2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT
*pf
);
33 /*****************************************************************************
34 * PixelFormat_WineD3DtoDD
36 * Converts an wined3d format ID into a DDPIXELFORMAT structure
39 * DDPixelFormat: Address of the structure to write the pixel format to
40 * WineD3DFormat: Source format
42 *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT
*DDPixelFormat
, enum wined3d_format_id WineD3DFormat
)
45 DWORD Size
= DDPixelFormat
->dwSize
;
46 TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat
);
50 memset(DDPixelFormat
, 0x00, Size
);
51 DDPixelFormat
->dwSize
= Size
;
54 case WINED3DFMT_B8G8R8_UNORM
:
55 DDPixelFormat
->dwFlags
= DDPF_RGB
;
56 DDPixelFormat
->dwFourCC
= 0;
57 DDPixelFormat
->u1
.dwRGBBitCount
= 24;
58 DDPixelFormat
->u2
.dwRBitMask
= 0x00ff0000;
59 DDPixelFormat
->u3
.dwGBitMask
= 0x0000ff00;
60 DDPixelFormat
->u4
.dwBBitMask
= 0x000000ff;
61 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
64 case WINED3DFMT_B8G8R8A8_UNORM
:
65 DDPixelFormat
->dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
66 DDPixelFormat
->dwFourCC
= 0;
67 DDPixelFormat
->u1
.dwRGBBitCount
= 32;
68 DDPixelFormat
->u2
.dwRBitMask
= 0x00ff0000;
69 DDPixelFormat
->u3
.dwGBitMask
= 0x0000ff00;
70 DDPixelFormat
->u4
.dwBBitMask
= 0x000000ff;
71 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0xff000000;
74 case WINED3DFMT_B8G8R8X8_UNORM
:
75 DDPixelFormat
->dwFlags
= DDPF_RGB
;
76 DDPixelFormat
->dwFourCC
= 0;
77 DDPixelFormat
->u1
.dwRGBBitCount
= 32;
78 DDPixelFormat
->u2
.dwRBitMask
= 0x00ff0000;
79 DDPixelFormat
->u3
.dwGBitMask
= 0x0000ff00;
80 DDPixelFormat
->u4
.dwBBitMask
= 0x000000ff;
81 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
84 case WINED3DFMT_R8G8B8X8_UNORM
:
85 DDPixelFormat
->dwFlags
= DDPF_RGB
;
86 DDPixelFormat
->dwFourCC
= 0;
87 DDPixelFormat
->u1
.dwRGBBitCount
= 32;
88 DDPixelFormat
->u2
.dwRBitMask
= 0x000000ff;
89 DDPixelFormat
->u3
.dwGBitMask
= 0x0000ff00;
90 DDPixelFormat
->u4
.dwBBitMask
= 0x00ff0000;
91 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
94 case WINED3DFMT_B5G6R5_UNORM
:
95 DDPixelFormat
->dwFlags
= DDPF_RGB
;
96 DDPixelFormat
->dwFourCC
= 0;
97 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
98 DDPixelFormat
->u2
.dwRBitMask
= 0xF800;
99 DDPixelFormat
->u3
.dwGBitMask
= 0x07E0;
100 DDPixelFormat
->u4
.dwBBitMask
= 0x001F;
101 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
104 case WINED3DFMT_B5G5R5X1_UNORM
:
105 DDPixelFormat
->dwFlags
= DDPF_RGB
;
106 DDPixelFormat
->dwFourCC
= 0;
107 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
108 DDPixelFormat
->u2
.dwRBitMask
= 0x7C00;
109 DDPixelFormat
->u3
.dwGBitMask
= 0x03E0;
110 DDPixelFormat
->u4
.dwBBitMask
= 0x001F;
111 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
114 case WINED3DFMT_B5G5R5A1_UNORM
:
115 DDPixelFormat
->dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
116 DDPixelFormat
->dwFourCC
= 0;
117 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
118 DDPixelFormat
->u2
.dwRBitMask
= 0x7C00;
119 DDPixelFormat
->u3
.dwGBitMask
= 0x03E0;
120 DDPixelFormat
->u4
.dwBBitMask
= 0x001F;
121 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x8000;
124 case WINED3DFMT_B4G4R4A4_UNORM
:
125 DDPixelFormat
->dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
126 DDPixelFormat
->dwFourCC
= 0;
127 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
128 DDPixelFormat
->u2
.dwRBitMask
= 0x0F00;
129 DDPixelFormat
->u3
.dwGBitMask
= 0x00F0;
130 DDPixelFormat
->u4
.dwBBitMask
= 0x000F;
131 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0xF000;
134 case WINED3DFMT_B2G3R3_UNORM
:
135 DDPixelFormat
->dwFlags
= DDPF_RGB
;
136 DDPixelFormat
->dwFourCC
= 0;
137 DDPixelFormat
->u1
.dwRGBBitCount
= 8;
138 DDPixelFormat
->u2
.dwRBitMask
= 0xE0;
139 DDPixelFormat
->u3
.dwGBitMask
= 0x1C;
140 DDPixelFormat
->u4
.dwBBitMask
= 0x03;
141 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x0;
144 case WINED3DFMT_P8_UINT
:
145 DDPixelFormat
->dwFlags
= DDPF_PALETTEINDEXED8
| DDPF_RGB
;
146 DDPixelFormat
->dwFourCC
= 0;
147 DDPixelFormat
->u1
.dwRGBBitCount
= 8;
148 DDPixelFormat
->u2
.dwRBitMask
= 0x00;
149 DDPixelFormat
->u3
.dwGBitMask
= 0x00;
150 DDPixelFormat
->u4
.dwBBitMask
= 0x00;
153 case WINED3DFMT_A8_UNORM
:
154 DDPixelFormat
->dwFlags
= DDPF_ALPHA
;
155 DDPixelFormat
->dwFourCC
= 0;
156 DDPixelFormat
->u1
.dwAlphaBitDepth
= 8;
157 DDPixelFormat
->u2
.dwRBitMask
= 0x0;
158 DDPixelFormat
->u3
.dwZBitMask
= 0x0;
159 DDPixelFormat
->u4
.dwStencilBitMask
= 0x0;
160 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x0;
163 case WINED3DFMT_B2G3R3A8_UNORM
:
164 DDPixelFormat
->dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
165 DDPixelFormat
->dwFourCC
= 0;
166 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
167 DDPixelFormat
->u2
.dwRBitMask
= 0x00E0;
168 DDPixelFormat
->u3
.dwGBitMask
= 0x001C;
169 DDPixelFormat
->u4
.dwBBitMask
= 0x0003;
170 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0xFF00;
173 case WINED3DFMT_B4G4R4X4_UNORM
:
174 DDPixelFormat
->dwFlags
= DDPF_RGB
;
175 DDPixelFormat
->dwFourCC
= 0;
176 DDPixelFormat
->u1
.dwRGBBitCount
= 16;
177 DDPixelFormat
->u2
.dwRBitMask
= 0x0F00;
178 DDPixelFormat
->u3
.dwGBitMask
= 0x00F0;
179 DDPixelFormat
->u4
.dwBBitMask
= 0x000F;
180 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
183 /* How are Z buffer bit depth and Stencil buffer bit depth related?
