2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 static const char parameter_magic_string
[4] = {'@', '!', '#', '\xFF'};
32 #define PARAMETER_FLAG_SHARED 1
34 #define INITIAL_POOL_SIZE 16
36 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
83 enum SHADER_CONSTANT_TYPE
105 struct d3dx_parameter
*param
;
112 enum STATE_TYPE type
;
113 struct d3dx_parameter parameter
;
119 struct d3dx_state
*states
;
126 UINT annotation_count
;
128 struct d3dx_state
*states
;
129 struct d3dx_parameter
*annotations
;
131 ULONG64 update_version
;
134 struct d3dx_technique
138 UINT annotation_count
;
140 struct d3dx_parameter
*annotations
;
141 struct d3dx_pass
*passes
;
143 struct IDirect3DStateBlock9
*saved_state
;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl
*effect
;
150 UINT parameter_count
;
151 UINT technique_count
;
154 struct d3dx_parameter
*parameters
;
155 struct d3dx_technique
*techniques
;
156 struct d3dx_object
*objects
;
158 struct d3dx_effect_pool
*pool
;
161 ULONG64 version_counter
;
164 struct ID3DXEffectImpl
166 ID3DXEffect ID3DXEffect_iface
;
169 struct d3dx9_base_effect base_effect
;
171 struct ID3DXEffectStateManager
*manager
;
172 struct IDirect3DDevice9
*device
;
173 struct ID3DXEffectPool
*pool
;
174 struct d3dx_technique
*active_technique
;
175 struct d3dx_pass
*active_pass
;
179 D3DLIGHT9 current_light
[8];
180 BOOL light_updated
[8];
181 D3DMATERIAL9 current_material
;
182 BOOL material_updated
;
185 #define INITIAL_SHARED_DATA_SIZE 4
187 struct d3dx_effect_pool
189 ID3DXEffectPool ID3DXEffectPool_iface
;
192 struct d3dx_shared_data
*shared_data
;
195 ULONG64 version_counter
;
198 struct ID3DXEffectCompilerImpl
200 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
203 struct d3dx9_base_effect base_effect
;
206 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
208 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
209 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
210 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
212 typedef BOOL (*walk_parameter_dep_func
)(void *data
, struct d3dx_parameter
*param
);
216 enum STATE_CLASS
class;
223 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
224 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
225 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
226 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
227 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
228 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
229 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
230 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
231 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
232 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
233 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
234 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
235 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
236 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
237 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
238 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
239 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
240 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
241 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
242 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
243 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
244 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
245 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
246 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
247 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
248 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
249 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
250 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
251 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
252 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
253 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
254 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
255 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
256 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
257 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
258 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
259 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
260 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
261 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
262 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
263 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
264 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
265 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
266 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
267 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
268 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
269 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
270 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
271 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
272 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
273 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
274 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
275 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
276 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
277 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
278 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
279 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
280 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
281 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
282 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
283 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
284 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
285 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
286 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
287 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
288 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
289 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
290 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
291 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
292 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
293 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
294 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
295 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
296 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
297 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
298 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
299 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
300 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
301 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
302 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
303 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
304 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
305 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
306 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
307 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
308 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
309 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
310 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
311 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
312 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
313 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
314 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
315 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
316 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
317 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
318 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
319 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
320 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
321 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
322 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
323 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
324 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
325 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
327 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
328 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
329 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
330 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
331 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
332 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
333 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
334 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
335 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
336 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
337 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
338 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
339 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
340 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
341 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
342 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
343 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
344 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
346 {SC_NPATCHMODE
, 0, "NPatchMode"},
350 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
351 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
352 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
353 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
355 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
356 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
357 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
358 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
359 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
361 {SC_LIGHT
, LT_TYPE
, "LightType"},
362 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
363 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
364 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
365 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
366 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
367 {SC_LIGHT
, LT_RANGE
, "LightRange"},
368 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
369 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
370 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
371 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
372 {SC_LIGHT
, LT_THETA
, "LightTheta"},
373 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
375 {SC_LIGHTENABLE
, 0, "LightEnable"},
377 {SC_VERTEXSHADER
, 0, "Vertexshader"},
379 {SC_PIXELSHADER
, 0, "Pixelshader"},
380 /* Shader constants */
381 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
382 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
383 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
384 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
385 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
386 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
387 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
388 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
389 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
390 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
391 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
392 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
393 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
394 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
395 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
396 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
398 {SC_TEXTURE
, 0, "Texture"},
400 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
401 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
402 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
403 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
404 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
405 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
406 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
407 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
408 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
409 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
410 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
411 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
412 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
414 {SC_SETSAMPLER
, 0, "Sampler"},
417 static inline void read_dword(const char **ptr
, DWORD
*d
)
419 memcpy(d
, *ptr
, sizeof(*d
));
423 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
428 WARN("Skipping %u unknown DWORDs:\n", count
);
429 for (i
= 0; i
< count
; ++i
)
432 WARN("\t0x%08x\n", d
);
436 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
438 return (D3DXHANDLE
)parameter
;
441 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
443 return (D3DXHANDLE
)technique
;
446 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
448 return (D3DXHANDLE
)pass
;
451 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
455 if (!name
) return NULL
;
457 for (i
= 0; i
< base
->technique_count
; ++i
)
459 if (!strcmp(base
->techniques
[i
].name
, name
))
460 return &base
->techniques
[i
];
466 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
470 for (i
= 0; i
< base
->technique_count
; ++i
)
472 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
473 return &base
->techniques
[i
];
476 return get_technique_by_name(base
, technique
);
479 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
483 for (i
= 0; i
< base
->technique_count
; ++i
)
485 struct d3dx_technique
*technique
= &base
->techniques
[i
];
487 for (k
= 0; k
< technique
->pass_count
; ++k
)
489 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
490 return &technique
->passes
[k
];
497 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
499 struct d3dx_parameter
*handle_param
= (struct d3dx_parameter
*)parameter
;
501 if (handle_param
&& !strncmp(handle_param
->magic_string
, parameter_magic_string
,
502 sizeof(parameter_magic_string
)))
505 return base
->flags
& D3DXFX_LARGEADDRESSAWARE
? NULL
: get_parameter_by_name(base
, NULL
, parameter
);
508 static void free_state(struct d3dx_state
*state
)
510 free_parameter(&state
->parameter
, FALSE
, FALSE
);
513 static void free_object(struct d3dx_object
*object
)
515 HeapFree(GetProcessHeap(), 0, object
->data
);
518 static void free_sampler(struct d3dx_sampler
*sampler
)
522 for (i
= 0; i
< sampler
->state_count
; ++i
)
524 free_state(&sampler
->states
[i
]);
526 HeapFree(GetProcessHeap(), 0, sampler
->states
);
529 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter
*param
);
531 static void free_parameter_data(struct d3dx_parameter
*param
, BOOL child
)
535 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
540 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
544 case D3DXPT_TEXTURE1D
:
545 case D3DXPT_TEXTURE2D
:
546 case D3DXPT_TEXTURE3D
:
547 case D3DXPT_TEXTURECUBE
:
548 case D3DXPT_PIXELSHADER
:
549 case D3DXPT_VERTEXSHADER
:
550 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
554 case D3DXPT_SAMPLER1D
:
555 case D3DXPT_SAMPLER2D
:
556 case D3DXPT_SAMPLER3D
:
557 case D3DXPT_SAMPLERCUBE
:
558 free_sampler((struct d3dx_sampler
*)param
->data
);
562 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
567 HeapFree(GetProcessHeap(), 0, param
->data
);
570 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
574 TRACE("Free parameter %p, name %s, type %s, element %#x, child %#x.\n", param
, param
->name
,
575 debug_d3dxparameter_type(param
->type
), element
, child
);
577 if (param
->param_eval
)
578 d3dx_free_param_eval(param
->param_eval
);
580 if (param
->annotations
)
582 for (i
= 0; i
< param
->annotation_count
; ++i
)
583 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
584 HeapFree(GetProcessHeap(), 0, param
->annotations
);
587 d3dx_pool_release_shared_parameter(param
);
591 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
593 for (i
= 0; i
< count
; ++i
)
594 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
595 HeapFree(GetProcessHeap(), 0, param
->members
);
598 free_parameter_data(param
, child
);
600 /* only the parent has to release name and semantic */
603 HeapFree(GetProcessHeap(), 0, param
->name
);
604 HeapFree(GetProcessHeap(), 0, param
->semantic
);
608 static void free_pass(struct d3dx_pass
*pass
)
612 TRACE("Free pass %p\n", pass
);
617 if (pass
->annotations
)
619 for (i
= 0; i
< pass
->annotation_count
; ++i
)
620 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
621 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
622 pass
->annotations
= NULL
;
627 for (i
= 0; i
< pass
->state_count
; ++i
)
628 free_state(&pass
->states
[i
]);
629 HeapFree(GetProcessHeap(), 0, pass
->states
);
633 HeapFree(GetProcessHeap(), 0, pass
->name
);
637 static void free_technique(struct d3dx_technique
*technique
)
641 TRACE("Free technique %p\n", technique
);
646 if (technique
->saved_state
)
648 IDirect3DStateBlock9_Release(technique
->saved_state
);
649 technique
->saved_state
= NULL
;
652 if (technique
->annotations
)
654 for (i
= 0; i
< technique
->annotation_count
; ++i
)
655 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
656 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
657 technique
->annotations
= NULL
;
660 if (technique
->passes
)
662 for (i
= 0; i
< technique
->pass_count
; ++i
)
663 free_pass(&technique
->passes
[i
]);
664 HeapFree(GetProcessHeap(), 0, technique
->passes
);
665 technique
->passes
= NULL
;
668 HeapFree(GetProcessHeap(), 0, technique
->name
);
669 technique
->name
= NULL
;
672 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
676 TRACE("base %p.\n", base
);
678 if (base
->parameters
)
680 for (i
= 0; i
< base
->parameter_count
; ++i
)
681 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
682 HeapFree(GetProcessHeap(), 0, base
->parameters
);
683 base
->parameters
= NULL
;
686 if (base
->techniques
)
688 for (i
= 0; i
< base
->technique_count
; ++i
)
689 free_technique(&base
->techniques
[i
]);
690 HeapFree(GetProcessHeap(), 0, base
->techniques
);
691 base
->techniques
= NULL
;
696 for (i
= 0; i
< base
->object_count
; ++i
)
698 free_object(&base
->objects
[i
]);
700 HeapFree(GetProcessHeap(), 0, base
->objects
);
701 base
->objects
= NULL
;
705 static void free_effect(struct ID3DXEffectImpl
*effect
)
707 TRACE("Free effect %p\n", effect
);
709 d3dx9_base_effect_cleanup(&effect
->base_effect
);
713 effect
->pool
->lpVtbl
->Release(effect
->pool
);
718 IUnknown_Release(effect
->manager
);
721 IDirect3DDevice9_Release(effect
->device
);
724 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
726 TRACE("Free effect compiler %p\n", compiler
);
728 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
731 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
735 for (i
= 0; i
< 4; ++i
)
737 if (i
< param
->columns
)
738 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
740 ((FLOAT
*)vector
)[i
] = 0.0f
;
744 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
748 for (i
= 0; i
< param
->columns
; ++i
)
750 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
754 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
758 for (i
= 0; i
< 4; ++i
)
760 for (k
= 0; k
< 4; ++k
)
762 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
764 if ((i
< param
->rows
) && (k
< param
->columns
))
765 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
772 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
776 if (param
->type
== D3DXPT_FLOAT
)
778 if (param
->columns
== 4)
779 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
781 for (i
= 0; i
< param
->rows
; ++i
)
782 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
786 for (i
= 0; i
< param
->rows
; ++i
)
788 for (k
= 0; k
< param
->columns
; ++k
)
790 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
