dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
[wine.git] / dlls / wined3d / view.c
blobc63d913329f686084e7a72764a64edc108b985eb
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 static BOOL is_stencil_view_format(const struct wined3d_format *format)
29 return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT
30 || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
33 static GLenum get_texture_view_target(const struct wined3d_view_desc *desc,
34 const struct wined3d_texture *texture)
36 static const struct
38 GLenum texture_target;
39 unsigned int view_flags;
40 GLenum view_target;
42 view_types[] =
44 {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
45 {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
46 {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
47 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
48 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
49 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
51 unsigned int i;
53 for (i = 0; i < ARRAY_SIZE(view_types); ++i)
55 if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags)
56 return view_types[i].view_target;
59 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
60 return texture->target;
63 static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
64 const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
65 const struct wined3d_format *view_format)
67 const struct wined3d_gl_info *gl_info;
68 unsigned int layer_idx, layer_count;
69 struct wined3d_context *context;
70 struct gl_texture *gl_texture;
72 view->target = view_target;
74 context = context_acquire(texture->resource.device, NULL);
75 gl_info = context->gl_info;
77 if (!gl_info->supported[ARB_TEXTURE_VIEW])
79 context_release(context);
80 FIXME("OpenGL implementation does not support texture views.\n");
81 return;
84 wined3d_texture_prepare_texture(texture, context, FALSE);
85 gl_texture = wined3d_texture_get_gl_texture(texture, FALSE);
87 layer_idx = desc->u.texture.layer_idx;
88 layer_count = desc->u.texture.layer_count;
89 if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1))
91 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
92 layer_idx = 0;
93 layer_count = 1;
96 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
97 GL_EXTCALL(glTextureView(view->name, view->target, gl_texture->name, view_format->glInternal,
98 desc->u.texture.level_idx, desc->u.texture.level_count,
99 layer_idx, layer_count));
100 checkGLcall("Create texture view");
102 if (is_stencil_view_format(view_format))
104 static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
106 if (!gl_info->supported[ARB_STENCIL_TEXTURING])
108 context_release(context);
109 FIXME("OpenGL implementation does not support stencil texturing.\n");
110 return;
113 context_bind_texture(context, view->target, view->name);
114 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
115 gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
116 checkGLcall("Initialize stencil view");
118 context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
121 context_release(context);
124 static void create_buffer_texture(struct wined3d_gl_view *view,
125 struct wined3d_buffer *buffer, const struct wined3d_format *view_format)
127 const struct wined3d_gl_info *gl_info;
128 struct wined3d_context *context;
130 context = context_acquire(buffer->resource.device, NULL);
131 gl_info = context->gl_info;
132 if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
134 FIXME("OpenGL implementation does not support buffer textures.\n");
135 context_release(context);
136 return;
139 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
141 view->target = GL_TEXTURE_BUFFER;
142 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
144 context_bind_texture(context, GL_TEXTURE_BUFFER, view->name);
145 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object));
146 checkGLcall("Create buffer texture");
148 context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
150 context_release(context);
153 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
155 ULONG refcount = InterlockedIncrement(&view->refcount);
157 TRACE("%p increasing refcount to %u.\n", view, refcount);
159 return refcount;
162 static void wined3d_rendertarget_view_destroy_object(void *object)
164 HeapFree(GetProcessHeap(), 0, object);
167 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
169 ULONG refcount = InterlockedDecrement(&view->refcount);
171 TRACE("%p decreasing refcount to %u.\n", view, refcount);
173 if (!refcount)
175 struct wined3d_resource *resource = view->resource;
176 struct wined3d_device *device = resource->device;
178 /* Call wined3d_object_destroyed() before releasing the resource,
179 * since releasing the resource may end up destroying the parent. */
180 view->parent_ops->wined3d_object_destroyed(view->parent);
181 wined3d_cs_emit_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
182 wined3d_resource_decref(resource);
185 return refcount;
188 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
190 TRACE("view %p.\n", view);
192 return view->parent;
195 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
197 struct wined3d_texture *texture;
199 TRACE("view %p.\n", view);
201 if (view->resource->type == WINED3D_RTYPE_BUFFER)
202 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
204 texture = texture_from_resource(view->resource);
206 return texture->sub_resources[view->sub_resource_idx].parent;
209 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
211 TRACE("view %p, parent %p.\n", view, parent);
213 view->parent = parent;
216 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
218 TRACE("view %p.\n", view);
220 return view->resource;
223 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
224 const struct wined3d_context *context, unsigned int *width, unsigned int *height)
226 const struct wined3d_texture *texture;
228 if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
230 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(view->resource->type));
231 *width = 0;
232 *height = 0;
233 return;
236 texture = texture_from_resource(view->resource);
237 if (texture->swapchain)
239 /* The drawable size of an onscreen drawable is the surface size.