185 case WINED3DFMT_D16_UNORM
:
186 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
;
187 DDPixelFormat
->dwFourCC
= 0;
188 DDPixelFormat
->u1
.dwZBufferBitDepth
= 16;
189 DDPixelFormat
->u2
.dwStencilBitDepth
= 0;
190 DDPixelFormat
->u3
.dwZBitMask
= 0x0000FFFF;
191 DDPixelFormat
->u4
.dwStencilBitMask
= 0x0;
192 DDPixelFormat
->u5
.dwRGBZBitMask
= 0x00000000;
195 case WINED3DFMT_D32_UNORM
:
196 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
;
197 DDPixelFormat
->dwFourCC
= 0;
198 DDPixelFormat
->u1
.dwZBufferBitDepth
= 32;
199 DDPixelFormat
->u2
.dwStencilBitDepth
= 0;
200 DDPixelFormat
->u3
.dwZBitMask
= 0xFFFFFFFF;
201 DDPixelFormat
->u4
.dwStencilBitMask
= 0x0;
202 DDPixelFormat
->u5
.dwRGBZBitMask
= 0x00000000;
205 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
206 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
207 DDPixelFormat
->dwFourCC
= 0;
208 /* Should I set dwZBufferBitDepth to 32 here? */
209 DDPixelFormat
->u1
.dwZBufferBitDepth
= 32;
210 DDPixelFormat
->u2
.dwStencilBitDepth
= 4;
211 DDPixelFormat
->u3
.dwZBitMask
= 0x00FFFFFF;
212 DDPixelFormat
->u4
.dwStencilBitMask
= 0x0F000000;
213 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
216 case WINED3DFMT_D24_UNORM_S8_UINT
:
217 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
218 DDPixelFormat
->dwFourCC
= 0;
219 /* Should I set dwZBufferBitDepth to 32 here? */
220 DDPixelFormat
->u1
.dwZBufferBitDepth
= 32;
221 DDPixelFormat
->u2
.dwStencilBitDepth
= 8;
222 DDPixelFormat
->u3
.dwZBitMask
= 0x00FFFFFFFF;
223 DDPixelFormat
->u4
.dwStencilBitMask
= 0xFF000000;
224 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
227 case WINED3DFMT_X8D24_UNORM
:
228 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
;
229 DDPixelFormat
->dwFourCC
= 0;
230 DDPixelFormat
->u1
.dwZBufferBitDepth
= 32;
231 DDPixelFormat
->u2
.dwStencilBitDepth
= 0;
232 DDPixelFormat
->u3
.dwZBitMask
= 0x00FFFFFFFF;
233 DDPixelFormat
->u4
.dwStencilBitMask
= 0x00000000;
234 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
237 case WINED3DFMT_S1_UINT_D15_UNORM
:
238 DDPixelFormat
->dwFlags
= DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
239 DDPixelFormat
->dwFourCC
= 0;
240 DDPixelFormat
->u1
.dwZBufferBitDepth
= 16;
241 DDPixelFormat
->u2
.dwStencilBitDepth
= 1;
242 DDPixelFormat
->u3
.dwZBitMask
= 0x7fff;
243 DDPixelFormat
->u4
.dwStencilBitMask
= 0x8000;
244 DDPixelFormat
->u5
.dwRGBAlphaBitMask
= 0x0;
247 case WINED3DFMT_UYVY
:
248 case WINED3DFMT_YUY2
:
249 DDPixelFormat
->u1
.dwYUVBitCount
= 16;
250 DDPixelFormat
->dwFlags
= DDPF_FOURCC
;
251 DDPixelFormat
->dwFourCC
= WineD3DFormat
;
254 case WINED3DFMT_YV12
:
255 DDPixelFormat
->u1
.dwYUVBitCount
= 12;
256 DDPixelFormat
->dwFlags
= DDPF_FOURCC
;
257 DDPixelFormat
->dwFourCC
= WineD3DFormat
;
260 case WINED3DFMT_DXT1
:
261 case WINED3DFMT_DXT2
:
262 case WINED3DFMT_DXT3
:
263 case WINED3DFMT_DXT4
:
264 case WINED3DFMT_DXT5
:
265 case WINED3DFMT_MULTI2_ARGB8
:
266 case WINED3DFMT_G8R8_G8B8
:
267 case WINED3DFMT_R8G8_B8G8
:
268 DDPixelFormat
->dwFlags
= DDPF_FOURCC
;
269 DDPixelFormat
->dwFourCC
= WineD3DFormat
;
273 case WINED3DFMT_L8_UNORM
:
274 DDPixelFormat
->dwFlags
= DDPF_LUMINANCE
;
275 DDPixelFormat
->dwFourCC
= 0;
276 DDPixelFormat
->u1
.dwLuminanceBitCount
= 8;
277 DDPixelFormat
->u2
.dwLuminanceBitMask
= 0xff;
278 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x0;
279 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x0;
280 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x0;
283 case WINED3DFMT_L4A4_UNORM
:
284 DDPixelFormat
->dwFlags
= DDPF_ALPHAPIXELS
| DDPF_LUMINANCE
;
285 DDPixelFormat
->dwFourCC
= 0;
286 DDPixelFormat
->u1
.dwLuminanceBitCount
= 4;
287 DDPixelFormat
->u2
.dwLuminanceBitMask
= 0x0f;
288 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x0;
289 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x0;
290 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0xf0;
293 case WINED3DFMT_L8A8_UNORM
:
294 DDPixelFormat
->dwFlags
= DDPF_ALPHAPIXELS
| DDPF_LUMINANCE
;
295 DDPixelFormat
->dwFourCC
= 0;
296 DDPixelFormat
->u1
.dwLuminanceBitCount
= 16;
297 DDPixelFormat
->u2
.dwLuminanceBitMask
= 0x00ff;
298 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x0;
299 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x0;
300 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0xff00;
304 case WINED3DFMT_R8G8_SNORM
:
305 DDPixelFormat
->dwFlags
= DDPF_BUMPDUDV
;
306 DDPixelFormat
->dwFourCC
= 0;
307 DDPixelFormat
->u1
.dwBumpBitCount
= 16;
308 DDPixelFormat