791 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
796 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
800 for (i
= 0; i
< param
->rows
; ++i
)
802 for (k
= 0; k
< param
->columns
; ++k
)
804 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
805 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
810 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
813 struct d3dx_parameter
*temp_parameter
;
816 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
818 if (!name
|| !*name
) return NULL
;
820 element
= atoi(name
);
821 part
= strchr(name
, ']') + 1;
823 /* check for empty [] && element range */
824 if ((part
- name
) > 1 && parameter
->element_count
> element
)
826 temp_parameter
= ¶meter
->members
[element
];
831 return get_parameter_by_name(NULL
, temp_parameter
, part
);
834 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
837 TRACE("Returning parameter %p\n", temp_parameter
);
838 return temp_parameter
;
841 FIXME("Unhandled case \"%c\"\n", *--part
);
846 TRACE("Parameter not found\n");
850 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
854 struct d3dx_parameter
*temp_parameter
;
857 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
859 if (!name
|| !*name
) return NULL
;
861 length
= strcspn( name
, "[.@" );
862 part
= name
+ length
;
864 for (i
= 0; i
< count
; ++i
)
866 temp_parameter
= &annotations
[i
];
868 if (!strcmp(temp_parameter
->name
, name
))
870 TRACE("Returning annotation %p\n", temp_parameter
);
871 return temp_parameter
;
873 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
878 return get_parameter_by_name(NULL
, temp_parameter
, part
);
881 return get_parameter_element_by_name(temp_parameter
, part
);
884 FIXME("Unhandled case \"%c\"\n", *--part
);
890 TRACE("Annotation not found\n");
894 struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
895 struct d3dx_parameter
*parameter
, const char *name
)
897 UINT i
, count
, length
;
898 struct d3dx_parameter
*temp_parameter
;
899 struct d3dx_parameter
*parameters
;
902 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
904 if (!name
|| !*name
) return NULL
;
908 count
= base
->parameter_count
;
909 parameters
= base
->parameters
;
913 count
= parameter
->member_count
;
914 parameters
= parameter
->members
;
917 length
= strcspn( name
, "[.@" );
918 part
= name
+ length
;
920 for (i
= 0; i
< count
; i
++)
922 temp_parameter
= ¶meters
[i
];
924 if (!strcmp(temp_parameter
->name
, name
))
926 TRACE("Returning parameter %p\n", temp_parameter
);
927 return temp_parameter
;
929 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
934 return get_parameter_by_name(NULL
, temp_parameter
, part
);
937 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
940 return get_parameter_element_by_name(temp_parameter
, part
);
943 FIXME("Unhandled case \"%c\"\n", *--part
);
949 TRACE("Parameter not found\n");
953 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
955 return (0xfeff0000 | ((major
) << 8) | (minor
));
958 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
962 WARN("Invalid argument specified.\n");
963 return D3DERR_INVALIDCALL
;
966 FIXME("partial stub!\n");
968 /* TODO: add creator and function count. */
969 desc
->Creator
= NULL
;
971 desc
->Parameters
= base
->parameter_count
;
972 desc
->Techniques
= base
->technique_count
;
977 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
978 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
980 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
984 WARN("Invalid argument specified.\n");
985 return D3DERR_INVALIDCALL
;
988 desc
->Name
= param
->name
;
989 desc
->Semantic
= param
->semantic
;
990 desc
->Class
= param
->class;
991 desc
->Type
= param
->type
;
992 desc
->Rows
= param
->rows
;
993 desc
->Columns
= param
->columns
;
994 desc
->Elements
= param
->element_count
;
995 desc
->Annotations
= param
->annotation_count
;
996 desc
->StructMembers
= param
->member_count
;
997 desc
->Flags
= param
->flags
;
998 desc
->Bytes
= param
->bytes
;
1003 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
1004 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1006 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
1010 WARN("Invalid argument specified.\n");
1011 return D3DERR_INVALIDCALL
;
1014 desc
->Name
= tech
->name
;
1015 desc
->Passes
= tech
->pass_count
;
1016 desc
->Annotations
= tech
->annotation_count
;
1021 static HRESULT
d3dx9_get_param_value_ptr(struct d3dx_pass
*pass
, struct d3dx_state
*state
,
1022 void **param_value
, struct d3dx_parameter
**out_param
,
1023 BOOL update_all
, BOOL
*param_dirty
)
1025 struct d3dx_parameter
*param
= &state
->parameter
;
1027 *param_value
= NULL
;
1029 *param_dirty
= FALSE
;
1031 switch (state
->type
)
1034 param
= param
->u
.referenced_param
;
1035 *param_dirty
= is_param_dirty(param
, pass
->update_version
);
1039 *param_value
= param
->data
;
1041 case ST_ARRAY_SELECTOR
:
1043 unsigned int array_idx
;
1044 static const struct d3dx_parameter array_idx_param
=
1045 {"", NULL
, NULL
, NULL
, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 0, 0, 0, 0, sizeof(array_idx
)};
1047 struct d3dx_parameter
*ref_param
, *selected_param
;
1049 if (!param
->param_eval
)
1051 FIXME("Preshader structure is null.\n");
1052 return D3DERR_INVALIDCALL
;
1054 /* We override with the update_version of the pass because we want
1055 * to force index recomputation and check for out of bounds. */
1056 if (is_param_eval_input_dirty(param
->param_eval
, pass
->update_version
))
1058 if (FAILED(hr
= d3dx_evaluate_parameter(param
->param_eval
, &array_idx_param
, &array_idx
)))
1063 array_idx
= state
->index
;
1065 ref_param
= param
->u
.referenced_param
;
1066 TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx
, state
->index
,
1067 ref_param
->element_count
);
1068 /* According to the tests, native d3dx handles the case of array index evaluated to -1
1069 * in a specific way, always selecting first array element and not returning error. */
1070 if (array_idx
== ~0u)
1072 WARN("Array index is -1, setting to 0.\n");
1076 if (array_idx
>= ref_param
->element_count
)
1078 WARN("Computed array index %u is larger than array size %u.\n",
1079 array_idx
, ref_param
->element_count
);
1082 selected_param
= &ref_param
->members
[array_idx
];
1083 *param_dirty
= state
->index
!= array_idx
|| is_param_dirty(selected_param
, pass
->update_version
);
1084 state
->index
= array_idx
;
1086 *param_value
= selected_param
->data
;
1087 *out_param
= selected_param
;
1091 if (param
->param_eval
)
1094 *param_value
= param
->data
;
1095 /* We check with the update_version of the pass because the
1096 * same preshader might be used by both the vertex and the
1097 * pixel shader (that can happen e.g. for sampler states). */
1098 if (update_all
|| is_param_eval_input_dirty(param
->param_eval
, pass
->update_version
))
1100 *param_dirty
= TRUE
;
1101 return d3dx_evaluate_parameter(param
->param_eval
, param
, *param_value
);
1108 FIXME("No preshader for FXLC parameter.\n");
1109 return D3DERR_INVALIDCALL
;
1115 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1116 D3DXHANDLE pass_handle
, D3DXPASS_DESC
*desc
)
1118 struct d3dx_pass
*pass
= get_valid_pass(base
, pass_handle
);
1123 WARN("Invalid argument specified.\n");
1124 return D3DERR_INVALIDCALL
;
1127 desc
->Name
= pass
->name
;
1128 desc
->Annotations
= pass
->annotation_count
;
1130 desc
->pVertexShaderFunction
= NULL
;
1131 desc
->pPixelShaderFunction
= NULL
;
1133 if (base
->flags
& D3DXFX_NOT_CLONEABLE
)
1136 for (i
= 0; i
< pass
->state_count
; ++i
)
1138 struct d3dx_state
*state
= &pass
->states
[i
];
1140 if (state_table
[state
->operation
].class == SC_VERTEXSHADER
1141 || state_table
[state
->operation
].class == SC_PIXELSHADER
)
1143 struct d3dx_parameter
*param
;
1148 if (FAILED(hr
= d3dx9_get_param_value_ptr(pass
, &pass
->states
[i
], ¶m_value
, ¶m
,
1149 FALSE
, ¶m_dirty
)))
1152 if (!param
->object_id
)
1154 FIXME("Zero object ID in shader parameter.\n");
1158 if (state_table
[state
->operation
].class == SC_VERTEXSHADER
)
1159 desc
->pVertexShaderFunction
= base
->objects
[param
->object_id
].data
;
1161 desc
->pPixelShaderFunction
= base
->objects
[param
->object_id
].data
;
1168 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1169 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1176 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1177 D3DXHANDLE parameter
, UINT index
)
1179 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1183 if (index
< base
->parameter_count
)
1185 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1186 return get_parameter_handle(&base
->parameters
[index
]);
1191 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1193 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1194 return get_parameter_handle(¶m
->members
[index
]);
1198 WARN("Parameter not found.\n");
1203 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1204 D3DXHANDLE parameter
, const char *name
)
1206 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1211 handle
= get_parameter_handle(param
);
1212 TRACE("Returning parameter %p.\n", handle
);
1216 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1217 TRACE("Returning parameter %p.\n", handle
);
1222 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1223 D3DXHANDLE parameter
, const char *semantic
)
1225 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1226 struct d3dx_parameter
*temp_param
;
1231 for (i
= 0; i
< base
->parameter_count
; ++i
)
1233 temp_param
= &base
->parameters
[i
];
1235 if (!temp_param
->semantic
)
1239 TRACE("Returning parameter %p\n", temp_param
);
1240 return get_parameter_handle(temp_param
);
1245 if (!strcasecmp(temp_param
->semantic
, semantic
))
1247 TRACE("Returning parameter %p\n", temp_param
);
1248 return get_parameter_handle(temp_param
);
1254 for (i
= 0; i
< param
->member_count
; ++i
)
1256 temp_param
= ¶m
->members
[i
];
1258 if (!temp_param
->semantic
)
1262 TRACE("Returning parameter %p\n", temp_param
);
1263 return get_parameter_handle(temp_param
);
1268 if (!strcasecmp(temp_param
->semantic
, semantic
))
1270 TRACE("Returning parameter %p\n", temp_param
);
1271 return get_parameter_handle(temp_param
);
1276 WARN("Parameter not found.\n");
1281 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1282 D3DXHANDLE parameter
, UINT index
)
1284 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1288 if (index
< base
->parameter_count
)
1290 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1291 return get_parameter_handle(&base
->parameters
[index
]);
1296 if (index
< param
->element_count
)
1298 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1299 return get_parameter_handle(¶m
->members
[index
]);
1303 WARN("Parameter not found.\n");
1308 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1310 if (index
>= base
->technique_count
)
1312 WARN("Invalid argument specified.\n");
1316 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1318 return get_technique_handle(&base
->techniques
[index
]);
1321 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1323 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1327 D3DXHANDLE t
= get_technique_handle(tech
);
1328 TRACE("Returning technique %p\n", t
);
1332 WARN("Technique not found.\n");
1337 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1338 D3DXHANDLE technique
, UINT index
)
1340 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1342 if (tech
&& index
< tech
->pass_count
)
1344 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1345 return get_pass_handle(&tech
->passes
[index
]);
1348 WARN("Pass not found.\n");
1353 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1354 D3DXHANDLE technique
, const char *name
)
1356 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1362 for (i
= 0; i
< tech
->pass_count
; ++i
)
1364 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1366 if (!strcmp(pass
->name
, name
))
1368 TRACE("Returning pass %p\n", pass
);
1369 return get_pass_handle(pass
);
1374 WARN("Pass not found.\n");
1379 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1386 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1393 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1394 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1396 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1397 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1398 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1402 *annotations
= pass
->annotations
;
1403 return pass
->annotation_count
;
1407 *annotations
= technique
->annotations
;
1408 return technique
->annotation_count
;
1412 *annotations
= param
->annotations
;
1413 return param
->annotation_count
;
1417 FIXME("Functions are not handled, yet!\n");
1422 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1423 D3DXHANDLE object
, UINT index
)
1425 struct d3dx_parameter
*annotations
= NULL
;
1426 UINT annotation_count
= 0;
1428 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1430 if (index
< annotation_count
)
1432 TRACE("Returning parameter %p\n", &annotations
[index
]);
1433 return get_parameter_handle(&annotations
[index
]);
1436 WARN("Annotation not found.\n");
1441 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1442 D3DXHANDLE object
, const char *name
)
1444 struct d3dx_parameter
*annotation
= NULL
;
1445 struct d3dx_parameter
*annotations
= NULL
;
1446 UINT annotation_count
= 0;
1450 WARN("Invalid argument specified\n");
1454 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1456 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1459 TRACE("Returning parameter %p\n", annotation
);
1460 return get_parameter_handle(annotation
);
1463 WARN("Annotation not found.\n");
1468 static BOOL
walk_parameter_tree(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
1472 unsigned int member_count
;
1474 if (param_func(data
, param
))
1477 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
1478 for (i
= 0; i
< member_count
; ++i
)
1480 if (walk_parameter_tree(¶m
->members
[i
], param_func
, data
))
1486 static ULONG64
*get_version_counter_ptr(struct d3dx9_base_effect
*base
)
1488 return base
->pool
? &base
->pool
->version_counter
: &base
->version_counter
;
1491 static ULONG64
next_effect_update_version(struct d3dx9_base_effect
*base
)
1493 return next_update_version(get_version_counter_ptr(base
));
1496 static void set_dirty(struct d3dx_parameter
*param
)
1498 struct d3dx_shared_data
*shared_data
;
1499 struct d3dx_parameter
*top_param
= param
->top_level_param
;
1500 ULONG64 new_update_version
= next_update_version(top_param
->version_counter
);
1502 if ((shared_data
= top_param
->u
.shared_data
))
1503 shared_data
->update_version
= new_update_version
;
1505 top_param
->update_version
= new_update_version
;
1508 static HRESULT
set_string(char **param_data
, const char *string
)
1510 HeapFree(GetProcessHeap(), 0, *param_data
);
1511 *param_data
= HeapAlloc(GetProcessHeap(), 0, strlen(string
) + 1);
1514 ERR("Out of memory.\n");
1515 return E_OUTOFMEMORY
;
1517 strcpy(*param_data
, string
);
1521 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1522 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1524 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1529 WARN("Invalid parameter %p specified\n", parameter
);
1530 return D3DERR_INVALIDCALL
;
1533 /* samplers don't touch data */
1534 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1536 TRACE("Sampler: returning E_FAIL\n");
1540 if (data
&& param
->bytes
<= bytes
)
1542 switch (param
->type
)
1544 case D3DXPT_TEXTURE
:
1545 case D3DXPT_TEXTURE1D
:
1546 case D3DXPT_TEXTURE2D
:
1547 case D3DXPT_TEXTURE3D
:
1548 case D3DXPT_TEXTURECUBE
:
1549 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1551 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1553 IUnknown_AddRef(unk
);
1555 unk
= ((IUnknown
**)param
->data
)[i
];
1557 IUnknown_Release(unk
);
1564 TRACE("Copy %u bytes.\n", param
->bytes
);
1565 memcpy(param
->data
, data
, param
->bytes
);
1574 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1576 if (FAILED(hr
= set_string(&((char **)param
->data
)[i
], ((const char **)data
)[i
])))
1583 FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param
->type
));
1590 WARN("Invalid argument specified\n");
1592 return D3DERR_INVALIDCALL
;
1595 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1596 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1598 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1602 WARN("Invalid parameter %p specified\n", parameter
);
1603 return D3DERR_INVALIDCALL
;
1606 /* samplers don't touch data */
1607 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1609 TRACE("Sampler: returning E_FAIL\n");
1613 if (data
&& param
->bytes
<= bytes
)
1615 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1617 switch (param
->type
)
1626 case D3DXPT_VERTEXSHADER
:
1627 case D3DXPT_PIXELSHADER
:
1628 case D3DXPT_TEXTURE
:
1629 case D3DXPT_TEXTURE1D
:
1630 case D3DXPT_TEXTURE2D
:
1631 case D3DXPT_TEXTURE3D
:
1632 case D3DXPT_TEXTURECUBE
:
1636 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1638 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1639 if (unk
) IUnknown_AddRef(unk
);
1645 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1649 TRACE("Copy %u bytes\n", param
->bytes
);
1650 memcpy(data
, param
->data
, param
->bytes
);
1654 WARN("Parameter not found.\n");
1656 return D3DERR_INVALIDCALL
;
1659 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1661 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1663 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1665 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1670 WARN("Parameter not found.\n");
1672 return D3DERR_INVALIDCALL
;
1675 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1677 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1679 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1681 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1682 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1686 WARN("Parameter not found.\n");
1688 return D3DERR_INVALIDCALL
;
1691 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1692 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1694 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1698 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1700 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1702 switch (param
->class)
1706 case D3DXPC_MATRIX_ROWS
:
1707 for (i
= 0; i
< size
; ++i
)
1709 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1710 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1720 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1725 WARN("Parameter not found.\n");
1727 return D3DERR_INVALIDCALL
;
1730 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1731 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1733 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1735 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1736 || param
->class == D3DXPC_VECTOR
1737 || param
->class == D3DXPC_MATRIX_ROWS
1738 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1740 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1742 for (i
= 0; i
< size
; ++i
)
1744 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1749 WARN("Parameter not found.\n");
1751 return D3DERR_INVALIDCALL
;
1754 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1756 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1758 if (param
&& !param
->element_count
)
1760 if (param
->rows
== 1 && param
->columns
== 1)
1764 set_number(&value
, param
->type
, &n
, D3DXPT_INT
);
1765 if (value
!= *(DWORD
*)param
->data
)
1767 *(DWORD
*)param
->data
= value
;
1772 * Split the value, if parameter is a vector with dimension 3 or 4.
