datasize
, const char *filename
,
473 const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
, UINT flags
,
474 ID3DBlob
**shader
, ID3DBlob
**error_messages
)
478 EnterCriticalSection(&wpp_mutex
);
481 if (flags
) FIXME("flags %x\n", flags
);
483 if (shader
) *shader
= NULL
;
484 if (error_messages
) *error_messages
= NULL
;
486 hr
= preprocess_shader(data
, datasize
, defines
, include
, error_messages
);
488 hr
= assemble_shader(wpp_output
, shader
, error_messages
);
490 HeapFree(GetProcessHeap(), 0, wpp_output
);
491 LeaveCriticalSection(&wpp_mutex
);
495 HRESULT WINAPI
D3DCompile(const void *data
, SIZE_T data_size
, const char *filename
,
496 const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
, const char *entrypoint
,
497 const char *target
, UINT sflags
, UINT eflags
, ID3DBlob
**shader
, ID3DBlob
**error_messages
)
499 FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
500 "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n",
501 data
, data_size
, debugstr_a(filename
), defines
, include
, debugstr_a(entrypoint
),
502 debugstr_a(target
), sflags
, eflags
, shader
, error_messages
);
504 TRACE("Shader source:\n%s\n", debugstr_an(data
, data_size
));
507 D3DCreateBlob(1, error_messages
); /* zero fill used as string end */
509 return D3DERR_INVALIDCALL
;
512 HRESULT WINAPI
D3DPreprocess(const void *data
, SIZE_T size
, const char *filename
,
513 const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
514 ID3DBlob
**shader
, ID3DBlob
**error_messages
)
522 EnterCriticalSection(&wpp_mutex
);
524 if (shader
) *shader
= NULL
;
525 if (error_messages
) *error_messages
= NULL
;
527 hr
= preprocess_shader(data
, size
, defines
, include
, error_messages
);
533 hr
= D3DCreateBlob(wpp_output_size
, &buffer
);
536 CopyMemory(ID3D10Blob_GetBufferPointer(buffer
), wpp_output
, wpp_output_size
);
544 HeapFree(GetProcessHeap(), 0, wpp_output
);
545 LeaveCriticalSection(&wpp_mutex
);