->u2
.dwBumpDuBitMask
= 0x000000ff;
309 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x0000ff00;
310 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x00000000;
311 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x00000000;
314 case WINED3DFMT_R16G16_SNORM
:
315 DDPixelFormat
->dwFlags
= DDPF_BUMPDUDV
;
316 DDPixelFormat
->dwFourCC
= 0;
317 DDPixelFormat
->u1
.dwBumpBitCount
= 32;
318 DDPixelFormat
->u2
.dwBumpDuBitMask
= 0x0000ffff;
319 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0xffff0000;
320 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x00000000;
321 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x00000000;
324 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
325 DDPixelFormat
->dwFlags
= DDPF_BUMPDUDV
;
326 DDPixelFormat
->dwFourCC
= 0;
327 DDPixelFormat
->u1
.dwBumpBitCount
= 16;
328 DDPixelFormat
->u2
.dwBumpDuBitMask
= 0x0000001f;
329 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x000003e0;
330 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x0000fc00;
331 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x00000000;
334 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
335 DDPixelFormat
->dwFlags
= DDPF_BUMPDUDV
;
336 DDPixelFormat
->dwFourCC
= 0;
337 DDPixelFormat
->u1
.dwBumpBitCount
= 32;
338 DDPixelFormat
->u2
.dwBumpDuBitMask
= 0x000000ff;
339 DDPixelFormat
->u3
.dwBumpDvBitMask
= 0x0000ff00;
340 DDPixelFormat
->u4
.dwBumpLuminanceBitMask
= 0x00ff0000;
341 DDPixelFormat
->u5
.dwLuminanceAlphaBitMask
= 0x00000000;
345 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat
);
348 if(TRACE_ON(ddraw
)) {
349 TRACE("Returning: ");
350 DDRAW_dump_pixelformat(DDPixelFormat
);
353 /*****************************************************************************
354 * PixelFormat_DD2WineD3D
356 * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
360 * DDPixelFormat: The source format
363 * The wined3d format ID equivalent to the DDraw format
364 * WINED3DFMT_UNKNOWN if a matching format wasn't found
365 *****************************************************************************/
366 enum wined3d_format_id
PixelFormat_DD2WineD3D(const DDPIXELFORMAT
*DDPixelFormat
)
368 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
371 DDRAW_dump_pixelformat(DDPixelFormat
);
374 if(DDPixelFormat
->dwFlags
& DDPF_PALETTEINDEXED8
)
376 return WINED3DFMT_P8_UINT
;
378 else if(DDPixelFormat
->dwFlags
& (DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
) )
380 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
381 return WINED3DFMT_P8_UINT
;
383 else if(DDPixelFormat
->dwFlags
& DDPF_RGB
)
385 switch(DDPixelFormat
->u1
.dwRGBBitCount
)
388 /* This is the only format that can match here */
389 return WINED3DFMT_B2G3R3_UNORM
;
392 /* Read the Color masks */
393 if( (DDPixelFormat
->u2
.dwRBitMask
== 0xF800) &&
394 (DDPixelFormat
->u3
.dwGBitMask
== 0x07E0) &&
395 (DDPixelFormat
->u4
.dwBBitMask
== 0x001F) )
397 return WINED3DFMT_B5G6R5_UNORM
;
400 if( (DDPixelFormat
->u2
.dwRBitMask
== 0x7C00) &&
401 (DDPixelFormat
->u3
.dwGBitMask
== 0x03E0) &&
402 (DDPixelFormat
->u4
.dwBBitMask
== 0x001F) )
404 if( (DDPixelFormat
->dwFlags
& DDPF_ALPHAPIXELS
) &&
405 (DDPixelFormat
->u5
.dwRGBAlphaBitMask
== 0x8000))
406 return WINED3DFMT_B5G5R5A1_UNORM
;
408 return WINED3DFMT_B5G5R5X1_UNORM
;
411 if( (DDPixelFormat
->u2
.dwRBitMask
== 0x0F00) &&
412 (DDPixelFormat
->u3
.dwGBitMask
== 0x00F0) &&
413 (DDPixelFormat
->u4
.dwBBitMask
== 0x000F) )
415 if( (DDPixelFormat
->dwFlags
& DDPF_ALPHAPIXELS
) &&
416 (DDPixelFormat
->u5
.dwRGBAlphaBitMask
== 0xF000))
417 return WINED3DFMT_B4G4R4A4_UNORM
;
419 return WINED3DFMT_B4G4R4X4_UNORM
;
422 if( (DDPixelFormat
->dwFlags
& DDPF_ALPHAPIXELS
) &&
423 (DDPixelFormat
->u5
.dwRGBAlphaBitMask
== 0xFF00) &&
424 (DDPixelFormat
->u2
.dwRBitMask
== 0x00E0) &&
425 (DDPixelFormat
->u3
.dwGBitMask
== 0x001C) &&
426 (DDPixelFormat
->u4
.dwBBitMask
== 0x0003) )
428 return WINED3DFMT_B2G3R3A8_UNORM
;
430 ERR("16 bit RGB Pixel format does not match\n");
431 return WINED3DFMT_UNKNOWN
;
434 return WINED3DFMT_B8G8R8_UNORM
;
437 /* Read the Color masks */
438 if( (DDPixelFormat
->u2
.dwRBitMask
== 0x00FF0000) &&
439 (DDPixelFormat
->u3
.dwGBitMask
== 0x0000FF00) &&
440 (DDPixelFormat
->u4
.dwBBitMask
== 0x000000FF) )
442 if( (DDPixelFormat
->dwFlags
& DDPF_ALPHAPIXELS
) &&
443 (DDPixelFormat
->u5
.dwRGBAlphaBitMask
== 0xFF000000))
444 return WINED3DFMT_B8G8R8A8_UNORM
;
446 return WINED3DFMT_B8G8R8X8_UNORM
;
449 ERR("32 bit RGB pixel format does not match\n");