1774 if (param
->type
== D3DXPT_FLOAT
&&
1775 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1776 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1778 TRACE("Vector fixup\n");
1780 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1781 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1782 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1783 if (param
->rows
* param
->columns
> 3)
1785 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1792 WARN("Parameter not found.\n");
1794 return D3DERR_INVALIDCALL
;
1797 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1799 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1801 if (n
&& param
&& !param
->element_count
)
1803 if (param
->columns
== 1 && param
->rows
== 1)
1805 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1806 TRACE("Returning %i\n", *n
);
1810 if (param
->type
== D3DXPT_FLOAT
&&
1811 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1812 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1814 TRACE("Vector fixup\n");
1816 /* all components (3,4) are clamped (0,255) and put in the INT */
1817 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1818 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1819 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1820 if (param
->columns
* param
->rows
> 3)
1822 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1825 TRACE("Returning %i\n", *n
);
1830 WARN("Parameter not found.\n");
1832 return D3DERR_INVALIDCALL
;
1835 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1836 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1838 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1842 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1844 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1846 switch (param
->class)
1850 case D3DXPC_MATRIX_ROWS
:
1851 for (i
= 0; i
< size
; ++i
)
1853 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1863 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1868 WARN("Parameter not found.\n");
1870 return D3DERR_INVALIDCALL
;
1873 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1874 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1876 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1878 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1879 || param
->class == D3DXPC_VECTOR
1880 || param
->class == D3DXPC_MATRIX_ROWS
1881 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1883 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1885 for (i
= 0; i
< size
; ++i
)
1887 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1892 WARN("Parameter not found.\n");
1894 return D3DERR_INVALIDCALL
;
1897 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1899 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1901 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1905 set_number(&value
, param
->type
, &f
, D3DXPT_FLOAT
);
1906 if (value
!= *(DWORD
*)param
->data
)
1908 *(DWORD
*)param
->data
= value
;
1912 WARN("Parameter not found.\n");
1914 return D3DERR_INVALIDCALL
;
1917 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1919 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1921 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1923 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1924 TRACE("Returning %f\n", *f
);
1928 WARN("Parameter not found.\n");
1930 return D3DERR_INVALIDCALL
;
1933 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1934 D3DXHANDLE parameter
, const float *f
, UINT count
)
1936 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1940 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1942 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1944 switch (param
->class)
1948 case D3DXPC_MATRIX_ROWS
:
1949 for (i
= 0; i
< size
; ++i
)
1951 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1961 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1966 WARN("Parameter not found.\n");
1968 return D3DERR_INVALIDCALL
;
1971 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1972 D3DXHANDLE parameter
, float *f
, UINT count
)
1974 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1976 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1977 || param
->class == D3DXPC_VECTOR
1978 || param
->class == D3DXPC_MATRIX_ROWS
1979 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1981 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1983 for (i
= 0; i
< size
; ++i
)
1985 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1990 WARN("Parameter not found.\n");
1992 return D3DERR_INVALIDCALL
;
1995 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1996 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1998 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2000 if (param
&& !param
->element_count
)
2002 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2004 switch (param
->class)
2009 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2013 TRACE("INT fixup\n");
2014 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2015 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2016 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2017 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2019 *(INT
*)param
->data
= tmp
;
2022 if (param
->type
== D3DXPT_FLOAT
)
2024 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
2028 set_vector(param
, vector
);
2031 case D3DXPC_MATRIX_ROWS
:
2037 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2042 WARN("Parameter not found.\n");
2044 return D3DERR_INVALIDCALL
;
2047 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
2048 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2050 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2052 if (vector
&& param
&& !param
->element_count
)
2054 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2056 switch (param
->class)
2060 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2062 TRACE("INT fixup\n");
2063 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2064 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2065 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2066 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2069 get_vector(param
, vector
);
2072 case D3DXPC_MATRIX_ROWS
:
2078 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2083 WARN("Parameter not found.\n");
2085 return D3DERR_INVALIDCALL
;
2088 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
2089 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
2091 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2093 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2097 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2099 switch (param
->class)
2103 if (param
->type
== D3DXPT_FLOAT
)
2105 if (param
->columns
== 4)
2106 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
2108 for (i
= 0; i
< count
; ++i
)
2109 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
2110 param
->columns
* sizeof(float));
2114 for (i
= 0; i
< count
; ++i
)
2116 set_vector(¶m
->members
[i
], &vector
[i
]);
2121 case D3DXPC_MATRIX_ROWS
:
2127 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2132 WARN("Parameter not found.\n");
2134 return D3DERR_INVALIDCALL
;
2137 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
2138 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2140 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2142 if (!count
) return D3D_OK
;
2144 if (vector
&& param
&& count
<= param
->element_count
)
2148 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2150 switch (param
->class)
2153 for (i
= 0; i
< count
; ++i
)
2155 get_vector(¶m
->members
[i
], &vector
[i
]);
2160 case D3DXPC_MATRIX_ROWS
:
2166 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2171 WARN("Parameter not found.\n");
2173 return D3DERR_INVALIDCALL
;
2176 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
2177 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2179 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2181 if (param
&& !param
->element_count
)
2183 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2185 switch (param
->class)
2187 case D3DXPC_MATRIX_ROWS
:
2188 set_matrix(param
, matrix
);
2199 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2204 WARN("Parameter not found.\n");
2206 return D3DERR_INVALIDCALL
;
2209 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
2210 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2212 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2214 if (matrix
&& param
&& !param
->element_count
)
2216 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2218 switch (param
->class)
2220 case D3DXPC_MATRIX_ROWS
:
2221 get_matrix(param
, matrix
, FALSE
);
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2236 WARN("Parameter not found.\n");
2238 return D3DERR_INVALIDCALL
;
2241 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2242 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2244 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2246 if (param
&& param
->element_count
>= count
)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2252 switch (param
->class)
2254 case D3DXPC_MATRIX_ROWS
:
2256 for (i
= 0; i
< count
; ++i
)
2258 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2269 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2274 WARN("Parameter not found.\n");
2276 return D3DERR_INVALIDCALL
;
2279 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2280 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2282 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2284 if (!count
) return D3D_OK
;
2286 if (matrix
&& param
&& count
<= param
->element_count
)
2290 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2292 switch (param
->class)
2294 case D3DXPC_MATRIX_ROWS
:
2295 for (i
= 0; i
< count
; ++i
)
2297 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2308 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2313 WARN("Parameter not found.\n");
2315 return D3DERR_INVALIDCALL
;
2318 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2319 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2321 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2323 if (param
&& count
<= param
->element_count
)
2327 switch (param
->class)
2329 case D3DXPC_MATRIX_ROWS
:
2331 for (i
= 0; i
< count
; ++i
)
2333 set_matrix(¶m
->members
[i
], matrix
[i
]);
2343 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2348 WARN("Parameter not found.\n");
2350 return D3DERR_INVALIDCALL
;
2353 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2354 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2356 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2358 if (!count
) return D3D_OK
;
2360 if (param
&& matrix
&& count
<= param
->element_count
)
2364 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2366 switch (param
->class)
2368 case D3DXPC_MATRIX_ROWS
:
2369 for (i
= 0; i
< count
; ++i
)
2371 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2381 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2386 WARN("Parameter not found.\n");
2388 return D3DERR_INVALIDCALL
;
2391 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2392 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2394 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2396 if (param
&& !param
->element_count
)
2398 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2400 switch (param
->class)
2402 case D3DXPC_MATRIX_ROWS
:
2404 set_matrix_transpose(param
, matrix
);
2414 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2419 WARN("Parameter not found.\n");
2421 return D3DERR_INVALIDCALL
;
2424 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2425 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2427 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2429 if (matrix
&& param
&& !param
->element_count
)
2431 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2433 switch (param
->class)
2437 get_matrix(param
, matrix
, FALSE
);
2440 case D3DXPC_MATRIX_ROWS
:
2441 get_matrix(param
, matrix
, TRUE
);
2449 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2454 WARN("Parameter not found.\n");
2456 return D3DERR_INVALIDCALL
;
2459 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2460 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2462 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2464 if (param
&& param
->element_count
>= count
)
2468 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2470 switch (param
->class)
2472 case D3DXPC_MATRIX_ROWS
:
2474 for (i
= 0; i
< count
; ++i
)
2476 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2487 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2492 WARN("Parameter not found.\n");
2494 return D3DERR_INVALIDCALL
;
2497 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2498 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2500 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2502 if (!count
) return D3D_OK
;
2504 if (matrix
&& param
&& count
<= param
->element_count
)
2508 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2510 switch (param
->class)
2512 case D3DXPC_MATRIX_ROWS
:
2513 for (i
= 0; i
< count
; ++i
)
2515 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2526 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2531 WARN("Parameter not found.\n");
2533 return D3DERR_INVALIDCALL
;
2536 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2537 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2539 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2541 if (param
&& count
<= param
->element_count
)
2545 switch (param
->class)
2547 case D3DXPC_MATRIX_ROWS
:
2549 for (i
= 0; i
< count
; ++i
)
2551 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2561 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2566 WARN("Parameter not found.\n");
2568 return D3DERR_INVALIDCALL
;
2571 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2572 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2574 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2576 if (!count
) return D3D_OK
;
2578 if (matrix
&& param
&& count
<= param
->element_count
)
2582 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2584 switch (param
->class)
2586 case D3DXPC_MATRIX_ROWS
:
2587 for (i
= 0; i
< count
; ++i
)
2589 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2599 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2604 WARN("Parameter not found.\n");
2606 return D3DERR_INVALIDCALL
;
2609 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2610 D3DXHANDLE parameter
, const char *string
)
2612 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2614 if (param
&& param
->type
== D3DXPT_STRING
)
2617 return set_string(param
->data
, string
);
2620 WARN("Parameter not found.\n");
2622 return D3DERR_INVALIDCALL
;
2625 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2626 D3DXHANDLE parameter
, const char **string
)
2628 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2630 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2632 *string
= *(const char **)param
->data
;
2633 TRACE("Returning %s.\n", debugstr_a(*string
));
2637 WARN("Parameter not found.\n");
2639 return D3DERR_INVALIDCALL
;
2642 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2643 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2645 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2647 if (param
&& !param
->element_count
&&
2648 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2649 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2650 || param
->type
== D3DXPT_TEXTURECUBE
))
2652 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2654 if (texture
== oltexture
)
2657 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2658 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2660 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2666 WARN("Parameter not found.\n");
2668 return D3DERR_INVALIDCALL
;
2671 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2672 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2674 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2676 if (texture
&& param
&& !param
->element_count
&&
2677 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2678 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2679 || param
->type
== D3DXPT_TEXTURECUBE
))
2681 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2682 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2683 TRACE("Returning %p\n", *texture
);
2687 WARN("Parameter not found.\n");
2689 return D3DERR_INVALIDCALL
;
2692 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2693 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2695 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2697 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2699 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2700 IDirect3DPixelShader9_AddRef(*shader
);
2701 TRACE("Returning %p.\n", *shader
);
2705 WARN("Parameter not found.\n");
2707 return D3DERR_INVALIDCALL
;
2710 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2711 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2713 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2715 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2717 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2718 IDirect3DVertexShader9_AddRef(*shader
);
2719 TRACE("Returning %p.\n", *shader
);
2723 WARN("Parameter not found.\n");
2725 return D3DERR_INVALIDCALL
;
2728 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2729 D3DXHANDLE parameter
, UINT start
, UINT end
)
2736 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2740 unsigned int offset
;
2745 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2746 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2747 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2748 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2749 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2750 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2751 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2752 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2753 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2754 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2755 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2756 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2757 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2762 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2763 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2769 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2771 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2772 *(D3DCOLORVALUE
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = c
;
2778 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2780 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2781 *(D3DVECTOR
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2786 case LT_ATTENUATION0
:
2787 case LT_ATTENUATION1
:
2788 case LT_ATTENUATION2
:
2792 float v
= *(float *)value
;
2793 TRACE("%s %.8e.\n", light_tbl
[op
].name
, v
);
2794 *(float *)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2798 WARN("Unknown light parameter %u.\n", op
);
2803 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2807 unsigned int offset
;
2812 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2813 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2814 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2815 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2816 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2823 float v
= *(float *)value
;
2825 TRACE("%s %.8e.\n", material_tbl
[op
].name
, v
);
2826 material
->Power
= v
;
2834 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2836 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2837 *(D3DCOLORVALUE
*)((BYTE
*)material
+ material_tbl
[op
].offset
) = c
;
2841 WARN("Unknown material parameter %u.\n", op
);
2846 static HRESULT
d3dx_set_shader_const_state(struct ID3DXEffectImpl
*effect
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2847 struct d3dx_parameter