240 * (Actually: The window size, but the surface is created in window
241 * size.) */
242 *width = context->current_rt.texture->resource.width;
243 *height = context->current_rt.texture->resource.height;
245 else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
247 const struct wined3d_swapchain *swapchain = context->swapchain;
249 /* The drawable size of a backbuffer / aux buffer offscreen target is
250 * the size of the current context's drawable, which is the size of
251 * the back buffer of the swapchain the active context belongs to. */
252 *width = swapchain->desc.backbuffer_width;
253 *height = swapchain->desc.backbuffer_height;
255 else
257 struct wined3d_surface *rt;
259 /* The drawable size of an FBO target is the OpenGL texture size,
260 * which is the power of two size. */
261 rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
262 *width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
263 *height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
267 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
268 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
269 void *parent, const struct wined3d_parent_ops *parent_ops)
271 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
273 view->refcount = 1;
274 view->parent = parent;
275 view->parent_ops = parent_ops;
277 view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
278 view->format_flags = view->format->flags[resource->gl_type];
280 if (wined3d_format_is_typeless(view->format))
282 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
283 return E_INVALIDARG;
286 if (resource->type == WINED3D_RTYPE_BUFFER)
288 view->sub_resource_idx = 0;
289 view->buffer_offset = desc->u.buffer.start_idx;
290 view->width = desc->u.buffer.count;
291 view->height = 1;
292 view->depth = 1;
294 else
296 struct wined3d_texture *texture = texture_from_resource(resource);
297 unsigned int depth_or_layer_count;
299 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
300 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
301 else
302 depth_or_layer_count = texture->layer_count;
304 if (desc->u.texture.level_idx >= texture->level_count
305 || desc->u.texture.level_count != 1
306 || desc->u.texture.layer_idx >= depth_or_layer_count
307 || !desc->u.texture.layer_count
308 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
309 return E_INVALIDARG;
311 view->sub_resource_idx = desc->u.texture.level_idx;
312 if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
313 view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
314 view->buffer_offset = 0;
315 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
316 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
317 view->depth = desc->u.texture.layer_count;
319 wined3d_resource_incref(view->resource = resource);
321 return WINED3D_OK;
324 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
325 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
326 struct wined3d_rendertarget_view **view)
328 struct wined3d_rendertarget_view *object;
329 HRESULT hr;
331 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
332 desc, resource, parent, parent_ops, view);
334 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
335 return E_OUTOFMEMORY;
337 if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
339 HeapFree(GetProcessHeap(), 0, object);
340 WARN("Failed to initialise view, hr %#x.\n", hr);
341 return hr;
344 TRACE("Created render target view %p.\n", object);
345 *view = object;
347 return hr;
350 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
351 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
352 struct wined3d_rendertarget_view **view)
354 struct wined3d_view_desc desc;
356 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
357 texture, sub_resource_idx, parent, parent_ops, view);
359 desc.format_id = texture->resource.format->id;
360 desc.flags = 0;
361 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
362 desc.u.texture.level_count = 1;
363 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
364 desc.u.texture.layer_count = 1;
366 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
369 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
371 ULONG refcount = InterlockedIncrement(&view->refcount);
373 TRACE("%p increasing refcount to %u.\n", view, refcount);
375 return refcount;
378 static void wined3d_shader_resource_view_destroy_object(void *object)
380 struct wined3d_shader_resource_view *view = object;
382 if (view->gl_view.name)
384 const struct wined3d_gl_info *gl_info;
385 struct wined3d_context *context;