452 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
453 return WINED3DFMT_UNKNOWN
;
456 else if( (DDPixelFormat
->dwFlags
& DDPF_ALPHA
) )
458 /* Alpha only Pixelformat */
459 switch(DDPixelFormat
->u1
.dwAlphaBitDepth
)
464 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat
->u1
.dwAlphaBitDepth
);
466 return WINED3DFMT_A8_UNORM
;
469 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
470 return WINED3DFMT_UNKNOWN
;
473 else if(DDPixelFormat
->dwFlags
& DDPF_LUMINANCE
)
475 /* Luminance-only or luminance-alpha */
476 if(DDPixelFormat
->dwFlags
& DDPF_ALPHAPIXELS
)
478 /* Luminance with Alpha */
479 switch(DDPixelFormat
->u1
.dwLuminanceBitCount
)
482 if(DDPixelFormat
->u1
.dwAlphaBitDepth
== 4)
483 return WINED3DFMT_L4A4_UNORM
;
484 ERR("Unknown Alpha / Luminance bit depth combination\n");
485 return WINED3DFMT_UNKNOWN
;
488 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
489 return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
492 if(DDPixelFormat
->u1
.dwAlphaBitDepth
== 8)
493 return WINED3DFMT_L8A8_UNORM
;
494 ERR("Unknown Alpha / Lumincase bit depth combination\n");
495 return WINED3DFMT_UNKNOWN
;
501 switch(DDPixelFormat
->u1
.dwLuminanceBitCount
)
504 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
505 return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
508 return WINED3DFMT_L8_UNORM
;
511 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat
->u1
.dwLuminanceBitCount
);
512 return WINED3DFMT_UNKNOWN
;
516 else if(DDPixelFormat
->dwFlags
& DDPF_ZBUFFER
)
519 if(DDPixelFormat
->dwFlags
& DDPF_STENCILBUFFER
)
521 switch(DDPixelFormat
->u1
.dwZBufferBitDepth
)
524 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
525 return WINED3DFMT_UNKNOWN
;
528 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
530 if(DDPixelFormat
->u2
.dwStencilBitDepth
== 1)
531 return WINED3DFMT_S1_UINT_D15_UNORM
;
533 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat
->u2
.dwStencilBitDepth
);
534 return WINED3DFMT_UNKNOWN
;
537 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
538 return WINED3DFMT_D24_UNORM_S8_UINT
;
541 if(DDPixelFormat
->u2
.dwStencilBitDepth
== 8)
542 return WINED3DFMT_D24_UNORM_S8_UINT
;
544 return WINED3DFMT_S4X4_UINT_D24_UNORM
;
547 ERR("Unknown Z buffer depth %d\n", DDPixelFormat
->u1
.dwZBufferBitDepth
);
548 return WINED3DFMT_UNKNOWN
;
553 switch(DDPixelFormat
->u1
.dwZBufferBitDepth
)
556 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
557 return WINED3DFMT_D16_UNORM
;
560 return WINED3DFMT_D16_UNORM
;
563 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
565 if(DDPixelFormat
->u3
.dwZBitMask
== 0x00FFFFFF) {
566 return WINED3DFMT_X8D24_UNORM
;
567 } else if(DDPixelFormat
->u3
.dwZBitMask
== 0xFFFFFFFF) {
568 return WINED3DFMT_D32_UNORM
;
570 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
571 return WINED3DFMT_X8D24_UNORM
; /* That's most likely to make games happy */
574 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat
->u1
.dwZBufferBitDepth
);
575 return WINED3DFMT_UNKNOWN
;
579 else if(DDPixelFormat
->dwFlags
& DDPF_FOURCC
)
581 return DDPixelFormat
->dwFourCC
;
583 else if(DDPixelFormat
->dwFlags
& DDPF_BUMPDUDV
)
585 if( (DDPixelFormat
->u1
.dwBumpBitCount
== 16 ) &&
586 (DDPixelFormat
->u2
.dwBumpDuBitMask
== 0x000000ff) &&
587 (DDPixelFormat
->u3
.dwBumpDvBitMask
== 0x0000ff00) &&
588 (DDPixelFormat
->u4
.dwBumpLuminanceBitMask
== 0x00000000) )
590 return WINED3DFMT_R8G8_SNORM
;
592 else if ( (DDPixelFormat
->u1
.dwBumpBitCount
== 32 ) &&
593 (DDPixelFormat
->u2
.dwBumpDuBitMask
== 0x0000ffff) &&
594 (DDPixelFormat
->u3
.dwBumpDvBitMask
== 0xffff0000) &&
595 (DDPixelFormat
->u4
.dwBumpLuminanceBitMask
== 0x00000000) )
597 return WINED3DFMT_R16G16_SNORM
;
599 else if ( (DDPixelFormat
->u1
.dwBumpBitCount
== 16 ) &&
600 (DDPixelFormat
->u2
.dwBumpDuBitMask
== 0x0000001f) &&
601 (DDPixelFormat
->u3
.dwBumpDvBitMask
== 0x000003e0) &&
602 (DDPixelFormat
->u4
.dwBumpLuminanceBitMask
== 0x0000fc00) )
604 return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
606 else if ( (DDPixelFormat
->u1
.dwBumpBitCount
== 32 ) &&
607 (DDPixelFormat
->u2
.dwBumpDuBitMask
== 0x000000ff) &&
608 (DDPixelFormat
->u3
.dwBumpDvBitMask
== 0x0000ff00) &&
609 (DDPixelFormat
->u4
.dwBumpLuminanceBitMask
== 0x00ff0000) )
611 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
615 ERR("Unknown Pixelformat!\n");
616 return WINED3DFMT_UNKNOWN
;
619 /*****************************************************************************
620 * Various dumping functions.