*param
, void *value_ptr
)
2851 D3DXPARAMETER_TYPE type
;
2857 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2858 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2859 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2860 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2861 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2862 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2864 unsigned int element_count
;
2866 if (op
< 0 || op
> SCT_PSINT
)
2868 FIXME("Unknown op %u.\n", op
);
2869 return D3DERR_INVALIDCALL
;
2871 element_count
= param
->bytes
/ const_tbl
[op
].elem_size
;
2872 TRACE("%s, index %u, element_count %u.\n", const_tbl
[op
].name
, index
, element_count
);
2873 if (param
->type
!= const_tbl
[op
].type
)
2875 FIXME("Unexpected param type %u.\n", param
->type
);
2876 return D3DERR_INVALIDCALL
;
2878 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2880 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2881 return D3DERR_INVALIDCALL
;
2887 return SET_D3D_STATE(effect
, SetVertexShaderConstantF
, index
, (const float *)value_ptr
, element_count
);
2889 return SET_D3D_STATE(effect
, SetVertexShaderConstantB
, index
, (const BOOL
*)value_ptr
, element_count
);
2891 return SET_D3D_STATE(effect
, SetVertexShaderConstantI
, index
, (const int *)value_ptr
, element_count
);
2893 return SET_D3D_STATE(effect
, SetPixelShaderConstantF
, index
, (const float *)value_ptr
, element_count
);
2895 return SET_D3D_STATE(effect
, SetPixelShaderConstantB
, index
, (const BOOL
*)value_ptr
, element_count
);
2897 return SET_D3D_STATE(effect
, SetPixelShaderConstantI
, index
, (const int *)value_ptr
, element_count
);
2902 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2903 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
);
2905 static HRESULT
d3dx_set_shader_constants(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2906 struct d3dx_parameter
*param
, BOOL vs
, BOOL update_all
)
2909 struct d3dx_parameter
**params
;
2910 D3DXCONSTANT_DESC
*cdesc
;
2911 unsigned int parameters_count
;
2914 if (!param
->param_eval
)
2916 FIXME("param_eval structure is null.\n");
2917 return D3DERR_INVALIDCALL
;
2919 if (FAILED(hr
= d3dx_param_eval_set_shader_constants(effect
->manager
, effect
->device
,
2920 param
->param_eval
, update_all
)))
2922 params
= param
->param_eval
->shader_inputs
.inputs_param
;
2923 cdesc
= param
->param_eval
->shader_inputs
.inputs
;
2924 parameters_count
= param
->param_eval
->shader_inputs
.input_count
;
2926 for (i
= 0; i
< parameters_count
; ++i
)
2928 if (params
[i
] && params
[i
]->class == D3DXPC_OBJECT
&& is_param_type_sampler(params
[i
]->type
))
2930 struct d3dx_sampler
*sampler
;
2932 sampler
= (struct d3dx_sampler
*)params
[i
]->data
;
2933 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params
[i
]->name
),
2934 cdesc
[i
].RegisterIndex
, sampler
->state_count
);
2935 for (j
= 0; j
< sampler
->state_count
; ++j
)
2937 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[j
],
2938 cdesc
[i
].RegisterIndex
+ (vs
? D3DVERTEXTEXTURESAMPLER0
: 0), update_all
)))
2946 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2947 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
)
2949 struct d3dx_parameter
*param
;
2954 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2956 if (FAILED(hr
= d3dx9_get_param_value_ptr(pass
, state
, ¶m_value
, ¶m
,
2957 update_all
, ¶m_dirty
)))
2959 if (!update_all
&& hr
== E_FAIL
)
2961 /* Native d3dx9 returns D3D_OK from CommitChanges() involving
2962 * out of bounds array access and does not touch the affected
2964 WARN("Returning D3D_OK on out of bounds array access.\n");
2970 if (!(update_all
|| param_dirty
2971 || state_table
[state
->operation
].class == SC_VERTEXSHADER
2972 || state_table
[state
->operation
].class == SC_PIXELSHADER
2973 || state_table
[state
->operation
].class == SC_SETSAMPLER
))
2976 switch (state_table
[state
->operation
].class)
2978 case SC_RENDERSTATE
:
2979 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2980 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2981 return SET_D3D_STATE(effect
, SetRenderState
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2983 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2984 return SET_D3D_STATE(effect
, SetFVF
, *(DWORD
*)param_value
);
2989 unit
= parent_index
== ~0u ? state
->index
: parent_index
;
2990 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2991 *(IDirect3DBaseTexture9
**)param_value
);
2992 return SET_D3D_STATE(effect
, SetTexture
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2994 case SC_TEXTURESTAGE
:
2995 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2996 return SET_D3D_STATE(effect
, SetTextureStageState
, state
->index
,
2997 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
3000 struct d3dx_sampler
*sampler
;
3004 sampler
= (struct d3dx_sampler
*)param_value
;
3005 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
3006 sampler
->state_count
);
3008 for (i
= 0; i
< sampler
->state_count
; i
++)
3010 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
, update_all
)))
3015 case SC_SAMPLERSTATE
:
3019 sampler
= parent_index
== ~0u ? state
->index
: parent_index
;
3020 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
3021 return SET_D3D_STATE(effect
, SetSamplerState
, sampler
, state_table
[state
->operation
].op
,
3022 *(DWORD
*)param_value
);
3024 case SC_VERTEXSHADER
:
3025 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
3026 if ((update_all
|| param_dirty
)
3027 && FAILED(hr
= SET_D3D_STATE(effect
, SetVertexShader
,
3028 *(IDirect3DVertexShader9
**)param_value
)))
3029 ERR("Could not set vertex shader, hr %#x.\n", hr
);
3030 else if (*(IDirect3DVertexShader9
**)param_value
)
3031 hr
= d3dx_set_shader_constants(effect
, pass
, param
, TRUE
, update_all
|| param_dirty
);
3033 case SC_PIXELSHADER
:
3034 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
3035 if ((update_all
|| param_dirty
)
3036 && FAILED(hr
= SET_D3D_STATE(effect
, SetPixelShader
,
3037 *(IDirect3DPixelShader9
**)param_value
)))
3038 ERR("Could not set pixel shader, hr %#x.\n", hr
);
3039 else if (*(IDirect3DPixelShader9
**)param_value
)
3040 hr
= d3dx_set_shader_constants(effect
, pass
, param
, FALSE
, update_all
|| param_dirty
);
3043 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
3044 return SET_D3D_STATE(effect
, SetTransform
, state_table
[state
->operation
].op
+ state
->index
,
3045 (D3DMATRIX
*)param_value
);
3046 case SC_LIGHTENABLE
:
3047 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
3048 return SET_D3D_STATE(effect
, LightEnable
, state
->index
, *(BOOL
*)param_value
);
3051 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3052 state_table
[state
->operation
].op
);
3053 d3dx9_set_light_parameter(state_table
[state
->operation
].op
,
3054 &effect
->current_light
[state
->index
], param_value
);
3055 effect
->light_updated
[state
->index
] = TRUE
;
3060 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3061 state_table
[state
->operation
].op
);
3062 d3dx9_set_material_parameter(state_table
[state
->operation
].op
,
3063 &effect
->current_material
, param_value
);
3064 effect
->material_updated
= TRUE
;
3068 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
3069 return SET_D3D_STATE(effect
, SetNPatchMode
, *(float *)param_value
);
3070 case SC_SHADERCONST
:
3071 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
3072 state_table
[state
->operation
].op
);
3073 return d3dx_set_shader_const_state(effect
, state_table
[state
->operation
].op
, state
->index
,
3074 param
, param_value
);
3076 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
3082 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
, BOOL update_all
)
3087 ULONG64 new_update_version
= next_effect_update_version(&effect
->base_effect
);
3089 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
3092 for (i
= 0; i
< pass
->state_count
; ++i
)
3094 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], ~0u, update_all
)))
3096 WARN("Error applying state, hr %#x.\n", hr
);
3100 for (i
= 0; i
< ARRAY_SIZE(effect
->current_light
); ++i
)
3102 if (effect
->light_updated
[i
]
3103 && FAILED(hr
= SET_D3D_STATE(effect
, SetLight
, i
, &effect
->current_light
[i
])))
3105 WARN("Error setting light, hr %#x.\n", hr
);
3108 effect
->light_updated
[i
] = FALSE
;
3111 if (effect
->material_updated
3112 && FAILED(hr
= SET_D3D_STATE(effect
, SetMaterial
, &effect
->current_material
)))
3114 WARN("Error setting material, hr %#x.\n", hr
);
3117 effect
->material_updated
= FALSE
;
3119 pass
->update_version
= new_update_version
;
3123 static void param_set_data_pointer(struct d3dx_parameter
*param
, unsigned char *data
, BOOL child
, BOOL free_data
)
3125 unsigned char *member_data
= data
;
3126 unsigned int i
, count
;
3128 count
= param
->element_count
? param
->element_count
: param
->member_count
;
3129 for (i
= 0; i
< count
; ++i
)
3131 param_set_data_pointer(¶m
->members
[i
], member_data
, TRUE
, free_data
);
3133 member_data
+= param
->members
[i
].bytes
;
3136 free_parameter_data(param
, child
);
3140 static BOOL
is_same_parameter(void *param1_
, struct d3dx_parameter
*param2
)
3142 struct d3dx_parameter
*param1
= (struct d3dx_parameter
*)param1_
;
3144 unsigned int i
, member_count
;
3146 matches
= !strcmp(param1
->name
, param2
->name
) && param1
->class == param2
->class
3147 && param1
->type
== param2
->type
&& param1
->rows
== param2
->rows
3148 && param1
->columns
== param2
->columns
&& param1
->element_count
== param2
->element_count
3149 && param1
->member_count
== param2
->member_count
;
3151 member_count
= param1
->element_count
? param1
->element_count
: param1
->member_count
;
3153 if (!matches
|| !member_count
)
3156 for (i
= 0; i
< member_count
; ++i
)
3158 if (!is_same_parameter(¶m1
->members
[i
], ¶m2
->members
[i
]))
3164 static HRESULT
d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool
*pool
, struct d3dx_parameter
*param
)
3166 unsigned int i
, free_entry_index
;
3167 unsigned int new_size
, new_count
;
3169 if (!(param
->flags
& PARAMETER_FLAG_SHARED
) || !pool
|| is_param_type_sampler(param
->type
))
3172 free_entry_index
= pool
->size
;
3173 for (i
= 0; i
< pool
->size
; ++i
)
3175 if (!pool
->shared_data
[i
].count
)
3176 free_entry_index
= i
;
3177 else if (is_same_parameter(param
, pool
->shared_data
[i
].parameters
[0]))
3180 if (i
== pool
->size
)
3182 i
= free_entry_index
;
3183 if (i
== pool
->size
)
3185 struct d3dx_shared_data
*new_alloc
;
3189 new_size
= INITIAL_POOL_SIZE
;
3190 new_alloc
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3191 sizeof(*pool
->shared_data
) * new_size
);
3194 ERR("Out of memory.\n");
3195 return E_OUTOFMEMORY
;
3200 new_size
= pool
->size
* 2;
3201 new_alloc
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, pool
->shared_data
,
3202 sizeof(*pool
->shared_data
) * new_size
);
3205 ERR("Out of memory.\n");
3206 return E_OUTOFMEMORY
;
3208 if (new_alloc
!= pool
->shared_data
)
3212 for (j
= 0; j
< pool
->size
; ++j
)
3213 for (k
= 0; k
< new_alloc
[j
].count
; ++k
)
3214 new_alloc
[j
].parameters
[k
]->u
.shared_data
= &new_alloc
[j
];
3217 pool
->shared_data
= new_alloc
;
3218 pool
->size
= new_size
;
3220 pool
->shared_data
[i
].data
= param
->data
;
3224 param_set_data_pointer(param
, pool
->shared_data
[i
].data
, FALSE
, TRUE
);
3226 new_count
= ++pool
->shared_data
[i
].count
;
3227 if (new_count
>= pool
->shared_data
[i
].size
)
3229 if (!pool
->shared_data
[i
].size
)
3231 new_size
= INITIAL_SHARED_DATA_SIZE
;
3232 pool
->shared_data
[i
].parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3233 sizeof(*pool
->shared_data
[i
].parameters
) * INITIAL_SHARED_DATA_SIZE
);
3237 new_size
= pool
->shared_data
[i
].size
* 2;
3238 pool
->shared_data
[i
].parameters
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3239 pool
->shared_data
[i
].parameters
,
3240 sizeof(*pool
->shared_data
[i
].parameters
) * new_size
);
3242 pool
->shared_data
[i
].size
= new_size
;
3245 param
->u
.shared_data
= &pool
->shared_data
[i
];
3246 pool
->shared_data
[i
].parameters
[new_count
- 1] = param
;
3248 TRACE("name %s, parameter idx %u, new refcount %u.\n", param
->name
, i
,
3254 static BOOL
param_zero_data_func(void *dummy
, struct d3dx_parameter
*param
)
3260 static void d3dx_pool_release_shared_parameter(struct d3dx_parameter
*param
)
3262 unsigned int new_count
;
3264 if (!(param
->flags
& PARAMETER_FLAG_SHARED
) || !param
->u
.shared_data
)
3266 new_count
= --param
->u
.shared_data
->count
;
3268 TRACE("param %p, param->u.shared_data %p, new_count %d.\n", param
, param
->u
.shared_data
, new_count
);
3274 for (i
= 0; i
< new_count
; ++i
)
3276 if (param
->u
.shared_data
->parameters
[i
] == param
)
3278 memmove(¶m
->u
.shared_data
->parameters
[i
],
3279 ¶m
->u
.shared_data
->parameters
[i
+ 1],
3280 sizeof(param
->u
.shared_data
->parameters
[i
]) * (new_count
- i
));
3284 walk_parameter_tree(param
, param_zero_data_func
, NULL
);
3288 HeapFree(GetProcessHeap(), 0, param
->u
.shared_data
->parameters
);
3289 /* Zeroing table size is required as the entry in pool parameters table can be reused. */
3290 param
->u
.shared_data
->size
= 0;
3291 param
->u
.shared_data
= NULL
;
3295 static inline struct d3dx_effect_pool
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
3297 return CONTAINING_RECORD(iface
, struct d3dx_effect_pool
, ID3DXEffectPool_iface
);
3300 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
3302 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
3305 /*** IUnknown methods ***/
3306 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
3308 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
3310 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3311 IsEqualGUID(riid
, &IID_ID3DXEffect
))
3313 iface
->lpVtbl
->AddRef(iface
);
3318 ERR("Interface %s not found\n", debugstr_guid(riid
));
3320 return E_NOINTERFACE
;
3323 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
3325 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3327 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
3329 return InterlockedIncrement(&This
->ref
);
3332 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
3334 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3335 ULONG ref
= InterlockedDecrement(&This
->ref
);
3337 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
3342 HeapFree(GetProcessHeap(), 0, This
);
3348 /*** ID3DXBaseEffect methods ***/
3349 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
3351 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3353 TRACE("iface %p, desc %p.\n", iface
, desc
);
3355 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
3358 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
3359 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3361 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3363 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3365 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
3368 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
3369 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3371 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3373 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3375 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
3378 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3380 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3382 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3384 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
3387 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3389 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3391 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3393 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
3396 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3398 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3400 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3402 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
3405 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
3406 D3DXHANDLE parameter
, const char *name
)
3408 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3410 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3412 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
3415 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
3416 D3DXHANDLE parameter
, const char *semantic
)
3418 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3420 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3422 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
3425 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3427 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3429 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3431 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
3434 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3436 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3438 TRACE("iface %p, index %u.\n", iface
, index
);
3440 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3443 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3445 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3447 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3449 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3452 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3454 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3456 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3458 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3461 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3462 D3DXHANDLE technique
, const char *name
)
3464 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3466 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3468 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3471 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3473 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3475 TRACE("iface %p, index %u.\n", iface
, index
);
3477 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3480 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3482 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3484 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3486 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3489 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3491 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3493 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3495 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3498 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3499 D3DXHANDLE object
, const char *name
)
