2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
6 * Copyright 2013 Stefan Dösinger for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
30 /* This call just uploads data, the caller is responsible for binding the
32 /* Context activation is done by the caller. */
33 void wined3d_volume_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
34 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
)
36 const struct wined3d_format
*format
= texture
->resource
.format
;
37 unsigned int level
= sub_resource_idx
% texture
->level_count
;
38 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
39 unsigned int width
, height
, depth
;
40 const void *mem
= data
->addr
;
41 void *converted_mem
= NULL
;
43 TRACE("texture %p, sub_resource_idx %u, context %p, format %s (%#x).\n",
44 texture
, level
, context
, debug_d3dformat(format
->id
), format
->id
);
46 width
= wined3d_texture_get_level_width(texture
, level
);
47 height
= wined3d_texture_get_level_height(texture
, level
);
48 depth
= wined3d_texture_get_level_depth(texture
, level
);
52 UINT dst_row_pitch
, dst_slice_pitch
;
53 UINT src_row_pitch
, src_slice_pitch
;
55 if (data
->buffer_object
)
56 ERR("Loading a converted texture from a PBO.\n");
57 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
58 ERR("Converting a block-based format.\n");
60 dst_row_pitch
= width
* format
->conv_byte_count
;
61 dst_slice_pitch
= dst_row_pitch
* height
;
63 wined3d_texture_get_pitch(texture
, level
, &src_row_pitch
, &src_slice_pitch
);
65 converted_mem
= wined3d_calloc(depth
, dst_slice_pitch
);
66 format
->convert(data
->addr
, converted_mem
, src_row_pitch
, src_slice_pitch
,
67 dst_row_pitch
, dst_slice_pitch
, width
, height
, depth
);
71 if (data
->buffer_object
)
73 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
74 checkGLcall("glBindBuffer");
77 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, 0, 0, 0,
78 width
, height
, depth
, format
->glFormat
, format
->glType
, mem
));
79 checkGLcall("glTexSubImage3D");
81 if (data
->buffer_object
)
83 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
84 checkGLcall("glBindBuffer");
87 HeapFree(GetProcessHeap(), 0, converted_mem
);
90 /* Context activation is done by the caller. */
91 static void wined3d_volume_download_data(struct wined3d_volume
*volume
,
92 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
94 const struct wined3d_format
*format
= volume
->container
->resource
.format
;
95 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
99 FIXME("Attempting to download a converted volume, format %s.\n",
100 debug_d3dformat(format
->id
));
104 if (data
->buffer_object
)
106 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
107 checkGLcall("glBindBuffer");
110 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, volume
->texture_level
,
111 format
->glFormat
, format
->glType
, data
->addr
);
112 checkGLcall("glGetTexImage");
114 if (data
->buffer_object
)
116 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
117 checkGLcall("glBindBuffer");
122 static DWORD
volume_access_from_location(DWORD location
)
126 case WINED3D_LOCATION_DISCARDED
:
129 case WINED3D_LOCATION_SYSMEM
:
130 return WINED3D_RESOURCE_ACCESS_CPU
;
132 case WINED3D_LOCATION_BUFFER
:
133 case WINED3D_LOCATION_TEXTURE_RGB
:
134 case WINED3D_LOCATION_TEXTURE_SRGB
:
135 return WINED3D_RESOURCE_ACCESS_GPU
;
138 FIXME("Unhandled location %#x.\n", location
);
143 /* Context activation is done by the caller. */
144 static void wined3d_volume_srgb_transfer(struct wined3d_volume
*volume
,
145 struct wined3d_context
*context
, BOOL dest_is_srgb
)
147 struct wined3d_texture
*texture
= volume
->container
;
148 struct wined3d_bo_address data
;
149 /* Optimizations are possible, but the effort should be put into either
150 * implementing EXT_SRGB_DECODE in the driver or finding out why we
151 * picked the wrong copy for the original upload and fixing that.
153 * Also keep in mind that we want to avoid using resource.heap_memory
154 * for DEFAULT pool surfaces. */
156 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
157 data
.buffer_object
= 0;
158 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, texture
->sub_resources
[volume
->texture_level
].size
)))
161 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
162 wined3d_volume_download_data(volume
, context
, &data
);
163 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
164 wined3d_volume_upload_data(texture
, volume
->texture_level
, context
, wined3d_const_bo_address(&data
));
166 HeapFree(GetProcessHeap(), 0, data
.addr
);
169 /* Context activation is done by the caller. */
170 BOOL
wined3d_volume_load_location(struct wined3d_volume
*volume
,
171 struct wined3d_context
*context
, DWORD location
)
173 DWORD required_access
= volume_access_from_location(location
);
174 unsigned int sub_resource_idx
= volume
->texture_level
;
175 struct wined3d_texture
*texture
= volume
->container
;
176 struct wined3d_texture_sub_resource
*sub_resource
;
178 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
179 TRACE("Volume %p, loading %s, have %s.\n", volume
, wined3d_debug_location(location
),
180 wined3d_debug_location(sub_resource
->locations
));
182 if ((sub_resource
->locations
& location
) == location
)
184 TRACE("Location(s) already up to date.\n");
188 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
190 ERR("Operation requires %#x access, but volume only has %#x.\n",
191 required_access
, texture
->resource
.access_flags
);
195 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
198 if (sub_resource
->locations
& WINED3D_LOCATION_DISCARDED
)
200 TRACE("Volume previously discarded, nothing to do.\n");
201 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
202 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
208 case WINED3D_LOCATION_TEXTURE_RGB
:
209 case WINED3D_LOCATION_TEXTURE_SRGB
:
210 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
212 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
213 data
.addr
+= sub_resource
->offset
;
214 wined3d_texture_bind_and_dirtify(texture
, context
,
215 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
216 wined3d_volume_upload_data(texture
, sub_resource_idx
, context
, &data
);
218 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
220 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
221 wined3d_texture_bind_and_dirtify(texture
, context
,
222 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
223 wined3d_volume_upload_data(texture
, sub_resource_idx
, context
, &data
);
225 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
227 wined3d_volume_srgb_transfer(volume
, context
, TRUE
);
229 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
231 wined3d_volume_srgb_transfer(volume
, context
, FALSE
);
235 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
240 case WINED3D_LOCATION_SYSMEM
:
241 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
243 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
245 data
.addr
+= sub_resource
->offset
;
246 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
247 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
249 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
251 wined3d_volume_download_data(volume
, context
, &data
);
252 ++texture
->download_count
;
256 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
257 wined3d_debug_location(sub_resource
->locations
));
262 case WINED3D_LOCATION_BUFFER
:
263 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
265 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
267 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
268 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
270 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
272 wined3d_volume_download_data(volume
, context
, &data
);
276 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
277 wined3d_debug_location(sub_resource
->locations
));
283 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
284 wined3d_debug_location(sub_resource
->locations
));
289 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);