387 context = context_acquire(view->resource->device, NULL);
388 gl_info = context->gl_info;
389 gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
390 checkGLcall("glDeleteTextures");
391 context_release(context);
394 HeapFree(GetProcessHeap(), 0, view);
397 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
399 ULONG refcount = InterlockedDecrement(&view->refcount);
401 TRACE("%p decreasing refcount to %u.\n", view, refcount);
403 if (!refcount)
405 struct wined3d_resource *resource = view->resource;
406 struct wined3d_device *device = resource->device;
408 /* Call wined3d_object_destroyed() before releasing the resource,
409 * since releasing the resource may end up destroying the parent. */
410 view->parent_ops->wined3d_object_destroyed(view->parent);
411 wined3d_cs_emit_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view);
412 wined3d_resource_decref(resource);
415 return refcount;
418 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
420 TRACE("view %p.\n", view);
422 return view->parent;
425 static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
426 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
427 void *parent, const struct wined3d_parent_ops *parent_ops)
429 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
430 const struct wined3d_format *view_format;
431 GLenum view_target;
433 view_format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
434 if (wined3d_format_is_typeless(view_format)
435 && !(view_format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
437 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
438 return E_INVALIDARG;
441 view->refcount = 1;
442 view->parent = parent;
443 view->parent_ops = parent_ops;
445 if (resource->type == WINED3D_RTYPE_BUFFER)
447 struct wined3d_buffer *buffer = buffer_from_resource(resource);
449 if (desc->format_id == WINED3DFMT_UNKNOWN)
451 FIXME("Structured buffer views not supported.\n");
453 else if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
455 FIXME("Raw buffer views not supported.\n");
457 else
459 /* FIXME: Support for buffer offsets can be implemented using ARB_texture_buffer_range. */
460 if (desc->u.buffer.start_idx
461 || desc->u.buffer.count * view_format->byte_count != buffer->resource.size)
463 FIXME("Ignoring buffer range %u-%u.\n", desc->u.buffer.start_idx, desc->u.buffer.count);
466 create_buffer_texture(&view->gl_view, buffer, view_format);
469 else
471 struct wined3d_texture *texture = texture_from_resource(resource);
473 if (!desc->u.texture.level_count
474 || desc->u.texture.level_idx >= texture->level_count
475 || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
476 || !desc->u.texture.layer_count
477 || desc->u.texture.layer_idx >= texture->layer_count
478 || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
479 return E_INVALIDARG;
481 view_target = get_texture_view_target(desc, texture);
483 if (resource->format->id == view_format->id && texture->target == view_target
484 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
485 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count
486 && !is_stencil_view_format(view_format))
488 TRACE("Creating identity shader resource view.\n");
490 else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
492 FIXME("Swapchain shader resource views not supported.\n");
494 else if (resource->format->typeless_id == view_format->typeless_id
495 && resource->format->gl_view_class == view_format->gl_view_class)
497 create_texture_view(&view->gl_view, view_target, desc, texture, view_format);
499 else
501 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
502 debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
505 wined3d_resource_incref(view->resource = resource);
507 return WINED3D_OK;
510 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
511 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
512 struct wined3d_shader_resource_view **view)
514 struct wined3d_shader_resource_view *object;
515 HRESULT hr;
517 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
518 desc, resource, parent, parent_ops, view);
520 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
521 return E_OUTOFMEMORY;
523 if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops)))
525 HeapFree(GetProcessHeap(), 0, object);
526 WARN("Failed to initialise view, hr %#x.\n", hr);
527 return hr;
530 TRACE("Created shader resource view %p.\n", object);
531 *view = object;
533 return WINED3D_OK;
536 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
537 struct wined3d_context *context)