3501 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3503 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3505 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3508 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3509 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3511 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3513 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3515 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3518 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3519 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3521 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3523 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3525 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3528 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3530 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3532 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3534 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3537 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3539 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3541 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3543 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3546 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3547 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3549 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3551 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3553 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3556 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3557 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3559 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3561 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3563 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3566 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3568 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3570 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3572 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3575 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3577 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3579 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3581 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3584 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3585 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3587 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3589 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3591 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3594 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3595 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3597 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3599 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3601 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3604 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3606 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3608 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3610 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3613 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3615 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3617 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3619 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3622 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3623 D3DXHANDLE parameter
, const float *f
, UINT count
)
3625 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3627 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3629 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3632 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3633 D3DXHANDLE parameter
, float *f
, UINT count
)
3635 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3637 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3639 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3642 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3643 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3645 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3647 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3649 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3652 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3653 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3655 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3657 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3659 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3662 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3663 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3665 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3667 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3669 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3672 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3673 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3675 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3677 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3679 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3682 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3683 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3685 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3687 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3689 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3692 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3693 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3695 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3697 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3699 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3702 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3703 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3705 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3707 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3709 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3712 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3713 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3715 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3717 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3719 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3722 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3723 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3725 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3727 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3729 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3732 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3733 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3735 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3737 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3739 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3742 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3743 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3745 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3747 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3749 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3752 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3753 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3755 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3757 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3759 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3762 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3763 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3765 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3767 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3769 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3772 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3773 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3775 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3777 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3779 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3782 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3783 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3785 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3787 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3789 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3792 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3793 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3795 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3797 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3799 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3802 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3804 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3806 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3808 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3811 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3813 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3815 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3817 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3820 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3821 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3823 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3825 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3827 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3830 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3831 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3833 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3835 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3837 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3840 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3841 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3843 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3845 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3847 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3850 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3851 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3853 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3855 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3857 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3860 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3862 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3864 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3866 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3869 /*** ID3DXEffect methods ***/
3870 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3872 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3874 TRACE("iface %p, pool %p\n", This
, pool
);
3878 WARN("Invalid argument supplied.\n");
3879 return D3DERR_INVALIDCALL
;
3884 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3889 TRACE("Returning pool %p\n", *pool
);
3894 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3896 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3897 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3898 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3900 TRACE("iface %p, technique %p\n", This
, technique
);
3904 This
->active_technique
= tech
;
3905 TRACE("Technique %p\n", tech
);
3909 WARN("Technique not found.\n");
3911 return D3DERR_INVALIDCALL
;
3914 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3916 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3918 TRACE("iface %p\n", This
);
3920 return get_technique_handle(This
->active_technique
);
3923 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3925 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3927 FIXME("(%p)->(%p): stub\n", This
, technique
);
3932 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3934 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3936 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3941 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3944 static BOOL
walk_param_eval_dep(struct d3dx_param_eval
*param_eval
, walk_parameter_dep_func param_func
,
3947 struct d3dx_parameter
**params
;
3948 unsigned int i
, param_count
;
3953 params
= param_eval
->shader_inputs
.inputs_param
;
3954 param_count
= param_eval
->shader_inputs
.input_count
;
3955 for (i
= 0; i
< param_count
; ++i
)
3957 if (walk_parameter_dep(params
[i
], param_func
, data
))
3961 params
= param_eval
->pres
.inputs
.inputs_param
;
3962 param_count
= param_eval
->pres
.inputs
.input_count
;
3963 for (i
= 0; i
< param_count
; ++i
)
3965 if (walk_parameter_dep(params
[i
], param_func
, data
))
3971 static BOOL
walk_state_dep(struct d3dx_state
*state
, walk_parameter_dep_func param_func
,
3974 if (state
->type
== ST_CONSTANT
&& is_param_type_sampler(state
->parameter
.type
))
3976 if (walk_parameter_dep(&state
->parameter
, param_func
, data
))
3979 else if (state
->type
== ST_ARRAY_SELECTOR
|| state
->type
== ST_PARAMETER
)
3981 if (walk_parameter_dep(state
->parameter
.u
.referenced_param
, param_func
, data
))
3984 return walk_param_eval_dep(state
->parameter
.param_eval
, param_func
, data
);
3987 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3991 unsigned int member_count
;
3993 param
= param
->top_level_param
;
3994 if (param_func(data
, param
))
3997 if (walk_param_eval_dep(param
->param_eval
, param_func
, data
))
4000 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
4002 struct d3dx_sampler
*sampler
;
4004 sampler
= (struct d3dx_sampler
*)param
->data
;
4005 for (i
= 0; i
< sampler
->state_count
; ++i
)
4007 if (walk_state_dep(&sampler
->states
[i
], param_func
, data
))
4013 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
4014 for (i
= 0; i
< member_count
; ++i
)
4016 if (walk_param_eval_dep(param
->members
[i
].param_eval
, param_func
, data
))
4023 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
4025 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4027 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
4028 struct d3dx_technique
*tech
= get_valid_technique(&effect
->base_effect
, technique
);
4029 struct d3dx_pass
*pass
;
4031 TRACE("iface %p, parameter %p, technique %p.\n", iface
, parameter
, technique
);
4032 TRACE("param %p, name %s, tech %p.\n", param
, param
? debugstr_a(param
->name
) : "", tech
);
4033 if (!tech
|| !param
)
4036 for (i
= 0; i
< tech
->pass_count
; ++i
)
4038 pass
= &tech
->passes
[i
];
4039 for (j
= 0; j
< pass
->state_count
; ++j
)
4041 if (walk_state_dep(&pass
->states
[j
], is_same_parameter
, param
))
4043 TRACE("Returning TRUE.\n");
4048 TRACE("Returning FALSE.\n");
4052 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
4054 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4055 struct d3dx_technique
*technique
= effect
->active_technique
;
4057 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
4059 if (passes
&& technique
)
4061 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
4062 WARN("Invalid flags (%#x) specified.\n", flags
);
4064 if (flags
& D3DXFX_DONOTSAVESTATE
)
4066 TRACE("State capturing disabled.\n");
4073 if (!technique
->saved_state
)
4075 ID3DXEffectStateManager
*manager
;
4077 manager
= effect
->manager
;
4078 effect
->manager
= NULL
;
4079 if (FAILED(hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
)))
4080 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
4081 for (i
= 0; i
< technique
->pass_count
; i
++)
4082 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
], TRUE
);
4083 if (FAILED(hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
)))
4084 ERR("EndStateBlock failed, hr %#x.\n", hr
);
4085 effect
->manager
= manager
;
4087 if (FAILED(hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
)))
4088 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
4091 *passes
= technique
->pass_count
;
4092 effect
->started
= TRUE
;
4093 effect
->begin_flags
= flags
;
4098 WARN("Invalid argument supplied.\n");
4100 return D3DERR_INVALIDCALL
;
4103 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
4105 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4106 struct d3dx_technique
*technique
= effect
->active_technique
;
4108 TRACE("iface %p, pass %u\n", effect
, pass
);
4110 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
4114 memset(effect
->current_light
, 0, sizeof(effect
->current_light
));
4115 memset(&effect
->current_material
, 0, sizeof(effect
->current_material
));
4117 if (SUCCEEDED(hr
= d3dx9_apply_pass_states(effect
, &technique
->passes
[pass
], TRUE
)))
4118 effect
->active_pass
= &technique
->passes
[pass
];
4122 WARN("Invalid argument supplied.\n");
4124 return D3DERR_INVALIDCALL
;
4127 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
4129 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4131 TRACE("iface %p.\n", iface
);
4133 if (!effect
->active_pass
)
4135 WARN("Called without an active pass.\n");
4138 return d3dx9_apply_pass_states(effect
, effect
->active_pass
, FALSE
);
4141 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
4143 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4145 TRACE("iface %p\n", This
);
4147 if (This
->active_pass
)
4149 This
->active_pass
= NULL
;
4153 WARN("Invalid call.\n");
4155 return D3DERR_INVALIDCALL
;
4158 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
4160 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
4161 struct d3dx_technique
*technique
= effect
->active_technique
;
4163 TRACE("iface %p.\n", iface
);
4165 if (!effect
->started
)
4168 if (effect
->begin_flags
& D3DXFX_DONOTSAVESTATE
)
4170 TRACE("State restoring disabled.\n");
4176 if (technique
&& technique
->saved_state
)
4178 if (FAILED(hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
)))
4179 ERR("State block apply failed, hr %#x.\n", hr
);
4182 ERR("No saved state.\n");
4185 effect
->started
= FALSE
;
4190 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
4192 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4194 TRACE("iface %p, device %p\n", This
, device
);
4198 WARN("Invalid argument supplied.\n");
4199 return D3DERR_INVALIDCALL
;
4202 IDirect3DDevice9_AddRef(This
->device
);
4204 *device
= This
->device
;
4206 TRACE("Returning device %p\n", *device
);
4211 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
4213 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4215 FIXME("(%p)->(): stub\n", This
);
4220 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
4222 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4224 FIXME("(%p)->(): stub\n", This
);
4229 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
4231 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4233 TRACE("iface %p, manager %p\n", This
, manager
);
4235 if (manager
) IUnknown_AddRef(manager
);
4236 if (This
->manager
) IUnknown_Release(This
->manager
);
4238 This
->manager
= manager
;
4243 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
4245 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4247 TRACE("iface %p, manager %p\n", This
, manager
);
4251 WARN("Invalid argument supplied.\n");
4252 return D3DERR_INVALIDCALL
;
4255 if (This
->manager
) IUnknown_AddRef(This
->manager
);
4256 *manager
= This
->manager
;
4261 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
4263 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4265 FIXME("(%p)->(): stub\n", This
);
4270 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
4272 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4274 FIXME("(%p)->(): stub\n", This
);
4279 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
4281 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4283 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
4288 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
4290 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4292 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
4297 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
4298 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
4300 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
4302 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
4307 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
4308 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
4310 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
4311 iface
, parameter
, data
, byte_offset
, bytes
);
4316 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
4318 /*** IUnknown methods ***/
4319 ID3DXEffectImpl_QueryInterface
,
4320 ID3DXEffectImpl_AddRef
,
4321 ID3DXEffectImpl_Release
,
4322 /*** ID3DXBaseEffect methods ***/
4323 ID3DXEffectImpl_GetDesc
,
4324 ID3DXEffectImpl_GetParameterDesc
,
4325 ID3DXEffectImpl_GetTechniqueDesc
,
4326 ID3DXEffectImpl_GetPassDesc
,
4327 ID3DXEffectImpl_GetFunctionDesc
,
4328 ID3DXEffectImpl_GetParameter
,
4329 ID3DXEffectImpl_GetParameterByName
,
4330 ID3DXEffectImpl_GetParameterBySemantic
,
4331 ID3DXEffectImpl_GetParameterElement
,
4332 ID3DXEffectImpl_GetTechnique
,
4333 ID3DXEffectImpl_GetTechniqueByName
,
4334 ID3DXEffectImpl_GetPass
,
4335 ID3DXEffectImpl_GetPassByName
,
4336 ID3DXEffectImpl_GetFunction
,
4337 ID3DXEffectImpl_GetFunctionByName
,
4338 ID3DXEffectImpl_GetAnnotation
,
4339 ID3DXEffectImpl_GetAnnotationByName
,
4340 ID3DXEffectImpl_SetValue
,
4341 ID3DXEffectImpl_GetValue
,
4342 ID3DXEffectImpl_SetBool
,
4343 ID3DXEffectImpl_GetBool
,
4344 ID3DXEffectImpl_SetBoolArray
,
4345 ID3DXEffectImpl_GetBoolArray
,
4346 ID3DXEffectImpl_SetInt
,
4347 ID3DXEffectImpl_GetInt
,
4348 ID3DXEffectImpl_SetIntArray
,
4349 ID3DXEffectImpl_GetIntArray