622 * They write the contents of a specific function to a TRACE.
624 *****************************************************************************/
626 DDRAW_dump_DWORD(const void *in
)
628 TRACE("%d\n", *((const DWORD
*) in
));
631 DDRAW_dump_PTR(const void *in
)
633 TRACE("%p\n", *((const void * const*) in
));
636 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY
*ddck
)
638 TRACE("Low : %d - High : %d\n", ddck
->dwColorSpaceLowValue
, ddck
->dwColorSpaceHighValue
);
641 static void DDRAW_dump_flags_nolf(DWORD flags
, const flag_info
* names
,
646 for (i
=0; i
< num_names
; i
++)
647 if ((flags
& names
[i
].val
) || /* standard flag value */
648 ((!flags
) && (!names
[i
].val
))) /* zero value only */
649 TRACE("%s ", names
[i
].name
);
652 static void DDRAW_dump_flags(DWORD flags
, const flag_info
* names
, size_t num_names
)
654 DDRAW_dump_flags_nolf(flags
, names
, num_names
);
658 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
)
660 static const flag_info flags
[] = {
661 FE(DDSCAPS_RESERVED1
),
663 FE(DDSCAPS_BACKBUFFER
),
666 FE(DDSCAPS_FRONTBUFFER
),
667 FE(DDSCAPS_OFFSCREENPLAIN
),
670 FE(DDSCAPS_PRIMARYSURFACE
),
671 FE(DDSCAPS_PRIMARYSURFACELEFT
),
672 FE(DDSCAPS_SYSTEMMEMORY
),
674 FE(DDSCAPS_3DDEVICE
),
675 FE(DDSCAPS_VIDEOMEMORY
),
677 FE(DDSCAPS_WRITEONLY
),
680 FE(DDSCAPS_LIVEVIDEO
),
684 FE(DDSCAPS_RESERVED2
),
685 FE(DDSCAPS_ALLOCONLOAD
),
686 FE(DDSCAPS_VIDEOPORT
),
687 FE(DDSCAPS_LOCALVIDMEM
),
688 FE(DDSCAPS_NONLOCALVIDMEM
),
689 FE(DDSCAPS_STANDARDVGAMODE
),
690 FE(DDSCAPS_OPTIMIZED
)
692 static const flag_info flags2
[] = {
693 FE(DDSCAPS2_HARDWAREDEINTERLACE
),
694 FE(DDSCAPS2_HINTDYNAMIC
),
695 FE(DDSCAPS2_HINTSTATIC
),
696 FE(DDSCAPS2_TEXTUREMANAGE
),
697 FE(DDSCAPS2_RESERVED1
),
698 FE(DDSCAPS2_RESERVED2
),
700 FE(DDSCAPS2_HINTANTIALIASING
),
701 FE(DDSCAPS2_CUBEMAP
),
702 FE(DDSCAPS2_CUBEMAP_POSITIVEX
),
703 FE(DDSCAPS2_CUBEMAP_NEGATIVEX
),
704 FE(DDSCAPS2_CUBEMAP_POSITIVEY
),
705 FE(DDSCAPS2_CUBEMAP_NEGATIVEY
),
706 FE(DDSCAPS2_CUBEMAP_POSITIVEZ
),
707 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ
),
708 FE(DDSCAPS2_MIPMAPSUBLEVEL
),
709 FE(DDSCAPS2_D3DTEXTUREMANAGE
),
710 FE(DDSCAPS2_DONOTPERSIST
),
711 FE(DDSCAPS2_STEREOSURFACELEFT
)
714 DDRAW_dump_flags_nolf(in
->dwCaps
, flags
, sizeof(flags
)/sizeof(flags
[0]));
715 DDRAW_dump_flags(in
->dwCaps2
, flags2
, sizeof(flags2
)/sizeof(flags2
[0]));
719 DDRAW_dump_DDSCAPS(const DDSCAPS
*in
)
723 in_bis
.dwCaps
= in
->dwCaps
;
728 DDRAW_dump_DDSCAPS2(&in_bis
);
732 DDRAW_dump_pixelformat_flag(DWORD flagmask
)
734 static const flag_info flags
[] =
736 FE(DDPF_ALPHAPIXELS
),
739 FE(DDPF_PALETTEINDEXED4
),
740 FE(DDPF_PALETTEINDEXEDTO8
),
741 FE(DDPF_PALETTEINDEXED8
),
747 FE(DDPF_PALETTEINDEXED1
),
748 FE(DDPF_PALETTEINDEXED2
),
752 DDRAW_dump_flags_nolf(flagmask
, flags
, sizeof(flags
)/sizeof(flags
[0]));
756 DDRAW_dump_members(DWORD flags
,
758 const member_info
* mems
,
763 for (i
=0; i
< num_mems
; i
++)
765 if (mems
[i
].val
& flags
)
767 TRACE(" - %s : ", mems
[i
].name
);
768 mems
[i
].func((const char *)data
+ mems
[i
].offset
);
774 DDRAW_dump_pixelformat(const DDPIXELFORMAT
*pf
)
777 DDRAW_dump_pixelformat_flag(pf
->dwFlags
);
778 if (pf
->dwFlags
& DDPF_FOURCC
)
780 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
781 (unsigned char)( pf
->dwFourCC
&0xff),
782 (unsigned char)((pf
->dwFourCC
>> 8)&0xff),
783 (unsigned char)((pf
->dwFourCC
>>16)&0xff),
784 (unsigned char)((pf
->dwFourCC
>>24)&0xff),
789 if (pf
->dwFlags
& DDPF_RGB
)
792 TRACE(", RGB bits: %d, ", pf
->u1
.dwRGBBitCount
);
793 switch (pf
->u1
.dwRGBBitCount
)
795 case 4: cmd
= "%1lx"; break;
796 case 8: cmd
= "%02lx"; break;
797 case 16: cmd
= "%04lx"; break;
798 case 24: cmd
= "%06lx"; break;
799 case 32: cmd
= "%08lx"; break;
800 default: ERR("Unexpected bit depth !\n"); cmd
= "%d"; break;
802 TRACE(" R "); TRACE(cmd
, pf
->u2
.dwRBitMask
);
803 TRACE(" G "); TRACE(cmd
, pf
->u3
.dwGBitMask
);
804 TRACE(" B "); TRACE(cmd
, pf
->u4
.dwBBitMask
);
805 if (pf
->dwFlags
& DDPF_ALPHAPIXELS
)
807 TRACE(" A "); TRACE(cmd
, pf
->u5
.dwRGBAlphaBitMask