539 struct wined3d_texture *texture;
541 if (view->gl_view.name)
543 context_bind_texture(context, view->gl_view.target, view->gl_view.name);
544 return;
547 if (view->resource->type == WINED3D_RTYPE_BUFFER)
549 FIXME("Buffer shader resources not supported.\n");
550 return;
553 texture = wined3d_texture_from_resource(view->resource);
554 wined3d_texture_bind(texture, context, FALSE);
557 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
559 ULONG refcount = InterlockedIncrement(&view->refcount);
561 TRACE("%p increasing refcount to %u.\n", view, refcount);
563 return refcount;
566 static void wined3d_unordered_access_view_destroy_object(void *object)
568 HeapFree(GetProcessHeap(), 0, object);
571 ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
573 ULONG refcount = InterlockedDecrement(&view->refcount);
575 TRACE("%p decreasing refcount to %u.\n", view, refcount);
577 if (!refcount)
579 struct wined3d_resource *resource = view->resource;
580 struct wined3d_device *device = resource->device;
582 /* Call wined3d_object_destroyed() before releasing the resource,
583 * since releasing the resource may end up destroying the parent. */
584 view->parent_ops->wined3d_object_destroyed(view->parent);
585 wined3d_cs_emit_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view);
586 wined3d_resource_decref(resource);
589 return refcount;
592 void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
594 TRACE("view %p.\n", view);
596 return view->parent;
599 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
600 DWORD location)
602 struct wined3d_resource *resource = view->resource;
603 unsigned int i, sub_resource_idx, layer_count;
604 struct wined3d_texture *texture;
606 if (resource->type == WINED3D_RTYPE_BUFFER)
608 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
609 return;
612 texture = texture_from_resource(resource);
614 sub_resource_idx = view->layer_idx * texture->level_count + view->level_idx;
615 layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->layer_count : 1;
616 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
617 wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
620 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
621 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
622 void *parent, const struct wined3d_parent_ops *parent_ops)
624 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
626 view->refcount = 1;
627 view->parent = parent;
628 view->parent_ops = parent_ops;
630 view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
632 if (wined3d_format_is_typeless(view->format)
633 && !(view->format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
635 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
636 return E_INVALIDARG;
639 if (resource->type == WINED3D_RTYPE_BUFFER)
641 FIXME("Buffer unordered access views not supported.\n");
643 else
645 struct wined3d_texture *texture = texture_from_resource(resource);
646 unsigned int depth_or_layer_count;
648 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
649 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
650 else
651 depth_or_layer_count = texture->layer_count;
653 if (desc->u.texture.level_idx >= texture->level_count
654 || desc->u.texture.level_count != 1
655 || desc->u.texture.layer_idx >= depth_or_layer_count
656 || !desc->u.texture.layer_count
657 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
658 return E_INVALIDARG;
660 if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
662 create_texture_view(&view->gl_view, get_texture_view_target(desc, texture),
663 desc, texture, view->format);
666 view->layer_idx = desc->u.texture.layer_idx;
667 view->layer_count = desc->u.texture.layer_count;
668 view->level_idx = desc->u.texture.level_idx;
670 wined3d_resource_incref(view->resource = resource);
672 return WINED3D_OK;
675 HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
676 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
677 struct wined3d_unordered_access_view **view)
679 struct wined3d_unordered_access_view *object;
680 HRESULT hr;
682 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
683 desc, resource, parent, parent_ops, view);
685 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
686 return E_OUTOFMEMORY;
688 if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops)))
690 HeapFree(GetProcessHeap(), 0, object);
691 WARN("Failed to initialise view, hr %#x.\n", hr);
692 return hr;
695 TRACE("Created unordered access view %p.\n", object);
696 *view = object;
698 return WINED3D_OK;