,
4350 ID3DXEffectImpl_SetFloat
,
4351 ID3DXEffectImpl_GetFloat
,
4352 ID3DXEffectImpl_SetFloatArray
,
4353 ID3DXEffectImpl_GetFloatArray
,
4354 ID3DXEffectImpl_SetVector
,
4355 ID3DXEffectImpl_GetVector
,
4356 ID3DXEffectImpl_SetVectorArray
,
4357 ID3DXEffectImpl_GetVectorArray
,
4358 ID3DXEffectImpl_SetMatrix
,
4359 ID3DXEffectImpl_GetMatrix
,
4360 ID3DXEffectImpl_SetMatrixArray
,
4361 ID3DXEffectImpl_GetMatrixArray
,
4362 ID3DXEffectImpl_SetMatrixPointerArray
,
4363 ID3DXEffectImpl_GetMatrixPointerArray
,
4364 ID3DXEffectImpl_SetMatrixTranspose
,
4365 ID3DXEffectImpl_GetMatrixTranspose
,
4366 ID3DXEffectImpl_SetMatrixTransposeArray
,
4367 ID3DXEffectImpl_GetMatrixTransposeArray
,
4368 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
4369 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
4370 ID3DXEffectImpl_SetString
,
4371 ID3DXEffectImpl_GetString
,
4372 ID3DXEffectImpl_SetTexture
,
4373 ID3DXEffectImpl_GetTexture
,
4374 ID3DXEffectImpl_GetPixelShader
,
4375 ID3DXEffectImpl_GetVertexShader
,
4376 ID3DXEffectImpl_SetArrayRange
,
4377 /*** ID3DXEffect methods ***/
4378 ID3DXEffectImpl_GetPool
,
4379 ID3DXEffectImpl_SetTechnique
,
4380 ID3DXEffectImpl_GetCurrentTechnique
,
4381 ID3DXEffectImpl_ValidateTechnique
,
4382 ID3DXEffectImpl_FindNextValidTechnique
,
4383 ID3DXEffectImpl_IsParameterUsed
,
4384 ID3DXEffectImpl_Begin
,
4385 ID3DXEffectImpl_BeginPass
,
4386 ID3DXEffectImpl_CommitChanges
,
4387 ID3DXEffectImpl_EndPass
,
4388 ID3DXEffectImpl_End
,
4389 ID3DXEffectImpl_GetDevice
,
4390 ID3DXEffectImpl_OnLostDevice
,
4391 ID3DXEffectImpl_OnResetDevice
,
4392 ID3DXEffectImpl_SetStateManager
,
4393 ID3DXEffectImpl_GetStateManager
,
4394 ID3DXEffectImpl_BeginParameterBlock
,
4395 ID3DXEffectImpl_EndParameterBlock
,
4396 ID3DXEffectImpl_ApplyParameterBlock
,
4397 ID3DXEffectImpl_DeleteParameterBlock
,
4398 ID3DXEffectImpl_CloneEffect
,
4399 ID3DXEffectImpl_SetRawValue
4402 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
4404 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
4407 /*** IUnknown methods ***/
4408 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
4410 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
4412 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
4413 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
4415 iface
->lpVtbl
->AddRef(iface
);
4420 ERR("Interface %s not found\n", debugstr_guid(riid
));
4422 return E_NOINTERFACE
;
4425 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
4427 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4429 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
4431 return InterlockedIncrement(&This
->ref
);
4434 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
4436 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4437 ULONG ref
= InterlockedDecrement(&This
->ref
);
4439 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
4443 free_effect_compiler(This
);
4444 HeapFree(GetProcessHeap(), 0, This
);
4450 /*** ID3DXBaseEffect methods ***/
4451 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
4453 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4455 TRACE("iface %p, desc %p.\n", iface
, desc
);
4457 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
4460 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
4461 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
4463 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4465 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
4467 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
4470 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
4471 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
4473 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4475 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
4477 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
4480 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
4481 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
4483 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4485 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
4487 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
4490 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
4491 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
4493 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4495 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
4497 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
4500 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
4501 D3DXHANDLE parameter
, UINT index
)
4503 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4505 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4507 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
4510 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
4511 D3DXHANDLE parameter
, const char *name
)
4513 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4515 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
4517 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
4520 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
4521 D3DXHANDLE parameter
, const char *semantic
)
4523 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4525 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
4527 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
4530 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
4531 D3DXHANDLE parameter
, UINT index
)
4533 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4535 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4537 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
4540 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4542 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4544 TRACE("iface %p, index %u.\n", iface
, index
);
4546 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4549 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4551 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4553 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4555 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4558 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4560 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4562 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4564 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4567 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4568 D3DXHANDLE technique
, const char *name
)
4570 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4572 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4574 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4577 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4579 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4581 TRACE("iface %p, index %u.\n", iface
, index
);
4583 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4586 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4588 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4590 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4592 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4595 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4596 D3DXHANDLE object
, UINT index
)
4598 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4600 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4602 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4605 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4606 D3DXHANDLE object
, const char *name
)
4608 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4610 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4612 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4615 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4616 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4618 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4620 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4622 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4625 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4626 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4628 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4630 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4632 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4635 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4637 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4639 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4641 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4644 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4646 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4648 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4650 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4653 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4654 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4656 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4658 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4660 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4663 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4664 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4666 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4668 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4670 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4673 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4675 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4677 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4679 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4682 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4684 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4686 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4688 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4691 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4692 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4694 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4696 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4698 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4701 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4702 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4704 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4706 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4708 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4711 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4713 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4715 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4717 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4720 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4722 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4724 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4726 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4729 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4730 D3DXHANDLE parameter
, const float *f
, UINT count
)
4732 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4734 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4736 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4739 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4740 D3DXHANDLE parameter
, float *f
, UINT count
)
4742 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4744 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4746 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4749 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4750 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4752 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4754 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4756 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4759 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4760 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4762 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4764 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4766 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4769 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4770 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4772 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4774 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4776 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4779 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4780 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4782 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4784 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4786 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4789 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4790 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4792 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4794 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4796 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4799 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4800 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4802 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4804 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4806 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4809 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4810 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4812 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4814 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4816 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4819 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4820 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4822 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4824 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4826 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4829 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4830 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4832 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4834 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4836 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4839 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4840 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4842 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4844 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4846 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4849 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4850 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4852 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4854 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4856 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4859 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4860 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4862 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4864 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4866 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4869 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4870 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4872 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4874 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4876 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4879 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4880 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4882 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4884 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4886 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4889 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4890 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4892 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4894 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4896 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4899 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4900 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4902 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4904 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4906 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4909 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4910 D3DXHANDLE parameter
, const char *string
)
4912 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4914 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4916 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4919 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4920 D3DXHANDLE parameter
, const char **string
)
4922 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4924 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4926 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4929 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4930 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4932 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4934 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4936 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4939 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4940 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4942 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4944 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4946 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4949 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4950 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4952 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4954 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4956 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4959 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4960 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4962 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4964 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4966 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4969 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4970 D3DXHANDLE parameter
, UINT start
, UINT end
)
4972 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4974 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4976 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4979 /*** ID3DXEffectCompiler methods ***/
4980 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4982 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4984 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4989 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4991 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4993 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4998 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4999 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
5001 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
5003 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
5008 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
5009 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
5010 ID3DXConstantTable
**constant_table
)
5012 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
5014 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
5015 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
5020 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
5022 /*** IUnknown methods ***/
5023 ID3DXEffectCompilerImpl_QueryInterface
,
5024 ID3DXEffectCompilerImpl_AddRef
,
5025 ID3DXEffectCompilerImpl_Release
,
5026 /*** ID3DXBaseEffect methods ***/
5027 ID3DXEffectCompilerImpl_GetDesc
,
5028 ID3DXEffectCompilerImpl_GetParameterDesc
,
5029 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
5030 ID3DXEffectCompilerImpl_GetPassDesc
,
5031 ID3DXEffectCompilerImpl_GetFunctionDesc
,
5032 ID3DXEffectCompilerImpl_GetParameter
,
5033 ID3DXEffectCompilerImpl_GetParameterByName
,
5034 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
5035 ID3DXEffectCompilerImpl_GetParameterElement
,
5036 ID3DXEffectCompilerImpl_GetTechnique
,
5037 ID3DXEffectCompilerImpl_GetTechniqueByName
,
5038 ID3DXEffectCompilerImpl_GetPass
,
5039 ID3DXEffectCompilerImpl_GetPassByName
,
5040 ID3DXEffectCompilerImpl_GetFunction
,
5041 ID3DXEffectCompilerImpl_GetFunctionByName
,
5042 ID3DXEffectCompilerImpl_GetAnnotation
,
5043 ID3DXEffectCompilerImpl_GetAnnotationByName
,
5044 ID3DXEffectCompilerImpl_SetValue