);
809 if (pf
->dwFlags
& DDPF_ZPIXELS
)
811 TRACE(" Z "); TRACE(cmd
, pf
->u5
.dwRGBZBitMask
);
814 if (pf
->dwFlags
& DDPF_ZBUFFER
)
816 TRACE(", Z bits : %d", pf
->u1
.dwZBufferBitDepth
);
818 if (pf
->dwFlags
& DDPF_ALPHA
)
820 TRACE(", Alpha bits : %d", pf
->u1
.dwAlphaBitDepth
);
822 if (pf
->dwFlags
& DDPF_BUMPDUDV
)
824 const char *cmd
= "%08lx";
825 TRACE(", Bump bits: %d, ", pf
->u1
.dwBumpBitCount
);
826 TRACE(" U "); TRACE(cmd
, pf
->u2
.dwBumpDuBitMask
);
827 TRACE(" V "); TRACE(cmd
, pf
->u3
.dwBumpDvBitMask
);
828 TRACE(" L "); TRACE(cmd
, pf
->u4
.dwBumpLuminanceBitMask
);
833 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
)
835 #define STRUCT DDSURFACEDESC2
836 static const member_info members
[] =
838 ME(DDSD_HEIGHT
, DDRAW_dump_DWORD
, dwHeight
),
839 ME(DDSD_WIDTH
, DDRAW_dump_DWORD
, dwWidth
),
840 ME(DDSD_PITCH
, DDRAW_dump_DWORD
, u1
/* lPitch */),
841 ME(DDSD_LINEARSIZE
, DDRAW_dump_DWORD
, u1
/* dwLinearSize */),
842 ME(DDSD_BACKBUFFERCOUNT
, DDRAW_dump_DWORD
, dwBackBufferCount
),
843 ME(DDSD_MIPMAPCOUNT
, DDRAW_dump_DWORD
, u2
/* dwMipMapCount */),
844 ME(DDSD_ZBUFFERBITDEPTH
, DDRAW_dump_DWORD
, u2
/* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
845 ME(DDSD_REFRESHRATE
, DDRAW_dump_DWORD
, u2
/* dwRefreshRate */),
846 ME(DDSD_ALPHABITDEPTH
, DDRAW_dump_DWORD
, dwAlphaBitDepth
),
847 ME(DDSD_LPSURFACE
, DDRAW_dump_PTR
, lpSurface
),
848 ME(DDSD_CKDESTOVERLAY
, DDRAW_dump_DDCOLORKEY
, u3
/* ddckCKDestOverlay */),
849 ME(DDSD_CKDESTBLT
, DDRAW_dump_DDCOLORKEY
, ddckCKDestBlt
),
850 ME(DDSD_CKSRCOVERLAY
, DDRAW_dump_DDCOLORKEY
, ddckCKSrcOverlay
),
851 ME(DDSD_CKSRCBLT
, DDRAW_dump_DDCOLORKEY
, ddckCKSrcBlt
),
852 ME(DDSD_PIXELFORMAT
, DDRAW_dump_pixelformat
, u4
/* ddpfPixelFormat */)
854 static const member_info members_caps
[] =
856 ME(DDSD_CAPS
, DDRAW_dump_DDSCAPS
, ddsCaps
)
858 static const member_info members_caps2
[] =
860 ME(DDSD_CAPS
, DDRAW_dump_DDSCAPS2
, ddsCaps
)
870 if (lpddsd
->dwSize
>= sizeof(DDSURFACEDESC2
))
872 DDRAW_dump_members(lpddsd
->dwFlags
, lpddsd
, members_caps2
, 1);
876 DDRAW_dump_members(lpddsd
->dwFlags
, lpddsd
, members_caps
, 1);
878 DDRAW_dump_members(lpddsd
->dwFlags
, lpddsd
, members
,
879 sizeof(members
)/sizeof(members
[0]));
884 dump_D3DMATRIX(const D3DMATRIX
*mat
)
886 TRACE(" %f %f %f %f\n", mat
->_11
, mat
->_12
, mat
->_13
, mat
->_14
);
887 TRACE(" %f %f %f %f\n", mat
->_21
, mat
->_22
, mat
->_23
, mat
->_24
);
888 TRACE(" %f %f %f %f\n", mat
->_31
, mat
->_32
, mat
->_33
, mat
->_34
);
889 TRACE(" %f %f %f %f\n", mat
->_41
, mat
->_42
, mat
->_43
, mat
->_44
);
893 get_flexible_vertex_size(DWORD d3dvtVertexType
)
898 if (d3dvtVertexType
& D3DFVF_NORMAL
) size
+= 3 * sizeof(D3DVALUE
);
899 if (d3dvtVertexType
& D3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
900 if (d3dvtVertexType
& D3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
901 if (d3dvtVertexType
& D3DFVF_RESERVED1
) size
+= sizeof(DWORD
);
902 switch (d3dvtVertexType
& D3DFVF_POSITION_MASK
)
904 case D3DFVF_XYZ
: size
+= 3 * sizeof(D3DVALUE
); break;
905 case D3DFVF_XYZRHW
: size
+= 4 * sizeof(D3DVALUE
); break;
906 case D3DFVF_XYZB1
: size
+= 4 * sizeof(D3DVALUE
); break;
907 case D3DFVF_XYZB2
: size
+= 5 * sizeof(D3DVALUE
); break;
908 case D3DFVF_XYZB3
: size
+= 6 * sizeof(D3DVALUE
); break;
909 case D3DFVF_XYZB4
: size
+= 7 * sizeof(D3DVALUE
); break;
910 case D3DFVF_XYZB5
: size
+= 8 * sizeof(D3DVALUE
); break;
911 default: ERR("Unexpected position mask\n");
913 for (i
= 0; i
< GET_TEXCOUNT_FROM_FVF(d3dvtVertexType
); i
++)
915 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(D3DVALUE
);
921 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
* pIn
, DDSCAPS2
* pOut
)
923 /* 2 adds three additional caps fields to the end. Both versions
924 * are unversioned. */
925 pOut
->dwCaps
= pIn
->dwCaps
;
931 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
* pIn
, DDDEVICEIDENTIFIER
* pOut
)
933 /* 2 adds a dwWHQLLevel field to the end. Both structures are
935 memcpy(pOut
, pIn
, sizeof(*pOut
));
938 void DDRAW_dump_cooperativelevel(DWORD cooplevel