,
5045 ID3DXEffectCompilerImpl_GetValue
,
5046 ID3DXEffectCompilerImpl_SetBool
,
5047 ID3DXEffectCompilerImpl_GetBool
,
5048 ID3DXEffectCompilerImpl_SetBoolArray
,
5049 ID3DXEffectCompilerImpl_GetBoolArray
,
5050 ID3DXEffectCompilerImpl_SetInt
,
5051 ID3DXEffectCompilerImpl_GetInt
,
5052 ID3DXEffectCompilerImpl_SetIntArray
,
5053 ID3DXEffectCompilerImpl_GetIntArray
,
5054 ID3DXEffectCompilerImpl_SetFloat
,
5055 ID3DXEffectCompilerImpl_GetFloat
,
5056 ID3DXEffectCompilerImpl_SetFloatArray
,
5057 ID3DXEffectCompilerImpl_GetFloatArray
,
5058 ID3DXEffectCompilerImpl_SetVector
,
5059 ID3DXEffectCompilerImpl_GetVector
,
5060 ID3DXEffectCompilerImpl_SetVectorArray
,
5061 ID3DXEffectCompilerImpl_GetVectorArray
,
5062 ID3DXEffectCompilerImpl_SetMatrix
,
5063 ID3DXEffectCompilerImpl_GetMatrix
,
5064 ID3DXEffectCompilerImpl_SetMatrixArray
,
5065 ID3DXEffectCompilerImpl_GetMatrixArray
,
5066 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
5067 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
5068 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
5069 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
5070 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
5071 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
5072 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
5073 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
5074 ID3DXEffectCompilerImpl_SetString
,
5075 ID3DXEffectCompilerImpl_GetString
,
5076 ID3DXEffectCompilerImpl_SetTexture
,
5077 ID3DXEffectCompilerImpl_GetTexture
,
5078 ID3DXEffectCompilerImpl_GetPixelShader
,
5079 ID3DXEffectCompilerImpl_GetVertexShader
,
5080 ID3DXEffectCompilerImpl_SetArrayRange
,
5081 /*** ID3DXEffectCompiler methods ***/
5082 ID3DXEffectCompilerImpl_SetLiteral
,
5083 ID3DXEffectCompilerImpl_GetLiteral
,
5084 ID3DXEffectCompilerImpl_CompileEffect
,
5085 ID3DXEffectCompilerImpl_CompileShader
,
5088 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
5089 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5094 read_dword(ptr
, &sampler
->state_count
);
5095 TRACE("Count: %u\n", sampler
->state_count
);
5097 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
5098 if (!sampler
->states
)
5100 ERR("Out of memory\n");
5101 return E_OUTOFMEMORY
;
5104 for (i
= 0; i
< sampler
->state_count
; ++i
)
5106 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
5109 WARN("Failed to parse state %u\n", i
);
5118 for (i
= 0; i
< sampler
->state_count
; ++i
)
5120 free_state(&sampler
->states
[i
]);
5122 HeapFree(GetProcessHeap(), 0, sampler
->states
);
5123 sampler
->states
= NULL
;
5128 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5129 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5135 if (param
->element_count
)
5137 param
->data
= value
;
5139 for (i
= 0; i
< param
->element_count
; ++i
)
5141 struct d3dx_parameter
*member
= ¶m
->members
[i
];
5143 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
5146 WARN("Failed to parse value %u\n", i
);
5150 old_size
+= member
->bytes
;
5156 switch(param
->class)
5160 case D3DXPC_MATRIX_ROWS
:
5161 case D3DXPC_MATRIX_COLUMNS
:
5162 param
->data
= value
;
5166 param
->data
= value
;
5168 for (i
= 0; i
< param
->member_count
; ++i
)
5170 struct d3dx_parameter
*member
= ¶m
->members
[i
];
5172 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
5175 WARN("Failed to parse value %u\n", i
);
5179 old_size
+= member
->bytes
;
5184 switch (param
->type
)
5187 case D3DXPT_TEXTURE
:
5188 case D3DXPT_TEXTURE1D
:
5189 case D3DXPT_TEXTURE2D
:
5190 case D3DXPT_TEXTURE3D
:
5191 case D3DXPT_TEXTURECUBE
:
5192 case D3DXPT_PIXELSHADER
:
5193 case D3DXPT_VERTEXSHADER
:
5194 read_dword(ptr
, ¶m
->object_id
);
5195 TRACE("Id: %u\n", param
->object_id
);
5196 objects
[param
->object_id
].param
= param
;
5197 param
->data
= value
;
5200 case D3DXPT_SAMPLER
:
5201 case D3DXPT_SAMPLER1D
:
5202 case D3DXPT_SAMPLER2D
:
5203 case D3DXPT_SAMPLER3D
:
5204 case D3DXPT_SAMPLERCUBE
:
5206 struct d3dx_sampler
*sampler
;
5208 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
5210 return E_OUTOFMEMORY
;
5212 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
5215 HeapFree(GetProcessHeap(), 0, sampler
);
5216 WARN("Failed to parse sampler\n");
5220 param
->data
= sampler
;
5225 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5238 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5239 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
5241 UINT size
= param
->bytes
;
5245 TRACE("param size: %u\n", size
);
5249 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
5252 ERR("Failed to allocate data memory.\n");
5253 return E_OUTOFMEMORY
;
5256 switch(param
->class)
5263 case D3DXPC_MATRIX_ROWS
:
5264 case D3DXPC_MATRIX_COLUMNS
:
5266 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
5267 memcpy(value
, ptr
, size
);
5271 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5276 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
5279 WARN("Failed to parse value\n");
5280 HeapFree(GetProcessHeap(), 0, value
);
5287 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
5291 read_dword(&ptr
, &size
);
5292 TRACE("Name size: %#x\n", size
);
5299 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
5302 ERR("Failed to allocate name memory.\n");
5303 return E_OUTOFMEMORY
;
5306 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
5307 memcpy(*name
, ptr
, size
);
5312 static HRESULT
d3dx9_copy_data(struct d3dx9_base_effect
*base
, unsigned int object_id
, const char **ptr
)
5314 struct d3dx_object
*object
= &base
->objects
[object_id
];
5316 if (object
->size
|| object
->data
)
5319 FIXME("Overwriting object id %u!\n", object_id
);
5321 TRACE("Overwriting object id 0.\n");
5323 HeapFree(GetProcessHeap(), 0, object
->data
);
5324 object
->data
= NULL
;
5327 read_dword(ptr
, &object
->size
);
5328 TRACE("Data size: %#x.\n", object
->size
);
5333 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5336 ERR("Failed to allocate object memory.\n");
5337 return E_OUTOFMEMORY
;
5340 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
5341 memcpy(object
->data
, *ptr
, object
->size
);
5343 *ptr
+= ((object
->size
+ 3) & ~3);
5348 static void param_set_magic_number(struct d3dx_parameter
*param
)
5350 memcpy(param
->magic_string
, parameter_magic_string
, sizeof(parameter_magic_string
));
5353 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5354 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
5360 param
->flags
= flags
;
5364 read_dword(ptr
, (DWORD
*)¶m
->type
);
5365 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
5367 read_dword(ptr
, (DWORD
*)¶m
->class);
5368 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
5370 read_dword(ptr
, &offset
);
5371 TRACE("Type name offset: %#x\n", offset
);
5372 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
5375 WARN("Failed to parse name\n");
5379 read_dword(ptr
, &offset
);
5380 TRACE("Type semantic offset: %#x\n", offset
);
5381 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
5384 WARN("Failed to parse semantic\n");
5388 read_dword(ptr
, ¶m
->element_count
);
5389 TRACE("Elements: %u\n", param
->element_count
);
5391 switch (param
->class)
5394 read_dword(ptr
, ¶m
->columns
);
5395 TRACE("Columns: %u\n", param
->columns
);
5397 read_dword(ptr
, ¶m
->rows
);
5398 TRACE("Rows: %u\n", param
->rows
);
5400 /* sizeof(DWORD) * rows * columns */
5401 param
->bytes
= 4 * param
->rows
* param
->columns
;
5405 case D3DXPC_MATRIX_ROWS
:
5406 case D3DXPC_MATRIX_COLUMNS
:
5407 read_dword(ptr
, ¶m
->rows
);
5408 TRACE("Rows: %u\n", param
->rows
);
5410 read_dword(ptr
, ¶m
->columns
);
5411 TRACE("Columns: %u\n", param
->columns
);
5413 /* sizeof(DWORD) * rows * columns */
5414 param
->bytes
= 4 * param
->rows
* param
->columns
;
5418 read_dword(ptr
, ¶m
->member_count
);
5419 TRACE("Members: %u\n", param
->member_count
);
5423 switch (param
->type
)
5426 case D3DXPT_PIXELSHADER
:
5427 case D3DXPT_VERTEXSHADER
:
5428 case D3DXPT_TEXTURE
:
5429 case D3DXPT_TEXTURE1D
:
5430 case D3DXPT_TEXTURE2D
:
5431 case D3DXPT_TEXTURE3D
:
5432 case D3DXPT_TEXTURECUBE
:
5433 param
->bytes
= sizeof(void *);
5436 case D3DXPT_SAMPLER
:
5437 case D3DXPT_SAMPLER1D
:
5438 case D3DXPT_SAMPLER2D
:
5439 case D3DXPT_SAMPLER3D
:
5440 case D3DXPT_SAMPLERCUBE
:
5445 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5451 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5458 param
->type
= parent
->type
;
5459 param
->class = parent
->class;
5460 param
->name
= parent
->name
;
5461 param
->semantic
= parent
->semantic
;
5462 param
->element_count
= 0;
5463 param
->annotation_count
= 0;
5464 param
->member_count
= parent
->member_count
;
5465 param
->bytes
= parent
->bytes
;
5466 param
->rows
= parent
->rows
;
5467 param
->columns
= parent
->columns
;
5470 if (param
->element_count
)
5472 unsigned int param_bytes
= 0;
5473 const char *save_ptr
= *ptr
;
5475 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
5476 if (!param
->members
)
5478 ERR("Out of memory\n");
5483 for (i
= 0; i
< param
->element_count
; ++i
)
5487 param_set_magic_number(¶m
->members
[i
]);
5488 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
5491 WARN("Failed to parse member %u\n", i
);
5495 param_bytes
+= param
->members
[i
].bytes
;
5498 param
->bytes
= param_bytes
;
5500 else if (param
->member_count
)
5502 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
5503 if (!param
->members
)
5505 ERR("Out of memory\n");
5510 for (i
= 0; i
< param
->member_count
; ++i
)
5512 param_set_magic_number(¶m
->members
[i
]);
5513 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5516 WARN("Failed to parse member %u\n", i
);
5520 param
->bytes
+= param
->members
[i
].bytes
;
5529 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5531 for (i
= 0; i
< count
; ++i
)
5532 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5533 HeapFree(GetProcessHeap(), 0, param
->members
);
5534 param
->members
= NULL
;
5539 HeapFree(GetProcessHeap(), 0, param
->name
);
5540 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5543 param
->semantic
= NULL
;
5548 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5549 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5555 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5557 read_dword(ptr
, &offset
);
5558 TRACE("Typedef offset: %#x\n", offset
);
5559 ptr2
= data
+ offset
;
5560 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5563 WARN("Failed to parse type definition\n");
5567 read_dword(ptr
, &offset
);
5568 TRACE("Value offset: %#x\n", offset
);
5569 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5572 WARN("Failed to parse value\n");
5579 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5580 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5586 state
->type
= ST_CONSTANT
;
5588 read_dword(ptr
, &state
->operation
);
5589 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5591 read_dword(ptr
, &state
->index
);
5592 TRACE("Index: %#x\n", state
->index
);
5594 read_dword(ptr
, &offset
);
5595 TRACE("Typedef offset: %#x\n", offset
);
5596 ptr2
= data
+ offset
;
5597 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5600 WARN("Failed to parse type definition\n");
5604 read_dword(ptr
, &offset
);
5605 TRACE("Value offset: %#x\n", offset
);
5606 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5609 WARN("Failed to parse value\n");
5617 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5622 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5623 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5630 read_dword(ptr
, &offset
);
5631 TRACE("Typedef offset: %#x\n", offset
);
5632 ptr2
= data
+ offset
;
5634 read_dword(ptr
, &offset
);
5635 TRACE("Value offset: %#x\n", offset
);
5637 read_dword(ptr
, ¶m
->flags
);
5638 TRACE("Flags: %#x\n", param
->flags
);
5640 read_dword(ptr
, ¶m
->annotation_count
);
5641 TRACE("Annotation count: %u\n", param
->annotation_count
);
5643 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5646 WARN("Failed to parse type definition\n");
5650 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5653 WARN("Failed to parse value\n");
5657 if (param
->annotation_count
)
5659 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5660 sizeof(*param
->annotations
) * param
->annotation_count
);
5661 if (!param
->annotations
)
5663 ERR("Out of memory\n");
5668 for (i
= 0; i
< param
->annotation_count
; ++i
)
5670 param_set_magic_number(¶m
->annotations
[i
]);
5671 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5674 WARN("Failed to parse annotation\n");
5684 if (param
->annotations
)
5686 for (i
= 0; i
< param
->annotation_count
; ++i
)
5687 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5688 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5689 param
->annotations
= NULL
;
5695 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5696 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5701 struct d3dx_state
*states
= NULL
;
5704 read_dword(ptr
, &offset
);
5705 TRACE("Pass name offset: %#x\n", offset
);
5706 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5709 WARN("Failed to parse name\n");
5713 read_dword(ptr
, &pass
->annotation_count
);
5714 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5716 read_dword(ptr
, &pass
->state_count
);
5717 TRACE("State count: %u\n", pass
->state_count
);
5719 if (pass
->annotation_count
)
5721 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5722 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5723 if (!pass
->annotations
)
5725 ERR("Out of memory\n");
5730 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5732 param_set_magic_number(&pass
->annotations
[i
]);
5733 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5736 WARN("Failed to parse annotation %u\n", i
);
5742 if (pass
->state_count
)
5744 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5747 ERR("Out of memory\n");
5752 for (i
= 0; i
< pass
->state_count
; ++i
)
5754 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5757 WARN("Failed to parse annotation %u\n", i
);
5764 pass
->states
= states
;
5770 if (pass
->annotations
)
5772 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5773 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5774 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5775 pass
->annotations
= NULL
;
5780 for (i
= 0; i
< pass
->state_count
; ++i
)
5782 free_state(&states
[i
]);
5784 HeapFree(GetProcessHeap(), 0, states
);
5787 HeapFree(GetProcessHeap(), 0, name
);
5792 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5793 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5800 read_dword(ptr
, &offset
);
5801 TRACE("Technique name offset: %#x\n", offset
);
5802 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5805 WARN("Failed to parse name\n");
5809 read_dword(ptr
, &technique
->annotation_count
);
5810 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5812 read_dword(ptr
, &technique
->pass_count
);
5813 TRACE("Pass count: %u\n", technique
->pass_count
);
5815 if (technique
->annotation_count
)
5817 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5818 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5819 if (!technique
->annotations
)
5821 ERR("Out of memory\n");
5826 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5828 param_set_magic_number(&technique
->annotations
[i
]);
5829 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5832 WARN("Failed to parse annotation %u\n", i
);
5838 if (technique
->pass_count
)
5840 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5841 sizeof(*technique
->passes
) * technique
->pass_count
);
5842 if (!technique
->passes
)
5844 ERR("Out of memory\n");
5849 for (i
= 0; i
< technique
->pass_count
; ++i
)
5851 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5854 WARN("Failed to parse pass %u\n", i
);
5860 technique
->name
= name
;
5866 if (technique
->passes
)
5868 for (i
= 0; i
< technique
->pass_count
; ++i
)
5869 free_pass(&technique
->passes
[i
]);
5870 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5871 technique
->passes
= NULL
;
5874 if (technique
->annotations
)
5876 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5877 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5878 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5879 technique
->annotations
= NULL
;
5882 HeapFree(GetProcessHeap(), 0, name
);
5887 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5889 struct d3dx_parameter
*param
= object
->param
;
5890 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5893 if (*(char **)param
->data
)
5894 ERR("Parameter data already allocated.\n");
5896 switch (param
->type
)
5899 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5900 if (!*(char **)param
->data
)
5902 ERR("Out of memory.\n");
5903 return E_OUTOFMEMORY
;
5905 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5907 case D3DXPT_VERTEXSHADER
:
5908 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5909 (IDirect3DVertexShader9
**)param
->data
)))
5911 WARN("Failed to create vertex shader.\n");
5915 case D3DXPT_PIXELSHADER
:
5916 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5917 (IDirect3DPixelShader9
**)param
->data
)))
5919 WARN("Failed to create pixel shader.\n");
5929 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5932 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5933 char *ptr
= object
->data
;
5936 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5938 string_size
= *(DWORD
*)ptr
;
5939 param
->u
.referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5940 if (param
->u
.referenced_param
)
5942 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->u
.referenced_param
->name
));
5946 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5947 return D3DXERR_INVALIDDATA
;
5949 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5951 if (string_size
% sizeof(DWORD
))
5952 FIXME("Unaligned string_size %u.\n", string_size
);
5953 d3dx_create_param_eval(base
, (DWORD
*)(ptr
+ string_size
) + 1, object
->size
- (string_size
+ sizeof(DWORD
)),
5954 D3DXPT_INT
, ¶m
->param_eval
, get_version_counter_ptr(base
));
5956 param
= param
->u
.referenced_param
;
5957 if (param
->type
== D3DXPT_VERTEXSHADER
|| param
->type
== D3DXPT_PIXELSHADER
)
5961 for (i
= 0; i
< param
->element_count
; i
++)
5963 if (param
->members
[i
].type
!= param
->type
)
5965 FIXME("Unexpected member parameter type %u, expected %u.\n", param
->members
[i
].type
, param
->type
);
5966 return D3DXERR_INVALIDDATA
;
5968 if (!param
->members
[i
].param_eval
)
5970 TRACE("Creating preshader for object %u.\n", param
->members
[i
].object_id
);
5971 object
= &base
->objects
[param
->members
[i
].object_id
];
5972 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
5973 ¶m
->members
[i
].param_eval
, get_version_counter_ptr(base
));
5980 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
5982 DWORD technique_index
;
5983 DWORD index
, state_index
, usage
, element_index
;
5984 struct d3dx_state
*state
;
5985 struct d3dx_parameter
*param
;
5986 struct d3dx_object
*object
;
5987 HRESULT hr
= E_FAIL
;
5989 read_dword(ptr
, &technique_index
);
5990 TRACE("technique_index: %u\n", technique_index
);
5992 read_dword(ptr
, &index
);
5993 TRACE("index: %u\n", index
);
5995 read_dword(ptr
, &element_index
);
5996 TRACE("element_index: %u\n", element_index
);
5998 read_dword(ptr
, &state_index
);
5999 TRACE("state_index: %u\n", state_index
);
6001 read_dword(ptr
, &usage
);
6002 TRACE("usage: %u\n", usage
);
6004 if (technique_index
== 0xffffffff)
6006 struct d3dx_parameter
*parameter
;
6007 struct d3dx_sampler
*sampler
;
6009 if (index
>= base
->parameter_count
)
6011 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
6015 parameter
= &base
->parameters
[index
];
6016 if (element_index
!= 0xffffffff)
6018 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
6020 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
6024 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
6027 sampler
= parameter
->data
;
6028 if (state_index
>= sampler
->state_count
)
6030 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
6034 state
= &sampler
->states
[state_index
];
6038 struct d3dx_technique
*technique
;
6039 struct d3dx_pass
*pass
;
6041 if (technique_index
>= base
->technique_count
)
6043 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
6047 technique
= &base
->techniques
[technique_index
];
6048 if (index
>= technique
->pass_count
)
6050 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
6054 pass
= &technique
->passes
[index
];
6055 if (state_index
>= pass
->state_count
)
6057 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
6061 state
= &pass
->states
[state_index
];
6064 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
6065 param
= &state
->parameter
;
6066 TRACE("Using object id %u.\n", param
->object_id
);
6067 object
= &base
->objects
[param
->object_id
];
6069 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
6070 debug_d3dxparameter_type(param
->type
));
6074 switch (param
->type
)
6076 case D3DXPT_VERTEXSHADER
:
6077 case D3DXPT_PIXELSHADER
:
6078 state
->type
= ST_CONSTANT
;
6079 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6084 if (FAILED(hr
= d3dx9_create_object(base
, object
)))
6086 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
6087 ¶m
->param_eval
, get_version_counter_ptr(base
));
6095 state
->type
= ST_FXLC
;
6096 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6098 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
,
6099 ¶m
->param_eval
, get_version_counter_ptr(base
));
6103 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
6109 state
->type
= ST_PARAMETER
;
6110 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6113 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
6114 param
->u
.referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
6115 if (param
->u
.referenced_param
)
6117 struct d3dx_parameter
*refpar
= param
->u
.referenced_param
;
6119 TRACE("Mapping to parameter %p, having object id %u.\n", refpar
, refpar
->object_id
);
6120 if (refpar
->type
== D3DXPT_VERTEXSHADER
|| refpar
->type
== D3DXPT_PIXELSHADER
)
6122 struct d3dx_object
*refobj
= &base
->objects
[refpar
->object_id
];
6124 if (!refpar
->param_eval
)
6125 d3dx_create_param_eval(base
, refobj
->data
, refobj
->size
,
6126 refpar
->type
, &refpar
->param_eval
, get_version_counter_ptr(base
));
6131 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
6132 return D3DXERR_INVALIDDATA
;
6137 state
->type
= ST_ARRAY_SELECTOR
;
6138 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
6140 hr
= d3dx9_parse_array_selector(base
, param
);
6144 FIXME("Unknown usage %x\n", usage
);
6151 static BOOL
param_set_top_level_param(void *top_level_param
, struct d3dx_parameter
*param
)
6153 param
->top_level_param
= top_level_param
;
6157 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
6159 const char *ptr
= data
+ start
;
6160 UINT stringcount
, resourcecount
;
6164 read_dword(&ptr
, &base
->parameter_count
);
6165 TRACE("Parameter count: %u\n", base
->parameter_count
);
6167 read_dword(&ptr
, &base
->technique_count
);
6168 TRACE("Technique count: %u\n", base
->technique_count
);
6170 skip_dword_unknown(&ptr
, 1);
6172 read_dword(&ptr
, &base
->object_count
);
6173 TRACE("Object count: %u\n", base
->object_count
);
6175 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
6178 ERR("Out of memory\n");
6183 if (base
->parameter_count
)
6185 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
6186 sizeof(*base
->parameters
) * base
->parameter_count
);
6187 if (!base
->parameters
)
6189 ERR("Out of memory\n");
6194 for (i
= 0; i
< base
->parameter_count
; ++i
)
6196 param_set_magic_number(&base
->parameters
[i
]);
6197 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
6200 WARN("Failed to parse parameter %u\n", i
);
6206 if (base
->technique_count
)
6208 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
6209 sizeof(*base
->techniques
) * base
->technique_count
);
6210 if (!base
->techniques
)
6212 ERR("Out of memory\n");
6217 for (i
= 0; i
< base
->technique_count
; ++i
)
6219 TRACE("Parsing technique %u.\n", i
);
6220 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
6223 WARN("Failed to parse technique %u\n", i
);
6229 read_dword(&ptr
, &stringcount
);
6230 TRACE("String count: %u\n", stringcount
);
6232 read_dword(&ptr
, &resourcecount
);
6233 TRACE("Resource count: %u\n", resourcecount
);
6235 for (i
= 0; i
< stringcount
; ++i
)
6239 read_dword(&ptr
, &id
);
6240 TRACE("Id: %u\n", id
);
6242 if (FAILED(hr
= d3dx9_copy_data(base
, id
, &ptr
)))
6245 if (base
->objects
[id
].data
)
6247 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
6252 for (i
= 0; i
< resourcecount
; ++i
)
6254 TRACE("parse resource %u\n", i
);
6256 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
6259 WARN("Failed to parse resource %u\n", i
);
6264 for (i
= 0; i
< base
->parameter_count
; ++i
)
6266 if (FAILED(hr
= d3dx_pool_sync_shared_parameter(base
->pool
, &base
->parameters
[i
])))
6268 walk_parameter_tree(&base
->parameters
[i
], param_set_top_level_param
,
6269 &base
->parameters
[i
]);
6270 base
->parameters
[i
].version_counter
= base
->pool
6271 ? &base
->pool
->version_counter
6272 : &base
->version_counter
;
6273 set_dirty(&base
->parameters
[i
]);
6279 if (base
->techniques
)
6281 for (i
= 0; i
< base
->technique_count
; ++i
)
6282 free_technique(&base
->techniques
[i
]);
6283 HeapFree(GetProcessHeap(), 0, base
->techniques
);
6284 base
->techniques
= NULL
;
6287 if (base
->parameters
)
6289 for (i
= 0; i
< base
->parameter_count
; ++i
)
6291 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
6293 HeapFree(GetProcessHeap(), 0, base
->parameters
);
6294 base
->parameters
= NULL
;
6299 for (i
= 0; i
< base
->object_count
; ++i
)
6301 free_object(&base
->objects
[i
]);
6303 HeapFree(GetProcessHeap(), 0, base
->objects
);
6304 base
->objects
= NULL
;
6310 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
6311 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6312 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
, struct d3dx_effect_pool
*pool
)
6315 const char *ptr
= data
;
6317 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
6319 TRACE("base %p, data %p, data_size %lu, effect %p, pool %p.\n", base
, data
, data_size
, effect
, pool
);
6321 base
->effect
= effect
;
6323 base
->flags
= eflags
;
6325 read_dword(&ptr
, &tag
);
6326 TRACE("Tag: %x\n", tag
);
6328 if (tag
!= d3dx9_effect_version(9, 1))
6330 TRACE("HLSL ASCII effect, trying to compile it.\n");
6331 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
6332 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
6335 WARN("Failed to compile ASCII effect.\n");
6337 ID3D10Blob_Release(bytecode
);
6340 const char *error_string
= ID3D10Blob_GetBufferPointer(temp_errors
);
6341 const char *string_ptr
;
6343 while (*error_string
)
6345 string_ptr
= error_string
;
6346 while (*string_ptr
&& *string_ptr
!= '\n' && *string_ptr
!= '\r'
6347 && string_ptr
- error_string
< 80)
6349 TRACE("%s\n", debugstr_an(error_string
, string_ptr
- error_string
));
6350 error_string
= string_ptr
;
6351 while (*error_string
== '\n' || *error_string
== '\r')
6356 *errors
= temp_errors
;
6357 else if (temp_errors
)
6358 ID3D10Blob_Release(temp_errors
);
6363 FIXME("No output from effect compilation.\n");
6364 return D3DERR_INVALIDCALL
;
6367 *errors
= temp_errors
;
6368 else if (temp_errors
)
6369 ID3D10Blob_Release(temp_errors
);
6371 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
6372 read_dword(&ptr
, &tag
);
6373 TRACE("Tag: %x\n", tag
);
6376 read_dword(&ptr
, &offset
);
6377 TRACE("Offset: %x\n", offset
);
6379 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
6381 ID3D10Blob_Release(bytecode
);
6384 FIXME("Failed to parse effect.\n");
6391 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
6392 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6393 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
6396 struct d3dx_effect_pool
*pool_impl
= NULL
;
6398 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
6400 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
6405 pool
->lpVtbl
->AddRef(pool
);
6406 pool_impl
= impl_from_ID3DXEffectPool(pool
);
6408 effect
->pool
= pool
;
6410 IDirect3DDevice9_AddRef(device
);
6411 effect
->device
= device
;
6413 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
6414 eflags
, error_messages
, effect
, pool_impl
)))
6416 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6417 free_effect(effect
);
6421 /* initialize defaults - check because of unsupported ascii effects */
6422 if (effect
->base_effect
.techniques
)
6424 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
6425 effect
->active_pass
= NULL
;
6431 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6432 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
6433 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6435 struct ID3DXEffectImpl
*object
;
6438 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
6439 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
6440 device
, srcdata
, srcdatalen
, defines
, include
,
6441 skip_constants
, flags
, pool
, effect
, compilation_errors
);
6443 if (compilation_errors
)
6444 *compilation_errors
= NULL
;
6446 if (!device
|| !srcdata
)
6447 return D3DERR_INVALIDCALL
;
6452 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
6457 FIXME("skip_constants is not NULL, not supported yet.\n");
6459 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6461 return E_OUTOFMEMORY
;
6463 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6464 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
6467 WARN("Failed to create effect object.\n");
6468 HeapFree(GetProcessHeap(), 0, object
);
6472 *effect
= &object
->ID3DXEffect_iface
;
6474 TRACE("Created ID3DXEffect %p\n", object
);
6479 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6480 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6481 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6483 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
6484 include
, flags
, pool
, effect
, compilation_errors
);
6486 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
6489 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
6490 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6491 UINT eflags
, ID3DBlob
**error_messages
)
6495 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
6497 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
6500 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
6501 include
, eflags
, error_messages
, NULL
, NULL
)))
6503 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6504 free_effect_compiler(compiler
);
6511 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
6512 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
6514 struct ID3DXEffectCompilerImpl
*object
;
6517 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6518 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
6520 if (!srcdata
|| !compiler
)
6522 WARN("Invalid arguments supplied\n");
6523 return D3DERR_INVALIDCALL
;
6526 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6528 return E_OUTOFMEMORY
;
6530 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6531 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
6534 WARN("Failed to initialize effect compiler\n");
6535 HeapFree(GetProcessHeap(), 0, object
);
6539 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6541 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6546 /*** IUnknown methods ***/
6547 static HRESULT WINAPI
d3dx_effect_pool_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6549 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
6551 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6552 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6554 iface
->lpVtbl
->AddRef(iface
);
6559 WARN("Interface %s not found\n", debugstr_guid(riid
));
6561 return E_NOINTERFACE
;
6564 static ULONG WINAPI
d3dx_effect_pool_AddRef(ID3DXEffectPool
*iface
)
6566 struct d3dx_effect_pool
*pool
= impl_from_ID3DXEffectPool(iface
);
6567 ULONG refcount
= InterlockedIncrement(&pool
->refcount
);
6569 TRACE("%p increasing refcount to %u.\n", pool
, refcount
);
6574 static void free_effect_pool(struct d3dx_effect_pool
*pool
)
6578 for (i
= 0; i
< pool
->size
; ++i
)
6580 if (pool
->shared_data
[i
].count
)
6584 WARN("Releasing pool with referenced parameters.\n");
6586 param_set_data_pointer(pool
->shared_data
[i
].parameters
[0], NULL
, FALSE
, TRUE
);
6587 pool
->shared_data
[i
].parameters
[0]->u
.shared_data
= NULL
;
6589 for (j
= 1; j
< pool
->shared_data
[i
].count
; ++j
)
6591 walk_parameter_tree(pool
->shared_data
[i
].parameters
[j
], param_zero_data_func
, NULL
);
6592 pool
->shared_data
[i
].parameters
[j
]->u
.shared_data
= NULL
;
6594 HeapFree(GetProcessHeap(), 0, pool
->shared_data
[i
].parameters
);
6597 HeapFree(GetProcessHeap(), 0, pool
->shared_data
);
6598 HeapFree(GetProcessHeap(), 0, pool
);
6601 static ULONG WINAPI
d3dx_effect_pool_Release(ID3DXEffectPool
*iface
)
6603 struct d3dx_effect_pool
*pool
= impl_from_ID3DXEffectPool(iface
);
6604 ULONG refcount
= InterlockedDecrement(&pool
->refcount
);
6606 TRACE("%p decreasing refcount to %u.\n", pool
, refcount
);
6609 free_effect_pool(pool
);
6614 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6616 /*** IUnknown methods ***/
6617 d3dx_effect_pool_QueryInterface
,
6618 d3dx_effect_pool_AddRef
,
6619 d3dx_effect_pool_Release
6622 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6624 struct d3dx_effect_pool
*object
;
6626 TRACE("pool %p.\n", pool
);
6629 return D3DERR_INVALIDCALL
;
6631 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6633 return E_OUTOFMEMORY
;
6635 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6636 object
->refcount
= 1;
6638 *pool
= &object
->ID3DXEffectPool_iface
;
6643 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6644 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6645 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6651 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6652 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6653 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6654 flags
, pool
, effect
, compilationerrors
);
6656 if (!device
|| !srcfile
)
6657 return D3DERR_INVALIDCALL
;
6659 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6662 return D3DXERR_INVALIDDATA
;
6664 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6665 UnmapViewOfFile(buffer
);
6670 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6671 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6672 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6678 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6679 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6680 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6681 flags
, pool
, effect
, compilationerrors
);
6684 return D3DERR_INVALIDCALL
;
6686 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6687 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6688 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6690 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6691 HeapFree(GetProcessHeap(), 0, srcfileW
);
6696 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6697 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6698 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6700 TRACE("(void): relay\n");
6701 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6704 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6705 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6706 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6708 TRACE("(void): relay\n");
6709 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6712 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6713 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6714 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6720 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6721 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6722 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6723 flags
, pool
, effect
, compilationerrors
);
6726 return D3DERR_INVALIDCALL
;
6728 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6729 return D3DXERR_INVALIDDATA
;
6731 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6732 return D3DXERR_INVALIDDATA
;
6734 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6735 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6738 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6739 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6740 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6746 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6747 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6748 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6749 flags
, pool
, effect
, compilationerrors
);
6752 return D3DERR_INVALIDCALL
;
6754 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6755 return D3DXERR_INVALIDDATA
;
6757 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6758 return D3DXERR_INVALIDDATA
;
6760 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6761 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6764 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6765 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6766 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6768 TRACE("(void): relay\n");
6769 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6772 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6773 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6774 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6776 TRACE("(void): relay\n");
6777 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6780 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6781 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6787 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6788 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6791 return D3DERR_INVALIDCALL
;
6793 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6796 return D3DXERR_INVALIDDATA
;
6798 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6799 UnmapViewOfFile(buffer
);
6804 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6805 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6811 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6812 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6815 return D3DERR_INVALIDCALL
;
6817 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6818 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6819 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6821 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6822 HeapFree(GetProcessHeap(), 0, srcfileW
);
6827 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6828 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6829 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6835 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6836 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6838 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6839 return D3DXERR_INVALIDDATA
;
6841 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6842 return D3DXERR_INVALIDDATA
;
6844 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6847 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6848 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6849 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6855 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6856 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6858 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6859 return D3DXERR_INVALIDDATA
;
6861 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6862 return D3DXERR_INVALIDDATA
;
6864 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6867 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6869 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6871 return D3DXERR_INVALIDDATA
;