)
940 static const flag_info flags
[] =
942 FE(DDSCL_FULLSCREEN
),
943 FE(DDSCL_ALLOWREBOOT
),
944 FE(DDSCL_NOWINDOWCHANGES
),
946 FE(DDSCL_ALLOWMODEX
),
948 FE(DDSCL_SETFOCUSWINDOW
),
949 FE(DDSCL_SETDEVICEWINDOW
),
950 FE(DDSCL_CREATEDEVICEWINDOW
)
956 DDRAW_dump_flags(cooplevel
, flags
, sizeof(flags
)/sizeof(flags
[0]));
960 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
)
962 static const flag_info flags1
[] =
965 FE(DDCAPS_ALIGNBOUNDARYDEST
),
966 FE(DDCAPS_ALIGNSIZEDEST
),
967 FE(DDCAPS_ALIGNBOUNDARYSRC
),
968 FE(DDCAPS_ALIGNSIZESRC
),
969 FE(DDCAPS_ALIGNSTRIDE
),
972 FE(DDCAPS_BLTFOURCC
),
973 FE(DDCAPS_BLTSTRETCH
),
976 FE(DDCAPS_OVERLAYCANTCLIP
),
977 FE(DDCAPS_OVERLAYFOURCC
),
978 FE(DDCAPS_OVERLAYSTRETCH
),
980 FE(DDCAPS_PALETTEVSYNC
),
981 FE(DDCAPS_READSCANLINE
),
982 FE(DDCAPS_STEREOVIEW
),
985 FE(DDCAPS_ZOVERLAYS
),
988 FE(DDCAPS_COLORKEYHWASSIST
),
989 FE(DDCAPS_NOHARDWARE
),
990 FE(DDCAPS_BLTCOLORFILL
),
991 FE(DDCAPS_BANKSWITCHED
),
992 FE(DDCAPS_BLTDEPTHFILL
),
994 FE(DDCAPS_CANCLIPSTRETCHED
),
995 FE(DDCAPS_CANBLTSYSMEM
)
997 static const flag_info flags2
[] =
999 FE(DDCAPS2_CERTIFIED
),
1000 FE(DDCAPS2_NO2DDURING3DSCENE
),
1001 FE(DDCAPS2_VIDEOPORT
),
1002 FE(DDCAPS2_AUTOFLIPOVERLAY
),
1003 FE(DDCAPS2_CANBOBINTERLEAVED
),
1004 FE(DDCAPS2_CANBOBNONINTERLEAVED
),
1005 FE(DDCAPS2_COLORCONTROLOVERLAY
),
1006 FE(DDCAPS2_COLORCONTROLPRIMARY
),
1007 FE(DDCAPS2_CANDROPZ16BIT
),
1008 FE(DDCAPS2_NONLOCALVIDMEM
),
1009 FE(DDCAPS2_NONLOCALVIDMEMCAPS
),
1010 FE(DDCAPS2_NOPAGELOCKREQUIRED
),
1011 FE(DDCAPS2_WIDESURFACES
),
1012 FE(DDCAPS2_CANFLIPODDEVEN
),
1013 FE(DDCAPS2_CANBOBHARDWARE
),
1014 FE(DDCAPS2_COPYFOURCC
),
1015 FE(DDCAPS2_PRIMARYGAMMA
),
1016 FE(DDCAPS2_CANRENDERWINDOWED
),
1017 FE(DDCAPS2_CANCALIBRATEGAMMA
),
1018 FE(DDCAPS2_FLIPINTERVAL
),
1019 FE(DDCAPS2_FLIPNOVSYNC
),
1020 FE(DDCAPS2_CANMANAGETEXTURE
),
1021 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM
),
1023 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL
)
1025 static const flag_info flags3
[] =
1027 FE(DDCKEYCAPS_DESTBLT
),
1028 FE(DDCKEYCAPS_DESTBLTCLRSPACE
),
1029 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV
),
1030 FE(DDCKEYCAPS_DESTBLTYUV
),
1031 FE(DDCKEYCAPS_DESTOVERLAY
),
1032 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE
),
1033 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV
),
1034 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE
),
1035 FE(DDCKEYCAPS_DESTOVERLAYYUV
),
1036 FE(DDCKEYCAPS_SRCBLT
),
1037 FE(DDCKEYCAPS_SRCBLTCLRSPACE
),
1038 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV
),
1039 FE(DDCKEYCAPS_SRCBLTYUV
),
1040 FE(DDCKEYCAPS_SRCOVERLAY
),
1041 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE
),
1042 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV
),
1043 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE
),
1044 FE(DDCKEYCAPS_SRCOVERLAYYUV
),
1045 FE(DDCKEYCAPS_NOCOSTOVERLAY
)
1047 static const flag_info flags4
[] =
1049 FE(DDFXCAPS_BLTALPHA
),
1050 FE(DDFXCAPS_OVERLAYALPHA
),
1051 FE(DDFXCAPS_BLTARITHSTRETCHYN
),
1052 FE(DDFXCAPS_BLTARITHSTRETCHY
),
1053 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT
),
1054 FE(DDFXCAPS_BLTMIRRORUPDOWN
),
1055 FE(DDFXCAPS_BLTROTATION
),
1056 FE(DDFXCAPS_BLTROTATION90
),
1057 FE(DDFXCAPS_BLTSHRINKX
),
1058 FE(DDFXCAPS_BLTSHRINKXN
),
1059 FE(DDFXCAPS_BLTSHRINKY
),
1060 FE(DDFXCAPS_BLTSHRINKYN
),
1061 FE(DDFXCAPS_BLTSTRETCHX
),
1062 FE(DDFXCAPS_BLTSTRETCHXN
),
1063 FE(DDFXCAPS_BLTSTRETCHY
),
1064 FE(DDFXCAPS_BLTSTRETCHYN
),
1065 FE(DDFXCAPS_OVERLAYARITHSTRETCHY
),
1066 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN
),
1067 FE(DDFXCAPS_OVERLAYSHRINKX
),
1068 FE(DDFXCAPS_OVERLAYSHRINKXN
),
1069 FE(DDFXCAPS_OVERLAYSHRINKY
),
1070 FE(DDFXCAPS_OVERLAYSHRINKYN
),
1071 FE(DDFXCAPS_OVERLAYSTRETCHX
),
1072 FE(DDFXCAPS_OVERLAYSTRETCHXN
),
1073 FE(DDFXCAPS_OVERLAYSTRETCHY
),
1074 FE(DDFXCAPS_OVERLAYSTRETCHYN
),
1075 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT
),
1076 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN
)
1078 static const flag_info flags5
[] =
1080 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND
),
1081 FE(DDFXALPHACAPS_BLTALPHAPIXELS
),
1082 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG
),
1083 FE(DDFXALPHACAPS_BLTALPHASURFACES
),
1084 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG
),
1085 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND
),
1086 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS
),
1087 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG
),
1088 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES
),
1089 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG
)
1091 static const flag_info flags6
[] =
1094 FE(DDPCAPS_8BITENTRIES
),
1096 FE(DDPCAPS_INITIALIZE
),
1097 FE(DDPCAPS_PRIMARYSURFACE
),
1098 FE(DDPCAPS_PRIMARYSURFACELEFT
),
1099 FE(DDPCAPS_ALLOW256
),
1105 static const flag_info flags7
[] =
1107 FE(DDSVCAPS_RESERVED1
),
1108 FE(DDSVCAPS_RESERVED2
),
1109 FE(DDSVCAPS_RESERVED3
),
1110 FE(DDSVCAPS_RESERVED4
),
1111 FE(DDSVCAPS_STEREOSEQUENTIAL
),
1114 TRACE(" - dwSize : %d\n", lpcaps
->dwSize
);
1115 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps
->dwCaps
, flags1
, sizeof(flags1
)/sizeof(flags1
[0]));
1116 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps
->dwCaps2
, flags2
, sizeof(flags2
)/sizeof(flags2
[0]));
1117 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps
->dwCKeyCaps
, flags3
, sizeof(flags3
)/sizeof(flags3
[0]));
1118 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps
->dwFXCaps
, flags4
, sizeof(flags4
)/sizeof(flags4
[0]));
1119 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps
->dwFXAlphaCaps
, flags5
, sizeof(flags5
)/sizeof(flags5
[0]));
1120 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps
->dwPalCaps
, flags6
, sizeof(flags6
)/sizeof(flags6
[0]));
1121 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps
->dwSVCaps
, flags7
, sizeof(flags7
)/sizeof(flags7
[0]));
1123 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps
->dwNumFourCCCodes
);
1124 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps
->dwCurrVisibleOverlays
);
1125 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps
->dwMinOverlayStretch
);
1126 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps
->dwMaxOverlayStretch
);
1128 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps
->ddsCaps
);
1131 /*****************************************************************************
1134 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1137 * dest: Pointer to the destination matrix
1138 * src1: Pointer to the first source matrix
1139 * src2: Pointer to the second source matrix
1141 *****************************************************************************/
1143 multiply_matrix(D3DMATRIX
*dest
,
1144 const D3DMATRIX
*src1
,
1145 const D3DMATRIX
*src2
)
1149 /* Now do the multiplication 'by hand'.
1150 I know that all this could be optimised, but this will be done later :-) */
1151 temp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
1152 temp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
1153 temp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
1154 temp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
1156 temp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
1157 temp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
1158 temp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
1159 temp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
1161 temp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
1162 temp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
1163 temp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
1164 temp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
1166 temp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
1167 temp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
1168 temp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
1169 temp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
1171 /* And copy the new matrix in the good storage.. */
1172 memcpy(dest
, &temp
, 16 * sizeof(D3DVALUE
));
1176 hr_ddraw_from_wined3d(HRESULT hr
)
1180 case WINED3DERR_INVALIDCALL
: return DDERR_INVALIDPARAMS
;